Fix template train build window not being refreshed for variants changes

This commit is contained in:
Jonathan G Rennison
2023-03-07 19:11:59 +00:00
parent 57437e7068
commit e061fa06fd
3 changed files with 6 additions and 0 deletions

View File

@@ -630,6 +630,7 @@ public:
InvalidateWindowData(WC_REPLACE_VEHICLE, (VehicleType)this->window_number, 0); // Update the autoreplace window InvalidateWindowData(WC_REPLACE_VEHICLE, (VehicleType)this->window_number, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return; return;
} }
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id; if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;

View File

@@ -1807,6 +1807,7 @@ struct BuildVehicleWindow : BuildVehicleWindowBase {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return; return;
} }
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id; if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
@@ -1865,6 +1866,7 @@ struct BuildVehicleWindow : BuildVehicleWindowBase {
if (refresh) { if (refresh) {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return; return;
} }
} }
@@ -2563,6 +2565,7 @@ struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase {
if (refresh) { if (refresh) {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return; return;
} }
} }
@@ -2584,6 +2587,7 @@ struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase {
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN);
return true; return true;
} }
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id; if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;

View File

@@ -1202,6 +1202,7 @@ void EnginesMonthlyLoop()
if (refresh) { if (refresh) {
SetWindowClassesDirty(WC_BUILD_VEHICLE); SetWindowClassesDirty(WC_BUILD_VEHICLE);
SetWindowClassesDirty(WC_BUILD_VIRTUAL_TRAIN);
SetWindowClassesDirty(WC_REPLACE_VEHICLE); SetWindowClassesDirty(WC_REPLACE_VEHICLE);
} }
} }