(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
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@@ -76,15 +76,15 @@ struct CommandPacket;
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/** Status of a client */
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enum ClientStatus {
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STATUS_INACTIVE, ///< The client is not connected nor active
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STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password
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STATUS_INACTIVE, ///< The client is not connected nor active
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STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password
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STATUS_AUTH_COMPANY, ///< The client is authorizing with company password
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STATUS_AUTH, ///< The client is authorized
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STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map
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STATUS_MAP, ///< The client is downloading the map
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STATUS_DONE_MAP, ///< The client has downloaded the map
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STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
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STATUS_ACTIVE, ///< The client is active within in the game
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STATUS_AUTHORIZED, ///< The client is authorized
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STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map
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STATUS_MAP, ///< The client is downloading the map
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STATUS_DONE_MAP, ///< The client has downloaded the map
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STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
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STATUS_ACTIVE, ///< The client is active within in the game
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};
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class NetworkClientSocket;
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