(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED

This commit is contained in:
smatz
2010-04-11 17:32:14 +00:00
parent 2388149ea3
commit e0746e5bd3
3 changed files with 26 additions and 26 deletions

View File

@@ -76,15 +76,15 @@ struct CommandPacket;
/** Status of a client */
enum ClientStatus {
STATUS_INACTIVE, ///< The client is not connected nor active
STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password
STATUS_INACTIVE, ///< The client is not connected nor active
STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password
STATUS_AUTH_COMPANY, ///< The client is authorizing with company password
STATUS_AUTH, ///< The client is authorized
STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map
STATUS_MAP, ///< The client is downloading the map
STATUS_DONE_MAP, ///< The client has downloaded the map
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
STATUS_ACTIVE, ///< The client is active within in the game
STATUS_AUTHORIZED, ///< The client is authorized
STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map
STATUS_MAP, ///< The client is downloading the map
STATUS_DONE_MAP, ///< The client has downloaded the map
STATUS_PRE_ACTIVE, ///< The client is catching up the delayed frames
STATUS_ACTIVE, ///< The client is active within in the game
};
class NetworkClientSocket;