Merge branch 'master' into signal_tunnels_bridges

This commit is contained in:
Jonathan G Rennison
2015-11-01 14:02:13 +00:00
296 changed files with 12598 additions and 5258 deletions

View File

@@ -44,6 +44,8 @@
typedef SmallVector<Train *, 16> TrainList;
RailtypeInfo _railtypes[RAILTYPE_END];
RailType _sorted_railtypes[RAILTYPE_END];
uint8 _sorted_railtypes_size;
assert_compile(sizeof(_original_railtypes) <= sizeof(_railtypes));
@@ -109,6 +111,17 @@ void ResolveRailTypeGUISprites(RailtypeInfo *rti)
}
}
/**
* Compare railtypes based on their sorting order.
* @param first The railtype to compare to.
* @param second The railtype to compare.
* @return True iff the first should be sorted before the second.
*/
static int CDECL CompareRailTypes(const RailType *first, const RailType *second)
{
return GetRailTypeInfo(*first)->sorting_order - GetRailTypeInfo(*second)->sorting_order;
}
/**
* Resolve sprites of custom rail types
*/
@@ -118,6 +131,14 @@ void InitRailTypes()
RailtypeInfo *rti = &_railtypes[rt];
ResolveRailTypeGUISprites(rti);
}
_sorted_railtypes_size = 0;
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
if (_railtypes[rt].label != 0) {
_sorted_railtypes[_sorted_railtypes_size++] = rt;
}
}
QSortT(_sorted_railtypes, _sorted_railtypes_size, CompareRailTypes);
}
/**
@@ -485,36 +506,38 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
RoadTypes roadtypes = GetRoadTypes(tile);
RoadBits road = GetRoadBits(tile, ROADTYPE_ROAD);
RoadBits tram = GetRoadBits(tile, ROADTYPE_TRAM);
switch (roadtypes) {
default: break;
case ROADTYPES_TRAM:
/* Tram crossings must always have road. */
if (flags & DC_EXEC) {
SetRoadOwner(tile, ROADTYPE_ROAD, _current_company);
Company *c = Company::GetIfValid(_current_company);
if (c != NULL) {
/* A full diagonal tile has two road bits. */
c->infrastructure.road[ROADTYPE_ROAD] += 2;
DirtyCompanyInfrastructureWindows(c->index);
}
}
roadtypes |= ROADTYPES_ROAD;
break;
if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) ||
(track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) {
Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
/* Disallow breaking end-of-line of someone else
* so trams can still reverse on this tile. */
if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) {
CommandCost ret = CheckOwnership(tram_owner);
if (ret.Failed()) return ret;
}
/* Crossings must always have a road... */
uint num_new_road_pieces = 2 - CountBits(road);
if (road == ROAD_NONE) road_owner = _current_company;
roadtypes |= ROADTYPES_ROAD;
/* ...but tram is not required. */
uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0;
case ROADTYPES_ALL:
if (road != tram) return CMD_ERROR;
break;
}
cost.AddCost((num_new_road_pieces + num_new_tram_pieces) * _price[PR_BUILD_ROAD]);
road |= tram;
if ((track == TRACK_X && road == ROAD_Y) ||
(track == TRACK_Y && road == ROAD_X)) {
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
UpdateLevelCrossing(tile, false);
Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR;
DirtyCompanyInfrastructureWindows(_current_company);
if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) {
Company::Get(road_owner)->infrastructure.road[ROADTYPE_ROAD] += num_new_road_pieces;
DirtyCompanyInfrastructureWindows(road_owner);
}
if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) {
Company::Get(tram_owner)->infrastructure.road[ROADTYPE_TRAM] += num_new_tram_pieces;
DirtyCompanyInfrastructureWindows(tram_owner);
}
}
break;
}
@@ -1780,13 +1803,11 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
YapfNotifyTrackLayoutChange(tile, track);
YapfNotifyTrackLayoutChange(endtile, track);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(endtile);
if (IsBridge(tile)) {
TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile));
TileIndex t = tile + delta;
for (; t != endtile; t += delta) MarkTileDirtyByTile(t); // TODO encapsulate this into a function
MarkBridgeDirty(tile);
} else {
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(endtile);
}
}
@@ -1966,109 +1987,128 @@ static void DrawSingleSignal(TileIndex tile, const RailtypeInfo *rti, Track trac
static uint32 _drawtile_track_palette;
static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image)
{
RailFenceOffset rfo = RFO_FLAT_X;
if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW : RFO_SLOPE_NE;
AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette,
ti->x, ti->y + 1, 16, 1, 4, ti->z);
}
static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image)
{
RailFenceOffset rfo = RFO_FLAT_X;
if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW : RFO_SLOPE_NE;
AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette,
ti->x, ti->y + TILE_SIZE - 1, 16, 1, 4, ti->z);
}
/** Offsets for drawing fences */
struct FenceOffset {
Corner height_ref; //!< Corner to use height offset from.
int x_offs; //!< Bounding box X offset.
int y_offs; //!< Bounding box Y offset.
int x_size; //!< Bounding box X size.
int y_size; //!< Bounding box Y size.
};
static void DrawTrackFence_NW_SE(const TileInfo *ti, SpriteID base_image)
{
DrawTrackFence_NW(ti, base_image);
DrawTrackFence_SE(ti, base_image);
}
/** Offsets for drawing fences */
static FenceOffset _fence_offsets[] = {
{ CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
{ CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
{ CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
{ CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
{ CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
{ CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
{ CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
{ CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
{ CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
{ CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
{ CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
{ CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
{ CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
{ CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
{ CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
{ CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
};
static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image)
/**
* Draw a track fence.
* @param ti Tile drawing information.
* @param base_image First fence sprite.
* @param num_sprites Number of fence sprites.
* @param rfo Fence to draw.
*/
static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo)
{
RailFenceOffset rfo = RFO_FLAT_Y;
if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE : RFO_SLOPE_NW;
AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette,
ti->x + 1, ti->y, 1, 16, 4, ti->z);
}
static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image)
{
RailFenceOffset rfo = RFO_FLAT_Y;
if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE : RFO_SLOPE_NW;
AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette,
ti->x + TILE_SIZE - 1, ti->y, 1, 16, 4, ti->z);
}
static void DrawTrackFence_NE_SW(const TileInfo *ti, SpriteID base_image)
{
DrawTrackFence_NE(ti, base_image);
DrawTrackFence_SW(ti, base_image);
int z = ti->z;
if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
}
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
ti->x + _fence_offsets[rfo].x_offs,
ti->y + _fence_offsets[rfo].y_offs,
_fence_offsets[rfo].x_size,
_fence_offsets[rfo].y_size,
4, z);
}
/**
* Draw fence at eastern side of track.
* Draw fence at NW border matching the tile slope.
*/
static void DrawTrackFence_NS_1(const TileInfo *ti, SpriteID base_image)
static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
{
int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_W);
AddSortableSpriteToDraw(base_image + RFO_FLAT_VERT, _drawtile_track_palette,
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
RailFenceOffset rfo = RFO_FLAT_X_NW;
if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW;
DrawTrackFence(ti, base_image, num_sprites, rfo);
}
/**
* Draw fence at western side of track.
* Draw fence at SE border matching the tile slope.
*/
static void DrawTrackFence_NS_2(const TileInfo *ti, SpriteID base_image)
static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
{
int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_E);
AddSortableSpriteToDraw(base_image + RFO_FLAT_VERT, _drawtile_track_palette,
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
RailFenceOffset rfo = RFO_FLAT_X_SE;
if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE;
DrawTrackFence(ti, base_image, num_sprites, rfo);
}
/**
* Draw fence at southern side of track.
* Draw fence at NE border matching the tile slope.
*/
static void DrawTrackFence_WE_1(const TileInfo *ti, SpriteID base_image)
static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites)
{
int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_N);
AddSortableSpriteToDraw(base_image + RFO_FLAT_HORZ, _drawtile_track_palette,
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
RailFenceOffset rfo = RFO_FLAT_Y_NE;
if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE;
DrawTrackFence(ti, base_image, num_sprites, rfo);
}
/**
* Draw fence at northern side of track.
* Draw fence at SW border matching the tile slope.
*/
static void DrawTrackFence_WE_2(const TileInfo *ti, SpriteID base_image)
static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites)
{
int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_S);
AddSortableSpriteToDraw(base_image + RFO_FLAT_HORZ, _drawtile_track_palette,
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z);
RailFenceOffset rfo = RFO_FLAT_Y_SW;
if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW;
DrawTrackFence(ti, base_image, num_sprites, rfo);
}
/**
* Draw track fences.
* @param ti Tile drawing information.
* @param rti Rail type information.
*/
static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
{
/* Base sprite for track fences.
* Note: Halftile slopes only have fences on the upper part. */
SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL);
if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X;
uint num_sprites = 0;
SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
if (base_image == 0) {
base_image = SPR_TRACK_FENCE_FLAT_X;
num_sprites = 8;
}
assert(num_sprites > 0);
switch (GetRailGroundType(ti->tile)) {
case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image); break;
case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image); break;
case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW_SE(ti, base_image); break;
case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image); break;
case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image); break;
case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE_SW(ti, base_image); break;
case RAIL_GROUND_FENCE_VERT1: DrawTrackFence_NS_1(ti, base_image); break;
case RAIL_GROUND_FENCE_VERT2: DrawTrackFence_NS_2(ti, base_image); break;
case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence_WE_1(ti, base_image); break;
case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence_WE_2(ti, base_image); break;
case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites);
DrawTrackFence_SE(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites);
DrawTrackFence_SW(ti, base_image, num_sprites); break;
case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
case RAIL_GROUND_WATER: {
Corner track_corner;
if (IsHalftileSlope(ti->tileh)) {
@@ -2079,10 +2119,10 @@ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh)));
}
switch (track_corner) {
case CORNER_W: DrawTrackFence_NS_1(ti, base_image); break;
case CORNER_S: DrawTrackFence_WE_2(ti, base_image); break;
case CORNER_E: DrawTrackFence_NS_2(ti, base_image); break;
case CORNER_N: DrawTrackFence_WE_1(ti, base_image); break;
case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break;
case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break;
case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break;
case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break;
default: NOT_REACHED();
}
break;
@@ -2153,16 +2193,16 @@ static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailtypeIn
/* Half-tile foundation, no track here? */
} else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) {
DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 9, PALETTE_CRASH);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NW, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) {
DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 6, PALETTE_CRASH);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NE, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) {
DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 7, PALETTE_CRASH);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SE, PALETTE_CRASH);
} else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) {
DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + 8, PALETTE_CRASH);
if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SW, PALETTE_CRASH);
} else {
switch (track) {
/* Draw single ground sprite when not overlapping. No track overlay