Revert "Viewport: Trim parent sprites to redraw area before sorting"
This reverts commit f563dfe194
.
This caused rendering issues with vehicles passing under bridges
at the very edge of the drawing area.
This commit is contained in:
@@ -3097,19 +3097,9 @@ void ViewportDoDraw(ViewPort *vp, int left, int top, int right, int bottom)
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if (_vd.tile_sprites_to_draw.size() != 0) ViewportDrawTileSprites(&_vd.tile_sprites_to_draw);
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if (_vd.tile_sprites_to_draw.size() != 0) ViewportDrawTileSprites(&_vd.tile_sprites_to_draw);
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{
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const int vd_left = _vd.dpi.left;
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const int vd_top = _vd.dpi.top;
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const int vd_right = _vd.dpi.left + _vd.dpi.width;
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const int vd_bottom = _vd.dpi.top + _vd.dpi.height;
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for (auto &psd : _vd.parent_sprites_to_draw) {
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for (auto &psd : _vd.parent_sprites_to_draw) {
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if (psd.left >= vd_right) continue;
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if (psd.top >= vd_bottom) continue;
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if (psd.left + psd.width <= vd_left) continue;
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if (psd.top + psd.height <= vd_top) continue;
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_vd.parent_sprites_to_sort.push_back(&psd);
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_vd.parent_sprites_to_sort.push_back(&psd);
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}
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}
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}
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ViewportProcessParentSprites();
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ViewportProcessParentSprites();
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