Change: Switch tree GUI to use dynamically generated buttons
This makes it look a bit better in climates with fewer tree types.
This commit is contained in:
		
				
					committed by
					
						
						Patric Stout
					
				
			
			
				
	
			
			
			
						parent
						
							4d0f19406b
						
					
				
				
					commit
					e0ee2d530a
				
			
							
								
								
									
										249
									
								
								src/tree_gui.cpp
									
									
									
									
									
								
							
							
						
						
									
										249
									
								
								src/tree_gui.cpp
									
									
									
									
									
								
							@@ -15,6 +15,8 @@
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#include "company_base.h"
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#include "command_func.h"
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#include "sound_func.h"
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#include "strings_func.h"
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#include "zoom_func.h"
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#include "tree_map.h"
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#include "widgets/tree_widget.h"
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@@ -41,91 +43,111 @@ const PalSpriteID tree_sprites[] = {
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	{ 1978, PAL_NONE }, { 1985, PALETTE_TO_RED, },  { 1992, PALETTE_TO_PALE_GREEN }, { 1999, PALETTE_TO_YELLOW }, { 2006, PALETTE_TO_RED }
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};
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/**
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 * Calculate the maximum size of all tree sprites
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 * @return Dimension of the largest tree sprite
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 */
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static Dimension GetMaxTreeSpriteSize()
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{
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	const uint16 base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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	const uint16 count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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	Dimension size, this_size;
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	Point offset;
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	/* Avoid to use it uninitialized */
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	size.width = 32; // default width - WD_FRAMERECT_LEFT
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	size.height = 39; // default height - BUTTON_BOTTOM_OFFSET
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	offset.x = 0;
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	offset.y = 0;
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	for (int i = base; i < base + count; i++) {
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		if (i >= (int)lengthof(tree_sprites)) return size;
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		this_size = GetSpriteSize(tree_sprites[i].sprite, &offset);
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		size.width = max<int>(size.width, 2 * max<int>(this_size.width, -offset.x));
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		size.height = max<int>(size.height, max<int>(this_size.height, -offset.y));
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	}
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	return size;
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}
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/**
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 * The build trees window.
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 */
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class BuildTreesWindow : public Window
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{
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	uint16 base;        ///< Base tree number used for drawing the window.
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	uint16 count;       ///< Number of different trees available.
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	TreeType tree_to_plant; ///< Tree number to plant, \c TREE_INVALID for a random tree.
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	/** Visual Y offset of tree root from the bottom of the tree type buttons */
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	static const int BUTTON_BOTTOM_OFFSET = 7;
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	int tree_to_plant;  ///< Tree number to plant, \c TREE_INVALID for a random tree.
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	/**
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	 * Update the GUI and enable/disable planting to reflect selected options.
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	 */
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	void UpdateMode()
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	{
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		this->RaiseButtons();
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		const int current_tree = this->tree_to_plant;
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		if (this->tree_to_plant >= 0) {
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			/* Activate placement */
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			if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
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			SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT, this->window_class, this->window_number);
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			this->tree_to_plant = current_tree; // SetObjectToPlace may call ResetObjectToPlace which may reset tree_to_plant to -1
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		} else {
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			/* Deactivate placement */
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			ResetObjectToPlace();
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		}
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		if (this->tree_to_plant == TREE_INVALID) {
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			this->LowerWidget(WID_BT_TYPE_RANDOM);
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		} else if (this->tree_to_plant >= 0) {
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			this->LowerWidget(WID_BT_TYPE_BUTTON_FIRST + this->tree_to_plant);
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		}
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		this->SetDirty();
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	}
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public:
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	BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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	BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1)
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	{
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		this->InitNested(window_number);
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		ResetObjectToPlace();
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	}
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	/**
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	 * Calculate the maximum size of all tree sprites
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	 * @return Dimension of the largest tree sprite
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	 */
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	Dimension GetMaxTreeSpriteSize()
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	{
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		Dimension size, this_size;
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		Point offset;
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		/* Avoid to use it uninitialized */
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		size.width  = 32; // default width - 2
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		size.height = 39; // default height - 7
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		offset.x = 0;
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		offset.y = 0;
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		for (int i = this->base; i < this->base + this->count; i++) {
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			if (i >= (int)lengthof(tree_sprites)) return size;
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			this_size = GetSpriteSize(tree_sprites[i].sprite, &offset);
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			size.width = max<int>(size.width, 2 * max<int>(this_size.width, -offset.x));
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			size.height = max<int>(size.height, max<int>(this_size.height, -offset.y));
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		/* Show scenario editor tools in editor */
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		auto *se_tools = this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE);
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		if (_game_mode != GM_EDITOR) {
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			se_tools->SetDisplayedPlane(SZSP_HORIZONTAL);
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			this->ReInit();
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		}
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		return size;
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	}
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	void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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	{
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		if (widget >= WID_BT_TYPE_11 && widget <= WID_BT_TYPE_34) {
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		if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
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			/* Ensure tree type buttons are sized after the largest tree type */
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			Dimension d = GetMaxTreeSpriteSize();
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			/* Allow some pixels extra width and height */
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			size->width = d.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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			size->height = d.height + WD_FRAMERECT_RIGHT + WD_FRAMERECT_BOTTOM + 7; // we need some more space
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			return;
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		}
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		if (widget != WID_BT_MANY_RANDOM) return;
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		if (_game_mode != GM_EDITOR) {
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			size->width = 0;
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			size->height = 0;
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			size->height = d.height + WD_FRAMERECT_RIGHT + WD_FRAMERECT_BOTTOM + ScaleGUITrad(BUTTON_BOTTOM_OFFSET); // we need some more space
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		}
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	}
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	void DrawWidget(const Rect &r, int widget) const override
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	{
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		if (widget < WID_BT_TYPE_11 || widget > WID_BT_TYPE_34 || widget - WID_BT_TYPE_11 >= this->count) return;
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		int i = this->base + widget - WID_BT_TYPE_11;
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		/* Trees "grow" in the centre on the bottom line of the buttons */
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		DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - 7);
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		if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
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			const int index = widget - WID_BT_TYPE_BUTTON_FIRST;
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			/* Trees "grow" in the centre on the bottom line of the buttons */
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			DrawSprite(tree_sprites[index].sprite, tree_sprites[index].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - ScaleGUITrad(BUTTON_BOTTOM_OFFSET));
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		}
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	}
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	void OnClick(Point pt, int widget, int click_count) override
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	{
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		switch (widget) {
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			case WID_BT_TYPE_11: case WID_BT_TYPE_12: case WID_BT_TYPE_13: case WID_BT_TYPE_14:
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			case WID_BT_TYPE_21: case WID_BT_TYPE_22: case WID_BT_TYPE_23: case WID_BT_TYPE_24:
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			case WID_BT_TYPE_31: case WID_BT_TYPE_32: case WID_BT_TYPE_33: case WID_BT_TYPE_34:
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				if (widget - WID_BT_TYPE_11 >= this->count) break;
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				if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT)) {
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					this->tree_to_plant = (TreeType)(this->base + widget - WID_BT_TYPE_11);
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				}
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				break;
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			case WID_BT_TYPE_RANDOM: // tree of random type.
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				if (HandlePlacePushButton(this, WID_BT_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT)) {
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					this->tree_to_plant = TREE_INVALID;
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				}
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				this->tree_to_plant = this->tree_to_plant == TREE_INVALID ? -1 : TREE_INVALID;
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				this->UpdateMode();
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				break;
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			case WID_BT_MANY_RANDOM: // place trees randomly over the landscape
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@@ -133,6 +155,14 @@ public:
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				PlaceTreesRandomly();
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				MarkWholeScreenDirty();
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				break;
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			default:
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				if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
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					const int index = widget - WID_BT_TYPE_BUTTON_FIRST;
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					this->tree_to_plant = this->tree_to_plant == index ? -1 : index;
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					this->UpdateMode();
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				}
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				break;
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		}
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	}
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@@ -149,26 +179,53 @@ public:
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	void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
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	{
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		if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
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			DoCommandP(end_tile, this->tree_to_plant, start_tile,
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				CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE));
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			DoCommandP(end_tile, this->tree_to_plant, start_tile, CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE));
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		}
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	}
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	/**
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	 * Initialize the window data
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	 */
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	void OnInit() override
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	{
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		this->base  = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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		this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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	}
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	void OnPlaceObjectAbort() override
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	{
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		this->RaiseButtons();
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		this->tree_to_plant = -1;
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		this->UpdateMode();
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	}
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};
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/**
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 * Make widgets for the current available tree types.
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 * This does not use a NWID_MATRIX or WWT_MATRIX control as those are more difficult to
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 * get producing the correct result than dynamically building the widgets is.
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 * @see NWidgetFunctionType
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 */
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static NWidgetBase *MakeTreeTypeButtons(int *biggest_index)
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{
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	const byte type_base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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	const byte type_count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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	/* Toyland has 9 tree types, which look better in 3x3 than 4x3 */
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	const int num_columns = type_count == 9 ? 3 : 4;
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	const int num_rows = CeilDiv(type_count, num_columns);
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	byte cur_type = type_base;
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	NWidgetVertical *vstack = new NWidgetVertical(NC_EQUALSIZE);
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	vstack->SetPIP(0, 1, 0);
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	for (int row = 0; row < num_rows; row++) {
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		NWidgetHorizontal *hstack = new NWidgetHorizontal(NC_EQUALSIZE);
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		hstack->SetPIP(0, 1, 0);
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		vstack->Add(hstack);
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		for (int col = 0; col < num_columns; col++) {
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			if (cur_type > type_base + type_count) break;
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			NWidgetBackground *button = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_BUTTON_FIRST + cur_type);
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			button->SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP);
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			hstack->Add(button);
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			*biggest_index = WID_BT_TYPE_BUTTON_FIRST + cur_type;
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			cur_type++;
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		}
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	}
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	return vstack;
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}
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static const NWidgetPart _nested_build_trees_widgets[] = {
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	NWidget(NWID_HORIZONTAL),
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		NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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@@ -177,58 +234,16 @@ static const NWidgetPart _nested_build_trees_widgets[] = {
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		NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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	EndContainer(),
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	NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
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		NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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		NWidget(NWID_HORIZONTAL),
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			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
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			NWidget(NWID_VERTICAL),
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				NWidget(NWID_HORIZONTAL),
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					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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					EndContainer(),
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					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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					EndContainer(),
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					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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					EndContainer(),
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					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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					EndContainer(),
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		NWidget(NWID_VERTICAL), SetPadding(2),
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			NWidgetFunction(MakeTreeTypeButtons),
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			NWidget(NWID_SPACER), SetMinimalSize(0, 1),
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			NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
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			NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BT_SE_PANE),
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				NWidget(NWID_VERTICAL),
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					NWidget(NWID_SPACER), SetMinimalSize(0, 1),
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					NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
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				EndContainer(),
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				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
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				NWidget(NWID_HORIZONTAL),
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					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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					EndContainer(),
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					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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					EndContainer(),
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					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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					EndContainer(),
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					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
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					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
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					EndContainer(),
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				EndContainer(),
 | 
			
		||||
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
			
		||||
				NWidget(NWID_HORIZONTAL),
 | 
			
		||||
					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
 | 
			
		||||
					EndContainer(),
 | 
			
		||||
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
 | 
			
		||||
					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
 | 
			
		||||
					EndContainer(),
 | 
			
		||||
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
 | 
			
		||||
					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
 | 
			
		||||
					EndContainer(),
 | 
			
		||||
					NWidget(NWID_SPACER), SetMinimalSize(1, 0),
 | 
			
		||||
					NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
 | 
			
		||||
					EndContainer(),
 | 
			
		||||
				EndContainer(),
 | 
			
		||||
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
			
		||||
				NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
 | 
			
		||||
				NWidget(NWID_SPACER), SetMinimalSize(0, 1),
 | 
			
		||||
				NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
 | 
			
		||||
				NWidget(NWID_SPACER), SetMinimalSize(0, 2),
 | 
			
		||||
			EndContainer(),
 | 
			
		||||
			NWidget(NWID_SPACER), SetMinimalSize(2, 0),
 | 
			
		||||
		EndContainer(),
 | 
			
		||||
	EndContainer(),
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -12,20 +12,10 @@
 | 
			
		||||
 | 
			
		||||
/** Widgets of the #BuildTreesWindow class. */
 | 
			
		||||
enum BuildTreesWidgets {
 | 
			
		||||
	WID_BT_TYPE_11,         ///< Tree 1st column 1st row.
 | 
			
		||||
	WID_BT_TYPE_12,         ///< Tree 1st column 2nd row.
 | 
			
		||||
	WID_BT_TYPE_13,         ///< Tree 1st column 3rd row.
 | 
			
		||||
	WID_BT_TYPE_14,         ///< Tree 1st column 4th row.
 | 
			
		||||
	WID_BT_TYPE_21,         ///< Tree 2st column 1st row.
 | 
			
		||||
	WID_BT_TYPE_22,         ///< Tree 2st column 2nd row.
 | 
			
		||||
	WID_BT_TYPE_23,         ///< Tree 2st column 3rd row.
 | 
			
		||||
	WID_BT_TYPE_24,         ///< Tree 2st column 4th row.
 | 
			
		||||
	WID_BT_TYPE_31,         ///< Tree 3st column 1st row.
 | 
			
		||||
	WID_BT_TYPE_32,         ///< Tree 3st column 2nd row.
 | 
			
		||||
	WID_BT_TYPE_33,         ///< Tree 3st column 3rd row.
 | 
			
		||||
	WID_BT_TYPE_34,         ///< Tree 3st column 4th row.
 | 
			
		||||
	WID_BT_TYPE_RANDOM,     ///< Button to build random type of tree.
 | 
			
		||||
	WID_BT_SE_PANE,         ///< Selection pane to show/hide scenario editor tools.
 | 
			
		||||
	WID_BT_MANY_RANDOM,     ///< Button to build many random trees.
 | 
			
		||||
	WID_BT_TYPE_BUTTON_FIRST, ///< First tree type selection button. (This must be last in the enum.)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif /* WIDGETS_TREE_WIDGET_H */
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user