Change: Switch tree GUI to use dynamically generated buttons
This makes it look a bit better in climates with fewer tree types.
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committed by
Patric Stout

parent
4d0f19406b
commit
e0ee2d530a
@@ -12,20 +12,10 @@
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/** Widgets of the #BuildTreesWindow class. */
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enum BuildTreesWidgets {
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WID_BT_TYPE_11, ///< Tree 1st column 1st row.
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WID_BT_TYPE_12, ///< Tree 1st column 2nd row.
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WID_BT_TYPE_13, ///< Tree 1st column 3rd row.
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WID_BT_TYPE_14, ///< Tree 1st column 4th row.
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WID_BT_TYPE_21, ///< Tree 2st column 1st row.
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WID_BT_TYPE_22, ///< Tree 2st column 2nd row.
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WID_BT_TYPE_23, ///< Tree 2st column 3rd row.
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WID_BT_TYPE_24, ///< Tree 2st column 4th row.
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WID_BT_TYPE_31, ///< Tree 3st column 1st row.
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WID_BT_TYPE_32, ///< Tree 3st column 2nd row.
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WID_BT_TYPE_33, ///< Tree 3st column 3rd row.
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WID_BT_TYPE_34, ///< Tree 3st column 4th row.
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WID_BT_TYPE_RANDOM, ///< Button to build random type of tree.
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WID_BT_SE_PANE, ///< Selection pane to show/hide scenario editor tools.
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WID_BT_MANY_RANDOM, ///< Button to build many random trees.
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WID_BT_TYPE_BUTTON_FIRST, ///< First tree type selection button. (This must be last in the enum.)
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};
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#endif /* WIDGETS_TREE_WIDGET_H */
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