Cache whether a train may have a depot or bridge speed restriction
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@@ -3582,11 +3582,14 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int
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if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) {
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/* enter the depot */
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if (v->IsFrontEngine() && v->current_order.IsType(OT_LOADING_ADVANCE)) {
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if (v->IsFrontEngine()) {
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if (v->current_order.IsType(OT_LOADING_ADVANCE)) {
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abort_load_through(true);
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} else if (v->IsFrontEngine() && HasBit(v->flags, VRF_BEYOND_PLATFORM_END)) {
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} else if (HasBit(v->flags, VRF_BEYOND_PLATFORM_END)) {
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abort_load_through(false);
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}
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SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
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}
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v->track = TRACK_BIT_DEPOT,
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v->vehstatus |= VS_HIDDEN; // hide it
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@@ -3588,6 +3588,15 @@ bool AfterLoadGame()
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}
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}
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if (SlXvIsFeatureMissing(XSLFI_CONSIST_SPEED_RD_FLAG)) {
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Train *t;
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FOR_ALL_TRAINS(t) {
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if ((t->track & TRACK_BIT_WORMHOLE && !(t->vehstatus & VS_HIDDEN)) || t->track == TRACK_BIT_DEPOT) {
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SetBit(t->First()->flags, VRF_CONSIST_SPEED_REDUCTION);
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}
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}
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}
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/* Road stops is 'only' updating some caches */
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AfterLoadRoadStops();
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AfterLoadLabelMaps();
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@@ -92,6 +92,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_SELL_AT_DEPOT_ORDER, XSCF_NULL, 1, 1, "sell_at_depot_order", NULL, NULL, NULL },
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{ XSLFI_BUY_LAND_RATE_LIMIT, XSCF_NULL, 1, 1, "buy_land_rate_limit", NULL, NULL, NULL },
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{ XSLFI_DUAL_RAIL_TYPES, XSCF_NULL, 1, 1, "dual_rail_types", NULL, NULL, NULL },
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{ XSLFI_CONSIST_SPEED_RD_FLAG, XSCF_NULL, 1, 1, "consist_speed_rd_flag", NULL, NULL, NULL },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
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};
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@@ -66,6 +66,7 @@ enum SlXvFeatureIndex {
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XSLFI_SELL_AT_DEPOT_ORDER, ///< Sell vehicle on arrival at depot orders
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XSLFI_BUY_LAND_RATE_LIMIT, ///< Buy land rate limit
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XSLFI_DUAL_RAIL_TYPES, ///< Two rail-types per tile
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XSLFI_CONSIST_SPEED_RD_FLAG, ///< Consist speed reduction flag
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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@@ -45,6 +45,7 @@ enum VehicleRailFlags {
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VRF_NOT_YET_IN_PLATFORM = 17,
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VRF_ADVANCE_IN_PLATFORM = 18,
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VRF_CONSIST_BREAKDOWN = 19,///< one or more vehicles in this consist have a breakdown of some sort (breakdown_ctr != 0)
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VRF_CONSIST_SPEED_REDUCTION = 20,///< one or more vehicles in this consist may be in a depot or on a bridge (may be false positive but not false negative)
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VRF_IS_BROKEN = (1 << VRF_BREAKDOWN_POWER) | (1 << VRF_BREAKDOWN_SPEED) | (1 << VRF_BREAKDOWN_STOPPED), ///< Bitmask of all flags that indicate a broken train (braking is not included)
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};
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@@ -591,17 +591,24 @@ int Train::GetCurrentMaxSpeed() const
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}
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}
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if (HasBit(this->flags, VRF_CONSIST_SPEED_REDUCTION)) {
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ClrBit(const_cast<Train *>(this)->flags, VRF_CONSIST_SPEED_REDUCTION);
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for (const Train *u = this; u != NULL; u = u->Next()) {
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if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC && u->track == TRACK_BIT_DEPOT) {
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if (u->track == TRACK_BIT_DEPOT) {
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SetBit(const_cast<Train *>(this)->flags, VRF_CONSIST_SPEED_REDUCTION);
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if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
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max_speed = min(max_speed, 61);
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break;
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}
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continue;
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}
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/* Vehicle is on the middle part of a bridge. */
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if (u->track & TRACK_BIT_WORMHOLE && !(u->vehstatus & VS_HIDDEN)) {
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SetBit(const_cast<Train *>(this)->flags, VRF_CONSIST_SPEED_REDUCTION);
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max_speed = min(max_speed, GetBridgeSpec(GetBridgeType(u->tile))->speed);
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}
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}
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}
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max_speed = min(max_speed, this->current_order.GetMaxSpeed());
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if (HasBit(this->flags, VRF_BREAKDOWN_SPEED)) {
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@@ -945,6 +952,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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v->y_pos = y;
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v->z_pos = GetSlopePixelZ(x, y);
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v->track = TRACK_BIT_DEPOT;
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SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
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v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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v->spritenum = rvi->image_index;
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v->cargo_type = e->GetDefaultCargoType();
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@@ -5167,6 +5175,7 @@ Train* CmdBuildVirtualRailWagon(const Engine *e)
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v->owner = _current_company;
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v->track = TRACK_BIT_DEPOT;
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SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
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v->vehstatus = VS_HIDDEN | VS_DEFPAL;
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v->SetWagon();
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@@ -5238,6 +5247,7 @@ Train* CmdBuildVirtualRailVehicle(EngineID eid, bool lax_engine_check, StringID
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v->tile = 0; // INVALID_TILE;
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v->owner = _current_company;
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v->track = TRACK_BIT_DEPOT;
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SetBit(v->flags, VRF_CONSIST_SPEED_REDUCTION);
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v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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v->spritenum = rvi->image_index;
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v->cargo_type = e->GetDefaultCargoType();
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@@ -2470,6 +2470,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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if (frame != TILE_SIZE) return VETSB_CONTINUE;
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Train *t = Train::From(v);
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t->track = TRACK_BIT_WORMHOLE;
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SetBit(t->First()->flags, VRF_CONSIST_SPEED_REDUCTION);
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ClrBit(t->gv_flags, GVF_GOINGUP_BIT);
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ClrBit(t->gv_flags, GVF_GOINGDOWN_BIT);
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break;
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@@ -2557,6 +2558,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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t->direction = bridge_dir;
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t->track = TRACK_BIT_WORMHOLE;
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}
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SetBit(t->First()->flags, VRF_CONSIST_SPEED_REDUCTION);
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ClrBit(t->gv_flags, GVF_GOINGUP_BIT);
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ClrBit(t->gv_flags, GVF_GOINGDOWN_BIT);
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return VETSB_ENTERED_WORMHOLE;
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