Avoid train speed adaption overhead when setting not enabled

This commit is contained in:
Jonathan G Rennison
2021-06-27 03:19:16 +01:00
parent 1819a4218b
commit e15acd3af8

View File

@@ -1030,7 +1030,7 @@ static void AdvanceLookAheadPosition(Train *v)
*/ */
int32 Train::GetAtcMaxSpeed() const int32 Train::GetAtcMaxSpeed() const
{ {
if (!(this->vehstatus & VS_CRASHED) && _settings_game.vehicle.train_speed_adaption && this->signal_speed_restriction != 0) { if (!(this->vehstatus & VS_CRASHED) && this->signal_speed_restriction != 0) {
return std::max<int32>(25, this->signal_speed_restriction); return std::max<int32>(25, this->signal_speed_restriction);
} }
@@ -1047,7 +1047,7 @@ Train::MaxSpeedInfo Train::GetCurrentMaxSpeedInfoInternal(bool update_state) con
this->gcache.cached_max_track_speed : this->gcache.cached_max_track_speed :
std::min<int>(this->tcache.cached_max_curve_speed, this->gcache.cached_max_track_speed); std::min<int>(this->tcache.cached_max_curve_speed, this->gcache.cached_max_track_speed);
max_speed = std::min<int>(max_speed, GetAtcMaxSpeed()); if (_settings_game.vehicle.train_speed_adaption) max_speed = std::min<int>(max_speed, GetAtcMaxSpeed());
if (this->current_order.IsType(OT_LOADING_ADVANCE)) max_speed = std::min(max_speed, 15); if (this->current_order.IsType(OT_LOADING_ADVANCE)) max_speed = std::min(max_speed, 15);
@@ -5592,7 +5592,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
if (update_signals_crossing) { if (update_signals_crossing) {
if (v->IsFrontEngine()) { if (v->IsFrontEngine()) {
if (IsTileType(gp.old_tile, MP_RAILWAY) && HasSignals(gp.old_tile)) { if (_settings_game.vehicle.train_speed_adaption && IsTileType(gp.old_tile, MP_RAILWAY) && HasSignals(gp.old_tile)) {
const TrackdirBits rev_tracks = TrackBitsToTrackdirBits(GetTrackBits(gp.old_tile)) & DiagdirReachesTrackdirs(ReverseDiagDir(enterdir)); const TrackdirBits rev_tracks = TrackBitsToTrackdirBits(GetTrackBits(gp.old_tile)) & DiagdirReachesTrackdirs(ReverseDiagDir(enterdir));
const Trackdir rev_trackdir = FindFirstTrackdir(rev_tracks); const Trackdir rev_trackdir = FindFirstTrackdir(rev_tracks);
const Track track = TrackdirToTrack(rev_trackdir); const Track track = TrackdirToTrack(rev_trackdir);
@@ -5658,16 +5658,18 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
const Track track = TrackdirToTrack(rev_trackdir); const Track track = TrackdirToTrack(rev_trackdir);
if (HasSignalOnTrack(gp.old_tile, track)) { if (HasSignalOnTrack(gp.old_tile, track)) {
SignalSpeedKey speed_key = { if (_settings_game.vehicle.train_speed_adaption) {
speed_key.signal_tile = gp.old_tile, SignalSpeedKey speed_key = {
speed_key.signal_track = track, speed_key.signal_tile = gp.old_tile,
speed_key.last_passing_train_dir = v->GetVehicleTrackdir() speed_key.signal_track = track,
}; speed_key.last_passing_train_dir = v->GetVehicleTrackdir()
SignalSpeedValue speed_value = { };
speed_value.train_speed = v->First()->cur_speed, SignalSpeedValue speed_value = {
speed_value.time_stamp = GetSpeedRestrictionTimeout(v->First()) speed_value.train_speed = v->First()->cur_speed,
}; speed_value.time_stamp = GetSpeedRestrictionTimeout(v->First())
_signal_speeds[speed_key] = speed_value; };
_signal_speeds[speed_key] = speed_value;
}
if (IsRestrictedSignal(gp.old_tile)) { if (IsRestrictedSignal(gp.old_tile)) {
const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(gp.old_tile, track); const TraceRestrictProgram *prog = GetExistingTraceRestrictProgram(gp.old_tile, track);