From e191dc959cb139df654fef456ce87ad484784b96 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Thu, 29 Oct 2015 20:16:59 +0000 Subject: [PATCH] Fix stray uses of override instead of OVERRIDE macro. --- src/town_gui.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 2164777511..ac2d993e74 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -1420,7 +1420,7 @@ public: if (_cur_house != INVALID_HOUSE_ID) matrix->SetClicked(this->house_offset); // set clicked item again to make it visible } - virtual void OnInit() override + virtual void OnInit() OVERRIDE { this->house_list.Build(); this->RestoreSelectedHouseIndex(); @@ -1690,12 +1690,12 @@ public: } } - virtual void OnPlaceObject(Point pt, TileIndex tile) override + virtual void OnPlaceObject(Point pt, TileIndex tile) OVERRIDE { PlaceProc_House(tile); } - virtual void OnPlaceObjectAbort() override + virtual void OnPlaceObjectAbort() OVERRIDE { this->house_offset = -1; _cur_house = INVALID_HOUSE_ID;