(svn r15844) -Codechange: allow text alignment to be forced so the console and ai debug output don't get swapped (those are untranslateable anyways)
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@@ -426,7 +426,7 @@ static int DrawString(int left, int right, int top, char *str, const char *last,
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continue;
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}
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if (align != SA_LEFT) {
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if ((align & SA_MASK) != SA_LEFT) {
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DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");
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align = SA_LEFT;
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}
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@@ -443,7 +443,7 @@ static int DrawString(int left, int right, int top, char *str, const char *last,
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}
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/* In case we have a RTL language we swap the alignment. */
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if (_dynlang.text_dir == TD_RTL && align != SA_CENTER) align = (StringAlignment)(align ^ 2);
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if (!(align & SA_FORCE) && _dynlang.text_dir == TD_RTL && align != SA_CENTER) align ^= SA_RIGHT;
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/* Now draw the parts. This is done in the reverse order so we can give the
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* BiDi algorithm the room to replace characters. It also simplifies
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@@ -470,7 +470,7 @@ static int DrawString(int left, int right, int top, char *str, const char *last,
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* seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
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* So most +1/-1 additions are to move from lengthof to 'indices'.
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*/
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switch (align) {
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switch (align & SA_MASK) {
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case SA_LEFT:
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/* right + 1 = left + w */
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left = initial_left + offset;
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