Add: [Network] Validate the client name server side, so no clients with invalid names can actually join
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@@ -2188,6 +2188,7 @@ STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took
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STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server
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STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map
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STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
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STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid
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############ Leave those lines in this order!!
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STR_NETWORK_ERROR_CLIENT_GENERAL :general error
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@@ -2210,6 +2211,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no pas
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
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STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
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STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :invalid client name
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############ End of leave-in-this-order
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STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
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