Codechange: track version of network servers to prune once out-of-date
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committed by
Patric Stout

parent
cbaac5609f
commit
e1e2212e0e
@@ -699,9 +699,11 @@ void NetworkQueryLobbyServer(const std::string &connection_string)
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* the list. If you use this function, the games will be marked
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* as manually added.
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* @param connection_string The IP:port of the server to add.
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* @param manually Whether the enter should be marked as manual added.
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* @param never_expire Whether the entry can expire (removed when no longer found in the public listing).
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* @return The entry on the game list.
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*/
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NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually)
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NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually, bool never_expire)
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{
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if (connection_string.empty()) return nullptr;
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@@ -717,6 +719,7 @@ NetworkGameList *NetworkAddServer(const std::string &connection_string, bool man
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}
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if (manually) item->manually = true;
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if (never_expire) item->version = INT32_MAX;
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return item;
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}
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@@ -1288,7 +1291,7 @@ extern "C" {
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void CDECL em_openttd_add_server(const char *connection_string)
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{
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NetworkAddServer(connection_string, false);
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NetworkAddServer(connection_string, false, true);
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}
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}
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