Fix crash when updating infrastructure totals when deleting bridge with signals.
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@@ -1881,7 +1881,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner
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if (IsTunnelBridgeWithSignalSimulation(tile) && IsTunnelBridgeSignalSimulationEntrance(tile)) {
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if (IsTunnelBridgeWithSignalSimulation(tile) && IsTunnelBridgeSignalSimulationEntrance(tile)) {
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uint num_sigs = GetTunnelBridgeSignalSimulationSignalCount(tile, other_end);
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uint num_sigs = GetTunnelBridgeSignalSimulationSignalCount(tile, other_end);
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Company::Get(old_owner)->infrastructure.signal -= num_sigs;
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Company::Get(old_owner)->infrastructure.signal -= num_sigs;
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Company::Get(new_owner)->infrastructure.signal += num_sigs;
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if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.signal += num_sigs;
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}
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}
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if (new_owner != INVALID_OWNER) {
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if (new_owner != INVALID_OWNER) {
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