Add game event flag for disaster vehicles

This commit is contained in:
Jonathan G Rennison
2019-05-20 00:55:57 +01:00
parent e001f4e8c1
commit e2251999ce
4 changed files with 11 additions and 1 deletions

View File

@@ -42,7 +42,7 @@ struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DI
byte flags; ///< Flags about the state of the vehicle, @see AirVehicleFlags
/** For use by saveload. */
DisasterVehicle() : SpecializedVehicleBase() {}
DisasterVehicle();
DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target = VEH_INVALID);
/** We want to 'destruct' the right class. */
virtual ~DisasterVehicle() {}