Add game event flag for disaster vehicles
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@@ -42,7 +42,7 @@ struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DI
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byte flags; ///< Flags about the state of the vehicle, @see AirVehicleFlags
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/** For use by saveload. */
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DisasterVehicle() : SpecializedVehicleBase() {}
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DisasterVehicle();
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DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target = VEH_INVALID);
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/** We want to 'destruct' the right class. */
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virtual ~DisasterVehicle() {}
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