(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written

This commit is contained in:
rubidium
2014-04-24 04:41:54 +00:00
parent 1ab6ab9094
commit e2330f16ea
5 changed files with 16 additions and 16 deletions

View File

@@ -51,7 +51,7 @@ static void SaveReal_AIPL(int *index_ptr)
_ai_saveload_is_random = config->IsRandom();
_ai_saveload_settings[0] = '\0';
config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings));
SlObject(NULL, _ai_company);
/* If the AI was active, store his data too */

View File

@@ -50,7 +50,7 @@ static void SaveReal_GSDT(int *index_ptr)
_game_saveload_is_random = config->IsRandom();
_game_saveload_settings[0] = '\0';
config->SettingsToString(_game_saveload_settings, lengthof(_game_saveload_settings));
config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings));
SlObject(NULL, _game_script);
Game::Save();