(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written

This commit is contained in:
rubidium
2014-04-24 04:41:54 +00:00
parent 1ab6ab9094
commit e2330f16ea
5 changed files with 16 additions and 16 deletions

View File

@@ -1493,7 +1493,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
config->SettingsToString(value, lengthof(value));
config->SettingsToString(value, lastof(value));
if (config->HasScript()) {
name = config->GetName();
@@ -1516,7 +1516,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname)
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
const char *name;
char value[1024];
config->SettingsToString(value, lengthof(value));
config->SettingsToString(value, lastof(value));
if (config->HasScript()) {
name = config->GetName();