Fix handling of effect vehicles in CallVehicleTicks
Move effect vehicles into separate cache vector Call effect vehicle ticks before other vehicle types See #76
This commit is contained in:
@@ -1131,6 +1131,7 @@ std::vector<Train *> _tick_train_front_cache;
|
||||
std::vector<RoadVehicle *> _tick_road_veh_front_cache;
|
||||
std::vector<Aircraft *> _tick_aircraft_front_cache;
|
||||
std::vector<Ship *> _tick_ship_cache;
|
||||
std::vector<EffectVehicle *> _tick_effect_veh_cache;
|
||||
std::vector<Vehicle *> _tick_other_veh_cache;
|
||||
|
||||
void ClearVehicleTickCaches()
|
||||
@@ -1140,6 +1141,7 @@ void ClearVehicleTickCaches()
|
||||
_tick_road_veh_front_cache.clear();
|
||||
_tick_aircraft_front_cache.clear();
|
||||
_tick_ship_cache.clear();
|
||||
_tick_effect_veh_cache.clear();
|
||||
_tick_other_veh_cache.clear();
|
||||
}
|
||||
|
||||
@@ -1172,6 +1174,10 @@ void RebuildVehicleTickCaches()
|
||||
case VEH_SHIP:
|
||||
_tick_ship_cache.push_back(Ship::From(v));
|
||||
break;
|
||||
|
||||
case VEH_EFFECT:
|
||||
_tick_effect_veh_cache.push_back(EffectVehicle::From(v));
|
||||
break;
|
||||
}
|
||||
}
|
||||
_tick_caches_valid = true;
|
||||
@@ -1230,6 +1236,13 @@ void CallVehicleTicks()
|
||||
|
||||
Vehicle *v = NULL;
|
||||
SCOPE_INFO_FMT([&v], "CallVehicleTicks: %s", scope_dumper().VehicleInfo(v));
|
||||
{
|
||||
for (EffectVehicle *u : _tick_effect_veh_cache) {
|
||||
if (!u) continue;
|
||||
v = u;
|
||||
u->Tick();
|
||||
}
|
||||
}
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_GL_TRAINS);
|
||||
for (Train *t : _tick_train_too_heavy_cache) {
|
||||
@@ -1287,7 +1300,6 @@ void CallVehicleTicks()
|
||||
}
|
||||
{
|
||||
for (Vehicle *u : _tick_other_veh_cache) {
|
||||
if (!u) continue;
|
||||
v = u;
|
||||
u->Tick();
|
||||
}
|
||||
|
Reference in New Issue
Block a user