(svn r23544) -Codechange: document and rename widgets to be consistent and understandable
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@@ -12,117 +12,116 @@
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#ifndef WIDGETS_NETWORK_WIDGET_H
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#define WIDGETS_NETWORK_WIDGET_H
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/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkStartServerWidgets, and NetworkLobbyWindowWidgets). */
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enum NetworkGameWindowWidgets {
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NGWW_MAIN, ///< Main panel
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/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWidgets, NetworkStartServerWidgets, and NetworkLobbyWidgets). */
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enum NetworkGameWidgets {
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WID_NG_MAIN, ///< Main panel.
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NGWW_CONNECTION, ///< Label in front of connection droplist
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NGWW_CONN_BTN, ///< 'Connection' droplist button
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NGWW_CLIENT_LABEL, ///< Label in front of client name edit box
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NGWW_CLIENT, ///< Panel with editbox to set client name
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WID_NG_CONNECTION, ///< Label in front of connection droplist.
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WID_NG_CONN_BTN, ///< 'Connection' droplist button.
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WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box.
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WID_NG_CLIENT, ///< Panel with editbox to set client name.
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NGWW_HEADER, ///< Header container of the matrix
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NGWW_NAME, ///< 'Name' button
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NGWW_CLIENTS, ///< 'Clients' button
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NGWW_MAPSIZE, ///< 'Map size' button
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NGWW_DATE, ///< 'Date' button
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NGWW_YEARS, ///< 'Years' button
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NGWW_INFO, ///< Third button in the game list panel
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WID_NG_HEADER, ///< Header container of the matrix.
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WID_NG_NAME, ///< 'Name' button.
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WID_NG_CLIENTS, ///< 'Clients' button.
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WID_NG_MAPSIZE, ///< 'Map size' button.
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WID_NG_DATE, ///< 'Date' button.
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WID_NG_YEARS, ///< 'Years' button.
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WID_NG_INFO, ///< Third button in the game list panel.
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NGWW_MATRIX, ///< Panel with list of games
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NGWW_SCROLLBAR, ///< Scrollbar of matrix
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WID_NG_MATRIX, ///< Panel with list of games.
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WID_NG_SCROLLBAR, ///< Scrollbar of matrix.
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NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:"
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NGWW_LASTJOINED, ///< Info about the last joined server
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NGWW_LASTJOINED_SPACER, ///< Spacer after last joined server panel
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WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:".
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WID_NG_LASTJOINED, ///< Info about the last joined server.
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WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel.
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NGWW_DETAILS, ///< Panel with game details
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NGWW_DETAILS_SPACER, ///< Spacer for game actual details
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NGWW_JOIN, ///< 'Join game' button
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NGWW_REFRESH, ///< 'Refresh server' button
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NGWW_NEWGRF, ///< 'NewGRF Settings' button
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NGWW_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings
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NGWW_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button
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NGWW_NEWGRF_MISSING_SEL, ///< Selection widget for the above button
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WID_NG_DETAILS, ///< Panel with game details.
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WID_NG_DETAILS_SPACER, ///< Spacer for game actual details.
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WID_NG_JOIN, ///< 'Join game' button.
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WID_NG_REFRESH, ///< 'Refresh server' button.
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WID_NG_NEWGRF, ///< 'NewGRF Settings' button.
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WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings.
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WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button.
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WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button.
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NGWW_FIND, ///< 'Find server' button
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NGWW_ADD, ///< 'Add server' button
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NGWW_START, ///< 'Start server' button
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NGWW_CANCEL, ///< 'Cancel' button
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WID_NG_FIND, ///< 'Find server' button.
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WID_NG_ADD, ///< 'Add server' button.
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WID_NG_START, ///< 'Start server' button.
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WID_NG_CANCEL, ///< 'Cancel' button.
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};
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/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkGameWindowWidgets, and NetworkLobbyWindowWidgets). */
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/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWidgets, NetworkGameWidgets, and NetworkLobbyWidgets). */
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enum NetworkStartServerWidgets {
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NSSW_BACKGROUND,
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NSSW_GAMENAME_LABEL,
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NSSW_GAMENAME, ///< Background for editbox to set game name
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NSSW_SETPWD, ///< 'Set password' button
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NSSW_CONNTYPE_LABEL,
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NSSW_CONNTYPE_BTN, ///< 'Connection type' droplist button
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NSSW_CLIENTS_LABEL,
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NSSW_CLIENTS_BTND, ///< 'Max clients' downarrow
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NSSW_CLIENTS_TXT, ///< 'Max clients' text
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NSSW_CLIENTS_BTNU, ///< 'Max clients' uparrow
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NSSW_COMPANIES_LABEL,
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NSSW_COMPANIES_BTND, ///< 'Max companies' downarrow
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NSSW_COMPANIES_TXT, ///< 'Max companies' text
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NSSW_COMPANIES_BTNU, ///< 'Max companies' uparrow
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NSSW_SPECTATORS_LABEL,
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NSSW_SPECTATORS_BTND, ///< 'Max spectators' downarrow
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NSSW_SPECTATORS_TXT, ///< 'Max spectators' text
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NSSW_SPECTATORS_BTNU, ///< 'Max spectators' uparrow
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WID_NSS_BACKGROUND, ///< Background of the window.
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WID_NSS_GAMENAME_LABEL, ///< Label for the game name.
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WID_NSS_GAMENAME, ///< Background for editbox to set game name.
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WID_NSS_SETPWD, ///< 'Set password' button.
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WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'.
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WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button.
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WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'.
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WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow.
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WID_NSS_CLIENTS_TXT, ///< 'Max clients' text.
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WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow.
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WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'.
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WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow.
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WID_NSS_COMPANIES_TXT, ///< 'Max companies' text.
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WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow.
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WID_NSS_SPECTATORS_LABEL, ///< Label for 'max spectators'.
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WID_NSS_SPECTATORS_BTND, ///< 'Max spectators' downarrow.
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WID_NSS_SPECTATORS_TXT, ///< 'Max spectators' text.
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WID_NSS_SPECTATORS_BTNU, ///< 'Max spectators' uparrow.
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NSSW_LANGUAGE_LABEL,
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NSSW_LANGUAGE_BTN, ///< 'Language spoken' droplist button
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WID_NSS_LANGUAGE_LABEL, ///< Label for 'language spoken'.
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WID_NSS_LANGUAGE_BTN, ///< 'Language spoken' droplist button.
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NSSW_GENERATE_GAME, ///< New game button
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NSSW_LOAD_GAME, ///< Load game button
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NSSW_PLAY_SCENARIO, ///< Play scenario button
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NSSW_PLAY_HEIGHTMAP, ///< Play heightmap button
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WID_NSS_GENERATE_GAME, ///< New game button.
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WID_NSS_LOAD_GAME, ///< Load game button.
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WID_NSS_PLAY_SCENARIO, ///< Play scenario button.
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WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button.
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NSSW_CANCEL, ///< 'Cancel' button
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WID_NSS_CANCEL, ///< 'Cancel' button.
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};
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/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWindowWidgets, NetworkGameWindowWidgets, and NetworkStartServerWidgets). */
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enum NetworkLobbyWindowWidgets {
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NLWW_BACKGROUND, ///< Background panel
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NLWW_TEXT, ///< Heading text
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NLWW_HEADER, ///< Header above list of companies
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NLWW_MATRIX, ///< List of companies
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NLWW_SCROLLBAR, ///< Scroll bar
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NLWW_DETAILS, ///< Company details
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NLWW_JOIN, ///< 'Join company' button
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NLWW_NEW, ///< 'New company' button
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NLWW_SPECTATE, ///< 'Spectate game' button
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NLWW_REFRESH, ///< 'Refresh server' button
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NLWW_CANCEL, ///< 'Cancel' button
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/** Widgets of the WC_NETWORK_WINDOW (WC_NETWORK_WINDOW is also used in NetworkContentListWidgets, NetworkGameWidgets, and NetworkStartServerWidgets). */
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enum NetworkLobbyWidgets {
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WID_NL_BACKGROUND, ///< Background of the window.
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WID_NL_TEXT, ///< Heading text.
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WID_NL_HEADER, ///< Header above list of companies.
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WID_NL_MATRIX, ///< List of companies.
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WID_NL_SCROLLBAR, ///< Scroll bar.
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WID_NL_DETAILS, ///< Company details.
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WID_NL_JOIN, ///< 'Join company' button.
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WID_NL_NEW, ///< 'New company' button.
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WID_NL_SPECTATE, ///< 'Spectate game' button.
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WID_NL_REFRESH, ///< 'Refresh server' button.
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WID_NL_CANCEL, ///< 'Cancel' button.
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};
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/** Widgets of the WC_CLIENT_LIST. */
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enum ClientListWidgets {
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CLW_PANEL,
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WID_CL_PANEL, ///< Panel of the window.
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};
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/** Widgets of the WC_CLIENT_LIST_POPUP. */
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enum ClientListPopupWidgets {
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CLPW_PANEL,
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WID_CLP_PANEL, ///< Panel of the window.
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};
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/** Widgets of the WC_NETWORK_STATUS_WINDOW (WC_NETWORK_STATUS_WINDOW is also used in NetworkContentDownloadStatusWindowWidgets). */
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/** Widgets of the WC_NETWORK_STATUS_WINDOW (WC_NETWORK_STATUS_WINDOW is also used in NetworkContentDownloadStatusWidgets). */
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enum NetworkJoinStatusWidgets {
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NJSW_BACKGROUND, ///< Background
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NJSW_CANCELOK, ///< Cancel/OK button
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WID_NJS_BACKGROUND, ///< Background of the window.
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WID_NJS_CANCELOK, ///< Cancel / OK button.
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};
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/** Widgets of the WC_COMPANY_PASSWORD_WINDOW. */
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enum NetworkCompanyPasswordWindowWidgets {
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NCPWW_BACKGROUND, ///< The background of the interface
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NCPWW_LABEL, ///< Label in front of the password field
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NCPWW_PASSWORD, ///< Input field for the password
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NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password
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NCPWW_CANCEL, ///< Close the window without changing anything
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NCPWW_OK, ///< Safe the password etc.
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enum NetworkCompanyPasswordWidgets {
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WID_NCP_BACKGROUND, ///< Background of the window.
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WID_NCP_LABEL, ///< Label in front of the password field.
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WID_NCP_PASSWORD, ///< Input field for the password.
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WID_NCP_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password.
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WID_NCP_CANCEL, ///< Close the window without changing anything.
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WID_NCP_OK, ///< Safe the password etc.
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};
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#endif /* WIDGETS_NETWORK_WIDGET_H */
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