Viewport: Use column-aligned block data type for dirty block tracking
Use bit operations to reduce looping over individual bits where possible
This commit is contained in:
111
src/gfx.cpp
111
src/gfx.cpp
@@ -1667,52 +1667,93 @@ void DrawDirtyBlocks()
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}
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const uint grid_w = vp->dirty_blocks_per_row;
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const uint grid_h = vp->dirty_blocks_per_column;
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uint pos = 0;
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uint x = 0;
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do {
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uint y = 0;
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do {
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if (vp->dirty_blocks[pos]) {
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uint left = x;
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uint top = y;
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uint column_pos = 0;
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for (uint x = 0; x < grid_w; x++, column_pos += vp->dirty_blocks_column_pitch) {
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for (uint offset = 0; offset < vp->dirty_blocks_column_pitch; offset++) {
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const uint start = column_pos + offset;
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while (vp->dirty_blocks[start] != 0) {
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const ViewPortBlockT first_block = vp->dirty_blocks[start];
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const uint first_block_start = FindFirstBit(first_block);
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const uint left = x;
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uint right = x + 1;
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uint bottom = y;
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uint p = pos;
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const uint top = (offset * VP_BLOCK_BITS) + first_block_start;
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/* First try coalescing downwards */
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do {
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vp->dirty_blocks[p] = false;
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p++;
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bottom++;
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} while (bottom != grid_h && vp->dirty_blocks[p]);
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/* First block */
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const uint first_block_count = std::countr_one(first_block >> first_block_start);
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vp->dirty_blocks[start] &= ~GetBitMaskSC<ViewPortBlockT>(0, first_block_start + first_block_count);
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const ViewPortBlockT first_block_bits = first_block ^ vp->dirty_blocks[start];
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uint bottom = top + first_block_count;
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uint non_first_complete_blocks = 0;
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ViewPortBlockT last_partial_block_bits = 0;
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if (bottom % VP_BLOCK_BITS == 0) {
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/* First block ended at the block boundary, continue at the next block */
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for (uint block_y = offset + 1; block_y < vp->dirty_blocks_column_pitch; block_y++) {
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ViewPortBlockT ¤t_block = vp->dirty_blocks[column_pos + block_y];
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if (current_block == 0) break;
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const uint count = std::countr_one(current_block);
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bottom += count;
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if (count == VP_BLOCK_BITS) {
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/* Complete block */
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current_block = 0;
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non_first_complete_blocks++;
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} else {
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/* Partial block, stop here */
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last_partial_block_bits = GetBitMaskSC<ViewPortBlockT>(0, count);
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current_block &= ~last_partial_block_bits;
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break;
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}
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}
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}
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/* Try coalescing to the right too. */
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uint block_h = (bottom - y);
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p = pos;
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uint next_col_pos = start;
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while (right != grid_w) {
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uint p2 = (p += grid_h);
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uint check_h = block_h;
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/* Check if a full line of dirty flags is set. */
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do {
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if (!vp->dirty_blocks[p2]) goto no_more_coalesc;
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p2++;
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} while (--check_h != 0);
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next_col_pos += vp->dirty_blocks_column_pitch;
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uint pos = next_col_pos;
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if ((vp->dirty_blocks[pos] & first_block_bits) != first_block_bits) {
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/* First block doesn't match, give up */
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break;
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}
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pos++;
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if (non_first_complete_blocks > 0) {
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auto iter = vp->dirty_blocks.begin() + pos;
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auto not_all_bits_set = [](const ViewPortBlockT &val) {
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return (~val) != 0;
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};
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if (std::any_of(iter, iter + non_first_complete_blocks, not_all_bits_set)) {
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/* Complete blocks don't match, give up */
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break;
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}
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pos += non_first_complete_blocks;
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}
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if (last_partial_block_bits != 0 && (vp->dirty_blocks[pos] & last_partial_block_bits) != last_partial_block_bits) {
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/* Last block doesn't match, give up */
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break;
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}
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/* Wohoo, can combine it one step to the right!
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* Do that, and clear the bits. */
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right++;
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check_h = block_h;
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p2 = p;
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do {
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vp->dirty_blocks[p2] = false;
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p2++;
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} while (--check_h != 0);
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pos = next_col_pos;
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vp->dirty_blocks[pos] &= ~first_block_bits;
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pos++;
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if (non_first_complete_blocks > 0) {
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auto iter = vp->dirty_blocks.begin() + pos;
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std::fill(iter, iter + non_first_complete_blocks, 0);
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pos += non_first_complete_blocks;
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}
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if (last_partial_block_bits != 0) {
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vp->dirty_blocks[pos] &= ~last_partial_block_bits;
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}
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}
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no_more_coalesc:
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assert(_cur_dpi == &bk);
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int draw_left = std::max<int>(0, ((left == 0) ? 0 : vp->dirty_block_left_margin + (left << vp->GetDirtyBlockWidthShift())) + vp->left);
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@@ -1723,8 +1764,8 @@ void DrawDirtyBlocks()
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DrawDirtyViewport(0, draw_left, draw_top, draw_right, draw_bottom);
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}
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}
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} while (pos++, ++y != grid_h);
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} while (++x != grid_w);
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}
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}
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_transparency_opt = to_backup;
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w->viewport->ClearDirty();
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