Skip GRF compatibility check when using -K/-q switches

This commit is contained in:
Jonathan G Rennison
2020-08-27 19:25:07 +01:00
parent 5db169b76f
commit e2de103d82
3 changed files with 3 additions and 1 deletions

View File

@@ -3290,7 +3290,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
if (load_check) {
/* The only part from AfterLoadGame() we need */
_load_check_data.grf_compatibility = IsGoodGRFConfigList(_load_check_data.grfconfig);
if (_load_check_data.want_grf_compatibility) _load_check_data.grf_compatibility = IsGoodGRFConfigList(_load_check_data.grfconfig);
} else {
GamelogStartAction(GLAT_LOAD);