Skip GRF compatibility check when using -K/-q switches
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@@ -3290,7 +3290,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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if (load_check) {
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/* The only part from AfterLoadGame() we need */
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_load_check_data.grf_compatibility = IsGoodGRFConfigList(_load_check_data.grfconfig);
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if (_load_check_data.want_grf_compatibility) _load_check_data.grf_compatibility = IsGoodGRFConfigList(_load_check_data.grfconfig);
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} else {
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GamelogStartAction(GLAT_LOAD);
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