Add #5006: Flag to hide rail type from construction.
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@@ -46,6 +46,7 @@ typedef SmallVector<Train *, 16> TrainList;
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RailtypeInfo _railtypes[RAILTYPE_END];
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RailType _sorted_railtypes[RAILTYPE_END];
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uint8 _sorted_railtypes_size;
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RailTypes _railtypes_hidden_mask;
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/** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
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enum SignalOffsets {
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@@ -78,6 +79,8 @@ void ResetRailTypes()
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RailTypeLabelList(), 0, 0, RAILTYPES_NONE, RAILTYPES_NONE, 0,
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{}, {} };
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for (; i < lengthof(_railtypes); i++) _railtypes[i] = empty_railtype;
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_railtypes_hidden_mask = RAILTYPES_NONE;
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}
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void ResolveRailTypeGUISprites(RailtypeInfo *rti)
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@@ -140,11 +143,12 @@ void InitRailTypes()
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for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
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RailtypeInfo *rti = &_railtypes[rt];
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ResolveRailTypeGUISprites(rti);
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if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt);
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}
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_sorted_railtypes_size = 0;
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for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
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if (_railtypes[rt].label != 0) {
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if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) {
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_sorted_railtypes[_sorted_railtypes_size++] = rt;
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}
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}
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