diff --git a/src/linkgraph/linkgraphschedule.cpp b/src/linkgraph/linkgraphschedule.cpp index a9b1d650e3..371eb62dab 100644 --- a/src/linkgraph/linkgraphschedule.cpp +++ b/src/linkgraph/linkgraphschedule.cpp @@ -108,7 +108,7 @@ void LinkGraphSchedule::SpawnNext() bool LinkGraphSchedule::IsJoinWithUnfinishedJobDue() const { for (JobList::const_iterator it = this->running.begin(); it != this->running.end(); ++it) { - if (!((*it)->IsFinished(1))) { + if (!((*it)->IsFinished(2))) { /* job is not due to be joined yet */ return false; } @@ -321,10 +321,10 @@ void StateGameLoop_LinkGraphPauseControl() } } else if (_pause_mode == PM_UNPAUSED && _tick_skip_counter == 0) { if (!_settings_game.linkgraph.recalc_not_scaled_by_daylength || _settings_game.economy.day_length_factor == 1) { - if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK - 1) return; + if (_date_fract != LinkGraphSchedule::SPAWN_JOIN_TICK - 2) return; if (_date % _settings_game.linkgraph.recalc_interval != _settings_game.linkgraph.recalc_interval / 2) return; } else { - int date_ticks = ((_date * DAY_TICKS) + _date_fract - (LinkGraphSchedule::SPAWN_JOIN_TICK - 1)); + int date_ticks = ((_date * DAY_TICKS) + _date_fract - (LinkGraphSchedule::SPAWN_JOIN_TICK - 2)); int interval = max(2, (_settings_game.linkgraph.recalc_interval * DAY_TICKS / _settings_game.economy.day_length_factor)); if (date_ticks % interval != interval / 2) return; }