(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.

This commit is contained in:
Yexo
2009-01-21 02:31:55 +00:00
parent 470437df70
commit e3c69b7c4e
31 changed files with 417 additions and 171 deletions

View File

@@ -10,6 +10,7 @@
#include "company_type.h"
#include "map_func.h"
#include "core/bitmath_func.hpp"
#include "settings_type.h"
/**
* Returns the height of a tile
@@ -87,8 +88,9 @@ static inline void SetTileType(TileIndex tile, TileType type)
{
assert(tile < MapSize());
/* VOID tiles (and no others) are exactly allowed at the lower left and right
* edges of the map */
assert((TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) == (type == MP_VOID));
* edges of the map. If _settings_game.construction.freeform_edges is true,
* the upper edges of the map are also VOID tiles. */
assert((TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY() || (_settings_game.construction.freeform_edges && (TileX(tile) == 0 || TileY(tile) == 0))) == (type == MP_VOID));
SB(_m[tile].type_height, 4, 4, type);
}