Codechange: [Network] Use std::string to determine an unique name for clients
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@@ -117,7 +117,7 @@ void ShowNetworkError(StringID error_string);
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void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const std::string &name, const std::string &str = "", int64 data = 0);
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uint NetworkCalculateLag(const NetworkClientSocket *cs);
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StringID GetNetworkErrorMsg(NetworkErrorCode err);
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bool NetworkFindName(char *new_name, const char *last);
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bool NetworkMakeClientNameUnique(std::string &new_name);
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std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32 password_game_seed);
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NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);
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