Codechange: [Network] Use std::string to determine an unique name for clients

This commit is contained in:
rubidium42
2021-05-29 20:22:41 +02:00
committed by rubidium42
parent 806f78aa04
commit e3c9ed4d15
3 changed files with 24 additions and 30 deletions

View File

@@ -117,7 +117,7 @@ void ShowNetworkError(StringID error_string);
void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const std::string &name, const std::string &str = "", int64 data = 0);
uint NetworkCalculateLag(const NetworkClientSocket *cs);
StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char *new_name, const char *last);
bool NetworkMakeClientNameUnique(std::string &new_name);
std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32 password_game_seed);
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);