Codechange: coding style fixes
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@@ -403,7 +403,7 @@ struct NewGRFInspectWindow : Window {
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* Helper function to draw the vehicle chain widget.
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* @param r The rectangle to draw within.
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*/
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void DrawVehicleChainWidget(const Rect& r) const
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void DrawVehicleChainWidget(const Rect &r) const
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{
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const Vehicle *v = Vehicle::Get(this->GetFeatureIndex());
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int total_width = 0;
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@@ -444,7 +444,7 @@ struct NewGRFInspectWindow : Window {
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* Helper function to draw the main panel widget.
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* @param r The rectangle to draw within.
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*/
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void DrawMainPanelWidget(const Rect& r) const
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void DrawMainPanelWidget(const Rect &r) const
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{
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uint index = this->GetFeatureIndex();
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const NIFeature *nif = GetFeature(this->window_number);
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@@ -919,7 +919,7 @@ struct SpriteAlignerWindow : Window {
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DrawSprite(this->current_sprite, PAL_NONE, x, y, nullptr, SpriteAlignerWindow::zoom);
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Rect outline = {0, 0, UnScaleByZoom(spr->width, SpriteAlignerWindow::zoom) - 1, UnScaleByZoom(spr->height, SpriteAlignerWindow::zoom) - 1};
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outline = outline.Translate(x + UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom),y + UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom));
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outline = outline.Translate(x + UnScaleByZoom(spr->x_offs, SpriteAlignerWindow::zoom), y + UnScaleByZoom(spr->y_offs, SpriteAlignerWindow::zoom));
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DrawRectOutline(outline.Expand(1), PC_LIGHT_BLUE, 1, 1);
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if (SpriteAlignerWindow::crosshair) {
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