Codechange: coding style fixes
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@@ -81,7 +81,7 @@ struct RoadStopScopeResolver : public ScopeResolver {
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uint8_t view; ///< Station axis.
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RoadType roadtype; ///< Road type (used when no tile)
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RoadStopScopeResolver(ResolverObject& ro, BaseStation* st, const RoadStopSpec *roadstopspec, TileIndex tile, RoadType roadtype, StationType type, uint8_t view = 0)
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RoadStopScopeResolver(ResolverObject &ro, BaseStation *st, const RoadStopSpec *roadstopspec, TileIndex tile, RoadType roadtype, StationType type, uint8_t view = 0)
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: ScopeResolver(ro), tile(tile), st(st), roadstopspec(roadstopspec), type(type), view(view), roadtype(roadtype)
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{
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}
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@@ -97,10 +97,10 @@ struct RoadStopResolverObject : public ResolverObject {
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RoadStopScopeResolver roadstop_scope; ///< The stop scope resolver.
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TownScopeResolver *town_scope; ///< The town scope resolver (created on the first call).
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RoadStopResolverObject(const RoadStopSpec* roadstopspec, BaseStation* st, TileIndex tile, RoadType roadtype, StationType type, uint8_t view, CallbackID callback = CBID_NO_CALLBACK, uint32_t param1 = 0, uint32_t param2 = 0);
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RoadStopResolverObject(const RoadStopSpec *roadstopspec, BaseStation *st, TileIndex tile, RoadType roadtype, StationType type, uint8_t view, CallbackID callback = CBID_NO_CALLBACK, uint32_t param1 = 0, uint32_t param2 = 0);
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~RoadStopResolverObject();
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ScopeResolver* GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
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ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
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{
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switch (scope) {
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case VSG_SCOPE_SELF: return &this->roadstop_scope;
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