Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594)

This commit is contained in:
SamuXarick
2021-10-03 11:54:19 +01:00
committed by GitHub
parent e4ad632989
commit e404d16929
3 changed files with 7 additions and 3 deletions

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@@ -338,7 +338,8 @@ enum SaveLoadVersion : uint16 {
SLV_TABLE_CHUNKS, ///< 295 PR#9322 Introduction of CH_TABLE and CH_SPARSE_TABLE.
SLV_SCRIPT_INT64, ///< 296 PR#9415 SQInteger is 64bit but was saved as 32bit.
SLV_LINKGRAPH_TRAVEL_TIME, ///< 297 PR#9457 v12.0-RC1 Store travel time in the linkgraph.
SLV_DOCK_DOCKINGTILES, ///< 298 PR#9578 v12.0 All tiles around docks may be docking tiles.
SLV_DOCK_DOCKINGTILES, ///< 298 PR#9578 All tiles around docks may be docking tiles.
SLV_REPAIR_OBJECT_DOCKING_TILES, ///< 299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
SL_MAX_VERSION, ///< Highest possible saveload version
};