(svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE
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		@@ -963,13 +963,6 @@ static void ShowPlayerRoadVehiclesLocal(PlayerID player, StationID station, Orde
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			w = AllocateWindowDescFront(&_other_player_roadveh_desc, (station << 16) | (VEH_Road << 11) | VLW_flag | player);
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		}
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	}
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	if (w != NULL) {
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		w->vscroll.cap = 7; // maximum number of vehicles shown
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		w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
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		w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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		w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); /* Minimum of 4 vehicles */
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	}
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}
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void ShowPlayerRoadVehicles(PlayerID player, StationID station)
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