(svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE
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@@ -1434,15 +1434,6 @@ static void ShowPlayerTrainsLocal(PlayerID player, StationID station, OrderID or
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w = AllocateWindowDescFront(&_other_player_trains_desc, (station << 16) | (VEH_Train << 11) | VLW_flag | player);
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}
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}
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if (w != NULL) {
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w->hscroll.cap = 10 * 29;
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w->vscroll.cap = 7; // maximum number of vehicles shown
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w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
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w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
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w->resize.step_width = 1;
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w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); /* Minimum of 4 vehicles */
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}
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}
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void ShowPlayerTrains(PlayerID player, StationID station)
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