(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.

This commit is contained in:
frosch
2012-12-05 19:35:38 +00:00
parent 22dc45738d
commit e43bf5dabd
3 changed files with 1 additions and 25 deletions

View File

@@ -416,21 +416,6 @@ struct AISettingsWindow : public Window {
}
}
/**
* Check whether we modified the difficulty level or not.
*/
void CheckDifficultyLevel()
{
if (_game_mode == GM_MENU) {
if (_settings_newgame.difficulty.diff_level != SP_CUSTOM) {
_settings_newgame.difficulty.diff_level = SP_CUSTOM;
ShowErrorMessage(STR_WARNING_DIFFICULTY_TO_CUSTOM, INVALID_STRING_ID, WL_WARNING);
}
} else if (_settings_game.difficulty.diff_level != SP_CUSTOM) {
IConsoleSetSetting("difficulty.diff_level", SP_CUSTOM);
}
}
virtual void OnPaint()
{
if (this->closing_dropdown) {
@@ -517,8 +502,6 @@ struct AISettingsWindow : public Window {
this->ai_config->SetSetting(config_item.name, new_val);
this->clicked_button = num;
this->timeout = 5;
this->CheckDifficultyLevel();
}
} else if (!bool_item && !config_item.complete_labels) {
/* Display a query box so users can enter a custom value. */
@@ -550,7 +533,6 @@ struct AISettingsWindow : public Window {
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
int32 value = atoi(str);
this->ai_config->SetSetting((*it).name, value);
this->CheckDifficultyLevel();
this->SetDirty();
}
@@ -561,7 +543,6 @@ struct AISettingsWindow : public Window {
for (int i = 0; i < this->clicked_row; i++) it++;
if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return;
this->ai_config->SetSetting((*it).name, index);
this->CheckDifficultyLevel();
this->SetDirty();
}