(svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
Simplification of the handling of the main_gui menus, Removal of repetitions and Hiding the internals of screenshots. Thanks to glx, Rubidium and Truelight for pointers
This commit is contained in:
		@@ -19,6 +19,7 @@
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#include "vehicle.h"
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#include "station.h"
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#include "strings.h"
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#include "screenshot.h"
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#ifdef ENABLE_NETWORK
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	#include "table/strings.h"
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@@ -914,10 +915,10 @@ DEF_CONSOLE_CMD(ConScreenShot)
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	if (argc > 3) return false;
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	_make_screenshot = 1;
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	SetScreenshotType(SC_VIEWPORT);
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	if (argc > 1) {
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		if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0))
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			_make_screenshot = 2;
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			SetScreenshotType(SC_WORLD);
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		if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0))
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			IConsoleClose();
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										29
									
								
								main_gui.c
									
									
									
									
									
								
							
							
						
						
									
										29
									
								
								main_gui.c
									
									
									
									
									
								
							@@ -28,6 +28,7 @@
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#include "variables.h"
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#include "train.h"
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#include "unmovable_map.h"
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#include "screenshot.h"
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#include "network_data.h"
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#include "network_client.h"
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@@ -403,14 +404,24 @@ static void MenuClickNewspaper(int index)
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	}
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}
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static void MenuClickSmallScreenshot(void)
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{
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	SetScreenshotType(SC_VIEWPORT);
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}
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static void MenuClickWorldScreenshot(void)
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{
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	SetScreenshotType(SC_WORLD);
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}
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static void MenuClickHelp(int index)
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{
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	switch (index) {
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		case 0: PlaceLandBlockInfo(); break;
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		case 2: IConsoleSwitch();     break;
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		case 3: _make_screenshot = 1; break;
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		case 4: _make_screenshot = 2; break;
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		case 5: ShowAboutWindow();    break;
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		case 0: PlaceLandBlockInfo();       break;
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		case 2: IConsoleSwitch();           break;
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		case 3: MenuClickSmallScreenshot(); break;
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		case 4: MenuClickWorldScreenshot(); break;
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		case 5: ShowAboutWindow();          break;
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	}
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}
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@@ -1894,8 +1905,8 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
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		case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
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		case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
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		case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
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		case WKC_CTRL  | 'S': _make_screenshot = 1; break;
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		case WKC_CTRL  | 'G': _make_screenshot = 2; break;
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		case WKC_CTRL  | 'S': MenuClickSmallScreenshot(); break;
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		case WKC_CTRL  | 'G': MenuClickWorldScreenshot(); break;
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		case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
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		case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
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		case 'L': ShowTerraformToolbar(); break;
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@@ -2095,8 +2106,8 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
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		case WKC_F9: ToolbarScenPlaceSign(w); break;
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		case WKC_F10: ShowMusicWindow(); break;
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		case WKC_F11: PlaceLandBlockInfo(); break;
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		case WKC_CTRL | 'S': _make_screenshot = 1; break;
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		case WKC_CTRL | 'G': _make_screenshot = 2; break;
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		case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
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		case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
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		case 'L': ShowEditorTerraformToolBar(); break;
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		}
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		break;
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										14
									
								
								openttd.c
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								openttd.c
									
									
									
									
									
								
							@@ -936,19 +936,7 @@ void GameLoop(void)
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	if (_dirkeys) HandleKeyScrolling();
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	// make a screenshot?
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	if (_make_screenshot != 0) {
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		switch (_make_screenshot) {
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			case 1: // make small screenshot
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				UndrawMouseCursor();
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				ShowScreenshotResult(MakeScreenshot());
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				break;
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			case 2: // make large screenshot
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				ShowScreenshotResult(MakeWorldScreenshot(-(int)MapMaxX() * TILE_PIXELS, 0, (MapMaxX() + MapMaxY()) * TILE_PIXELS, (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1, 0));
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				break;
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		}
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		_make_screenshot = 0;
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	}
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	if (IsScreenshotRequested()) ShowScreenshotResult(MakeScreenshot());
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	// switch game mode?
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	if (_switch_mode != SM_NONE) {
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										45
									
								
								screenshot.c
									
									
									
									
									
								
							
							
						
						
									
										45
									
								
								screenshot.c
									
									
									
									
									
								
							@@ -16,6 +16,7 @@
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char _screenshot_format_name[8];
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uint _num_screenshot_formats;
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uint _cur_screenshot_format;
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ScreenshotType current_screenshot_type;
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// called by the ScreenShot proc to generate screenshot lines.
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typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
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@@ -431,6 +432,7 @@ void InitializeScreenshotFormats(void)
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		}
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	_cur_screenshot_format = j;
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	_num_screenshot_formats = lengthof(_screenshot_formats);
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	make_screenshot = SC_NONE;
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}
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const char *GetScreenshotFormatDesc(int i)
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@@ -518,27 +520,52 @@ static char *MakeScreenshotName(const char *ext)
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	return filename;
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}
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bool MakeScreenshot(void)
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void SetScreenshotType(ScreenshotType t)
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{
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	current_screenshot_type = t;
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}
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bool IsScreenshotRequested(void)
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{
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	return (current_screenshot_type != SC_NONE);
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}
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static bool MakeSmallScreenshot(void)
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{
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	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
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	return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
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}
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bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom)
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static bool MakeWorldScreenshot(void)
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{
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	ViewPort vp;
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	const ScreenshotFormat *sf;
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	vp.zoom = zoom;
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	vp.zoom = 0;
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	vp.left = 0;
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	vp.top = 0;
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	vp.virtual_width = width;
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	vp.width = width >> zoom;
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	vp.virtual_height = height;
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	vp.height = height >> zoom;
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	vp.virtual_left = left;
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	vp.virtual_top = top;
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	vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
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	vp.virtual_top = 0;
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	vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
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	vp.width = vp.virtual_width;
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	vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
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	vp.height = vp.virtual_height;
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	sf = _screenshot_formats + _cur_screenshot_format;
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	return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
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}
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bool MakeScreenshot(void)
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{
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	switch (current_screenshot_type) {
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		case SC_VIEWPORT:
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			UndrawMouseCursor();
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			current_screenshot_type = SC_NONE;
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			return MakeSmallScreenshot();
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		case SC_WORLD:
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			current_screenshot_type = SC_NONE;
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			return MakeWorldScreenshot();
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		default: return false;
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	}
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}
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@@ -8,8 +8,15 @@ void InitializeScreenshotFormats(void);
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const char *GetScreenshotFormatDesc(int i);
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void SetScreenshotFormat(int i);
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typedef enum ScreenshotType {
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	SC_NONE,
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	SC_VIEWPORT,
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	SC_WORLD
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} ScreenshotType;
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bool MakeScreenshot(void);
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bool MakeWorldScreenshot(int left, int top, int width, int height, int zoom);
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void SetScreenshotType(ScreenshotType t);
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bool IsScreenshotRequested(void);
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extern char _screenshot_format_name[8];
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extern uint _num_screenshot_formats;
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@@ -307,7 +307,6 @@ VARDEF byte _switch_mode;
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VARDEF StringID _switch_mode_errorstr;
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VARDEF bool _exit_game;
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VARDEF SmallFiosItem _file_to_saveload;
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VARDEF byte _make_screenshot;
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VARDEF byte _get_z_hint; // used as a hint to getslopez to return the right height at a bridge.
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