diff --git a/.gitignore b/.gitignore index cb1e9d1599..5aa8cb7849 100644 --- a/.gitignore +++ b/.gitignore @@ -7,6 +7,7 @@ bin/ai/* bin/baseset/* !bin/baseset/openttd.grf !bin/baseset/opntitle.dat +!bin/baseset/orig_extra.grf !bin/baseset/orig_*.obg !bin/baseset/orig_*.obs !bin/baseset/no_sound.obs @@ -33,6 +34,8 @@ projects/*.sdf projects/*.opensdf projects/*.vcproj.*.user projects/*.vcxproj.user +projects/*.VC.db +projects/*.VC.opendb src/rev.cpp src/os/windows/ottdres.rc diff --git a/Doxyfile b/Doxyfile index 957ba60e19..58d7f0a89a 100644 --- a/Doxyfile +++ b/Doxyfile @@ -195,7 +195,7 @@ EXPAND_ONLY_PREDEF = YES SEARCH_INCLUDES = YES INCLUDE_PATH = INCLUDE_FILE_PATTERNS = -PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE _GNU_SOURCE FINAL= +PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU_SORT WITH_ICU_LAYOUT UNICODE _UNICODE _GNU_SOURCE FINAL= EXPAND_AS_DEFINED = SKIP_FUNCTION_MACROS = YES #--------------------------------------------------------------------------- diff --git a/Makefile.bundle.in b/Makefile.bundle.in index 63edb62d97..4366cf10a1 100644 --- a/Makefile.bundle.in +++ b/Makefile.bundle.in @@ -84,7 +84,7 @@ endif $(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/" ifdef MENU_DIR $(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/" - $(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop" + $(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | LC_ALL=C $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop" $(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install" endif ifeq ($(TTD), openttd.exe) @@ -172,6 +172,7 @@ install: bundle $(Q)install -d "$(INSTALL_BINARY_DIR)" $(Q)install -d "$(INSTALL_ICON_DIR)" $(Q)install -d "$(INSTALL_DATA_DIR)/ai" + $(Q)install -d "$(INSTALL_DATA_DIR)/game" $(Q)install -d "$(INSTALL_DATA_DIR)/baseset" $(Q)install -d "$(INSTALL_DATA_DIR)/lang" $(Q)install -d "$(INSTALL_DATA_DIR)/scripts" @@ -182,6 +183,7 @@ else endif $(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang" $(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai" + $(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game" $(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset" $(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts" ifndef DO_NOT_INSTALL_DOCS diff --git a/Makefile.grf.in b/Makefile.grf.in index c2d058d597..1625b9e4c0 100644 --- a/Makefile.grf.in +++ b/Makefile.grf.in @@ -5,16 +5,13 @@ # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . # -# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are -# known to miscompile the graphics. +# Building requires GRFCodec. # -# Recent nightlies (including sources) of both can be found at: +# Recent versions (including sources) can be found at: # http://www.openttd.org/download-grfcodec -# http://www.openttd.org/download-nforenum # -# The mercurial repository of both can be found at: +# The mercurial repository can be found at: # http://hg.openttdcoop.org/grfcodec -# http://hg.openttdcoop.org/nforenum # @@ -47,22 +44,18 @@ PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png # Build the GRF. ifdef GRFCODEC -all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm +all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm else all: endif -# Make sure the sprites directory exists. -$(OBJS_DIR)/sprites: - $(Q)-mkdir "$@" - $(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt $(E) '$(STAGE) Collecting baseset translations' $(Q) cat $^ > $@ -$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/openttd.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk +$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/orig_extra.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk $(E) '$(STAGE) Updating $(notdir $@)' - $(Q) sed 's/^OPENTTD.GRF = *[0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $< > $@.tmp + $(Q) sed 's/^ORIG_EXTRA.GRF = *[0-9a-f]*$$/ORIG_EXTRA.GRF = '`$(MD5SUM) $(BIN_DIR)/orig_extra.grf | sed 's@ .*@@'`'/' $< > $@.tmp $(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@ $(Q) rm $@.tmp @@ -75,8 +68,9 @@ $(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/ $(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@ # Compile extra grf -$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites $(GRF_DIR)/assemble_nfo.awk +$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk $(E) '$(STAGE) Assembling openttd.nfo' + $(Q)-mkdir -p $(OBJS_DIR)/sprites $(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null $(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo $(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo @@ -84,6 +78,17 @@ $(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites $(GRF_DIR) $(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf $(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf +# The copy operation of PNG_FILES is duplicated from the target 'openttd.grf', thus those targets may not run in parallel. +$(BIN_DIR)/orig_extra.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk | $(BIN_DIR)/openttd.grf + $(E) '$(STAGE) Assembling orig_extra.nfo' + $(Q)-mkdir -p $(OBJS_DIR)/sprites + $(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null + $(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/orig_extra.nfo > $(OBJS_DIR)/sprites/orig_extra.nfo + $(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/orig_extra.nfo + $(E) '$(STAGE) Compiling orig_extra.grf' + $(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/orig_extra.grf + $(Q)cp $(OBJS_DIR)/orig_extra.grf $(BIN_DIR)/orig_extra.grf + # Clean up temporary files. clean: $(Q)rm -f *.bak *.grf diff --git a/Makefile.in b/Makefile.in index 0d50fc1b1e..d33d8a0d2a 100644 --- a/Makefile.in +++ b/Makefile.in @@ -152,7 +152,7 @@ mrproper: distclean: mrproper maintainer-clean: distclean - $(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm + $(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/orig_extra.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm depend: @for dir in $(SRC_DIRS); do \ diff --git a/Makefile.src.in b/Makefile.src.in index 1d654d283f..0e190a4e62 100644 --- a/Makefile.src.in +++ b/Makefile.src.in @@ -210,7 +210,7 @@ endif { \ print $$0 \ } \ - ' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep + ' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | LC_ALL=C $(SORT) > Makefile.dep $(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak diff --git a/bin/ai/compat_1.6.nut b/bin/ai/compat_1.6.nut index fe985b90d0..8fb518e1b5 100644 --- a/bin/ai/compat_1.6.nut +++ b/bin/ai/compat_1.6.nut @@ -6,3 +6,5 @@ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ + +AILog.Info("1.6 API compatibility in effect."); diff --git a/bin/ai/compat_1.7.nut b/bin/ai/compat_1.7.nut new file mode 100644 index 0000000000..1290443c4d --- /dev/null +++ b/bin/ai/compat_1.7.nut @@ -0,0 +1,10 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +GSLog.Info("1.7 API compatibility in effect."); diff --git a/bin/ai/compat_1.8.nut b/bin/ai/compat_1.8.nut new file mode 100644 index 0000000000..fe985b90d0 --- /dev/null +++ b/bin/ai/compat_1.8.nut @@ -0,0 +1,8 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ diff --git a/bin/ai/regression/regression_info.nut b/bin/ai/regression/regression_info.nut index 4e7aec7568..f908ae28ac 100644 --- a/bin/ai/regression/regression_info.nut +++ b/bin/ai/regression/regression_info.nut @@ -6,7 +6,7 @@ class Regression extends AIInfo { function GetShortName() { return "REGR"; } function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; } function GetVersion() { return 1; } - function GetAPIVersion() { return "1.6"; } + function GetAPIVersion() { return "1.8"; } function GetDate() { return "2007-03-18"; } function CreateInstance() { return "Regression"; } } diff --git a/bin/baseset/no_music.obm b/bin/baseset/no_music.obm index f782d23ea0..7a70e3b55d 100644 --- a/bin/baseset/no_music.obm +++ b/bin/baseset/no_music.obm @@ -12,7 +12,7 @@ description.af_ZA = 'n Musiek stel sonder enige musiek. description.ar_EG = مجموعة موسيقى بدون موسيقى description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі. description.bg_BG = Празен музикален пакет. -description.ca_ES = Un joc de música sense cap música. +description.ca_ES = Una llista de música sense cap peça. description.cs_CZ = Prázná hudební sada. description.cy_GB = Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo. description.da_DK = En musikpakke uden musik. @@ -21,13 +21,16 @@ description.el_GR = Ένα πάκετο μουσικής χωρίς πραγμα description.en_AU = A music pack without actual music. description.en_US = A music pack without actual music. description.es_ES = Un conjunto de música vacío. +description.es_MX = Paquete de música vacío description.et_EE = Muusikakogu ilma muusikata. +description.eu_ES = Musika gabeko musika paketea. description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia. description.fr_FR = Un pack de musiques sans musiques. description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann. description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith. description.gl_ES = Un conxunto de músicas sen ningunha música. -description.hr_HR = Muzički paket bez ikakve muzike. +description.he_IL = אוסף מנגינות ללא מנגינות. +description.hr_HR = Glazbeni paket bez ikakve glazbe. description.hu_HU = Zenei alapcsomag zene nélkül. description.id_ID = Paket musik tanpa musik sungguhan. description.is_IS = Tónlistarpakki sem er í raun án tónlistar. @@ -38,6 +41,7 @@ description.la_VA = Sarcina musicae sine ulla musica. description.lb_LU = E Musikpack ouni aktuell Musik. description.lt_LT = Muzikos pakas be muzikos. description.lv_LV = Mūzikas kopa bez mūzikas +description.ms_MY = Pek muzik tanpa muzik sebenar. description.nb_NO = En musikkpakke uten noe musikk. description.nl_NL = Een muziekset zonder muziek. description.nn_NO = Ei musikkpakke utan noko musikk. diff --git a/bin/baseset/no_sound.obs b/bin/baseset/no_sound.obs index 9954845a35..8bd8d30fe0 100644 --- a/bin/baseset/no_sound.obs +++ b/bin/baseset/no_sound.obs @@ -12,7 +12,7 @@ description.af_ZA = 'n Klank stel sonder enige klanke. description.ar_EG = مجموعة صوت بدوت اصوات مضافة description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў. description.bg_BG = Празен звуков пакет. -description.ca_ES = Un joc de sons sense cap so. +description.ca_ES = Una llista de sons buida. description.cs_CZ = Prázdná sada zvuků. description.cy_GB = Pecyn sain heb unrhyw effeithiau sain ynddo. description.da_DK = En lydpakke uden lyde. @@ -21,6 +21,7 @@ description.el_GR = Ένα πάκετο ήχων χώρις ήχους. description.en_AU = A sound pack without any sounds. description.en_US = A sound pack without any sounds. description.es_ES = Un conjunto de sonidos vacío. +description.es_MX = Paquete de sonidos vacío description.et_EE = Helikogu ilma helideta. description.eu_ES = Soinurik gabeko soinu pakete bat description.fi_FI = Äänipaketti, jossa ei ole ääniä. @@ -28,6 +29,7 @@ description.fr_FR = Un pack de sons sans sons. description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann. description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith. description.gl_ES = Un conxunto de sons sen ningún son +description.he_IL = אוסף צלילים ללא צלילים. description.hr_HR = Zvučni paket bez ikakvih zvukova. description.hu_HU = Hang alapcsomag hangok nélkül. description.id_ID = Paket efek suara tanpa suara apapun. @@ -38,6 +40,7 @@ description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다. description.la_VA = Sarcina sonorum sine ullis sonis. description.lb_LU = E Soundpack ouni iergendee Sound. description.lt_LT = Garsų pakas be jokių garsų. +description.lv_LV = Skaņu kopa bez skaņas. description.nb_NO = En lydpakke uten noen lyder. description.nl_NL = Een geluidset zonder geluid. description.nn_NO = Ei lydpakke utan nokon lydar. diff --git a/bin/baseset/openttd.grf b/bin/baseset/openttd.grf index efe35ffd38..168d00fbd8 100644 Binary files a/bin/baseset/openttd.grf and b/bin/baseset/openttd.grf differ diff --git a/bin/baseset/orig_dos.obg b/bin/baseset/orig_dos.obg index ffe230ccf2..7222400af0 100644 --- a/bin/baseset/orig_dos.obg +++ b/bin/baseset/orig_dos.obg @@ -13,7 +13,7 @@ description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke. description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS. description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS. -description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS. +description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel DOS. description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS). description.cy_GB = Graffeg gwreiddiol fersiwn DOS o Transport Tycoon Deluxe. description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS-version. @@ -22,12 +22,15 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics. description.en_US = Original Transport Tycoon Deluxe DOS edition graphics. description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS. +description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS. description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika. +description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko grafikoak. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat. description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS). description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS. description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe. description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS. +description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS. description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje. description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája. description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS. @@ -38,6 +41,8 @@ description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에 description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS. description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik. description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika. +description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS izdevuma grafika. +description.ms_MY = Grafik asal Transport Tycoon Deluxe DOS edition. description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS. description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie. description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS. @@ -59,21 +64,21 @@ description.zh_CN = 运输大亨DOS豪华版原版图形包. description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。 [files] -base = TRG1.GRF -logos = TRGI.GRF -arctic = TRGC.GRF -tropical = TRGH.GRF -toyland = TRGT.GRF -extra = OPENTTD.GRF +base = TRG1.GRF +logos = TRGI.GRF +arctic = TRGC.GRF +tropical = TRGH.GRF +toyland = TRGT.GRF +extra = ORIG_EXTRA.GRF [md5s] -TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 -TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 -TRGC.GRF = ed446637e034104c5559b32c18afe78d -TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 -TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6 -OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc +TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 +TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 +TRGC.GRF = ed446637e034104c5559b32c18afe78d +TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 +TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6 +ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f [origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -OPENTTD.GRF = This file was part of your OpenTTD installation. +default = You can find it on your Transport Tycoon Deluxe CD-ROM. +ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/bin/baseset/orig_dos.obs b/bin/baseset/orig_dos.obs index 5ae658692d..ce2d6d22e6 100644 --- a/bin/baseset/orig_dos.obs +++ b/bin/baseset/orig_dos.obs @@ -12,7 +12,7 @@ description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke. description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS. description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS. -description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS. +description.ca_ES = Sons originals del Transport Tycoon Deluxe pel DOS. description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS). description.cy_GB = Effeithiau sain gwreiddiol fersiwn DOS o Transport Tycoon Deluxe. description.da_DK = Originallyd fra Transport Tycoon Deluxe DOS-version. @@ -21,12 +21,15 @@ description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds. description.en_US = Original Transport Tycoon Deluxe DOS edition sounds. description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS. +description.es_MX = Sonidos originales de Transport Tycoon Deluxe para DOS. description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid. +description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko soinuak. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet. description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS). description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS. description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe. description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS. +description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת DOS. description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje. description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai. description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS. diff --git a/bin/baseset/orig_dos_de.obg b/bin/baseset/orig_dos_de.obg index 5649613eef..676840f788 100644 --- a/bin/baseset/orig_dos_de.obg +++ b/bin/baseset/orig_dos_de.obg @@ -13,7 +13,7 @@ description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe g description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS. description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) . -description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany). +description.ca_ES = Gràfics originals del Transport Tycoon Deluxe (alemany) pel DOS. description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS). description.cy_GB = Graffeg gwreiddiol fersiwn DOS (Almaenig) o Transport Tycoon Deluxe. description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version. @@ -22,12 +22,14 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics. description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics. description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán). +description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS (en alemán). description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika. description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat. description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande). description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach). description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe. description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS. +description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית). description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje. description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája. description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman). @@ -38,6 +40,7 @@ description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에 description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica). description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik. description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika. +description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS (vācu) izdevuma grafika. description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk). description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie. description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk). @@ -59,21 +62,21 @@ description.zh_CN = 运输大亨DOS豪华德语版原版图形包. description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。 [files] -base = TRG1.GRF -logos = TRGI.GRF -arctic = TRGC.GRF -tropical = TRGH.GRF -toyland = TRGT.GRF -extra = OPENTTD.GRF +base = TRG1.GRF +logos = TRGI.GRF +arctic = TRGC.GRF +tropical = TRGH.GRF +toyland = TRGT.GRF +extra = ORIG_EXTRA.GRF [md5s] -TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 -TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 -TRGC.GRF = ed446637e034104c5559b32c18afe78d -TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 -TRGT.GRF = fcde1d7e8a74197d72a62695884b909e -OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc +TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 +TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 +TRGC.GRF = ed446637e034104c5559b32c18afe78d +TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 +TRGT.GRF = fcde1d7e8a74197d72a62695884b909e +ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f [origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -OPENTTD.GRF = This file was part of your OpenTTD installation. +default = You can find it on your Transport Tycoon Deluxe CD-ROM. +ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/bin/baseset/orig_extra.grf b/bin/baseset/orig_extra.grf new file mode 100644 index 0000000000..168c415a5d Binary files /dev/null and b/bin/baseset/orig_extra.grf differ diff --git a/bin/baseset/orig_win.obg b/bin/baseset/orig_win.obg index f9bd77934c..049a3dca9b 100644 --- a/bin/baseset/orig_win.obg +++ b/bin/baseset/orig_win.obg @@ -13,7 +13,7 @@ description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafie description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows. description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows. -description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows. +description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel Windows. description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows). description.cy_GB = Graffeg gwreiddiol fersiwn Windows o Transport Tycoon Deluxe. description.da_DK = Originalgrafik fra Transport Tycoon Deluxe Windows-version. @@ -22,12 +22,14 @@ description.el_GR = Αρχικά γραφικά από το Transport Tycoon Del description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics. description.en_US = Original Transport Tycoon Deluxe Windows edition graphics. description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows. +description.es_MX = Gráficos originales de Transport Tycoon Deluxe para Windows. description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat. description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows). description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows. description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows. +description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows. description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje. description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája. description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows. @@ -38,6 +40,8 @@ description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에 description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows. description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika. +description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma grafika. +description.ms_MY = Grafik asal Transport Tycoon Deluxe edisi Windows. description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows. description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie. description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows. @@ -59,21 +63,21 @@ description.zh_CN = 运输大亨Windows豪华版原版图形包. description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。 [files] -base = TRG1R.GRF -logos = TRGIR.GRF -arctic = TRGCR.GRF -tropical = TRGHR.GRF -toyland = TRGTR.GRF -extra = OPENTTD.GRF +base = TRG1R.GRF +logos = TRGIR.GRF +arctic = TRGCR.GRF +tropical = TRGHR.GRF +toyland = TRGTR.GRF +extra = ORIG_EXTRA.GRF [md5s] -TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358 -TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32 -TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b -TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1 -TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8 -OPENTTD.GRF = 505d96061556d3bb5cec6234096ec5bc +TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358 +TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32 +TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b +TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1 +TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8 +ORIG_EXTRA.GRF = 73b921a42814c47a84945b7e9add5d9f [origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -OPENTTD.GRF = This file was part of your OpenTTD installation. +default = You can find it on your Transport Tycoon Deluxe CD-ROM. +ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/bin/baseset/orig_win.obm b/bin/baseset/orig_win.obm index 080e8e293b..8e2053e043 100644 --- a/bin/baseset/orig_win.obm +++ b/bin/baseset/orig_win.obm @@ -12,7 +12,7 @@ description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows. description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows. -description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows. +description.ca_ES = Música original del Transport Tycoon Deluxe pel Windows. description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows). description.cy_GB = Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe. description.da_DK = Originalmusik fra Transport Tycoon Deluxe Windows-version. @@ -21,13 +21,15 @@ description.el_GR = Αρχική μουσική από το Transport Tycoon Del description.en_AU = Original Transport Tycoon Deluxe Windows edition music. description.en_US = Original Transport Tycoon Deluxe Windows edition music. description.es_ES = Música original de Transport Tycoon Deluxe versión Windows. +description.es_MX = Música original de Transport Tycoon Deluxe para Windows. description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika. description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki. description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows). description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows. description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows. -description.hr_HR = Originalna muzika za Transport Tycoon Deluxe Windows izdanje. +description.he_IL = מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows. +description.hr_HR = Originalna glazba za Transport Tycoon Deluxe Windows izdanje. description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje. description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows. description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni. @@ -35,9 +37,10 @@ description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Window description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows) description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다. description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows. -description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music. +description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik. description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika. description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika. +description.ms_MY = Muzik asal Transport Tycoon Deluxe edisi Windows. description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows. description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie. description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows. diff --git a/bin/baseset/orig_win.obs b/bin/baseset/orig_win.obs index 33164e9584..c3e5fb7693 100644 --- a/bin/baseset/orig_win.obs +++ b/bin/baseset/orig_win.obs @@ -12,7 +12,7 @@ description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows. description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows. -description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows. +description.ca_ES = Sons originals del Transport Tycoon Deluxe pel Windows. description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows). description.cy_GB = Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe. description.da_DK = Originallyd fra Transport Tycoon Deluxe Windows-version. @@ -21,12 +21,15 @@ description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds. description.en_US = Original Transport Tycoon Deluxe Windows edition sounds. description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows. +description.es_MX = Sonidos originales de Transport Tycoon Deluxe para Windows. description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid. +description.eu_ES = Transport Tycoon Deluxe originaleko Windows edizioko grafikoak. description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet. description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows). description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows. description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe. description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows. +description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת Windows. description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje. description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai. description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows. diff --git a/bin/game/compat_1.6.nut b/bin/game/compat_1.6.nut index fe985b90d0..d25189db2a 100644 --- a/bin/game/compat_1.6.nut +++ b/bin/game/compat_1.6.nut @@ -6,3 +6,5 @@ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ + +GSLog.Info("1.6 API compatibility in effect."); diff --git a/bin/game/compat_1.7.nut b/bin/game/compat_1.7.nut new file mode 100644 index 0000000000..1290443c4d --- /dev/null +++ b/bin/game/compat_1.7.nut @@ -0,0 +1,10 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +GSLog.Info("1.7 API compatibility in effect."); diff --git a/bin/game/compat_1.8.nut b/bin/game/compat_1.8.nut new file mode 100644 index 0000000000..fe985b90d0 --- /dev/null +++ b/bin/game/compat_1.8.nut @@ -0,0 +1,8 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ diff --git a/changelog.txt b/changelog.txt index 4fa211c9f9..89b3babf84 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,30 +1,185 @@ +1.6.1 (2016-07-01) +------------------------------------------------------------------------ +- Fix: Compilation and optimisation issues with GCC6 (r27606, r27605, r27595) +- Fix: Compilation with --disable-network [FS#6481] (r27602) +- Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo (r27600) +- Fix: Company 0 could accept engine previews before they were offered (r27598) + + +1.6.1-RC1 (2016-06-01) +------------------------------------------------------------------------ +- Feature: Mexican Spanish (r27564, r27553, r27552) +- Change: Performance improvement for dedicated servers by skipping drawing calls earlier in the process [FS#6402] (r27579) +- Fix: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away [FS#6410] (r27586) +- Fix: Enforce a non-zero load amount for all vehicles, so that vehicles can process their cargo reservations [FS#6437] (r27585, r27584) +- Fix: Do not decrease the column width of depot windows when vehicles with high unitnumbers leave [FS#6415] (r27583) +- Fix: Button size computation in script configuration window [FS#6461] (r27581) +- Fix: [NewGRF] Set date of last service on construction also for wagons and articulated parts [FS#6395] (r27580) +- Fix: Vehicles could not be hidden from the purchase list when they were in exclusive preview [FS#6454] (r27578) +- Fix: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen [FS#6386] (r27577) +- Fix: Various incorrect but uncritical size computations in the content client [FS#6449] (r27576, r27570) +- Fix: Memory leak when disabling palette animation [FS#6404] (r27575) +- Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles [FS#6432] (r27574) +- Fix: [Build] Compilation failure with gcc 6.1 due to headers included after safeguards.h [FS#6467] (r27573) +- Fix: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames [FS#6442] (r27572) +- Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able (r27562, r27558) +- Fix: Typos in comments and string (r27561, r27560) +- Fix: [Build] bashism that caused different CFLAGS with bash vs dash (r27557) +- Fix: Use a more appropiate sound effect for convert-rail (r27547) +- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546) +- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543) +- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542) +- Fix: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette [FS#6435] (r27534) + + +1.6.0 (2016-04-01) +------------------------------------------------------------------------ +(None) + + +1.6.0-RC1 (2016-03-01) +------------------------------------------------------------------------ +- Feature: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12 (r27507) +- Feature: When viewing online content of a particular type, hide content of other types unless they have been (auto)selected for download (r27469, r27468, r27444) +- Feature: [NewGRF] Move sprite 8 positions in sprite aligner with ctrl+click [FS#6241] (r27451) +- Feature: Lower the sell-vehicle and sell-chain buttons in the train depot GUI while dragging a vehicle over it [FS#6391] (r27450, r27446) +- Feature: Make the object placement GUI an independent window (r27438, r27397, r27346) +- Feature: [Build] Project files and compilation with MSVC2015 (r27385, r27382, r27381, r27380, r27379) +- Feature: [NewGRF] Allow railtype NewGRF to define separate sprites for the fences on either track side [FS#6315] (r27354, r27343) +- Feature: [NewGRF] Increase the maximum amount of industry types to 128 per NewGRF and 240 in total (r27279) +- Feature: Make Ctrl+Remove-Roadstop also remove the road, just like for rail stations [FS#6252] (r27251) +- Change: [NewGRF] Allow static NewGRF to enable the second rocky tile set (r27497) +- Change: Round loading percentage in loading indicators and conditional orders towards 50%, so that 0% and 100% mean completely empty or full (r27426) +- Change: [Build] Rework the configure system to make more use of pkg-config (r27377:r27366, r27361, r27360) +- Change: Enable YAPF cache debugging with desync debug level 2 (r27332) +- Change: [strgen] Default plural subparameter position for CARGO_xxx string control codes is subparameter 1 (r27295) +- Change: [NewGRF] Translate industry variable A6 (r27267) +- Change: Do not consider cargo that is already being loaded as waiting cargo wrt. the station rating [FS#6165] (r27256) +- Change: Tune down terrain generation to reduce amount of long slopes (r27230) +- Change: Generate more detailed curves at the coast (r27229) +- Change: Slightly more water in the non-custom sea levels (r27228) +- Change: Be more lenient about road stop removal when at least one stop could be removed [FS#6262] (r27225) +- Fix: [Win32] Stdin/out/err need to be re-assigned differently if the runtime lib of MSVC2015 is used (r27481) +- Fix: [Haiku] On Haiku use the appropriate system variable to obtain the include dir [FS#6401] (r27472) + + +1.5.3 (2015-12-01) +------------------------------------------------------------------------ +(None) + + +1.5.3-RC1 (2015-11-01) +------------------------------------------------------------------------ +- Fix: When selecting a refit cargo for orders, do not check whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable (r27428) +- Fix: Use the NewGRF railtype sorting order in the infrastructure window (r27427) +- Fix: Crash when switching to or taking over companies, when an order window of a vehicle of the new company was opened. Now close those windows [FS#5842] (r27425) +- Fix: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424) +- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile (r27423) +- Fix: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree [FS#6341] (r27422) +- Fix: Consider text and icon sizes when drawing the client list [FS#6265] (r27421) +- Fix: GrowTownAtRoad sometimes returned false, even when a house was built [FS#6362] (r27420) +- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist could be allocated [FS#6369] (r27419) +- Fix: Desync due to incorrect storage of segments with different railtype in the YAPF cache [FS#6329] [FS#6379] (r27418) +- Fix: When a dedicated server was paused with no clients, the master server advertisement interval was slowed, causing deadvertisement of the server [FS#6368] (r27400) +- Fix: [Makefile] Game script directory and compat*.nut were never installed on *nix (r27399) +- Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough (r27389) +- Fix: win32 sound driver failed to report errors (r27383) +- Fix: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font [FS#6358] (r27366) +- Fix: Center settings filter warning also vertically, and also in case of multiple lines (r27365) + + +1.5.2 (2015-09-01) +------------------------------------------------------------------------ +(None) + + +1.5.2-RC1 (2015-08-01) +------------------------------------------------------------------------ +- Change: Auto-complete partial roads when building level-crossings [FS#6283] (r27309) +- Fix: Do not rerandomise the town name when only cost-estimating the founding [FS#6332] (r27341) +- Fix: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight() [FS#6335] (r27331, r27330, r27329, r27328) +- Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines (r27324) +- Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width' (r27323, r27322) +- Fix: Incorrect owner assignment when adding/removing road/tram to/from bridges [FS#6317] (r27313, r27312) +- Fix: Mark infrastructure window dirty in more cases (r27311) +- Fix: Prevent breaking of tram-reversal points by adding more road pieces [FS#6283] (r27308) +- Fix: Error message window with manager face failed with GUI zoom [FS#6259] (r27307) +- Fix: Account for road-bridges and drive-through-stops in CanFollowRoad [FS#6320] (r27306, r27305) +- Fix: Password window layout with GUI zoom [FS#6321] (r27304, r27303) +- Fix: Speed-only timetables got assigned times in stations [FS#6313] (r27302, r27301) +- Fix: Enforce the company's default service intervals when purchasing another company [FS#6254] (r27282, r27281) +- Fix: Cloning/autoreplace/autorenew did not copy custom service intervals (r27280) + + +1.5.1 (2015-06-01) +------------------------------------------------------------------------ +(None) + + +1.5.1-RC1 (2015-05-08) +------------------------------------------------------------------------ +- Fix: Do not consider road junctions with trivial dead ends as branch points during town growth [FS#6245] (r27260, r27259, r27244) +- Fix: ScriptList::RemoveList failed to remove a list from itself [FS#6287] (r27258) +- Fix: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom [FS#6270] (r27255) +- Fix: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal [FS#6264] (r27254) +- Fix: When crossing tram tracks with railroads, cost of extra roads was not being counted [FS#6282] (r27253) +- Fix: Invalid infrastructure counting when crossing tram tracks with railroads [FS#6281] (r27252) +- Fix: Broken error message in configure [FS#6286] (r27250) +- Fix: In some cases town growth failure was considered as success [FS#6240] (r27249, r27247) +- Fix: Town labels on smallmap and zoomed-out viewports were not centered [FS#6257] (r27248) +- Fix: Removing a rail waypoint used the remove-rail-station cost [FS#6251] (r27245) +- Fix: Duplicate frees due to pool item classes not having copy constructors [FS#6285] (r27243) +- Fix: Crash when no AIs were installed due to improper handling of non-ASCII characters by the string pointer lexer [FS#6272] (r27233) +- Fix: Compilation on DragonflyBSD [FS#6274] (r27224, r27223) +- Fix: Use the current maximum speed as limited by bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles [FS#6278] (r27222) +- Fix: Multi-value keys in the desktop entry shall end with a trailing separator (r27221) +- Fix: Draw path reservation on the whole bridge, not only on the bridge heads (r27209) +- Fix: Draw correct overlay sprites for path reservations on bridges and tunnels (r27208) + + +1.5.0 (2015-04-01) +------------------------------------------------------------------------ +- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200) + + +1.5.0-RC1 (2015-03-18) +------------------------------------------------------------------------ +- Feature: [NewGRF] Display relative offset changes in the sprite aligner [FS#6236] (r27174) +- Fix: Original road vehicle acceleration crashed for vehicles taking over [FS#6255] (r27190) +- Fix: GCC 5 compilation (r27185, r27183) +- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178) +- Fix: Compilation with MinGW64 (r27176) +- Fix: Use the regular clipping functions in the sprite aligner instead of some magic [FS#6237] (r27173) +- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling [FS#6238] (r27172) + + 1.5.0-beta2 (2015-02-24) ------------------------------------------------------------------------ -- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news. (r27164) -- Feature: Allow changing max heightlevel in scenario editor. (r27151) -- Feature: Make use of both rocky tile sets from the base graphics. (r27117) -- Change: Scale (non-custom) default window sizes according to GUI zoom. (r27147) -- Change: Make statusbar and chat-entry window use the same width as the toolbar. (r27146) -- Change: The chatbox-width setting now uses percent of screen width instead of pixels. (r27144) -- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version. (r27138) -- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing. (r27167) -- Fix: Toolbars were not invalidated when changing max-vehicles settings. [FS#6204] (r27163) -- Fix: Tile selection was drawn outside of map in some cases. [FS#6208] (r27162) -- Fix: Reimplement the viewport drawing algorithm. [FS#6156] [FS#6206] (r27161) -- Fix: Issues with smallmap and viewport coordinates and transformations. (r27160, r27159, r27158) -- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges. (r27157) -- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty. (r27148) -- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion. (r27137) -- Fix: Misalignment in generate world window in case of small fonts. (r27135) -- Fix: Dragging of free wagons in depot failed with GUI zoom. (r27133) -- Fix: Reduce memory footprint of map array by shuffling its members. [FS#6218] (r27132, r27126) -- Fix: Dropdown- and tooltip-windows should not steal the focus. (r27131) -- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF. (r27119) -- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered. [FS#6183] (r27107) -- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake. [FS#6176] (r27106) -- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. [FS#6195] (r27105) -- Fix: [Script] Support 64 bits integers in ScriptLists. [FS#6194] (r27104) -- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer. [FS#6194] (r27102) +- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news (r27164) +- Feature: Allow changing max heightlevel in scenario editor (r27151) +- Feature: Make use of both rocky tile sets from the base graphics (r27117) +- Change: Scale (non-custom) default window sizes according to GUI zoom (r27147) +- Change: Make statusbar and chat-entry window use the same width as the toolbar (r27146) +- Change: The chatbox-width setting now uses percent of screen width instead of pixels (r27144) +- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version (r27138) +- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing (r27167) +- Fix: Toolbars were not invalidated when changing max-vehicles settings [FS#6204] (r27163) +- Fix: Tile selection was drawn outside of map in some cases [FS#6208] (r27162) +- Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206] (r27161) +- Fix: Issues with smallmap and viewport coordinates and transformations (r27160, r27159, r27158) +- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges (r27157) +- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty (r27148) +- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion (r27137) +- Fix: Misalignment in generate world window in case of small fonts (r27135) +- Fix: Dragging of free wagons in depot failed with GUI zoom (r27133) +- Fix: Reduce memory footprint of map array by shuffling its members [FS#6218] (r27132, r27126) +- Fix: Dropdown- and tooltip-windows should not steal the focus (r27131) +- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF (r27119) +- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered [FS#6183] (r27107) +- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake [FS#6176] (r27106) +- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate [FS#6195] (r27105) +- Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194] (r27104) +- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer [FS#6194] (r27102) 1.5.0-beta1 (2014-12-24) diff --git a/config.lib b/config.lib index 72c8fb0dca..3d10aaa3fd 100644 --- a/config.lib +++ b/config.lib @@ -29,6 +29,7 @@ set_default() { strip="" lipo="" awk="awk" + pkg_config="pkg-config" os="DETECT" endian="AUTO" cpu_type="DETECT" @@ -84,7 +85,8 @@ set_default() { with_libtimidity="1" with_freetype="1" with_fontconfig="1" - with_icu="1" + with_icu_layout="1" + with_icu_sort="1" static_icu="0" with_psp_config="1" with_threads="1" @@ -105,6 +107,7 @@ set_default() { strip lipo awk + pkg_config os endian cpu_type @@ -159,7 +162,8 @@ set_default() { with_libtimidity with_freetype with_fontconfig - with_icu + with_icu_layout + with_icu_sort static_icu with_psp_config with_threads @@ -213,6 +217,8 @@ detect_params() { --windres=*) windres="$optarg";; --awk) prev_p="awk";; --awk=*) awk="$optarg";; + --pkg-config) prev_p="pkg_config";; + --pkg-config=*) pkg_config="$optarg";; --strip) prev_p="strip";; --strip=*) strip="$optarg";; --lipo) prev_p="lipo";; @@ -383,12 +389,18 @@ detect_params() { --without-libfontconfig) with_fontconfig="0";; --with-libfontconfig=*) with_fontconfig="$optarg";; - --with-icu) with_icu="2";; - --without-icu) with_icu="0";; - --with-icu=*) with_icu="$optarg";; - --with-libicu) with_icu="2";; - --without-libicu) with_icu="0";; - --with-libicu=*) with_icu="$optarg";; + --with-icu) with_icu_layout="2";with_icu_sort="2";; + --without-icu) with_icu_layout="0";with_icu_sort="0";; + --with-icu=*) with_icu_layout="$optarg";with_icu_sort="$optarg";; + --with-libicu) with_icu_layout="2";with_icu_sort="2";; + --without-libicu) with_icu_layout="0";with_icu_sort="0";; + --with-libicu=*) with_icu_layout="$optarg";with_icu_sort="$optarg";; + --with-icu-layout) with_icu_layout="2";; + --without-icu-layout) with_icu_layout="0";; + --with-icu-layout=*) with_icu_layout="$optarg";; + --with-icu-sort) with_icu_sort="2";; + --without-icu-sort) with_icu_sort="0";; + --with-icu-sort=*) with_icu_sort="$optarg";; --static-icu) static_icu="1";; --static-icu=*) static_icu="$optarg";; --static-libicu) static_icu="1";; @@ -526,10 +538,10 @@ check_params() { log 1 " PREPROCESSOR is only available for OSX" exit 1 fi - # OS only allows DETECT, UNIX, OSX, FREEBSD, OPENBSD, MORPHOS, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP - if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP)$'`" ]; then + # OS only allows DETECT, UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, MORPHOS, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP + if [ -z "`echo $os | egrep '^(DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP)$'`" ]; then log 1 "configure: error: invalid option --os=$os" - log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP]" + log 1 " Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|DRAGONFLY|OPENBSD|NETBSD|HPUX|MORPHOS|BEOS|HAIKU|SUNOS|CYGWIN|MINGW|OS2|DOS|WINCE|PSP]" exit 1 fi # cpu_type can be either 32 or 64 @@ -787,7 +799,7 @@ check_params() { pre_detect_with_zlib=$with_zlib detect_zlib - if [ "$with_zlib" = "0" ] || [ -z "$zlib" ]; then + if [ "$with_zlib" = "0" ] || [ -z "$zlib-config" ]; then log 1 "WARNING: zlib was not detected or disabled" log 1 "WARNING: OpenTTD doesn't require zlib, but it does mean that many features" log 1 "WARNING: (like loading most old savegames/scenarios, loading heightmaps," @@ -838,7 +850,8 @@ check_params() { detect_png detect_freetype detect_fontconfig - detect_icu + detect_icu_layout + detect_icu_sort detect_pspconfig detect_libtimidity @@ -1054,7 +1067,7 @@ check_params() { fi if [ "$doc_dir" = "1" ]; then - if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then + if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then doc_dir="share/doc/openttd" else doc_dir="$data_dir/docs" @@ -1064,7 +1077,7 @@ check_params() { fi if [ "$icon_theme_dir" = "1" ]; then - if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then + if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then icon_theme_dir="share/icons/hicolor" else icon_theme_dir="" @@ -1098,7 +1111,7 @@ check_params() { if [ "$man_dir" = "1" ]; then # add manpage on UNIX systems - if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OSX" ]; then + if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OSX" ]; then man_dir="share/man/man6" else man_dir="" @@ -1109,7 +1122,7 @@ check_params() { if [ "$menu_dir" = "1" ]; then # add a freedesktop menu item only for some UNIX systems - if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then + if [ "$os" = "UNIX" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ]; then menu_dir="share/applications" else menu_dir="" @@ -1272,7 +1285,7 @@ make_compiler_cflags() { # -W alone doesn't enable all warnings enabled by -Wall; on the other hand, # -Weverything enables too many useless warnings that can't be disabled (as of 3.0) - flags="$flags -Wall -W" + flags="$flags -Wall -W -Wextra" # warning: unused parameter '...' flags="$flags -Wno-unused-parameter" @@ -1313,13 +1326,20 @@ make_compiler_cflags() { flags="$flags -Wno-unused-variable" fi + if [ "$cc_version" -ge "33" ]; then + # clang completed C++11 support in version 3.3 + flags="$flags -std=c++11" + fi + # rdynamic is used to get useful stack traces from crash reports. ldflags="$ldflags -rdynamic" else # Enable some things only for certain GCC versions - cc_version=`$1 -dumpversion | cut -c 1,3` + # cc_version = major_version * 100 + minor_version + # For example: "3.3" -> 303, "4.9.2" -> 409, "6" -> 600, "23.5" -> 2305 + cc_version=`$1 -dumpversion | $awk -F . '{printf "%d%02d", $1, $2}'` - if [ $cc_version -lt 33 ]; then + if [ $cc_version -lt 303 ]; then log 1 "configure: error: gcc older than 3.3 can't compile OpenTTD because of its poor template support" exit 1 fi @@ -1332,20 +1352,20 @@ make_compiler_cflags() { if [ $enable_assert -eq 0 ]; then # Do not warn about unused variables when building without asserts flags="$flags -Wno-unused-variable" - if [ $cc_version -ge 46 ]; then + if [ $cc_version -ge 406 ]; then # GCC 4.6 gives more warnings, disable them too flags="$flags -Wno-unused-but-set-variable" flags="$flags -Wno-unused-but-set-parameter" fi fi - if [ $cc_version -ge 34 ]; then + if [ $cc_version -ge 304 ]; then # Warn when a variable is used to initialise itself: # int a = a; flags="$flags -Winit-self" fi - if [ $cc_version -ge 40 ]; then + if [ $cc_version -ge 400 ]; then # GCC 4.0+ complains about that we break strict-aliasing. # On most places we don't see how to fix it, and it doesn't # break anything. So disable strict-aliasing to make the @@ -1356,7 +1376,7 @@ make_compiler_cflags() { flags="$flags -Wcast-qual" fi - if [ $cc_version -ge 42 ]; then + if [ $cc_version -ge 402 ]; then # GCC 4.2+ automatically assumes that signed overflows do # not occur in signed arithmetics, whereas we are not # sure that they will not happen. It furthermore complains @@ -1367,33 +1387,42 @@ make_compiler_cflags() { flags="$flags -Wnon-virtual-dtor" fi - if [ $cc_version -ge 43 ]; then + if [ $cc_version -ge 403 ] && [ $cc_version -lt 600 ]; then # Use gnu++0x mode so static_assert() is available. # Don't use c++0x, it breaks mingw (with gcc 4.4.0). cxxflags="$cxxflags -std=gnu++0x" fi - if [ $cc_version -eq 45 ]; then + if [ $cc_version -eq 405 ]; then # Prevent optimisation supposing enums are in a range specified by the standard # For details, see http://gcc.gnu.org/PR43680 flags="$flags -fno-tree-vrp" fi - if [ $cc_version -ge 47 ]; then + if [ $cc_version -eq 407 ]; then # Disable -Wnarrowing which gives many warnings, such as: # warning: narrowing conversion of '...' from 'unsigned int' to 'int' inside { } [-Wnarrowing] # They are valid according to the C++ standard, but useless. cxxflags="$cxxflags -Wno-narrowing" + fi + + if [ $cc_version -ge 407 ]; then # Disable bogus 'attempt to free a non-heap object' warning flags="$flags -Wno-free-nonheap-object" fi + if [ $cc_version -ge 600 ]; then + # -flifetime-dse=2 (default since GCC 6) doesn't play + # well with our custom pool item allocator + cxxflags="$cxxflags -flifetime-dse=1 -std=gnu++14" + fi + if [ "$enable_lto" != "0" ]; then # GCC 4.5 outputs '%{flto}', GCC 4.6 outputs '%{flto*}' has_lto=`$1 -dumpspecs | grep '\%{flto'` if [ -n "$has_lto" ]; then # Use LTO only if we see LTO exists and is requested - if [ $cc_version -lt 46 ]; then + if [ $cc_version -lt 406 ]; then flags="$flags -flto" else flags="$flags -flto=jobserver" @@ -1477,7 +1506,7 @@ make_cflags_and_ldflags() { fi if [ $enable_debug -le 2 ]; then - cc_host_is_gcc=`basename "$cc_host" | grep "gcc" &>/dev/null` + cc_host_is_gcc=`basename "$cc_host" | grep "gcc" 2>/dev/null` if [ -n "$cc_host_is_gcc" ]; then # Define only when compiling with GCC. Some GLIBC versions use GNU # extensions in a way that breaks build with at least ICC. @@ -1485,14 +1514,14 @@ make_cflags_and_ldflags() { CFLAGS="$CFLAGS -D_FORTIFY_SOURCE=2" fi - cc_build_is_gcc=`basename "$cc_build" | grep "gcc" &>/dev/null` + cc_build_is_gcc=`basename "$cc_build" | grep "gcc" 2>/dev/null` if [ -n "$cc_build_is_gcc" ]; then # Just add -O1 to the tools needed for building. CFLAGS_BUILD="$CFLAGS_BUILD -D_FORTIFY_SOURCE=2 -O1" fi fi - if [ "$os" = "OSX" ] && [ $cc_version -eq 40 ]; then + if [ "$os" = "OSX" ] && [ $cc_version -eq 400 ]; then # Apple's GCC 4.0 has a compiler bug for x86_64 with (higher) optimization, # wrongly optimizing ^= in loops. This disables the failing optimisation. CFLAGS="$CFLAGS -fno-expensive-optimizations" @@ -1516,7 +1545,7 @@ make_cflags_and_ldflags() { LDFLAGS="$LDFLAGS -mwin32" fi if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then - if [ $cc_version -lt 46 ]; then + if [ $cc_version -lt 406 ]; then flags="$flags -mno-cygwin" LDFLAGS="$LDFLAGS -mno-cygwin" fi @@ -1529,16 +1558,16 @@ make_cflags_and_ldflags() { LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -limm32" - if [ $cc_version -ge 44 ]; then + if [ $cc_version -ge 404 ]; then LDFLAGS_BUILD="$LDFLAGS_BUILD -static-libgcc -static-libstdc++" fi - if [ $cc_version -ge 47 ]; then + if [ $cc_version -ge 407 ]; then CFLAGS="$CFLAGS -mno-ms-bitfields" fi fi fi - if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "FREEBSD" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then + if [ "$os" != "CYGWIN" ] && [ "$os" != "HAIKU" ] && [ "$os" != "OPENBSD" ] && [ "$os" != "MINGW" ] && [ "$os" != "MORPHOS" ] && [ "$os" != "OSX" ] && [ "$os" != "DOS" ] && [ "$os" != "WINCE" ] && [ "$os" != "PSP" ] && [ "$os" != "OS2" ]; then LIBS="$LIBS -lpthread" fi @@ -1565,10 +1594,6 @@ make_cflags_and_ldflags() { LIBS="$LIBS -pthread" fi - if [ "$os" = "FREEBSD" ]; then - LIBS="$LIBS -lpthread" - fi - if [ "$os" = "OSX" ]; then LDFLAGS="$LDFLAGS -framework Cocoa" @@ -1586,23 +1611,6 @@ make_cflags_and_ldflags() { CFLAGS="$OSX_SYSROOT $CFLAGS" LDFLAGS="$OSX_LD_SYSROOT $LDFLAGS" fi - - if [ "$enable_universal" = "0" ] && [ $cc_version -gt 40 ]; then - # Only set the min version when not doing an universal build. - # Universal builds set the version elsewhere. - if [ "$cpu_type" = "64" ]; then - CFLAGS="$CFLAGS -mmacosx-version-min=10.5" - else - gcc_cpu=`$cc_host -dumpmachine` - if [ "`echo $gcc_cpu | cut -c 1-3`" = "ppc" -o "`echo $gcc_cpu | cut -c 1-7`" = "powerpc" ]; then - # PowerPC build can run on 10.3 - CFLAGS="$CFLAGS -mmacosx-version-min=10.3" - else - # Intel is only available starting from 10.4 - CFLAGS="$CFLAGS -mmacosx-version-min=10.4" - fi - fi - fi fi if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ]; then @@ -1610,7 +1618,7 @@ make_cflags_and_ldflags() { fi # Most targets act like UNIX, just with some additions - if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then + if [ "$os" = "BEOS" ] || [ "$os" = "HAIKU" ] || [ "$os" = "OSX" ] || [ "$os" = "MORPHOS" ] || [ "$os" = "FREEBSD" ] || [ "$os" = "DRAGONFLY" ] || [ "$os" = "OPENBSD" ] || [ "$os" = "NETBSD" ] || [ "$os" = "HPUX" ] || [ "$os" = "SUNOS" ] || [ "$os" = "OS2" ]; then CFLAGS="$CFLAGS -DUNIX" fi # And others like Windows @@ -1657,12 +1665,13 @@ make_cflags_and_ldflags() { fi if [ "$with_zlib" != "0" ]; then - if [ "$enable_static" != "0" ] && [ "$os" != "OSX" ]; then - LIBS="$LIBS $zlib" - else - LIBS="$LIBS -lz" - fi CFLAGS="$CFLAGS -DWITH_ZLIB" + CFLAGS="$CFLAGS `$zlib_config --cflags | tr '\n\r' ' '`" + if [ "$enable_static" != "0" ]; then + LIBS="$LIBS `$zlib_config --libs --static | tr '\n\r' ' '`" + else + LIBS="$LIBS `$zlib_config --libs | tr '\n\r' ' '`" + fi fi if [ -n "$lzma_config" ]; then @@ -1708,13 +1717,7 @@ make_cflags_and_ldflags() { CFLAGS="$CFLAGS `$png_config --cflags | tr '\n\r' ' '`" if [ "$enable_static" != "0" ]; then - if [ "$os" = "OSX" ]; then - # fontconfig_config goes via pkg-config on all systems, which doesn't know --prefix - # Also, despite the reason we link to the .a file ourself (because we can't use -static), we do need to ask pkg-config about possible other deps - LIBS="$LIBS `$png_config --variable=prefix`/lib/libpng.a `$png_config --libs --static | sed s@-lpng[0-9]*@@`" - else - LIBS="$LIBS `$png_config --libs --static | tr '\n\r' ' '`" - fi + LIBS="$LIBS `$png_config --libs --static | tr '\n\r' ' '`" else LIBS="$LIBS `$png_config --libs | tr '\n\r' ' '`" fi @@ -1725,13 +1728,7 @@ make_cflags_and_ldflags() { CFLAGS="$CFLAGS `$fontconfig_config --cflags | tr '\n\r' ' '`" if [ "$enable_static" != "0" ]; then - if [ "$os" = "OSX" ]; then - # fontconfig_config goes via pkg-config on all systems, which doesn't know --prefix - # Also, despite the reason we link to the .a file ourself (because we can't use -static), we do need to ask pkg-config about possible other deps - LIBS="$LIBS `$fontconfig_config --variable=prefix`/lib/libfontconfig.a `$fontconfig_config --libs --static | sed s@-lfontconfig@@`" - else - LIBS="$LIBS `$fontconfig_config --libs --static | tr '\n\r' ' '`" - fi + LIBS="$LIBS `$fontconfig_config --libs --static | tr '\n\r' ' '`" else LIBS="$LIBS `$fontconfig_config --libs | tr '\n\r' ' '`" fi @@ -1742,26 +1739,31 @@ make_cflags_and_ldflags() { CFLAGS="$CFLAGS `$freetype_config --cflags | tr '\n\r' ' '`" if [ "$enable_static" != "0" ]; then - if [ "$os" = "OSX" ]; then - LIBS="$LIBS `$freetype_config --prefix`/lib/libfreetype.a" - else - # Is it possible to do static with freetype, if so: how? - LIBS="$LIBS `$freetype_config --libs | tr '\n\r' ' '`" - fi + LIBS="$LIBS `$freetype_config --libs --static | tr '\n\r' ' '`" else LIBS="$LIBS `$freetype_config --libs | tr '\n\r' ' '`" fi fi - if [ -n "$icu_config" ]; then - CFLAGS="$CFLAGS -DWITH_ICU" - CFLAGS="$CFLAGS `$icu_config --cppflags | tr '\n\r' ' '`" + if [ -n "$icu_layout_config" ]; then + CFLAGS="$CFLAGS -DWITH_ICU_LAYOUT" + CFLAGS="$CFLAGS `$icu_layout_config --cflags | tr '\n\r' ' '`" - # Some icu-configs have the 'feature' of not adding a space where others do add the space if [ "$static_icu" != "0" ]; then - LIBS="$LIBS `$icu_config --ldflags-searchpath` `($icu_config --ldflags-libsonly; $icu_config --ldflags-layout) | tr '\n\r' ' ' | sed s/licu/lsicu/g`" + LIBS="$LIBS `$icu_layout_config --libs --static | tr '\n\r' ' ' | sed s/-licu/-lsicu/g`" else - LIBS="$LIBS `$icu_config --ldflags-searchpath` `($icu_config --ldflags-libsonly; $icu_config --ldflags-layout) | tr '\n\r' ' '`" + LIBS="$LIBS `$icu_layout_config --libs | tr '\n\r' ' '`" + fi + fi + + if [ -n "$icu_sort_config" ]; then + CFLAGS="$CFLAGS -DWITH_ICU_SORT" + CFLAGS="$CFLAGS `$icu_sort_config --cflags | tr '\n\r' ' '`" + + if [ "$static_icu" != "0" ]; then + LIBS="$LIBS `$icu_sort_config --libs --static | tr '\n\r' ' ' | sed s/-licu/-lsicu/g`" + else + LIBS="$LIBS `$icu_sort_config --libs | tr '\n\r' ' '`" fi fi @@ -1771,18 +1773,20 @@ make_cflags_and_ldflags() { # GCC 4.0+ doesn't like the DirectX includes (gives tons of # warnings on it we won't be able to fix). For now just # suppress those warnings. - if [ $cc_version -ge 40 ]; then + if [ $cc_version -ge 400 ]; then CFLAGS="$CFLAGS -Wno-non-virtual-dtor" fi fi - if [ -n "$libtimidity" ]; then - if [ "$enable_static" != "0" ]; then - LIBS="$LIBS $libtimidity" - else - LIBS="$LIBS -ltimidity" - fi + if [ -n "$libtimidity_config" ]; then CFLAGS="$CFLAGS -DLIBTIMIDITY" + CFLAGS="$CFLAGS `$libtimidity_config --cflags | tr '\n\r' ' '`" + + if [ "$enable_static" != "0" ]; then + LIBS="$LIBS `$libtimidity_config --libs --static | tr '\n\r' ' '`" + else + LIBS="$LIBS `$libtimidity_config --libs | tr '\n\r' ' '`" + fi fi if [ "$with_iconv" != "0" ]; then @@ -1942,9 +1946,26 @@ check_compiler() { log 2 " exit code $ret" if ( [ -z "$machine" ] && [ "$8" != "3" ] ) || [ "$ret" != "0" ]; then - log 1 "checking $1... $compiler not found" - log 1 "I couldn't detect any $6 binary for $3" - exit 1 + if [ -z "$5" ]; then + log 1 "checking $1... $compiler not found" + log 1 "I couldn't detect any $6 binary for $3" + exit 1 + else + compiler="$3-$5" + fi + machine=`eval $compiler $9 2>/dev/null` + ret=$? + eval "$2=\"$compiler\"" + + log 2 "executing $compiler $9" + log 2 " returned $machine" + log 2 " exit code $ret" + + if ( [ -z "$machine" ] && [ "$8" != "3" ] ) || [ "$ret" != "0" ]; then + log 1 "checking $1... $compiler not found" + log 1 "I couldn't detect any $5 binary for $3" + exit 1 + fi fi if [ "$machine" != "$3" ] && ( [ "$8" = "0" ] || [ "$8" = "1" ] ); then @@ -2268,52 +2289,54 @@ detect_awk() { detect_os() { if [ "$os" = "DETECT" ]; then - # Detect UNIX, OSX, FREEBSD, OPENBSD, NETBSD, HPUX, MORPHOS, BEOS, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP + # Detect UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, HPUX, MORPHOS, BEOS, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP # Try first via dumpmachine, then via uname os=`echo "$host" | tr '[A-Z]' '[a-z]' | $awk ' - /linux/ { print "UNIX"; exit} - /darwin/ { print "OSX"; exit} - /freebsd/ { print "FREEBSD"; exit} - /openbsd/ { print "OPENBSD"; exit} - /netbsd/ { print "NETBSD"; exit} - /hp-ux/ { print "HPUX"; exit} - /morphos/ { print "MORPHOS"; exit} - /beos/ { print "BEOS"; exit} - /haiku/ { print "HAIKU"; exit} - /sunos/ { print "SUNOS"; exit} - /solaris/ { print "SUNOS"; exit} - /cygwin/ { print "CYGWIN"; exit} - /mingw/ { print "MINGW"; exit} - /os2/ { print "OS2"; exit} - /dos/ { print "DOS"; exit} - /wince/ { print "WINCE"; exit} - /psp/ { print "PSP"; exit} + /linux/ { print "UNIX"; exit} + /darwin/ { print "OSX"; exit} + /freebsd/ { print "FREEBSD"; exit} + /dragonfly/ { print "DRAGONFLY"; exit} + /openbsd/ { print "OPENBSD"; exit} + /netbsd/ { print "NETBSD"; exit} + /hp-ux/ { print "HPUX"; exit} + /morphos/ { print "MORPHOS"; exit} + /beos/ { print "BEOS"; exit} + /haiku/ { print "HAIKU"; exit} + /sunos/ { print "SUNOS"; exit} + /solaris/ { print "SUNOS"; exit} + /cygwin/ { print "CYGWIN"; exit} + /mingw/ { print "MINGW"; exit} + /os2/ { print "OS2"; exit} + /dos/ { print "DOS"; exit} + /wince/ { print "WINCE"; exit} + /psp/ { print "PSP"; exit} '` if [ -z "$os" ]; then os=`LC_ALL=C uname | tr '[A-Z]' '[a-z]' | $awk ' - /linux/ { print "UNIX"; exit} - /darwin/ { print "OSX"; exit} - /freebsd/ { print "FREEBSD"; exit} - /openbsd/ { print "OPENBSD"; exit} - /netbsd/ { print "NETBSD"; exit} - /hp-ux/ { print "HPUX"; exit} - /morphos/ { print "MORPHOS"; exit} - /beos/ { print "BEOS"; exit} - /haiku/ { print "HAIKU"; exit} - /sunos/ { print "SUNOS"; exit} - /cygwin/ { print "CYGWIN"; exit} - /mingw/ { print "MINGW"; exit} - /os\/2/ { print "OS2"; exit} - /gnu/ { print "UNIX"; exit} + /linux/ { print "UNIX"; exit} + /darwin/ { print "OSX"; exit} + /freebsd/ { print "FREEBSD"; exit} + /dragonfly/ { print "DRAGONFLY"; exit} + /openbsd/ { print "OPENBSD"; exit} + /netbsd/ { print "NETBSD"; exit} + /hp-ux/ { print "HPUX"; exit} + /morphos/ { print "MORPHOS"; exit} + /beos/ { print "BEOS"; exit} + /haiku/ { print "HAIKU"; exit} + /sunos/ { print "SUNOS"; exit} + /cygwin/ { print "CYGWIN"; exit} + /mingw/ { print "MINGW"; exit} + /os\/2/ { print "OS2"; exit} + /gnu/ { print "UNIX"; exit} '` fi if [ -z "$os" ]; then log 1 "detecting OS... none detected" log 1 "I couldn't detect your OS. Please use --os=OS to force one" - log 1 "Allowed values are: UNIX, OSX, FREEBSD, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP" + log 1 "Allowed values are: UNIX, OSX, FREEBSD, DRAGONFLY, OPENBSD, NETBSD, MORPHOS, HPUX, BEOS, HAIKU, SUNOS, CYGWIN, MINGW, OS2, DOS, WINCE, and PSP" exit 1 fi @@ -2351,7 +2374,7 @@ detect_allegro() { return 0 fi - # By default on OSX we don't use SDL. The rest is auto-detect + # By default on OSX we don't use Allegro. The rest is auto-detect if [ "$with_allegro" = "1" ] && [ "$os" = "OSX" ] && [ "$with_cocoa" != "0" ]; then log 1 "checking Allegro... OSX, skipping" @@ -2359,33 +2382,7 @@ detect_allegro() { return 0 fi - if [ "$with_allegro" = "1" ] || [ "$with_allegro" = "" ] || [ "$with_allegro" = "2" ]; then - allegro_config="allegro-config" - else - allegro_config="$with_allegro" - fi - - version=`$allegro_config --version 2>/dev/null` - ret=$? - log 2 "executing $allegro_config --version" - log 2 " returned $version" - log 2 " exit code $ret" - - if [ -z "$version" ] || [ "$ret" != "0" ]; then - log 1 "checking Allegro... not found" - - # It was forced, so it should be found. - if [ "$with_allegro" != "1" ]; then - log 1 "configure: error: allegro-config couldn't be found" - log 1 "configure: error: you supplied '$with_allegro', but it seems invalid" - exit 1 - fi - - allegro_config="" - return 0 - fi - - log 1 "checking Allegro... found" + detect_pkg_config "$with_allegro" "allegro" "allegro_config" "4.4" } @@ -2431,33 +2428,7 @@ detect_sdl() { sleep 5 fi - if [ "$with_sdl" = "1" ] || [ "$with_sdl" = "" ] || [ "$with_sdl" = "2" ]; then - sdl_config="sdl-config" - else - sdl_config="$with_sdl" - fi - - version=`$sdl_config --version 2>/dev/null` - ret=$? - log 2 "executing $sdl_config --version" - log 2 " returned $version" - log 2 " exit code $ret" - - if [ -z "$version" ] || [ "$ret" != "0" ]; then - log 1 "checking SDL... not found" - - # It was forced, so it should be found. - if [ "$with_sdl" != "1" ]; then - log 1 "configure: error: sdl-config couldn't be found" - log 1 "configure: error: you supplied '$with_sdl', but it seems invalid" - exit 1 - fi - - sdl_config="" - return 0 - fi - - log 1 "checking SDL... found" + detect_pkg_config "$with_sdl" "sdl" "sdl_config" "1.2" } detect_osx_sdk() { @@ -2638,10 +2609,13 @@ detect_library() { fi fi if [ -z "$res" ] && [ "$os" = "HAIKU" ]; then - eval "$2=`ls -1 /boot/common/include/$4*.h 2>/dev/null | egrep \"\/$5\$\"`" + if [ -z "$includeDir" ]; then + includeDir=`finddir B_SYSTEM_HEADERS_DIRECTORY` + fi + eval "$2=`ls -1 $includeDir/$4*.h 2>/dev/null | egrep \"\/$5\$\"`" eval "res=\$$2" if [ -z "$res" ]; then - log 2 " trying /boot/common/include/$4$5... no" + log 2 " trying $includeDir/$4$5... no" fi fi @@ -2710,7 +2684,7 @@ detect_library() { } detect_zlib() { - detect_library "$with_zlib" "zlib" "libz.a" "" "zlib.h" + detect_pkg_config "$with_zlib" "zlib" "zlib_config" "1.2" } detect_lzo2() { @@ -2718,7 +2692,7 @@ detect_lzo2() { } detect_libtimidity() { - detect_library "$with_libtimidity" "libtimidity" "libtimidity.a" "" "timidity.h" + detect_pkg_config "$with_libtimidity" "libtimidity" "libtimidity_config" "0.1" "1" } detect_pkg_config() { @@ -2726,6 +2700,7 @@ detect_pkg_config() { # $2 - package name ('liblzma') # $3 - config name ('lzma_config', sets $lzma_config) # $4 - minimum module version ('2.3') + # $5 - check for dedicated, 1 is "skif if dedicated" # 0 means no, 1 is auto-detect, 2 is force if [ "$1" = "0" ]; then @@ -2735,10 +2710,17 @@ detect_pkg_config() { return 0 fi + if [ "$5" = "1" ] && [ "$1" = "1" ] && [ "$enable_dedicated" != "0" ]; then + log 1 "checking $2... dedicated server, skipping" + + eval "$3=\"\"" + return 0 + fi + log 2 "detecting $2" if [ "$1" = "1" ] || [ "$1" = "" ] || [ "$1" = "2" ]; then - pkg_config_call="pkg-config $2" + pkg_config_call="$pkg_config $2" else pkg_config_call="$1" fi @@ -2760,7 +2742,7 @@ detect_pkg_config() { # It was forced, so it should be found. if [ "$1" != "1" ]; then - log 1 "configure: error: pkg-config $2 couldn't be found" + log 1 "configure: error: $pkg_config $2 couldn't be found" log 1 "configure: error: you supplied '$1', but it seems invalid" exit 1 fi @@ -2782,89 +2764,11 @@ detect_xdg_basedir() { } detect_png() { - # 0 means no, 1 is auto-detect, 2 is force - if [ "$with_png" = "0" ]; then - log 1 "checking libpng... disabled" - - png_config="" - return 0 - fi - - if [ "$with_zlib" = "0" ] || [ -z "$zlib" ]; then - if [ "$with_png" != "1" ]; then - log 1 "checking libpng... no zlib" - log 1 "ERROR: libpng was forced, but zlib was not detected / disabled." - log 1 "ERROR: libpng depends on zlib." - - exit 1 - fi - - log 1 "checking libpng... no zlib, skipping" - - png_config="" - return 0 - fi - detect_pkg_config "$with_png" "libpng" "png_config" "1.2" } detect_freetype() { - # 0 means no, 1 is auto-detect, 2 is force - if [ "$with_freetype" = "0" ]; then - log 1 "checking libfreetype... disabled" - - freetype_config="" - return 0 - fi - if [ "$with_freetype" = "1" ] && [ "$enable_dedicated" != "0" ]; then - log 1 "checking libfreetype... dedicated server, skipping" - - freetype_config="" - return 0 - fi - - if [ "$with_zlib" = "0" ] || [ -z "$zlib" ]; then - if [ "$with_freetype" != "1" ]; then - log 1 "checking libfreetype... no zlib" - log 1 "ERROR: libfreetype was forced, but zlib was not detected / disabled." - log 1 "ERROR: libfreetype depends on zlib." - - exit 1 - fi - - log 1 "checking libfreetype... no zlib, skipping" - - freetype_config="" - return 0 - fi - - if [ "$with_freetype" = "1" ] || [ "$with_freetype" = "" ] || [ "$with_freetype" = "2" ]; then - freetype_config="freetype-config" - else - freetype_config="$with_freetype" - fi - - version=`$freetype_config --version 2>/dev/null` - ret=$? - log 2 "executing freetype_config --version" - log 2 " returned $version" - log 2 " exit code $ret" - - if [ -z "$version" ] || [ "$ret" != "0" ]; then - log 1 "checking libfreetype... not found" - - # It was forced, so it should be found. - if [ "$with_freetype" != "1" ]; then - log 1 "configure: error: freetype-config couldn't be found" - log 1 "configure: error: you supplied '$with_freetype', but it seems invalid" - exit 1 - fi - - freetype_config="" - return 0 - fi - - log 1 "checking libfreetype... found" + detect_pkg_config "$with_freetype" "freetype2" "freetype_config" "2.2" "1" } detect_fontconfig() { @@ -2875,19 +2779,6 @@ detect_fontconfig() { fontconfig_config="" return 0 fi - if [ "$with_fontconfig" = "1" ] && [ "$enable_dedicated" != "0" ]; then - log 1 "checking libfontconfig... dedicated server, skipping" - - fontconfig_config="" - return 0 - fi - if [ "$with_fontconfig" != "2" ] && [ -z "$freetype_config" ]; then - log 1 "checking libfontconfig... no freetype, skipping" - - fontconfig_config="" - return 0 - fi - if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "WINCE" ]; then log 1 "checking libfontconfig... WIN32, skipping" fontconfig_config="" @@ -2900,57 +2791,15 @@ detect_fontconfig() { return 0 fi - detect_pkg_config "$with_fontconfig" "fontconfig" "fontconfig_config" "2.3" + detect_pkg_config "$with_fontconfig" "fontconfig" "fontconfig_config" "2.3" "1" } -detect_icu() { - # 0 means no, 1 is auto-detect, 2 is force - if [ "$with_icu" = "0" ]; then - log 1 "checking libicu... disabled" +detect_icu_layout() { + detect_pkg_config "$with_icu_layout" "icu-lx" "icu_layout_config" "4.8" "1" +} - icu_config="" - return 0 - fi - if [ "$with_icu" = "1" ] && [ "$enable_dedicated" != "0" ]; then - log 1 "checking libicu... dedicated server, skipping" - - icu_config="" - return 0 - fi - - if [ "$with_icu" = "1" ] || [ "$with_icu" = "" ] || [ "$with_icu" = "2" ]; then - icu_config="icu-config" - else - icu_config="$with_icu" - fi - - version=`$icu_config --version 2>/dev/null` - ret=$? - check_version '3.6' "$version" - version_ok=$? - log 2 "executing $icu_config --version" - log 2 " returned $version" - log 2 " exit code $ret" - - if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version_ok" != "1" ]; then - if [ -n "$version" ] && [ "$version_ok" != "1" ]; then - log 1 "checking libicu... needs at least version 3.6.0, icu NOT enabled" - else - log 1 "checking libicu... not found" - fi - - # It was forced, so it should be found. - if [ "$with_icu" != "1" ]; then - log 1 "configure: error: icu-config couldn't be found" - log 1 "configure: error: you supplied '$with_icuconfig', but it seems invalid" - exit 1 - fi - - icu_config="" - return 0 - fi - - log 1 "checking libicu... found" +detect_icu_sort() { + detect_pkg_config "$with_icu_sort" "icu-i18n" "icu_sort_config" "4.8" "1" } detect_pspconfig() { @@ -3590,11 +3439,12 @@ showhelp() { echo " --windres=WINDRES the windres to use [HOST-windres]" echo " --strip=STRIP the strip to use [HOST-strip]" echo " --awk=AWK the awk to use in configure [awk]" + echo " --pkg-config=PKG-CONFIG the pkg-config to use in configure [pkg-config]" echo " --lipo=LIPO the lipo to use (OSX ONLY) [HOST-lipo]" echo " --os=OS the OS we are compiling for [DETECT]" - echo " DETECT/UNIX/OSX/FREEBSD/OPENBSD/NETBSD/" - echo " MORPHOS/HPUX/BEOS/SUNOS/CYGWIN/MINGW/OS2/" - echo " DOS/WINCE/PSP/HAIKU" + echo " DETECT/UNIX/OSX/FREEBSD/DRAGONFLY/OPENBSD/" + echo " NETBSD/MORPHOS/HPUX/BEOS/SUNOS/CYGWIN/" + echo " MINGW/OS2/DOS/WINCE/PSP/HAIKU" echo " --endian=ENDIAN set the endian of the HOST (AUTO/LE/BE)" echo "" echo "Paths:" @@ -3664,23 +3514,30 @@ showhelp() { echo " --with-midi=midi define which midi-player to use" echo " --with-midi-arg=arg define which args to use for the" echo " midi-player" - echo " --with-libtimidity enables libtimidity support" - echo " --with-allegro[=allegro-config]" + echo " --with-libtimidity[=\"pkg-config libtimidity\"]" + echo " enables libtimidity support" + echo " --with-allegro[=\"pkg-config allegro\"]" echo " enables Allegro video driver support" echo " --with-cocoa enables COCOA video driver (OSX ONLY)" - echo " --with-sdl[=sdl-config] enables SDL video driver support" - echo " --with-zlib[=zlib.a] enables zlib support" + echo " --with-sdl[=\"pkg-config sdl\"] enables SDL video driver support" + echo " --with-zlib[=\"pkg-config zlib\"]" + echo " enables zlib support" echo " --with-liblzma[=\"pkg-config liblzma\"]" echo " enables liblzma support" echo " --with-liblzo2[=liblzo2.a] enables liblzo2 support" - echo " --with-png[=libpng-config] enables libpng support" - echo " --with-freetype[=freetype-config]" + echo " --with-png[=\"pkg-config libpng\"]" + echo " enables libpng support" + echo " --with-freetype[=\"pkg-config freetype2\"]" echo " enables libfreetype support" echo " --with-fontconfig[=\"pkg-config fontconfig\"]" echo " enables fontconfig support" echo " --with-xdg-basedir[=\"pkg-config libxdg-basedir\"]" echo " enables XDG base directory support" - echo " --with-icu[=icu-config] enables icu (used for right-to-left support)" + echo " --with-icu enables icu components for layout and sorting" + echo " --with-icu-layout[=\"pkg-config icu-lx\"]" + echo " enables icu components for layouting (right-to-left support)" + echo " --with-icu-sort[=\"pkg-config icu-i18n\"]" + echo " enables icu components for locale specific string sorting" echo " --static-icu try to link statically (libsicu instead of" echo " libicu; can fail as the new name is guessed)" echo " --with-iconv[=iconv-path] enables iconv support" diff --git a/configure b/configure index 6b2c9d87b7..5edbca1867 100755 --- a/configure +++ b/configure @@ -149,7 +149,7 @@ AWKCOMMAND=' # Read the source.list and process it # Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations -SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`" +SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | LC_ALL=C $PIPE_SORT`" OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`" OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`" diff --git a/known-bugs.txt b/known-bugs.txt index 34aca33002..f5ae731018 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -1,6 +1,6 @@ OpenTTD's known bugs -Last updated: 2015-02-24 -Release version: 1.5.0-beta2 +Last updated: 2016-07-01 +Release version: 1.6.1 ------------------------------------------------------------------------ diff --git a/media/baseset/orig_dos.obg b/media/baseset/orig_dos.obg index b4cde64007..f9db843af1 100644 --- a/media/baseset/orig_dos.obg +++ b/media/baseset/orig_dos.obg @@ -11,21 +11,21 @@ palette = DOS !! description STR_BASEGRAPHICS_DOS_DESCRIPTION [files] -base = TRG1.GRF -logos = TRGI.GRF -arctic = TRGC.GRF -tropical = TRGH.GRF -toyland = TRGT.GRF -extra = OPENTTD.GRF +base = TRG1.GRF +logos = TRGI.GRF +arctic = TRGC.GRF +tropical = TRGH.GRF +toyland = TRGT.GRF +extra = ORIG_EXTRA.GRF [md5s] -TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 -TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 -TRGC.GRF = ed446637e034104c5559b32c18afe78d -TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 -TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6 -OPENTTD.GRF = +TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 +TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 +TRGC.GRF = ed446637e034104c5559b32c18afe78d +TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 +TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6 +ORIG_EXTRA.GRF = [origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -OPENTTD.GRF = This file was part of your OpenTTD installation. +default = You can find it on your Transport Tycoon Deluxe CD-ROM. +ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/media/baseset/orig_dos_de.obg b/media/baseset/orig_dos_de.obg index 8cfcc27074..4e12582727 100644 --- a/media/baseset/orig_dos_de.obg +++ b/media/baseset/orig_dos_de.obg @@ -11,21 +11,21 @@ palette = DOS !! description STR_BASEGRAPHICS_DOS_DE_DESCRIPTION [files] -base = TRG1.GRF -logos = TRGI.GRF -arctic = TRGC.GRF -tropical = TRGH.GRF -toyland = TRGT.GRF -extra = OPENTTD.GRF +base = TRG1.GRF +logos = TRGI.GRF +arctic = TRGC.GRF +tropical = TRGH.GRF +toyland = TRGT.GRF +extra = ORIG_EXTRA.GRF [md5s] -TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 -TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 -TRGC.GRF = ed446637e034104c5559b32c18afe78d -TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 -TRGT.GRF = fcde1d7e8a74197d72a62695884b909e -OPENTTD.GRF = +TRG1.GRF = 9311676280e5b14077a8ee41c1b42192 +TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8 +TRGC.GRF = ed446637e034104c5559b32c18afe78d +TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9 +TRGT.GRF = fcde1d7e8a74197d72a62695884b909e +ORIG_EXTRA.GRF = [origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -OPENTTD.GRF = This file was part of your OpenTTD installation. +default = You can find it on your Transport Tycoon Deluxe CD-ROM. +ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/media/baseset/orig_win.obg b/media/baseset/orig_win.obg index 82a5c2a616..393b5d3013 100644 --- a/media/baseset/orig_win.obg +++ b/media/baseset/orig_win.obg @@ -11,21 +11,21 @@ palette = Windows !! description STR_BASEGRAPHICS_WIN_DESCRIPTION [files] -base = TRG1R.GRF -logos = TRGIR.GRF -arctic = TRGCR.GRF -tropical = TRGHR.GRF -toyland = TRGTR.GRF -extra = OPENTTD.GRF +base = TRG1R.GRF +logos = TRGIR.GRF +arctic = TRGCR.GRF +tropical = TRGHR.GRF +toyland = TRGTR.GRF +extra = ORIG_EXTRA.GRF [md5s] -TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358 -TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32 -TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b -TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1 -TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8 -OPENTTD.GRF = +TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358 +TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32 +TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b +TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1 +TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8 +ORIG_EXTRA.GRF = [origin] -default = You can find it on your Transport Tycoon Deluxe CD-ROM. -OPENTTD.GRF = This file was part of your OpenTTD installation. +default = You can find it on your Transport Tycoon Deluxe CD-ROM. +ORIG_EXTRA.GRF = This file was part of your OpenTTD installation. diff --git a/media/extra_grf/canals.nfo b/media/extra_grf/canals.nfo index c0d0275f35..e464762ee6 100644 --- a/media/extra_grf/canals.nfo +++ b/media/extra_grf/canals.nfo @@ -6,7 +6,7 @@ // OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . // - -1 * 0 0C "Canal graphics by George / PaulC" + -1 * 0 0C "Canal graphics by George" -1 * 3 05 08 41 // Canal slopes -1 sprites/canal_locks.png 8bpp 66 8 64 23 -31 0 normal @@ -77,95 +77,3 @@ -1 sprites/canals.png 8bpp 446 10 24 16 -11 -6 normal // Canal icon -1 sprites/canal_locks.png 8bpp 50 232 20 20 0 0 normal - -// Differentiation for the climates starts here - -// Canal edges (arctic snowy) - -1 * 4 01 05 01 \b12 - -1 sprites/canals.png 8bpp 30 40 45 22 -11 -1 normal - -1 sprites/canals.png 8bpp 94 40 41 21 -8 10 normal - -1 sprites/canals.png 8bpp 142 40 42 21 -31 10 normal - -1 sprites/canals.png 8bpp 190 40 43 22 -31 -1 normal - -1 sprites/canals.png 8bpp 238 40 22 22 11 4 normal - -1 sprites/canals.png 8bpp 270 40 24 16 -11 15 normal - -1 sprites/canals.png 8bpp 302 40 23 23 -31 4 normal - -1 sprites/canals.png 8bpp 334 40 24 18 -11 -1 normal - -1 sprites/canals.png 8bpp 366 40 12 11 21 10 normal - -1 sprites/canals.png 8bpp 398 40 19 10 -8 21 normal - -1 sprites/canals.png 8bpp 430 40 11 10 -31 10 normal - -1 sprites/canals.png 8bpp 446 40 24 16 -11 -6 normal - -1 * 7 02 05 10 01 00 00 00 - -// Canal edges (arctic normal) - -1 * 4 01 05 01 \b12 - -1 sprites/canals.png 8bpp 30 70 45 22 -11 -1 normal - -1 sprites/canals.png 8bpp 94 70 41 21 -8 10 normal - -1 sprites/canals.png 8bpp 142 70 42 21 -31 10 normal - -1 sprites/canals.png 8bpp 190 70 43 22 -31 -1 normal - -1 sprites/canals.png 8bpp 238 70 22 22 11 4 normal - -1 sprites/canals.png 8bpp 270 70 24 16 -11 15 normal - -1 sprites/canals.png 8bpp 302 70 23 23 -31 4 normal - -1 sprites/canals.png 8bpp 334 70 24 18 -11 -1 normal - -1 sprites/canals.png 8bpp 366 70 12 11 21 10 normal - -1 sprites/canals.png 8bpp 398 70 19 10 -8 21 normal - -1 sprites/canals.png 8bpp 430 70 11 10 -31 10 normal - -1 sprites/canals.png 8bpp 446 70 24 16 -11 -6 normal - -1 * 7 02 05 11 01 00 00 00 -// Choose the right arctic canal edges - -1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00 - -1 * 6 07 83 01 \7! 01 01 - -1 * 7 03 05 01 02 00 12 00 - -// Canal edges (tropic desert) - -1 * 4 01 05 01 \b12 - -1 sprites/canals.png 8bpp 30 100 45 22 -11 -1 normal - -1 sprites/canals.png 8bpp 94 100 41 21 -8 10 normal - -1 sprites/canals.png 8bpp 142 100 42 21 -31 10 normal - -1 sprites/canals.png 8bpp 190 100 43 22 -31 -1 normal - -1 sprites/canals.png 8bpp 238 100 22 22 11 4 normal - -1 sprites/canals.png 8bpp 270 100 24 16 -11 15 normal - -1 sprites/canals.png 8bpp 302 100 23 23 -31 4 normal - -1 sprites/canals.png 8bpp 334 100 24 18 -11 -1 normal - -1 sprites/canals.png 8bpp 366 100 12 11 21 10 normal - -1 sprites/canals.png 8bpp 398 100 19 10 -8 21 normal - -1 sprites/canals.png 8bpp 430 100 11 10 -31 10 normal - -1 sprites/canals.png 8bpp 446 100 24 16 -11 -6 normal - -1 * 7 02 05 13 01 00 00 00 - -// Canal edges (tropic rainforest) - -1 * 4 01 05 01 \b12 - -1 sprites/canals.png 8bpp 30 130 45 22 -11 -1 normal - -1 sprites/canals.png 8bpp 94 130 41 21 -8 10 normal - -1 sprites/canals.png 8bpp 142 130 42 21 -31 10 normal - -1 sprites/canals.png 8bpp 190 130 43 22 -31 -1 normal - -1 sprites/canals.png 8bpp 238 130 22 22 11 4 normal - -1 sprites/canals.png 8bpp 270 130 24 16 -11 15 normal - -1 sprites/canals.png 8bpp 302 130 23 23 -31 4 normal - -1 sprites/canals.png 8bpp 334 130 24 18 -11 -1 normal - -1 sprites/canals.png 8bpp 366 130 12 11 21 10 normal - -1 sprites/canals.png 8bpp 398 130 19 10 -8 21 normal - -1 sprites/canals.png 8bpp 430 130 11 10 -31 10 normal - -1 sprites/canals.png 8bpp 446 130 24 16 -11 -6 normal - -1 * 7 02 05 14 01 00 00 00 -// Choose the right tropic canal edges - -1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00 - -1 * 6 07 83 01 \7! 02 01 - -1 * 7 03 05 01 02 00 15 00 - -// Canal edges (toyland) - -1 * 4 01 05 01 \b12 - -1 sprites/canals.png 8bpp 30 160 45 22 -11 -1 normal - -1 sprites/canals.png 8bpp 94 160 41 21 -8 10 normal - -1 sprites/canals.png 8bpp 142 160 42 21 -31 10 normal - -1 sprites/canals.png 8bpp 190 160 43 22 -31 -1 normal - -1 sprites/canals.png 8bpp 238 160 22 22 11 4 normal - -1 sprites/canals.png 8bpp 270 160 24 16 -11 15 normal - -1 sprites/canals.png 8bpp 302 160 23 23 -31 4 normal - -1 sprites/canals.png 8bpp 334 160 24 18 -11 -1 normal - -1 sprites/canals.png 8bpp 366 160 12 11 21 10 normal - -1 sprites/canals.png 8bpp 398 160 19 10 -8 21 normal - -1 sprites/canals.png 8bpp 430 160 11 10 -31 10 normal - -1 sprites/canals.png 8bpp 446 160 24 16 -11 -6 normal - -1 * 7 02 05 16 01 00 00 00 - -1 * 6 07 83 01 \7! 03 01 - -1 * 7 03 05 01 02 00 16 00 diff --git a/media/extra_grf/canals_extra.nfo b/media/extra_grf/canals_extra.nfo new file mode 100644 index 0000000000..3103886233 --- /dev/null +++ b/media/extra_grf/canals_extra.nfo @@ -0,0 +1,101 @@ +// +// $Id$ +// +// This file is part of OpenTTD. +// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . +// + -1 * 0 0C "Extra canal graphics by PaulC" + +// Differentiation for the climates starts here + +// Canal edges (arctic snowy) + -1 * 4 01 05 01 \b12 + -1 sprites/canals.png 8bpp 30 40 45 22 -11 -1 normal + -1 sprites/canals.png 8bpp 94 40 41 21 -8 10 normal + -1 sprites/canals.png 8bpp 142 40 42 21 -31 10 normal + -1 sprites/canals.png 8bpp 190 40 43 22 -31 -1 normal + -1 sprites/canals.png 8bpp 238 40 22 22 11 4 normal + -1 sprites/canals.png 8bpp 270 40 24 16 -11 15 normal + -1 sprites/canals.png 8bpp 302 40 23 23 -31 4 normal + -1 sprites/canals.png 8bpp 334 40 24 18 -11 -1 normal + -1 sprites/canals.png 8bpp 366 40 12 11 21 10 normal + -1 sprites/canals.png 8bpp 398 40 19 10 -8 21 normal + -1 sprites/canals.png 8bpp 430 40 11 10 -31 10 normal + -1 sprites/canals.png 8bpp 446 40 24 16 -11 -6 normal + -1 * 7 02 05 10 01 00 00 00 + +// Canal edges (arctic normal) + -1 * 4 01 05 01 \b12 + -1 sprites/canals.png 8bpp 30 70 45 22 -11 -1 normal + -1 sprites/canals.png 8bpp 94 70 41 21 -8 10 normal + -1 sprites/canals.png 8bpp 142 70 42 21 -31 10 normal + -1 sprites/canals.png 8bpp 190 70 43 22 -31 -1 normal + -1 sprites/canals.png 8bpp 238 70 22 22 11 4 normal + -1 sprites/canals.png 8bpp 270 70 24 16 -11 15 normal + -1 sprites/canals.png 8bpp 302 70 23 23 -31 4 normal + -1 sprites/canals.png 8bpp 334 70 24 18 -11 -1 normal + -1 sprites/canals.png 8bpp 366 70 12 11 21 10 normal + -1 sprites/canals.png 8bpp 398 70 19 10 -8 21 normal + -1 sprites/canals.png 8bpp 430 70 11 10 -31 10 normal + -1 sprites/canals.png 8bpp 446 70 24 16 -11 -6 normal + -1 * 7 02 05 11 01 00 00 00 +// Choose the right arctic canal edges + -1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00 + -1 * 6 07 83 01 \7! 01 01 + -1 * 7 03 05 01 02 00 12 00 + +// Canal edges (tropic desert) + -1 * 4 01 05 01 \b12 + -1 sprites/canals.png 8bpp 30 100 45 22 -11 -1 normal + -1 sprites/canals.png 8bpp 94 100 41 21 -8 10 normal + -1 sprites/canals.png 8bpp 142 100 42 21 -31 10 normal + -1 sprites/canals.png 8bpp 190 100 43 22 -31 -1 normal + -1 sprites/canals.png 8bpp 238 100 22 22 11 4 normal + -1 sprites/canals.png 8bpp 270 100 24 16 -11 15 normal + -1 sprites/canals.png 8bpp 302 100 23 23 -31 4 normal + -1 sprites/canals.png 8bpp 334 100 24 18 -11 -1 normal + -1 sprites/canals.png 8bpp 366 100 12 11 21 10 normal + -1 sprites/canals.png 8bpp 398 100 19 10 -8 21 normal + -1 sprites/canals.png 8bpp 430 100 11 10 -31 10 normal + -1 sprites/canals.png 8bpp 446 100 24 16 -11 -6 normal + -1 * 7 02 05 13 01 00 00 00 + +// Canal edges (tropic rainforest) + -1 * 4 01 05 01 \b12 + -1 sprites/canals.png 8bpp 30 130 45 22 -11 -1 normal + -1 sprites/canals.png 8bpp 94 130 41 21 -8 10 normal + -1 sprites/canals.png 8bpp 142 130 42 21 -31 10 normal + -1 sprites/canals.png 8bpp 190 130 43 22 -31 -1 normal + -1 sprites/canals.png 8bpp 238 130 22 22 11 4 normal + -1 sprites/canals.png 8bpp 270 130 24 16 -11 15 normal + -1 sprites/canals.png 8bpp 302 130 23 23 -31 4 normal + -1 sprites/canals.png 8bpp 334 130 24 18 -11 -1 normal + -1 sprites/canals.png 8bpp 366 130 12 11 21 10 normal + -1 sprites/canals.png 8bpp 398 130 19 10 -8 21 normal + -1 sprites/canals.png 8bpp 430 130 11 10 -31 10 normal + -1 sprites/canals.png 8bpp 446 130 24 16 -11 -6 normal + -1 * 7 02 05 14 01 00 00 00 +// Choose the right tropic canal edges + -1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00 + -1 * 6 07 83 01 \7! 02 01 + -1 * 7 03 05 01 02 00 15 00 + +// Canal edges (toyland) + -1 * 4 01 05 01 \b12 + -1 sprites/canals.png 8bpp 30 160 45 22 -11 -1 normal + -1 sprites/canals.png 8bpp 94 160 41 21 -8 10 normal + -1 sprites/canals.png 8bpp 142 160 42 21 -31 10 normal + -1 sprites/canals.png 8bpp 190 160 43 22 -31 -1 normal + -1 sprites/canals.png 8bpp 238 160 22 22 11 4 normal + -1 sprites/canals.png 8bpp 270 160 24 16 -11 15 normal + -1 sprites/canals.png 8bpp 302 160 23 23 -31 4 normal + -1 sprites/canals.png 8bpp 334 160 24 18 -11 -1 normal + -1 sprites/canals.png 8bpp 366 160 12 11 21 10 normal + -1 sprites/canals.png 8bpp 398 160 19 10 -8 21 normal + -1 sprites/canals.png 8bpp 430 160 11 10 -31 10 normal + -1 sprites/canals.png 8bpp 446 160 24 16 -11 -6 normal + -1 * 7 02 05 16 01 00 00 00 + -1 * 6 07 83 01 \7! 03 01 + -1 * 7 03 05 01 02 00 16 00 diff --git a/media/extra_grf/openttd.nfo b/media/extra_grf/openttd.nfo index 66149a37e5..7ece5c7149 100644 --- a/media/extra_grf/openttd.nfo +++ b/media/extra_grf/openttd.nfo @@ -60,10 +60,11 @@ 00 // GRF ID, must start with FF so it gets ignored - -1 * 0 08 08 FF "OTT" +//@@WARNING DISABLE 101 + -1 * 0 08 08 FF FF FF FE // Name of the GRF - "OpenTTD's base graphics " 00 + "OpenTTD's default and fallback extra graphics" 00 // Description of the GRF. "License: GNU General Public License version 2" 0D @@ -86,7 +87,6 @@ #include "canals.nfo" #include "oneway.nfo" #include "tramtracks.nfo" -#include "shore.nfo" #include "sloped_tracks.nfo" #include "airports.nfo" #include "roadstops.nfo" @@ -97,11 +97,5 @@ #include "airport_preview.nfo" #include "chars.nfo" #include "mono.nfo" -#include "fix_graphics.nfo" -#include "rivers/rapids.nfo" -#include "rivers/temperate.nfo" -#include "rivers/arctic.nfo" -#include "rivers/tropic.nfo" -#include "rivers/toyland.nfo" #include "tunnel_portals.nfo" #include "palette.nfo" diff --git a/media/extra_grf/orig_extra.nfo b/media/extra_grf/orig_extra.nfo new file mode 100644 index 0000000000..03a8ff6741 --- /dev/null +++ b/media/extra_grf/orig_extra.nfo @@ -0,0 +1,85 @@ +// Automatically generated by GRFCODEC. Do not modify! +// (Info version 32) +// Format: spritenum imagefile depth xpos ypos xsize ysize xrel yrel zoom flags +// +// $Id$ +// +// This file is part of OpenTTD. +// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . +// +// Sources for extra graphics to complement the original graphics. +// Checks whether the correct version of OpenTTD is used before +// allowing it to be used. +// + +// +// Number of sprites, it is wrong, but GRFcodec automagically gets it right. +// + 0 * 4 00 00 00 00 + + +// +// Check whether we are running OTTD or not. +// + -1 * 0 07 9D 04 \7= 01 00 00 00 01 + -1 * 0 0B 03 7F FF 80 " is not for TTDPatch. Use ttdpatch(w).grf." 00 + + +// +// Check for OTTD's version number +// + +// First step... Variable A1 might not exist. If that's the case it always +// skips. As we do not want to skip out of the whole testing, we skip over +// the real version check. + -1 * 0 07 A1 04 \7= FF FF FF FF 02 + +// Real version check. + -1 * 0 07 A1 04 \7> \w20304 01 01 03 + +// If the version check is supported, the string is translateable via OpenTTD +// itself. Use it!. + + -1 * 0 0B 03 7F 06 "1.1 (or trunk r20304)" 00 + +// Some OTTD versions before r11130 did support Action B, so use the English +// phrase there + -1 * 0 0B 03 7F FF "Requires OpenTTD version 1.1 (or trunk r20304) or better." 00 + +// Final fallback. No Action B support, just skip to the end of the file. + -1 * 0 07 A1 04 \7= FF FF FF FF 00 + +// We are a DOS paletted NewGRF, so tell OpenTTD that. Then it can actually +// do the right thing. Yay for that feature as that means no duplicate NewGRF! + -1 * 0 14 + "C" "INFO" + "B" "PALS" \w1 "D" + 00 + 00 + +// GRF ID, must start with FF so it gets ignored +//@@WARNING DISABLE 101 + -1 * 0 08 08 FF "OTT" + +// Name of the GRF + "Original baseset extra graphics" 00 + +// Description of the GRF. + "License: GNU General Public License version 2" 0D + "Andrew Parkhouse: rivers" 0D + "Addi and PaulC: original graphics fixes" 0D + "OpenTTD developers: other graphics" 00 + +// +// The real data of the GRF is acquired from several subfiles. +// +#include "shore.nfo" +#include "fix_graphics.nfo" +#include "canals_extra.nfo" +#include "rivers/rapids.nfo" +#include "rivers/temperate.nfo" +#include "rivers/arctic.nfo" +#include "rivers/tropic.nfo" +#include "rivers/toyland.nfo" diff --git a/media/extra_grf/shore.nfo b/media/extra_grf/shore.nfo index 70fae8f4d8..7b7c12ad3b 100644 --- a/media/extra_grf/shore.nfo +++ b/media/extra_grf/shore.nfo @@ -47,7 +47,7 @@ -1 sprites/shore.png 8bpp 82 200 64 32 -31 -1 normal -1 sprites/shore.png 8bpp 162 200 64 31 -31 -8 normal -1 * 6 07 83 01 \7! 03 0C - -1 * 44 0C "Missing shore tile graphics for the toyland climate" + -1 * 52 0C "Missing shore tile graphics for the toyland climate" -1 * 3 05 0D 0A -1 sprites/shore.png 8bpp 290 200 64 15 -31 0 normal -1 sprites/shore.png 8bpp 370 200 64 31 -31 -8 normal diff --git a/media/openttd.desktop.in b/media/openttd.desktop.in index c037e3c75b..513ff712df 100644 --- a/media/openttd.desktop.in +++ b/media/openttd.desktop.in @@ -9,4 +9,4 @@ Exec=!!TTD!! Terminal=false Categories=!!MENU_GROUP!! Comment=A clone of Transport Tycoon Deluxe -Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo +Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo; diff --git a/os/debian/changelog b/os/debian/changelog index d56400af01..c8cf30794b 100644 --- a/os/debian/changelog +++ b/os/debian/changelog @@ -1,3 +1,75 @@ +openttd (1.6.1-0) unstable; urgency=low + + * New upstream release 1.6.1 + + -- OpenTTD Fri, 01 Jul 2016 00:00:00 +0200 + +openttd (1.6.1~RC1-0) unstable; urgency=low + + * New upstream release 1.6.1-RC1 + + -- OpenTTD Wed, 01 Jun 2016 21:00:00 +0200 + +openttd (1.6.0-0) unstable; urgency=low + + * New upstream release 1.6.0 + + -- OpenTTD Fri, 01 Apr 2016 21:00:00 +0200 + +openttd (1.6.0~RC1-0) unstable; urgency=low + + * New upstream release 1.6.0-RC1 + + -- OpenTTD Tue, 01 Mar 2016 21:00:00 +0100 + +openttd (1.5.3-0) unstable; urgency=low + + * New upstream release 1.5.3 + + -- OpenTTD Tue, 01 Dec 2015 21:00:00 +0100 + +openttd (1.5.3~RC1-0) unstable; urgency=low + + * New upstream release 1.5.3-RC1 + + -- OpenTTD Sun, 01 Nov 2015 14:00:00 +0100 + +openttd (1.5.2-0) unstable; urgency=low + + * New upstream release 1.5.2 + + -- OpenTTD Tue, 01 Sep 2015 21:00:00 +0200 + +openttd (1.5.2~RC1-0) unstable; urgency=low + + * New upstream release 1.5.2-RC1 + + -- OpenTTD Sat, 01 Aug 2015 13:00:00 +0200 + +openttd (1.5.1-0) unstable; urgency=low + + * New upstream release 1.5.1 + + -- OpenTTD Mon, 01 Jun 2015 21:00:00 +0200 + +openttd (1.5.1~RC1-0) unstable; urgency=low + + * New upstream release 1.5.1-RC1 + + -- OpenTTD Fri, 08 May 2015 21:00:00 +0200 + +openttd (1.5.0-0) unstable; urgency=low + + * New upstream release 1.5.0 + + -- OpenTTD Wed, 01 Apr 2015 21:00:00 +0200 + +openttd (1.5.0~RC1-0) unstable; urgency=low + + * New upstream release 1.5.0-RC1 + + -- OpenTTD Wed, 18 Mar 2015 21:00:00 +0100 + openttd (1.5.0~beta2-0) unstable; urgency=low * New upstream release 1.5.0-beta2 diff --git a/os/debian/copyright b/os/debian/copyright index be573b4825..ab62f66a42 100644 --- a/os/debian/copyright +++ b/os/debian/copyright @@ -5,7 +5,7 @@ Source: http://www.openttd.org Files: * -Copyright: © 2004-2012 Ludvig Strigeous and others. +Copyright: © 2004-2017 Ludvig Strigeous and others. License: GPL-2.0 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2.0 as diff --git a/os/os2/installer/make_installer.cmd b/os/os2/installer/make_installer.cmd index 6fe6dace66..5e30e4c354 100644 --- a/os/os2/installer/make_installer.cmd +++ b/os/os2/installer/make_installer.cmd @@ -1,6 +1,6 @@ @echo off -set OPENTTD_VERSION=1.6.0 +set OPENTTD_VERSION=1.8.0 set OPENSFX_VERSION=0.8.0 set NOSOUND_VERSION=0.8.0 set OPENGFX_VERSION=1.2.0 diff --git a/os/rpm/openttd.spec b/os/rpm/openttd.spec index 5ad5a53cab..9685624462 100644 --- a/os/rpm/openttd.spec +++ b/os/rpm/openttd.spec @@ -2,7 +2,7 @@ # spec file for package openttd # # Copyright (c) 2012 SUSE LINUX Products GmbH, Nuernberg, Germany. -# Copyright (c) 2007-2012 The OpenTTD developers +# Copyright (c) 2007-2017 The OpenTTD developers # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,9 +17,9 @@ # Name: openttd -Version: 1.6.beta1 +Version: 1.8.beta1 Release: 0 -%define srcver 1.6.0-beta1 +%define srcver 1.8.0-beta1 Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe License: GPL-2.0 Group: Amusements/Games/Strategy/Other diff --git a/os/windows/installer/install.nsi b/os/windows/installer/install.nsi index ebe9ed3dcd..76a87b37dd 100644 --- a/os/windows/installer/install.nsi +++ b/os/windows/installer/install.nsi @@ -1,6 +1,6 @@ # Version numbers to update !define APPV_MAJOR 1 -!define APPV_MINOR 6 +!define APPV_MINOR 8 !define APPV_MAINT 0 !define APPV_BUILD 0 !define APPV_EXTRA "-beta1" @@ -408,6 +408,7 @@ Section "Uninstall" ; Baseset files Delete "$INSTDIR\baseset\opntitle.dat" Delete "$INSTDIR\baseset\openttd.grf" + Delete "$INSTDIR\baseset\orig_extra.grf" Delete "$INSTDIR\baseset\orig_win.obg" Delete "$INSTDIR\baseset\orig_dos.obg" Delete "$INSTDIR\baseset\orig_dos_de.obg" diff --git a/projects/dpi_aware.manifest b/projects/dpi_aware.manifest new file mode 100644 index 0000000000..6f04161596 --- /dev/null +++ b/projects/dpi_aware.manifest @@ -0,0 +1,7 @@ + + + + True/PM + + + diff --git a/projects/generate b/projects/generate index 42b684d2af..bd177bf71b 100755 --- a/projects/generate +++ b/projects/generate @@ -22,6 +22,15 @@ then exit 1 fi +# openttd_vs140.sln is for MSVC 2015 +# openttd_vs140.vcxproj is for MSVC 2015 +# openttd_vs140.vcxproj.filters is for MSVC 2015 +# langs_vs140.vcxproj is for MSVC 2015 +# strgen_vs140.vcxproj is for MSVC 2015 +# strgen_vs140.vcxproj.filters is for MSVC 2015 +# generate_vs140.vcxproj is for MSVC 2015 +# version_vs140.vcxproj is for MSVC 2015 + # openttd_vs100.sln is for MSVC 2010 # openttd_vs100.vcxproj is for MSVC 2010 # openttd_vs100.vcxproj.filters is for MSVC 2010 @@ -306,11 +315,17 @@ generate "$openttd" "openttd_vs80.vcproj" generate "$openttd" "openttd_vs90.vcproj" generate "$openttdvcxproj" "openttd_vs100.vcxproj" generate "$openttdfiles" "openttd_vs100.vcxproj.filters" "$openttdfilters" +generate "$openttdvcxproj" "openttd_vs140.vcxproj" +generate "$openttdfiles" "openttd_vs140.vcxproj.filters" "$openttdfilters" generate "$lang" "langs_vs80.vcproj" generate "$lang" "langs_vs90.vcproj" generate "$langvcxproj" "langs_vs100.vcxproj" generate "$langfiles" "langs_vs100.vcxproj.filters" +generate "$langvcxproj" "langs_vs140.vcxproj" +generate "$langfiles" "langs_vs140.vcxproj.filters" generate "$settings" "settings_vs80.vcproj" "$settingscommand" generate "$settings" "settings_vs90.vcproj" "$settingscommand" generate "$settingsvcxproj" "settings_vs100.vcxproj" "$settingscommand" generate "$settingsfiles" "settings_vs100.vcxproj.filters" +generate "$settingsvcxproj" "settings_vs140.vcxproj" "$settingscommand" +generate "$settingsfiles" "settings_vs140.vcxproj.filters" diff --git a/projects/generate.vbs b/projects/generate.vbs index 4e1e886873..6692b45e7f 100755 --- a/projects/generate.vbs +++ b/projects/generate.vbs @@ -10,6 +10,15 @@ Option Explicit Dim FSO Set FSO = CreateObject("Scripting.FileSystemObject") +' openttd_vs140.sln is for MSVC 2015 +' openttd_vs140.vcxproj is for MSVC 2015 +' openttd_vs140.vcxproj.filters is for MSVC 2015 +' langs_vs140.vcxproj is for MSVC 2015 +' strgen_vs140.vcxproj is for MSVC 2015 +' strgen_vs140.vcxproj.filters is for MSVC 2015 +' generate_vs140.vcxproj is for MSVC 2015 +' version_vs140.vcxproj is for MSVC 2015 + ' openttd_vs100.sln is for MSVC 2010 ' openttd_vs100.vcxproj is for MSVC 2010 ' openttd_vs100.vcxproj.filters is for MSVC 2010 @@ -369,6 +378,8 @@ generate openttd, ROOT_DIR & "/projects/openttd_vs80.vcproj", Null generate openttd, ROOT_DIR & "/projects/openttd_vs90.vcproj", Null generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs100.vcxproj", Null generate openttdfiles, ROOT_DIR & "/projects/openttd_vs100.vcxproj.filters", openttdfilters +generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs140.vcxproj", Null +generate openttdfiles, ROOT_DIR & "/projects/openttd_vs140.vcxproj.filters", openttdfilters Dim lang, langvcxproj, langfiles lang = load_lang_data(ROOT_DIR & "/src/lang", langvcxproj, langfiles) @@ -376,6 +387,8 @@ generate lang, ROOT_DIR & "/projects/langs_vs80.vcproj", Null generate lang, ROOT_DIR & "/projects/langs_vs90.vcproj", Null generate langvcxproj, ROOT_DIR & "/projects/langs_vs100.vcxproj", Null generate langfiles, ROOT_DIR & "/projects/langs_vs100.vcxproj.filters", Null +generate langvcxproj, ROOT_DIR & "/projects/langs_vs140.vcxproj", Null +generate langfiles, ROOT_DIR & "/projects/langs_vs140.vcxproj.filters", Null Dim settings, settingsvcxproj, settingscommand, settingsfiles settings = load_settings_data(ROOT_DIR & "/src/table", settingsvcxproj, settingscommand, settingsfiles) @@ -383,3 +396,5 @@ generate settings, ROOT_DIR & "/projects/settings_vs80.vcproj", settingscommand generate settings, ROOT_DIR & "/projects/settings_vs90.vcproj", settingscommand generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs100.vcxproj", settingscommand generate settingsfiles, ROOT_DIR & "/projects/settings_vs100.vcxproj.filters", Null +generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs140.vcxproj", settingscommand +generate settingsfiles, ROOT_DIR & "/projects/settings_vs140.vcxproj.filters", Null diff --git a/projects/generate_vs140.vcxproj b/projects/generate_vs140.vcxproj new file mode 100644 index 0000000000..67b1b7712c --- /dev/null +++ b/projects/generate_vs140.vcxproj @@ -0,0 +1,40 @@ + + + + + Debug + Win32 + + + + generate + {2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34} + generate + + + + Utility + v140 + + + + + + + + + + + + + Document + Running %27generate.vbs%27 ... + cscript "$(ProjectDir)generate.vbs" + %(FullPath);%(AdditionalInputs) + $(SolutionDir)openttd_vs80.vcproj;$(SolutionDir)openttd_vs90.vcproj;$(SolutionDir)openttd_vs100.vcxproj;$(SolutionDir)openttd_vs100.vcxproj.filters;$(SolutionDir)langs_vs80.vcproj;$(SolutionDir)langs_vs90.vcproj;$(SolutionDir)langs_vs100.vcxproj;%(Outputs) + + + + + + \ No newline at end of file diff --git a/projects/langs_vs100.vcxproj b/projects/langs_vs100.vcxproj index 078a7b374a..fc77e03bec 100644 --- a/projects/langs_vs100.vcxproj +++ b/projects/langs_vs100.vcxproj @@ -317,6 +317,12 @@ ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) ..\bin\lang\slovenian.lng;%(Outputs) + + Generating spanish_MX language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\spanish_MX.lng;%(Outputs) + Generating spanish language file ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" diff --git a/projects/langs_vs100.vcxproj.filters b/projects/langs_vs100.vcxproj.filters index fb16aa64e0..0afc8c969a 100644 --- a/projects/langs_vs100.vcxproj.filters +++ b/projects/langs_vs100.vcxproj.filters @@ -142,6 +142,9 @@ Translations + + Translations + Translations diff --git a/projects/langs_vs140.vcxproj b/projects/langs_vs140.vcxproj new file mode 100644 index 0000000000..b866630d00 --- /dev/null +++ b/projects/langs_vs140.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug + Win32 + + + + langs + {0F066B23-18DF-4284-8265-F4A5E7E3B966} + langs + MakeFileProj + + + + Utility + false + v140 + + + + + + + + + + ..\bin\lang\ + ..\objs\langs\ + + + + Generating strings.h + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\objs\langs\table + + + ./langs.tlb + + + + + + + Generating english language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\english.lng;%(Outputs) + + + Generating afrikaans language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\afrikaans.lng;%(Outputs) + + + Generating arabic_egypt language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\arabic_egypt.lng;%(Outputs) + + + Generating basque language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\basque.lng;%(Outputs) + + + Generating belarusian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\belarusian.lng;%(Outputs) + + + Generating brazilian_portuguese language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\brazilian_portuguese.lng;%(Outputs) + + + Generating bulgarian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\bulgarian.lng;%(Outputs) + + + Generating catalan language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\catalan.lng;%(Outputs) + + + Generating croatian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\croatian.lng;%(Outputs) + + + Generating czech language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\czech.lng;%(Outputs) + + + Generating danish language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\danish.lng;%(Outputs) + + + Generating dutch language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\dutch.lng;%(Outputs) + + + Generating english_AU language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\english_AU.lng;%(Outputs) + + + Generating english_US language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\english_US.lng;%(Outputs) + + + Generating esperanto language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\esperanto.lng;%(Outputs) + + + Generating estonian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\estonian.lng;%(Outputs) + + + Generating faroese language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\faroese.lng;%(Outputs) + + + Generating finnish language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\finnish.lng;%(Outputs) + + + Generating french language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\french.lng;%(Outputs) + + + Generating gaelic language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\gaelic.lng;%(Outputs) + + + Generating galician language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\galician.lng;%(Outputs) + + + Generating german language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\german.lng;%(Outputs) + + + Generating greek language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\greek.lng;%(Outputs) + + + Generating hebrew language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\hebrew.lng;%(Outputs) + + + Generating hungarian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\hungarian.lng;%(Outputs) + + + Generating icelandic language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\icelandic.lng;%(Outputs) + + + Generating indonesian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\indonesian.lng;%(Outputs) + + + Generating irish language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\irish.lng;%(Outputs) + + + Generating italian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\italian.lng;%(Outputs) + + + Generating japanese language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\japanese.lng;%(Outputs) + + + Generating korean language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\korean.lng;%(Outputs) + + + Generating latin language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\latin.lng;%(Outputs) + + + Generating latvian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\latvian.lng;%(Outputs) + + + Generating lithuanian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\lithuanian.lng;%(Outputs) + + + Generating luxembourgish language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\luxembourgish.lng;%(Outputs) + + + Generating malay language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\malay.lng;%(Outputs) + + + Generating norwegian_bokmal language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\norwegian_bokmal.lng;%(Outputs) + + + Generating norwegian_nynorsk language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\norwegian_nynorsk.lng;%(Outputs) + + + Generating polish language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\polish.lng;%(Outputs) + + + Generating portuguese language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\portuguese.lng;%(Outputs) + + + Generating romanian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\romanian.lng;%(Outputs) + + + Generating russian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\russian.lng;%(Outputs) + + + Generating serbian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\serbian.lng;%(Outputs) + + + Generating simplified_chinese language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\simplified_chinese.lng;%(Outputs) + + + Generating slovak language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\slovak.lng;%(Outputs) + + + Generating slovenian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\slovenian.lng;%(Outputs) + + + Generating spanish_MX language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\spanish_MX.lng;%(Outputs) + + + Generating spanish language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\spanish.lng;%(Outputs) + + + Generating swedish language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\swedish.lng;%(Outputs) + + + Generating tamil language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\tamil.lng;%(Outputs) + + + Generating thai language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\thai.lng;%(Outputs) + + + Generating traditional_chinese language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\traditional_chinese.lng;%(Outputs) + + + Generating turkish language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\turkish.lng;%(Outputs) + + + Generating ukrainian language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\ukrainian.lng;%(Outputs) + + + Generating vietnamese language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\vietnamese.lng;%(Outputs) + + + Generating welsh language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\welsh.lng;%(Outputs) + + + + + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} + false + + + + + + diff --git a/projects/langs_vs140.vcxproj.filters b/projects/langs_vs140.vcxproj.filters new file mode 100644 index 0000000000..0afc8c969a --- /dev/null +++ b/projects/langs_vs140.vcxproj.filters @@ -0,0 +1,176 @@ + + + + + {2a164580-9033-4a01-974b-b21da507efda} + + + + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + Translations + + + diff --git a/projects/langs_vs140.vcxproj.filters.in b/projects/langs_vs140.vcxproj.filters.in new file mode 100644 index 0000000000..0d60ee9595 --- /dev/null +++ b/projects/langs_vs140.vcxproj.filters.in @@ -0,0 +1,12 @@ + + + + + {2a164580-9033-4a01-974b-b21da507efda} + + + + +!!FILES!! + + diff --git a/projects/langs_vs140.vcxproj.in b/projects/langs_vs140.vcxproj.in new file mode 100644 index 0000000000..f75ef9d6b5 --- /dev/null +++ b/projects/langs_vs140.vcxproj.in @@ -0,0 +1,61 @@ + + + + + Debug + Win32 + + + + langs + {0F066B23-18DF-4284-8265-F4A5E7E3B966} + langs + MakeFileProj + + + + Utility + false + v140 + + + + + + + + + + ..\bin\lang\ + ..\objs\langs\ + + + + Generating strings.h + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\objs\langs\table + + + ./langs.tlb + + + + + + + Generating english language file + ..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)" + ..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs) + ..\bin\lang\english.lng;%(Outputs) + +!!FILES!! + + + + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} + false + + + + + + diff --git a/projects/langs_vs80.vcproj b/projects/langs_vs80.vcproj index 1413a80d27..e683d57353 100644 --- a/projects/langs_vs80.vcproj +++ b/projects/langs_vs80.vcproj @@ -738,6 +738,21 @@ /> + + + + + diff --git a/projects/langs_vs90.vcproj b/projects/langs_vs90.vcproj index db6fef1a43..c1f028233e 100644 --- a/projects/langs_vs90.vcproj +++ b/projects/langs_vs90.vcproj @@ -739,6 +739,21 @@ /> + + + + + diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj index cfff536145..9c3b107866 100644 --- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -102,7 +102,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -145,6 +145,9 @@ MachineX86 true + + dpi_aware.manifest + @@ -156,7 +159,7 @@ /MP %(AdditionalOptions) Disabled ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -188,6 +191,9 @@ MachineX86 + + dpi_aware.manifest + @@ -204,7 +210,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -244,6 +250,9 @@ MachineX64 true + + dpi_aware.manifest + @@ -256,7 +265,7 @@ /MP %(AdditionalOptions) Disabled ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -289,6 +298,9 @@ 1048576 MachineX64 + + dpi_aware.manifest + @@ -898,6 +910,7 @@ + diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters index b5dcdfc5a5..06800ffdaf 100644 --- a/projects/openttd_vs100.vcxproj.filters +++ b/projects/openttd_vs100.vcxproj.filters @@ -1923,6 +1923,9 @@ Tables + + Tables + Tables diff --git a/projects/openttd_vs100.vcxproj.in b/projects/openttd_vs100.vcxproj.in index 7a4f0bce81..c8e71c4234 100644 --- a/projects/openttd_vs100.vcxproj.in +++ b/projects/openttd_vs100.vcxproj.in @@ -102,7 +102,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) + WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -145,6 +145,9 @@ MachineX86 true + + dpi_aware.manifest + @@ -156,7 +159,7 @@ /MP %(AdditionalOptions) Disabled ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -188,6 +191,9 @@ MachineX86 + + dpi_aware.manifest + @@ -204,7 +210,7 @@ Size true ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) true Sync MultiThreaded @@ -244,6 +250,9 @@ MachineX64 true + + dpi_aware.manifest + @@ -256,7 +265,7 @@ /MP %(AdditionalOptions) Disabled ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) - WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) + WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebug @@ -289,6 +298,9 @@ 1048576 MachineX64 + + dpi_aware.manifest + !!FILES!! diff --git a/projects/openttd_vs140.sln b/projects/openttd_vs140.sln new file mode 100644 index 0000000000..d256cfa495 --- /dev/null +++ b/projects/openttd_vs140.sln @@ -0,0 +1,94 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.23107.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs140.vcxproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}" + ProjectSection(ProjectDependencies) = postProject + {0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35} + {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs140.vcxproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs_vs140.vcxproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "version", "version_vs140.vcxproj", "{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs140.vcxproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs140.vcxproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}" + ProjectSection(ProjectDependencies) = postProject + {E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7} + EndProjectSection +EndProject 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+1,344 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + openttd + {668328A0-B40E-4CDB-BD72-D0064424414A} + openttd + + + + Application + false + Unicode + v140 + + + Application + false + Unicode + true + v140 + + + Application + false + Unicode + v140 + + + Application + false + Unicode + true + v140 + + + + + + + + + + + + + + + + + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + false + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + false + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + $(SolutionDir)..\objs\$(Platform)\$(Configuration)\ + $(ProjectDir)..\bin + + + + .\Release/openttd.tlb + + + + + /J 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true + 5.01 + + + PerMonitorHighDPIAware + + + + + .\Debug/openttd.tlb + + + + + /J /Zc:throwingNew %(AdditionalOptions) + Disabled + true + ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + $(IntDir) + $(IntDir) + $(IntDir)$(TargetName).pdb + Level3 + false + true + ProgramDatabase + FastCall + Default + true + true + + + _DEBUG;%(PreprocessorDefinitions) + 0x0809 + + + winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies) + true + LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) + true + Windows + 1048576 + 1048576 + false + + + MachineX86 + 5.01 + + + PerMonitorHighDPIAware + + + + + X64 + .\Release/openttd.tlb + + + + + /J /Zc:throwingNew %(AdditionalOptions) + Full + AnySuitable + true + Size + true + ..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions) + true + Sync + MultiThreaded + Default + false + true + + + + + + + All + $(IntDir) + $(IntDir) + $(IntDir)$(TargetName).pdb + Level3 + false + true + ProgramDatabase + FastCall + Default + true + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0809 + + + winmm.lib;ws2_32.lib;imm32.lib;libpng.lib;zlibstat.lib;lzo2.lib;liblzma.lib;libfreetype2.lib;icuuc.lib;icuin.lib;icudt.lib;icule.lib;iculx.lib;%(AdditionalDependencies) + true + 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LIBCMT.lib;%(IgnoreSpecificDefaultLibraries) + true + Windows + 1048576 + 1048576 + MachineX64 + 5.02 + + + PerMonitorHighDPIAware + + + +!!FILES!! + + + + + + + + {0f066b23-18df-4284-8265-f4a5e7e3b966} + false + + + {a133a442-bd0a-4ade-b117-ad7545e4bdd1} + false + + + {1a2b3c5e-1c23-41a5-9c9b-acba2aa75fec} + false + + + + diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj index 17c2d8d4f1..70dcab226a 100644 --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -52,7 +52,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -156,7 +156,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\"" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\"" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" @@ -257,7 +257,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -362,7 +362,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" @@ -2890,6 +2890,10 @@ RelativePath=".\..\src\table\strgen_tables.h" > + + diff --git a/projects/openttd_vs80.vcproj.in b/projects/openttd_vs80.vcproj.in index 57938f9e91..587871dca0 100644 --- a/projects/openttd_vs80.vcproj.in +++ b/projects/openttd_vs80.vcproj.in @@ -52,7 +52,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -156,7 +156,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\"" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\"" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" @@ -257,7 +257,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -362,7 +362,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj index 666760ce78..dd722d085d 100644 --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -53,7 +53,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -155,7 +155,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\"" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\"" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" @@ -255,7 +255,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -359,7 +359,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" @@ -2887,6 +2887,10 @@ RelativePath=".\..\src\table\strgen_tables.h" > + + diff --git a/projects/openttd_vs90.vcproj.in b/projects/openttd_vs90.vcproj.in index 2793927bdb..ce90ab5f29 100644 --- a/projects/openttd_vs90.vcproj.in +++ b/projects/openttd_vs90.vcproj.in @@ -53,7 +53,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -155,7 +155,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\"" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\"" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" @@ -255,7 +255,7 @@ FavorSizeOrSpeed="2" OmitFramePointers="true" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT" StringPooling="true" ExceptionHandling="1" RuntimeLibrary="0" @@ -359,7 +359,7 @@ AdditionalOptions="/MP" Optimization="0" AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include" - PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU_SORT;WITH_ICU_LAYOUT;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64" BasicRuntimeChecks="3" RuntimeLibrary="1" UsePrecompiledHeader="0" diff --git a/projects/settings_vs140.vcxproj b/projects/settings_vs140.vcxproj new file mode 100644 index 0000000000..4fe07dbd64 --- /dev/null +++ b/projects/settings_vs140.vcxproj @@ -0,0 +1,54 @@ + + + + + Debug + Win32 + + + + settings + {0817F629-589E-4A3B-B81A-8647BC571E35} + settings + + + + Makefile + v140 + + + + + + + + + +..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini ..\src\table\window_settings.ini + + + + ..\objs\settings\table\ + ..\objs\settings\table\ + $(SettingsCommandLine) + $(SettingsCommandLine) + del ..\objs\settings\table\settings.h + ..\objs\settings\table\settings.h + + + + + + + + + + + + + + + + + + diff --git a/projects/settings_vs140.vcxproj.filters b/projects/settings_vs140.vcxproj.filters new file mode 100644 index 0000000000..8caf9fa0a6 --- /dev/null +++ b/projects/settings_vs140.vcxproj.filters @@ -0,0 +1,35 @@ + + + + + {21deca6c-8df4-4f34-9dad-17d7781cd5a0} + + + + + INI + + + INI + + + INI + + + INI + + + INI + + + INI + + + INI + + + + + + + diff --git a/projects/settings_vs140.vcxproj.filters.in b/projects/settings_vs140.vcxproj.filters.in new file mode 100644 index 0000000000..08f90670d2 --- /dev/null +++ b/projects/settings_vs140.vcxproj.filters.in @@ -0,0 +1,15 @@ + + + + + {21deca6c-8df4-4f34-9dad-17d7781cd5a0} + + + +!!FILES!! + + + + + + diff --git a/projects/settings_vs140.vcxproj.in b/projects/settings_vs140.vcxproj.in new file mode 100644 index 0000000000..71ea738dcf --- /dev/null +++ b/projects/settings_vs140.vcxproj.in @@ -0,0 +1,48 @@ + + + + + Debug + Win32 + + + + settings + {0817F629-589E-4A3B-B81A-8647BC571E35} + settings + + + + Makefile + v140 + + + + + + + + + +!!FILTERS!! + + + + ..\objs\settings\table\ + ..\objs\settings\table\ + $(SettingsCommandLine) + $(SettingsCommandLine) + del ..\objs\settings\table\settings.h + ..\objs\settings\table\settings.h + + +!!FILES!! + + + + + + + + + diff --git a/projects/settingsgen_vs140.vcxproj b/projects/settingsgen_vs140.vcxproj new file mode 100644 index 0000000000..fc6d079e8e --- /dev/null +++ b/projects/settingsgen_vs140.vcxproj @@ -0,0 +1,83 @@ + + + + + Debug + Win32 + + + + settingsgen + {E9548DE9-F089-49B7-93A6-30BE2CC311C7} + settings + + + + Application + MultiByte + v140 + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + ..\objs\settings\ + ..\objs\settings\ + settings_gen + + + + + + + + %(Inputs) + + + MinSpace + Size + SETTINGSGEN;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + All + $(IntDir)$(TargetName).pdb + Level3 + true + ProgramDatabase + MultiThreadedDebug + + + $(OutDir)settings_gen.exe + true + false + + + Console + 5.01 + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/projects/settingsgen_vs140.vcxproj.filters b/projects/settingsgen_vs140.vcxproj.filters new file mode 100644 index 0000000000..c8afe0c8ed --- /dev/null +++ b/projects/settingsgen_vs140.vcxproj.filters @@ -0,0 +1,32 @@ + + + + + {a4678737-b3b3-4be5-9db1-fa6ccd164c59} + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + + + + + + diff --git a/projects/strgen_vs140.vcxproj b/projects/strgen_vs140.vcxproj new file mode 100644 index 0000000000..ebf56a4daf --- /dev/null +++ b/projects/strgen_vs140.vcxproj @@ -0,0 +1,95 @@ + + + + + Debug + Win32 + + + + strgen + {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} + strgen + + + + Application + false + MultiByte + v140 + + + + + + + + + + $(SolutionDir)..\objs\strgen\ + $(SolutionDir)..\objs\strgen\ + false + AllRules.ruleset + + + + + + .\Debug/strgen.tlb + + + + + /MP %(AdditionalOptions) + MinSpace + Size + STRGEN;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + Default + MultiThreadedDebug + + + All + $(IntDir) + $(IntDir) + $(IntDir)$(TargetName).pdb + Level3 + true + true + ProgramDatabase + + + _DEBUG;%(PreprocessorDefinitions) + 0x041d + + + true + true + $(IntDir)strgen.pdb + Console + false + + + MachineX86 + 5.01 + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/projects/strgen_vs140.vcxproj.filters b/projects/strgen_vs140.vcxproj.filters new file mode 100644 index 0000000000..58864ee691 --- /dev/null +++ b/projects/strgen_vs140.vcxproj.filters @@ -0,0 +1,35 @@ + + + + + {5894294c-d4dc-41f0-be31-e56cff4e0405} + cpp;c;cxx;rc;def;r;odl;idl;hpj;bat + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + + + + + + + + diff --git a/projects/version_vs140.vcxproj b/projects/version_vs140.vcxproj new file mode 100644 index 0000000000..baf374bca0 --- /dev/null +++ b/projects/version_vs140.vcxproj @@ -0,0 +1,42 @@ + + + + + Debug + Win32 + + + + version + {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} + version + + + + Makefile + MultiByte + v140 + + + + + + + + + + $(SolutionDir)..\objs\version\ + $(SolutionDir)..\objs\version\ + cscript "$(ProjectDir)/determineversion.vbs" + cscript "$(ProjectDir)/determineversion.vbs" + ..\src\rev.cpp + del ..\src\rev.cpp + + + + + + + + + \ No newline at end of file diff --git a/readme.txt b/readme.txt index 79420b978d..e378bd5d22 100644 --- a/readme.txt +++ b/readme.txt @@ -1,5 +1,5 @@ -Last updated: 2015-02-24 -Release version: 1.5.0-beta2 +Last updated: 2016-07-01 +Release version: 1.6.1 ------------------------------------------------------------------------ @@ -308,9 +308,9 @@ chosen main OpenTTD directory: 32bpp Sets: newgrf (or a subdirectory thereof) Music Sets: baseset (or a subdirectory thereof) AIs: ai (or a subdirectory thereof) - AI Libraries: ai/libraries (or a subdirectory thereof) + AI Libraries: ai/library (or a subdirectory thereof) Game Scripts (GS): game (or a subdirectory thereof) - GS Libraries: game/libraries (or a subdirectory thereof) + GS Libraries: game/library (or a subdirectory thereof) Savegames: save Automatic Savegames: save/autosave Scenarios: scenario diff --git a/source.list b/source.list index 3b66ab9fca..df35cdd26e 100644 --- a/source.list +++ b/source.list @@ -664,6 +664,7 @@ table/roadveh_movement.h table/sprites.h table/station_land.h table/strgen_tables.h +table/string_colours.h ../objs/langs/table/strings.h table/town_land.h table/townname.h diff --git a/src/3rdparty/squirrel/sqstdlib/sqstdaux.cpp b/src/3rdparty/squirrel/sqstdlib/sqstdaux.cpp index 67b299bcec..540975fb5c 100644 --- a/src/3rdparty/squirrel/sqstdlib/sqstdaux.cpp +++ b/src/3rdparty/squirrel/sqstdlib/sqstdaux.cpp @@ -119,10 +119,10 @@ static SQInteger _sqstd_aux_printerror(HSQUIRRELVM v) const SQChar *sErr = 0; if(sq_gettop(v)>=1) { if(SQ_SUCCEEDED(sq_getstring(v,2,&sErr))) { - pf(v,"\nAN ERROR HAS OCCURED [%s]\n",sErr); + pf(v,"\nAN ERROR HAS OCCURRED [%s]\n",sErr); } else{ - pf(v,"\nAN ERROR HAS OCCURED [unknown]\n"); + pf(v,"\nAN ERROR HAS OCCURRED [unknown]\n"); } sqstd_printcallstack(v); } diff --git a/src/3rdparty/squirrel/squirrel/sqapi.cpp b/src/3rdparty/squirrel/squirrel/sqapi.cpp index 8374f7f315..0d769bf1f7 100644 --- a/src/3rdparty/squirrel/squirrel/sqapi.cpp +++ b/src/3rdparty/squirrel/squirrel/sqapi.cpp @@ -798,7 +798,8 @@ SQRESULT sq_setdelegate(HSQUIRRELVM v,SQInteger idx) switch(type) { case OT_TABLE: if(type(mt) == OT_TABLE) { - if(!_table(self)->SetDelegate(_table(mt))) return sq_throwerror(v, "delagate cycle"); v->Pop();} + if(!_table(self)->SetDelegate(_table(mt))) return sq_throwerror(v, "delagate cycle"); + v->Pop();} else if(type(mt)==OT_NULL) { _table(self)->SetDelegate(NULL); v->Pop(); } else return sq_aux_invalidtype(v,type); @@ -1261,10 +1262,28 @@ struct BufState{ WChar buf_lexfeed(SQUserPointer file) { - BufState *buf=(BufState*)file; - if(buf->size<(buf->ptr+1)) - return 0; - return buf->buf[buf->ptr++]; + /* Convert an UTF-8 character into a WChar */ + BufState *buf = (BufState *)file; + const char *p = &buf->buf[buf->ptr]; + + if (buf->size < buf->ptr + 1) return 0; + + /* Read the first character, and get the length based on UTF-8 specs. If invalid, bail out. */ + uint len = Utf8EncodedCharLen(*p); + if (len == 0) { + buf->ptr++; + return -1; + } + + /* Read the remaining bits. */ + if (buf->size < buf->ptr + len) return 0; + buf->ptr += len; + + /* Convert the character, and when definitely invalid, bail out as well. */ + WChar c; + if (Utf8Decode(&c, p) != len) return -1; + + return c; } SQRESULT sq_compilebuffer(HSQUIRRELVM v,const SQChar *s,SQInteger size,const SQChar *sourcename,SQBool raiseerror) { diff --git a/src/3rdparty/squirrel/squirrel/sqcompiler.cpp b/src/3rdparty/squirrel/squirrel/sqcompiler.cpp index 2cc5f3d344..ace9d201e9 100644 --- a/src/3rdparty/squirrel/squirrel/sqcompiler.cpp +++ b/src/3rdparty/squirrel/squirrel/sqcompiler.cpp @@ -57,7 +57,7 @@ typedef sqvector ExpStateVec; class SQCompiler { public: - SQCompiler(SQVM *v, SQLEXREADFUNC rg, SQUserPointer up, const SQChar* sourcename, bool raiseerror, bool lineinfo) : _lex(_ss(v), rg, up,ThrowError,this) + SQCompiler(SQVM *v, SQLEXREADFUNC rg, SQUserPointer up, const SQChar* sourcename, bool raiseerror, bool lineinfo) : _token(0), _fs(NULL), _lex(_ss(v), rg, up, ThrowError, this), _debugline(0), _debugop(0) { _vm=v; _sourcename = SQString::Create(_ss(v), sourcename); diff --git a/src/3rdparty/squirrel/squirrel/sqdebug.cpp b/src/3rdparty/squirrel/squirrel/sqdebug.cpp index 74272e432a..b163fae52e 100644 --- a/src/3rdparty/squirrel/squirrel/sqdebug.cpp +++ b/src/3rdparty/squirrel/squirrel/sqdebug.cpp @@ -105,7 +105,7 @@ void SQVM::Raise_IdxError(const SQObject &o) void SQVM::Raise_CompareError(const SQObject &o1, const SQObject &o2) { SQObjectPtr oval1 = PrintObjVal(o1), oval2 = PrintObjVal(o2); - Raise_Error("comparsion between '%.50s' and '%.50s'", _stringval(oval1), _stringval(oval2)); + Raise_Error("comparison between '%.50s' and '%.50s'", _stringval(oval1), _stringval(oval2)); } diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index 0c557d790b..101a97d0a9 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -28,6 +28,7 @@ #include "../widgets/dropdown_type.h" #include "../widgets/dropdown_func.h" #include "../hotkeys.h" +#include "../core/geometry_func.hpp" #include "ai.hpp" #include "ai_gui.hpp" @@ -305,7 +306,6 @@ struct AISettingsWindow : public Window { timeout(0) { this->ai_config = GetConfig(slot); - this->RebuildVisibleSettings(); this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_AIS_SCROLLBAR); @@ -313,7 +313,7 @@ struct AISettingsWindow : public Window { this->SetWidgetDisabledState(WID_AIS_RESET, _game_mode != GM_MENU && Company::IsValidID(this->slot)); - this->vscroll->SetCount((int)this->visible_settings.size()); + this->RebuildVisibleSettings(); } virtual void SetStringParameters(int widget) const @@ -341,6 +341,8 @@ struct AISettingsWindow : public Window { visible_settings.push_back(&(*it)); } } + + this->vscroll->SetCount((int)this->visible_settings.size()); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) @@ -530,21 +532,23 @@ struct AISettingsWindow : public Window { virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) return; - ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); + VisibleSettingsList::const_iterator it = this->visible_settings.begin(); for (int i = 0; i < this->clicked_row; i++) it++; - if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return; + const ScriptConfigItem config_item = **it; + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; int32 value = atoi(str); - this->ai_config->SetSetting((*it).name, value); + this->ai_config->SetSetting(config_item.name, value); this->SetDirty(); } virtual void OnDropdownSelect(int widget, int index) { assert(this->clicked_dropdown); - ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); + VisibleSettingsList::const_iterator it = this->visible_settings.begin(); for (int i = 0; i < this->clicked_row; i++) it++; - if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return; - this->ai_config->SetSetting((*it).name, index); + const ScriptConfigItem config_item = **it; + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; + this->ai_config->SetSetting(config_item.name, index); this->SetDirty(); } @@ -766,6 +770,22 @@ struct AIConfigWindow : public Window { this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; size->height = 8 * this->line_height; break; + + case WID_AIC_CHANGE: { + SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT); + Dimension dim = GetStringBoundingBox(STR_AI_CONFIG_CHANGE); + + SetDParam(0, STR_AI_CONFIG_CHANGE_NONE); + dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE)); + + SetDParam(0, STR_AI_CONFIG_CHANGE_AI); + dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE)); + + dim.width += padding.width; + dim.height += padding.height; + *size = maxdim(*size, dim); + break; + } } } @@ -901,8 +921,7 @@ struct AIConfigWindow : public Window { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) - ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI); - _network_content_client.RequestContentList(CONTENT_TYPE_GAME); + ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI, CONTENT_TYPE_GAME); #endif } break; diff --git a/src/ai/ai_info.cpp b/src/ai/ai_info.cpp index ec7c896cee..2afd5d4199 100644 --- a/src/ai/ai_info.cpp +++ b/src/ai/ai_info.cpp @@ -28,7 +28,8 @@ static bool CheckAPIVersion(const char *api_version) { return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 || strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || - strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0; + strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0 || + strcmp(api_version, "1.8") == 0; } #if defined(WIN32) diff --git a/src/aircraft.h b/src/aircraft.h index 0805ae8ec6..f0ca1c4abb 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -93,7 +93,7 @@ struct Aircraft FINAL : public SpecializedVehicle { void UpdateDeltaXY(Direction direction); ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; } bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); } - SpriteID GetImage(Direction direction, EngineImageType image_type) const; + void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const; int GetDisplaySpeed() const { return this->cur_speed; } int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; } int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; } @@ -141,7 +141,7 @@ struct Aircraft FINAL : public SpecializedVehicle { */ #define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var) -SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type); +void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result); Station *GetTargetAirportIfValid(const Aircraft *v); diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 18dcbea27b..c9cddbf97d 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -152,64 +152,69 @@ static StationID FindNearestHangar(const Aircraft *v) return index; } -SpriteID Aircraft::GetImage(Direction direction, EngineImageType image_type) const +void Aircraft::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { uint8 spritenum = this->spritenum; if (is_custom_sprite(spritenum)) { - SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type); - if (sprite != 0) return sprite; + GetCustomVehicleSprite(this, direction, image_type, result); + if (result->IsValid()) return; spritenum = this->GetEngine()->original_image_index; } assert(IsValidImageIndex(spritenum)); - return direction + _aircraft_sprite[spritenum]; + result->Set(direction + _aircraft_sprite[spritenum]); } -SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type) +void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result) { assert(v->subtype == AIR_HELICOPTER); const Aircraft *w = v->Next()->Next(); if (is_custom_sprite(v->spritenum)) { - SpriteID sprite = GetCustomRotorSprite(v, false, image_type); - if (sprite != 0) return sprite; + GetCustomRotorSprite(v, false, image_type, result); + if (result->IsValid()) return; } /* Return standard rotor sprites if there are no custom sprites for this helicopter */ - return SPR_ROTOR_STOPPED + w->state; + result->Set(SPR_ROTOR_STOPPED + w->state); } -static SpriteID GetAircraftIcon(EngineID engine, EngineImageType image_type) +static void GetAircraftIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result) { const Engine *e = Engine::Get(engine); uint8 spritenum = e->u.air.image_index; if (is_custom_sprite(spritenum)) { - SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type); - if (sprite != 0) return sprite; + GetCustomVehicleIcon(engine, DIR_W, image_type, result); + if (result->IsValid()) return; spritenum = e->original_image_index; } assert(IsValidImageIndex(spritenum)); - return DIR_W + _aircraft_sprite[spritenum]; + result->Set(DIR_W + _aircraft_sprite[spritenum]); } void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) { - SpriteID sprite = GetAircraftIcon(engine, image_type); - const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); + VehicleSpriteSeq seq; + GetAircraftIcon(engine, image_type, &seq); + + Rect rect; + seq.GetBounds(&rect); preferred_x = Clamp(preferred_x, - left - UnScaleGUI(real_sprite->x_offs), - right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs)); - DrawSprite(sprite, pal, preferred_x, y); + left - UnScaleGUI(rect.left), + right - UnScaleGUI(rect.right)); + + seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH); if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) { - SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type); - if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; - DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - ScaleGUITrad(5)); + VehicleSpriteSeq rotor_seq; + GetCustomRotorIcon(engine, image_type, &rotor_seq); + if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED); + rotor_seq.Draw(preferred_x, y - ScaleGUITrad(5), PAL_NONE, false); } } @@ -224,12 +229,16 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en */ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) { - const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL); + VehicleSpriteSeq seq; + GetAircraftIcon(engine, image_type, &seq); - width = UnScaleGUI(spr->width); - height = UnScaleGUI(spr->height); - xoffs = UnScaleGUI(spr->x_offs); - yoffs = UnScaleGUI(spr->y_offs); + Rect rect; + seq.GetBounds(&rect); + + width = UnScaleGUI(rect.right - rect.left + 1); + height = UnScaleGUI(rect.bottom - rect.top + 1); + xoffs = UnScaleGUI(rect.left); + yoffs = UnScaleGUI(rect.top); } /** @@ -317,7 +326,8 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine * v->date_of_last_service = _date; v->build_year = u->build_year = _cur_year; - v->cur_image = u->cur_image = SPR_IMG_QUERY; + v->sprite_seq.Set(SPR_IMG_QUERY); + u->sprite_seq.Set(SPR_IMG_QUERY); v->random_bits = VehicleRandomBits(); u->random_bits = VehicleRandomBits(); @@ -349,7 +359,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine * w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE; w->spritenum = 0xFF; w->subtype = AIR_ROTOR; - w->cur_image = SPR_ROTOR_STOPPED; + w->sprite_seq.Set(SPR_ROTOR_STOPPED); w->random_bits = VehicleRandomBits(); /* Use rotor's air.state to store the rotor animation frame */ w->state = HRS_ROTOR_STOPPED; @@ -468,21 +478,21 @@ static void HelicopterTickHandler(Aircraft *v) int tick = ++u->tick_counter; int spd = u->cur_speed >> 4; - SpriteID img; + VehicleSpriteSeq seq; if (spd == 0) { u->state = HRS_ROTOR_STOPPED; - img = GetRotorImage(v, EIT_ON_MAP); - if (u->cur_image == img) return; + GetRotorImage(v, EIT_ON_MAP, &seq); + if (u->sprite_seq == seq) return; } else if (tick >= spd) { u->tick_counter = 0; u->state++; if (u->state > HRS_ROTOR_MOVING_3) u->state = HRS_ROTOR_MOVING_1; - img = GetRotorImage(v, EIT_ON_MAP); + GetRotorImage(v, EIT_ON_MAP, &seq); } else { return; } - u->cur_image = img; + u->sprite_seq = seq; u->UpdatePositionAndViewport(); } @@ -502,7 +512,9 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z) v->UpdatePosition(); v->UpdateViewport(true, false); - if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v, EIT_ON_MAP); + if (v->subtype == AIR_HELICOPTER) { + GetRotorImage(v, EIT_ON_MAP, &v->Next()->Next()->sprite_seq); + } Aircraft *u = v->Next(); @@ -513,7 +525,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z) safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE); u->z_pos = GetSlopePixelZ(safe_x, safe_y); - u->cur_image = v->cur_image; + u->sprite_seq.CopyWithoutPalette(v->sprite_seq); // the shadow is never coloured u->UpdatePositionAndViewport(); @@ -809,7 +821,7 @@ static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, /* We are northwest or southeast of the airport */ dir = delta_y < 0 ? DIAGDIR_NW : DIAGDIR_SE; } - dir = ChangeDiagDir(dir, (DiagDirDiff)ReverseDiagDir(DirToDiagDir(rotation))); + dir = ChangeDiagDir(dir, DiagDirDifference(DIAGDIR_NE, DirToDiagDir(rotation))); return apc->entry_points[dir]; } @@ -1237,7 +1249,9 @@ void Aircraft::MarkDirty() { this->colourmap = PAL_NONE; this->UpdateViewport(true, false); - if (this->subtype == AIR_HELICOPTER) this->Next()->Next()->cur_image = GetRotorImage(this, EIT_ON_MAP); + if (this->subtype == AIR_HELICOPTER) { + GetRotorImage(this, EIT_ON_MAP, &this->Next()->Next()->sprite_seq); + } } diff --git a/src/aircraft_gui.cpp b/src/aircraft_gui.cpp index c3379d3951..6693b1f8ad 100644 --- a/src/aircraft_gui.cpp +++ b/src/aircraft_gui.cpp @@ -83,11 +83,14 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s { bool rtl = _current_text_dir == TD_RTL; - SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); - const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); + VehicleSpriteSeq seq; + v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq); - int width = UnScaleGUI(real_sprite->width); - int x_offs = UnScaleGUI(real_sprite->x_offs); + Rect rect; + seq.GetBounds(&rect); + + int width = UnScaleGUI(rect.right - rect.left + 1); + int x_offs = UnScaleGUI(rect.left); int x = rtl ? right - width - x_offs : left - x_offs; bool helicopter = v->subtype == AIR_HELICOPTER; @@ -95,17 +98,18 @@ void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID s int heli_offs = 0; PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(sprite, pal, x, y + y_offs); + seq.Draw(x, y + y_offs, pal, (v->vehstatus & VS_CRASHED) != 0); if (helicopter) { const Aircraft *a = Aircraft::From(v); - SpriteID rotor_sprite = GetCustomRotorSprite(a, true, image_type); - if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; + VehicleSpriteSeq rotor_seq; + GetCustomRotorSprite(a, true, image_type, &rotor_seq); + if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED); heli_offs = ScaleGUITrad(5); - DrawSprite(rotor_sprite, PAL_NONE, x, y + y_offs - heli_offs); + rotor_seq.Draw(x, y + y_offs - heli_offs, PAL_NONE, false); } if (v->index == selection) { x += x_offs; - y += UnScaleGUI(real_sprite->y_offs) + y_offs - heli_offs; - DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY); + y += UnScaleGUI(rect.top) + y_offs - heli_offs; + DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY); } } diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp index 193c5ac4a8..04c9f95a97 100644 --- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -433,6 +433,7 @@ void AddArticulatedParts(Vehicle *first) v->x_pos = first->x_pos; v->y_pos = first->y_pos; v->z_pos = first->z_pos; + v->date_of_last_service = first->date_of_last_service; v->build_year = first->build_year; v->vehstatus = first->vehstatus & ~VS_STOPPED; @@ -440,7 +441,7 @@ void AddArticulatedParts(Vehicle *first) v->max_age = 0; v->engine_type = engine_type; v->value = 0; - v->cur_image = SPR_IMG_QUERY; + v->sprite_seq.Set(SPR_IMG_QUERY); v->random_bits = VehicleRandomBits(); if (flip_image) v->spritenum++; diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 691042a1d5..1074d1dd78 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -87,7 +87,7 @@ class ReplaceVehicleWindow : public Window { byte sort_criteria; ///< Criteria of sorting vehicles. bool descending_sort_order; ///< Order of sorting vehicles. bool show_hidden_engines; ///< Whether to show the hidden engines. - RailType sel_railtype; ///< Type of rail tracks selected. + RailType sel_railtype; ///< Type of rail tracks selected. #INVALID_RAILTYPE to show all. Scrollbar *vscroll[2]; /** @@ -104,7 +104,7 @@ class ReplaceVehicleWindow : public Window { /* Ensure that the wagon/engine selection fits the engine. */ if ((rvi->railveh_type == RAILVEH_WAGON) == show_engines) return false; - if (draw_left && show_engines) { + if (draw_left && this->sel_railtype != INVALID_RAILTYPE) { /* Ensure that the railtype is specific to the selected one */ if (rvi->railtype != this->sel_railtype) return false; } @@ -211,24 +211,7 @@ class ReplaceVehicleWindow : public Window { public: ReplaceVehicleWindow(WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc) { - if (vehicletype == VEH_TRAIN) { - /* For rail vehicles find the most used vehicle type, which is usually - * better than 'just' the first/previous vehicle type. */ - uint type_count[RAILTYPE_END]; - memset(type_count, 0, sizeof(type_count)); - - const Engine *e; - FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { - if (e->u.rail.railveh_type == RAILVEH_WAGON) continue; - type_count[e->u.rail.railtype] += GetGroupNumEngines(_local_company, id_g, e->index); - } - - this->sel_railtype = RAILTYPE_BEGIN; - for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) { - if (type_count[this->sel_railtype] < type_count[rt]) this->sel_railtype = rt; - } - } - + this->sel_railtype = INVALID_RAILTYPE; this->replace_engines = true; // start with locomotives (all other vehicles will not read this bool) this->engines[0].ForceRebuild(); this->engines[1].ForceRebuild(); @@ -288,12 +271,9 @@ public: break; } - case WID_RV_TRAIN_ENGINEWAGON_TOGGLE: { - StringID str = this->GetWidget(widget)->widget_data; - SetDParam(0, STR_REPLACE_ENGINES); - Dimension d = GetStringBoundingBox(str); - SetDParam(0, STR_REPLACE_WAGONS); - d = maxdim(d, GetStringBoundingBox(str)); + case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: { + Dimension d = GetStringBoundingBox(STR_REPLACE_ENGINES); + d = maxdim(d, GetStringBoundingBox(STR_REPLACE_WAGONS)); d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); @@ -367,7 +347,7 @@ public: break; } - case WID_RV_TRAIN_ENGINEWAGON_TOGGLE: + case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: SetDParam(0, this->replace_engines ? STR_REPLACE_ENGINES : STR_REPLACE_WAGONS); break; } @@ -432,12 +412,8 @@ public: this->SetWidgetDisabledState(WID_RV_STOP_REPLACE, this->sel_engine[0] == INVALID_ENGINE || !EngineHasReplacementForCompany(c, this->sel_engine[0], this->sel_group)); if (this->window_number == VEH_TRAIN) { - /* sets the colour of that art thing */ - this->GetWidget(WID_RV_TRAIN_FLUFF_LEFT)->colour = _company_colours[_local_company]; - this->GetWidget(WID_RV_TRAIN_FLUFF_RIGHT)->colour = _company_colours[_local_company]; - /* Show the selected railtype in the pulldown menu */ - this->GetWidget(WID_RV_TRAIN_RAILTYPE_DROPDOWN)->widget_data = GetRailTypeInfo(sel_railtype)->strings.replace_text; + this->GetWidget(WID_RV_TRAIN_RAILTYPE_DROPDOWN)->widget_data = sel_railtype == INVALID_RAILTYPE ? STR_REPLACE_ALL_RAILTYPE : GetRailTypeInfo(sel_railtype)->strings.replace_text; } this->DrawWidgets(); @@ -483,15 +459,16 @@ public: DisplayVehicleSortDropDown(this, static_cast(this->window_number), this->sort_criteria, WID_RV_SORT_DROPDOWN); break; - case WID_RV_TRAIN_ENGINEWAGON_TOGGLE: - this->replace_engines = !(this->replace_engines); - this->engines[0].ForceRebuild(); - this->reset_sel_engine = true; - this->SetDirty(); + case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: { + DropDownList *list = new DropDownList(); + *list->Append() = new DropDownListStringItem(STR_REPLACE_ENGINES, 1, false); + *list->Append() = new DropDownListStringItem(STR_REPLACE_WAGONS, 0, false); + ShowDropDownList(this, list, this->replace_engines ? 1 : 0, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN); break; + } case WID_RV_TRAIN_RAILTYPE_DROPDOWN: // Railtype selection dropdown menu - ShowDropDownList(this, GetRailTypeDropDownList(true), sel_railtype, WID_RV_TRAIN_RAILTYPE_DROPDOWN); + ShowDropDownList(this, GetRailTypeDropDownList(true, true), sel_railtype, WID_RV_TRAIN_RAILTYPE_DROPDOWN); break; case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length @@ -566,6 +543,14 @@ public: break; } + case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: { + this->replace_engines = index != 0; + this->engines[0].ForceRebuild(); + this->reset_sel_engine = true; + this->SetDirty(); + break; + } + case WID_RV_START_REPLACE: this->ReplaceClick_StartReplace(index != 0); break; @@ -611,7 +596,13 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = { EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), - NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), EndContainer(), + NWidget(NWID_VERTICAL), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_TRAIN_RAILTYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetFill(1, 0), SetResize(1, 0), + NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN), SetDataTip(STR_BLACK_STRING, STR_REPLACE_ENGINE_WAGON_SELECT_HELP), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), EndContainer(), + EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 1), @@ -631,20 +622,16 @@ static const NWidgetPart _nested_replace_rail_vehicle_widgets[] = { EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_LEFT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(), - NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(), + NWidget(NWID_VERTICAL), + NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_RIGHT_DETAILS), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_TRAIN_WAGONREMOVE_TOGGLE), SetMinimalSize(138, 12), SetDataTip(STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP), SetFill(1, 0), SetResize(1, 0), + EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_PUSHBUTTON_DROPDOWN, COLOUR_GREY, WID_RV_START_REPLACE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON), NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_INFO_TAB), SetMinimalSize(167, 12), SetDataTip(0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB), SetResize(1, 0), EndContainer(), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_STOP_REPLACE), SetMinimalSize(150, 12), SetDataTip(STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON), - EndContainer(), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_TRAIN_ENGINEWAGON_TOGGLE), SetMinimalSize(139, 12), SetDataTip(STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP), - NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_TRAIN_FLUFF_LEFT), SetMinimalSize(15, 12), EndContainer(), - NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_TRAIN_RAILTYPE_DROPDOWN), SetMinimalSize(136, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetResize(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_RV_TRAIN_FLUFF_RIGHT), SetMinimalSize(16, 12), EndContainer(), - NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_RV_TRAIN_WAGONREMOVE_TOGGLE), SetMinimalSize(138, 12), SetDataTip(STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), }; diff --git a/src/base_consist.cpp b/src/base_consist.cpp index c7fcdec217..200512786c 100644 --- a/src/base_consist.cpp +++ b/src/base_consist.cpp @@ -44,4 +44,8 @@ void BaseConsist::CopyConsistPropertiesFrom(const BaseConsist *src) if (HasBit(src->vehicle_flags, VF_TIMETABLE_STARTED)) SetBit(this->vehicle_flags, VF_TIMETABLE_STARTED); if (HasBit(src->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(this->vehicle_flags, VF_AUTOFILL_TIMETABLE); if (HasBit(src->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) SetBit(this->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME); + if (HasBit(src->vehicle_flags, VF_SERVINT_IS_PERCENT) != HasBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT)) { + ToggleBit(this->vehicle_flags, VF_SERVINT_IS_PERCENT); + } + if (HasBit(src->vehicle_flags, VF_SERVINT_IS_CUSTOM)) SetBit(this->vehicle_flags, VF_SERVINT_IS_CUSTOM); } diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp index a3083e40b3..532ad23cc7 100644 --- a/src/blitter/32bpp_anim.cpp +++ b/src/blitter/32bpp_anim.cpp @@ -20,6 +20,11 @@ /** Instantiation of the 32bpp with animation blitter factory. */ static FBlitter_32bppAnim iFBlitter_32bppAnim; +Blitter_32bppAnim::~Blitter_32bppAnim() +{ + free(this->anim_buf); +} + template inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom) { @@ -34,13 +39,14 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel } Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left; - uint16 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left; + assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'bp->dst' into an 'anim_buf' offset below. + uint16 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_pitch + bp->left; const byte *remap = bp->remap; // store so we don't have to access it via bp everytime for (int y = 0; y < bp->height; y++) { Colour *dst_ln = dst + bp->pitch; - uint16 *anim_ln = anim + this->anim_buf_width; + uint16 *anim_ln = anim + this->anim_buf_pitch; const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px); src_px++; @@ -274,9 +280,8 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, } Colour *udst = (Colour *)dst; - uint16 *anim; - - anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr); + assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'dst' into an 'anim_buf' offset below. + uint16 *anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr); if (pal == PALETTE_TO_TRANSPARENT) { do { @@ -287,7 +292,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, anim++; } udst = udst - width + _screen.pitch; - anim = anim - width + this->anim_buf_width; + anim = anim - width + this->anim_buf_pitch; } while (--height); return; } @@ -300,7 +305,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, anim++; } udst = udst - width + _screen.pitch; - anim = anim - width + this->anim_buf_width; + anim = anim - width + this->anim_buf_pitch; } while (--height); return; } @@ -314,7 +319,8 @@ void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour) /* Set the colour in the anim-buffer too, if we are rendering to the screen */ if (_screen_disable_anim) return; - this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = colour | (DEFAULT_BRIGHTNESS << 8); + assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below. + this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8); } void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour) @@ -326,9 +332,8 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou } Colour colour32 = LookupColourInPalette(colour); - uint16 *anim_line; - - anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; + assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below. + uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; do { Colour *dst = (Colour *)video; @@ -342,7 +347,7 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou anim++; } video = (uint32 *)video + _screen.pitch; - anim_line += this->anim_buf_width; + anim_line += this->anim_buf_pitch; } while (--height); } @@ -352,6 +357,7 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); Colour *dst = (Colour *)video; const uint32 *usrc = (const uint32 *)src; + assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below. uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; for (; height > 0; height--) { @@ -365,7 +371,7 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, /* Copy back the anim-buffer */ memcpy(anim_line, usrc, width * sizeof(uint16)); usrc = (const uint32 *)((const uint16 *)usrc + width); - anim_line += this->anim_buf_width; + anim_line += this->anim_buf_pitch; /* Okay, it is *very* likely that the image we stored is using * the wrong palette animated colours. There are two things we @@ -392,11 +398,11 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); uint32 *udst = (uint32 *)dst; const uint32 *src = (const uint32 *)video; - const uint16 *anim_line; if (this->anim_buf == NULL) return; - anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; + assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'video' into an 'anim_buf' offset below. + const uint16 *anim_line = ((const uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; for (; height > 0; height--) { memcpy(udst, src, width * sizeof(uint32)); @@ -405,7 +411,7 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in /* Copy the anim-buffer */ memcpy(udst, anim_line, width * sizeof(uint16)); udst = (uint32 *)((uint16 *)udst + width); - anim_line += this->anim_buf_width; + anim_line += this->anim_buf_pitch; } } @@ -417,8 +423,8 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt /* We need to scroll the anim-buffer too */ if (scroll_y > 0) { - dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width; - src = dst - scroll_y * this->anim_buf_width; + dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_pitch; + src = dst - scroll_y * this->anim_buf_pitch; /* Adjust left & width */ if (scroll_x >= 0) { @@ -431,13 +437,13 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt uint th = height - scroll_y; for (; th > 0; th--) { memcpy(dst, src, tw * sizeof(uint16)); - src -= this->anim_buf_width; - dst -= this->anim_buf_width; + src -= this->anim_buf_pitch; + dst -= this->anim_buf_pitch; } } else { /* Calculate pointers */ - dst = this->anim_buf + left + top * this->anim_buf_width; - src = dst - scroll_y * this->anim_buf_width; + dst = this->anim_buf + left + top * this->anim_buf_pitch; + src = dst - scroll_y * this->anim_buf_pitch; /* Adjust left & width */ if (scroll_x >= 0) { @@ -452,8 +458,8 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt uint th = height + scroll_y; for (; th > 0; th--) { memmove(dst, src, tw * sizeof(uint16)); - src += this->anim_buf_width; - dst += this->anim_buf_width; + src += this->anim_buf_pitch; + dst += this->anim_buf_pitch; } } @@ -490,6 +496,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette) anim++; } dst += _screen.pitch - this->anim_buf_width; + anim += this->anim_buf_pitch - this->anim_buf_width; } /* Make sure the backend redraws the whole screen */ @@ -503,11 +510,13 @@ Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation() void Blitter_32bppAnim::PostResize() { - if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) { + if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height || + _screen.pitch != this->anim_buf_pitch) { /* The size of the screen changed; we can assume we can wipe all data from our buffer */ free(this->anim_buf); - this->anim_buf = CallocT(_screen.width * _screen.height); this->anim_buf_width = _screen.width; this->anim_buf_height = _screen.height; + this->anim_buf_pitch = _screen.pitch; + this->anim_buf = CallocT(this->anim_buf_height * this->anim_buf_pitch); } } diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp index e707c4437d..1b35c17663 100644 --- a/src/blitter/32bpp_anim.hpp +++ b/src/blitter/32bpp_anim.hpp @@ -20,14 +20,20 @@ protected: uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation int anim_buf_width; ///< The width of the animation buffer. int anim_buf_height; ///< The height of the animation buffer. + int anim_buf_pitch; ///< The pitch of the animation buffer. Palette palette; ///< The current palette. public: Blitter_32bppAnim() : anim_buf(NULL), anim_buf_width(0), - anim_buf_height(0) - {} + anim_buf_height(0), + anim_buf_pitch(0) + { + this->palette = _cur_palette; + } + + ~Blitter_32bppAnim(); /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal); diff --git a/src/blitter/32bpp_anim_sse4.cpp b/src/blitter/32bpp_anim_sse4.cpp index 7d4b66fca6..987cb0c6ac 100644 --- a/src/blitter/32bpp_anim_sse4.cpp +++ b/src/blitter/32bpp_anim_sse4.cpp @@ -35,7 +35,8 @@ inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomL { const byte * const remap = bp->remap; Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left; - uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left; + assert(_screen.pitch == this->anim_buf_pitch); // precondition for translating 'bp->dst' into an 'anim_buf' offset below. + uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_pitch + bp->left; int effective_width = bp->width; /* Find where to start reading in the source sprite. */ @@ -353,7 +354,7 @@ next_line: if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width; src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size); dst_line += bp->pitch; - anim_line += this->anim_buf_width; + anim_line += this->anim_buf_pitch; } } IGNORE_UNINITIALIZED_WARNING_STOP diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index bd4bf3b59b..655a18d7f8 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -719,7 +719,15 @@ static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_numb return y; } -/* Draw aircraft specific details */ +/** + * Draw aircraft specific details in the buy window. + * @param left Left edge of the window to draw in. + * @param right Right edge of the window to draw in. + * @param y Top of the area to draw in. + * @param engine_number Engine to display. + * @param refittable If set, the aircraft can be refitted. + * @return Bottom of the used area. + */ static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable) { const Engine *e = Engine::Get(engine_number); @@ -755,6 +763,12 @@ static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_ DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST); y += FONT_HEIGHT_NORMAL; + /* Aircraft type */ + SetDParam(0, e->GetAircraftTypeText()); + DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE); + y += FONT_HEIGHT_NORMAL; + + /* Aircraft range, if available. */ uint16 range = e->GetRange(); if (range != 0) { SetDParam(0, range); diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 2e9589aee2..f9eb88df54 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -56,7 +56,7 @@ void DrawHillyLandTile(const TileInfo *ti) if (ti->tileh != SLOPE_FLAT) { DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE); } else { - DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); + DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE); } } diff --git a/src/command_func.h b/src/command_func.h index c4cc51e3da..3369475675 100644 --- a/src/command_func.h +++ b/src/command_func.h @@ -81,7 +81,7 @@ CommandCallback CcBuildBridge; /* dock_gui.cpp */ CommandCallback CcBuildDocks; -CommandCallback CcBuildCanal; +CommandCallback CcPlaySound_SPLAT_WATER; /* depot_gui.cpp */ CommandCallback CcCloneVehicle; @@ -97,19 +97,19 @@ CommandCallback CcAddVehicleNewGroup; CommandCallback CcBuildIndustry; /* main_gui.cpp */ -CommandCallback CcPlaySound10; +CommandCallback CcPlaySound_EXPLOSION; CommandCallback CcPlaceSign; CommandCallback CcTerraform; CommandCallback CcGiveMoney; /* rail_gui.cpp */ -CommandCallback CcPlaySound1E; +CommandCallback CcPlaySound_SPLAT_RAIL; CommandCallback CcRailDepot; CommandCallback CcStation; CommandCallback CcBuildRailTunnel; /* road_gui.cpp */ -CommandCallback CcPlaySound1D; +CommandCallback CcPlaySound_SPLAT_OTHER; CommandCallback CcBuildRoadTunnel; CommandCallback CcRoadDepot; CommandCallback CcRoadStop; diff --git a/src/company_base.h b/src/company_base.h index 6385d60495..4d76e6251a 100644 --- a/src/company_base.h +++ b/src/company_base.h @@ -45,17 +45,17 @@ struct CompanyInfrastructure { } }; -typedef Pool CompanyPool; +typedef Pool CompanyPool; extern CompanyPool _company_pool; /** Statically loadable part of Company pool item */ struct CompanyProperties { uint32 name_2; ///< Parameter of #name_1. - uint16 name_1; ///< Name of the company if the user did not change it. + StringID name_1; ///< Name of the company if the user did not change it. char *name; ///< Name of the company if the user changed it. - uint16 president_name_1; ///< Name of the president if the user did not change it. + StringID president_name_1; ///< Name of the president if the user did not change it. uint32 president_name_2; ///< Parameter of #president_name_1 char *president_name; ///< Name of the president if the user changed it. diff --git a/src/company_gui.cpp b/src/company_gui.cpp index 1343acb91b..0be6679583 100644 --- a/src/company_gui.cpp +++ b/src/company_gui.cpp @@ -1764,7 +1764,8 @@ struct CompanyInfrastructureWindow : Window if (this->railtypes != RAILTYPES_NONE) { /* Draw name of each valid railtype. */ - for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + RailType rt; + FOR_ALL_SORTED_RAILTYPES(rt) { if (HasBit(this->railtypes, rt)) { SetDParam(0, GetRailTypeInfo(rt)->strings.name); DrawString(r.left + offs_left, r.right - offs_right, y += FONT_HEIGHT_NORMAL, STR_WHITE_STRING); @@ -1781,7 +1782,8 @@ struct CompanyInfrastructureWindow : Window case WID_CI_RAIL_COUNT: { /* Draw infrastructure count for each valid railtype. */ uint32 rail_total = c->infrastructure.GetRailTotal(); - for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + RailType rt; + FOR_ALL_SORTED_RAILTYPES(rt) { if (HasBit(this->railtypes, rt)) { this->DrawCountLine(r, y, c->infrastructure.rail[rt], RailMaintenanceCost(rt, c->infrastructure.rail[rt], rail_total)); } diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp index 8d9e04113d..9cfc8e8f9d 100644 --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -45,6 +45,38 @@ /* scriptfile handling */ static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered). +/** File list storage for the console, for caching the last 'ls' command. */ +class ConsoleFileList : public FileList { +public: + ConsoleFileList() : FileList() + { + this->file_list_valid = false; + } + + /** Declare the file storage cache as being invalid, also clears all stored files. */ + void InvalidateFileList() + { + this->Clear(); + this->file_list_valid = false; + } + + /** + * (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload. + * @param Always reload the file storage cache. + */ + void ValidateFileList(bool force_reload = false) + { + if (force_reload || !this->file_list_valid) { + this->BuildFileList(FT_SAVEGAME, SLO_LOAD); + this->file_list_valid = true; + } + } + + bool file_list_valid; ///< If set, the file list is valid. +}; + +static ConsoleFileList _console_file_list; ///< File storage cache for the console. + /* console command defines */ #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo) @@ -286,7 +318,7 @@ DEF_CONSOLE_CMD(ConSave) char *filename = str_fmt("%s.sav", argv[1]); IConsolePrint(CC_DEFAULT, "Saving map..."); - if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) { + if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, SAVE_DIR) != SL_OK) { IConsolePrint(CC_ERROR, "Saving map failed"); } else { IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename); @@ -315,42 +347,6 @@ DEF_CONSOLE_CMD(ConSaveConfig) return true; } -/** - * Get savegame file informations. - * @param file The savegame filename to return information about. Can be the actual name - * or a numbered entry into the filename list. - * @return FiosItem The information on the file. - */ -static const FiosItem *GetFiosItem(const char *file) -{ - _saveload_mode = SLD_LOAD_GAME; - BuildFileList(); - - for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) { - if (strcmp(file, item->name) == 0) return item; - if (strcmp(file, item->title) == 0) return item; - } - - /* If no name matches, try to parse it as number */ - char *endptr; - int i = strtol(file, &endptr, 10); - if (file == endptr || *endptr != '\0') i = -1; - - if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i); - - /* As a last effort assume it is an OpenTTD savegame and - * that the ".sav" part was not given. */ - char long_file[MAX_PATH]; - seprintf(long_file, lastof(long_file), "%s.sav", file); - for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) { - if (strcmp(long_file, item->name) == 0) return item; - if (strcmp(long_file, item->title) == 0) return item; - } - - return NULL; -} - - DEF_CONSOLE_CMD(ConLoad) { if (argc == 0) { @@ -361,24 +357,21 @@ DEF_CONSOLE_CMD(ConLoad) if (argc != 2) return false; const char *file = argv[1]; - const FiosItem *item = GetFiosItem(file); + _console_file_list.ValidateFileList(); + const FiosItem *item = _console_file_list.FindItem(file); if (item != NULL) { - switch (item->type) { - case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: { - _switch_mode = SM_LOAD_GAME; - SetFiosType(item->type); - - strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name)); - strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title)); - break; - } - default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file); + if (GetAbstractFileType(item->type) == FT_SAVEGAME) { + _switch_mode = SM_LOAD_GAME; + _file_to_saveload.SetMode(item->type); + _file_to_saveload.SetName(FiosBrowseTo(item)); + _file_to_saveload.SetTitle(item->title); + } else { + IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file); } } else { IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); } - FiosFreeSavegameList(); return true; } @@ -393,7 +386,8 @@ DEF_CONSOLE_CMD(ConRemove) if (argc != 2) return false; const char *file = argv[1]; - const FiosItem *item = GetFiosItem(file); + _console_file_list.ValidateFileList(); + const FiosItem *item = _console_file_list.FindItem(file); if (item != NULL) { if (!FiosDelete(item->name)) { IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file); @@ -402,7 +396,7 @@ DEF_CONSOLE_CMD(ConRemove) IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); } - FiosFreeSavegameList(); + _console_file_list.InvalidateFileList(); return true; } @@ -415,13 +409,11 @@ DEF_CONSOLE_CMD(ConListFiles) return true; } - BuildFileList(); - - for (uint i = 0; i < _fios_items.Length(); i++) { - IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title); + _console_file_list.ValidateFileList(true); + for (uint i = 0; i < _console_file_list.Length(); i++) { + IConsolePrintF(CC_DEFAULT, "%d) %s", i, _console_file_list[i].title); } - FiosFreeSavegameList(); return true; } @@ -436,7 +428,8 @@ DEF_CONSOLE_CMD(ConChangeDirectory) if (argc != 2) return false; const char *file = argv[1]; - const FiosItem *item = GetFiosItem(file); + _console_file_list.ValidateFileList(true); + const FiosItem *item = _console_file_list.FindItem(file); if (item != NULL) { switch (item->type) { case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT: @@ -448,7 +441,7 @@ DEF_CONSOLE_CMD(ConChangeDirectory) IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file); } - FiosFreeSavegameList(); + _console_file_list.InvalidateFileList(); return true; } @@ -462,8 +455,8 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory) } /* XXX - Workaround for broken file handling */ - FiosGetSavegameList(SLD_LOAD_GAME); - FiosFreeSavegameList(); + _console_file_list.ValidateFileList(true); + _console_file_list.InvalidateFileList(); FiosGetDescText(&path, NULL); IConsolePrint(CC_DEFAULT, path); diff --git a/src/core/pool_func.hpp b/src/core/pool_func.hpp index 4648f50d18..5569addbd7 100644 --- a/src/core/pool_func.hpp +++ b/src/core/pool_func.hpp @@ -121,7 +121,7 @@ DEFINE_POOL_METHOD(inline void *)::AllocateItem(size_t size, size_t index) item = (Titem *)MallocT(size); } this->data[index] = item; - item->index = (uint)index; + item->index = (Tindex)(uint)index; return item; } diff --git a/src/core/smallvec_type.hpp b/src/core/smallvec_type.hpp index 62de176a54..8676265d26 100644 --- a/src/core/smallvec_type.hpp +++ b/src/core/smallvec_type.hpp @@ -256,6 +256,8 @@ public: /** * Get the number of items in the list. + * + * @return The number of items in the list. */ inline uint Length() const { diff --git a/src/crashlog.cpp b/src/crashlog.cpp index e8290a7c3f..53a85e442c 100644 --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -36,6 +36,38 @@ #include +#ifdef WITH_ALLEGRO +# include +#endif /* WITH_ALLEGRO */ +#ifdef WITH_FONTCONFIG +# include +#endif /* WITH_FONTCONFIG */ +#ifdef WITH_PNG + /* pngconf.h, included by png.h doesn't like something in the + * freetype headers. As such it's not alphabetically sorted. */ +# include +#endif /* WITH_PNG */ +#ifdef WITH_FREETYPE +# include +# include FT_FREETYPE_H +#endif /* WITH_FREETYPE */ +#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT) +# include +#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */ +#ifdef WITH_LZMA +# include +#endif +#ifdef WITH_LZO +#include +#endif +#ifdef WITH_SDL +# include "sdl.h" +# include +#endif /* WITH_SDL */ +#ifdef WITH_ZLIB +# include +#endif + #include "safeguards.h" /* static */ const char *CrashLog::message = NULL; @@ -180,39 +212,6 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const return buffer; } -/* Include these here so it's close to where it's actually used. */ -#ifdef WITH_ALLEGRO -# include -#endif /* WITH_ALLEGRO */ -#ifdef WITH_FONTCONFIG -# include -#endif /* WITH_FONTCONFIG */ -#ifdef WITH_PNG - /* pngconf.h, included by png.h doesn't like something in the - * freetype headers. As such it's not alphabetically sorted. */ -# include -#endif /* WITH_PNG */ -#ifdef WITH_FREETYPE -# include -# include FT_FREETYPE_H -#endif /* WITH_FREETYPE */ -#ifdef WITH_ICU -# include -#endif /* WITH_ICU */ -#ifdef WITH_LZMA -# include -#endif -#ifdef WITH_LZO -#include -#endif -#ifdef WITH_SDL -# include "sdl.h" -# include -#endif /* WITH_SDL */ -#ifdef WITH_ZLIB -# include -#endif - /** * Writes information (versions) of the used libraries. * @param buffer The begin where to write at. @@ -241,14 +240,19 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", major, minor, patch); #endif /* WITH_FREETYPE */ -#ifdef WITH_ICU +#if defined(WITH_ICU_LAYOUT) || defined(WITH_ICU_SORT) /* 4 times 0-255, separated by dots (.) and a trailing '\0' */ char buf[4 * 3 + 3 + 1]; UVersionInfo ver; u_getVersion(ver); u_versionToString(ver, buf); - buffer += seprintf(buffer, last, " ICU: %s\n", buf); -#endif /* WITH_ICU */ +#ifdef WITH_ICU_SORT + buffer += seprintf(buffer, last, " ICU i18n: %s\n", buf); +#endif +#ifdef WITH_ICU_LAYOUT + buffer += seprintf(buffer, last, " ICU lx: %s\n", buf); +#endif +#endif /* WITH_ICU_SORT || WITH_ICU_LAYOUT */ #ifdef WITH_LZMA buffer += seprintf(buffer, last, " LZMA: %s\n", lzma_version_string()); @@ -384,7 +388,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const seprintf(filename, filename_last, "%scrash.sav", _personal_dir); /* Don't do a threaded saveload. */ - return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK; + return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK; } catch (...) { return false; } diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index fe75708ddf..47eefc65e9 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -229,6 +229,7 @@ struct DepotWindow : Window { VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none. VehicleType type; bool generate_list; + int hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress. VehicleList vehicle_list; VehicleList wagon_list; uint unitnumber_digits; @@ -243,6 +244,7 @@ struct DepotWindow : Window { this->sel = INVALID_VEHICLE; this->vehicle_over = INVALID_VEHICLE; this->generate_list = true; + this->hovered_widget = -1; this->type = type; this->num_columns = 1; // for non-trains this gets set in FinishInitNested() this->unitnumber_digits = 2; @@ -503,15 +505,12 @@ struct DepotWindow : Window { this->sel = INVALID_VEHICLE; TrainDepotMoveVehicle(v, sel, gdvp.head); } else if (v != NULL) { - bool rtl = _current_text_dir == TD_RTL; - int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT); - SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this); + SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this); + SetMouseCursorVehicle(v, EIT_IN_DEPOT); + _cursor.vehchain = _ctrl_pressed; this->sel = v->index; this->SetDirty(); - - _cursor.short_vehicle_offset = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0; - _cursor.vehchain = _ctrl_pressed; } break; } @@ -661,7 +660,8 @@ struct DepotWindow : Window { DepotSortList(&this->vehicle_list); uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list); - if (this->unitnumber_digits != new_unitnumber_digits) { + /* Only increase the size; do not decrease to prevent constant changes */ + if (this->unitnumber_digits < new_unitnumber_digits) { this->unitnumber_digits = new_unitnumber_digits; this->ReInit(); } @@ -867,11 +867,29 @@ struct DepotWindow : Window { this->sel = INVALID_VEHICLE; this->vehicle_over = INVALID_VEHICLE; this->SetWidgetDirty(WID_D_MATRIX); + + if (this->hovered_widget != -1) { + this->SetWidgetLoweredState(this->hovered_widget, false); + this->SetWidgetDirty(this->hovered_widget); + this->hovered_widget = -1; + } } virtual void OnMouseDrag(Point pt, int widget) { - if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return; + if (this->sel == INVALID_VEHICLE) return; + if (widget != this->hovered_widget) { + if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) { + this->SetWidgetLoweredState(this->hovered_widget, false); + this->SetWidgetDirty(this->hovered_widget); + } + this->hovered_widget = widget; + if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) { + this->SetWidgetLoweredState(this->hovered_widget, true); + this->SetWidgetDirty(this->hovered_widget); + } + } + if (this->type != VEH_TRAIN) return; /* A rail vehicle is dragged.. */ if (widget != WID_D_MATRIX) { // ..outside of the depot matrix. @@ -958,7 +976,9 @@ struct DepotWindow : Window { default: this->sel = INVALID_VEHICLE; this->SetDirty(); + break; } + this->hovered_widget = -1; _cursor.vehchain = false; } diff --git a/src/direction_func.h b/src/direction_func.h index 8889485842..12aee58639 100644 --- a/src/direction_func.h +++ b/src/direction_func.h @@ -61,11 +61,11 @@ static inline Direction ReverseDir(Direction d) /** - * Calculate the difference between to directions + * Calculate the difference between two directions * * @param d0 The first direction as the base * @param d1 The second direction as the offset from the base - * @return The difference how the second directions drifts of the first one. + * @return The difference how the second direction drifts of the first one. */ static inline DirDiff DirDifference(Direction d0, Direction d1) { @@ -79,7 +79,7 @@ static inline DirDiff DirDifference(Direction d0, Direction d1) /** * Applies two differences together * - * This function adds two differences together and return the resulting + * This function adds two differences together and returns the resulting * difference. So adding two DIRDIFF_REVERSE together results in the * DIRDIFF_SAME difference. * @@ -123,6 +123,20 @@ static inline DiagDirection ReverseDiagDir(DiagDirection d) return (DiagDirection)(2 ^ d); } +/** + * Calculate the difference between two DiagDirection values + * + * @param d0 The first direction as the base + * @param d1 The second direction as the offset from the base + * @return The difference how the second direction drifts of the first one. + */ +static inline DiagDirDiff DiagDirDifference(DiagDirection d0, DiagDirection d1) +{ + assert(IsValidDiagDirection(d0)); + assert(IsValidDiagDirection(d1)); + /* Cast to uint so compiler can use bitmask. Result can never be negative. */ + return (DiagDirDiff)((uint)(d0 - d1) % 4); +} /** * Applies a difference on a DiagDirection diff --git a/src/disaster_vehicle.cpp b/src/disaster_vehicle.cpp index d75e2d460e..98978ddfb0 100644 --- a/src/disaster_vehicle.cpp +++ b/src/disaster_vehicle.cpp @@ -112,7 +112,7 @@ void DisasterVehicle::UpdateImage() { SpriteID img = this->image_override; if (img == 0) img = _disaster_images[this->subtype][this->direction]; - this->cur_image = img; + this->sprite_seq.Set(img); } /** @@ -499,7 +499,8 @@ static bool DisasterTick_Helicopter_Rotors(DisasterVehicle *v) v->tick_counter++; if (HasBit(v->tick_counter, 0)) return true; - if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1; + SpriteID &cur_image = v->sprite_seq.seq[0].sprite; + if (++cur_image > SPR_ROTOR_MOVING_3) cur_image = SPR_ROTOR_MOVING_1; v->UpdatePositionAndViewport(); diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index f6699daeff..79eaa89b14 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -48,7 +48,7 @@ void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } -void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) +void CcPlaySound_SPLAT_WATER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT_WATER, tile); } @@ -235,10 +235,10 @@ struct BuildDocksToolbarWindow : Window { GUIPlaceProcDragXY(select_proc, start_tile, end_tile); break; case DDSP_CREATE_WATER: - DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal); + DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcPlaySound_SPLAT_WATER); break; case DDSP_CREATE_RIVER: - DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal); + DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcPlaySound_SPLAT_WATER); break; default: break; @@ -433,7 +433,7 @@ public: * Never make the window smaller to avoid oscillating if the size change affects the acceptance. * (This is the case, if making the window bigger moves the mouse into the window.) */ if (top > bottom) { - ResizeWindow(this, 0, top - bottom); + ResizeWindow(this, 0, top - bottom, false); } } diff --git a/src/economy.cpp b/src/economy.cpp index 37a89b3f25..7461d34b77 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -300,7 +300,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) /* Single player cheated to AI company. * There are no spectators in single player, so we must pick some other company. */ assert(!_networking); - Backup cur_company(_current_company, FILE_LINE); + Backup cur_company2(_current_company, FILE_LINE); Company *c; FOR_ALL_COMPANIES(c) { if (c->index != old_owner) { @@ -308,7 +308,7 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) break; } } - cur_company.Restore(); + cur_company2.Restore(); assert(old_owner != _local_company); } @@ -431,11 +431,38 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner) FreeUnitIDGenerator(VEH_SHIP, new_owner), FreeUnitIDGenerator(VEH_AIRCRAFT, new_owner) }; + /* Override company settings to new company defaults in case we need to convert them. + * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom + */ + if (new_owner != INVALID_OWNER) { + Company *old_company = Company::Get(old_owner); + Company *new_company = Company::Get(new_owner); + + old_company->settings.vehicle.servint_aircraft = new_company->settings.vehicle.servint_aircraft; + old_company->settings.vehicle.servint_trains = new_company->settings.vehicle.servint_trains; + old_company->settings.vehicle.servint_roadveh = new_company->settings.vehicle.servint_roadveh; + old_company->settings.vehicle.servint_ships = new_company->settings.vehicle.servint_ships; + old_company->settings.vehicle.servint_ispercent = new_company->settings.vehicle.servint_ispercent; + } + Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->owner == old_owner && IsCompanyBuildableVehicleType(v->type)) { assert(new_owner != INVALID_OWNER); + /* Correct default values of interval settings while maintaining custom set ones. + * This prevents invalid values on mismatching company defaults being accepted. + */ + if (!v->ServiceIntervalIsCustom()) { + Company *new_company = Company::Get(new_owner); + + /* Technically, passing the interval is not needed as the command will query the default value itself. + * However, do not rely on that behaviour. + */ + int interval = CompanyServiceInterval(new_company, v->type); + DoCommand(v->tile, v->index, interval | (new_company->settings.vehicle.servint_ispercent << 17), DC_EXEC | DC_BANKRUPT, CMD_CHANGE_SERVICE_INT); + } + v->owner = new_owner; /* Owner changes, clear cache */ @@ -1290,7 +1317,8 @@ static uint GetLoadAmount(Vehicle *v) /* Scale load amount the same as capacity */ if (HasBit(e->info.misc_flags, EF_NO_DEFAULT_CARGO_MULTIPLIER) && !air_mail) load_amount = CeilDiv(load_amount * CargoSpec::Get(v->cargo_type)->multiplier, 0x100); - return load_amount; + /* Zero load amount breaks a lot of things. */ + return max(1u, load_amount); } /** @@ -1615,15 +1643,14 @@ static void LoadUnloadVehicle(Vehicle *front) if (v->cargo_cap == 0) continue; artic_part++; - uint load_amount = GetLoadAmount(v); - GoodsEntry *ge = &st->goods[v->cargo_type]; if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (front->current_order.GetUnloadType() & OUFB_NO_UNLOAD) == 0) { uint cargo_count = v->cargo.UnloadCount(); - uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count; + uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, GetLoadAmount(v)) : cargo_count; bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here? + assert(payment != NULL); payment->SetCargo(v->cargo_type); if (!HasBit(ge->status, GoodsEntry::GES_ACCEPTANCE) && v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER) > 0) { @@ -1725,8 +1752,8 @@ static void LoadUnloadVehicle(Vehicle *front) * has capacity for it, load it on the vehicle. */ uint cap_left = v->cargo_cap - v->cargo.StoredCount(); if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) { - if (_settings_game.order.gradual_loading) cap_left = min(cap_left, load_amount); if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO); + if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v)); uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy, next_station); if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) { diff --git a/src/effectvehicle.cpp b/src/effectvehicle.cpp index 209b78d2e9..5921cd190e 100644 --- a/src/effectvehicle.cpp +++ b/src/effectvehicle.cpp @@ -22,10 +22,26 @@ #include "safeguards.h" +/** + * Increment the sprite unless it has reached the end of the animation. + * @param v Vehicle to increment sprite of. + * @param last Last sprite of animation. + * @return true if the sprite was incremented, false if the end was reached. + */ +static bool IncrementSprite(EffectVehicle *v, SpriteID last) +{ + if (v->sprite_seq.seq[0].sprite != last) { + v->sprite_seq.seq[0].sprite++; + return true; + } else { + return false; + } +} + static void ChimneySmokeInit(EffectVehicle *v) { uint32 r = Random(); - v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3); + v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3)); v->progress = GB(r, 16, 3); } @@ -40,10 +56,8 @@ static bool ChimneySmokeTick(EffectVehicle *v) return false; } - if (v->cur_image != SPR_CHIMNEY_SMOKE_7) { - v->cur_image++; - } else { - v->cur_image = SPR_CHIMNEY_SMOKE_0; + if (!IncrementSprite(v, SPR_CHIMNEY_SMOKE_7)) { + v->sprite_seq.Set(SPR_CHIMNEY_SMOKE_0); } v->progress = 7; v->UpdatePositionAndViewport(); @@ -54,7 +68,7 @@ static bool ChimneySmokeTick(EffectVehicle *v) static void SteamSmokeInit(EffectVehicle *v) { - v->cur_image = SPR_STEAM_SMOKE_0; + v->sprite_seq.Set(SPR_STEAM_SMOKE_0); v->progress = 12; } @@ -70,9 +84,7 @@ static bool SteamSmokeTick(EffectVehicle *v) } if ((v->progress & 0xF) == 4) { - if (v->cur_image != SPR_STEAM_SMOKE_4) { - v->cur_image++; - } else { + if (!IncrementSprite(v, SPR_STEAM_SMOKE_4)) { delete v; return false; } @@ -86,7 +98,7 @@ static bool SteamSmokeTick(EffectVehicle *v) static void DieselSmokeInit(EffectVehicle *v) { - v->cur_image = SPR_DIESEL_SMOKE_0; + v->sprite_seq.Set(SPR_DIESEL_SMOKE_0); v->progress = 0; } @@ -98,13 +110,11 @@ static bool DieselSmokeTick(EffectVehicle *v) v->z_pos++; v->UpdatePositionAndViewport(); } else if ((v->progress & 7) == 1) { - if (v->cur_image != SPR_DIESEL_SMOKE_5) { - v->cur_image++; - v->UpdatePositionAndViewport(); - } else { + if (!IncrementSprite(v, SPR_DIESEL_SMOKE_5)) { delete v; return false; } + v->UpdatePositionAndViewport(); } return true; @@ -112,7 +122,7 @@ static bool DieselSmokeTick(EffectVehicle *v) static void ElectricSparkInit(EffectVehicle *v) { - v->cur_image = SPR_ELECTRIC_SPARK_0; + v->sprite_seq.Set(SPR_ELECTRIC_SPARK_0); v->progress = 1; } @@ -122,13 +132,12 @@ static bool ElectricSparkTick(EffectVehicle *v) v->progress++; } else { v->progress = 0; - if (v->cur_image != SPR_ELECTRIC_SPARK_5) { - v->cur_image++; - v->UpdatePositionAndViewport(); - } else { + + if (!IncrementSprite(v, SPR_ELECTRIC_SPARK_5)) { delete v; return false; } + v->UpdatePositionAndViewport(); } return true; @@ -136,7 +145,7 @@ static bool ElectricSparkTick(EffectVehicle *v) static void SmokeInit(EffectVehicle *v) { - v->cur_image = SPR_SMOKE_0; + v->sprite_seq.Set(SPR_SMOKE_0); v->progress = 12; } @@ -152,9 +161,7 @@ static bool SmokeTick(EffectVehicle *v) } if ((v->progress & 0xF) == 4) { - if (v->cur_image != SPR_SMOKE_4) { - v->cur_image++; - } else { + if (!IncrementSprite(v, SPR_SMOKE_4)) { delete v; return false; } @@ -168,7 +175,7 @@ static bool SmokeTick(EffectVehicle *v) static void ExplosionLargeInit(EffectVehicle *v) { - v->cur_image = SPR_EXPLOSION_LARGE_0; + v->sprite_seq.Set(SPR_EXPLOSION_LARGE_0); v->progress = 0; } @@ -176,13 +183,11 @@ static bool ExplosionLargeTick(EffectVehicle *v) { v->progress++; if ((v->progress & 3) == 0) { - if (v->cur_image != SPR_EXPLOSION_LARGE_F) { - v->cur_image++; - v->UpdatePositionAndViewport(); - } else { + if (!IncrementSprite(v, SPR_EXPLOSION_LARGE_F)) { delete v; return false; } + v->UpdatePositionAndViewport(); } return true; @@ -190,7 +195,7 @@ static bool ExplosionLargeTick(EffectVehicle *v) static void BreakdownSmokeInit(EffectVehicle *v) { - v->cur_image = SPR_BREAKDOWN_SMOKE_0; + v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0); v->progress = 0; } @@ -198,10 +203,8 @@ static bool BreakdownSmokeTick(EffectVehicle *v) { v->progress++; if ((v->progress & 7) == 0) { - if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) { - v->cur_image++; - } else { - v->cur_image = SPR_BREAKDOWN_SMOKE_0; + if (!IncrementSprite(v, SPR_BREAKDOWN_SMOKE_3)) { + v->sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0); } v->UpdatePositionAndViewport(); } @@ -217,7 +220,7 @@ static bool BreakdownSmokeTick(EffectVehicle *v) static void ExplosionSmallInit(EffectVehicle *v) { - v->cur_image = SPR_EXPLOSION_SMALL_0; + v->sprite_seq.Set(SPR_EXPLOSION_SMALL_0); v->progress = 0; } @@ -225,13 +228,11 @@ static bool ExplosionSmallTick(EffectVehicle *v) { v->progress++; if ((v->progress & 3) == 0) { - if (v->cur_image != SPR_EXPLOSION_SMALL_B) { - v->cur_image++; - v->UpdatePositionAndViewport(); - } else { + if (!IncrementSprite(v, SPR_EXPLOSION_SMALL_B)) { delete v; return false; } + v->UpdatePositionAndViewport(); } return true; @@ -239,7 +240,7 @@ static bool ExplosionSmallTick(EffectVehicle *v) static void BulldozerInit(EffectVehicle *v) { - v->cur_image = SPR_BULLDOZER_NE; + v->sprite_seq.Set(SPR_BULLDOZER_NE); v->progress = 0; v->animation_state = 0; v->animation_substate = 0; @@ -290,7 +291,7 @@ static bool BulldozerTick(EffectVehicle *v) if ((v->progress & 7) == 0) { const BulldozerMovement *b = &_bulldozer_movement[v->animation_state]; - v->cur_image = SPR_BULLDOZER_NE + b->image; + v->sprite_seq.Set(SPR_BULLDOZER_NE + b->image); v->x_pos += _inc_by_dir[b->direction].x; v->y_pos += _inc_by_dir[b->direction].y; @@ -312,7 +313,7 @@ static bool BulldozerTick(EffectVehicle *v) static void BubbleInit(EffectVehicle *v) { - v->cur_image = SPR_BUBBLE_GENERATE_0; + v->sprite_seq.Set(SPR_BUBBLE_GENERATE_0); v->spritenum = 0; v->progress = 0; } @@ -475,8 +476,8 @@ static bool BubbleTick(EffectVehicle *v) if ((v->progress & 3) != 0) return true; if (v->spritenum == 0) { - v->cur_image++; - if (v->cur_image < SPR_BUBBLE_GENERATE_3) { + v->sprite_seq.seq[0].sprite++; + if (v->sprite_seq.seq[0].sprite < SPR_BUBBLE_GENERATE_3) { v->UpdatePositionAndViewport(); return true; } @@ -521,7 +522,7 @@ static bool BubbleTick(EffectVehicle *v) v->x_pos += b->x; v->y_pos += b->y; v->z_pos += b->z; - v->cur_image = SPR_BUBBLE_0 + b->image; + v->sprite_seq.Set(SPR_BUBBLE_0 + b->image); v->UpdatePositionAndViewport(); diff --git a/src/elrail.cpp b/src/elrail.cpp index 1927be03e5..9fdfb57a3d 100644 --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -89,7 +89,7 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) { switch (GetTileType(t)) { case MP_RAILWAY: - if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE; + if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE; switch (GetRailTileType(t)) { case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS: return GetTrackBits(t); @@ -99,7 +99,8 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) break; case MP_TUNNELBRIDGE: - if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE; + if (GetTunnelBridgeTransportType(t) != TRANSPORT_RAIL) return TRACK_BIT_NONE; + if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE; if (override != NULL && (IsTunnel(t) || GetTunnelBridgeLength(t, GetOtherBridgeEnd(t)) > 0)) { *override = 1 << GetTunnelBridgeDirection(t); } @@ -107,12 +108,12 @@ static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override) case MP_ROAD: if (!IsLevelCrossing(t)) return TRACK_BIT_NONE; - if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE; + if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE; return GetCrossingRailBits(t); case MP_STATION: if (!HasStationRail(t)) return TRACK_BIT_NONE; - if (!HasCatenary(GetRailType(t))) return TRACK_BIT_NONE; + if (!HasRailCatenary(GetRailType(t))) return TRACK_BIT_NONE; return TrackToTrackBits(GetRailStationTrack(t)); default: @@ -135,7 +136,7 @@ static TrackBits MaskWireBits(TileIndex t, TrackBits tracks) * axis that still display wires to preserve visual continuity. */ TileIndex next_tile = TileAddByDiagDir(t, d); RailType rt = GetTileRailType(next_tile); - if (rt == INVALID_RAILTYPE || !HasCatenary(rt) || + if (rt == INVALID_RAILTYPE || !HasRailCatenary(rt) || ((TrackStatusToTrackBits(GetTileTrackStatus(next_tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTracks(d)) == TRACK_BIT_NONE && (!HasStationTileRail(next_tile) || GetRailStationAxis(next_tile) != DiagDirToAxis(d) || !CanStationTileHaveWires(next_tile)))) { neighbour_tdb |= DiagdirReachesTrackdirs(ReverseDiagDir(d)); @@ -241,7 +242,7 @@ static int GetPCPElevation(TileIndex tile, DiagDirection PCPpos) * * @param ti The Tileinfo to draw the tile for */ -void DrawCatenaryOnTunnel(const TileInfo *ti) +void DrawRailCatenaryOnTunnel(const TileInfo *ti) { /* xmin, ymin, xmax + 1, ymax + 1 of BB */ static const int _tunnel_wire_BB[4][4] = { @@ -255,7 +256,7 @@ void DrawCatenaryOnTunnel(const TileInfo *ti) SpriteID wire_base = GetWireBase(ti->tile); - const SortableSpriteStruct *sss = &CatenarySpriteData_Tunnel[dir]; + const SortableSpriteStruct *sss = &RailCatenarySpriteData_Tunnel[dir]; const int *BB_data = _tunnel_wire_BB[dir]; AddSortableSpriteToDraw( wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset, @@ -270,7 +271,7 @@ void DrawCatenaryOnTunnel(const TileInfo *ti) * Draws wires and, if required, pylons on a given tile * @param ti The Tileinfo to draw the tile for */ -static void DrawCatenaryRailway(const TileInfo *ti) +static void DrawRailCatenaryRailway(const TileInfo *ti) { /* Pylons are placed on a tile edge, so we need to take into account * the track configuration of 2 adjacent tiles. trackconfig[0] stores the @@ -379,7 +380,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) if (IsTileType(neighbour, MP_STATION) || IsTileType(neighbour, MP_ROAD)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT; /* Read the foundations if they are present, and adjust the tileh */ - if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE && IsTileType(neighbour, MP_RAILWAY) && HasCatenary(GetRailType(neighbour))) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]); + if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE && IsTileType(neighbour, MP_RAILWAY) && HasRailCatenary(GetRailType(neighbour))) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]); if (IsBridgeTile(neighbour)) { foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetTunnelBridgeDirection(neighbour))); } @@ -442,7 +443,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) } } - /* The wire above the tunnel is drawn together with the tunnel-roof (see DrawCatenaryOnTunnel()) */ + /* The wire above the tunnel is drawn together with the tunnel-roof (see DrawRailCatenaryOnTunnel()) */ if (IsTunnelTile(ti->tile)) return; /* Don't draw a wire under a low bridge */ @@ -478,7 +479,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) assert(PCPconfig != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) assert(!IsSteepSlope(tileh[TS_HOME])); - sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]]; + sss = &RailCatenarySpriteData[Wires[tileh_selector][t][PCPconfig]]; /* * The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE. @@ -498,7 +499,7 @@ static void DrawCatenaryRailway(const TileInfo *ti) * * @param ti The Tileinfo to draw the tile for */ -void DrawCatenaryOnBridge(const TileInfo *ti) +void DrawRailCatenaryOnBridge(const TileInfo *ti) { TileIndex end = GetSouthernBridgeEnd(ti->tile); TileIndex start = GetOtherBridgeEnd(end); @@ -511,15 +512,15 @@ void DrawCatenaryOnBridge(const TileInfo *ti) Axis axis = GetBridgeAxis(ti->tile); TLG tlg = GetTLG(ti->tile); - CatenarySprite offset = (CatenarySprite)(axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH); + RailCatenarySprite offset = (RailCatenarySprite)(axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH); if ((length % 2) && num == length) { /* Draw the "short" wire on the southern end of the bridge * only needed if the length of the bridge is odd */ - sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset]; + sss = &RailCatenarySpriteData[WIRE_X_FLAT_BOTH + offset]; } else { /* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */ - sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset]; + sss = &RailCatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset]; } height = GetBridgePixelHeight(end); @@ -558,14 +559,14 @@ void DrawCatenaryOnBridge(const TileInfo *ti) /** * Draws overhead wires and pylons for electric railways. * @param ti The TileInfo struct of the tile being drawn - * @see DrawCatenaryRailway + * @see DrawRailCatenaryRailway */ -void DrawCatenary(const TileInfo *ti) +void DrawRailCatenary(const TileInfo *ti) { switch (GetTileType(ti->tile)) { case MP_RAILWAY: if (IsRailDepot(ti->tile)) { - const SortableSpriteStruct *sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)]; + const SortableSpriteStruct *sss = &RailCatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)]; SpriteID wire_base = GetWireBase(ti->tile); @@ -587,7 +588,7 @@ void DrawCatenary(const TileInfo *ti) default: return; } - DrawCatenaryRailway(ti); + DrawRailCatenaryRailway(ti); } bool SettingsDisableElrail(int32 p1) diff --git a/src/elrail_func.h b/src/elrail_func.h index 60cb782bbf..5cdae20c54 100644 --- a/src/elrail_func.h +++ b/src/elrail_func.h @@ -20,7 +20,7 @@ * Test if a rail type has catenary * @param rt Rail type to test */ -static inline bool HasCatenary(RailType rt) +static inline bool HasRailCatenary(RailType rt) { return HasBit(GetRailTypeInfo(rt)->flags, RTF_CATENARY); } @@ -29,14 +29,14 @@ static inline bool HasCatenary(RailType rt) * Test if we should draw rail catenary * @param rt Rail type to test */ -static inline bool HasCatenaryDrawn(RailType rt) +static inline bool HasRailCatenaryDrawn(RailType rt) { - return HasCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails; + return HasRailCatenary(rt) && !IsInvisibilitySet(TO_CATENARY) && !_settings_game.vehicle.disable_elrails; } -void DrawCatenary(const TileInfo *ti); -void DrawCatenaryOnTunnel(const TileInfo *ti); -void DrawCatenaryOnBridge(const TileInfo *ti); +void DrawRailCatenary(const TileInfo *ti); +void DrawRailCatenaryOnTunnel(const TileInfo *ti); +void DrawRailCatenaryOnBridge(const TileInfo *ti); bool SettingsDisableElrail(int32 p1); ///< _settings_game.disable_elrail callback diff --git a/src/engine.cpp b/src/engine.cpp index f8fc0ee6aa..b0af3bc4df 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -48,11 +48,6 @@ EngineOverrideManager _engine_mngr; */ static Year _year_engine_aging_stops; -/** - * The railtypes that have been or never will be introduced, or - * an inverse bitmap of rail types that have to be introduced. */ -static uint16 _introduced_railtypes; - /** Number of engines of each vehicle type in original engine data */ const uint8 _engine_counts[4] = { lengthof(_orig_rail_vehicle_info), @@ -85,6 +80,7 @@ Engine::Engine(VehicleType type, EngineID base) this->type = type; this->grf_prop.local_id = base; this->list_position = base; + this->preview_company = INVALID_COMPANY; /* Check if this base engine is within the original engine data range */ if (base >= _engine_counts[type]) { @@ -468,7 +464,26 @@ uint16 Engine::GetRange() const } /** - * Initializes the EngineOverrideManager with the default engines. + * Get the name of the aircraft type for display purposes. + * @return Aircraft type string. + */ +StringID Engine::GetAircraftTypeText() const +{ + switch (this->type) { + case VEH_AIRCRAFT: + switch (this->u.air.subtype) { + case AIR_HELI: return STR_LIVERY_HELICOPTER; + case AIR_CTOL: return STR_LIVERY_SMALL_PLANE; + case AIR_CTOL | AIR_FAST: return STR_LIVERY_LARGE_PLANE; + default: NOT_REACHED(); + } + + default: NOT_REACHED(); + } +} + +/** + * Initializes the #EngineOverrideManager with the default engines. */ void EngineOverrideManager::ResetToDefaultMapping() { @@ -542,29 +557,6 @@ void SetupEngines() const Engine *e = new Engine(eid->type, eid->internal_id); assert(e->index == index); } - - _introduced_railtypes = 0; -} - -/** - * Check whether the railtypes should be introduced. - */ -static void CheckRailIntroduction() -{ - /* All railtypes have been introduced. */ - if (_introduced_railtypes == UINT16_MAX || Company::GetPoolSize() == 0) return; - - /* We need to find the railtypes that are known to all companies. */ - RailTypes rts = (RailTypes)UINT16_MAX; - - /* We are at, or past the introduction date of the rail. */ - Company *c; - FOR_ALL_COMPANIES(c) { - c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date); - rts &= c->avail_railtypes; - } - - _introduced_railtypes |= rts; } void ShowEnginePreviewWindow(EngineID engine); @@ -710,19 +702,6 @@ void StartupEngines() c->avail_roadtypes = GetCompanyRoadtypes(c->index); } - /* Rail types that are invalid or never introduced are marked as - * being introduced upon start. That way we can easily check whether - * there is any date related introduction that is still going to - * happen somewhere in the future. */ - for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { - const RailtypeInfo *rti = GetRailTypeInfo(rt); - if (rti->label != 0 && IsInsideMM(rti->introduction_date, 0, MAX_DAY)) continue; - - SetBit(_introduced_railtypes, rt); - } - - CheckRailIntroduction(); - /* Invalidate any open purchase lists */ InvalidateWindowClassesData(WC_BUILD_VEHICLE); } @@ -819,7 +798,10 @@ static bool IsVehicleTypeDisabled(VehicleType type, bool ai) /** Daily check to offer an exclusive engine preview to the companies. */ void EnginesDailyLoop() { - CheckRailIntroduction(); + Company *c; + FOR_ALL_COMPANIES(c) { + c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date); + } if (_cur_year >= _year_engine_aging_stops) return; @@ -879,7 +861,7 @@ CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32 { Engine *e = Engine::GetIfValid(GB(p2, 0, 31)); if (e == NULL || _current_company >= MAX_COMPANIES) return CMD_ERROR; - if ((e->flags & ENGINE_AVAILABLE) == 0 || !HasBit(e->company_avail, _current_company)) return CMD_ERROR; + if (!IsEngineBuildable(e->index, e->type, _current_company)) return CMD_ERROR; if ((flags & DC_EXEC) != 0) { SB(e->company_hidden, _current_company, 1, GB(p2, 31, 1)); @@ -902,7 +884,7 @@ CommandCost CmdSetVehicleVisibility(TileIndex tile, DoCommandFlag flags, uint32 CommandCost CmdWantEnginePreview(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { Engine *e = Engine::GetIfValid(p1); - if (e == NULL || e->preview_company != _current_company) return CMD_ERROR; + if (e == NULL || !(e->flags & ENGINE_EXCLUSIVE_PREVIEW) || e->preview_company != _current_company) return CMD_ERROR; if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_company); diff --git a/src/engine_base.h b/src/engine_base.h index 6a2e6816c3..25c6bfbeb9 100644 --- a/src/engine_base.h +++ b/src/engine_base.h @@ -111,6 +111,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> { uint GetDisplayMaxTractiveEffort() const; Date GetLifeLengthInDays() const; uint16 GetRange() const; + StringID GetAircraftTypeText() const; /** * Check whether the engine is hidden in the GUI for the given company. diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp index 899543c189..070ad67275 100644 --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -196,6 +196,7 @@ static StringID GetAircraftEngineInfoString(const Engine *e) uint i = 0; SetDParam(i++, e->GetCost()); SetDParam(i++, e->GetDisplayMaxSpeed()); + SetDParam(i++, e->GetAircraftTypeText()); if (range > 0) SetDParam(i++, range); SetDParam(i++, cargo); SetDParam(i++, capacity); @@ -204,10 +205,10 @@ static StringID GetAircraftEngineInfoString(const Engine *e) SetDParam(i++, CT_MAIL); SetDParam(i++, mail_capacity); SetDParam(i++, e->GetRunningCost()); - return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST; + return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST; } else { SetDParam(i++, e->GetRunningCost()); - return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST; + return range > 0 ? STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST : STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST; } } @@ -224,7 +225,7 @@ static StringID GetRoadVehEngineInfoString(const Engine *e) SetDParam(2, CT_INVALID); } SetDParam(4, e->GetRunningCost()); - return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST; + return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST; } else { SetDParam(0, e->GetCost()); SetDParam(2, e->GetDisplayMaxSpeed()); @@ -252,7 +253,7 @@ static StringID GetShipEngineInfoString(const Engine *e) SetDParam(2, e->GetDefaultCargoType()); SetDParam(3, e->GetDisplayDefaultCapacity()); SetDParam(4, e->GetRunningCost()); - return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST; + return STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST; } diff --git a/src/engine_type.h b/src/engine_type.h index aeebcb3522..8356fda8f8 100644 --- a/src/engine_type.h +++ b/src/engine_type.h @@ -158,6 +158,7 @@ enum EngineMiscFlags { EF_AUTO_REFIT = 4, ///< Automatic refitting is allowed EF_NO_DEFAULT_CARGO_MULTIPLIER = 5, ///< Use the new capacity algorithm. The default cargotype of the vehicle does not affect capacity multipliers. CB 15 is also called in purchase list. EF_NO_BREAKDOWN_SMOKE = 6, ///< Do not show black smoke during a breakdown. + EF_SPRITE_STACK = 7, ///< Draw vehicle by stacking multiple sprites. }; /** diff --git a/src/error_gui.cpp b/src/error_gui.cpp index 98988de5a0..c8c603afb3 100644 --- a/src/error_gui.cpp +++ b/src/error_gui.cpp @@ -182,21 +182,30 @@ public: virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { - if (widget != WID_EM_MESSAGE) return; + switch (widget) { + case WID_EM_MESSAGE: { + CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); + if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); - CopyInDParam(0, this->decode_params, lengthof(this->decode_params)); - if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack); + int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT); + this->height_summary = GetStringHeight(this->summary_msg, text_width); + this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width); - int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT); - this->height_summary = GetStringHeight(this->summary_msg, text_width); - this->height_detailed = (this->detailed_msg == INVALID_STRING_ID) ? 0 : GetStringHeight(this->detailed_msg, text_width); + if (this->textref_stack_size > 0) StopTextRefStackUsage(); - if (this->textref_stack_size > 0) StopTextRefStackUsage(); + uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM; + if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE; - uint panel_height = WD_FRAMERECT_TOP + this->height_summary + WD_FRAMERECT_BOTTOM; - if (this->detailed_msg != INVALID_STRING_ID) panel_height += this->height_detailed + WD_PAR_VSEP_WIDE; - - size->height = max(size->height, panel_height); + size->height = max(size->height, panel_height); + break; + } + case WID_EM_FACE: { + Dimension face_size = GetSpriteSize(SPR_GRADIENT); + size->width = max(size->width, face_size.width); + size->height = max(size->height, face_size.height); + break; + } + } } virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) diff --git a/src/fileio_type.h b/src/fileio_type.h index 87cb2d1a82..fd3ac84554 100644 --- a/src/fileio_type.h +++ b/src/fileio_type.h @@ -14,6 +14,96 @@ #include "core/enum_type.hpp" +/** The different abstract types of files that the system knows about. */ +enum AbstractFileType { + FT_NONE, ///< nothing to do + FT_SAVEGAME, ///< old or new savegame + FT_SCENARIO, ///< old or new scenario + FT_HEIGHTMAP, ///< heightmap file + + FT_INVALID = 7, ///< Invalid or unknown file type. + FT_NUMBITS = 3, ///< Number of bits required for storing a #AbstractFileType value. + FT_MASK = (1 << FT_NUMBITS) - 1, ///< Bitmask for extracting an abstract file type. +}; + +/** Kinds of files in each #AbstractFileType. */ +enum DetailedFileType { + /* Save game and scenario files. */ + DFT_OLD_GAME_FILE, ///< Old save game or scenario file. + DFT_GAME_FILE, ///< Save game or scenario file. + + /* Heightmap files. */ + DFT_HEIGHTMAP_BMP, ///< BMP file. + DFT_HEIGHTMAP_PNG, ///< PNG file. + + /* fios 'files' */ + DFT_FIOS_DRIVE, ///< A drive (letter) entry. + DFT_FIOS_PARENT, ///< A parent directory entry. + DFT_FIOS_DIR, ///< A directory entry. + DFT_FIOS_DIRECT, ///< Direct filename. + + DFT_INVALID = 255, ///< Unknown or invalid file. +}; + +/** Operation performed on the file. */ +enum SaveLoadOperation { + SLO_CHECK, ///< Load file for checking and/or preview. + SLO_LOAD, ///< File is being loaded. + SLO_SAVE, ///< File is being saved. + + SLO_INVALID, ///< Unknown file operation. +}; + +/** + * Construct an enum value for #FiosType as a combination of an abstract and a detailed file type. + * @param abstract Abstract file type (one of #AbstractFileType). + * @param detailed Detailed file type (one of #DetailedFileType). + */ +#define MAKE_FIOS_TYPE(abstract, detailed) ((abstract) | ((detailed) << FT_NUMBITS)) + +/** + * Elements of a file system that are recognized. + * Values are a combination of #AbstractFileType and #DetailedFileType. + * @see GetAbstractFileType GetDetailedFileType + */ +enum FiosType { + FIOS_TYPE_DRIVE = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DRIVE), + FIOS_TYPE_PARENT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_PARENT), + FIOS_TYPE_DIR = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIR), + FIOS_TYPE_DIRECT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIRECT), + + FIOS_TYPE_FILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_GAME_FILE), + FIOS_TYPE_OLDFILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_OLD_GAME_FILE), + FIOS_TYPE_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_GAME_FILE), + FIOS_TYPE_OLD_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_OLD_GAME_FILE), + FIOS_TYPE_PNG = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_PNG), + FIOS_TYPE_BMP = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_BMP), + + FIOS_TYPE_INVALID = MAKE_FIOS_TYPE(FT_INVALID, DFT_INVALID), +}; + +#undef MAKE_FIOS_TYPE + +/** + * Extract the abstract file type from a #FiosType. + * @param fios_type Type to query. + * @return The Abstract file type of the \a fios_type. + */ +inline AbstractFileType GetAbstractFileType(FiosType fios_type) +{ + return static_cast(fios_type & FT_MASK); +} + +/** + * Extract the detailed file type from a #FiosType. + * @param fios_type Type to query. + * @return The Detailed file type of the \a fios_type. + */ +inline DetailedFileType GetDetailedFileType(FiosType fios_type) +{ + return static_cast(fios_type >> FT_NUMBITS); +} + /** * The different kinds of subdirectories OpenTTD uses */ diff --git a/src/fios.cpp b/src/fios.cpp index 00ed5a484c..8ed01152f0 100644 --- a/src/fios.cpp +++ b/src/fios.cpp @@ -29,17 +29,15 @@ #include "safeguards.h" /* Variables to display file lists */ -SmallVector _fios_items; static char *_fios_path; static const char *_fios_path_last; -SmallFiosItem _file_to_saveload; SortingBits _savegame_sort_order = SORT_BY_DATE | SORT_DESCENDING; /* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */ extern bool FiosIsRoot(const char *path); extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb); extern bool FiosIsHiddenFile(const struct dirent *ent); -extern void FiosGetDrives(); +extern void FiosGetDrives(FileList &file_list); extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot); /* get the name of an oldstyle savegame */ @@ -65,11 +63,72 @@ int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db) return r; } -/** Free the list of savegames. */ -void FiosFreeSavegameList() +FileList::~FileList() { - _fios_items.Clear(); - _fios_items.Compact(); + this->Clear(); +} + +/** + * Construct a file list with the given kind of files, for the stated purpose. + * @param abstract_filetype Kind of files to collect. + * @param fop Purpose of the collection, either #SLO_LOAD or #SLO_SAVE. + */ +void FileList::BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop) +{ + this->Clear(); + + assert(fop == SLO_LOAD || SLO_SAVE); + switch (abstract_filetype) { + case FT_NONE: + break; + + case FT_SAVEGAME: + FiosGetSavegameList(fop, *this); + break; + + case FT_SCENARIO: + FiosGetScenarioList(fop, *this); + break; + + case FT_HEIGHTMAP: + FiosGetHeightmapList(fop, *this); + break; + + default: + NOT_REACHED(); + } +} + +/** + * Find file information of a file by its name from the file list. + * @param file The filename to return information about. Can be the actual name + * or a numbered entry into the filename list. + * @return The information on the file, or \c NULL if the file is not available. + */ +const FiosItem *FileList::FindItem(const char *file) +{ + for (const FiosItem *item = this->Begin(); item != this->End(); item++) { + if (strcmp(file, item->name) == 0) return item; + if (strcmp(file, item->title) == 0) return item; + } + + /* If no name matches, try to parse it as number */ + char *endptr; + int i = strtol(file, &endptr, 10); + if (file == endptr || *endptr != '\0') i = -1; + + if (IsInsideMM(i, 0, this->Length())) return this->Get(i); + + /* As a last effort assume it is an OpenTTD savegame and + * that the ".sav" part was not given. */ + char long_file[MAX_PATH]; + seprintf(long_file, lastof(long_file), "%s.sav", file); + for (const FiosItem *item = this->Begin(); item != this->End(); item++) { + if (strcmp(long_file, item->name) == 0) return item; + if (strcmp(long_file, item->title) == 0) return item; + } + + return NULL; } /** @@ -215,23 +274,24 @@ bool FiosDelete(const char *name) return unlink(filename) == 0; } -typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title, const char *last); +typedef FiosType fios_getlist_callback_proc(SaveLoadOperation fop, const char *filename, const char *ext, char *title, const char *last); /** * Scanner to scan for a particular type of FIOS file. */ class FiosFileScanner : public FileScanner { - SaveLoadDialogMode mode; ///< The mode we want to search for + SaveLoadOperation fop; ///< The kind of file we are looking for. fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added + FileList &file_list; ///< Destination of the found files. public: /** * Create the scanner - * @param mode The mode we are in. Some modes don't allow 'parent'. - * @param callback_proc The function that is called where you need to do the filtering. + * @param fop Purpose of collecting the list. + * @param callback_proc The function that is called where you need to do the filtering. + * @param file_list Destination of the found files. */ - FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc) : - mode(mode), - callback_proc(callback_proc) + FiosFileScanner(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, FileList &file_list) : + fop(fop), callback_proc(callback_proc), file_list(file_list) {} /* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename); @@ -251,14 +311,14 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons char fios_title[64]; fios_title[0] = '\0'; // reset the title; - FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title)); + FiosType type = this->callback_proc(this->fop, filename, ext, fios_title, lastof(fios_title)); if (type == FIOS_TYPE_INVALID) return false; - for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) { + for (const FiosItem *fios = file_list.Begin(); fios != file_list.End(); fios++) { if (strcmp(fios->name, filename) == 0) return false; } - FiosItem *fios = _fios_items.Append(); + FiosItem *fios = file_list.Append(); #ifdef WIN32 struct _stat sb; if (_tstat(OTTD2FS(filename), &sb) == 0) { @@ -289,11 +349,12 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons /** * Fill the list of the files in a directory, according to some arbitrary rule. - * @param mode The mode we are in. Some modes don't allow 'parent'. - * @param callback_proc The function that is called where you need to do the filtering. - * @param subdir The directory from where to start (global) searching. + * @param fop Purpose of collecting the list. + * @param callback_proc The function that is called where you need to do the filtering. + * @param subdir The directory from where to start (global) searching. + * @param file_list Destination of the found files. */ -static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir) +static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list) { struct stat sb; struct dirent *dirent; @@ -302,11 +363,11 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc int sort_start; char d_name[sizeof(fios->name)]; - _fios_items.Clear(); + file_list.Clear(); /* A parent directory link exists if we are not in the root directory */ if (!FiosIsRoot(_fios_path)) { - fios = _fios_items.Append(); + fios = file_list.Append(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; strecpy(fios->name, "..", lastof(fios->name)); @@ -322,7 +383,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) && (!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) && strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) { - fios = _fios_items.Append(); + fios = file_list.Append(); fios->type = FIOS_TYPE_DIR; fios->mtime = 0; strecpy(fios->name, d_name, lastof(fios->name)); @@ -337,27 +398,27 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc { SortingBits order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; - QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems); + QSortT(file_list.files.Begin(), file_list.files.Length(), CompareFiosItems); _savegame_sort_order = order; } /* This is where to start sorting for the filenames */ - sort_start = _fios_items.Length(); + sort_start = file_list.Length(); /* Show files */ - FiosFileScanner scanner(mode, callback_proc); + FiosFileScanner scanner(fop, callback_proc, file_list); if (subdir == NO_DIRECTORY) { scanner.Scan(NULL, _fios_path, false); } else { scanner.Scan(NULL, subdir, true, true); } - QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems); + QSortT(file_list.Get(sort_start), file_list.Length() - sort_start, CompareFiosItems); /* Show drives */ - FiosGetDrives(); + FiosGetDrives(file_list); - _fios_items.Compact(); + file_list.Compact(); } /** @@ -386,7 +447,7 @@ static void GetFileTitle(const char *file, char *title, const char *last, Subdir /** * Callback for FiosGetFileList. It tells if a file is a savegame or not. - * @param mode Save/load mode. + * @param fop Purpose of collecting the list. * @param file Name of the file to check. * @param ext A pointer to the extension identifier inside file * @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup @@ -395,7 +456,7 @@ static void GetFileTitle(const char *file, char *title, const char *last, Subdir * @see FiosGetFileList * @see FiosGetSavegameList */ -FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last) +FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last) { /* Show savegame files * .SAV OpenTTD saved game @@ -411,7 +472,7 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, return FIOS_TYPE_FILE; } - if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { + if (fop == SLO_LOAD) { if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 || strcasecmp(ext, ".sv2") == 0) { if (title != NULL) GetOldSaveGameName(file, title, last); @@ -424,10 +485,11 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, /** * Get a list of savegames. - * @param mode Save/load mode. + * @param fop Purpose of collecting the list. + * @param file_list Destination of the found files. * @see FiosGetFileList */ -void FiosGetSavegameList(SaveLoadDialogMode mode) +void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list) { static char *fios_save_path = NULL; static char *fios_save_path_last = NULL; @@ -441,12 +503,12 @@ void FiosGetSavegameList(SaveLoadDialogMode mode) _fios_path = fios_save_path; _fios_path_last = fios_save_path_last; - FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY); + FiosGetFileList(fop, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list); } /** * Callback for FiosGetFileList. It tells if a file is a scenario or not. - * @param mode Save/load mode. + * @param fop Purpose of collecting the list. * @param file Name of the file to check. * @param ext A pointer to the extension identifier inside file * @param title Buffer if a callback wants to lookup the title of the file @@ -455,7 +517,7 @@ void FiosGetSavegameList(SaveLoadDialogMode mode) * @see FiosGetFileList * @see FiosGetScenarioList */ -static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last) +static FiosType FiosGetScenarioListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last) { /* Show scenario files * .SCN OpenTTD style scenario file @@ -466,7 +528,7 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char return FIOS_TYPE_SCENARIO; } - if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { + if (fop == SLO_LOAD) { if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) { GetOldSaveGameName(file, title, last); return FIOS_TYPE_OLD_SCENARIO; @@ -478,10 +540,11 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char /** * Get a list of scenarios. - * @param mode Save/load mode. + * @param fop Purpose of collecting the list. + * @param file_list Destination of the found files. * @see FiosGetFileList */ -void FiosGetScenarioList(SaveLoadDialogMode mode) +void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list) { static char *fios_scn_path = NULL; static char *fios_scn_path_last = NULL; @@ -499,10 +562,11 @@ void FiosGetScenarioList(SaveLoadDialogMode mode) char base_path[MAX_PATH]; FioGetDirectory(base_path, lastof(base_path), SCENARIO_DIR); - FiosGetFileList(mode, &FiosGetScenarioListCallback, (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY); + Subdirectory subdir = (fop == SLO_LOAD && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY; + FiosGetFileList(fop, &FiosGetScenarioListCallback, subdir, file_list); } -static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last) +static FiosType FiosGetHeightmapListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last) { /* Show heightmap files * .PNG PNG Based heightmap files @@ -548,9 +612,10 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char /** * Get a list of heightmaps. - * @param mode Save/load mode. + * @param fop Purpose of collecting the list. + * @param file_list Destination of the found files. */ -void FiosGetHeightmapList(SaveLoadDialogMode mode) +void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list) { static char *fios_hmap_path = NULL; static char *fios_hmap_path_last = NULL; @@ -567,7 +632,8 @@ void FiosGetHeightmapList(SaveLoadDialogMode mode) char base_path[MAX_PATH]; FioGetDirectory(base_path, lastof(base_path), HEIGHTMAP_DIR); - FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY); + Subdirectory subdir = strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY; + FiosGetFileList(fop, &FiosGetHeightmapListCallback, subdir, file_list); } /** diff --git a/src/fios.h b/src/fios.h index b26fe00925..5e17e8ee17 100644 --- a/src/fios.h +++ b/src/fios.h @@ -81,52 +81,17 @@ extern LoadCheckData _load_check_data; enum FileSlots { /** - * Slot used for the GRF scanning and such. This slot cannot be reused - * as it will otherwise cause issues when pressing "rescan directories". - * It can furthermore not be larger than LAST_GRF_SLOT as that complicates - * the testing for "too much NewGRFs". + * Slot used for the GRF scanning and such. + * This slot is used for all temporary accesses to files when scanning/testing files, + * and thus cannot be used for files, which are continuously accessed during a game. */ CONFIG_SLOT = 0, /** Slot for the sound. */ SOUND_SLOT = 1, /** First slot usable for (New)GRFs used during the game. */ FIRST_GRF_SLOT = 2, - /** Last slot usable for (New)GRFs used during the game. */ - LAST_GRF_SLOT = 63, /** Maximum number of slots. */ - MAX_FILE_SLOTS = 64 -}; - -/** Mode of the file dialogue window. */ -enum SaveLoadDialogMode { - SLD_LOAD_GAME, ///< Load a game. - SLD_LOAD_SCENARIO, ///< Load a scenario. - SLD_SAVE_GAME, ///< Save a game. - SLD_SAVE_SCENARIO, ///< Save a scenario. - SLD_LOAD_HEIGHTMAP, ///< Load a heightmap. - SLD_SAVE_HEIGHTMAP, ///< Save a heightmap. -}; - -/** The different types of files that the system knows about. */ -enum FileType { - FT_NONE, ///< nothing to do - FT_SAVEGAME, ///< old or new savegame - FT_SCENARIO, ///< old or new scenario - FT_HEIGHTMAP, ///< heightmap file -}; - -enum FiosType { - FIOS_TYPE_DRIVE, - FIOS_TYPE_PARENT, - FIOS_TYPE_DIR, - FIOS_TYPE_FILE, - FIOS_TYPE_OLDFILE, - FIOS_TYPE_SCENARIO, - FIOS_TYPE_OLD_SCENARIO, - FIOS_TYPE_DIRECT, - FIOS_TYPE_PNG, - FIOS_TYPE_BMP, - FIOS_TYPE_INVALID = 255, + MAX_FILE_SLOTS = 128, }; /** Deals with finding savegames */ @@ -137,12 +102,95 @@ struct FiosItem { char name[MAX_PATH]; }; -/** Deals with the type of the savegame, independent of extension */ -struct SmallFiosItem { - int mode; ///< savegame/scenario type (old, new) - FileType filetype; ///< what type of file are we dealing with - char name[MAX_PATH]; ///< name - char title[255]; ///< internal name of the game +/** List of file information. */ +class FileList { +public: + ~FileList(); + + /** + * Construct a new entry in the file list. + * @return Pointer to the new items to be initialized. + */ + inline FiosItem *Append() + { + return this->files.Append(); + } + + /** + * Get the number of files in the list. + * @return The number of files stored in the list. + */ + inline uint Length() const + { + return this->files.Length(); + } + + /** + * Get a pointer to the first file information. + * @return Address of the first file information. + */ + inline const FiosItem *Begin() const + { + return this->files.Begin(); + } + + /** + * Get a pointer behind the last file information. + * @return Address behind the last file information. + */ + inline const FiosItem *End() const + { + return this->files.End(); + } + + /** + * Get a pointer to the indicated file information. File information must exist. + * @return Address of the indicated existing file information. + */ + inline const FiosItem *Get(uint index) const + { + return this->files.Get(index); + } + + /** + * Get a pointer to the indicated file information. File information must exist. + * @return Address of the indicated existing file information. + */ + inline FiosItem *Get(uint index) + { + return this->files.Get(index); + } + + inline const FiosItem &operator[](uint index) const + { + return this->files[index]; + } + + /** + * Get a reference to the indicated file information. File information must exist. + * @return The requested file information. + */ + inline FiosItem &operator[](uint index) + { + return this->files[index]; + } + + /** Remove all items from the list. */ + inline void Clear() + { + this->files.Clear(); + } + + /** Compact the list down to the smallest block size boundary. */ + inline void Compact() + { + this->files.Compact(); + } + + void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop); + const FiosItem *FindItem(const char *file); + + SmallVector files; ///< The list of files. }; enum SortingBits { @@ -154,18 +202,14 @@ enum SortingBits { DECLARE_ENUM_AS_BIT_SET(SortingBits) /* Variables to display file lists */ -extern SmallVector _fios_items; -extern SmallFiosItem _file_to_saveload; -extern SaveLoadDialogMode _saveload_mode; extern SortingBits _savegame_sort_order; -void ShowSaveLoadDialog(SaveLoadDialogMode mode); +void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop); -void FiosGetSavegameList(SaveLoadDialogMode mode); -void FiosGetScenarioList(SaveLoadDialogMode mode); -void FiosGetHeightmapList(SaveLoadDialogMode mode); +void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list); +void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list); +void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list); -void FiosFreeSavegameList(); const char *FiosBrowseTo(const FiosItem *item); StringID FiosGetDescText(const char **path, uint64 *total_free); @@ -173,13 +217,8 @@ bool FiosDelete(const char *name); void FiosMakeHeightmapName(char *buf, const char *name, const char *last); void FiosMakeSavegameName(char *buf, const char *name, const char *last); -FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last); +FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last); int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b); -extern const TextColour _fios_colours[]; - -void BuildFileList(); -void SetFiosType(const byte fiostype); - #endif /* FIOS_H */ diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp index 9316deb658..e6cd9625cc 100644 --- a/src/fios_gui.cpp +++ b/src/fios_gui.cpp @@ -36,7 +36,6 @@ #include "safeguards.h" -SaveLoadDialogMode _saveload_mode; LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK. static bool _fios_path_changed; @@ -187,33 +186,24 @@ static const NWidgetPart _nested_save_dialog_widgets[] = { EndContainer(), }; -/** Colours for fios types, indexed by #FiosType. */ -const TextColour _fios_colours[] = { - TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN, - TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW +/** Text colours of #DetailedFileType fios entries in the window. */ +static const TextColour _fios_colours[] = { + TC_LIGHT_BROWN, // DFT_OLD_GAME_FILE + TC_ORANGE, // DFT_GAME_FILE + TC_YELLOW, // DFT_HEIGHTMAP_BMP + TC_ORANGE, // DFT_HEIGHTMAP_PNG + TC_LIGHT_BLUE, // DFT_FIOS_DRIVE + TC_DARK_GREEN, // DFT_FIOS_PARENT + TC_DARK_GREEN, // DFT_FIOS_DIR + TC_ORANGE, // DFT_FIOS_DIRECT }; -void BuildFileList() -{ - _fios_path_changed = true; - FiosFreeSavegameList(); - switch (_saveload_mode) { - case SLD_LOAD_SCENARIO: - case SLD_SAVE_SCENARIO: - FiosGetScenarioList(_saveload_mode); break; - case SLD_SAVE_HEIGHTMAP: - case SLD_LOAD_HEIGHTMAP: - FiosGetHeightmapList(_saveload_mode); break; - - default: FiosGetSavegameList(_saveload_mode); break; - } - - /* Invalidate saveload window */ - InvalidateWindowData(WC_SAVELOAD, 0, 2, true); -} - -static void MakeSortedSaveGameList() +/** + * Sort the collected list save games prior to displaying it in the save/load gui. + * @param [inout] file_list List of save game files found in the directory. + */ +static void SortSaveGameList(FileList &file_list) { uint sort_start = 0; uint sort_end = 0; @@ -222,7 +212,7 @@ static void MakeSortedSaveGameList() * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) * Only sort savegames/scenarios, not directories */ - for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) { + for (const FiosItem *item = file_list.Begin(); item != file_list.End(); item++) { switch (item->type) { case FIOS_TYPE_DIR: sort_start++; break; case FIOS_TYPE_PARENT: sort_start++; break; @@ -231,15 +221,18 @@ static void MakeSortedSaveGameList() } } - uint s_amount = _fios_items.Length() - sort_start - sort_end; - QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems); + uint s_amount = file_list.Length() - sort_start - sort_end; + QSortT(file_list.Get(sort_start), s_amount, CompareFiosItems); } struct SaveLoadWindow : public Window { private: QueryString filename_editbox; ///< Filename editbox. + AbstractFileType abstract_filetype; /// Type of file to select. + SaveLoadOperation fop; ///< File operation to perform. + FileList fios_items; ///< Save game list. FiosItem o_dir; - const FiosItem *selected; + const FiosItem *selected; ///< Selected game in #fios_items, or \c NULL. Scrollbar *vscroll; public: @@ -250,35 +243,56 @@ public: this->filename_editbox.text.UpdateSize(); } - SaveLoadWindow(WindowDesc *desc, SaveLoadDialogMode mode) : Window(desc), filename_editbox(64) + SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, SaveLoadOperation fop) + : Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop) { - static const StringID saveload_captions[] = { - STR_SAVELOAD_LOAD_CAPTION, - STR_SAVELOAD_LOAD_SCENARIO, - STR_SAVELOAD_SAVE_CAPTION, - STR_SAVELOAD_SAVE_SCENARIO, - STR_SAVELOAD_LOAD_HEIGHTMAP, - STR_SAVELOAD_SAVE_HEIGHTMAP, - }; - assert((uint)mode < lengthof(saveload_captions)); + assert(this->fop == SLO_SAVE || this->fop == SLO_LOAD); - /* Use an array to define what will be the current file type being handled - * by current file mode */ - switch (mode) { - case SLD_SAVE_GAME: this->GenerateFileName(); break; - case SLD_SAVE_HEIGHTMAP: - case SLD_SAVE_SCENARIO: this->filename_editbox.text.Assign("UNNAMED"); break; - default: break; + /* For saving, construct an initial file name. */ + if (this->fop == SLO_SAVE) { + switch (this->abstract_filetype) { + case FT_SAVEGAME: + this->GenerateFileName(); + break; + + case FT_SCENARIO: + case FT_HEIGHTMAP: + this->filename_editbox.text.Assign("UNNAMED"); + break; + + default: + NOT_REACHED(); + } } - this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox; this->filename_editbox.ok_button = WID_SL_SAVE_GAME; this->CreateNestedTree(true); - if (mode == SLD_LOAD_GAME) this->GetWidget(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL); - this->GetWidget(WID_SL_CAPTION)->widget_data = saveload_captions[mode]; - this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR); + if (this->fop == SLO_LOAD && this->abstract_filetype == FT_SAVEGAME) { + this->GetWidget(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL); + } + /* Select caption string of the window. */ + StringID caption_string; + switch (this->abstract_filetype) { + case FT_SAVEGAME: + caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_CAPTION : STR_SAVELOAD_LOAD_CAPTION; + break; + + case FT_SCENARIO: + caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_SCENARIO : STR_SAVELOAD_LOAD_SCENARIO; + break; + + case FT_HEIGHTMAP: + caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_HEIGHTMAP : STR_SAVELOAD_LOAD_HEIGHTMAP; + break; + + default: + NOT_REACHED(); + } + this->GetWidget(WID_SL_CAPTION)->widget_data = caption_string; + + this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR); this->FinishInitNested(0); this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST); @@ -294,20 +308,18 @@ public: ResetObjectToPlace(); + /* Select the initial directory. */ o_dir.type = FIOS_TYPE_DIRECT; - switch (_saveload_mode) { - case SLD_SAVE_GAME: - case SLD_LOAD_GAME: + switch (this->abstract_filetype) { + case FT_SAVEGAME: FioGetDirectory(o_dir.name, lastof(o_dir.name), SAVE_DIR); break; - case SLD_SAVE_SCENARIO: - case SLD_LOAD_SCENARIO: + case FT_SCENARIO: FioGetDirectory(o_dir.name, lastof(o_dir.name), SCENARIO_DIR); break; - case SLD_SAVE_HEIGHTMAP: - case SLD_LOAD_HEIGHTMAP: + case FT_HEIGHTMAP: FioGetDirectory(o_dir.name, lastof(o_dir.name), HEIGHTMAP_DIR); break; @@ -316,9 +328,7 @@ public: } /* Focus the edit box by default in the save windows */ - if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) { - this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE); - } + if (this->fop == SLO_SAVE) this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE); } virtual ~SaveLoadWindow() @@ -327,7 +337,6 @@ public: if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) { DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE); } - FiosFreeSavegameList(); } virtual void DrawWidget(const Rect &r, int widget) const @@ -360,13 +369,13 @@ public: GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, PC_BLACK); uint y = r.top + WD_FRAMERECT_TOP; - for (uint pos = this->vscroll->GetPosition(); pos < _fios_items.Length(); pos++) { - const FiosItem *item = _fios_items.Get(pos); + for (uint pos = this->vscroll->GetPosition(); pos < this->fios_items.Length(); pos++) { + const FiosItem *item = this->fios_items.Get(pos); if (item == this->selected) { GfxFillRect(r.left + 1, y, r.right, y + this->resize.step_height, PC_DARK_BLUE); } - DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[GetDetailedFileType(item->type)]); y += this->resize.step_height; if (y >= this->vscroll->GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break; } @@ -421,7 +430,7 @@ public: if (y > y_max) break; /* Hide current date for scenarios */ - if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) { + if (this->abstract_filetype != FT_SCENARIO) { /* Current date */ SetDParam(0, _load_check_data.current_date); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); @@ -429,7 +438,7 @@ public: } /* Hide the NewGRF stuff when saving. We also hide the button. */ - if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { + if (this->fop == SLO_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) { y += WD_PAR_VSEP_NORMAL; if (y > y_max) break; @@ -442,7 +451,7 @@ public: if (y > y_max) break; /* Hide the company stuff for scenarios */ - if (_saveload_mode != SLD_LOAD_SCENARIO && _saveload_mode != SLD_SAVE_SCENARIO) { + if (this->abstract_filetype != FT_SCENARIO) { y += FONT_HEIGHT_NORMAL; if (y > y_max) break; @@ -495,10 +504,10 @@ public: { if (_savegame_sort_dirty) { _savegame_sort_dirty = false; - MakeSortedSaveGameList(); + SortSaveGameList(this->fios_items); } - this->vscroll->SetCount(_fios_items.Length()); + this->vscroll->SetCount(this->fios_items.Length()); this->DrawWidgets(); } @@ -527,14 +536,14 @@ public: case WID_SL_LOAD_BUTTON: if (this->selected != NULL && !_load_check_data.HasErrors()) { const char *name = FiosBrowseTo(this->selected); - SetFiosType(this->selected->type); + _file_to_saveload.SetMode(this->selected->type); + _file_to_saveload.SetName(name); + _file_to_saveload.SetTitle(this->selected->title); - strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); - strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title)); - - if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { + if (this->abstract_filetype == FT_HEIGHTMAP) { delete this; ShowHeightmapLoad(); + } else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) { _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME; ClearErrorMessages(); @@ -563,7 +572,7 @@ public: int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WD_FRAMERECT_TOP); if (y == INT_MAX) return; - const FiosItem *file = _fios_items.Get(y); + const FiosItem *file = this->fios_items.Get(y); const char *name = FiosBrowseTo(file); if (name != NULL) { @@ -572,28 +581,32 @@ public: this->selected = file; _load_check_data.Clear(); - if (file->type == FIOS_TYPE_FILE || file->type == FIOS_TYPE_SCENARIO) { - SaveOrLoad(name, SL_LOAD_CHECK, NO_DIRECTORY, false); + if (GetDetailedFileType(file->type) == DFT_GAME_FILE) { + /* Other detailed file types cannot be checked before. */ + SaveOrLoad(name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false); } this->InvalidateData(1); } - if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) { + if (this->fop == SLO_SAVE) { /* Copy clicked name to editbox */ this->filename_editbox.text.Assign(file->title); this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE); } } else if (!_load_check_data.HasErrors()) { this->selected = file; - if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { - this->OnClick(pt, WID_SL_LOAD_BUTTON, 1); - } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { - SetFiosType(file->type); - strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); - strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); + if (this->fop == SLO_LOAD) { + if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) { + this->OnClick(pt, WID_SL_LOAD_BUTTON, 1); + } else { + assert(this->abstract_filetype == FT_HEIGHTMAP); + _file_to_saveload.SetMode(file->type); + _file_to_saveload.SetName(name); + _file_to_saveload.SetTitle(file->title); - delete this; - ShowHeightmapLoad(); + delete this; + ShowHeightmapLoad(); + } } } } else { @@ -608,10 +621,11 @@ public: ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { #if defined(ENABLE_NETWORK) - switch (_saveload_mode) { + assert(this->fop == SLO_LOAD); + switch (this->abstract_filetype) { default: NOT_REACHED(); - case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; - case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; + case FT_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; + case FT_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; } #endif } @@ -639,9 +653,8 @@ public: virtual void OnTimeout() { - /* This test protects against using widgets 11 and 12 which are only available - * in those saveload modes. */ - if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP)) return; + /* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */ + if (this->fop != SLO_SAVE) return; if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked if (!FiosDelete(this->filename_editbox.text.buf)) { @@ -649,10 +662,10 @@ public: } else { this->InvalidateData(); /* Reset file name to current date on successful delete */ - if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName(); + if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName(); } } else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked - if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { + if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) { _switch_mode = SM_SAVE_GAME; FiosMakeSavegameName(_file_to_saveload.name, this->filename_editbox.text.buf, lastof(_file_to_saveload.name)); } else { @@ -683,28 +696,40 @@ public: this->selected = NULL; _load_check_data.Clear(); if (!gui_scope) break; - BuildFileList(); + + _fios_path_changed = true; + this->fios_items.BuildFileList(this->abstract_filetype, this->fop); + this->vscroll->SetCount(this->fios_items.Length()); + this->selected = NULL; + _load_check_data.Clear(); /* FALL THROUGH */ case 1: /* Selection changes */ if (!gui_scope) break; - if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { - this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors()); + + if (this->fop != SLO_LOAD) break; + + switch (this->abstract_filetype) { + case FT_HEIGHTMAP: + this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == NULL || _load_check_data.HasErrors()); + break; + + case FT_SAVEGAME: + case FT_SCENARIO: { + bool disabled = this->selected == NULL || _load_check_data.HasErrors(); + if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) { + disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND; + } + this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled); + this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs()); + this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS, + !_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD); + break; + } + + default: + NOT_REACHED(); } - if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { - this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, - this->selected == NULL || _load_check_data.HasErrors() || !(!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs())); - this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, - !_load_check_data.HasNewGrfs()); - this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS, - !_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD); - } - break; - case 2: - /* _fios_items changed */ - this->vscroll->SetCount(_fios_items.Length()); - this->selected = NULL; - _load_check_data.Clear(); break; } } @@ -734,70 +759,24 @@ static WindowDesc _save_dialog_desc( _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets) ); -/** - * These values are used to convert the file/operations mode into a corresponding file type. - * So each entry, as expressed by the related comment, is based on the enum - */ -static const FileType _file_modetotype[] = { - FT_SAVEGAME, // used for SLD_LOAD_GAME - FT_SCENARIO, // used for SLD_LOAD_SCENARIO - FT_SAVEGAME, // used for SLD_SAVE_GAME - FT_SCENARIO, // used for SLD_SAVE_SCENARIO - FT_HEIGHTMAP, // used for SLD_LOAD_HEIGHTMAP - FT_HEIGHTMAP, // used for SLD_SAVE_HEIGHTMAP -}; - /** * Launch save/load dialog in the given mode. - * @param mode Save/load mode. + * @param abstract_filetype Kind of file to handle. + * @param fop File operation to perform (load or save). */ -void ShowSaveLoadDialog(SaveLoadDialogMode mode) +void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop) { DeleteWindowById(WC_SAVELOAD, 0); WindowDesc *sld; - switch (mode) { - case SLD_SAVE_GAME: - case SLD_SAVE_SCENARIO: - case SLD_SAVE_HEIGHTMAP: - sld = &_save_dialog_desc; break; - case SLD_LOAD_HEIGHTMAP: - sld = &_load_heightmap_dialog_desc; break; - default: - sld = &_load_dialog_desc; break; + if (fop == SLO_SAVE) { + sld = &_save_dialog_desc; + } else { + /* Dialogue for loading a file. */ + sld = (abstract_filetype == FT_HEIGHTMAP) ? &_load_heightmap_dialog_desc : &_load_dialog_desc; } - _saveload_mode = mode; - _file_to_saveload.filetype = _file_modetotype[mode]; + _file_to_saveload.abstract_ftype = abstract_filetype; - new SaveLoadWindow(sld, mode); -} - -void SetFiosType(const byte fiostype) -{ - switch (fiostype) { - case FIOS_TYPE_FILE: - case FIOS_TYPE_SCENARIO: - _file_to_saveload.mode = SL_LOAD; - break; - - case FIOS_TYPE_OLDFILE: - case FIOS_TYPE_OLD_SCENARIO: - _file_to_saveload.mode = SL_OLD_LOAD; - break; - -#ifdef WITH_PNG - case FIOS_TYPE_PNG: - _file_to_saveload.mode = SL_PNG; - break; -#endif /* WITH_PNG */ - - case FIOS_TYPE_BMP: - _file_to_saveload.mode = SL_BMP; - break; - - default: - _file_to_saveload.mode = SL_INVALID; - break; - } + new SaveLoadWindow(sld, abstract_filetype, fop); } diff --git a/src/game/game_info.cpp b/src/game/game_info.cpp index 9bb36d1aa5..05443327f2 100644 --- a/src/game/game_info.cpp +++ b/src/game/game_info.cpp @@ -25,7 +25,8 @@ static bool CheckAPIVersion(const char *api_version) { return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || - strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0; + strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0 || + strcmp(api_version, "1.8") == 0; } #if defined(WIN32) diff --git a/src/game/game_text.hpp b/src/game/game_text.hpp index 19a31049ec..14da7d9b2e 100644 --- a/src/game/game_text.hpp +++ b/src/game/game_text.hpp @@ -14,9 +14,6 @@ #include "../core/smallvec_type.hpp" -/** The tab we place our strings in. */ -static const uint GAME_TEXT_TAB = 18; - const char *GetGameStringPtr(uint id); void RegisterGameTranslation(class Squirrel *engine); void ReconsiderGameScriptLanguage(); diff --git a/src/genworld.cpp b/src/genworld.cpp index 88e1b84a51..5cdb129b9c 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -77,7 +77,7 @@ static void CleanupGeneration() { _generating_world = false; - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); + SetMouseCursorBusy(false); /* Show all vital windows again, because we have hidden them */ if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows(); SetModalProgress(false); @@ -204,7 +204,7 @@ static void _GenerateWorld(void *) if (_debug_desync_level > 0) { char name[MAX_PATH]; seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date); - SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false); + SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false); } } catch (...) { BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true); @@ -331,7 +331,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti _gw.thread = NULL; } - if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) { + if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread, "ottd:genworld")) { DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode"); _gw.threaded = false; _modal_progress_work_mutex->EndCritical(); diff --git a/src/genworld.h b/src/genworld.h index 2673354234..ea3faa15fc 100644 --- a/src/genworld.h +++ b/src/genworld.h @@ -32,6 +32,17 @@ enum GenWorldMode { GWM_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap }; +/** Smoothness presets. */ +enum TgenSmoothness { + TGEN_SMOOTHNESS_BEGIN, ///< First smoothness value. + TGEN_SMOOTHNESS_VERY_SMOOTH = TGEN_SMOOTHNESS_BEGIN, ///< Smoothness preset 'very smooth'. + TGEN_SMOOTHNESS_SMOOTH, ///< Smoothness preset 'smooth'. + TGEN_SMOOTHNESS_ROUGH, ///< Smoothness preset 'rough'. + TGEN_SMOOTHNESS_VERY_ROUGH, ///< Smoothness preset 'very rough'. + + TGEN_SMOOTHNESS_END, ///< Used to iterate. +}; + static const uint CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY = 4; ///< Value for custom sea level in difficulty settings. static const uint CUSTOM_SEA_LEVEL_MIN_PERCENTAGE = 1; ///< Minimum percentage a user can specify for custom sea level. static const uint CUSTOM_SEA_LEVEL_MAX_PERCENTAGE = 90; ///< Maximum percentage a user can specify for custom sea level. diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 1e9485b5f6..359709e361 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -26,6 +26,7 @@ #include "town.h" #include "core/geometry_func.hpp" #include "core/random_func.hpp" +#include "saveload/saveload.h" #include "progress.h" #include "error.h" @@ -403,10 +404,10 @@ struct GenerateLandscapeWindow : public Window { /* You can't select smoothness / non-water borders if not terragenesis */ if (mode == GLWM_GENERATE) { - this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); - this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); - this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges); - this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, + this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL); + this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL); + this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges); + this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM, WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END); this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM); @@ -416,7 +417,7 @@ struct GenerateLandscapeWindow : public Window { this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE)); this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW)); - this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), + this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC), WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END); } @@ -432,7 +433,7 @@ struct GenerateLandscapeWindow : public Window { this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); /* Do not allow a custom sea level with the original land generator. */ - if (_settings_newgame.game_creation.land_generator == 0 && + if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL && _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; } @@ -655,7 +656,7 @@ struct GenerateLandscapeWindow : public Window { case WID_GL_WATER_PULLDOWN: { // Water quantity uint32 hidden_mask = 0; /* Disable custom water level when the original map generator is active. */ - if (_settings_newgame.game_creation.land_generator == 0) { + if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) { SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY); } ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask); @@ -832,7 +833,7 @@ static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode) if (mode == GLWM_HEIGHTMAP) { /* If the function returns negative, it means there was a problem loading the heightmap */ - if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return; + if (!GetHeightmapDimensions(_file_to_saveload.detail_ftype, _file_to_saveload.name, &x, &y)) return; } WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc; @@ -1190,7 +1191,7 @@ struct GenerateProgressWindow : public Window { { switch (widget) { case WID_GP_ABORT: - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); + SetMouseCursorBusy(false); ShowQuery( STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_MESSAGE, diff --git a/src/gfx.cpp b/src/gfx.cpp index 410a2ee961..7195051577 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -23,6 +23,7 @@ #include "newgrf_debug.h" #include "table/palettes.h" +#include "table/string_colours.h" #include "table/sprites.h" #include "table/control_codes.h" @@ -175,40 +176,35 @@ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int assert(width > 0); - if (y2 == y) { - /* Special case: horizontal line. */ - blitter->DrawLine(video, - Clamp(x, 0, screen_width), y, - Clamp(x2, 0, screen_width), y2, - screen_width, screen_height, colour, width, dash); - return; - } - if (x2 == x) { - /* Special case: vertical line. */ - blitter->DrawLine(video, - x, Clamp(y, 0, screen_height), - x2, Clamp(y2, 0, screen_height), - screen_width, screen_height, colour, width, dash); + if (y2 == y || x2 == x) { + /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */ + blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash); return; } int grade_y = y2 - y; int grade_x = x2 - x; + /* Clipping rectangle. Slightly extended so we can ignore the width of the line. */ + int extra = (int)CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2" + Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra }; + /* prevent integer overflows. */ int margin = 1; - while (INT_MAX / abs(grade_y) < max(abs(x), abs(screen_width - x))) { + while (INT_MAX / abs(grade_y) < max(abs(clip.left - x), abs(clip.right - x))) { grade_y /= 2; grade_x /= 2; margin *= 2; // account for rounding errors } - /* If the line is outside the screen on the same side at X positions 0 - * and screen_width, we don't need to draw anything. */ - int offset_0 = y - x * grade_y / grade_x; - int offset_width = y + (screen_width - x) * grade_y / grade_x; - if ((offset_0 > screen_height + width / 2 + margin && offset_width > screen_height + width / 2 + margin) || - (offset_0 < -width / 2 - margin && offset_width < -width / 2 - margin)) { + /* Imagine that the line is infinitely long and it intersects with + * infinitely long left and right edges of the clipping rectangle. + * If both intersection points are outside the clipping rectangle + * and both on the same side of it, we don't need to draw anything. */ + int left_isec_y = y + (clip.left - x) * grade_y / grade_x; + int right_isec_y = y + (clip.right - x) * grade_y / grade_x; + if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) || + (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) { return; } @@ -590,7 +586,7 @@ int GetStringLineCount(StringID str, int maxw) */ Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion) { - Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)}; + Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)}; return box; } @@ -602,7 +598,7 @@ Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestio */ Dimension GetStringMultiLineBoundingBox(const char *str, const Dimension &suggestion) { - Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)}; + Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)}; return box; } @@ -1227,10 +1223,6 @@ void DrawMouseCursor() if (_screen.dst_ptr == NULL) return; Blitter *blitter = BlitterFactory::GetCurrentBlitter(); - int x; - int y; - int w; - int h; /* Redraw mouse cursor but only when it's inside the window */ if (!_cursor.in_window) return; @@ -1241,36 +1233,44 @@ void DrawMouseCursor() UndrawMouseCursor(); } - w = _cursor.size.x; - x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset; - if (x < 0) { - w += x; - x = 0; + /* Determine visible area */ + int left = _cursor.pos.x + _cursor.total_offs.x; + int width = _cursor.total_size.x; + if (left < 0) { + width += left; + left = 0; } - if (w > _screen.width - x) w = _screen.width - x; - if (w <= 0) return; - _cursor.draw_pos.x = x; - _cursor.draw_size.x = w; - - h = _cursor.size.y; - y = _cursor.pos.y + _cursor.offs.y; - if (y < 0) { - h += y; - y = 0; + if (left + width > _screen.width) { + width = _screen.width - left; } - if (h > _screen.height - y) h = _screen.height - y; - if (h <= 0) return; - _cursor.draw_pos.y = y; - _cursor.draw_size.y = h; + if (width <= 0) return; - uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h)); + int top = _cursor.pos.y + _cursor.total_offs.y; + int height = _cursor.total_size.y; + if (top < 0) { + height += top; + top = 0; + } + if (top + height > _screen.height) { + height = _screen.height - top; + } + if (height <= 0) return; + + _cursor.draw_pos.x = left; + _cursor.draw_pos.y = top; + _cursor.draw_size.x = width; + _cursor.draw_size.y = height; + + uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y)); /* Make backup of stuff below cursor */ blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y); /* Draw cursor on screen */ _cur_dpi = &_screen; - DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y); + for (uint i = 0; i < _cursor.sprite_count; ++i) { + DrawSprite(_cursor.sprite_seq[i].sprite, _cursor.sprite_seq[i].pal, _cursor.pos.x + _cursor.sprite_pos[i].x, _cursor.pos.y + _cursor.sprite_pos[i].y); + } VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y); @@ -1529,15 +1529,33 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh */ void UpdateCursorSize() { - CursorVars *cv = &_cursor; - const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL); + /* Ignore setting any cursor before the sprites are loaded. */ + if (GetMaxSpriteID() == 0) return; - cv->size.y = UnScaleGUI(p->height); - cv->size.x = UnScaleGUI(p->width); - cv->offs.x = UnScaleGUI(p->x_offs); - cv->offs.y = UnScaleGUI(p->y_offs); + assert_compile(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos)); + assert(_cursor.sprite_count <= lengthof(_cursor.sprite_seq)); + for (uint i = 0; i < _cursor.sprite_count; ++i) { + const Sprite *p = GetSprite(GB(_cursor.sprite_seq[i].sprite, 0, SPRITE_WIDTH), ST_NORMAL); + Point offs, size; + offs.x = UnScaleGUI(p->x_offs) + _cursor.sprite_pos[i].x; + offs.y = UnScaleGUI(p->y_offs) + _cursor.sprite_pos[i].y; + size.x = UnScaleGUI(p->width); + size.y = UnScaleGUI(p->height); - cv->dirty = true; + if (i == 0) { + _cursor.total_offs = offs; + _cursor.total_size = size; + } else { + int right = max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x); + int bottom = max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y); + if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x; + if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y; + _cursor.total_size.x = right - _cursor.total_offs.x; + _cursor.total_size.y = bottom - _cursor.total_offs.y; + } + } + + _cursor.dirty = true; } /** @@ -1547,14 +1565,15 @@ void UpdateCursorSize() */ static void SetCursorSprite(CursorID cursor, PaletteID pal) { - CursorVars *cv = &_cursor; - if (cv->sprite == cursor) return; + if (_cursor.sprite_count == 1 && _cursor.sprite_seq[0].sprite == cursor && _cursor.sprite_seq[0].pal == pal) return; + + _cursor.sprite_count = 1; + _cursor.sprite_seq[0].sprite = cursor; + _cursor.sprite_seq[0].pal = pal; + _cursor.sprite_pos[0].x = 0; + _cursor.sprite_pos[0].y = 0; - cv->sprite = cursor; - cv->pal = pal; UpdateCursorSize(); - - cv->short_vehicle_offset = 0; } static void SwitchAnimatedCursor() @@ -1563,7 +1582,7 @@ static void SwitchAnimatedCursor() if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list; - SetCursorSprite(cur->sprite, _cursor.pal); + SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal); _cursor.animate_timeout = cur->display_time; _cursor.animate_cur = cur + 1; @@ -1576,6 +1595,19 @@ void CursorTick() } } +/** + * Set or unset the ZZZ cursor. + * @param busy Whether to show the ZZZ cursor. + */ +void SetMouseCursorBusy(bool busy) +{ + if (busy) { + if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); + } else { + if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); + } +} + /** * Assign a single non-animated sprite to the cursor. * @param sprite Sprite to draw for the cursor. @@ -1599,7 +1631,7 @@ void SetAnimatedMouseCursor(const AnimCursor *table) { _cursor.animate_list = table; _cursor.animate_cur = NULL; - _cursor.pal = PAL_NONE; + _cursor.sprite_seq[0].pal = PAL_NONE; SwitchAnimatedCursor(); } diff --git a/src/gfx_func.h b/src/gfx_func.h index 6576dee4fb..44f5e5059f 100644 --- a/src/gfx_func.h +++ b/src/gfx_func.h @@ -142,9 +142,22 @@ void CheckBlitter(); bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height); +/** + * Determine where to draw a centred object inside a widget. + * @param min The top or left coordinate. + * @param max The bottom or right coordinate. + * @param size The height or width of the object to draw. + * @return Offset of where to start drawing the object. + */ +static inline int CenterBounds(int min, int max, uint size) +{ + return min + (max - min - size + 1) / 2; +} + /* window.cpp */ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); +void SetMouseCursorBusy(bool busy); void SetMouseCursor(CursorID cursor, PaletteID pal); void SetAnimatedMouseCursor(const AnimCursor *table); void CursorTick(); @@ -160,16 +173,16 @@ void GetBroadestDigit(uint *front, uint *next, FontSize size = FS_NORMAL); int GetCharacterHeight(FontSize size); -/** Height of characters in the small (#FS_SMALL) font. */ +/** Height of characters in the small (#FS_SMALL) font. @note Some characters may be oversized. */ #define FONT_HEIGHT_SMALL (GetCharacterHeight(FS_SMALL)) -/** Height of characters in the normal (#FS_NORMAL) font. */ +/** Height of characters in the normal (#FS_NORMAL) font. @note Some characters may be oversized. */ #define FONT_HEIGHT_NORMAL (GetCharacterHeight(FS_NORMAL)) -/** Height of characters in the large (#FS_LARGE) font. */ +/** Height of characters in the large (#FS_LARGE) font. @note Some characters may be oversized. */ #define FONT_HEIGHT_LARGE (GetCharacterHeight(FS_LARGE)) -/** Height of characters in the large (#FS_MONO) font. */ +/** Height of characters in the large (#FS_MONO) font. @note Some characters may be oversized. */ #define FONT_HEIGHT_MONO (GetCharacterHeight(FS_MONO)) extern DrawPixelInfo *_cur_dpi; diff --git a/src/gfx_layout.cpp b/src/gfx_layout.cpp index 2dba6a2046..f5463d4015 100644 --- a/src/gfx_layout.cpp +++ b/src/gfx_layout.cpp @@ -17,9 +17,9 @@ #include "table/control_codes.h" -#ifdef WITH_ICU +#ifdef WITH_ICU_LAYOUT #include -#endif /* WITH_ICU */ +#endif /* WITH_ICU_LAYOUT */ #include "safeguards.h" @@ -42,7 +42,7 @@ Font::Font(FontSize size, TextColour colour) : assert(size < FS_END); } -#ifdef WITH_ICU +#ifdef WITH_ICU_LAYOUT /* Implementation details of LEFontInstance */ le_int32 Font::getUnitsPerEM() const @@ -213,7 +213,7 @@ static ParagraphLayouter *GetParagraphLayout(UChar *buff, UChar *buff_end, FontM return new ICUParagraphLayout(p); } -#endif /* WITH_ICU */ +#endif /* WITH_ICU_LAYOUT */ /*** Paragraph layout ***/ /** @@ -654,7 +654,7 @@ Layouter::Layouter(const char *str, int maxw, TextColour colour, FontSize fontsi line.layout->Reflow(); } else { /* Line is new, layout it */ -#ifdef WITH_ICU +#ifdef WITH_ICU_LAYOUT FontState old_state = state; const char *old_str = str; diff --git a/src/gfx_layout.h b/src/gfx_layout.h index 7cd70ce280..0a21d9b0ca 100644 --- a/src/gfx_layout.h +++ b/src/gfx_layout.h @@ -19,12 +19,12 @@ #include #include -#ifdef WITH_ICU +#ifdef WITH_ICU_LAYOUT #include "layout/ParagraphLayout.h" #define ICU_FONTINSTANCE : public LEFontInstance -#else /* WITH_ICU */ +#else /* WITH_ICU_LAYOUT */ #define ICU_FONTINSTANCE -#endif /* WITH_ICU */ +#endif /* WITH_ICU_LAYOUT */ /** * Text drawing parameters, which can change while drawing a line, but are kept between multiple parts @@ -75,7 +75,7 @@ public: Font(FontSize size, TextColour colour); -#ifdef WITH_ICU +#ifdef WITH_ICU_LAYOUT /* Implementation details of LEFontInstance */ le_int32 getUnitsPerEM() const; @@ -91,7 +91,7 @@ public: LEGlyphID mapCharToGlyph(LEUnicode32 ch) const; void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const; le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const; -#endif /* WITH_ICU */ +#endif /* WITH_ICU_LAYOUT */ }; /** Mapping from index to font. */ diff --git a/src/gfx_type.h b/src/gfx_type.h index 57a7ca3243..ca9bf9fcef 100644 --- a/src/gfx_type.h +++ b/src/gfx_type.h @@ -115,29 +115,35 @@ struct AnimCursor { /** Collection of variables for cursor-display and -animation */ struct CursorVars { - Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement - Point draw_pos, draw_size; ///< position and size bounding-box for drawing - int short_vehicle_offset; ///< offset of the X for short vehicles - CursorID sprite; ///< current image of cursor - PaletteID pal; - - int wheel; ///< mouse wheel movement + /* Logical mouse position */ + Point pos; ///< logical mouse position + Point delta; ///< relative mouse movement in this tick + int wheel; ///< mouse wheel movement + bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) /* We need two different vars to keep track of how far the scrollwheel moved. * OSX uses this for scrolling around the map. */ int v_wheel; int h_wheel; + /* Mouse appearance */ + PalSpriteID sprite_seq[16]; ///< current image of cursor + Point sprite_pos[16]; ///< relative position of individual sprites + uint sprite_count; ///< number of sprites to draw + Point total_offs, total_size; ///< union of sprite properties + + Point draw_pos, draw_size; ///< position and size bounding-box for drawing + const AnimCursor *animate_list; ///< in case of animated cursor, list of frames const AnimCursor *animate_cur; ///< in case of animated cursor, current frame uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor - bool visible; ///< cursor is visible - bool dirty; ///< the rect occupied by the mouse is dirty (redraw) - bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) - bool in_window; ///< mouse inside this window, determines drawing logic + bool visible; ///< cursor is visible + bool dirty; ///< the rect occupied by the mouse is dirty (redraw) + bool in_window; ///< mouse inside this window, determines drawing logic - bool vehchain; ///< vehicle chain is dragged + /* Drag data */ + bool vehchain; ///< vehicle chain is dragged bool UpdateCursorPosition(int x, int y, bool queued_warp); @@ -237,7 +243,7 @@ enum Colours { }; template <> struct EnumPropsT : MakeEnumPropsT {}; -/** Colour of the strings, see _string_colourmap in table/palettes.h or docs/ottd-colourtext-palette.png */ +/** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */ enum TextColour { TC_BEGIN = 0x00, TC_FROMSTRING = 0x00, diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index 10bc0afa17..06534ad298 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -197,31 +197,49 @@ static void LoadSpriteTables() InitializeUnicodeGlyphMap(); /* - * Load the base NewGRF with OTTD required graphics as first NewGRF. + * Load the base and extra NewGRF with OTTD required graphics as first NewGRF. * However, we do not want it to show up in the list of used NewGRFs, * so we have to manually add it, and then remove it later. */ GRFConfig *top = _grfconfig; - GRFConfig *master = new GRFConfig(used_set->files[GFT_EXTRA].filename); + + /* Default extra graphics */ + GRFConfig *master = new GRFConfig("OPENTTD.GRF"); + master->palette |= GRFP_GRF_DOS; + FillGRFDetails(master, false, BASESET_DIR); + ClrBit(master->flags, GCF_INIT_ONLY); + + /* Baseset extra graphics */ + GRFConfig *extra = new GRFConfig(used_set->files[GFT_EXTRA].filename); /* We know the palette of the base set, so if the base NewGRF is not * setting one, use the palette of the base set and not the global * one which might be the wrong palette for this base NewGRF. * The value set here might be overridden via action14 later. */ switch (used_set->palette) { - case PAL_DOS: master->palette |= GRFP_GRF_DOS; break; - case PAL_WINDOWS: master->palette |= GRFP_GRF_WINDOWS; break; + case PAL_DOS: extra->palette |= GRFP_GRF_DOS; break; + case PAL_WINDOWS: extra->palette |= GRFP_GRF_WINDOWS; break; default: break; } - FillGRFDetails(master, false, BASESET_DIR); + FillGRFDetails(extra, false, BASESET_DIR); + ClrBit(extra->flags, GCF_INIT_ONLY); - ClrBit(master->flags, GCF_INIT_ONLY); - master->next = top; + extra->next = top; + master->next = extra; _grfconfig = master; - LoadNewGRF(SPR_NEWGRFS_BASE, i); + LoadNewGRF(SPR_NEWGRFS_BASE, i, 2); + + uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE; + _missing_extra_graphics = GetSpriteCountForSlot(i, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE); + DEBUG(sprite, 1, "%u extra sprites, %u from baseset, %u from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics); + + /* The original baseset extra graphics intentionally make use of the fallback graphics. + * Let's say everything which provides less than 500 sprites misses the rest intentionally. */ + if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0; /* Free and remove the top element. */ + delete extra; delete master; _grfconfig = top; } @@ -272,6 +290,8 @@ static bool SwitchNewGRFBlitter() const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION); const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName(); + VideoDriver::GetInstance()->AcquireBlitterLock(); + for (uint i = 0; i < lengthof(replacement_blitters); i++) { if (animation_wanted && (replacement_blitters[i].animation == 0)) continue; if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue; @@ -280,7 +300,10 @@ static bool SwitchNewGRFBlitter() if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue; const char *repl_blitter = replacement_blitters[i].name; - if (strcmp(repl_blitter, cur_blitter) == 0) return false; + if (strcmp(repl_blitter, cur_blitter) == 0) { + VideoDriver::GetInstance()->ReleaseBlitterLock(); + return false; + } if (BlitterFactory::GetBlitterFactory(repl_blitter) == NULL) continue; DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter); @@ -295,6 +318,8 @@ static bool SwitchNewGRFBlitter() if (BlitterFactory::SelectBlitter(cur_blitter) == NULL || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config"); } + VideoDriver::GetInstance()->ReleaseBlitterLock(); + return true; } diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 9c1a6c0116..5e09921f71 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -55,7 +55,7 @@ static const NWidgetPart _nested_group_widgets[] = { SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR), EndContainer(), - NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetMinimalSize(200, 37), SetFill(1, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetFill(0, 1), SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP), @@ -373,7 +373,7 @@ public: max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget(WID_GL_REPLACE_PROTECTION)->widget_data).height); /* ... minus the height of the group info ... */ - max_icon_height += (FONT_HEIGHT_NORMAL * 3) + 7; + max_icon_height += (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; /* Get a multiple of tiny_step_height of that amount */ size->height = Ceil(size->height - max_icon_height, tiny_step_height); @@ -409,7 +409,7 @@ public: } case WID_GL_INFO: { - size->height = (FONT_HEIGHT_NORMAL * 3) + 7; + size->height = (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; break; } } @@ -540,34 +540,35 @@ public: Money this_year = 0; Money last_year = 0; uint32 occupancy = 0; - uint32 group_vehicles = 0; + uint32 vehicle_count = this->vehicles.Length(); - for (uint i = 0, vehicle_count = this->vehicles.Length(); i < vehicle_count; i++) { + for (uint i = 0; i < vehicle_count; i++) { const Vehicle *v = this->vehicles[i]; - assert(v->owner == this->owner); this_year += v->GetDisplayProfitThisYear(); last_year += v->GetDisplayProfitLastYear(); occupancy += v->trip_occupancy; - group_vehicles++; } - const int left_edge = r.left + WD_FRAMERECT_LEFT + 8; - const int right_edge = r.right - WD_FRAMERECT_RIGHT - 8; + const int left = r.left + WD_FRAMERECT_LEFT + 8; + const int right = r.right - WD_FRAMERECT_RIGHT - 8; - DrawString(left_edge, right_edge, r.top + WD_FRAMERECT_TOP + 1, STR_GROUP_PROFIT_THIS_YEAR, TC_BLACK); + int y = r.top + WD_FRAMERECT_TOP; + DrawString(left, right, y, STR_GROUP_PROFIT_THIS_YEAR, TC_BLACK); SetDParam(0, this_year); - DrawString(left_edge, right_edge, r.top + WD_FRAMERECT_TOP + 1, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT); + DrawString(left, right, y, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT); - DrawString(left_edge, right_edge, r.top + WD_FRAMERECT_TOP + FONT_HEIGHT_NORMAL + 2, STR_GROUP_PROFIT_LAST_YEAR, TC_BLACK); + y += FONT_HEIGHT_NORMAL; + DrawString(left, right, y, STR_GROUP_PROFIT_LAST_YEAR, TC_BLACK); SetDParam(0, last_year); - DrawString(left_edge, right_edge, r.top + WD_FRAMERECT_TOP + FONT_HEIGHT_NORMAL + 2, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT); + DrawString(left, right, y, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT); - DrawString(left_edge, right_edge, r.top + WD_FRAMERECT_TOP + 2 * FONT_HEIGHT_NORMAL + 3, STR_GROUP_OCCUPANCY, TC_BLACK); - if (group_vehicles > 0) { - SetDParam(0, occupancy / group_vehicles); - DrawString(left_edge, right_edge, r.top + WD_FRAMERECT_TOP + 2 * FONT_HEIGHT_NORMAL + 3, STR_GROUP_OCCUPANCY_VALUE, TC_BLACK, SA_RIGHT); + y += FONT_HEIGHT_NORMAL; + DrawString(left, right, y, STR_GROUP_OCCUPANCY, TC_BLACK); + if (vehicle_count > 0) { + SetDParam(0, occupancy / vehicle_count); + DrawString(left, right, y, STR_GROUP_OCCUPANCY_VALUE, TC_BLACK, SA_RIGHT); } break; @@ -673,8 +674,8 @@ public: this->vehicle_sel = v->index; - int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_IN_LIST); - SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this); + SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this); + SetMouseCursorVehicle(v, EIT_IN_LIST); _cursor.vehchain = true; this->SetDirty(); @@ -715,7 +716,7 @@ public: case WID_GL_REPLACE_PROTECTION: { const Group *g = Group::GetIfValid(this->vli.index); if (g != NULL) { - DoCommandP(0, this->vli.index, !g->replace_protection | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION); + DoCommandP(0, this->vli.index, (g->replace_protection ? 0 : 1) | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION); } break; } diff --git a/src/heightmap.cpp b/src/heightmap.cpp index ec31257287..630dc69d7e 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -102,7 +102,7 @@ static void ReadHeightmapPNGImageData(byte *map, png_structp png_ptr, png_infop * If map == NULL only the size of the PNG is read, otherwise a map * with grayscale pixels is allocated and assigned to *map. */ -static bool ReadHeightmapPNG(char *filename, uint *x, uint *y, byte **map) +static bool ReadHeightmapPNG(const char *filename, uint *x, uint *y, byte **map) { FILE *fp; png_structp png_ptr = NULL; @@ -232,7 +232,7 @@ static void ReadHeightmapBMPImageData(byte *map, BmpInfo *info, BmpData *data) * If map == NULL only the size of the BMP is read, otherwise a map * with grayscale pixels is allocated and assigned to *map. */ -static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map) +static bool ReadHeightmapBMP(const char *filename, uint *x, uint *y, byte **map) { FILE *f; BmpInfo info; @@ -444,45 +444,56 @@ void FixSlopes() } /** - * Reads the heightmap with the correct file reader + * Reads the heightmap with the correct file reader. + * @param dft Type of image file. + * @param filename Name of the file to load. + * @param [out] x Length of the image. + * @param [out] y Height of the image. + * @param [inout] map If not \c NULL, destination to store the loaded block of image data. + * @return Whether loading was successful. */ -static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map) +static bool ReadHeightMap(DetailedFileType dft, const char *filename, uint *x, uint *y, byte **map) { - switch (_file_to_saveload.mode) { - default: NOT_REACHED(); + switch (dft) { + default: + NOT_REACHED(); + #ifdef WITH_PNG - case SL_PNG: + case DFT_HEIGHTMAP_PNG: return ReadHeightmapPNG(filename, x, y, map); #endif /* WITH_PNG */ - case SL_BMP: + + case DFT_HEIGHTMAP_BMP: return ReadHeightmapBMP(filename, x, y, map); } } /** * Get the dimensions of a heightmap. + * @param dft Type of image file. * @param filename to query * @param x dimension x * @param y dimension y * @return Returns false if loading of the image failed. */ -bool GetHeightmapDimensions(char *filename, uint *x, uint *y) +bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y) { - return ReadHeightMap(filename, x, y, NULL); + return ReadHeightMap(dft, filename, x, y, NULL); } /** * Load a heightmap from file and change the map in his current dimensions * to a landscape representing the heightmap. * It converts pixels to height. The brighter, the higher. + * @param dft Type of image file. * @param filename of the heightmap file to be imported */ -void LoadHeightmap(char *filename) +void LoadHeightmap(DetailedFileType dft, const char *filename) { uint x, y; byte *map = NULL; - if (!ReadHeightMap(filename, &x, &y, &map)) { + if (!ReadHeightMap(dft, filename, &x, &y, &map)) { free(map); return; } diff --git a/src/heightmap.h b/src/heightmap.h index 08ae200ece..67349df483 100644 --- a/src/heightmap.h +++ b/src/heightmap.h @@ -12,6 +12,8 @@ #ifndef HEIGHTMAP_H #define HEIGHTMAP_H +#include "fileio_type.h" + /** * Order of these enums has to be the same as in lang/english.txt * Otherwise you will get inconsistent behaviour. @@ -21,8 +23,8 @@ enum HeightmapRotation { HM_CLOCKWISE, ///< Rotate the map clockwise 45 degrees }; -bool GetHeightmapDimensions(char *filename, uint *x, uint *y); -void LoadHeightmap(char *filename); +bool GetHeightmapDimensions(DetailedFileType dft, const char *filename, uint *x, uint *y); +void LoadHeightmap(DetailedFileType dft, const char *filename); void FlatEmptyWorld(byte tile_height); void FixSlopes(); diff --git a/src/hotkeys.cpp b/src/hotkeys.cpp index 84288a0e81..870e2cbea6 100644 --- a/src/hotkeys.cpp +++ b/src/hotkeys.cpp @@ -311,7 +311,7 @@ int HotkeyList::CheckMatch(uint16 keycode, bool global_only) const static void SaveLoadHotkeys(bool save) { IniFile *ini = new IniFile(); - ini->LoadFromDisk(_hotkeys_file, BASE_DIR); + ini->LoadFromDisk(_hotkeys_file, NO_DIRECTORY); for (HotkeyList **list = _hotkey_lists->Begin(); list != _hotkey_lists->End(); ++list) { if (save) { diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index 47ca4fd21f..b9077b9d77 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -42,12 +42,12 @@ #include "table/strings.h" +#include + #include "safeguards.h" bool _ignore_restrictions; -uint64 _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display. - -assert_compile(NUM_INDUSTRYTYPES <= 64); // Make sure all industry types fit in _displayed_industries. +std::bitset _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display. /** Cargo suffix type (for which window is it requested) */ enum CargoSuffixType { @@ -56,6 +56,20 @@ enum CargoSuffixType { CST_DIR, ///< Industry-directory window }; +/** Ways of displaying the cargo. */ +enum CargoSuffixDisplay { + CSD_CARGO, ///< Display the cargo without sub-type (cb37 result 401). + CSD_CARGO_AMOUNT, ///< Display the cargo and amount (if useful), but no sub-type (cb37 result 400 or fail). + CSD_CARGO_TEXT, ///< Display then cargo and supplied string (cb37 result 800-BFF). + CSD_CARGO_AMOUNT_TEXT, ///< Display then cargo, amount, and string (cb37 result 000-3FF). +}; + +/** Transfer storage of cargo suffix information. */ +struct CargoSuffix { + CargoSuffixDisplay display; ///< How to display the cargo and text. + char text[512]; ///< Cargo suffix text. +}; + static void ShowIndustryCargoesWindow(IndustryType id); /** @@ -71,20 +85,51 @@ static void ShowIndustryCargoesWindow(IndustryType id); * @param ind_type the industry type * @param indspec the industry spec * @param suffix is filled with the string to display - * @param suffix_last lastof(suffix) */ -static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind, IndustryType ind_type, const IndustrySpec *indspec, char *suffix, const char *suffix_last) +static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind, IndustryType ind_type, const IndustrySpec *indspec, CargoSuffix &suffix) { - suffix[0] = '\0'; + suffix.text[0] = '\0'; + suffix.display = CSD_CARGO_AMOUNT; + if (HasBit(indspec->callback_mask, CBM_IND_CARGO_SUFFIX)) { - uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, const_cast(ind), ind_type, (cst != CST_FUND) ? ind->location.tile : INVALID_TILE); - if (callback == CALLBACK_FAILED || callback == 0x400) return; - if (callback > 0x400) { + TileIndex t = (cst != CST_FUND) ? ind->location.tile : INVALID_TILE; + uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, const_cast(ind), ind_type, t); + if (callback == CALLBACK_FAILED) return; + + if (indspec->grf_prop.grffile->grf_version < 8) { + if (GB(callback, 0, 8) == 0xFF) return; + if (callback < 0x400) { + StartTextRefStackUsage(indspec->grf_prop.grffile, 6); + GetString(suffix.text, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), lastof(suffix.text)); + StopTextRefStackUsage(); + suffix.display = CSD_CARGO_AMOUNT_TEXT; + return; + } ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback); - } else if (indspec->grf_prop.grffile->grf_version >= 8 || GB(callback, 0, 8) != 0xFF) { - StartTextRefStackUsage(indspec->grf_prop.grffile, 6); - GetString(suffix, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), suffix_last); - StopTextRefStackUsage(); + return; + + } else { // GRF version 8 or higher. + if (callback == 0x400) return; + if (callback == 0x401) { + suffix.display = CSD_CARGO; + return; + } + if (callback < 0x400) { + StartTextRefStackUsage(indspec->grf_prop.grffile, 6); + GetString(suffix.text, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), lastof(suffix.text)); + StopTextRefStackUsage(); + suffix.display = CSD_CARGO_AMOUNT_TEXT; + return; + } + if (callback >= 0x800 && callback < 0xC00) { + StartTextRefStackUsage(indspec->grf_prop.grffile, 6); + GetString(suffix.text, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 - 0x800 + callback), lastof(suffix.text)); + StopTextRefStackUsage(); + suffix.display = CSD_CARGO_TEXT; + return; + } + ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback); + return; } } } @@ -105,9 +150,9 @@ static inline void GetAllCargoSuffixes(uint cb_offset, CargoSuffixType cst, cons assert_compile(lengthof(cargoes) <= lengthof(suffixes)); for (uint j = 0; j < lengthof(cargoes); j++) { if (cargoes[j] != CT_INVALID) { - GetCargoSuffix(cb_offset + j, cst, ind, ind_type, indspec, suffixes[j], lastof(suffixes[j])); + GetCargoSuffix(cb_offset + j, cst, ind, ind_type, indspec, suffixes[j]); } else { - suffixes[j][0] = '\0'; + suffixes[j].text[0] = '\0'; } } } @@ -229,7 +274,7 @@ class BuildIndustryWindow : public Window { * The tests performed after the enabled allow to load the industries * In the same way they are inserted by grf (if any) */ - for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) { IndustryType ind = _sorted_industry_types[i]; const IndustrySpec *indsp = GetIndustrySpec(ind); if (indsp->enabled) { @@ -313,7 +358,7 @@ public: const IndustrySpec *indsp = GetIndustrySpec(this->index[i]); - char cargo_suffix[3][512]; + CargoSuffix cargo_suffix[3]; GetAllCargoSuffixes(0, CST_FUND, NULL, this->index[i], indsp, indsp->accepts_cargo, cargo_suffix); StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO; byte p = 0; @@ -323,7 +368,7 @@ public: if (indsp->accepts_cargo[j] == CT_INVALID) continue; if (p > 0) str++; SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j]); + SetDParamStr(p++, cargo_suffix[j].text); } d = maxdim(d, GetStringBoundingBox(str)); @@ -337,7 +382,7 @@ public: if (indsp->produced_cargo[j] == CT_INVALID) continue; if (p > 0) str++; SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j]); + SetDParamStr(p++, cargo_suffix[j].text); } d = maxdim(d, GetStringBoundingBox(str)); } @@ -432,7 +477,7 @@ public: } /* Draw the accepted cargoes, if any. Otherwise, will print "Nothing". */ - char cargo_suffix[3][512]; + CargoSuffix cargo_suffix[3]; GetAllCargoSuffixes(0, CST_FUND, NULL, this->selected_type, indsp, indsp->accepts_cargo, cargo_suffix); StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO; byte p = 0; @@ -442,7 +487,7 @@ public: if (indsp->accepts_cargo[j] == CT_INVALID) continue; if (p > 0) str++; SetDParam(p++, CargoSpec::Get(indsp->accepts_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j]); + SetDParamStr(p++, cargo_suffix[j].text); } DrawString(left, right, y, str); y += FONT_HEIGHT_NORMAL; @@ -457,7 +502,7 @@ public: if (indsp->produced_cargo[j] == CT_INVALID) continue; if (p > 0) str++; SetDParam(p++, CargoSpec::Get(indsp->produced_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j]); + SetDParamStr(p++, cargo_suffix[j].text); } DrawString(left, right, y, str); y += FONT_HEIGHT_NORMAL; @@ -713,44 +758,57 @@ public: int y = top + WD_FRAMERECT_TOP; bool first = true; bool has_accept = false; - char cargo_suffix[3][512]; if (i->prod_level == PRODLEVEL_CLOSURE) { DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE); y += 2 * FONT_HEIGHT_NORMAL; } - if (HasBit(ind->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) { - GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix); - for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { - if (i->accepts_cargo[j] == CT_INVALID) continue; - has_accept = true; - if (first) { - DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING); - y += FONT_HEIGHT_NORMAL; - first = false; - } - SetDParam(0, i->accepts_cargo[j]); - SetDParam(1, i->incoming_cargo_waiting[j]); - SetDParamStr(2, cargo_suffix[j]); - DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO); + CargoSuffix cargo_suffix[3]; + GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix); + bool stockpiling = HasBit(ind->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_mask, CBM_IND_PRODUCTION_256_TICKS); + + uint left_side = left + WD_FRAMERECT_LEFT * 4; // Indent accepted cargoes. + for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { + if (i->accepts_cargo[j] == CT_INVALID) continue; + has_accept = true; + if (first) { + DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_REQUIRES); y += FONT_HEIGHT_NORMAL; + first = false; } - } else { - GetAllCargoSuffixes(0, CST_VIEW, i, i->type, ind, i->accepts_cargo, cargo_suffix); - StringID str = STR_INDUSTRY_VIEW_REQUIRES_CARGO; - byte p = 0; - for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { - if (i->accepts_cargo[j] == CT_INVALID) continue; - has_accept = true; - if (p > 0) str++; - SetDParam(p++, CargoSpec::Get(i->accepts_cargo[j])->name); - SetDParamStr(p++, cargo_suffix[j]); - } - if (has_accept) { - DrawString(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, y, str); - y += FONT_HEIGHT_NORMAL; + switch (cargo_suffix[j].display) { + case CSD_CARGO_AMOUNT: + if (stockpiling) { + SetDParam(0, i->accepts_cargo[j]); + SetDParam(1, i->incoming_cargo_waiting[j]); + DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT); + break; + } + /* FALL THROUGH */ + + case CSD_CARGO: + SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name); + DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO); + break; + + case CSD_CARGO_TEXT: + SetDParam(0, CargoSpec::Get(i->accepts_cargo[j])->name); + SetDParamStr(1, cargo_suffix[j].text); + DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT); + break; + + case CSD_CARGO_AMOUNT_TEXT: + SetDParam(0, i->accepts_cargo[j]); + SetDParam(1, i->incoming_cargo_waiting[j]); + SetDParamStr(2, cargo_suffix[j].text); + DrawString(left_side, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT); + break; + + default: + NOT_REACHED(); } + y += FONT_HEIGHT_NORMAL; } GetAllCargoSuffixes(3, CST_VIEW, i, i->type, ind, i->produced_cargo, cargo_suffix); @@ -767,7 +825,7 @@ public: SetDParam(0, i->produced_cargo[j]); SetDParam(1, i->last_month_production[j]); - SetDParamStr(2, cargo_suffix[j]); + SetDParamStr(2, cargo_suffix[j].text); SetDParam(3, ToPercent8(i->last_month_pct_transported[j])); uint x = left + WD_FRAMETEXT_LEFT + (this->editable == EA_RATE ? SETTING_BUTTON_WIDTH + 10 : 0); DrawString(x, right - WD_FRAMERECT_RIGHT, y, STR_INDUSTRY_VIEW_TRANSPORTED); @@ -1204,7 +1262,7 @@ protected: /* Industry name */ SetDParam(p++, i->index); - static char cargo_suffix[lengthof(i->produced_cargo)][512]; + static CargoSuffix cargo_suffix[lengthof(i->produced_cargo)]; GetAllCargoSuffixes(3, CST_DIR, i, i->type, indsp, i->produced_cargo, cargo_suffix); /* Industry productions */ @@ -1212,7 +1270,7 @@ protected: if (i->produced_cargo[j] == CT_INVALID) continue; SetDParam(p++, i->produced_cargo[j]); SetDParam(p++, i->last_month_production[j]); - SetDParamStr(p++, cargo_suffix[j]); + SetDParamStr(p++, cargo_suffix[j].text); } /* Transported productions */ @@ -2295,7 +2353,8 @@ struct IndustryCargoesWindow : public Window { { this->GetWidget(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION; this->ind_cargo = it; - _displayed_industries = 1ULL << it; + _displayed_industries.reset(); + _displayed_industries.set(it); this->fields.Clear(); CargoesRow *row = this->fields.Append(); @@ -2339,12 +2398,12 @@ struct IndustryCargoesWindow : public Window { if (HasCommonValidCargo(central_sp->accepts_cargo, lengthof(central_sp->accepts_cargo), indsp->produced_cargo, lengthof(indsp->produced_cargo))) { this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it); - SetBit(_displayed_industries, it); + _displayed_industries.set(it); supp_count++; } if (HasCommonValidCargo(central_sp->produced_cargo, lengthof(central_sp->produced_cargo), indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) { this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 4, it); - SetBit(_displayed_industries, it); + _displayed_industries.set(it); cust_count++; } } @@ -2373,7 +2432,7 @@ struct IndustryCargoesWindow : public Window { { this->GetWidget(WID_IC_CAPTION)->widget_data = STR_INDUSTRY_CARGOES_CARGO_CAPTION; this->ind_cargo = cid + NUM_INDUSTRYTYPES; - _displayed_industries = 0; + _displayed_industries.reset(); this->fields.Clear(); CargoesRow *row = this->fields.Append(); @@ -2408,12 +2467,12 @@ struct IndustryCargoesWindow : public Window { if (HasCommonValidCargo(&cid, 1, indsp->produced_cargo, lengthof(indsp->produced_cargo))) { this->PlaceIndustry(1 + supp_count * num_indrows / num_supp, 0, it); - SetBit(_displayed_industries, it); + _displayed_industries.set(it); supp_count++; } if (HasCommonValidCargo(&cid, 1, indsp->accepts_cargo, lengthof(indsp->accepts_cargo))) { this->PlaceIndustry(1 + cust_count * num_indrows / num_cust, 2, it); - SetBit(_displayed_industries, it); + _displayed_industries.set(it); cust_count++; } } @@ -2604,7 +2663,7 @@ struct IndustryCargoesWindow : public Window { case WID_IC_IND_DROPDOWN: { DropDownList *lst = new DropDownList; - for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) { IndustryType ind = _sorted_industry_types[i]; const IndustrySpec *indsp = GetIndustrySpec(ind); if (!indsp->enabled) continue; @@ -2691,7 +2750,7 @@ const int IndustryCargoesWindow::VERT_TEXT_PADDING = 5; ///< Vertical padding ar static void ShowIndustryCargoesWindow(IndustryType id) { if (id >= NUM_INDUSTRYTYPES) { - for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) { const IndustrySpec *indsp = GetIndustrySpec(_sorted_industry_types[i]); if (indsp->enabled) { id = _sorted_industry_types[i]; diff --git a/src/industry_type.h b/src/industry_type.h index 12525fbbf1..6234f7b114 100644 --- a/src/industry_type.h +++ b/src/industry_type.h @@ -22,13 +22,13 @@ struct IndustryTileSpec; static const IndustryID INVALID_INDUSTRY = 0xFFFF; -static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 64; ///< maximum number of industry types per NewGRF +static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 128; ///< maximum number of industry types per NewGRF; limited to 128 because bit 7 has a special meaning in some variables/callbacks (see MapNewGRFIndustryType). static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< original number of industry types -static const IndustryType NUM_INDUSTRYTYPES = 64; ///< total number of industry types, new and old +static const IndustryType NUM_INDUSTRYTYPES = 240; ///< total number of industry types, new and old; limited to 240 because we need some special ids like INVALID_INDUSTRYTYPE, IT_AI_UNKNOWN, IT_AI_TOWN, ... static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid -static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on. +static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on. static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles diff --git a/src/ini.cpp b/src/ini.cpp index ccce192393..905ebfacf8 100644 --- a/src/ini.cpp +++ b/src/ini.cpp @@ -16,7 +16,6 @@ #include "fileio_func.h" #if (defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L) || (defined(_XOPEN_SOURCE) && _XOPEN_SOURCE >= 500) -# define WITH_FDATASYNC # include #endif @@ -80,7 +79,7 @@ bool IniFile::SaveToDisk(const char *filename) * APIs to do so. We only need to flush the data as the metadata itself * (modification date etc.) is not important to us; only the real data is. */ -#ifdef WITH_FDATASYNC +#if defined(_POSIX_SYNCHRONIZED_IO) && _POSIX_SYNCHRONIZED_IO > 0 int ret = fdatasync(fileno(f)); fclose(f); if (ret != 0) return false; diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index de8b379392..3659b033cf 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -60,13 +60,21 @@ struct SelectGameWindow : public Window { virtual void OnInit() { - bool missing = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion(); - this->GetWidget(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing ? 0 : SZSP_NONE); + bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion(); + this->GetWidget(WID_SGI_BASESET_SELECTION)->SetDisplayedPlane(missing_sprites ? 0 : SZSP_NONE); + + bool missing_lang = _current_language->missing >= _settings_client.gui.missing_strings_threshold && !IsReleasedVersion(); + this->GetWidget(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE); } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { + case WID_SGI_BASESET: + SetDParam(0, _missing_extra_graphics); + DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_BASESET, TC_FROMSTRING, SA_CENTER); + break; + case WID_SGI_TRANSLATION: SetDParam(0, _current_language->missing); DrawStringMultiLine(r.left, r.right, r.top, r.bottom, STR_INTRO_TRANSLATION, TC_FROMSTRING, SA_CENTER); @@ -76,20 +84,29 @@ struct SelectGameWindow : public Window { virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { + StringID str = 0; switch (widget) { - case WID_SGI_TRANSLATION: { - SetDParam(0, _current_language->missing); - int height = GetStringHeight(STR_INTRO_TRANSLATION, size->width); - if (height > 3 * FONT_HEIGHT_NORMAL) { - /* Don't let the window become too high. */ - Dimension textdim = GetStringBoundingBox(STR_INTRO_TRANSLATION); - textdim.height *= 3; - textdim.width -= textdim.width / 2; - *size = maxdim(*size, textdim); - } else { - size->height = height + padding.height; - } + case WID_SGI_BASESET: + SetDParam(0, _missing_extra_graphics); + str = STR_INTRO_BASESET; break; + + case WID_SGI_TRANSLATION: + SetDParam(0, _current_language->missing); + str = STR_INTRO_TRANSLATION; + break; + } + + if (str != 0) { + int height = GetStringHeight(str, size->width); + if (height > 3 * FONT_HEIGHT_NORMAL) { + /* Don't let the window become too high. */ + Dimension textdim = GetStringBoundingBox(str); + textdim.height *= 3; + textdim.width -= textdim.width / 2; + *size = maxdim(*size, textdim); + } else { + size->height = height + padding.height; } } } @@ -111,9 +128,9 @@ struct SelectGameWindow : public Window { } break; - case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; - case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; - case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; + case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; + case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break; + case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break; case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break; case WID_SGI_PLAY_NETWORK: @@ -199,6 +216,11 @@ static const NWidgetPart _nested_select_game_widgets[] = { EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 7), + NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION), + NWidget(NWID_VERTICAL), + NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_BASESET), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10), + EndContainer(), + EndContainer(), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_TRANSLATION_SELECTION), NWidget(NWID_VERTICAL), NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_SGI_TRANSLATION), SetMinimalSize(316, 12), SetFill(1, 0), SetPadding(0, 10, 7, 10), diff --git a/src/landscape.cpp b/src/landscape.cpp index d1c73fd42b..185e84a80b 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -31,6 +31,7 @@ #include "object_base.h" #include "company_func.h" #include "pathfinder/npf/aystar.h" +#include "saveload/saveload.h" #include #include @@ -1221,7 +1222,7 @@ void GenerateLandscape(byte mode) if (mode == GWM_HEIGHTMAP) { SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP); - LoadHeightmap(_file_to_saveload.name); + LoadHeightmap(_file_to_saveload.detail_ftype, _file_to_saveload.name); IncreaseGeneratingWorldProgress(GWP_LANDSCAPE); } else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) { SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_TERRAGENESIS); diff --git a/src/lang/afrikaans.txt b/src/lang/afrikaans.txt index 3a305361c7..81bc7bca1c 100644 --- a/src/lang/afrikaans.txt +++ b/src/lang/afrikaans.txt @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiaanse Lar STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur aan linkerkant @@ -2606,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Velde STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeu-bedekte land STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestyn -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spoor -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spoor met blok seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spoor met voor-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spoor met uitgang-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spoor met kombinasie-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spoor met roete seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spoor met een-rigting pad seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spoor met blok en voor-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spoor met blok en uitgang-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spoor met blok en kombinasie-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spoor met blok en pad seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spoor met blok en een-rigting pad seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spoor met voor en uitgang seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spoor met voor en kombinasie-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spoor met voor en pad-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spoor met voor en een-rigting pad seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spoor met uitgang en kombinasie-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spoor met uitgang en pad-seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spoor met uitgang en een-rigting pad seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spoor met kombinasie en pad seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spoor met kombinasie en eenrigting-pad seine -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spoor met pad en een-rigting pad seine -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} trein diensstasie +STR_LAI_RAIL_DESCRIPTION_TRACK :Spoorweg spoor +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Spoorweg spoor met blok seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Spoorweg spoor met voor-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Spoorweg spoor met uitgang-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Spoorweg spoor met kombinasie-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Spoorweg spoor met roete seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Spoorweg spoor met een-rigting pad seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Spoorweg spoor met blok en voor-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Spoorweg spoor met blok en uitgang-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Spoorweg spoor met blok en kombinasie-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Spoorweg spoor met blok en pad seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Spoorweg spoor met blok en een-rigting pad seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Spoorweg spoor met voor en uitgang seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Spoorweg spoor met voor en kombinasie-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Spoorweg spoor met voor en pad-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Spoorweg spoor met voor en een-rigting pad seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Spoorweg spoor met uitgang en kombinasie-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Spoorweg spoor met uitgang en pad-seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Spoorweg spoor met uitgang en een-rigting pad seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Spoorweg spoor met kombinasie en pad seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Spoorweg spoor met kombinasie en eenrigting-pad seine +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Spoorweg spoor met pad en een-rigting pad seine +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spoorweg trein diensstasie STR_LAI_ROAD_DESCRIPTION_ROAD :Pad STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Pad met straatligte @@ -2692,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besi STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Die OpenTTD span +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Die OpenTTD span # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel @@ -2879,7 +2875,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gaan na STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite, en ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking. Ctrl-klik om die sprite agt lengtes rond te beweeg op 'n slag STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatiewe herstel STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel die huidige relatiewe verplasing STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Werklik) @@ -2894,7 +2890,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Waarskuwing: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fout: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fataal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}'n Fataale NewGRF fout het gebeur: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}'n Fataale NewGRF fout het gebeur:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} sal nie met die TTDPatch uitgawe rapporteer deur OpenTTD werk nie. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is vir die {STRING} uitgawe van TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is onderwerp om saam met {STRING} gebruik te word @@ -2911,8 +2907,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Poging on 'n on STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat 'n korrupte prent. Korrupte prente sal as 'n rooi vraagteken gewys word (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat veelvoudige Aksie 8 inskrywings (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lees verby die einde van die pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :WHITE}Die huidige basis-grafikastel ontbreek sommige sprites.{}Opdateer die basis-grafikastel. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Die huidige basis-grafikastel ontbreek sommige sprites.{}Opdateer die basis-grafikastel.{}Aangesien jy 'n {YELLOW}ontwikkelingsweergawe van OpenTTD{WHITE} het, mag jy dalk 'n {YELLOW}ontwikkelingsweergawe{WHITE} van die basis-grafikastel benodig{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Aangevraagde GRF hulpbronne is nie beskikbaar nie (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was gedeaktiveer deur {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldige/onbekende sprite uitleg formaat (sprite {3:NUM}) @@ -2928,7 +2922,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan nie STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Versoenbare GRF(s) gelaai vir vermiste lêers STR_NEWGRF_DISABLED_WARNING :{WHITE}Vermiste GRF lêers is gedeaktiveer STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}GRF leêr(s) ontbreek -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Hervatting kan veroorsaak dat OpenTTD bots. Moet nie daaropeenvolgende botsings verslae rapporteer nie. {}Will jy rêrig unpause? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Hervatting kan veroorsaak dat OpenTTD bots. Moet nie daaropeenvolgende botsings verslae rapporteer nie.{}Will jy rêrig unpause? # NewGRF status STR_NEWGRF_LIST_NONE :Geen @@ -3056,7 +3050,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Inligting STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing STR_GOAL_QUESTION_CAPTION_ERROR :Fout -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nee @@ -3075,6 +3069,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Begin weer STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies @@ -3298,9 +3293,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereis: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Vrag wag om geprosesseer te word: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3531,10 +3525,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev lokomoti STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Koste: {CURRENCY_LONG} Massa: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER}{}Loopkoste: {CURRENCY_LONG}/jr{}Kapasitiet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Koste: {CURRENCY_LONG} Gewig: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER} Maks. Treg Krag: {6:FORCE}{}Lopende Koste: {4:CURRENCY_LONG}/jaar{}Kapasitiet: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}, {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Koste: {CURRENCY_LONG} Max. Spoed: {VELOCITY} Afstand: {COMMA} teëls{}Kapasiteit: {CARGO_LONG}, {CARGO_LONG}{}Hardloop Koste: {CURRENCY_LONG}/jaar -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Max. Spoed: {VELOCITY} Afstand: {COMMA} teels{}Kapasiteit: {CARGO_LONG}{}Hardloop Koste: {CURRENCY_LONG}/jaar +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Vervang {STRING} - {STRING} @@ -3561,7 +3552,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} waneer STR_REPLACE_VEHICLES_STOP :{BLACK}Staak vervanging STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Druk om die vervanging van die linker gekose enjin tipe te stop -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Vervang: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skakel tussen enjin en wa vervang vensters STR_REPLACE_ENGINES :Enjin STR_REPLACE_WAGONS :Waens @@ -3657,7 +3647,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ja{P ar STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ja{P ar re} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. spoed: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. spoed: {LTBLUE}{VELOCITY} {BLACK}Afstand: {LTBLUE}{COMMA} teëls STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewig: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Massa: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} @@ -4067,7 +4056,7 @@ STR_MESSAGE_ESTIMATED_COST :{WHITE}Beraamde STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Beraamde Inkomste: {CURRENCY_LONG} # Saveload messages -STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Stoor van speletjie is nog besig, {}wag asb tot dit klaar is! +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Stoor van speletjie is nog besig,{}wag asb tot dit klaar is! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Outostoor het misluk STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kan nie skyf lees nie STR_ERROR_GAME_SAVE_FAILED :{WHITE}Speletjie Spaar Misluk{}{STRING} @@ -4176,7 +4165,7 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te v STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... daar is nie meer spasie oor op die kaart nie STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE} Die dorp sal nie paaie bou nie. Jy kan dit verander deur die bou van paaie via Stellings-> Omgewings-> Dorpe te aktiveer STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Pad werke in verloop -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan nie die dorp verwyder nie... {}'n Stasie of depot verwys na die dorp of die blok wat deur die dorp besit word kan nie verwyder word nie. +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan nie die dorp verwyder nie...{}'n Stasie of depot verwys na die dorp of die blok wat deur die dorp besit word kan nie verwyder word nie. STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... daar is geen plek vir 'n standbeeld in die middel van die dorp # Industry related errors diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt index 18c1f7ad2b..cb6f643dee 100644 --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -41,7 +41,7 @@ STR_CARGO_PLURAL_VALUABLES :مقتنيات STR_CARGO_PLURAL_COPPER_ORE :منجم نحاس STR_CARGO_PLURAL_MAIZE :ذرة STR_CARGO_PLURAL_FRUIT :فواكة -STR_CARGO_PLURAL_DIAMONDS :جواهر +STR_CARGO_PLURAL_DIAMONDS :ألماس STR_CARGO_PLURAL_FOOD :طعام STR_CARGO_PLURAL_PAPER :ورق STR_CARGO_PLURAL_GOLD :ذهب @@ -97,10 +97,10 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :مشروب غا STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA} راكب STR_QUANTITY_COAL :{WEIGHT_LONG} من الفحم -STR_QUANTITY_MAIL :{COMMA} صندوق من البريد +STR_QUANTITY_MAIL :{COMMA}{NBSP} كيس بريد STR_QUANTITY_OIL :{VOLUME_LONG} من النفط -STR_QUANTITY_LIVESTOCK :{COMMA}راس من الماشية -STR_QUANTITY_GOODS :{COMMA} قفص من البضائع +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}رأس ماشية +STR_QUANTITY_GOODS :{COMMA}{NBSP} صندوق بضائع STR_QUANTITY_GRAIN :{WEIGHT_LONG} من الحبوب STR_QUANTITY_WOOD :{WEIGHT_LONG} من الخشب STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} من خام الحديد @@ -109,16 +109,16 @@ STR_QUANTITY_VALUABLES :{COMMA}صندو STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} من خام النحاس STR_QUANTITY_MAIZE :{WEIGHT_LONG} من الذرة STR_QUANTITY_FRUIT :{WEIGHT_LONG} من الفواكة -STR_QUANTITY_DIAMONDS :{COMMA}كيس من الجواهر +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}كيس ألماس STR_QUANTITY_FOOD :{WEIGHT_LONG} من الطعام STR_QUANTITY_PAPER :{WEIGHT_LONG} من الورق -STR_QUANTITY_GOLD :{COMMA}كيس من الذهب +STR_QUANTITY_GOLD :{COMMA}{NBSP} كيس ذهب STR_QUANTITY_WATER :{VOLUME_LONG} من المياة STR_QUANTITY_WHEAT :{WEIGHT_LONG} من القمح STR_QUANTITY_RUBBER :{VOLUME_LONG} من المطاط STR_QUANTITY_SUGAR :{WEIGHT_LONG} من السكر -STR_QUANTITY_TOYS :{COMMA}الالعاب -STR_QUANTITY_SWEETS :{COMMA} كيس من الحلويات +STR_QUANTITY_TOYS :{COMMA}{NBSP} لعبة +STR_QUANTITY_SWEETS :{COMMA}{NBSP} كيس حلويات STR_QUANTITY_COLA :{VOLUME_LONG} من الكولا STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} من الحلاوة القطنية STR_QUANTITY_BUBBLES :{COMMA}فقاعات @@ -165,12 +165,12 @@ STR_ABBREV_NONE :{TINY_FONT}لا STR_ABBREV_ALL :{TINY_FONT}الكل # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} ركاب -STR_BAGS :{COMMA} صناديق -STR_TONS :{COMMA} اطنان/طن -STR_LITERS :{COMMA} لتر +STR_PASSENGERS :{COMMA}{NBSP} راكب +STR_BAGS :{COMMA}{NBSP} كيس +STR_TONS :{COMMA}{NBSP} طن +STR_LITERS :{COMMA}{NBSP} لتر STR_ITEMS :{COMMA} وحدة -STR_CRATES :{COMMA} صناديق +STR_CRATES :{COMMA}{NBSP} صندوق # Colours, do not shuffle STR_COLOUR_DARK_BLUE :ازرق غامق @@ -191,32 +191,32 @@ STR_COLOUR_GREY :رمادي STR_COLOUR_WHITE :ابيض # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA}ميل/س -STR_UNITS_VELOCITY_METRIC :{COMMA}كم/س -STR_UNITS_VELOCITY_SI :{COMMA}م/ث +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}كم/س +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}م/ث -STR_UNITS_POWER_IMPERIAL :{COMMA}حصان -STR_UNITS_POWER_METRIC :{COMMA}حصان -STR_UNITS_POWER_SI :{COMMA}ك واط +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}حصان +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}حصان +STR_UNITS_POWER_SI :{COMMA}{NBSP}ك واط -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ت -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}طن -STR_UNITS_WEIGHT_SHORT_SI :{COMMA}كجم +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP} طن +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}طن +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}كجم -STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} طن -STR_UNITS_WEIGHT_LONG_SI :{COMMA}كجم +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP} طن +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}كجم -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}غال -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}ل -STR_UNITS_VOLUME_SHORT_SI :{COMMA}م3 +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}غال +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}ل +STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}م3 -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} لتر -STR_UNITS_VOLUME_LONG_SI :{COMMA}م3 +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP} لتر +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}م3 -STR_UNITS_FORCE_SI :{COMMA} كيلو نيوتن +STR_UNITS_FORCE_SI :{COMMA}{NBSP} كيلو نيوتن -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} قدم -STR_UNITS_HEIGHT_SI :{COMMA} متر +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP} قدم +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر # Common window strings STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر @@ -286,7 +286,7 @@ STR_SORT_BY_ENGINE_ID :نوع المح STR_SORT_BY_COST :التكلفة STR_SORT_BY_POWER :الطاقة STR_SORT_BY_TRACTIVE_EFFORT :قوة الجذب -STR_SORT_BY_INTRO_DATE :بداية التشغيل +STR_SORT_BY_INTRO_DATE :بداية الإنتاج STR_SORT_BY_RUNNING_COST :تكلفة التشغيل STR_SORT_BY_POWER_VS_RUNNING_COST :القوة/تكلفة التشغيل STR_SORT_BY_CARGO_CAPACITY :سعة الشحن @@ -351,6 +351,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :انهاء ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :إعدادات اللعبه +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :الإعدادات STR_SETTINGS_MENU_SCRIPT_SETTINGS :الذكاء الصناعي/ اعدادات اللعبة STR_SETTINGS_MENU_NEWGRF_SETTINGS :إعدادات اﻹضافات STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :خيارات الشفافية @@ -749,17 +750,17 @@ STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLAC STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK} ... المواطنون يحتفلون{} اول قطار وصل في {STATION}! STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}يحتفل الأهالي ...{}بوصول اول باص للمحطة ...{STATION}! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}الأهالي يحتفلون ... {}بوصول اول عربة الى .. {STATION}! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}الأهالي يحتفلون ...{}بوصول اول عربة الى .. {STATION}! STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}المواطنون يحتفلون . . .{}بوصول اول عربة ركاب ترام الى {STATION}! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}المواطنون يحتفلون . . . {}بوصول اول عربة ترام لمحطة {STATION}! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}المواطنون يحتفلون ... {}بوصول اول سفينة الى {STATION}! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}الأهالي يحتفلون . . . {}بوصول أول طائرة الى {STATION}! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}المواطنون يحتفلون . . .{}بوصول اول عربة ترام لمحطة {STATION}! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}المواطنون يحتفلون ...{}بوصول اول سفينة الى {STATION}! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}الأهالي يحتفلون . . .{}بوصول أول طائرة الى {STATION}! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}تحطم قطاراً!{}{COMMA} مات فى الحريق بعد الحادث STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}العربة تحطمت !{}السائق توفي في شعلة الحريق بعد الاصطدام بقطار STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}العربة تحطمت !{}{COMMA} توفي في شعلة الحريق بعد الاصطدام بقطار STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}تحطم طائرة !{}{COMMA}ماتوا في الحريق بمطار {STATION} -STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}تحطم طائرة ! {}انتهى الوقود من الطائرة, {COMMA}توفي اثر الحادث ! +STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}تحطم طائرة !{}انتهى الوقود من الطائرة, {COMMA}توفي اثر الحادث ! STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}حادثة منطاد في {STATION}! STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}تحطم عربة في حادث تصادم بجسم غامض ! @@ -789,7 +790,7 @@ STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLAC STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}تسبب نقص في الامدادات الى الاغلاق الفوري ل {STRING} STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK} النقص في الشجر بالجوار ادى الى الاغلاق الفوري ل {STRING}. -STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}العملة الموحدة للدول الأوربية! {}{}تم اعتماد العملة الأوربية الموحدة - اليورو - للمعاملات اليومية في دولتك! +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}العملة الموحدة للدول الأوربية!{}{}تم اعتماد العملة الأوربية الموحدة - اليورو - للمعاملات اليومية في دولتك! STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}ركود اقتصادي!{}{}خبراء الأقتصاد خائفون من ركود اقتصادي وشيك STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}الركود انتهى!{}{}العودة للصعود في الاقتصاد اعطى الثقة في قوة الاقتصاد @@ -834,9 +835,9 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} الآن تقبل {STRING} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION}الآن تقبل {STRING} و {STRING} -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK} اعلان عن انتهاء عرض {}{} نقل {STRING} من {STRING} الى {STRING} لن يعطي ارباح اضافية بعد الآن . -STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK} تم سحب العرض {}{} نقل {STRING} من {STRING} الى {STRING} لم يعد معروض -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}اعلان عن عرض {}{} نقل اول {STRING} من {STRING} الى {STRING} سوف يعطي زيادة ارباح في السنة القادمة. +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK} اعلان عن انتهاء عرض{}{} نقل {STRING} من {STRING} الى {STRING} لن يعطي ارباح اضافية بعد الآن . +STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK} تم سحب العرض{}{} نقل {STRING} من {STRING} الى {STRING} لم يعد معروض +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}اعلان عن عرض{}{} نقل اول {STRING} من {STRING} الى {STRING} سوف يعطي زيادة ارباح في السنة القادمة. STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK} العرض قد اعطي لـ {STRING}!{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي زيادة 50% ارباح للسنة القادمة STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}العرض قد اعطي لـ {STRING}!{}{} نقل {STRING}من {STRING}الى {STRING} سوف يعطي ضعف الدخل للسنة القادمة STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}شركة {STRING} فازت بالعرض{}{} نقل {STRING} من {STRING} الى {STRING} سوف يعطي 3 اضعاف الدخل للسنة القادمة @@ -888,10 +889,6 @@ STR_GAME_OPTIONS_CURRENCY_EEK :كرونا اس STR_GAME_OPTIONS_CURRENCY_CUSTOM :مخصص ... ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}العربات البرية STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختار الجانب الذي تسير فيه المركبات STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :القيادة على اليسار @@ -945,7 +942,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :حجم اللوحة +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :حدد العنصر المطلوب +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عادي +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2 +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4 STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية @@ -1040,6 +1042,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :مسطح تما STR_TERRAIN_TYPE_FLAT :مسطح STR_TERRAIN_TYPE_HILLY :مرتفعات - هضاب STR_TERRAIN_TYPE_MOUNTAINOUS :جبال +STR_TERRAIN_TYPE_ALPINIST :شاهق STR_CITY_APPROVAL_PERMISSIVE :متساهل STR_CITY_APPROVAL_TOLERANT :متقبل @@ -1048,6 +1051,7 @@ STR_CITY_APPROVAL_HOSTILE :معاد STR_WARNING_NO_SUITABLE_AI :{WHITE}لايوجد ذكاء اصطناعي متاح ...{}تستطيع تجميل العديد من الذكاء الاصطناعي عن طريق اللانترنت # Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :الإعدادات STR_CONFIG_SETTING_EXPAND_ALL :مدد الكل STR_CONFIG_SETTING_COLLAPSE_ALL :إسحب الكل @@ -1057,12 +1061,12 @@ STR_CONFIG_SETTING_RESTRICT_BASIC :اﻹعدادا STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}احصر القائمة على انواع اعدادات محددة STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :كل الاعدادات -STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :اعدادات العميل (غير مخزن في المحفوظات, يؤثر على كل الالعاب) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :اعدادات اللعبة (مخزن في المحفوظات, يؤثر على الالعاب الجديدة فقط) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :اعدادات اللعبة (مخزن في المحفوظات, يؤثر على اللعبة الحالية فقط) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :اعدادات الشركة (مخزن في المحفوظات, يؤثر على الالعاب الجديدة فقط) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :اعدادات الشركة (مخزن في المحفوظات: يؤثر على الشركة الحالية فقط) -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}عرض جميع النتائج بالنسبة للإعداد {}{SILVER} الفئة {BLACK} إلى {WHITE}{STRING} {BLACK}و{SILVER}نوع {BLACK} إلى{WHITE} جميع انواع الإعدادات +STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :اعدادات العميل (لا يخزن في الحفظ ؛ يطبق على كل الالعاب) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :اعدادات اللعبة (يخزن في الحفظ ؛ يطبق على الالعاب الجديدة فقط) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :اعدادات اللعبة (يخزن في الحفظ ؛ يطبق على اللعبة الحالية فقط) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :اعدادات الشركة (يخزن في الحفظ ؛ يطبق على الالعاب الجديدة فقط) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :اعدادات الشركة (يخزن في الحفظ ؛ يطبق على الشركة الحالية فقط) +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}عرض جميع النتائج بالنسبة للإعداد{}{SILVER} الفئة {BLACK} إلى {WHITE}{STRING} {BLACK}و{SILVER}نوع {BLACK} إلى{WHITE} جميع انواع الإعدادات STR_CONFIG_SETTINGS_NONE :{WHITE} - بدون - STR_CONFIG_SETTING_OFF :قفل @@ -1082,7 +1086,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :متوسط STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين -STR_CONFIG_SETTING_AUTOSLOPE :السماح باعادة بناء التلال تحت المباني, الطرق, الخ .-الانحدار الذاتي- {STRING} +STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING} STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT :كمية دخان/شرار القطارات:{STRING} @@ -1208,7 +1212,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :لا تصرف STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :الكل ما عدا عمليات البناء STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :الكل ما عدا خيارات تعديل الخريطة STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :كل تصرف -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :استخدام قائمة العربات المطورة: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :استخدام المجموعات في قائمة العربات : {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS :تفعيل مؤشر التحميل: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :عرض جدولة الأعمال بالمهام بدلا من الأيام: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :عرض الوصول و المغادرة في جدولة الاعمال: {STRING} @@ -1404,6 +1408,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}لعب STR_INTRO_GAME_OPTIONS :{BLACK}إعدادات اللعبه STR_INTRO_HIGHSCORE :{BLACK}قائمه المتفوقين +STR_INTRO_CONFIG_SETTINGS_TREE :الاعدادات STR_INTRO_NEWGRF_SETTINGS :{BLACK} اعدادات NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK} إبحث عن المحتوى عبر الشبكه العنكبوتيه STR_INTRO_SCRIPT_SETTINGS :{BLACK}إعدادات الذكاء الصناعى @@ -1422,6 +1427,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختي STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}اختيار نمط الألعاب STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :إعدادات العرض STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث STR_INTRO_TOOLTIP_QUIT :{BLACK}اغلاق'OpenTTD' @@ -1835,7 +1841,7 @@ STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ق STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} اعطى شركتك : {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** انت اعطيت {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}اقفل الخادم الجلسة -STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}يتم بدأ الخادم من جديد ... {} الرجاء الأنتظار +STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}يتم بدأ الخادم من جديد ...{} الرجاء الأنتظار # Content downloading window STR_CONTENT_TITLE :{WHITE}تنزيل المحتوى @@ -1843,7 +1849,7 @@ STR_CONTENT_TYPE_CAPTION :{BLACK} نوع STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK} نوع المحتوى STR_CONTENT_NAME_CAPTION :{BLACK} الاسم STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK} اسم المحتوى -STR_CONTENT_MATRIX_TOOLTIP :{BLACK} اضغط على الخط لرؤية التفاصيل. {} اضغط على مربع الاختيار لتحميل. +STR_CONTENT_MATRIX_TOOLTIP :{BLACK} اضغط على الخط لرؤية التفاصيل.{} اضغط على مربع الاختيار لتحميل. STR_CONTENT_SELECT_ALL_CAPTION :{BLACK} اختيار الكل STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK} تحميل كامل المحتوى STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK} اختر التحديث @@ -1986,17 +1992,17 @@ STR_STATION_CLASS_WAYP :نقطة عبو STR_BUILD_SIGNAL_CAPTION :{WHITE}اختيار الإشارات STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}اشارة اقفال (بالاعلام){}هذة الاشارة الأساسية. تسمح بتواجد قطار واحد في القسم و الوقت الواحد STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}اشارة دخول (بالاعلام){} تكون خضراء عندما توجد اشارة خضراء في اشارات الخروج التالية لها. والا تكون حمراء. -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}اشارة خروج (بالاعلام) {}تعمل مثل اشارة الاقفال, لكن يجب تنشيط الوضع الصحيح في الدخول و الاشارة المزدوجة. -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}اشارة مزدوجة (بالاعلام) {} الاشارة المزدوجة تعمل للدخول و الخروج. فهي تسمح لك بعمل شجرة كبيرة من الاشارات +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}اشارة خروج (بالاعلام){}تعمل مثل اشارة الاقفال, لكن يجب تنشيط الوضع الصحيح في الدخول و الاشارة المزدوجة. +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}اشارة مزدوجة (بالاعلام){} الاشارة المزدوجة تعمل للدخول و الخروج. فهي تسمح لك بعمل شجرة كبيرة من الاشارات STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}اشارة طريق (بالاعلام){}تسمح بمرور اكثر من قطارفي القسم التالي اذا كان القطار يستطيع الوصول الى نقطة آمنة. يمكن تخطي الاشارة بالاتجاهين. STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}اشارة الاتجاة الواحد (بالاعلام){}اشارة طريق تسمح باكثر من قطار يدخل في القسم التالي في نفس الوقت, اذا كان القطار يستطيع الوصول الى نقطة آمنة. لا يمكن تخطي اشارة الاتجاة الواحد من الخلف. STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}اشارة اقفال (كهربائية){}هذة الاشارة الأساسية. تسمح بتواجد قطار واحد في القسم و الوقت الواحد STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}اشارة دخول (كهربائية){} تكون خضراء عندما توجد اشارة خضراء في اشارات الخروج التالية لها. والا تكون حمراء. -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}اشارة خروج (كهربائية) {}تعمل مثل اشارة الاقفال, لكن يجب تنشيط الوضع الصحيح في الدخول و الاشارة المزدوجة. -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}اشارة مزدوجة (كهربائية) {} الاشارة المزدوجة تعمل للدخول و الخروج. فهي تسمح لك بعمل شجرة كبيرة من الاشارات. +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}اشارة خروج (كهربائية){}تعمل مثل اشارة الاقفال, لكن يجب تنشيط الوضع الصحيح في الدخول و الاشارة المزدوجة. +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}اشارة مزدوجة (كهربائية){} الاشارة المزدوجة تعمل للدخول و الخروج. فهي تسمح لك بعمل شجرة كبيرة من الاشارات. STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}اشارة طريق(كهربائية){}تسمح بمروراكثرمن قطارفي القسم التالي اذا كان القطار يستطيع الوصول الى نقطة آمنة. يمكن تخطي الاشارة بالاتجاهين. STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}اشارة الاتجاة الواحد (كهربائية){}اشارة طريق تسمح باكثر من قطار يدخل في القسم التالي في نفس الوقت, اذا كان القطار يستطيع الوصول الى نقطة آمنة. لا يمكن تخطي اشارة الاتجاة الواحد من الخلف. -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK} تغيير الاشارات {} عند الاختيار, سوف يتم تغيير الاشارة الى النوع المختار. الضغط على مفتاح كنترول سوف يبدل بين انواع الاشارات. +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK} تغيير الاشارات{} عند الاختيار, سوف يتم تغيير الاشارة الى النوع المختار. الضغط على مفتاح كنترول سوف يبدل بين انواع الاشارات. STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}سرعة السحب STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}تقليل سرعة السحب STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}زيادة سرعة السحب @@ -2128,7 +2134,7 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}زراع # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}بناء المسطحات الأرضية STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}اضافة مناطق صخرية على المنظر -STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}عرف منطقة صحراوية. {}اضغط بشكل متواصل مفتاح كنترول لأزالتها +STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}عرف منطقة صحراوية.{}اضغط بشكل متواصل مفتاح كنترول لأزالتها STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}زيادة ارتفاع و انخفاض المسطحات الأرضية STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}انقاص ارتفاع و انخفاض المسطحات الأرضية STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}انشاء مسطحات عشوائية @@ -2161,7 +2167,7 @@ STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}كبير STR_FOUND_TOWN_SIZE_RANDOM :{BLACK} عشوائي STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}حدد حجم المدينه STR_FOUND_TOWN_CITY :{BLACK}مدينة -STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK} المدن الكبيرة تنمو اسرع من المدن العادية. {} كلما كانت اكبر عند انشائها, بالاعتماد على الاعدادات. +STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK} المدن الكبيرة تنمو اسرع من المدن العادية.{} كلما كانت اكبر عند انشائها, بالاعتماد على الاعدادات. STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW} تصميم طرق المدينة STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK} اختر تصميم الطرق لهذه المدينة @@ -2228,29 +2234,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :حقول STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :ارض ثلجية STR_LAI_CLEAR_DESCRIPTION_DESERT :صحراء -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} مسار -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} مسار مع اشارة اغلاق -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} مسار مع اشارة مبتدئة -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} سكة حديد مع اشارة خروج -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} سكة حديد مع اشارة مزدوجة -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} سكة حديد مع اشارة طريق -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة اتجاة واحد -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} سكة حديد مع اشارة توقف و اشارة مبتدئة -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} سكة حديد مع اشارة توقف و خروج -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} سكة حديد مع اشارة توقف و مزدوجة -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} سكة حديد مع اشارة اغلاق و طريق -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة اغلاق و طريق باتجاة واحد -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} سكة حديد مع اشارة مبدئية و اشارة خروج -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} سكة حديد مع اشارة مبدئية و اشارة مزدوجة -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} سكة حديد مع اشارة مبدئية و طريق -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة مبدئية و اتجاة و احد -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} سكة حديد مع اشارة خروج و مزدوجة -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} سكة حديد مع اشارة خروج و طريق -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة خروج و اتجاة واحد -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} سكة حديد مع اشارة مزدوجة و طريق -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة مزدوجة و طريق باتجاه واحد -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} سكة حديد مع اشارة طريق و اتجاة و احد -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} مستودع صيانة قطارات +STR_LAI_RAIL_DESCRIPTION_TRACK :سكة حديد مسار +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :سكة حديد مسار مع اشارة اغلاق +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :سكة حديد مسار مع اشارة مبتدئة +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :سكة حديد سكة حديد مع اشارة خروج +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :سكة حديد سكة حديد مع اشارة مزدوجة +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :سكة حديد سكة حديد مع اشارة طريق +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة اتجاة واحد +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :سكة حديد سكة حديد مع اشارة توقف و اشارة مبتدئة +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :سكة حديد سكة حديد مع اشارة توقف و خروج +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :سكة حديد سكة حديد مع اشارة توقف و مزدوجة +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :سكة حديد سكة حديد مع اشارة اغلاق و طريق +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة اغلاق و طريق باتجاة واحد +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :سكة حديد سكة حديد مع اشارة مبدئية و اشارة خروج +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :سكة حديد سكة حديد مع اشارة مبدئية و اشارة مزدوجة +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :سكة حديد سكة حديد مع اشارة مبدئية و طريق +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة مبدئية و اتجاة و احد +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :سكة حديد سكة حديد مع اشارة خروج و مزدوجة +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :سكة حديد سكة حديد مع اشارة خروج و طريق +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة خروج و اتجاة واحد +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :سكة حديد سكة حديد مع اشارة مزدوجة و طريق +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة مزدوجة و طريق باتجاه واحد +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :سكة حديد سكة حديد مع اشارة طريق و اتجاة و احد +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :سكة حديد مستودع صيانة قطارات STR_LAI_ROAD_DESCRIPTION_ROAD :طريق STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :طريق مضاء @@ -2314,7 +2320,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :ارض مملو STR_ABOUT_OPENTTD :{WHITE}حول النسخة المفتوحة STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحقوق الاصلية {COPYRIGHT} كريس سوير 1995 , جميع الحقوق محفوظة STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2015 فريق النسخة المفتوحة +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2017 فريق النسخة المفتوحة # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة @@ -2377,6 +2383,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}اسم STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}الحجم: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :تغيير أعلى ارتفاع للخريطة STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}غير مستوى خط الثلج STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}غير سنة البداية @@ -2505,7 +2512,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED} تحذير: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED} خطأ: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED} خطأ قاتل: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}حدث خظأ في NewGRF لا يمكن اصلاحة: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}حدث خظأ في NewGRF لا يمكن اصلاحة:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} لن يعمل مع اصدار الباتش المسجل في النسخة المفتوحة STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} يعمل مع {STRING} اصدار من TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} مصمم ليستخدم مع {STRING} @@ -2517,7 +2524,6 @@ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :تم تصميم STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :العديد من NewGRF تم تحميلها STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :تحميل {1:STRING}كملف ثابت مع NewGRF {STRING}قد يتسبب بمشكلة توافق. STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} يحتوي على خصائص غير صالحة. جميع الخصائص الغير صالحة سوف يشار لها بعلامة استفهام حمراء. -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}ملف الرسوم المستخدم حاليا يفتقد لبعض الرسوم الاساسية.{}الرجاء حدث ملف الرسوم. STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING}تم تعطيلة بواسطة{STRING} # NewGRF related 'general' warnings @@ -2530,7 +2536,7 @@ STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}الم STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}تم تحميل ملف GFR مطابق بدلا من المفقود STR_NEWGRF_DISABLED_WARNING :{WHITE}تم تعطيل ملف GRF المفقود STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}ملف NewGRF مفقود -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}عدم الايقاف قد يتسبب في تعطل النسخة المفتوحة. لا تنشأ ملف اخطاء لاالخطاء التالية. {} هل تود بالفعل اكمال اللعب؟ +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}عدم الايقاف قد يتسبب في تعطل النسخة المفتوحة. لا تنشأ ملف اخطاء لاالخطاء التالية.{} هل تود بالفعل اكمال اللعب؟ # NewGRF status STR_NEWGRF_LIST_NONE :لا يوجد @@ -2596,8 +2602,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} تم توصيلة STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (مازال مطلوب) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (تم توصيلة) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK} يوم -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK} يوم{} (مول) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK}{NBSP} يوم +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}المدينة تنمو كل {ORANGE}{COMMA}{BLACK}{NBSP} يوم (ممول) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}المدينة {RED}لا{BLACK} تنمو STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}حدود الضوضاء داخل المدن: {ORANGE}{COMMA}{BLACK} القصوى: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}وسط الشاشة الاساسية على موقع المدينة @@ -2630,14 +2636,14 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :مول انشا STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :اشتري حقوق النقل الحصرية للمدينة STR_LOCAL_AUTHORITY_ACTION_BRIBE :ارشي السلطات المحلية -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}البدء في حملة دعائية صغيرة للشركة, لكي تجلب ركاب و بضائع اكثر لمحطاتك. {} التكلفة: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW} البدء في حملة دعائية متوسطة للشركة, لكي تجلب ركاب و بضائع اكثر لمحطاتك. {} التكلفة: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}البدء في حملة دعائية كبيرة للشركة, لكي تجلب ركاب و بضائع اكثر لمحطاتك. {} التكلفة: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} مول اعمال الصيانة للطرق و الشوارع بالمدينة. يتسبب في تعطيل حركة النقل داخل المدينة لمدة قد تصل ستة اشهر. {} التكلفة {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} بناء مجسم تقديرا للشركة في اعمال النقل. {} التكلفة {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} مول بناء مباني تجارية جديدة في المدينة. {}التكلفة {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشتري حقوق النقل لسنة كاملة في هذة المدينة و المصانع التابعة لها. البلدية سوف تسمح للركاب و البضائع باستخدام محطاتك فقط. {}التكلفة: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة. {} التكلفة: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}البدء في حملة دعائية صغيرة للشركة, لكي تجلب ركاب و بضائع اكثر لمحطاتك.{} التكلفة: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW} البدء في حملة دعائية متوسطة للشركة, لكي تجلب ركاب و بضائع اكثر لمحطاتك.{} التكلفة: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}البدء في حملة دعائية كبيرة للشركة, لكي تجلب ركاب و بضائع اكثر لمحطاتك.{} التكلفة: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} مول اعمال الصيانة للطرق و الشوارع بالمدينة. يتسبب في تعطيل حركة النقل داخل المدينة لمدة قد تصل ستة اشهر.{} التكلفة {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} بناء مجسم تقديرا للشركة في اعمال النقل.{} التكلفة {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} مول بناء مباني تجارية جديدة في المدينة.{}التكلفة {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشتري حقوق النقل لسنة كاملة في هذة المدينة و المصانع التابعة لها. البلدية سوف تسمح للركاب و البضائع باستخدام محطاتك فقط.{}التكلفة: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة.{} التكلفة: {CURRENCY_LONG} # Goal window STR_GOALS_TEXT :{ORANGE}{STRING} @@ -2648,7 +2654,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات STR_GOAL_QUESTION_CAPTION_WARNING :تحذير STR_GOAL_QUESTION_CAPTION_ERROR :خطا -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}العروض @@ -2786,7 +2793,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}بيع 2 STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :اسم الشركة STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :اسم صاحب الشركة -STR_BUY_COMPANY_MESSAGE :{WHITE}نحن نبحث عن شركة لتشتري شركتنا. {}{} عل ترغب في شراء {COMPANY} بـ {CURRENCY_LONG}؟ +STR_BUY_COMPANY_MESSAGE :{WHITE}نحن نبحث عن شركة لتشتري شركتنا.{}{} عل ترغب في شراء {COMPANY} بـ {CURRENCY_LONG}؟ # Company infrastructure window @@ -2811,15 +2818,14 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}يحتا STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}يحتاج: {YELLOW}{STRING}{STRING}, {STRING}{STRING} , {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}البضاعة تنتظر التعامل معها: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}ينتج: {YELLOW}{STRING} {STRING}, {STRING} {STRING} ############ range for produces ends STR_CONFIG_GAME_PRODUCTION :{WHITE}تغيير الانتاج مضاعف من 8 الى 2040 -STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}غير مستوى الانتاج {}نسبة مئوية حتى 800%. +STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}غير مستوى الانتاج{}نسبة مئوية حتى 800%. # Vehicle lists STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA}قطار @@ -2866,7 +2872,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :لاتنتمي STR_GROUP_DEFAULT_SHIPS :مركبة لاتنتمي لأي مجموعة STR_GROUP_DEFAULT_AIRCRAFTS :طائرة لاتنتمي لأي مجموعة -STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض المركبات التابعة لها +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض مركباتها . اسحب للترتيب . STR_GROUP_CREATE_TOOLTIP :{BLACK}أضغط لإنشاء مجموعة STR_GROUP_DELETE_TOOLTIP :{BLACK}أحذف المجموعة المختارة STR_GROUP_RENAME_TOOLTIP :{BLACK}أعد تسمية المجموعة المختارة @@ -3029,10 +3035,9 @@ STR_ENGINE_PREVIEW_SHIP :سفينة STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :قاطرة سكة قطار احادية STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :قاطرة سكة قطار ممغنطة -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK} التكلفة: {CURRENCY_LONG} الوزن: {WEIGHT_SHORT} {} السرعة: {VELOCITY} الطاقة: {POWER}{} كلفة التشغيل: {CURRENCY_LONG} / سنة {} السعة: {CARGO_LONG} +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK} التكلفة: {CURRENCY_LONG} الوزن: {WEIGHT_SHORT}{} السرعة: {VELOCITY} الطاقة: {POWER}{} كلفة التشغيل: {CURRENCY_LONG} / سنة{} السعة: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}التكلفة {CURRENCY_LONG} الوزن {WEIGHT_SHORT}{}السرعة {VELOCITY} Power: {POWER}قوة السحب {6:FORCE}{}التكلفة التشغيلية {4:CURRENCY_LONG}/سنة{}السعة: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK} التكلفة {CURRENCY_LONG} السرعة القصوى {VELOCITY}{}Capacity السعة {CARGO_LONG} {CARGO_LONG}{} كلفة التشغيل {CURRENCY_LONG} / سنة -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK} التكلفة {CURRENCY_LONG} السرعة القصوى {VELOCITY}{} السعة {CARGO_LONG}{} كلفة التشغيل {CURRENCY_LONG} / سنة +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK} التكلفة {CURRENCY_LONG} السرعة القصوى {VELOCITY}{} السعة {CARGO_LONG}{} كلفة التشغيل {CURRENCY_LONG} / سنة # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}تبديل {STRING} - {STRING} @@ -3052,7 +3057,6 @@ STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}لم ي STR_REPLACE_VEHICLES_STOP :{BLACK} اوقف تبديل العربات STR_REPLACE_HELP_STOP_BUTTON :{BLACK} اضغط لايقاف تبديل المحركات المختارة في اليسار -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK} تبديل: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} بدل بين نافذة استبدال المحركات و العربات STR_REPLACE_ENGINES :محركات STR_REPLACE_WAGONS :عربات @@ -3161,7 +3165,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK} الس STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}مقدار التحويل: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}فترات الصيانة: {LTBLUE}{COMMA} يوم {BLACK} اخر صيانة: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}فترات الصيانة: {LTBLUE}{COMMA}{NBSP} يوم {BLACK} اخر صيانة: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}فترات الصيانة: {LTBLUE}{COMMA}% {BLACK} الصيانة الأخيرة: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}زيادة فترات الصيانة بقدر 10. ومع مفتاح كنترول بمقدار 5. STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK} انقاص فترات الصيانة بمعدل 10. Ctrl+ الضغط الانقاص بمعدل 5. @@ -3253,8 +3257,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}غير STR_ORDER_REFIT :{BLACK}اعادة تهيئة STR_ORDER_REFIT_TOOLTIP :{BLACK}اختر نوع البضائع المنقولة لتهيئة العربات في هذا الامر. اضغط كنترول لازالة تعليمات التهيئة. -STR_ORDER_REFIT_AUTO :{BLACK}ملائمة ذاتية -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}اختر اي نوع من الحملة تريد ملائمتها ذاتيا. +STR_ORDER_REFIT_AUTO :{BLACK}ملائمة في محطة +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}اختر اي نوع من الحمولة تريد ملائمتها . اضغط مع ctrl لإزالة الملائمة . الملائمة في المحطات لن تكون ما لم تقبل العربة ذلك . STR_ORDER_DROP_REFIT_AUTO :شحنة ثابتة STR_ORDER_DROP_REFIT_AUTO_ANY :البضائع المتاحة @@ -3345,13 +3349,13 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(عدم انز STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :-عدم انزال الشحنة و الانتظار للحمولة القصوى لاي شحنة- STR_ORDER_NO_UNLOAD_NO_LOAD :(لا تفريغ و لا تحميل) -STR_ORDER_AUTO_REFIT :(ملائمة ذاتية ل {STRING}) -STR_ORDER_FULL_LOAD_REFIT :(تحميل كلي مع الملائمة الذاتية لـ {STRING}) -STR_ORDER_FULL_LOAD_ANY_REFIT :(تحميل كلي لاي بضاعة مع الملائمة الذاتية لـ {STRING}) -STR_ORDER_UNLOAD_REFIT :(تفريغ الحمولة و شحن البضائع مع الملائمة الذاتية لـ {STRING}) +STR_ORDER_AUTO_REFIT :(ملائمة لـ {STRING}) +STR_ORDER_FULL_LOAD_REFIT :(تحميل كلي مع الملائمة لـ {STRING}) +STR_ORDER_FULL_LOAD_ANY_REFIT :(تحميل كلي لأي بضاعة مع الملائمة لـ {STRING}) +STR_ORDER_UNLOAD_REFIT :(تفريغ الحمولة و شحن البضائع مع الملائمة لـ {STRING}) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(تفرغ الحمولة و الانتظار للتحميل الكلي مع الملائمة لـ {STRING}) -STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(التفريغ و الانتظار للتحميل الكلي لاي بضاعة مع الملائمة الذاتية لـ {STRING}) -STR_ORDER_TRANSFER_REFIT :(تحويل البضاعة و اخذ البضاعة مع الملائمة الذاتية لـ {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(التفريغ و الانتظار للتحميل الكلي لأي بضاعة مع الملائمة لـ {STRING}) +STR_ORDER_TRANSFER_REFIT :(تحويل البضاعة و أخذ البضاعة مع الملائمة لـ {STRING}) STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(تحويل البضاعة و الانتظار للحمولة القصوى مع الملائمة الذاتية لـ {STRING}) STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(تحويل البضاعة و الانتظار لاي حمولة كاملة مع الملائمة الذاتية لـ {STRING}) STR_ORDER_NO_UNLOAD_REFIT :(عدم التفريغ و تحميل البضائع مع الملائمة الذاتية لـ {STRING}) @@ -3455,7 +3459,7 @@ STR_AI_DEBUG_CONTINUE :{BLACK}استم STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}عدم توقيف ومواصلة الذكاء الصناعي STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}عرض صائد الاخطاء لهذه الاضافة -STR_ERROR_AI_NO_AI_FOUND :لا يوجد اضافات مناسبة للتحميل {} هذه اضافة غبية ولن تفعل شيئا لك {} تستطيع تحميل اضافات من الشبكة عن طريق نظام التحميل +STR_ERROR_AI_NO_AI_FOUND :لا يوجد اضافات مناسبة للتحميل{} هذه اضافة غبية ولن تفعل شيئا لك{} تستطيع تحميل اضافات من الشبكة عن طريق نظام التحميل STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}واحد من الذكاء الصناعي فشل. الرجاء ابلاغ المبرمج عنه مصحوبا بصورة من شاشة مصحح الاخطاء. STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاشة اخطاء الذكاء الصناعي متوفرة فقط للخادم @@ -3525,7 +3529,7 @@ STR_ERROR_AUTOSAVE_FAILED :{WHITE}فشل STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}لا يمكن قرائة القرص STR_ERROR_GAME_SAVE_FAILED :{WHITE}فشل حفظ اللعبة{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}لا يمكن حذف الملف -STR_ERROR_GAME_LOAD_FAILED :{WHITE}فشل فتح اللعبة {}{STRING} +STR_ERROR_GAME_LOAD_FAILED :{WHITE}فشل فتح اللعبة{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :خطأ داخلي: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :لعبه محفوظه غير صالحه - {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :اللعبة حفظت بنسخة أحدث @@ -3536,7 +3540,7 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<غير متا STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}اللعبة حفظت بنسخة لا تدعم الترام. كل ما يتعلق بالترام حذف. # Map generation messages -STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}مولد الخريطة توقف ... {} ... لا يوجد مواقع مناسبة للمدن +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}مولد الخريطة توقف ...{} ... لا يوجد مواقع مناسبة للمدن STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... لا يوجد مدن في هذه الخريطة STR_ERROR_PNGMAP :{WHITE}لا يمكن تحميل الخريطة من PNG ... @@ -3623,9 +3627,9 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... قر STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... قريبة جدا من مدينة أخرى STR_ERROR_TOO_MANY_TOWNS :{WHITE}... المدن كثيرة جدا STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... لا يوجد فراغ في الخريطة -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}لن تبني البلدية طرق جديدة. بامكانك تمكين البلدية من بناء الطرق الجديدة عن طريق الاعدادات المتقدمة --> الاقتصاد --> المدن +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}لن تبني البلدية طرق جديدة. بإمكانك تمكين بناء الطرق الجديدة عن طريق الاعدادات --> البيئة--> المدن STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}اعمال الطرق قيد التنفيذ -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}لا يمكن ازالة هذه المدينة {}محطة او ورشة مرتبطة بالمدينة او هناك مربع مملوك للمدينة لا يمكن لزالته +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}لا يمكن ازالة هذه المدينة{}محطة او ورشة مرتبطة بالمدينة او هناك مربع مملوك للمدينة لا يمكن لزالته STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... لا يوجد مكان مناسب للمجسم بداخل هذة المدينة/البلدة # Industry related errors diff --git a/src/lang/basque.txt b/src/lang/basque.txt index c7e020933d..f8b9913cc9 100644 --- a/src/lang/basque.txt +++ b/src/lang/basque.txt @@ -215,6 +215,8 @@ STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}ga STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litro{P "" ak} STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}ft @@ -238,7 +240,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Lehioa i STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Leiho izena - Arrastatu hau leihoa mugitzeko STR_TOOLTIP_SHADE :{BLACK}Itzal leihoa - titulu barra bakarrik ikusten da STR_TOOLTIP_DEBUG :{BLACK}NewGRF garbiketa informazioa ikusi -STR_TOOLTIP_STICKY :{BLACK}Markatu leiho hau itxiezina bezala 'Zarratu Leiho Guztiak' gakoarekin +STR_TOOLTIP_STICKY :{BLACK}Markatu leiho hau itxiezina bezala 'Itxi Leiho Guztiak' gakoarekin. Ctrl+Klik hau beti gertatzeko STR_TOOLTIP_RESIZE :{BLACK}Klik eta arrastatu leiho honi tamaina aldatzeko STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Aldatu handia/txikia leihoaren tamaina STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra mugitu - zerrendan gora/behera mugitzeko @@ -246,7 +248,12 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra mu STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Eraikinak etab. edo lur karratu bat eraistea. Ctrl area diagonalki aukeratzen du. Mayus eraikinaren kostu estimatua erakusten du. # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Ezkutuak erakutsi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Ezkutuak erakutsi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Ezkutuak erakutsi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Ezkutuak erakutsi +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Botoi hau gaituz, ezkutuak dauden trenak erakusten dira # Query window STR_BUTTON_DEFAULT :{BLACK}Lehenetsia @@ -285,6 +292,8 @@ STR_SORT_BY_LENGTH :Luzera STR_SORT_BY_LIFE_TIME :Geratzen zaion bizitza denbora STR_SORT_BY_TIMETABLE_DELAY :Ordutegiko atzerapena STR_SORT_BY_FACILITY :Geltoki mota +STR_SORT_BY_WAITING_TOTAL :Itxaroten dagoen zama totala +STR_SORT_BY_WAITING_AVAILABLE :Itxaroten dagoen zama eskuragarria STR_SORT_BY_RATING_MAX :Zama balorazio handiena STR_SORT_BY_RATING_MIN :Zama balorazio txikiena STR_SORT_BY_ENGINE_ID :MotoreID (ordenatze klasikoa) @@ -310,6 +319,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subsidio STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Erakutsi konpainien geltokien zerrenda STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Erakutsi konpaniaren finantza informazioa STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Erakutsi konpaniaren informazio generala +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Helburu zerrenda erakutsi STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Grafikoak erakutsi STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Erakutsi konpanien ligako taula STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Eraiki industria berria edo industri guztien zerrenda erakutsi @@ -357,6 +367,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Irten ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Jokoaren aukerak +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ezarpenak STR_SETTINGS_MENU_SCRIPT_SETTINGS :IA/Jokoaren scriptaren ezaugarriak STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF ezarpenak STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparentzia ezarpenak @@ -902,12 +913,10 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Lituaniako Lita STR_GAME_OPTIONS_CURRENCY_KRW :Hego koreako Won-a (KRW) STR_GAME_OPTIONS_CURRENCY_ZAR :Hego Afrikako Rand-a (ZAR) STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pertsonalizatua... +STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiarra (GEL) +STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniarra (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Errepideko garraioak STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aukeratu ibilgailuen gidatzeko norabidea STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Ezkerretik gidatu @@ -962,6 +971,9 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pantaila STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaina doblea +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoitza STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea @@ -1055,6 +1067,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Oso laua STR_TERRAIN_TYPE_FLAT :Laua STR_TERRAIN_TYPE_HILLY :Mendixkekin STR_TERRAIN_TYPE_MOUNTAINOUS :Menditsua +STR_TERRAIN_TYPE_ALPINIST :Alpinista STR_CITY_APPROVAL_PERMISSIVE :Jasankorra STR_CITY_APPROVAL_TOLERANT :Jasanbera @@ -1063,6 +1076,7 @@ STR_CITY_APPROVAL_HOSTILE :Kontrakoa STR_WARNING_NO_SUITABLE_AI :{WHITE}Ez dago IA egokirik aukeratzeko..{}IA asko jaitsi ditzakezu 'Online edukiera' sistemaren bidez # Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ezarpenak STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Lokarri iragazkia: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Guztia haunditu STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Guztia kolapsatu @@ -1084,6 +1098,8 @@ STR_CONFIG_SETTING_RESTRICT_ALL :Aditua (ezarpen STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ezarpenak lehenetsitakoen balio ezberdinarekin STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Balio ezberdinak dituzten ezarpenak zure joko berriaren ezarpenekin alderatuta +STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Bezero ezarpenak (ez dira partidatan gordetzen; joko guztiei eragiten die) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Enpresa ezarpenak (partidan gordeta; bakarrik uneko enpresari eragiten dio) STR_CONFIG_SETTINGS_NONE :{WHITE}- Ezer ez - STR_CONFIG_SETTING_OFF :Itzalita @@ -1119,13 +1135,13 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Erosketa eta er STR_CONFIG_SETTING_RECESSIONS :Atzerapen ekonomikoak: {STRING} STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Gaitua dagoenean, atzeratze ekonomikoa urte gutxika gertatuko da. Atzeratze ekonomikoan, ekoizpen orokorra dexente gutxituko da (Aurreko balioetara bueltatuko da atzerapena amaitzerakoan) STR_CONFIG_SETTING_TRAIN_REVERSING :Trenak geltokietan buelta eman ahal izatea: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Gaitua dagoenean, trenak ezingo dute geltokietan (trebidea bertan bukatzen ez denean) buelta eman, nahiz eta biderik motzena izan helmugara iristeko +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Gaitua dagoenean, trenak ezingo dute geltoki ez-finaletan buelta eman, nahiz eta biderik motzena izan helmugara iristeko STR_CONFIG_SETTING_DISASTERS :Hondamendiak: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Azpiegiturak eta ibilgailuak suntsitu edo blokeatu ditzaketen hondamendiak txandakatu STR_CONFIG_SETTING_CITY_APPROVAL :Udaletxearen jarrera bere lurrak berregituratzeko: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Aukeratu zenbateraino eragingo dion konpainia bati herri batean zarata sortzea eta ingurumena kaltetzea, herrian duen balorazioa txartuz eta eraikin berriak egiteko baimena mugatuz -STR_CONFIG_SETTING_AUTOSLOPE :Eraikinen, trenbideen etabarren azpian paisaia aldatzea baimendu. (autoaldapak): {STRING} +STR_CONFIG_SETTING_AUTOSLOPE :Eraikinen, trenbideen etabarren azpian paisaia aldatzea baimendu.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Eraikin eta bideen azpian paisaia aldatzea baimendu hauek kendu gabe STR_CONFIG_SETTING_CATCHMENT :Geltokien irismen eremu hedapena errealagoa egitea baimendu: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Tamaina ezberdinetako jasotze eremuak izan mota ezberdinetako geltoki eta aireportuentzat @@ -1239,7 +1255,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Lehio gorrian a STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} segundu STR_CONFIG_SETTING_HOVER_DELAY :Erakutsi argibideak: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Sagua, interfazeko elementu batzuen gainean jartzerakoan, argibideak bistaratu aurretik pasa beharko den denbora. Elementu batzuetan saguko eskuineko botoia sakatu beharko da -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Sagua gainean mantendu {COMMA} segunduz +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Sagua gainean mantendu milisegundu {COMMA} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Klikatu eskuineko botoiarekin STR_CONFIG_SETTING_POPULATION_IN_LABEL :Herriaren bistanleria herriaren izen kartelan ikusgai izan: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Herriaren bistanleria herriaren izen kartelan ikusgai izan @@ -1249,6 +1265,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grafikoen marre STR_CONFIG_SETTING_LAND_GENERATOR :Lur sortzailea: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Jatorrizkoa STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis bakarrik) Maparen menditsutasuna +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industria dentsitatea: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Petroleo findegietatik maparen ertzera dagoen gehienezko distantzia: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Petroleo findegiak bakarrik maparen ertzatik hurbil eraiki daitezke, kostan irla mapetan STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Elur garaiera: {STRING} @@ -1257,10 +1275,14 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Oso Leuna STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Leuna STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Zakarra STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Oso Zakarra +STR_CONFIG_SETTING_VARIETY :Barietateen distribuzioa: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT :Ibai kantitatea: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Zuhaitz kokatzeko algoritmoa: {STRING} STR_CONFIG_SETTING_TREE_PLACER_NONE :Ezer ez STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Jatorrizkoa STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Hobetua +STR_CONFIG_SETTING_ROAD_SIDE :Errepideko garraioak: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Gidatzeko aldea aukeratu STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Garaiera maparen norabidea: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Erlojuko orratzen kontrara STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Erlojuko orratzen erara @@ -1315,6 +1337,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Itzalita STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Saguaren ezkerreko botoiarekin mapan zehar mugitzea: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Gaitu mapatik zehar mugitzea saguaren ezkerreko botoia mapan arrastratzerakoan. Oso erabilgarria da ukipen pantailak erabiltzerakoan +STR_CONFIG_SETTING_AUTOSAVE :Auto-gordea: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Partida gordetze automatikoaren bitartea aukeratu STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gordetako jokoen izenetan {STRING} data fomatua erabili STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Gordetako fitxeroen dataren formatoa @@ -1330,7 +1354,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Ekintzarik ez STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Eraikitzeko ez diren ekintza guztiak STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Guztia paisaia eraldatzeko ekintzak ezik STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Ekintza guztiak -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Hobetutako ibilgailu zerrendak erabili: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Taldeak erabili ibilgailu zerrendan: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Gaitu ibilgailu zerrenda aurreratuak erabiltzea ibilgailu taldeentzako STR_CONFIG_SETTING_LOADING_INDICATORS :Zama adierazleak erabili: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Aukeratu ibilgailuen zama lanen adierazlea ikusgai dagoen ibilgailuen gainean @@ -1352,6 +1376,13 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantendu zubi, STR_CONFIG_SETTING_EXPENSES_LAYOUT :Talde gastuak konpainiaren finantza leihoan: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Konpainiako gastuen lehioaren diseinua +STR_CONFIG_SETTING_SOUND_NEWS :Periodikoa: {STRING} +STR_CONFIG_SETTING_SOUND_NEW_YEAR :Amaiera urtea: {STRING} +STR_CONFIG_SETTING_SOUND_CONFIRM :Eraikuntza: {STRING} +STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Eraikuntza arrakastatsua edo beste akzioekin soinu bat egin +STR_CONFIG_SETTING_SOUND_DISASTER :Desastreak/istripuak: {STRING} +STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Istripu edo desastreen soinu efektuak aktibatu +STR_CONFIG_SETTING_SOUND_VEHICLE :Garraioak: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Azpiturak eraikitzea debekatu ibilgailu egokiak ez daudenean eskuragarri: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Gaitua dagoenean, ezingo da azpiegiturarik eraiki azpiegitura horren ibilgailuak ez badaude eskuragarri, denbora eta dirua aurreztuz @@ -1516,6 +1547,8 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Joko hasieran h STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :eskuz egin STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetrikoa STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetrikoa +STR_CONFIG_SETTING_DISTRIBUTION_PAX :Bidaiariek banaketa modua: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Korreoaren banaketa modua: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Banaketen zehaztasuna: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Abiadura unitateak: {STRING} @@ -1529,6 +1562,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrikoa (zp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Pisu unitateak: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (ton/tona) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrikoa (t/tona) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) @@ -1537,6 +1571,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Inperiala (galo STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrikoa (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperiala (libra) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrikoa (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) @@ -1550,6 +1585,7 @@ STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafiko STR_CONFIG_SETTING_SOUND :{ORANGE}Soinua STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interfazea STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Orokorra +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Leihoak STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Eraikuntza STR_CONFIG_SETTING_COMPANY :{ORANGE}Konpainia STR_CONFIG_SETTING_VEHICLES :{ORANGE}Ibilgailuak @@ -1612,6 +1648,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multijok STR_INTRO_GAME_OPTIONS :{BLACK}Jokoaren Aukerak STR_INTRO_HIGHSCORE :{BLACK}Puntuazio taula +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ezarpenak STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-ren Ezarpenak STR_INTRO_ONLINE_CONTENT :{BLACK}Edukiak Online Kontsultatu STR_INTRO_SCRIPT_SETTINGS :{BLACK}IA/Joko Scripten Ezarpenak @@ -1631,6 +1668,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Aukeratu STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Jokoaren aukerak erakutsi STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Puntuazioen taula erakutsi +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ezarpenak erakutsi STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF ezarpenak erakutsi STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Bilatu eduki berria eta eguneratua deskargatzeko STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}IA/Joko Scripten Ezarpenak @@ -1790,7 +1828,7 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Jokoaren STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Data STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Egungo data STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Urteak -STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Jokoa martxan dagoenetik pasa diren urteak {} +STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Jokoa martxan dagoenetik pasa diren urteak{} STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Hizkuntza, zerbitzariaren bertsioa, etab. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Joko bat aukeratzeko Klikatu @@ -2071,10 +2109,11 @@ STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Edukien STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Lerroan sakatu ezaugarriak ikusteko{}Laukitxoan sakatu aukeratzeko STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Guztia aukeratu STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Markatu deskargatuak izango diren edukiak -STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Bertsio berriak haukeratu +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Eguneraketak Aukeratu STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Haukeratu dituzun edukiak berrituko dituzten edukiak deskargatuak izateko STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Guztia desmarkatu STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Dekargatuak izango ez diren eduki guztiak markatu +STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Kanpoko webguneak bilatu STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}OpenTTD uzten zaude! STR_CONTENT_FILTER_TITLE :{BLACK}Etiketa/izen iragazkia: STR_CONTENT_OPEN_URL :{BLACK}Webgunera joan @@ -2454,6 +2493,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Aireport STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Onartutako zama: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Errail mota: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Trenbidearen abiadura muga: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Bideko abiadura muga: {LTBLUE}{VELOCITY} @@ -2466,29 +2506,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Eremuak STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Elurrez estalitako paisaia STR_LAI_CLEAR_DESCRIPTION_DESERT :Desertua -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} Trenbidea -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} Trenbidea blokeo seinalearekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} trenbidea aurre-seinalekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} trenbidea irteera seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} trenbidea konbo seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} trenbidea bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} trenbidea norabide bakarreko bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} trenbidea blokeo seinale eta aurre-seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} trenbidea blokeo seinale eta irteera seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} trenbidea blokeo seinalea eta konbo seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} trenbidea blokeo seinaleekin eta bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} Trenbidea blokeo eta norabide bakarreko bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} trenbidea aurre-seinale eta irteera seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} trenbidea aurre-seinale eta konbo seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} trenbidea aurre-seinale eta bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} trenbidea aurre-seinale eta norabide bakarreko bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} trenbidea irteera seinale eta konbo seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} trenbidea irteera seinale eta bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} trenbidea irteera seinale eta norabide bakarreko bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} trenbidea konbo seinale eta bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} trenbide konbo seinale eta norabide bakarreko bide seinaleekin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} trenbidea bide seinale eta norabide bakarreko seinaleekina -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} tren gordailua +STR_LAI_RAIL_DESCRIPTION_TRACK :Trenbidea +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trenbidea Trenbidea blokeo seinalearekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trenbidea trenbidea aurre-seinalekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trenbidea trenbidea irteera seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Konbo-seinaledun trenbidea +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trenbidea trenbidea bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trenbidea trenbidea norabide bakarreko bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trenbidea trenbidea blokeo seinale eta aurre-seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trenbidea trenbidea blokeo seinale eta irteera seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trenbidea trenbidea blokeo seinalea eta konbo seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trenbidea trenbidea blokeo seinaleekin eta bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trenbidea Trenbidea blokeo eta norabide bakarreko bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trenbidea trenbidea aurre-seinale eta irteera seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trenbidea trenbidea aurre-seinale eta konbo seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trenbidea trenbidea aurre-seinale eta bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trenbidea trenbidea aurre-seinale eta norabide bakarreko bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trenbidea trenbidea irteera seinale eta konbo seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trenbidea trenbidea irteera seinale eta bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trenbidea trenbidea irteera seinale eta norabide bakarreko bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trenbidea trenbidea konbo seinale eta bide seinaleekin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Konbo-seinale eta norabide bakarreko bide seinaledun trenbidea +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trenbidea trenbidea bide seinale eta norabide bakarreko seinaleekina +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Trenbidea tren gordailua STR_LAI_ROAD_DESCRIPTION_ROAD :errepidea STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Errepidea farolekin @@ -2552,7 +2592,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Konpainia jabe STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ri buruz STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa @@ -2694,6 +2734,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Desgaitua STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}OpenTTD-ren bertsio honekin bateraezina # NewGRF save preset window +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ez aldatu berezko balioa # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF parametroak aldatu @@ -2724,7 +2765,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Emandako STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Aldez aurreko "sprit"-a STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Aurreko grafiko arruntera joan, pseudo/birkoloretu/grafiko tipoak desgaituz STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Orain aukeratutako grafikoaren aurkezpena. Alineazioa ez da kontua hartzen grafiko hau egiterakoan -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}"Sprit"-a mugitu inguruan, X eta Y-ren desplazamenduak aldatuz +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite-a mugitu ingurunean, X eta Y-ren desplazamenduak aldatuz. Ctrl+Klik sprite-a zortzi unitatero mugitzeko +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Erlatiboa berezarri +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Momentuan dauden desplazamendu erlatiboak erreseteatu +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X desplazamendua: {NUM}, Y desplazamendua: {NUM} (Absolutua) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X desplazamendua: {NUM}, Y desplazamendua: {NUM} (Erlatiboa) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}"Sprit"-a aukeratu STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pantaillako edozein lekutatik aukeratu "sprite" bat @@ -2735,7 +2780,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Kontuz: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Akatsa {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Larria: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}NewGRF-an akats larria gertatu da: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}NewGRF-an akats larria gertatu da:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} ez du funtzionatuko OpenTTD-k esandakoTTDPatch bertsioarekin STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} {STRING} TTD bertsioarentzat da STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} {STRING}arekin erabiltzeko diseinatua izan da @@ -2752,7 +2797,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Identifikazio b STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sprite baliogabea dauka. Sprite baliogabeak galdera ikur gorria bezala ikusiko dira (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Action 8 sarrera asko ditu (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Pseudo spritea baino hurrunago irakurri (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Aukeratuta daukazun oinarrizko grafiko paketean "sprite" batzuk falta dira.{}Mesedez eguneratu oinarrizko grafiko paketea STR_NEWGRF_ERROR_GRM_FAILED :Eskatutako GRFa ez dago eskuragarri (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} desgaitua izan da {STRING}(en)gatik STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Grafiko deseinu formatu ezezaguna/baliogabea (sprite {3:NUM}) @@ -2763,6 +2807,7 @@ STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Abiaraz STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ezin artxiboa gehitu: GRF ID bikoiztua STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Bat datorren artxiboa ez da aurkitu (GRF bateragarria kargatua) +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Ezin da artxiboa gehitu: NewGRF-ren artxibo limitera iritsia STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Falta diren artxiboentzako GRF bateragarria deskargatua STR_NEWGRF_DISABLED_WARNING :{WHITE}Falta de GRF artxiboa desgaitua izan da @@ -2882,6 +2927,7 @@ STR_GOALS_SPECTATOR_CAPTION :{WHITE}Helburu STR_GOALS_GLOBAL_TITLE :{BLACK}Helburu orokorrak: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Ezer ez - +STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ez aplikagarria - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_COMPANY_TITLE :{BLACK}Konpainiaren helburuak: @@ -2893,7 +2939,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazioa STR_GOAL_QUESTION_CAPTION_WARNING :Kontuz STR_GOAL_QUESTION_CAPTION_ERROR :Akats -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Ezeztatu STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :EZ @@ -2912,6 +2958,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :atzeratzeko STR_GOAL_QUESTION_BUTTON_SURRENDER :errendizioaren STR_GOAL_QUESTION_BUTTON_CLOSE :Itxi +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidioak @@ -2923,6 +2970,8 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikatu garraio zerbitzuan ikuspegi nagusia industria/herrian zentratzeko. Ktrl+Klik ikuspegi lehio berria irekiko du indutri/herriaren kokapenean # Story book window +STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Istorio Liburua +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Istorio Liburu Globala STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Orrialdea {NUM} STR_STORY_BOOK_PREV_PAGE :{BLACK}Aurrekoa @@ -2946,6 +2995,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Ez dago STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} {STATION}-(e)tik garraiatua) +STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} kargarako erreserbatua) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Onartu STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Onartzen diren zamen zerrenda @@ -2958,6 +3008,7 @@ STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Zama bal STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Geltokiaren zama balorazioak erakutsi STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) +STR_STATION_VIEW_GROUP :{BLACK}Taldekatu STR_STATION_VIEW_WAITING_STATION :Geltokia: Itxaroten STR_STATION_VIEW_WAITING_AMOUNT :Kopurua: Itxoiten STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} {STATION}-tik @@ -3127,9 +3178,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Beharrez STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Beharrezkoa du: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Prosezatzeko zain dagoen zama: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Ekoizpena: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Ekoizpena: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3188,6 +3238,7 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Aukeratu STR_GROUP_RENAME_TOOLTIP :{BLACK}Aukeratutako taldea berrizendatu STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikatu taldean ordezkatze orokorretik babesteko +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Taldea Ezabatu STR_GROUP_ADD_SHARED_VEHICLE :Geheitu konpartituako ibilgailuak STR_GROUP_REMOVE_ALL_VEHICLES :Ibilgailu guztiak ezabatu @@ -3251,7 +3302,15 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Errepide STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Itsasontzia berrizendatu STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Hegazkina berrizendatu +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ezkutatu +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ezkutatu +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ezkutatu +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ezkutatu +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Erakutsi +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Erakutsi +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Erakutsi +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Erakutsi STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Tren ibilgailua berrizendatu @@ -3346,10 +3405,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :Lokomotora magn STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostea: {CURRENCY_LONG} Pisua: {WEIGHT_SHORT}{}Pisua: {VELOCITY} Potentzia: {POWER}{}Mantenimendua: {CURRENCY_LONG}/urtero{}Edukiera: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostua: {CURRENCY_LONG} Pisua: {WEIGHT_SHORT}{}Abiadura: {VELOCITY} Potentzia: {POWER} Gehienezko trakzioa: {6:FORCE}{}Mantinemendua: {4:CURRENCY_LONG}/urtero{}Edukiera: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kostea: {CURRENCY_LONG} Gehienezko abiadura: {VELOCITY}{}Edukiera: {CARGO_LONG}, {CARGO_LONG}{}Mantenimendua: {CURRENCY_LONG}/urtero -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kostea: {CURRENCY_LONG} Gehienezko abiadura: {VELOCITY}{}Edukiera: {CARGO_LONG}{}Mantenimendua: {CURRENCY_LONG}/urtero -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostea: {CURRENCY_LONG} Gehienezko abiadura: {VELOCITY} Irismena: {COMMA} tiles{}Edukiera: {CARGO_LONG}, {CARGO_LONG}{}Mantenimendua: {CURRENCY_LONG}/urtero -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostea: {CURRENCY_LONG} Gehienezko abiadura: {VELOCITY} Irismena: {COMMA} tiles{}Edukiera: {CARGO_LONG}{}Mantenimendua: {CURRENCY_LONG}/urtero +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kostea: {CURRENCY_LONG} Gehienezko abiadura: {VELOCITY}{}Edukiera: {CARGO_LONG}{}Mantenimendua: {CURRENCY_LONG}/urtero # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Ordezkatu {STRING} - {STRING} @@ -3358,6 +3414,8 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Errepide ibilga STR_REPLACE_VEHICLE_SHIP :Itsasontzia STR_REPLACE_VEHICLE_AIRCRAFT :Hegazkina +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Erabilitako garraioak +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Garraio eskuragarriak STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Aukeratu aldatu beharreko motore mota STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK} Aukeratu motore mota zaharra ordezkatuko duen motore berria @@ -3372,7 +3430,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} zaharr STR_REPLACE_VEHICLES_STOP :{BLACK}Ibilgailuak ordezkatzen gelditu STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikatu ezkerrean aukeratutako motore motaren ordezkapena gelditzeko -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Ordezkatzen: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Aldatu motore pantaila eta bagoi paintailaren artean STR_REPLACE_ENGINES :Motoreak STR_REPLACE_WAGONS :Bagoiak @@ -3468,7 +3525,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} urte ({ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} urte ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Gehienezko abiadura: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Gehienezko abiadura: {LTBLUE}{VELOCITY} {BLACK}Irismena: {LTBLUE}{COMMA} lauki STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pisua: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potentzia: {LTBLUE}{POWER}{BLACK} Gehienezko abiadura: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pisua: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potentzia: {LTBLUE}{POWER}{BLACK} Gehienezko abiadura: {LTBLUE}{VELOCITY} {BLACK}Gehienezko trakzio indarra: {LTBLUE}{FORCE} @@ -4001,6 +4057,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Baso STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... bakarrik elur garaieratik gora eraiki daiteke STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... bakarrik elur garaieratik behera eraiki daiteke +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Ez dago leku aproposik '{STRING}' industriarako # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Ezin da tren gordailua hemen eraiki... @@ -4266,7 +4323,11 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Ezin da STR_DESKTOP_SHORTCUT_COMMENT :Transport Tycoon Deluxe-ren simulazio bat # Translatable descriptions in media/baseset/*.ob* files +STR_BASEGRAPHICS_DOS_DESCRIPTION :Transport Tycoon Deluxe originaleko DOS edizioko grafikoak. +STR_BASESOUNDS_DOS_DESCRIPTION :Transport Tycoon Deluxe originaleko DOS edizioko soinuak. +STR_BASESOUNDS_WIN_DESCRIPTION :Transport Tycoon Deluxe originaleko Windows edizioko grafikoak. STR_BASESOUNDS_NONE_DESCRIPTION :Soinurik gabeko soinu pakete bat +STR_BASEMUSIC_NONE_DESCRIPTION :Musika gabeko musika paketea. ##id 0x2000 # Town building names @@ -4693,6 +4754,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (ezkutua) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/belarusian.txt b/src/lang/belarusian.txt index ba36f10db5..5742b9db05 100644 --- a/src/lang/belarusian.txt +++ b/src/lang/belarusian.txt @@ -1240,10 +1240,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузінс STR_GAME_OPTIONS_CURRENCY_IRR :Іранскі рыал (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Дарожны рух STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Па якім баку дарогі рухаецца аўтатранспарт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Езьдзіць леваруч @@ -2229,7 +2225,7 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Назв STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Назва гэтай гульні STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} — {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Кліенты -STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Клиентаў анлайн/макс. {}Кампаніяў анлайн/макс. +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Клиентаў анлайн/макс.{}Кампаніяў анлайн/макс. STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Памер мапы STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Памер мапы гульні{}Клікніце для сартаваньня па плошчы @@ -2938,29 +2934,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Палi STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Засьнежаная зямля STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустэльня -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} рэйкi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} рэйкi са звычайнымі сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} рэйкi з уваходнымі прэсыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} рэйкi з выхаднымi сыґналамi (прэсыґналамі) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} рэйкi з камбiнаванымi сыґналамi (прэсыґналамі) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} рэйкi з маршрутнымi (PMS) сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} рэйкi з аднабаковымi маршрутнымi (PMS) сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} рэйкi са звычайнымi й уваходнымі прэсыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} рэйкi са звычайнымi й выхаднымi сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} рэйкi са звычайнымi й камбiнаванымi сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} рэйкi са звычайнымi й маршрутнымi (PMS) сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} рэйкi са звычайнымi й аднабаковымi маршрутнымi (PMS) сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} рэйкi з уваходнымi (прэcыгналамi) ды выхаднымi сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} рэйкi з уваходнымi (прэсыґналамi) ды камбiнаванымi сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} рэйкi з уваходнымi (прэсыґналамi) ды маршрутнымi (PMS) сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} рэйкi з уваходнымi (прэсыґналамi) ды аднабаковымi маршрутнымi (PMS) сыґналамi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} рэйкi з выхаднымi й камбінаванымі прэсыґналамі -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} рэйкі з выхаднымі (прэсыґналамі) ды маршрутнымі (PMS) сыґналамі -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} рэйкі з выхаднымі (прэсыґналамі) ды аднабаковымі маршрутнымі (PMS) сыґналамі -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} рэйкі з камбінаванымі (прэсыґналамі) ды маршрутнымі (PMS) сыґналамі -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} рэйкі з камбінаванымі (прэсыґналамі) ды аднабаковымі маршрутнымі (PMS) сыґналамі -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} рэйкі з маршрутнымі (PMS) ды аднабаковымі маршрутнымі сыґналамі -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} чыгуначнае дэпо +STR_LAI_RAIL_DESCRIPTION_TRACK :Чыгунка рэйкi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Чыгунка рэйкi са звычайнымі сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Чыгунка рэйкi з уваходнымі прэсыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Чыгунка рэйкi з выхаднымi сыґналамi (прэсыґналамі) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Чыгунка рэйкi з камбiнаванымi сыґналамi (прэсыґналамі) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Чыгунка рэйкi з маршрутнымi (PMS) сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Чыгунка рэйкi з аднабаковымi маршрутнымi (PMS) сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Чыгунка рэйкi са звычайнымi й уваходнымі прэсыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Чыгунка рэйкi са звычайнымi й выхаднымi сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Чыгунка рэйкi са звычайнымi й камбiнаванымi сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Чыгунка рэйкi са звычайнымi й маршрутнымi (PMS) сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Чыгунка рэйкi са звычайнымi й аднабаковымi маршрутнымi (PMS) сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Чыгунка рэйкi з уваходнымi (прэcыгналамi) ды выхаднымi сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Чыгунка рэйкi з уваходнымi (прэсыґналамi) ды камбiнаванымi сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Чыгунка рэйкi з уваходнымi (прэсыґналамi) ды маршрутнымi (PMS) сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Чыгунка рэйкi з уваходнымi (прэсыґналамi) ды аднабаковымi маршрутнымi (PMS) сыґналамi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Чыгунка рэйкi з выхаднымi й камбінаванымі прэсыґналамі +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Чыгунка рэйкі з выхаднымі (прэсыґналамі) ды маршрутнымі (PMS) сыґналамі +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Чыгунка рэйкі з выхаднымі (прэсыґналамі) ды аднабаковымі маршрутнымі (PMS) сыґналамі +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Чыгунка рэйкі з камбінаванымі (прэсыґналамі) ды маршрутнымі (PMS) сыґналамі +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Чыгунка рэйкі з камбінаванымі (прэсыґналамі) ды аднабаковымі маршрутнымі (PMS) сыґналамі +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Чыгунка рэйкі з маршрутнымі (PMS) ды аднабаковымі маршрутнымі сыґналамі +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Чыгунка чыгуначнае дэпо STR_LAI_ROAD_DESCRIPTION_ROAD :Дарога STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Дарога з вулічным асьвятленьнем @@ -3024,7 +3020,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя. STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2015 Каманда распрацоўнікаў OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2017 Каманда распрацоўнікаў OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню @@ -3211,7 +3207,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Пера STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Папярэдні спрайт STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перайсьці да папярэдняга звычайнага спрайта, прапускаючы змяняючыя колер, шрыфтавыя, псэўдаспрайты. Пераход з пачатку сьпісу да апошняга спрайта. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Прадстаўленьне выбранага спрайта. Выраўноўваньне не ўлічваецца пры прарысоўцы гэтага спрайта. -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайце спрайт, зьмяняючы зрушэньне па X і па Y. Ctrl+пстрычка, каб зрушыць спрайт на восем адзінак за раз +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Скід зрушэння +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Скінуць значэнні адноснага зрушэння +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (абсалютнае) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Зрушэнне X: {NUM}; зрушэнне Y: {NUM} (адноснае) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Выбраць спрайт STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Абярыце любы спрайт на экране @@ -3222,7 +3222,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Увага: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Памылка: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Крытычная памылка: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Памылка пры рабоце з NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Памылка пры рабоце з NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} ня будзе працаваць з вэрсіяй TTDPatch, паведламленай OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Файл {1:STRING} патрабуе {STRING}-вэрсію TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} зроблены для выкарыстаньня сумесна з {STRING} @@ -3239,8 +3239,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Спроба в STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} утрымлiвае пашкоджаны спрайт. Усе пашкоджаныя спрайты будуць паказаны чырвоным знакам пытаньня (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Утрымлiвае некалькі блёкаў «Action 8» (спрайт {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Чытаньне па-за канцом псэўда-спрайту (спрайт {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}У бягучым наборы базавай ґрафікі адсутнічаюць выявы некаторых аб'ектаў.{}Калі ласка, абнавіце модуль базавай ґрафікі. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}У выкарыстаным наборы базавай ґрафікі адсутнічаюць некаторыя малюнкі.{}Калі ласка, абнавіце набор малюнкаў.{}Вам можа спатрэбіцца {YELLOW}тэставая вэрсія ґрафічнага набору{WHITE}, таму што ў вас {YELLOW}тэставая вэрсія OpenTTD{WHITE}. STR_NEWGRF_ERROR_GRM_FAILED :Запытаныя рэсурсы GRF недаступныя (спрайт {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} быў адключаны з-за {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Недапушчальны/невядомы фармат размяшчэньня спрайтаў (спрайт {3:NUM}) @@ -3384,7 +3382,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інфарма STR_GOAL_QUESTION_CAPTION_WARNING :Папярэджаньне STR_GOAL_QUESTION_CAPTION_ERROR :Памылка -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Адмова STR_GOAL_QUESTION_BUTTON_OK :Так STR_GOAL_QUESTION_BUTTON_NO :Не @@ -3403,6 +3401,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Пачаць і STR_GOAL_QUESTION_BUTTON_POSTPONE :Адкласьцi STR_GOAL_QUESTION_BUTTON_SURRENDER :Здацца STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыць +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Субсыдыі: @@ -3626,9 +3625,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Патр STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Патрабуецца: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Груз, які чакае перапрацоўкі: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Вырабляе: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Вырабляе: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3871,10 +3869,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.acc :магніта STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Кошт: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Хуткасьць: {VELOCITY} Магутнасьць: {POWER}{}Кошт абслуг.: {CURRENCY_LONG}/год{}Ёмістасьць: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Кошт: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Хуткасьць: {VELOCITY} Магутнасьць: {POWER} Макс. ЦН: {6:FORCE}{}Кошт абслуг.: {4:CURRENCY_LONG}/год{}Ёмістасьць: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Кошт: {CURRENCY_LONG} Макс. хуткасьць: {VELOCITY}{}Ёмістасьць: {CARGO_LONG}, {CARGO_LONG}{}Кошт абслуг.: {CURRENCY_LONG}/год -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Кошт: {CURRENCY_LONG} Макс. хуткасьць: {VELOCITY}{}Ёмістасьць: {CARGO_LONG}{}Кошт абслуг.: {CURRENCY_LONG}/год -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Кошт: {CURRENCY_LONG} Макс. хуткасьць: {VELOCITY} Далёкасьць: {COMMA} клетк{P а i ак}{}Умяшчальнасьць: {CARGO_LONG}, {CARGO_LONG}{}Кошт абслугоўваньня: {CURRENCY_LONG}/год -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Кошт: {CURRENCY_LONG} Макс. хуткасьць: {VELOCITY} Далёкасьць: {COMMA} клет{P ка кi ак}{}Умяшчальнасьць: {CARGO_LONG}{}Кошт абслугоўваньня: {CURRENCY_LONG}/год +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Кошт: {CURRENCY_LONG} Макс. хуткасьць: {VELOCITY}{}Ёмістасьць: {CARGO_LONG}{}Кошт абслуг.: {CURRENCY_LONG}/год # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Замена {STRING.gen} — {STRING} @@ -3909,7 +3904,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} кал STR_REPLACE_VEHICLES_STOP :{BLACK}Спыніць замену STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Спыніць замену транспарту -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Замяняем: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Пераключэньне паміж вокнамі замены лякаматываў і ваґонаў STR_REPLACE_ENGINES :Лякаматывы STR_REPLACE_WAGONS :Ваґоны @@ -4005,7 +3999,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} г{P о STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} г{P од ады адоў} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Макс. хуткасьць: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Макс. хуткасьць: {LTBLUE}{VELOCITY} {BLACK}Далёкасьць: {LTBLUE}{COMMA} клетк{P а i ак} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Вага: {LTBLUE}{WEIGHT_SHORT} {BLACK}Магутнасьць: {LTBLUE}{POWER}{BLACK} Макс. хуткасьць: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Вага: {LTBLUE}{WEIGHT_SHORT} {BLACK}Магутнасьць: {LTBLUE}{POWER}{BLACK} Макс. хуткасьць: {LTBLUE}{VELOCITY} {BLACK}Макс. ЦН: {LTBLUE}{FORCE} diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt index 262844efb8..f42d463010 100644 --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -373,6 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Sair ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Opções do jogo +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configurações STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configurações de IA /Script do jogo STR_SETTINGS_MENU_NEWGRF_SETTINGS :Definições do NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de Transparência @@ -927,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automóveis STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecionar lado da rodovia para automóveis dirigirem STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Dirigem na esquerda @@ -984,6 +981,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluç STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar STR_GAME_OPTIONS_RESOLUTION_OTHER :outra +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s} @@ -1077,6 +1081,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Muito Plano STR_TERRAIN_TYPE_FLAT :Plano STR_TERRAIN_TYPE_HILLY :Acidentado STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso +STR_TERRAIN_TYPE_ALPINIST :Alpinista STR_CITY_APPROVAL_PERMISSIVE :Permissivo STR_CITY_APPROVAL_TOLERANT :Tolerante @@ -1084,7 +1089,8 @@ STR_CITY_APPROVAL_HOSTILE :Hostil STR_WARNING_NO_SUITABLE_AI :{WHITE}Não há IA compatíveis disponíveis...{}Você pode baixar várias IA's pelo sistema de 'Conteúdo Online' -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configurações STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtro: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Maximizar tudo STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Minimizar tudo @@ -1100,9 +1106,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da comp STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas filtros pré-definidos -STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas -STR_CONFIG_SETTING_RESTRICT_ALL :Configs. expert / todas as configs. +STR_CONFIG_SETTING_RESTRICT_BASIC :Básico (apenas configs. importantes) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avançado (maior parte das configs.) +STR_CONFIG_SETTING_RESTRICT_ALL :Expert (mostra todas as configs. inclusive as estranhas) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Configs. com valor diferente do padrão STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Configs. com um valor diferente das configs. para novos jogos @@ -1730,6 +1736,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multi-jo STR_INTRO_GAME_OPTIONS :{BLACK}Opções do Jogo STR_INTRO_HIGHSCORE :{BLACK}Pontuações +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configurações STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configurar NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Checar conteúdo on-line STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configurações de IA / Script do jogo @@ -1749,6 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Selecion STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Exibir opções de jogo STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Exibe as pontuações +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Config. de exibição STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Exibir configs. dos NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Checar por conteúdo novo e atualizado para baixar STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Exibe configurações de IA e script do jogo @@ -2594,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Neve STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto -STR_LAI_RAIL_DESCRIPTION_TRACK :Trilho de {STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trilho de {STRING} com sinais normais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trilho de {STRING} com pré-sinais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trilho de {STRING} com sinais de saída -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Trilho de {STRING} com sinais-combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trilho de {STRING} com sinais avançados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trilhos de {STRING} com sinais avançados de mão única -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trilho de {STRING} com sinais normais e pré-sinais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trilho de {STRING} com sinais normais e pré-sinais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trilho de {STRING} com sinais normais e sinais-combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trilho de {STRING} com sinais normais e avançados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trilho de {STRING} com sinais normais e avançados de mão única -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trilho de {STRING} com pré-sinais e de saída -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trilho de {STRING} com pré-sinais e sinais-combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trilho de {STRING} com pré-sinais e sinais avançados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trilho de {STRING} com pré-sinais e avançados de mão única -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trilho de {STRING} com sinais de saída e sinais-combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trilho de {STRING} com sinais de saída e avançados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trilho de {STRING} com sinais de saída e avançados de mão única -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trilho de {STRING} com sinais-combo e avançados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Trilho de {STRING} com sinais-combo e avançados de mão única -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trilho de {STRING} com sinais avançados e avançados de mão única -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de {STRING} +STR_LAI_RAIL_DESCRIPTION_TRACK :Trilho de Ferrovia +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Trilho de Ferrovia com sinais normais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Trilho de Ferrovia com pré-sinais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Trilho de Ferrovia com sinais de saída +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Trilho de Ferrovia com sinais-combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Trilho de Ferrovia com sinais avançados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Trilhos de Ferrovia com sinais avançados de mão única +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Trilho de Ferrovia com sinais normais e pré-sinais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Trilho de Ferrovia com sinais normais e pré-sinais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Trilho de Ferrovia com sinais normais e sinais-combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Trilho de Ferrovia com sinais normais e avançados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Trilho de Ferrovia com sinais normais e avançados de mão única +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Trilho de Ferrovia com pré-sinais e de saída +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Trilho de Ferrovia com pré-sinais e sinais-combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Trilho de Ferrovia com pré-sinais e sinais avançados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Trilho de Ferrovia com pré-sinais e avançados de mão única +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Trilho de Ferrovia com sinais de saída e sinais-combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Trilho de Ferrovia com sinais de saída e avançados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Trilho de Ferrovia com sinais de saída e avançados de mão única +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Trilho de Ferrovia com sinais-combo e avançados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Trilho de Ferrovia com sinais-combo e avançados de mão única +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Trilho de Ferrovia com sinais avançados e avançados de mão única +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito de Ferrovia STR_LAI_ROAD_DESCRIPTION_ROAD :Rodovia STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Rodovia iluminada @@ -2680,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :O terreno é pr STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 A equipe do OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 A equipe do OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo @@ -2867,7 +2875,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Vai para STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}"Sprite" anterior STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Retorna ao "sprite" normal anterior, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do primeiro ao último STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do "sprite" atualmente selecionado. O alinhamento é ignorado ao desenhar esse "sprite" -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move o "sprite", alterando os offsets X e Y. Ctrl+Clique para mover o sprite 8 unidades por vez +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetar relativo +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reseta os offsets relativos atuais +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluto) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relativo) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher "sprite" STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolhe um "sprite" de qualquer lugar na tela @@ -2878,7 +2890,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Atenção: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Erro: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Erro Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Um erro de NewGRF fatal ocorreu: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Um erro de NewGRF fatal ocorreu:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} não irá funcionar com a versão do TTDPatch encontrada pelo OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} funciona na versão {STRING} de TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} é projetado para ser usado com {STRING} @@ -2895,8 +2907,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Tentativa de us STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contém um sprite corrupto. Todos os sprites corruptos serão exibidos como um "?" vermelho STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contém multiplas entradas de Ação 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Leitura após o final do pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Estão faltando alguns sprites na base de gráficos em uso.{}Por favor atualize a base de gráficos -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}O pacote de gráficos base atuais está faltando alguns sprites.{}Favor atualizar o pacote de gráficos base.{}Já que você está usando um {YELLOW}snapshot em desenvolvimento do OpenTTD{WHITE}, você também precisa do {YELLOW}Snapshot do pacote de gráficos base em desenvolvimento{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF requeridos indisponíveis (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} foi desativado por {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de layout de sprite inválido/desconhecido (sprite {3:NUM}) @@ -3040,7 +3050,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação STR_GOAL_QUESTION_CAPTION_WARNING :Alerta STR_GOAL_QUESTION_CAPTION_ERROR :Erro -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Não @@ -3059,6 +3069,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar STR_GOAL_QUESTION_BUTTON_POSTPONE :Postergar STR_GOAL_QUESTION_BUTTON_SURRENDER :Desistir STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsídios @@ -3282,9 +3293,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requer: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Carga aguardando processamento -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3476,7 +3486,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clonar A STR_DEPOT_CLONE_SHIP :{BLACK}Clonar Embarcação STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar Aeronave -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem, incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do trem incluindo todos os vagões. Clique neste botão e depois em um trem dentro ou fora do depósito. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia do automóvel. Clique neste botão e depois em um automóvel dentro ou fora da garagem. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Isso irá comprar uma cópia da embarcação. Clique neste botão e depois em uma embarcação dentro ou fora do depósito naval. Ctrl+Clique irá compartilhar as ordens. Shift+Clique mostra preço estimado sem a compra STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Isso irá comprar uma cópia de uma aeronave. Clique nesse botão e depois em uma aeronave dentro ou fora do hangar. Ctrl+Clique compartilhará as ordens. Shift+Clique mostra o preço estimado sem a compra @@ -3515,10 +3525,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotiva magl STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Preço: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de manutenção: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Preço: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Vel.: {VELOCITY} Potência: {POWER} Tração Máx: {6:FORCE}{}Custo de manutenção: {4:CURRENCY_LONG}/yr{}Capacidade: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de manuteção: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Preço: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Cust de manut.: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máx.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de manut.: {CURRENCY_LONG}/ano +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Vel. Max.: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de manuteção: {CURRENCY_LONG}/ano # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING} - {STRING} @@ -3545,7 +3552,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} quando STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Substituição STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pressione para parar a subsituição do tipo de motor que selecionou à esquerda -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Substituindo: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Troca entre substituir máquinas e substituir vagões STR_REPLACE_ENGINES :Motores STR_REPLACE_WAGONS :Vagões @@ -3641,7 +3647,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ano{P " STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidade Max: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{G=f}{BLACK}Vel. máx.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Força: {LTBLUE}{POWER}{BLACK} Velocidade Max: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Força: {LTBLUE}{POWER}{BLACK} Velocidade Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -3962,7 +3967,7 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Ver a de STR_AI_GAME_SCRIPT :{BLACK}Game Script STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Checando o log do Game Script -STR_ERROR_AI_NO_AI_FOUND :Nenhuma IA adequada encontrada para carregar. {} Esta IA é falsa e não irá fazer nada. {} Você pode pode baixar várias IA através do sistema de 'Conteúdo Online' +STR_ERROR_AI_NO_AI_FOUND :Nenhuma IA adequada encontrada para carregar.{} Esta IA é falsa e não irá fazer nada.{} Você pode pode baixar várias IA através do sistema de 'Conteúdo Online' STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Um dos scripts em execução travou. Favor relatar isto ao autor do script com uma captura de tela da Janela de Depuração da I.A./Script do jogo STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Depuração de I.A./Script do jogo só é acessível pelo servidor @@ -4067,7 +4072,7 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :Ambiente>Cidades +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}A cidade não irá construir estradas. Você pode ativar a construção através de Configurações->Ambiente->Cidades STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Recapeamento rodoviário em progresso -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade... {}Uma estação ou depósito referente à essa cidade não pode ser removido +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Impossível remover cidade...{}Uma estação ou depósito referente à essa cidade não pode ser removido STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... não há local para uma estátua no centro dessa cidade # Industry related errors diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index b282931101..22b00078ab 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение по пътищата STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Избор посоката на движение по пътищата STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ляво @@ -2544,29 +2540,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Поля STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Заснежена земя STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустиня -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} линия -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} линия с блокиращи сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} линия с пре-сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} линия с изходни сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} линия с комбо сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} линия с насочващи сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} линия с еднопосочни сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} линия с блокиращи и пре-сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} линия с блокиращи и изходни сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} линия с блокиращи и комбо сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} линия с блокиращи и насочващи сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} линия с блокиращи и еднопосочни сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} линия с пред и изходни сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} линя с пред и комбо сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} линия с пред и насочващи сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} линия с пред и еднопосочни сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} линия с изходни и комбо сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} линия с изходни и насочващи сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} линия с изходни и еднопосочни сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} линия с комбо и насочващи сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} линия с комбо и еднопосочни сигнали -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} линия с насочващи и еднопосочни сигнали -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} влаково депо +STR_LAI_RAIL_DESCRIPTION_TRACK :ЖП път линия +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :ЖП път линия с блокиращи сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :ЖП път линия с пре-сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :ЖП път линия с изходни сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :ЖП път линия с комбо сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :ЖП път линия с насочващи сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :ЖП път линия с еднопосочни сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :ЖП път линия с блокиращи и пре-сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :ЖП път линия с блокиращи и изходни сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :ЖП път линия с блокиращи и комбо сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :ЖП път линия с блокиращи и насочващи сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :ЖП път линия с блокиращи и еднопосочни сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :ЖП път линия с пред и изходни сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :ЖП път линя с пред и комбо сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :ЖП път линия с пред и насочващи сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :ЖП път линия с пред и еднопосочни сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :ЖП път линия с изходни и комбо сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :ЖП път линия с изходни и насочващи сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :ЖП път линия с изходни и еднопосочни сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :ЖП път линия с комбо и насочващи сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :ЖП път линия с комбо и еднопосочни сигнали +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :ЖП път линия с насочващи и еднопосочни сигнали +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :ЖП път влаково депо STR_LAI_ROAD_DESCRIPTION_ROAD :път STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Асфалтов път с улично осветление @@ -2630,7 +2626,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земя, пр STR_ABOUT_OPENTTD :{WHITE}Относно OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта @@ -2825,7 +2821,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Внимание: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Грешка: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Критично: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Настъпи фатална грешка в NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Настъпи фатална грешка в NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} няма да работи с версията на TTDPatch указана от OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} е за {STRING} версията на TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} е проектиран да работи с {STRING} @@ -2842,8 +2838,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Опит за STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} съдържа повреден обект. Вскички повредени обекти ще бъдат показани като червена въпросителна (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Текущите основни графики имат празни картинки.{}Моля обновете си основните графики. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Текущо използвания графичен сет има липсващи спрайтове.{}Моля обновете графичния сет.{}Тъй като играете {YELLOW}версия на OpenTTD в процес на разработка{WHITE}, може да се нуждаете и от {YELLOW}версията на графичния сет, която е в разработка{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Изискваните GRF resources не са на разположение (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} беше изключено от {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) @@ -2985,7 +2979,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа STR_GOAL_QUESTION_CAPTION_WARNING :Внимание STR_GOAL_QUESTION_CAPTION_ERROR :Грешка -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Откажи STR_GOAL_QUESTION_BUTTON_OK :Добре STR_GOAL_QUESTION_BUTTON_NO :Не @@ -3004,6 +2998,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Рестарт STR_GOAL_QUESTION_BUTTON_POSTPONE :Отложи STR_GOAL_QUESTION_BUTTON_SURRENDER :Предай се STR_GOAL_QUESTION_BUTTON_CLOSE :Затвори +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Субсидии @@ -3219,9 +3214,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Нужд STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Товар чакащ до бъде преработен: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Произвежда: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3450,10 +3444,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :локомот STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Цена: {CURRENCY_LONG} Тегло: {WEIGHT_SHORT}{}Скорост: {VELOCITY} Мощност: {POWER}{}Разход: {CURRENCY_LONG}/г.{}Капацитет: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Цена: {CURRENCY_LONG} Тегло: {WEIGHT_SHORT}{}Скорост: {VELOCITY} Мощност: {POWER} Макс. Т.С.: {6:FORCE}{}Експлоатационни разходи: {4:CURRENCY_LONG}/год.{}Вместимост: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. Скорост: {VELOCITY}{}Вместимост: {CARGO_LONG}, {CARGO_LONG}{}Експлоатационни разходи: {CURRENCY_LONG}/год. -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. Скорост: {VELOCITY}{}Вместимост: {CARGO_LONG}{}Експлоатационни разходи: {CURRENCY_LONG}/год. -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Цена: {CURRENCY_LONG} Макс. Скорост: {VELOCITY} Обхват: {COMMA} полета{}Капацитет: {CARGO_LONG}, {CARGO_LONG}{}Транспортни разходи: {CURRENCY_LONG}/година -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. Скорост: {VELOCITY} Обхват: {COMMA} полета{}Капацитет: {CARGO_LONG}{}Транспортни разходи: {CURRENCY_LONG}/година +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. Скорост: {VELOCITY}{}Вместимост: {CARGO_LONG}{}Експлоатационни разходи: {CURRENCY_LONG}/год. # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Замяна {STRING} - {STRING} @@ -3480,7 +3471,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} ког STR_REPLACE_VEHICLES_STOP :{BLACK}Спиране на замяната STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Натиснете за спиране подновяването на избрания в ляво двигател -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Замяна: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Превключване между замяна на локомотиви и вагони STR_REPLACE_ENGINES :Двигатели STR_REPLACE_WAGONS :Вагони @@ -3576,7 +3566,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} год STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} годин{P а и} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Макс. скорост: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Макс. скорост: {LTBLUE}{VELOCITY} {BLACK}Обхват: {LTBLUE}{COMMA} полета STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Тегло: {LTBLUE}{WEIGHT_SHORT} {BLACK}Мощност: {LTBLUE}{POWER}{BLACK} Макс. Скорост: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Тегло: {LTBLUE}{WEIGHT_SHORT} {BLACK}Мощност: {LTBLUE}{POWER}{BLACK} Макс. Скорост: {LTBLUE}{VELOCITY} {BLACK}Макс. Т.С.: {LTBLUE}{FORCE} diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt index bd0f0a741d..42411873ef 100644 --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -36,14 +36,14 @@ STR_CARGO_PLURAL_LIVESTOCK :{G=Masculin}Bes STR_CARGO_PLURAL_GOODS :{G=Femenin}Mercaderies STR_CARGO_PLURAL_GRAIN :{G=Masculin}Gra STR_CARGO_PLURAL_WOOD :{G=Femenin}Fusta -STR_CARGO_PLURAL_IRON_ORE :{G=Masculin}Mineral de Ferro +STR_CARGO_PLURAL_IRON_ORE :{G=Masculin}Mineral de ferro STR_CARGO_PLURAL_STEEL :{G=Masculin}Acer STR_CARGO_PLURAL_VALUABLES :{G=Masculin}Valors -STR_CARGO_PLURAL_COPPER_ORE :{G=Masculin}Mineral de Coure -STR_CARGO_PLURAL_MAIZE :{G=Masculin}Blat de Moro +STR_CARGO_PLURAL_COPPER_ORE :{G=Masculin}Mineral de coure +STR_CARGO_PLURAL_MAIZE :{G=Masculin}Blat de moro STR_CARGO_PLURAL_FRUIT :{G=Femenin}Fruita STR_CARGO_PLURAL_DIAMONDS :{G=Masculin}Diamants -STR_CARGO_PLURAL_FOOD :{G=Masculin}Menjar +STR_CARGO_PLURAL_FOOD :{G=Masculin}Queviures STR_CARGO_PLURAL_PAPER :{G=Masculin}Paper STR_CARGO_PLURAL_GOLD :{G=Masculin}Or STR_CARGO_PLURAL_WATER :Aigua @@ -52,13 +52,13 @@ STR_CARGO_PLURAL_RUBBER :{G=Masculin}Cau STR_CARGO_PLURAL_SUGAR :{G=Masculin}Sucre STR_CARGO_PLURAL_TOYS :{G=Femenin}Joguines STR_CARGO_PLURAL_CANDY :{G=Masculin}Dolços -STR_CARGO_PLURAL_COLA :{G=Masculin}Refrescs -STR_CARGO_PLURAL_COTTON_CANDY :{G=Masculin}Cotó de Sucre +STR_CARGO_PLURAL_COLA :{G=Masculin}Refrescos +STR_CARGO_PLURAL_COTTON_CANDY :{G=Masculin}Cotó de sucre STR_CARGO_PLURAL_BUBBLES :{G=Femenin}Bombolles STR_CARGO_PLURAL_TOFFEE :{G=Masculin}Caramels -STR_CARGO_PLURAL_BATTERIES :{G=Femenin}Bateries +STR_CARGO_PLURAL_BATTERIES :{G=Femenin}Piles STR_CARGO_PLURAL_PLASTIC :{G=Masculin}Plàstic -STR_CARGO_PLURAL_FIZZY_DRINKS :{G=Femenin}Begudes Gasoses +STR_CARGO_PLURAL_FIZZY_DRINKS :{G=Femenin}Begudes gasoses # Singular cargo name STR_CARGO_SINGULAR_NOTHING : @@ -70,11 +70,11 @@ STR_CARGO_SINGULAR_LIVESTOCK :{G=Masculin}Bes STR_CARGO_SINGULAR_GOODS :{G=Femenin}Mercaderia STR_CARGO_SINGULAR_GRAIN :{G=Masculin}Gra STR_CARGO_SINGULAR_WOOD :{G=Femenin}Fusta -STR_CARGO_SINGULAR_IRON_ORE :{G=Masculin}Mineral de Ferro +STR_CARGO_SINGULAR_IRON_ORE :{G=Masculin}Mineral de ferro STR_CARGO_SINGULAR_STEEL :{G=Masculin}Acer STR_CARGO_SINGULAR_VALUABLES :{G=Masculin}Valors -STR_CARGO_SINGULAR_COPPER_ORE :{G=Masculin}Mineral de Coure -STR_CARGO_SINGULAR_MAIZE :{G=Masculin}Blat de Moro +STR_CARGO_SINGULAR_COPPER_ORE :{G=Masculin}Mineral de coure +STR_CARGO_SINGULAR_MAIZE :{G=Masculin}Blat de moro STR_CARGO_SINGULAR_FRUIT :{G=Femenin}Fruita STR_CARGO_SINGULAR_DIAMOND :{G=Masculin}Diamant STR_CARGO_SINGULAR_FOOD :{G=Masculin}Queviures @@ -87,12 +87,12 @@ STR_CARGO_SINGULAR_SUGAR :{G=Masculin}Suc STR_CARGO_SINGULAR_TOY :{G=Femenin}Joguina STR_CARGO_SINGULAR_CANDY :{G=Masculin}Dolç STR_CARGO_SINGULAR_COLA :{G=Masculin}Refresc -STR_CARGO_SINGULAR_COTTON_CANDY :{G=Masculin}Cotó de Sucre +STR_CARGO_SINGULAR_COTTON_CANDY :{G=Masculin}Cotó de sucre STR_CARGO_SINGULAR_BUBBLE :{G=Femenin}Bombolla STR_CARGO_SINGULAR_TOFFEE :{G=Masculin}Caramel STR_CARGO_SINGULAR_BATTERY :{G=Femenin}Pila STR_CARGO_SINGULAR_PLASTIC :{G=Masculin}Plàstic -STR_CARGO_SINGULAR_FIZZY_DRINK :{G=Femenin}Beguda Gasosa +STR_CARGO_SINGULAR_FIZZY_DRINK :{G=Femenin}Beguda gasosa # Quantity of cargo STR_QUANTITY_NOTHING : @@ -127,7 +127,7 @@ STR_QUANTITY_TOFFEE :{WEIGHT_LONG} d STR_QUANTITY_BATTERIES :{COMMA} pil{P a es} STR_QUANTITY_PLASTIC :{VOLUME_LONG} de plàstic STR_QUANTITY_FIZZY_DRINKS :{G=Femenin}{COMMA} begud{P a es} gasos{P a es} -STR_QUANTITY_N_A :N/A +STR_QUANTITY_N_A :n/d # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : @@ -157,9 +157,9 @@ STR_ABBREV_TOYS :{TINY_FONT}JO STR_ABBREV_SWEETS :{TINY_FONT}DO STR_ABBREV_COLA :{TINY_FONT}RF STR_ABBREV_CANDYFLOSS :{TINY_FONT}CS -STR_ABBREV_BUBBLES :{TINY_FONT}BM +STR_ABBREV_BUBBLES :{TINY_FONT}BB STR_ABBREV_TOFFEE :{TINY_FONT}CA -STR_ABBREV_BATTERIES :{TINY_FONT}BA +STR_ABBREV_BATTERIES :{TINY_FONT}PI STR_ABBREV_PLASTIC :{TINY_FONT}PL STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}BG STR_ABBREV_NONE :{TINY_FONT}NO @@ -174,14 +174,14 @@ STR_ITEMS :{G=Masculin}{CO STR_CRATES :{G=Masculin}{COMMA}{NBSP}palet{P "" s} # Colours, do not shuffle -STR_COLOUR_DARK_BLUE :{G=Masculin}Blau Fosc -STR_COLOUR_PALE_GREEN :{G=Masculin}Verd Pàl·lid +STR_COLOUR_DARK_BLUE :{G=Masculin}Blau fosc +STR_COLOUR_PALE_GREEN :{G=Masculin}Verd pàl·lid STR_COLOUR_PINK :{G=Masculin}Rosa STR_COLOUR_YELLOW :{G=Masculin}Groc STR_COLOUR_RED :{G=Masculin}Vermell -STR_COLOUR_LIGHT_BLUE :{G=Masculin}Blau Cel +STR_COLOUR_LIGHT_BLUE :{G=Masculin}Blau cel STR_COLOUR_GREEN :{G=Masculin}Verd -STR_COLOUR_DARK_GREEN :{G=Masculin}Verd Fosc +STR_COLOUR_DARK_GREEN :{G=Masculin}Verd fosc STR_COLOUR_BLUE :{G=Masculin}Blau STR_COLOUR_CREAM :{G=Masculin}Crema STR_COLOUR_MAUVE :{G=Masculin}Malva @@ -225,29 +225,29 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m STR_UNITS_HEIGHT_SI :{G=Masculin}{COMMA}{NBSP}m # Common window strings -STR_LIST_FILTER_TITLE :{BLACK}Cadena de filtre: -STR_LIST_FILTER_OSKTITLE :{BLACK}Introdueix una cadena de filtre +STR_LIST_FILTER_TITLE :{BLACK}Cadena de filtrat: +STR_LIST_FILTER_OSKTITLE :{BLACK}Introdueix una cadena de filtrat STR_LIST_FILTER_TOOLTIP :{BLACK}Introdueix una paraula clau per filtrar la llista de -STR_TOOLTIP_GROUP_ORDER :{BLACK}Selecciona ordre d'agrupament -STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona l'ordre de classificació (descendent/ascendent) -STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecciona el criteri de classificació -STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecciona el criteri de filtratge -STR_BUTTON_SORT_BY :{BLACK}Ordena per +STR_TOOLTIP_GROUP_ORDER :{BLACK}Selecciona l'agrupament de la càrrega +STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona si l'ordre ha de ser descendent o ascendent +STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecciona el criteri per ordenar la llista +STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filtra per tipus de càrrega +STR_BUTTON_SORT_BY :{BLACK}Ordena per: STR_BUTTON_LOCATION :{G=Masculin}{BLACK}Lloc STR_BUTTON_RENAME :{BLACK}Canvia el nom STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Tanca la finestra -STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Títol de la finestra - arrossega això per moure la finestra -STR_TOOLTIP_SHADE :{BLACK}Ombra de la finestra - mostra només la barra de títol +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Títol de la finestra: arrossegueu el títol per desplaçar la finestra. +STR_TOOLTIP_SHADE :{BLACK}Ombra de la finestra: mostra només la barra de títol. STR_TOOLTIP_DEBUG :{BLACK}Mostra la informació de depuració NewGRF -STR_TOOLTIP_DEFSIZE :{BLACK}Redimensiona la finestra a la mida predeterminada. Ctrl+Clic per desar la mida actual com a predeterminada -STR_TOOLTIP_STICKY :{BLACK}Marca aquesta finestra com a no eliminable per la tecla 'Tanca totes les Finestres' Ctrl+Clic per desar també l'estat predeterminat +STR_TOOLTIP_DEFSIZE :{BLACK}Redimensiona la finestra a la mida predeterminada. Ctrl+Clic desa la mida actual com a predeterminada. +STR_TOOLTIP_STICKY :{BLACK}Marca aquesta finestra com a no eliminable per la tecla «Tanca totes les finestres». Ctrl+Clic per desar també l'estat predeterminat. STR_TOOLTIP_RESIZE :{BLACK}Clica i arrossega per redimensionar aquesta finestra -STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Intercanvia mida gran/petita de finestra -STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament - desplaça la llista amunt/avall -STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament - desplaça la llista dreta/esquerra -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Enderroca edificis, etc. en un quadre de terreny. Ctrl selecciona l'àrea en diagonal. Shift commuta construir/mostrar el cost estimat +STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Commuta entre la mida gran i petita de la finestra +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament: desplaça la llista amunt/avall. +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplaçament: desplaça la llista lateralment. +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Neteja les caselles seleccionades (enderroca edificis, tala arbres...). Per seleccionar l'àrea en diagonal, cliqueu Ctrl. Shift commuta construir/mostrar el cost estimat. # Show engines button STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Mostra ocultats @@ -263,7 +263,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Activant # Query window STR_BUTTON_DEFAULT :{BLACK}Predeterminat STR_BUTTON_CANCEL :{BLACK}Cancel·la -STR_BUTTON_OK :{BLACK}Bé +STR_BUTTON_OK :{BLACK}D'acord # On screen keyboard window STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . @@ -283,7 +283,7 @@ STR_SORT_BY_CAPTION_DATE :{BLACK}Data STR_SORT_BY_NAME :Nom STR_SORT_BY_PRODUCTION :Producció STR_SORT_BY_TYPE :Tipus -STR_SORT_BY_TRANSPORTED :Transportat +STR_SORT_BY_TRANSPORTED :% transportat STR_SORT_BY_NUMBER :Número STR_SORT_BY_PROFIT_LAST_YEAR :Benefici darrer any STR_SORT_BY_PROFIT_THIS_YEAR :Benefici aquest any @@ -296,12 +296,12 @@ STR_SORT_BY_VALUE :Valor STR_SORT_BY_LENGTH :Llargada STR_SORT_BY_LIFE_TIME :Temps de vida restant STR_SORT_BY_TIMETABLE_DELAY :Retràs de l'horari -STR_SORT_BY_FACILITY :Tipus de estació +STR_SORT_BY_FACILITY :Tipus d'estació STR_SORT_BY_WAITING_TOTAL :Càrrega en espera total STR_SORT_BY_WAITING_AVAILABLE :Càrrega en espera disponible STR_SORT_BY_RATING_MAX :Rati de càrrega més alt STR_SORT_BY_RATING_MIN :Rati de càrrega més baix -STR_SORT_BY_ENGINE_ID :IDModel (ordre clàssic) +STR_SORT_BY_ENGINE_ID :Número de model (ordre clàssic) STR_SORT_BY_COST :Cost STR_SORT_BY_POWER :Potència STR_SORT_BY_TRACTIVE_EFFORT :Esforç de tracció @@ -314,67 +314,67 @@ STR_SORT_BY_POPULATION :Població STR_SORT_BY_RATING :Qualificació # Tooltips for the main toolbar -STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausa la partida -STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avanç ràpid de la partida +STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Posa en pausa o reprèn la partida +STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avança la partida el més ràpid possible STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opcions STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Desa la partida, abandona-la o surt del programa -STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostra el mapa -STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostra el directori de poblacions +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostra el mapa, finestres de visualització o llista de senyals, entre d'altres +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostra la llista de poblacions STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostra les subvencions STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostra la llista d'estacions de la companyia -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostra informació financera de la companyia -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra informació general de la companyia -STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra llibre de partida -STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra llista d'objectius -STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga d'empreses +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostra la informació financera de la companyia +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostra la informació general de la companyia +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostra el llibre de partida +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostra la llista d'objectius +STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostra gràfics de l'evolució de les companyies i les tarifes de transport. +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostra la taula de la lliga de companyies. STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finança la construcció d'una nova indústria -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra la llista de trens de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra la llista de vehicles de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostra la llista de vaixells de la companyia. Ctrl+Clic canvia entre l'obertura de la llista de grups/vehicles -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Mostra la llista d'avions de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostra la llista de trens de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostra la llista de vehicles de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostra la llista de vaixells de la companyia. Ctrl+Clic canvia entre l'obertura de la llista de grups/vehicles. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Mostra la llista d'avions de la companyia. Ctrl+Clic commuta l'obertura de la llista de grups/vehicles. STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Apropar-se STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Allunyar-se STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construeix vies STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Construeix carreteres STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construeix ports STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construeix aeroports -STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Obre la barra d'eines del terreny per elevar/rebaixar nivell, plantar arbres, etc. +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Obre la barra d'eines del terreny per elevar/rebaixar el terreny, plantar arbres, etc. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Mostra la finestra de so/música -STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra els darrers missatges/notícies, mostra les opcions de missatges -STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informació del terreny, terminal, depuració d'scripts, captures de pantalla, quant a OpenTTD +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostra els darrers missatges/notícies i l'historial disponible +STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Informació de terreny, consola, depuració de scripts, captures de pantalla, informació de l'OpenTTD... STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Commuta barres d'eines # Extra tooltips for the scenario editor toolbar -STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Desa l'escenari, carrega un escenari, abandona l'editor d'escenaris, surt +STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Desa o carrega un escenari o bé surt de l'editor o de l'OpenTTD STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD -STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris +STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor d'escenaris STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Retarda la data d'inici 1 any STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Avança la data d'inici 1 any STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Clica per introduir l'any d'inici -STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostra el mapa, directori de poblacions -STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges -STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generació de Poblacions +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostra el mapa o el llistat de poblacions +STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generació del terreny +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generació de poblacions STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generació d'indústries STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcció de carreteres -STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planta arbres. Shift commuta construeix/mostra el cost estimat +STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planta arbres. Shift per sols mostrar el cost estimat. STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Situa un senyal -STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Situa objecte. Shift commuta construeix/mostra el cost estimat +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Situa objecte. Shift per sols mostrar el cost estimat. ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Desa l'escenari STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carrega un escenari -STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Desa mapa d'alçades -STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carrega Mapa d'alçades +STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Desa el mapa d'alçades +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carrega un mapa d'alçades STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Surt de l'editor d'escenaris STR_SCENEDIT_FILE_MENU_SEPARATOR : STR_SCENEDIT_FILE_MENU_QUIT :Surt ############ range for SE file menu starts ############ range for settings menu starts -STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la Partida +STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració -STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA/Script de la partida +STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA i de l'script de la partida STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions @@ -403,7 +403,7 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Llegenda del fl STR_MAP_MENU_SIGN_LIST :Llista de senyals ############ range for town menu starts -STR_TOWN_MENU_TOWN_DIRECTORY :Directori de poblacions +STR_TOWN_MENU_TOWN_DIRECTORY :Llista de poblacions STR_TOWN_MENU_FOUND_TOWN :Funda una població ############ range ends here @@ -412,22 +412,22 @@ STR_SUBSIDIES_MENU_SUBSIDIES :Subvencions ############ range ends here ############ range for graph menu starts -STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Gràfic de benefici operatiu +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Gràfic de beneficis operatius STR_GRAPH_MENU_INCOME_GRAPH :Gràfic d'ingressos STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Gràfic d'entrega de càrrega STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Gràfic històric de rendiment -STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gràfic de valor de l'empresa +STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gràfic del valor de les companyies STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Tarifes de pagament per càrrega ############ range ends here ############ range for company league menu starts -STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Taula de la lliga d'empreses +STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Taula de la lliga de companyies STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detall de ratis de rendiment -STR_GRAPH_MENU_HIGHSCORE :Taula de Puntuacions +STR_GRAPH_MENU_HIGHSCORE :Taula de puntuacions ############ range ends here ############ range for industry menu starts -STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Directori d'indústries +STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Llista d'indústries STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Cadenes industrials STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Finança una nova indústria ############ range ends here @@ -436,7 +436,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Finança una no STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcció de ferrocarril STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcció de ferrocarril elèctric STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcció de monorail -STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcció de Maglev +STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcció de maglev ############ range ends here ############ range for road construction menu starts @@ -449,11 +449,11 @@ STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Construcció de ############ range ends here ############ range for airport construction menu starts -STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Construcció d'aeroport +STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Construcció d'aeroports ############ range ends here ############ range for landscaping menu starts -STR_LANDSCAPING_MENU_LANDSCAPING :Paisatges +STR_LANDSCAPING_MENU_LANDSCAPING :Modificació del paisatge STR_LANDSCAPING_MENU_PLANT_TREES :Planta arbres STR_LANDSCAPING_MENU_PLACE_SIGN :Situa un senyal ############ range ends here @@ -468,18 +468,18 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de mi ############ range ends here ############ range for about menu starts -STR_ABOUT_MENU_LAND_BLOCK_INFO :Informació de l'àrea de terreny +STR_ABOUT_MENU_LAND_BLOCK_INFO :Informació de la casella STR_ABOUT_MENU_SEPARATOR : -STR_ABOUT_MENU_TOGGLE_CONSOLE :Canvia al terminal -STR_ABOUT_MENU_AI_DEBUG :Depuració de les IA/Script de la partida +STR_ABOUT_MENU_TOGGLE_CONSOLE :Commuta la consola +STR_ABOUT_MENU_AI_DEBUG :Depuració de les IA i l'script de partida STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura de pantalla amb el zoom màxim STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de pantalla amb el zoom predeterminat STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de pantalla de tot el mapa -STR_ABOUT_MENU_ABOUT_OPENTTD :Quant a 'OpenTTD' -STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador d'sprites +STR_ABOUT_MENU_ABOUT_OPENTTD :Quant a l'OpenTTD +STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Commuta les caixes delimitadores -STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Commuta el colorejat dels blocs bruts +STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Commuta l'acoloriment de blocs bruts ############ range ends here ############ range for ordinal numbers used for the place in the highscore window @@ -535,18 +535,18 @@ STR_DAY_NUMBER_31ST :31 ############ range for days ends ############ range for months starts -STR_MONTH_ABBREV_JAN :Gen -STR_MONTH_ABBREV_FEB :Feb -STR_MONTH_ABBREV_MAR :Mar -STR_MONTH_ABBREV_APR :Abr -STR_MONTH_ABBREV_MAY :Mai -STR_MONTH_ABBREV_JUN :Jun -STR_MONTH_ABBREV_JUL :Jul -STR_MONTH_ABBREV_AUG :Ago -STR_MONTH_ABBREV_SEP :Sep -STR_MONTH_ABBREV_OCT :Oct -STR_MONTH_ABBREV_NOV :Nov -STR_MONTH_ABBREV_DEC :Des +STR_MONTH_ABBREV_JAN :gen. +STR_MONTH_ABBREV_FEB :febr. +STR_MONTH_ABBREV_MAR :març +STR_MONTH_ABBREV_APR :abr. +STR_MONTH_ABBREV_MAY :maig +STR_MONTH_ABBREV_JUN :juny +STR_MONTH_ABBREV_JUL :jul. +STR_MONTH_ABBREV_AUG :ag. +STR_MONTH_ABBREV_SEP :set. +STR_MONTH_ABBREV_OCT :oct. +STR_MONTH_ABBREV_NOV :nov. +STR_MONTH_ABBREV_DEC :des. STR_MONTH_JAN :Gener STR_MONTH_FEB :Febrer @@ -564,44 +564,44 @@ STR_MONTH_DEC :Desembre # Graph window STR_GRAPH_KEY_BUTTON :{BLACK}Llegenda -STR_GRAPH_KEY_TOOLTIP :{BLACK}Mostra la llegenda als gràfics +STR_GRAPH_KEY_TOOLTIP :{BLACK}Mostra la llegenda dels gràfics STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} -STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gràfic de Rendiment d'Operacions -STR_GRAPH_INCOME_CAPTION :{WHITE}Gràfic d'Ingressos +STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gràfic de rendiment d'operacions +STR_GRAPH_INCOME_CAPTION :{WHITE}Gràfic d'ingressos STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unitats de càrrega entregada -STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ratis de rendiment de la companyia (màxim rati=1000) +STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ratis de rendiment de la companyia (rati màxim: 1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valors de la companyia -STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tarifes de Pagament de Càrrega +STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tarifes de pagament de càrregues STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dies en trànsit STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Pagament per entregar 10 unitats (o 10.000 litres) de càrrega a una distància de 20 caselles STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Activa-ho tot STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Desactiva-ho tot STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Mostra totes les càrregues al gràfic de ratis de pagament de càrregues STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}No mostris càrregues al gràfic de ratis de pagament de càrregues -STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Activa/desactiva gràfic de tipus de càrrega +STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Mostra/amaga el tipus de càrrega al gràfic STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Mostra ratis de rendiment detallats # Graph key window STR_GRAPH_KEY_CAPTION :{WHITE}Llegenda dels gràfics de la companyia -STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Clica aquí per activar/desactivar l'entrada als gràfics de la companyia +STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Clica aquí per mostrar/amagar la companyia al gràfic # Company league window -STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Taula de la Lliga d'Empreses -STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' +STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Taula de la lliga de companyies +STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} «{STRING}» STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Enginyer -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de Trànsit -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordinador de Transport -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de Ruta +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de trànsit +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordinador de transport +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de rutes STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Cap Executiu -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Conseller Delegat +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Cap executiu +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Conseller delegat STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnat @@ -615,34 +615,34 @@ STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Veure el ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estacions: -STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Mín. benefici: -STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Mín. ingrés: -STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Màx. ingrés: +STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Benefici menor: +STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingrés mínim: +STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Ingrés màxim: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregat: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Càrrega: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Diner: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstec: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list -STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Quantitat de vehicles que han donat beneficis el darrer any. Inclou els automòbils, trens, vaixells i avions -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Quantitat d'estacions revisades recentment. Estacions, parades d'autobús, aeroports, etc. es compten separadament, fins i tot si pertanyen a la mateixa estació. -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}El benefici del vehicle amb els menors ingressos (només s'han considerat els vehicles més antics de 2 anys) +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Quantitat de vehicles que han donat beneficis el darrer any. Inclou els automòbils, trens, vaixells i avions. +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Nombre d'estacions visitades recentment per algun vehicle. Estacions, parades d'autobús, aeroports, etc. es compten per separat, fins i tot si pertanyen a la mateixa estació. +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}El benefici del vehicle amb els menors ingressos. Només es consideren els vehicles amb més de 2 anys. STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Quantitat de diners guanyats durant el trimestre amb el mínim benefici dels darrers 12 trimestres STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Quantitat de diners guanyats durant el trimestre amb el màxim benefici dels darrers 12 trimestres -STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unitats de càrrega entregades en els darrers quatre trimestres. -STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Tipus de càrrega entregada durant el darrer trimestre. -STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Quantitat de diners en efectiu d'aquesta companyia -STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}La quantitat de diners que aquesta companyia té com a préstec +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unitats de càrrega entregades en els darrers quatre trimestres +STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Tipus de càrrega entregada durant el darrer trimestre +STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Quantitat de diners de què disposa aquesta companyia +STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}La quantitat de diners que aquesta companyia té en préstec STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total de punts sobre els punts possibles # Music window -STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jukebox de Jazz +STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Reproductor de música STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}Tot -STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Estil Antic -STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Nou Estil +STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Estil antic +STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Estil nou STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street -STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Opcional 1 -STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Opcional 2 +STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Personalitzat 1 +STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Personalitzat 2 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Volum de la música STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Volum dels efectes STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MÍN @@ -651,7 +651,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ -STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" +STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}«{STRING}» STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Pista STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Títol STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Aleatori @@ -659,47 +659,47 @@ STR_MUSIC_PROGRAM :{TINY_FONT}{BLA STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Salta a la pista anterior de la selecció STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Salta a la pista següent de la selecció STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Para la música -STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Engega la música +STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Reprodueix la música STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Arrossega els controls per establir el volum de la música i els efectes de so -STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Selecciona el programa 'totes les pistes' -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Selecciona el programa 'música estil antic' -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Selecciona el programa 'música de nou estil' -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Selecciona el programa 'Ezy Street style music' -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Selecciona el programa 'Opcional 1' (definit per l'usuari) -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Selecciona el programa 'Opcional 2' (definit per l'usuari) -STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Commuta el programa aleatori actiu/inactiu -STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostra la finestra de selecció de pistes de música +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Selecciona una llista que inclou totes les pistes +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Selecciona la llista de peces d'estil antic +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Selecciona la llista de peces d'estil nou +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Selecciona la llista de peces d'estil «Ezy Street» +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Selecciona la primera llista configurable per l'usuari +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Selecciona la segona llista configurable per l'usuari +STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Habilita/deshabilita la reproducció en ordre aleatori +STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostra la finestra de selecció de pistes -STR_ERROR_NO_SONGS :{WHITE}S'ha seleccionat un conjunt de músiques sense cançons. No es reproduiran cançons +STR_ERROR_NO_SONGS :{WHITE}S'ha seleccionat un conjunt de música sense peces. No es reproduirà res. # Playlist window -STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Selecció del Programa de Música -STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" -STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Índex de Pistes -STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa - '{STRING}' +STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Selecció de les peces de la llista +STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} «{STRING}» +STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Índex de pistes +STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Llista «{STRING}» STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Esborra -STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Esborra el programa actual (només Opcional 1 o Opcional 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clica a la pista de música per afegir-la al programa actual (només Opcional 1 o Opcional 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clica a la pista de música per treure-la del programa actual (només Personalitzat 1 o Personalitzat 2) +STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Esborra la llista actual (només les llistes personalitzables) +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clica la pista de música per afegir-la a la llista actual (només en les llistes personalitzables) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clica la pista de música per treure-la de la llista actual (només en llistes personalitzables) # Highscore window -STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Principals empreses en arribar al {NUM} -STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Taula de Lliga d'Empreses a {NUM} +STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Principals companyies que han arribat al {NUM} +STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Taula de la lliga de companyies a {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Empresari STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Emprenedor STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrial STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalista STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnat -STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Gran Magnat -STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnat del Segle +STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Gran magnat +STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnat del segle STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} assoleix l'estat '{STRING}' ! STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} de {COMPANY} assoleix l'estat '{STRING}' ! # Smallmap window -STR_SMALLMAP_CAPTION :{WHITE}Mapa - {STRING} +STR_SMALLMAP_CAPTION :{WHITE}Minimapa: {STRING} STR_SMALLMAP_TYPE_CONTOURS :Límits STR_SMALLMAP_TYPE_VEHICLES :Vehicles @@ -708,30 +708,30 @@ STR_SMALLMAP_TYPE_ROUTEMAP :Flux de càrreg STR_SMALLMAP_TYPE_ROUTES :Rutes STR_SMALLMAP_TYPE_VEGETATION :Vegetació STR_SMALLMAP_TYPE_OWNERS :Propietaris -STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Mostra els límits de terreny al mapa -STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Mostra els vehicles al mapa -STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Mostra les indústries al mapa -STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Mostra el flux de càrregues al mapa -STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Mostra les rutes de transport al mapa -STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostra la vegetació al mapa -STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostra els propietaris del terreny al mapa -STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Clica sobre el tipus d'indústria per commutar mostrar-les. Ctrl+Clic desactiva tots els tipus excepte la seleccionada. Ctrl+Clic sobre un altre cop activa tots els tipus d'indústria -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Clica sobre la companyia per commutar mostrar les seves propietats. Ctrl+Clic desactiva totes les companyies excepte la seleccionada. Ctrl+Clic sobre un altre cop per activar totes les companyies -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Clica sobre una càrrega per commutar la visualització. Ctrl+Clic desactiva totes les càrregues excepte la seleccionada. Ctrl+Clic sobre ella una altra vegada activa totes les càrregues +STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Mostra l'alçada del terreny +STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Mostra els vehicles al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Mostra les indústries al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Mostra el flux de càrregues al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Mostra les estacions i rutes de transport al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostra la vegetació al minimapa +STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostra els propietaris del terreny al minimapa +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Clica sobre el tipus d'indústria per mostrar-les o ocultar-les. Ctrl+Clic desactiva tots els tipus excepte la seleccionada. Ctrl+Clic a sobre d'ella un altre cop activa tots els tipus d'indústria. +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Clica sobre la companyia per mostrar o amagar les seves propietats. Ctrl+Clic desactiva totes les companyies excepte la seleccionada. Ctrl+Clic a sobre d'ella un altre cop per activar totes les companyies. +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Clica sobre una càrrega per commutar la visualització. Ctrl+Clic desactiva totes les càrregues excepte la seleccionada. Ctrl+Clic a sobre d'ella una altra vegada activa totes les càrregues. STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Carreteres STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Vies -STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Estacions/Aeroports/Ports -STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Edificis/Indústries +STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Estacions, aeroports i ports +STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Edificis i indústries STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trens STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Automòbils STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Vaixells STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Avions -STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Rutes de Transport +STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Rutes de transport STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Bosc -STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Estació de Ferrocarril -STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Moll de Càrrega de Camions +STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Estació de ferrocarril +STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Moll de càrrega de camions STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Parada d'autobús STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Aeroport/Heliport STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Moll @@ -742,13 +742,13 @@ STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Arbres STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Roques STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Aigua -STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sense Propietari +STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sense propietari STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Poblacions STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Indústries STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Neu -STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Activa/desactiva noms de poblacions al mapa +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostra/amaga el nom de les poblacions al mapa STR_SMALLMAP_CENTER :{BLACK}Centra el mapa petit a la posició actual STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} @@ -756,13 +756,13 @@ STR_SMALLMAP_COMPANY :{TINY_FONT}{COM STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} STR_SMALLMAP_DISABLE_ALL :{BLACK}Desactiva-ho tot STR_SMALLMAP_ENABLE_ALL :{BLACK}Activa-ho tot -STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostra alçada -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}No mostris les indústries al mapa +STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostra l'alçada +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}No mostris cap indústria al mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Mostra totes les indústries al mapa -STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Commuta mostrar els mapes d'alçades +STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostra o amaga l'alçada del terreny al minimapa STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}No mostris cap propietat de la companyia al mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Mostra totes les propietats de la companyia al mapa -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}No mostris càrregues al mapa +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}No mostris cap càrrega al mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Mostra totes les càrregues al mapa # Status bar messages @@ -773,67 +773,67 @@ STR_STATUSBAR_AUTOSAVE :{RED}DESADA AUT STR_STATUSBAR_SAVING_GAME :{RED}* * DESANT PARTIDA * * # News message history -STR_MESSAGE_HISTORY :{WHITE}Historial de Missatges +STR_MESSAGE_HISTORY :{WHITE}Historial de missatges STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}Llista de les notícies més recents STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING} STR_NEWS_MESSAGE_CAPTION :{WHITE}Missatge STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer tren arriba a {STATION}! -STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer autobús arriba a {STATION}! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer camió arriba a {STATION}! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Els ciutadans celebren . . .{}El primer tramvia de passatgers arriba a {STATION}! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Els ciutadans celebren . . .{}El primer tramvia de mercaderies arriba a {STATION}! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer vaixell arriba a {STATION}! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular...{}El primer avió arriba a {STATION}! +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer tren arriba a {STATION}! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer autobús arriba a {STATION}! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer camió arriba a {STATION}! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer tramvia de passatgers arriba a {STATION}! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer tramvia de mercaderies arriba a {STATION}! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer vaixell arriba a {STATION}! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Celebració popular{}El primer avió arriba a {STATION}! -STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Accident de tren!{}{COMMA} moren en una bola de foc després de la col·lisió -STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Accident d'automòbil!{}El conductor mor en una bola de foc després de la col·lisió amb un tren -STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Accident d'automòbil!{}{COMMA} moren en una bola de foc després d'una col·lisió amb un tren -STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Accident d'avió!{}{COMMA} moren en una bola de foc a {STATION} -STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Accident d'aviació!{}L'avió s'ha quedat sense combustible, {COMMA} morts en l'accident! +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Accident de tren!{}{COMMA} mort{P "" s} en el foc de la col·lisió +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Accident d'automòbil!{}El conductor mor en la col·lisió amb un tren +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Accident d'automòbil!{}{COMMA} mort{P "" s} en l'explosió després de la col·lisió amb un tren +STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Accident d'avió!{}{COMMA} mort{P "" s} en el tràgic accident a {STATION} +STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Accident d'aviació!{}L'aeronau s'ha quedat sense combustible:{}{COMMA} mort{P "" s} en l'accident! STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Desastre amb un zepelí a {STATION}! STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Automòbil destruït en col·lisionar amb un ovni! -STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Explosió de refineria de petroli prop de {TOWN}! +STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Explosió de la refineria de petroli prop de {TOWN}! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Fàbrica destruïda en estranyes circumstàncies prop de {TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}Ovni aterra prop de {TOWN}! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}L'enfonsament d'una mina de carbó deixa un rastre de destrucció prop de {TOWN}! -STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Inundacions!{}Almenys {COMMA} presumptament desapareguts o morts després de les inundacions! +STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Inundacions{}Almenys {COMMA} desapareguts, possiblement morts, després de les inundacions! -STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Empresa de transport en dificultats! -STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha de ser venuda o declarar-se en fallida a menys que el seu rendiment s'incrementi aviat! -STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Fusió d'Empreses de Transport! +STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Companyia de transport en dificultats! +STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha de ser venuda o declarar-se en fallida a menys que el seu rendiment incrementi aviat! +STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Fusió de companyies de transport STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} s'ha venut a {STRING} per {CURRENCY_LONG}! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Fallida! -STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha estat tancada pels creditors i tots els seus actius han estat venuts! -STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Creada nova companyia de transports! -STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} comença la construcció prop de {TOWN}! -STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} ha estat absorbida per {STRING}! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ha estat tancada pels creditors i s'han venut tots els seus actius +STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Creada una nova companyia de transports +STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} comença a treballar prop de {TOWN} +STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} ha estat absorbida per {STRING} STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President) -STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} ha patrocinat la construcció d'una nova població, anomenada {TOWN}! +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} ha patrocinat la construcció d'una nova població, anomenada {TOWN} -STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN}! -STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN}! +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN} +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN} -STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} anuncia el seu imminent tancament! -STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Problemes de subministrament fan que {STRING} anunciï el seu imminent tancament! -STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}La falta d'arbres propers fa que {STRING} anunciï el seu imminent tancament! +STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} anuncia el seu tancament imminent +STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Problemes de subministrament fan que {STRING} anunciï el seu imminent tancament +STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}L'escassedat d'arbres propers fa que {STRING} anunciï el seu imminent tancament -STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Unió Monetària Europea!{}{}S'introdueix l'euro com a moneda única per les transaccions diàries del teu país! -STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Recessió Mundial!{}{}Economistes experts temen que l'economia es desplomi! -STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}S'ha acabat la recessió!{}{}La millora als negocis dóna confiança a les indústries i l'economia s'enforteix! +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Unió Monetària Europea{}{}S'introdueix l'euro com a moneda única per les transaccions diàries del país +STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Recessió Mundial!{}{}Economistes experts temen que l'economia es desplomi +STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}S'acaba la recessió{}{}La millora dels negocis dóna confiança a les indústries i l'economia s'enforteix -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} incrementa la producció! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nova veta de carbó trobada a {INDUSTRY}!{}Es preveu doblar la producció! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Noves reserves de petroli trobades a {INDUSTRY}!{}Es preveu doblar la producció! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Sistemes de conreu millorats a {INDUSTRY} fan preveure doblar la producció! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} creix un {COMMA}%! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} incrementa la producció +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nova veta de carbó trobada a {INDUSTRY}{}Es preveu doblar la producció +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Noves reserves de petroli trobades a {INDUSTRY}{}Es preveu doblar la producció +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Sistemes de conreu millorats a {INDUSTRY} fan preveure que es doblarà la producció +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} creix un {COMMA}% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}La producció de {INDUSTRY} descendeix un 50% -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Una plaga d'insectes provoca el caos a {INDUSTRY}!{}La producció baixa a un 50% -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} es redueix un {COMMA}%! +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Una plaga d'insectes provoca el caos a {INDUSTRY}{}La producció baixa un 50% +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}La producció de {STRING} a {INDUSTRY} es redueix un {COMMA}% STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} està esperant a la cotxera STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} està esperant a la cotxera @@ -841,7 +841,7 @@ STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} està esperant a l'hangar # Order review system / warnings -STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} té massa poques ordres a l'agenda +STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} té poques ordres a l'agenda STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} té una ordre buida STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} té ordres duplicades STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} té una estació invàlida en les seves ordres @@ -867,86 +867,82 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} ara accepta {STRING} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} ara accepta {STRING} i {STRING} -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvenció expirada: {}{}El transport de {STRING} des de {STRING} fins a {STRING} no tindrà subvenció +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvenció caducada:{}{}El transport de {STRING} des de {STRING} fins a {STRING} no tindrà subvenció STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvenció retirada:{}{}El transport de {STRING} des de {STRING} fins a {STRING} ja no està subvencionat -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Oferta de subvenció per a un servei:{}{} El primer servei de {STRING} des de {STRING} fins a {STRING} tindrà una subvenció d'un any per part de l'autoritat local! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} El transport de {STRING} des de {STRING} fins a {STRING} rebrà un 50% addicional durant el pròxim any! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} El transport de {STRING} des de {STRING} fins a {STRING} pagarà el doble de la tarifa durant el pròxim any! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} El transport de {STRING} des de {STRING} fins a {STRING} pagarà el triple de la tarifa durant el pròxim any! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvenció per a un servei concedida a {STRING}!{}{} El transport de {STRING} des de {STRING} fins a {STRING} pagarà el quàdruple de la tarifa durant el pròxim any! +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Oferta de subvenció per a un servei:{}{}La primera companyia en transportar {STRING} des de {STRING} fins a {STRING} tindrà una subvenció d'un any per part de l'autoritat local +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} rebrà uns ingressos addicionals del 50% durant el pròxim any +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} ingressarà el doble de la tarifa habitual durant el pròxim any +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} ingressarà el triple de la tarifa habitual durant el pròxim any +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvenció concedida a {STRING}{}{}El transport de {STRING} des de {STRING} fins a {STRING} ingressarà el quàdruple de la tarifa habitual durant el pròxim any -STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Caos de trànsit a {TOWN}!{}{}El programa de reconstrucció dels carrers patrocinat per {STRING} porta 6 mesos de misèria als automobilistes! -STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopoli de transport! -STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}L'autoritat local de {TOWN} signa un contracte amb {STRING} per l'exclusiva dels drets de transport durant un any! +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Trànsit caòtic a {TOWN}{}{}El programa de reconstrucció dels carrers patrocinat per {STRING} porta 6 mesos de misèria als automobilistes +STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopoli de transports +STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}L'autoritat local de {TOWN} signa un contracte amb {STRING} per l'explotació en exclusiva dels drets de transport durant un any # Extra view window STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vista {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copia a la vista -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copia el lloc de la vista principal a aquesta vista +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Mou aquesta vista on està la vista principal STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Vés a la vista -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Enganxa el lloc d'aquesta vista a la vista principal +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Mou la vista principal on està aquesta vista # Game options window -STR_GAME_OPTIONS_CAPTION :{WHITE}Opcions de la Partida +STR_GAME_OPTIONS_CAPTION :{WHITE}Opcions de la partida STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Moneda -STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecció d'unitats de moneda +STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selecció de la unitat monetària ############ start of currency region -STR_GAME_OPTIONS_CURRENCY_GBP :Lliura Esterlina (GBP) -STR_GAME_OPTIONS_CURRENCY_USD :Dòlar Americà (USD) +STR_GAME_OPTIONS_CURRENCY_GBP :Lliura esterlina (GBP) +STR_GAME_OPTIONS_CURRENCY_USD :Dòlar americà (USD) STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR) -STR_GAME_OPTIONS_CURRENCY_JPY :Ien Japonès (JPY) -STR_GAME_OPTIONS_CURRENCY_ATS :Shillings Austríacs (ATS) -STR_GAME_OPTIONS_CURRENCY_BEF :Francs Belgues (BEF) -STR_GAME_OPTIONS_CURRENCY_CHF :Francs Suïssos (CHF) -STR_GAME_OPTIONS_CURRENCY_CZK :Corones Txeques (CZK) -STR_GAME_OPTIONS_CURRENCY_DEM :Marcs Alemanys (DEM) -STR_GAME_OPTIONS_CURRENCY_DKK :Corones Daneses (DKK) -STR_GAME_OPTIONS_CURRENCY_ESP :Pesseta Espanyola (ESP) -STR_GAME_OPTIONS_CURRENCY_FIM :Marcs Finesos (FIM) -STR_GAME_OPTIONS_CURRENCY_FRF :Franc Francès (FRF) -STR_GAME_OPTIONS_CURRENCY_GRD :Dracmes Gregues (GRD) -STR_GAME_OPTIONS_CURRENCY_HUF :Florí Hongarès (HUF) -STR_GAME_OPTIONS_CURRENCY_ISK :Corones Islandeses (ISK) -STR_GAME_OPTIONS_CURRENCY_ITL :Lires Italianes (ITL) -STR_GAME_OPTIONS_CURRENCY_NLG :Florins Holandesos (NLG) -STR_GAME_OPTIONS_CURRENCY_NOK :Corones Noruegues (NOK) -STR_GAME_OPTIONS_CURRENCY_PLN :Zloty Polonès (PLN) -STR_GAME_OPTIONS_CURRENCY_RON :Leu Romanès (RON) -STR_GAME_OPTIONS_CURRENCY_RUR :Rubles Russos (RUR) -STR_GAME_OPTIONS_CURRENCY_SIT :Tòlar Eslovè (SIT) -STR_GAME_OPTIONS_CURRENCY_SEK :Corones Sueques (SEK) -STR_GAME_OPTIONS_CURRENCY_TRY :Lira Turca (TRY) -STR_GAME_OPTIONS_CURRENCY_SKK :Corona Eslovaca (SKK) -STR_GAME_OPTIONS_CURRENCY_BRL :Real Brasiler (BRL) -STR_GAME_OPTIONS_CURRENCY_EEK :Corona Estoniana (EEK) -STR_GAME_OPTIONS_CURRENCY_LTL :Lites Lituanes (LTL) -STR_GAME_OPTIONS_CURRENCY_KRW :Won Sud-coreà (KRW) -STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Sud-africà (ZAR) -STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalitzat... -STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgià(GEL) -STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranià(IRR) +STR_GAME_OPTIONS_CURRENCY_JPY :Ien japonès (JPY) +STR_GAME_OPTIONS_CURRENCY_ATS :Xíling austríac (ATS) +STR_GAME_OPTIONS_CURRENCY_BEF :Franc belga (BEF) +STR_GAME_OPTIONS_CURRENCY_CHF :Franc suís (CHF) +STR_GAME_OPTIONS_CURRENCY_CZK :Corona txeca (CZK) +STR_GAME_OPTIONS_CURRENCY_DEM :Marc alemany (DEM) +STR_GAME_OPTIONS_CURRENCY_DKK :Corona danesa (DKK) +STR_GAME_OPTIONS_CURRENCY_ESP :Pesseta espanyola (ESP) +STR_GAME_OPTIONS_CURRENCY_FIM :Marc finlandès (FIM) +STR_GAME_OPTIONS_CURRENCY_FRF :Franc francès (FRF) +STR_GAME_OPTIONS_CURRENCY_GRD :Dracma grega (GRD) +STR_GAME_OPTIONS_CURRENCY_HUF :Florí hongarès (HUF) +STR_GAME_OPTIONS_CURRENCY_ISK :Corona islandesa (ISK) +STR_GAME_OPTIONS_CURRENCY_ITL :Lira italiana (ITL) +STR_GAME_OPTIONS_CURRENCY_NLG :Florí neerlandès (NLG) +STR_GAME_OPTIONS_CURRENCY_NOK :Corona noruega (NOK) +STR_GAME_OPTIONS_CURRENCY_PLN :Zloty polonès (PLN) +STR_GAME_OPTIONS_CURRENCY_RON :Leu romanès (RON) +STR_GAME_OPTIONS_CURRENCY_RUR :Ruble rus (RUR) +STR_GAME_OPTIONS_CURRENCY_SIT :Tolar eslovè (SIT) +STR_GAME_OPTIONS_CURRENCY_SEK :Corona sueca (SEK) +STR_GAME_OPTIONS_CURRENCY_TRY :Lira turca (TRY) +STR_GAME_OPTIONS_CURRENCY_SKK :Corona eslovaca (SKK) +STR_GAME_OPTIONS_CURRENCY_BRL :Real brasiler (BRL) +STR_GAME_OPTIONS_CURRENCY_EEK :Corona estoniana (EEK) +STR_GAME_OPTIONS_CURRENCY_LTL :Litas lituà (LTL) +STR_GAME_OPTIONS_CURRENCY_KRW :Won sud-coreà (KRW) +STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sud-africà (ZAR) +STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalitzada +STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgià (GEL) +STR_GAME_OPTIONS_CURRENCY_IRR :Rial iranià (IRR) ############ end of currency region +STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicles de carretera +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Escull el sentit de circulació dels automòbils +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducció per l'esquerra +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Conducció per la dreta -############ start of measuring units region -############ end of measuring units region - -STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automòbils -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el sentit de circulació dels automòbils -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Condueix per l'esquerra -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Condueix per la dreta - -STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Noms de Poblacions -STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Selecciona l'estil des noms de poblacions +STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Estil dels noms de poblacions +STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Selecciona l'estil dels noms de poblacions ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Anglès STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Francès STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Alemany -STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Anglès (Addicional) +STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Anglès (addicional) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Llatinoamericà -STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tonto +STR_GAME_OPTIONS_TOWN_NAME_SILLY :Graciós STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Suec STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holandès STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finès @@ -965,7 +961,7 @@ STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Català ############ end of townname region STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Desa automàticament -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Selecciona l'interval entre desades automàtiques de les partides +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Selecciona l'interval de desada automàtica de la partida ############ start of autosave dropdown STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Inactiu @@ -978,69 +974,69 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Cada 12 mesos STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Selecciona l'idioma de la interfície -STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla Completa +STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marca la casella per tenir l'OpenTTD en pantalla completa -STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de Pantalla +STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de pantalla STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolució de pantalla STR_GAME_OPTIONS_RESOLUTION_OTHER :altres STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Mida normal -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Mida doble -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Mida quàdruple +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar -STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} faltant{P "" s}/corromput{P "" s} +STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}. STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Informació addicional sobre el conjunt de gràfics base STR_GAME_OPTIONS_BASE_SFX :{BLACK}Conjunt de sons base STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Selecciona un conjunt de sons base a utilitzar -STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Informació additional sobre el joc de sons base +STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Informació addicional sobre el joc de sons base -STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Conjunt de músiques base -STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selecciona el conjunt de músiques base a utilitzar +STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Conjunt de peces de música base +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selecciona el conjunt de peces de música base a utilitzar STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} fitxer{P "" s} corromput{P "" s} -STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Informació adicional sobre el conjunt de músiques base +STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Informació addicional sobre el conjunt de peces de música base -STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}No s'ha pogut obtenir la llista de resolucions suportades -STR_ERROR_FULLSCREEN_FAILED :{WHITE}El mode en pantalla completa ha fallat +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}No s'ha pogut obtenir la llista de resolucions permeses +STR_ERROR_FULLSCREEN_FAILED :{WHITE}Ha fallat el mode pantalla completa # Custom currency window STR_CURRENCY_WINDOW :{WHITE}Moneda personalitzada STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Canvi de moneda: {ORANGE}{CURRENCY_LONG} = £ {COMMA} -STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Disminueix la quantitat de moneda per cada Lliura (£) -STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Augmenta la quantitat de moneda per cada Lliura (£) +STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Disminueix la quantitat de moneda per cada lliura (£) +STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Augmenta la quantitat de moneda per cada lliura (£) STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Estableix el tipus de canvi de la moneda per cada Lliura (£) STR_CURRENCY_SEPARATOR :{LTBLUE}Separador: {ORANGE}{STRING} -STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Estableix el separador per a la moneda +STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Estableix el separador per la moneda STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Estableix el prefix de text per a la moneda STR_CURRENCY_SUFFIX :{LTBLUE}Sufix: {ORANGE}{STRING} -STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Estableix el sufix de text per a la moneda +STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Estableix el sufix de text per la moneda STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Canvia a l'euro: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Canvia a l'euro: {ORANGE}mai STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Estableix l'any d'introducció de l'euro -STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Canvia a l'euro més aviat -STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Canvia a l'euro més tard +STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Introdueix l'euro més aviat +STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Introdueix l'euro més tard STR_CURRENCY_PREVIEW :{LTBLUE}Vista prèvia: {ORANGE}{CURRENCY_LONG} -STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Lliures (£) en aquesta moneda +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10.000 lliures (£) en aquesta moneda STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Canvia el paràmetre de la moneda personalitzada -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Màxim núm. de competidors: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Nombre màxim de competidors: {ORANGE}{COMMA} STR_NONE :Cap -STR_FUNDING_ONLY :Només finança +STR_FUNDING_ONLY :Cap, excepte finançades STR_MINIMAL :Mínim -STR_NUM_VERY_LOW :Molt Baix +STR_NUM_VERY_LOW :Molt baix STR_NUM_LOW :Baix STR_NUM_NORMAL :Normal STR_NUM_HIGH :Alt @@ -1048,19 +1044,19 @@ STR_NUM_CUSTOM :Personalitzat STR_NUM_CUSTOM_NUMBER :Personalitzat ({NUM}) STR_VARIETY_NONE :Cap -STR_VARIETY_VERY_LOW :Molt Baix -STR_VARIETY_LOW :Baix -STR_VARIETY_MEDIUM :Mitjà -STR_VARIETY_HIGH :Alt -STR_VARIETY_VERY_HIGH :Molt Alt +STR_VARIETY_VERY_LOW :Molt baixa +STR_VARIETY_LOW :Baixa +STR_VARIETY_MEDIUM :Mitjana +STR_VARIETY_HIGH :Alta +STR_VARIETY_VERY_HIGH :Molt alta -STR_AI_SPEED_VERY_SLOW :Molt Lent -STR_AI_SPEED_SLOW :Lent -STR_AI_SPEED_MEDIUM :Mitjà -STR_AI_SPEED_FAST :Ràpid -STR_AI_SPEED_VERY_FAST :Molt Ràpid +STR_AI_SPEED_VERY_SLOW :Molt lenta +STR_AI_SPEED_SLOW :Lenta +STR_AI_SPEED_MEDIUM :Mitjana +STR_AI_SPEED_FAST :Ràpida +STR_AI_SPEED_VERY_FAST :Molt ràpida -STR_SEA_LEVEL_VERY_LOW :Molt Baix +STR_SEA_LEVEL_VERY_LOW :Molt baix STR_SEA_LEVEL_LOW :Baix STR_SEA_LEVEL_MEDIUM :Mitjà STR_SEA_LEVEL_HIGH :Alt @@ -1069,7 +1065,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Personalitzat ( STR_RIVERS_NONE :Cap STR_RIVERS_FEW :Pocs -STR_RIVERS_MODERATE :Mitjà +STR_RIVERS_MODERATE :Normal STR_RIVERS_LOT :Molts STR_DISASTER_NONE :Cap @@ -1081,24 +1077,24 @@ STR_SUBSIDY_X2 :x2 STR_SUBSIDY_X3 :x3 STR_SUBSIDY_X4 :x4 -STR_TERRAIN_TYPE_VERY_FLAT :Molt Pla +STR_TERRAIN_TYPE_VERY_FLAT :Molt pla STR_TERRAIN_TYPE_FLAT :Pla STR_TERRAIN_TYPE_HILLY :Accidentat STR_TERRAIN_TYPE_MOUNTAINOUS :Muntanyós STR_TERRAIN_TYPE_ALPINIST :Escarpat -STR_CITY_APPROVAL_PERMISSIVE :Permissiu +STR_CITY_APPROVAL_PERMISSIVE :Permissiva STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Hostil -STR_WARNING_NO_SUITABLE_AI :{WHITE}No hi ha cap IA disponible...{}Podeu descarregar-ne a través del 'Contingut en línia' +STR_WARNING_NO_SUITABLE_AI :{WHITE}No hi ha cap IA disponible...{}Podeu descarregar-ne a través del «Contingut en línia». # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configuració -STR_CONFIG_SETTING_FILTER_TITLE :{G=Femenin}{BLACK}Cadena filtrant: +STR_CONFIG_SETTING_FILTER_TITLE :{G=Femenin}{BLACK}Cadena de filtrat: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Desplega-ho tot STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Plega-ho tot -STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(Cap explicació disponible) +STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(cap explicació disponible) STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Valor per defecte: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipus de paràmetre: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE_CLIENT :Paràmetre del client (no s'emmagatzema a les partides; afecta a totes les partides) @@ -1119,13 +1115,13 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Paràmetres amb STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restringeix la llista de sota a certs tipus de paràmetres STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Tots els paràmetres STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Paràmetres del client (no s'emmagatzemen a les partides; afecten a totes les partides) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Paràmetres de la partida (emmagatzemats a les partides; només afectaran a les noves partides) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Paràmetres de la partida (emmagatzemats a les partides; només afectaran les noves partides) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Paràmetres de la partida (emmagatzemats a la partida actual; només afecten la partida actual) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Paràmetres de la companyia (emmagatzemats a les partides desades; només afectaran les partides noves) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Paràmetres de la companyia (emmagatzemats a la partida actual; només afecten la companyia actual) -STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostra tots els resultats de la cerca ajustant{}{SILVER}Categoria {BLACK}a {WHITE}{STRING} -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar tots els resultats per opció de configuració{}{SILVER}Tipus {BLACK}a {WHITE}Tots els tipus d'opció -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostra tots els resultats de la cerca ajustant{}{SILVER}Categoria {BLACK}a {WHITE}{STRING} {BLACK}i {SILVER}Tipus {BLACK}a {WHITE}Tots els tipus d'ajustaments +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostra tots els resultats de la cerca filtrada de {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar tots els resultats de la cerca filtrada amb {WHITE}tots els tipus de paràmetres +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostra tots els resultats de la cerca filtrada de {WHITE}{STRING} {BLACK}i {WHITE}tots els tipus d'ajustaments STR_CONFIG_SETTINGS_NONE :{WHITE}- Cap - STR_CONFIG_SETTING_OFF :Inactiu @@ -1138,116 +1134,116 @@ STR_CONFIG_SETTING_COMPANIES_ALL :Totes les compa STR_CONFIG_SETTING_NONE :Cap STR_CONFIG_SETTING_ORIGINAL :Original -STR_CONFIG_SETTING_REALISTIC :Realístic +STR_CONFIG_SETTING_REALISTIC :Realista STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Esquerra STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dreta STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Préstec inicial màxim: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantitat màxima de préstec que pot demanar una companyia (sense tenir en compte l'inflació) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantitat màxima del préstec que pot demanar una companyia (sense tenir en compte la inflació) STR_CONFIG_SETTING_INTEREST_RATE :Taxa d'interès: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tipus d'interès dels préstecs; també controla la inflació, si està activada STR_CONFIG_SETTING_RUNNING_COSTS :Costos d'utilització: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Fixa el nivell de manteniment i els costos d'utilització dels vehicles i infraestructures -STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocitat de construcció: {STRING} +STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Ritme de construcció: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita la quantitat d'accions de construcció per part de les IA -STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Avaries de vehicles: {STRING} +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Nombre d'avaries de vehicles: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controla cada quan els vehicles revisats inadequadament s'espatllen STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Multiplicador del subsidi: {STRING} -STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Fixa quant es paga per les connexions subsidiades +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Fixa quant es paga pels transports subsidiats STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Costos de construcció: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Fixa el nivell de construcció i els preus de compra STR_CONFIG_SETTING_RECESSIONS :Recessions: {STRING} -STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Si està actiu les recessions poden passar cada pocs anys. Durant una recessió tota la producció és significativament baixa (torna al nivell previ quan la recessió s'acaba) -STR_CONFIG_SETTING_TRAIN_REVERSING :No permet que els trens canviïn de sentit a les estacions: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si està actiu els trens no canviaran de sentit a les estacions no-finals, inclús si hi ha un camí més curt al seu proper destí en cas de canviar de sentit -STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} -STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Commuta els desastres que poden bloquejar o destruir ocasionalment vehicles o infraestructures +STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Si està actiu, les recessions poden passar cada pocs anys. Durant una recessió, tota la producció és significativament baixa, tornant al nivell previ quan la recessió s'acabi. +STR_CONFIG_SETTING_TRAIN_REVERSING :No permetis que els trens canviïn de sentit a les estacions: {STRING} +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si està actiu, els trens no canviaran de sentit a les estacions no-finals, inclús si hi ha un camí més curt al seu proper destí en cas de canviar de sentit. +STR_CONFIG_SETTING_DISASTERS :Catàstrofes: {STRING} +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que passin catàstrofes que puguin bloquejar o destruir ocasionalment vehicles o infraestructures STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població davant de reestructuracions a la zona: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escull quin nivell de soroll i de danys ambientals fets per les companyies afecten al seu prestigi a la població i a futures accions de construcció a la zona +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Estableix quin nivell de soroll i de danys ambientals fets per les companyies afecten al seu prestigi davant de la població i futures accions de construcció a la zona STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Alçada màxima del mapa: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Estableix l'alçada màxima permesa del terreny en el mapa -STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No pots escollir aquesta alçada màxima del mapa. Hi ha alguna zona del mapa actual que és més alta -STR_CONFIG_SETTING_AUTOSLOPE :Permet modificar el terreny sota edificis, rails, etc.: {STRING} -STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permetre modelar el terreny sota edificis i rails, sense eliminar-los -STR_CONFIG_SETTING_CATCHMENT :Permet una mida més real de l'àrea d'influència: {STRING} -STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Tenir diferents mides de zones de captació per a diferents tipus d'estacions i aeroports +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta. +STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING} +STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota edificis i rails, sense eliminar-los +STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING} +STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Permet tenir diferents mides de zones de captació per a diferents tipus d'estacions i aeroports STR_CONFIG_SETTING_EXTRADYNAMITE :Permet l'esborrat de carreteres, ponts i túnels propietat de les poblacions: {STRING} -STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Que sigui més fàcil esborrar infraesctuctures i construccions propietat de la població +STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Aquesta opció permet fer més fàcil l'esborrat d'infraestructures i construccions propietat de la població STR_CONFIG_SETTING_TRAIN_LENGTH :Longitud màxima dels trens: {STRING} -STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Establir la longitud màxima dels trens -STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} cel·l{P 0 a es} +STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Estableix la longitud màxima dels trens +STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} cel·l{P a es} STR_CONFIG_SETTING_SMOKE_AMOUNT :Quantitat de fum i espurnes dels vehicles: {STRING} -STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Establir la quantitat de fums o quantes espurnes són emeses pels vehicles +STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Estableix la quantitat de fum o quantes espurnes són emeses pels vehicles STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Model d'acceleració dels trens: {STRING} -STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per a l'acceleració del tren. El model "original" penalitza les pujades per igual a tots els vehicles. El model "realístic" penalitza les pujades i les corbes en funció de diverses propietats del compost, al igual que la longitud i la força de tracció +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per l'acceleració de trens. El model «original» penalitza les pujades per igual a tots els vehicles. El model «realista» penalitza les pujades i les corbes en funció de diverses propietats del tren, com ara la longitud i la força de tracció STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model d'acceleració per als vehicles: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per a l'acceleració dels automòbils. El model "original" penalitza les pujades per igual a tots els vehicles. El model "realista" penalitza les pendents en funció de les diferents propietats de la màquina, com per exemple "l'esforç de tracció" -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Pendent d'inclinació per als trens: {STRING} -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :La inclinació d'una cel·la en pendent per a un tren. Els valors més alts fan que sigui més difícil escalar un turó +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Seleccioneu el model físic per l'acceleració d'automòbils. El model «original» penalitza les pujades per igual a tots els vehicles. El model «realista» penalitza els pendents en funció de les diferents propietats de la màquina, com per exemple l'esforç de tracció. +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Pendent de les costes per als trens: {STRING} +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :El pendent de les caselles amb costes per als trens. Els valors alts fan que sigui més difícil pujar els turons. STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendent d'inclinació per als automòbils: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :La inclinació d'una cel·la amb pendent per a automòbils. Els valors més alts fan que sigui més difícil escalar un turó +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendent de les costes per als vehicles de carretera: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :El pendent de les caselles amb costes per a vehicles de carretera. Els valors alts fan que sigui més difícil pujar els turons. STR_CONFIG_SETTING_FORBID_90_DEG :Prohibeix fer girs de 90 graus als trens i vaixells: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Els girs de 90 graus succeeixen quan una via horitzontal està seguida d'una vertical a la cel·la annexa, provocant que el tren giri 90 graus quan travessi la vora de la cel·la en lloc dels 45 graus usuals en les altres combinacions. Això també s'aplica al radi de gir dels vaixells +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Els girs de 90 graus succeeixen quan hi ha una via horitzontal seguida d'una de vertical a la cel·la annexa, provocant que el tren giri 90 graus quan travessi la vora de la cel·la en lloc dels 45 graus usuals en les altres combinacions. Això també s'aplica al gir dels vaixells. STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permet ajuntar estacions no annexes: {STRING} -STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permetre afegir parts a una estació sense contacte directe amb les parts existents. Fa falta Ctrl + Clic, mentre és col·loquen les peces noves +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Aquesta opció permet afegir parts noves a una estació existent sense estar les parts noves en contacte directe amb les existents. Cal clicar Ctrl+Clic mentre es col·loquen les parts noves. STR_CONFIG_SETTING_INFLATION :Inflació: {STRING} -STR_CONFIG_SETTING_INFLATION_HELPTEXT :Habilita la inflació a l'economia, on l'augment dels costos són una mica més ràpids que els dels pagaments -STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Màxima longitud dels ponts: {STRING} +STR_CONFIG_SETTING_INFLATION_HELPTEXT :Habilita la inflació a l'economia, on l'augment dels costos són una mica més ràpids que els dels pagaments. +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Longitud màxima dels ponts: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Longitud màxima per a la construcció de ponts STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Alçada màxima dels ponts: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Alçada màxima de construcció dels ponts STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Màxima longitud dels túnels: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Longitud màxima per a la construcció de túnels -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Mètode de construcció de la indústria primària manual: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Mètode de finançament d'indústria primària. 'cap' significa que no serà possible fundar-ne cap, 'prospecció' significa que serà possible fundar-ne, però la construcció succeirà en un lloc aleatori del mapa i també podria passar que fracassi, 'com les altre indústries' significa que les indústries de matèries primeres poden ser construides a qualsevol lloc per les companyies igual que les indústries manufactureres -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Cap +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Fundació de noves indústries primàries: {STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Mètode de fundació de noves indústries primàries. «Fundació desactivada» significa que no serà possible fundar-ne cap, «Amb prospeccions» significa que serà possible fundar-ne, però la construcció succeirà en un lloc aleatori del mapa i podria fracassar. «Com les altres indústries» significa que les indústries de matèries primeres poden ser construïdes en qualsevol lloc per les companyies igual que les indústries manufactureres. +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Fundació desactivada STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Com les altres indústries -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospeccionant -STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Àrea plana al voltant de les indústries: {STRING} -STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantitat d'espai pla al voltant d'una indústira. Això assegura que quedarà espai buit al voltant de la indústria per a construir vies, etc. +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Amb prospeccions +STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Àrea anivellada al voltant de les indústries: {STRING} +STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Quantitat d'espai pla al voltant d'una indústria. Això assegura que quedarà espai buit al voltant de la indústria per construir vies o altres infraestructures. STR_CONFIG_SETTING_MULTIPINDTOWN :Permet vàries indústries similars a cada població: {STRING} -STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalment, una població no vol més d'un tipus d'indústria de cada tipus. Amb aquest paràmetre es permetrà diverses indústries del mateix tipus a la mateixa població +STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalment, una població no vol tenir més d'una indústria de cada tipus. Amb aquest paràmetre es permet la construcció de diverses indústries del mateix tipus a la mateixa població. STR_CONFIG_SETTING_SIGNALSIDE :Mostra els senyals: {STRING} -STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Selecciona a quin costat de la via s'han de posar els senyals +STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Seleccioneu a quin costat de la via s'han de posar els senyals STR_CONFIG_SETTING_SIGNALSIDE_LEFT :A l'esquerra STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Al costat de conducció STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :A la dreta STR_CONFIG_SETTING_SHOWFINANCES :Mostra la finestra de balanç al finalitzar cada any: {STRING} -STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si està activat, la finestra de finances apareix al final de cada any per permetre una inspecció fàcil de l'estat financer de la companyia -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Les noves ordres predeterminades són 'sense parada': {STRING} -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle pararà a cada estació que passi. Activant aquest paràmetre no pararà a cap estació fins arribar a la seu destí. Nota, aquest paràmetre només defineix el valor predeterminat per les noves ordres. De totes maneres les ordres individuals poden establir explícitament qualsevol dels comportaments -STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres del tren: parar per defecte {STRING} de la plataforma -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Situa en quin lloc de la plataforma el tren pararà per defecte. 'Extrem més proper' significa a prop del punt d'entrada, 'al mig' significa al mig de la plataforma, i 'extrem més llunyà' significa lluny del punt d'entrada. Nota, aquest paràmetre només defineix el valor predeterminat per les noves ordres. De totes maneres les ordres individuals poden establir explícitament qualsevol dels comportaments -STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :a l'extrem més proper -STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :a la meitat -STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :a l'extrem més llunyà -STR_CONFIG_SETTING_AUTOSCROLL :Finestra d'avís quan el ratolí és al marc del programa: {STRING} -STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Quan està activat, les vistes començaran a desplaçar-se quan el ratolí sigui a prop la vora de la finestra +STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si el paràmetre està activat, la finestra de finances apareix al final de cada any per permetre una inspecció fàcil de l'estat financer de la companyia. +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :«Sense parada» per defecte a les noves ordres : {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalment, un vehicle para a cada estació per la que passa. Activant aquest paràmetre, no pararà a cap estació fins arribar al seu destí. Nota: aquest paràmetre només defineix el valor predeterminat per a les noves ordres. Un cop creada una ordre, aquesta es pot establir manualment al comportament desitjat. +STR_CONFIG_SETTING_STOP_LOCATION :Noves ordres de trens: parar per defecte {STRING} de la plataforma +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Estableix en quin lloc de la plataforma els trens pararan per defecte. «Extrem més proper» significa a prop del punt d'entrada, «Al mig» significa al mig de la plataforma, i «Extrem més llunyà» significa lluny del punt d'entrada. Nota: aquest paràmetre només defineix el valor predeterminat per les noves ordres. Un cop creada una ordre, es pot modificar el comportament de forma manual. +STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :A l'extrem més proper +STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :Al mig +STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :A l'extrem més llunyà +STR_CONFIG_SETTING_AUTOSCROLL :Desplaça la finestra quan el ratolí sigui prop de la vora: {STRING} +STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Quan està activat, l'àrea de visualització començarà a desplaçar-se quan el ratolí sigui prop de la vora de la finestra. STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Desactivat -STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Vista principal, només pantalla completa +STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Vista principal (només pantalla completa) STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Vista principal -STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Cada vista -STR_CONFIG_SETTING_BRIBE :Permet subornar a les autoritats locals: {STRING} -STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permet a les companyies intentar subornar a l'autoritat local. Si el suborn és detectat per un inspector, la companyia no podrà actuar a la població durant sis mesos +STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Qualsevol vista +STR_CONFIG_SETTING_BRIBE :Permet subornar les autoritats locals: {STRING} +STR_CONFIG_SETTING_BRIBE_HELPTEXT :Permet a les companyies intentar subornar l'autoritat local. Si el suborn és detectat per un inspector, la companyia no podrà actuar a la població durant sis mesos. STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permet comprar els drets del transport en exclusiva: {STRING} -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una companyia compra els drets de transport en exclusiva en una població, les estacions dels oponents (passatgers i càrrega) no rebran cap càrrega durant tot l'any +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una companyia compra els drets de transport en exclusiva d'una població, les estacions dels oponents (passatgers i càrrega) no rebran cap càrrega durant un any sencer. STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permet finançar edificis: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permet a les companyies donar diners a les poblacions per a finançar nous edificis +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permet a les companyies donar diners a les poblacions per finançar nous edificis. STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permet finançar la reconstrucció dels carrers locals: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permet a les companyies donar diners a les poblacions per a la reconstrucció de carrers i sabotejar-hi la circulació de vehicles +STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permet a les companyies donar diners a les poblacions per la reconstrucció de carrers i sabotejar la circulació de vehicles. STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permet enviar diners a altres companyies: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permet transferir diners entre companyies en el mode multijugador -STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de pes per contenidor per simular trens pesats: {STRING} -STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Estableix l'impacte de transportar contenidors en trens. Un valor més alt fa que transportar contenidors sigui més exigent amb els trens, especialment als turons +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permet transferir diners entre companyies en el mode multijugador. +STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de pes per simular trens pesats: {STRING} +STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Estableix l'impacte de transportar contenidors en trens. Els valors alts fan que transportar contenidors sigui més exigent amb els trens, especialment als turons. STR_CONFIG_SETTING_PLANE_SPEED :Factor de velocitat dels avions: {STRING} STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Estableix la velocitat relativa dels avions en comparació amb els altres tipus de vehicles, per reduir la quantitat de guanys de transport dels avions STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Nombre d'accidents d'avió: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Estableix les probabilitats de que succeeixi un accident d'avió +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Estableix la probabilitat amb què succeeixen els accidents d'avió STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Cap STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduït STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal @@ -1274,13 +1270,13 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Quan està acti STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Els vehicles mai caduquen: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quan està activat, tots els models de vehicles continuen disponibles per sempre després de la seva introducció STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenova el vehicle quan sigui vell: {STRING} -STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quan està activat, un vehicle que arriba al final de la seva vida útil és automàticament substituït quan es compleixen les condicions d'autorenovació -STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenova el vehicle {STRING} de la seva edat màxima -STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edat relativa a partir de la qual s'ha de considerar l'autorenovació del vehicle +STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quan està activat, un vehicle que arriba al final de la seva vida útil és automàticament substituït quan es compleixen les condicions d'autorenovació. +STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenova el vehicle {STRING} de la seva edat màxima. +STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edat a partir de la qual s'ha de considerar l'autorenovació del vehicle. STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mes{P 0 "" os} abans STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mes{P 0 "" os} després STR_CONFIG_SETTING_AUTORENEW_MONEY :Mínim de diners per a renovacions automàtiques: {STRING} -STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Quantitat mínima de diners que han de quedar al banc abans de considerar l'autorenovació de vehicles +STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Estableix la quantitat mínima de diners que han de quedar al banc abans de considerar l'autorenovació de vehicles. STR_CONFIG_SETTING_ERRMSG_DURATION :Duració del missatge d'error: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duració dels missatges d'error mostrats en finestres vermelles. Alguns missatges d'error (crítics) no es tanquen automàticament i s'han de tancar manualment STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} segon{P 0 "" s} @@ -1379,7 +1375,7 @@ STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Desplaçament a STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Activa el desplaçament del mapa arrossegant-lo amb el botó esquerre del ratolí. Això és especialment útil quan s'utilitzen pantalles tàctils STR_CONFIG_SETTING_AUTOSAVE :Desada automàtica: {STRING} -STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selecciona l'interval entre desades automàtiques de les partides. STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Utilitza el format de data {STRING} per a guardar partides STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format de la data en els noms dels arxius de les partides que es guardin @@ -1387,16 +1383,16 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :llarga (31 Des STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :curta (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Pausa automàticament en començar una nova partida: {STRING} -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es pausarà automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING} +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Quan s'estigui en pausa permet: {STRING} -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecciona quines accions poden fer-se quan la partida està pausada +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selecciona quines accions poden fer-se quan la partida està en pausa STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Sense accions STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Totes les accions no-constructores STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Tot menys les accions modificadores del paisatge STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Totes les accions STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Mostra els grups en el llistat de vehicles de la companyia: {STRING} -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activa la utilització de llistes de vehicles avançades per agrupar vehicles +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activa la utilització de llistes avançades de vehicles per agrupar vehicles. STR_CONFIG_SETTING_LOADING_INDICATORS :Utilitza indicadors de càrrega: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Selecciona si els indicadors de càrrega seran mostrats sobre els vehicles en càrrega o descàrrega STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Mostra horaris amb marques en lloc de dies: {STRING} @@ -1411,7 +1407,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic d STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :El més utilitzat disponible STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Mostra els camins reservats: {STRING} -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dóna a les vies reservades un color diferent per ajudar en problemes de trens que refusen entrar en blocs basats en camí +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dóna a les vies reservades un color diferent per visualitzar problemes d'encaminament de trens STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantingues les eines de construcció actives després del seu ús: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantingues les eines de construcció pels ponts, túnels, etc. obertes després d'utilitzar-les STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupa les despeses a la finestra de finances de la companyia: {STRING} @@ -1422,7 +1418,7 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reprodueix un s STR_CONFIG_SETTING_SOUND_NEWS :Notícies: {STRING} STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Reprodueix un so quan apareix una notícia STR_CONFIG_SETTING_SOUND_NEW_YEAR :Cap d'any: {STRING} -STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reprodueix un efecte de so al final de l'any quan apareix el resum financer de l'any de l'empresa en comparació amb l'anterior +STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reprodueix un efecte de so al final de l'any quan apareix el resum financer de l'any de la companyia en comparació amb l'anterior STR_CONFIG_SETTING_SOUND_CONFIRM :Construcció: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Reprodueix un efecte de so quan es realitzin amb èxit construccions o altres accions STR_CONFIG_SETTING_SOUND_CLICK :Botons: {STRING} @@ -1445,23 +1441,23 @@ STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Màxim nombre d STR_CONFIG_SETTING_MAX_SHIPS :Màxim nombre de vaixells per companyia: {STRING} STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Màxim nombre de vaixells que pot tenir una companyia -STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactiva trens per a les IA de l'ordinador: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir trens als jugadors IA de l'ordinador -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactiva automòbils per a les IA de l'ordinador: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activant aquesta opció fa que sigui impossible construir automòbils als jugadors IA de l'ordinador -STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactiva avions per a les IA de l'ordinador: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activant aquesta opció fa que sigui impossible construir avions als jugadors IA de l'ordinador -STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva vaixells per a les IA de l'ordinador: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA de l'ordinador +STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactiva els trens per a les IA: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir trens i altres vehicles que utilitzen rails als jugadors IA. +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactiva els vehicles de carretera per a les IA: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activant aquesta opció fa que sigui impossible construir automòbils i altres vehicles de carretera als jugadors IA. +STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactiva les aeronaus per a les IA: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activant aquesta opció fa que sigui impossible construir aeronaus als jugadors IA. +STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els vaixells per a les IA: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA. STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING} -STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escull quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o Script de la partida +STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida. STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permet IA en multijugador: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permet a les IA de l'ordinador participar en partides multijugador +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permet a les IA participar en partides multijugador. STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes abans de suspendre els scripts: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Màxim nombre de passos de càlcul que un script pot fer en un torn @@ -1490,7 +1486,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arribada del pr STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Mostra les notícies quan arribi el primer vehicle a una estació d'un competidor STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / desastres: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Mostra un diari quan passin accidents i desastres -STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Informació de l'empresa: {STRING} +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Informació de la companyia: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Mostra les notícies de companyies noves que es creen i de companyies en risc de fer fallida STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Obertura d'indústries: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Mostra les notícies d'aparicions d'indústries noves @@ -1524,8 +1520,8 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Any en què els STR_CONFIG_SETTING_STARTING_YEAR :Any d'inici: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Activa economia suau (més canvis però més petits): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Quan està activat, els canvis de producció de la indústria són més habituals, i en passos més petits. Aquest paràmetre usualment no té efecte, si el tipus d'indústria estan proveïts per un NewGRF -STR_CONFIG_SETTING_ALLOW_SHARES :Permet comprar participacions d'altres empreses: {STRING} -STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Quan està activat, permet comprar i vendre accions de les companyis. Les accions només estan disponibles per companyies d'una certa edat +STR_CONFIG_SETTING_ALLOW_SHARES :Permet comprar participacions d'altres companyies: {STRING} +STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Permet comprar i vendre accions de les companyies. Les accions només estan disponibles per companyies d'una certa edat. STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentatge del benefici total a pagar en transferències: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentatge del benefici donat a branques intermediàries dins els sistemes, donant més control sobre els beneficis STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :En arrossegar, col·locar senyals cada: {STRING} @@ -1556,9 +1552,9 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3 STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiva-ho per prevenir que les autoritats de la població construeixin carreteres -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions tenen permís per construir passos a nivell: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció es permet a les poblacions construir passos a nivell +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres. +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Les poblacions poden construir passos a nivell: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Activant aquesta opció, les poblacions podran construir passos a nivell. STR_CONFIG_SETTING_NOISE_LEVEL :Permet a la ciutat controlar el nivell de soroll dels aeroports: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Amb aquesta opció desactivada, no podran haver-hi més de dos aeroports en una mateixa població. Amb aquesta opció activada, el nombre d'aeroports en cada població està limitat pel límit d'acceptació de soroll de la població, que depèn de la mida de l'aeroport i de la distància STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar poblacions durant la partida: {STRING} @@ -1609,9 +1605,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Cap STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador de mida inicial de ciutats: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :La grandària mitjana de les ciutats en relació als pobles a l'inici de la partida -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualitza el graf de distribució cada {STRING}{NBSP}di{P 0 a es} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualitza el graf de distribució cada {STRING}{NBSP}di{P 0:2 a es} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Temps entre recàlculs successius del graf de distribució. Cada recàlcul calcula els plans per un component del graf. Això significa que un valor X per aquest paràmetre no implica que tot el graf serà actualitzat cada X dies. Només alguns components ho seran. Com més curt el valor, més temps de processador es requerirà per calcular-ho. Com més llarg, més temps passarà fins que la distribució de càrregues comenci en noves rutes. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Empra {STRING}{NBSP}di{P 0 a es} per al recàlcul del graf de distribució +STR_CONFIG_SETTING_LINKGRAPH_TIME :Empra {STRING}{NBSP}di{P 0:2 a es} per al recàlcul del graf de distribució STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Temps dedicat a cada recàlcul d'un component del graf de connexions. Quan un recàlcul s'inicia, el programa crea un fil que pot executar-se durant aquest nombre de dies. Com més curt el valor, més probable que el fil no hagi acabat quan s'espera. Aleshores el programa s'atura fins que el fil acaba ("ralentització"). Com més llarg el valor, més temps requereix l'actualització de la distribució quan les rutes canvien. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimètric @@ -1691,7 +1687,7 @@ STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Poblaci STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Indústries STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribució de la càrrega STR_CONFIG_SETTING_AI :{ORANGE}Competidors -STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadors de l'ordinador (IA) +STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadors IA STR_CONFIG_SETTING_PATHFINDER_OPF :Original STR_CONFIG_SETTING_PATHFINDER_NPF :NPF @@ -1709,41 +1705,41 @@ STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Permetre als tr STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Canvia el valor de l'ajustament # Config errors -STR_CONFIG_ERROR :{WHITE}Error en l'arxiu de configuració... -STR_CONFIG_ERROR_ARRAY :{WHITE}... error en la sèrie '{STRING}' -STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... valor invàlid '{STRING}' per '{STRING}' -STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... caràcters de fi al final de la configuració '{STRING}' -STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignorant NewGRF '{STRING}': GRF ID duplicada amb '{STRING}' -STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignorant NewGRF invàlid '{STRING}': {STRING} -STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :no trobat -STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :insegur per a ús estàtic -STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :sistema NewGRF -STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible amb aquesta versió d'OpenTTD -STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconegut -STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... el nivell de compressió '{STRING}' no és vàlid -STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... el format de partida '{STRING}' no està disponible. Tornant a '{STRING}' -STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignorant el conjunt de gràfics base '{STRING}': no trobats -STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignorant el conjunt de sons base '{STRING}': no trobats -STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignorant el conjunt de músiques base '{STRING}': no trobats +STR_CONFIG_ERROR :{WHITE}S'ha produït un error en l'arxiu de configuració... +STR_CONFIG_ERROR_ARRAY :{WHITE}...error en la matriu «{STRING}». +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}...valor «{STRING}» invàlid per a «{STRING}». +STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}...caràcters finals (espai, nova línia...) al final de la configuració de l'opció «{STRING}». +STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}...s'ignorarà l'arxiu NewGRF «{STRING}» perquè l'identificador del GRF és el mateix que el de «{STRING}». +STR_CONFIG_ERROR_INVALID_GRF :{WHITE}...s'ignorarà l'arxiu NewGRF invàlid «{STRING}»: {STRING} +STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :no s'ha trobat. +STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :insegur per a ús estàtic. +STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :arxiu NewGRF compatible només amb el TTDPatch. +STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :no és compatible amb aquesta versió de l'OpenTTD. +STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconegut. +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}...el nivell de compressió «{STRING}» no és vàlid. +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}...el format de partida «{STRING}» no està disponible. Es revertirà a «{STRING}». +STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de gràfics base «{STRING}» perquè no s'ha trobat. +STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de sons base «{STRING}» perquè no s'ha trobat. +STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...s'ignorarà el conjunt de peces de música «{STRING}» perquè no s'ha trobat. STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memòria exhaurida -STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de la memòria cau d'sprites ha fallat. La memòria cau d'sprites s'ha reduït a {BYTES}. Això reduirà el rendiment d'OpenTTD. Per reduir els requeriments de memòria pots probar a desactivar els gràfics de 32bpp i/o els nivells amb zoom +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de memòria cau de sprites ha fallat. S'ha reduït aquest tipus de memòria a {BYTES}. Això reduirà el rendiment de l'OpenTTD. Per reduir els requeriments de memòria, proveu de desactivar els gràfics de 32bpp i/o els nivells extra de zoom. # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} -STR_INTRO_NEW_GAME :{BLACK}Nova Partida -STR_INTRO_LOAD_GAME :{BLACK}Carrega una Partida -STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un Escenari -STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un Mapa d'Alçades -STR_INTRO_SCENARIO_EDITOR :{BLACK}Editor d'Escenaris +STR_INTRO_NEW_GAME :{BLACK}Nova partida +STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida +STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari +STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades +STR_INTRO_SCENARIO_EDITOR :{BLACK}Editor d'escenaris STR_INTRO_MULTIPLAYER :{BLACK}Multijugador -STR_INTRO_GAME_OPTIONS :{BLACK}Opcions del Joc +STR_INTRO_GAME_OPTIONS :{BLACK}Opcions del joc STR_INTRO_HIGHSCORE :{BLACK}Taula de rècords STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF -STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en Línia -STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/Script de la Partida +STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia +STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida STR_INTRO_QUIT :{BLACK}Surt STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa @@ -1766,6 +1762,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt d'OpenTTD +STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu-ne si hi ha actualitzacions disponibles. STR_INTRO_TRANSLATION :{BLACK}A aquesta traducció li falten {NUM} caden{P a es}. Si us plau ajuda a fer millor OpenTTD unint-te com a traductor. Veure readme.txt per més detalls. # Quit window @@ -1787,19 +1784,19 @@ STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Abandona la Partida -STR_ABANDON_GAME_QUERY :{YELLOW}Estàs segur que vols abandonar aquesta partida? -STR_ABANDON_SCENARIO_QUERY :{YELLOW}Estàs segur que vols sortir d'aquest escenari? +STR_ABANDON_GAME_CAPTION :{WHITE}Abandona la partida +STR_ABANDON_GAME_QUERY :{YELLOW}Esteu segur que voleu abandonar la partida? +STR_ABANDON_SCENARIO_QUERY :{YELLOW}Esteu segur que voleu sortir de l'escenari? # Cheat window STR_CHEATS :{WHITE}Trampes -STR_CHEATS_TOOLTIP :{BLACK}Els quadres marcats indiquen que ja has fet servir aquesta trampa -STR_CHEATS_WARNING :{BLACK}Atenció! Estàs a punt d'enredar als teus companys competidors. Pensa que una cosa així serà recordada per tota la eternitat -STR_CHEAT_MONEY :{LTBLUE}Incrementa els diners en {CURRENCY_LONG} -STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jugant com la companyia: {ORANGE}{COMMA} -STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Eruga màgica (treu indústries, objectes inamovibles): {ORANGE}{STRING} +STR_CHEATS_TOOLTIP :{BLACK}Les caselles de selecció indiquen si heu fet servir aquesta trampa. +STR_CHEATS_WARNING :{BLACK}Atenció! Esteu a punt d'enredar als altres jugadors. Penseu que una cosa així serà recordada per tota l'eternitat. +STR_CHEAT_MONEY :{LTBLUE}Augmenta els diners de la companyia actual en {CURRENCY_LONG}. +STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Juga amb la companyia: {ORANGE}{COMMA} +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Eruga màgica (treu indústries i altres objectes inamovibles): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Els túnels es poden creuar: {ORANGE}{STRING} -STR_CHEAT_NO_JETCRASH :{LTBLUE}Els avions a reacció no tindran accidents (freqüents) en els aeroports petits: {ORANGE}{STRING} +STR_CHEAT_NO_JETCRASH :{LTBLUE}Els avions a reacció en aeroports petits tindran menys accidents: {ORANGE}{STRING} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Edita l'alçada màxima del mapa: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Edita l'alçada màxima del terreny en el mapa STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Paisatge temperat @@ -1808,7 +1805,7 @@ STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Paisatge subtro STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Paisatge de joguines STR_CHEAT_CHANGE_DATE :{LTBLUE}Canvia la data: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Canvia l'any actual -STR_CHEAT_SETUP_PROD :{LTBLUE}Activa la modificació de valors de producció: {ORANGE}{STRING} +STR_CHEAT_SETUP_PROD :{LTBLUE}Activa la modificació dels valors de producció: {ORANGE}{STRING} # Livery window STR_LIVERY_CAPTION :{WHITE}Nou esquema de colors @@ -1826,15 +1823,15 @@ STR_LIVERY_DEFAULT :Decoració est STR_LIVERY_STEAM :Locomotora a Vapor STR_LIVERY_DIESEL :Locomotora Dièsel STR_LIVERY_ELECTRIC :Locomotora Elèctrica -STR_LIVERY_MONORAIL :Locomotora Monorail -STR_LIVERY_MAGLEV :Locomotora Maglev +STR_LIVERY_MONORAIL :Locomotora monorail +STR_LIVERY_MAGLEV :Locomotora maglev STR_LIVERY_DMU :DMU STR_LIVERY_EMU :EMU -STR_LIVERY_PASSENGER_WAGON_STEAM :Vagó de passatgers (Vapor) -STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagó de passatgers (Dièsel) -STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagó de passatgers (Elèctric) -STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagó de Passatgers (Monorail) -STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagó de Passatgers (Maglev) +STR_LIVERY_PASSENGER_WAGON_STEAM :Vagó de passatgers (vapor) +STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagó de passatgers (dièsel) +STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagó de passatgers (elèctric) +STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagó de passatgers (monorail) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagó de passatgers (maglev) STR_LIVERY_FREIGHT_WAGON :Vagó de càrrega STR_LIVERY_BUS :Autobús STR_LIVERY_TRUCK :Camió @@ -1856,7 +1853,7 @@ STR_FACE_MALE_BUTTON :{BLACK}Home STR_FACE_MALE_TOOLTIP :{BLACK}Selecciona cares d'home STR_FACE_FEMALE_BUTTON :{BLACK}Dona STR_FACE_FEMALE_TOOLTIP :{BLACK}Selecciona cares de dona -STR_FACE_NEW_FACE_BUTTON :{BLACK}Nova Cara +STR_FACE_NEW_FACE_BUTTON :{BLACK}Nova cara STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Genera una nova cara aleatòria STR_FACE_ADVANCED :{BLACK}Avançat STR_FACE_ADVANCED_TOOLTIP :{BLACK}Selecció de cara avançada @@ -1864,7 +1861,7 @@ STR_FACE_SIMPLE :{BLACK}Simple STR_FACE_SIMPLE_TOOLTIP :{BLACK}Selecció de cara simple STR_FACE_LOAD :{BLACK}Carrega STR_FACE_LOAD_TOOLTIP :{BLACK}Carrega la cara preferida -STR_FACE_LOAD_DONE :{WHITE}La teva cara preferida ha estat carregada des de l'arxiu de configuració d'OpenTTD +STR_FACE_LOAD_DONE :{WHITE}S'ha carregat la cara personalitzada des de l'arxiu de configuració de l'OpenTTD STR_FACE_FACECODE :{BLACK}Número de la cara STR_FACE_FACECODE_TOOLTIP :{BLACK}Veure i/o assigna el número de la cara del president STR_FACE_FACECODE_CAPTION :{WHITE}Veure i/o assigna el número de la cara del president @@ -1872,7 +1869,7 @@ STR_FACE_FACECODE_SET :{WHITE}El núme STR_FACE_FACECODE_ERR :{WHITE}No s'ha pogut assignar el número de cara del president - ha de ser un nombre entre 0 i 4,294,967,295! STR_FACE_SAVE :{BLACK}Desa STR_FACE_SAVE_TOOLTIP :{BLACK}Desa la cara preferida -STR_FACE_SAVE_DONE :{WHITE}Aquesta cara serà desada com la preferida a l'arxiu de configuració d'OpenTTD. +STR_FACE_SAVE_DONE :{WHITE}Es desarà aquesta cara personalitzada a l'arxiu de configuració de l'OpenTTD STR_FACE_EUROPEAN :{BLACK}Europea STR_FACE_SELECT_EUROPEAN :{BLACK}Selecciona cares europees STR_FACE_AFRICAN :{BLACK}Africana @@ -1919,7 +1916,7 @@ STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/ STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients en línia / clients màx.{}Companyies en línia / companyies màx. STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} -STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Mida del Mapa +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Mida del mapa STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Mida del mapa de la partida{}Clica per ordenar per àrea STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Data STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Data actual @@ -2028,9 +2025,9 @@ STR_NETWORK_LANG_LATVIAN :Letó STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Lobby de partida multijugador STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparant per connectar: {ORANGE}{STRING} -STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Una llista de totes les empreses actuals en aquesta partida. Pots utilitzar-ne una o bé iniciar-ne una de nova si hi ha algun lloc lliure +STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Una llista de totes les companyies actuals en aquesta partida. Podeu utilitzar-ne una o bé iniciar-ne una de nova si hi ha algun lloc lliure. -STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}INFORMACIÓ DE L'EMPRESA +STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}INFORMACIÓ DE LA COMPANYIA STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nom companyia: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguració: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Valor de la companyia: {WHITE}{CURRENCY_LONG} @@ -2042,8 +2039,8 @@ STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicle STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Estacions: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Jugadors: {WHITE}{STRING} -STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nova Empresa -STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Obre una nova Empresa +STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Crea companyia nova +STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Obre una nova companyia. STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Espectador STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Veure la partida com a espectador STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Uneix-te a la companyia @@ -2069,11 +2066,11 @@ STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconnecta -STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit. Entra la contrasenya -STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Entra la contrasenya +STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit: escriviu-ne la contrasenya +STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companyia protegida: escriviu-ne la contrasenya # Network company list added strings -STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de Clients +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de clients STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Espectador STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova companyia @@ -2082,7 +2079,7 @@ STR_NETWORK_CLIENTLIST_KICK :Breu STR_NETWORK_CLIENTLIST_BAN :Prohibit STR_NETWORK_CLIENTLIST_GIVE_MONEY :Entrega diners STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Parla a tothom -STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parla a l'Empresa +STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Parla amb la companyia STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Missatge Privat STR_NETWORK_SERVER :Servidor @@ -2093,18 +2090,18 @@ STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introdue STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador # Network set password -STR_COMPANY_PASSWORD_CANCEL :{BLACK}No desis la contrasenya introduïda -STR_COMPANY_PASSWORD_OK :{BLACK}Dóna a la companyia una nova contrasenya +STR_COMPANY_PASSWORD_CANCEL :{BLACK}No desis la nova contrasenya. +STR_COMPANY_PASSWORD_OK :{BLACK}Estableix aquesta nova contrasenya per a la companyia. STR_COMPANY_PASSWORD_CAPTION :{WHITE}Contrasenya de la companyia -STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Contrasenya de la companyia predeterminada -STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Utilitza la contrasenya d'aquesta companyia com a predeterminada per a noves companyies +STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Contrasenya predeterminada de companyies noves +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Utilitza com a contrasenya predeterminada de companyies noves la d'aquesta companyia. # Network company info join/password -STR_COMPANY_VIEW_JOIN :{BLACK}Unir-se -STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Unir-se i jugar amb aquesta companyia +STR_COMPANY_VIEW_JOIN :{BLACK}Uniu-vos +STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Uniu-vos a aquesta companyia per poder-hi jugar. STR_COMPANY_VIEW_PASSWORD :{BLACK}Contrasenya -STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Protegeix la teva empresa amb contrasenya per tal d'evitar que la utilitzin usuaris no autoritzats -STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Estableix la contrasenya de l'Empresa +STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Protegeix la vostra companyia amb una contrasenya per tal d'evitar que la controlin altres usuaris no autoritzats. +STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Estableix la contrasenya de la companyia. # Network chat STR_NETWORK_CHAT_SEND :{BLACK}Envia @@ -2172,11 +2169,11 @@ STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}Durant e # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Partida pausada ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Partida encara pausada ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Partida encara pausada ({STRING}, {STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Partida encara pausada ({STRING}, {STRING}, {STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :La partida encara està pausada ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Partida en pausa ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Partida encara en pausa ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Partida encara en pausa ({STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Partida encara en pausa ({STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :La partida encara està en pausa ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida represa ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients @@ -2211,7 +2208,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Deselecc STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marca tots els continguts a no ser descarregats STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Cerca en webs externes STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Cerca contingut no disponible al servei de continguts d'OpenTTD en webs no associades amb OpenTTD -STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Estàs sortint d'OpenTTD! +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Estàs sortint de l'OpenTTD! STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Els termes i condicions per descarregar contingut des de webs externes varia.{}Hauràs d'adreçar-te a les webs externes per trobar instruccions sobre com instal·lar contingut a OpenTTD.{}Vols continuar? STR_CONTENT_FILTER_TITLE :{BLACK}Marca/anomena filtre: STR_CONTENT_OPEN_URL :{BLACK}Visita la web @@ -2224,7 +2221,7 @@ STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}No has STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Has seleccionat això per a ser descarregat STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Aquesta dependència ha estat seleccionada per a ser descarregada STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Actualment instal·lat -STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Aquest contingut és desconegut i no pot ser descarregat a OpenTTD +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Aquest contingut és desconegut i no pot ser descarregat a l'OpenTTD STR_CONTENT_DETAIL_UPDATE :{SILVER}Això és un substitut per a l'existent {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Nom: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Versió: {WHITE}{STRING} @@ -2235,7 +2232,7 @@ STR_CONTENT_DETAIL_FILESIZE :{SILVER}Mida de STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Seleccionat a causa de: {WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependències: {WHITE}{STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}Etiquetes: {WHITE}{STRING} -STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD està compilat sense suport "zlib"... +STR_CONTENT_NO_ZLIB :{WHITE}L'OpenTTD s'ha compilat sense compatibilitat «zlib»... STR_CONTENT_NO_ZLIB_SUB :{WHITE}... no és possible descarregar continguts! # Order of these is important! @@ -2310,10 +2307,10 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Uneix pu STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construeix un punt de pas separat # Rail construction toolbar -STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de Ferrocarril -STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcció de Ferrocarril Elèctric -STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construcció de Monorail -STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construcció de Maglev +STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de ferrocarril +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcció de ferrocarril elèctric +STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construcció de monorail +STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construcció de maglev STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construeix vies de tren. Ctrl canvia entre contrueix/treu la construcció de vies. Shift commuta construeix/mostra el cost estimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construeix vies de tren utilitzant el mode Autorail. Ctrl canvia entre construeix/treu la construcció de vies de tren. Shift commuta construeix/mostra el cost estimat @@ -2332,12 +2329,12 @@ STR_RAIL_NAME_MONORAIL :Monorail STR_RAIL_NAME_MAGLEV :Maglev # Rail depot construction window -STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientació del Dipòsit -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecciona l'orientació de les cotxeres de tren +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientació del dipòsit +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Seleccioneu l'orientació desitjada del dipòsit i taller de trens. # Rail waypoint construction window STR_WAYPOINT_CAPTION :{WHITE}Punt de pas -STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona tipus de punt de control +STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona el tipus de punt de pas. # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Estacions de Tren @@ -2358,22 +2355,22 @@ STR_STATION_CLASS_WAYP :Punt de pas # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Selecció de senyals -STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Senyal de tram (mecànic){}Aquest es el tipus més bàsic de senyal, permetent només un tren dins el mateix tram cada vegada -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Senyal d'entrada (mecànic){}En verd mentre hi hagi un o més senyals de sortida en verd en la següent secció de vies. En cas contrari està en vermell -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Senyal de sortida (mecànic){}Es comporta com un senyal de tram però és necessari per activar els pre-senyals d'entrada -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Senyal combinat (mecànic){}El senyal combinat simplement actua alhora com a senyal d'entrada i de sortida. Això permet construir grans "arbres" de pre-senyals -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Senyal de camí (mecànic){}Un senyal de camí permet entrar més d'un tren dins del mateix tram si són capaços de reservar una ruta cap a un punt de parada segur. Els senyals de camí poden ser passats des del darrera -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Senyal de camí d'un sentit (mecànic){}Un senyal de camí permet entrar més d'un tren dins del mateix tram si són capaços de reservar una ruta cap a un punt de parada segur. Els senyals de camí d'un sentit no poden ser passats des del darrera -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Senyal de tram (elèctric){}Aquest es el tipus més bàsic de senyal, permetent només un tren dins el mateix tram cada vegada -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Senyal d'entrada (elèctric){}En verd mentre hi hagi un o més senyals de sortida en verd en la següent secció de vies. En cas contrari està en vermell -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Senyal de sortida (elèctric){}Es comporta com un senyal de tram però és necessari per activar els pre-senyals d'entrada -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Senyal combinat (elèctric){}El senyal combinat simplement actua alhora com a senyal d'entrada i de sortida. Això permet construir grans "arbres" de pre-senyals -STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Senyal de camí (elèctric){}Un senyal de camí permet entrar més d'un tren dins del mateix tram si són capaços de reservar una ruta cap a un punt de parada segur. Els senyals de camí poden ser passats des del darrera -STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Senyal de camí d'un sentit (elèctric){}Un senyal de camí permet entrar més d'un tren dins del mateix tram si són capaços de reservar una ruta cap a un punt de parada segur. Els senyals de camí d'un sentit no poden ser passats des del darrera -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversió de senyals{}Quan està seleccionat, clicant un senyal existent el converteix al tipus de senyal seleccionat. CTRL+Clic commuta la variant existent. Shift+Clic mostra el cost estimat de conversió -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Densitat de senyals en arrossegar -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Disminueix la densitat de senyals en arrossegar -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Incrementa la densitat de senyals en arrossegar +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Senyal de secció (mecànic){}Aquest és el tipus de senyal més senzill. Permet l'entrada a la següent secció de vies només si no hi ha cap altre tren. +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Senyal previ d'entrada (mecànic){}En verd si a la següent secció no hi ha trens i, a més a més, hi ha almenys un senyal previ de sortida en verd. En cas contrari, en vermell. +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Senyal previ de sortida (mecànic){}Es comporta com un senyal de secció i activa correctament els senyals previs d'entrada i combinats. +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Senyal previ combinat (mecànic){}El senyal combinat actua alhora com a senyal previ d'entrada i senyal previ de sortida. Això permet organitzar diverses seccions amb senyals previs, situant els d'entrada a un extrem, els de sortida a l'altre i els combinats al mig. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Senyal de ruta (mecànic){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. Es pot travessar en el sentit contrari al senyal. +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Senyal de ruta d'un sentit (mecànic){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. No es pot travessar en el sentit contrari al senyal. +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Senyal de secció (elèctric){}Aquest és el tipus de senyal més senzill. Permet l'entrada a la següent secció de vies només si no hi ha cap altre tren. +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Senyal previ d'entrada (elèctric){}En verd si a la següent secció no hi ha trens i, a més a més, hi ha almenys un senyal previ de sortida en verd. En cas contrari, en vermell. +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Senyal previ de sortida (elèctric){}Es comporta com un senyal de secció i activa correctament els senyals previs d'entrada i combinats. +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Senyal previ combinat (elèctric){}El senyal combinat actua alhora com a senyal previ d'entrada i senyal previ de sortida. Això permet organitzar diverses seccions amb senyals previs, situant els d'entrada a un extrem, els de sortida a l'altre i els combinats al mig. +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Senyal de ruta (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. Es pot travessar en el sentit contrari al senyal. +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Senyal de ruta d'un sentit (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. No es pot travessar en el sentit contrari al senyal. +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversió de senyals{}Quan aquest botó està premut, si es clica un senyal existent el converteix al tipus de senyal seleccionat. Ctrl+Clic commuta la variant existent. Maj+Clic mostra el cost estimat de conversió. +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Espaiat entre senyals +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Disminueix l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl. +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenta l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl. # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecciona Pont de Tren @@ -2381,14 +2378,14 @@ STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Seleccio STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecció de pont - clica sobre el pont triat per construir-lo STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} -STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensió, Acer -STR_BRIDGE_NAME_GIRDER_STEEL :Biga, Acer -STR_BRIDGE_NAME_CANTILEVER_STEEL :Volada, Acer -STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspensió, Formigó -STR_BRIDGE_NAME_WOODEN :De Fusta -STR_BRIDGE_NAME_CONCRETE :Formigó -STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Acer -STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicona +STR_BRIDGE_NAME_SUSPENSION_STEEL :Pont penjant d'acer +STR_BRIDGE_NAME_GIRDER_STEEL :Pont biga d'acer +STR_BRIDGE_NAME_CANTILEVER_STEEL :Pont en mènsula d'acer +STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Pont penjant de formigó +STR_BRIDGE_NAME_WOODEN :Pont de fusta +STR_BRIDGE_NAME_CONCRETE :Pont de formigó +STR_BRIDGE_NAME_TUBULAR_STEEL :Pont tubular d'acer +STR_BRIDGE_TUBULAR_SILICON :Pont tubular de silicona # Road construction toolbar @@ -2413,10 +2410,10 @@ STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Intercan STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Canvia construeix/treu de la construcció de vies de tramvia # Road depot construction window -STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Cotxeres -STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selecciona l'orientació de les cotxeres -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Orientació de les cotxeres de tramvies -STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selecciona l'orientació de les cotxeres de tramvies +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orientació de la cotxera +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Seleccioneu l'orientació desitjada de la cotxera per a vehicles de carretera. +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Orientació de la cotxera de tramvies +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Seleccioneu l'orientació de la cotxera de tramvies. # Road vehicle station construction window STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Orientació Parada d'autobús @@ -2437,8 +2434,8 @@ STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construe STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construeix un port. Ctrl permet ajuntar estacions. Shift commuta construeix/mostra el cost estimat STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Situa una boia que pot ser útil per fer punts de control addicionals. Shift commuta construeix/mostra el cost estimat STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK} Construeix aqüeducte. Shift commuta construeix/mostra el cost estimat -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix l'àrea d'aigua.{}Fa un canal, excepte si CTRL està polsat al nivell del mar, llavors s'inundaran els voltants -STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Situa rius +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix caselles com a canals d'aigua.{}Amb Ctrl+Clic a nivell de mar, es defineix una casella de mar i s'inundaran els seus voltants. +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Crea rius i caselles d'aigua. # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Drassanes @@ -2454,23 +2451,23 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Construe # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Aeroports STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Selecciona mida/tipus d'aeroport -STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Classe d'Aeroport +STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Classe d'aeroport STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Disposició {NUM} STR_AIRPORT_SMALL :Petit -STR_AIRPORT_CITY :de Ciutat +STR_AIRPORT_CITY :De ciutat STR_AIRPORT_METRO :Metropolità STR_AIRPORT_INTERNATIONAL :Internacional STR_AIRPORT_COMMUTER :Regional STR_AIRPORT_INTERCONTINENTAL :Intercontinental STR_AIRPORT_HELIPORT :Heliport -STR_AIRPORT_HELIDEPOT :Helihangar -STR_AIRPORT_HELISTATION :Heliestació +STR_AIRPORT_HELIDEPOT :Hangar d'helicòpters +STR_AIRPORT_HELISTATION :Estació d'helicòpters STR_AIRPORT_CLASS_SMALL :Aeroports petits STR_AIRPORT_CLASS_LARGE :Aeroports grans STR_AIRPORT_CLASS_HUB :Aeroports d'enllaç -STR_AIRPORT_CLASS_HELIPORTS :Aeroports d'helicòpters +STR_AIRPORT_CLASS_HELIPORTS :Heliports STR_STATION_BUILD_NOISE :{BLACK}Soroll generat: {GOLD}{COMMA} @@ -2594,6 +2591,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nom de l STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Càrrega acceptada: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipus de via: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límit de velocitat de la via: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Límit de velocitat de la carretera: {LTBLUE}{VELOCITY} @@ -2606,29 +2604,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Camps de conreu STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terreny nevat STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert -STR_LAI_RAIL_DESCRIPTION_TRACK :Via de {STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} via amb senyals de bloc -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} via amb pre-senyals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} via amb senyals de sortida -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} via amb senyals combinats -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} via amb senyals de camí -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} via amb senyals de camí d'un sentit -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING}via amb senyals de bloc i pre-senyals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} via amb senyals de bloc i de sortida -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} via amb senyals de bloc i combinats -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} via amb senyals de bloc i de camí -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} via amb senyals de bloc i de camí d'un sentit -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} via amb pre-senyals i senyals de sortida -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} via amb pre-senyals i senyals combinats -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} via amb pre-senyals i senyals de camí -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} via amb pre-senyals i senyals de camí d'un sentit -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} via amb senyals de sortida i combinats -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} via amb senyals de sortida i de camí -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} via amb senyals de sortida i de camí d'un sentit -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} via amb senyals combinats i de camí -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} via amb senyals combinats i de camí d'un sentit -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} via amb senyals de camí i de camí d'un sentit -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} cotxeres de tren +STR_LAI_RAIL_DESCRIPTION_TRACK :Via ferroviària +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Via ferroviària amb senyals de secció +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Via ferroviària amb senyals d'entrada +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Via ferroviària amb senyals de sortida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Via ferroviària amb senyals combinats +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Ferrocarril via amb senyals de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Via ferroviària amb senyals de ruta d'un sentit +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Via ferroviària amb senyals de secció i d'entrada +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Via ferroviària amb senyals de secció i de sortida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Via ferroviària amb senyals de secció i combinats +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Via ferroviària amb senyals de secció i de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Via ferroviària amb senyals de secció i de ruta d'un sentit +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Via ferroviària amb senyals d'entrada i de sortida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Via ferroviària amb senyals d'entrada i combinats +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Via ferroviària amb senyals d'entrada i senyals de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Via ferroviària amb senyals d'entrada i de ruta d'un sentit +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Via ferroviària amb senyals combinats i de sortida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Via ferroviària amb senyals de sortida i de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Via ferroviària amb senyals de sortida i de ruta d'un sentit +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Via ferroviària amb senyals combinats i de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Via ferroviària amb senyals combinats i de ruta d'un sentit +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Via ferroviària amb senyals de ruta i de ruta d'un sentit +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Cotxeres de vehicles ferroviaris STR_LAI_ROAD_DESCRIPTION_ROAD :Carretera STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Carretera amb fanals @@ -2685,22 +2683,22 @@ STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqüeducte STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Repetidor STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Far -STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Seu de l'Empresa -STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propietat de l'Empresa +STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Seu de la companyia +STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :terreny propietat de l'empresa # About OpenTTD window -STR_ABOUT_OPENTTD :{WHITE}Quant a OpenTTD -STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tots els drets reservats +STR_ABOUT_OPENTTD :{WHITE}Quant a l'OpenTTD +STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer. Tots els drets reservats. STR_ABOUT_VERSION :{BLACK}OpenTTD versió {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 L'equip d'OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 L'equip de l'OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida STR_SAVELOAD_LOAD_CAPTION :{WHITE}Carrega una Partida -STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Desa l'Escenari -STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Carrega un Escenari -STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carrega un Mapa d'alçades -STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Desa Mapa d'alçades +STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Desa l'escenari +STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Carrega un escenari +STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carrega un mapa d'alçades +STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Desa el mapa d'alçades STR_SAVELOAD_HOME_BUTTON :{BLACK}Clica aquí per anar a la carpeta predeterminada de desa/carrega actual STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} lliures STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Llista de dispositius de disc, carpetes i arxius de partides desades @@ -2736,18 +2734,18 @@ STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els STR_MAPGEN_LAND_GENERATOR :{BLACK}Generació de terrenys: STR_MAPGEN_TREE_PLACER :{BLACK}Algoritme d'arbres: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipus de terreny: -STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell del mar: -STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rius: +STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivell de mar: +STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Quantitat de rius: STR_MAPGEN_SMOOTHNESS :{BLACK}Suavitat: STR_MAPGEN_VARIETY :{BLACK}Varietat: STR_MAPGEN_GENERATE :{WHITE}Genera # Strings for map borders at game generation STR_MAPGEN_BORDER_TYPE :{BLACK}Vores del mapa: -STR_MAPGEN_NORTHWEST :{BLACK}Nordoest -STR_MAPGEN_NORTHEAST :{BLACK}Nordest -STR_MAPGEN_SOUTHEAST :{BLACK}Sudest -STR_MAPGEN_SOUTHWEST :{BLACK}Sudoest +STR_MAPGEN_NORTHWEST :{BLACK}Nord-oest +STR_MAPGEN_NORTHEAST :{BLACK}Nord-est +STR_MAPGEN_SOUTHEAST :{BLACK}Sud-est +STR_MAPGEN_SOUTHWEST :{BLACK}Sud-oest STR_MAPGEN_BORDER_FREEFORM :{BLACK}Forma lliure STR_MAPGEN_BORDER_WATER :{BLACK}Aigua STR_MAPGEN_BORDER_RANDOM :{BLACK}Aleatori @@ -2777,7 +2775,7 @@ STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Canvia l # Map generation progress STR_GENERATION_WORLD :{WHITE}Generant món... STR_GENERATION_ABORT :{BLACK}Avorta -STR_GENERATION_ABORT_CAPTION :{WHITE}Avorta la Generació del Món +STR_GENERATION_ABORT_CAPTION :{WHITE}Avorta la generació del mapa STR_GENERATION_ABORT_MESSAGE :{YELLOW}Realment vols avortar la generació? STR_GENERATION_PROGRESS :{WHITE}{NUM}% complet STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} @@ -2879,7 +2877,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Va cap a STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite anterior STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procedeix cap a l'sprite normal anterior, saltant qualsevol sprite pseudo/recolor/font i passant del primer sprite a l'últim STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representació de l'sprite seleccionat actualment. L'alineació s'ignora quan es dibuixa aquest sprite -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mou l'sprite al voltant, canviant els desplaçaments en X i Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Desplaça l'sprite un píxel en el sentit indicat. Amb Ctrl+Clic el desplaça 8 píxels. STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Restableix relatius STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Restableix els desplaçaments relatius actuals STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Desplaçament X: {NUM}, Desplaçament Y: {NUM} (Absolut) @@ -2894,14 +2892,14 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Alerta: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}S'ha produït un error fatal de NewGRF: {}{STRING} -STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionarà amb la versió de TTDPatch informada per OpenTTD +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}S'ha produït un error fatal de NewGRF:{}{STRING} +STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionarà amb la versió TTDPatch informada per l'OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} és per la versió {STRING} de TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} està dissenyat per ser utilitzat amb {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Paràmetre invàlid per {1:STRING}: paràmetre {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ha de ser carregat abans de {STRING} STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} ha de ser carregat després de {STRING} -STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} necessita OpenTTD versió {STRING} o més modern +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} necessita l'OpenTTD versió {STRING} o superior STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :l'arxiu GRF dissenyat està pendent de traduir STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Hi ha massa arxius NewGRF carregats STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Carregant {1:STRING} com a NewGRF estàtic amb {STRING} podria causar desincronitzacions @@ -2911,15 +2909,13 @@ STR_NEWGRF_ERROR_INVALID_ID :Intent d'utilit STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} conté un sprite corrupte. Tots els sprites corruptes seran mostrats amb un interrogant vermell (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Conté múltiples entrades d'acció 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit després del final d'un pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Al joc de gràfics base establert actualment li falten un nombre d'sprites.{}Si us plau actualitza el joc de gràfics base -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Als gràfics base actualment utilitzats els hi falta un nombre d'sprites.{}Si us plau actualitza el conjunt de gràfics base.{}Com que estàs jugant amb una {YELLOW}versió de desenvolupament d'OpenTTD{WHITE}, pot ser que necessitis una {YELLOW}versió de desenvolupament dels gràfics base{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING} -STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició d'sprite invàlid/desconegut (sprite {3:NUM}) +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}). # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta! -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Estàs a punt de fer canvis en una partida activa. Això pot fer que OpenTTD es pengi. No enviis cap informe d'error sobre això.{}Estàs completament segur que vols fer-los? +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Esteu a punt de fer canvis en una partida activa. Això pot fer que l'OpenTTD falli. No envieu cap informe d'error sobre això.{}Esteu completament segur que voleu fer-los? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No es pot afegir l'arxiu: ID GRF duplicada STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}No s'ha trobat un arxiu coincident (els GRF compatibles s'han carregat) @@ -2928,7 +2924,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No es po STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}S'han carregat els GRF compatibles pels arxius faltants STR_NEWGRF_DISABLED_WARNING :{WHITE}Els fitxers GRF faltants han estat desactivats STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Falten fitxers GRF -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Treure la pausa pot provocar fallades d'OpenTTD. No informis d'errors a causa de fallades subseqüents.{}Estàs segur de voler treure la pausa? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Reprendre la partida pot provocar errors de l'OpenTTD. No informeu errors de fallades posteriors d'aquesta partida.{}Esteu segur de reprendre la partida? # NewGRF status STR_NEWGRF_LIST_NONE :Cap @@ -2941,7 +2937,7 @@ STR_NEWGRF_BROKEN :{WHITE}El compo STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Un vehicle '{1:ENGINE}' ha canviat el seu estat de vagó amb potència mentre estava fora de la cotxera STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva llargada mentre estava fora del dipòsit STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva capacitat mentre estava fora del dipòsit o no s'estava canviant el tipus de càrrega a transportar -STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren '{VEHICLE}' pertanyent a '{COMPANY}' té una llargada invàlida. Això està causat probablement per problemes amb els NewGRF. La partida podria desincronitzar-se o penjar-se +STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren '{VEHICLE}' de '{COMPANY}' té una llargada invàlida, probablement a causa de problemes amb els NewGRF. La partida podria dessincronitzar-se o fallar. STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' està donant informació incorrecta STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La informació de càrrega/remodelació per '{1:ENGINE}' no encaixa amb la llista de compres després de la construcció. Això podria causar un mal funcionament de autorenova/-substitueix @@ -2989,7 +2985,7 @@ STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} ( STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Població: {ORANGE}{COMMA}{BLACK} Cases: {ORANGE}{COMMA} STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passatgers el darrer mes: {ORANGE}{COMMA}{BLACK} màx: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correu el darrer mes: {ORANGE}{COMMA}{BLACK} màx: {ORANGE}{COMMA} -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Càrrega requerida per tal de que la població creixi: +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Càrrega requerida per tal que la població creixi: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} requerides STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} requerit a l'hivern STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregat @@ -3013,7 +3009,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Canvia el nom d # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} autoritat local -STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ratis de l'Empresa de Transports: +STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ratis de la companyia de transports: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Accions disponibles: STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Llista de coses per fer en aquesta població - clica en un ítem per més detalls @@ -3056,13 +3052,13 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informació STR_GOAL_QUESTION_CAPTION_WARNING :Alerta STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel·la STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No STR_GOAL_QUESTION_BUTTON_YES :Sí STR_GOAL_QUESTION_BUTTON_DECLINE :Declina -STR_GOAL_QUESTION_BUTTON_ACCEPT :Accepta +STR_GOAL_QUESTION_BUTTON_ACCEPT :D'acord STR_GOAL_QUESTION_BUTTON_IGNORE :Ignora STR_GOAL_QUESTION_BUTTON_RETRY :Reintenta STR_GOAL_QUESTION_BUTTON_PREVIOUS :Anterior @@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reinicia STR_GOAL_QUESTION_BUTTON_POSTPONE :Postposa STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendir-se STR_GOAL_QUESTION_BUTTON_CLOSE :Tanca +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencions @@ -3106,13 +3103,13 @@ STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOI STR_STATION_LIST_NONE :{YELLOW}- Cap - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Seleccionar totes les instal·lacions STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Selecciona tots els tipus de càrrega (incloent carga sense espera) -STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No hi ha càrrega d'aquest tipus esperant +STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Selecciona les estacions que no tenen càrrega esperant. # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} des de {STATION}) -STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservat per carregar) +STR_STATION_VIEW_RESERVED :{YELLOW}(reservat per carregar: {CARGO_SHORT}) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepta STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostra la llista de càrregues admeses @@ -3151,11 +3148,11 @@ STR_STATION_VIEW_GROUP_D_V_S :Destincació-Vi ############ range for rating starts STR_CARGO_RATING_APPALLING :Pèssim -STR_CARGO_RATING_VERY_POOR :Molt Pobre +STR_CARGO_RATING_VERY_POOR :Molt pobre STR_CARGO_RATING_POOR :Pobre STR_CARGO_RATING_MEDIOCRE :Mediocre STR_CARGO_RATING_GOOD :Bo -STR_CARGO_RATING_VERY_GOOD :Molt Bo +STR_CARGO_RATING_VERY_GOOD :Molt bo STR_CARGO_RATING_EXCELLENT :Excel·lent STR_CARGO_RATING_OUTSTANDING :Excepcional ############ range for rating ends @@ -3175,12 +3172,12 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Evita qu # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} -STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal al lloc del punt de control. Ctrl+Clic obre una nova vista al lloc del punt de control -STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Canvia el nom del punt de trobada -STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centra vista principal al lloc de la boia. Ctrl+Clic obre una nova vista al lloc de la boia +STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal al lloc del punt de pas. Amb Ctrl+Clic, obre una nova vista al lloc del punt de pas. +STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Canvia el nom del punt de pas +STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centra la vista principal en la boia. Amb Ctrl+Clic, obre una nova vista centrada en la boia. STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia el nom de la boia -STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom del punt de pas +STR_EDIT_WAYPOINT_NAME :{WHITE}Edita el nom del punt de pas # Finances window STR_FINANCES_CAPTION :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM} @@ -3216,16 +3213,16 @@ STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infraest STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(President) -STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurat: {WHITE}{NUM} +STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Any d'inici d'activitats: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Esquema de colors: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles: STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tren{P "" s} -STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} automòbil{P "" s} -STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} avió{P "" ns} +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} vehicle{P "" s} de carretera +STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aeronau{P "" s} STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} vaixell{P "" s} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Cap -STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor de l'Empresa: {WHITE}{CURRENCY_LONG} -STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% propietat de {COMPANY}) +STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor de la companyia: {WHITE}{CURRENCY_LONG} +STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}(un {COMMA}% és propietat de {COMPANY}) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infraestructura: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} tros{P "" sos} de via STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} tros{P "" sos} de carretera @@ -3234,37 +3231,37 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeroport{P "" s} STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Cap -STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Construir Seu -STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Construeix seu de la companyia -STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Veure Seu -STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Veure seu de la companyia -STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Trasllada la Seu -STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Trasllada la seu de la companyia a un altre lloc amb el cost d'un 1% del seu valor. Shift+Clic mostra el cost estimat sense traslladar la seu +STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Construeix la seu +STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Construeix la seu de la companyia. +STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Veure la seu +STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Veure la seu de la companyia. +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Trasllada la seu +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Trasllada la seu a un altre lloc amb el cost d'un 1% del valor de la companyia. Amb Maj+Clic, mostra el cost estimat sense traslladar la seu. STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalls -STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Veure detalls del càlculs de la infraestructura +STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Veure els detalls de la infraestructura de la companyia. -STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nova Cara -STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Selecciona una nova cara pel president +STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Modifica la cara +STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Modifica la cara del president de la companyia. STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Esquema de colors -STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Canvia l'aspecte dels vehicles de la companyia -STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Nom Empresa -STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Canvia el nom de la companyia -STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Nom President -STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Canvia el nom del president +STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Canvia l'aspecte dels vehicles de la companyia. +STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Nom de la companyia +STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Canvia el nom de la companyia. +STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Nom del president +STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Canvia el nom del president de la companyia. STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Compra un 25% d'accions STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Vendre un 25% d'accions -STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Compra el 25% de les accions d'aquesta companyia. Shift+Clic mostra el cost estimat sense comprar cap acció -STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Ven un 25% de les accions d'aquesta companyia. Shift+Clic mostra el cost estimat sense vendre cap acció +STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Compra el 25% de les accions d'aquesta companyia. Amb Maj+Clic, mostra'n només el cost estimat. +STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Ven un 25% de les accions d'aquesta companyia. Amb Maj+Clic, mostra el cost estimat sense vendre cap acció. -STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nom Empresa -STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nom President +STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nom de la companyia +STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nom del president -STR_BUY_COMPANY_MESSAGE :{WHITE}Busquem empresa de transports per absorbir la nostra companyia{}{}Vols comprar a {COMPANY} per {CURRENCY_LONG}? +STR_BUY_COMPANY_MESSAGE :{WHITE}Estem venent la nostra companyia de transports.{}{}Vols comprar {COMPANY} per {CURRENCY_LONG}? # Company infrastructure window STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infraestructura de {COMPANY} -STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Trossos de via: +STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Trossos de vies: STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Senyals STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Trossos de carretera: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Carretera @@ -3298,21 +3295,25 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessit STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessita: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}esperant +STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Càrrega en espera de ser processada: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends -STR_CONFIG_GAME_PRODUCTION :{WHITE}Canvia producció (múltiple de 8, fins a 2040) -STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (percentatge, fins al 800%) +STR_CONFIG_GAME_PRODUCTION :{WHITE}Canvia la producció (múltiple de 8, fins a 2040) +STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Canvia el nivell de producció (en percentatge, fins a 800%) # Vehicle lists -STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trens -STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Vehicles -STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Vaixells -STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Avions +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} tren{P "" s} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} vehicle{P "" s} +STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} vaixell{P "" s} +STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} aeronau{P "" s} STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trens - clica al tren per més informació STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Automòbils - clica en un vehicle per més informació @@ -3321,26 +3322,26 @@ STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Avió - STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Benefici enguany: {CURRENCY_LONG} (darrer any: {CURRENCY_LONG}) -STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trens Disponibles -STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehicles Disponibles -STR_VEHICLE_LIST_AVAILABLE_SHIPS :Vaixells Disponibles -STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Avions Disponibles +STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trens disponibles +STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehicles disponibles +STR_VEHICLE_LIST_AVAILABLE_SHIPS :Vaixells disponibles +STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Avions disponibles STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Veure una llista dels models disponibles per aquest tipus de vehicle -STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administra llista +STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administra la llista STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Envia instruccions a tots els vehicles de la llista -STR_VEHICLE_LIST_REPLACE_VEHICLES :Substitueix Vehicles -STR_VEHICLE_LIST_SEND_FOR_SERVICING :Enviar a fer Revisió +STR_VEHICLE_LIST_REPLACE_VEHICLES :Substitueix vehicles +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Envia a fer revisió -STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Enviar a la Cotxera -STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar a la Cotxera -STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Enviar a la Drassana -STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Enviar a l'Hangar +STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Envia a la cotxera +STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Envia a la cotxera +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Envia a la drassana +STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Envia a l'hangar STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Clica per parar tots els vehicles de la llista STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Clica per engegar tots els vehicles de la llista -STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Ordres compartides de {COMMA} Vehicle{P "" s} +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Ordres compartides de {COMMA} vehicle{P "" s} # Group window STR_GROUP_ALL_TRAINS :Tots els trens @@ -3368,15 +3369,15 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Treu tots els v STR_GROUP_RENAME_CAPTION :{BLACK}Canvia de nom el grup # Build vehicle window -STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nous Trens -STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nous Trens de Via Electrificada -STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nous Trens Monorail -STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nous Trens Maglev +STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de nous vehicles ferroviaris +STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de nous vehicles ferroviaris per vies electrificades +STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de nous vehicles monorail +STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de nous vehicles Maglev -STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nous Vehicles sobre vies -STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nous Vehicles -STR_BUY_VEHICLE_SHIP_CAPTION :Nous Vaixells -STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nou Avió +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de nous vehicles sobre vies +STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Compra de nous vehicles de carretera +STR_BUY_VEHICLE_SHIP_CAPTION :Compra de nous vaixells +STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra de noves aeronaus STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Pes: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocitat: {GOLD}{VELOCITY}{BLACK} Potència: {GOLD}{POWER} @@ -3387,7 +3388,7 @@ STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Cost d'u STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacitat: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(remodelable) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Dissenyat: {GOLD}{NUM}{BLACK} Vida: {GOLD}{COMMA} any{P "" s} -STR_PURCHASE_INFO_RELIABILITY :{BLACK}Màx. Fiabilitat: {GOLD}{COMMA}% +STR_PURCHASE_INFO_RELIABILITY :{BLACK}Fiabilitat màxima: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Pes: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Velocitat: {GOLD}{VELOCITY} @@ -3395,34 +3396,34 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons Automotrius: {GOLD}+{POWER}{BLACK} Pes: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues -STR_PURCHASE_INFO_ALL_BUT :Tots menys {CARGO_LIST} -STR_PURCHASE_INFO_MAX_TE :{BLACK}Màx. Esforç de Tracció: {GOLD}{FORCE} +STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST} +STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Llista de selecció de vehicles ferroviaris. Clica al vehicle per més informació. Ctrl+Click per a alternar entre mostrar/ocultar el vehicle ferroviari -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Llista de selecció de vehicles de carretera. Clica en un vehicle per més informació. Ctrl+Click per a alternar entre mostrar/ocultar el vehicle de carretera -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Llista de selecció de vaixells. Clica en un vaixell per més informació. Ctrl+Click per a alternar entre mostrar/ocultar el vaixell -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Llista de selecció d'aeronaus. Clica sobre l'aeronau per més informació. Ctrl+Click per a alternar entre mostrar/ocultar l'aeronau +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Llista de selecció de trens i vagons. Clica al vehicle per més informació. Ctrl+Click per a alternar entre mostrar/ocultar el vehicle ferroviari +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Llista de models de vehicles de carretera. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model. +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Llista de models de vaixells. Clica sobre el model per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar el model. +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Llista de models d'aeronaus. Cliqueu sobre l'aeronau per més informació. Amb Ctrl+Clic, commuta entre mostrar o ocultar l'aeronau. -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Compra Vehicle -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra Vehicle -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Compra Vaixell -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Compra Avió +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Compra el tren/vagó +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra el vehicle +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Compra el vaixell +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Compra l'aeronau -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehicle ferroviari destacat. Shift+Clic mostra el cost estimat sense comprar-lo -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'automòbil destacat. Shift+Clic mostra el cost estimat sense comprar-lo -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vaixell destacat. Shift+Clic mostra el cost estimat sense comprar-lo -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'avió destacat. Shift+Clic mostra el cost estimat sense comprar-lo +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el tren/vagó seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehicle marcat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vaixell seleccionat. Amb Maj+Clic, mostra el cost estimat sense comprar-lo. +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'aeronau marcada. Amb Maj+Clic, mostra el cost estimat sense comprar-la. STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Canvia el nom STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Canvia el nom STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Canvia el nom STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Canvia el nom -STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Canvia el nom del model de vehicle ferroviari -STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Canvia el nom del model d'automòbil -STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Canvia el nom del model de vaixell -STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Canvia el nom del model d'avió +STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Canvia el nom del model de vehicle. +STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Canvia el nom del model de vehicle de carretera. +STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Canvia el nom del model de vaixell. +STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Canvia el nom del model d'avió. STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Oculta STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Oculta @@ -3434,10 +3435,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Mostra STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Mostra STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Mostra -STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Alterna mostrar/ocultar el vehicle ferroviari -STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Alterna mostrar/ocultar l'automòbil -STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Alterna mostrar/ocultar el vaixell -STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Alterna mostrar/ocultar l'aeronau +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Commuta entre mostrar o ocultar aquest model de vehicle. +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Commuta entre mostrar o ocultar aquest model de vehicle de carretera. +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Commuta entre mostrar o ocultar aquest model de vaixell. +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Commuta entre mostrar o amagar l'aeronau. STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Canvia el nom del model de vehicle ferroviari STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Canvia el nom del model d'automòbil @@ -3531,10 +3532,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=Femenin}loco STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Pes: {WEIGHT_SHORT}{}Velocitat: {VELOCITY} Potència: {POWER}{}Cost de circulació: {CURRENCY_LONG}/any{}Capacitat: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Pes: {WEIGHT_SHORT}{}Velocitat: {VELOCITY} Potència: {POWER} Màx. E.T.: {6:FORCE}{}Cost d'utilització: {4:CURRENCY_LONG}/any{}Capacitat: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. Màx: {VELOCITY}{}Capacitat: {CARGO_LONG}, {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. Màx: {VELOCITY}{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Vel. màx.: {VELOCITY} Abast: {COMMA} cel·les{}Capacitat: {CARGO_LONG}, {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. màx.: {VELOCITY} Abast: {COMMA} cel·les{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Vel. Màx: {VELOCITY}{}Capacitat: {CARGO_LONG}{}Cost d'utilització: {CURRENCY_LONG}/any # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Substitueix {STRING} - {STRING} @@ -3561,17 +3559,17 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} quan s STR_REPLACE_VEHICLES_STOP :{BLACK}Para de substituir STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Prem per aturar el reemplaçament del model seleccionat a l'esquerra -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Substituint: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Canvia entre finestres de substitució de vagons i de motors STR_REPLACE_ENGINES :Motors STR_REPLACE_WAGONS :Vagons +STR_REPLACE_ALL_RAILTYPE :Tots els vehicles ferroviaris STR_REPLACE_HELP_RAILTYPE :{BLACK}Tria el tipus de via dels models de vehicle que vols substituir STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostra quin model dels seleccionats a l'esquerra es substitueix, si n'hi ha STR_REPLACE_RAIL_VEHICLES :Trens de Vapor i Dièsel STR_REPLACE_ELRAIL_VEHICLES :Trens Elèctrics -STR_REPLACE_MONORAIL_VEHICLES :Trens Monorail -STR_REPLACE_MAGLEV_VEHICLES :Trens Maglev +STR_REPLACE_MONORAIL_VEHICLES :Trens monorail +STR_REPLACE_MAGLEV_VEHICLES :Trens maglev STR_REPLACE_REMOVE_WAGON :{BLACK}Treure vagons: {ORANGE}{STRING} STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Fer que la substitució automàtica mantingui la llargada del tren eliminant vagons (començant pel front), si substituint la màquina el tren es fa més llarg @@ -3656,10 +3654,9 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Anys: {L STR_VEHICLE_INFO_AGE :{COMMA} any{P "" s} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} any{P "" s} ({COMMA}) -STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Vel. Màx.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Vel. màx: {LTBLUE}{VELOCITY} {BLACK}Abast: {LTBLUE}{COMMA} cel·les +STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Vel. màx.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. Màx: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. Màx: {LTBLUE}{VELOCITY} {BLACK}Màx. E.T.: {LTBLUE}{FORCE} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pes: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potència: {LTBLUE}{POWER}{BLACK} Vel. màx: {LTBLUE}{VELOCITY} {BLACK}E.T. màx.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Benefici d'aquest any: {LTBLUE}{CURRENCY_LONG} (darrer any: {CURRENCY_LONG}) STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilitat: {LTBLUE}{COMMA}% {BLACK}Avaries des de la darrera revisió: {LTBLUE}{COMMA} @@ -3670,7 +3667,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacita STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacitat: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} -STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferir Crèdits: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferir crèdits: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Interval de les revisions: {LTBLUE}{COMMA}{NBSP}dies{BLACK} Darrera revisió: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Interval de les revisions: {LTBLUE}{COMMA}%{BLACK} Darrera revisió: {LTBLUE}{DATE_LONG} @@ -3887,7 +3884,7 @@ STR_ORDER_CONDITIONAL_UNCONDITIONAL :salta a l'ordre STR_ORDER_CONDITIONAL_NUM :Salta a l'ordre {COMMA} quan {STRING} {STRING} {COMMA} STR_ORDER_CONDITIONAL_TRUE_FALSE :Salta a l'ordre {COMMA} quan {STRING} {STRING} -STR_INVALID_ORDER :{RED} (Ordre incorrecte) +STR_INVALID_ORDER :{RED} (Ordre incorrecta) # Time table window STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Horari) @@ -3959,76 +3956,76 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Seleccio # AI debug window -STR_AI_DEBUG :{WHITE}Depuració de les IA/Script de la Partida +STR_AI_DEBUG :{WHITE}Depuració de les IA/script de partida STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nom de l'script STR_AI_DEBUG_SETTINGS :{BLACK}Paràmetres -STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Canvia els paràmetres de l'script -STR_AI_DEBUG_RELOAD :{BLACK}Recarrega IA -STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Mata la IA, recarrega l'script, i reinicia la IA -STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activa/Desactiva la pausa automàtica quan un missatge del registre de l'IA coincideixi amb la cadena de parada -STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Pausa amb: -STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Pausar quan l'script registri aquesta cadena -STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Quan un missatge del registre d'IA coincideixi amb aquesta cadena, la partida es pausarà +STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Canvia els paràmetres de l'script de la IA. +STR_AI_DEBUG_RELOAD :{BLACK}Recarrega la IA +STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Para, recarrega i reinicia la IA. +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Commuta la pausa automàtica quan un missatge del registre de la IA coincideixi amb la cadena de parada. +STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Posa en pausa amb: +STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Posa en pausa quan es registri aquesta cadena +STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Quan un missatge del registre d'IA coincideixi amb aquesta cadena, la partida es posarà en pausa. STR_AI_DEBUG_MATCH_CASE :{BLACK}Distingeix entre majúscules i minúscules -STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Commuta la distinció entre majúscules i minúscules quan es comparin els missatges de registre d'IA amb la cadena de parada +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Commuta la distinció entre majúscules i minúscules quan es comparin els missatges de registre d'IA amb la cadena de parada. STR_AI_DEBUG_CONTINUE :{BLACK}Continua -STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Despausa i continua la IA -STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Veure la sortida de depuració per aquesta IA -STR_AI_GAME_SCRIPT :{BLACK}Script de la partida -STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Comprova el registre de l'script de la partida +STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Reprèn i continua l'execució de la IA. +STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Mostra la sortida de depuració d'aquesta IA. +STR_AI_GAME_SCRIPT :{BLACK}Script de partida +STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida. STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia" -STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, reporta això a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/Script de la Partida -STR_ERROR_AI_DEBUG_SERVER_ONLY :{WHITE}Configuració de les IA/Script de la Partida +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida. +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor. # AI configuration window -STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/Script de Joc -STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}L'Script de la Partida que serà carregat a la propera partida -STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Les IA que seran carregades a la propera partida +STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida +STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Aquest és l'script que s'usarà a la propera partida. +STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Aquesta llista conté les IA que es carregaran a la propera partida. STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà STR_AI_CONFIG_RANDOM_AI :IA aleatòria STR_AI_CONFIG_NONE :(cap) STR_AI_CONFIG_MOVE_UP :{BLACK}Mou amunt -STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Mou la IA selecionada amunt a la llista +STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Desplaça la IA seleccionada una posició cap amunt STR_AI_CONFIG_MOVE_DOWN :{BLACK}Mou avall -STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mou la IA selecionada avall a la llista +STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Desplaça la IA seleccionada una posició cap avall. -STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de la Partida +STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de partida STR_AI_CONFIG_AI :{SILVER}IA STR_AI_CONFIG_CHANGE :{BLACK}Selecciona {STRING} STR_AI_CONFIG_CHANGE_NONE : -STR_AI_CONFIG_CHANGE_AI :IA -STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script de la Partida +STR_AI_CONFIG_CHANGE_AI :una IA +STR_AI_CONFIG_CHANGE_GAMESCRIPT :un script de partida STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Carrega un altre script STR_AI_CONFIG_CONFIGURE :{BLACK}Configura STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configura els paràmetres de l'script # Available AIs window -STR_AI_LIST_CAPTION :{WHITE}{STRING} Disponibles +STR_AI_LIST_CAPTION :{WHITE}{STRING} disponibles STR_AI_LIST_CAPTION_AI :IA -STR_AI_LIST_CAPTION_GAMESCRIPT :Scripts de la Partida -STR_AI_LIST_TOOLTIP :{BLACK}Clica per a seleccionar un script +STR_AI_LIST_CAPTION_GAMESCRIPT :Scripts de partida +STR_AI_LIST_TOOLTIP :{BLACK}Cliqueu un element per seleccionar un script. -STR_AI_LIST_AUTHOR :{LTBLUE}Autor: {ORANGE}{STRING} +STR_AI_LIST_AUTHOR :{LTBLUE}Obra de: {ORANGE}{STRING} STR_AI_LIST_VERSION :{LTBLUE}Versió: {ORANGE}{NUM} STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} -STR_AI_LIST_ACCEPT :{BLACK}Accepta -STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Selecciona l'script realçat +STR_AI_LIST_ACCEPT :{BLACK}D'acord +STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Selecciona l'script marcat. STR_AI_LIST_CANCEL :{BLACK}Cancel·la -STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}No canvïis l'script +STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}No canviïs l'script. # AI Parameters STR_AI_SETTINGS_CAPTION :{WHITE}Paràmetres {STRING} STR_AI_SETTINGS_CAPTION_AI :de la IA -STR_AI_SETTINGS_CAPTION_GAMESCRIPT :de l'Script de la Partida +STR_AI_SETTINGS_CAPTION_GAMESCRIPT :de l'script de partida STR_AI_SETTINGS_CLOSE :{BLACK}Tanca STR_AI_SETTINGS_RESET :{BLACK}Restableix STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_START_DELAY :Número de dies per començar aquesta IA després de l'anterior (aproximadament): {ORANGE}{STRING} +STR_AI_SETTINGS_START_DELAY :Dies des de l'inici de la IA prèvia fins que s'inicia aquesta: {ORANGE}{STRING} # Textfile window @@ -4067,7 +4064,7 @@ STR_MESSAGE_ESTIMATED_COST :{WHITE}Cost Est STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Ingressos Estimats: {CURRENCY_LONG} # Saveload messages -STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}S'està desant la partida.{}Espera a que acabi l'operació! +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}S'està desant la partida.{}Espera que acabi l'operació! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Ha fallat el desat automàtic STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Impossible llegir la unitat de disc STR_ERROR_GAME_SAVE_FAILED :{WHITE}Error guardant la partida{}{STRING} @@ -4097,7 +4094,7 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... no s STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... l'imatge és massa gran STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Alerta d'escala -STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}No es recomana redimensionar massa el mapa d'origen. Vols continuar amb la generació? +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}No es recomana redimensionar massa el mapa d'origen. Voleu continuar amb la generació? # Soundset messages STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s'ha trobat el conjunt de sons buit. Si vols sons al joc, instal·la un conjunt de sons amb el sistema de descàrregues de continguts en línia @@ -4116,7 +4113,7 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Missatg # Generic construction errors STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Fora del marc del mapa STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Massa prop del marc del mapa -STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}No tens prou diners - et fan falta {CURRENCY_LONG} +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}...no teniu prou diners - us fan falta {CURRENCY_LONG}. STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Es necessita un terreny pla STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Terreny inclinat en direcció incorrecta STR_ERROR_CAN_T_DO_THIS :{WHITE}Això no es pot fer... @@ -4129,9 +4126,9 @@ STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... l'à STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de neteja de paisatge STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de neteja de cel·les STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... s'ha arribat al límit de plantat d'arbres -STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}El nom ha de ser únic +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}...el nom ha de ser únic. STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} en el camí -STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}No està permès mentre s'està en pausa +STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}...no està permès mentre s'està en pausa. # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}Les autoritats locals de {TOWN} no permeten fer això @@ -4144,7 +4141,7 @@ STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Aquí no STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Aquí no es pot rebaixar el terreny... STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Aquí no es pot anivellar... STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}L'excavació pot malmetre el túnel -STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Ja ets a nivell del mar +STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Ja sou a nivell de mar STR_ERROR_TOO_HIGH :{WHITE}Massa alt STR_ERROR_ALREADY_LEVELLED :{WHITE}... ja és pla STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Després del canvi, el pont que el travessa seria massa alt. @@ -4173,7 +4170,7 @@ STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}No es po STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... massa prop del límit del mapa STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... massa prop d'una altra població STR_ERROR_TOO_MANY_TOWNS :{WHITE}... massa poblacions -STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... no queda espai al mapa +STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}...no queda espai al mapa. STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}La població no construirà carrers. Pots activar la construcció de carrers via Configuració->Interacció amb l'entorn->Poblacions STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Obres en progrés STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}No es pot eliminar aquesta població...{}Hi ha una estació, un dipòsit o una cel·la pertanyent a la població que no pot ser eliminada @@ -4185,7 +4182,7 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No es po STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Aquí no es pot construir {STRING}... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Aquí no es pot construir aquest tipus d'indústria... STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... massa prop d'altres indústries -STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... primer has de construir la població +STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}...abans s'ha de fundar una població. STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... només un permès per població STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... només es pot construir en poblacions de més de 1200 hab. STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... només es pot construir en àrees de selva tropical @@ -4220,28 +4217,28 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Massa pr STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Massa prop d'un altre moll STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Massa prop d'un altre aeroport STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No es pot canviar el nom de l'estació... -STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera es propietat de la població +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aquesta carretera és propietat de la població STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les estacions d'autobús de pas no poden tenir cantonades STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les estacions d'autobús de pas no poden tenir interseccions # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No es pot treure part de la estació... -STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Primer has de treure la via de l'estació +STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}...abans s'ha de treure l'estació de rail. STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}No es pot treure l'estació d'autobusos... STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}No es pot treure l'estació de camions... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}No puc treure l'estació de tramvies de passatgers STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}No puc treure l'estació de tramvies de mercaderies -STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Primer has de treure la parada +STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}...abans s'ha de treure la parada. STR_ERROR_THERE_IS_NO_STATION :{WHITE}... aquí no hi ha estació -STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Primer has d'enderrocar l'estació de tren -STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Primer has d'enderrocar la parada d'autobús -STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Primer has d'enderrocar l'estació de mercaderies -STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Primer has de demolir l'estació de tramvies de passatgers -STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Primer has de demolir l'estació de tramvies de mercaderies -STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Primer has d'enderrocar el moll -STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Primer has d'enderrocar l'aeroport +STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}...primer s'ha d'enderrocar l'estació de tren. +STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar la parada d'autobús. +STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de mercaderies. +STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de tramvia de passatgers. +STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}...abans s'ha d'enderrocar l'estació de tramvia de mercaderies. +STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}...abans s'ha d'enderrocar el moll. +STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}...abans s'ha d'enderrocar l'aeroport. # Waypoint related errors STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Més d'un punt de pas existent adjunt @@ -4249,10 +4246,10 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Massa pr STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Aquí no es pot construir un punt de pas de tren... STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Aquí no es pot situar una boia... -STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de control... +STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de pas... STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Aquí no es pot treure un punt de pas de tren... -STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Primer s'ha de treure la via punt de control +STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}...abans s'ha de treure el punt de pas. STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boia en el camí STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boia en ús per una altra companyia! @@ -4289,9 +4286,9 @@ STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(límit de dine # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Combinació de vies impossible -STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Abans s'han de treure els senyals +STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}...abans s'han de treure els senyals. STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Via de tren no apropiada -STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}S'ha de treure la via primer +STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}...abans s'ha de treure la via. STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}La carretera és un d'un sol sentit o està bloquejada STR_ERROR_CROSSING_DISALLOWED :{WHITE}Els passos a nivell no estan permesos en aquest tipus de via STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Aquí no es poden construir senyals... @@ -4305,7 +4302,7 @@ STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... no h STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Aquí no es pot convertir el tipus de via... # Road construction errors -STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}S'ha de treure la carretera primer +STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}...abans s'ha de treure la carretera. STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... les carreteres de sentit únic no poden tenir encreuaments STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Aquí no es pot construir una carretera... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}No puc construir la via de tramvia aquí... @@ -4318,12 +4315,12 @@ STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... no h STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Aquí no es poden construir canals... STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Aquí no es pot construir una resclosa... STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Aquí no es poden posar rius... -STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... s'han de construir sobre l'aigua +STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...s'ha de construir sobre l'aigua. STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... no es pot construir sobre l'aigua STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... no es pot construir a mar obert STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... no es pot construir sobre el canal STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... no es pot construir sobre el riu -STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Has de demolir el canal primer +STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}...abans s'ha d'enderrocar el canal. STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Aquí no es pot construir un aqüeducte... # Tree related errors @@ -4333,7 +4330,7 @@ STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Aquí no # Bridge related errors STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Aquí no es pot construir el pont... -STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Primer has d'enderrocar el pont +STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}...abans s'ha d'enderrocar el pont. STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}No es pot començar i acabar a la mateixa posició STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Les capçaleres del pont no són al mateix nivell STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}El pont és massa baix pel terreny @@ -4346,7 +4343,7 @@ STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}El pont # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Aquí no es pot construir el túnel... STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Lloc inadequat per l'entrada del túnel -STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Primer has d'enderrocar el túnel +STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}...abans s'ha d'enderrocar el túnel. STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Un altre túnel en el camí STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel acabarà fora del mapa STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Impossible excavar la terra a l'altre extrem del túnel @@ -4435,7 +4432,7 @@ STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}No s'ha STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}L'avió està volant # Order related errors -STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No hi ha més espai per ordres +STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}...no hi ha més espai disponible per ordres. STR_ERROR_TOO_MANY_ORDERS :{WHITE}Massa ordres STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}No es pot afegir una nova ordre... STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}No es pot esborrar aquesta ordre... @@ -4468,14 +4465,14 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}El senya STR_DESKTOP_SHORTCUT_COMMENT :Un joc de simulació basat en Transport Tycoon Deluxe # Translatable descriptions in media/baseset/*.ob* files -STR_BASEGRAPHICS_DOS_DESCRIPTION :Gràfics originals de Transport Tycoon Deluxe per a DOS. -STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany). -STR_BASEGRAPHICS_WIN_DESCRIPTION :Gràfics originals de Transport Tycoon Deluxe per a Windows. -STR_BASESOUNDS_DOS_DESCRIPTION :Sons originals de Transport Tycoon Deluxe per a DOS. -STR_BASESOUNDS_WIN_DESCRIPTION :Sons originals de Transport Tycoon Deluxe per a Windows. -STR_BASESOUNDS_NONE_DESCRIPTION :Un joc de sons sense cap so. -STR_BASEMUSIC_WIN_DESCRIPTION :Música Original de Transport Tycoon Deluxe per a Windows. -STR_BASEMUSIC_NONE_DESCRIPTION :Un joc de música sense cap música. +STR_BASEGRAPHICS_DOS_DESCRIPTION :Gràfics originals del Transport Tycoon Deluxe pel DOS. +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Gràfics originals del Transport Tycoon Deluxe (alemany) pel DOS. +STR_BASEGRAPHICS_WIN_DESCRIPTION :Gràfics originals del Transport Tycoon Deluxe pel Windows. +STR_BASESOUNDS_DOS_DESCRIPTION :Sons originals del Transport Tycoon Deluxe pel DOS. +STR_BASESOUNDS_WIN_DESCRIPTION :Sons originals del Transport Tycoon Deluxe pel Windows. +STR_BASESOUNDS_NONE_DESCRIPTION :Una llista de sons buida. +STR_BASEMUSIC_WIN_DESCRIPTION :Música original del Transport Tycoon Deluxe pel Windows. +STR_BASEMUSIC_NONE_DESCRIPTION :Una llista de música sense cap peça. ##id 0x2000 # Town building names @@ -4490,9 +4487,9 @@ STR_TOWN_BUILDING_NAME_STATUE_1 :Estàtua STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Font STR_TOWN_BUILDING_NAME_PARK_1 :Parc STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Bloc d'oficines -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Botigues i Oficines +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Botigues i oficines STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Edifici d'oficines modern -STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Gran Magatzem +STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Magatzem gran STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Bloc d'oficines STR_TOWN_BUILDING_NAME_STADIUM_1 :Estadi STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Cases velles @@ -4507,11 +4504,11 @@ STR_TOWN_BUILDING_NAME_STADIUM_2 :Estadi STR_TOWN_BUILDING_NAME_OFFICES_1 :Oficines STR_TOWN_BUILDING_NAME_HOUSES_2 :Cases STR_TOWN_BUILDING_NAME_CINEMA_1 :Cine -STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Grans Magatzems +STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Grans magatzems STR_TOWN_BUILDING_NAME_IGLOO_1 :Iglú STR_TOWN_BUILDING_NAME_TEPEES_1 :Tipis -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa-Tetera -STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Banc-Guardiola Porquet +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa-tetera +STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Banc-guardiola porquet ##id 0x4800 # industry names @@ -4557,7 +4554,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=Femenin}Mina ############ These strings may never get a new id, or savegames will break! ##id 0x6000 STR_SV_EMPTY : -STR_SV_UNNAMED :Sense Nom +STR_SV_UNNAMED :Sense nom STR_SV_TRAIN_NAME :{G=Masculin}Tren {COMMA} STR_SV_ROAD_VEHICLE_NAME :{G=Masculin}Automòbil {COMMA} STR_SV_SHIP_NAME :{G=Masculin}Vaixell {COMMA} @@ -4622,95 +4619,95 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Elèct STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elèctrica) -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :{G=Masculin}Vagó per Passatgers -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :{G=Masculin}Vagó per Correu -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :{G=Masculin}Vagó per Carbó -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :{G=Masculin}Tanc de Petroli -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :{G=Masculin}Vagó de Mercaderies -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :{G=Masculin}Vagó per Gra -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :{G=Masculin}Vagó per Fusta -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :{G=Masculin}Vagó per Acer -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :{G=Masculin}Vagó Blindat -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :{G=Masculin}Vagó per Queviures -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :{G=Masculin}Vagó per Paper -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :{G=Masculin}Tanc d'Aigua -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :{G=Masculin}Tanc per Refresc -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :{G=Masculin}Vagó per Dolços -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :{G=Masculin}Vagó per Joguines -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :{G=Masculin}Vagó per Piles -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :{G=Masculin}Vagó de passatgers +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :{G=Masculin}Vagó de correu +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :{G=Masculin}Vagó de carbó +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :{G=Masculin}Tanc de petroli +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :{G=Masculin}Vagó de mercaderies +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :{G=Masculin}Vagó de gra +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :{G=Masculin}Vagó de fusta +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :{G=Masculin}Vagó d'acer +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :{G=Masculin}Vagó blindat +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :{G=Masculin}Vagó de queviures +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :{G=Masculin}Vagó de paper +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :{G=Masculin}Tanc d'aigua +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :{G=Masculin}Vagó de fruita +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :{G=Masculin}Vagó de sucre +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :{G=Masculin}Vagó de bombolles +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :{G=Masculin}Tanc de refresc +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :{G=Masculin}Vagó de dolços +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :{G=Masculin}Vagó de joguines +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :{G=Masculin}Vagó de piles +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :{G=Masculin}Vagó per Correu -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :{G=Masculin}Vagó per Carbó -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :{G=Masculin}Tanc de Petroli -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :{G=Masculin}Vagó de Mercaderies -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :{G=Masculin}Vagó per Gra -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :{G=Masculin}Vagó per Fusta -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :{G=Masculin}Vagó per Acer -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :{G=Masculin}Vagó Blindat -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :{G=Masculin}Vagó per Queviures -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :{G=Masculin}Vagó per Paper -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :{G=Masculin}Tanc d'Aigua -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :{G=Masculin}Tanc per Refresc -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :{G=Masculin}Vagó per Dolços -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :{G=Masculin}Vagó per Joguines -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :{G=Masculin}Vagó per Piles -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :{G=Masculin}Vagó de passatgers +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :{G=Masculin}Vagó de correu +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :{G=Masculin}Vagó de carbó +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :{G=Masculin}Tanc de petroli +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :{G=Masculin}Vagó de mercaderies +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :{G=Masculin}Vagó de gra +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :{G=Masculin}Vagó de fusta +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :{G=Masculin}Vagó d'acer +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :{G=Masculin}Vagó blindat +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :{G=Masculin}Vagó de queviures +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :{G=Masculin}Vagó de paper +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :{G=Masculin}Tanc d'aigua +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :{G=Masculin}Vagó de fruita +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :{G=Masculin}Vagó de sucre +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :{G=Masculin}Vagó de bombolles +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :{G=Masculin}Tanc de refresc +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :{G=Masculin}Vagó de dolços +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :{G=Masculin}Vagó de joguines +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :{G=Masculin}Vagó de piles +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cíclope' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Quimera' (Elèctrica) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó de Passatgers -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :{G=Masculin}Vagó per Correu -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :{G=Masculin}Vagó per Carbó -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :{G=Masculin}Tanc de Petroli -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :{G=Masculin}Vagó per Bestiar -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :{G=Masculin}Vagó de Mercaderies -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :{G=Masculin}Vagó per Gra -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :{G=Masculin}Vagó per Fusta -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Ferro -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :{G=Masculin}Vagó per Acer -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :{G=Masculin}Vagó Blindat -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :{G=Masculin}Vagó per Queviures -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :{G=Masculin}Vagó per Paper -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :{G=Masculin}Vagó per Mineral de Coure -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :{G=Masculin}Tanc d'Aigua -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :{G=Masculin}Vagó per Fruita -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :{G=Masculin}Vagó per Cautxú -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :{G=Masculin}Vagó per Sucre -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :{G=Masculin}Vagó per Cotó de Sucre -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :{G=Masculin}Vagó per Caramels -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :{G=Masculin}Vagó per Bombolles -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :{G=Masculin}Tanc per Refresc -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :{G=Masculin}Vagó per Dolços -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :{G=Masculin}Vagó per Joguines -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :{G=Masculin}Vagó per Piles -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó per Begudes Gasoses -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :{G=Masculin}Vagó per Plàstic +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :{G=Masculin}Vagó de passatgers +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :{G=Masculin}Vagó de correu +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :{G=Masculin}Vagó de carbó +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :{G=Masculin}Tanc de petroli +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :{G=Masculin}Vagó de bestiar +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :{G=Masculin}Vagó de mercaderies +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :{G=Masculin}Vagó de gra +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :{G=Masculin}Vagó de fusta +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :{G=Masculin}Vagó de mineral de ferro +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :{G=Masculin}Vagó d'acer +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :{G=Masculin}Vagó blindat +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :{G=Masculin}Vagó de queviures +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :{G=Masculin}Vagó de paper +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :{G=Masculin}Vagó de mineral de coure +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :{G=Masculin}Tanc d'aigua +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :{G=Masculin}Vagó de fruita +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :{G=Masculin}Vagó de cautxú +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :{G=Masculin}Vagó de sucre +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :{G=Masculin}Vagó de cotó de sucre +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :{G=Masculin}Vagó de caramels +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :{G=Masculin}Vagó de bombolles +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :{G=Masculin}Tanc de refresc +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :{G=Masculin}Vagó de dolços +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :{G=Masculin}Vagó de joguines +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :{G=Masculin}Vagó de piles +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :{G=Masculin}Vagó de begudes gasoses +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :{G=Masculin}Vagó de plàstic STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :{G=Masculin}Autobús MPS Regal STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :{G=Masculin}Autobús Hereford Leopard STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :{G=Masculin}Autobús Foster @@ -4877,7 +4874,7 @@ STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar de {STAT STR_UNKNOWN_STATION :{G=Femenin}estació desconeguda STR_DEFAULT_SIGN_NAME :{G=Femenin}Senyal -STR_COMPANY_SOMEONE :algú +STR_COMPANY_SOMEONE :Desconegut STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} STR_SAVEGAME_NAME_SPECTATOR :{G=Masculin}Espectador, {1:STRING} diff --git a/src/lang/croatian.txt b/src/lang/croatian.txt index 8864ad75f4..c9bf2dd95b 100644 --- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -200,7 +200,7 @@ STR_QUANTITY_GRAIN :{WEIGHT_LONG} STR_QUANTITY_WOOD :{WEIGHT_LONG} drveta STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} željezne rude STR_QUANTITY_STEEL :{WEIGHT_LONG} čelika -STR_QUANTITY_VALUABLES :{COMMA}{NBSP}vreć{P a e a} s vrijednosnicama +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}vreć{P a e a} s dragocjenostima STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bakrene rude STR_QUANTITY_MAIZE :{WEIGHT_LONG} kukuruza STR_QUANTITY_FRUIT :{WEIGHT_LONG} voća @@ -229,7 +229,7 @@ STR_ABBREV_PASSENGERS :{TINY_FONT}PU STR_ABBREV_COAL :{TINY_FONT}UG STR_ABBREV_MAIL :{TINY_FONT}PT STR_ABBREV_OIL :{TINY_FONT}NF -STR_ABBREV_LIVESTOCK :{TINY_FONT}DŽ +STR_ABBREV_LIVESTOCK :{TINY_FONT}ST STR_ABBREV_GOODS :{TINY_FONT}RB STR_ABBREV_GRAIN :{TINY_FONT}ŽT STR_ABBREV_WOOD :{TINY_FONT}DV @@ -242,7 +242,7 @@ STR_ABBREV_FRUIT :{TINY_FONT}VĆ STR_ABBREV_DIAMONDS :{TINY_FONT}DM STR_ABBREV_FOOD :{TINY_FONT}HN STR_ABBREV_PAPER :{TINY_FONT}PR -STR_ABBREV_GOLD :{TINY_FONT}AU +STR_ABBREV_GOLD :{TINY_FONT}ZL STR_ABBREV_WATER :{TINY_FONT}VO STR_ABBREV_WHEAT :{TINY_FONT}PŠ STR_ABBREV_RUBBER :{TINY_FONT}GM @@ -325,8 +325,8 @@ STR_LIST_FILTER_OSKTITLE :{BLACK}Unesi zn STR_LIST_FILTER_TOOLTIP :{BLACK}Unesite ključnu riječ kako bi filtrirali popis STR_TOOLTIP_GROUP_ORDER :{BLACK}Odaberi naredbu za grupiranje -STR_TOOLTIP_SORT_ORDER :{BLACK}Izaberi način sortiranja (silazno/uzlazno) -STR_TOOLTIP_SORT_CRITERIA :{BLACK}Izaberi kriterij za sortiranje +STR_TOOLTIP_SORT_ORDER :{BLACK}Odaberi način sortiranja (silazno/uzlazno) +STR_TOOLTIP_SORT_CRITERIA :{BLACK}Odaberi kriterij za sortiranje STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Odaberi kriterij filtriranja STR_BUTTON_SORT_BY :{BLACK}Sortiraj prema STR_BUTTON_LOCATION :{BLACK}Lokacija @@ -385,13 +385,13 @@ STR_SORT_BY_PROFIT_THIS_YEAR :Dobit ove godin STR_SORT_BY_AGE :Godine STR_SORT_BY_RELIABILITY :Pouzdanost STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Ukupna nosivost prema vrsti tereta -STR_SORT_BY_MAX_SPEED :Maksimalna brzina +STR_SORT_BY_MAX_SPEED :Najveća brzina STR_SORT_BY_MODEL :Model STR_SORT_BY_VALUE :Vrijednost STR_SORT_BY_LENGTH :Dužina STR_SORT_BY_LIFE_TIME :Preostali životni vijek STR_SORT_BY_TIMETABLE_DELAY :Kašnjenje voznog reda -STR_SORT_BY_FACILITY :Vrsta stanice +STR_SORT_BY_FACILITY :Vrsta postaje STR_SORT_BY_WAITING_TOTAL :Ukupni teret na čekanju STR_SORT_BY_WAITING_AVAILABLE :Dostupni teret na čekanju STR_SORT_BY_RATING_MAX :Najviša ocjena tereta @@ -437,7 +437,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Izgradi STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Otvori alatnu traku za krajolik kako bi spustio/izdignuo zemlju, posadio drveće, itd. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Pokaži prozor za zvuk/glazbu STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Pokaži zadnju poruku/vijest, pokaži postavke poruka -STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Podaci o zemlji, konzola, debug skripte, snimke ekrana, o OpenTTD-u +STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Podaci o terenu, konzola, debugiranje skripte, snimke zaslona, o OpenTTD-u STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Promijeni alatne trake # Extra tooltips for the scenario editor toolbar @@ -570,7 +570,7 @@ STR_ABOUT_MENU_AI_DEBUG :Debugiranje UI- STR_ABOUT_MENU_SCREENSHOT :Slika zaslona STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zumirano do kraja na slici zaslona STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standardno zumiranje slike zaslona -STR_ABOUT_MENU_GIANT_SCREENSHOT :Slika zaslona cijele mape +STR_ABOUT_MENU_GIANT_SCREENSHOT :Slika zaslona cijele karte STR_ABOUT_MENU_ABOUT_OPENTTD :O 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Poravnjanje sprite-a STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Odaberi granične okvire @@ -706,13 +706,13 @@ STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detalji STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% -STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Pogledaj detalje za ovu kompaniju +STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Pogledaj detalje za ovu tvrtku ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vozila: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Postaje: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. dobit: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. prihod: -STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Maks. prihod: +STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Najveći prihod: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Dostavljeno: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Teret: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Novac: @@ -811,7 +811,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Pokaži STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Pokaži vegetaciju na karti STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Pokaži vlasnike zemlje na karti STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klikni na tip industrije za njen prikaz. Ctrl+Klik isključuje sve tipove industrije osim odabrane. Ponovni Ctrl+Klik uključuje sve tipove industrije. -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikni na kompaniju za prikaz njenog vlasništva. Ctrl+Klik isključuje sve kompanije osim odabrane. Ponovni Ctrl+Klik uključuje sve kompanije. +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikni na tvrtku za prikaz njenog vlasništva. Ctrl+Klik isključuje sve tvrtke osim odabrane. Ponovni Ctrl+Klik uključuje sve tvrtke. STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klikni na teret za odabir prikaza njegovih svojstava. Ctrl+Klik isključuje sve terete osim odabranog. Ponovljeni Ctrl+Klik opet uključuje sve terete. STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Ceste @@ -855,10 +855,10 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Pokaži STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Ne prikazuj industrije na karti STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Prikaži sve industrije na karti STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Aktiviraj prikaz visinske karte -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Prikaži sve što nije vlasništvo kompanije na mapi -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Prikaži sve vlasništvo kompanije na mapi -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Prikaži bez tereta na mapi -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Prikaži sve terete na mapi +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Prikaži sve što nije vlasništvo tvrtke na karti +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Prikaži sve vlasništvo tvrtke na karti +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nemoj pokazivati terete na karti +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Prikaži sve terete na karti # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Pokaži zadnju poruku ili vijest @@ -940,7 +940,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima nevažeće naredbe STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima duplicirane naredbe STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima neispravnu postaju u svojim naredbama -STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama aerodrom sa prekratkom sletnom stazom +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama zračunu luku s prekratkom pistom STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} postaje star STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} postaje vrlo star @@ -1014,7 +1014,7 @@ STR_GAME_OPTIONS_CURRENCY_SEK :Švedska kruna STR_GAME_OPTIONS_CURRENCY_TRY :Turska lira (TRY) STR_GAME_OPTIONS_CURRENCY_SKK :Slovačka kruna (SKK) STR_GAME_OPTIONS_CURRENCY_BRL :Brazilski real (BRL) -STR_GAME_OPTIONS_CURRENCY_EEK :estonska kruna (EEK) +STR_GAME_OPTIONS_CURRENCY_EEK :Estonska kruna (EEK) STR_GAME_OPTIONS_CURRENCY_LTL :Litvanski Litas (LTL) STR_GAME_OPTIONS_CURRENCY_KRW :Južnokorejski Won (KRW) STR_GAME_OPTIONS_CURRENCY_ZAR :Južnoafrički Rand (ZAR) @@ -1023,10 +1023,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestovna vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Odaberi na kojoj će strani ceste vozila prometovati STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vozi na lijevoj strani @@ -1071,13 +1067,13 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Svakih 12 mjese ############ end of autosave dropdown STR_GAME_OPTIONS_LANGUAGE :{BLACK}Jezik -STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Izaberi jezično sučelje +STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Odaberi jezik sučelja -STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Cijeli ekran -STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Označi ovu kućicu kako bi igrao OpenTTD preko cijelog ekrana +STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Cijeli zaslon +STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Označi ovu kućicu kako bi igrao OpenTTD preko cijelog zaslona -STR_GAME_OPTIONS_RESOLUTION :{BLACK}Razlučivost ekrana -STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izaberi razlučivost ekrana +STR_GAME_OPTIONS_RESOLUTION :{BLACK}Razlučivost zaslona +STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberi razlučivost zaslona STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja @@ -1102,7 +1098,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} neis STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatne informacije o setu osnovne glazbe STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Povlačenje liste podržanih rezolucija nije uspjelo -STR_ERROR_FULLSCREEN_FAILED :{WHITE}Neuspješan prelazak na prikaz na cijelom ekranu +STR_ERROR_FULLSCREEN_FAILED :{WHITE}Prikaz na cijelom zaslonu nije uspio # Custom currency window @@ -1130,11 +1126,11 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Prikaz: STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 funti (£) u vašoj valuti STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Promijeni parametre proizvoljne valute -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimalan broj natjecatelja: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Najveći broj natjecatelja: {ORANGE}{COMMA} STR_NONE :Ništa STR_FUNDING_ONLY :Samo financiranje -STR_MINIMAL :Minimalno +STR_MINIMAL :Najmanje STR_NUM_VERY_LOW :Vrlo nisko STR_NUM_LOW :Nisko STR_NUM_NORMAL :Normalno @@ -1199,8 +1195,8 @@ STR_CONFIG_SETTING_TYPE :{LTBLUE}Vrsta p STR_CONFIG_SETTING_TYPE_CLIENT :Postavke klijenta (nisu pohranjene u snimljenoj datoteci; utječu na sve igre) STR_CONFIG_SETTING_TYPE_GAME_MENU :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (pohranjene u snimljenoj datoteci; utječu samo na trenutnu igru) -STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na nove igre) -STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na trenutnu kompaniju) +STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke tvrtke (pohranjene u snimljenoj datoteci; utječu samo na nove igre) +STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke tvrtke (pohranjene u snimljenoj datoteci; utječu samo na trenutnu tvrtku) STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip: @@ -1216,8 +1212,8 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Sve vrste posta STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Postavke klijenta (nisu spremljene prilikom snimanja; utječu na sve igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (spremljene prilikom snimanja; utječu samo na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke kompanije (spremljene prilikom snimanja; utječu samo na nove igre) -STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke kompanije (spremljene prilikom snimanja; utječu samo na trenutnu kompaniju) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke tvrtke (spremljene prilikom snimanja; utječu samo na nove igre) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke tvrtke (spremljene prilikom snimanja; utječu samo na trenutnu tvrtku) STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki @@ -1240,7 +1236,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Sredina STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći početni zajam: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji kompanija može pozajmiti (bez uzimanja inflacije u obzir) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji tvrtka može pozajmiti (ne uzimajući inflaciju u obzir) STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa zajmova; također kontrolira i inflaciju ako je uključena STR_CONFIG_SETTING_RUNNING_COSTS :Troškovi korištenja: {STRING} @@ -1260,13 +1256,13 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ukoliko je uklj STR_CONFIG_SETTING_DISASTERS :Nesreće: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključivanje nesreća koje mogu povremeno blokirati ili uništiti vozila ili infrastrukturu STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradske uprave prema restrukturiranju područja: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine kompanije i na daljnja građevinska djelovanja u njihovim područjima +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Odaberi koliko buka i ekološka šteta utječu na gradsku ocjenu pojedine tvrtke i na daljnja građevinska djelovanja u njihovim područjima -STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimalna visina mape: {STRING} -STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi maksimalnu dozvoljenu visinu planina na mapi -STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete postavini maksimalnu visinu mape na ovu vijednost. Barem jedna planina na mapi je viša. -STR_CONFIG_SETTING_AUTOSLOPE :Dopusti modeliranje zemlje ispod građevina, tračnica, itd.: {STRING} -STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli uređivanje terena ispod građevina i pruga bez njihovog uklanjanja +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Najveća visina karte: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Postavi najveću dopuštenu visinu planina na karti +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nije moguće postaviti najveću visinu karte na ovu vrijednost. Barem jedna planina na karti je viša. +STR_CONFIG_SETTING_AUTOSLOPE :Dopusti uređivanje krajolika ispod građevina, tračnica, itd.: {STRING} +STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dopusti uređivanje krajolika ispod građevina i pruga bez njihovog uklanjanja STR_CONFIG_SETTING_CATCHMENT :Dopusti realističnije veličine područja zahvaćanja: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Različiti dohvati za različite vrste stanica i zračnih luka STR_CONFIG_SETTING_EXTRADYNAMITE :Dopusti rušenje više cesta, mostova i tunela u vlasništvu grada: {STRING} @@ -1281,24 +1277,24 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikal STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Model ubrzavanja za cestovna vozila: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Odaberi fizikalni model za ubrzanje cestovnih vozila. "Originalni" model penalizira nagibe jednako za sva vozila. "Realistični" model penalizira nagibe ovisno o raznim karakteristikama vozila, npr. vučna sila. STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Strmina nagiba za vlakove: {STRING} -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba pločice za vlak. Više vrijednosti čine nagib težim za penjanje +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za vlak. Više vrijednosti čine nagib težim za penjanje STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Strmina nagiba za cestovna vozila: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba pločice za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kosina nagiba polja za cestovna vozila. Veće vrijednosti čine nagib težim za penjanje STR_CONFIG_SETTING_FORBID_90_DEG :Zabrani vlakovima i brodovima skretanja pod 90 stupnjeva: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećoj pločici, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba pločice umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Okreti za 90 stupnjeva se događaju kada vodoravni dio pruge odmah nastavlja okomiti dio pruge na sljedećem polju, dakle čineći zaokret vlaka od 90 stupnjeva prelaskom ruba polja umjesto uobičajenih 45 stupnjeva kod drugih kombinacija pruge. Ovo se primjenjuje i na radijus okretanja brodova STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Dopusti spajanje postaja koje nisu izravno jedna do druge {STRING} -STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Dozvoli dodavanje dijelova stanice bez direktog dodira s postojećim dijelovima. Potrebno pritisnuti Ctrl+Klik dok se dodaju novi dijelovi +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Dopusti dodavanje dijelova stanice bez izravnog dodira s postojećim dijelovima. Potrebno pritisnuti Ctrl+klik dok se dodaju novi dijelovi STR_CONFIG_SETTING_INFLATION :Inflacija: {STRING} STR_CONFIG_SETTING_INFLATION_HELPTEXT :Uključi inflaciju u ekonomiji, gdje troškovi rastu malo brže od plaćanja STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Najveća dužina mostova: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Najveća dužina za izgradnju mostova -STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimalna visina mostova: {STRING} -STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimalna visina za gradnju mostova +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Najveća visina mostova: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Najveća visina za gradnju mostova STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Najveća dužina tunela: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Najveća dužina za izgradnju tunela STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Ručna metoda izgradnje primarne industrije: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Metoda financiranja primarnih industrija. "Ništa" znači da nije moguće financirati nijednu, "istraživanje" znači da je financiranje moguće ali da će se izgraditi na slučajno odabranom mjestu na mapi i da ne mora i uspjeti, "kao i druge industrije" znači da se primarne industrije mogu graditi kao i procesne industrije na bilo kojem mjestu +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Metoda financiranja primarnih industrija. "Ništa" znači da nije moguće financirati nijednu, "istraživanje" znači da je financiranje moguće ali da će se izgraditi na slučajno odabranom mjestu na karti i da ne mora i uspjeti, "kao i druge industrije" znači da se primarne industrije mogu graditi kao i procesne industrije na bilo kojem mjestu STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nijedna STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Kao i druge industrije STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Istraživanje @@ -1323,19 +1319,19 @@ STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :kraja STR_CONFIG_SETTING_AUTOSCROLL :Pomakni prozor kada je miš na rubu: {STRING} STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Kada je uključeno, prikazna polja će se početi pomicati kada se miš nalazi blizu ruba prozora STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Isključeno -STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Glavno prikazno polje, samo prikaz na punom ekranu +STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Glavno prikazno polje, samo prikaz na cijelom zaslonu STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Glavno prikazno polje STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Svako prikazno polje STR_CONFIG_SETTING_BRIBE :Dopusti potkupljivanje lokalne samouprave: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Omogućiti tvrtkama pokušavanje podmićivanja lokalne gradske vlasti. Ako mito je primjećeno od strane inspektora, tvrtka neće biti u mogućnosti djelovati u gradu na šest mjeseci STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Dopusti kupovinu ekskluzivnih prijevoznih prava: {STRING} -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako kompanije kupi eksluzivna prava transporta za neki grad, protivničke stanice (putničke i teretne) neće dobivati ništa tereta tijekom cijele godine -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dozvoli financiranje zgrada: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dozvoli kompanijama davanje novca gradovima za financiranje novih kuća -STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Dozvoli financiranje rekonstrukcije lokalnih cesta: {STRING} -STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dozvoli kompanijama davanje novca gradovima za cestovnu rekonstrukciju radi sabotiranja cestovnog prijevoza u gradu +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ako tvrtka kupi eksluzivna prava prijevoza za neki grad, protivničke postaje (putničke i teretne) neće dobivati ništa tereta tijekom cijele godine +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Dopusti financiranje zgrada: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Dopusti tvrtkama davanje novca gradovima za financiranje novih kuća +STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Dopusti financiranje rekonstrukcije lokalnih cesta: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dopusti tvrtkama davanje novca gradovima za cestovnu rekonstrukciju radi sabotiranja cestovnog prijevoza u gradu STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Dopusti slanje novca drugim tvrtkama: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dozvoli transfere novca između kompanija u načinu igre za više igrača +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dopusti prijenose novca između tvrtki u načinu igre za više igrača STR_CONFIG_SETTING_FREIGHT_TRAINS :Težinski množitelj za teret za simulaciju teških vlakova: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Odredi utjecaj prijevoza tereta u vlakovima. Veća vrijednost čini prijevoz tereta zahtjevnijim za vlakove, pogotovo na brdima STR_CONFIG_SETTING_PLANE_SPEED :Faktor brzine zrakoplova: {STRING} @@ -1347,15 +1343,15 @@ STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ništa STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Smanjeno STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalno STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Dopusti prolazne postaje na cestama u vlasništvu gradova: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Dozvoli izgradnju prolaznih stanica za cestama u vlasništvu grada +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Dopusti izgradnju prolaznih postaja na cestama u vlasništvu grada STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Dopusti prolazne postaje na cestama koje su u vlasništvu konkurencije: {STRING} -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Dozvoli izgradnju prolaznih stanica na cestama u vlasništvu drugih kompanija +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Dopusti izgradnju prolaznih postaja na cestama u vlasništvu drugih tvrtki STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Mijenjanje ovih postavki nije moguće kada postoje vozila STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje infrastrukture: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Kada je omogućeno, infrastruktura uzrokuje troškove održavanja. Cijena raste više nego proporcionalno s veličinom mreže, čime utječe veće tvrtke više od manjih STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Zračne luke nikad ne ističu: {STRING} -STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu aerodroma dostupnom zauvijek nakon uvođenja +STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Uključivanjem ove postavke čini svaku vrstu zračne luke dostupnom zauvijek nakon uvođenja STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Upozori ako je vozilo izgubljeno: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Uključi poruke o vozilima koje ne mogu naći put do svog odredišta @@ -1375,7 +1371,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relativna staro STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mjeseci prije STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mjeseci nakon STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimum novca potrebnih za automatsko obnavljanje: {STRING} -STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimalni iznos novca koji mora ostati u banci prije razmatranja automatske obnove vozila +STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Najmanji iznos novca koji mora ostati u banci prije razmatranja automatske obnove vozila STR_CONFIG_SETTING_ERRMSG_DURATION :Trajanje poruke s greškom: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Trajanje prikaza poruke s greškom u crvenom prozoru. Uzmite u obzir da se neke (kritične) poruke s greškom ne zatvaraju automatski nakon isteka ovog vremena, nego ih je potrebno zatvoriti ručno STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekundi @@ -1383,12 +1379,12 @@ STR_CONFIG_SETTING_HOVER_DELAY :Prikaži pojaš STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Odgoda prije prikaza objašnjenja alata kada se miš postavi iznad nekog elementa sučelja. Alternativno, objašnjena alata se mogu vezati uz desnu tipku na mišu kada je ova vrijednost postavljena na 0. STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Lebdi na {COMMA} milisekund{P 0 u i i} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Desni klik -STR_CONFIG_SETTING_POPULATION_IN_LABEL :Pokaži broj stanovnika u oznaci imena grada: {STRING} -STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Prikaži populaciju gradova u njihovim oznakama na mapi +STR_CONFIG_SETTING_POPULATION_IN_LABEL :Prikaži broj stanovnika uz naziv grada: {STRING} +STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Prikaži broj stanovnika uz nazive gradova na karti STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debljina linija u grafikonima: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debljina linije u grafikonima. Tanja linija je preciznija za čitanje, deblja linija je lakša za vidjeti i boje su lakše za razabrati -STR_CONFIG_SETTING_LANDSCAPE :Teren: {STRING} +STR_CONFIG_SETTING_LANDSCAPE :Krajolik: {STRING} STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni definiraju osnovne scenarije za igru sa različitim teretima i preduvjetima za rast gradova. NewGRF-ovi i Skripte Igre dozvoljavaju detaljnije kontrole i postavke. STR_CONFIG_SETTING_LAND_GENERATOR :Generator zemlje: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator ovisi o baznom grafičkom setu i stvara fiksne oblike u terenu. TerraGenesis je generator baziran na Perlinu sa detaljnijim kontrolama i postavkama. @@ -1398,10 +1394,10 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Vrsta terena: { STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Samo TerraGenesis) Brdovitost terena STR_CONFIG_SETTING_INDUSTRY_DENSITY :Gustoća industrija: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Odredite koliko će industrija biti stvoreno i kolika će količina biti održavana tijekom igre. -STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveća udaljenost rafinerija nafte od rubova mape: {STRING} -STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte se grade samo uz rubove mape odnosno na obali za otočne mape +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveća udaljenost rafinerija nafte od rubova karte: {STRING} +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte grade se samo uz rubove karte odnosno na obali za otočne karte STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Visina linije snijega: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Upravljajte na kojoj visini počinje snijeg u subarktičkoj klimi. Snijeg također utječe na stvaranje industrija i preduvjeta za rast gradova. +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Odredi na kojoj visini počinje snijeg u subarktičkoj klimi. Snijeg također utječe na stvaranje industrija i preduvjeta za rast gradova. STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Grubost terena: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis) Odaberite učestalost brda: Blaži tereni imaju rjeđa ali raširenija brda. Teži tereni imaju više brda koja bi mogla izgledati kao da se ponavljaju. STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Vrlo glatko @@ -1409,11 +1405,11 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Glatko STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Grubo STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Vrlo grubo STR_CONFIG_SETTING_VARIETY :Raspodjela raznolikosti: {STRING} -STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Samo TerraGenesis) Upravljajte da li će mapa sadržati i planinska i ravna područja. Pošto ovo samo radi mapu ravnijom, druge postavke bi trebali biti podešene na planinske. +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Samo TerraGenesis) Odredite hoće li karta sadržavati i planinska i ravna područja. Kako ovo čini kartu još ravnijom, ostale bi postavke trebale biti postavljene na planinske. STR_CONFIG_SETTING_RIVER_AMOUNT :Količina rijeka: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Odaberite koliko rijeka želite stvoriti STR_CONFIG_SETTING_TREE_PLACER :Algoritam za sađenje drveća: {STRING} -STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Odaberite raspored drveća na mapi: 'Original' sadi drveće ravnomjerno raspoređeno, 'Napredno' ih sadi u skupinama. +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Odaberite raspored drveća na karti: 'Original' sadi drveće ravnomjerno raspoređeno, 'Napredno' ih sadi u skupinama. STR_CONFIG_SETTING_TREE_PLACER_NONE :Nijedan STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Izvorni STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Unaprijeđen @@ -1422,34 +1418,34 @@ STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Odaberite stran STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotacija visinske karte: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Obrnuto od smjera kazaljke na satu STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :U smjeru kazaljke na satu -STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Visinski nivo koji ravna mapa u scenariju dobiva: {STRING} -STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedna ili više pločica na sjevernom rubu nisu prazne -STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedna ili više pločica na jednom od rubova nije voda +STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Razina visine za scenarije s ravnim terenom: {STRING} +STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedno ili više polja na sjevernom rubu nisu prazne +STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedno ili više polja na jednom od rubova nije voda -STR_CONFIG_SETTING_STATION_SPREAD :Najveći raspon stanice: {STRING} +STR_CONFIG_SETTING_STATION_SPREAD :Najveći raspon postaje: {STRING} STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Najveća površina na kojoj mogu biti dijelovi jedne stanice. Uzmite u obzir da visoke vrijednosti mogu usporiti igru STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatski servisiraj helikoptere na heliodromima: {STRING} -STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema depoa na aerodromu +STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere nakon svakog slijetanja, čak i ako nema spremišta u zračnoj luci STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Poveži alatnu traku za krajolik s alatnim trakama za željeznicu/ceste/vodu/zračne luke: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Kada se otvara alatna traka za građenje neke vrste transporta, istodobno se otvara i alatna traka za uređivanje terena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Boja polja korištena na maloj karti: {STRING} -STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Boja terena na maloj mapi +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Boja terena na maloj karti STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :{G=female}Zelena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :{G=female}Tamno zelena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :{G=female}Ljubičasta STR_CONFIG_SETTING_REVERSE_SCROLLING :Promijeni smjer klizanja: {STRING} -STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Ponašanje kod pomicanja mape sa desnom tipkom na mišu. Kada je isključeno, miš pomiče kameru. Kada je uključeno, miš pomiče mapu +STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Ponašanje kod pomicanja karte desnim gumbom miša. Kada je isključeno, miš pomiče kameru. Kada je uključeno, miš pomiče kartu STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glatko klizanje kroz mini pogled: {STRING} -STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontroliraj kako se glavni prikaz pomiče na neku lokaciju kada se klikne na malu mapu ili kada se izda naredba za pomicanje na određeni objekt na mapi. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz odmah preskoči na ciljnu lokaciju +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Odredi kako se glavni prikaz pomiče na određeno mjesto kada se klikne na malu kartu ili kada se izda naredba za pomicanje na određeni objekt na karti. Ako je uključeno, prikaz se pomiče glatko, ako je isključeno, prikaz izravno skače na ciljnu lokaciju STR_CONFIG_SETTING_MEASURE_TOOLTIP :Pokaži mjerni naputak prilikom korištenja raznih alata za izgradnju: {STRING} -STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenosu u pločicama i visinsku razliku kod povlačenja prilikom operacija gradnje +STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenost u poljima i visinsku razliku kod povlačenja prilikom gradnje STR_CONFIG_SETTING_LIVERIES :Pokaži specifične livreje prema tipu vozila: {STRING} -STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja kompanija) +STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korištenje shema boja tipa vozila za određena vozila (u suprotnosti sa shemama boja tvrtke) STR_CONFIG_SETTING_LIVERIES_NONE :Nijedna STR_CONFIG_SETTING_LIVERIES_OWN :Vlastita tvrtka STR_CONFIG_SETTING_LIVERIES_ALL :Sve tvrtke STR_CONFIG_SETTING_PREFER_TEAMCHAT :Preferiraj ekipni razgovor s :{STRING} -STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja kompanijskog internog i javnog razgovota na odnosno +STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja tvrtkinog internog i javnog razgovora na odnosno STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funkcija kotačića za klizanje: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Uključi pomicanje sa dvodimenzionalnim kotačićima miša STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zumiraj kartu @@ -1457,8 +1453,8 @@ STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Kliži kartom STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Isključeno STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Brzina kotačića za klizanje: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kontroliraj osjetljivost pomicanja kotačićima miša -STR_CONFIG_SETTING_OSK_ACTIVATION :Tipkovnica na ekranu: {STRING} -STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Odaberi metodu otvaranja tipkovnice na ekranu za unošenje teksta u polja korištenjem samo pokazujući uređaj. Ovo je namijenjeno malim uređajima bez prave tipkovnice +STR_CONFIG_SETTING_OSK_ACTIVATION :Tipkovnica na zaslonu: {STRING} +STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Odaberi način uporabe tipkovnice na zaslonu za unos teksta u polja korištenjem samo pokazivača. Ovo je namijenjeno malim uređajima bez fizičke tipkovnice. STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Isključeno STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Dvostruki klik STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Jedan klik (kada je usredotočen) @@ -1471,7 +1467,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Control+klik STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Isključeno STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Skrolanje lijevim klikom: {STRING} -STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Uključi pomicanje mape povlačenjem sa lijevom tipkom miša. Ovo je posebno korisno kada se koristi ekran na dodir za pomicanje +STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Uključi pomicanje karte povlačenjem pomoću lijevog gumba miša. Ovo je posebno korisno kada se koristi zaslon osjetljiv na dodir STR_CONFIG_SETTING_AUTOSAVE :Automatsko snimanje: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Odaberite interval između automatskog snimanja igre @@ -1483,8 +1479,8 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kratko (31-12-2 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatski pauziraj prilikom pokretanja nove igre: {STRING} -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je uključeno, igra će se automatski pauzirati priliko pokretanja nove igre, dozvoljavajući bolje proučavanje mape -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Kod pauze dozvoli: {STRING} +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je uključeno, igra će se automatski pauzirati prilikom pokretanja nove igre, dopuštajući bolje proučavanje karte +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Kod pauze dopusti: {STRING} STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Odaberi koje se akcije mogu koristiti dok je igra pauzirana STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Nijedna akcija STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Sve ne-konstrukcijske akcije @@ -1492,8 +1488,8 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Sve osim akcija STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Sve akcije STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Koristi grupe u listi vozila: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Uključi korištenje naprednih lista vozila za grupiranje vozila -STR_CONFIG_SETTING_LOADING_INDICATORS :Koristi pokazatelje utovara: {STRING} -STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Odaberi da li će prikazivači utovara biti prikazani iznad vozila koja se utovaruju ili iznad vozila koja se istovaruju +STR_CONFIG_SETTING_LOADING_INDICATORS :Koristi pokazatelje ukrcaja: {STRING} +STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Odaberi hoće li oznake za ukrcaj biti prikazane iznad vozila koja se ukrcavaju ili iskrcavaju STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Pokaži vozni red u otkucajima rađe nego u danima: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Prikaži trajanje putovanja u voznim redovima u otkucajima igre umjesto u danima STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Pokaži dolaske i odlaske u voznim redovima: {STRING} @@ -1509,15 +1505,15 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Pokaži rezervi STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervirane pruge u drugoj boji kako bi se olakšalo rješavanje problema sa vlakovima koji ne žele ući u određenu dionicu puta STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadrži alate za izradu aktivnima nakon upotrebe: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zadrži otvorenim alate za mostove, tunele itd. i nakon upotrebe -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj troškove u financijskom prozoru tvrtke: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora troškova kompanije +STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj rashode u financijskom prozoru tvrtke: {STRING} +STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora rashoda tvrtke STR_CONFIG_SETTING_SOUND_TICKER :Skraćene novosti: {STRING} STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Sviraj zvuk kod skraćenih poruka novosti STR_CONFIG_SETTING_SOUND_NEWS :Novine: {STRING} STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Sviraj zvuk kod prikaza novina STR_CONFIG_SETTING_SOUND_NEW_YEAR :Kraj godine: {STRING} -STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Sviraj zvučne efekte na kraju godine sumirajući uspjeh kompanije tijekom godine uspoređujući ga sa prethodnom godinom +STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Sviraj zvučne efekte na kraju godine sumirajući uspjeh tvrtke tijekom godine uspoređujući ga s prethodnom godinom STR_CONFIG_SETTING_SOUND_CONFIRM :Gradnja: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Sviraj zvučne efekte kod uspješne gradnje ili drugih akcija STR_CONFIG_SETTING_SOUND_CLICK :Klik na dugmadi: {STRING} @@ -1531,14 +1527,14 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sviraj zvučne STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Isključi gradnju infrastrukture kada odgovarajuća vozila nisu dostupna: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kada je uključeno, infrastruktura je dostupna samo ako su dostupna i vozila za nju, sprečavajući trošenje vremena i novca na neupotrebljivu infrastrukturu -STR_CONFIG_SETTING_MAX_TRAINS :Maksimalni broj vlakova po kompaniji: {STRING} -STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje može imati kompanija -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimalni broj cestovnih vozila po kompaniji: {STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje može imati kompanija -STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimalni broj zrakoplova po kompaniji: {STRING} -STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje može imati kompanija -STR_CONFIG_SETTING_MAX_SHIPS :Maksimalni broj brodova po kompaniji: {STRING} -STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje može imati kompanija +STR_CONFIG_SETTING_MAX_TRAINS :Najveći broj vlakova po tvrtki: {STRING} +STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vlakova koje tvrtka može imati +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Najveći broj cestovnih vozila po tvrtki: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Najveći broj cestovnih vozila koje tvrtka može imati +STR_CONFIG_SETTING_MAX_AIRCRAFT :Najveći broj zrakoplova po tvrtki: {STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Najveći broj zrakoplova koje tvrtka može imati +STR_CONFIG_SETTING_MAX_SHIPS :Najveći broj brodova po tvrtki: {STRING} +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Najveći broj brodova koje tvrtka može imati STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Isključi vlakove za računalo: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Uključivanjem ove postavke, računalo-igrač neće moći koristiti vlakove @@ -1556,12 +1552,12 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Srednje STR_CONFIG_SETTING_AI_PROFILE_HARD :Teško STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Dopusti UI u mrežnoj igri: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dozvoli UI računalnim-igračima da sudjeluju u igrama za više igrača -STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#op-kodova prije suspendiranja skripti: {STRING} +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Dopusti UI računalnim-igračima da sudjeluju u igrama za više igrača +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#op-kodova prije prekida skripte: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Najveći broj računalnih koraka koje skripta može poduzeti u jednom krugu STR_CONFIG_SETTING_SERVINT_ISPERCENT :Servisni su intervali u postotcima: {STRING} -STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Odaberi da li će se servisiranje vozila pokrenuti nakon isteka vremena od zadnjeg servisa ili padom pouzdanosti za određenu vrijednost od najveće pouzdanosti +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Odaberi hoće li servis vozila potaknuti količina vremana koja je prošla od zadnjeg servisa ili postotni pad u odnosu na najveću pouzdanost STR_CONFIG_SETTING_SERVINT_TRAINS :Zadani interval servisiranja za vlakove: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Postavi osnovni interval servisa za nova pružna vozila, ako nije postavljen drugi specifični interval za određeno vozilo STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}dan{P 0 "" a a}/% @@ -1586,7 +1582,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Prikaži novine STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Nesreće / katastrofe: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Prikaži novine kod nesreća ili katastrofa STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Podaci vezani za tvrtku: {STRING} -STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikai novine kada se pojavi nova kompanije ili kada kompanije riskiraju bankrot +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Prikaži novine kada se pojavi nova tvrtka ili kada tvrtke riskiraju bankrot STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Otvaranje industrije: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Prikaži novine kada se nove industrije otvaraju STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Zatvaranje industrije: {STRING} @@ -1594,11 +1590,11 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Prikaži novine STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Promjene u gospodarstvu: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Prikaži novine vezano za globalne promjene u ekonomiji STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Promjene u proizvodnji industrija koje opslužuje tvrtka: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisira kompanija +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka opslužuje STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Promjene u proizvodnji industrija koje opslužuju suparnici: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje servisiraju suparnici STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Ostale izmjene u proizvodnji industrija: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Prikaži novine kod promjene proizvodnih nivoa industrija koje ne servisira kompanija ili suparnici +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Prikaži novine kod promjene proizvodnih razina industrija koje tvrtka ili suparnici ne opslužuju STR_CONFIG_SETTING_NEWS_ADVICE :Savjeti / informacije o vozilima tvrtke: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Prikaži poruke o vozilima koje trebaju pozornost STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nova vozila: {STRING} @@ -1620,14 +1616,14 @@ STR_CONFIG_SETTING_STARTING_YEAR :Početna godina STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključi tečnu ekonomiju (više manjih izazova): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Kada je uključeno, promjene u industrijskoj proizvodnji su češće ali u manjim rasponima. Ova postavka obično nema efekta ukoliko su industrije postavljene iz nekog NewGRF-a STR_CONFIG_SETTING_ALLOW_SHARES :Dopusti kupovanje udjela u drugim tvrtkama: {STRING} -STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dozvoljava se kupnja i prodaja dionica kompanija. Dionice će postati dostupne samo za kompanije određene starosti -STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Postotak profita za dionicu koji se plaća kod sistema feeder-a: {STRING} +STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Kada je uključeno, dopušta se kupnja i prodaja dionica tvrtki. Dionice će postati dostupne samo za tvrtke određene starosti +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Postotak dobiti za dionicu koji se plaća kod sustava feedera: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Postotak prihoda koji će biti predan srednjim dionicama prijevoza feeder sustavima, daje više kontrole nad prihodima STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Kod povlačenja, postavi signale svakih: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Postavi razmak između signala koji će se graditi do sljedeće prepreke (signal, raskrižje), ukoliko se signali povlače STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} polje STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Prilikom povlačenja, zadrži odabrani razmak između signala: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabire ponašanje kod postavljanja signala putem Ctrl+povlačenja. Ukoliko je isključeno, signali se postavljaju oko tunela i mostova kako bi se izbjegla veća područja bez signala. Ukoliko je uključeno, signali se postavljaju svakih N pločica, olakšavajući poravnanje signala kod paralelnih pruga +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabire ponašanje kod postavljanja signala putem Ctrl+povlačenja. Ukoliko je isključeno, signali se postavljaju oko tunela i mostova kako bi se izbjegla veća područja bez signala. Ukoliko je uključeno, signali se postavljaju svakih N polja, olakšavajući poravnanje signala kod paralelnih pruga STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatski izgradi semafore prije: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Postavi godinu kada će se koristiti električni signali za pruge. Prije ove godine, koristiti će se ne-električni signali (imaju iste funkcije samo izgledaju drugačije) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Omogući signalni GUI: {STRING} @@ -1651,11 +1647,11 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 mreža STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 mreža STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Nasumično STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Gradovi mogu graditi ceste: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dozvoli gradovima građenje cesta za rast i širenje. Isključi za sprečavanje da gradske vlasti same grade ceste +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dopusti gradovima građenje cesta u svrhu rasta. Isključi za sprečavanje gradskih vlasti u samostalnoj gradnji cesta STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Gradovi smiju graditi pružne prijelaze: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Uključivanje ove postavke dozvoljava se gradovima da grade cestovno-pružne prijelaze STR_CONFIG_SETTING_NOISE_LEVEL :Omogući određivanje razine buke za zračne luke od strane gradova: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dva aerodroma u svakom gradu. Kada je ova postavka uključena, broj aerodroma u nekom gradu je limitirana količinom dozvoljene buke u gradu, koja ovisi o populaciji i udaljenosti i veličini aerodroma +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Kada je ova postavka isključena, mogu postojati dvije zračne luke u svakom gradu. Kada je ova postavka uključena, broj zračnih luka u nekom gradu je ograničen količinom dopuštene buke u gradu, koja ovisi o broju stanovnika i udaljenosti i veličini zračne luke STR_CONFIG_SETTING_TOWN_FOUNDING :Osnivanje gradova tijekom igre: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Uklučivanje ove postavke dozvoljava igračima osnivanje novih gradova tijekom igre STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zabranjeno @@ -1669,9 +1665,9 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Samo u kišnim STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Posvuda STR_CONFIG_SETTING_TOOLBAR_POS :Položaj glavne alatne trake: {STRING} -STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Vodoravna pozicija glavne alatne trake na vrhu ekrana +STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Vodoravna pozicija glavne alatne trake na vrhu zaslona STR_CONFIG_SETTING_STATUSBAR_POS :Pozicija status trake: {STRING} -STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Vodoravna pozicija statusne trake na dnu ekrana +STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Vodoravna pozicija statusne trake na dnu zaslona STR_CONFIG_SETTING_SNAP_RADIUS :Radius zahvata prozora: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Razmak između prozora prije nego se pomicani prozor automatski poravna sa drugima prozorima u blizini STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksela @@ -1713,10 +1709,10 @@ STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetrično STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetrično STR_CONFIG_SETTING_DISTRIBUTION_PAX :Način distribucije za putnike: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetrično" znači da će se otprilike isti broj putnika slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljni brojevi putnika slati u oba smjera. "Ručno" znači da se distribucija za putnike neće vršiti automatski. -STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Način distribucije poštu: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Način distribucije pošte: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrično" znači da će se otprilike ista količina pošte slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljne količine pošte slati u oba smjera. "Ručno" znači da se distribucija neće vršiti automatski. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Način distribucije za OKLOPLJENU klasu tereta: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži vrijednosnice u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmijeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B kao od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namjestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namjestiti i "simetrično" jer će banke slati neke vrijednosnice natrag prema izvorišnoj banci. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži dragocjenosti u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmijeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B kao od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namjestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namjestiti i "simetrično" jer će banke slati neke dragocjenosti natrag prema izvorišnoj banci. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Način distribucije za ostale klase tereta: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetrično" znači da će se proizvoljna količina tereta slati u bilo kojem smjeru. "Ručno" znači da neće biti nikakve automatske distribucije za te terete. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Točnost distribucije: {STRING} @@ -1772,14 +1768,14 @@ STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Opće STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Izgradnja STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novosti / savjetnici -STR_CONFIG_SETTING_COMPANY :{ORANGE}Kompanija +STR_CONFIG_SETTING_COMPANY :{ORANGE}Tvrtka STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računovodstvo STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Rutanje STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Ograničenja STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrofe / nesreće -STR_CONFIG_SETTING_GENWORLD :{ORANGE}Generacija svijeta +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Stvaranje svijeta STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Okoliš STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Vlasti STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Gradovi @@ -1813,13 +1809,13 @@ STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... igno STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :nije pronađeno STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :nesigurno za statičku uporabu STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :sistemski NewGRF -STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :nekompatibilno sa ovom verzijom OpenTTD-a +STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :neusklađeno s ovom verzijom OpenTTD-a STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :nepoznat STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... nivo sažimanja '{STRING}' nije važeći STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... format snimljene igre '{STRING}' nije dostupan. Vraćam u '{STRING}' STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... zaobilazim Osnovni Grafički set '{STRING}': nije pronađen STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... zaobilazim Osnovni Zvukovni set '{STRING}': nije pronađen -STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... zaobilazim Osnovni Muzički set '{STRING}': nije pronađen +STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... zaobilazim Osnovni glazbeni set '{STRING}': nije pronađen STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostaje memorije STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodjeljivanje {BYTES} predmemorije spriteova nije uspjelo. Predmemorija spriteova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTD-a. Za smanjivanje potreba memorije you možete pokušati isključiti 32bpp grafiku i/ili razine zumiranja. @@ -1846,7 +1842,7 @@ STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Učitaj STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Pokreni novu igru, koristeći visinsku kartu kao krajolik STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Započni novu igru koristeći proizvoljni scenarij STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Izradi proizvoljni igrački svijet/scenarij -STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Pokreni igru sa više igrača +STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Pokreni igru s više igrača STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Odaberi 'blagi' stil krajolika STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Odaberi 'subarktički' stil krajolika @@ -1861,6 +1857,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Provjeri STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži postavke UI-ja/Skripte igre STR_INTRO_TOOLTIP_QUIT :{BLACK}Izzađi it 'OpenTTD'-a +STR_INTRO_BASESET :{BLACK}Trenutno odabranom osnovnom grafičkom setu nedostaje {NUM} sprite{P "" a a}. Potražite nadogradnju grafičkog seta. STR_INTRO_TRANSLATION :{BLACK}Ovom prijevodu nedostaje {NUM} slijed. Molimo, pomognite učiniti OpenTTD boljim tako da se prijavite kao prevoditelj. Pogledajte readme.txt za detalje. # Quit window @@ -1895,8 +1892,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Igraj k STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magični buldožer (uklanja industrije, nepokretne objekte): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneli se mogu ukrštavati međusobno: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Veliki avioni se ne će rušiti (često) na malim zračnim lukama: {ORANGE} {STRING} -STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Uredi maksimalnu visinu mape: {ORANGE}{NUM} -STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Uredi maksimalnu visinu planina na mapi +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Uredi najveću visinu karte: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Uredi najveću visinu planina na karti STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Blagi krajolik STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Subarktički krajolik STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Suptropski krajolik @@ -1913,9 +1910,9 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Pokaži STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Pokaži sheme boja za cestovno vozilo STR_LIVERY_SHIP_TOOLTIP :{BLACK}Pokaži sheme boja za brod STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Pokaži sheme boja za zrakoplov -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Izaberi primarnu boju za odabranu shemu. Ctrl+Klik odabire tu boju za sve sheme. +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Odaberi primarnu boju za odabranu shemu. Ctrl+klik odabire tu boju za sve sheme. STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Odaberi sekundardnu boju za odabranu shemu. Ctrl+Klik odabire tu boju za sve sheme. -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Izaberi shemu boja za promjenu, ili višestruke sheme pomoću Ctrl+klik. Klikni na kućicu kako bi odredio uporabu sheme +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Odaberi shemu boja za promjenu, ili višestruke sheme pomoću Ctrl+klik. Klikni na kućicu kako bi odredio uporabu sheme STR_LIVERY_DEFAULT :Standardna boja STR_LIVERY_STEAM :Parna lokomotiva @@ -1961,17 +1958,17 @@ STR_FACE_LOAD :{BLACK}Učitaj STR_FACE_LOAD_TOOLTIP :{BLACK}Učitaj omiljeno lice STR_FACE_LOAD_DONE :{WHITE}Tvoje omiljeno lice je učitano iz OpenTTD konfiguracijske datoteke. STR_FACE_FACECODE :{BLACK}Broj igračevog lica -STR_FACE_FACECODE_TOOLTIP :{BLACK}Pogledaj i/ili postavi broj lica predsjednika kompanije +STR_FACE_FACECODE_TOOLTIP :{BLACK}Pogledaj i/ili postavi broj lica predsjednika tvrtke STR_FACE_FACECODE_CAPTION :{WHITE}Pogledaj i/ili postavi broj predsjednikovog lica STR_FACE_FACECODE_SET :{WHITE}Novi kod za broj igračevog lica je postavljen STR_FACE_FACECODE_ERR :{WHITE}Nemoguće namjestiti broj predsjednikovog lica - mora biti broj između 0 and 4,294,967,295! STR_FACE_SAVE :{BLACK}Spremi -STR_FACE_SAVE_TOOLTIP :{BLACK}Izaberi omiljeno lice +STR_FACE_SAVE_TOOLTIP :{BLACK}Spremi omiljeno lice STR_FACE_SAVE_DONE :{WHITE}Ovo lice bit će spremljeno kao tvoje omiljeno u OpenTTD konfiguracijsku datoteku. STR_FACE_EUROPEAN :{BLACK}Europljanin -STR_FACE_SELECT_EUROPEAN :{BLACK}Izaberi europska lica +STR_FACE_SELECT_EUROPEAN :{BLACK}Odaberi europska lica STR_FACE_AFRICAN :{BLACK}Afrikanac -STR_FACE_SELECT_AFRICAN :{BLACK}Izaberi afrička lica +STR_FACE_SELECT_AFRICAN :{BLACK}Odaberi afrička lica STR_FACE_YES :Da STR_FACE_NO :Ne STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Uključi brkove ili naušnicu @@ -2024,7 +2021,7 @@ STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Jezik, v STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klikni na igru s popisa kako bi ju odabrao STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Poslužitelj kojemu si zadnji put pristupio: -STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klikni kako bi izabrao poslužitelj koji si igrao zadnji put +STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klikni kako bi odabrao poslužitelj koji si igrao zadnji put STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFO O IGRI STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Klijenti: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} @@ -2066,13 +2063,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Zaštiti STR_NETWORK_START_SERVER_UNADVERTISED :Ne STR_NETWORK_START_SERVER_ADVERTISED :Da STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klijen{P t ta ata} -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalni broj klijenata: -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Izaberi maksimalan broj klijenata. Ne moraju sva mjesta biti popunjena. +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Najveći broj klijenata: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Odaberi najveći broj klijenata. Ne moraju sva mjesta biti popunjena. STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} tvrtk{P a e i} -STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimalni broj tvrtki: +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Najveći broj tvrtki: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Ograniči poslužitelj na određeni broj tvrtki STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} gledatelj{P "" a a} -STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimalni broj promatrača: +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Najveći broj promatrača: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Ograniči poslužitelj na određeni broj gledatelja STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Jezik kojim se govori: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Drugi igrači znat će kojim se jezikom govori na poslužitelju @@ -2286,7 +2283,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} je osnovao novu tvrtku (#{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} je izašao iz igre ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} je promijenio/la ime u {STRING} -STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj kompaniji {2:CURRENCY_LONG} +STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} je dao vašoj tvrtki {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Dao si {1:STRING} {2:CURRENCY_LONG} STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Poslužitelj je zatvorio sesiju STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Poslužitelj se ponovno pokreće...{}Molimo pričekajte... @@ -2298,16 +2295,16 @@ STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Vrsta sa STR_CONTENT_NAME_CAPTION :{BLACK}Ime STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Ime sadržaja STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Kliknite na liniju kako bi vidjeli detalje{}Kliknite na kućicu kako bi ju označili za preuzimanje -STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Izaberi sve +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Odaberi sve STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Označi sav sadržaj za preuzimanje -STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Izaberi nadogradnje +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Odaberi nadogradnje STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Označi sav sadržaj koji je nadogradnja postojećem sadržaju kako bi ga preuzeo STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Odznači sve STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Označi sav sadržaj koji se ne preuzima STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Pretraži vanjske web stranice STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Traženje sadržaja nije dostupno u OpenTTD-ovom servisu za sadržaje za web stranice koje nisu pridružene OpenTTD-u STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Napuštate OpenTTD! -STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Pravila i uvjeti za preuzimanje sadržaja sa vanjskih web stranica variraju.{}Morate pogledati vanjske stranice za upute kako instalirati sadržaj u OpenTTD.{}Da li želite nastaviti? +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Pravila i uvjeti preuzimanja sadržaja s vanjskih internetskih stranica variraju.{}Morate pogledati vanjske stranice za upute kako instalirati sadržaj u OpenTTD.{}Želite li nastaviti? STR_CONTENT_FILTER_TITLE :{BLACK}Ime/Tag filter: STR_CONTENT_OPEN_URL :{BLACK}Posjetite web-stranicu STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Posjetite web-stranicu za ovaj sadržaj @@ -2339,7 +2336,7 @@ STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :UI STR_CONTENT_TYPE_AI_LIBRARY :Zbirka UI STR_CONTENT_TYPE_SCENARIO :Scenarij -STR_CONTENT_TYPE_HEIGHTMAP :Visinska mapa +STR_CONTENT_TYPE_HEIGHTMAP :Visinska karta STR_CONTENT_TYPE_BASE_SOUNDS :Osnovni zvukovi STR_CONTENT_TYPE_BASE_MUSIC :Osnovna glazba STR_CONTENT_TYPE_GAME_SCRIPT :Skripta igre @@ -2347,7 +2344,7 @@ STR_CONTENT_TYPE_GS_LIBRARY :GS knjižnica # Content downloading progress window STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Preuzimanje sadržaja -STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Zahtjevanje datoteka +STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Dohvaćanje datoteka... STR_CONTENT_DOWNLOAD_FILE :{WHITE}Trenutno preuzimam {STRING} ({NUM} of {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Preuzimanje završeno STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} od {BYTES} preuzeto ({NUM} %) @@ -2360,7 +2357,7 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... dato STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Nije moguća dekompresija preuzete datoteke STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Nedostaje grafika -STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD treba grafiku za funkcioniranje ali nijedna nije pronađena. Da li dozvoljavate da OpenTTD preuzme i instalira potrebne grafike? +STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD zahtijeva grafičke datoteke za rad, ali ništa nije pronađeno. Dopuštate li preuzimanje i instalaciju potrebne grafike? STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, izađi iz OpenTTD-a @@ -2370,7 +2367,7 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Namjesti STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Namjesti prozirnost za drveće. Ctrl+klik za zaključavanje STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Namjesti prozirnost za kuće. Ctrl+klik za zaključavanje STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Namjesti prozirnost za industrije. Ctrl+klik za zaključavanje -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti prozirnost za građevine poput stanica, depoa i čvorišta. Ctrl+klik za zaključavanje +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Namjesti prozirnost za građevine poput postaja, spremiša i čvorišta. Ctrl+klik za zaključavanje STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Namjesti prozirnost za mostove. Ctrl+klik za zaključavanje STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Namjesti prozirnost za strukture poput svjetionika i antena. Ctrl+klik za zaključavanje. STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Aktiviraj prozirnost za viseće žice. Ctrl+klik za zaključavanje @@ -2381,7 +2378,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Učini o STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ništa -STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi kompanije koje će se prikazati +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberi tvrtke koje će se prikazati # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nekorišten @@ -2497,7 +2494,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Izgradi STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Izgradi spremište tramvajskih vozila (za kupnju i servisiranje vozila). Shift mijenja prikaz građenje/procjena troškova. STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Izgradi autobusnu postaju. Ctrl omogućava spajanje postaja. Shift mijenja prikaz građenje/procjena troškova. STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Izgradi putničku tramvajsku postaju. Ctrl omogućava spajanje postaja. Shift mijenja prikaz građenje/procjena troškova. -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Izgradi pretovarni kamionski terminal. Ctrl omogućava spajanje postaja. Shift mijenja prikaz građenje/procjena troškova. +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Izgradi prekrcajni kamionski terminal. Ctrl omogućava spajanje postaja. Shift mijenja prikaz građenje/procjena troškova. STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Izgradi teretnu tramvajsku postaju. Ctrl omogućava spajanje postaja. Shift mijenja prikaz građenje/procjena troškova. STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktiviraj/deaktiviraj jednosmjerne ceste STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Izgradi cestovni most. Shift mijenja prikaz građenje/procjena troškova. @@ -2518,9 +2515,9 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Smjer au STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer autobusne postaje STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Smjer kamionskog terminala STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer kamionskog terminala -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orijentacija stanice putničkog tramvaja +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orijentacija postaje putničkog tramvaja STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer putničke tramvajske postaje -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orijentacija stanice teretnog tramvaja +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orijentacija postaje teretnog tramvaja STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Odaberi smjer teretne tramvajske postaje # Waterways toolbar (last two for SE only) @@ -2603,10 +2600,10 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Smanji p STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Napravi nasumično zemljište STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Kreiraj novi scenarij STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Poništi krajolik -STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši sa mape sve u vlasništvu kompanije +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši s karte sve u vlasništvu tvrtke STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Poništi krajolik -STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu kompanije? +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu tvrtke? # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Stvaranje gradova @@ -2642,7 +2639,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Nasumič # Fund new industry window STR_FUND_INDUSTRY_CAPTION :{WHITE}Financiraj novu industriju -STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Izaberi prikladnu industriju s ovog popisa +STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Odaberi prikladnu industriju s ovog popisa STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Brojne nasumične industrije STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Popuni kartu nasumce smještenim industrijama STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cijena: {YELLOW}{CURRENCY_LONG} @@ -2661,7 +2658,7 @@ STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING} STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Prikaži slijed STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Prikaži industrije koje dobavljaju i primaju teret STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Poveznica na malu mapu -STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Odaberi prikazane industrije također i na maloj mapi +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Odaberi prikazane industrije i na maloj karti STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Odaberi teret STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Odaberi teret koji želiš prikazati STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Odaberi industriju @@ -2689,6 +2686,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Naziv po STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prihvaćeni teret: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Vrsta željeznice: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina željeznice: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine na cesti: {LTBLUE}{VELOCITY} @@ -2701,29 +2699,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Polja STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zemlja pokrivena snijegom STR_LAI_CLEAR_DESCRIPTION_DESERT :Pustinja -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} pruga -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} pruga sa blok-signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} pruga sa pred-signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} pruga sa izlaznim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} pruga sa kombiniranim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} pruga sa putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} pruga sa jednosmjernim putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} pruga sa blok-signalima i pred-signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} pruga sa blok-signalima i izlaznim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} pruga sa blok-signalima i kombiniranim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} pruga sa blok-signalima i putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} pruga sa blok-signalima i jednosmjernim putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} pruga sa pred-signalima i izlaznim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} pruga sa pred-signalima i kombiniranim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} pruga sa pred-signalima i putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} pruga sa pred-signalima i jednosmjernim putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} pruga sa izlaznim i kombiniranim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} pruga sa izlaznim i putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} pruga sa izlaznim i jednosmjernim putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} pruga sa kombiniranim i putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} pruga sa kombiniranim i jednosmjernim putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} pruga sa putnim i jednosmjernim putnim signalima -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depo vlaka +STR_LAI_RAIL_DESCRIPTION_TRACK :Pruga +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Pruga sa blok-signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Pruga sa pred-signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Pruga sa izlaznim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Pruga sa kombiniranim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Pruga sa putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Pruga sa jednosmjernim putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Pruga sa blok-signalima i pred-signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Pruga sa blok-signalima i izlaznim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Pruga sa blok-signalima i kombiniranim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Pruga sa blok-signalima i putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Pruga sa blok-signalima i jednosmjernim putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Pruga sa pred-signalima i izlaznim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Pruga sa pred-signalima i kombiniranim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Pruga sa pred-signalima i putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Pruga sa pred-signalima i jednosmjernim putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Pruga sa izlaznim i kombiniranim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Pruga sa izlaznim i putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Pruga sa izlaznim i jednosmjernim putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Pruga sa kombiniranim i putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Pruga sa kombiniranim i jednosmjernim putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Pruga sa putnim i jednosmjernim putnim signalima +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spremište vlakova STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s javnom rasvjetom @@ -2787,7 +2785,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemlja u posjed STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno autorsko pravo {COPYRIGHT} 1995 Chris Sawyer, sva prava pridržana STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD tim +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD tim # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru @@ -2822,9 +2820,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj gradova: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj industrija: -STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna visina mape: -STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Povećaj maksimalnu visinu planina na mapi za jedan -STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Smanji maksimalnu visinu planina na mapi za jedan +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Najveća visina karte: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Povećaj za jedan najveću visinu planina na karti +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Smanji za jedan najveću visinu planina na karti STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Visina linije snijega STR_MAPGEN_SNOW_LINE_UP :{BLACK}Pomakni visinu linije snijega za jedan gore STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pomakni visinu linije snijega za jedan dolje @@ -2854,7 +2852,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime visi STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} -STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Promijeni maksimalnu visinu mape +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Promijeni najveću visinu karte STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promijeni visinu linije snijega STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promijeni početnu godinu @@ -2898,7 +2896,7 @@ STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Spremi z STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Spremi trenutni popis kao zadano postavljanje STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Upiši ime zadanog postavljanja STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Obriši zadano postavljanje -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Obriši trenutno izabrano zadano postavljanje +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Obriši trenutno odabrano zadano postavljanje STR_NEWGRF_SETTINGS_ADD :{BLACK}Dodaj STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Dodaj odabrane NewGRF datoteke u svoju konfiguraciju STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Ponovno skeniraj datoteke @@ -2916,7 +2914,7 @@ STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Popis in STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Postavi parametre STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Prikaži parametre STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Aktiviraj paletu -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Prilagodi paletu izabranog NewGRF-a.{}Učini ovo kada grafike iz ovog NewGRF-a izgledaju ljubičasto tijekom igre. +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Prilagodi paletu odabranog NewGRF-a.{}Učini ovo kada grafike iz ovog NewGRF-a izgledaju ljubičasto tijekom igre. STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Potvrdi promjene STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Pronađi nedostajeći sadržaj online @@ -2974,13 +2972,13 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Otiđi n STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodni sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Otiđi na prethodni normalni sprite, preskačući svaki pseudo/prebojani/font sprite i {BLACK}Otiđi na sljedeći normalni sprite, preskačući svaki pseudo/prebojani/font sprite i nakon dolaska na prvi prebaci na zadnjeg STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog spritea. Poravnjanje se ignorira kod crtanja ovog spritea. -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake. Ctrl+Click za micanje po 8 jedinica odjednom. STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Poništi relativne STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Poništi trenutne relativne pomake STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Apsolutni) STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Relativni) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odaberi sprite -STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi sprite od bilo gdje na ekranu +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi bilo koji sprite na zaslonu STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Otiđi na sprite @@ -2989,7 +2987,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Upozorenje: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Greška: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Kobno: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Dogodila se kobna pogreška u NewGRF-u: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Dogodila se kobna pogreška u NewGRF-u:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neće raditi sa TTDPatch verzijom prijavljenom u OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je za {STRING} verziju TTD-a. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} je napravljen da se koristi sa {STRING} @@ -3006,8 +3004,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Pokušaj koriš STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sadrži neispravan sprite. Svi neispravni grafički znakovi bit će pokazani kao crveni upitnik (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Sadrži višestruke unose za Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Pročitaj nakon kraja od pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Baznom grafičkom setu u uporabi nedostaju neki spriteovi.{}Ažurirajte bazni grafički set -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Trenutno korištenom osnovnom grafičkom setu nedostaju pojedini crteži.{}Molimo da nadogradite osnovni grafički set.{}Pošto igrate {YELLOW}razvojnu inačicu OpenTTD-a{WHITE}, možda će vam trebati i {YELLOW}razvojna inačica osnovnog grafičkog seta{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Zatraženi GRF resursi nisu dostupni (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Pogrešan/nepoznat format raspored sprite-a (sprite {3:NUM}) @@ -3027,15 +3023,15 @@ STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Odpauzir # NewGRF status STR_NEWGRF_LIST_NONE :Nijedan -STR_NEWGRF_LIST_ALL_FOUND :Svi fajlovi prisutni -STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Pronađeni kompatibilni fajlovi -STR_NEWGRF_LIST_MISSING :{RED}Nedostaju fajlovi +STR_NEWGRF_LIST_ALL_FOUND :Sve datoteke prisutne +STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Pronađene kompatibilne datoteke +STR_NEWGRF_LIST_MISSING :{RED}Nedostaju datoteke # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre -STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u depou. -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar depoa -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u depou ili se remontira +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u spremištu. +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar spremišta +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u spremšta ili se remontira STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije @@ -3082,8 +3078,8 @@ STR_TOWN_POPULATION :{BLACK}Svjetsko STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Metropola) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Stanovništvo: {ORANGE}{COMMA}{BLACK} Kuće: {ORANGE}{COMMA} -STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Putnika prošli mjesec: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} -STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Pošte prošli mjesec: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} +STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Putnika prošli mjesec: {ORANGE}{COMMA}{BLACK} najviše: {ORANGE}{COMMA} +STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Pošte prošli mjesec: {ORANGE}{COMMA}{BLACK} najviše: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Potrebno tereta za rast grada: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} potrebno STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} potrebno zimi @@ -3093,7 +3089,7 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Grad raste svaki {ORANGE}{COMMA}{BLACK}{NBSP}dan STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Grad raste svaki {ORANGE}{COMMA}{BLACK}{NBSP}dan (financirano) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Grad {RED}ne{BLACK} raste -STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Ograničenje buke u gradu: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} +STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Ograničenje buke u gradu: {ORANGE}{COMMA}{BLACK} najviše: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centriraj glavni pogled na lokaciju grada. Ctrl+klik otvara novi prozor sa lokacijom grada STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Lokalna samouprava STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Pokaži informacije o lokalnoj samoupravi @@ -3142,8 +3138,8 @@ STR_GOALS_NONE :{ORANGE}- Nijed STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} -STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi kompanije: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/pločicu. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/pločice +STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi tvrtke: +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/polje. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/polja # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Pitanje @@ -3151,7 +3147,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje STR_GOAL_QUESTION_CAPTION_ERROR :Greška -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Poništi STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3170,6 +3166,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovi od poče STR_GOAL_QUESTION_BUTTON_POSTPONE :Odgodi STR_GOAL_QUESTION_BUTTON_SURRENDER :Odustani STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencije @@ -3265,8 +3262,8 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Pokaži STR_STATION_VIEW_RENAME_STATION_CAPTION :Preimenuj postaju/terminal -STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Zatvori aerodrom -STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Spriječi sletanje aviona na ovaj aerodrom +STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Zatvori zračnu luku +STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Spriječi slijetanje zrakoplova u ovu zračnu luku # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} @@ -3299,7 +3296,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Ukupno: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bankovna bilanca STR_FINANCES_LOAN_TITLE :{WHITE}Zajam -STR_FINANCES_MAX_LOAN :{WHITE}Maksimalni kredit: {BLACK}{CURRENCY_LONG} +STR_FINANCES_MAX_LOAN :{WHITE}Najveći zajam: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Pozajmi {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Povećaj iznos zajma. Ctrl+klik posuđuje najveći mogući iznos @@ -3325,15 +3322,15 @@ STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastru STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} dijelovi pruge STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} dio ceste STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} polje vode -STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} polje stanice -STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aerodromi +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} polje postaje +STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} zračne luke STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Ništa STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Izgradi sjedište tvrtke STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Izgradi sjedište tvrtke STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Pogledaj sjedište tvrtke STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Pogledaj sjedište tvrtke -STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premjesti sjedište kompanije +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Premjesti sjedište tvrtke STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Izgradi sjedište tvrtke negdje drugdje za 1% troška od cjelokupne vrijednosti tvrtke. Shift+Klik prikazuje trošak bez premještanja sjedišta tvrtke. STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalji STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Pogledaj detaljne podatke infrastrukture @@ -3364,11 +3361,11 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signali STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Dijelovi ceste: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Cesta STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramvajska pruga -STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Pločice vode: +STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Polje s vodom: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanali -STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stanice: -STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Pločice stanice -STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Aerodromi +STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Postaje: +STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Polje s postajom +STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Zračne luke STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/god # Industry directory @@ -3393,9 +3390,13 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Treba: { STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Treba: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Treba +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}čeka +STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Teret koji čeka obradu: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3455,7 +3456,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Preimenu STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikni kako bi zaštitio ovu grupu od globalne automatske zamjene STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Izbriši grupu -STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Da li ste sigurni da želite izbrisati ovu grupu i sve njene podgrupe? +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Jeste li sigurni da želite izbrisati ovu grupu i sve njene podgrupe? STR_GROUP_ADD_SHARED_VEHICLE :Dodaj dijeljena vozila STR_GROUP_REMOVE_ALL_VEHICLES :Ukloni sva vozila @@ -3482,7 +3483,7 @@ STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Trošak STR_PURCHASE_INFO_CAPACITY :{BLACK}Nosivost: {GOLD}{CARGO_LONG}{STRING} STR_PURCHASE_INFO_REFITTABLE :(prenamjenjiv) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Dizajnirano: {GOLD}{NUM}{BLACK} Životni vijek: {GOLD}{COMMA} godina -STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks. pouzdanost: {GOLD}{COMMA}% +STR_PURCHASE_INFO_RELIABILITY :{BLACK}Najveća pouzdanost: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cijena: {GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Težina: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Trošak: {GOLD}{CURRENCY_LONG}{BLACK} Brzina: {GOLD}{VELOCITY} @@ -3491,8 +3492,9 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK} Pokretn STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prenamjenjivo u: {GOLD}{STRING} STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta STR_PURCHASE_INFO_ALL_BUT :Sve osim {CARGO_LIST} -STR_PURCHASE_INFO_MAX_TE :{BLACK} Maks. vučni napor: {GOLD}{FORCE} -STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica +STR_PURCHASE_INFO_MAX_TE :{BLACK} Najveća vučna sila: {GOLD}{FORCE} +STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} polja +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Vrsta zrakoplova: {GOLD}{STRING} STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Popis vlakova za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste vozila STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Popis cestovnih vozila za odabir. Klikni na vozilo za informacije. Ctrl+klik za uključivanje ili isključivanje prikaza vrste cestovnog vozila @@ -3542,8 +3544,8 @@ STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Preimenu # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} -STR_DEPOT_RENAME_TOOLTIP :{BLACK}Promijeniti ime depoa -STR_DEPOT_RENAME_DEPOT_CAPTION :Preimenovati depo +STR_DEPOT_RENAME_TOOLTIP :{BLACK}Promijeniti ime spremišta +STR_DEPOT_RENAME_DEPOT_CAPTION :Preimenovati spremište STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} @@ -3626,10 +3628,11 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev lokomoti STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cijena: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER}{}Trošak uporabe: {CURRENCY_LONG}/god{}Kapacitet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Trošak: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER} Maks. T.E.: {6:FORCE}{}Trošak uporabe: {4:CURRENCY_LONG}/god{}Nosivost: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}, {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cijena: {CURRENCY_LONG} Maks. brzina: {VELOCITY} Domet: {COMMA} tiles{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cijena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY} Domet: {COMMA} tiles{}Kapacitet: {CARGO_LONG}{}Trošak vožnje: {CURRENCY_LONG}/god +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Vrsta zrakoplova: {STRING}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Vrsta zrakoplova: {STRING}{}Kapacitet: {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Vrsta zrakoplova: {STRING} Doseg: {COMMA} polja{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Trošak: {CURRENCY_LONG} Maks. brzina: {VELOCITY}{}Vrsta zrakoplova: {STRING} Doseg: {COMMA} polja{}Kapacitet: {CARGO_LONG}{}Trošak uporabe: {CURRENCY_LONG}/god # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Zamijeni {STRING} - {STRING} @@ -3643,7 +3646,7 @@ STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stupac s STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Dostupna vozila STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Stupac sa vozilima dostupnim za zamjenjivanje -STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izaberi vrstu motora koju želiš zamijeniti +STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Odaberi vrstu motora koju želiš zamijeniti STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Odaberite novu vrstu lokomotive koji želite koristiti umjesto lijevo odabrane vrste lokomotive STR_REPLACE_VEHICLES_START :{BLACK}Počni zamijenjivati vozila @@ -3656,10 +3659,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} kada j STR_REPLACE_VEHICLES_STOP :{BLACK}Prestani zamijenjivati vozila STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikni za zaustavljanje zamjene lijevo odabrane vrste lokomotive -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Zamjenjujem:{ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Prebaci između prozora za izmjenu lokomotiva i vagona STR_REPLACE_ENGINES :Lokomotive STR_REPLACE_WAGONS :Vagoni +STR_REPLACE_ALL_RAILTYPE :Sva pružna vozila STR_REPLACE_HELP_RAILTYPE :{BLACK}Odaberite vrstu željeznice za koju želite zamijeniti lokomotive STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Prikazuje sa kojom se lokomotivom zamjenjuje lijevo odabrana lokomotiva, ako postoji koji @@ -3715,7 +3718,7 @@ STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Trenutna STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Trenutna radnja zrakoplova - pritisni za zaustavljanje/pokretanje zrakoplova. Ctrl+klik za odlazak do odredišta. # Messages in the start stop button in the vehicle view -STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Utovar / Istovar +STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Ukrcaj / Iskrcaj STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Odlazeći STR_VEHICLE_STATUS_CRASHED :{RED}Slupan! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Pokvareno @@ -3751,10 +3754,11 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Godine: STR_VEHICLE_INFO_AGE :{COMMA} godin{P a e a} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} godin{P a e a} ({COMMA}) -STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} pločica -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} +STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Najveća brzina: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Vrsta zrakoplova: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Vrsta zrakoplova: {LTBLUE}{STRING} {BLACK}Doseg: {LTBLUE}{COMMA} polja +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY} {BLACK}Najveća vučna sila: {LTBLUE}{FORCE} STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Dobit ove godine: {LTBLUE}{CURRENCY_LONG} (prošle godine: {CURRENCY_LONG}) STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Pouzdanost: {LTBLUE}{COMMA}% {BLACK}Broj kvarova od posljednjeg servisa: {LTBLUE}{COMMA} @@ -3812,7 +3816,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova nos STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Trošak remonta: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Novi kapacitet: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Prihod od remonta: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dozvoljava odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi. +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Odaberi vozila za remont. Povlačenje mišem dopušta odabir više vozila. Klik na prazninu će označiti cijelo vozilo. Ctrl+Klik će označiti vozilo i niz koji slijedi. STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koju će vlak prevoziti STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Odaberi vrstu tereta koje će cestovno vozilo prevoziti @@ -3865,8 +3869,8 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Promijen STR_ORDER_REFIT :{BLACK}Prenamijeni STR_ORDER_REFIT_TOOLTIP :{BLACK}Odaberi vrstu tereta za prenamijenu u ovoj naredbi. Ctrl+klik kako bi uklonio naputak za prenamjenu -STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na stanici -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Odaberi za koji tip tereta odraditi auto-remont. Ctrl+Click za micanje remontnih uputa. Auto-remont će se odraditi samo ako ga vozilo dopušta. +STR_ORDER_REFIT_AUTO :{BLACK}Auto-remont na postaji +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Odaberi za koji tip tereta odraditi auto-remont. Ctrl+klik za micanje remontnih uputa. Auto-remont će se odraditi samo ako ga vozilo dopušta. STR_ORDER_DROP_REFIT_AUTO :Popravljen teret STR_ORDER_DROP_REFIT_AUTO_ANY :Dostupni teret @@ -3881,7 +3885,7 @@ STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Podaci v # Conditional order variables, must follow order of OrderConditionVariable enum STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Postotak ukrcaja STR_ORDER_CONDITIONAL_RELIABILITY :Pouzdanost -STR_ORDER_CONDITIONAL_MAX_SPEED :Maksimalna brzina +STR_ORDER_CONDITIONAL_MAX_SPEED :Najveća brzina STR_ORDER_CONDITIONAL_AGE :Starost vozila (godine) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Treba servis STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Uvijek @@ -3914,7 +3918,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Idi do najbliž STR_ORDER_GO_TO_NEAREST_HANGAR :Idi do najbližeg hangara STR_ORDER_CONDITIONAL :Uvjetovani skok na naredbu STR_ORDER_SHARE :Dijeli naredbe -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Umetni novu naredbu prije označene naredbe, ili dodaj na kraj liste. Ctrl određuje naredbe stanice 'napuni do kraja bilo koji teret', naredbe prolaznih točki 'non-stop', a naredbe depoa 'servisiraj'. 'Dijeli naredbe' ili Ctrl dozvoljava da ovo vozilo dijeli naredbe sa odabranim vozilom. Klik na vozilo kopira naredbe tog vozila. Naredba depoa isključuje automatsko servisiranje vozila. +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Umetni novu naredbu prije označene naredbe, ili dodaj na kraj liste. Ctrl određuje naredbe postaje 'napuni do kraja bilo koji teret', naredbe prolaznih točki 'non-stop', a naredbe spremišta 'servisiraj'. 'Dijeli naredbe' ili Ctrl dopušta da ovo vozilo dijeli naredbe s odabranim vozilom. Klik na vozilo kopira naredbe tog vozila. Naredba spremišta isključuje automatsko servisiranje vozila. STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaži sva vozila koja dijele ovaj raspored. @@ -4025,10 +4029,10 @@ STR_TIMETABLE_CLEAR_TIME :{BLACK}Obriši STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Obriši vrijeme potrebno za označenu naredbu STR_TIMETABLE_CHANGE_SPEED :{BLACK}Izmijeni limit brzine -STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Izmijeni maksimalnu putnu brzinu za označenu naredbu +STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Promijeni najveću putnu brzinu označene naredbe STR_TIMETABLE_CLEAR_SPEED :{BLACK}Izbriši limit brzine -STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Izbriši maksimalnu putnu brzinu za označenu naredbu +STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Obriši najveću putnu brzinu za označenu naredbu STR_TIMETABLE_RESET_LATENESS :{BLACK}Poništi brojač kašnjenja STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Resetiraj brojač kašnjenja, kako bi vozilo stiglo na vrijeme @@ -4099,7 +4103,7 @@ STR_AI_CONFIG_CHANGE_AI :UI STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skripta Igre STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Učitaj drugu skriptu STR_AI_CONFIG_CONFIGURE :{BLACK}Konfiguriraj -STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfiguriraj parametre izabrane skripte +STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Prilagodi parametre odabrane skripte # Available AIs window STR_AI_LIST_CAPTION :{WHITE}Dostupno {STRING} @@ -4112,7 +4116,7 @@ STR_AI_LIST_VERSION :{LTBLUE}Verzija STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} STR_AI_LIST_ACCEPT :{BLACK}Prihvati -STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Odaberi posvijetljenu skriptu +STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Odaberi označenu skriptu STR_AI_LIST_CANCEL :{BLACK}Odustani STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Nemoj mijenjati skriptu @@ -4178,7 +4182,7 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Igra je bila spremljena u verziji bez podrške za tramvaje. Svi tramvaji su uklonjeni. # Map generation messages -STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Generiranje mape prekinuto...{}... ne postoje pogodne lokacije za gradove +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Generiranje karte prekinuto...{}... ne postoje pogodne lokacije za gradove STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... u ovom scenariju nema gradova STR_ERROR_PNGMAP :{WHITE}Nije moguće učitati krajolik iz PNG-a... @@ -4192,14 +4196,14 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... ne m STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... slika je prevelika STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Upozorenje o veličini -STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Prekomjerna promjena veličine karte nije preporučena. Nastaviti sa kreiranjem? +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Pretjerana promjena veličine karte nije preporučena. Nastaviti sa stvaranjem? # Soundset messages STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Pronađen je samo sigurnosni zvučni sustav. Ako želite zvukove, instalirajte set zvukova kroz sustav za preuzimanje sadržaja. # Screenshot related messages STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Velika slika -STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Slika će imati rezoluciju od {COMMA} x {COMMA} piksela. Slikanje može potrajati. Da li želite nastaviti? +STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Slika će imati rezoluciju od {COMMA} x {COMMA} piksela. Slikanje može potrajati. Želite li nastaviti? STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Slika zaslona uspješno spremljena kao '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Slika zaslona nije uspjela! @@ -4226,7 +4230,7 @@ STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... dose STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... dosegnut limit sađenja drveća STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Ime mora biti jedinstveno STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} na putu -STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nije dozvoljeno za vrijeme pauze +STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nije dopušteno za vrijeme pauze # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} lokalna samouprava odbija to dopustiti @@ -4294,7 +4298,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... mogu STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... moguće graditi samo ispod razine snijega STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nije bilo odgovarajućih mjesta za '{STRING}' industrije -STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Izmijenite parametre za generaciju mape kako bi dobili bolju mapu +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Promijeni parametre stvaranja karte kako biste dobili bolju kartu # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Ovdje nije moguće izgraditi željezničku postaju... @@ -4317,8 +4321,8 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Preblizu STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Nije moguće preimenovati postaju... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ovo je gradska cesta STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... cesta je orijentirana u krivom smjeru -STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne stanice ne mogu imati zavoje -STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne stanice ne mogu imati raskrižja +STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... prolazne postaje ne mogu imati zavoje +STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... prolazne postaje ne mogu imati raskrižja # Station destruction related errors STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nije moguće ukloniti dio postaje... @@ -4327,8 +4331,8 @@ STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Nije mog STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Nije moguće ukloniti kamionsku postaju... STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Nije moguće ukloniti putničku tramvajsku postaju... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Nije moguće ukloniti teretnu tramvajsku postaju... -STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Najprije je potrebno ukloniti cestovnu stanicu -STR_ERROR_THERE_IS_NO_STATION :{WHITE}...ovdje nema stanice +STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Najprije je potrebno ukloniti cestovnu postaju +STR_ERROR_THERE_IS_NO_STATION :{WHITE}... ovdje nema postaje STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Najprije je potrebno srušiti željezničku postaju STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Najprije je potrebno srušiti autobusnu postaju @@ -4349,7 +4353,7 @@ STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Nije mog STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Nije moguće ukloniti željezničko čvorište odavde... STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Najprije je potrebno ukloniti željezničko čvorište STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... plutača na putu -STR_ERROR_BUOY_IS_IN_USE :{WHITE}... plutača je u uporabi od strane druge kompanije! +STR_ERROR_BUOY_IS_IN_USE :{WHITE}... plutača je u uporabi od strane druge tvrtke! # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište vlakova... @@ -4357,7 +4361,7 @@ STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Ovdje ni STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Ovdje nije moguće izgraditi tramvajsko spremište... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Ovdje nije moguće izgraditi spremište brodova... -STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nije moguće preimenovati depo... +STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nije moguće preimenovati spremište... STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... mora biti zaustavljen unutar spremišta cestovnih vozila @@ -4388,7 +4392,7 @@ STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Najprije STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nije prikladno za želježnicku prugu STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najprije je potrebno ukloniti željezničku prugu STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Cesta je jednosmjerna ili je blokirana -STR_ERROR_CROSSING_DISALLOWED :{WHITE}Pružni prijelazi nisu dozvoljeni za ovu vrstu pruge +STR_ERROR_CROSSING_DISALLOWED :{WHITE}Pružni prijelazi nisu dopušteni za ovu vrstu pruge STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Ovdje nije moguće postaviti signale... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Ovdje nije moguće izgraditi željezničke tračnice... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Nije moguće ukloniti željezničku prugu odavde... @@ -4436,7 +4440,7 @@ STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Most je STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Početak i kraj moraju biti u ravnini STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... oba kraja mosta moraju biti na zemlji STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... predugačak most -STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Most bi završio izvan mape +STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Most bi završio izvan karte # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Ovdje nije moguće izgraditi tunel... @@ -4550,7 +4554,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... avio # Timetable related errors STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Nije moguće zadati vozni red za vozilo... -STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na stanicama. +STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vozila mogu čekati samo na postajama. STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Ovo vozilo se ne zaustavlja na ovoj postaji. # Sign related errors @@ -4569,8 +4573,8 @@ STR_BASEGRAPHICS_WIN_DESCRIPTION :Originalna graf STR_BASESOUNDS_DOS_DESCRIPTION :Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje. STR_BASESOUNDS_WIN_DESCRIPTION :Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje. STR_BASESOUNDS_NONE_DESCRIPTION :Zvučni paket bez ikakvih zvukova. -STR_BASEMUSIC_WIN_DESCRIPTION :Originalna muzika za Transport Tycoon Deluxe Windows izdanje. -STR_BASEMUSIC_NONE_DESCRIPTION :Muzički paket bez ikakve muzike. +STR_BASEMUSIC_WIN_DESCRIPTION :Originalna glazba za Transport Tycoon Deluxe Windows izdanje. +STR_BASEMUSIC_NONE_DESCRIPTION :Glazbeni paket bez ikakve glazbe. ##id 0x2000 # Town building names @@ -4999,12 +5003,12 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} STR_FORMAT_WAYPOINT_NAME :Čvorište {TOWN} STR_FORMAT_WAYPOINT_NAME_SERIAL :Čvorište {TOWN} #{COMMA} -STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Depo za vlakove -STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Depo za vlakove #{COMMA} -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Depo za cestovna vozila -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Depo za cestovna vozila #{COMMA} -STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Depo za brodove -STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Depo za brodove #{COMMA} +STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Spremište vlakova +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Spremište vlakova #{COMMA} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Spremište cestovnih vozila +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Spremište cestovnih vozila #{COMMA} +STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Spremšte za brodove +STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Spremište brodova #{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar STR_UNKNOWN_STATION :nepoznata postaja diff --git a/src/lang/czech.txt b/src/lang/czech.txt index 47f8bf4706..448efacd9a 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -35,14 +35,14 @@ STR_CARGO_PLURAL_PASSENGERS.big :Cestující STR_CARGO_PLURAL_COAL :Uhlí STR_CARGO_PLURAL_COAL.big :Uhlí STR_CARGO_PLURAL_MAIL :{G=f}Pošta -STR_CARGO_PLURAL_MAIL.nom :{G=f}pošta -STR_CARGO_PLURAL_MAIL.gen :{G=f}pošty -STR_CARGO_PLURAL_MAIL.dat :{G=f}poštu -STR_CARGO_PLURAL_MAIL.acc :{G=f}poštu -STR_CARGO_PLURAL_MAIL.loc :{G=f}poště -STR_CARGO_PLURAL_MAIL.ins :{G=f}poštou +STR_CARGO_PLURAL_MAIL.nom :pošta +STR_CARGO_PLURAL_MAIL.gen :pošty +STR_CARGO_PLURAL_MAIL.dat :poštu +STR_CARGO_PLURAL_MAIL.acc :poštu +STR_CARGO_PLURAL_MAIL.loc :poště +STR_CARGO_PLURAL_MAIL.ins :poštou STR_CARGO_PLURAL_MAIL.big :Pošta -STR_CARGO_PLURAL_MAIL.small :{G=f}pošta +STR_CARGO_PLURAL_MAIL.small :pošta STR_CARGO_PLURAL_OIL :Ropa STR_CARGO_PLURAL_OIL.gen :Ropy STR_CARGO_PLURAL_OIL.acc :Ropu @@ -1014,10 +1014,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgijské Lar STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Silniční vozidla jezdí STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Výběr strany, na které jezdí silnični vozidla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vlevo @@ -1209,9 +1205,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Nastavení hry STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavení hry (uchováno v uložené hře; ovlivní pouze stávající hru) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost) -STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}kategorie {BLACK}na {WHITE}{STRING} -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}kategorie {BLACK}na {WHITE}{STRING} {BLACK}a {SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením{}{SILVER}kategorie {BLACK}na {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením{}{SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením{}{SILVER}kategorie {BLACK}na {WHITE}{STRING} {BLACK}a {SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení STR_CONFIG_SETTINGS_NONE :{WHITE}- Nic - STR_CONFIG_SETTING_OFF :Vypnuto @@ -1394,7 +1390,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ropné rafineri STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se upakují +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :rovná STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :členitá @@ -1695,9 +1691,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Žádné STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Činitel základní velikosti města: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Průměrná velikost větších měst v porovnání s ostatními městy na začátku hry -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P dni dnech dnech} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizovat distribuční graf po {STRING}{P 0:2 dni dnech dnech} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Čas mezi přepočítáváním částí grafu spojení. Každý přepočet přepočítává plány jedné části grafu. To znamená, že hodnota X u toho nastavení nezpůsobí, že se každých X dní přepočítá celý graf, ale pouze určité části. Čím kratší interval nastavíš, tím více času CPU bude potřeba ke spočítání. Čím delší nastavíš, tím déle bude trvat dokud si distribuce nákladu najde nové trasy. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P "den" "dny" "dní"} na přepočet grafu spojení +STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRING}{NBSP}{P 0:2 "den" "dny" "dní"} na přepočet grafu spojení STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný @@ -1852,6 +1848,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Ukázat, STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobrazit nastavení AI a hry STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončit 'OpenTTD' +STR_INTRO_BASESET :{BLACK}V aktuálně zvolené základní sadě grafiky chybí {NUM} sprit{P "" y ů}. Zkuste, prosím, vyhledat aktualizovanou základní sadu. STR_INTRO_TRANSLATION :{BLACK}Tento překlad postrádá {NUM} řetěz{P ec ce ců}. Prosím pomozte OpenTTD udělat lepším a přihlaste se jako překladatel. Pro více informací, čtěte readme.txt. # Quit window @@ -2686,6 +2683,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Název d STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Přijímané zboží: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Druh kolejí: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Rychlostní omezení silnice: {LTBLUE}{VELOCITY} @@ -2698,29 +2696,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Pole STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zasněžená země STR_LAI_CLEAR_DESCRIPTION_DESERT :Poušť -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} trať -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} trať s obyčejným návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} trať s vjezdovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} trať s výjezdovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} trať s kombinovaným návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} trať s dokonalejším (PBS) návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} trať s dokonalejším (PBS) jednosměrným návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} trať s obyčejným a vjezdovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} trať s obyčejným a odjezdovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} trať s obyčejným a kombinovaným návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} trať s obyčejným a cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} trať s obyčejným a jednosměrným cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} trať s vjezdovým a odjezdovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} trať s vjezdovým a kombinovaným návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} trať s vjezdovým a cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} trať s vjezdovým a jednosměrným cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} trať s výjezdovým a kombinovaným návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} trať s výjezdovým a cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} trať s výjezdovým a jednosměrným cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} trať s kombinovaným a cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} trať s kombinovaným a jednosměrným cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} trať s cestovým a jednosměrným cestovým návěstidlem -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} železniční depo +STR_LAI_RAIL_DESCRIPTION_TRACK :Železniční trať +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Železniční trať s obyčejnými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Železniční trať s vjezdovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Železniční trať s odjezdovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Železniční trať s kombinovanými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Železniční trať s dokonalejšími (PBS) návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Železniční trať s jednosměrnými cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Železniční trať s obyčejnými a vjezdovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Železniční trať s obyčejnými a odjezdovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Železniční trať s obyčejnými a kombinovanými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Železniční trať s obyčejnými a cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Železniční trať s obyčejnými a jednosměrnými cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Železniční trať s vjezdovými a odjezdovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Železniční trať s vjezdovými a kombinovanými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Železniční trať s vjezdovými a cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Železniční trať s vjezdovými a jednosměrnými cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Železniční trať s odjezdovými a kombinovanými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Železniční trať s odjezdovými a cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Železniční trať s odjezdovými a jednosměrnými cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Železniční trať s kombinovanými a cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Železniční trať s kombinovanými a jednosměrnými cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Železniční trať s cestovými a jednosměrnými cestovými návěstidly +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Železniční depo STR_LAI_ROAD_DESCRIPTION_ROAD :Silnice STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Silnice s pouličním osvětlením @@ -2784,7 +2782,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Půda vlastněn STR_ABOUT_OPENTTD :{WHITE}O OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Tým OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Tým OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru @@ -2971,7 +2969,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Jít na STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Předchozí sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jít na předchozí normální sprite (s grafikou), přičemž se přeskakují pseudo-/barvící/znakové sprity a při dosažení začátku se jde na konec STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Zobrazení vybraného spritu. Posun se při jeho vykreslení neuvažoval -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posouvání spritu změnou souřadnic X a Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posouvání spritu změnou souřadnic X a Y. Ctrl+kliknutí posouvá o osm jednotek najednou. +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovat +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovat aktuání relativní posunutí +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posunutí v ose X: {NUM}, Posunutí v ose Y: {NUM} (Absolutní) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Posunutí v ose X: {NUM}, Posunutí v ose Y: {NUM} (Relativní) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrat sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Klikni na sprite kdekoli na obrazovce @@ -2982,7 +2984,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Varování: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Chyba: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Závažná chyba: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Vyskytla se kritická chyba v NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Vyskytla se kritická chyba v NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nebude fungovat s verzí TTDPatche, kterou OpenTTD hlásí STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je pro TTD verzi {STRING} STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} je navržen pro práci s {STRING} @@ -2999,8 +3001,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Pokus o použit STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} obsahuje poškozený sprite. Všechny takové se zobrazí jako červený otazník (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Obsahuje vícero Akce 8 záznamů (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Čtení konce pseudo-spritu (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Právě používanému základnímu grafickému setu chybí obrázky.{}Prosím, updatujte ho -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Aktuálnímu grafickému setu chybí nějaké části.{}Aktualizuj prosím grafický set.{}Pokud hraješ{YELLOW}vývojovou verzi OpenTTD{WHITE}, možná potřebuješ {YELLOW}vývojovou verzi základních grafik{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Požadované zdroje GRF nejsou dostupné (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} byla vypnuta {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neplatný/neznámý sprite layout formát (sprite {3:NUM}) @@ -3144,7 +3144,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informace STR_GOAL_QUESTION_CAPTION_WARNING :Varování STR_GOAL_QUESTION_CAPTION_ERROR :Chyba -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušit STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3163,6 +3163,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartovat STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložit STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdát se STR_GOAL_QUESTION_BUTTON_CLOSE :Zavřít +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Dotace @@ -3386,9 +3387,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vyžaduj STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Náklad čekající na zpracování: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3611,24 +3611,18 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Chceš STR_ENGINE_PREVIEW_CAPTION :{WHITE}Zpráva od výrobce dopravních prostředků STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Právě jsme vyvinuli nov{G ý ou é é é é á} {STRING.acc}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}lokomotiva -STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.dat : -STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.acc :{G=f}lokomotivu +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.acc :lokomotivu STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}silniční vozidlo STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}letadlo STR_ENGINE_PREVIEW_SHIP :{G=f}loď STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}lokomotiva pro monorail -STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.dat : -STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.acc :{G=f}lokomotivu pro monorail +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.acc :lokomotivu pro monorail STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}lokomotiva Maglev -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.dat : -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.acc :{G=f}lokomotivu Maglev +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.acc :lokomotivu Maglev STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Hmotnost: {WEIGHT_SHORT}{}Rychlost: {VELOCITY} Výkon: {POWER}{}Cena provozu: {CURRENCY_LONG} ročně{}Kapacita: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Váha: {WEIGHT_SHORT}{}Rychlost: {VELOCITY} Síla: {POWER} Maximální tažná síla: {6:FORCE}{}Provozní náklady: {4:CURRENCY_LONG}/rok{}Kapacita: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Cena provozu: {CURRENCY_LONG} ročně -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO_LONG}{}Cena provozu: {CURRENCY_LONG} ročně -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena {CURRENCY_LONG} Max. Rychlost: {VELOCITY} Dosah: {COMMA} polí{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Provozní náklady: {CURRENCY_LONG}/rok -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena {CURRENCY_LONG} Max. Rychlost {VELOCITY} Dosah: {COMMA} polí{}Kapacita: {CARGO_LONG}{}Provozní náklady: {CURRENCY_LONG}/rok +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rychlost: {VELOCITY}{}Kapacita: {CARGO_LONG}{}Cena provozu: {CURRENCY_LONG} ročně # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Vyměňování {STRING} - {STRING} @@ -3655,10 +3649,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} když STR_REPLACE_VEHICLES_STOP :{BLACK}Vypnout vyměňování STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Zmáčkni toto tlačítko, když nechceš vyměňovat typ lokomotivy vybraný v levém seznamu -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Vyměňování: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Přepne mezi okny na výměnu lokomotiv a vagonů STR_REPLACE_ENGINES :lokomotivy STR_REPLACE_WAGONS :vagony +STR_REPLACE_ALL_RAILTYPE :Všechna drážní vozidla STR_REPLACE_HELP_RAILTYPE :{BLACK}Vyber typ kolejí, pro které chceš měnit lokomotivy STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Tady je zobrazeno, za jakou lokomotivu se ta v levém seznamu vyměňuje @@ -3751,7 +3745,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} {P rok STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} {P rok roky let} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. rychlost: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. rychlost: {LTBLUE}{VELOCITY} {BLACK}Dosah: {LTBLUE}{COMMA} polí STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Hmotnost: {LTBLUE}{WEIGHT_SHORT} {BLACK}Výkon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Hmotnost: {LTBLUE}{WEIGHT_SHORT} {BLACK}Výkon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY} {BLACK}Max. tažná síla: {LTBLUE}{FORCE} @@ -4191,7 +4184,7 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... nelz STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... obrázek je příliš velký STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Varování kvůli velikosti -STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Tak velká zmena velikosti zdrojové mapy není doporučena. Pokračovat s generováním? +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Tak velká změna velikosti zdrojové mapy není doporučena. Pokračovat v generování? # Soundset messages STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nalezen pouze nouzový zvukový soubor. Pokud chcete zvuky, nainstalujte prosim zvukové soubory skrze systém stahování obsahu @@ -4617,153 +4610,153 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Banka prasátko ##id 0x4800 # industry names STR_INDUSTRY_NAME_COAL_MINE :{G=m}Uhelný důl -STR_INDUSTRY_NAME_COAL_MINE.gen :{G=m}uhelného dolu -STR_INDUSTRY_NAME_COAL_MINE.loc :{G=m}v uhelném dole -STR_INDUSTRY_NAME_COAL_MINE.small :{G=m}uhelný důl +STR_INDUSTRY_NAME_COAL_MINE.gen :uhelného dolu +STR_INDUSTRY_NAME_COAL_MINE.loc :v uhelném dole +STR_INDUSTRY_NAME_COAL_MINE.small :uhelný důl STR_INDUSTRY_NAME_POWER_STATION :{G=f}Elektrárna -STR_INDUSTRY_NAME_POWER_STATION.gen :{G=f}elektrárny -STR_INDUSTRY_NAME_POWER_STATION.loc :{G=f}v elektrárně -STR_INDUSTRY_NAME_POWER_STATION.small :{G=f}elektrárna +STR_INDUSTRY_NAME_POWER_STATION.gen :elektrárny +STR_INDUSTRY_NAME_POWER_STATION.loc :v elektrárně +STR_INDUSTRY_NAME_POWER_STATION.small :elektrárna STR_INDUSTRY_NAME_SAWMILL :{G=f}Pila -STR_INDUSTRY_NAME_SAWMILL.gen :{G=f}pily -STR_INDUSTRY_NAME_SAWMILL.loc :{G=f}na pile -STR_INDUSTRY_NAME_SAWMILL.small :{G=f}pila +STR_INDUSTRY_NAME_SAWMILL.gen :pily +STR_INDUSTRY_NAME_SAWMILL.loc :na pile +STR_INDUSTRY_NAME_SAWMILL.small :pila STR_INDUSTRY_NAME_FOREST :{G=m}Les -STR_INDUSTRY_NAME_FOREST.gen :{G=m}lesa -STR_INDUSTRY_NAME_FOREST.loc :{G=m}v lese -STR_INDUSTRY_NAME_FOREST.small :{G=m}les +STR_INDUSTRY_NAME_FOREST.gen :lesa +STR_INDUSTRY_NAME_FOREST.loc :v lese +STR_INDUSTRY_NAME_FOREST.small :les STR_INDUSTRY_NAME_OIL_REFINERY :{G=f}Rafinerie -STR_INDUSTRY_NAME_OIL_REFINERY.gen :{G=f}rafinerie -STR_INDUSTRY_NAME_OIL_REFINERY.loc :{G=f}v rafinerii -STR_INDUSTRY_NAME_OIL_REFINERY.small :{G=f}rafinerie +STR_INDUSTRY_NAME_OIL_REFINERY.gen :rafinerie +STR_INDUSTRY_NAME_OIL_REFINERY.loc :v rafinerii +STR_INDUSTRY_NAME_OIL_REFINERY.small :rafinerie STR_INDUSTRY_NAME_OIL_RIG :{G=f}Ropná plošina -STR_INDUSTRY_NAME_OIL_RIG.gen :{G=f}ropné plošiny -STR_INDUSTRY_NAME_OIL_RIG.loc :{G=f}na ropné plošině -STR_INDUSTRY_NAME_OIL_RIG.small :{G=f}ropná plošina +STR_INDUSTRY_NAME_OIL_RIG.gen :ropné plošiny +STR_INDUSTRY_NAME_OIL_RIG.loc :na ropné plošině +STR_INDUSTRY_NAME_OIL_RIG.small :ropná plošina STR_INDUSTRY_NAME_FACTORY :{G=f}Továrna -STR_INDUSTRY_NAME_FACTORY.gen :{G=f}továrny -STR_INDUSTRY_NAME_FACTORY.loc :{G=f}v továrně -STR_INDUSTRY_NAME_FACTORY.small :{G=f}továrna +STR_INDUSTRY_NAME_FACTORY.gen :továrny +STR_INDUSTRY_NAME_FACTORY.loc :v továrně +STR_INDUSTRY_NAME_FACTORY.small :továrna STR_INDUSTRY_NAME_PRINTING_WORKS :{G=f}Tiskárna -STR_INDUSTRY_NAME_PRINTING_WORKS.gen :{G=f}tiskárny -STR_INDUSTRY_NAME_PRINTING_WORKS.loc :{G=f}v tiskárně -STR_INDUSTRY_NAME_PRINTING_WORKS.small :{G=f}tiskárna +STR_INDUSTRY_NAME_PRINTING_WORKS.gen :tiskárny +STR_INDUSTRY_NAME_PRINTING_WORKS.loc :v tiskárně +STR_INDUSTRY_NAME_PRINTING_WORKS.small :tiskárna STR_INDUSTRY_NAME_STEEL_MILL :{G=f}Ocelárna -STR_INDUSTRY_NAME_STEEL_MILL.gen :{G=f}ocelárny -STR_INDUSTRY_NAME_STEEL_MILL.loc :{G=f}v ocelárně -STR_INDUSTRY_NAME_STEEL_MILL.small :{G=f}ocelárna +STR_INDUSTRY_NAME_STEEL_MILL.gen :ocelárny +STR_INDUSTRY_NAME_STEEL_MILL.loc :v ocelárně +STR_INDUSTRY_NAME_STEEL_MILL.small :ocelárna STR_INDUSTRY_NAME_FARM :{G=f}Farma -STR_INDUSTRY_NAME_FARM.gen :{G=f}farmy -STR_INDUSTRY_NAME_FARM.loc :{G=f}na farmě -STR_INDUSTRY_NAME_FARM.small :{G=f}farma +STR_INDUSTRY_NAME_FARM.gen :farmy +STR_INDUSTRY_NAME_FARM.loc :na farmě +STR_INDUSTRY_NAME_FARM.small :farma STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=m}Důl na měděnou rudu -STR_INDUSTRY_NAME_COPPER_ORE_MINE.gen :{G=m}dolu na měděnou rudu -STR_INDUSTRY_NAME_COPPER_ORE_MINE.loc :{G=m}v dole na měděnou rudu -STR_INDUSTRY_NAME_COPPER_ORE_MINE.small :{G=m}důl na měděnou rudu +STR_INDUSTRY_NAME_COPPER_ORE_MINE.gen :dolu na měděnou rudu +STR_INDUSTRY_NAME_COPPER_ORE_MINE.loc :v dole na měděnou rudu +STR_INDUSTRY_NAME_COPPER_ORE_MINE.small :důl na měděnou rudu STR_INDUSTRY_NAME_OIL_WELLS :{G=m}Ropný vrt -STR_INDUSTRY_NAME_OIL_WELLS.gen :{G=m}ropného vrtu -STR_INDUSTRY_NAME_OIL_WELLS.loc :{G=m}v ropném vrtu -STR_INDUSTRY_NAME_OIL_WELLS.small :{G=m}ropný vrt +STR_INDUSTRY_NAME_OIL_WELLS.gen :ropného vrtu +STR_INDUSTRY_NAME_OIL_WELLS.loc :v ropném vrtu +STR_INDUSTRY_NAME_OIL_WELLS.small :ropný vrt STR_INDUSTRY_NAME_BANK :{G=f}Banka -STR_INDUSTRY_NAME_BANK.gen :{G=f}banky -STR_INDUSTRY_NAME_BANK.loc :{G=f}v bance -STR_INDUSTRY_NAME_BANK.small :{G=f}banka +STR_INDUSTRY_NAME_BANK.gen :banky +STR_INDUSTRY_NAME_BANK.loc :v bance +STR_INDUSTRY_NAME_BANK.small :banka STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=m}Potravinářský závod -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.gen :{G=m}potravinářského závodu -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.loc :{G=m}v potravinářském závodu -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.small :{G=m}potravinářský závod +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.gen :potravinářského závodu +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.loc :v potravinářském závodu +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.small :potravinářský závod STR_INDUSTRY_NAME_PAPER_MILL :{G=f}Papírna -STR_INDUSTRY_NAME_PAPER_MILL.gen :{G=f}papírny -STR_INDUSTRY_NAME_PAPER_MILL.loc :{G=f}v papírně -STR_INDUSTRY_NAME_PAPER_MILL.small :{G=f}papírna +STR_INDUSTRY_NAME_PAPER_MILL.gen :papírny +STR_INDUSTRY_NAME_PAPER_MILL.loc :v papírně +STR_INDUSTRY_NAME_PAPER_MILL.small :papírna STR_INDUSTRY_NAME_GOLD_MINE :{G=m}Zlatý důl -STR_INDUSTRY_NAME_GOLD_MINE.gen :{G=m}zlatého dolu -STR_INDUSTRY_NAME_GOLD_MINE.loc :{G=m}ve zlatém dole -STR_INDUSTRY_NAME_GOLD_MINE.small :{G=m}zlatý důl +STR_INDUSTRY_NAME_GOLD_MINE.gen :zlatého dolu +STR_INDUSTRY_NAME_GOLD_MINE.loc :ve zlatém dole +STR_INDUSTRY_NAME_GOLD_MINE.small :zlatý důl STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=f}Banka -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.gen :{G=f}banky -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.loc :{G=f}v bance -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.small :{G=f}banka +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.gen :banky +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.loc :v bance +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.small :banka STR_INDUSTRY_NAME_DIAMOND_MINE :{G=m}Diamantový důl -STR_INDUSTRY_NAME_DIAMOND_MINE.gen :{G=m}diamantového dolu -STR_INDUSTRY_NAME_DIAMOND_MINE.loc :{G=m}v diamantovém dole -STR_INDUSTRY_NAME_DIAMOND_MINE.small :{G=m}diamantový důl +STR_INDUSTRY_NAME_DIAMOND_MINE.gen :diamantového dolu +STR_INDUSTRY_NAME_DIAMOND_MINE.loc :v diamantovém dole +STR_INDUSTRY_NAME_DIAMOND_MINE.small :diamantový důl STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=m}Důl na železnou rudu -STR_INDUSTRY_NAME_IRON_ORE_MINE.gen :{G=m}dolu na železnou rudu -STR_INDUSTRY_NAME_IRON_ORE_MINE.loc :{G=m}v dole na železnou rudu -STR_INDUSTRY_NAME_IRON_ORE_MINE.small :{G=m}důl na železnou rudu +STR_INDUSTRY_NAME_IRON_ORE_MINE.gen :dolu na železnou rudu +STR_INDUSTRY_NAME_IRON_ORE_MINE.loc :v dole na železnou rudu +STR_INDUSTRY_NAME_IRON_ORE_MINE.small :důl na železnou rudu STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=m}Ovocný sad -STR_INDUSTRY_NAME_FRUIT_PLANTATION.gen :{G=m}ovocného sadu -STR_INDUSTRY_NAME_FRUIT_PLANTATION.loc :{G=m}v ovocném sadu -STR_INDUSTRY_NAME_FRUIT_PLANTATION.small :{G=m}ovocný sad +STR_INDUSTRY_NAME_FRUIT_PLANTATION.gen :ovocného sadu +STR_INDUSTRY_NAME_FRUIT_PLANTATION.loc :v ovocném sadu +STR_INDUSTRY_NAME_FRUIT_PLANTATION.small :ovocný sad STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=f}Kaučuková plantáž -STR_INDUSTRY_NAME_RUBBER_PLANTATION.gen :{G=f}kaučukové plantáže -STR_INDUSTRY_NAME_RUBBER_PLANTATION.loc :{G=f}na kaučukové plantáži -STR_INDUSTRY_NAME_RUBBER_PLANTATION.small :{G=f}kaučuková plantáž +STR_INDUSTRY_NAME_RUBBER_PLANTATION.gen :kaučukové plantáže +STR_INDUSTRY_NAME_RUBBER_PLANTATION.loc :na kaučukové plantáži +STR_INDUSTRY_NAME_RUBBER_PLANTATION.small :kaučuková plantáž STR_INDUSTRY_NAME_WATER_SUPPLY :{G=m}Zdroj vody -STR_INDUSTRY_NAME_WATER_SUPPLY.gen :{G=m}zdroje vody -STR_INDUSTRY_NAME_WATER_SUPPLY.loc :{G=m}ve zdroji vody -STR_INDUSTRY_NAME_WATER_SUPPLY.small :{G=m}zdroj vody +STR_INDUSTRY_NAME_WATER_SUPPLY.gen :zdroje vody +STR_INDUSTRY_NAME_WATER_SUPPLY.loc :ve zdroji vody +STR_INDUSTRY_NAME_WATER_SUPPLY.small :zdroj vody STR_INDUSTRY_NAME_WATER_TOWER :{G=m}Vodojem -STR_INDUSTRY_NAME_WATER_TOWER.gen :{G=m}vodojemu -STR_INDUSTRY_NAME_WATER_TOWER.loc :{G=m}ve vodojemu -STR_INDUSTRY_NAME_WATER_TOWER.small :{G=m}vodojem +STR_INDUSTRY_NAME_WATER_TOWER.gen :vodojemu +STR_INDUSTRY_NAME_WATER_TOWER.loc :ve vodojemu +STR_INDUSTRY_NAME_WATER_TOWER.small :vodojem STR_INDUSTRY_NAME_FACTORY_2 :{G=f}Továrna -STR_INDUSTRY_NAME_FACTORY_2.gen :{G=f}továrny -STR_INDUSTRY_NAME_FACTORY_2.loc :{G=f}v továrně -STR_INDUSTRY_NAME_FACTORY_2.small :{G=f}továrna +STR_INDUSTRY_NAME_FACTORY_2.gen :továrny +STR_INDUSTRY_NAME_FACTORY_2.loc :v továrně +STR_INDUSTRY_NAME_FACTORY_2.small :továrna STR_INDUSTRY_NAME_FARM_2 :{G=f}Farma -STR_INDUSTRY_NAME_FARM_2.gen :{G=f}farmy -STR_INDUSTRY_NAME_FARM_2.loc :{G=f}na farmě -STR_INDUSTRY_NAME_FARM_2.small :{G=f}farma +STR_INDUSTRY_NAME_FARM_2.gen :farmy +STR_INDUSTRY_NAME_FARM_2.loc :na farmě +STR_INDUSTRY_NAME_FARM_2.small :farma STR_INDUSTRY_NAME_LUMBER_MILL :{G=f}Pila -STR_INDUSTRY_NAME_LUMBER_MILL.gen :{G=f}pily -STR_INDUSTRY_NAME_LUMBER_MILL.loc :{G=f}na pile -STR_INDUSTRY_NAME_LUMBER_MILL.small :{G=f}pila +STR_INDUSTRY_NAME_LUMBER_MILL.gen :pily +STR_INDUSTRY_NAME_LUMBER_MILL.loc :na pile +STR_INDUSTRY_NAME_LUMBER_MILL.small :pila STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=m}Les cukrové vaty -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.gen :{G=m}lesa cukrové vaty -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.loc :{G=m}v lese cukrové vaty -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.small :{G=m}les cukrové vaty +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.gen :lesa cukrové vaty +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.loc :v lese cukrové vaty +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.small :les cukrové vaty STR_INDUSTRY_NAME_CANDY_FACTORY :{G=f}Továrna na sladkosti -STR_INDUSTRY_NAME_CANDY_FACTORY.gen :{G=f}továrny na sladkosti -STR_INDUSTRY_NAME_CANDY_FACTORY.loc :{G=f}továrně na sladkosti -STR_INDUSTRY_NAME_CANDY_FACTORY.small :{G=f}továrna na sladkosti +STR_INDUSTRY_NAME_CANDY_FACTORY.gen :továrny na sladkosti +STR_INDUSTRY_NAME_CANDY_FACTORY.loc :továrně na sladkosti +STR_INDUSTRY_NAME_CANDY_FACTORY.small :továrna na sladkosti STR_INDUSTRY_NAME_BATTERY_FARM :{G=f}Farma na baterie -STR_INDUSTRY_NAME_BATTERY_FARM.gen :{G=f}farmy na baterie -STR_INDUSTRY_NAME_BATTERY_FARM.loc :{G=f}na farmě na baterie -STR_INDUSTRY_NAME_BATTERY_FARM.small :{G=f}farma na baterie +STR_INDUSTRY_NAME_BATTERY_FARM.gen :farmy na baterie +STR_INDUSTRY_NAME_BATTERY_FARM.loc :na farmě na baterie +STR_INDUSTRY_NAME_BATTERY_FARM.small :farma na baterie STR_INDUSTRY_NAME_COLA_WELLS :{G=fp}Kolové studny -STR_INDUSTRY_NAME_COLA_WELLS.gen :{G=fp}kolových studen -STR_INDUSTRY_NAME_COLA_WELLS.loc :{G=fp}v kolových studnách -STR_INDUSTRY_NAME_COLA_WELLS.small :{G=fp}kolové studny +STR_INDUSTRY_NAME_COLA_WELLS.gen :kolových studen +STR_INDUSTRY_NAME_COLA_WELLS.loc :v kolových studnách +STR_INDUSTRY_NAME_COLA_WELLS.small :kolové studny STR_INDUSTRY_NAME_TOY_SHOP :{G=n}Hračkářství -STR_INDUSTRY_NAME_TOY_SHOP.gen :{G=n}hračkářství -STR_INDUSTRY_NAME_TOY_SHOP.loc :{G=n}v hračkářství -STR_INDUSTRY_NAME_TOY_SHOP.small :{G=n}hračkářství +STR_INDUSTRY_NAME_TOY_SHOP.gen :hračkářství +STR_INDUSTRY_NAME_TOY_SHOP.loc :v hračkářství +STR_INDUSTRY_NAME_TOY_SHOP.small :hračkářství STR_INDUSTRY_NAME_TOY_FACTORY :{G=f}Továrna na hračky -STR_INDUSTRY_NAME_TOY_FACTORY.gen :{G=f}továrny na hračky -STR_INDUSTRY_NAME_TOY_FACTORY.loc :{G=f}v továrně na hračky -STR_INDUSTRY_NAME_TOY_FACTORY.small :{G=f}továrna na hračky +STR_INDUSTRY_NAME_TOY_FACTORY.gen :továrny na hračky +STR_INDUSTRY_NAME_TOY_FACTORY.loc :v továrně na hračky +STR_INDUSTRY_NAME_TOY_FACTORY.small :továrna na hračky STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=fp}Plastové fontány -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.gen :{G=fp}plastových fontán -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.loc :{G=fp}v plastových fontánách -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.small :{G=fp}plastové fontány +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.gen :plastových fontán +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.loc :v plastových fontánách +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.small :plastové fontány STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=f}Sodovkárna -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.gen :{G=f}sodovkárny -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.loc :{G=f}v sodovkárně -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.small :{G=f}sodovkárna +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.gen :sodovkárny +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.loc :v sodovkárně +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.small :sodovkárna STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=m}Generátor bublin -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.gen :{G=m}generátoru bublin -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.loc :{G=m}v generátoru bublin -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.small :{G=m}generátor bublin +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.gen :generátoru bublin +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.loc :v generátoru bublin +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.small :generátor bublin STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=m}Karamelolom -STR_INDUSTRY_NAME_TOFFEE_QUARRY.gen :{G=m}karamelolomu -STR_INDUSTRY_NAME_TOFFEE_QUARRY.loc :{G=m}v karamelolomu -STR_INDUSTRY_NAME_TOFFEE_QUARRY.small :{G=m}karamelolom +STR_INDUSTRY_NAME_TOFFEE_QUARRY.gen :karamelolomu +STR_INDUSTRY_NAME_TOFFEE_QUARRY.loc :v karamelolomu +STR_INDUSTRY_NAME_TOFFEE_QUARRY.small :karamelolom STR_INDUSTRY_NAME_SUGAR_MINE :{G=m}Cukerný důl -STR_INDUSTRY_NAME_SUGAR_MINE.gen :{G=m}cukerného dolu -STR_INDUSTRY_NAME_SUGAR_MINE.loc :{G=m}v cukerném dole -STR_INDUSTRY_NAME_SUGAR_MINE.small :{G=m}cukerný důl +STR_INDUSTRY_NAME_SUGAR_MINE.gen :cukerného dolu +STR_INDUSTRY_NAME_SUGAR_MINE.loc :v cukerném dole +STR_INDUSTRY_NAME_SUGAR_MINE.small :cukerný důl ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! diff --git a/src/lang/danish.txt b/src/lang/danish.txt index 77f1db509c..378ccd72a2 100644 --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rialer (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vejkøretøjer STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vælg den side af vejen, køretøjer skal kører i STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kør i venstre side @@ -1124,7 +1120,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma indstilli STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab) STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Vis alle søgeresultater ved at sætte{}{SILVER}Kategori {BLACK}to {WHITE}{STRING} STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Vis alle søgeresultater ved at sætte{}{SILVER}Indtast {BLACK}til {WHITE}Alle Indstillingstyper -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Vis alle søgeresultater ved at sætte {} {SILVER}Kategori {BLACK}til {WHITE} {STRING} {BLACK}og {SILVER} Indtast {BLACK}til {WHITE}Alle Indstillingstyper +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Vis alle søgeresultater ved at sætte{} {SILVER}Kategori {BLACK}til {WHITE} {STRING} {BLACK}og {SILVER} Indtast {BLACK}til {WHITE}Alle Indstillingstyper STR_CONFIG_SETTINGS_NONE :{WHITE}- Ingen - STR_CONFIG_SETTING_OFF :Fra @@ -2605,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Marker STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snedækket land STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spor -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spor med bloksignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spor med with pre-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spor med udgangssignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spor med kombinerede signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spor med rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spor med en-vejs-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spor med blok- og pre-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spor med blok- og udgangs-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spor med blok og kombinerede signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spor med blok- og rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spor med blok og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spor med pre- og udgangs-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spor med pre- og kombinerede signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spor med pre- og rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spor med pre- og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spor med udgangs- og kombinerede signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spor med udgangs- og rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spor med udgangs- og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spor med kombinerede og rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spor med kombinerede og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spor med rute- og en-vejs rute-signaler -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} togdepot +STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbane spor +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbane spor med bloksignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbane spor med with pre-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbane spor med udgangssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Jernbane spor med kombinerede signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Jernbane spor med rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Jernbane spor med en-vejs-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Jernbane spor med blok- og pre-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Jernbane spor med blok- og udgangs-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blok og kombinerede signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Jernbane spor med blok- og rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Jernbane spor med blok og en-vejs rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Jernbane spor med pre- og udgangs-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Jernbane spor med pre- og kombinerede signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Jernbane spor med pre- og rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Jernbane spor med pre- og en-vejs rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Jernbane spor med udgangs- og kombinerede signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Jernbane spor med udgangs- og rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Jernbane spor med udgangs- og en-vejs rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Jernbane spor med kombinerede og rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinerede og en-vejs rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Jernbane spor med rute- og en-vejs rute-signaler +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Jernbane togdepot STR_LAI_ROAD_DESCRIPTION_ROAD :Vej STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vej med gadelygter @@ -2691,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land ejet af se STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheder reserveret STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD teamet +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD teamet # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil @@ -2878,7 +2874,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidligere grafikelement STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsæt til den forrige normal sprite, springe over nogen pseudo / recolour / FONT sprites og indpakning rundt fra den første sprite til det sidste STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Repræsentation af den markerede sprite. Justeringen ignoreres når denne sprite tegnes. -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flyt spriten rundt for at ændre X- og Y-forskydningen. Ctrl+Klik for at flytte spriten otte enheder af gangen +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nulstil relativ +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nulstil den nuværende relative forskydning +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Absolut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-forskydning: {NUM}, Y-forskydning: {NUM} (Relativt) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vælg grafikelement STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vælg en sprite fra et vilkårligt sted på skærmen @@ -2889,7 +2889,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Advarsel: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fejl: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalt: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-fejl er opstået: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-fejl er opstået:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versionen rapporteret af OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er beregnet til {STRING}-versionen af TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er designet til brug sammen med {STRING} @@ -2906,8 +2906,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Forsøg på at STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} indeholder en ødelagt sprite. Alle ødelagte sprites vil blive vist som et rødt spørgsmålstegn (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Indeholder adskillige handling 8 indgange (grafikelement {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Læs forbi slutningen af pseudo-grafikelement (grafikelement {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det brugte basis grafiksæt mangler en række elementer.{}Opdater venligst grafiksættet. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den grafikpakke som bruges er ufuldstændig.{}Opdater venligst grafikpakken.{}eftersom du spiller et{YELLOW} development snapshot of OpenTTD{WHITE},får du måske også brug for er{YELLOW}development snapshot of the base graphics{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :De ønskede GRF ressourcer er ikke tilgængelige (grafikelement {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blev deaktiveret af {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldigt / ukendt grafikelement layoutformat (grafikelement {3:NUM}) @@ -3051,7 +3049,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel STR_GOAL_QUESTION_CAPTION_ERROR :Mål-spørgsmåls-overskriftsfejl -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Annuller STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nej @@ -3070,6 +3068,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Genstart STR_GOAL_QUESTION_BUTTON_POSTPONE :Udskyd STR_GOAL_QUESTION_BUTTON_SURRENDER :Overgiv dig STR_GOAL_QUESTION_BUTTON_CLOSE :Luk +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Tilskudsordninger @@ -3293,9 +3292,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Kræver: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Fragt der venter på forarbejdning: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Producerer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3526,10 +3524,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetskinnelok STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Styrke: {POWER}{}Driftsomkostninger: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {COMMA} felter{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Faste udgifter: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Max. hastighed: {VELOCITY} Rækkevidde: {COMMA} felter{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hast.: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Driftsomkostninger: {CURRENCY_LONG}/år # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Udskift {STRING} - {STRING} @@ -3556,7 +3551,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} når d STR_REPLACE_VEHICLES_STOP :{BLACK}Stop udskiftning STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for at stoppe udskiftningen at den køretøjstype, som du har valgt til venstre -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Udskifter: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vognudskiftningsvindue STR_REPLACE_ENGINES :Lokomotiver STR_REPLACE_WAGONS :Vogne @@ -3652,7 +3646,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} år ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} år ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. hast.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. hastighed: {LTBLUE}{VELOCITY} {BLACK}Rækkevidde: {LTBLUE}{COMMA} felter STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vægt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Effekt: {LTBLUE}{POWER}{BLACK} Maks. hast.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vægt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Effekt: {LTBLUE}{POWER}{BLACK} Maks. hast.: {LTBLUE}{VELOCITY} {BLACK}Maks. trækkraft: {LTBLUE}{FORCE} diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt index 01cb732624..024b4e2e51 100644 --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -30,7 +30,7 @@ STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :Passagiers STR_CARGO_PLURAL_COAL :Kolen STR_CARGO_PLURAL_MAIL :Post -STR_CARGO_PLURAL_OIL :Olie +STR_CARGO_PLURAL_OIL :Aardolie STR_CARGO_PLURAL_LIVESTOCK :Vee STR_CARGO_PLURAL_GOODS :Goederen STR_CARGO_PLURAL_GRAIN :Graan @@ -64,7 +64,7 @@ STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :Passagier STR_CARGO_SINGULAR_COAL :Kolen STR_CARGO_SINGULAR_MAIL :Post -STR_CARGO_SINGULAR_OIL :Olie +STR_CARGO_SINGULAR_OIL :Aardolie STR_CARGO_SINGULAR_LIVESTOCK :Vee STR_CARGO_SINGULAR_GOODS :Goederen STR_CARGO_SINGULAR_GRAIN :Graan @@ -98,7 +98,7 @@ STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passagier{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} kolen STR_QUANTITY_MAIL :{COMMA}{NBSP}zak{P "" ken} post -STR_QUANTITY_OIL :{VOLUME_LONG} olie +STR_QUANTITY_OIL :{VOLUME_LONG} Vaten Olie STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}stuk{P "" s} vee STR_QUANTITY_GOODS :{COMMA}{NBSP}krat{P "" ten} goederen STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan @@ -168,7 +168,7 @@ STR_ABBREV_ALL :{TINY_FONT}ALLE STR_PASSENGERS :{COMMA}{NBSP}passagier{P "" s} STR_BAGS :{COMMA}{NBSP}zak{P "" ken} STR_TONS :{COMMA}{NBSP}ton -STR_LITERS :{COMMA}{NBSP}liter +STR_LITERS :{COMMA}{NBSP}liter{P "" s} STR_ITEMS :{COMMA}{NBSP}stuk{P "" s} STR_CRATES :{COMMA}{NBSP}krat{P "" ten} @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgische Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Wegvoertuigen STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies aan welke kant de wegvoertuigen moeten rijden STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Links rijden @@ -1147,7 +1143,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginl STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximale bedrag een bedrijf kan lenen (zonder rekening te houden met de inflatie) STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld -STR_CONFIG_SETTING_RUNNING_COSTS :Brandstofkosten: {STRING} +STR_CONFIG_SETTING_RUNNING_COSTS :Onderhoudskosten: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Het niveau van onderhoud en bedrijfskosten van voertuigen en infrastuctuur STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Bouwsnelheid: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Beperk de hoeveelheid bouwactiviteiten voor computerspeler @@ -1765,6 +1761,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Zoeken n STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Toon AI/Game script instellingen STR_INTRO_TOOLTIP_QUIT :{BLACK}Verlaat 'OpenTTD' +STR_INTRO_BASESET :{BLACK}De huidige gekozen graphics set mist {NUM} afbeelding{P "" en}. Controleer of er updates zijn voor deze basisset. STR_INTRO_TRANSLATION :{BLACK}Deze vertaling mist {NUM} tekst{P "" en}. Help aub om OpenTTD beter te maken door je al vertaler aan te melden. Zie readme.txt voor details. # Quit window @@ -2593,6 +2590,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Vliegvel STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Snelheidslimiet weg: {LTBLUE}{VELOCITY} @@ -2605,29 +2603,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Akkers STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeuw STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestijn -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spoor -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spoor met blokseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spoor met voorseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spoor met exitseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spoor met combo-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spoor met routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spoor met eenrichtingsseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spoor met blok en voorseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spoor met blok en exitseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spoor met blok en combo-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spoor met blok en routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spoor met blok en eenrichtingsseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spoor met voor- en exitseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spoor met voor- en combo-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spoor met voor- en routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spoor met voor- en eenrichtingsseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spoor met exit- en combo-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spoor em exit- en routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spoor met exit- en eenrichtingsseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spoor met combo- en routeseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} Spoor met combo- en eenrichtingssein -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spoor met route en eenrichtingssein -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} trein depot +STR_LAI_RAIL_DESCRIPTION_TRACK :Spoorweg spoor +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Spoorweg spoor met blokseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Spoorweg spoor met voorseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Spoorweg spoor met exitseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Spoorweg spoor met combo-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Spoorweg spoor met routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Spoorweg spoor met eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Spoorweg spoor met blok en voorseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Spoorweg spoor met blok en exitseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Spoorweg spoor met blok en combo-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Spoorweg spoor met blok en routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Spoorweg spoor met blok en eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Spoorweg spoor met voor- en exitseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Spoorweg spoor met voor- en combo-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Spoorweg spoor met voor- en routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Spoorweg spoor met voor- en eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Spoorweg spoor met exit- en combo-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Spoorweg spoor met exit- en routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Spoorweg spoor met exit- en eenrichtingsseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Spoorweg spoor met combo- en routeseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Spoorweg Spoor met combo- en eenrichtingssein +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Spoorweg spoor met route en eenrichtingssein +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spoorweg trein depot STR_LAI_ROAD_DESCRIPTION_ROAD :Weg STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Weg met straatlantaarns @@ -2691,7 +2689,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrein in bedr STR_ABOUT_OPENTTD :{WHITE}Over OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Het OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Het OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan @@ -2878,7 +2876,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ga naar STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige afbeelding STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ga naar vorige normale afbeelding, sla alle pseudo/herkleur/lettertype afbeeldingen over en ga naar het einde bij het begin STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige afbeelding. De uitlijning wordt genegeerd bij het weergeven van de afbeelding -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Afbeelding verplaatsen, dit verandert X en Y offsets. Ctr+klik om de afbeelding 8 eenheden per keer te verplaatsen. STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut) @@ -2893,7 +2891,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Waarschuwing: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fout: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatale fout: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Een fatale NewGRF-fout is ontstaan: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Een fatale NewGRF-fout is ontstaan:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} werkt niet met de TTDPatch-versie die is opgegeven door OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is voor de {STRING} versie van TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is ontwikkeld voor {STRING} @@ -2910,8 +2908,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Poging om ongel STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bevat een ongeldige afbeelding. Alle ongeldige afbeeldingen worden getoond als een rood vraagteken (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat meerdere acties 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Voorbij het einde van pseudo-sprite gelezen (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}De huidige basis graphics-set mist een aantal sprites..{}Werk de graphics-set bij aub -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}De momenteel gebruikte basis graphics set mist een aantal sprites. {} Werk de ingestelde basis graphics bij. {} Aangezien u een {YELLOW} ontwikkeling momentopname van OpenTTD{WHITE} speelt, heeft u ook een {YELLOW} ontwikkeling snapshot van de basis graphics set{WHITE} nodig STR_NEWGRF_ERROR_GRM_FAILED :Gevraagde GRF middelen niet beschikbaar (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} is uitgeschakeld door {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldig/onbekend sprite lay-out-formaat (sprite {3:NUM}) @@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatie STR_GOAL_QUESTION_CAPTION_WARNING :Waarschuwing STR_GOAL_QUESTION_CAPTION_ERROR :Fout -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Annuleren STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nee @@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Herstart STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit STR_GOAL_QUESTION_BUTTON_SURRENDER :Geef op STR_GOAL_QUESTION_BUTTON_CLOSE :Sluiten +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies @@ -3187,16 +3184,16 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Uitgaven STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Bouwkosten STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nieuwe voertuigen -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinbrandstofkosten -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigbrandstofkosten -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigbrandstofkosten -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schipbrandstofkosten +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinonderhoudskosten +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigonderhoudskosten +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigonderhoudskosten +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schiponderhoudskosten STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eigendomsonderhoud STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Treininkomsten STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Wegvoertuiginkomsten STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuiginkomsten STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schipinkomsten -STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Rente van lening +STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD} De rente van de lening STR_FINANCES_SECTION_OTHER :{GOLD}Overig STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} @@ -3271,7 +3268,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramrail STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tegels: STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanalen STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations: -STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tegels +STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stationtegels STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Vliegvelden STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr @@ -3297,9 +3294,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereist: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereist: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Vracht klaar om te worden verwerkt: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produceert: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produceert: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3353,7 +3349,7 @@ STR_GROUP_DEFAULT_SHIPS :Niet gegroepeer STR_GROUP_DEFAULT_AIRCRAFTS :Niet gegroepeerde vliegtuigen STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepen - Klik op een groep voor een lijst van alle voertuigen in deze groep. Klik en sleep om hiërarchie te beheren -STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te maken +STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te creëren STR_GROUP_DELETE_TOOLTIP :{BLACK}Verwijder de geselecteerde groep STR_GROUP_RENAME_TOOLTIP :{BLACK}Hernoem de geselecteerde groep STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik om deze groep te beschermen tegen globaal automatisch vervangen @@ -3530,10 +3526,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :zweeflocomotief STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Prijs: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Snelheid: {VELOCITY} Kracht: {POWER}{}Brandstofprijs: {CURRENCY_LONG}/jr{}Capaciteit: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Prijs: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Snelheid: {VELOCITY} Kracht: {POWER} Max. T.E.: {6:FORCE}{}Bedrijfskosten: {4:CURRENCY_LONG}/yr{}Capaciteit: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY}{}Capaciteit: {CARGO_LONG}, {CARGO_LONG}{}Gebruikskosten: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY}{}Capaciteit: {CARGO_LONG}{}Gebruikskosten: {CURRENCY_LONG}/jaar -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {COMMA} tegels{}Capaciteit: {CARGO_LONG}, {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY} Bereik: {COMMA} tegels{}Capaciteit: {CARGO_LONG}{}Bedrijfskosten: {CURRENCY_LONG}/jr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Max. Snelheid: {VELOCITY}{}Capaciteit: {CARGO_LONG}{}Gebruikskosten: {CURRENCY_LONG}/jaar # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Vervang {STRING} - {STRING} @@ -3560,10 +3553,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} als ou STR_REPLACE_VEHICLES_STOP :{BLACK}Stop het vervangen STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klik op deze knop als je de aan de linkerkant geselecteerde locomotief niet wilt vervangen -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Aan het vervangen: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Wissel tussen locomotief- en wagonvervangvensters STR_REPLACE_ENGINES :Motoren STR_REPLACE_WAGONS :Wagons +STR_REPLACE_ALL_RAILTYPE :Alle railvoertuigen STR_REPLACE_HELP_RAILTYPE :{BLACK}Selecteer een spoortype waar je locomotieven voor wilt vervangen STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Dit geeft weer waarmee de aan de linkerkant geselecteerde locomotief vervangen wordt @@ -3601,12 +3594,12 @@ STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Bouw sch STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Bouw vliegtuig om voor een ander goederentype STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Keer trein om -STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Dwing het wegvoertuig om om te draaien +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Dwing het wegvoertuig te keren. -STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Toon orders van trein. Ctrl+klik toont het tijdschema van de trein -STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Toon orders van wegvoertuig. Ctrl+klik toont tijdschema van het voertuig -STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Toon orders van schip. Ctrl+klik toont tijdschema van het schip -STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Toon orders van vliegtuig. Ctrl+klik toont het tijdschema van het vliegtuig +STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Toon orders van de trein. Ctrl+klik toont het tijdschema van de trein +STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Toon orders van het wegvoertuig. Ctrl+klik toont tijdschema van het voertuig +STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Toon orders van het schip. Ctrl+klik toont tijdschema van het schip +STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Toon orders van het vliegtuig. Ctrl+klik toont het tijdschema van het vliegtuig STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van trein STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Toon details van wegvoertuig @@ -3656,7 +3649,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ja{P ar STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ja{P ar ren} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. snelheid: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. snelheid: {LTBLUE}{VELOCITY} {BLACK}Bereik: {LTBLUE}{COMMA} tegels STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kracht: {LTBLUE}{POWER}{BLACK} Max. snelheid: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kracht: {LTBLUE}{POWER}{BLACK} Max. snelheid: {LTBLUE}{VELOCITY} {BLACK}Max. T.K.: {LTBLUE}{FORCE} @@ -3977,7 +3969,7 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Toon deb STR_AI_GAME_SCRIPT :{BLACK}Game Script STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Controleer het Game Script log -STR_ERROR_AI_NO_AI_FOUND :Geen geschikte AI gevonden. {} Deze AI is een 'dummy' en voert niets uit.{}Verschillende AI's kunnen worden gedownload via het 'Online Content' systeem +STR_ERROR_AI_NO_AI_FOUND :Geen geschikte AI gevonden.{} Deze AI is een 'dummy' en voert niets uit.{}Verschillende AI's kunnen worden gedownload via het 'Online Content' systeem STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eén van de actieve scripts is vastgelopen. Meld dit a.u.b. bij de auteur van dit script met een schermprint van het AI/Spel script Debugscherm STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spel script debugvenster is alleen beschikbaar voor de server @@ -4156,9 +4148,9 @@ STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maxi STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan geen geld meer lenen... STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om af te betalen STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} benodigd -STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan geen lening afbetalen... +STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan de lening niet afbetalen.. STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan geen geld weggeven dat van de bank geleend is... -STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan bedrijf niet kopen... +STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kan het bedrijf niet kopen... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan bedrijfshoofdkantoor niet bouwen... STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kan geen 25% aandeel in dit bedrijf kopen... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kan geen 25% aandeel in dit bedrijf verkopen... @@ -4360,7 +4352,7 @@ STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan dit STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... het is al van jou! # Group related errors -STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groep niet maken... +STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groep niet creëren... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan deze groep niet verwijderen... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan deze groep niet hernoemen... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan huidige groep niet instellen... diff --git a/src/lang/english.txt b/src/lang/english.txt index 895bf64d95..722459c353 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left @@ -1765,6 +1761,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check fo STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD' +STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset. STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details. # Quit window @@ -2593,6 +2590,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY} @@ -2605,29 +2603,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} track -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} track with block signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} track with pre-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} track with exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} track with combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} track with path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} track with one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} track with block and pre-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} track with block and exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} track with block and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} track with block and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} track with block and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} track with pre- and exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} track with pre- and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} track with pre- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} track with pre- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} track with exit- and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} track with exit- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} track with exit- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} track with combo- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} track with combo- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} track with path and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} train depot +STR_LAI_RAIL_DESCRIPTION_TRACK :Railway track +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railway track with pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railway track with path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot STR_LAI_ROAD_DESCRIPTION_ROAD :Road STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights @@ -2691,7 +2689,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game @@ -2878,7 +2876,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to th STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute) @@ -2910,8 +2908,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Attempt to use STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set.{}Since you are playing a {YELLOW}development snapshot of OpenTTD{WHITE}, you might also need a {YELLOW}development snapshot of the base graphics{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:RAW_STRING} was disabled by {2:RAW_STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) @@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No @@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_CLOSE :Close +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies @@ -3297,9 +3294,13 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING}, {STRING}{RAW_STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}waiting +STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{RAW_STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{RAW_STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{RAW_STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING} ############ range for produces ends @@ -3402,6 +3403,7 @@ STR_PURCHASE_INFO_ALL_TYPES :All cargo types STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING} STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type @@ -3535,10 +3537,11 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomoti STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING1} @@ -3565,10 +3568,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when o STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows STR_REPLACE_ENGINES :Engines STR_REPLACE_WAGONS :Wagons +STR_REPLACE_ALL_RAILTYPE :All rail vehicles STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any @@ -3661,7 +3664,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} year{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Range: {LTBLUE}{COMMA} tiles +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} {BLACK}Range: {LTBLUE}{COMMA} tiles STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt index 688ca8e699..cf63178a4b 100644 --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -7,7 +7,7 @@ ##digitsepcur , ##decimalsep . ##winlangid 0x0c09 -##grflangid 0x3D +##grflangid 0x3d # $Id$ @@ -918,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left @@ -975,6 +971,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen r STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use STR_GAME_OPTIONS_RESOLUTION_OTHER :other + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1075,7 +1073,7 @@ STR_CITY_APPROVAL_HOSTILE :Hostile STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all @@ -2578,29 +2576,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} track -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} track with block signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} track with pre-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} track with exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} track with combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} track with path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} track with one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} track with block and pre-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} track with block and exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} track with block and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} track with block and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} track with block and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} track with pre- and exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} track with pre- and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} track with pre- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} track with pre- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} track with exit- and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} track with exit- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} track with exit- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} track with combo- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} track with combo- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} track with path and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} train depot +STR_LAI_RAIL_DESCRIPTION_TRACK :Railway track +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railway track with pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railway track with path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot STR_LAI_ROAD_DESCRIPTION_ROAD :Road STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights @@ -2664,7 +2662,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game @@ -2858,7 +2856,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} will not work with the TTDPatch version reported by OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is for the {STRING} version of TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is designed to be used with {STRING} @@ -2875,8 +2873,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Attempt to use STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contians multiple Action 8 entries (sprite{3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of psuedo-sprite (sprite{3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set.{}Since you are playing a {YELLOW}development snapshot of OpenTTD{WHITE}, you might also need a {YELLOW}development snapshot of the base graphics{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite{3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) @@ -3020,7 +3016,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_NO :No @@ -3039,6 +3035,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_CLOSE :Close +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies @@ -3262,9 +3259,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3483,10 +3479,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomoti STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING} @@ -3509,7 +3502,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when o STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows STR_REPLACE_ENGINES :Engines STR_REPLACE_WAGONS :Wagons @@ -3605,7 +3597,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} year{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Range: {LTBLUE}{COMMA} tiles STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index d809981d52..4d0e5e2524 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left @@ -1765,6 +1761,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check fo STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD' +STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset. STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details. # Quit window @@ -1905,8 +1902,8 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change t # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer -STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertized -STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertized (internet) and a not advertized (Local Area Network, LAN) game +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised +STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game STR_NETWORK_SERVER_LIST_ADVERTISED_NO :No STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Yes STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name: @@ -2593,6 +2590,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY} @@ -2605,29 +2603,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} track -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} track with block signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} track with pre-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} track with exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} track with combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} track with path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} track with one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} track with block and pre-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} track with block and exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} track with block and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} track with block and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} track with block and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} track with pre- and exit-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} track with pre- and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} track with pre- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} track with pre- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} track with exit- and combo-signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} track with exit- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} track with exit- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} track with combo- and path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} track with combo- and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} track with path and one-way path signals -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} train depot +STR_LAI_RAIL_DESCRIPTION_TRACK :Railroad track +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railroad track with block signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railroad track with pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railroad track with exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railroad track with combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railroad track with path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railroad track with one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railroad track with block and pre-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railroad track with block and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railroad track with block and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railroad track with block and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railroad track with block and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railroad track with pre- and exit-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railroad track with pre- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railroad track with pre- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railroad track with pre- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railroad track with exit- and combo-signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railroad track with exit- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railroad track with exit- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railroad track with combo- and path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railroad track with combo- and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railroad track with path and one-way path signals +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railroad train depot STR_LAI_ROAD_DESCRIPTION_ROAD :Road STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights @@ -2691,7 +2689,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned l STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game @@ -2878,7 +2876,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to th STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute) @@ -2893,7 +2891,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} will not work with the TTDPatch version reported by OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is for the {STRING} version of TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is designed to be used with {STRING} @@ -2910,8 +2908,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Attempt to use STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set.{}Since you are playing a {YELLOW}development snapshot of OpenTTD{WHITE}, you might also need a {YELLOW}development snapshot of the base graphics{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM}) @@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Warning STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No @@ -3074,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender STR_GOAL_QUESTION_BUTTON_CLOSE :Close +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidies @@ -3297,9 +3294,11 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}waiting + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3530,10 +3529,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomoti STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING} @@ -3560,10 +3556,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when o STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and car replacement windows STR_REPLACE_ENGINES :Engines STR_REPLACE_WAGONS :Cars +STR_REPLACE_ALL_RAILTYPE :All rail vehicles STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any @@ -3656,7 +3652,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} year{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Range: {LTBLUE}{COMMA} tiles STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt index 243fd66e9d..28f6d9066c 100644 --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -472,6 +472,7 @@ STR_ABOUT_MENU_GIANT_SCREENSHOT :Tuta karto ekra STR_ABOUT_MENU_ABOUT_OPENTTD :Pri 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Bildeto-liniigilo STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Montri/ne montri limigujo +STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :(Mal)ŝalti la kolorigon de malpuraj blokoj ############ range ends here ############ range for ordinal numbers used for the place in the highscore window @@ -910,10 +911,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Kartvela Lario STR_GAME_OPTIONS_CURRENCY_IRR :Irana Rialo (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stratveturiloj STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elektu stratflankon kie veturu veturiloj STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Veturu maldekstre @@ -1284,6 +1281,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permesu Artefar STR_CONFIG_SETTING_SERVINT_ISPERCENT :Prizorgintervala procentaĵo: {STRING} STR_CONFIG_SETTING_NOSERVICE :Malŝaltu prizorgadon se rompiĝoj ne okazas: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktivigu vagonajn rapideclimojn: {STRING} +STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Kiam ebligita, ankaŭ uzu rapideco-limigojn de vagonoj por decidi la maksimuman rapidecon de trajno STR_CONFIG_SETTING_DISABLE_ELRAILS :Malŝaltu elektrajn relojn: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Unua veturilo atingas propran stacion: {STRING} @@ -1353,6 +1351,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Komenca urbgran +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metriko (hp) @@ -2266,7 +2265,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanie poseda STR_ABOUT_OPENTTD :{WHITE}Pri OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 La teamo de OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 La teamo de OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon @@ -2430,7 +2429,7 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Tipo de relo STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Sekvanta bildeto STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Iru al bildeto STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Antaŭa bildeto -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movu ĉirkaŭ la bildeton, ŝanĝante la X kaj Y distancojn +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movadi la bildeton, ŝanĝante la X kaj Y distancojn. Stir-klako por movi la bildeton je 8 unuoj samtempe STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Elektu bildeto STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Elektu bildeton ie el la ekrano @@ -2441,7 +2440,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Averto: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Eraro: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalo: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Neriparebla NewGRF-eraro okazis: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Neriparebla NewGRF-eraro okazis:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} ne funkcios kun la versio de TTDPatch menciata de OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} estas por la {STRING} versio de TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} estas intencita por uzo kun {STRING} @@ -2452,7 +2451,6 @@ STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} bezo STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :la GRF-dosiero estas farita por traduki STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Tro da NewGRF-oj estas ŝarĝataj STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} enhavas rompitan bildeton. Ĉiuj rompitaj bildetoj aspektos kiel ruĝaj demandsignoj (?) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}La nuntempe uza baza grafikaĵaro mankas kelkajn da bildetoj.{}Bonvolu renovigu la baza grafikaĵaro STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} estis malaktivata per {STRING} # NewGRF related 'general' warnings @@ -2563,10 +2561,13 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subaĉe # Goal window STR_GOALS_TEXT :{ORANGE}{STRING} +STR_GOALS_NONE :{ORANGE}- Nenia - # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +STR_GOAL_QUESTION_BUTTON_CONTINUE :Daŭrigu +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencioj @@ -2730,9 +2731,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Bezonas: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Bezonas: {YELLOW}{STRING.n}{STRING}, {STRING.n}{STRING}, {STRING.n}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Kargo atendanta procedon: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produktas: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produktas: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -2954,8 +2954,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magleva lokomot STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kosto: {CURRENCY_LONG} Pezo: {WEIGHT_SHORT}{}Rapido: {VELOCITY} Forto: {POWER}{}Irkosto: po {CURRENCY_LONG} jare{}Kapablo: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kosto: {CURRENCY_LONG} Pezo: {WEIGHT_SHORT}{}Rapido: {VELOCITY} Povo: {POWER} Maks. T.E.: {6:FORCE}{}Irkosto: {4:CURRENCY_LONG}/jaro{}Kapacito: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kosto: {CURRENCY_LONG} Maks. Rapido: {VELOCITY}{}Kapacito: {CARGO_LONG}, {CARGO_LONG}{}Irkosto: {CURRENCY_LONG}/jaro -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kosto: {CURRENCY_LONG} Maks. Rapido: {VELOCITY}{}Kapacito: {CARGO_LONG}{}Irkosto: {CURRENCY_LONG}/jaro +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kosto: {CURRENCY_LONG} Maks. Rapido: {VELOCITY}{}Kapacito: {CARGO_LONG}{}Irkosto: {CURRENCY_LONG}/jaro # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Anstataŭu {STRING.n} - {STRING} @@ -2975,7 +2974,6 @@ STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Ne elekt STR_REPLACE_VEHICLES_STOP :{BLACK}Ĉesu Anstataŭi STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Premu por ĉesi anstataŭi la maldekstre elektitan maŝinon -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Anstataŭante: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Ŝaltu inter maŝina kaj vagona anstataŭigo STR_REPLACE_ENGINES :Maŝinoj STR_REPLACE_WAGONS :Vagonoj @@ -3368,12 +3366,14 @@ STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Vidu for STR_AI_CONFIG_CAPTION :{WHITE}AI/Ludo Skripto Agordo STR_AI_CONFIG_HUMAN_PLAYER :Homa ludanto STR_AI_CONFIG_RANDOM_AI :Hazarda AI +STR_AI_CONFIG_NONE :(neniu) STR_AI_CONFIG_MOVE_UP :{BLACK}Movi supren STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Movi elektitan AI-on supren en la listo STR_AI_CONFIG_MOVE_DOWN :{BLACK}Movi suben STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Movi elektitan AI-on suben en la listo +STR_AI_CONFIG_AI :{SILVER}AIj STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CONFIGURE :{BLACK}Agordi diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt index b8944cfa2d..fa93dbe660 100644 --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -152,7 +152,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Kihisevad joogi # Quantity of cargo STR_QUANTITY_NOTHING : -STR_QUANTITY_PASSENGERS :{COMMA} reisija{P "" t} +STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}reisija{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} kivisütt STR_QUANTITY_MAIL :{COMMA} postipakk{P "" i} STR_QUANTITY_OIL :{VOLUME_LONG} naftat @@ -306,7 +306,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Kerimisr STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Ruudul asuvate hoonete jms. lammutamine. Ctrl valib ala diagonaalselt. Shift valib ehitamise/hinna kuvamise režiimi # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Näita peidetud +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Näita peidetud +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Näita peidetud +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Näita peidetud +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud rongid +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud sõidukid +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud laevad +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Selle nupu lubamisega kuvatakse ka peidetud lennukid # Query window STR_BUTTON_DEFAULT :{BLACK}Esialgne @@ -421,6 +429,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Välju ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Mängu seadistus +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Seaded STR_SETTINGS_MENU_SCRIPT_SETTINGS :Tehismõistuse / Mängu skriptide seaded STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-i seadistus STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Läbipaistvuse seadistus @@ -903,7 +912,7 @@ STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} ei pääse järgmisse sihtpunkti, sest see asub tegevusraadiusest väljas STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} - Sõiduk peatus, sest ümberseadistamine ebaõnnestus -STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE} uuendamine ebaõnnestus {}{STRING} +STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE} uuendamine ebaõnnestus{}{STRING} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Uus {STRING} saadaval! STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} @@ -914,7 +923,7 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}Jaam {ST STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}Jaam {STATION} võtab nüüd vastu veost {STRING} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}Jaam {STATION} võtab nüüd vastu veoseid {STRING} ja {STRING} -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Toetuse pakkumine lõppes: {}{}{STRING.g} kohast {STRING} kohta {STRING} veoste eest ei maksta enam toetusi +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Toetuse pakkumine lõppes:{}{}{STRING.g} kohast {STRING} kohta {STRING} veoste eest ei maksta enam toetusi STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Toetuse maksmise aeg sai läbi:{}{}{STRING}kohast {STRING} kohta {STRING} eest ei maksta enam edaspidi toetust STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Veoteenusele pakutakse toetust:{}{}{STRING.g}veo eest linnast {STRING} linna {STRING}. Esimesele teenusepakkujale makstakse aasta läbi toetusi! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Teenusetoetust makstakse ettevõttele {STRING}!{}{}{STRING} kohast {STRING} kohta {STRING} teenuse eest makstakse järgmisel aastal 50% rohkem! @@ -975,10 +984,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruusia lari (G STR_GAME_OPTIONS_CURRENCY_IRR :Iraani rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Sõidukid STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vali, kummal pool teed mootorsõidukid liiklevad STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasakpoolne liiklus @@ -1032,6 +1037,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanil STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine STR_GAME_OPTIONS_RESOLUTION_OTHER :muu +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavaline +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id} @@ -1125,6 +1137,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Väga tasane STR_TERRAIN_TYPE_FLAT :Tasane STR_TERRAIN_TYPE_HILLY :Künklik STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine +STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_CITY_APPROVAL_PERMISSIVE :Soodustav STR_CITY_APPROVAL_TOLERANT :Salliv @@ -1132,7 +1145,8 @@ STR_CITY_APPROVAL_HOSTILE :Vaenulik STR_WARNING_NO_SUITABLE_AI :{WHITE}Sobiv tehismõistus puudub...{}Tehismõistuseid võib laadida Internetisisu laadimise aknast. -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Seaded STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtri tekst: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Ava kõik STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge kõik @@ -1148,9 +1162,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte sead STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab varem tehtud filtridega alljärgnevat loendit -STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded -STR_CONFIG_SETTING_RESTRICT_ALL :Eksperdi seaded / kõik seaded +STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised (kuva vaid tähtsad seaded) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Edasijõudnud (enim seadeid) +STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (kuva kõik seaded, isegi veidrad) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Seaded mis erinevad vaikeväärtustest STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Seaded mis erinevad sinu valitud uue mängu seadetest @@ -1205,6 +1219,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v STR_CONFIG_SETTING_CITY_APPROVAL :Linnavalitusese suhtumine pinnase restruktureerimisse: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimaalne mägede kõrgus: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Sätesta kaardi maksimaalne lubatud mägede kõrgus +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem. STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING} @@ -1233,6 +1250,8 @@ STR_CONFIG_SETTING_INFLATION :Inflatsioon: {S STR_CONFIG_SETTING_INFLATION_HELPTEXT :Tekitab majandusinflatsiooni, kus hinnad tõusevad pisut kiiremini kui maksed STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimaalne silla pikkus: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud sildadele +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimaalne silla kõrgus: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimaalne sildade ehitamise kõrgus STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimaalne tunneli pikkus: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimaalne pikkus ehitatud tunnelitele STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Toorainetööstuse rajamise viis: {STRING} @@ -1329,6 +1348,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Graafikutes kas STR_CONFIG_SETTING_LANDSCAPE :Maastik: {STRING} STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Igal maastikul on oma kaubatüübid ja nõuded linnade kasvamiseks. Täpsemaid muudatusi saab teha NewGRFi ja mänguskriptide abil. STR_CONFIG_SETTING_LAND_GENERATOR :Maatekituse meetod: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originaalne generaator sõltub alusgraafikast ja tekitab kindlaksmääratud maastikuvorme. TerraGenesis on Perlini müral põhinev generaator, mida saab täpsemalt seadistada STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Algupärane STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Maapinna tüüp: {STRING} @@ -1338,15 +1358,24 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määrab, kui p STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kaugus kaardi servast naftatöötlustehase jaoks: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil. STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja linna kasvamise tingimusi STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lauge STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Järsk STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Väga järsk +STR_CONFIG_SETTING_VARIETY :Iseärasuste jaotus: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Määra, kas kaardil on nii mägiseid kui laugeid alasid. Kuna see muudab kaarti ainult laugemaks, peaksid teised sätted olema seadistatud mägisteks +STR_CONFIG_SETTING_RIVER_AMOUNT :Jõgede hulk: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Vali kui palju jõgesid luua STR_CONFIG_SETTING_TREE_PLACER :Puuasetusalgoritm: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Vali puude jaotuvus kaardil: 'Algupärane' paigutab puud vormitult hajutatuna, 'Täiustatud' paigutab need gruppidena STR_CONFIG_SETTING_TREE_PLACER_NONE :Pole STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud +STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi @@ -1644,7 +1673,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Kui jaamast A l STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Posti jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk posti, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju posti, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :SOOMUSTATUD kaubarühma jaotuse viis: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemantid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Parasvöötmes on SOOMUSTATUD kaubarühm väärisasjad, lähistroopikas teemandid, ning lähisartikas kuld. Neid saab lisada NewGRF-iga. Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Lähisartikas valida asümeetriline või väljas, sest pankadest kulda tagasi ei tule. Parasvöötmes ja lähistroopikas on võimalik valida ka sümeetriline, sest pangad saadavad lähtepanka väärisasju tagasi. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Teiste kaubarühmade jaotuse viis: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Kui jaamast A viiakse jaama B umbes sama hulk kaupa, kui jaamast B jaama A, siis jaotus on «sümeetriline». Kui mõlemas suunas viiakse ükskõik, kui palju kaupa, siis jaotus on «asümeetriline». Kui posti liikumist ei jaotata, siis jaotus on «väljas». Tavaliselt on head valikud «asümeetriline» ja «väljas». STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jaotuse täpsus: {STRING} @@ -1693,11 +1722,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Meetermõõdust STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI-süsteem (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Kohandused +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graafika STR_CONFIG_SETTING_SOUND :{ORANGE}Heliefektid STR_CONFIG_SETTING_INTERFACE :{ORANGE}Liides +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Üldine +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vaateavad STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Ehitus +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Uudised / Nõunikud +STR_CONFIG_SETTING_COMPANY :{ORANGE}Ettevõte +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Raamatupidamine STR_CONFIG_SETTING_VEHICLES :{ORANGE}Sõidukid +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Füüsika STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Marsruutimine +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Piirangud +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastroofid / Õnnetused +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Maailma tekitamine +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Keskkond +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Linnavõimud STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Linnad STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Tööstused STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kaubajaotus @@ -1751,6 +1792,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Mitmikm STR_INTRO_GAME_OPTIONS :{BLACK}Liidese seadistus STR_INTRO_HIGHSCORE :{BLACK}Punktitabel +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Seaded STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-i seadistus STR_INTRO_ONLINE_CONTENT :{BLACK}Aineste allalaadimine STR_INTRO_SCRIPT_SETTINGS :{BLACK}Arvuti seadistus @@ -1770,6 +1812,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'm STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Ava liidese seadistamine STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Ava punktitabel +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ava seaded STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ava NewGRF-i seadistamine STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Otsi allalaadimiseks uusi ja uuendatud aineseid STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Ava arvuti seadistamine @@ -1809,6 +1852,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Mängim STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Võlubuldooser (eemaldab tööstused, paiksed objektid): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelid võivad üksteist läbida: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktiivlennukid ei kuku (tihti) väikestel lennuväljadel alla: {ORANGE} {STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda maksimaalset kaardi kõrgust {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardi maksimaalset mägede kõrgust STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik @@ -2614,29 +2659,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Põllud STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Lumine maa STR_LAI_CLEAR_DESCRIPTION_DESERT :Kõrb -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} rööbas -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} rööpad koos blokksignaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} rööpad koos eelsignaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} rööpad väljasõidusignaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} rööpad kombineeritud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} rööpad koos täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} tööpad koos ühesuunaliste täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} rööpad koos blokk- ja eelsignaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} rööpad koos blokk- ja väljumissignaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} rööpad koos blokk- ja kombineeritud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} rööpad koos blokk- ja täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} rööpad koos blokksignaalidega ja ühesuunaliste täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} rööpad koos eel- ja väljumissignaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} rööpad koos eel- ja kombineeritud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} rööpad koos eel- ja täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} rööpad koos eel- ja ühesuunaliste täiustatud signaaligeda -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} rööpad koos väljumis- ja kombineeritud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} rööpad koos väljumis- ja täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} rööpad koos väljumis. ja ühesuunaliste täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} rööpad koos komineeriutd ja täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} rööpad koos komineeritud ja ühesuunaliste täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} rööpad koos täisutatud ja ühesuunaliste täiustatud signaalidega -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} Rongidepoo +STR_LAI_RAIL_DESCRIPTION_TRACK :Raudtee rööbas +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Raudtee rööpad koos blokksignaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Raudtee rööpad koos eelsignaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Raudtee rööpad väljasõidusignaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Raudtee rööpad kombineeritud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Raudtee rööpad koos täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Raudtee tööpad koos ühesuunaliste täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Raudtee rööpad koos blokk- ja eelsignaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Raudtee rööpad koos blokk- ja väljumissignaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Raudtee rööpad koos blokk- ja kombineeritud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Raudtee rööpad koos blokk- ja täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Raudtee rööpad koos blokksignaalidega ja ühesuunaliste täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Raudtee rööpad koos eel- ja väljumissignaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Raudtee rööpad koos eel- ja kombineeritud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Raudtee rööpad koos eel- ja täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Raudtee rööpad koos eel- ja ühesuunaliste täiustatud signaaligeda +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Raudtee rööpad koos väljumis- ja kombineeritud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Raudtee rööpad koos väljumis- ja täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Raudtee rööpad koos väljumis. ja ühesuunaliste täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Raudtee rööpad koos komineeriutd ja täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Raudtee rööpad koos komineeritud ja ühesuunaliste täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Raudtee rööpad koos täisutatud ja ühesuunaliste täiustatud signaalidega +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Raudtee Rongidepoo STR_LAI_ROAD_DESCRIPTION_ROAD :Sõidutee STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Valgustatud sõidutee @@ -2700,7 +2745,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ettevõtte maa STR_ABOUT_OPENTTD :{WHITE}OpenTTD lisainfo STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne autorikaitse {COPYRIGHT} 1995 Chris Sawyer, kõik õigused kaitstud STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD meeskond +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD meeskond # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Mängu salvestamine @@ -2719,6 +2764,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Salvesta STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvesta mäng valitud nimega STR_SAVELOAD_LOAD_BUTTON :{BLACK}Jätka STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Jätka valitud mängu +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laadi valitud kõrguskaart STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Mängust STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Andmed puuduvad STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} @@ -2734,6 +2780,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Linnade sagedus: STR_MAPGEN_DATE :{BLACK}Algus: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimaalne kaardi kõrgus: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla @@ -2763,6 +2812,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguse STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Muuda maksimaalset kaardi kõrgust STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat @@ -2817,6 +2867,7 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Liiguta STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis üles. STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Liiguta alla STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}NewGRF-faili liigutamine loendis alla +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Uuenda STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Uuenda NewGRF faile mille uuema versiooni oled installinud STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Nimekiri installitud NewGRF failidest @@ -2843,6 +2894,14 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Väljas STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Mitteühilduv selle OpenTTD versiooniga # NewGRF save preset window +STR_SAVE_PRESET_CAPTION :{WHITE}Salvesta eelseadistus +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Võimalike eeltöötluste nimekiri, vali üks et see kopeerida allpool asuvasse salvestuse nimesse +STR_SAVE_PRESET_TITLE :{BLACK}Sisesta eelseadistuse nimi +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Hetkel eelseadistusele valitud nimi +STR_SAVE_PRESET_CANCEL :{BLACK}Tühista +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ära muuda eelseadistust +STR_SAVE_PRESET_SAVE :{BLACK}Salvesta +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvesta eelseadistus praegusele valitud nimele # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Muuda NewGRF parameetreid @@ -2874,6 +2933,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Eelmine STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liiguta spraiti , muutes X ja Y tasakaalu +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Lähtesta suhteline +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Lähtesta praegused suhtelised kõrvalekalded +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Absoluutne) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X kõrvalekalle: {NUM}, Y kõrvalekalle: {NUM} (Suhteline) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Korja sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Korja sprite ükskõik kust ekraanil @@ -2884,7 +2947,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Hoiatus: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Viga: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Saatuslik viga: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Esines raske NewGRF-i tõrge: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Esines raske NewGRF-i tõrge:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :OpenTTD väitel {1:STRING} ei tööta selle TTDPatch osaga. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} on {STRING} TTD osa jaoks. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} on mõeldud kasutamiseks {STRING} @@ -2901,8 +2964,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Kasutati kõlbm STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sisaldab vigast pilti. Kõiki vigaseid pilte näidatakse punase küsimärgina (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Sisaldab mitut Action 8 kirjet (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Loe pseudo-sprite lõpust edasi (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Praegune alusgraafika kogu ei sisalda mitmeid spraite.{}Palun uuenda alusgraafika kogu -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Praegune alusgraafika kogu ei sisalda mitmeid spraite.{}Palun uuenda alusgraafika kogu.{}Kuna sa mängid {YELLOW}OpenTTD arendusversiooniga{WHITE}, siis ilmselt pead sa kasutama {YELLOW}alusgraafika kogu arendusversiooni{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Soovitud GRFi ressursid ei ole saadaval (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} blokeeriti {STRING} poolt STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :«Sprite» paigutus kõlbmatus vormis («sprite» {3:NUM}) @@ -3046,7 +3107,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Teave STR_GOAL_QUESTION_CAPTION_WARNING :Hoiatus STR_GOAL_QUESTION_CAPTION_ERROR :Viga -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Tühista STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ei @@ -3065,6 +3126,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Alusta uuesti STR_GOAL_QUESTION_BUTTON_POSTPONE :Lükka edasi STR_GOAL_QUESTION_BUTTON_SURRENDER :Anna alla STR_GOAL_QUESTION_BUTTON_CLOSE :Sulge +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Toetused @@ -3288,9 +3350,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vajab: { STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vajab: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Käitlust ootav kaup: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Toodab: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Toodab: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3349,6 +3410,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda STR_GROUP_RENAME_TOOLTIP :{BLACK}Valitud rühma nime vahetamine STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klõpsa, et seda rühma üldise automaatse asenduse eest kaitsta +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Kustuta Grupp +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Kas oled kindel, et tahad kustutada selle grupi ja kõik järglased? STR_GROUP_ADD_SHARED_VEHICLE :Kõik jagatud sõidukid STR_GROUP_REMOVE_ALL_VEHICLES :Eemalda kõik sõidukid @@ -3412,8 +3475,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Muuda mo STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Laeva tüübinime muutmine STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Lennuki tüübinime muutmine +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Peida +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Peida +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Peida +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Peida +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Näita +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Näita +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Näita +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Näita +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta rongitüübi peitmine/kuvamine +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta sõidukitüübi peitmine/kuvamine +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta laevatüübi peitmine/kuvamine +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Sätesta lennukitüübi peitmine/kuvamine STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Vaheta rongivaguni tüübinime STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Vaheta mootorsõiduki tüübinime @@ -3497,7 +3572,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sa oled # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Teade veovahendite tootjalt -STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}{P "" i}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib? +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Me töötasime välja uue {STRING}. Kas te oleksite huvitatud selle ainuõiguslikust katsetamisest järgneva aasta jooksul, et me saaksime jälgida kuidas see toimib? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :raudteevedur STR_ENGINE_PREVIEW_ROAD_VEHICLE :mootorsõiduk STR_ENGINE_PREVIEW_AIRCRAFT :lennuk @@ -3507,10 +3582,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnethõljukve STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Hind: {CURRENCY_LONG} Tühimass: {WEIGHT_SHORT}{}Tippkiirus: {VELOCITY} Võimsus: {POWER}{}Käituskulud: {CURRENCY_LONG}/aastas{}Kandevõime: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Hind: {CURRENCY_LONG} Tühimass: {WEIGHT_SHORT}{}Kiirus: {VELOCITY} Võimsus: {POWER} Veojõud: {6:FORCE}{}Käituskulud: {4:CURRENCY_LONG}/aasta{}Mahutavus: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}, {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Maksumus: {CURRENCY_LONG} Maksimaalne kiirus: {VELOCITY} Tegevusraadius: {COMMA} ruutu{}Mahutavus: {CARGO_LONG}, {CARGO_LONG}{}Kasutamise hind: {CURRENCY_LONG}/aastas -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Maksumus: {CURRENCY_LONG} Maksimaalne kiirus: {VELOCITY} Tegevusraadius: {COMMA} ruutu{}Mahutavus: {CARGO_LONG}{}Kasutamise kulu: {CURRENCY_LONG}/aastas +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Hind: {CURRENCY_LONG} Tippkiirus: {VELOCITY}{}Kandevõime: {CARGO_LONG}{}Käituskulud: {CURRENCY_LONG}/a # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Asenda {STRING} - {STRING} @@ -3519,6 +3591,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Sõiduk STR_REPLACE_VEHICLE_SHIP :Laev STR_REPLACE_VEHICLE_AIRCRAFT :Õhusõiduk +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kasutuses sõidukid +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Tulp sõidukitega, mida omad +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Saadaval sõidukid +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Tulp sõidukitega, mida on võimalik vahetada STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vali asendatav veduritüüp STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vali uus vedur, millega sa soovid vasakult valitud vedurit asendada. @@ -3533,7 +3609,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} kui va STR_REPLACE_VEHICLES_STOP :{BLACK}Lõpeta Sõidukite Asendamine STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Vajuta lõpetamaks vasakult valitud veduri asendust -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Asendamisel: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Vaheta aken mootori ja vaguni asendamise aknate vahel STR_REPLACE_ENGINES :Vedurid STR_REPLACE_WAGONS :Vaguneid @@ -3629,7 +3704,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} aasta{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} aasta{P "" t} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Tippkiirus: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maksimaalne kiirus: {LTBLUE}{VELOCITY} {BLACK}Tegevusraadius: {LTBLUE}{COMMA} ruutu STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Tühimass: {LTBLUE}{WEIGHT_SHORT} {BLACK}Võimsus: {LTBLUE}{POWER}{BLACK} Tippkiirus: {LTBLUE}{VELOCITY} {BLACK}Veojõud: {LTBLUE}{FORCE} @@ -4119,6 +4193,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Kaevanda STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Juba jõutud meretasemeni STR_ERROR_TOO_HIGH :{WHITE}Liiga kõrge STR_ERROR_ALREADY_LEVELLED :{WHITE}... juba tasane +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Selle kohal olev sild oleks hiljem liiga kõrge # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ei saa ettevõtte nime muuta... @@ -4169,6 +4244,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... mets STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... saab ehitada ainult ülespoole lumepiiri STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... saab ehitada ainult allapoole lumepiiri +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE} '{STRING}' tööstuste jaoks polnud sobivaid asukohti +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Muuda kaardigeneratsiooni parameetreid, et saada parem kaart # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Siia ei saa raudteejaama ehitada... @@ -4306,6 +4383,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Sild tul STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ei saa alata ja lõppeda samas kohas STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Sillaotsad pole samal kõrgusel STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Sild on maastiku suhtes liiga madal +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Sild on selle maastiku jaoks liiga kõrge STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Algus ja lõpp peavad samal joonel olema STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... mõlemad sillaotsad peavad olema maal STR_ERROR_BRIDGE_TOO_LONG :{WHITE}.. sild on liiga pik @@ -4870,6 +4948,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (peidetud) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/faroese.txt b/src/lang/faroese.txt index 02a4edc5c3..77b514c02c 100644 --- a/src/lang/faroese.txt +++ b/src/lang/faroese.txt @@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiskur Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranskur Rial ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Akfør STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Áset hvørja síðu á vegnum akfør skulu koyra á STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstrakoyring @@ -955,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm up STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel hvørja skermupploysn tú vil brúka STR_GAME_OPTIONS_RESOLUTION_OTHER :annað + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir} @@ -1054,7 +1052,7 @@ STR_CITY_APPROVAL_HOSTILE :Fíggjindaligir STR_WARNING_NO_SUITABLE_AI :{WHITE}Einki hóskandi AI til taks...{}Tú kann heinta niður fleiri ymisk AI gjøgnum 'Online tilfar' kervi -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtur strongur: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Víðka alt STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Toga alt saman @@ -2343,29 +2341,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Markir STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Kava-klætt lendi STR_LAI_CLEAR_DESCRIPTION_DESERT :Oyðimørk -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} breyt -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} breyt við blokk teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} breyt við for teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} breyt við útvegs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} breyt við blandings teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} breyt við leið teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} breyt við einvegis leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} breyt við blokk og for teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} breyt við blokk og útvegs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} breyt við block og blandings teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} breyt við blokk og leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} breyt við blokk og einvegis leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} breyt við for og útvegis teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} breyt við for og blandings teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} breyt við for og leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} breyt við for og einvegis leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} breyt við útvegs og blandings teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} breyt við útvegs og leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} breyt við útvegs og einvegis leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} breyt við blandings og leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} breyt við blandings og einvegis leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} breyt við leiðs og einvegis leiðs teknum -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} Tok goymsla +STR_LAI_RAIL_DESCRIPTION_TRACK :{G=m}Jarnbreyt breyt +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{G=m}Jarnbreyt breyt við blokk teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{G=m}Jarnbreyt breyt við for teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{G=m}Jarnbreyt breyt við útvegs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{G=m}Jarnbreyt breyt við blandings teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{G=m}Jarnbreyt breyt við leið teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{G=m}Jarnbreyt breyt við einvegis leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{G=m}Jarnbreyt breyt við blokk og for teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{G=m}Jarnbreyt breyt við blokk og útvegs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{G=m}Jarnbreyt breyt við block og blandings teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{G=m}Jarnbreyt breyt við blokk og leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{G=m}Jarnbreyt breyt við blokk og einvegis leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{G=m}Jarnbreyt breyt við for og útvegis teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{G=m}Jarnbreyt breyt við for og blandings teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{G=m}Jarnbreyt breyt við for og leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{G=m}Jarnbreyt breyt við for og einvegis leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{G=m}Jarnbreyt breyt við útvegs og blandings teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{G=m}Jarnbreyt breyt við útvegs og leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{G=m}Jarnbreyt breyt við útvegs og einvegis leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{G=m}Jarnbreyt breyt við blandings og leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{G=m}Jarnbreyt breyt við blandings og einvegis leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{G=m}Jarnbreyt breyt við leiðs og einvegis leiðs teknum +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{G=m}Jarnbreyt Tok goymsla STR_LAI_ROAD_DESCRIPTION_ROAD :Vegur STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vegur við lyktapelum @@ -2429,7 +2427,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ogn hjá fyrit STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunalig upphavsrættindi {COPYRIGHT} 1995 Chris Sawyer, Øll rættindi umbiðin STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD toymi +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD toymi # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Goym spæl @@ -2716,7 +2714,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Kunning STR_GOAL_QUESTION_CAPTION_WARNING :Ávaring STR_GOAL_QUESTION_CAPTION_ERROR :Villa -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Angra STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nei @@ -2735,6 +2733,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Endurbyrja STR_GOAL_QUESTION_BUTTON_POSTPONE :Útset STR_GOAL_QUESTION_BUTTON_SURRENDER :Gev teg upp STR_GOAL_QUESTION_BUTTON_CLOSE :Lat aftur +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Stuðulsflutningur @@ -2924,9 +2923,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Tørvar: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Tørvar: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Farmur ið bíðar eftir at verða viðgjørdur: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Framleiður: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Framleiður: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3143,10 +3141,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev lokomoti STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnaður: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Ferð: {VELOCITY} Megi: {POWER}{}Rakstrar kostnaður: {CURRENCY_LONG}/ár{}Pláss: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnaður: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Ferð: {VELOCITY} Megi: {POWER} Maks. D.Ó.: {6:FORCE}{}Rakstrar kostnaður: {4:CURRENCY_LONG}/ár{}Pláss: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kostnaður: {CURRENCY_LONG} Maks. Ferð: {VELOCITY}{}Pláss: {CARGO_LONG}, {CARGO_LONG}{}Rakstrar kostnaður: {CURRENCY_LONG}/ár -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kostnaður: {CURRENCY_LONG} Maks. Ferð: {VELOCITY}{}Pláss: {CARGO_LONG}{}Rakstrar kostnaður: {CURRENCY_LONG}/ár -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnaður: {CURRENCY_LONG} Maks. Ferð: {VELOCITY} Vídd: {COMMA} puntar{}Pláss: {CARGO_LONG}, {CARGO_LONG}{}Rakstrar kostnaður: {CURRENCY_LONG}/ár -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnaður: {CURRENCY_LONG} Maks. Ferð: {VELOCITY} Vídd: {COMMA} puntar{}Pláss: {CARGO_LONG}{}Rakstrar kostnaður: {CURRENCY_LONG}/ár +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kostnaður: {CURRENCY_LONG} Maks. Ferð: {VELOCITY}{}Pláss: {CARGO_LONG}{}Rakstrar kostnaður: {CURRENCY_LONG}/ár # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Být um {STRING} - {STRING} @@ -3169,7 +3164,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} tá ga STR_REPLACE_VEHICLES_STOP :{BLACK}Steðga umbýting av flutningstólum STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Trýst fyri at steðga umbýtanini av motor slagnum tú valdi á vinstru síðu -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Býtur um: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift ímillum motor og vogna umbýtingar vindeyga STR_REPLACE_ENGINES :Motorar STR_REPLACE_WAGONS :Vognar @@ -3233,7 +3227,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ár ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ár ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. ferð: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. ferð: {LTBLUE}{VELOCITY} {BLACK}Vídd: {LTBLUE}{COMMA} puntar STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Megi: {LTBLUE}{POWER}{BLACK} Maks. ferð: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Megi: {LTBLUE}{POWER}{BLACK} Maks. ferð: {LTBLUE}{VELOCITY} {BLACK}Maks. D.Ó.: {LTBLUE}{FORCE} diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt index 9b24dbca5b..87e2e50a19 100644 --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Ajoneuvot STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan. STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmalla kaistalla @@ -2605,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Peltoja STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Lumen peittämää maata STR_LAI_CLEAR_DESCRIPTION_DESERT :Aavikkoa -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} suojastusopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} tulo-opastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} poistumisopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} yhdistelmäopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} reittiopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} yksisuuntaisilla reittiopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} suojastus- ja tulo-opastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} suojastus- ja poistumisopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} suojastus- ja yhdistelmäopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} suojastus- ja reittiopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} suojastus- ja yksisuuntaisilla reittiopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} tulo- ja poistumisopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} tulo- ja yhdistelmäopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} tulo- ja reittiopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} tulo- ja yksisuuntaisilla reittiopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} poistumis- ja yhdistelmäopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} poistumis- ja reittiopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} poistumis- ja yksisuuntaisilla opastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} yhdistelmä- ja reittiopastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} yhdistelmä- ja yksisuuntaisilla opastimilla -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} reitti- ja yksisuuntaisilla opastimilla -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} veturitalli +STR_LAI_RAIL_DESCRIPTION_TRACK :Rautatie +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Rautatie suojastusopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Rautatie tulo-opastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Rautatie poistumisopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Rautatie yhdistelmäopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Rautatie reittiopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Rautatie yksisuuntaisilla reittiopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Rautatie suojastus- ja tulo-opastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Rautatie suojastus- ja poistumisopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Rautatie suojastus- ja yhdistelmäopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Rautatie suojastus- ja reittiopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Rautatie suojastus- ja yksisuuntaisilla reittiopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Rautatie tulo- ja poistumisopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Rautatie tulo- ja yhdistelmäopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Rautatie tulo- ja reittiopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Rautatie tulo- ja yksisuuntaisilla reittiopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Rautatie poistumis- ja yhdistelmäopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Rautatie poistumis- ja reittiopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Rautatie poistumis- ja yksisuuntaisilla opastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Rautatie yhdistelmä- ja reittiopastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Rautatie yhdistelmä- ja yksisuuntaisilla opastimilla +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Rautatie reitti- ja yksisuuntaisilla opastimilla +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Rautatie veturitalli STR_LAI_ROAD_DESCRIPTION_ROAD :Tie STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Tie katuvaloilla @@ -2691,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Yhtiön omistam STR_ABOUT_OPENTTD :{WHITE}Tietoja OpenTTD:stä STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli @@ -2878,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Mene val STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Edelinen sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja. Ctrl+Klik siirtää spriteä kahdeksan yksikköä kerralla STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nollaa suhteelliset STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nollaa suhteelliset erotukset STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Absoluuttinen) @@ -2893,7 +2889,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Varoitus: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Virhe: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Virhe: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Vakava NewGRF-virhe on tapahtunut: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Vakava NewGRF-virhe on tapahtunut:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} ei toimi OpenTTD:n ilmoittaman TTDPatch-version kanssa STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} on TTD:n {STRING}-versiota varten STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ja {STRING} on suunniteltu toimimaan yhdessä @@ -2910,8 +2906,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Yritys käyttä STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sisältää korruptoituneen spriten. Kaikki korruptoituneet spritet näkyvät punaisina kysymysmerkkeinä (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Sisältää useita Action 8-merkintöjä (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Luku pseudo-spriten ohi (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Käytössä olevasta perusgrafiikkapaketista puuttuu spritejä.{}Ole hyvä ja päivitä perusgrafiikkapaketti -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Käytössä olevasta perusgrafiikkapaketista puuttuu spritejä.{}Päivitä perusgrafiikkapaketti.{}Koska pelaat {YELLOW}OpenTTD:n kehitysversiota{WHITE}, saatat myös tarvita {YELLOW}kehitysversion perusgrafiikkapaketista{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Pyydetyt GRF-resurssit eivät ole saatavilla (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} poisti käytöstä NewGRF:n {1:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Virheellinen/tuntematon spriten asettelumuoto (sprite {3:NUM}) @@ -3055,7 +3049,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Tietoa STR_GOAL_QUESTION_CAPTION_WARNING :Varoitus STR_GOAL_QUESTION_CAPTION_ERROR :Virhe -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Peruuta STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ei @@ -3074,6 +3068,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Aloita uudellee STR_GOAL_QUESTION_BUTTON_POSTPONE :Lykkää myöhemmäksi STR_GOAL_QUESTION_BUTTON_SURRENDER :Luovuta STR_GOAL_QUESTION_BUTTON_CLOSE :Sulje +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Tuet @@ -3297,9 +3292,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Tarvitse STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Tarvitsee: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Käsittelyä odottava rahti: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Tuottaa: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Tuottaa: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3530,10 +3524,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev-veturin STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Hinta: {CURRENCY_LONG} Paino: {WEIGHT_SHORT}{}Nopeus: {VELOCITY} Teho: {POWER}{}Käyttökustannukset: {CURRENCY_LONG}/vuosi{}Kapasiteetti: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Hinta: {CURRENCY_LONG} Paino: {WEIGHT_SHORT}{}Nopeus: {VELOCITY} Teho: {POWER} Maks. Vetovoima: {6:FORCE}{}Käyttökustannukset: {4:CURRENCY_LONG}/v{}Kapasiteetti: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Maks. Nopeus: {VELOCITY}{}Kapasiteetti: {CARGO_LONG}, {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Maks. Nopeus: {VELOCITY}{}Kapasiteetti: {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Hinta: {CURRENCY_LONG} Suurin nopeus: {VELOCITY} Toimintasäde: {COMMA} ruutua{}Kapasiteetti: {CARGO_LONG}, {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/vuosi -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Suurin nopeus: {VELOCITY} Toimintasäde: {COMMA} ruutua{}Kapasiteetti: {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/vuosi +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Hinta: {CURRENCY_LONG} Maks. Nopeus: {VELOCITY}{}Kapasiteetti: {CARGO_LONG}{}Käyttökustannukset: {CURRENCY_LONG}/yr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Korvaa {STRING} - {STRING} @@ -3560,7 +3551,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} kun va STR_REPLACE_VEHICLES_STOP :{BLACK}Lopeta ajoneuvojen korv. STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Napsauta pysäyttääksesi vasemmalta valitun veturityypin korvauksen. -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Korvataan: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Vaihda toiseen korvausikkunaan STR_REPLACE_ENGINES :Veturit STR_REPLACE_WAGONS :Vaunut @@ -3656,7 +3646,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} vuo{P s STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} vuo{P si tta} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Huippunopeus: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Suurin nopeus: {LTBLUE}{VELOCITY} {BLACK}Toimintasäde: {LTBLUE}{COMMA} ruutua STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Paino: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teho: {LTBLUE}{POWER}{BLACK} Maks. nopeus: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Paino: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teho: {LTBLUE}{POWER}{BLACK} Maks. nopeus: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} diff --git a/src/lang/french.txt b/src/lang/french.txt index db729cef5c..1d8926ddf1 100644 --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -167,7 +167,7 @@ STR_ABBREV_ALL :{TINY_FONT}ALL # 'Mode' of transport for cargoes STR_PASSENGERS :{COMMA}{NBSP}passager{P "" s} -STR_BAGS :{COMMA}{NBSP}sac{P "" s} +STR_BAGS :{COMMA}{NBSP}sac{P 0 "" s} STR_TONS :{COMMA}{NBSP}tonne{P "" s} STR_LITERS :{COMMA}{NBSP}litre{P "" s} STR_ITEMS :{COMMA}{NBSP}unité{P "" s} @@ -717,7 +717,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Afficher STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Afficher les propriétaires sur la mini-carte STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Cliquer sur un type d'industrie pour activer ou non son affichage.{}Ctrl-clic pour désactiver tous les types d'industrie excepté celui sélectionné.{}Ctrl-clic à nouveau pour réactiver tous les types d'industrie. STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Cliquer sur une compagnie pour afficher ou non ses propriétés.{}Ctr-clic pour désactiver toutes les compagnies exceptée celle sélectionnée.{}Ctrl-clic à nouveau pour réactiver toutes les compagnies. -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Cliquer sur une marchandise pour basculer l'affichage de ses propriétés. Ctrl-Clic désactive toute les marchandises sauf celle sélectionnée. Ctrl-Clic à nouveau dessus pour activer toutes les marchandises +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Cliquer sur une marchandise pour basculer l'affichage de ses propriétés. Ctrl-clic désactive toute les marchandises sauf celle sélectionnée. Ctrl-clic à nouveau dessus pour activer toutes les marchandises STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Routes STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Voies ferrées @@ -815,8 +815,8 @@ STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDE STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} a sponsorisé la construction de la nouvelle ville {TOWN}{NBSP}! -STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Un{G "" "" e} nouv{G eau el elle} {STRING} en construction près de {TOWN}{NBSP}! -STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Un{G "" "" e} nouv{G eau el elle} {STRING} s'implante près de {TOWN}{NBSP}! +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Un{G 0 "" "" e} nouv{G 0 eau el elle} {STRING} en construction près de {TOWN}{NBSP}! +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Un{G 0 "" "" e} nouv{G 0 eau el elle} {STRING} s'implante près de {TOWN}{NBSP}! STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} annonce une fermeture imminente{NBSP}! STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Des problèmes d'approvisionnement obligent {STRING} à fermer bientôt{NBSP}! @@ -858,9 +858,9 @@ STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE STR_NEWS_ORDER_REFIT_FAILED :{WHITE}L'échec du réaménagement a stoppé {VEHICLE} STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Le renouvellement automatique de {VEHICLE} a échoué{}{STRING} -STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Nouv{G eau el elle} {STRING} disponible{NBSP}! +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Nouv{G 0 eau el elle} {STRING} disponible{NBSP}! STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} -STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nouv{G eau el elle} {STRING} disponible{NBSP}! - {ENGINE} +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nouv{G 0 eau el elle} {STRING} disponible{NBSP}! - {ENGINE} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} n'accepte plus {STRING} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} n'accepte plus {STRING} ou {STRING} @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Géorgien STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranien (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Véhicules routiers STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Choisir le côté de la route pour la conduite STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conduite à gauche @@ -1219,8 +1215,8 @@ STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :à droite de la STR_CONFIG_SETTING_SHOWFINANCES :Afficher le bilan financier en fin d'année{NBSP}: {STRING} STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si activé, le bilan financier sera affiché à la fin de chaque année pour permettre un contrôle rapide de l'état de la compagnie. STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Les nouveaux ordres sont « sans arrêt » par défaut{NBSP}: {STRING} -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalement, un véhicule s'arrête dans chaque station qu'il traverse. En activant ce paramètre, il traversera toutes les stations sur le chemin de sa destination finale sans s'arrêter. Noter que ce paramètre défini uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent par ailleurs être réglés individuellement avec un autre comportement -STR_CONFIG_SETTING_STOP_LOCATION :Les nouveaux ordres arrêtent les trains {G 0:2 au au "à la"} {STRING} du quai par défaut +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalement, un véhicule s'arrête dans chaque station qu'il traverse. En activant ce paramètre, il traversera toutes les stations sur le chemin de sa destination finale sans s'arrêter. Noter que ce paramètre définit uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent par après être réglés individuellement avec un autre comportement +STR_CONFIG_SETTING_STOP_LOCATION :Les nouveaux ordres arrêtent les trains {G 0 au au "à la"} {STRING} du quai par défaut STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Endroit du quai où un train s'arrête par défaut. "queue" signifie proche du point d'entrée. "milieu" signifie au milieu du quai. "tête" signifie à l'opposé du point d'entrée. Noter que ce paramètre défini uniquement une valeur par défaut pour les nouveaux ordres. Les ordres peuvent par ailleurs être réglés individuellement avec un autre comportement STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :{G=f}queue STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :{G=m}milieu @@ -1411,7 +1407,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Premier disponi STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Dernier disponible STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Le plus utilisé STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Afficher les réservations de chemin sur les voies{NBSP}: {STRING} -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Donne une couleur différente aux voies réservées pour aider à résoudre les problèmes de trains refusant d'entrer dans des blocs basés sur le chemin +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Donne une couleur différente aux voies réservées afin d'aider à résoudre les problèmes de trains refusant de s'engager dans des tronçons encadrés par des signaux de passage STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Conserver les outils de construction actifs après usage{NBSP}: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Garde les outils de construction de ponts, tunnels, etc. ouverts après usage STR_CONFIG_SETTING_EXPENSES_LAYOUT :Regrouper les dépenses dans la fenêtre des finances{NBSP}: {STRING} @@ -1468,15 +1464,15 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Nombre maximum STR_CONFIG_SETTING_SERVINT_ISPERCENT :Les intervalles de service sont en pourcentage{NBSP}: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choisir si l'entretien des véhicule est activé par le temps passé depuis le dernier entretien ou par la fiabilité passant sous un pourcentage de la fiabilité maximum STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalle d'entretien par défaut pour les trains{NBSP}: {STRING} -STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Défini l'intervalle d'entretien par défaut des nouveaux véhicules ferroviaires, si aucun intervalle d'entretien n'est définit pour le véhicule +STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Définit l'intervalle d'entretien par défaut des nouveaux véhicules ferroviaires, si aucun intervalle d'entretien n'est défini pour le véhicule STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}jour{P 0 "" s}/% STR_CONFIG_SETTING_SERVINT_DISABLED :Désactivé STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Intervalle d'entretien par défaut pour les véhicules routiers{NBSP}: {STRING} -STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Défini l'intervalle d'entretien par défaut des nouveaux véhicules routiers, si aucun intervalle d'entretien n'est définit pour le véhicule +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Définit l'intervalle d'entretien par défaut des nouveaux véhicules routiers, si aucun intervalle d'entretien n'est défini pour le véhicule STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Intervalle d'entretien par défaut pour les aéronefs{NBSP}: {STRING} -STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Défini l'intervalle d'entretien par défaut des nouveaux aéronefs, si aucun intervalle d'entretien n'est définit pour le véhicule +STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Définit l'intervalle d'entretien par défaut des nouveaux aéronefs, si aucun intervalle d'entretien n'est défini pour le véhicule STR_CONFIG_SETTING_SERVINT_SHIPS :Intervalle d'entretien par défaut pour les navires{NBSP}: {STRING} -STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Défini l'intervalle d'entretien par défaut des nouveaux navires, si aucun intervalle d'entretien n'est définit pour le véhicule +STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Définit l'intervalle d'entretien par défaut des nouveaux navires, si aucun intervalle d'entretien n'est défini pour le véhicule STR_CONFIG_SETTING_NOSERVICE :Désactiver l'entretien quand les pannes sont inactives{NBSP}: {STRING} STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Lorsqu'il est activé, les véhicules ne sont pas entretenus s'ils ne peuvent pas tomber en panne STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activer la vitesse limite des wagons{NBSP}: {STRING} @@ -1766,6 +1762,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Vérifie STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Afficher la configuration des scripts STR_INTRO_TOOLTIP_QUIT :{BLACK}Quitter OpenTTD +STR_INTRO_BASESET :{BLACK}{NUM} sprite{P "" s} manque{P "" "nt"} dans les graphiques de base actuellement sélectionnés. Veuillez vérifier les mises à jours pour les graphiques de base. STR_INTRO_TRANSLATION :{BLACK}Il manque {NUM} chaîne{P "" s} dans cette traduction. Merci d'aider à améliorer OpenTTD en vous inscrivant comme traducteur. Voir readme.txt pour les détails. # Quit window @@ -1818,8 +1815,8 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Montrer STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Montrer les livrées de véhicules routiers STR_LIVERY_SHIP_TOOLTIP :{BLACK}Montrer les livrées de navires STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Montrer les livrées d'aéronefs -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choisir la couleur primaire de la livrée sélectionnée. Ctrl-Clic appliquera cette couleur à toutes les livrées. -STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choisir la couleur secondaire de la livrée sélectionnée. Ctrl-Clic appliquera cette couleur à toutes les livrées. +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choisir la couleur primaire de la livrée sélectionnée. Ctrl-clic appliquera cette couleur à toutes les livrées. +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choisir la couleur secondaire de la livrée sélectionnée. Ctrl-clic appliquera cette couleur à toutes les livrées. STR_LIVERY_PANEL_TOOLTIP :{BLACK}Sélectionner la livrée à modifier ou plusieurs d'entre elles par Ctrl-clic. Cliquer sur la case à cocher pour en activer l'utilisation ou non. STR_LIVERY_DEFAULT :Livrée standard @@ -2225,7 +2222,7 @@ STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Pré-s STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Cette dépendance a été sélectionnée pour être téléchargée STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Vous avez déjà ceci STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Ce module est inconnu et ne peut pas être téléchargé dans OpenTTD -STR_CONTENT_DETAIL_UPDATE :{SILVER}Ceci est un remplacement pour {G "un" "des" "une"} {STRING} existant{G 0 "" "s" "e"} +STR_CONTENT_DETAIL_UPDATE :{SILVER}Ceci est un remplacement pour {G 0 "un" "des" "une"} {STRING} existant{G 0 "" "s" "e"} STR_CONTENT_DETAIL_NAME :{SILVER}Nom{NBSP}: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Version{NBSP}: {WHITE}{STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description{NBSP}: {WHITE}{STRING} @@ -2326,7 +2323,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construi STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Alterner entre construire et retirer des voies, des signaux, des points de contrôle et des gares.{}Ctrl pour retirer également la voie lors du retrait des points de contrôle et des gares. STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convertir/Améliorer le type de rail.{}Shift pour afficher seulement le coût estimé. -STR_RAIL_NAME_RAILROAD :Voie ferrée simple +STR_RAIL_NAME_RAILROAD :Voie ferrée STR_RAIL_NAME_ELRAIL :Voie ferrée électrifiée STR_RAIL_NAME_MONORAIL :Monorail STR_RAIL_NAME_MAGLEV :Maglev @@ -2594,6 +2591,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nom de l STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF{NBSP}: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargaison acceptée{NBSP}: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Type de rail{NBSP}: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Vitesse limite de la voie{NBSP}: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vitesse limite de la route{NBSP}: {LTBLUE}{VELOCITY} @@ -2606,29 +2604,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Champs STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terre enneigée STR_LAI_CLEAR_DESCRIPTION_DESERT :Désert -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING}{NBSP} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} avec signaux de bloc -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} avec pré-signaux -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} avec signaux de sortie -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} avec signaux combinés -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} avec signaux de chemin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} avec signaux de chemin à sens unique -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} avec signal de bloc et pré-signaux -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} avec signal de bloc et signaux de sortie -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} avec signal de bloc et signaux combinés -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} avec signaux de bloc et de chemin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} avec signaux de bloc et de chemin à sens unique -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} avec pré-signal et signal de sortie -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} avec pré-signal et signal combiné -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} avec pré-signal et signal de chemin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} avec pré-signal et signal de chemin à sens unique -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} avec signal de sortie et signal combiné -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} avec signal de sortie et signal de chemin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} avec signal de sortie et signal de chemin à sens unique -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} avec signal combiné et signal de chemin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} avec signal combiné et signal de chemin à sens unique -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} avec signal de chemin et signal de chemin à sens unique -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Dépôt de trains de {STRING} +STR_LAI_RAIL_DESCRIPTION_TRACK :Voie ferrée +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Voie ferrée avec signaux de bloc +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Voie ferrée avec pré-signaux +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Voie ferrée avec signaux de sortie +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Voie ferrée avec signaux combinés +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Voie ferrée avec signaux de chemin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Voie ferrée avec signaux de chemin à sens unique +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Voie ferrée avec signal de bloc et pré-signaux +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Voie ferrée avec signal de bloc et signaux de sortie +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Voie ferrée avec signal de bloc et signaux combinés +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Voie ferrée avec signaux de bloc et de chemin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Voie ferrée avec signaux de bloc et de chemin à sens unique +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Voie ferrée avec pré-signal et signal de sortie +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Voie ferrée avec pré-signal et signal combiné +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Voie ferrée avec pré-signal et signal de chemin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Voie ferrée avec pré-signal et signal de chemin à sens unique +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Voie ferrée avec signal de sortie et signal combiné +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Voie ferrée avec signal de sortie et signal de chemin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Voie ferrée avec signal de sortie et signal de chemin à sens unique +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Voie ferrée avec signal combiné et signal de chemin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Voie ferrée avec signal combiné et signal de chemin à sens unique +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Voie ferrée avec signal de chemin et signal de chemin à sens unique +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Dépôt ferroviaire STR_LAI_ROAD_DESCRIPTION_ROAD :Route STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Route avec lampadaires @@ -2692,7 +2690,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terrain apparte STR_ABOUT_OPENTTD :{WHITE}À propos de OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 L'équipe OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 L'équipe OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie @@ -2879,7 +2877,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Se rendr STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite précédent STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Se rendre au précédent sprite normal, en ignorant les pseudo-sprites et les sprites de recoloration et de police, et en bouclant du premier vers le dernier STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation du sprite actuellement séléctionné. L'alignement est ignoré lors de l'affichage de ce sprite -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y. Ctrl-clic pour déplacer le sprite de 8 unités à la fois. STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Réinitialiser les relatifs STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Réinitialiser les décalages relatifs courants STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Décalage X{NBSP}: {NUM}, décalage Y{NBSP}: {NUM} (Absolu) @@ -2911,8 +2909,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Tentative d'uti STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contient un sprite corrompu. Tous les sprites corrompus seront remplacés par un point d'interrogation rouge (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Présence multiple de l'Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lecture après la fin des pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Il manque certains sprites dans les graphiques de base actuellement utilisés.{}Veuillez mettre à jour les graphiques de base. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Il manque un certain nombre de sprites dans les graphiques de base actuellement utilisés.{}Veuillez mettre à jour les graphiques de base.{}Comme vous jouez avec une {YELLOW}version de développement d'OpenTTD{WHITE}, vous devriez utiliser une {YELLOW}version de développement des graphiques de base{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Indisponibilité de la ressource demandée (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} a été désactivé par {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de sprite invalide ou inconnu (sprite {3:NUM}) @@ -3056,7 +3052,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informations STR_GOAL_QUESTION_CAPTION_WARNING :Attention STR_GOAL_QUESTION_CAPTION_ERROR :Erreur -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Annuler STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Non @@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Redémarrer STR_GOAL_QUESTION_BUTTON_POSTPONE :Reporter STR_GOAL_QUESTION_BUTTON_SURRENDER :Abandonner STR_GOAL_QUESTION_BUTTON_CLOSE :Fermer +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subventions @@ -3298,9 +3295,13 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Nécessi STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Nécessite{NBSP}: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Nécessite +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}en attente +STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Marchandise en attente d'être utilisée{NBSP}: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produit{NBSP}: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produit{NBSP}: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3398,6 +3399,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Tous les types STR_PURCHASE_INFO_ALL_BUT :Tous sauf {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort de traction max.{NBSP}: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Type d'aéronef{NBSP}: {GOLD}{STRING} STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Choix du véhicule. Cliquer sur un véhicule pour obtenir des informations. Ctrl-clic pour basculer le masquage du type de véhicule STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Choix du véhicule routier. Cliquer sur un véhicule pour obtenir des informations. Ctrl-clic pour basculer le masquage du type de véhicule @@ -3531,10 +3533,11 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}locomotive STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Prix{NBSP}: {CURRENCY_LONG} − Poids{NBSP}: {WEIGHT_SHORT}{}Vitesse{NBSP}: {VELOCITY} − Puissance{NBSP}: {POWER}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an{}Capacité{NBSP}: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Prix{NBSP}: {CURRENCY_LONG} − Poids{NBSP}: {WEIGHT_SHORT}{}Vitesse{NBSP}: {VELOCITY} − Puissance{NBSP}: {POWER}{}Effort de traction max.{NBSP}: {6:FORCE}{}Coûts d'entretien{NBSP}: {4:CURRENCY_LONG}/an{}Capacité{NBSP}: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY}{}Capacité{NBSP}: {CARGO_LONG}, {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY}{}Capacité{NBSP}: {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coût{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY} − Rayon d'action{NBSP}: {COMMA} cases{}Capacité{NBSP}: {CARGO_LONG}, {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coût{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY} − Rayon d'action{NBSP}: {COMMA} cases{}Capacité{NBSP}: {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} − Vitesse max.{NBSP}: {VELOCITY}{}Capacité{NBSP}: {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} - Vitesse max.{NBSP}: {VELOCITY}{}Type d'aéronef{NBSP}: {STRING}{}Capacité{NBSP}: {CARGO_LONG}, {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} - Vitesse max.{NBSP}: {VELOCITY}{}Type d'aéronef{NBSP}: {STRING}{}Capacité{NBSP}: {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} - Vitesse max.{NBSP}: {VELOCITY}{}Type d'aéronef{NBSP}: {STRING} - Rayon d'action{NBSP}: {COMMA} cases{}Capacité{NBSP}: {CARGO_LONG}, {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Prix{NBSP}: {CURRENCY_LONG} - Vitesse max.{NBSP}: {VELOCITY}{}Type d'aéronef{NBSP}: {STRING} - Rayon d'action{NBSP}: {COMMA} cases{}Capacité{NBSP}: {CARGO_LONG}{}Coûts d'entretien{NBSP}: {CURRENCY_LONG}/an # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Remplacer {STRING} - {STRING} @@ -3561,10 +3564,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} si vie STR_REPLACE_VEHICLES_STOP :{BLACK}Stopper le remplacement STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Appuyer sur ce bouton pour arrêter le remplacement du type de véhicule sélectionné à gauche -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}En remplacement{NBSP}: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Alterner entre les fenêtres de remplacement des locomotives ou des wagons STR_REPLACE_ENGINES :Locomotives STR_REPLACE_WAGONS :Wagons +STR_REPLACE_ALL_RAILTYPE :Tous le véhicules sur rail STR_REPLACE_HELP_RAILTYPE :{BLACK}Choisir un type de rail pour le remplacement de locomotives STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Ceci affiche par quel type de véhicule sera remplacé celui sélectionné à gauche, si possible @@ -3657,7 +3660,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} an{P "" STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} an{P "" nées} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Vitesse max.{NBSP}: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Vitesse max.{NBSP}: {LTBLUE}{VELOCITY}{BLACK} − Rayon d'action{NBSP}: {LTBLUE}{COMMA} cases +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vitesse max.{NBSP}: {LTBLUE}{VELOCITY}{BLACK} - Type d'aéronef{NBSP}: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Vitesse max.{NBSP}: {LTBLUE}{VELOCITY}{BLACK} - Type d'aéronef{NBSP}: {LTBLUE}{STRING}{BLACK} - Rayon d'action{NBSP}: {LTBLUE}{COMMA} cases STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Poids{NBSP}: {LTBLUE}{NBSP}{WEIGHT_SHORT} − {BLACK}Puissance{NBSP}: {LTBLUE}{NBSP}{POWER}{BLACK} − Vitesse max.{NBSP}: {LTBLUE}{NBSP}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Poids{NBSP}: {LTBLUE}{WEIGHT_SHORT}{BLACK} − Puissance{NBSP}: {LTBLUE}{POWER}{BLACK} − Vitesse max.{NBSP}: {LTBLUE}{VELOCITY}{BLACK} − E.T. max.{NBSP}: {LTBLUE}{FORCE} @@ -3771,7 +3775,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Modifier STR_ORDER_REFIT :{BLACK}Réaménager STR_ORDER_REFIT_TOOLTIP :{BLACK}Choisir pour quelle cargaison réaménager avec cet ordre.{}Ctrl-clic pour retirer l'instruction de réaménagement. STR_ORDER_REFIT_AUTO :{BLACK}Réaménagement aux stations -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Sélectionner pour quel type de cargaison cet ordre va réaménager.{}Ctrl-Clic pour retirer l'instruction de réaménagement. Le réaménagement aux stations ne sera fait que si le véhicule l'autorise. +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Sélectionner pour quel type de cargaison cet ordre va réaménager. Ctrl-clic pour retirer l'instruction de réaménagement. Le réaménagement aux stations ne sera fait que si le véhicule l'autorise. STR_ORDER_DROP_REFIT_AUTO :Cargaison fixée STR_ORDER_DROP_REFIT_AUTO_ANY :Cargaison disponible diff --git a/src/lang/gaelic.txt b/src/lang/gaelic.txt index b472f2a0ec..304d541354 100644 --- a/src/lang/gaelic.txt +++ b/src/lang/gaelic.txt @@ -930,9 +930,9 @@ STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Coille STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Stèisean rèile STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{G=m}{TINY_FONT}{BLACK}Ionad-luchdaidh nan làraidh -STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY.nom :{G=m}{TINY_FONT}{BLACK}Ionad-luchdaidh nan làraidh -STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY.gen :{G=m}{TINY_FONT}{BLACK}Ionaid-luchdaidh nan làraidh -STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY.dat :{G=m}{TINY_FONT}{BLACK}Ionad-luchdaidh nan làraidh +STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY.nom :{TINY_FONT}{BLACK}Ionad-luchdaidh nan làraidh +STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY.gen :{TINY_FONT}{BLACK}Ionaid-luchdaidh nan làraidh +STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY.dat :{TINY_FONT}{BLACK}Ionad-luchdaidh nan làraidh STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Stèisean bus STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Port-adhair/port-heileacoptair STR_SMALLMAP_LEGENDA_DOCK :{G=m}{TINY_FONT}{BLACK}Port @@ -1129,10 +1129,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Cairtbheil STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iorànach (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Carbadan-rathaid STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Tagh taobh an rathaid air a dhràibheas na carbadan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Draibheadh air an taobh chlì @@ -1236,7 +1232,7 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Ro-shea STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 not (£) san airgeadra agad STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Atharraich paramadair an airgeadra ghnàthaichte -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Àireamh as motha dhe dh'fharpaisichean: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Àireamh as motha dhe cho-fharpaisich: {ORANGE}{COMMA} STR_NONE :Chan eil gin STR_FUNDING_ONLY :Le maoineachadh a-mhàin @@ -1435,7 +1431,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Na h-uile port- STR_CONFIG_SETTING_BRIBE :Ceadaich brìbeadh an ùghdarrais ionadail: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Faodaidh companaidhean feuchainn ri ùghdarras ionadail a' bhaile a bhrìbeadh. Ma mhothaicheas neach-sgrùdaidh am brìbeadh, chan fhaod a' chompanaidh dad a dhèanamh tuilleadh sa bhaile fad sia mìosan STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Ceadaich ceannach aig còirichean giùlain às-dùnach: {STRING} -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ma cheannaicheas companaidh còirichean giùlain às-dùnach airson baile, chan fhaigh stèiseanan (taistealaich no carago) nan co-fharpaisichean carago sam bith fad bliadhna +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Ma cheannaicheas companaidh còirichean giùlain às-dùnach airson baile, chan fhaigh stèiseanan (taistealaich no carago) nan co-fharpaiseach carago sam bith fad bliadhna STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Ceadaich maoineachadh thogalaichean: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Faodaidh companaidhean airgead a thoirt dha bhailtean ach an tog iad taighean ùra STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Ceadaich maoineachadh ath-thogail rathaidean ionadail: {STRING} @@ -1995,7 +1991,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}A bheil # Cheat window STR_CHEATS :{WHITE}Cealgaireachd STR_CHEATS_TOOLTIP :{BLACK}Is ciall dha bhogsaichean-cromaige gun deach a' chealgaireachd seo a chleachdadh roimhe -STR_CHEATS_WARNING :{BLACK}Rabhadh! Tha thu gu bhith a' mealladh na co-fharpaisichean agad. Thoir an aire gun cumar cuimhne air an tàmailt seo gu bràth tuilleadh +STR_CHEATS_WARNING :{BLACK}Rabhadh! Tha thu gu bhith a' mealladh nan co-fharpaiseach agad. Thoir an aire gun cumar cuimhne air an tàmailt seo gu bràth tuilleadh STR_CHEAT_MONEY :{LTBLUE}Meudaich an t-airgead le {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}A' cluich mar a' chompanaidh: {ORANGE}{COMMA} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Bulldozer draoidheach (thoir air falbh gnìomhachasan, oibseactan do-ghluasad): {ORANGE}{STRING} @@ -2647,9 +2643,9 @@ STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Tagh com # Dock construction window STR_STATION_BUILD_DOCK_CAPTION :{G=m}{WHITE}Port -STR_STATION_BUILD_DOCK_CAPTION.nom :{G=m}{WHITE}Port -STR_STATION_BUILD_DOCK_CAPTION.gen :{G=m}{WHITE}Puirt -STR_STATION_BUILD_DOCK_CAPTION.dat :{G=m}{WHITE}Port +STR_STATION_BUILD_DOCK_CAPTION.nom :{WHITE}Port +STR_STATION_BUILD_DOCK_CAPTION.gen :{WHITE}Puirt +STR_STATION_BUILD_DOCK_CAPTION.dat :{WHITE}Port # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Puirt-adhair @@ -2668,14 +2664,14 @@ STR_AIRPORT_INTERNATIONAL :Eadar-nàiseant STR_AIRPORT_COMMUTER :Iomlaideach STR_AIRPORT_INTERCONTINENTAL :Thar chuain STR_AIRPORT_HELIPORT :{G=m}Port-heileacoptair -STR_AIRPORT_HELIPORT.nom :{G=m}Port-heileacoptair -STR_AIRPORT_HELIPORT.gen :{G=m}Puirt-heileacoptair -STR_AIRPORT_HELIPORT.dat :{G=m}Port-heileacoptair +STR_AIRPORT_HELIPORT.nom :Port-heileacoptair +STR_AIRPORT_HELIPORT.gen :Puirt-heileacoptair +STR_AIRPORT_HELIPORT.dat :Port-heileacoptair STR_AIRPORT_HELIDEPOT :Hangar-heileacoptair STR_AIRPORT_HELISTATION :{G=m}Stèisean heileacoptair -STR_AIRPORT_HELISTATION.nom :{G=m}Stèisean heileacoptair -STR_AIRPORT_HELISTATION.gen :{G=m}Stèisein heileacoptair -STR_AIRPORT_HELISTATION.dat :{G=m}Stèisean heileacoptair +STR_AIRPORT_HELISTATION.nom :Stèisean heileacoptair +STR_AIRPORT_HELISTATION.gen :Stèisein heileacoptair +STR_AIRPORT_HELISTATION.dat :Stèisean heileacoptair STR_AIRPORT_CLASS_SMALL :Puirt-adhair beaga STR_AIRPORT_CLASS_LARGE :Puirt-adhair mòra @@ -2816,29 +2812,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Achaidhean STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Tìr sneachdach STR_LAI_CLEAR_DESCRIPTION_DESERT :Fàsach -STR_LAI_RAIL_DESCRIPTION_TRACK :Slighe {STRING.gen} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Slighe {STRING.gen} le comharran bacaidh -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Slighe {STRING.gen} le ro-chomharran -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Slighe {STRING.gen} le comharran a-mach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Slighe {STRING.gen} le comharran aonaichte -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Slighe {STRING.gen} le comharran slighe -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Slighe {STRING.gen} le comharran aon-shligheach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Slighe {STRING.gen} le comharran bacaidh is ro-chomharran -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Slighe {STRING.gen} le comharran-bacaidh is a-mach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Slighe {STRING.gen} le comharran-bacaidh is aonaichte -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Slighe {STRING.gen} le comharran-bacaidh is slighe -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Slighe {STRING.gen} le comharran-bacaidh is aon-shligheach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Slighe {STRING.gen} le ro-chomharran is comharran a-mach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Slighe {STRING.gen} le ro-chomharran is comharran aonaichte -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Slighe {STRING.gen} le ro-chomharran is comharran slighe -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Slighe {STRING.gen} le ro-chomharran is comharran aon-shligheach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Slighe {STRING.gen} le comharran a-mach is aonaichte -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Slighe {STRING.gen} le comharran a-mach is slighe -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Slighe {STRING.gen} le comharran a-mach is aon-shligheach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Slighe {STRING.gen} le comharran aonaichte is slighe -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Slighe {STRING.gen} le comharran aonaichte is aon-shligheach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Slighe {STRING.gen} le comharran slighe is aon-shligheach -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Trèan-lann {STRING} +STR_LAI_RAIL_DESCRIPTION_TRACK :Slighe Rathad-iarainn +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Slighe Rathad-iarainn le comharran bacaidh +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Slighe Rathad-iarainn le ro-chomharran +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Slighe Rathad-iarainn le comharran a-mach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Slighe Rathad-iarainn le comharran aonaichte +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Slighe Rathad-iarainn le comharran slighe +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Slighe Rathad-iarainn le comharran aon-shligheach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Slighe Rathad-iarainn le comharran bacaidh is ro-chomharran +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Slighe Rathad-iarainn le comharran-bacaidh is a-mach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Slighe Rathad-iarainn le comharran-bacaidh is aonaichte +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Slighe Rathad-iarainn le comharran-bacaidh is slighe +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Slighe Rathad-iarainn le comharran-bacaidh is aon-shligheach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Slighe Rathad-iarainn le ro-chomharran is comharran a-mach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Slighe Rathad-iarainn le ro-chomharran is comharran aonaichte +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Slighe Rathad-iarainn le ro-chomharran is comharran slighe +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Slighe Rathad-iarainn le ro-chomharran is comharran aon-shligheach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Slighe Rathad-iarainn le comharran a-mach is aonaichte +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Slighe Rathad-iarainn le comharran a-mach is slighe +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Slighe Rathad-iarainn le comharran a-mach is aon-shligheach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Slighe Rathad-iarainn le comharran aonaichte is slighe +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Slighe Rathad-iarainn le comharran aonaichte is aon-shligheach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Slighe Rathad-iarainn le comharran slighe is aon-shligheach +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Trèan-lann Rathad-iarainn STR_LAI_ROAD_DESCRIPTION_ROAD :Rathad STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Rathad le solasan-rathaid @@ -2855,26 +2851,26 @@ STR_LAI_TREE_NAME_RAINFOREST :Coille-uisge STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactasan STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :{G=m}Stèisean rèile -STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION.nom :{G=m}Stèisean rèile -STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION.gen :{G=m}Stèisein rèile -STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION.dat :{G=m}Stèisean rèile +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION.nom :Stèisean rèile +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION.gen :Stèisein rèile +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION.dat :Stèisean rèile STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :{G=m}Hangar -STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR.nom :{G=m}Hangar -STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR.gen :{G=m}Hangair -STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR.dat :{G=m}Hangar +STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR.nom :Hangar +STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR.gen :Hangair +STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR.dat :Hangar STR_LAI_STATION_DESCRIPTION_AIRPORT :{G=m}Port-adhair -STR_LAI_STATION_DESCRIPTION_AIRPORT.nom :{G=m}Port-adhair -STR_LAI_STATION_DESCRIPTION_AIRPORT.gen :{G=m}Puirt-adhair -STR_LAI_STATION_DESCRIPTION_AIRPORT.dat :{G=m}Port-adhair +STR_LAI_STATION_DESCRIPTION_AIRPORT.nom :Port-adhair +STR_LAI_STATION_DESCRIPTION_AIRPORT.gen :Puirt-adhair +STR_LAI_STATION_DESCRIPTION_AIRPORT.dat :Port-adhair STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Ionad-luchdaidh nan làraidh STR_LAI_STATION_DESCRIPTION_BUS_STATION :{G=m}Stèisean bus -STR_LAI_STATION_DESCRIPTION_BUS_STATION.nom :{G=m}Stèisean bus -STR_LAI_STATION_DESCRIPTION_BUS_STATION.gen :{G=m}Stèisein bus -STR_LAI_STATION_DESCRIPTION_BUS_STATION.dat :{G=m}Stèisean bus +STR_LAI_STATION_DESCRIPTION_BUS_STATION.nom :Stèisean bus +STR_LAI_STATION_DESCRIPTION_BUS_STATION.gen :Stèisein bus +STR_LAI_STATION_DESCRIPTION_BUS_STATION.dat :Stèisean bus STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :{G=m}Port -STR_LAI_STATION_DESCRIPTION_SHIP_DOCK.nom :{G=m}Port -STR_LAI_STATION_DESCRIPTION_SHIP_DOCK.gen :{G=m}Puirt -STR_LAI_STATION_DESCRIPTION_SHIP_DOCK.dat :{G=m}Port +STR_LAI_STATION_DESCRIPTION_SHIP_DOCK.nom :Port +STR_LAI_STATION_DESCRIPTION_SHIP_DOCK.gen :Puirt +STR_LAI_STATION_DESCRIPTION_SHIP_DOCK.dat :Port STR_LAI_STATION_DESCRIPTION_BUOY :Fleodrainn STR_LAI_STATION_DESCRIPTION_WAYPOINT :Puing-thurais @@ -2884,9 +2880,9 @@ STR_LAI_WATER_DESCRIPTION_LOCK :Loc STR_LAI_WATER_DESCRIPTION_RIVER :Abhainn STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Oirthir no bot STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :{G=m}Cala -STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT.nom :{G=m}Cala -STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT.gen :{G=m}Calaidh -STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT.dat :{G=m}Cala +STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT.nom :Cala +STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT.gen :Calaidh +STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT.dat :Cala # Industries come directly from their industry names @@ -2920,7 +2916,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tìr a' chompan STR_ABOUT_OPENTTD :{WHITE}Mu dheidhinn OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-lethbhreac tùsail {COPYRIGHT} 1995 Chris Sawyer, a h-uile còir glèidhte STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 An sgioba OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 An sgioba OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sàbhail an geama @@ -3122,7 +3118,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Rabhadh: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Mearachd: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Marbhtach: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Thachair mearachd NewGRF marbhtach: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Thachair mearachd NewGRF marbhtach:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :Chan obraich {1:STRING} leis an tionndadh aig TTDPatch a chaidh aithris le OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Tha {1:STRING} airson tionndadh {STRING} aig TTD STR_NEWGRF_ERROR_UNSET_SWITCH :Chaidh {1:STRING} a dhealbhachadh gus cleachdadh le {STRING} @@ -3139,8 +3135,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Chaidh feuchain STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}Tha sprite coirbte am broinn {STRING.gen}. Thèid a h-uile sprite coirbte a shealltainn na comharradh-ceiste dhearg (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Tha iomadh innteart gnìomh 8 ann (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Chaidh leughadh thar deireadh a' sprite mas fhìor (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Tha sprite no dhà a dhìth air an t-seata ghrafaigeachd bhunasach a tha thu a' cleachdadh an-dràsta.{}Feuch an ùraich thu an seata grafaigeachd bunasach -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Tha sprite no dhà a dhìth air an t-seata ghrafaigeachd bhunasach a tha thu a' cleachdadh an-dràsta.{}Feuch an ùraich thu an seata grafaigeachd bunasach.{}Bhon a tha thu a' cluich le {YELLOW}snapshot leasachaidh aig OpenTTD{WHITE}, ’S dòcha gu bheil {YELLOW} snapshot leasachaidh dhen t-seata grafaigeachd bunasach{WHITE} a dhìth ort cuideachd STR_NEWGRF_ERROR_GRM_FAILED :Chan eil na goireasan GRF a chaidh iarraidh ri làimh (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Chaidh {1:STRING} a chur à comas le {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Fòrmat co-dhealbhachd sprite mì-dhligheach/neo-aithnichte (sprite {3:NUM}) @@ -3284,7 +3278,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Fiosrachadh STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh STR_GOAL_QUESTION_CAPTION_ERROR :Mearachd -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Sguir dheth STR_GOAL_QUESTION_BUTTON_OK :Ceart ma-thà STR_GOAL_QUESTION_BUTTON_NO :Chan eil @@ -3303,6 +3297,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ath-thòisich STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir na dhàil STR_GOAL_QUESTION_BUTTON_SURRENDER :Gèill STR_GOAL_QUESTION_BUTTON_CLOSE :Dùin +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Tarrailean @@ -3526,9 +3521,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Feum air STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Feum air: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Carago a' feitheamh air giullachd: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Toradh: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Toradh: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3759,10 +3753,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :einnsean magnai STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cosgais: {CURRENCY_LONG} Cuideam: {WEIGHT_SHORT}{}Luaths: {VELOCITY} Cumhachd: {POWER}{}Cosgaisean ruith: {CURRENCY_LONG}/bliadhna{}Tomhas-lìonaidh: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cosgais: {CURRENCY_LONG} Cuideam: {WEIGHT_SHORT}{}Luaths: {VELOCITY} Cumhachd: {POWER} Neart: {6:FORCE}{}Cosgaisean ruith: {4:CURRENCY_LONG}/bliadhna{}Tomhas-lìonaidh: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cosgais: {CURRENCY_LONG} Luaths as motha: {VELOCITY}{}Tomhas-lìonaidh: {CARGO_LONG}, {CARGO_LONG}{}Cosgaisean ruith: {CURRENCY_LONG}/bliadhna -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cosgais: {CURRENCY_LONG} Luaths as motha: {VELOCITY}{}Tomhas-lìonaidh: {CARGO_LONG}{}Cosgaisean ruith: {CURRENCY_LONG}/bliadhna -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cosgais: {CURRENCY_LONG} Luaths as motha: {VELOCITY} Astar: {COMMA} leacan{}Tomhas-lìonaidh: {CARGO_LONG}, {CARGO_LONG}{}Cosgaisean ruith: {CURRENCY_LONG}/bliadhna -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cosgais: {CURRENCY_LONG} Luaths as motha: {VELOCITY} Astar: {COMMA} leacan{}Tomhas-lìonaidh: {CARGO_LONG}{}Cosgaisean ruith: {CURRENCY_LONG}/bliadhna +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cosgais: {CURRENCY_LONG} Luaths as motha: {VELOCITY}{}Tomhas-lìonaidh: {CARGO_LONG}{}Cosgaisean ruith: {CURRENCY_LONG}/bliadhna # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Leasaich {STRING} - {STRING} @@ -3789,7 +3780,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} nuair STR_REPLACE_VEHICLES_STOP :{BLACK}Sguir dhe leasachadh nan carbadan STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Briog air ach nach tèid einnseanan dhen t-seòrsa a thagh thu air an taobh chlì a leasachadh -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}A' leasachadh: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Gearr leum eadar uinneagan leasachadh nan einnseanan is nan carbadan STR_REPLACE_ENGINES :Einnseanan STR_REPLACE_WAGONS :Carbadan @@ -3885,7 +3875,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} {P bhli STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} {P bhliadhna bhliadhna bliadhna bliadhna} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Luaths as motha: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Luaths as motha: {LTBLUE}{VELOCITY} {BLACK}Astar: {LTBLUE}{COMMA} {P leac leac leacan leac} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Cuideam: {LTBLUE}{WEIGHT_SHORT} {BLACK}Cumhachd: {LTBLUE}{POWER}{BLACK} Luaths as motha: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Cuideam: {LTBLUE}{WEIGHT_SHORT} {BLACK}Cumhachd: {LTBLUE}{POWER}{BLACK} Luaths as motha: {LTBLUE}{VELOCITY} {BLACK}Neart as motha: {LTBLUE}{FORCE} @@ -4715,9 +4704,9 @@ STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :{G=m}Ionad oifi STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Taighean-baile STR_TOWN_BUILDING_NAME_HOTEL_1 :{G=m}Taigh-òsta STR_TOWN_BUILDING_NAME_STATUE_1 :{G=f}Ìomhaigh -STR_TOWN_BUILDING_NAME_STATUE_1.nom :{G=f}Ìomhaigh -STR_TOWN_BUILDING_NAME_STATUE_1.gen :{G=f}Ìomhaighe -STR_TOWN_BUILDING_NAME_STATUE_1.dat :{G=f}Ìomhaigh +STR_TOWN_BUILDING_NAME_STATUE_1.nom :Ìomhaigh +STR_TOWN_BUILDING_NAME_STATUE_1.gen :Ìomhaighe +STR_TOWN_BUILDING_NAME_STATUE_1.dat :Ìomhaigh STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :{G=m}Fuaran STR_TOWN_BUILDING_NAME_PARK_1 :{G=f}Pàirc STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :{G=m}Ionad oifisean @@ -4734,42 +4723,42 @@ STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Ionad oifisean STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Bùthan is oifisean STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Bùthan is oifisean STR_TOWN_BUILDING_NAME_THEATER_1 :{G=m}Taigh-cluiche -STR_TOWN_BUILDING_NAME_THEATER_1.nom :{G=m}Taigh-cluiche -STR_TOWN_BUILDING_NAME_THEATER_1.gen :{G=m}Taighe-chluiche -STR_TOWN_BUILDING_NAME_THEATER_1.dat :{G=m}Taigh-cluiche +STR_TOWN_BUILDING_NAME_THEATER_1.nom :Taigh-cluiche +STR_TOWN_BUILDING_NAME_THEATER_1.gen :Taighe-chluiche +STR_TOWN_BUILDING_NAME_THEATER_1.dat :Taigh-cluiche STR_TOWN_BUILDING_NAME_STADIUM_2 :{G=m}Stèideam -STR_TOWN_BUILDING_NAME_STADIUM_2.nom :{G=m}Stèideam -STR_TOWN_BUILDING_NAME_STADIUM_2.gen :{G=m}Stèideim -STR_TOWN_BUILDING_NAME_STADIUM_2.dat :{G=m}Stèideam +STR_TOWN_BUILDING_NAME_STADIUM_2.nom :Stèideam +STR_TOWN_BUILDING_NAME_STADIUM_2.gen :Stèideim +STR_TOWN_BUILDING_NAME_STADIUM_2.dat :Stèideam STR_TOWN_BUILDING_NAME_OFFICES_1 :{G=f}Oifisean STR_TOWN_BUILDING_NAME_HOUSES_2 :{G=m}Taighean -STR_TOWN_BUILDING_NAME_HOUSES_2.nom :{G=m}Taighean -STR_TOWN_BUILDING_NAME_HOUSES_2.gen :{G=m}Thaighean -STR_TOWN_BUILDING_NAME_HOUSES_2.dat :{G=m}Taighean +STR_TOWN_BUILDING_NAME_HOUSES_2.nom :Taighean +STR_TOWN_BUILDING_NAME_HOUSES_2.gen :Thaighean +STR_TOWN_BUILDING_NAME_HOUSES_2.dat :Taighean STR_TOWN_BUILDING_NAME_CINEMA_1 :{G=m}Taigh-dhealbh -STR_TOWN_BUILDING_NAME_CINEMA_1.nom :{G=m}Taigh-dhealbh -STR_TOWN_BUILDING_NAME_CINEMA_1.gen :{G=m}Taighe-dhealbh -STR_TOWN_BUILDING_NAME_CINEMA_1.dat :{G=m}Taigh-dhealbh +STR_TOWN_BUILDING_NAME_CINEMA_1.nom :Taigh-dhealbh +STR_TOWN_BUILDING_NAME_CINEMA_1.gen :Taighe-dhealbh +STR_TOWN_BUILDING_NAME_CINEMA_1.dat :Taigh-dhealbh STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :{G=m}Ionad bhùthan -STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1.nom :{G=m}Ionad bhùthan -STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1.gen :{G=m}Ionaid bhùthan -STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1.dat :{G=m}Ionad bhùthan +STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1.nom :Ionad bhùthan +STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1.gen :Ionaid bhùthan +STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1.dat :Ionad bhùthan STR_TOWN_BUILDING_NAME_IGLOO_1 :{G=m}Taigh-sneachda -STR_TOWN_BUILDING_NAME_IGLOO_1.nom :{G=m}Taigh-sneachda -STR_TOWN_BUILDING_NAME_IGLOO_1.gen :{G=m}Taighe-shneachda -STR_TOWN_BUILDING_NAME_IGLOO_1.dat :{G=m}Taigh-sneachda +STR_TOWN_BUILDING_NAME_IGLOO_1.nom :Taigh-sneachda +STR_TOWN_BUILDING_NAME_IGLOO_1.gen :Taighe-shneachda +STR_TOWN_BUILDING_NAME_IGLOO_1.dat :Taigh-sneachda STR_TOWN_BUILDING_NAME_TEPEES_1 :{G=m}Tìpidhean -STR_TOWN_BUILDING_NAME_TEPEES_1.nom :{G=m}Tìpidhean -STR_TOWN_BUILDING_NAME_TEPEES_1.gen :{G=m}Thìpidhean -STR_TOWN_BUILDING_NAME_TEPEES_1.dat :{G=m}Tìpidhean +STR_TOWN_BUILDING_NAME_TEPEES_1.nom :Tìpidhean +STR_TOWN_BUILDING_NAME_TEPEES_1.gen :Thìpidhean +STR_TOWN_BUILDING_NAME_TEPEES_1.dat :Tìpidhean STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :{G=m}Taigh poit-teatha -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1.nom :{G=m}Taigh poit-teatha -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1.gen :{G=m}Taighe poit-teatha -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1.dat :{G=m}Taigh poit-teatha +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1.nom :Taigh poit-teatha +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1.gen :Taighe poit-teatha +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1.dat :Taigh poit-teatha STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :{G=f}Mucag-airgid -STR_TOWN_BUILDING_NAME_PIGGY_BANK_1.nom :{G=f}Mucag-airgid -STR_TOWN_BUILDING_NAME_PIGGY_BANK_1.gen :{G=f}Mucaige-airgid -STR_TOWN_BUILDING_NAME_PIGGY_BANK_1.dat :{G=f}Mucag-airgid +STR_TOWN_BUILDING_NAME_PIGGY_BANK_1.nom :Mucag-airgid +STR_TOWN_BUILDING_NAME_PIGGY_BANK_1.gen :Mucaige-airgid +STR_TOWN_BUILDING_NAME_PIGGY_BANK_1.dat :Mucag-airgid ##id 0x4800 # industry names @@ -4943,15 +4932,15 @@ STR_SV_STNAME_WOODS :Coille {STRING} STR_SV_STNAME_LAKESIDE :Loch {STRING} STR_SV_STNAME_EXCHANGE :Iomlaid {STRING} STR_SV_STNAME_AIRPORT :{G=m}Port-adhair {STRING} -STR_SV_STNAME_AIRPORT.nom :{G=m}Port-adhair - {STRING} -STR_SV_STNAME_AIRPORT.gen :{G=m}Puirt-adhair - {STRING} -STR_SV_STNAME_AIRPORT.dat :{G=m}Port-adhair - {STRING} +STR_SV_STNAME_AIRPORT.nom :Port-adhair - {STRING} +STR_SV_STNAME_AIRPORT.gen :Puirt-adhair - {STRING} +STR_SV_STNAME_AIRPORT.dat :Port-adhair - {STRING} STR_SV_STNAME_OILFIELD :Achadh-ola {STRING} STR_SV_STNAME_MINES :Mèinnean {STRING} STR_SV_STNAME_DOCKS :{G=m}Port {STRING} -STR_SV_STNAME_DOCKS.nom :{G=m}Port - {STRING} -STR_SV_STNAME_DOCKS.gen :{G=m}Puirt - {STRING} -STR_SV_STNAME_DOCKS.dat :{G=m}Port - {STRING} +STR_SV_STNAME_DOCKS.nom :Port - {STRING} +STR_SV_STNAME_DOCKS.gen :Puirt - {STRING} +STR_SV_STNAME_DOCKS.dat :Port - {STRING} STR_SV_STNAME_BUOY :{STRING} STR_SV_STNAME_WAYPOINT :{STRING} ##id 0x6020 @@ -4961,9 +4950,9 @@ STR_SV_STNAME_BRANCH :Meur {STRING} STR_SV_STNAME_UPPER :{STRING} Uachdarach STR_SV_STNAME_LOWER :{STRING} Iochdarach STR_SV_STNAME_HELIPORT :{G=m}Port-heileacoptair {STRING} -STR_SV_STNAME_HELIPORT.nom :{G=m}Port-heileacoptair - {STRING} -STR_SV_STNAME_HELIPORT.gen :{G=m}Puirt-heileacoptair - {STRING} -STR_SV_STNAME_HELIPORT.dat :{G=m}Port-heileacoptair - {STRING} +STR_SV_STNAME_HELIPORT.nom :Port-heileacoptair - {STRING} +STR_SV_STNAME_HELIPORT.gen :Puirt-heileacoptair - {STRING} +STR_SV_STNAME_HELIPORT.dat :Port-heileacoptair - {STRING} STR_SV_STNAME_FOREST :Coille {STRING} STR_SV_STNAME_FALLBACK :{STRING} Stèisean {NUM} ############ end of savegame specific region! @@ -5243,21 +5232,21 @@ STR_FORMAT_WAYPOINT_NAME :Puing-thurais { STR_FORMAT_WAYPOINT_NAME_SERIAL :Puing-thurais {1:COMMA} {0:TOWN} STR_FORMAT_DEPOT_NAME_TRAIN :{G=f}Trèan-lann {TOWN} -STR_FORMAT_DEPOT_NAME_TRAIN.nom :{G=f}Trèan-lann - {TOWN} -STR_FORMAT_DEPOT_NAME_TRAIN.gen :{G=f}Trèan-lainn - {TOWN} -STR_FORMAT_DEPOT_NAME_TRAIN.dat :{G=f}Trèan-lann - {TOWN} +STR_FORMAT_DEPOT_NAME_TRAIN.nom :Trèan-lann - {TOWN} +STR_FORMAT_DEPOT_NAME_TRAIN.gen :Trèan-lainn - {TOWN} +STR_FORMAT_DEPOT_NAME_TRAIN.dat :Trèan-lann - {TOWN} STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Trèan-lann {1:COMMA} {0:TOWN} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{G=f}Garaids {TOWN} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{G=f}Garaids {1:COMMA} {0:TOWN} STR_FORMAT_DEPOT_NAME_SHIP :{G=m}Cala {TOWN} -STR_FORMAT_DEPOT_NAME_SHIP.nom :{G=m}Cala - {TOWN} -STR_FORMAT_DEPOT_NAME_SHIP.gen :{G=m}Calaidh - {TOWN} -STR_FORMAT_DEPOT_NAME_SHIP.dat :{G=m}Cala - {TOWN} +STR_FORMAT_DEPOT_NAME_SHIP.nom :Cala - {TOWN} +STR_FORMAT_DEPOT_NAME_SHIP.gen :Calaidh - {TOWN} +STR_FORMAT_DEPOT_NAME_SHIP.dat :Cala - {TOWN} STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{G=m}Cala {1:COMMA} {0:TOWN} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{G=m}Hangar {STATION} -STR_FORMAT_DEPOT_NAME_AIRCRAFT.nom :{G=m}Hangar - {STATION} -STR_FORMAT_DEPOT_NAME_AIRCRAFT.gen :{G=m}Hangair - {STATION} -STR_FORMAT_DEPOT_NAME_AIRCRAFT.dat :{G=m}Hangar - {STATION} +STR_FORMAT_DEPOT_NAME_AIRCRAFT.nom :Hangar - {STATION} +STR_FORMAT_DEPOT_NAME_AIRCRAFT.gen :Hangair - {STATION} +STR_FORMAT_DEPOT_NAME_AIRCRAFT.dat :Hangar - {STATION} STR_UNKNOWN_STATION :stèisean neo-aithnichte STR_DEFAULT_SIGN_NAME :Sanas diff --git a/src/lang/galician.txt b/src/lang/galician.txt index 8dba60cc2d..93942d6e0b 100644 --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -792,7 +792,7 @@ STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLAC STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Accidente de tráfico!{}O condutor morre na deflagración producida trala colisión cun tren STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Accidente de tráfico!{}{COMMA} mortos na deflagración producida trala colisión cun tren STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Accidente aéreo!{}{COMMA} mortos na deflagración en {STATION} -STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Accidente de aéreo!O avión {} quedou sen combustible, {COMMA} mortos na deflagración! +STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Accidente de aéreo!O avión{} quedou sen combustible, {COMMA} mortos na deflagración! STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Desastre dun zeppelin en {STATION}! STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Vehículo de estrada destruído tras colisionar cun 'OVNI'! @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari xeorxiano STR_GAME_OPTIONS_CURRENCY_IRR :Real iraniano (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de estrada STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona o lado da estrada polo que circularán os vehículos STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir pola esquerda @@ -2564,29 +2560,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Leiras STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terra cuberta de neve STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto -STR_LAI_RAIL_DESCRIPTION_TRACK :Vía de {STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Vía de {STRING} con sinais de bloqueo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Vía de {STRING} con sinais avanzados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Vía de {STRING} con sinais de saída -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Vía de {STRING} con sinais combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Vía de {STRING} con sinais de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Vía de {STRING} con sinais de ruta monosentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Vía de {STRING} con sinais de bloqueo e avanzados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Vía de {STRING} con sinais de bloqueo e saída -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Vía de {STRING} con sinais de bloqueo e combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Vía de {STRING} con sinais de bloqueo e de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Vía de {STRING} con sinais de bloqueo e de ruta monosentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Vía de {STRING} con sinais avanzados e de saída -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Vía de {STRING} con sinais avanzados e combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Vía de {STRING} con sinais avanzados e de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Vía de {STRING} con sinais avanzados e de ruta monosentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Vía de {STRING} con sinais de saída e combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Vía de {STRING} con sinais de saída e de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Vía de {STRING} con sinais de saída e de ruta monosentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Vía de {STRING} con sinais combo e de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Vía de {STRING} con sinais combo e de ruta monosentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Vía de {STRING} con sinais de ruta e de ruta monosentido -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito ferroviario {STRING} +STR_LAI_RAIL_DESCRIPTION_TRACK :Vía de Ferrocarril +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Vía de Ferrocarril con sinais de bloqueo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Vía de Ferrocarril con sinais avanzados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Vía de Ferrocarril con sinais de saída +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Vía de Ferrocarril con sinais combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Vía de Ferrocarril con sinais de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Vía de Ferrocarril con sinais de ruta monosentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Vía de Ferrocarril con sinais de bloqueo e avanzados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Vía de Ferrocarril con sinais de bloqueo e saída +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Vía de Ferrocarril con sinais de bloqueo e combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Vía de Ferrocarril con sinais de bloqueo e de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Vía de Ferrocarril con sinais de bloqueo e de ruta monosentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Vía de Ferrocarril con sinais avanzados e de saída +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Vía de Ferrocarril con sinais avanzados e combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Vía de Ferrocarril con sinais avanzados e de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Vía de Ferrocarril con sinais avanzados e de ruta monosentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Vía de Ferrocarril con sinais de saída e combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Vía de Ferrocarril con sinais de saída e de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Vía de Ferrocarril con sinais de saída e de ruta monosentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Vía de Ferrocarril con sinais combo e de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Vía de Ferrocarril con sinais combo e de ruta monosentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Vía de Ferrocarril con sinais de ruta e de ruta monosentido +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito ferroviario Ferrocarril STR_LAI_ROAD_DESCRIPTION_ROAD :Estrada STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Estrada con iluminación @@ -2650,7 +2646,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreo propieda STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 O equipo de OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 O equipo de OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gravar partida @@ -2847,7 +2843,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Coidado: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Erro: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Erro fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocorreu un erro fatal de NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocorreu un erro fatal de NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} non funcionará coa versión de TTDPatch reportada por OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} é para a versión {STRING} de TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está deseñado para ser usado con {STRING} @@ -2864,8 +2860,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Intento de usar STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contén un sprite corrupto. Tódolos sprites corruptos mostraranse coma unha interrogación vermella (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contén múltiples entradas de acción 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lectura máis aló da fin dun pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE} Ao conxunto de gráficos básicos empregado actualmente fáltalle un número de sprites. {}Por favor, actualiza o conxunto de gráficos básico -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE} Ao conxunto de gráficos básicos empregado actualmente fáltalle un número de sprites. {}Por favor, actualiza o conxunto de gráficos básico.{}Dado que estás a xogar unha {YELLOW}versión de desenrolo de OpenTTD{WHITE}, é posíbel que tamén necesites unha {YELLOW}versión de desenrolo do conjunto de gráficos base{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Os recursos GRF solicitados non están disponíbeis (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} foi desactivado por {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites inválido ou descoñecido (sprite {3:NUM}) @@ -2941,7 +2935,7 @@ STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Poboaci STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Pasaxeiros último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correo último mes: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carga necesaria para o crecemento da cidade: -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario{P "" s} +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} necesario STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} necesarios en inverno STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregados STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (todavía requeridos) @@ -3007,7 +3001,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información STR_GOAL_QUESTION_CAPTION_WARNING :Aviso STR_GOAL_QUESTION_CAPTION_ERROR :Erro -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Non @@ -3026,6 +3020,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar STR_GOAL_QUESTION_BUTTON_POSTPONE :Pospoñer STR_GOAL_QUESTION_BUTTON_SURRENDER :Renderse STR_GOAL_QUESTION_BUTTON_CLOSE :Pechar +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencións @@ -3246,9 +3241,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Require: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Require: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Carga esperando ser procesada: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3477,10 +3471,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotora de m STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potencia: {POWER}{}Custo operativo: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potencia: {POWER} Esforzo tractor máximo: {6:FORCE}{}Custo operativo: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade máxima: {VELOCITY}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade máxima: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Custo: {CURRENCY_LONG} Velocidade máxima: {VELOCITY} Autonomía: {COMMA} cadros{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade máxima: {VELOCITY} Autonomía: {COMMA} cadros{}Capacidade: {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade máxima: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituír {STRING} - {STRING} @@ -3507,7 +3498,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} cando STR_REPLACE_VEHICLES_STOP :{BLACK}Parar de substituír vehículos STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Presiona para parar a substitución do tipo de máquina seleccionada na esquerda -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Substituíndo: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Cambia entre as fiestras de substitución de locomotoras e vagóns STR_REPLACE_ENGINES :Locomotoras STR_REPLACE_WAGONS :Vagóns @@ -3603,7 +3593,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ano{P " STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidade máxima: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidade máxima: {LTBLUE}{VELOCITY} {BLACK}Autonomía: {LTBLUE}{COMMA} cadros STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidade máxima: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidade máxima: {LTBLUE}{VELOCITY} {BLACK}T.E. máx.: {LTBLUE}{FORCE} diff --git a/src/lang/german.txt b/src/lang/german.txt index 7ae425ced3..2ea57b7710 100644 --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgischer Lar STR_GAME_OPTIONS_CURRENCY_IRR :Iranischer Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Fahrzeuge STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wähle, auf welcher Straßenseite der Verkehr fahren soll STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Linksverkehr @@ -1609,7 +1605,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :keine STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Größe von Großstädten bei Spielbeginn: {STRING}x STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Durchschnittliche Größe von Großstädten relativ zu normalen Städten bei Spielbeginn -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P "" e} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P 0:2 "" e} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zeit zwischen zwei Neuberechnungen des Verteilungsgraphen. Jede Neuberechnung berechnet die Verteilungspläne für eine Komponente des Graphen. Das heißt dass ein Wert X für diese Einstellung nicht zu einer Neuberechnung der gesamten Verteilung alle X Tage führt, sofern es mehrere getrennte Komponenten gibt. Je kleiner der Wert, desto rechenaufwändiger ist die Berechnung. Je größer er ist, desto länger dauert es bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken. STR_CONFIG_SETTING_LINKGRAPH_TIME :Laufzeit für jede Neuberechnung der Warenverteilung: {STRING}{NBSP}Tag{P 0:2 "" e} STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Laufzeit für jede Neuberechnung des Verteilungsgraphen. Für jede Neuberechnung wird ein Thread gestartet, der diese Zeit bekommt, um fertig zu werden. Wenn die Zeit gering ist, ist die Wahrscheinlichkeit hoch, dass er zum gegebenen Zeitpunkt noch nicht fertig ist. Das manifestiert sich darin, dass das Spiel "stehen bleibt", bis der Thread fertig wird. Wenn die Zeit sehr lang ist, dauert es länger bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken. @@ -1621,7 +1617,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetrisch" h STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Verteilungsschema für Post: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetrisch" heißt, dass etwa die selbe Menge Post von einer Station A zu einer anderen Station B geschickt wird, wie von B nach A. "Asymmetrisch" heißt, dass Post in beliebigen Mengen hin- und her geschickt werden kann. "Manuell" heißt, dass keine automatische Verteilung der Post stattfindet. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Verteilungsschema für Wertsachen: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Neben den Wertsachen im gemäßigten Klima fallen hierunter auch Diamanten im subtropischen und Gold im subarktischen Klima. Bei Verwendung von NewGRFs evtl. auch weitere ähnliche Güter. "Symmetrisch" heißt, dass etwa dieselbe Menge an Waren von Station A zur Station B gelangen möchte, wie umgekehrt von B nach A. "Asymmetrisch" heißt, dass Waren in unterschiedlichen Mengen hin- und hergelangen möchten. "Manuell" heißt, dass keine automatische Verteilung dieser Waren stattfindet. Im gemäßigten Klima kann "symmetrisch" gewählt werden, da Banken sich gegenseitig Wertsachen zusenden. Ansonsten ist "asymmetrisch" oder "manuell" zu empfehlen, da Banken dann nur Gold bzw. Diamanten annehmen und nichts produzieren. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Werttransporte umfassen Wertsachen im gemäßigten, Diamanten im subtropischen und Gold im subarktischen Klima. NewGRFs könnte dies ändern. „Symmetrisch“ bedeutet, dass etwa dieselbe Anzahl von Station A nach Station B transportiert wird wie umgekehrt von B nach A. „Asymmetrisch“ bedeutet, dass eine unteschiedliche Menge in die jeweiligen Richtungen gesendet wird. „Manuell“ bedeudeutet, dass keine automatische Verteilung stattfindet. Es wird die Einstellung „asymmetrisch“ oder „manuell“ im subarktischen Gebiet empfohlen, da Banken kein Gold bzw. Diamanten zu den Minen senden. Für das gemäßigte und subtropische Klima kann die Einstellung „symmetrisch“ genommen werden, da Banken Wertsachen untereinander versenden. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Verteilungsschema für sonstige Frachtarten: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Symmetrisch" heißt, dass etwa die selbe Menge Waren von einer Station A zu einer anderen Station B geschickt wird, wie von B nach A. "Asymmetrisch" heißt, dass Waren in beliebigen Mengen hin- und her geschickt werden können. "Manuell" heißt, dass keine automatische Verteilung der Waren stattfindet. Hier sollte fast immer "asymmetrisch" oder "manuell" gewählt werden. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Genauigkeit für die Berechnung der Warenverteilung: {STRING} @@ -1770,7 +1766,7 @@ STR_INTRO_TRANSLATION :{BLACK}Dieser # Quit window STR_QUIT_CAPTION :{WHITE}Verlassen -STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}OpenTTD wirklich beenden und zu {}{STRING} zurückkehren? +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}OpenTTD wirklich beenden und zu{}{STRING} zurückkehren? STR_QUIT_YES :{BLACK}Ja STR_QUIT_NO :{BLACK}Nein @@ -2606,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Ackerland STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Schneebedecktes Land STR_LAI_CLEAR_DESCRIPTION_DESERT :Wüste -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING}: Gleise -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING}: Gleise mit Blocksignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING}: Gleise mit Vorsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING}: Gleise mit Ausfahrtsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING}: Gleise mit Kombinationssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING}: Gleise mit Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING}: Gleise mit einseitigem Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING}: Gleise mit Block- und Vorsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING}: Gleise mit Block- und Ausfahrtsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING}: Gleise mit Block- und Kombinationssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING}: Gleise mit Block- und Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING}: Gleise mit Blocksignal und einseitigem Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING}: Gleise mit Vor- und Ausfahrtsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING}: Gleise mit Vor- und Kombinationssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING}: Gleise mit Vor- und Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING}: Gleise mit Vorsignal und einseitigem Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING}: Gleise mit Ausfahrts- und Kombinationssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING}: Gleise mit Ausfahrts- und Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING}: Gleise mit Ausfahrtssignal und einseitigem Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING}: Gleise mit Kombinations- und Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING}: Gleise mit Kombinationssignal und einseitigem Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING}: Gleise mit Pfadsignal und einseitigem Pfadsignal -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING}: Zugdepot +STR_LAI_RAIL_DESCRIPTION_TRACK :Schienen: Gleise +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Schienen: Gleise mit Blocksignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Schienen: Gleise mit Vorsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Schienen: Gleise mit Ausfahrtsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Schienen: Gleise mit Kombinationssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Schienen: Gleise mit Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Schienen: Gleise mit einseitigem Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Schienen: Gleise mit Block- und Vorsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Schienen: Gleise mit Block- und Ausfahrtsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Schienen: Gleise mit Block- und Kombinationssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Schienen: Gleise mit Block- und Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Schienen: Gleise mit Blocksignal und einseitigem Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Schienen: Gleise mit Vor- und Ausfahrtsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Schienen: Gleise mit Vor- und Kombinationssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Schienen: Gleise mit Vor- und Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Schienen: Gleise mit Vorsignal und einseitigem Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Schienen: Gleise mit Ausfahrts- und Kombinationssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Schienen: Gleise mit Ausfahrts- und Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Schienen: Gleise mit Ausfahrtssignal und einseitigem Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Schienen: Gleise mit Kombinations- und Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Schienen: Gleise mit Kombinationssignal und einseitigem Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Schienen: Gleise mit Pfadsignal und einseitigem Pfadsignal +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Schienen: Zugdepot STR_LAI_ROAD_DESCRIPTION_ROAD :Straße STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Straße mit Laternen @@ -2692,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firmeneigenes G STR_ABOUT_OPENTTD :{WHITE}OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transport Tycoon-Urheberrecht {COPYRIGHT} 1995 Chris Sawyer, alle Rechte vorbehalten STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-Team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-Team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern @@ -2879,7 +2875,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gehe zum STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorheriges Sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gehe zum vorherigen normalen Sprite und überspringe alle Pseudo-, Recolour- und Schriftsprites (springt ggf. vom letzten bis zum ersten Sprite) STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Darstellung des aktuellen Sprites. Die Ausrichtung wird beim Zeichnen des Sprites ignoriert -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets. Drücke Strg+Click um die Sprites 8 Blöcke weit zu bewegen. +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Setze zurück +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Setze die aktuelle Verschiebung zurück. +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolut) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relativ) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite auswählen STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wähle ein Sprite vom Bildschirm aus @@ -2890,7 +2890,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warnung: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fehler: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Schwerer Fehler: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ein schwerer NewGRF-Fehler ist aufgetreten: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ein schwerer NewGRF-Fehler ist aufgetreten:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} funktioniert nicht im Zusammenhang mit der von OpenTTD ermittelten TTDPatch-Version STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ist für die {STRING}-Version von TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ist für die Nutzung mit {STRING} vorgesehen @@ -2907,8 +2907,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Zugriff auf ein STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} enthält fehlerhafte Grafiken. Diese werden als Fragezeichen (?) dargestellt STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Enthält mehrere Action 8 - Einträge (Sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lesezugriff über das Ende des Pseudosprites hinaus (Sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Den momentan verwendeten Basisgrafiken fehlen Sprites.{}Durch ein Update der Basisgrafiken kann dieser Fehler behoben werden -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den momentan verwendeten Basisgrafiken fehlen einige Sprites.{}Bitte update die Basisgrafiken.{}Weil dieses eine {YELLOW}Entwickler-Version von OpenTTD{WHITE} ist, ist es möglich, dass auch eine {YELLOW}Entwickler-Version der Basisgrafiken{WHITE} benötigt wird. STR_NEWGRF_ERROR_GRM_FAILED :Die angeforderte GRF-Ressource ist nicht verfügbar (Sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} wurde von {STRING} deaktiviert STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ungültiges oder unbekanntes Format für Spritelayout (Sprite {3:NUM}) @@ -2924,7 +2922,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Datei ka STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatible NewGRF(s) für fehlende Dateien geladen STR_NEWGRF_DISABLED_WARNING :{WHITE}Fehlende NewGRF-Dateien wurden deaktiviert STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}NewGRF-Datei(en) fehlen -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Das Beenden der Pause kann OpenTTD zum Absturz bringen. Bitte keine Fehlerberichte bei auftretenden Fehlern senden. {}Pause wirklich beenden? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Das Beenden der Pause kann OpenTTD zum Absturz bringen. Bitte keine Fehlerberichte bei auftretenden Fehlern senden.{}Pause wirklich beenden? # NewGRF status STR_NEWGRF_LIST_NONE :Keine @@ -3052,7 +3050,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Hinweis STR_GOAL_QUESTION_CAPTION_WARNING :Warnung STR_GOAL_QUESTION_CAPTION_ERROR :Fehler -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Abbruch STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nein @@ -3071,6 +3069,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Neustart STR_GOAL_QUESTION_BUTTON_POSTPONE :Verschieben STR_GOAL_QUESTION_BUTTON_SURRENDER :Aufgeben STR_GOAL_QUESTION_BUTTON_CLOSE :Schließen +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subventionen @@ -3294,9 +3293,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Benötig STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Benötigt: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Zur Verarbeitung bereitstehende Fracht: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produziert: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produziert: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3517,7 +3515,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sollen # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Nachricht vom Fahrzeughersteller -STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Wir haben {G "einen" "eine" "ein" ""} neue{G n "" s ""} {0:STRING} entwickelt. {}Besteht Interesse, {G 0 den die das die} {0:STRING} ein Jahr lang exklusiv zu nutzen, so dass wir die Funktionen testen können, bevor {G 0 er sie es sie} allgemein zur Verfügung gestellt {G 0 wird wird wird werden}? +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Wir haben {G "einen" "eine" "ein" ""} neue{G n "" s ""} {0:STRING} entwickelt.{}Besteht Interesse, {G 0 den die das die} {0:STRING} ein Jahr lang exklusiv zu nutzen, so dass wir die Funktionen testen können, bevor {G 0 er sie es sie} allgemein zur Verfügung gestellt {G 0 wird wird wird werden}? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=w}Lokomotive STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}Straßenfahrzeug STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}Flugzeug @@ -3527,10 +3525,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=w}Magnetschw STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kosten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschwindigk.: {VELOCITY} Leistung: {POWER}{}Betriebskosten: {CURRENCY_LONG} pro Jahr{}Kapazität: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Preis: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Max. Geschwindigkeit: {VELOCITY} Leistung: {POWER} Max. Zugkraft: {6:FORCE}{}Betriebskosten: {4:CURRENCY_LONG}/yr{}Kapazität: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Preis: {CURRENCY_LONG} Höchstgeschw.: {VELOCITY}{}Kapazität: {CARGO_LONG}, {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Preis: {CURRENCY_LONG} Höchstgeschw.: {VELOCITY}{}Kapazität: {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/Jahr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kosten: {CURRENCY_LONG} Höchstgeschwindigkeit: {VELOCITY} Reichweite: {COMMA} Felder{}Kapazität: {CARGO_LONG}, {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/a -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Höchstgeschwindigkeit: {VELOCITY} Reichweite: {COMMA} Felder{}Kapazität: {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/a +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Preis: {CURRENCY_LONG} Höchstgeschw.: {VELOCITY}{}Kapazität: {CARGO_LONG}{}Betriebskosten: {CURRENCY_LONG}/Jahr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} ersetzen - {STRING} @@ -3557,7 +3552,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} wenn a STR_REPLACE_VEHICLES_STOP :{BLACK}Fahrzeugersetzung aus STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klick zum Abbrechen der Ersetzung des Fahrzeugtyps auf der linken Seite -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Ersetzen: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Umschalter für Lok- oder Waggonersetzung STR_REPLACE_ENGINES :Schienenfahrzeuge STR_REPLACE_WAGONS :Waggons @@ -3653,7 +3647,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} Jahr{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} Jahr{P "" e} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. Geschw.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. Geschwindigkeit: {LTBLUE}{VELOCITY} {BLACK}Reichweite: {LTBLUE}{COMMA} Felder STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Leistung: {LTBLUE}{POWER}{BLACK} Max. Geschw.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Leistung: {LTBLUE}{POWER}{BLACK} Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Max. Zugkraft: {LTBLUE}{FORCE} @@ -4381,10 +4374,10 @@ STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Fahrzeug STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Schiff kann nicht benannt werden... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Flugzeug kann nicht benannt werden... -STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Zug kann nicht angehalten {} oder losgeschickt werden ... -STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Fahrzeug kann nicht angehalten {} oder losgeschickt werden... -STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Schiff kann nicht angehalten {} oder losgeschickt werden... -STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Flugzeug kann nicht angehalten {} oder losgeschickt werden... +STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Zug kann nicht angehalten{} oder losgeschickt werden ... +STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Fahrzeug kann nicht angehalten{} oder losgeschickt werden... +STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Schiff kann nicht angehalten{} oder losgeschickt werden... +STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Flugzeug kann nicht angehalten{} oder losgeschickt werden... STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Zug kann nicht ins Depot geschickt werden... STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Fahrzeug kann nicht ins Depot geschickt werden... diff --git a/src/lang/greek.txt b/src/lang/greek.txt index 495bbc4228..8174e9475a 100644 --- a/src/lang/greek.txt +++ b/src/lang/greek.txt @@ -30,31 +30,30 @@ STR_JUST_NOTHING :Τίποτα # Plural cargo name STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :{G=m}Επιβάτες -STR_CARGO_PLURAL_PASSENGERS.geniki :{G=m}Επιβάτη -STR_CARGO_PLURAL_COAL :{G=m}Άνθρακες -STR_CARGO_PLURAL_COAL.geniki :{G=m}Άνθρακα +STR_CARGO_PLURAL_PASSENGERS.geniki :Επιβάτη +STR_CARGO_PLURAL_COAL :{G=m}Άνθρακάς STR_CARGO_PLURAL_MAIL :{G=f}Αλληλογραφία -STR_CARGO_PLURAL_MAIL.geniki :{G=f}Αλληλογραφία -STR_CARGO_PLURAL_OIL :{G=n}Πετρέλαια -STR_CARGO_PLURAL_OIL.geniki :{G=n}Πετρελαίου +STR_CARGO_PLURAL_MAIL.geniki :Αλληλογραφίας +STR_CARGO_PLURAL_OIL :{G=n}Πετρέλαιo +STR_CARGO_PLURAL_OIL.geniki :Πετρελαίου STR_CARGO_PLURAL_LIVESTOCK :{G=n}Ζώα STR_CARGO_PLURAL_LIVESTOCK.geniki :Ζώων STR_CARGO_PLURAL_GOODS :{G=n}Αγαθά STR_CARGO_PLURAL_GOODS.geniki :Αγαθών STR_CARGO_PLURAL_GRAIN :{G=n}Σιτηρά -STR_CARGO_PLURAL_GRAIN.geniki :{G=n}Σιτηρών +STR_CARGO_PLURAL_GRAIN.geniki :Σιτηρών STR_CARGO_PLURAL_WOOD :{G=f}Ξυλεία STR_CARGO_PLURAL_WOOD.geniki :Ξυλείας STR_CARGO_PLURAL_IRON_ORE :{G=n}Σιδηρομεταλλεύματα -STR_CARGO_PLURAL_IRON_ORE.geniki :{G=n}Σιδηρομεταλλευμάτων +STR_CARGO_PLURAL_IRON_ORE.geniki :Σιδηρομεταλλευμάτων STR_CARGO_PLURAL_STEEL :{G=m}Χάλυβες -STR_CARGO_PLURAL_STEEL.geniki :{G=m}Χάλυβα +STR_CARGO_PLURAL_STEEL.geniki :Χάλυβα STR_CARGO_PLURAL_VALUABLES :{G=n}Πολύτιμα είδη -STR_CARGO_PLURAL_VALUABLES.geniki :{G=n}Πολύτιμων ειδών +STR_CARGO_PLURAL_VALUABLES.geniki :Πολύτιμων ειδών STR_CARGO_PLURAL_COPPER_ORE :{G=n}Μεταλλεύματα Χαλκού -STR_CARGO_PLURAL_COPPER_ORE.geniki :{G=n}Μεταλλευμάτων Χαλκού +STR_CARGO_PLURAL_COPPER_ORE.geniki :Μεταλλευμάτων Χαλκού STR_CARGO_PLURAL_MAIZE :{G=n}Καλαμπόκια -STR_CARGO_PLURAL_MAIZE.geniki :{G=n}Καλαμποκιών +STR_CARGO_PLURAL_MAIZE.geniki :Καλαμποκιών STR_CARGO_PLURAL_FRUIT :{G=n}Φρούτα STR_CARGO_PLURAL_FRUIT.geniki :Φρούτων STR_CARGO_PLURAL_DIAMONDS :{G=n}Διαμάντια @@ -71,90 +70,89 @@ STR_CARGO_PLURAL_WHEAT :Σιτάρια STR_CARGO_PLURAL_WHEAT.geniki :Σιταριών STR_CARGO_PLURAL_RUBBER :{G=n}Λάστιχα STR_CARGO_PLURAL_RUBBER.geniki :Λάστιχων -STR_CARGO_PLURAL_SUGAR :{G=f}Ζάχαρες -STR_CARGO_PLURAL_SUGAR.geniki :Ζάχαρων +STR_CARGO_PLURAL_SUGAR :{G=f}Ζάχαρη +STR_CARGO_PLURAL_SUGAR.geniki :Ζάχαρης STR_CARGO_PLURAL_TOYS :{G=n}Παιχνίδια STR_CARGO_PLURAL_TOYS.geniki :Παιχνιδιών STR_CARGO_PLURAL_CANDY :{G=n}Γλυκίσματα -STR_CARGO_PLURAL_CANDY.geniki :{G=n}Γλυκισμάτων +STR_CARGO_PLURAL_CANDY.geniki :Γλυκισμάτων STR_CARGO_PLURAL_COLA :{G=f}Κόλα -STR_CARGO_PLURAL_COLA.geniki :{G=f}Κόλας +STR_CARGO_PLURAL_COLA.geniki :Κόλας STR_CARGO_PLURAL_COTTON_CANDY :{G=n}Μαλλιά της γριάς -STR_CARGO_PLURAL_COTTON_CANDY.geniki :{G=n}Μαλλιών της γριάς +STR_CARGO_PLURAL_COTTON_CANDY.geniki :Μαλλιών της γριάς STR_CARGO_PLURAL_BUBBLES :{G=f}Φυσαλίδες -STR_CARGO_PLURAL_BUBBLES.geniki :{G=f}Φυδαλίδων -STR_CARGO_PLURAL_TOFFEE :{G=n}Ζαχαρωτά -STR_CARGO_PLURAL_TOFFEE.geniki :{G=n}Ζαχαρωτών +STR_CARGO_PLURAL_BUBBLES.geniki :Φυσαλίδων +STR_CARGO_PLURAL_TOFFEE :{G=n}Καραμέλες βουτύρου +STR_CARGO_PLURAL_TOFFEE.geniki :Καραμέλων βουτύρου STR_CARGO_PLURAL_BATTERIES :{G=f}Μπαταρίες -STR_CARGO_PLURAL_BATTERIES.geniki :{G=f}Μπαταριών +STR_CARGO_PLURAL_BATTERIES.geniki :Μπαταριών STR_CARGO_PLURAL_PLASTIC :{G=n}Πλαστικά -STR_CARGO_PLURAL_PLASTIC.geniki :{G=n}Πλαστικών +STR_CARGO_PLURAL_PLASTIC.geniki :Πλαστικών STR_CARGO_PLURAL_FIZZY_DRINKS :{G=n}Αναψυκτικά -STR_CARGO_PLURAL_FIZZY_DRINKS.geniki :{G=n}Αναψυκτικών +STR_CARGO_PLURAL_FIZZY_DRINKS.geniki :Αναψυκτικών # Singular cargo name STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :{G=m}Επιβάτης -STR_CARGO_SINGULAR_PASSENGER.subs :{G=m}Επιβάτες +STR_CARGO_SINGULAR_PASSENGER.subs :Επιβάτες STR_CARGO_SINGULAR_COAL :{G=m}Άνθρακας -STR_CARGO_SINGULAR_COAL.subs :{G=m}Άνθρακες STR_CARGO_SINGULAR_MAIL :{G=f}Αλληλογραφία -STR_CARGO_SINGULAR_MAIL.subs :{G=f}Αλληλογραφία +STR_CARGO_SINGULAR_MAIL.subs :Αλληλογραφία STR_CARGO_SINGULAR_OIL :{G=n}Πετρέλαιο -STR_CARGO_SINGULAR_OIL.subs :{G=n}Πετρέλαιο +STR_CARGO_SINGULAR_OIL.subs :Πετρέλαιο STR_CARGO_SINGULAR_LIVESTOCK :{G=n}Ζώο -STR_CARGO_SINGULAR_LIVESTOCK.subs :{G=n}Ζώα +STR_CARGO_SINGULAR_LIVESTOCK.subs :Ζώα STR_CARGO_SINGULAR_GOODS :{G=n}Αγαθό -STR_CARGO_SINGULAR_GOODS.subs :{G=n}Αγαθα +STR_CARGO_SINGULAR_GOODS.subs :Αγαθα STR_CARGO_SINGULAR_GRAIN :{G=n}Σιτηρό -STR_CARGO_SINGULAR_GRAIN.subs :{G=n}Σιτηρα +STR_CARGO_SINGULAR_GRAIN.subs :Σιτηρα STR_CARGO_SINGULAR_WOOD :{G=f}Ξυλεία -STR_CARGO_SINGULAR_WOOD.subs :{G=f}Ξυλεία +STR_CARGO_SINGULAR_WOOD.subs :Ξυλεία STR_CARGO_SINGULAR_IRON_ORE :{G=n}Σιδηρομετάλλευμα -STR_CARGO_SINGULAR_IRON_ORE.subs :{G=n}Σιδηρομετάλλευμα +STR_CARGO_SINGULAR_IRON_ORE.subs :Σιδηρομετάλλευμα STR_CARGO_SINGULAR_STEEL :{G=m}Χάλυβας -STR_CARGO_SINGULAR_STEEL.subs :{G=m}Χάλυβα +STR_CARGO_SINGULAR_STEEL.subs :Χάλυβα STR_CARGO_SINGULAR_VALUABLES :{G=n}Πολύτιμο είδος -STR_CARGO_SINGULAR_VALUABLES.subs :{G=n}Πολύτιμα είδη +STR_CARGO_SINGULAR_VALUABLES.subs :Πολύτιμα είδη STR_CARGO_SINGULAR_COPPER_ORE :{G=n}Μετάλλευμα Χαλκού -STR_CARGO_SINGULAR_COPPER_ORE.subs :{G=n}Μετάλλευμα Χαλκού +STR_CARGO_SINGULAR_COPPER_ORE.subs :Μετάλλευμα Χαλκού STR_CARGO_SINGULAR_MAIZE :{G=n}Καλαμπόκι -STR_CARGO_SINGULAR_MAIZE.subs :{G=n}Καλαμπόκι +STR_CARGO_SINGULAR_MAIZE.subs :Καλαμπόκι STR_CARGO_SINGULAR_FRUIT :{G=n}Φρούτο -STR_CARGO_SINGULAR_FRUIT.subs :{G=n}Φρούτα +STR_CARGO_SINGULAR_FRUIT.subs :Φρούτα STR_CARGO_SINGULAR_DIAMOND :{G=n}Διαμάντι -STR_CARGO_SINGULAR_DIAMOND.subs :{G=n}Διαμάντια +STR_CARGO_SINGULAR_DIAMOND.subs :Διαμάντια STR_CARGO_SINGULAR_FOOD :{G=n}Τρόφιμο -STR_CARGO_SINGULAR_FOOD.subs :{G=n}Τρόφιμα +STR_CARGO_SINGULAR_FOOD.subs :Τρόφιμα STR_CARGO_SINGULAR_PAPER :{G=n}Χαρτί -STR_CARGO_SINGULAR_PAPER.subs :{G=n}Χαρτία +STR_CARGO_SINGULAR_PAPER.subs :Χαρτία STR_CARGO_SINGULAR_GOLD :{G=m}Χρυσός -STR_CARGO_SINGULAR_GOLD.subs :{G=m}Χρυσό +STR_CARGO_SINGULAR_GOLD.subs :Χρυσό STR_CARGO_SINGULAR_WATER :{G=n}Νερό -STR_CARGO_SINGULAR_WATER.subs :{G=n}Νερα +STR_CARGO_SINGULAR_WATER.subs :Νερα STR_CARGO_SINGULAR_WHEAT :{G=n}Σιτάρι -STR_CARGO_SINGULAR_WHEAT.subs :{G=n}Σιτάρια +STR_CARGO_SINGULAR_WHEAT.subs :Σιτάρια STR_CARGO_SINGULAR_RUBBER :{G=n}Λάστιχο -STR_CARGO_SINGULAR_RUBBER.subs :{G=n}Λάστιχα +STR_CARGO_SINGULAR_RUBBER.subs :Λάστιχα STR_CARGO_SINGULAR_SUGAR :{G=f}Ζάχαρη -STR_CARGO_SINGULAR_SUGAR.subs :{G=f}Ζάχαρες +STR_CARGO_SINGULAR_SUGAR.subs :Ζάχαρες STR_CARGO_SINGULAR_TOY :{G=n}Παιχνίδι -STR_CARGO_SINGULAR_TOY.subs :{G=n}Παιχνίδια +STR_CARGO_SINGULAR_TOY.subs :Παιχνίδια STR_CARGO_SINGULAR_CANDY :{G=n}Γλυκό -STR_CARGO_SINGULAR_CANDY.subs :{G=n}Γλυκα +STR_CARGO_SINGULAR_CANDY.subs :Γλυκα STR_CARGO_SINGULAR_COLA :{G=f}Κόλα STR_CARGO_SINGULAR_COTTON_CANDY :{G=n}Μαλλί της γριάς -STR_CARGO_SINGULAR_COTTON_CANDY.subs :{G=n}Μαλλί της γριάς +STR_CARGO_SINGULAR_COTTON_CANDY.subs :Μαλλί της γριάς STR_CARGO_SINGULAR_BUBBLE :{G=f}Φυσαλίδα -STR_CARGO_SINGULAR_BUBBLE.subs :{G=f}Φυσαλίδες -STR_CARGO_SINGULAR_TOFFEE :{G=n}Ζαχαρωτό -STR_CARGO_SINGULAR_TOFFEE.subs :{G=n}Ζαχαρωτα +STR_CARGO_SINGULAR_BUBBLE.subs :Φυσαλίδες +STR_CARGO_SINGULAR_TOFFEE :{G=n}Καραμέλα βουτύρου +STR_CARGO_SINGULAR_TOFFEE.subs :Ζαχαρωτα STR_CARGO_SINGULAR_BATTERY :{G=f}Μπαταρία -STR_CARGO_SINGULAR_BATTERY.subs :{G=f}Μπαταρίες +STR_CARGO_SINGULAR_BATTERY.subs :Μπαταρίες STR_CARGO_SINGULAR_PLASTIC :{G=n}Πλαστικό -STR_CARGO_SINGULAR_PLASTIC.subs :{G=n}Πλαστικα +STR_CARGO_SINGULAR_PLASTIC.subs :Πλαστικα STR_CARGO_SINGULAR_FIZZY_DRINK :{G=n}Αναψυκτικό -STR_CARGO_SINGULAR_FIZZY_DRINK.subs :{G=n}Αναψυκτικα +STR_CARGO_SINGULAR_FIZZY_DRINK.subs :Αναψυκτικα # Quantity of cargo STR_QUANTITY_NOTHING : @@ -165,7 +163,7 @@ STR_QUANTITY_OIL :{VOLUME_LONG} STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}τεμάχι{P ο α} ζώων STR_QUANTITY_GOODS :{COMMA}{NBSP}κιβώτι{P ο α} αγαθών STR_QUANTITY_GRAIN :{WEIGHT_LONG} σιτηρών -STR_QUANTITY_WOOD :{WEIGHT_LONG} ξύλου +STR_QUANTITY_WOOD :{WEIGHT_LONG} ξυλείας STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} μεταλλεύματος σιδήρου STR_QUANTITY_STEEL :{WEIGHT_LONG} χάλυβα STR_QUANTITY_VALUABLES :{COMMA}{NBSP}σάκ{P ος οι} με πολύτιμα είδη @@ -175,7 +173,7 @@ STR_QUANTITY_FRUIT :{WEIGHT_LONG} STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}σάκ{P ος οι} με διαμάντια STR_QUANTITY_FOOD :{WEIGHT_LONG} τροφίμων STR_QUANTITY_PAPER :{WEIGHT_LONG} χαρτιού -STR_QUANTITY_GOLD :{COMMA}{NBSP}σάκ{P ος οι} με χρυσό +STR_QUANTITY_GOLD :{COMMA}{NBSP}σάκ{P ος οι} χρυσού STR_QUANTITY_WATER :{VOLUME_LONG} νερού STR_QUANTITY_WHEAT :{WEIGHT_LONG} σιταριού STR_QUANTITY_RUBBER :{VOLUME_LONG} λάστιχου @@ -185,7 +183,7 @@ STR_QUANTITY_SWEETS :{COMMA}{NBSP}σ STR_QUANTITY_COLA :{VOLUME_LONG} κόλας STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} μαλλιού της γριάς STR_QUANTITY_BUBBLES :{COMMA} φυσαλίδ{P α ες} -STR_QUANTITY_TOFFEE :{WEIGHT_LONG} ζαχαρωτών +STR_QUANTITY_TOFFEE :{WEIGHT_LONG} καραμέλων βουτύρου STR_QUANTITY_BATTERIES :{COMMA} μπαταρί{P α ες} STR_QUANTITY_PLASTIC :{VOLUME_LONG} πλαστικού STR_QUANTITY_FIZZY_DRINKS :{COMMA} αναψυκτικ{P ό ά} @@ -194,7 +192,7 @@ STR_QUANTITY_N_A :Μ/Δ # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : STR_ABBREV_PASSENGERS :{TINY_FONT}ΕΠ -STR_ABBREV_COAL :{TINY_FONT}CL +STR_ABBREV_COAL :{TINY_FONT}AΘ STR_ABBREV_MAIL :{TINY_FONT}ΑΓ STR_ABBREV_OIL :{TINY_FONT}ΠΤ STR_ABBREV_LIVESTOCK :{TINY_FONT}ΖΩ @@ -203,7 +201,7 @@ STR_ABBREV_GRAIN :{TINY_FONT}ΣΡ STR_ABBREV_WOOD :{TINY_FONT}ΞΛ STR_ABBREV_IRON_ORE :{TINY_FONT}ΣΜ STR_ABBREV_STEEL :{TINY_FONT}ΧΒ -STR_ABBREV_VALUABLES :{TINY_FONT}ΤΜ +STR_ABBREV_VALUABLES :{TINY_FONT}ΠΕ STR_ABBREV_COPPER_ORE :{TINY_FONT}ΧΜ STR_ABBREV_MAIZE :{TINY_FONT}ΚΛ STR_ABBREV_FRUIT :{TINY_FONT}ΦΡ @@ -220,7 +218,7 @@ STR_ABBREV_SWEETS :{TINY_FONT}ΓΛ STR_ABBREV_COLA :{TINY_FONT}ΚΟ STR_ABBREV_CANDYFLOSS :{TINY_FONT}ΜΓ STR_ABBREV_BUBBLES :{TINY_FONT}ΦΥ -STR_ABBREV_TOFFEE :{TINY_FONT}ΖΤ +STR_ABBREV_TOFFEE :{TINY_FONT}ΚΒ STR_ABBREV_BATTERIES :{TINY_FONT}ΜΠ STR_ABBREV_PLASTIC :{TINY_FONT}ΠΛ STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}ΑΨ @@ -229,7 +227,7 @@ STR_ABBREV_ALL :{TINY_FONT}ΟΛ # 'Mode' of transport for cargoes STR_PASSENGERS :{COMMA}{NBSP}επιβάτ{P ης ες} -STR_BAGS :{COMMA}{NBSP}σάκκ {P ος οι} +STR_BAGS :{COMMA}{NBSP}σάκ{P ος οι} STR_TONS :{COMMA}{NBSP}τόνο{P ς οι} STR_LITERS :{COMMA}{NBSP}λίτρ{P ο α} STR_ITEMS :{COMMA}{NBSP}αντικείμεν{P ο α} @@ -241,7 +239,7 @@ STR_COLOUR_PALE_GREEN :Ανοικτό STR_COLOUR_PINK :Ροζ STR_COLOUR_YELLOW :Κίτρινο STR_COLOUR_RED :Κόκκινο -STR_COLOUR_LIGHT_BLUE :Ανοιχτό μπλέ +STR_COLOUR_LIGHT_BLUE :Γαλάζιο STR_COLOUR_GREEN :Πράσινο STR_COLOUR_DARK_GREEN :Σκούρο Πράσινο STR_COLOUR_BLUE :Μπλε @@ -254,16 +252,16 @@ STR_COLOUR_GREY :Γκρι STR_COLOUR_WHITE :Λευκό # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph -STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}χλμ/ω +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}μίλια/ώρα +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}χλμ/ώρα STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp STR_UNITS_POWER_SI :{COMMA}{NBSP}kW -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}τ. +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}τ. STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}τόνο{P ς ι} @@ -282,7 +280,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lb STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}πόδια +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}πόδ{P "ι" "ια"} STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}μ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m @@ -371,7 +369,7 @@ STR_SORT_BY_INTRO_DATE :Ημερομη STR_SORT_BY_RUNNING_COST :Λειτουργικό κόστος STR_SORT_BY_POWER_VS_RUNNING_COST :Ισχύς/Λειτουργικό κόστος STR_SORT_BY_CARGO_CAPACITY :Χωρητικότητα φορτίου -STR_SORT_BY_RANGE :Εύρος +STR_SORT_BY_RANGE :Εμβέλεια STR_SORT_BY_POPULATION :Πληθυσμός STR_SORT_BY_RATING :Εκτίμηση @@ -386,6 +384,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Εμφά STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Εμφάνιση λίστας σταθμών της εταιρίας STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Εμφάνιση οικονομικών πληροφοριών εταιρίας STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Εμφάνιση γενικών πληροφοριών της εταιρίας +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Εμφάνιση βιβλίου ιστορίας STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Εμφάνιση λίστας στόχων STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Εμφάνιση γραφημάτων STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Εμφάνιση πίνακα κατάταξης των εταιριών @@ -402,7 +401,7 @@ STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Κατα STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Κατασκευάστε αεροδρόμια STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Ανοίξτε την μπάρα εργαλείων μορφοποίησης εδάφους για ανύψωση/βύθιση γης, δενδροφύτευση, κλπ. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Εμφάνιση παραθύρου ήχου/μουσικής -STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος/αναφοράς νέων, επιλογές μηνυμάτων +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος/αναφοράς ειδήσεων, επιλογές μηνυμάτων STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Πληροφορίες περιοχής, κονσόλα, αποσφαλμάτωση δέσμης ενεργειών, φωτογραφίες οθόνης, περί του OpenTTD STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Εναλλάγη μπαρών εργασίας @@ -412,7 +411,7 @@ STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Πρόγραμμα Επεξεργασίας Σεναρίου STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Μετακίνηση ημ/νίας εκκίνησης 1 χρόνο πίσω STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Μετακινήστε την ημερομηνία εκκίνησης 1 χρόνο μπροστά -STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Κάντε κλικ εδώ για να εισάγετε την χρονιά έναρξης +STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Πατήστε εδώ για να εισάγετε την χρονιά έναρξης STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Εμφάνιση χάρτη, καταλόγου πόλεων STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Δημιουργία τοπίου STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Δημιουργία πόλης @@ -434,6 +433,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ρυθμίσεις STR_SETTINGS_MENU_SCRIPT_SETTINGS :Ρυθμίσεις ΑΙ και Δέσμης Ενεργειών STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας @@ -459,6 +459,7 @@ STR_FILE_MENU_EXIT :Έξοδος # map menu STR_MAP_MENU_MAP_OF_WORLD :Χάρτης του κόσμου STR_MAP_MENU_EXTRA_VIEW_PORT :Πρόσθετη εμφάνιση +STR_MAP_MENU_LINGRAPH_LEGEND :Υπόμνημα Ροής Φορτίου STR_MAP_MENU_SIGN_LIST :Λίστα πινακίδων ############ range for town menu starts @@ -522,7 +523,7 @@ STR_TOOLBAR_SOUND_MUSIC :Ήχος/Μου ############ range ends here ############ range for message menu starts -STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά νέων +STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά ειδήσεων STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Ιστορικό μηνυμάτων ############ range ends here @@ -695,7 +696,7 @@ STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Εμφά # Graph key window STR_GRAPH_KEY_CAPTION :{WHITE}Γραφήματα κλειδιού εταιρίας -STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Κάντε κλικ εδώ για εναλλαγή εμφάνισης της εταιρίας στο γράφημα +STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Πατήστε εδώ για εναλλαγή εμφάνισης της εταιρίας στο γράφημα # Company league window STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Πίνακας Πρωταθλήματος Εταιριών @@ -784,8 +785,8 @@ STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLA STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Πρόγραμμα - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Καθαρισμός STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Καθαρισμός τρέχοντος προγράμματος (μόνο Προσαρμοσμένο 1 ή Προσαρμοσμένο 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Κάντε κλικ στο μουσικό κομμάτι για προσθήκη στο τρέχον πρόγραμμα (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο) -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Κάντε κλικ στο τραγούδι για να το αφαιρέσετε από το πρόγραμμα (Προσαρμοσμένο 1 ή 2 μόνο) +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Πατήστε στο μουσικό κομμάτι για προσθήκη στο τρέχον πρόγραμμα (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Πατήστε στο τραγούδι για να το αφαιρέσετε από το πρόγραμμα (Προσαρμοσμένο 1 ή 2 μόνο) # Highscore window STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Οι καλύτερες εταιρίες που έφτασαν το {NUM} @@ -809,17 +810,20 @@ STR_SMALLMAP_CAPTION :{WHITE}Χάρτ STR_SMALLMAP_TYPE_CONTOURS :Περιγράμματα STR_SMALLMAP_TYPE_VEHICLES :Οχήματα STR_SMALLMAP_TYPE_INDUSTRIES :Βιομηχανίες +STR_SMALLMAP_TYPE_ROUTEMAP :Ροή Φορτίου STR_SMALLMAP_TYPE_ROUTES :Διαδρομές STR_SMALLMAP_TYPE_VEGETATION :Βλάστηση STR_SMALLMAP_TYPE_OWNERS :Ιδιοκτήτες STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Εμφανίστε περιγράμματα εδάφους στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Εμφανίστε οχήματα στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφανίστε βιομηχανίες στον χάρτη +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Εμφάνιση ροής φορτίων στο χάρτη STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφανίστε μεταφορικούς οδούς στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφανίστε βλάστηση στον χάρτη STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφανίστε ιδιοκτήτες γης στον χάρτη STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Επιλέξτε μια βιομηχανία για εναλλαγή εμφάνισής της. Με Ctrl+Κλικ απενεργοποιούνται όλοι οι τύποι εκτός του επιλεγμένου. Πατήστε Ctrl+Κλικ ξανά για την επαναφορά όλων των τύπων STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Επιλέξτε μια εταιρεία για εναλλαγή εμφάνισης της περιουσίας της. Με Ctrl+Κλικ απενεργοποιούνται όλες οι εταιρείες εκτός της επιλεγμένης. Πατήστε Ctrl+Κλικ ξανά για την επαναφορά όλων των εταιρειών +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Επιλέξτε ένα φορτίο για εναλλαγή εμφάνισής της. Με Ctrl+Κλικ απενεργοποιούνται όλα τα φορτία εκτός του επιλεγμένου. Πατήστε Ctrl+Κλικ ξανά για την επαναφορά όλων των φορτίων STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Δρόμοι STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Σιδηρόδρομοι @@ -864,9 +868,11 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Εμφά STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Εναλλάγη εμφάνισης υψομετρικού χάρτη STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Απόκρυψη όλων των ιδιοκτησιών των εταιριών στον χάρτη STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Εμφάνιση όλων των ιδιοκτησιών των εταιριών στον χάρτη +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Απόκρυψη όλων των φορτίων στο χάρτη +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Εμφάνιση όλων των φορτίων στο χάρτη # Status bar messages -STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς νέων +STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος ή αναφοράς ειδήσεων STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * ΠΑΥΣΗ * * STR_STATUSBAR_AUTOSAVE :{RED}ΑΥΤΟΜΑΤΗ ΑΠΟΘΗΚΕΥΣΗ @@ -1028,10 +1034,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Γεοργια STR_GAME_OPTIONS_CURRENCY_IRR :Ιρανικό Ριάλ (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Οχήματα δρόμου STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Επιλογή πλευράς δρόμου όπου τα οχήματα οδηγούν STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Οδηγούν από αριστερά @@ -1079,12 +1081,19 @@ STR_GAME_OPTIONS_LANGUAGE :{BLACK}Γλώσ STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Επιλογή της γλώσσας του παιχνιδιού STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Πλήρης οθόνη -STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Τσεκάρεται αυτό το κουτάκι ωστε να παίξετε το OpenTTD σε όλη την οθόνη +STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτάκι ωστε να παίξετε το OpenTTD σε όλη την οθόνη STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ανάλυση οθόνης STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικό +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α} @@ -1178,6 +1187,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Πολύ Επί STR_TERRAIN_TYPE_FLAT :Επίπεδο STR_TERRAIN_TYPE_HILLY :Λοφώδες STR_TERRAIN_TYPE_MOUNTAINOUS :Βουνώδες +STR_TERRAIN_TYPE_ALPINIST :Αλπικό STR_CITY_APPROVAL_PERMISSIVE :Ανεκτική STR_CITY_APPROVAL_TOLERANT :Υπομονετική @@ -1185,7 +1195,8 @@ STR_CITY_APPROVAL_HOSTILE :Εχθρική STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν είναι διαθέσιμο κανένα κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου» -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ρυθμίσεις STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Φιλτράρισμα: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Επέκταση όλων STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Σύμπτυξη όλων @@ -1201,9 +1212,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ρύθμιση STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Κατηγορία: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Τύπος: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Περιορίζει την παρακάτω λίστα με τη χρήση προκαθορισμένων φίλτρων -STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές ρυθμίσεις -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Προχωρημένες ρυθμίσεις -STR_CONFIG_SETTING_RESTRICT_ALL :Προχωρημένες ρυθμίσεις / όλες οι ρυθμίσεις +STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές (εμφάνιση μόνο σημαντικών ρυθμίσεων) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Για προχωρημένους (εμφάνιση των περισσότερων ρυθμίσεων) +STR_CONFIG_SETTING_RESTRICT_ALL :Για ειδικούς (εμφάνιση όλων των ρυθμίσεων, ακομη και παράξενων) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ρυθμίσεις με διαφορετική τιμή από την προκαθωρισμένη STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ρυθμίσεις με διαφορετική τιμή από τις ρυθμίσεις νέου παιχνιδιού σας @@ -1254,8 +1265,13 @@ STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Όταν είν STR_CONFIG_SETTING_TRAIN_REVERSING :Απαγορεύεται η αντιστροφή τρένων στους σταθμούς: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Όταν είναι ενεργοποιημένο, τα τρένα δεν θα κάνουν όπισθεν σε μη-τελικούς σταθμούς, ακόμα και εάν υπάρχει κοντινότερη διαδρομή προς τον επόμενή τους προορισμό όταν κάνουν όπισθεν STR_CONFIG_SETTING_DISASTERS :Καταστροφές: {STRING} +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Εναλλαγή καταστροφών που μπορούν περιστασιακά να εμποδίσουν ή να καταστρέψουν οχήματα ή υποδομές STR_CONFIG_SETTING_CITY_APPROVAL :Στάση δημοτικού συμβουλίου ως προς τον μετασχηματισμό της περιοχής: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Επιλογή πόσο ο θόρυβος και η περιβαλλοντικη καταστροφή άπο εταιρίες επηρεάζουν τα ποσοστά αποδοχής και περαιτέρω έργα στη περιοχή +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Μέγιστο ύψος χάρτη: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Ορισμός του μέγιστου επιτρεπτού ύψους βουνών στο χάρτη +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE} Δεν μπορείτε να θέσετε το μέγιστο ύψος χάρτη σε αυτή τη τιμή. Τουλάχιστον ένα βουνό στο χάρτη είναι πιο ψηλό. STR_CONFIG_SETTING_AUTOSLOPE :Να επιτρέπεται η διαμόρφωση εδάφους κάτω από κτίρια, γραμμές, κλπ.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Επιτρέπεται η διαμόρφωση του εδάφους κάτω από κτίρια και σιδηροτροχιές χωρίς αυτά να αφαιρούνται STR_CONFIG_SETTING_CATCHMENT :Επιτρέπονται πιο ρεαλιστικά ταξινομημένες περιοχές συλλογής : {STRING} @@ -1284,13 +1300,15 @@ STR_CONFIG_SETTING_INFLATION :Πληθωρι STR_CONFIG_SETTING_INFLATION_HELPTEXT :Ενεργοποίηση του πληθωρισμού στην οικονομία, όπου τα κόστη αυξάνονται ελάχιστα ταχύτερα από τις πληρωμές STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Μέγιστο μήκος γέφυρας: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο γεφυρών +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Μέγιστο ύψος γέφυρας: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Μέγιστο ύψος για το χτίσιμο γεφυρών STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Μέγιστο μήκος σήραγγας: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Μέγιστο μήκος για κτίσιμο συράγγων STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Χειροκίνητη μέθοδος κατασκευής βιομηχανιών πρώτων υλών: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Μέθοδος χρηματοδότησης πρωτογενούς βιομηχανίας. «Καμία» σημαίνει ότι δεν γίνεται να χρηματοδοτηθεί καμία βιομηχανία, «Αναζήτηση» σημαίνει ότι η χρηματοδότηση είναι εφικτή, αλλά η κατασκευή πραγματοποιείται σε τυχαίο σημείο του χάρτη και είναι πιθανό να αποτύχει, «Όπως οι άλλες βιομηχανίες» σημαίνει πως οι πρωτογενείς βιομηχανίες είναι εφικτό να κατασκευαστούν από εταιρείες όπως οι δευτερογενείς βιομηχανίες σε οποιαδήποτε θέση θέλουν STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Καμία STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Όπως οι άλλες βιομηχανίες -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Αναζήτηση +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Διερεύνηση προοπτικών STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Επίπεδη περιοχή γύρω από βιομηχανίες: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Επίπεδος χώρος γύρω από μια βιομηχανία. Αυτό εξασφαλίζει ότι θα παραμείνει διαθέσιμος κενός χώρος γύρω από μια βιομηχανία για να κτισθούν γραμμές, κλπ STR_CONFIG_SETTING_MULTIPINDTOWN :Επιτρέπονται πολλαπλές όμοιες βιομηχανίες ανά πόλη: {STRING} @@ -1354,7 +1372,7 @@ STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Όχι STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Ναι, αλλά εξαιρούνται τα σταματημένα οχήματα STR_CONFIG_SETTING_ORDER_REVIEW_ON :Για όλα τα οχήματα STR_CONFIG_SETTING_WARN_INCOME_LESS :Ειδοποίηση όταν τα έσοδα ενός οχήματου είναι αρνητικά: {STRING} -STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Όταν είναι ενεργοποιημένη, στέλνεται μήνυμα νέων όταν κάποιο όχημα δεν έχει αποφέρει κέρδος εντός ενός ημερολογιακού έτους +STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Όταν είναι ενεργοποιημένη, στέλνεται μήνυμα ειδήσεων όταν κάποιο όχημα δεν έχει αποφέρει κέρδος εντός ενός ημερολογιακού έτους STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Τα οχήματα δεν λήγουν ποτέ: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Όταν είναι ενεργοποιημένη, όλα τα μοντέλα οχημάτων παραμένουν διαθέσιμα για πάντα μετά την παρουσίασή τους STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Αυτόματη ανανέωση όταν ένα όχημα παλιώνει: {STRING} @@ -1377,21 +1395,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Εμφάνισ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Πάχος γραμμών στα γραφήματα: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γραμμών στα γραφήματα. Οι λεπτές γραμμές διαβάζονται με μεγαλύτερη ακρίβεια, οι παχύτερες είναι πιο ευδιάκριτες και τα χρώματα ξεχωρίσουν ευκολότερα +STR_CONFIG_SETTING_LANDSCAPE :Τοπίο: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Τα τοπία ορίζουν βασικά σενάρια παιχνιδιού με διαφορετικά φορτία και προϋποθέσεις επέκτασης πόλεων. Παρ' όλα αυτά, τα NewGRF και οι Δέσμες Ενεργειών Παιχνιδιού επιτρέπουν πιο λεπτό χειρισμό STR_CONFIG_SETTING_LAND_GENERATOR :Γεννήτρια γης: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Η πρωτότυπη γεννήτρια εξαρτάται από το βασικό σετ γραφικών και συνθέτει σταθερά σχήματα τοπίων. Η TerraGenesis είναι μια γεννήτρια βασισμένη στον ήχο Perlin με λεπτότερες ρυθμίσεις STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Αυθεντική STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Σχηματισμός εδάφους: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis μόνο) Λοφώδησ χαρακτήρας του εδάφους +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Πυκνότητα βιομηχανιών: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Θέτει πόσες βιομηχανίες θα δημιουργηθούν και σε τι επίπεδο θα μέινουν κάτα τη διάρκεια το παιχνιδιού STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Μέγιστη απόσταση από την άκρη του χάρτη για τα Διυλιστήρια: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Τα Διυλιστήρια κατασκευάζονται κοντά στην άκρη του χάρτη, η οποία είναι ακτή σε νησιωτικούς χάρτες STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Κορυφογραμμή χιονιού: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Έλεγχος του ύψους στο οποίο ξεκινά το χιόνι στο υπαρκτικό τοπίο. Το χιόνι επηρεάζει επίσης τη δημιουργία βιομηχανιών και τις προυποθέσεις επέκτασης πόλης STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ανωμαλία επιφάνειας (μόνο με TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis μόνο) Επιλογή της συψνότητας των λόφων: Τα λεία τοπία έχουν λιγότερους, πιο πλατείς λόφους. Τα τραχιά τοπία έχουν πολλούς λόφους που μπορεί να δείχνει μονότονο STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ Απαλή STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλή STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ανώμαλη STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Ανώμαλη +STR_CONFIG_SETTING_VARIETY :Διανομή ποικιλομορφίας: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis μόνο) Ελέγξτε εάν ο χάρτης θα περιέχει και ορεινές και πεδινές εκτάσεις. Μιας και αυτό μονάχα κάνει το χάρτη πιο επίπεδο, οι άλλες ρυθμίσιες θα πρεπει να τεθούν στο ορεινό +STR_CONFIG_SETTING_RIVER_AMOUNT :Πλήθος ποταμών: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Επιλέξτε πόσα ποτάμια να δημιουργηθούν STR_CONFIG_SETTING_TREE_PLACER :Αλγόριθμος τοποθέτησης δέντρων: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Επιλογή διανομής δέντρων στο χάρτη: Το «Πρωτότυπο» φυτεύει δέντρα ομοιόμορφα μοιρασμένα, ενώ το «Βελτιωμένο» φυτεύει σε ομάδες STR_CONFIG_SETTING_TREE_PLACER_NONE :Κανένας STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Αυθεντικός STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Βελτιωμένος +STR_CONFIG_SETTING_ROAD_SIDE :Οχήματα δρόμου: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Επιλέξτε την πλευρά οδήγησης STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Περιστροφή χάρτη υψομετρίας: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Αριστερόστροφη STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφη @@ -1431,6 +1465,7 @@ STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Απενεργ STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Ταχύτητα ροδέλας μετακίνησης χάρτη: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Έλεγχος της ευαισθησίας του τροχού του ποντικιού κατά την κύλιση STR_CONFIG_SETTING_OSK_ACTIVATION :Πληκτρολόγιο στην οθόνη: {STRING} +STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Επιλογή της μεθόδου για το άνοιγμα του πληκτρολογίου της οθόνης για την εισαγωγή κειμένου σε κουτιά με τη χρήση μόνο της δεικτικής συσκευής. Αυτή η ρύθμιση προορίζεται για μικρότερες συσκευές χωρίς πραγματικό πληκτρολόγιο STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Απενεργοποιημένο STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Με διπλό κλικ STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Με απλό κλικ (όταν είναι επικεντρωμένο) @@ -1445,6 +1480,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Απενεργ STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Μετάβαση με αριστερό κλικ: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Ενεργοποίηση της κύλισης του χάρτη σύροντας τον με το αριστερό κουμπί του ποντικιού. Αυτό είναι ιδιαίτερα χρήσιμο για την κύλιση όταν χρησιμοποιείται οθόνη αφής +STR_CONFIG_SETTING_AUTOSAVE :Αυτόματο σώσιμο: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Επιλέξτε το διάστημα ανάμεσα σε δυο διαδοχικά σωσίματα του παιχνιδιου STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών @@ -1482,6 +1519,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Διατήρη STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ομαδοποίηση εξόδων στο παράθυρο οικονομικών της εταιρίας: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Ορίστε τη μορφή για το παράθυρο των εξόδων της εταιρείας +STR_CONFIG_SETTING_SOUND_TICKER :Ήχος ειδήσεων: {STRING} STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Παίζει ήχο για περιληπτικά μηνύματα ειδήσεων STR_CONFIG_SETTING_SOUND_NEWS :Εφημερίδα: {STRING} STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Παίζει ήχο όταν εμφανίζονται εφημερίδες @@ -1489,8 +1527,10 @@ STR_CONFIG_SETTING_SOUND_NEW_YEAR :Στο τέλο STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Παίζει ηχητικό εφέ στο τέλος του χρόνου που συνοψίζει την επίδοση της εταιρείας κατά την διάρκεια αυτού του χρόνου σε σχέση με τον προηγούμενο χρόνο STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING} STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις +STR_CONFIG_SETTING_SOUND_CLICK :πατήματα κουμπιού: {STRING} STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά -STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ήχους για ατυχήματα και συμφορές +STR_CONFIG_SETTING_SOUND_DISASTER :Καταστροφές/ατυχήματα: {STRING} +STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Παίζει ήχους για ατυχήματα και καταστροφές STR_CONFIG_SETTING_SOUND_VEHICLE :Οχήματα: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Παίζει τα ηχητικά εφέ των οχημάτων STR_CONFIG_SETTING_SOUND_AMBIENT :Περιβαλλοντικά: {STRING} @@ -1551,21 +1591,31 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Παρουσί STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Άφιξη του πρώτου οχήματος σε σταθμό του αντιπάλου: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Παρουσίασε τα νέα όταν το πρώτο όχημα φτάνει σε νέο σταθμό ενός ανταγωνιστή STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Ατυχήματα / καταστροφές: {STRING} -STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Προβάλλει εφημερίδα όταν συμβαίνουν ατυχήματα ή συμφορές +STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Προβάλλει εφημερίδα όταν συμβαίνουν ατυχήματα ή καταστροφές STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Πληροφορίες εταιρίας: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Προβάλλει εφημερίδα όταν αρχίζει νέα εταιρεία ή όταν οι εταιρίες ρισκάρουν χρεωκοπία STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Έναρξη των βιομηχανιών: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Εμφάνιση εφημερίδας όταν ανοίγουν νέες βιομηχανίες STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Κλείσιμο βιομηχανιών: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Εμφάνιση εφημερίδας όταν κλείνουν βιομηχανίες STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Οικονομικές αλλαγές: {STRING} +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Εμφάνιση εφημερίδας σε αλλαγές παγκόσμιων οικονομικών μεγεθών STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Αλλαγή της παραγωγής των βιομηχανιών που εξυπηρετούνται από την εταιρία: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από την εταιρία STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή(-ές): {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από ανταγωνιστές STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Άλλες διαφοροποιήσεις στη παραγωγή: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που δεν εξυπηρετείται από την εταιρία ή ανταγωνιστές STR_CONFIG_SETTING_NEWS_ADVICE :Συμβουλές / πληροφορίες για τα εταιρικά οχήματα: {STRING} +STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Εμφάνιση μηνημάτων όταν κάποιο όχημα χρήζει προσοχής STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Νέα οχήματα: {STRING} +STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Εμφάνιση εφημερίδας όταν ένας νέος τύπος οχήματος γίνεται διαθέσιμος STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Αλλαγές στην αποδοχή φορτίου: {STRING} +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Εμφάνιση μηνημάτων σε μεταβολές στην αποδοχή φορτίων από ένα σταθμό STR_CONFIG_SETTING_NEWS_SUBSIDIES :Επιχορηγήσεις: {STRING} STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Πρόβαλλε εφημερίδα σχετικά με συμβάντα που σχετίζονται με επιδοτήσεις STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Γενικές πληροφορίες: {STRING} +STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Εμφάνιση εφημερίδας σε γενικά συμβάντα, όπως αγορά αποκλειστικών δικαιωμάτων ή χρηματοδότηση ανακατασκευής δρόμων STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένα STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Περιλήψεις @@ -1588,14 +1638,14 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Επιλέξτ STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφανίζεται παράθυρο για την επιλογή του τύπου του σήματος που θα τοποθετηθεί, αντί για την απλή μετατροπή από τον έναν τύπο στον άλλο χωρίς παράθυρο, με κλικ σε τοποθετημένα σήματα κρατώντας πατημένο το Ctrl +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφάνιση παραθύρου για την επιλογή του τύπου σήματος που θα τοποθετηθεί, αντί για μετάβαση από τον έναν τύπο στον άλλο χωρίς παράθυρο, με Ctrl+κλικ σε ήδη τοποθετημένα σήματα STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Τύπος σηματοδότη που θα χρησιμοποιείται ως προεπιλογή: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Προκαθορισμένος τύπος σημάτων που χρησιμοποιείται STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Σηματοδότες τμήματος STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Σηματοδότες τροχιάς STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Σηματοδότες μονόδρομης τροχιάς STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Περιήγηση στους τύπους σηματοδότησης: {STRING} -STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Επιλέξτε τους τύπους σημάτων μεταξύ των οποίων θα γίνονται οι αλλαγές, όταν κάνετε κλικ σε ένα τοποθετημένο σήμα κρατώντας πατημένο το Ctrl +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Επιλέξτε τους τύπους σημάτων μεταξύ των οποίων θα γίνονται οι αλλαγές, όταν πατάτε σε ένα τοποθετημένο σήμα κρατώντας πατημένο το Ctrl STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Μόνο σηματοδότες τμήματος STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Μόνο σηματοδότες τροχιάς STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Όλοι @@ -1661,37 +1711,87 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Καμία STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Αρχικός πολλαπλασιαστής μεγέθους πόλης: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Μέσο μέγεθος μεγάλων πόλεων σε σχέση με τις κανονικές στην αρχή του παιχνιδιού +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Ενημέρωση γραφήματος κάθε {STRING}{NBSP}μέρ{P 0:2 α ες} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Χρόνος που μεσολαβεί μεταξύ επαναυπολογισμών του γραφήματος συνδέσμου. Κάθε επαναυπολογισμός υπολογίζει το σχέδιο για ένα τμήματος του γραφήματος. Αυτό σημαίνει ότι μια τιμή Χ για αυτή τη ρύθμιση δεν σημαίνει ότι ολόκληρο το γράφημα θα ενημερώνεται κάθε Χ ημέρες, μονάχα κάποια τμήματα. Όσο μικρότερη ρύθμιση τεθεί τόσο μεγαλύτερος χρόνος επεξεργαστή απαιτείται για τον υπολογσιμό του. Όσο μεγαλύτερη ρύθμιση τεθεί τόσο περισσότερο θα πάρει για να ξεκινήσει η διανομή φορτίου σε νέες διαδρομές. +STR_CONFIG_SETTING_LINKGRAPH_TIME :Πάρε {STRING}{NBSP}μέρ{P 0:2 α ες} για επανυπολογσιμό του γραφήματος διανομής +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Χρόνος που απαιτείται για επαναυπολογισμούς τμήματος γραφήματος συνδέσμου. Όταν ένας επαναυπολογισμός αρχίζει, προκύπτει ένα νήμα το οποίο επιτρέπεται να τρέξει για έναν συγκεκριμένο αριθμό ημερών. Όσο μικρότερος αριθμός τόσο μεγαλύτερες πιθανότητες ότι το νήμα δεν τελείωνει όταν πρέπει. Τότε το παιχνίδι σταματά μέχρι να ολοκληρωθεί («λαγκάρει»). Όσο μεγαλύτερος αριθμός τόσο μεγαλύτερο χρόνο παίρνει για να για να ενημερωθεί διανομή όταν αλλάζουν οι διαδρομές. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :χειροκίνητη STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :μη συμμετρική STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :συμμετρική +STR_CONFIG_SETTING_DISTRIBUTION_PAX :Τρόπος διανομής επιβατών: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Το «συμμετρικό» σημαίνει ότι περίπου ο ίδιος αριθμός επιβατών θα σταλέι από έναν σταθμό Α σε ένα σταθμό Β όσο από τον Β στον Α. Το «ασυμμετρικό» σημαίνει ότι αυθαίρετος αριθμός επιβατών μπορεί να σταλούν σε οποιαδήποτε εκ των δύο κατευθύνσεων. Το «χειροκίνητο» σημαίνει ότι καμία αυτόματη διανομή δε θα γίνεται για τους επιβάτες. +STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Τρόπος διανομής αλληλογραφίας: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Το «συμμετρικό» σημαίνει ότι περίπου η ίδια ποσότητα αλληλογραφίας θα σταλέι από έναν σταθμό Α σε ένα σταθμό Β όσο από τον Β στον Α. Το «ασυμμετρικό» σημαίνει ότι αυθαίρετες ποσότητες αλληλογραφίας μπορεί να σταλούν σε οποιαδήποτε εκ των δύο κατευθύνσεων. Το «χειροκίνητο» σημαίνει ότι καμία αυτόματη διανομή δε θα γίνεται για την αλληλογραφία. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Τρόπος διανομής για το ΘΩΡΑΚΙΣΜΕΝΟ είδος φορτίου: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Ο ΘΩΡΑΚΙΣΜΕΝΟΣ τύπος φορτίου περιέχει πολύτιμα στο εύκρατο, διαμάντια στο υποτροπικό ή χρυσό στο υποαρκτικό κλίμα. Τα NewGRF μπορούν να το αλλάξουν αυτό. Το «συμμετρικό» σημαίνει ότι περίπου η ίδια ποσότητα φορτίου θα σταλέι από έναν σταθμό Α σε ένα σταθμό Β όσο από τον Β στον Α. Το «ασυμμετρικό» σημαίνει ότι αυθαίρετες ποσότητες αυτού του φορτίου μπορεί να σταλούν σε οποιαδήποτε εκ των δύο κατευθύνσεων. Το «χειροκίνητο» σημαίνει ότι καμία αυτόματη διανομή δε θα γίνεται για το συκγεκριμένο τύπο φορτίου. Συνιστάται η χρήση του ασυμμετρικού ή χειροκίνητου μοντέλου ο΄ταν παίζετε στο υποαρκτικό κλίμα, καθώς οι τράπεζες δε θα στέλνουν χρυσό πίσω στα χρυσωρυχεία. Για το εύκρατο ή υποτροπικό κλίμα μπορείτε επίσης να χρησιμοιήσετε το συμμετρικό καθώς οι τράπεζες θα στέλνουν πολύτιμα πίσω στην τράπεζα προέλευσης. +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Τρόπος διανομής άλλων ειδών φορτίου: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Το «ασυμμετρικό» σημαίνει ότι αυθαίρετες ποσότητες αυτού του φορτίου μπορεί να σταλούν σε οποιαδήποτε εκ των δύο κατευθύνσεων. Το «χειροκίνητο» σημαίνει ότι καμία αυτόματη διανομή δε θα γίνεται για αυτά τα φορτία. +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ακρίβεια διανομής: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Όσο μεγαλύτερη ή τιμή τόσο περισσότερος χρόνος επεξεργαστή χρειάζεται για τον υπολογσιμό του γραφήματος συνδέσμου. Εάν όμως θέσετε χαμηλή τιμή, η διανομή θα είναι ανακριβής και μπορεί να παρατηρήσετε φορτία να μην στέλνονται στοθς προορισμούς που θα έπρεπε να πηγαίνουν. +STR_CONFIG_SETTING_DEMAND_DISTANCE :Επίδραση της απόστασης στη ζήτηση προϊόντων: {STRING} +STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Αν ορίσετε αυτό σε μια τιμή μεγαλύτερη από 0, η απόσταση μεταξύ ενός αρχικού σταθμού Α ενός φορτίου και ενός πιθανού προορισμού Β θα επηρεάσει το ποσό του φορτίου που θα αποσταλεί από τον Α στον Β. Όσο πιο μακριά βρίσκεται ο Β από τον Α, τόσο λιγότερο φορτίο θα αποσταλεί. Όσο πιο μεγάλη τιμή ορίσετε, θα αποστέλλεται λιγότερο φορτίο σε μακρινούς προορισμούς και περισσότερο σε κοντινούς. +STR_CONFIG_SETTING_DEMAND_SIZE :Ποσότητα επιστρεφόμενου φορτίου στη συμμετρική ρύθμιση: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Θέτοντας αυτή τη ρύθμιση σε τιμή λιγότερη του 100% κάνετε τη συμμετρική διανομή να συμπεριφέρεται πιο πολύ σαν την ασυμμετρική. Λιγότερο φορτίο θα στέλνεται πίσω εαν μια συγκεκριμένη ποσότητα έχει σταλεί σε έναν σταθμό. Αν τεθεί στο 0% η συμμετρική διανομή συμπεριφέρεται ακριβώς όπως η ασυμμετρική. +STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Κορεσμός σύντομων οδών πριν τη χρήση οδών μεγάλης χωρητικότητας: {STRING} +STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Συχνά υπάρχουν πολλαπλές οδοί μεατξύ δύο σταθμών. Η διανομή φορτίων θα κορέσει την πιο σύντομη οδό πρώτα, και μετέπειτα θα χρησιμοποιήσει τη δεύτερ συντομότερη οδό μέχρι αυτή να κορεστεί και τα λοιπά. Ο κορεσμός εξαρτάται από μια εκτίμηση της χωρητικότητας και ενδεχόμενης χρήσης. Όταν έχει κορεστεί όλες οι οδοί, θα υπερφορτώσει όλες τισ οδούς, προτιμώντας αυτές με μεγάλη χωρητικότητα. Τις περισσότερες φορές όμως ο αλγόριθμος δεν εκτιμά σωστά την χωριτικότητα. Αυτή η ρύθμιση επιτρέπει τον προσδιορισμό μέχρι ποιό ποσοστό μια σύντομοτερη οδός πρέπει να κορεστεί τη πρώτη φορά πριν διαλέξει μια μακρύτερη. Θέστε τη σε λιγότερο απο το 100% για την αποφυγή υπερφορτωμένων σταθμών σε περίπτωση υπερεκτιμημένης χωρητικότητας. STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Μονάδες μέτρησης ταχύτητας: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Όποτε εμφανίζεται μια ταχύτητα στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Αυτοκρατορικό (μίλια/ώρα) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Μετρικό (χλμ/ώρα) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Μονάδες ισχύος οχημάτων: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Όποτε εμφανίζεται η ισχύς ενός οχήματος στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Αυτοκρατορικό (hp) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Μετρικό (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Μονάδες μέτρησης βάρους: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Όποτε εμφανίζεται ένα βάρος στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Αυτοκρατορικό (τόννοι) +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Μετρικό (t/τόννος) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Μονάδες μέτρησης όγκου: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Όποτε εμφανίζεται ένας όγκος στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Αυτοκρατορικό (γαλ) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Μετρικό (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Μονάδες ελκτικής δύναμης: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Όποτε εμφανίζεται μια ελκτική δύναμη στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Αυτοκρατορικό (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Μετρικό (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Μονάδες μέτρησης ύψους: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Μετρικές (m) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Όποτε εμφανίζεται ένα ύψος στη διεπαφή χρήστη, να εμφανίζεται στην επιλεγμένη μονάδα +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Αυτοκρατορικό (πόδια) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Μετρικό (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Τοπικοποίηση +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Γραφικά STR_CONFIG_SETTING_SOUND :{ORANGE}Ήχος STR_CONFIG_SETTING_INTERFACE :{ORANGE}Περιβάλλον Λειτουργίας +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Γενικά +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Παράθυρα προβολών STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Κατασκευή +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Ειδήσεις / Σύμβουλοι +STR_CONFIG_SETTING_COMPANY :{ORANGE}Εταιρία +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Λογιστικά STR_CONFIG_SETTING_VEHICLES :{ORANGE}Οχήματα +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Φυσική STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Δρομολογήσεις +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Περιορισμοί +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Καταστροφές/Ατυχήματα +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Δημιουργία Κόσμου +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Περιβάλλον +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Αρχές STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Πόλεις STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Βιομηχανίες +STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Κατανομή φορτίων STR_CONFIG_SETTING_AI :{ORANGE}Ανταγωνιστές STR_CONFIG_SETTING_AI_NPC :{ORANGE}Παίκτες υπολογιστή @@ -1728,6 +1828,7 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... αγ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... αγνόηση βασικού σετ ήχων «{STRING}»: δεν βρέθηκε STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... αγνόηση βασικού σετ μουσικής «{STRING}»: δεν βρέθηκε STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Έλληψη μνήμης +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Η κατανομή {BYTES} του spritecache απέτυχε. Το spritecache μειώθηκε σε {BYTES}. Αυτό θα μειώσει την απόδοση του OpenTTD. Για να μειώσετε τις ανάγκες μνήμς μπορείτε να απενεργοποιήσετε τα γραφικά 32bpp graphics ή/και τα επίπεδα μεγέθυνσης # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1741,6 +1842,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Παιχ STR_INTRO_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού STR_INTRO_HIGHSCORE :{BLACK}Πίνακας Βαθμολογιών +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών @@ -1760,11 +1862,13 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Επιλ STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Εμφάνιση επιλογών παιχνιδιού STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφάνιση του πίνακα βαθμολογιών +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις οθόνης STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων για AI και της δέσμης ενεργειών του παιχνιδιού STR_INTRO_TOOLTIP_QUIT :{BLACK}Έξοδος από το «OpenTTD» +STR_INTRO_BASESET :{BLACK}Λείπουν {NUM} sprite{P "" s} από το επιλεγμένο βασικό σετ γραφικών. Παρακαλούμε ελέγξτε για ενημερώσεις του βασικού σετ. STR_INTRO_TRANSLATION :{BLACK}Λείπουν {NUM} παράμετροι από τη μετάφραση. Παρακαλούμε βοηθήστε να κάνουμε το OpenTTD καλύτερο εγγραφόμενοι ως μεταφραστές. Δείτε το αρχείο readme.txt για λεπτομέρειες. # Quit window @@ -1799,6 +1903,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Παί STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Μαγική μπουλντόζα (αφαιρεί βιομηχανίες, αμετακίνητα αντικείμενα): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Τα τούνελ μπορούν να διασταυρώνονται: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Τα jet δε θα συγκρούονται (συχνά) σε μικρά αεροδρόμια: {ORANGE} {STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Μεταβολή του μέγιστου ύψους του χάρτη: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Μεταβολή του μέγιστου ύψους βουνών στο χάρτη STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Εύκρατο τοπίο STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο @@ -1817,7 +1923,7 @@ STR_LIVERY_SHIP_TOOLTIP :{BLACK}Εμφά STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Εμφάνιση χρωματικών μοτίβων αεροσκαφών STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Επιλογή του βασικού χρώματος για το επιλεγμένο θέμα. Με Ctrl+Κλικ ορίζεται το χρώμα σε κάθε θέμα STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Επιλογή του δευτερεύοντος χρώματος για το επιλεγμένο μοτίβο. Με Ctrl+Κλικ ορίζεται το χρώμα για κάθε θέμα -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Επιλέξτε το χρωματικό μοτίβο για αλλαγή ή πολλαπλά μοτίβα με Ctrl+Κλικ. Κάντε κλικ στο κουτάκι για να επιλέξετε τη χρήση του μοτίβου +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Επιλέξτε το χρωματικό μοτίβο για αλλαγή ή πολλαπλά μοτίβα με Ctrl+Κλικ. Πατήστε στο κουτάκι για να επιλέξετε τη χρήση του μοτίβου STR_LIVERY_DEFAULT :Πρότυπο Μοτίβου Χρωμάτων STR_LIVERY_STEAM :Ατμοκίνητη Μηχανή @@ -1877,8 +1983,8 @@ STR_FACE_SELECT_AFRICAN :{BLACK}Επιλ STR_FACE_YES :Ναι STR_FACE_NO :Όχι STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Ενεργοποίηση μουστακιού ή σκουλαρικιού -STR_FACE_HAIR :Μαλλί: -STR_FACE_HAIR_TOOLTIP :{BLACK}Αλλάξτε μαλλί +STR_FACE_HAIR :Μαλλιά: +STR_FACE_HAIR_TOOLTIP :{BLACK}Αλλάξτε μαλλιά STR_FACE_EYEBROWS :Φρύδια: STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Αλλάξτε φρύδια STR_FACE_EYECOLOUR :Χρώμα ματιών: @@ -1903,6 +2009,8 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Αλλα # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Παιχνίδι πολλών παικτών +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Διαφημιζόμενο +STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Επιλογή ανάμεσα σε ένα διαφημιζόμενο (διαδίκτυο) ή μη διαφημιζόμενο (Τοπικό Δίκτυο/LAN) παιχνίδι STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Όχι STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Ναι STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Όνομα παίκτη: @@ -1915,16 +2023,16 @@ STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Συμμ STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Συμμετέχοντες συνδεδεμένοι / μέγιστος αριθμός συμμετεχόντων{}Εταιρίες συνδεδεμένες / μέγιστος αριθμός εταιριών STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Μέγεθος χάρτη -STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Μέγεθος χάρτη του παιχνιδιού{}Κάντε κλικ για ταξινόμηση ανά περιοχή +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Μέγεθος χάρτη του παιχνιδιού{}Πατήστε για ταξινόμηση ανά περιοχή STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Ημερομηνία STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Τρέχουσα ημερομηνία STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Χρόνια STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Αριθμός χρόνων{}που τρέχει το παιχνίδι STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Γλώσσα, έκδοση διακομιστή, κλπ. -STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Κάντε κλικ σε ένα παιχνίδι από τη λίστα για το επιλέξετε +STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Πατήστε σε ένα παιχνίδι από τη λίστα για το επιλέξετε STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Ο διακομιστής που συμμετείχατε την τελευταία φορά: -STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Κάντε κλικ για να επιλέξετε το διακομιστή που συμμετείχατε την τελευταία φορά +STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Πατήστε για να επιλέξετε το διακομιστή που συμμετείχατε την τελευταία φορά STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}ΠΛΗΡΟΦΟΡΙΕΣ ΠΑΙΧΝΙΔΙΟΥ STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Συμμετέχοντες:: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} @@ -2197,7 +2305,7 @@ STR_CONTENT_TYPE_CAPTION :{BLACK}Τύπο STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Τύπος περιεχόμενου STR_CONTENT_NAME_CAPTION :{BLACK}Όνομα STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Το όνομα του περιεχομένου -STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Κάντε κλικ σε μια γραμμή για να δείτε λεπτομέρειες{}Κάντε κλικ στο κουτάκι για το επιλέξετε για κατέβασμα +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Πατήστε σε μια γραμμή για να δείτε λεπτομέρειες{}Πατήστε στο κουτάκι για το επιλέξετε για κατέβασμα STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Επιλογή όλων STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Μαρκάρισμα όλων των περιεχομένων για κατέβασμα STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Επιλέξτε αναβαθμίσεις @@ -2278,10 +2386,15 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Εναλ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Επιλέξτε τα αντικείμενα που θα είναι αόρατα αντί για διάφανα # Linkgraph legend window +STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Υπόμνημα ροής Φορτίου STR_LINKGRAPH_LEGEND_ALL :{BLACK}Όλες STR_LINKGRAPH_LEGEND_NONE :{BLACK}Καμία +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Επιλογή εταιριών για να εμφανιστούν # Linkgraph legend window and linkgraph legend in smallmap +STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}μη χρησιμοποιημένο +STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}κορεσμένο +STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}υπερφορτωμένο # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Κάλυψη περιοχής @@ -2310,7 +2423,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Κατα STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Κατασκευή αμαξοστάσιου (για αγορά και επισκευή τρένων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Με Ctrl ενεργοποιείται η συνένωση σημείων καθοδήγησης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Το σύρσιμο κατασκευάζει σηματοδότες σε μια ευθεία σιδηροδρόμου. Με το Ctrl πατημένο, κατασκευάζει μέχρι την επομένη διασταύρωση{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Με σύρσιμο κατασκευάζονται σηματοδότες κατά μήκος μιας ευθείας σιδηροτροχιάς. Με το Ctrl πατημένο, κατασκευάζονται σηματοδότες μέχρι την επομένη διασταύρωση ή τον επόμενο σηματοδότη{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Κατασκευή τούνελ σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για σιδηρόδρομους, σηματοδότες, σημείων καθοδήγησης και σταθμών. Κρατώντας πατημένο το Ctrl αφαιρεί και τον σιδηρόδρομο από τα σημεία καθοδήγησης και σταθμούς @@ -2349,18 +2462,18 @@ STR_STATION_CLASS_WAYP :Σημείο κ # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Επιλογή Σηματοδότη STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Σηματοδότες Τμήματος (σηματοφόρος){}Αυτός είναι ο πιο βασικός τύπος σηματοδότη, επιτρέποντας μόνο ένα τρένο να βρίσκεται σε κάθε τμήμα κάθε φορά -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Σηματοδότης-Εισόδου (σηματοφόρος){}Πράσινο όσο υπάρχει ένας ή περισσότεροι πράσινοι σηματοδότες-εξόδου στο επόμενο τμήμα γράμμης. Αλλιώς δείχνει κόκκινο -STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Σηματοδότης-Εξόδου (σηματοφόρος){}Συμπεριφέρεται με τον ίδιο τρόπο οπως οι σηματοδότες τμήματος αλλά είναι απαραίτητο να τεθεί το σωστό χρώμα στους προ-σηματοδότες είσοδου και συνδιασμένους -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Συνδυασμένος Σηματοδότης (σηματοφόρος){}Ο συνδυασμένος σηματοδότης απλά λειτουργεί ταυτόχρονα ως σηματοδότης εισόδου και εξόδου. Αυτό επιτρέπει το κτίσιμο μεγάλυτερων «δέντρων» με προ-σηματοδότες +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Σηματοδότης-Εισόδου (σηματοφόρος){}Πράσινο όσο υπάρχει ένας ή περισσότεροι πράσινοι σηματοδότες-εξόδου στο επόμενο τμήμα γράμμης. Διαφορετικά δείχνει κόκκινο +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Σηματοδότης-Εξόδου (σηματοφόρος){}Συμπεριφέρεται με τον ίδιο τρόπο οπως οι σηματοδότες τμήματος αλλά είναι απαραίτητο να τεθεί το σωστό χρώμα στους προ-σηματοδότες είσοδου και συνδυαστικούς +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Συνδυαστικός Σηματοδότης (σηματοφόρος){}Ο συνδυαστικός σηματοδότης απλά λειτουργεί ταυτόχρονα ως σηματοδότης εισόδου και εξόδου. Αυτό επιτρέπει το κτίσιμο μεγάλυτερων «δέντρων» με προ-σηματοδότες STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (σηματοφόρος){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (σηματοφόρος){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά. STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Σηματοδότης Τμήματος (ηλεκτρικός){}Αυτός είναι ο πιο βασικός τύπος σηματοδότη, επιτρέποντας μόνο ένα τρένο να είναι στο ίδιο τμήμα την ίδια στιγμή. -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Σηματοδότης Εισόδου (ηλεκτρικός){}Πράσινο όσο υπάρχει ένας ή περισσότεροι πράσινοι σηματοδότες εξόδου από το επόμενο τμήμα γραμμής. Αλλιώς είναι κόκκινο -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Σηματοδότης Εξόδου (ηλεκτρικός){}Συμπεριφέρεται με τον ίδιο τρόπο όπως οι σηματοδότες τμήματος αλλά είναι απαραίτητο να θέσει το σωστό χρώμα στους προ-σηματοδότες εισόδου και συνδυασμένους -STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Συνδυασμένος Σηματοδότης (ηλεκτρικός){}Ο συνδυασμένος σηματοδότης δουλεύει απλά ως σηματοδότης εισόδου και εξόδου. Αυτό σας επιτρέπει το κτίσιμο μεγαλύτερων «δέντρων» με προ-σηματοδότες +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Σηματοδότης Εισόδου (ηλεκτρικός){}Πράσινο όσο υπάρχει ένας ή περισσότεροι πράσινοι σηματοδότες εξόδου στο επόμενο τμήμα γραμμής. Διαφορετικά είναι κόκκινο +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Σηματοδότης Εξόδου (ηλεκτρικός){}Συμπεριφέρεται με τον ίδιο τρόπο όπως οι σηματοδότες τμήματος αλλά είναι απαραίτητο να θέσει το σωστό χρώμα στους προ-σηματοδότες εισόδου και συνδυαστικούς +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Συνδυαστικός Σηματοδότης (ηλεκτρικός){}Ο συνδυαστικός σηματοδότης δουλεύει απλά ως σηματοδότης εισόδου και εξόδου ταυτόχρονα. Αυτό σας επιτρέπει το κτίσιμο μεγάλων «δέντρων» με προ-σηματοδότες STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπέας Σηματοδότη{}Όταν επιλέγεται, κάνοντας κλικ σε έναν υπάρχον σηματοδότη θα τον μετατρέψει στον επιλεγμένο τύπο και παραλλαγή σηματοδότη. Με Ctrl+Κλικ εναλλάσσεται με την υπάρχουσα παραλλαγή. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος μετατροπής +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπέας Σηματοδότη{}Όταν επιλέγεται, πατώντας σε έναν υπάρχωντα σηματοδότη θα τον μετατρέψει στον επιλεγμένο τύπο και παραλλαγή σηματοδότη. Με Ctrl+Κλικ εναλλάσσεται με την υπάρχουσα παραλλαγή. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος μετατροπής STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Πυκνότητα σηματοδοτών με σύρσιμο STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση πυκνότητας σηματοδοτών με σύρσιμο STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση πυκνότητας σηματοδοτών με σύρσιμο @@ -2368,7 +2481,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξη # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας Δρόμου -STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Επιλογή γέφυρας - κάντε κλικ στην γέφυρα της προτίμησής σας για κατασκευή +STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Επιλογή γέφυρας - πατήστε στην γέφυρα της προτίμησής σας για κατασκευή STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} STR_BRIDGE_NAME_SUSPENSION_STEEL :Ατσάλινη, με Αναρτήσεις @@ -2514,7 +2627,7 @@ STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Κάλυ STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Όνομα πόλης: STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Εισάγετε το όνομα της πόλης -STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Κλικ για να δώσετε το όνομα της πόλης +STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Πατήστε για να δώσετε το όνομα της πόλης STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Τυχαίο όνομα STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Δημιουργία ενός τυχαίου ονόματος @@ -2551,11 +2664,11 @@ STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Αλυσ STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Βιομηχανίες που παράγουν STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Βιομηχανίες που δέχονται STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Σπιτιά -STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Κάντε κλικ στη βιομηχανία για να δείτε τους προμηθευτές και τους πελάτες της -STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Κάντε κλικ στο εμπόρευμα για να δείτε τους προμηθευτές και τους πελάτες +STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Πατήστε στη βιομηχανία για να δείτε τους προμηθευτές και τους πελάτες της +STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Πατήστε στο εμπόρευμα για να δείτε τους προμηθευτές και τους πελάτες STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Εμφάνιση αλυσίδας STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Εμφάνιση βιομηχανιών προμήθειας και αποδοχής για το εμπόρευμα -STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Σύνδεση με το μικρό χάρτη +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Σύνδεση στο μικρό χάρτη STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Επιλογή των εμφανιζόμενων βιομηχανιών και στο μικρό χάρτη STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Επιλογή εμπορευμάτων STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Επιλέξτε το εμπόρευμα που θέλετε να εμφανίσετε @@ -2566,10 +2679,10 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Επιλ STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Πληροφορίες Περιοχής Εδάφους STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Κόστος καθαρισμού: {LTBLUE}Μ/Δ STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Κόστος καθαρισμού: {RED}{CURRENCY_LONG} -STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Όφελος όταν καθαριστεί: {LTBLUE}{CURRENCY_LONG} -STR_LAND_AREA_INFORMATION_OWNER_N_A :Μη Διαθέσιμο +STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Κέρδος όταν καθαριστεί: {LTBLUE}{CURRENCY_LONG} +STR_LAND_AREA_INFORMATION_OWNER_N_A :Μ/Δ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Ιδιοκτήτης: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Ιδιοκτήτης της οδούς: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Ιδιοκτήτης δρόμου: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Ιδιοκτήτης του τροχιοδρόμου: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Ιδιοκτήτης του σιδηροδρόμου: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Τοπική αρχή: {LTBLUE}{STRING} @@ -2584,7 +2697,8 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Όνομ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) -STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Τύπος σιδηροτροχιάς: {LTBLUE}{STRING} +STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας σιδηροτροχιάς: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY} # Description of land area of different tiles @@ -2596,29 +2710,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Χωράφια STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Χιονισμένο έδαφος STR_LAI_CLEAR_DESCRIPTION_DESERT :Έρημος -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} σιδηροτροχιά -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} σιδηροτροχιά με σήματα τμήματος -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} σιδηροτροχιά με σήματα ειδοποίησης -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} σιδηροτροχιά με σήματα εξόδου -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} σιδηροτροχιά με συνδυαστικά σήματα -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} σιδηροτροχιά με σήματα διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} σιδηροτροχιά με σήματα μονόδρομους διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} σιδηροτροχιά με σήματα τμήματος και ειδοποίησης -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} σιδηροτροχιά με σήματα τμήματος και εξόδου -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} σιδηροτροχιά με σήματα τμήματος και συνδιαστικά -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} σιδηροτροχιά με σήματα τμήματος και διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} σιδηροτροχιά με σήματα τμήματος και μονόδρομους διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} σιδηροτροχιά με σήματα ειδοποίησης και εξόδου -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} σιδηροτροχιά με σήματα ειδοποίησης και συνδυαστικά -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} σιδηροτροχιά με σήματα ειδοποίησης και διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} σιδηροτροχιά με σήματα ειδοποίησης και μονόδρομους διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} σιδηροτροχιά με σήματα εξόδου και συνδυαστικά -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} σιδηροτροχιά με σήματα εξόδου και διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} σιδηροτροχιά με σήματα εξόδου και μονόδρομους διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} σιδηροτροχιά με σήματα διαδρομής και συνδυαστικά -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} σιδηροτροχιά σήματα μονόδρομους διαδρομής και συνδυαστικά -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} σιδηροτροχιά με σήματα διαδρομής και μονόδρομους διαδρομής -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} αμαξοστάσιο τρένων +STR_LAI_RAIL_DESCRIPTION_TRACK :Σιδηροδρομική τροχιά +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Σιδηροδρομική τροχιά με σήματα τμήματος +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Σιδηροδρομική τροχιά με σήματα ειδοποίησης +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Σιδηροδρομική τροχιά με σήματα εξόδου +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Σιδηροδρομική τροχιά με συνδυαστικά σήματα +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Σιδηροδρομική τροχιά με σήματα διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Σιδηροδρομική τροχιά με σήματα μονόδρομης διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Σιδηροδρομική τροχιά με σήματα τμήματος και ειδοποίησης +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Σιδηροδρομική τροχιά με σήματα τμήματος και εξόδου +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Σιδηροδρομική τροχιά με σήματα τμήματος και συνδυαστικά +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Σιδηροδρομική τροχιά με σήματα τμήματος και διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Σιδηροδρομική τροχιά με σήματα τμήματος και μονόδρομους διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Σιδηροδρομική τροχιά με σήματα ειδοποίησης και εξόδου +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Σιδηροδρομική τροχιά με σήματα ειδοποίησης και συνδυαστικά +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Σιδηροδρομική τροχιά με σήματα ειδοποίησης και διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Σιδηροδρομική τροχιά με σήματα ειδοποίησης και μονόδρομης διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Σιδηροδρομική τροχιά με σήματα εξόδου και συνδυαστικά +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Σιδηροδρομική τροχιά με σήματα εξόδου και διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Σιδηροδρομική τροχιά με σήματα εξόδου και μονόδρομης διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Σιδηρόδρομος με σήματα διαδρομής και συνδυαστικά +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Σιδηροδρομική τροχιά με σήματα μονόδρομης διαδρομής και συνδυαστικά +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Σιδηροδρομική τροχιά με σήματα διαδρομής και μονόδρομης διαδρομής +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Αμαξοστάσιο σιδηροδρομικών τρένων STR_LAI_ROAD_DESCRIPTION_ROAD :Δρόμος STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Δρόμος με φωτισμό @@ -2671,7 +2785,7 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Ξύλινη γ STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Τσιμεντένια γέφυρα δρόμου STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Κυλινδρική γέφυρα δρόμου -STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Κανάλι +STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Υπερυψωμένο κανάλι STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Αναμεταδότης STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Φάρος @@ -2682,7 +2796,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ιδιοκτη STR_ABOUT_OPENTTD :{WHITE}Σχετικά με το OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Η ομάδα του OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Η ομάδα του OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Αποθήκευση Παιχνιδιού @@ -2691,7 +2805,7 @@ STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Αποθ STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Φόρτωση Σεναρίου STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Φόρτωση Χάρτη Υψομετρίας STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Αποθήκευση Χάρτη Υψομετρίας -STR_SAVELOAD_HOME_BUTTON :{BLACK}Κάντε κλικ εδώ για να πάτε στον τρέχων φάκελο αποθήκευσης +STR_SAVELOAD_HOME_BUTTON :{BLACK}Πατήστε εδώ για να πάτε στον τρέχων φάκελο αποθήκευσης STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} ελεύθερα STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Λίστα δισκών, φακέλων και αποθηκευμένων παιχνιδιών STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Τρέχον επιλεγμένο όνομα για το αποθηκευμένο παιχνίδι @@ -2701,12 +2815,13 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Αποθ STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Αποθήκευση παιχνιδιού, χρησιμοποιώντας το επιλεγμένο όνομα STR_SAVELOAD_LOAD_BUTTON :{BLACK}Φόρτωση STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Φόρτωση του επιλεγμένου παιχνιδιού +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Φόρτωση του επιλεγμένου χάρτη υψομετρίας STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Λεπτομέρειες Παιχνιδιού STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Δεν υπάρχουν πληροφορίες. STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} -STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του αποθηκευμένου παιχνιδιού +STR_SAVELOAD_OSKTITLE :{BLACK}Δώστε το όνομα του παιχνιδιού προς αποθήκευση # World generation STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Δημιουργία Κόσμου @@ -2716,6 +2831,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Αριθμός πόλεων: STR_MAPGEN_DATE :{BLACK}Ημερομηνία: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Αριθμός βιομηχανιών: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Μέγιστο ύψος χάρτη +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Αύξηση του μέγιστου ύψους βουνών του χάρτη κατά ένα +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Μείωση του μέγιστου ύψους βουνών του χάρτη κατά ένα STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Ύψος γραμμής χιονιού: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα πάνω STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Μετακίνηση του ύψους της γραμμής χιονιού ένα κάτω @@ -2745,6 +2863,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Όνομ STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Μέγεθος: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Αλλαγή μέγιστου ύψους χάρτη STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Άλλαγη του ύψους της γράμμης χιονιού STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Αλλαγή έτους έναρξης @@ -2799,6 +2918,8 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Μετα STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Μετακινήστε το επιλεγμένο αρχείο NewGRF πάνω στη λίστα STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Μετακίνηση Κάτω STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Μετακινήστε το επιλεγμένο αρχείο NewGRF κάτω στη λίστα +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Αναβάθμιση +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Αναβάθμιση αρχείων NewGRF για τα οποία μια νεότερη έκδοση έχει εγκατασταθεί STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Μία λίστα που περιέχει τα εγκατεστημένα αρχεία NewGRF STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Ρύθμιση παραμέτρων @@ -2824,6 +2945,14 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Απενε STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Μη συμβατό με αυτήν την έκδοση του OpenTTD # NewGRF save preset window +STR_SAVE_PRESET_CAPTION :{WHITE}Αποθήκευση προκαθορισμένου +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Λίστα διαθέσιμων προκαθορισμένων, επιλέχτε ένα για την αντιγραφή το στο όνομα αποθήκευσης απο κάτω +STR_SAVE_PRESET_TITLE :{BLACK}Δώστε ένα όνομα για το προκαθορισμένο +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Τρέχον επιλεγμένο όνομα για το προκαθορισμένο για αποθήκευση +STR_SAVE_PRESET_CANCEL :{BLACK}Ακύρωση +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Μη αλλαγή του προκαθορισμένου +STR_SAVE_PRESET_SAVE :{BLACK}Αποθήκευση +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Αποθήκευση προκαθορισμένου, χρησιμοποιώντας το επιλεγμένο όνομα # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Αλλαγή παραμέτρων NewGRF @@ -2854,7 +2983,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Μετα STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Προηγούμενο στοιχείο STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Προχώρησε στο προηγούμενο κανονικό sprite, προσπερνώντας οποιαδήποτε ψευδό/επαναχρωματιζόμενα/γραμματοσειράς sprites και ξαναεκτέλεσε τη διαδικασία από το πρώτο sprite ως το τελεταίο STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Επανεμφάνιση του επιλεγμένου sprite. Η ευθυγράμμιση αγνοείται όταν γίνεται η σχεδίαση του sprite -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Μετακίνηση του sprite τριγύρω, αλλάζοντας τα στίγματα Χ και Υ +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Μετακίνηση του sprite τριγύρω, αλλάζοντας τα στίγματα Χ και Υ. Ctrl+Κλικ για να μετακινήσετε το sprite μονάδες τη φορά. +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Επαναφορά σχετικού +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Επαναφορά των τρεχούμενων σχετικών στιγμάτων +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Στίγμα X: {NUM}, Στίγμα Y: {NUM} (Απόλυτο) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK} Στίγμα X: {NUM}, Στίγμα Y: {NUM} (Σχετικό) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Επιλογή sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Επιλογή ενός sprite από οπουδήποτε στη οθόνη @@ -2865,7 +2998,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Προειδοποίηση: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Λάθος: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Καταστροφικό: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ένα καταστροφικό λάθος για τα NewGRF έχει συμβεί: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ένα καταστροφικό λάθος για τα NewGRF έχει συμβεί:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :Το {1:STRING} δεν θα δουλέψει με την έκδοση του TTDPatch όπως αναφέρεται από το OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {STRING} του TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} είναι σχεδιασμένο να δουλέψει με το {STRING} @@ -2879,14 +3012,12 @@ STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Η φόρτωσ STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Απρόοπτο sprite (sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Άγνωστη ιδιότητα Action 0 {4:HEX} (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Προσπάθεια να χρησιμοποιήσει άκυρο ID (sprite {3:NUM}) -STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} περιέχει ένα κατεστραμμένο sprite. Όλα τα κατεστραμμένα sprites θα εμφανίζονται ως κόκκινα ερωματικό (?) +STR_NEWGRF_ERROR_CORRUPT_SPRITE :Το {YELLOW}{STRING} περιέχει ένα αλλοιωμένο sprite. Όλα τα αλλοιωμένα sprites θα εμφανίζονται ως κόκκινα ερωτηματικά (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Περιέχει πολλαπλές καταχωρήσεις Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Διάβασε πέρα από το τέλος του ψευδό-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Λείπουν μερικά sprites από το τρέχον βασικό σετ γραφικών.{}Παρακαλώ ενημερώστε το βασικό σετ γραφικών{}Επειδή παίζετε {YELLOW}μη σταθερή έκδοση του OpenTTD{WHITE}, μπορεί να χρειαστείτε {YELLOW}ασταθή έκδοση των βασικών γραφικών{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Οι ζητημένοι πόροι GRF δεν είναι διαθέσιμοι (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Το {1:STRING} απενεργοποιήθηκε από το {2:STRING} -STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άγνωστη/άκυρη μορφή σχεδίου sprite (sprite {3:NUM}) +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Άκυρη/άγνωστη μορφή σχεδίου sprite (sprite {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Προσοχή! @@ -2951,7 +3082,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Δώστ STR_TOWN_DIRECTORY_CAPTION :{WHITE}Πόλεις STR_TOWN_DIRECTORY_NONE :{ORANGE}- Τίποτα - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) -STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Ονόματα πόλεων - κάνετε κλικ στο όνομα για να κεντράρετε την εικόνα στην πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της πόλης +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Ονόματα πόλεων - πατήστε στο όνομα για να κεντράρετε την εικόνα στην πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της πόλης STR_TOWN_POPULATION :{BLACK}Παγκόσμιος πληθυσμός: {COMMA} # Town view window @@ -2987,7 +3118,7 @@ STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Τοπι STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Ποσοστά εταιρίας μεταφορών: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Διαθέσιμες πράξεις: -STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Λίστα πραγμάτων που πρέπει να γίνουν σε αυτήν την πόλη - κάντε κλικ στο αντικείμενο για πληροφορίες +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Λίστα πραγμάτων που πρέπει να γίνουν σε αυτήν την πόλη - πατήστε στο αντικείμενο για πληροφορίες STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Κάντε το STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Διενέργεια της επιλεγμένης πράξης στην παραπάνω λίστα @@ -3007,16 +3138,19 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Επι STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Χτίστε ένα άγαλμα προς τιμήν της εταιρίας σας.{} Κόστος: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Χρηματοδοτήστε την κατασκευή νέων εμπορικών κτιρίων στην πόλη.{} Κόστος: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Αγορά αποκλειστικών δικαιωμάτων διάρκειας ενός χρόνου για αυτήν την πόλη. Η τοπική αρχή θα επιτρέπει στους επιβάτες και τα φορτία να χρησιμοποιούν μόνο τους σταθμούς της εταιρίας σας.{} Κόστος: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωροδοκήστε τις τοπικές αρχές για να αυξήσετε τα ποσοστά σας, με ρίσκο ένα μεγάλο πρόστιμο εάν συλληφθείτε.{}Κόστος: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωροδοκήστε τις τοπικές αρχές για να αυξήσετε τα ποσοστά αποδοχής σας, με ρίσκο ένα μεγάλο πρόστιμο εάν συλληφθείτε.{}Κόστος: {CURRENCY_LONG} # Goal window +STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι: +STR_GOALS_SPECTATOR_CAPTION :{BLACK}Καθολικοί στόχοι: STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Κανένας - +STR_GOALS_SPECTATOR_NONE :{ORANGE}- Μη εφαρμόσιμος - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_COMPANY_TITLE :{BLACK}Εταιρικοί στόχοι: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάνετε κλικ στον στόχο για να επικεντρωθεί η οθόνη στη βιομηχανία/πόλη/τετραγωνίδιο. Με Ctrl+Κλικ ανοίγει το παράθυρο θέασης στην τοποθεσία της βιομηχανίας/πόλης/τετραγωνίδιου +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατήστε στον στόχο για να επικεντρωθεί η οθόνη στη βιομηχανία/πόλη/τετραγωνίδιο. Με Ctrl+Κλικ ανοίγει το παράθυρο θέασης στην τοποθεσία της βιομηχανίας/πόλης/τετραγωνίδιου # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Ερώτηση @@ -3024,7 +3158,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Πληροφο STR_GOAL_QUESTION_CAPTION_WARNING :Προειδοποίηση STR_GOAL_QUESTION_CAPTION_ERROR :Σφάλμα -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Ακύρωση STR_GOAL_QUESTION_BUTTON_OK :Εντάξει STR_GOAL_QUESTION_BUTTON_NO :Όχι @@ -3043,6 +3177,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Επανεκκ STR_GOAL_QUESTION_BUTTON_POSTPONE :Αναβολή STR_GOAL_QUESTION_BUTTON_SURRENDER :Παράδοση STR_GOAL_QUESTION_BUTTON_CLOSE :Κλείσιμο +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Χρηματοδοτήσεις @@ -3051,18 +3186,22 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_NONE :{ORANGE}- Καμία - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Υπηρεσίες που έχουν χρηματοδοτηθεί: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} από τον σταθμό {STRING} προς τον σταθμό {STRING}{YELLOW} ({COMPANY}{YELLOW}, έως τις {DATE_SHORT}) -STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάνετε κλικ στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας/πόλης +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατήστε στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας/πόλης # Story book window +STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Βιβλίο Ιστορίας +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Παγκόσμιο Βιβλίο Ιστορίας STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Σελίδα {NUM} +STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Μεταβείτε σε μια συγκεκριμένη σελίδα επιλέγοντάς την από αυτή τη λίστα. STR_STORY_BOOK_PREV_PAGE :{BLACK}Προηγούμενη STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Μεταβαίνει στη προηγούμενη σελίδα STR_STORY_BOOK_NEXT_PAGE :{BLACK}Επόμενη STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Μεταβαίνει στην επόμενη σελίδα +STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Μη έγκυρη αναφορά στόχου # Station list window -STR_STATION_LIST_TOOLTIP :{BLACK}Ονόματα σταθμών - κάνετε κλικ στο όνομα για κεντράρισμα στο σταθμό. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του σταθμού +STR_STATION_LIST_TOOLTIP :{BLACK}Ονόματα σταθμών - πατήστε στο όνομα για κεντράρισμα στο σταθμό. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του σταθμού STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Κρατήστε πατημένο το Ctrl για να επιλέξετε περισσότερο από ένα αντικείμενο STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Σταθμ{P ός οί} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} @@ -3083,16 +3222,35 @@ STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Εμφά STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Δέχεται: {WHITE}{CARGO_LIST} STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Αυτός ο σταθμός έχει αποκλειστικά δικαιώματα μεταφοράς σε αυτήν την πόλη. -STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} αγόρασε αποκλειστικά δικαιώματα για αυτήν την πόλη. +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :Η {YELLOW}{COMPANY}{BLACK} αγόρασε αποκλειστικά δικαιώματα για αυτήν την πόλη. STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Βαθμολογίες STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Εμφάνιση στατιστικών σταθμού +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Μηνιαία προμήθεια και τοπικό ποσοστό αποδοχής: STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) +STR_STATION_VIEW_GROUP :{BLACK}Ομαδοποίηση από +STR_STATION_VIEW_WAITING_STATION :Σταθμός: Σε αναμονή +STR_STATION_VIEW_WAITING_AMOUNT :Ποσότητα: Σε αναμονή +STR_STATION_VIEW_PLANNED_STATION :Σταθμός: Προγραμματισμένο +STR_STATION_VIEW_PLANNED_AMOUNT :Ποσότητα: Σχεδιασμένο STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} από {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} μέσω {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} προς {STATION} +STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} από άγνωστο σταθμό +STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} φορτίο σε οποινδήποτε σταθμό +STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} μέσω οποιουδήποτε σταθμού +STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} από αυτό το σταθμό +STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} σταματάει σε αυτόν τον σταθμό +STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} σε αυτό το σταθμό +STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} χωρίς στάση +STR_STATION_VIEW_GROUP_S_V_D :Πηγή-Μέσω-Προορισμός-Μέσω +STR_STATION_VIEW_GROUP_S_D_V :Πηγή-Προορισμός-Μέσω +STR_STATION_VIEW_GROUP_V_S_D :Μέσω-Πηγή-Προορισμός +STR_STATION_VIEW_GROUP_V_D_S :Μέσω-Προορισμός-Πηγή +STR_STATION_VIEW_GROUP_D_S_V :Προορισμός-Πηγή-Μέσω +STR_STATION_VIEW_GROUP_D_V_S :Προορισμός-Μέσω-Πηγή ############ range for rating starts STR_CARGO_RATING_APPALLING :Απαίσια @@ -3227,7 +3385,7 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Τί STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% μεταφέρθηκαν) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% μεταφέρθηκαν) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} -STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Ονόματα βιομηχανιών - κάνετε κλικ στο όνομα για κεντράρισμα στην βιομηχανία. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Ονόματα βιομηχανιών - πατήστε στο όνομα για κεντράρισμα στη βιομηχανία. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της βιομηχανίας # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} @@ -3235,6 +3393,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Παρα STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% μεταφέρθηκαν) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα εικόνας στην περιοχή της βιομηχανίας. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην περιοχή της βιομηχανίας STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Επίπεδο παραγωγής: {YELLOW}{COMMA}% +STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Η βιομηχανία έχει ανακοινώσει άμεσο κλείσιμο! ############ range for requires starts STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING} @@ -3242,9 +3401,11 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Απαι STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Απαιτεί: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Απαιτεί +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}σε αναμονή + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Εμπόρευματα σε αναμονή: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Παράγει: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3258,10 +3419,10 @@ STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Πλοί{P ο α} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Αεροσκάφ{P ος η} -STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Τρένα - κάντε κλικ στο τρένο για πληροφορίες -STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Οχήματα δρόμου - κάντε κλικ στο όχημα για πληροφορίες -STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Πλοία - κάντε κλικ στο πλοίο για πληροφορίες -STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Αεροσκάφη - κάντε κλικ στο αεροσκάφος για πληροφορίες +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Τρένα - πατήστε στο τρένο για πληροφορίες +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Οχήματα δρόμου - πατήστε στο όχημα για πληροφορίες +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Πλοία - πατήστε στο πλοίο για πληροφορίες +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Αεροσκάφη - πατήστε στο αεροσκάφος για πληροφορίες STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Κέρδος αυτό το έτος: {CURRENCY_LONG} (προηγούμενο έτος: {CURRENCY_LONG}) @@ -3281,8 +3442,8 @@ STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Στείλτε STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Στείλε στο Ναυπηγείο STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Στείλε στο Υπόστεγο -STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Κάντε κλικ για να σταματήσουν όλα τα οχήματα στη λίστα -STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Κάντε κλικ για να ξεκινήσουν όλα τα οχήματα στη λίστα +STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Πατήστε για να σταματήσουν όλα τα οχήματα στη λίστα +STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Πατήστε για να ξεκινήσουν όλα τα οχήματα στη λίστα STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Κοινές εντολές {P 0 του των} {COMMA} {P Οχήματος Οχημάτων} @@ -3297,12 +3458,14 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Μη ομαδο STR_GROUP_DEFAULT_SHIPS :Μη ομαδοποιημένα πλοία STR_GROUP_DEFAULT_AIRCRAFTS :Μη ομαδοποιημένα αεροσκάφη -STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ομάδες - κάντε κλικ σε μία ομάδα για δείτε όλα τα οχήματα που της ανήκουν -STR_GROUP_CREATE_TOOLTIP :{BLACK}Κάντε κλικ για δημιουργήσετε ομάδα +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ομάδες - πατήστε σε μία ομάδα για να δείτε όλα τα οχήματα που της ανήκουν. Σύρετε ομάδες για να ρυθμίσετε την ιεραρχία. +STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας STR_GROUP_RENAME_TOOLTIP :{BLACK}Μετονομασία της επιλεγμένης ομάδας -STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Κάντε κλικ για προστατέψετε αυτήν την ομάδα από την γενική αυτόματη αντικατάσταση +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Πατήστε για προστατέψετε αυτήν την ομάδα από την γενική αυτόματη αντικατάσταση +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Διαγραφή ομάδας +STR_GROUP_DELETE_QUERY_TEXT :Είστε σίγουροι ότι θέλετε να διαγράψετε αυτή την ομάδα και οποιουσδήποτε απογόνους; STR_GROUP_ADD_SHARED_VEHICLE :Προσθήκη κοινόχρηστων οχημάτων STR_GROUP_REMOVE_ALL_VEHICLES :Αφαίρεση όλων των οχημάτων @@ -3340,11 +3503,12 @@ STR_PURCHASE_INFO_ALL_TYPES :Όλοι οι STR_PURCHASE_INFO_ALL_BUT :Όλοι εκτός από {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Μέγ. Δύναμη Έλξης: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρος: {GOLD}{COMMA} τετραγωνίδια +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING} -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Λίστα επιλογής βαγονιού τρένου. Κάντε κλικ σε ένα βαγόνι για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου βαγονιού -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Λίστα επιλογής οχήματος δρόμου. Κάντε κλικ σε ένα όχημα για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου οχήματος -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Λίστα επιλογής πλοίου. Κάντε κλικ σε ένα πλοίο για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου πλοίου -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Λίστα επιλογής αεροσκάφους. Κάντε κλικ σε ένα αεροσκάφος για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου αεροσκάφους +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Λίστα επιλογής βαγονιού τρένου. Πατήστε σε ένα βαγόνι για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου βαγονιού +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Λίστα επιλογής οχήματος δρόμου. Πατήστε σε ένα όχημα για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου οχήματος +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Λίστα επιλογής πλοίου. Πατήστε σε ένα πλοίο για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου πλοίου +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Λίστα επιλογής αεροσκάφους. Πατήστε σε ένα αεροσκάφος για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου αεροσκάφους STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Οχήματος STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Αγορά Οχήματος @@ -3419,7 +3583,7 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Αυτό STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Αυτόματη αντικατάσταση όλων των πλοίων στο ναυπηγείο STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Αυτόματη αντικατάσταση όλων των αεροσκαφών του υποστέγου -STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Νέα Τρένα/Βαγόνια +STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Νέα Οχήματα STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Νέα Οχήματα STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Νέα Πλοία STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Νέα Αεροσκάφη @@ -3434,7 +3598,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Κλων STR_DEPOT_CLONE_SHIP :{BLACK}Κλωνοποίηση Πλοίου STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift +Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά @@ -3449,15 +3613,15 @@ STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Παίρ STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Παίρνετε μια λίστα με όλα τα πλοία με το επιλεγμένο ναυπηγείο στις εντολές τους STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Παίρνετε μια λίστα με όλα τα αεροσκάφη που έχουν οποιοδήποτε υπόστεγο αυτού του αεροδρομίου στις εντολές τους -STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Κάντε κλικ για να σταματήσουν όλα τα τρένα μέσα στο αμαξοστάσιο -STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Κάντε κλικ για να σταματήσουν όλα τα οχήματα μέσα στο αμαξοστάσιο -STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Κάντε κλικ για να σταματήσουν όλα τα πλοία μέσα στο ναυπηγείο -STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Κάντε κλικ για να σταματήσουν όλα τα αεροσκάφη μέσα στο υπόστεγο +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Πατήστε για να σταματήσουν όλα τα τρένα μέσα στο αμαξοστάσιο +STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Πατήστε για να σταματήσουν όλα τα οχήματα μέσα στο αμαξοστάσιο +STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Πατήστε για να σταματήσουν όλα τα πλοία μέσα στο ναυπηγείο +STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Πατήστε για να σταματήσουν όλα τα αεροσκάφη μέσα στο υπόστεγο -STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Κάντε κλικ για να ξεκινήσουν όλα τα τρένα μέσα στο αμαξοστάσιο -STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Κάντε κλικ για να ξεκινήσουν όλα τα οχήματα μέσα στο αμαξοστάσιο -STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Κάντε κλικ για να ξεκινήσουν όλα τα πλοία μέσα στο ναυπηγείο -STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Κάντε κλικ για να ξεκινήσουν όλα τα αεροσκάφη μέσα στο υπόστεγο +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Πατήστε για να ξεκινήσουν όλα τα τρένα μέσα στο αμαξοστάσιο +STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Πατήστε για να ξεκινήσουν όλα τα οχήματα μέσα στο αμαξοστάσιο +STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Πατήστε για να ξεκινήσουν όλα τα πλοία μέσα στο ναυπηγείο +STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Πατήστε για να ξεκινήσουν όλα τα αεροσκάφη μέσα στο υπόστεγο STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Πρόκειται να πουλήσετε όλα τα οχήματα στο αμαξοστάσιο. Είσαστε σίγουροι; @@ -3465,24 +3629,25 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Πρό STR_ENGINE_PREVIEW_CAPTION :{WHITE}Μήνυμα από κατασκευαστή οχημάτων STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Μόλις ολοκληρώσαμε την σχεδίαση {G ενός μίας ενός} {G νέου νέας νέου} {STRING.geniki} - θα ενδιαφερόσασταν για ενός έτους αποκλειστικής χρήσης αυτού του οχήματος, για να δούμε την απόδοση του πριν το κάνουμε ευρέως διαθέσιμο; STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}ατμομηχανή -STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.geniki :{G=f}ατμομηχανής +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.geniki :ατμομηχανής STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}οχήματος δρόμου -STR_ENGINE_PREVIEW_ROAD_VEHICLE.geniki :{G=n}Οχήματος δρόμου +STR_ENGINE_PREVIEW_ROAD_VEHICLE.geniki :Οχήματος δρόμου STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}αεροσκάφους -STR_ENGINE_PREVIEW_AIRCRAFT.geniki :{G=n}αεροπλάνου +STR_ENGINE_PREVIEW_AIRCRAFT.geniki :αεροσκάφους STR_ENGINE_PREVIEW_SHIP :{G=n}πλοίου -STR_ENGINE_PREVIEW_SHIP.geniki :{G=n}πλοιού +STR_ENGINE_PREVIEW_SHIP.geniki :πλοίου STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}μηχανής μονοτρόχιου -STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.geniki :{G=f}μηχανής monorail +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.geniki :μηχανής monorail STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}μηχανής maglev -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.geniki :{G=f}μηχανής maglev +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.geniki :μηχανής maglev -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Κόστος: {CURRENCY_LONG} Βάρος: {WEIGHT_SHORT}{}Ταχύτητα: {VELOCITY} Δύναμη Κινητήρα: {POWER}{}Κόστος Λειτουργίας: {CURRENCY_LONG}/έτος{}Χωρητικότητα: {CARGO_LONG} +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Κόστος: {CURRENCY_LONG} Βάρος: {WEIGHT_SHORT}{}Ταχύτητα: {VELOCITY} Δύναμη Κινητήρα: {POWER}{}Λειτουργικό κόστος: {CURRENCY_LONG}/έτος{}Χωρητικότητα: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Κόστος: {CURRENCY_LONG} Βάρος: {WEIGHT_SHORT}{}Ταχύτητα: {VELOCITY} Δύναμη Κινητήρα: {POWER} Μεγ. Ε.Δ: {6:FORCE}{}Λειτουργικό Κόστος: {4:CURRENCY_LONG}/έτος{}Χωρητικότητα: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Κόστος: {CURRENCY_LONG} Μέγ. Ταχύτητα: {VELOCITY}{}Χωρητικότητα: {CARGO_LONG}, {CARGO_LONG}{}Κόστος Λειτουργίας: {CURRENCY_LONG}/έτος -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Κόστος: {CURRENCY_LONG} Μέγ. Ταχύτητα: {VELOCITY}{}Χωρητικότητα: {CARGO_LONG}{}Κόστος Λειτουργίας: {CURRENCY_LONG}/έτος -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Κόστος: {CURRENCY_LONG} Μέγ. Ταχύτητα: {VELOCITY} Εμβέλεια: {COMMA} τετραγωνίδια{}Χωρητικότητα: {CARGO_LONG}, {CARGO_LONG}{}Κόστος Λειτουργίας: {CURRENCY_LONG}/έτος -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Κόστος: {CURRENCY_LONG} Μέγ. Ταχύτητα: {VELOCITY} Εμβέλεια: {COMMA} τετραγωνίδια{}Χωρητικότητα: {CARGO_LONG}{}Κόστος Λειτουργίας: {CURRENCY_LONG}/έτος +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Κόστος: {CURRENCY_LONG} Μέγ. Ταχύτητα: {VELOCITY}{}Χωρητικότητα: {CARGO_LONG}{}Λειτουργικό κόστος: {CURRENCY_LONG}/έτος +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Κόστος: {CURRENCY_LONG} Μεγ. Ταχύτητα: {VELOCITY}{}Τύπος αεροσκάφους: {STRING}{}Χωρητικότητα: {CARGO_LONG}, {CARGO_LONG}{}Λειτουργικό κόστος: {CURRENCY_LONG}/έτος +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Κόστος: {CURRENCY_LONG} Μεγ. ταχύτητα: {VELOCITY}{}Τύπος αεροσκάφους: {STRING}{}Χωρητικότητα: {CARGO_LONG}{}Λειτουργικό κόστος: {CURRENCY_LONG}/έτος +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Κόστος: {CURRENCY_LONG} Μεγ. Ταχύτητα: {VELOCITY}{}Τύπος αεροσκάφους: {STRING} Εμβέλεια: {COMMA} tiles{}Χωρητικότητα: {CARGO_LONG}, {CARGO_LONG}{}Running Κόστος: {CURRENCY_LONG}/έτος +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Κόστος: {CURRENCY_LONG} Μεγ. Ταχύτητα: {VELOCITY}{}Τύπος αεροσκάφους: {STRING} Εμβέλεια: {COMMA} τεταγωνίδια{}Χωρητικότητα: {CARGO_LONG}{}Λειτουργικό κόστος: {CURRENCY_LONG}/έτος # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Αντικατάσταση {STRING} - {STRING} @@ -3509,13 +3674,13 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} ότα STR_REPLACE_VEHICLES_STOP :{BLACK}Διακοπή Αντικατάστασης Οχημάτων STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Πατήστε για να σταματήσει η αντικατάσταση του τύπου μηχανής επιλεγμένος στα αριστερά -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Αντικατάσταση: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Εναλλαγή μεταξύ των παραθύρων αντικατάστασης μηχανών και βαγονιών STR_REPLACE_ENGINES :Μηχανές STR_REPLACE_WAGONS :Βαγόνια +STR_REPLACE_ALL_RAILTYPE :Όλα τα οχήματα σιδηρόδρομου STR_REPLACE_HELP_RAILTYPE :{BLACK}Επιλέξτε τον τύπο σιδηροδρόμου για τον οποίο θέλετε να γίνει η αντικατάσταση των μηχανών -STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Εμφανίζει ποια μηχανή στα αριστερά θα αντικατασταθεί, εάν υπάρχει +STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Εμφανίζει ποια μηχανή αυτή στα αριστερά θα αντικατασταθεί, εάν υπάρχει STR_REPLACE_RAIL_VEHICLES :Οχήματα Σιδηροδρόμου STR_REPLACE_ELRAIL_VEHICLES :Οχήματα Ηλεκτρικού Σιδηροδρόμου STR_REPLACE_MONORAIL_VEHICLES :Οχήματα Μονοτρόχιου @@ -3550,7 +3715,7 @@ STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Μετα STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Μετατροπή του αεροσκάφους για μεταφέρει διαφορετικό τύπο εμπορεύματος STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Αναστροφή κατεύθυνσης τρένου -STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Εξανάγκαση του οχήματος να γυρίσει ανάποδα +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Εξανάγκαση του οχήματος να κάνει αναστροφή STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Εμφάνιση των εντολών του τρένου. Με Ctrl+Κλικ εμφανίζεται το δρομολόγιο του τρένου STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Εμφάνιση των εντολών του οχήματος. Με Ctrl+Κλικ εμφανίζεται το δρομολόγιο @@ -3562,19 +3727,19 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφά STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφάνιση λεπτομερειών πλοίου STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφάνιση λεπτομερειών αεροσκάφους -STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια τρένου - κάντε κλικ εδώ για ξεκινήσετε/σταματήσετε το τρένο. Με Ctrl+Κλικ πηγαίνετε στον προορισμό -STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια οχήματος - κάντε κλικ εδώ για ξεκινήσετε/σταματήσετε το όχημα. Με Ctrl+Κλικ πηγαίνετε στον προορισμό -STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια πλοίου - κάντε κλικ εδώ για ξεκινήσετε/σταματήσετε το πλοίο. Με Ctrl+Κλικ πηγαίνετε στον προορισμό -STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια αεροσκάφους - κάντε κλικ εδώ για ξεκινήσετε/σταματήσετε το πλοίο. Με Ctrl+Κλικ πηγαίνετε στον προορισμό +STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια τρένου - πατήστε εδώ για ξεκινήσετε/σταματήσετε το τρένο. Με Ctrl+Κλικ πηγαίνετε στον προορισμό +STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια οχήματος - πατήστε εδώ για ξεκινήσετε/σταματήσετε το όχημα. Με Ctrl+Κλικ πηγαίνετε στον προορισμό +STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια πλοίου - πατήστε εδώ για ξεκινήσετε/σταματήσετε το πλοίο. Με Ctrl+Κλικ πηγαίνετε στον προορισμό +STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια αεροσκάφους - πατήστε εδώ για ξεκινήσετε/σταματήσετε το πλοίο. Με Ctrl+Κλικ πηγαίνετε στον προορισμό # Messages in the start stop button in the vehicle view -STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Φόρτωση / Ξεφόρτωση +STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Φόρτωση / Εκφόρτωση STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Αναχωρεί -STR_VEHICLE_STATUS_CRASHED :{RED}Κατεστραμμένο! +STR_VEHICLE_STATUS_CRASHED :{RED}Καταστράφηκε! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Χαλασμένο STR_VEHICLE_STATUS_STOPPED :{RED}Σταματημένο STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Σταματάει, {VELOCITY} -STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Χωρίς ενέργεια κίνησης +STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Χωρίς ενέργεια STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Αναμονή για ελεύθερη τροχιά STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Υπερβολικά μακριά από τον επόμενο προορισμό @@ -3605,7 +3770,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} χρό STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} χρόν{P ος ια} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Μέγ. ταχύτητα: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Μέγ. ταχύτητα: {LTBLUE}{VELOCITY} {BLACK}Εμβέλεια: {LTBLUE}{COMMA} τετραγωνίδια +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Μεγ. ταχύτητα: {LTBLUE}{VELOCITY} {BLACK}Τύπος αεροσκάφους: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Μεγ. ταχύτητα: {LTBLUE}{VELOCITY} {BLACK}Τύπος αεροσκάφους: {LTBLUE}{STRING} {BLACK}Εμβέλεια: {LTBLUE}{COMMA} τετραγωνίδια STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Βάρος: {LTBLUE}{WEIGHT_SHORT} {BLACK}Δύναμη Κινητήρα: {LTBLUE}{POWER}{BLACK} Μέγ. Ταχύτητα: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Βάρος: {LTBLUE}{WEIGHT_SHORT} {BLACK}Δύναμη Κινητήρα: {LTBLUE}{POWER}{BLACK} Μέγ. Ταχύτητα: {LTBLUE}{VELOCITY} {BLACK}Μέγ. Ε.Δ: {LTBLUE}{FORCE} @@ -3665,7 +3831,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Νέα STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Νέα χωρητικότητα: {GOLD}{CARGO_LONG}{}{BLACK}Κέρδος από τη μετατροπή: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Νέα χωρητικότητα: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Κόστος μετατροπής: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Νέα χωρητικότητα: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Κέρδος από τη μετατροπή: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Επιλέξτε τα οχήματα για μετατροπή. Σύροντας με το ποντίκι επιτρέπει επιλογή πολλαπλών οχημάτων. Κάνοντας κλικ σε άδειο χώρο θα επιλέξει ολόκληρο το όχημα. Με Ctrl+Κλικ θα γίνει επιλογή του οχήματος και της επόμενης αλυσίδας +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Επιλέξτε τα οχήματα για μετατροπή. Σύροντας με το ποντίκι επιτρέπει την επιλογή πολλαπλών οχημάτων. Πατώντας σε άδειο χώρο θα επιλέξει ολόκληρο το όχημα. Με Ctrl+Κλικ θα γίνει επιλογή του οχήματος και της ακολουθούμενης αλυσίδας. STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Επιλέξτε τον τύπο εμπορεύματος που θα μεταφέρει το τρένο STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Επιλέξτε τον τύπο εμπορεύματος που θα μεταφέρει το όχημα @@ -3687,7 +3853,7 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE STR_ORDERS_TIMETABLE_VIEW :{BLACK}Δρομολόγια STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Αλλαγή σε προβολή δρομολογίων -STR_ORDERS_LIST_TOOLTIP :{BLACK}Λίστα εντολών - κάντε κλικ σε μια εντολή για να την επιλέξετε. Με Ctrl+Κλικ γίνεται μετακίνηση στον προορισμό της οδηγίας +STR_ORDERS_LIST_TOOLTIP :{BLACK}Λίστα εντολών - πατήστε σε μια εντολή για να την επιλέξετε. Με Ctrl+Κλικ γίνεται μετακίνηση στον προορισμό της οδηγίας STR_ORDER_INDEX :{COMMA}:{NBSP} STR_ORDER_TEXT :{STRING} {STRING} {STRING} @@ -3718,7 +3884,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Αλλά STR_ORDER_REFIT :{BLACK}Μετατροπή STR_ORDER_REFIT_TOOLTIP :{BLACK}Επιλέξτε τον τύπο εμπορεύματος για μετατροπή σε αυτήν την εντολή. Με Ctrl+Κλικ αφαιρείται η εντολή μετατροπής -STR_ORDER_REFIT_AUTO :{BLACK}Αυτόματη μετατροπή +STR_ORDER_REFIT_AUTO :{BLACK}Μετατροπή στο σταθμό STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Επιλογή του τύπου φορτίου για αυτόματη μετατροπή σε αυτήν την εντολή. Με Ctrl+Κλικ αφαιρείται η εντολή μετατροπής. Η αυτόματη μετατροπή θα γίνεται μόνο όταν το επιτρέπει το όχημα STR_ORDER_DROP_REFIT_AUTO :Προκαθορισμένο φορτίο STR_ORDER_DROP_REFIT_AUTO_ANY :Διαθέσιμο φορτίο @@ -3729,7 +3895,7 @@ STR_ORDER_DROP_SERVICE_DEPOT :Επισκευ STR_ORDER_DROP_HALT_DEPOT :Στάση STR_ORDER_SERVICE_TOOLTIP :{BLACK}Παράλειψη αυτής της εντολής εκτός αν χρειάζεται επισκευή -STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Δεδομένα οχήματος για να γίνει άλμα +STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Δεδομένα οχήματος για να βασιστεί το άλμα # Conditional order variables, must follow order of OrderConditionVariable enum STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :{G=n}Ποσοστό φόρτωσης @@ -3760,7 +3926,7 @@ STR_ORDERS_DELETE_BUTTON :{BLACK}Διαγ STR_ORDERS_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης εντολής STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Διαγραφή όλων των εντολών STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Διακοπή μοιράσματος -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Διακοπή μοιράσματος της λίστας εντολών. Με Ctrl+Κλικ διαγράφει επιπλέον όλες τις εντολές από αυτό το όχημα +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Διακοπή μοιράσματος της λίστας εντολών. Με Ctrl+Κλικ διαγράφονται επιπλέον όλες τις εντολές από αυτό το όχημα STR_ORDERS_GO_TO_BUTTON :{BLACK}Πήγαινε Στο STR_ORDER_GO_TO_NEAREST_DEPOT :Πήγαινε στο κοντινότερο αμαξοστάσιο @@ -3842,14 +4008,18 @@ STR_TIMETABLE_TITLE :{WHITE}{VEHICLE STR_TIMETABLE_ORDER_VIEW :{BLACK}Εντολές STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Αλλαγή στην προβολή εντολών -STR_TIMETABLE_TOOLTIP :{BLACK}Δρομολόγια - κάντε κλικ σε μια εντολή για την επιλέξετε +STR_TIMETABLE_TOOLTIP :{BLACK}Δρομολόγια - πατήστε σε μια εντολή για την επιλέξετε STR_TIMETABLE_NO_TRAVEL :Μην ταξιδέψεις STR_TIMETABLE_NOT_TIMETABLEABLE :Ταξίδι (αυτόματα· με δρομολόγιο στην επόμενη μη αυτόματη εντολή) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Ταξίδεψε (όχι μεσώ δρομολογίου) -STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Ταξίδεψε με μέγιστη ταχύτητα {2:VELOCITY} (όχι στο δρομολόγιο) +STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Ταξίδι (μη δρομολογημένο) με μέγιστη ταχύτητα {2:VELOCITY} STR_TIMETABLE_TRAVEL_FOR :Ταξίδεψε για {STRING} -STR_TIMETABLE_TRAVEL_FOR_SPEED :Ταξίδεψε για {STRING} με κατά περισσότερο {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_SPEED :Ταξίδεψε για {STRING} με στο μέγιστο {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Ταξίδι (για {STRING}, μη δρομολογημένο) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Ταξίδι γιά {STRING}, (μη δρομολογημένο) με μέγιστη ταχύτητα {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(αναμονή για {STRING}, μη δρομολογημένο) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(ταξίδι για {STRING}, μη δρομολογημένο) STR_TIMETABLE_STAY_FOR :και μείνε για {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :και ταξίδεψε για {STRING} STR_TIMETABLE_DAYS :{COMMA}{NBSP}μέρ{P α ες} @@ -3865,12 +4035,13 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Αυτό STR_TIMETABLE_STATUS_START_AT :{BLACK}Αυτό το δρομολόγιο θα ξεκινήσει στις {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Εναρκτήρια ημερομηνία +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Διαλέξτε μια ημερομηνία ως αρχικό σημείο του πίνακα δρομολογίων. Το Ctrl+κλικ θέτει το αρχικό σημείο του πίνακα δρομολογίων και διανέμει τα οχήματα που μοιράζονται τις διαταγές ίσα με βάση τη σχετική τους σειρά αν η διαταγή είναι εξολοκλήρου δρομολογημένη STR_TIMETABLE_CHANGE_TIME :{BLACK}Αλλαγή Χρόνων STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Αλλάζει ο χρόνος που παίρνει η επιλεγμένη επιλογή για να εκτελεστεί STR_TIMETABLE_CLEAR_TIME :{BLACK}Εκκαθάριση Χρόνων -STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Εκκαθαρίζει το ποσοστό χρόνου για την επιλεγμένη εντολή +STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Εκκαθαρίζει το χρόνο για την επιλεγμένη εντολή STR_TIMETABLE_CHANGE_SPEED :{BLACK}Αλλαγή Ορίου Ταχύτητας STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Αλλαγή της μέγιστης ταχύτητας ταξιδιού της επιλεγμένης εντολής @@ -3882,7 +4053,7 @@ STR_TIMETABLE_RESET_LATENESS :{BLACK}Επαν STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Επαναφορά του μετρητή καθυστέρησης, ώστε το όχημα να είναι στην ώρα του STR_TIMETABLE_AUTOFILL :{BLACK}Αυτόματη Γέμιση -STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Συμπληρώστε το δρομολόγιο αυτόματα με τιμές από το επόμενο ταξίδι (Ctrl+Κλικ για να προσπαθήσει να κρατήσει τους χρόνους αναμονής) +STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Συμπληρώστε το δρομολόγιο αυτόματα με τις τιμές από το επόμενο ταξίδι (Ctrl+Κλικ για να προσπαθήσει να κρατήσει τους χρόνους αναμονής) STR_TIMETABLE_EXPECTED :{BLACK}Αναμενόμενη STR_TIMETABLE_SCHEDULED :{BLACK}Προγραμματισμένη @@ -3953,7 +4124,7 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Ρύθμ STR_AI_LIST_CAPTION :{WHITE}Διαθέσιμη {STRING} STR_AI_LIST_CAPTION_AI :AI STR_AI_LIST_CAPTION_GAMESCRIPT :Δέσμες Ενεργειών -STR_AI_LIST_TOOLTIP :{BLACK}Κάντε κλικ για επιλέξετε μία δέσμη ενεργειών +STR_AI_LIST_TOOLTIP :{BLACK}Πατήστε για να επιλέξετε μία δέσμη ενεργειών STR_AI_LIST_AUTHOR :{LTBLUE}Δημιουργός: {ORANGE}{STRING} STR_AI_LIST_VERSION :{LTBLUE}Έκδοση: {ORANGE}{NUM} @@ -3961,7 +4132,7 @@ STR_AI_LIST_URL :{LTBLUE}Ιστ STR_AI_LIST_ACCEPT :{BLACK}Αποδοχή STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Αποδοχή της επιλεγμένης δέσμης ενεργειών -STR_AI_LIST_CANCEL :{BLACK}Άκυρο +STR_AI_LIST_CANCEL :{BLACK}Άκυρωση STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Να μην γίνει αλλαγή δέσμης ενεργειών # AI Parameters @@ -3978,6 +4149,8 @@ STR_AI_SETTINGS_START_DELAY :Αριθμός STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme του {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{G=m}{WHITE}{STRING} ιστορικό αλλαγών του {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} άδεια του {STRING} +STR_TEXTFILE_WRAP_TEXT :{WHITE}Αναδίπλωση κειμένου +STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Αναδίπλωση του κειμένου του παραθύρου ώστε να χωρά χωρίς να απαιτέιται κύλιση STR_TEXTFILE_VIEW_README :{BLACK}Εμφάνιση readme STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Ιστορικό αλλαγών STR_TEXTFILE_VIEW_LICENCE :{BLACK}Άδεια @@ -4088,6 +4261,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Η εκ STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ήδη στο επίπεδο της θάλασσας STR_ERROR_TOO_HIGH :{WHITE}... πολύ ψηλά STR_ERROR_ALREADY_LEVELLED :{WHITE}... ήδη επίπεδο +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Μετά την αλλαγή, η γέφυρα από πάνω του θα είναι πολύ ψηλή # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Δεν ήταν δυνατό να αλλάξει το όνομα της εταιρίας... @@ -4100,7 +4274,7 @@ STR_ERROR_CURRENCY_REQUIRED :{WHITE}... απ STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Αδύνατη η αποπληρωμή του δανείου... STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Δεν είναι δυνατό να δοθούν χρήματα που είναι δανεισμένα από τη τράπεζα... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Αδύνατη η εξαγορά της εταιρίας... -STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Αδύνατο να κτιστεί αρχηγείο εταιρίας... +STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Δεν μπορεί να κτιστεί αρχηγείο εταιρίας... STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Αδύνατη η αγορά μεριδίου 25% της εταιρίας... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Αδύνατη η πώληση μεριδίου 25% της εταιρίας... STR_ERROR_PROTECTED :{WHITE}Αυτή η εταιρία δεν είναι αρκετά παλιά για συναλλαγή μετοχών... @@ -4122,7 +4296,7 @@ STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... δε # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... πάρα πολλές βιομηχανίες STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Δε γίνεται να δημιουργηθούν βιομηχανίες... -STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Δεν είναι δυνατό να κτιστεί {G ο η το} {STRING} εδώ... +STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Δεν μπορεί να κτιστεί {G ο η το} {STRING} εδώ... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Δεν είναι δυνατό να κτιστεί αυτός ο τύπος βιομηχανίας εδώ... STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... πολύ κοντά σε άλλη βιομηχανία STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... πρέπει να κτιστεί πόλη πρώτα @@ -4143,8 +4317,8 @@ STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Αλλα # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Δεν μπορεί να κτιστεί σταθμός τρένων εδώ... -STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Αδύνατο να κτιστεί στάση λεωφορείων... -STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Αδύνατο να κτιστεί στάση φορτηγών... +STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Δεν μπορεί να κτιστεί στάση λεωφορείων... +STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Δεν μπορεί να κτιστεί στάση φορτηγών... STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Δεν μπορεί να κτιστεί επιβατικός σταθμός τραμ... STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Δεν μπορεί να κτιστεί σταθμός τραμ... STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Δεν μπορεί να κτιστεί λιμένας εδώ... @@ -4187,7 +4361,7 @@ STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Πρέπ STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Προστίθεται σε περισσότερο από ένα υπάρχον σημείο καθοδήγησης STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Πολύ κοντά σε άλλο σημείο καθοδήγησης -STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Αδύνατο να χτιστεί σημείο καθοδήγησης τρένου εδώ... +STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Δεν μπορεί να χτιστεί σημείο καθοδήγησης τρένου εδώ... STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Δεν μπορεί να τοποθετηθεί σημαδούρα εδώ... STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Αδύνατο να αλλαχτεί το όνομα του σημείου καθοδήγησης... @@ -4197,8 +4371,8 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... ση STR_ERROR_BUOY_IS_IN_USE :{WHITE}... σημαδούρα σε χρήση από άλλη εταιρία! # Depot related errors -STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Αδύνατο να κτιστεί αμαξοστάσιο εδώ... -STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Αδύνατο να κτιστεί σταθμός οχημάτων εδώ... +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Δεν μπορεί να κτιστεί αμαξοστάσιο εδώ... +STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Δεν μπορεί να κτιστεί σταθμός οχημάτων εδώ... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Δεν μπορεί να κτιστεί σταθμαρχείο τραμ εδώ... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Δεν μπορεί να κτιστεί ναυπηγείο πλοίων εδώ... @@ -4234,7 +4408,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Μη σ STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Πρέπει να αφαιρεθεί ο σιδηρόδρομος πρώτα STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Η δρόμος είναι μονόδρομος ή μπλοκαρισμένος STR_ERROR_CROSSING_DISALLOWED :{WHITE}Δεν επιτρέπονται ισόπεδες διασταυρώσεις για αυτόν τον τύπο σιδηροδρόμου -STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Δεν μπορούν να κτιστούν σηματοδότες εδώ... +STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Δεν μπορούν να τοποθετοηθούν σηματοδότες εδώ... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Δεν μπορεί να κτιστεί σιδηρόδρομος εδώ... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Δεν μπορεί να αφαιρεθεί σιδηρόδρομος από εδώ... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Αδύνατο να αφαιρεθούν σηματοδότες από εδώ... @@ -4247,7 +4421,7 @@ STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Δε γ # Road construction errors STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Πρέπει πρώτα να αφαιρεθεί ο δρόμος STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... οι μονόδρομοι δεν μπορούν να έχουν διασταυρώσεις -STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Αδύνατο να κτιστεί δρόμος εδώ... +STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Δεν μπορεί να κτιστεί δρόμος εδώ... STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Δεν μπορεί να κτιστεί τροχιοδρόμος εδώ... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Αδύνατο να αφαιρεθεί δρόμος από εδώ... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Δεν μπορεί να αφαιρεθεί τροχιόδρομος από εδώ... @@ -4260,7 +4434,7 @@ STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Δεν STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Δεν μπορούν να τοποθετηθούν ποτάμια εδώ... STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... πρέπει να κτιστεί στο νερό STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... αδύνατο να κτιστεί στο νερό -STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... δε μπορεί να κτιστεί στην ανοικτή θάλασσα +STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... αδύνατο να κτιστεί στην ανοικτή θάλασσα STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... αδύνατο να κτιστεί σε κανάλι STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... αδύνατο να κτιστεί σε ποτάμι STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Πρέπει να κατεδαφιστεί το κανάλι πρώτα @@ -4277,6 +4451,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Πρέπ STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Δεν γίνεται να ξεκινάει και να τελειώνει στο ίδιο σημείο STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Η γέφυρα δεν καταλήγει στο ίδιο επίπεδο STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Η γέφυρα είναι πολύ χαμηλή για το έδαφος +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Η γέφυρα είναι πολύ ψηλή για το έδαφος αυτό. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Η αρχή και το τέλος πρέπει να είναι σε ευθεία STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... και τα δύο άκρα της γέφυρας πρέπει να είναι σε έδαφος STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... η γέφυρα είναι πολλή μακρυά @@ -4303,15 +4478,16 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... εί STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Δεν μπορεί να δημιουργηθεί ομάδα... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Δεν μπορεί να διαγραφεί αυτή η ομάδα... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Δεν μπορεί να μετονομαστεί η ομάδα... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Δε γίνεται να τεθεί γονική ομάδα... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Δεν μπορεί να αφαιρεθούν όλα τα οχήματα από την ομάδα... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Δεν μπορεί να προστεθεί το όχημα στην ομάδα... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Δεν μπορεί να προστεθούν κοινά οχήματα στην ομάδα... # Generic vehicle errors -STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Τρένο καθ'οδόν -STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Όχημα δρόμου καθ'οδόν -STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Πλοίο καθ'οδόν -STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Αεροσκάφος καθ'οδόν +STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Τρένο στη μέση +STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Όχημα δρόμου στη μέση +STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Πλοίο στη μέση +STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Αεροσκάφος στη μέση STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Δεν μπορεί να μετατραπεί το τρένο... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Δεν μπορεί να υποστεί μετατροπή το όχημα... @@ -4358,7 +4534,10 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Δεν STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... το όχημα καταστράφηκε +STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Δεν θα είναι κανένα όχημα διαθέσιμο STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Αλλάξτε τις ρύθμισεις NewGRF σας +STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Κανένα όχημα δεν είναι διαθέσιμο ακόμη +STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Ξεκινήστε ένα νέο παιχνίδι αργότερα από {DATE_SHORT} η χρησιμοποιήστε ένα NewGRF το οποίο προσφέρει νωρίτερα οχήματα # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Δεν μπορεί το τρένο να περάσει σήμα με κίνδυνο... @@ -4386,7 +4565,7 @@ STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Αδύν STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Δεν μπορεί να σταματήσει να μοιράζεται η λίστα εντολών... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Αδύνατο να αντιγραφεί η λίστα εντολών... STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... πολύ μακριά από τον προηγούμενο προορισμό -STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... δεν αρκεί η εμβέλεια του αεροσκάφους +STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... δεν επαρκεί η εμβέλεια του αεροσκάφους # Timetable related errors STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Δεν μπορεί να δρομολογηθεί το όχημα... @@ -4445,7 +4624,7 @@ STR_TOWN_BUILDING_NAME_CINEMA_1 :Κινηματ STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Εμπορικό κέντρο STR_TOWN_BUILDING_NAME_IGLOO_1 :Ιγκλού STR_TOWN_BUILDING_NAME_TEPEES_1 :Σκηνές Ινδιάνων -STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Σπίτι-Καφετιέρα +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Σπίτι-Τσαγιέρα STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Τράπεζα-Κουμπαράς ##id 0x4800 @@ -4485,7 +4664,7 @@ STR_INDUSTRY_NAME_TOY_FACTORY :{G=n}Εργοσ STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=f}Πηγές Πλαστικού STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=n}Εργοστάσιο Αναψυκτικών STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=f}Γεννήτρια Φυσαλίδων -STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=n}Λατομείο Ζαχαρωτών +STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=n}Λατομείο Καραμέλας Βουτύρου STR_INDUSTRY_NAME_SUGAR_MINE :{G=n}Ορυχείο Ζάχαρης ############ WARNING, using range 0x6000 for strings that are stored in the savegame @@ -4574,7 +4753,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Βαγόνι Χ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Θωρακισμένο Βαγόνι STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Βαγόνι Τροφίμων STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Βαγόνι Χαρτιού -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Βαγόνι Χαλκού +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Βαγόνι Μεταλλευμάτων Χαλκού STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Βαγόνι Νερού STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Βαγόνι Φρούτων STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Βαγόνι Λάστιχου diff --git a/src/lang/hebrew.txt b/src/lang/hebrew.txt index 238fdfd692..d92c1acfd9 100644 --- a/src/lang/hebrew.txt +++ b/src/lang/hebrew.txt @@ -263,7 +263,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}פס ה STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}הסרת בניינים וכו' במשבצת קרקע. מקש Ctrl מסמן את האזור באופן אלכנסוני. מקש Shift מעביר בין בנייה לבין הצגה של הערכת העלות # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}הצגת מוסתרים +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}הצג מוסתרים +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}הצג מוסתרים +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}הצגת מוסתרים +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, רכבות מוסתרות יוצגו גם +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, כלי רכב מוסתרים יוצגו גם +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, ספינות מוסתרות יוצגו גם +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}על ידי אפשור כפתור זה, כלי טיס מוסתרים יוצגו גם # Query window STR_BUTTON_DEFAULT :{BLACK}בחירת מחדל @@ -329,7 +337,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}הצג STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}הצג רשימת תחנות החברה STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}הצג מידע כספי על החברה STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}הצג מידע כללי על החברה -STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}הצג את סיפור החברה +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}הצג סיפור חברה STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}הצג רשימת מטרות STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}הצג גרפים STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}הצג את טבלת ליגת החברות @@ -378,6 +386,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :יציאה ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :אפשרויות המשחק +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :הגדרות STR_SETTINGS_MENU_SCRIPT_SETTINGS :הגדרות סקריפטים של משחק/שחקני מחשב STR_SETTINGS_MENU_NEWGRF_SETTINGS :הגדרות GRF חדש STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :אפשרויות שקיפות @@ -792,10 +801,10 @@ STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLAC STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}התושבים חוגגים . . .{}ספינה ראשונה הגיעה ל{STATION}! STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}התושבים חוגגים . . .{}מטוס ראשון הגיע ל{STATION}! -STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK} !התנגשות רכבות {}{NBSP} נספו בפיצוץ כתוצאה מהתאונה {COMMA} +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK} !התנגשות רכבות{}{NBSP} נספו בפיצוץ כתוצאה מהתאונה {COMMA} STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}תאונת כלי רכב!{}נהג נהרג לאחר התנגשות ברכבת STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}תאונת כלי רכב!{}{NBSP}נהרגו לאחר התנגשות עם רכבת {COMMA} -STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK} !התרסקות מטוס {}{NBSP}{1:STATION} נספו בפיצוץ בשדה התעופה {NBSP}{0:COMMA} +STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK} !התרסקות מטוס{}{NBSP}{1:STATION} נספו בפיצוץ בשדה התעופה {NBSP}{0:COMMA} STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}התרסקות מטוס!{}הדלק אזל במהלך הטיסה, {COMMA} נספו בפיצוץ STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK} אסון ספינת אוויר ב-{STATION}! @@ -826,7 +835,7 @@ STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLAC STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}בעיות בהספקת חומרי גלם גרמו ל{STRING}להכריז על סגירה בקרוב! STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}מחסור בעצים בסביבה הקרובה גרם ל{STRING} להכריז על סגירה בקרוב! -STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}!היורו הינו המטבע היחידי המשמש לסחר חליפין בארצך {} האיחוד המוניטרי האירופאי +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}!היורו הינו המטבע היחידי המשמש לסחר חליפין בארצך{} האיחוד המוניטרי האירופאי STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}מיתון עולמי!{}{}מומחי כלכלה חוששים מהגרוע מכל בזמן שהכלכלה בשפל! STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}המיתון נגמר!{}{}מגמת עלייה במסחר מעניקה בטחון בזמן שהכלכלה מתחזקת! @@ -849,12 +858,13 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}ל{VEHIC STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}ל{VEHICLE} יעד שאינו קיים עוד עבור STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}ל{VEHICLE} כפילות ברשימת היעדים של STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} יעד בלתי חוקי במסלול הנסיעה של +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :ל{WHITE}{VEHICLE} יש בהוראות שדה תעופה בעל מסלול קצר מידי STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}מתיישן {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}מתיישן מאוד {VEHICLE} STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}מתיישן מאוד, וזקוק להחלפה בדחיפות {VEHICLE} STR_NEWS_TRAIN_IS_STUCK :אינה יכולה למצוא נתיב המשך {WHITE}{VEHICLE} -STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל{P "ך" "כה"} לאיבוד +STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} הל לאיבוד STR_NEWS_VEHICLE_IS_UNPROFITABLE :ריווחי {WHITE}{VEHICLE} שנה שעברה הם {CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE}אינ{G 0 "ו" "ה"} יכול{G 0 "" "ה"} להגיע אל היעד הבא כי הוא מחוץ לטווח @@ -931,10 +941,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאו STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}רכבי כביש STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}בחר את צד הכביש בו יסעו כלי הרכב STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :סע בצד שמאל @@ -988,7 +994,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :רגיל +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :גודל כפול +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרובע STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש @@ -1083,6 +1094,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :שטוח ביו STR_TERRAIN_TYPE_FLAT :שטוח STR_TERRAIN_TYPE_HILLY :נוף גבעות STR_TERRAIN_TYPE_MOUNTAINOUS :הררי +STR_TERRAIN_TYPE_ALPINIST :מטפס הרים STR_CITY_APPROVAL_PERMISSIVE :מתירני STR_CITY_APPROVAL_TOLERANT :סביר @@ -1091,6 +1103,7 @@ STR_CITY_APPROVAL_HOSTILE :עויין STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון' # Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}הגדרות STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל @@ -1119,8 +1132,8 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :הגדרות מ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :הגדרות משחק (מאוחסנות במשחק שמור; משפיעות רק על משחק נוכחי) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :הגדרות חברה (מאוחסנות במשחקים שמורים; משפיעות רק על משחקים חדשים) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :הגדרות חברה (מאוחסנות במשחק שמור; משפיעות רק על חברה נוכחית) -STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}הצג את תוצאות החיפוש בהגדרת {SILVER}הקטגוריה {} {BLACK} ל{WHITE}{STRING} -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}הצג את תוצאות החיפוש בהגדרת {SILVER}הסוג {} {BLACK}ל{WHITE}כל סוגי ההגדרות +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}הצג את תוצאות החיפוש בהגדרת {SILVER}הקטגוריה{} {BLACK} ל{WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}הצג את תוצאות החיפוש בהגדרת {SILVER}הסוג{} {BLACK}ל{WHITE}כל סוגי ההגדרות STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}הצג את תוצאות החיפוש בהגדרת{SILVER}הקטגוריה{} {BLACK}ל{WHITE}{STRING} {BLACK}וגם את {SILVER}הסוג {BLACK}ל{WHITE}כל סוגי ההגדרות STR_CONFIG_SETTINGS_NONE :{WHITE}- אין - @@ -1194,6 +1207,8 @@ STR_CONFIG_SETTING_INFLATION :אנפלציה: STR_CONFIG_SETTING_INFLATION_HELPTEXT :אפשר אינפלציה בכלכלה, כך שהעלויות עולות מעט מהר יותר מאשר התשלומים STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :אורך גשר מירבי: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :אורך מירבי לבניית גשרים +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :גובה גשר מקסימלי: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :גובה מקסימלי לבניית גשרים STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :אורך מנהרה מירבי: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :אורך מירבי לבניית מנהרות STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{STRING} :שיטת היצירה של משאבי טבע חדשים @@ -1280,13 +1295,15 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :פרק הזמן STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"} STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני כאשר מוגדר 0. -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "שניה " ""}{COMMA}{P "" " שניות"} +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "מילישניה " ""}{COMMA}{P "" " מילישניות"} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :הצג את אוכלוסייתן של עיירות בתווית שלהן על גבי המפה STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :עובי קווים בגרפים: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :עובי הקו בגרפים. קו דק ניתן לקריאה באופן מדויק יותר, אולם קל יותר לראות קו עבה ולהבחין בין הצבעים של קוים עבים +STR_CONFIG_SETTING_LANDSCAPE :תמונת נוף: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :תוואי נוף מגדירים תרחישי משחק עם דרישות מטען וצמיחת ערים שונות. NewGRF וסקריפטים של המשחק מאפשרים שליטה עדיין יותר STR_CONFIG_SETTING_LAND_GENERATOR :מחולל פני שטח: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :המחולל המקורי מבוסס על הגרפיקה הבסיסית, ויוצר פני שטח אחידים. בורא הקרקע מבוסס על אלגוריתם רעש פרלין עם אפשרויות עריכה עדינות STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :מקורי @@ -1617,6 +1634,13 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה מש STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :ככל שתקבע ערך גבוה יותר כך ייארך זמן עיבוד במעד של גרף הקישור. אם זה ייארך זמן רב מידי אתה עלול לראות תקיעות. אולם אם תקבע ערך זה להיות נמוך, החלוקה לא תהיה מדוייקת, ואתה עלול לראות שהמטען לא יישלח למקומות שאתה מצפה שישלח. +STR_CONFIG_SETTING_DEMAND_DISTANCE :השפעת המרחק על ביקושים: {STRING} +STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :אם תקבע ערך זה ליותר מ-0, המרחק בין תחנת מקור A של מטען מסויים ויעד אפשרי B ישפיע על כמות המטען שנשלח מ-A ל-B. ככל ש-B מרוחקת מ-A כך פחות מטען יישלח. כלל שתקבע ערך גבוה יותר, כך פחות מטען יישלח לתחנות מרוחקות ויותר מטען יישלח לתחנות קרובות. +STR_CONFIG_SETTING_DEMAND_SIZE :כמות המטען החוזר עבור מצב סימטרי: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :קביעת ערך זה לקטן מ-100% יגרום לחלוקה הסימטרית להתנהג יותר כמו חלוקה אסימטרית. פחות מטען יישלח בעל כורחו חזרה אם כמות מסויימת נשלחת לתחנה. אם ערך זה ייקבע ל-0%, החלוקה הסימטרית תהיה חלוקה אסימטרית. +STR_CONFIG_SETTING_SHORT_PATH_SATURATION :הרוויה של מסלולים קצרים לפני שימוש במסלולי קיבולת גבוהה: {STRING} +STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :לעיתים קרובות יש מספר מסלולים בין שתי תחנות נתונות. אלגוריתם מרחק-מטען יגרום לרוויה במסלול הקצר ביותר תחילה, אחר כך ישתמש במסלול הקצר הבא אחריו עד שהוא יהיה רווי וכן הלאה. רוויה נקבעת על ידי הערכת הקיבולת והשימוש המתוכנן. ברגע שכל המסלולים רוויים, אם עדיין נותר ביקוש, הוא יעמיס על כל המסלולים, תוך כדי העדפת המסלולים עם קיבולת גבוהה. רוב הזמן האלגוריתם לא יעריך את הקיבלת במדוייק. הגדרה זאת מאפשרת לך לציין עד לאיזה אחוז יש לגרום למסלול קצר לרוויה בפעם הראשונה לפני שייבחר המסלול הבא הארוך ממנו. קבע הגדרה זו לערך קטן מ-100% כדי למנוע תחנות צפופות במקרה של הערכת יתר של הקיבולת. STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :יחידות מהירות: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :כאשר מוצגת מהירות השתמש ביחידות הנבחרות @@ -1655,11 +1679,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מט STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}הגדרות מיקום +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}גרפיקה STR_CONFIG_SETTING_SOUND :{ORANGE}צלילים STR_CONFIG_SETTING_INTERFACE :{ORANGE}ממשק חזותי +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}כללי +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}נקודות מבט STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}בנייה +STR_CONFIG_SETTING_ADVISORS :{ORANGE}חדשות / יועצים +STR_CONFIG_SETTING_COMPANY :{ORANGE}חברה +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}חשבונאות STR_CONFIG_SETTING_VEHICLES :{ORANGE}כלי תחבורה +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}פיזיקה STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}ניתוב +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}מגבלות +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}אסונות / תאונות +STR_CONFIG_SETTING_GENWORLD :{ORANGE}יצירת עולם +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}סביבה +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}רשויות STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}ערים STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}תעשיות STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}התפלגות המטען @@ -1698,6 +1734,8 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... פו STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... מתעלם מערכת גרפיקה בסיסית '{STRING}': לא נמצאה STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... מתעלם מערכת צלילים בסיסית '{STRING}': לא נמצאה STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... מתעלם מערכת מוסיקה בסיסית '{STRING}': לא נמצאה +STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}הזיכרון התמלא +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} הקצאת {BYTES} בתים של מטמון נכשלה. המטמון הופחת ל-{BYTES} בתים. דבר זה יפחית את הביצועים של OpenTTD. כדי להפחית את דרישות הזיכרון ניתן לנסות לבטל את הגרפיקה ב-32bbp ו/או רמות ה-זום-אין # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1711,6 +1749,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}משחק STR_INTRO_GAME_OPTIONS :{BLACK}אפשרויות STR_INTRO_HIGHSCORE :{BLACK}טבלת ניקוד מירבי +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}הגדרות STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון STR_INTRO_SCRIPT_SETTINGS :{BLACK}הגדרות סקריפטים של משחק/שחקני מחשב @@ -1730,6 +1769,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}ארץ STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}הצג הגדרות משחק STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}הצג טבלת ניקוד מירבי +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}הצגת הגדרות STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}הצג הגדרות שדרוג גראפי STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש תוכן חדש/מעודכן להורדה STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK} הצג הגדרות סקריפטים של משחק/שחקני מחשב @@ -1756,7 +1796,7 @@ STR_OSNAME_OS2 :מערכת הפ STR_OSNAME_SUNOS :סולריס # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}עזוב משחק +STR_ABANDON_GAME_CAPTION :{WHITE}עזיבת משחק STR_ABANDON_GAME_QUERY :{YELLOW}?האם אתה בטוח שברצונך לעזוב את המשחק STR_ABANDON_SCENARIO_QUERY :{YELLOW}האם אתה בטוח שברצונך לצאת משלב זה? @@ -1875,6 +1915,10 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK} שנה # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}משחק רשת +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}מפורסם +STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}בחר בין משחק מפורסם (אינטרנטי) ומשחק לא מפורסם (רשת מקומית, LAN) +STR_NETWORK_SERVER_LIST_ADVERTISED_NO :לא +STR_NETWORK_SERVER_LIST_ADVERTISED_YES :כן STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK} :שם השחקן STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}זהו שמך כפי שיצפה ע"י המשתתפים האחרים @@ -1933,6 +1977,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}השם STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}קבע סיסמה STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}הגן על המשחק שלך עם סיסמה אם אתה לא רוצה שהוא יהיה זמין לכולם +STR_NETWORK_START_SERVER_UNADVERTISED :לא +STR_NETWORK_START_SERVER_ADVERTISED :כן STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} לקוח{P "" "ות"} STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}מספר מקסימלי של לקוחות: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK} :מספר משתתפים מירבי @@ -2172,6 +2218,10 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK} בחר STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK} בחר את כל התכנים המהווים שדרוג לבחירה קיימת STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK} בטל בחירה STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} בטל את כל הבחירות להורדה +STR_CONTENT_SEARCH_EXTERNAL :{BLACK}חפש באתרים חיצוניים +STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}חיפוש תוכן שלא זמין בשירות התוכן של OpenTTD באתרים שלא משוייכים לפרויקט OpenTTD +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}אתה עומד לצאת מ-OpenTTD! +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE} התנאים להורדת תוכן מאתר חיצוני השתנו.{}עלייך לפנות לאתרים חיצוניים להנחיות כיצד להתקין את התוכן לתוך OpenTTD.{}האם ברצונך להמשיך? STR_CONTENT_FILTER_TITLE :{BLACK}סינון תוית\שם: STR_CONTENT_OPEN_URL :{BLACK}בקר באתר האינטרנט STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}בקר באתר האינטרנט עבור התוכן הזה @@ -2243,8 +2293,14 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר # Linkgraph legend window STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}מקרא זרימת מטענים +STR_LINKGRAPH_LEGEND_ALL :{BLACK}הכל +STR_LINKGRAPH_LEGEND_NONE :{BLACK}ללא +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}בחר חברות להצגה # Linkgraph legend window and linkgraph legend in smallmap +STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}לא בשימוש +STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}רווי +STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}העמסת יתר # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}הדגשת שטח הכיסוי @@ -2312,7 +2368,7 @@ STR_STATION_CLASS_WAYP :נקודות ד # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}בחירת רמזורים STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}רמזור בלוק (מכאניים){}זהו הרמזורי הפשוט ביותר, מאפשר לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}רמזור כניסה (סמפור) {}ירוקים כל עוד יש לפחות רמזור יציאה ירוק מקטע המסילה העוקב. אחרת מראה אדום +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}רמזור כניסה (סמפור){}ירוקים כל עוד יש לפחות רמזור יציאה ירוק מקטע המסילה העוקב. אחרת מראה אדום STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}רמזור יציאה (סמפור){} מתנהג בדומה לרמזור הבלוק, אבל נחוץ להצגת הצבע הנכון ברמזורי כניסה ורמזורים משולבים STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}רמזור משולב (סמפור){}מתפקד כרמזור כניסה ויציאה במשולב. דבר זה מאפשר יצירת "עצים" מורכבים של רמזורים מקדימים STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}רמזור נתיב (סמפור){} מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח. ניתן לחלוף על פני רמזור נתיב מאחורה @@ -2559,29 +2615,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :שדות STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :אדמה מכוסה בשלג STR_LAI_CLEAR_DESCRIPTION_DESERT :מדבר -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} מסילה -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} מסילה עם רמזורים חוסמים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} מסילה עם רמזורים מקדימים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} מסילה עם רמזורי יציאה -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} מסילה עם רמזורים משולבים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} מסילה עם רמזורי נתיב -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} מסילה עם רמזורי נתיב חד-סטריים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} מסילה עם רמזורים חוסמים ומקדימים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} מסילה עם רמזורים חוסמים ורמזורי יציאה -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} מסילה עם רמזורים חוסמים ורמזורים משולבים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} מסילה עם רמזורים חוסמים ורמזורי נתיב -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} מסילה עם רמזורים חוסמים ורמזורי נתיב חד-סטריים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} מסילה עם רמזורים מקדימים ורמזורי יציאה -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} מסילה עם רמזורים מקדימים ורמזורים משולבים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} מסילה עם רמזורים מקדימים ורמזורי נתיב -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} מסילה עם רמזורים מקדימים ורמזורי נתיב חד-סטריים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} מסילה עם רמזורי יציאה ורמזורים משולבים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} מסילה עם רמזורי יציאה ורמזורי נתיב -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} מסילה עם רמזורי יציאה ורמזורי נתיב חד-סטריים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} מסילה עם רמזורים משולבים ורמזורי נתיב -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} מסילה עם רמזורים משולבים ורמזורי נתיב חד-סטריים -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} מסילה עם רמזורי נתיב ורמזורי נתיב חד-סטריים -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} מוסך רכבות +STR_LAI_RAIL_DESCRIPTION_TRACK :מסילת ברזל מסילה +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב חד-סטריים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ומקדימים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי יציאה +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורים משולבים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי נתיב +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים חוסמים ורמזורי נתיב חד-סטריים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי יציאה +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורים משולבים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי נתיב +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים מקדימים ורמזורי נתיב חד-סטריים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורים משולבים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורי נתיב +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי יציאה ורמזורי נתיב חד-סטריים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים ורמזורי נתיב +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורים משולבים ורמזורי נתיב חד-סטריים +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :מסילת ברזל מסילה עם רמזורי נתיב ורמזורי נתיב חד-סטריים +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :מסילת ברזל מוסך רכבות STR_LAI_ROAD_DESCRIPTION_ROAD :כביש STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :כביש עם תאורת רחוב @@ -2645,7 +2701,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :שטח בבעל STR_ABOUT_OPENTTD :{WHITE}OpenTTD אודות STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל הזכויות שמורות , {COPYRIGHT}1995 כריס סויר - {NBSP}זכויות יוצרים מקוריות STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק @@ -2832,7 +2888,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור מתחילת הרשימה לסופה STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי ההיסט של צירי ה-X וה-Y. לחץ עם ctrl כדי להזיז את הספרייט שמונה יחידות בבת אחת +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}איפוס יחסית +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}איפוס ההיסטים היחסיים הנוכחיים +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}היסט X: {NUM}, היסט Y: {NUM} (מוחלט) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}היסט X: {NUM}, היסט Y: {NUM} (יחסית) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך @@ -2843,7 +2903,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}אזהרה: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{SILVER}{STRING}{RED}: שגיאה STR_NEWGRF_ERROR_MSG_FATAL :{SILVER}{STRING}{RED} :שגיאה חמורה -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}התרחשה שגיאה קריטית ב-NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}התרחשה שגיאה קריטית ב-NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} לא יעבוד עם גרסת ה-TTDPatch שדווחה ע"י OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} היא עבור גרסת {STRING} של TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} נועד להיות בשימוש יחד עם {STRING} @@ -2860,8 +2920,6 @@ STR_NEWGRF_ERROR_INVALID_ID :ניסיון ש STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} מכיל אלמנט גרפי שגוי. כל האלמנטים הגרפיים השגויים יוצגו כסימן שאלה אדום (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :מכיל מספר רשומות Action 8 (ספרייט {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :קראת אחר סוף הפסאודו-ספרייט (ספרייט {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}בערכת גרפיקה הבסיסית חסרים מספר ספרייטים.{}אנא עדכן את הערכה הגרפית הבסיסית -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}בערכת גרפיקה הבסיסית חסרים מספר ספרייטים.{}אנא עדכן את הערכה הגרפית הבסיסית.{}מכיוון שהינך משחק {YELLOW}גרסת פיתוח של OpenTTD{WHITE}, אולי תצטרך {YELLOW}גרסת פיתוח של ערכת הגרפיקה הבסיסית{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :משאב GRF המבוקש אינו זמין (ספרייט {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} נהפך ללא זמין ע"י {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :מבנה פורמט ספרייט לא תקין/לא ידוע (ספרייט {3:NUM}) @@ -2889,6 +2947,7 @@ STR_NEWGRF_LIST_MISSING :{RED}חסרים STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}שינה את מצב קרון מונע עבור '{1:ENGINE}' כאשר לא נמצא במוסך STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}זה שינה את אורך הרכב ל'{1:ENGINE}' כאשר לא במוסך +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}זה שינה את קיבולת כלי הרכב של '{1:ENGINE}' כשלא בתוך מוסך או תיקון STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגרם ככל הנראה בעקבות בעיות ב-NEWGRF. המשחק עלול לצאת מסנכרון או לקרוס STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון @@ -2993,6 +3052,8 @@ STR_GOALS_GLOBAL_TITLE :{BLACK}מטרו STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- אין - STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין - +STR_GOALS_PROGRESS :{ORANGE}{STRING} +STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה: STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת @@ -3002,7 +3063,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :מידע STR_GOAL_QUESTION_CAPTION_WARNING :אזהרה STR_GOAL_QUESTION_CAPTION_ERROR :שגיאה -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :ביטול STR_GOAL_QUESTION_BUTTON_OK :אישור STR_GOAL_QUESTION_BUTTON_NO :לא @@ -3021,6 +3082,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :אתחל STR_GOAL_QUESTION_BUTTON_POSTPONE :דחה STR_GOAL_QUESTION_BUTTON_SURRENDER :היכנע STR_GOAL_QUESTION_BUTTON_CLOSE :סגור +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}סובסידיות @@ -3032,12 +3094,21 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}לחץ על שירות כדי להתמקד על עיר/תעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום העיר/תעשייה # Story book window +STR_STORY_BOOK_CAPTION :ספר סיפור {WHITE}{COMPANY} +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}ספר סיפור כללי +STR_STORY_BOOK_TITLE :{YELLOW}{STRING} +STR_STORY_BOOK_GENERIC_PAGE_ITEM :עמוד {NUM} +STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}קפוץ לדף מסויים באמצעות בחירתו ברשימה נפתחת זו. +STR_STORY_BOOK_PREV_PAGE :{BLACK}קודם +STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}עבור לעמוד קודם +STR_STORY_BOOK_NEXT_PAGE :{BLACK}הבא +STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}עבור לעמוד הבא STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה לא תקינה # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}לחץ והחזק מקש קונטרל כדי לבחור יותר מפריט אחד -STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 0 "תחנה " ""}{COMMA}{P "" " תחנות"} +STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {P 1 "תחנה " ""}{COMMA}{P "" " תחנות"} STR_STATION_LIST_STATION :{YELLOW} {1:STATION_FEATURES}{0:STATION} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- כלום - @@ -3049,6 +3120,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}שום STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} בדרך מ{STATION}) +STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} שמור לטעינה) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}מקבל STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}הצג רשימת סוגי המטען שהתחנה מקבלת @@ -3059,6 +3131,8 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}דירוג STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}הצג את דירוג השירות +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}אספקה חודשית ודירוג מקומי: +STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}קבץ לפי STR_STATION_VIEW_WAITING_STATION :תחנה: בהמתנה @@ -3224,6 +3298,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK} :תפו STR_INDUSTRY_VIEW_TRANSPORTED :{BLACK}(הובלו {NBSP}{2:COMMA}%) {YELLOW}{1:STRING}{0:CARGO_LONG} STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}מקד את התצוגה הראשית על מיקום התעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התעשייה STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}רמת הפקה: {YELLOW}{COMMA}% +STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}התעשייה הכריזה על סגירה מתקרבת! ############ range for requires starts STR_INDUSTRY_VIEW_REQUIRES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} : דורש @@ -3231,9 +3306,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{YELLOW}{3:STRI STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{YELLOW}{5:STRING}{4:STRING},{3:STRING}{2:STRING},{1:STRING}{0:STRING}{BLACK} :דורש ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}סחורה שמחכה לעיבוד: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{YELLOW}{1:STRING}{0:STRING}{BLACK} :מייצר STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{YELLOW}{3:STRING}{2:STRING},{1:STRING}{0:STRING}{BLACK} :מייצר ############ range for produces ends @@ -3292,6 +3366,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}מחק STR_GROUP_RENAME_TOOLTIP :{BLACK}שנה את שם הקבוצה STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}לחץ על מנת להגן על הכלים בקבוצה בפני החלפה אוטומטית +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}מחק קבוצה +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}אתה בטוח שברצונך למחוק את הקבוצה הזאת ואת הקשורים אליה? STR_GROUP_ADD_SHARED_VEHICLE :הוסף כלים STR_GROUP_REMOVE_ALL_VEHICLES :הסר את כל הכלים מהקבוצה @@ -3355,8 +3431,18 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}שנה STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}החלף שם סוג כלי השייט STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}החלף שם סוג כלי הטיס +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}הסתר +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}הסתר +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}הסתר +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}הסתר +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}תצוגה +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}החלף בין הסתרה/הצגה של סוג רכבת +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}החלף בין הסתרה/הצגה של סוג רכב כביש STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :הסתר/הצג סוג של כלי שיט STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}הסתר/הצג סוג של כלי טיס @@ -3450,12 +3536,9 @@ STR_ENGINE_PREVIEW_SHIP :כלי שייט STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :קטר חד-פס STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :קטר פס מגנטי -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}{1:WEIGHT_SHORT} :משקל {NBSP}{0:CURRENCY_LONG} :מחיר {} {NBSP}{3:POWER} :עצמת מנוע {NBSP}{2:VELOCITY} :מהירות {NBSP}{}{5:CARGO_LONG} : קיבולת {NBSP} לשנה {NBSP}{4:CURRENCY_LONG} :עלות תפעולית +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}{1:WEIGHT_SHORT} :משקל {NBSP}{0:CURRENCY_LONG} :מחיר{} {NBSP}{3:POWER} :עצמת מנוע {NBSP}{2:VELOCITY} :מהירות {NBSP}{}{5:CARGO_LONG} : קיבולת {NBSP} לשנה {NBSP}{4:CURRENCY_LONG} :עלות תפעולית STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}עלות: {CURRENCY_LONG} משקל: {WEIGHT_SHORT}{}מהירות: {VELOCITY} הספק: {POWER} מקסימלי T.E.: {6:FORCE}{}עלות תפעולית: {4:CURRENCY_LONG}/לשנה{}קיבולת: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}קיבולת: {CARGO_LONG}, {CARGO_LONG}{}עלות שוטפת: {CURRENCY_LONG}/לשנה -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}קיבולת: {CARGO_LONG}{}הוצאה שוטפת: {CURRENCY_LONG}/לשנה -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}עלות: {CURRENCY_LONG} מהירות מירבית: {VELOCITY} טווח: {COMMA} משבצות{}קיבולת: {CARGO_LONG}, {CARGO_LONG}{}עלות תפעול: {CURRENCY_LONG}/שנה -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מירבית: {VELOCITY} טווח: {COMMA} משבצות{}קיבולת: {CARGO_LONG}{}עלות תפעול: {CURRENCY_LONG}/שנה +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}עלות: {CURRENCY_LONG} מהירות מקסימלית: {VELOCITY}{}קיבולת: {CARGO_LONG}{}הוצאה שוטפת: {CURRENCY_LONG}/לשנה # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}החלף {STRING} - {STRING} @@ -3464,6 +3547,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :רכב STR_REPLACE_VEHICLE_SHIP :כלי שייט STR_REPLACE_VEHICLE_AIRCRAFT :כלי טייס +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}כלי רכב בשימוש +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}עמודה עם כלי רכב בבעלותך +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}כלי רכב זמינים +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}עמודה עם כלי רכב זמינים להחלפה STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}בחר את סוג המנוע/קטר שברצונך להחליף STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}בחר את הקטר/מנוע שברצונך לבנות במקום הקטר/מנוע הקיים @@ -3478,7 +3565,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} כאש STR_REPLACE_VEHICLES_STOP :{BLACK}הפסק את החלפת הכלים STR_REPLACE_HELP_STOP_BUTTON :{BLACK}לחץ כאן להפסיק את ההחלפה -STR_REPLACE_ENGINE_WAGON_SELECT :{ORANGE}{STRING}{BLACK} : מחליף STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}החלף בין חלונות החלפת קרון וקטר STR_REPLACE_ENGINES :מנועים/קטרים STR_REPLACE_WAGONS :קרונות @@ -3574,7 +3660,6 @@ STR_VEHICLE_INFO_AGE :({1:COMMA}) ש STR_VEHICLE_INFO_AGE_RED :{RED}({1:COMMA}) שנים {NBSP}{0:COMMA} STR_VEHICLE_INFO_MAX_SPEED :{BLACK}מהירות מקסימלית: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}מהירות מירבית: {LTBLUE}{VELOCITY} {BLACK}טווח: {LTBLUE}{COMMA} משבצות STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}משקל: {LTBLUE}{WEIGHT_SHORT} {BLACK}הספק: {LTBLUE}{POWER}{BLACK} מהירות מקסימלית: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}משקל: {LTBLUE}{WEIGHT_SHORT} {BLACK}הספק: {LTBLUE}{POWER}{BLACK} מהירות מקסימלית: {LTBLUE}{VELOCITY} {BLACK}T.E. מקסימלי: {LTBLUE}{FORCE} @@ -3594,6 +3679,10 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{LTBLUE}{1:DATE STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}הגדל את מרווח הזמן עד קבלת שירות ב-10. Ctrl+לחיצה מגדיל את המרווח ב-5 STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}הקטן את מרווח הזמן עד קבלת שירות ב-10. Ctrl+לחיצה מקטינה את המרווח ב-5 +STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}שנה סוג מרווח שירות +STR_VEHICLE_DETAILS_DEFAULT :ברירת מחדל +STR_VEHICLE_DETAILS_DAYS :ימים +STR_VEHICLE_DETAILS_PERCENT :אחוז STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}תן שם לרכבת STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}תן שם לכלי הרכב @@ -3626,7 +3715,7 @@ STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK} :קיב # Vehicle refit STR_REFIT_CAPTION :{WHITE}(התאם) {VEHICLE} STR_REFIT_TITLE :{GOLD}בחר את סוג המטען עבור כלי שייט זה -STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{RED}{1:CURRENCY_LONG}{BLACK} :עלות ההתאמה {}{GOLD}{0:CARGO_LONG}{BLACK} :קיבולת +STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{RED}{1:CURRENCY_LONG}{BLACK} :עלות ההתאמה{}{GOLD}{0:CARGO_LONG}{BLACK} :קיבולת STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}קיבולת חדשה: {GOLD}{CARGO_LONG}{}{BLACK}רווח מציוד מחדש: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}קיבולת חדשה: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}עלות אבזור מחדש: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}קיבולת חדשה: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}רווח מציוד מחדש: {GREEN}{CURRENCY_LONG} @@ -3815,6 +3904,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :(מסע (ללא STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :סע במהירות שהיא לכל היותר {2:VELOCITY} (ללא לוח זמנים) STR_TIMETABLE_TRAVEL_FOR :{STRING} ערוך מסע ל STR_TIMETABLE_TRAVEL_FOR_SPEED :סע למשך {STRING} במהירות שהיא לכל היותר {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :מסע (עבור {STRING}, לא מתוזמן) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :מסע (עבור {STRING}, לא מתוזמן) במהירות שיא של {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(נשאר ל-{STRING}, לא מתוזמן) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(מסע עבור {STRING} ללא טבלת זמנים) STR_TIMETABLE_STAY_FOR :{STRING} והמתן למשך STR_TIMETABLE_AND_TRAVEL_FOR :{STRING} וערוך מסע ל STR_TIMETABLE_DAYS :{P 0 "יום " ""}{COMMA}{P "" " ימים"} @@ -3968,6 +4061,10 @@ STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GRE STR_INCOME_FLOAT_INCOME :{GREEN} {CURRENCY_LONG} :הכנסה STR_FEEDER_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG} STR_FEEDER :{YELLOW}העברה: {CURRENCY_LONG} +STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {GREEN}הכנסה:{CURRENCY_LONG} +STR_FEEDER_INCOME :{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {GREEN}הכנסה: {CURRENCY_LONG} +STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / {RED}עלות: {CURRENCY_LONG} +STR_FEEDER_COST :{YELLOW}העברה: {CURRENCY_LONG}{WHITE} / עלות: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_COST :{WHITE}{CURRENCY_LONG} :מחיר משוער STR_MESSAGE_ESTIMATED_INCOME :{WHITE}{CURRENCY_LONG} :הכנסה משוערת @@ -4052,6 +4149,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}חפיר STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... כבר בגובה ים STR_ERROR_TOO_HIGH :{WHITE}... גבוה מידי STR_ERROR_ALREADY_LEVELLED :{WHITE}... הקרקע כבר שטוחה +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}אחרי הגשר שלמעלה זה יהיה גבוה מידי. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}לא ניתן לשנות את שם החברה... @@ -4102,6 +4200,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... יע STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מעל לקו השלג STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מתחת לקו השלג +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}אין מיקומים מתאימים לתעשיות '{STRING}' +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}שנה את פרמטרי יצירת המפה לקבלת מפה טובה יותר # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}לא ניתן לבנות תחנת רכבת כאן... @@ -4266,6 +4366,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... שט STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}לא ניתן ליצור קבוצה... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}לא ניתן למחוק קבוצה זו... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}לא ניתן לשנות שם קבוצה... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}לא ניתן לקבוע קבוצת-אב... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}לא ניתן למחוק את כל הכלים מקבוצה זו... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}לא ניתן להוסיף כלי זה לקבוצה זו... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}לא ניתן להוסיף כלים משותפים לרשימה זו... @@ -4369,6 +4470,14 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}לא נ STR_DESKTOP_SHORTCUT_COMMENT :משחק סימולציה המבוסס על תחבורה, הון ופאר # Translatable descriptions in media/baseset/*.ob* files +STR_BASEGRAPHICS_DOS_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS. +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית). +STR_BASEGRAPHICS_WIN_DESCRIPTION :גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows. +STR_BASESOUNDS_DOS_DESCRIPTION :צלילי Transport Tycoon Deluxe המקורי בגרסת DOS. +STR_BASESOUNDS_WIN_DESCRIPTION :צלילי Transport Tycoon Deluxe המקורי בגרסת Windows. +STR_BASESOUNDS_NONE_DESCRIPTION :אוסף צלילים ללא צלילים. +STR_BASEMUSIC_WIN_DESCRIPTION :מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows. +STR_BASEMUSIC_NONE_DESCRIPTION :אוסף מנגינות ללא מנגינות. ##id 0x2000 # Town building names diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt index e2a50b8d78..3a5c36dbe8 100644 --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -991,10 +991,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}A közúti közlekedés oldalának kiválasztása STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás @@ -2669,29 +2665,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Szántóföld STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Havas föld STR_LAI_CLEAR_DESCRIPTION_DESERT :Sivatag -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} vasúti pálya -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} vasúti pálya normál jelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} vasúti pálya előjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} vasúti pálya kijárati jelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} vasúti pálya kombinált jelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} vasúti pálya irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} vasúti pálya egyirányú irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} vasúti pálya normál- és előjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} vasúti pálya normál- és kijárati jelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} vasúti pálya normál- és kombinált jelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} vasúti pálya normál- és irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} vasúti pálya normál- és egyirányú irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} vasúti pálya elő- és kijárati jelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} vasúti pálya elő- és kombinált jelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} vasúti pálya elő- és irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} vasúti pálya elő- és egyirányú irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} vasúti pálya kijárati- és kombinált jelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} vasúti pálya kijárati- és irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} vasúti pálya kijárati- és egyirányú irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} vasúti pálya kombinált- és irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} vasúti pálya kombinált- és egyirányú irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} vasúti pálya irány- és egyirányú irányjelzőkkel -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} járműtelep +STR_LAI_RAIL_DESCRIPTION_TRACK :Vasút vasúti pálya +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Vasút vasúti pálya normál jelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Vasút vasúti pálya előjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Vasút vasúti pálya kijárati jelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Vasút vasúti pálya kombinált jelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Vasút vasúti pálya irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Vasút vasúti pálya egyirányú irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Vasút vasúti pálya normál- és előjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Vasút vasúti pálya normál- és kijárati jelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Vasút vasúti pálya normál- és kombinált jelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Vasút vasúti pálya normál- és irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Vasút vasúti pálya normál- és egyirányú irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Vasút vasúti pálya elő- és kijárati jelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Vasút vasúti pálya elő- és kombinált jelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Vasút vasúti pálya elő- és irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Vasút vasúti pálya elő- és egyirányú irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Vasút vasúti pálya kijárati- és kombinált jelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Vasút vasúti pálya kijárati- és irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Vasút vasúti pálya kijárati- és egyirányú irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Vasút vasúti pálya kombinált- és irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Vasút vasúti pálya kombinált- és egyirányú irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Vasút vasúti pálya irány- és egyirányú irányjelzőkkel +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Vasút járműtelep STR_LAI_ROAD_DESCRIPTION_ROAD :Út STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Út közvilágítással @@ -2755,7 +2751,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Vállalat álta STR_ABOUT_OPENTTD :{WHITE}Az OpenTTD-ről STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Az OpenTTD csapat +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 Az OpenTTD csapat # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése @@ -2942,7 +2938,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ugrás a STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Előző sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Továbbhaladás az előző normál spritera, kihagyva bármilyen ál/átszínező/betű spriteokat, az elején folytatva az utolsóval STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}A jelenleg kiválasztott sprite ábrázolása. Az elhelyezkedés kikapcsolt sprite-rajzolás közben -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite elmozdítása, módosítva az X és Y offszeteket +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite elmozdítása, módosítva az X és Y offszeteket. Ctrl+kattintással a spriteot nyolc egységgel mozgatja STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Eltolás visszaállítása STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}A jelenlegi relatív eltolás visszaállítása STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X eltolás: {NUM}, Y eltolás: {NUM} (Abszolút) @@ -2957,7 +2953,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Figyelmeztetés: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Hiba: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Végzetes hiba: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Egy végzetes NewGRF hiba történt: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Egy végzetes NewGRF hiba történt:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nem fog működni az OpenTTD által jelentett TTDPatch verzióval STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} a TTD {STRING} verziójához van STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} úgy lett tervezve, hogy együtt lesz használva ezzel: {STRING} @@ -2974,8 +2970,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Érvénytelen I STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} hibás sprite-ot tartalmaz. Minden hibás sprite piros kérdőjellel (?) kerül jelölésre STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Több Action 8 bejegyzést tartalmaz (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Ál-sprite távoli végének olvasása (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}A jelenleg használt grafikus alapcsomagból hiányzik számos sprite.{}Kérlek frissítsd a grafikus alapcsomagot -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}A használt alap grafikus csomagból néhány egység hiányzik.{}Kérjük frissítsd az alap grafikus csomagot.{}Mivel az {YELLOW}OpenTTD fejlesztői változatát{WHITE} használod, lehet, hogy a {YELLOW}fejlesztői alap grafikus csomagot{WHITE} kellene használnod STR_NEWGRF_ERROR_GRM_FAILED :Kért GRF források nem elérhetőek (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} kikapcsolva {STRING} által STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Érvénytelen/ismeretlen sprite szerkezet formátum (sprite {3:NUM}) @@ -3119,7 +3113,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Információ STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés STR_GOAL_QUESTION_CAPTION_ERROR :Hiba -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nem @@ -3138,6 +3132,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Újrakezd STR_GOAL_QUESTION_BUTTON_POSTPONE :Elhalaszt STR_GOAL_QUESTION_BUTTON_SURRENDER :Felad STR_GOAL_QUESTION_BUTTON_CLOSE :Bezár +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Támogatások @@ -3361,9 +3356,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Felhaszn STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Felhasznál: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Feldolgozásra váró rakomány: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Gyárt: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Gyárt: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3594,10 +3588,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :Maglev mozdony STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Ár: {CURRENCY_LONG} Súly: {WEIGHT_SHORT}{}Sebesség: {VELOCITY} Teljesítmény: {POWER}{}Üzemeltetés: {CURRENCY_LONG}/év{}Kapacitás: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Ár: {CURRENCY_LONG} Súly: {WEIGHT_SHORT}{}Sebesség: {VELOCITY} Teljesítmény: {POWER} Maximális vonóerő: {6:FORCE}{}Üzemeltetés: {4:CURRENCY_LONG}/év{}Kapacitás: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO_LONG}, {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY} Hatótávolság: {COMMA} mező{}Kapacitás: {CARGO_LONG}, {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY} Hatótávolság: {COMMA} mező{}Kapacitás: {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Ár: {CURRENCY_LONG} Végsebesség: {VELOCITY}{}Kapacitás: {CARGO_LONG}{}Üzemeltetés: {CURRENCY_LONG}/év # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} lecserélése - {STRING} @@ -3624,7 +3615,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} - csak STR_REPLACE_VEHICLES_STOP :{BLACK}Járműcsere befejezése STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Nyomd meg ezt a gombot, ha be akarod fejezni a bal oldalon kiválasztott járművek cseréjét -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Lecserél: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Váltás a mozdony és a vagoncserélő ablak között STR_REPLACE_ENGINES :Mozdonyok STR_REPLACE_WAGONS :Vagonok @@ -3720,7 +3710,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} év ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} év ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Végsebesség: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Végsebesség: {LTBLUE}{VELOCITY} {BLACK}Hatótávolság: {LTBLUE}{COMMA} mező STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Súly: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teljesítmény: {LTBLUE}{POWER}{BLACK} Végsebesség: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Súly: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teljesítmény: {LTBLUE}{POWER}{BLACK} Végsebesség: {LTBLUE}{VELOCITY} {BLACK}Vonóerő: {LTBLUE}{FORCE} diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt index 4a381d64e2..8b975aa4a0 100644 --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -839,7 +839,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Tilboð til samstarfssamnings runnið út:{}{}{STRING} frá {STRING} til {STRING} mun ekki vera samningsbundið. STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Samsarfssamningur gerður ógildur:{}{} {STRING}flutningur frá {STRING} til {STRING} er ekki lengur samningsbundinn. -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Nýtt tilboð til samstarfssamnings: {}{}Fyrsti {STRING}flutningur frá {STRING} til {STRING} mun stofna til eins árs samstarfssamnings við bæjaryfirvöld! +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Nýtt tilboð til samstarfssamnings:{}{}Fyrsti {STRING}flutningur frá {STRING} til {STRING} mun stofna til eins árs samstarfssamnings við bæjaryfirvöld! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Samstarfssamningur gerður við {STRING}!{}{}{STRING}flutningur frá {STRING} til {STRING} mun borga 50% aukalega í heilt ár! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Samstarfssamningur gerður við {STRING}!{}{}{STRING}flutningur frá {STRING} til {STRING} mun borga tvöfalt í heilt ár! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Samstarfssamningur gerður við {STRING}!{}{}{STRING}flutningur frá {STRING} til {STRING} mun borga þrefalt í heilt ár! @@ -898,10 +898,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari (Gel) STR_GAME_OPTIONS_CURRENCY_IRR :Íranskt ríal (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Aksturstefna STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Aksturstefna bifreiða STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vinstristefna @@ -955,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skjáupp STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Stilla skjáupplausn STR_GAME_OPTIONS_RESOLUTION_OTHER :annað + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r} @@ -1054,7 +1052,7 @@ STR_CITY_APPROVAL_HOSTILE :Fjandsamleg STR_WARNING_NO_SUITABLE_AI :{WHITE}Engin nothæf gervigreind í boði...{}Þú getur hlaðið niður mörgum gervigreindum í gegnum 'Ná í viðbætur af netinu' viðmótið -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Sía: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Þenja út STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Draga saman @@ -2452,29 +2450,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Akur STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snjóþekið land STR_LAI_CLEAR_DESCRIPTION_DESERT :Eyðimörk -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spor -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spor með hefðbundnum umferðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spor með for-merkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spor með frámerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spor með tvívirkum merkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spor með leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spor með einstefnu leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spor með hefðbundnum- og formerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spor með hefðbundnum- og frámerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spor með hefðbundnum- tvívirkum merkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spor með hefðbundnum- og leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spor með hefðbundnum- og einstefnu leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spor með for- og frámerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spor með for- og tvívirkum merkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spor með for- og leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spor með for- og einstefnu leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spor með frá- og tvívirkum merkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spor með frá- og leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spor með frá- og einstefnu leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spor með tvívirkum- og leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spor með tvívirkum- og einstefnu leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spor með leiðarmerkjum og einstefnu leiðarmerkjum -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} lestarskýli +STR_LAI_RAIL_DESCRIPTION_TRACK :Járnbrautarspor spor +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Járnbrautarspor spor með hefðbundnum umferðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Járnbrautarspor spor með for-merkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Járnbrautarspor spor með frámerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Járnbrautarspor spor með tvívirkum merkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Járnbrautarspor spor með leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Járnbrautarspor spor með einstefnu leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Járnbrautarspor spor með hefðbundnum- og formerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Járnbrautarspor spor með hefðbundnum- og frámerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Járnbrautarspor spor með hefðbundnum- tvívirkum merkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Járnbrautarspor spor með hefðbundnum- og leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Járnbrautarspor spor með hefðbundnum- og einstefnu leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Járnbrautarspor spor með for- og frámerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Járnbrautarspor spor með for- og tvívirkum merkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Járnbrautarspor spor með for- og leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Járnbrautarspor spor með for- og einstefnu leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Járnbrautarspor spor með frá- og tvívirkum merkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Járnbrautarspor spor með frá- og leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Járnbrautarspor spor með frá- og einstefnu leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Járnbrautarspor spor með tvívirkum- og leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Járnbrautarspor spor með tvívirkum- og einstefnu leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Járnbrautarspor spor með leiðarmerkjum og einstefnu leiðarmerkjum +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Járnbrautarspor lestarskýli STR_LAI_ROAD_DESCRIPTION_ROAD :Vegur STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vegur með götuljósum @@ -2538,7 +2536,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land í eigu fy STR_ABOUT_OPENTTD :{WHITE}Um OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD hópurinn +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD hópurinn # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik @@ -2721,7 +2719,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Aðvörun: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Villa: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Banvænt: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Alvarleg NewGRF villa átti sér stað: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Alvarleg NewGRF villa átti sér stað:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} Mun ekki virka með útgáfu TTDPatch sem OpenTTD gefur til kynna. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er fyrir {STRING} útgáfu af TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er hannað til að notast með {STRING} @@ -2738,8 +2736,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Verið að reyn STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inniheldur gallaða mynd. Allar gallaðar myndir munu birtast sem rauð spurningamerki (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inniheldur margþættar aðgerðir, 8 innkomur (hreyfimynd {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Les fyrir endan af gervi-hreyfimynd (hreyfimynd {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Grunnteiknisafnið sem er í notkun vantar hluta af hreyfimyndunum.{}Vinsamlegast uppfærðu grunnteiknisafnið -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Í Grafíska safnið sem nú er í notkun vantar nokkrar myndir.{}Vinsamlegast uppfærið grafíska safnið.{}Þar sem þú ert að spila {YELLOW}þróunar útgáfu af OpenTTD{WHITE}, gæti verið að þú þyrftir líka {YELLOW} þróunar útgáfu af grafíska safninu{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Umbeðin GRF gögn ekki tiltæk (hreyfimynd {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} var óvirkjað af {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Rangt/óþekkt hreyfimyndar snið (hreyfimynd {3:NUM}) @@ -2876,7 +2872,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Upplýsingar STR_GOAL_QUESTION_CAPTION_WARNING :Varúð STR_GOAL_QUESTION_CAPTION_ERROR :Villa -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Hætta við STR_GOAL_QUESTION_BUTTON_OK :Í lagi STR_GOAL_QUESTION_BUTTON_NO :Nei @@ -2895,6 +2891,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Byrja aftur STR_GOAL_QUESTION_BUTTON_POSTPONE :Fresta STR_GOAL_QUESTION_BUTTON_SURRENDER :Gefast upp STR_GOAL_QUESTION_BUTTON_CLOSE :Loka +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Samstarfssamningar @@ -3086,9 +3083,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Þarf: { STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Þarf: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Farmur sem bíður verkunar: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Framleiðir: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Framleiðir: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3305,10 +3301,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :Segulsvifvagn STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Verð: {CURRENCY_LONG} Þyngd: {WEIGHT_SHORT}{}Hraði: {VELOCITY} Afl: {POWER}{}Rekstrarkostnaður: {CURRENCY_LONG} á ári{}Burðargeta: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Verð: {CURRENCY_LONG} Þyngd: {WEIGHT_SHORT}{}Hámarskhraði: {VELOCITY} Afl: {POWER} Hámarks kraftur: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/ári{}Burðargeta: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Verð: {CURRENCY_LONG} Hámarkshraði: {VELOCITY}{}Burðargeta: {CARGO_LONG}, {CARGO_LONG}{}Rekstrarkostnaður: {CURRENCY_LONG} á ári -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Verð: {CURRENCY_LONG} Hámarkshraði: {VELOCITY}{}Burðargeta: {CARGO_LONG}{}Rekstrarkostnaður: {CURRENCY_LONG} á ári -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Verð: {CURRENCY_LONG} Hámarkshraði: {VELOCITY} Drægni: {COMMA} reitir{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Rekstrarkosnaður: {CURRENCY_LONG} á ári -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Verð: {CURRENCY_LONG} Hámarkshraði: {VELOCITY} Drægni: {COMMA} reitir{}Burðargeta: {CARGO_LONG}{}Rekstrarkostnaður: {CURRENCY_LONG} á ári +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Verð: {CURRENCY_LONG} Hámarkshraði: {VELOCITY}{}Burðargeta: {CARGO_LONG}{}Rekstrarkostnaður: {CURRENCY_LONG} á ári # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Endurnýja {STRING} - {STRING} @@ -3331,7 +3324,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} ef gö STR_REPLACE_VEHICLES_STOP :{BLACK}Stöðva skipti STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Smelltu til að stöðva skipti á vagntegundinni sem valin er vinstra megin -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Skipti út: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skipta á milli útskiptiglugga dráttar- og flutningavagna STR_REPLACE_ENGINES :Dráttarvagnar STR_REPLACE_WAGONS :Vagnar @@ -3427,7 +3419,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ár ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ár ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Hámarkshraði: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Hámarkshraði: {LTBLUE}{VELOCITY} {BLACK}Drægni: {LTBLUE}{COMMA} reitir STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Þyngd: {LTBLUE}{WEIGHT_SHORT} {BLACK}Afl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Þyngd: {LTBLUE}{WEIGHT_SHORT} {BLACK}Afl: {LTBLUE}{POWER}{BLACK} Hámarkshraði: {LTBLUE}{VELOCITY} {BLACK}Hámarks dráttarafl.: {LTBLUE}{FORCE} diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt index 9f946f7657..d4fb0f97af 100644 --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -99,26 +99,26 @@ STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}pe STR_QUANTITY_COAL :{WEIGHT_LONG} batubara STR_QUANTITY_MAIL :{COMMA}{NBSP}kantong surat STR_QUANTITY_OIL :{VOLUME_LONG} minyak -STR_QUANTITY_LIVESTOCK :{COMMA} ekor ternak -STR_QUANTITY_GOODS :{COMMA} peti barang jadi +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}ekor ternak +STR_QUANTITY_GOODS :{COMMA}{NBSP}peti barang jadi STR_QUANTITY_GRAIN :{WEIGHT_LONG} gandum STR_QUANTITY_WOOD :{WEIGHT_LONG} kayu STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} bijih besi STR_QUANTITY_STEEL :{WEIGHT_LONG} baja -STR_QUANTITY_VALUABLES :{COMMA} kantong barang berharga +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}kantong barang berharga STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} bijih tembaga STR_QUANTITY_MAIZE :{WEIGHT_LONG} jagung STR_QUANTITY_FRUIT :{WEIGHT_LONG} buah-buahan -STR_QUANTITY_DIAMONDS :{COMMA} kantong intan +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}kantong intan STR_QUANTITY_FOOD :{WEIGHT_LONG} makanan STR_QUANTITY_PAPER :{WEIGHT_LONG} kertas -STR_QUANTITY_GOLD :{COMMA} kantong emas +STR_QUANTITY_GOLD :{COMMA}{NBSP}kantong emas STR_QUANTITY_WATER :{VOLUME_LONG} air STR_QUANTITY_WHEAT :{WEIGHT_LONG} gandum STR_QUANTITY_RUBBER :{VOLUME_LONG} karet STR_QUANTITY_SUGAR :{WEIGHT_LONG} gula -STR_QUANTITY_TOYS :{COMMA} mainan -STR_QUANTITY_SWEETS :{COMMA} kantong manisan +STR_QUANTITY_TOYS :{COMMA}{NBSP}mainan +STR_QUANTITY_SWEETS :{COMMA}{NBSP}kantong manisan STR_QUANTITY_COLA :{VOLUME_LONG} kola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} arum manis STR_QUANTITY_BUBBLES :{COMMA} gelembung @@ -165,12 +165,12 @@ STR_ABBREV_NONE :{TINY_FONT}TANP STR_ABBREV_ALL :{TINY_FONT}SMA # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} penumpang -STR_BAGS :{COMMA} kantong -STR_TONS :{COMMA} ton -STR_LITERS :{COMMA} liter -STR_ITEMS :{COMMA} unit -STR_CRATES :{COMMA} peti +STR_PASSENGERS :{COMMA}{NBSP}penumpang +STR_BAGS :{COMMA}{NBSP}kantong +STR_TONS :{COMMA}{NBSP}ton +STR_LITERS :{COMMA}{NBSP}liter +STR_ITEMS :{COMMA}{NBSP}unit +STR_CRATES :{COMMA}{NBSP}peti # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Biru tua @@ -191,37 +191,37 @@ STR_COLOUR_GREY :Abu-abu STR_COLOUR_WHITE :Putih # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mil/j -STR_UNITS_VELOCITY_METRIC :{COMMA} km/jam -STR_UNITS_VELOCITY_SI :{COMMA} meter/detik +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mil/j +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/jam +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}meter/detik -STR_UNITS_POWER_IMPERIAL :{COMMA}dk -STR_UNITS_POWER_METRIC :{COMMA}dk -STR_UNITS_POWER_SI :{COMMA}kW +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}dk +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}dk +STR_UNITS_POWER_SI :{COMMA}{NBSP}kW -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t -STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg -STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton -STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l -STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l +STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³ -STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter -STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litre +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ -STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf -STR_UNITS_FORCE_METRIC :{COMMA} kgf -STR_UNITS_FORCE_SI :{COMMA} kN +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf +STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft -STR_UNITS_HEIGHT_METRIC :{COMMA} m -STR_UNITS_HEIGHT_SI :{COMMA} m +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}kaki +STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings STR_LIST_FILTER_TITLE :{BLACK}Kata penyaring: @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kendaraan jalan raya STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih lajur yang dilalui bus/truk STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri @@ -1102,7 +1098,7 @@ STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Nilai s STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipe setting: {ORANGE}{STRING} STR_CONFIG_SETTING_TYPE_CLIENT :Setting klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan) STR_CONFIG_SETTING_TYPE_GAME_MENU :Setting permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru) -STR_CONFIG_SETTING_TYPE_GAME_INGAME :Setting permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini)) +STR_CONFIG_SETTING_TYPE_GAME_INGAME :Pengaturan permainan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini) @@ -1117,9 +1113,9 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Pengaturan deng STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Membatasi urutan / tabel di bawah ke setting tertentu STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Semua setting -STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Setting klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan) +STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Pengaturan klien (tidak disimpan di penyimpanan; mempengaruhi semua permainan) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan baru) -STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan aktif) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan saat ini) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif) STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Tampilkan semua pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} @@ -1169,7 +1165,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Tinggi peta maksimum: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Atur ketinggian pegunungan maksimum yang diijinkan untuk peta ini STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi -STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb. (otomatiskan): {STRING} +STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya STR_CONFIG_SETTING_CATCHMENT :Ijinkan ukuran jangkauan wilayah lebih realistik: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Gunakan area penarikan berbeda untuk tipe stasiun dan airport yang berbeda @@ -1285,7 +1281,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durasi penampil STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} detik STR_CONFIG_SETTING_HOVER_DELAY :Tampilkan tooltips: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay sebelum bantuan peralatan ditampilkan saat mouse diatas sebuah ikon. Selain itu bantuan peralatan juga dapat ditampilkan dengan klik kanan -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Melayang untuk {COMMA} detik +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Melayang untuk {COMMA} mili detik STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Klik kanan STR_CONFIG_SETTING_POPULATION_IN_LABEL :Tampilkan populasi kota di label nama kota: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Tampilkan populasi kota di label nama kota pada peta @@ -1347,7 +1343,7 @@ STR_CONFIG_SETTING_SMOOTH_SCROLLING :Pergeseran pand STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Menyetel bagaimana tampilan utama menggeser posisi di peta kecil. Jika dinyalakan, peta akan bergeser secara halus. Jika dimatikan, peta langsung menuju tempat yang di klik STR_CONFIG_SETTING_MEASURE_TOOLTIP :Tampilkan ukuran ketika menggunakan alat pembangun: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Tampilkan perbedaan jarak dan tinggi ubin saat proses pembangunan -STR_CONFIG_SETTING_LIVERIES :Tampilkan warna perusahaan: {STRING} +STR_CONFIG_SETTING_LIVERIES :Tampilkan warna tergantung jenis kendaraan: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontrol penggunaan tipe kendaraan spesifik untuk kendaraan (dalam perusahaan tertentu) STR_CONFIG_SETTING_LIVERIES_NONE :Tidak ada STR_CONFIG_SETTING_LIVERIES_OWN :Perusahaan milik sendiri @@ -1394,7 +1390,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Tidak ada tinda STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Semua tindakan kecuali pembangunan STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Semua kecuali mengubah dataran STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Semua tindakan -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gunakan daftar kendaraan tingkat lanjut: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gunakan grup dalam daftar kendaraan: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Mengaktifkan penggunaan daftar kendaraan lebih lanjut dalam pengelompokkan kendaraan STR_CONFIG_SETTING_LOADING_INDICATORS :Tampilkan indikator pengangkutan: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Pilih apakah petunjuk beban ditayangkan di atas kendaran yang sedang mengisi atau menurunkan beban @@ -1409,7 +1405,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Jenis rel yang STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Tersedia pertama STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Tersedia terakhir STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Sering dipakai -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Sorot rel yang akan terpakai: {STRING} +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Tampilkan rel yang akan terpakai: {STRING} STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Beri warna yang berbeda untuk jalur-jalur yang dicadangkan untuk menolong ketika terdapat kereta yang menolak masuk ke blok menurut jalurnya STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Toolbar tetap aktif setelah dipakai: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Menjagakan alat pembangunan untuk jembatan, terowongan, etc. buka setelah dipakai @@ -1437,11 +1433,11 @@ STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Matikan infrast STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Jika diaktifkan, infrastruktur cuma tersedia jika ada kendaraan tersedia, mencegah buang waktu dan uang di infrastruktur yang tidak bisa digunakan STR_CONFIG_SETTING_MAX_TRAINS :Maks. kereta tiap pemain: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Batas jumlah kereta yang boleh dimiliki satu perusahaan -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maks. kendaraan jalan raya tiap pemain: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maks. kendaraan jalan raya tiap perusahaan: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Batas jumlah kendaraan jalan raya yang boleh dimiliki satu perusahaan -STR_CONFIG_SETTING_MAX_AIRCRAFT :Maks. pesawat tiap pemain: {STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT :Maks. pesawat tiap perusahaan: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Batas jumlah pesawat yang boleh dimiliki satu perusahaan -STR_CONFIG_SETTING_MAX_SHIPS :Maks. kapal tiap pemain: {STRING} +STR_CONFIG_SETTING_MAX_SHIPS :Maks. kapal tiap perusahaan: {STRING} STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Jumlah maximum kapal yang boleh dimilki sebuah perusahaan STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Non-aktifkan kereta bagi pemain komputer: {STRING} @@ -1468,7 +1464,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Jangka waktu pe STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Pilih apakah servis kendaraan dipicu oleh waktu terlewat sejak servis terakhir atau dari kehandalan menjatuh beberapa persentase dari kehandalan maximum STR_CONFIG_SETTING_SERVINT_TRAINS :Interval dasar untuk kereta: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Setel interval dasar untuk kereta, jika tidak ada interval tetap -STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} hari/% +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}hari/% STR_CONFIG_SETTING_SERVINT_DISABLED :Di non-aktifkan STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval dasar untuk kendaraan jalan raya: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Setel Interval perbaikan untuk kendaraan jalan raya baru, jika tidak ada interval tetap @@ -1608,9 +1604,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Tidak ada STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Faktor kali ukuran kota awal: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Ukuran rata-rata kota besar terhadap kota kecil saat permainan dimulai -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Perbarui grafik distribusi setiap {STRING} hari +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Perbarui grafik distribusi setiap {STRING}{NBSP}hari STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Waktu diantara dua penghitungan linkgraph berurutan. Setiap penghitungan hanya menghitung satu komponen perencanaan dari grafik. Namun, angka yang diberikan untuk seting ini bukan berarti seluruh grafik akan diperbaharui dalam angka hari yang sama, hanya beberapa bagian. Semakin sedikit semakin banyak proses CPU yang diperlukan untuk menghitung. Semakin banyak semakin lama waktu sebelum cargo distribution dimulai pada rute baru. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Ambil {STRING} hari untuk menghitung grafik distribusi +STR_CONFIG_SETTING_LINKGRAPH_TIME :Ambil {STRING}{NBSP}hari untuk menghitung grafik distribusi STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Waktu dibutuhkan untuk setiap perhitungan dari komponen 'linkgraph'. Ketika perhitungan dimulai, ada utas 'dibuat' yang boleh dijalankan untuk jumlah hari ini. Semakin pendek anda mengatur ini lebih mungkin utas ini belum selesai ketika itu seharusnya. Kemudian permainan berhenti sampai itu ("lag"). Semakin lama anda mengatur semakin lama itu untuk distribusinya untuk memperbarui ketika rute mengganti. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetris @@ -1622,7 +1618,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" bera STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA meliputi barang berharga pada iklim sedang, intan pada sub tropis atau emas pada iklim sub arktik. NewGRF mungkin mengubah itu. "simetris" berarti bahwa jumlah kargo kira-kira akan terkirim sama dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk memilih asimetris atau manual ketika bermain sub arktik, karena bank tidak mengirim emas kembali ke tambang emas. Untuk iklim tropis dan sub tropis anda juga bisah pilih simetris karena bank akan mengirim kembali beberapa barang berharga ke bank asalnya. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetris" berarti bahwa kira-kira sama jumlah kargo akan pergi dari stasiun A ke stasiun B sebagai dari B ke A. "asimetris" berarti sewenang-wenang jumlah kargo bisa pergi di kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. Anda mungkin mau mengaturkan ini untuk "asimetris" atau manual. +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetris" berarti jumlah kargo yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Ketepatan distribusi: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Semakin tinggi anda mengatur ini semakin banyak waktu CPU perhitungan "linkgraph" akan mengambil. Jika waktu terlalu lama anda mungkin melihat "lag".Jika anda mengatur itu ke nilai rendah, tetapi, distribusi akan menjadi tidak akurat, dan anda mungkin melihat kargo tidak dikirim ke tempat anda berharap untuk pergi. STR_CONFIG_SETTING_DEMAND_DISTANCE :Efek jarak kepada permintaan : {STRING} @@ -1670,7 +1666,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisasi STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafik -STR_CONFIG_SETTING_SOUND :{ORANGE}Efek suara +STR_CONFIG_SETTING_SOUND :{ORANGE}Suara STR_CONFIG_SETTING_INTERFACE :{ORANGE}Antaramuka STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Umum STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Jendela @@ -1688,7 +1684,7 @@ STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Linkung STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Berwenang STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Kota STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industri -STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribusi Kargo +STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribusi kargo STR_CONFIG_SETTING_AI :{ORANGE}Pesaing STR_CONFIG_SETTING_AI_NPC :{ORANGE}Pemain Komputer @@ -1970,13 +1966,13 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Lindungi STR_NETWORK_START_SERVER_UNADVERTISED :Tidak STR_NETWORK_START_SERVER_ADVERTISED :Ya STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klien -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimum klien: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimum jumlah klien: STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pilih jumlah klien maksimal. Tidak semua slot harus diisi STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} Perusahaan -STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimum perusahaan: +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimum jumlah perusahaan: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Batasi jumlah perusahaan pada server STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} Penonton -STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimum penonton: +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimum jumlah penonton: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Batasi jumlah penonton pada server STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Bahasa pembicaraan: STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Agar pemain lain mengetahui bahasa apa yang digunakan pada sever @@ -2605,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Ladang STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Daerah tertutup salju STR_LAI_CLEAR_DESCRIPTION_DESERT :Gurun Pasir -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} track -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} Lintasan dengan "block signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} lintasan dengan "pre-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} lintasan dengan "exit-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING}lintasan dengan "combo-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} lintasan dengan "path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} lintasan dengan sinyal satu arah -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} lintasan dengan "block and pre-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} lintasan dengan "block and exit-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} lintasan dengan "block and combo-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} lintasan dengan "block and path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} lintasan dengan "block and one-way path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} lintasan dengan "pre- and exit-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} lintasan dengan "pre- and combo-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} lintasan dengan "pre- and path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} lintasan dengan "pre- and one-way path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} lintasan dengan "exit- and combo-signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} lintasan dengan "exit- and path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} lintasan dengan "exit- and one-way path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} lintasan dengan "combo- and path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} lintasan dengan "combo- and one-way path signals" -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} lintasan dengan "path and one-way path signals" -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depo kereta +STR_LAI_RAIL_DESCRIPTION_TRACK :Rel Kereta track +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Rel Kereta Lintasan dengan "block signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Rel Kereta lintasan dengan "pre-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Rel Kereta lintasan dengan "exit-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Rel Keretalintasan dengan "combo-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Rel Kereta lintasan dengan "path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Rel Kereta lintasan dengan sinyal satu arah +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Rel Kereta lintasan dengan "block and pre-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Rel Kereta lintasan dengan "block and exit-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Rel Kereta lintasan dengan "block and combo-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Rel Kereta lintasan dengan "block and path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Rel Kereta lintasan dengan "block and one-way path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Rel Kereta lintasan dengan "pre- and exit-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Rel Kereta lintasan dengan "pre- and combo-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Rel Kereta lintasan dengan "pre- and path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Rel Kereta lintasan dengan "pre- and one-way path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Rel Kereta lintasan dengan "exit- and combo-signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Rel Kereta lintasan dengan "exit- and path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Rel Kereta lintasan dengan "exit- and one-way path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Rel Kereta lintasan dengan "combo- and path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Rel Kereta lintasan dengan "combo- and one-way path signals" +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Rel Kereta lintasan dengan "path and one-way path signals" +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Rel Kereta depo kereta STR_LAI_ROAD_DESCRIPTION_ROAD :Jalan STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Jalan raya dengan lampu @@ -2691,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah milik Per STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipta asli {COPYRIGHT} 1995 Chris Sawyer, Hak Cipta dilindungi STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Tim OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Tim OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan @@ -2889,7 +2885,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Peringatan: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Kesalahan: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Kesalahan fatal NewGRF telah terjadi: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Kesalahan fatal NewGRF telah terjadi:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} tidak akan bekerja dengan versi TTDPatch yang telah dilaporkan oleh OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} untuk TTD versi {STRING} STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} didesain untuk digunakan dengan {STRING} @@ -2906,15 +2902,13 @@ STR_NEWGRF_ERROR_INVALID_ID :Mencoba menggun STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} terdapat sprite yang rusak. Semua sprite rusak akan ditandai dengan tanda tanya merah (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Memuat beberapa entri Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Baca akhir sprite palsu (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Beberapa 'sprite' tidak terdapat pada Set Grafik Dasar yang sedang digunakan.{}Silahkan update Set Grafik Dasar -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Set grafis dasar kekurangan beberapa sprite.{}Tolong perbarui set grafis dasar.{}Karena anda memainkan {YELLOW}snapshot pengembangan OpenTTD{WHITE}, anda mungkin memerlukan{YELLOW}snapshot pengembangan set grafis dasar{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Sumber GRF yang diminta tidak tersedia (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} dinonaktifkan oleh {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format sprite salah/tidak diketahui (sprite {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Peringatan! -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Anda akan mengubah game yg sudah berjalan. Ini dapat menghentikan OpenTTD. Jangan melaporkan kesalahan tentang hal ini. {}Apakah anda yakin? +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Anda akan mengubah game yg sudah berjalan. Ini dapat menghentikan OpenTTD. Jangan melaporkan kesalahan tentang hal ini.{}Apakah anda yakin? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Tidak dapat menambahkan: GRF ID sudah ada STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Berkas yang cocok tidak diketemukan (GRF kompatibel telah dimuat) @@ -2990,8 +2984,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} terkirim STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (masih dibutuhkan) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (terkirim) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK} hari -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK} hari (didanai) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK}{NBSP}hari +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Kota tumbuh setiap {ORANGE}{COMMA}{BLACK}{NBSP}hari (didanai) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Kota {RED}tidak{BLACK} tumbuh STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Batas kebisingan di kota : {ORANGE}{COMMA}{BLACK} maks.: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Arahkan pandangan utama pada lokasi kota. Ctrl+Click akan membuka viewport baru pada lokasi kota @@ -3051,7 +3045,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasi STR_GOAL_QUESTION_CAPTION_WARNING :Peringatan STR_GOAL_QUESTION_CAPTION_ERROR :Kesalahan -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Batal STR_GOAL_QUESTION_BUTTON_OK :Oke STR_GOAL_QUESTION_BUTTON_NO :Tidak @@ -3070,6 +3064,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restart STR_GOAL_QUESTION_BUTTON_POSTPONE :Tunda STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidi @@ -3199,7 +3194,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo Bank STR_FINANCES_LOAN_TITLE :{WHITE}Pinjaman -STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman Maks: {BLACK}{CURRENCY_LONG} +STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman maks.: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Pinjam {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Tambah jumlah pinjaman. Tekan Ctrl+Click untuk meminjam sebanyak mungkin. @@ -3293,9 +3288,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Membutuh STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Membutuhkan: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Kargo yang sedang menunggu di proses: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Menghasilkan: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Menghasilkan: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3526,10 +3520,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :lokomotif magle STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Daya: {POWER}{}Biaya ops.: {CURRENCY_LONG}/thn{}Kapasitas: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Biaya Operasional: {4:CURRENCY_LONG}/yr{}Kapasitas: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max: {VELOCITY}{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Bea Berjalan: {CURRENCY_LONG}/thn -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max: {VELOCITY}{}Kapasitas: {CARGO_LONG}{}Bea Berjalan: {CURRENCY_LONG}/thn -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Biaya: {CURRENCY_LONG} Kecepatan Max.: {VELOCITY} Jangkauan: {COMMA} kotak{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Biaya Operasi: {CURRENCY_LONG}/thn -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kecepatan Max.: {VELOCITY} Jangkauan: {COMMA} kotak{}Kapasitas: {CARGO_LONG}{}Biaya Operasi: {CURRENCY_LONG}/thn +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max: {VELOCITY}{}Kapasitas: {CARGO_LONG}{}Bea Berjalan: {CURRENCY_LONG}/thn # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Ganti {STRING} - {STRING} @@ -3556,7 +3547,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} saat t STR_REPLACE_VEHICLES_STOP :{BLACK}Berhenti Mengganti STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tekan untuk menghentikan penggantian jenis kendaraan terpilih di sisi kiri -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Mengganti: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Pindah tampilan penggantian lokomitif atau gerbong STR_REPLACE_ENGINES :Lokomotif STR_REPLACE_WAGONS :Gerbong @@ -3652,7 +3642,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} tahun ( STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} tahun ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Kec. Max: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Kecepatan Max.: {LTBLUE}{VELOCITY} {BLACK}Jangkauan: {LTBLUE}{COMMA} kotak STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Tenaga: {LTBLUE}{POWER}{BLACK} Kec. Max: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Tenaga: {LTBLUE}{POWER}{BLACK} Kec. Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -3667,7 +3656,7 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Daya Mua STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Nilai Transfer: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} hari{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA}{NBSP}hari{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Jangka waktu perbaikan: {LTBLUE}{COMMA} %{BLACK} Perbaikan terakhir: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tambah jarak waktu perbaikan dengan 10. Ctrl+Click menambah jarak waktu perbaikan dengan 5. STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kurangi jarak waktu perbaikan dengan 10. Ctrl+Click mengurangi jarak waktu perbaikan dengan 5 @@ -3903,8 +3892,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(menetap untuk STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(perjalan untuk {STRING}, tidak berjadwal) STR_TIMETABLE_STAY_FOR :dan tinggal selama {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :dan berjalan selama {STRING} -STR_TIMETABLE_DAYS :{COMMA} hari -STR_TIMETABLE_TICKS :{COMMA} titik +STR_TIMETABLE_DAYS :{COMMA}{NBSP}hari +STR_TIMETABLE_TICKS :{COMMA}{NBSP}titik STR_TIMETABLE_TOTAL_TIME :{BLACK}Total durasi seluruh perjalanan akan memakan waktu {STRING} STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Total durasi seluruh perjalanan akan memakan waktu kurang lebih {STRING} untuk terpenuhi (blm semuanya terjadwal) diff --git a/src/lang/irish.txt b/src/lang/irish.txt index 1e0040539e..5a40971b66 100644 --- a/src/lang/irish.txt +++ b/src/lang/irish.txt @@ -52,7 +52,7 @@ STR_CARGO_PLURAL_SUGAR :Siúcra STR_CARGO_PLURAL_TOYS :Bréagáin STR_CARGO_PLURAL_CANDY :Milseáin STR_CARGO_PLURAL_COLA :Cóla -STR_CARGO_PLURAL_COTTON_CANDY :Féasóg Daideo +STR_CARGO_PLURAL_COTTON_CANDY :Scamall siúcra STR_CARGO_PLURAL_BUBBLES :Súilíní STR_CARGO_PLURAL_TOFFEE :Taifí STR_CARGO_PLURAL_BATTERIES :Cadhnraí @@ -86,7 +86,7 @@ STR_CARGO_SINGULAR_SUGAR :Siúcra STR_CARGO_SINGULAR_TOY :Bréagán STR_CARGO_SINGULAR_CANDY :Milseán STR_CARGO_SINGULAR_COLA :Cóla -STR_CARGO_SINGULAR_COTTON_CANDY :Féasóg Daideo +STR_CARGO_SINGULAR_COTTON_CANDY :Scamall siúcra STR_CARGO_SINGULAR_BUBBLE :Súilín STR_CARGO_SINGULAR_TOFFEE :Taifí STR_CARGO_SINGULAR_BATTERY :Ceallra @@ -120,7 +120,7 @@ STR_QUANTITY_SUGAR :{WEIGHT_LONG} d STR_QUANTITY_TOYS :{COMMA}{NBSP}{P bh bh bh mb b}réagán STR_QUANTITY_SWEETS :{COMMA}{NBSP}{P mh mh mh m m}ála de mhilseáin STR_QUANTITY_COLA :{VOLUME_LONG} de chóla -STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} d'fhéasóg Daideo +STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} de scamall siúcra STR_QUANTITY_BUBBLES :{COMMA} {P sh sh sh s s}úilín STR_QUANTITY_TOFFEE :{WEIGHT_LONG} de thaifí STR_QUANTITY_BATTERIES :{COMMA} {P ch ch ch gc c}eallra{P "" "" "" "" ""} @@ -155,7 +155,7 @@ STR_ABBREV_SUGAR :{TINY_FONT}SI STR_ABBREV_TOYS :{TINY_FONT}BR STR_ABBREV_SWEETS :{TINY_FONT}MI STR_ABBREV_COLA :{TINY_FONT}CL -STR_ABBREV_CANDYFLOSS :{TINY_FONT}FD +STR_ABBREV_CANDYFLOSS :{TINY_FONT}SS STR_ABBREV_BUBBLES :{TINY_FONT}SÚ STR_ABBREV_TOFFEE :{TINY_FONT}TF STR_ABBREV_BATTERIES :{TINY_FONT}CE @@ -390,7 +390,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Comharthaí tr ############ range for file menu starts STR_FILE_MENU_SAVE_GAME :Sábháil an cluiche STR_FILE_MENU_LOAD_GAME :Lódáil cluiche -STR_FILE_MENU_QUIT_GAME :Fág cluiche +STR_FILE_MENU_QUIT_GAME :Fág an cluiche STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_EXIT :Scoir ############ range ends here @@ -785,7 +785,7 @@ STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLAC STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Saoránaigh ag ceiliúradh . . .{}Tagann an chéad tram paisinéirí isteach ag {STATION}! STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Saoránaigh ag ceiliúradh . . .{}Tagann an chéad tram lastais isteach ag {STATION}! STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Saoránaigh ag ceiliúradh . . .{}Tagann an chéad long isteach ag {STATION}! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Saoránaigh ag ceiliúradh . . .{}Tagann an chéad aerártha isteach ag {STATION}! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Saoránaigh ag ceiliúradh . . .{}Tagann an chéad aerárthach isteach ag {STATION}! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Tubaiste Traenach!{}Maraítear {COMMA} i liathróid tine tar éis imbhuailte STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Tubaiste Feithicle Bóthair!{}Maraítear an tiománaí i liathróid tine tar éis imbhuailte @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari na Seoirsi STR_GAME_OPTIONS_CURRENCY_IRR :Rial na hIaráine (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Feithiclí Bóithre STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh an taobh den bhóthair ar a mbeidh feithiclí ag tiomáint STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Tiomáin ar chlé @@ -1172,6 +1168,7 @@ STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ní féi STR_CONFIG_SETTING_AUTOSLOPE :Ceadaigh athrú talún faoi fhoirgnimh, ráillí iarnróid srl.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ceadaigh tírdhreachú faoi fhoirgneamh agus ráillí gan iad a bhaint STR_CONFIG_SETTING_CATCHMENT :Ceadaigh ceantair stáisiún ar mhéid níos realaíoch: {STRING} +STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Bíodh an ceantar máguaird a bhaineann le cineálacha éagsúla stáisiún agus aerfort ar mhéideanna éagsúla STR_CONFIG_SETTING_EXTRADYNAMITE :Ceadaigh tuilleadh bóithre, droichid agus tolláin ar le baile iad a bhaint: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Fág go mbeidh sé níos éasca bonneagar agus foirgnimh ar le bailte iad a bhaint STR_CONFIG_SETTING_TRAIN_LENGTH :Uasfhad na dtraenacha: {STRING} @@ -1204,7 +1201,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :An modh chun ti STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :An modh a úsáidfear chun tionscal príomhúil a mhaoiniú. Ciallaíonn 'ceann ar bith' nach féidir aon cheann a mhaoiniú, ciallaíonn 'taiscéaladh' gur féidir maoiniú a dhéanamh, ach go ndéanfar an tógáil ar áit randamach ar an léarscáil, agus d'fhéadfadh teip a bheith ann freisin, ciallaíonn 'cosúil le tionscail eile' gur féidir le cuideachtaí tionscail na n-amhábhar a thógáil cosúil le tionscail phróiseála aon áit is mian leo STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Ceann ar bith STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Cosúil le tionscail eile -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Cuardach (mianraí srl.) +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Taiscéaladh STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Limistéar réidh thart ar thionscail: {STRING} STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Méid na talún réidh thart timpeall ar thionscal. Cinntíonn sé seo go mbeidh spás folamh ann fós thart timpeall ar thionscal chun ráillí, srl. a thógáil STR_CONFIG_SETTING_MULTIPINDTOWN :Ceadaigh tionscail cosúla iolracha in aon bhaile amháin: {STRING} @@ -1217,6 +1214,7 @@ STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Ar dheis STR_CONFIG_SETTING_SHOWFINANCES :Taispeáin an fhuinneoig airgeadais ag deireadh na bliana: {STRING} STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Má tá sé cumasaithe, preabann an fhuinneog airgeadais aníos ag deireadh gach bliana le gur féidir stádas airgeadais na cuideachta a scrúdú go héasca STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Bíonn orduithe nua 'gan-stad' mar réamhshocrú: {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Go hiondúil, stopfaidh feithicil ag gach stáisiún a rachaidh sé tharais. Má dhéantar an socrú seo a chumasú, tiománfaidh sí trí gach stáisiún ar an mbealach chuig an gceann scríbe deiridh gan stopadh. Tabhair faoi deara nach socraítear leis an socrú seo ach an luach tosaigh a bheidh ann d'orduithe nua. Is féidir orduithe aonair a shocrú go sainráite go ceachtar den dá rogha mar sin féin STR_CONFIG_SETTING_STOP_LOCATION :Stopann orduithe traenach nua ag {STRING} an ardáin mar reamhshocrú STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :An áit ag a stopfaidh traein ar an ardán mar réamhshocrú. Ciallaíonn 'taobh is gaire' in aice leis an pointe iontrála, ciallaíonn 'an lár' lár an ardáin, agus ciallaíonn 'taobh is faide' an áit is faide ón bpointe iontrála. Tabhair faoi deara nach bhfuil i gceist leis an socrú seo ach réamhshocrú d'orduithe nua. Is féidir orduithe aonair a shocrú go sainráite ag aon cheann de na socruithe STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :taobh abhus @@ -1239,6 +1237,7 @@ STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Tabhair cead do STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Ceadaigh airgead a sheoladh chuig cuideachtaí eile: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Tabhair cead airgead a aistriú idir chuideachtaí sa mhód ilimreoirí STR_CONFIG_SETTING_FREIGHT_TRAINS :Iolraitheoir meáchain don lastas le traenacha troma a ionsamhladh: {STRING} +STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Socraigh an tionchar a bhíonn ag iompar lastais ar thraenacha. Dá airde an luach, is é is deacra a bheidh sé ar thraenacha lastas a iompar, go háirithe ar chnoic STR_CONFIG_SETTING_PLANE_SPEED :Fachtóir luais na n-eitleán: {STRING} STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Socraigh luas coimhneasta na n-aerárthach i gcomparáid le cineálacha eile feithiclí, chun an méid ioncaim ó iompar aerárthaigh a laghdú STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} @@ -1290,7 +1289,9 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Tiús na línte STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Leithead na líne sna graif. Is féidir líne thanaí a léamh go beacht, agus tá líne níos tiubhe níos éasca le feiceáil agus tá sé níos éasca na dathanna a idirdhealú óna gcéile STR_CONFIG_SETTING_LANDSCAPE :Tírdhreach: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Sonraíonn na tírdhreacha an cúlra bunúsach don imirt, le lastais éagsúla agus riachtanais éagsúla d'fhás na mbailte. Is féidir é sin a mhionathrú tuilleadh le NewGRFanna agus Scripteanna Cluiche mar sin féin STR_CONFIG_SETTING_LAND_GENERATOR :Gineadóir talún: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Tá an gineadóir bunaidh ag brath ar an tacar grafaicí bunaidh, agus cruthaíonn sé limistéir réamhshocraithe tírdhreacha. Is gineadóir bunaithe ar thorann Perlin é TerraGenesis agus tá socruithe níos míne ar fáil dó STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Bunaidh STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Cineál tír-raoin: {STRING} @@ -1302,6 +1303,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ní thógtar sc STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Airde na líne sneachta: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Rialaigh an leibhéal ar a dtosaíonn sneachta ar thírdhreach fo-artach. Bíonn tionchar ag sneachta freisin ar ghiniúint tionscail agus riachtanais bailte ó thaobh fáis de STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Chomh garbh agus atá an tír-raon: {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis amháin) Roghnaigh minicíocht na gcnoc: Tá níos lú cnoic ag tírdhreacha míne, agus iad níos scaipthe amach. Bíonn go leor cnoic ar thírdhreacha garbha, agus d'fhéadfadh an chuma a bheith air go bhfuil an tírdhreach ar fad mar a chéile STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :An-mhín STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Mín STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Garbh @@ -1329,6 +1331,7 @@ STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :An limistéar u STR_CONFIG_SETTING_SERVICEATHELIPAD :Déan seirbhísiú ar héileacaptair ag héileapadanna go huathoibríoch: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Déan seirbhísiú ar heileacaptair tar éis gach tuirlingte, fiú mura bhfuil iosta ag an aerfort STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Ceangail an barra uirlisí tírdhreacha leis na barraí uirlisí iarnróid/bóíthre/uisce/aerfort: {STRING} +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Nuair a osclaítear barra uirlisí tógála do chineál iompair, oscail an barra uirlisí do chóiriú na talún freisin STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Dath na talún a úsáidtear sa léarscáil bheag: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Dath an tír-raoin ar an léarscáil bheag STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Uaine @@ -1337,13 +1340,16 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Corcairghorm STR_CONFIG_SETTING_REVERSE_SCROLLING :Aisiompaigh an treo scrollaithe: {STRING} STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :An méid a tharlaíonn agus an léarscáil á scrollú leis an gcnaipe luchóige deas. Má bhíonn sé díchumasaithe, bogann an luchóg leis an gceamara. Má bhíonn sé cumasaithe, bogann an luchóg an léarscáil STR_CONFIG_SETTING_SMOOTH_SCROLLING :Scrollú mín do na fuinneoga amhairc: {STRING} +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Roghnaigh an chaoi a scrollóidh an príomhamharc chuig suíomh ar leith má chliceálann tú ar an léarscáil bheag nó má thugann tú ordú scrollú chuig oibiacht ar leith ar an léarscáil. Má tá sé cumasaithe, scrollóidh an fhuinneog amhairc go mín, má tá sé díchumasaithe léimfidh sé go díreach chuig an suíomh sin. STR_CONFIG_SETTING_MEASURE_TOOLTIP :Taispeáin leid uirlise tomhais agu uirlisí tógála áirithe in úsáid: {STRING} +STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Taispeánfar faid na dtíleanna agus difríochtaí san airde agus tú ag tarraingt le linn duit a bheith i mbun tógála STR_CONFIG_SETTING_LIVERIES :Taispeáin libhréithe sonracha d'fheithiclí: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Rialaigh úsáid libhréithe a bhaineann go sonrach leis an gcineál feithicle d'fheithiclí (seachas libhréithe a bhaineann go sonrach le cuideachta) STR_CONFIG_SETTING_LIVERIES_NONE :Ná taispeáin STR_CONFIG_SETTING_LIVERIES_OWN :Do chuideachta féin STR_CONFIG_SETTING_LIVERIES_ALL :Gach cuideachta STR_CONFIG_SETTING_PREFER_TEAMCHAT :Tús áite do chomhrá foirne le : {STRING} +STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Usáid don chomhrá laistigh den chuideachta agus úsáid don chomhrá poiblí. STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Feidhm an rotha scrollaithe: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Cumasaigh scrollú le rothaí luchóige déthoiseacha STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zúmáil an léarscáil @@ -1352,6 +1358,7 @@ STR_CONFIG_SETTING_SCROLLWHEEL_OFF :As STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Luas roth scrollaithe an léarscáil: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Rialaigh íogaireacht scrollú an rotha luchóige STR_CONFIG_SETTING_OSK_ACTIVATION :Méarchlár scáileáin: {STRING} +STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Roghnaigh an modh a úsáidfear chun an méarchlár scáileáin a oscailt chun téacs a chlóscríobh i mboscaí téacs gan ach an gléas pointeála a úsáid. Tá an socrú seo le húsáid i gcás gléasanna beaga nach bhfuil méarchlár dá gcuid féin acu STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Díchumasaithe STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Cliceáil dhúbailte STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Cliceáil amháin (agus fócas aige) @@ -1364,6 +1371,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Cliceáil STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :As STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Scrollú le cléchliceáil: {STRING} +STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Cumasaigh scrollú an léarscáil trí bheith ag tarraingt le cnaipe clé na luiche. Tá sé seo thar a bheith úsáideach don scrollú nuair atá scáileán tadhaill á úsáid STR_CONFIG_SETTING_AUTOSAVE :Uathshábháil: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Roghnaigh an t-eatramh idir uathshábhálacha cluichí @@ -1422,6 +1430,7 @@ STR_CONFIG_SETTING_SOUND_AMBIENT :comhthimpeallac STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Seinn maisíochtaí fuaime comhthimpeallach tírdhreacha, tionscail agus bailte STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Díchumasaigh tógáil bonneagair nuair nach bhfuil aon fheithicil oiriúnach ar fáil: {STRING} +STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Má tá seo cumasaithe, ní bhíonn bonneagar ar fáil ach amháin má tá feithiclí ar fáil dó freisin, rud a fhágann nach gcuirfear am agus airgead amú ar bhonneagar neamhoiriúnach STR_CONFIG_SETTING_MAX_TRAINS :Uaslíon na dtraenacha in aghaidh na cuideachta: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Uaslíon na dtraenacha is féidir a bheith ag cuideachta STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Uaslíon na bhfeithiclí bóthair in aghaidh na cuideachta: {STRING} @@ -1468,6 +1477,7 @@ STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Má tá sé cum STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Cumasaigh teorainneacha luais vaigíní: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Má tá sé cumasaithe, úsáid teorainneacha luais na vaigíní freisin chun luas uasta traenacha a shocrú STR_CONFIG_SETTING_DISABLE_ELRAILS :Díchumasaigh ráillí leictreacha: {STRING} +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Má dhéantar an socrú seo a chumasú ní bheidh sé riachtanach iarnróid a leictriú chun go mbeidh traenacha leictreacha in ann taisteal orthu STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Tagann an chéad fheiticil isteach i stáisiún imreora: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Taispeáin nuachtán nuair a thagann an chéad traein isteach ag stáisiún imreora nua @@ -1512,6 +1522,7 @@ STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Má dhéantar STR_CONFIG_SETTING_ALLOW_SHARES :Ceadaigh scaireanna a cheannach ó chuideachtaí eile: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Má tá sé cumasaithe, tá cead scaireanna i gcuideachta a cheannach agus a dhíol. Ní bheidh scaireanna ar fáil ach do chuideachtaí a bhfuil aois áirithe bainte amach acu STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :An céatadán den bhrabús a íocfar ar chuid den turas i gcórais fhriothálacha: {STRING} +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :An céatadán den bhrabús a thugtar as lastais a thabhairt cuid den bhealach i gcórais fhriothálacha, rud a fhágann go bhfuil tuilleadh smachta agat ar an ioncam STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Agus tú ag tarraingt, cuir síos comharthaí gach: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Socraigh an fad ag a dtógfar comharthaí ar iarnród suas go dtí an chéad chonstaic eile (comhartha, acomhal), agus comharthaí á dtarraingt STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} {P thíl thíl thíl dtíl tíl} @@ -1520,12 +1531,14 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Roghnaigh an ch STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Tóg séamafóir go huathoibríoch roimh: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Socraigh an bliain ina n-úsáidfear comharthaí leictreacha ar iarnróid. Roimh an bhliain sin, úsáidfear comharthaí nach comharthaí leictreacha iad (tá an fheidhm cheanainn céanna acu, ach cuma dhifriúil orthu) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Cumasaigh GUI na gcomharthaí: {STRING} +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Taispeáin fuinneog chun na cineálacha comharthaí atá le tógáil a roghnú, seachas dul tríd na cineálacha comharthaí gan fhuinneog a thaispeáint nuair a dhéantar Ctrl+cliceáil ar chomharthaí atá tógtha STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Cineál comhartha le tógáil mar réamhshocrú: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :An cineál comharthaí a úsáidfear mar réamhshocrú STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Comharthaí bloc STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Comharthaí cosán STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Comharthaí cosán aonbhealaigh STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Téigh trí na cineálacha comharthaí in ord: {STRING} +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Roghnaigh cad iad na cineálacha comharthaí a rachfar tríd, nuair a dhéánfar Ctrl+cliceáil ar chomhartha tógála le huirlis na gcomharthaí STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Comharthaí bloc amháin STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Comharthaí cosán amháin STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Gach @@ -1538,9 +1551,11 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :greille 2x2 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :greille 3x3 STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :randamach STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Ceadaítear do bhailte bóithre a thógáil: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Ceadaigh do bhailte bóithre a thógáil le bheith ag fás. Díchumasaigh seo chun cosc a chur ar údaráis na mbailte bóithre a thógáil iad féin STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Ceadaítear do bhailte crosairí comhréidh a thógáil: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Má dhéantar an socrú seo a chumasú, beidh bailte in ann crosairí comhréidh a thógáil STR_CONFIG_SETTING_NOISE_LEVEL :Ceadaigh leibhéal fuaime rialaithe ag an mbaile d'aerfoirt: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Má tá an socrú seo díchumasaithe, ní féidir dhá aerfort a bheith in aon bhaile. Má tá an socrú seo cumasaithe, beidh líon na n-aerfort i mbaile teoranta ag an méid torainn a ghlactar leis sa bhaile, a bhíonn ag brath ar an daonra agus ar mhéid an aerfoirt agus an fad ón mbaile STR_CONFIG_SETTING_TOWN_FOUNDING :Bailte a bhunú sa chluiche: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Má dhéantar an socrú seo a chumasú beidh imreoirí in ann bailte nua a bhunú sa chluiche STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :coiscthe @@ -1548,6 +1563,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :ceadaithe STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :ceadaithe, leagan amach bailte saincheaptha STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Áit a chuirtear crainnte sa chluiche: {STRING} +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Rialaigh an áit a gcuirfear na crainn go fánach i rith an chluiche. D'fhéadfadh tionchar a bheith aige seo ar thionscail a bhíonn ag brath ar fhás na gcrann, muilte adhmaid mar shampla STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :ná dean{RED}(bristear an muileann adhmaid) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :i bhforaois bháistí amháin STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :gach áit @@ -1565,7 +1581,9 @@ STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Líon na bhfuin STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :díchumasaithe STR_CONFIG_SETTING_ZOOM_MIN :Zúmáil uasta i leibhéil: {STRING} +STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :An leibhéal uasta zúmála isteach d'fhuinneoga amhairc. Tabhair faoi deara go dtiocfaidh méadú ar an méid cuimhne a bheidh ag teastáil má dhéantar leibhéil níos airde don zúmáil isteach a chumasú STR_CONFIG_SETTING_ZOOM_MAX :Leibhéal uasta zúmala amach: {STRING} +STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :An leibhéal uasta zúmála amach d'fhuinneoga amhairc. D'fhéadfaí leibhéil arda zúmála amach moilleanna a chruthú nuair a úsáidtear iad STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Gnáth @@ -1580,22 +1598,35 @@ STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Gnáth STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Scioptha STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :An-scioptha STR_CONFIG_SETTING_LARGER_TOWNS :Líon na mbailte a ndéanfar cathratha díobh: {STRING} +STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Líon na mbailte a bheidh ina gcathracha, sé sin baile a thosaíonn amach níos mó agus a fhásann níos tapúla STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 as {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Ceann ar bith STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Iolraitheoir tosaigh mhéid na gcathracha: {STRING} +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Meánmhéid na gcathracha i gcomórtas le gnáthbhailte ag tús an chluiche STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Nuashonraigh an graf dáileacháin gach {STRING}{NBSP}lá +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :An t-aga idir gach athríomh ina dhiadh sin ar ghraf na nasc. Déantar na pleananna a ríomh do chomhpháirt amháin den ghraf gach uair a dhéantar athríomh. Mar sin, má shocraíonn tú luach X don socrú seo, ní chiallaíonn sé go ndéanfar an graf iomlá a thabhairt cothrom le dáta gach X lá, ní thabharfar ach comhpháirteanna áirithe de cothrom le dáta. Dá ghiorra an luach a shocraíonn tú is é is mó ama CPU a thógfaidh sé chun é a ríomh. Dá fhaide a shocraíonn tú é is é is faide a thógfaidh sé chun an dáileadh lastais a thosú ar bhealaí nua. STR_CONFIG_SETTING_LINKGRAPH_TIME :Tóg {STRING}{NBSP}lá chun an graf dáileacháin a athríomh +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :An t-am a thógfar ar gach athríomh ar chomhpháirt de ghraf na nasc. Nuair a thosaítear ar athríomh, gintear snáithe agus ligfear don snáithe sin rith ar feadh an líon sin laethanta. Dá ghiorra an luach a shocróidh tú anseo is mó an seans nach mbeidh an snáithe críochnaithe nuair atá sé in ainm is a bheith. Ansin stopfaidh an cluiche go dtí go mbeidh sé críochnaithe (i.e. beidh "moill" ann). Dá fhaide a shocraíonn tú é is é is faide a thógfaidh sé chun an dáileachán a thabhairt cothrom le dáta nuair nuair a athraíonn na bealaí. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :de láimh STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :neamhshiméadrach STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :siméadrach STR_CONFIG_SETTING_DISTRIBUTION_PAX :An mód dáileacháin do phaisinéirí: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Ciallaíonn "siméadrach" go rachaidh thart ar an méid céanna paisinéirí ó stáisiún A go stáisiún B agus a rachaidh ó B go A. Ciallaíonn "neamhshiméadrach" gur féidir méideanna neamhshrianta paisinéiri dul i gceachtar den dá threo. Ciallaíonn "de láimh" nach ndéanfar dáileadh uathoibríoch ar phaisinéirí. STR_CONFIG_SETTING_DISTRIBUTION_MAIL :An mód dáileacháin do phost: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Ciallaíonn "siméadrach" go seolfar thart ar an méid céanna postais ó stáisiún A go stáisiún B agus a sheoltar ó B go A. Ciallaíonn "neamhshiméadrach" gur féidir méideanna neamhshrianta postais a sheoladh i gceachtar den dá threo. Ciallaíonn "de láimh" nach ndéanfar dáileadh uathoibríoch ar an bpostas STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :An mód dáileacháin don aicme lastais ARMÚRTHA: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :San aicme lastais ARMÚRTHA, bíonn earraí luachmhara san aeráid mheasartha, diamaint san aeráid fho-theochreasach nó ór san aeráid fho-artach. Is féidir é sin a athrú le NewGRFanna. Ciallaíonn "siméadrach" go seolfar thart ar an méid céanna den lastas sin ó stáisiún A go stáisiún B agus a sheoltar ó B go A. Ciallaíonn "neamhshiméadrach" gur féidir méideanna neamhshrianta den lastas sin a sheoladh i gceachtar den dá threo. Ciallaíonn "de láimh" nach ndéanfar dáileadh uathoibríoch don lastas sin. Moltar é seo a shocrú go neamhshiméadrach nó de láimh má bhíonn tú ag imirt leis an aeráid fho-artach, toisc nach seolann bainc aon ór ar ais chuig na mianach óir. Sna haeráidí measartha agus fo-theochreasach is féidir leat siméadrach a roghnú freisin, toisc go seolfaidh na bainc earraí luachmhara ar ais chuig an mbanc tosaigh i gcás lastas earraí luachmhara. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :An mód dáileacháin d'aicmí eile lastais: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Ciallaíonn "neamhshiméadrach" gur féidir méideanna neamhshrianta lastais a sheoladh i gceachtar den dá threo. Ciallaíonn "de láimh" nach ndéanfar dáileadh uathoibríoch do na lastais sin. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Cruinneas an dáileacháin: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Dá airde a shocraíonn tú é seo is mó am CPU a thógfaidh sé chun graf na nasc a ríomh. Má thógann sé rófhada seans go bhfeicfidh tú moilleanna. Má shocraíonn tú é seo go luach íseal, áfach, ní bheidh an dáileachán cruinn, agus seans go bhfeicfidh tú nach bhfuil lastas á sheoladh chuig na háiteacha a mbeidh tú ag súil leis go rachaidh sé. STR_CONFIG_SETTING_DEMAND_DISTANCE :An tionchar atá ag fad ar éilimh: {STRING} +STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Má shocraíonn tú é seo ag luach níos airde ná 0, beidh tionchar ag an bhfad idir an stáisiún tosaigh A agus stáisiún ceann scríbe féideartha B ar an méid lastais a chuirfear ó A go B. Dá fhaide B ó A, is é is lú an méid lastais a chuirfear. Dá airde a shocraíonn tú an luach seo, is é is lú an méid lastais a chuirfear chuig stáisiúin atá i bhfad ar siúl agus is é is mó an méid lastais a chuirfear chuig stáisiúin atá níos gaire. STR_CONFIG_SETTING_DEMAND_SIZE :Méid den lastas a thagann ar ais don mhód siméadrach: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Má shocraíonn tú é seo go luach níos lú ná 100% beidh an chaoi a fheidhmíonn an dáileadh siméadrach níos cosúla leis an dáileadh neamhshiméadrach. Beidh an méid den lastas a sheoltar ar ais ó stáisiún níos lú ná an méid a sheoltar chuige. Má shocraítear an luach seo ag 0% beidh an dáileadh siméadrach díreach ar aon dul leis an dáileadh neamhshiméarach. +STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Líonadh na gconar gearra sula n-úsáidfear na conair a bhfuil acmhainn mhór iompair acu: {STRING} +STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Go minic bíonn cosáin éagsúla idir dhá stáisiún. Líonfaidh Cargodist an cosán is giorra ar dtús, ansin úsáidfear an dara cosán is giorra go dtí go mbeidh sé sin líonta agus mar sin de. Tá líonadh an chosáin bunaithe ar mheastachán den acmhainn iompair agus den úsáid atá pleanáilte. Nuair a bheidh gach cosán líonta, má tá éileamh fós ann, déanfar ró-ualú ar gach cosán, ag tabhairt tús áite dóibh siúd a bhfuil acmhainn mhór iompair acu. Mar sin féin, formhór an ama ní dhéanfaidh an t-algartam meastachán cruinn ar an acmhainn iompair. Ligeann an socrú seo duit céatadán a shonrú don mhéid is gá go mbeadh cosán níos giorra líonta ar dtús sula roghnófar an chéad cheann níos faide eile. Is é is fearr é luach níos lú ná 100% a roghnú le nach ndéanfar stáisiúin a róphlódú sa chás go ndéantar rómheastachán ar an acmhainn iompair. STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Aonaid luais: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Aon áit a thaispeántar luas sa chomhéadan úsáideora, taispeain sna haonaid roghnaithe é @@ -1751,7 +1782,7 @@ STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Fág Cluiche +STR_ABANDON_GAME_CAPTION :{WHITE}Fág an Cluiche STR_ABANDON_GAME_QUERY :{YELLOW}An bhfuil tú cinnte gur mhaith leat an cluiche seo a fhágáil? STR_ABANDON_SCENARIO_QUERY :{YELLOW}An bhfuil tú cinnte gur mhaith leat an scéal seo a fhágáil? @@ -1918,7 +1949,7 @@ STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Aimsigh STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Cuardaigh líonra le haghaidh freastalaí STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Cuir freastalaí leis STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Cuirtear freastalaí leis an liosta a sheiceálfar i gcónaí le haghaidh cluichí ar rith. -STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Tosaigh an freastalaí +STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Tosaigh freastalaí STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Tosaigh d'fhreastalaí féin STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Iontráil d'ainm @@ -2570,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Garrantaí STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Talamh faoi shneachta STR_LAI_CLEAR_DESCRIPTION_DESERT :Fásach -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} ráille -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} ráille ar a bhfuil comharthaí bloc -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} ráille ar a bhfuil réamhchomharthaí -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} ráille ar a bhfuil comharthaí amach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} ráille ar a bhfuil comharthaí teaglama -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} ráille ar a bhfuil comharthaí cosáin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} ráille ar a bhfuil comharthaí cosáin aonbhealaigh -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} ráille ar a bhfuil comharthaí bloic agus réamhchomharthaí -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} ráille ar a bhfuil comharthaí bloic agus amach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} ráille ar a bhfuil comharthaí bloic agus teaglama -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} ráille ar a bhfuil comharthaí bloic agus cosáin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} ráille ar a bhfuil comharthaí bloic agus cosáin aonbhealaigh -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} ráille ar a bhfuil réamhchomharthaí agus comharthaí amach -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} ráille ar a bhfuil réamhchomharthaí agus comharthaí teaglama -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} ráille ar a bhfuil réamhchomharthaí agus comharthaí cosáin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} ráille ar a bhfuil réamhchomharthaí agus comharthaí cosáin aonbhealaigh -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} ráille ar a bhfuil comharthaí amach agus teaglama -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} ráille ar a bhfuil comharthaí amach agus cosáin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} ráille ar a bhfuil comharthaí amach agus cosáin aonbhealaigh -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} ráille ar a bhfuil comharthaí teaglama agus cosáin -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} ráille ar a bhfuil comharthaí teaglama agus cosáin aonbhealaigh -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} ráille ar a bhfuil comharthaí cosáin agus cosáin aonbhealaigh -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} iosta traenach +STR_LAI_RAIL_DESCRIPTION_TRACK :Iarnród ráille +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Iarnród ráille ar a bhfuil comharthaí bloc +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Iarnród ráille ar a bhfuil réamhchomharthaí +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Iarnród ráille ar a bhfuil comharthaí amach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Iarnród ráille ar a bhfuil comharthaí teaglama +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Iarnród ráille ar a bhfuil comharthaí cosáin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Iarnród ráille ar a bhfuil comharthaí cosáin aonbhealaigh +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Iarnród ráille ar a bhfuil comharthaí bloic agus réamhchomharthaí +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Iarnród ráille ar a bhfuil comharthaí bloic agus amach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Iarnród ráille ar a bhfuil comharthaí bloic agus teaglama +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Iarnród ráille ar a bhfuil comharthaí bloic agus cosáin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Iarnród ráille ar a bhfuil comharthaí bloic agus cosáin aonbhealaigh +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Iarnród ráille ar a bhfuil réamhchomharthaí agus comharthaí amach +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Iarnród ráille ar a bhfuil réamhchomharthaí agus comharthaí teaglama +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Iarnród ráille ar a bhfuil réamhchomharthaí agus comharthaí cosáin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Iarnród ráille ar a bhfuil réamhchomharthaí agus comharthaí cosáin aonbhealaigh +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Iarnród ráille ar a bhfuil comharthaí amach agus teaglama +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Iarnród ráille ar a bhfuil comharthaí amach agus cosáin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Iarnród ráille ar a bhfuil comharthaí amach agus cosáin aonbhealaigh +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Iarnród ráille ar a bhfuil comharthaí teaglama agus cosáin +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Iarnród ráille ar a bhfuil comharthaí teaglama agus cosáin aonbhealaigh +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Iarnród ráille ar a bhfuil comharthaí cosáin agus cosáin aonbhealaigh +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Iarnród iosta traenach STR_LAI_ROAD_DESCRIPTION_ROAD :Bóthair STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Bóthair le soilse sráide @@ -2656,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Talamh faoi úi STR_ABOUT_OPENTTD :{WHITE}Maidir le OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipcheart bunaidh {COPYRIGHT} 1995 Chris Sawyer, Gach ceart ar cosaint STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 An fhoireann OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 An fhoireann OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche @@ -2843,7 +2874,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Téigh c STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite roimhe STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Téigh ar aghaigh chuig an gnáth-sprite roimhe, ag scipeáil thar aon bhréag-sprite nó sprite athdathaithe/clófhoirne agus ag timfhilleadh ag an tús STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Léiriú den sprite atá roghnaithe faoi láthair. Déantar neamhaird den ailíniú agus an sprite seo á tharraingt -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bog an sprite timpeall, ag athrú an seach-chur X agus Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bog an sprid timpeall, ag athrú an seach-chur X agus Y. Ctrl+Cliceáil chun an sprid a bhogadh ocht n-aonad ag an am céanna +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Athshocraigh coibhneasta +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Athshocraigh na seach-chuir choibhneasta reatha +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Seach-chur X: {NUM}, Seach-chur Y: {NUM} (Dearbh-shuíomh) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Seach-chur X: {NUM}, Seach-chur Y: {NUM} (Coibhneasta) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Roghnaigh sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Roghnaigh sprite ó áit ar bith ar an scáileán @@ -2854,7 +2889,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Rabhadh: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Earráid: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Marfach: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Tharla earráid mharfach NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Tharla earráid mharfach NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :Ní oibreoidh {1:STRING} leis an leagan de TTDPatch a thuairiscigh OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING}: Is don leagan {STRING} de TTD é STR_NEWGRF_ERROR_UNSET_SWITCH :Tá {1:STRING} deartha le húsáid le {STRING} @@ -2871,8 +2906,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Iarracht ID nea STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}Tá sprite truaillithe in {STRING}. Taispeánfar gach sprite truaillithe mar chomhartha ceiste (?) dearg. STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Tá iontrálacha iolraccha Ghníomhaíocht 8 ann (sprid {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Léadh tar éis deireadh an pseudo-sprid (sprid {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Tá roinnt sprite in easnamh sa tsraith bhunúsach grafaicí atá in úsáid faoi láthair.{}Déan úasghrádú ar an tsraith bhunúsach grafaicí le do thoil -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Tá roinnt sprideanna in easnamh sa tacar bunghraificí atá in úsáid faoi láthair.{}Nuashonraigh an tacar bunghraificí.{}Toisc go bhfuil tú ag imirt ar {YELLOW}roghbhlúire forbróirí (development snapshot) OpenTTD{WHITE}, seans go mbeidh {YELLOW}roghbhlúire forbróirí de na bunghraificí{WHITE} ag teastáil uait STR_NEWGRF_ERROR_GRM_FAILED :Níl na hacmhainní GRF a iarradh ar fáil (sprid {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Bhí {1:STRING} díchumasaithe ag {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formáid neamhbhailí/anaithnid do leagan amach na spride (sprid {3:NUM}) @@ -3016,7 +3049,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Faisnéis STR_GOAL_QUESTION_CAPTION_WARNING :Rabhadh STR_GOAL_QUESTION_CAPTION_ERROR :Earráid -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cuir ar ceal STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Níl @@ -3035,6 +3068,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Atosaigh STR_GOAL_QUESTION_BUTTON_POSTPONE :Cuir siar STR_GOAL_QUESTION_BUTTON_SURRENDER :Géill STR_GOAL_QUESTION_BUTTON_CLOSE :Dún +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Fóirdheontais @@ -3258,9 +3292,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Teastaí STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Teastaíonn: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Lastas ag fanacht le próiseáil: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Táirgtear: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Táirgtear: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3491,10 +3524,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :inneall gluaist STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Costas {CURRENCY_LONG} Meáchan: {WEIGHT_SHORT}{}Luas: {VELOCITY} Cumhacht: {POWER}{}Costas Coinneála {CURRENCY_LONG}/bl{}Toilleadh: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Costas: {CURRENCY_LONG} Meáchan: {WEIGHT_SHORT}{}Luas: {VELOCITY} Cumhacht: {POWER} T.E. uasta: {6:FORCE}{}Costas Coinneála: {4:CURRENCY_LONG}/bl{}Toilleadh: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Costas: {CURRENCY_LONG} Luas Uasta: {VELOCITY}{}Toilleadh: {CARGO_LONG}, {CARGO_LONG}{}Costas Coinneála: {CURRENCY_LONG}/bl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Costas: {CURRENCY_LONG} Luas Uasta: {VELOCITY}{}Toilleadh: {CARGO_LONG}{}Costas Coinneála: {CURRENCY_LONG}/bl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Costas: {CURRENCY_LONG} Luas uasta: {VELOCITY} Raon: {COMMA} tíl{}Toilleadh: {CARGO_LONG}, {CARGO_LONG}{}Costas Coinneála: {CURRENCY_LONG}/bl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Costas: {CURRENCY_LONG} Luas uasta: {VELOCITY} Raon: {COMMA} tíleanna{}Toilleadh: {CARGO_LONG}{}Costas Coinneála: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Costas: {CURRENCY_LONG} Luas Uasta: {VELOCITY}{}Toilleadh: {CARGO_LONG}{}Costas Coinneála: {CURRENCY_LONG}/bl # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Ionadaigh{STRING} - {STRING} @@ -3521,7 +3551,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} má t STR_REPLACE_VEHICLES_STOP :{BLACK}Stad ag athsholáthar Feithiclí STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Brúigh chun deireadh a chur le hathsholáthar den chineál innill atá roghnaithe ar chlé -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Ag athsholáthar: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Athraigh idir na fuinneoga athsholáthair innill agus vaigíní STR_REPLACE_ENGINES :Innill STR_REPLACE_WAGONS :Vaigíní @@ -3617,7 +3646,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} {P bhli STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} {P bhliain bhliain bliana mbliana bliana} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Luas uasta: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Luas uasta: {LTBLUE}{VELOCITY} {BLACK}Raon: {LTBLUE}{COMMA} {P th th th dt t}íl STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Meáchan: {LTBLUE}{WEIGHT_SHORT} {BLACK}Cumhacht: {LTBLUE}{POWER}{BLACK}Luas uasta: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Meáchan: {LTBLUE}{WEIGHT_SHORT} {BLACK}Cumhacht: {LTBLUE}{POWER}{BLACK} Uas-luas: {LTBLUE}{VELOCITY} {BLACK}T.E. Uasta: {LTBLUE}{FORCE} @@ -4501,7 +4529,7 @@ STR_INDUSTRY_NAME_WATER_TOWER :Túr Uisce STR_INDUSTRY_NAME_FACTORY_2 :Monarcha STR_INDUSTRY_NAME_FARM_2 :Feirm STR_INDUSTRY_NAME_LUMBER_MILL :Muileann Adhmaid -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Foraois Féasóg Daideo +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Foraois Scamaill Siúcra STR_INDUSTRY_NAME_CANDY_FACTORY :Monarcha Milseán STR_INDUSTRY_NAME_BATTERY_FARM :Feirm Ceallraí STR_INDUSTRY_NAME_COLA_WELLS :Toibreacha Cóla @@ -4600,7 +4628,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Tancaer Uisce STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Trucail Torthaí STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Trucail Rubair STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Trucail Siúcra -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Crannóg Féasóg Daideo +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Crannóg Scamaill Siúcra STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Crannóg Taifí STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Veain Súilíní STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Tancaer Cóla @@ -4630,7 +4658,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Tancaer Uisce STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Trucail Torthaí STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Trucail Rubair STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Trucail Siúcra -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Crannóg Féasóg Daideo +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Crannóg Scamaill Siúcra STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Crannóg Taifí STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Veain Súilíní STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Tancaer Cóla @@ -4662,7 +4690,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Tancaer Uisce STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Trucail Torthaí STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Trucail Rubair STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Trucail Siúcra -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Crannóg Féasóg Daideo +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Crannóg Scamaill Siúcra STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Crannóg Taifí STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Veain Súilíní STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Tancaer Cóla @@ -4735,9 +4763,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Trucail Siúchr STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :Trucail Cóla MightyMover STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Trucail Cóla Powernaught STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Trucail Cóla Wizzowow -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :Trucail Féasóg Daideo MightyMover -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Trucail Féasóg Daideo Powernaught -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Trucail Féasóg Daideo Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :Trucail Scamaill Siúcra MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Trucail Scamaill Siúcra Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Trucail Scamaill Siúcra Wizzowow STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :Trucail Taifí MightyMover STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Trucail Taifí Powernaught STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Trucail Taifí Wizzowow diff --git a/src/lang/italian.txt b/src/lang/italian.txt index 40cd993fed..60ab69ba4a 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraniano (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automezzi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleziona il lato della strada sul quale devono guidare i veicoli STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Guida a sinistra @@ -1428,11 +1424,11 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra gli arri STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra gli orari di arrivo e partenza previsti nelle tabelle orarie STR_CONFIG_SETTING_QUICKGOTO :Creazione rapida degli ordini dei veicoli: {STRING} STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-seleziona il comando 'Vai a' quando si apre la finestra degli ordini -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Ferrovia predefinita (a inizio/ripresa partita): {STRING} -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo di ferrovia da selezionare dopo l'inizio o il caricamento di una partita. 'La prima disponibile' seleziona il tipo più vecchio di binari, 'L'ultima disponibile' seleziona il tipo più vecchio di binari, e 'La più usata' seleziona il tipo più utilizzato al momento -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :La prima disponibile -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :L'ultima disponibile -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :La più usata +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipo di rotaie predefinito (a inizio/ripresa partita): {STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo di rotaie da selezionare dopo l'inizio o il caricamento di una partita. 'Il primo disponibile' seleziona il tipo più vecchio di binari, 'L'ultimo disponibile' seleziona il tipo più nuovo di binari, e 'Il più usato' seleziona il tipo più utilizzato al momento +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Il primo disponibile +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :L'ultimo disponibile +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Il più usato STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Mostra i percorsi riservati sui binari: {STRING} STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dà ai binari riservati un colore differente, aiutando a correggere problemi di treni che si rifiutano di entrare in blocchi protetti con segnali a percorso STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantieni aperte le finestre di costruzione dopo l'uso: {STRING} @@ -1789,6 +1785,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Controll STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra le impostazioni delle IA e degli Script STR_INTRO_TOOLTIP_QUIT :{BLACK}Esci da 'OpenTTD' +STR_INTRO_BASESET :{BLACK}Nel pacchetto grafico di base attualmente selezionato mancano {NUM} sprite. È consigliabile controllare gli aggiornamenti del pacchetto. STR_INTRO_TRANSLATION :{BLACK}A questa traduzione mancano {NUM} string{P a he}. Aiutaci a migliorare OpenTTD iscrivendoti come traduttore. Vedi readme.txt per dettagli. # Quit window @@ -2623,6 +2620,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nome blo STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carichi accettati: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo di rotaie: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limite di velocità rotaie: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite di velocità strada: {LTBLUE}{VELOCITY} @@ -2635,29 +2633,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campi STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terreno innevato STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} con segnali di blocco -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} con pre-segnali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} con segnali di uscita -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} con segnali combinati -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} con segnali a percorso -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} con segnali a percorso s.u. -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} con segnali di blocco e pre-segnali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} con segnali di blocco e di uscita -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} con segnali di blocco e combinati -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} con segnali di blocco e a percorso -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} con segnali di blocco e a percorso s.u. -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} con pre-segnali e segnali di uscita -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} con pre-segnali e segnali combinati -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} con pre-segnali e segnali a percorso -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} con pre-segnali e segnali a percorso s.u. -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} con segnali di uscita e combinati -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} con segnali di uscita e a percorso -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} con segnali di uscita e a percorso s.u. -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} con segnali combinati e a percorso -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} con segnali combinati e a percorso s.u. -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} con segnali a percorso e a percorso s.u. -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Deposito {STRING.ms} +STR_LAI_RAIL_DESCRIPTION_TRACK :Ferrovia +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Ferrovia con segnali di blocco +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Ferrovia con pre-segnali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Ferrovia con segnali di uscita +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Ferrovia con segnali combinati +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Ferrovia con segnali a percorso +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Ferrovia con segnali a percorso s.u. +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Ferrovia con segnali di blocco e pre-segnali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Ferrovia con segnali di blocco e di uscita +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Ferrovia con segnali di blocco e combinati +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Ferrovia con segnali di blocco e a percorso +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Ferrovia con segnali di blocco e a percorso s.u. +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Ferrovia con pre-segnali e segnali di uscita +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Ferrovia con pre-segnali e segnali combinati +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Ferrovia con pre-segnali e segnali a percorso +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Ferrovia con pre-segnali e segnali a percorso s.u. +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Ferrovia con segnali di uscita e combinati +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Ferrovia con segnali di uscita e a percorso +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Ferrovia con segnali di uscita e a percorso s.u. +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Ferrovia con segnali combinati e a percorso +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Ferrovia con segnali combinati e a percorso s.u. +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Ferrovia con segnali a percorso e a percorso s.u. +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Deposito ferroviario STR_LAI_ROAD_DESCRIPTION_ROAD :Strada STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Strada con lampioni @@ -2721,7 +2719,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno possedu STR_ABOUT_OPENTTD :{WHITE}Informazioni su OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright originale {COPYRIGHT} 1995 Chris Sawyer, Tutti i diritti riservati STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Il team OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Il team OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita @@ -2895,7 +2893,7 @@ STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Ispezion STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} a {HEX} STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Oggetto -STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Tipo rotaia +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Tipo di rotaie STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parametro variabile NewGRF 60+x (esadecimale) @@ -2908,7 +2906,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Va allo STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Precedente STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procede al precedente sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando all'ultimo se viene raggiunto il primo della lista STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Rappresentazione dello sprite corrente. L'allineamento viene ignorato in questa casella. -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando gli spiazzamenti X e Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando gli spiazzamenti X e Y. CTRL+clic sposta lo sprite di otto unità alla volta STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reimposta posizione relativa STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reimposta gli spiazzamenti relativi attuali STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posizione X: {NUM}, Y: {NUM} (assoluto) @@ -2923,7 +2921,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Attenzione: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Errore: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Errore irreversibile: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Si è verificato un errore irreversibile nel NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Si è verificato un errore irreversibile nel NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} non funziona con la versione di TTDPatch riferita da OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} è per la versione {STRING} di TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} è progettato per essere usato con {STRING} @@ -2940,8 +2938,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Tentativo di ut STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contiene degli sprite corrotti. Tutti gli sprite corrotti saranno mostrati come punti interrogativi (?) rossi STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contiene occorrenze multiple dell'azione 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lettura oltre la fine dello pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Nel pacchetto grafico di base attualmente in uso mancano alcuni sprite.{}È consigliabile aggiornare il pacchetto grafico di base -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Nel pacchetto grafico di base attualmente in uso mancano alcuni sprite.{}È consigliabile aggiornare il pacchetto grafico di base.{}Poiché si sta giocando con uno {YELLOW}snapshot di sviluppo di OpenTTD{WHITE}, potrebbe essere necessario uno {YELLOW}snapshot di sviluppo del pacchetto grafico di base{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Risorsa GRF richiesta non disponibile (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} è stato disabilitato da {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato di layout dello sprite sconosciuto o non valido (sprite {3:NUM}) @@ -3085,7 +3081,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informazione STR_GOAL_QUESTION_CAPTION_WARNING :Avviso STR_GOAL_QUESTION_CAPTION_ERROR :Errore -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Annulla STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :No @@ -3104,6 +3100,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ricomincia STR_GOAL_QUESTION_BUTTON_POSTPONE :Rimanda STR_GOAL_QUESTION_BUTTON_SURRENDER :Rinuncia STR_GOAL_QUESTION_BUTTON_CLOSE :Chiudi +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Sussidi @@ -3327,9 +3324,13 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Richiede STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Richiede: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Richiede +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}in attesa +STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Carico in attesa di lavorazione: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3427,6 +3428,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Tutti i tipi di STR_PURCHASE_INFO_ALL_BUT :Tutto tranne {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Sforzo di trazione massimo: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonomia: {GOLD}{COMMA} riquadr{P o i} +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo di aeromobile: {GOLD}{STRING} STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Elenco di selezione dei veicoli ferroviari - fare clic su un veicolo per informazioni. CTRL+clic mostra/nasconde il tipo di veicolo STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Elenco selezione automezzi - fare clic su un veicolo per informazioni. CTRL+clic mostra/nasconde il tipo di automezzo @@ -3560,10 +3562,11 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}motrice ma STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocità: {VELOCITY} Potenza: {POWER}{}Costo d'esercizio: {CURRENCY_LONG}/anno{}Capacità: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocità: {VELOCITY} Potenza: {POWER}{} S.T. max.: {6:FORCE}{}Costo d'esercizio: {4:CURRENCY_LONG}/anno{}Capacità: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY} Autonomia: {COMMA} riquadr{P o i}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY} Autonomia: {COMMA} riquadr{P o i}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING} Autonomia: {COMMA} riquadr{P o i}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING} Autonomia: {COMMA} riquadr{P o i}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Rimpiazza {STRING} - {STRING} @@ -3590,12 +3593,12 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} una vo STR_REPLACE_VEHICLES_STOP :{BLACK}Interrompi rimpiazzamento STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Premere per interrompere il rimpiazzamento del modello di locomotiva selezionato a sinistra -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Rimpiazza: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Scambia tra loro le finestre di rimpiazzamento delle locomotive e dei vagoni STR_REPLACE_ENGINES :Locomotive STR_REPLACE_WAGONS :Vagoni +STR_REPLACE_ALL_RAILTYPE :Tutti i veicoli ferroviari -STR_REPLACE_HELP_RAILTYPE :{BLACK}Selezionare il tipo di rotaia per la quale si desidera rimpiazzare le locomotive +STR_REPLACE_HELP_RAILTYPE :{BLACK}Selezionare il tipo di rotaie per il quale si desidera rimpiazzare le locomotive STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostra con quale locomotiva sarà rimpiazzato il modello eventualmente selezionato a sinistra STR_REPLACE_RAIL_VEHICLES :Veicoli ferroviari STR_REPLACE_ELRAIL_VEHICLES :Veicoli ferroviari elettrici @@ -3686,7 +3689,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} ann{P o STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ann{P o i} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocità max.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocità max.: {LTBLUE}{VELOCITY} {BLACK}Autonomia: {LTBLUE}{COMMA} riquadr{P o i} +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Velocità max.: {LTBLUE}{VELOCITY} {BLACK}Tipo aeromobile: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}elocità max.: {LTBLUE}{VELOCITY} {BLACK}Tipo aeromobile: {LTBLUE}{STRING} {BLACK}Autonomia: {LTBLUE}{COMMA} riquadr{P o i} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potenza: {LTBLUE}{POWER}{BLACK} Velocità max.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potenza: {LTBLUE}{POWER}{BLACK} Velocità max.: {LTBLUE}{VELOCITY} {BLACK}S.T. max.: {LTBLUE}{FORCE} diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt index 27473000cd..75821b07d4 100644 --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :グルジア STR_GAME_OPTIONS_CURRENCY_IRR :イラン リアル(IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}自動車 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}車両の通行方向(右側/左側)を選択します STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左側通行 @@ -2361,14 +2357,14 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}閉塞 STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}入口信号 (腕木式){}この信号の先にある出口信号のうち最低でも1つが緑であれば緑になりますが、そうでなければ赤になります。場内信号に良く使われます STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}出口信号 (腕木式){}動作は普通の閉塞信号と同様ですが、入口/コンボ信号を使用する場合に必要になります。ホームの入り口に良く使われます STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}コンボ信号 (腕木式){}コンボ信号は入口信号と出口信号の機能を併せ持つ信号です。この信号を使うと多数の分岐のあるような場内信号網を作ることができます -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}パス信号 (腕木式) {}パス信号では、互いに衝突しない経路が確保できる場合には1つの閉塞内に複数の列車が入ることを許容します。汎用性は高いですが、一方向式しか使えず信号の背面から進行してくる列車を防護することができません。この信号で列車が停車中に正面から対向列車が来ると問答無用で衝突事故を起こします! -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}一方通行パス信号 (腕木式) {}パス信号では、互いに衝突しない経路が確保できる場合には1つの閉塞内に複数の列車が入ることを許容します。このタイプのパス信号は信号の背面から通過することはできません +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}パス信号 (腕木式){}パス信号では、互いに衝突しない経路が確保できる場合には1つの閉塞内に複数の列車が入ることを許容します。汎用性は高いですが、一方向式しか使えず信号の背面から進行してくる列車を防護することができません。この信号で列車が停車中に正面から対向列車が来ると問答無用で衝突事故を起こします! +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}一方通行パス信号 (腕木式){}パス信号では、互いに衝突しない経路が確保できる場合には1つの閉塞内に複数の列車が入ることを許容します。このタイプのパス信号は信号の背面から通過することはできません STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}閉塞信号 (色灯式){}最も一般的な信号で、1つの閉塞内(信号同士の間の区間)には1編成のみが進入できます。配置した信号をクリックすると信号の向きを「一方向→一方向(逆)→二方向」の順で変えられます。一方向式の信号は背面から通過できません STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}入口信号 (色灯式){}この信号の先にある出口信号のうち最低でも1つが緑であれば緑になりますが、そうでなければ赤になります。場内信号に良く使われます STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}出口信号 (色灯式){}動作は普通の閉塞信号と同様ですが、入口/コンボ信号を使用する場合に必要になります。ホームの入り口に良く使われます STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}コンボ信号 (色灯式){}コンボ信号は入口信号と出口信号の機能を併せ持つ信号です。この信号を使うと多数の分岐のあるような場内信号網を作ることができます -STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}パス信号 (色灯式) {}パス信号では、互いに衝突しない経路が確保できる場合には1つの閉塞内に複数の列車が入ることを許容します。汎用性は高いですが、一方向式しか使えず信号の背面から進行してくる列車を防護することができません。この信号で列車が停車中に正面から対向列車が来ると問答無用で衝突事故を起こします! -STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}一方通行パス信号 (色灯式) {}パス信号では、互いに衝突しない経路が確保できる場合には1つの閉塞内に複数の列車が入ることを許容します。このタイプのパス信号は信号の背面から通過することはできません +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}パス信号 (色灯式){}パス信号では、互いに衝突しない経路が確保できる場合には1つの閉塞内に複数の列車が入ることを許容します。汎用性は高いですが、一方向式しか使えず信号の背面から進行してくる列車を防護することができません。この信号で列車が停車中に正面から対向列車が来ると問答無用で衝突事故を起こします! +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}一方通行パス信号 (色灯式){}パス信号では、互いに衝突しない経路が確保できる場合には1つの閉塞内に複数の列車が入ることを許容します。このタイプのパス信号は信号の背面から通過することはできません STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}信号交換{}既存の信号を今選択している信号に交換します。Ctrl+クリックで種類は替えずに腕木/色灯の形式のみ切り替えます。Shift+クリックで費用を見積もります STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}ドラッグ時の信号設置間隔を指定します STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}ドラッグ時の信号設置間隔を減らします @@ -2593,6 +2589,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}空港 STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}受入れ貨物: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE : {BLACK}線路の種類: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}線路の制限速度: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}道路の最高速度: {LTBLUE}{VELOCITY} @@ -2605,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :耕作地 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :積雪地帯 STR_LAI_CLEAR_DESCRIPTION_DESERT :砂漠 -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} 線路 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} 信号付線路 (閉塞) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} 信号付線路 (入口) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} 信号付線路 (出口) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} 信号付線路 (コンボ) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} 信号付線路 (パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} 信号付線路 (一方通行パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} 信号付線路 (閉塞+入口) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} 信号付線路 (閉塞+出口) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} 信号付線路 (閉塞+コンボ) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} 信号付線路 (閉塞+パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} 信号付線路 (閉塞+一方通行パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} 信号付線路 (入口+出口) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} 信号付線路 (入口+コンボ) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} 信号付線路 (入口+パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} 信号付線路 (入口+一方通行パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} 信号付線路 (出口+コンボ) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} 信号付線路 (出口+パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} 信号付線路 (出口+一方通行パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} 信号付線路 (コンボ+パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} 信号付線路 (コンボ+一方通行パス) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} 信号付線路 (パス+一方通行パス) -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} 列車庫 +STR_LAI_RAIL_DESCRIPTION_TRACK :鉄道 (非電化) 線路 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :鉄道 (非電化) 信号付線路 (閉塞) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :鉄道 (非電化) 信号付線路 (入口) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :鉄道 (非電化) 信号付線路 (出口) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :鉄道 (非電化) 信号付線路 (コンボ) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :鉄道 (非電化) 信号付線路 (パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :鉄道 (非電化) 信号付線路 (一方通行パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :鉄道 (非電化) 信号付線路 (閉塞+入口) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :鉄道 (非電化) 信号付線路 (閉塞+出口) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :鉄道 (非電化) 信号付線路 (閉塞+コンボ) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :鉄道 (非電化) 信号付線路 (閉塞+パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :鉄道 (非電化) 信号付線路 (閉塞+一方通行パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :鉄道 (非電化) 信号付線路 (入口+出口) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :鉄道 (非電化) 信号付線路 (入口+コンボ) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :鉄道 (非電化) 信号付線路 (入口+パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :鉄道 (非電化) 信号付線路 (入口+一方通行パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :鉄道 (非電化) 信号付線路 (出口+コンボ) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :鉄道 (非電化) 信号付線路 (出口+パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :鉄道 (非電化) 信号付線路 (出口+一方通行パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :鉄道 (非電化) 信号付線路 (コンボ+パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :鉄道 (非電化) 信号付線路 (コンボ+一方通行パス) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :鉄道 (非電化) 信号付線路 (パス+一方通行パス) +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :鉄道 (非電化) 列車庫 STR_LAI_ROAD_DESCRIPTION_ROAD :道路 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :街灯付道路 @@ -2691,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :社有地 STR_ABOUT_OPENTTD :{WHITE}OpenTTDについて STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリジナル版権{COPYRIGHT} 1995 Chris Sawyer All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存 @@ -2879,6 +2876,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}前の STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}前のノーマルスプライトに戻ります。始端と終端は連続しているものとみなし、疑似/リカラー/フォントスプライトはスキップします STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}現在選択されているスプライトの代表絵を示します。この配列はスプライトを描画するときには無視されます STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X・Yオフセットを変更し、スプライトを移動します +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK} 相対値リセット +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK} 現在の相対オフセットをリセットします。 +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Xオフセット : {NUM},Yオフセット : {NUM} (絶対値) +STR_SPRITE_ALIGNER_OFFSETS_REL : {BLACK}X オフセット : {NUM}, Y オフセット : {NUM} (相対値) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}スプライトを選ぶ STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}画面内からスプライトを選びます @@ -2889,7 +2890,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}警告: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}エラー: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}致命的エラー: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}NewGRFに致命的なエラーが発生しました: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}NewGRFに致命的なエラーが発生しました:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING}はOpenTTDのTTDPatchバージョンには対応していません STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING}はTTDのバージョン{STRING}にのみ対応しています STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING}を使用時には{STRING}を有効にしなければなりません @@ -2906,8 +2907,6 @@ STR_NEWGRF_ERROR_INVALID_ID :不正なIDが STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING}には破損スプライトがあります。破損スプライトは赤疑問符({RED}?{YELLOW})として表示されます STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :アクション8のエントリが複数含まれています (スプライト {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :疑似スプライトのデータが十分にありません (スプライト {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}使用中の基本グラフィックセットから複数のスプライトが欠落しています。{}セットを更新して下さいますよう、お願いします -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}使用中の基本グラフィックセットから複数のスプライトが欠落しています。{}セットを更新して下さいますよう、お願いします{}{YELLOW}OpenTTDの速報開発版{WHITE}をお使いの際は、{YELLOW}速報開発版に即したグラフィックセット{WHITE}が必要となる場合があります STR_NEWGRF_ERROR_GRM_FAILED :要求されたGRFのリソースは使用できません (スプライト {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING}は{STRING}により無効にされました STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :不正なレイアウト書式です (スプライト {3:NUM}) @@ -3051,7 +3050,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :情報 STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_ERROR :エラー -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :キャンセル STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :いいえ @@ -3070,6 +3069,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :再起動 STR_GOAL_QUESTION_BUTTON_POSTPONE :延期 STR_GOAL_QUESTION_BUTTON_SURRENDER :あきらめる STR_GOAL_QUESTION_BUTTON_CLOSE :閉じる +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}助成金 @@ -3293,9 +3293,10 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}必要 STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}必要資源: {YELLOW}{STRING}{STRING}、{STRING}{STRING}、{STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES : {BLACK}必要物資 +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT : {YELLOW}{CARGO_LONG}{STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}加工待ちの貨物: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}生産品: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}生産品: {YELLOW}{STRING}{STRING}、{STRING}{STRING} ############ range for produces ends @@ -3526,10 +3527,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :リニア列車 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}価格: {CURRENCY_LONG} 重量: {WEIGHT_SHORT}{}最高速度: {VELOCITY}{}出力: {POWER}{}運用費: {CURRENCY_LONG}/年{}収容量: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}価格: {CURRENCY_LONG} 重量: {WEIGHT_SHORT}{}最高速度: {VELOCITY} 出力: {POWER} 最大牽引力: {6:FORCE}{}運用費: {4:CURRENCY_LONG}/年{}収容量 {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}価格: {CURRENCY_LONG} 最高速度: {VELOCITY}{}収容量: {CARGO_LONG}、{CARGO_LONG}{}運用費: {CURRENCY_LONG}/年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}価格: {CURRENCY_LONG} 最高速度: {VELOCITY}{}収容量: {CARGO_LONG}{}運用費: {CURRENCY_LONG}/年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}価格: {CURRENCY_LONG} 最高速度: {VELOCITY} 航続距離: {COMMA}タイル{}収容量: {CARGO_LONG}、{CARGO_LONG}{}運用費: {CURRENCY_LONG}/年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}価格: {CURRENCY_LONG} 最高速度: {VELOCITY} 航続距離: {COMMA}タイル{}収容量: {CARGO_LONG}{}運用費: {CURRENCY_LONG}/年 +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}価格: {CURRENCY_LONG} 最高速度: {VELOCITY}{}収容量: {CARGO_LONG}{}運用費: {CURRENCY_LONG}/年 # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING}の自動置換 - {STRING} @@ -3556,10 +3554,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :老朽化した STR_REPLACE_VEHICLES_STOP :{BLACK}置換終了 STR_REPLACE_HELP_STOP_BUTTON :{BLACK}クリックすると選択した輸送機器の置換を終了します -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}置換対象: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}置換対象を機関車/貨車に切り替えます STR_REPLACE_ENGINES :機関車 STR_REPLACE_WAGONS :貨車 +STR_REPLACE_ALL_RAILTYPE :全ての鉄道車両 STR_REPLACE_HELP_RAILTYPE :{BLACK}置換対象となる線路種類を切り替えます STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}左で選択された機関車の置換対象を(あれば)表示します @@ -3652,7 +3650,6 @@ STR_VEHICLE_INFO_AGE :{COMMA}年({COM STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA}年({COMMA}年) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}最高速度: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}航続距離: {LTBLUE}{COMMA}タイル STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}重量: {LTBLUE}{WEIGHT_SHORT} {BLACK}出力: {LTBLUE}{POWER}{BLACK} 最高速度: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}重量: {LTBLUE}{WEIGHT_SHORT} {BLACK}出力: {LTBLUE}{POWER}{BLACK} 最高速度: {LTBLUE}{VELOCITY} {BLACK}最大牽引力: {LTBLUE}{FORCE} diff --git a/src/lang/korean.txt b/src/lang/korean.txt index d9954ba16b..bd40157012 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -98,28 +98,28 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :{G=f}탄산음 STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :승객{NBSP}{COMMA}명 STR_QUANTITY_COAL :석탄 {WEIGHT_LONG} -STR_QUANTITY_MAIL :{G=f}우편 {COMMA}{NBSP}자루 +STR_QUANTITY_MAIL :우편 {COMMA}{NBSP}자루 STR_QUANTITY_OIL :석유 {VOLUME_LONG} -STR_QUANTITY_LIVESTOCK :{G=f}가축 {COMMA}{NBSP}마리 -STR_QUANTITY_GOODS :{G=f}상품 {COMMA}{NBSP}상자 +STR_QUANTITY_LIVESTOCK :가축 {COMMA}{NBSP}마리 +STR_QUANTITY_GOODS :상품 {COMMA}{NBSP}상자 STR_QUANTITY_GRAIN :곡물 {WEIGHT_LONG} STR_QUANTITY_WOOD :목재 {WEIGHT_LONG} STR_QUANTITY_IRON_ORE :철광석 {WEIGHT_LONG} STR_QUANTITY_STEEL :철 {WEIGHT_LONG} -STR_QUANTITY_VALUABLES :{G=f}귀금속 {COMMA}{NBSP}자루 +STR_QUANTITY_VALUABLES :귀금속 {COMMA}{NBSP}자루 STR_QUANTITY_COPPER_ORE :구리 광석 {WEIGHT_LONG} STR_QUANTITY_MAIZE :옥수수 {WEIGHT_LONG} STR_QUANTITY_FRUIT :과일 {WEIGHT_LONG} -STR_QUANTITY_DIAMONDS :{G=f}다이아몬드 {COMMA}{NBSP}자루 +STR_QUANTITY_DIAMONDS :다이아몬드 {COMMA}{NBSP}자루 STR_QUANTITY_FOOD :식품 {WEIGHT_LONG} STR_QUANTITY_PAPER :종이 {WEIGHT_LONG} -STR_QUANTITY_GOLD :{G=f}금 {COMMA}{NBSP}자루 +STR_QUANTITY_GOLD :금 {COMMA}{NBSP}자루 STR_QUANTITY_WATER :물 {VOLUME_LONG} STR_QUANTITY_WHEAT :밀 {WEIGHT_LONG} STR_QUANTITY_RUBBER :고무 {VOLUME_LONG} STR_QUANTITY_SUGAR :설탕 {WEIGHT_LONG} -STR_QUANTITY_TOYS :{G=f}장난감 {COMMA}{NBSP}상자 -STR_QUANTITY_SWEETS :{G=f}사탕 {COMMA}{NBSP}자루 +STR_QUANTITY_TOYS :장난감 {COMMA}{NBSP}상자 +STR_QUANTITY_SWEETS :사탕 {COMMA}{NBSP}자루 STR_QUANTITY_COLA :콜라 {VOLUME_LONG} STR_QUANTITY_CANDYFLOSS :솜사탕 {WEIGHT_LONG} STR_QUANTITY_BUBBLES :거품 {COMMA}개 @@ -177,7 +177,7 @@ STR_CRATES :{G=f}{COMMA}{NB STR_COLOUR_DARK_BLUE :어두운 파랑 STR_COLOUR_PALE_GREEN :연한 초록 STR_COLOUR_PINK :분홍 -STR_COLOUR_YELLOW :{G=m}노랑 +STR_COLOUR_YELLOW :노랑 STR_COLOUR_RED :빨강 STR_COLOUR_LIGHT_BLUE :밝은 파랑 STR_COLOUR_GREEN :녹색 @@ -306,7 +306,7 @@ STR_SORT_BY_COST :가격 STR_SORT_BY_POWER :힘 STR_SORT_BY_TRACTIVE_EFFORT :견인력 STR_SORT_BY_INTRO_DATE :도입 날짜 -STR_SORT_BY_RUNNING_COST :{G=f}유지비 +STR_SORT_BY_RUNNING_COST :유지비 STR_SORT_BY_POWER_VS_RUNNING_COST :유지비 분의 힘 STR_SORT_BY_CARGO_CAPACITY :화물 수송량 STR_SORT_BY_RANGE :항속거리 @@ -580,7 +580,7 @@ STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}화물 STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}통과시간 STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}10 단위(1만 리터)의 화물을 20칸 거리만큼 운송할 때의 운송비 지급량 STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}모두 사용 -STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}모두 사용 안함 +STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}모두 사용 안 함 STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}화물 운송단가 비율 그래프에서 모든 화물을 표시 STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}화물 운송단가 비율 그래프에서 모든 화물을 표시 안 함 STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}이 화물에 대한 그래프 켜기/끄기 @@ -595,13 +595,13 @@ STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}특정 # Company league window STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}회사 성취도 순위 STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :{G=f}엔지니어 -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :{G=f}교통망 관리자 +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :{G=f}기사 +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :{G=f}교통 매니저 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :{G=f}수송 조정자 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :{G=f}노선 관리자 -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :{G=f}이사 -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :{G=m}이사장 -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :{G=m}회장 +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :{G=m}임원 +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :{G=m}최고 경영자 +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :{G=m}사장 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :{G=m}회장 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :{G=m}타이쿤! @@ -687,8 +687,8 @@ STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLAC STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}{NUM}의 회사 성취도 목록 STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :{G=f}초보자 -STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :{G=f}사업주 -STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :{G=f}공업가 +STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :{G=f}사업가 +STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :{G=f}기업가 STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :{G=f}자본가 STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :{G=f}권력자 STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :{G=m}거물 @@ -754,7 +754,7 @@ STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STR STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} -STR_SMALLMAP_DISABLE_ALL :{BLACK}모두 사용 안함 +STR_SMALLMAP_DISABLE_ALL :{BLACK}모두 사용 안 함 STR_SMALLMAP_ENABLE_ALL :{BLACK}모두 사용 STR_SMALLMAP_SHOW_HEIGHT :{BLACK}고도 표시 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}지도 상의 모든 산업시설을 숨깁니다. @@ -855,7 +855,7 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}의 작년 수익이 {CURRENCY_LONG} 입니다. STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}거리가 너무 멀어서 {VEHICLE}이 다음 목적지에 도착할 수 없습니다 -STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로상에 계획된 개조에 실패하여 {VEHICLE}{P "가" "이"} 운행을 멈췄습니다. +STR_NEWS_ORDER_REFIT_FAILED :{WHITE}경로 상에 있던 개조에 실패하여 {VEHICLE}의 운행을 멈췄습니다. STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE}의 자동 교체에 실패하였습니다{}{STRING} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}신형 {STRING}{G 0 "을" "를"} 사용할 수 있습니다! @@ -911,7 +911,7 @@ STR_GAME_OPTIONS_CURRENCY_ISK :아이슬란드 STR_GAME_OPTIONS_CURRENCY_ITL :이탈리아 리라 (ITL) STR_GAME_OPTIONS_CURRENCY_NLG :네덜란드 길더 (NLG) STR_GAME_OPTIONS_CURRENCY_NOK :노르웨이 크로네 (NOK) -STR_GAME_OPTIONS_CURRENCY_PLN :폴란드 즐로티 (PLN) +STR_GAME_OPTIONS_CURRENCY_PLN :폴란드 즈워티 (PLN) STR_GAME_OPTIONS_CURRENCY_RON :루마니아 레우 (RON) STR_GAME_OPTIONS_CURRENCY_RUR :러시아 루블 (RUR) STR_GAME_OPTIONS_CURRENCY_SIT :슬로바키아 톨라 (SIT) @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :그루지야 STR_GAME_OPTIONS_CURRENCY_IRR :이란 리알 (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}차량 통행 방식 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}차량 통행 방법 선택 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행 @@ -968,7 +964,7 @@ STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}자동 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}게임 자동 저장 간격을 선택 ############ start of autosave dropdown -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :사용 안함 +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :사용 안 함 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :매달 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :3개월마다 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :6개월마다 @@ -983,7 +979,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD STR_GAME_OPTIONS_RESOLUTION :{BLACK}화면 해상도 STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}사용하실 화면 해상도를 선택하세요. -STR_GAME_OPTIONS_RESOLUTION_OTHER :{G=f}기타 +STR_GAME_OPTIONS_RESOLUTION_OTHER :기타 STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택하십시오. @@ -1026,7 +1022,7 @@ STR_CURRENCY_SUFFIX :{LTBLUE}접미 STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}사용자 화폐 단위 뒤에 붙는 문구를 설정하십시오. STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}유로화로 전환: {ORANGE}{NUM} -STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}유로화로 전환: {ORANGE}안함 +STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}유로화로 전환: {ORANGE}전환하지 않음 STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 설정하십시오. STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 앞으로 당깁니다. STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}유로화(€) 전환 연도를 늦춥니다. @@ -1123,9 +1119,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :게임 설정 ( STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :게임 설정 (게임 저장 파일에 저장됨; 현재 게임에만 적용됨) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :회사 설정 (게임 저장 파일에 저장됨; 새 게임에만 적용됨) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :회사 설정 (게임 저장 파일에 저장됨; 현재 회사에만 적용됨) -STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}검색 결과를 전부 보시려면 {}{SILVER}분류 {BLACK}설정을 {WHITE}{STRING}{BLACK}으로 바꾸십시오. -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}검색 결과를 전부 보시려면 {}{SILVER}종류 {BLACK}설정을 {WHITE}모든 설정{BLACK}으로 바꾸십시오. -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}검색 결과를 전부 보시려면 {}{SILVER}분류 {BLACK}설정을 {WHITE}{STRING}{BLACK}으로, {SILVER}종류 {BLACK}설정을 {WHITE}모든 설정{BLACK}으로 바꾸십시오. +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}검색 결과를 전부 보시려면{}{SILVER}분류 {BLACK}설정을 {WHITE}{STRING}{BLACK}으로 바꾸십시오. +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}검색 결과를 전부 보시려면{}{SILVER}종류 {BLACK}설정을 {WHITE}모든 설정{BLACK}으로 바꾸십시오. +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}검색 결과를 전부 보시려면{}{SILVER}분류 {BLACK}설정을 {WHITE}{STRING}{BLACK}으로, {SILVER}종류 {BLACK}설정을 {WHITE}모든 설정{BLACK}으로 바꾸십시오. STR_CONFIG_SETTINGS_NONE :{WHITE}- 없음 - STR_CONFIG_SETTING_OFF :아니요 @@ -1534,7 +1530,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA}칸 간 STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :드래그할 때, 신호기 사이의 거리를 계속 고정: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :신호기를 CTRL+드래그 하여 설치할 때의 행동을 선택합니다. 이 옵션을 끄면, 신호기가 없는 긴 폐색을 만들지 않기 위해 터널이나 다리 주변에 먼저 신호기가 설치될 것입니다. 이 옵션을 켜면, 신호기는 터널/다리와 상관없이 매 n개의 칸마다 설치될 것입니다. STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :전자식 신호기의 사용: {STRING}년 이후에 -STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :전자식 신호기를 사용할 수 있는 연도를 설정합니다. 이 이전에는 구식 신호기만 사용 가능합니다. (두 신호등은 기능적으로는 동일하고 모습만 다릅니다.) +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :전자식 신호기를 사용할 수 있는 연도를 설정합니다. 이 이전에는 구식 신호기만 사용 가능합니다. (두 신호기는 기능적으로는 동일하고 모습만 다릅니다.) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :신호기 설치시 신호기 선택 창을 띄움: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :설치할 신호기 종류를 고를 수 있는 신호기 선택 창을 표시합니다. 이 옵션을 끄면 선택 창 없이 CTRL+클릭 만으로 신호기의 종류를 바꿔야 합니다. STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :기본적으로 만들 신호기 종류: {STRING} @@ -1712,21 +1708,21 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}설정 STR_CONFIG_ERROR :{WHITE}설정 파일에서 오류 발생 STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생 STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'에 잘못된 값('{0:STRING}')이 지정되었습니다. -STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... 설정 '{STRING}' 끝에 후행문자(??) +STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... '{STRING}' 설정의 끝에 후행 문자가 있습니다. STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침 STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :찾을 수 없음 STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :사용하기에 불안함 STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :NewGRF 시스템 STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :현재 OpenTTD 버전과 맞지 않음 -STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :{G=m}알 수 없음 +STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :알 수 없음 STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... 압축 레벨 '{STRING}' : 유효하지 않습니다 STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... '{STRING}' 형식으로 게임을 저장할 수 없습니다. '{STRING}' 형식으로 변환합니다 STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... 기본 그래픽 세트({STRING})가 무시되었습니다: 파일을 찾을 수 없습니다. STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... 기본 효과음 세트({STRING})가 무시되었습니다: 파일을 찾을 수 없습니다. STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 기본 배경음 세트({STRING})가 무시되었습니다: 파일을 찾을 수 없습니다. STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}메모리 초과 -STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES}의 스프라이트 캐시 할당에 실패하였습니다. 스프라이트 캐시는 {BYTES} 만큼으로 감소합니다. 이는 OpenTTD의 성능을 저하시킬 것입니다. 메모리 요구사항을 낮추려면 32bpp를 비활성화하거나 화면 확대 옵션을 기본값에 가깝게 조절하십시오. +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES}의 스프라이트 캐시 할당에 실패하였습니다. 스프라이트 캐시 용량이 {BYTES}로 감소합니다. 이는 OpenTTD의 성능을 저하시킬 것입니다. 메모리 요구사항을 낮추려면 32bpp를 비활성화하거나 화면 확대 설정을 기본값에 가깝게 조절하십시오. # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1766,7 +1762,8 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}새로 STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}인공지능/게임 스크립트 설정창을 엽니다. STR_INTRO_TOOLTIP_QUIT :{BLACK}'OpenTTD'를 종료합니다. -STR_INTRO_TRANSLATION :{BLACK}이 버전의 OpenTTD는 {NUM}개의 문장이 한국어로 번역되지 않았습니다. 한국어 번역자에게 번역을 의뢰하십시오.{}텔크 (telk5093@gmail.com) +STR_INTRO_BASESET :{BLACK}현재 선택된 기본 그래픽 세트에는 {NUM}개의 스프라이트가 빠져있습니다. 기본 세트를 업데이트하세요. +STR_INTRO_TRANSLATION :{BLACK}이 버전의 OpenTTD는 {NUM}개의 문장이 한국어로 번역되지 않았습니다. OpenTTD가 더욱 발전할 수 있도록 번역에 참여하세요. 자세한 사항은 readme.txt를 참고하세요. # Quit window STR_QUIT_CAPTION :{WHITE}종료 @@ -1780,7 +1777,7 @@ STR_OSNAME_DOS :{G=f}DOS STR_OSNAME_UNIX :{G=f}Unix STR_OSNAME_OSX :{G=f}OS{NBSP}X STR_OSNAME_BEOS :{G=f}BeOS -STR_OSNAME_HAIKU :Haiku +STR_OSNAME_HAIKU :{G=f}Haiku STR_OSNAME_MORPHOS :{G=f}MorphOS STR_OSNAME_AMIGAOS :{G=f}AmigaOS STR_OSNAME_OS2 :{G=f}OS/2 @@ -1833,8 +1830,8 @@ STR_LIVERY_EMU :{G=f}EMU STR_LIVERY_PASSENGER_WAGON_STEAM :{G=f}객차 (증기) STR_LIVERY_PASSENGER_WAGON_DIESEL :{G=f}객차 (디젤) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :{G=f}객차 (전기) -STR_LIVERY_PASSENGER_WAGON_MONORAIL :객차 (모노레일) -STR_LIVERY_PASSENGER_WAGON_MAGLEV :객차 (자기부상) +STR_LIVERY_PASSENGER_WAGON_MONORAIL :{G=f}객차 (모노레일) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :{G=f}객차 (자기부상) STR_LIVERY_FREIGHT_WAGON :{G=f}화물차 STR_LIVERY_BUS :{G=f}버스 STR_LIVERY_TRUCK :{G=m}트럭 @@ -1843,8 +1840,8 @@ STR_LIVERY_FREIGHT_SHIP :{G=m}화물선 STR_LIVERY_HELICOPTER :{G=f}헬리콥터 STR_LIVERY_SMALL_PLANE :{G=f}소형 항공기 STR_LIVERY_LARGE_PLANE :{G=f}대형 항공기 -STR_LIVERY_PASSENGER_TRAM :승객 전차 -STR_LIVERY_FREIGHT_TRAM :화물 전차 +STR_LIVERY_PASSENGER_TRAM :{G=f}승객 전차 +STR_LIVERY_FREIGHT_TRAM :{G=f}화물 전차 # Face selection window STR_FACE_CAPTION :{WHITE}얼굴 선택 @@ -1961,7 +1958,7 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}이름 STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}호스트(IP) 주소 입력 # Start new multiplayer server -STR_NETWORK_START_SERVER_CAPTION :{WHITE}새로운 멀티플레이 게임을 시작 +STR_NETWORK_START_SERVER_CAPTION :{WHITE}새 멀티플레이 게임 시작하기 STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름: STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다. @@ -2025,7 +2022,7 @@ STR_NETWORK_LANG_LATVIAN :라트비아어 ############ End of leave-in-this-order # Network game lobby -STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 준비 +STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}멀티플레이 게임 대기실 STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}참가 준비중: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}이 게임에 있는 회사의 목록입니다. 다른 회사에 같이 참가하거나 (빈 슬롯이 있을 경우) 새로운 회사로 시작할 수 있습니다. @@ -2178,7 +2175,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :게임이 아 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :게임이 아직 일시 정지된 상태입니다. ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :게임이 아직 일시 정지된 상태입니다. ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :게임이 재개되었습니다. ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :충분한 플레이어가 없습니다 +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :플레이하는 사람 수 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :접속자와 연결중 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :수동 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :게임 스크립트 @@ -2188,7 +2185,7 @@ STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} 님이 입장하셨습니다. ({2:NUM}번 접속자) STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} 님이 {2:NUM}번 회사에 참여하셨습니다. STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 님이 관전을 시작하셨습니다. -STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사(({2:NUM}번)를 창설하셨습니다. +STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 님이 새로운 회사({2:NUM}번)를 창설하셨습니다. STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 님이 퇴장하셨습니다. (사유: {2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 님의 이름이 {STRING}(으)로 바뀌었습니다. STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 님이 당신에게 {2:CURRENCY_LONG}만큼의 돈을 보내셨습니다. @@ -2336,7 +2333,7 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}차량 STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}차량기지의 방향을 선택하세요. # Rail waypoint construction window -STR_WAYPOINT_CAPTION :{G=f}{WHITE}경유지 +STR_WAYPOINT_CAPTION :{WHITE}경유지 STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}경유지 종류 설정 # Rail station construction window @@ -2354,7 +2351,7 @@ STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}표시 STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}건설할 역의 종류를 선택합니다 STR_STATION_CLASS_DFLT :기본 역사 -STR_STATION_CLASS_WAYP :{G=f}경유지 +STR_STATION_CLASS_WAYP :경유지 # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}신호기 선택 @@ -2594,6 +2591,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}공항 STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}받을 수 있는 화물: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}철도 종류: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}선로의 제한 속력: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}도로 속도 제한: {LTBLUE}{VELOCITY} @@ -2606,34 +2604,34 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :들판 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :눈덮인 땅 STR_LAI_CLEAR_DESCRIPTION_DESERT :사막 -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :일반 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :입구 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :출구 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :복합 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :단방향 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :일반 신호기와 입구 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :일반 신호기와 출구 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :일반 신호기와 복합 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :일반 신호기와 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :일반 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :입구 신호기와 출구 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :입구 신호기와 복합 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :입구 신호기와 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :입구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :출구 신호기와 복합 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :출구 신호기와 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :출구 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :복합 신호기와 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :복합 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :경로 신호기와 단방향 경로 신호기가 설치된 {STRING} 선로 -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} 차량기지 +STR_LAI_RAIL_DESCRIPTION_TRACK :철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :일반 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :입구 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :출구 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :복합 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :단방향 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :일반 신호기와 입구 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :일반 신호기와 출구 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :일반 신호기와 복합 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :일반 신호기와 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :일반 신호기와 단방향 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :입구 신호기와 출구 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :입구 신호기와 복합 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :입구 신호기와 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :입구 신호기와 단방향 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :출구 신호기와 복합 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :출구 신호기와 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :출구 신호기와 단방향 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :복합 신호기와 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :복합 신호기와 단방향 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :경로 신호기와 단방향 경로 신호기가 설치된 철도 선로 +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :철도 차량기지 STR_LAI_ROAD_DESCRIPTION_ROAD :도로 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :가로등이 있는 도로 STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :가로수가 있는 도로 -STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :{G=f}차고지 +STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :차고지 STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :철도 건널목 STR_LAI_ROAD_DESCRIPTION_TRAMWAY :전찻길 @@ -2650,8 +2648,8 @@ STR_LAI_STATION_DESCRIPTION_AIRPORT :공항 STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :트럭 적하장 STR_LAI_STATION_DESCRIPTION_BUS_STATION :버스 정류장 STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :항구 -STR_LAI_STATION_DESCRIPTION_BUOY :{G=f}부표 -STR_LAI_STATION_DESCRIPTION_WAYPOINT :{G=f}경유지 +STR_LAI_STATION_DESCRIPTION_BUOY :부표 +STR_LAI_STATION_DESCRIPTION_WAYPOINT :경유지 STR_LAI_WATER_DESCRIPTION_WATER :물 STR_LAI_WATER_DESCRIPTION_CANAL :운하 @@ -2692,7 +2690,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :회사 소유 STR_ABOUT_OPENTTD :{WHITE}OpenTTD에 대해서 STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 개발팀 +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD 개발팀 # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}게임 저장 @@ -2873,13 +2871,13 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF # Sprite aligner window STR_SPRITE_ALIGNER_CAPTION :{WHITE}스프라이트 정렬 {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}다음 스프라이트 -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}(위조/재색상/글씨 스프라이트를 제외한) 다음 보통 스프라이트로 이동하고, 마지막 스프라이트에 다다르면 다시 처음으로 돌아갑니다. +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}(유사/재색상/글씨 스프라이트를 제외한) 다음 보통 스프라이트로 이동하고, 마지막 스프라이트에 다다르면 다시 처음으로 돌아갑니다. STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}스프라이트 번호 입력 STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}입력한 스프라이트 번호로 이동합니다. 만약 입력한 번호의 스프라이트가 일반 스프라이트가 아닐경우, 그 다음으로 오는 일반 스프라이트로 이동합니다. STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}이전 스프라이트 -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}(위조/재색상/글씨 스프라이트를 제외한) 이전 보통 스프라이트로 이동하고, 첫 번째 스프라이트에 다다르면 마지막으로 돌아갑니다. -STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}현재 선택된 스프라이트를 표시합니다. 이 스프라이트가 그려졌을때의 정렬은 무시합니다. -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X축이나 Y축 방향으로 스프라이트를 이동시킵니다. +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}(유사/재색상/글씨 스프라이트를 제외한) 이전 보통 스프라이트로 이동하고, 첫 번째 스프라이트에 다다르면 마지막으로 돌아갑니다. +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}현재 선택된 스프라이트를 표현합니다. 이 스프라이트를 표현할 때, 정렬 상태는 무시하고 표현합니다. +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X축이나 Y축 방향으로 스프라이트를 이동시킵니다. CTRL+클릭하면 한 번에 8씩 이동시킬 수 있습니다. STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}상대값 초기화 STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}현재 상대값 좌표를 초기화 STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (절댓값) @@ -2894,7 +2892,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}경고: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}오류: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}치명적 오류: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}치명적인 NewGRF 오류가 발생했습니다: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}치명적인 NewGRF 오류가 발생했습니다:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING}은 OpenTTD에서 보고된 TTD패치 버전에서 작동하지 않을 것입니다. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING}{G 1 "은" "는"} {STRING} 버전의 TTD를 위한 것입니다. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING}{G 1 "은" "는"} {STRING}{G 1 "와" "과"} 같이 사용해야 합니다 @@ -2909,10 +2907,8 @@ STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :예기치 않 STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :알려지지 않은 액션 0 속성 {4:HEX} (스프라이트 {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :유효하지 않은 ID 사용 시도 (스프라이트 {3:NUM}) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} 에 손상된 객체가 있습니다. 모든 손상된 객체는 붉은 물음표로 보일 것입니다. -STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :여러 개의 액션 8 엔트리 포함 (스프라이트 {3:NUM}) -STR_NEWGRF_ERROR_READ_BOUNDS :모조-스프라이트의 지나간 끝을 읽음 (스프라이트 {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}최근에 이용한 기본 그래픽 세트에 객체가 많이 손실되었습니다.{}기본 그래픽 세트를 업데이트 하십시오. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}현재 사용중인 기본 그래픽에 그래픽이 다수 존재하지 않습니다.{}기본 그래픽 세트를 업데이트해 주십시오.{}현재 당신이 {YELLOW}OpenTTD의 개발 버전{WHITE}을 사용하고 있기 때문에, {YELLOW}기본 그래픽의 개발 버전{WHITE}이 필요할 수 있습니다. +STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :여러 개의 Action 8 엔트리 포함 (스프라이트 {3:NUM}) +STR_NEWGRF_ERROR_READ_BOUNDS :유사 스프라이트의 끝이었던 부분을 읽으려고 시도함 (스프라이트 {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :요청한 GRF 자원을 사용할 수 없음 (스프라이트 {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING}(은)는 {STRING} 때문에 사용할 수 없습니다 STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :유효하지 않은/알 수 없는 스프라이트 구조 유형 (스프라이트 {3:NUM}) @@ -2941,7 +2937,7 @@ STR_NEWGRF_BROKEN :{WHITE}'{0:STRI STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다. STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다. -STR_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:COMPANY}'에 속한 열차 '{0:VEHICLE}'의 길이가 잘못된 값을 가지고 있습니다. NewGRF에 의한 문제로 추축됩니다. 게임이 비동기화 또는 충돌을 일으킬 수 있습니다. +STR_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:COMPANY}'에 속한 열차 '{0:VEHICLE}'의 길이가 잘못된 값을 가지고 있습니다. NewGRF에 의한 문제로 보입니다. 게임이 비동기화 또는 충돌을 일으킬 수 있습니다. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' (이)가 잘못된 정보를 제공하고 있습니다. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}{1:ENGINE}(을)를 만들기 이전과 이후의 화물/개조 정보가 현재의 구매 목록과 다릅니다. 이 경우 자동 교체시 열차 개조에 실패할 수도 있습니다. @@ -2992,7 +2988,7 @@ STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}지난 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}도시가 성장하기 위해 필요한 화물: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED}{G 0 "이" "가"} 필요함 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :겨울에는 {ORANGE}{STRING}{BLACK}{G 0 "이" "가"} 필요함 -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} 수송됨 +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN}{G 0 "이" "가"} 수송됨 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{1:CARGO_LONG} \ {0:CARGO_TINY}{RED} (더 필요함) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{1:CARGO_LONG} \ {0:CARGO_TINY}{GREEN} (수송됨) STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}도시가 {ORANGE}{COMMA}{BLACK}일마다 성장합니다. @@ -3013,10 +3009,10 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :도시 이름 # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 지역 당국 -STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사 운송 성취도: +STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}회사에 대한 이 도시의 평판: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}가능한 행동: -STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요 +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}이 도시에 할 수 있는 일 목록 - 상세 정보를 보시려면 클릭하세요. STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}실행 STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}선택된 항목을 실행에 옮깁니다 @@ -3056,11 +3052,11 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :{G=f}정보 STR_GOAL_QUESTION_CAPTION_WARNING :{G=f}경고 STR_GOAL_QUESTION_CAPTION_ERROR :오류 -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :취소 -STR_GOAL_QUESTION_BUTTON_OK :{G=m}확인 +STR_GOAL_QUESTION_BUTTON_OK :확인 STR_GOAL_QUESTION_BUTTON_NO :아니요 -STR_GOAL_QUESTION_BUTTON_YES :{G=f}예 +STR_GOAL_QUESTION_BUTTON_YES :예 STR_GOAL_QUESTION_BUTTON_DECLINE :거절 STR_GOAL_QUESTION_BUTTON_ACCEPT :수락 STR_GOAL_QUESTION_BUTTON_IGNORE :무시 @@ -3075,6 +3071,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :재시작 STR_GOAL_QUESTION_BUTTON_POSTPONE :연기 STR_GOAL_QUESTION_BUTTON_SURRENDER :양도 STR_GOAL_QUESTION_BUTTON_CLOSE :닫기 +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}보조금 @@ -3298,9 +3295,13 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}필요 STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}필요함: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}받는 화물 +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}대기중 +STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}생산되기 위해 대기 중인 화물량: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}생산: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}생산: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3531,10 +3532,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}자기부 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}가격: {CURRENCY_LONG} 무게: {WEIGHT_SHORT}{}속력: {VELOCITY} 힘: {POWER}{}유지비: {CURRENCY_LONG}/년{}수송량: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}비용: {CURRENCY_LONG} 무게: {WEIGHT_SHORT}{}속력: {VELOCITY} 힘: {POWER} 최대 T.E.: {6:FORCE}{}유지비: {4:CURRENCY_LONG}/년{}용량: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}가격: {CURRENCY_LONG} 최고속력: {VELOCITY}{}수송량: {CARGO_LONG}, {CARGO_LONG}{}유지비: {CURRENCY_LONG}/년 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}가격: {CURRENCY_LONG} 최고속력: {VELOCITY}{}수송량: {CARGO_LONG}{}유지비: {CURRENCY_LONG}/년 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}가격: {CURRENCY_LONG} 최고 속력: {VELOCITY} 항속거리: {COMMA} 칸{}수용량: {CARGO_LONG}, {CARGO_LONG}{}유지비: {CURRENCY_LONG}/년 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}가격: {CURRENCY_LONG} 최고 속력: {VELOCITY} 항속거리: {COMMA} 칸{}수용량: {CARGO_LONG}{}유지비: {CURRENCY_LONG}/년 +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}가격: {CURRENCY_LONG} 최고속력: {VELOCITY}{}수송량: {CARGO_LONG}{}유지비: {CURRENCY_LONG}/년 # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} 교체 - {STRING} @@ -3561,10 +3559,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :낡으면 {ENGI STR_REPLACE_VEHICLES_STOP :{BLACK}차량 교체 중지 STR_REPLACE_HELP_STOP_BUTTON :{BLACK}왼쪽에서 선택한 기관차 종류의 차량교체를 중지하려면 이 버튼을 누르세요. -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}교체중: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}기관차/화물차 교체 창으로 전환합니다. STR_REPLACE_ENGINES :기관차 STR_REPLACE_WAGONS :화물차 +STR_REPLACE_ALL_RAILTYPE :모든 철도 차량 STR_REPLACE_HELP_RAILTYPE :{BLACK}교체할 기관차의 철도 종류를 고르세요 STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}왼쪽의 선택한 기관차가 어떤 기관차로 교체되고 있는지 표시합니다. @@ -3657,7 +3655,6 @@ STR_VEHICLE_INFO_AGE :{COMMA}년 ({CO STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA}년 ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}최고 속력: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}최고 속력: {LTBLUE}{VELOCITY} {BLACK}항속거리: {LTBLUE}{COMMA} 칸 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}무게: {LTBLUE}{WEIGHT_SHORT} {BLACK}힘: {LTBLUE}{POWER}{BLACK} 최고속력: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}무게: {LTBLUE}{WEIGHT_SHORT} {BLACK}힘: {LTBLUE}{POWER}{BLACK} 최고속력: {LTBLUE}{VELOCITY} {BLACK}최고 T.E.: {LTBLUE}{FORCE} @@ -3799,8 +3796,8 @@ STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :< STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :≤ STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :> STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :≥ -STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :있을 때 -STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :없을 때 +STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :이 있을 때 +STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :이 없을 때 STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}비교조건에 대한 입력값입니다. STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}비교할 값을 입력하세요. @@ -3881,11 +3878,11 @@ STR_ORDER_STOP_LOCATION_NEAR_END :[가까운쪽] STR_ORDER_STOP_LOCATION_MIDDLE :[중간] STR_ORDER_STOP_LOCATION_FAR_END :[먼쪽] -STR_ORDER_OUT_OF_RANGE :{RED} (다음 목적지가 항속거리제한을 벗어납니다.) +STR_ORDER_OUT_OF_RANGE :{RED} (다음 목적지가 제한 항속거리보다 멀리 있습니다) -STR_ORDER_CONDITIONAL_UNCONDITIONAL :[조건 경로] {COMMA}번째 경로로 건너뛰기 -STR_ORDER_CONDITIONAL_NUM :[조건 경로] {COMMA}번째 경로로 건너뛰기 ({STRING} {STRING} {COMMA} 일때) -STR_ORDER_CONDITIONAL_TRUE_FALSE :[조건 경로] {COMMA}번째 경로로 건너뛰기 ({STRING}{STRING}) +STR_ORDER_CONDITIONAL_UNCONDITIONAL :[조건 경로] {COMMA}번 경로로 건너뛰기 +STR_ORDER_CONDITIONAL_NUM :[조건 경로] {COMMA}번 경로로 건너뛰기 ({STRING} {STRING} {COMMA} 일때) +STR_ORDER_CONDITIONAL_TRUE_FALSE :[조건 경로] {COMMA}번 경로로 건너뛰기 ({STRING}{STRING}) STR_INVALID_ORDER :{RED} (잘못된 행선지) @@ -3988,7 +3985,7 @@ STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}다음 STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}다음에 게임을 시작할 때 이 인공지능을 불러올 것입니다 STR_AI_CONFIG_HUMAN_PLAYER :사용자 플레이어 STR_AI_CONFIG_RANDOM_AI :무작위 인공지능 -STR_AI_CONFIG_NONE :{G=m}(없음) +STR_AI_CONFIG_NONE :(없음) STR_AI_CONFIG_MOVE_UP :{BLACK}위로 이동 STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}목록에서 선택한 인공지능의 순서를 한 칸 위로 옮깁니다. @@ -4000,16 +3997,16 @@ STR_AI_CONFIG_AI :{G=m}{SILVER} STR_AI_CONFIG_CHANGE :{BLACK}{STRING} 선택하기 STR_AI_CONFIG_CHANGE_NONE : -STR_AI_CONFIG_CHANGE_AI :{G=m}인공지능 -STR_AI_CONFIG_CHANGE_GAMESCRIPT :{G=f}게임 스크립트 +STR_AI_CONFIG_CHANGE_AI :인공지능 +STR_AI_CONFIG_CHANGE_GAMESCRIPT :게임 스크립트 STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}다른 스크립트 불러오기 STR_AI_CONFIG_CONFIGURE :{BLACK}설정 STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}인공지능의 매개 변수를 설정합니다. # Available AIs window STR_AI_LIST_CAPTION :{WHITE}사용 가능한 {STRING} -STR_AI_LIST_CAPTION_AI :{G=m}인공지능 -STR_AI_LIST_CAPTION_GAMESCRIPT :{G=f}게임 스크립트 +STR_AI_LIST_CAPTION_AI :인공지능 +STR_AI_LIST_CAPTION_GAMESCRIPT :게임 스크립트 STR_AI_LIST_TOOLTIP :{BLACK}스크립트를 선택하려면 클릭하세요. STR_AI_LIST_AUTHOR :{LTBLUE}저자: {ORANGE}{STRING} @@ -4023,7 +4020,7 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}인공 # AI Parameters STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} 매개 변수 -STR_AI_SETTINGS_CAPTION_AI :{G=m}인공지능 +STR_AI_SETTINGS_CAPTION_AI :인공지능 STR_AI_SETTINGS_CAPTION_GAMESCRIPT :게임 스크립트 STR_AI_SETTINGS_CLOSE :{BLACK}닫기 STR_AI_SETTINGS_RESET :{BLACK}초기화 @@ -4557,7 +4554,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=m}설탕 광 ############ These strings may never get a new id, or savegames will break! ##id 0x6000 STR_SV_EMPTY : -STR_SV_UNNAMED :{G=m}이름 없음 +STR_SV_UNNAMED :이름 없음 STR_SV_TRAIN_NAME :열차 {COMMA} STR_SV_ROAD_VEHICLE_NAME :차량 {COMMA} STR_SV_SHIP_NAME :선박 {COMMA} @@ -4859,7 +4856,7 @@ STR_FORMAT_DATE_SHORT :{1:NUM}년 {0:S STR_FORMAT_DATE_LONG :{2:NUM}년 {1:STRING}월 {0:STRING}일 STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} -STR_FORMAT_BUOY_NAME :{G=f}{TOWN} 부표 +STR_FORMAT_BUOY_NAME :{TOWN} 부표 STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} 부표 #{COMMA} STR_FORMAT_COMPANY_NUM :(회사 {COMMA}) STR_FORMAT_GROUP_NAME :그룹 {COMMA} @@ -4875,7 +4872,7 @@ STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} 정박 STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} 정박소 #{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} 격납고 -STR_UNKNOWN_STATION :알수없는 정거장 +STR_UNKNOWN_STATION :알 수 없는 정거장 STR_DEFAULT_SIGN_NAME :팻말 STR_COMPANY_SOMEONE :누군가 diff --git a/src/lang/latin.txt b/src/lang/latin.txt index 24746bf141..eb1e2f8033 100644 --- a/src/lang/latin.txt +++ b/src/lang/latin.txt @@ -30,256 +30,256 @@ STR_JUST_NOTHING :Nihil # Plural cargo name STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :{G=mp}Vectores -STR_CARGO_PLURAL_PASSENGERS.gen :{G=mp}vectorum -STR_CARGO_PLURAL_PASSENGERS.acc :{G=mp}Vectores -STR_CARGO_PLURAL_PASSENGERS.dat :{G=mp}Vectoribus +STR_CARGO_PLURAL_PASSENGERS.gen :vectorum +STR_CARGO_PLURAL_PASSENGERS.acc :Vectores +STR_CARGO_PLURAL_PASSENGERS.dat :Vectoribus STR_CARGO_PLURAL_COAL :{G=m}Carbo -STR_CARGO_PLURAL_COAL.gen :{G=m}carbonis -STR_CARGO_PLURAL_COAL.acc :{G=m}Carbonem -STR_CARGO_PLURAL_COAL.dat :{G=m}Carboni +STR_CARGO_PLURAL_COAL.gen :carbonis +STR_CARGO_PLURAL_COAL.acc :Carbonem +STR_CARGO_PLURAL_COAL.dat :Carboni STR_CARGO_PLURAL_MAIL :{G=fp}Epistulae -STR_CARGO_PLURAL_MAIL.gen :{G=fp}epistularum -STR_CARGO_PLURAL_MAIL.acc :{G=fp}Epistulas -STR_CARGO_PLURAL_MAIL.dat :{G=fp}Epistulis +STR_CARGO_PLURAL_MAIL.gen :epistularum +STR_CARGO_PLURAL_MAIL.acc :Epistulas +STR_CARGO_PLURAL_MAIL.dat :Epistulis STR_CARGO_PLURAL_OIL :{G=n}Petroleum -STR_CARGO_PLURAL_OIL.gen :{G=n}petrolei -STR_CARGO_PLURAL_OIL.acc :{G=n}Petroleum -STR_CARGO_PLURAL_OIL.dat :{G=n}Petroleo +STR_CARGO_PLURAL_OIL.gen :petrolei +STR_CARGO_PLURAL_OIL.acc :Petroleum +STR_CARGO_PLURAL_OIL.dat :Petroleo STR_CARGO_PLURAL_LIVESTOCK :{G=np}Pecora -STR_CARGO_PLURAL_LIVESTOCK.gen :{G=np}pecorum -STR_CARGO_PLURAL_LIVESTOCK.acc :{G=np}Pecora -STR_CARGO_PLURAL_LIVESTOCK.dat :{G=np}Pecoribus +STR_CARGO_PLURAL_LIVESTOCK.gen :pecorum +STR_CARGO_PLURAL_LIVESTOCK.acc :Pecora +STR_CARGO_PLURAL_LIVESTOCK.dat :Pecoribus STR_CARGO_PLURAL_GOODS :{G=fp}Merces -STR_CARGO_PLURAL_GOODS.gen :{G=fp}mercium -STR_CARGO_PLURAL_GOODS.acc :{G=fp}Merces -STR_CARGO_PLURAL_GOODS.dat :{G=fp}Mercibus +STR_CARGO_PLURAL_GOODS.gen :mercium +STR_CARGO_PLURAL_GOODS.acc :Merces +STR_CARGO_PLURAL_GOODS.dat :Mercibus STR_CARGO_PLURAL_GRAIN :{G=n}Frumentum -STR_CARGO_PLURAL_GRAIN.gen :{G=n}frumenti -STR_CARGO_PLURAL_GRAIN.acc :{G=n}Frumentum -STR_CARGO_PLURAL_GRAIN.dat :{G=n}Frumento +STR_CARGO_PLURAL_GRAIN.gen :frumenti +STR_CARGO_PLURAL_GRAIN.acc :Frumentum +STR_CARGO_PLURAL_GRAIN.dat :Frumento STR_CARGO_PLURAL_WOOD :{G=n}Lignum -STR_CARGO_PLURAL_WOOD.gen :{G=n}ligni -STR_CARGO_PLURAL_WOOD.acc :{G=n}Lignum -STR_CARGO_PLURAL_WOOD.dat :{G=n}Ligno -STR_CARGO_PLURAL_IRON_ORE :{G=n}Ferrum -STR_CARGO_PLURAL_IRON_ORE.gen :{G=n}ferri -STR_CARGO_PLURAL_IRON_ORE.acc :{G=n}Ferrum -STR_CARGO_PLURAL_IRON_ORE.dat :{G=n}Ferro +STR_CARGO_PLURAL_WOOD.gen :ligni +STR_CARGO_PLURAL_WOOD.acc :Lignum +STR_CARGO_PLURAL_WOOD.dat :Ligno +STR_CARGO_PLURAL_IRON_ORE :{G=n}Ferrum Rude +STR_CARGO_PLURAL_IRON_ORE.gen :ferri rudis +STR_CARGO_PLURAL_IRON_ORE.acc :Ferrum Rude +STR_CARGO_PLURAL_IRON_ORE.dat :Ferro Rudi STR_CARGO_PLURAL_STEEL :{G=m}Chalybs -STR_CARGO_PLURAL_STEEL.gen :{G=m}chalybis -STR_CARGO_PLURAL_STEEL.acc :{G=m}Chalybem -STR_CARGO_PLURAL_STEEL.dat :{G=m}Chalybi +STR_CARGO_PLURAL_STEEL.gen :chalybis +STR_CARGO_PLURAL_STEEL.acc :Chalybem +STR_CARGO_PLURAL_STEEL.dat :Chalybi STR_CARGO_PLURAL_VALUABLES :{G=fp}Res Pretiosa -STR_CARGO_PLURAL_VALUABLES.gen :{G=fp}rerum pretiosarum -STR_CARGO_PLURAL_VALUABLES.acc :{G=fp}Res Pretiosas -STR_CARGO_PLURAL_VALUABLES.dat :{G=fp}Rebus Pretiosis -STR_CARGO_PLURAL_COPPER_ORE :{G=n}Aes -STR_CARGO_PLURAL_COPPER_ORE.gen :{G=n}aeris -STR_CARGO_PLURAL_COPPER_ORE.acc :{G=n}Aes -STR_CARGO_PLURAL_COPPER_ORE.dat :{G=n}Aeri +STR_CARGO_PLURAL_VALUABLES.gen :rerum pretiosarum +STR_CARGO_PLURAL_VALUABLES.acc :Res Pretiosas +STR_CARGO_PLURAL_VALUABLES.dat :Rebus Pretiosis +STR_CARGO_PLURAL_COPPER_ORE :{G=n}Aes Rude +STR_CARGO_PLURAL_COPPER_ORE.gen :aeris rudis +STR_CARGO_PLURAL_COPPER_ORE.acc :Aes Rude +STR_CARGO_PLURAL_COPPER_ORE.dat :Aeri Rudi STR_CARGO_PLURAL_MAIZE :{G=n}Maizium -STR_CARGO_PLURAL_MAIZE.gen :{G=n}maizii -STR_CARGO_PLURAL_MAIZE.acc :{G=n}Maizium -STR_CARGO_PLURAL_MAIZE.dat :{G=n}Maizio +STR_CARGO_PLURAL_MAIZE.gen :maizii +STR_CARGO_PLURAL_MAIZE.acc :Maizium +STR_CARGO_PLURAL_MAIZE.dat :Maizio STR_CARGO_PLURAL_FRUIT :{G=mp}Fructus -STR_CARGO_PLURAL_FRUIT.gen :{G=mp}fructuum -STR_CARGO_PLURAL_FRUIT.acc :{G=mp}Fructus -STR_CARGO_PLURAL_FRUIT.dat :{G=mp}Fructibus +STR_CARGO_PLURAL_FRUIT.gen :fructuum +STR_CARGO_PLURAL_FRUIT.acc :Fructus +STR_CARGO_PLURAL_FRUIT.dat :Fructibus STR_CARGO_PLURAL_DIAMONDS :{G=mp}Adamantes -STR_CARGO_PLURAL_DIAMONDS.gen :{G=mp}adamantum -STR_CARGO_PLURAL_DIAMONDS.acc :{G=mp}Adamantes -STR_CARGO_PLURAL_DIAMONDS.dat :{G=mp}Adamantibus +STR_CARGO_PLURAL_DIAMONDS.gen :adamantum +STR_CARGO_PLURAL_DIAMONDS.acc :Adamantes +STR_CARGO_PLURAL_DIAMONDS.dat :Adamantibus STR_CARGO_PLURAL_FOOD :{G=m}Cibus -STR_CARGO_PLURAL_FOOD.gen :{G=m}cibi -STR_CARGO_PLURAL_FOOD.acc :{G=m}Cibum -STR_CARGO_PLURAL_FOOD.dat :{G=m}Cibo +STR_CARGO_PLURAL_FOOD.gen :cibi +STR_CARGO_PLURAL_FOOD.acc :Cibum +STR_CARGO_PLURAL_FOOD.dat :Cibo STR_CARGO_PLURAL_PAPER :{G=f}Charta -STR_CARGO_PLURAL_PAPER.gen :{G=f}chartae -STR_CARGO_PLURAL_PAPER.acc :{G=f}Chartam -STR_CARGO_PLURAL_PAPER.dat :{G=f}Chartae +STR_CARGO_PLURAL_PAPER.gen :chartae +STR_CARGO_PLURAL_PAPER.acc :Chartam +STR_CARGO_PLURAL_PAPER.dat :Chartae STR_CARGO_PLURAL_GOLD :{G=n}Aurum -STR_CARGO_PLURAL_GOLD.gen :{G=n}auri -STR_CARGO_PLURAL_GOLD.acc :{G=n}Aurum -STR_CARGO_PLURAL_GOLD.dat :{G=n}Auro +STR_CARGO_PLURAL_GOLD.gen :auri +STR_CARGO_PLURAL_GOLD.acc :Aurum +STR_CARGO_PLURAL_GOLD.dat :Auro STR_CARGO_PLURAL_WATER :{G=f}Aqua -STR_CARGO_PLURAL_WATER.gen :{G=f}aquae -STR_CARGO_PLURAL_WATER.acc :{G=f}Aquam -STR_CARGO_PLURAL_WATER.dat :{G=f}Aquae +STR_CARGO_PLURAL_WATER.gen :aquae +STR_CARGO_PLURAL_WATER.acc :Aquam +STR_CARGO_PLURAL_WATER.dat :Aquae STR_CARGO_PLURAL_WHEAT :{G=n}Triticum -STR_CARGO_PLURAL_WHEAT.gen :{G=n}tritici -STR_CARGO_PLURAL_WHEAT.acc :{G=n}Triticum -STR_CARGO_PLURAL_WHEAT.dat :{G=n}Tritico +STR_CARGO_PLURAL_WHEAT.gen :tritici +STR_CARGO_PLURAL_WHEAT.acc :Triticum +STR_CARGO_PLURAL_WHEAT.dat :Tritico STR_CARGO_PLURAL_RUBBER :{G=f}Gummis -STR_CARGO_PLURAL_RUBBER.gen :{G=f}gummis -STR_CARGO_PLURAL_RUBBER.acc :{G=f}Gummem -STR_CARGO_PLURAL_RUBBER.dat :{G=f}Gummi +STR_CARGO_PLURAL_RUBBER.gen :gummis +STR_CARGO_PLURAL_RUBBER.acc :Gummem +STR_CARGO_PLURAL_RUBBER.dat :Gummi STR_CARGO_PLURAL_SUGAR :{G=n}Saccharum -STR_CARGO_PLURAL_SUGAR.gen :{G=n}sacchari -STR_CARGO_PLURAL_SUGAR.acc :{G=n}Saccharum -STR_CARGO_PLURAL_SUGAR.dat :{G=n}Saccharo +STR_CARGO_PLURAL_SUGAR.gen :sacchari +STR_CARGO_PLURAL_SUGAR.acc :Saccharum +STR_CARGO_PLURAL_SUGAR.dat :Saccharo STR_CARGO_PLURAL_TOYS :{G=np}Ludicra -STR_CARGO_PLURAL_TOYS.gen :{G=np}ludicrorum -STR_CARGO_PLURAL_TOYS.acc :{G=np}Ludicra -STR_CARGO_PLURAL_TOYS.dat :{G=np}Ludicris +STR_CARGO_PLURAL_TOYS.gen :ludicrorum +STR_CARGO_PLURAL_TOYS.acc :Ludicra +STR_CARGO_PLURAL_TOYS.dat :Ludicris STR_CARGO_PLURAL_CANDY :{G=np}Bellaria -STR_CARGO_PLURAL_CANDY.gen :{G=np}bellariorum -STR_CARGO_PLURAL_CANDY.acc :{G=np}Bellaria -STR_CARGO_PLURAL_CANDY.dat :{G=np}Bellariis +STR_CARGO_PLURAL_CANDY.gen :bellariorum +STR_CARGO_PLURAL_CANDY.acc :Bellaria +STR_CARGO_PLURAL_CANDY.dat :Bellariis STR_CARGO_PLURAL_COLA :{G=f}Cola -STR_CARGO_PLURAL_COLA.gen :{G=f}colae -STR_CARGO_PLURAL_COLA.acc :{G=f}Colam -STR_CARGO_PLURAL_COLA.dat :{G=f}Colae +STR_CARGO_PLURAL_COLA.gen :colae +STR_CARGO_PLURAL_COLA.acc :Colam +STR_CARGO_PLURAL_COLA.dat :Colae STR_CARGO_PLURAL_COTTON_CANDY :{G=n}Sacchari Xylinum -STR_CARGO_PLURAL_COTTON_CANDY.gen :{G=n}sacchari xylini -STR_CARGO_PLURAL_COTTON_CANDY.acc :{G=n}Sacchari Xylinum -STR_CARGO_PLURAL_COTTON_CANDY.dat :{G=n}Sacchari Xylino +STR_CARGO_PLURAL_COTTON_CANDY.gen :sacchari xylini +STR_CARGO_PLURAL_COTTON_CANDY.acc :Sacchari Xylinum +STR_CARGO_PLURAL_COTTON_CANDY.dat :Sacchari Xylino STR_CARGO_PLURAL_BUBBLES :{G=fp}Bullae -STR_CARGO_PLURAL_BUBBLES.gen :{G=fp}bullarum -STR_CARGO_PLURAL_BUBBLES.acc :{G=fp}Bullas -STR_CARGO_PLURAL_BUBBLES.dat :{G=fp}Bullis +STR_CARGO_PLURAL_BUBBLES.gen :bullarum +STR_CARGO_PLURAL_BUBBLES.acc :Bullas +STR_CARGO_PLURAL_BUBBLES.dat :Bullis STR_CARGO_PLURAL_TOFFEE :{G=n}Saccharum Tostum -STR_CARGO_PLURAL_TOFFEE.gen :{G=n}sacchari tosti -STR_CARGO_PLURAL_TOFFEE.acc :{G=n}Saccharum Tostum -STR_CARGO_PLURAL_TOFFEE.dat :{G=n}Saccharo Tosto +STR_CARGO_PLURAL_TOFFEE.gen :sacchari tosti +STR_CARGO_PLURAL_TOFFEE.acc :Saccharum Tostum +STR_CARGO_PLURAL_TOFFEE.dat :Saccharo Tosto STR_CARGO_PLURAL_BATTERIES :{G=fp}Pilae Electricae -STR_CARGO_PLURAL_BATTERIES.gen :{G=fp}pilarum electricarum -STR_CARGO_PLURAL_BATTERIES.acc :{G=fp}Pilas Electricas -STR_CARGO_PLURAL_BATTERIES.dat :{G=fp}Pilis Electricis +STR_CARGO_PLURAL_BATTERIES.gen :pilarum electricarum +STR_CARGO_PLURAL_BATTERIES.acc :Pilas Electricas +STR_CARGO_PLURAL_BATTERIES.dat :Pilis Electricis STR_CARGO_PLURAL_PLASTIC :{G=f}Plastica -STR_CARGO_PLURAL_PLASTIC.gen :{G=f}plasticae -STR_CARGO_PLURAL_PLASTIC.acc :{G=f}Plasticam -STR_CARGO_PLURAL_PLASTIC.dat :{G=f}Plasticae +STR_CARGO_PLURAL_PLASTIC.gen :plasticae +STR_CARGO_PLURAL_PLASTIC.acc :Plasticam +STR_CARGO_PLURAL_PLASTIC.dat :Plasticae STR_CARGO_PLURAL_FIZZY_DRINKS :{G=fp}Potiones Carbonatae -STR_CARGO_PLURAL_FIZZY_DRINKS.gen :{G=fp}potionum carbonatarum -STR_CARGO_PLURAL_FIZZY_DRINKS.acc :{G=fp}Potiones Carbonatas -STR_CARGO_PLURAL_FIZZY_DRINKS.dat :{G=fp}Potionibus Carbonatis +STR_CARGO_PLURAL_FIZZY_DRINKS.gen :potionum carbonatarum +STR_CARGO_PLURAL_FIZZY_DRINKS.acc :Potiones Carbonatas +STR_CARGO_PLURAL_FIZZY_DRINKS.dat :Potionibus Carbonatis # Singular cargo name STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :{G=mp}Vectores -STR_CARGO_SINGULAR_PASSENGER.gen :{G=mp}vectorum -STR_CARGO_SINGULAR_PASSENGER.acc :{G=mp}Vectores -STR_CARGO_SINGULAR_PASSENGER.dat :{G=mp}Vectoribus +STR_CARGO_SINGULAR_PASSENGER.gen :vectorum +STR_CARGO_SINGULAR_PASSENGER.acc :Vectores +STR_CARGO_SINGULAR_PASSENGER.dat :Vectoribus STR_CARGO_SINGULAR_COAL :{G=m}Carbo -STR_CARGO_SINGULAR_COAL.gen :{G=m}carbonis -STR_CARGO_SINGULAR_COAL.acc :{G=m}Carbonem -STR_CARGO_SINGULAR_COAL.dat :{G=m}Carboni +STR_CARGO_SINGULAR_COAL.gen :carbonis +STR_CARGO_SINGULAR_COAL.acc :Carbonem +STR_CARGO_SINGULAR_COAL.dat :Carboni STR_CARGO_SINGULAR_MAIL :{G=fp}Epistulae -STR_CARGO_SINGULAR_MAIL.gen :{G=fp}epistularum -STR_CARGO_SINGULAR_MAIL.acc :{G=fp}Epistulas -STR_CARGO_SINGULAR_MAIL.dat :{G=fp}Epistulis +STR_CARGO_SINGULAR_MAIL.gen :epistularum +STR_CARGO_SINGULAR_MAIL.acc :Epistulas +STR_CARGO_SINGULAR_MAIL.dat :Epistulis STR_CARGO_SINGULAR_OIL :{G=n}Petroleum -STR_CARGO_SINGULAR_OIL.gen :{G=n}petrolei -STR_CARGO_SINGULAR_OIL.acc :{G=n}Petroleum -STR_CARGO_SINGULAR_OIL.dat :{G=n}Petroleo +STR_CARGO_SINGULAR_OIL.gen :petrolei +STR_CARGO_SINGULAR_OIL.acc :Petroleum +STR_CARGO_SINGULAR_OIL.dat :Petroleo STR_CARGO_SINGULAR_LIVESTOCK :{G=np}Pecora -STR_CARGO_SINGULAR_LIVESTOCK.gen :{G=np}pecorum -STR_CARGO_SINGULAR_LIVESTOCK.acc :{G=np}Pecora -STR_CARGO_SINGULAR_LIVESTOCK.dat :{G=np}Pecoribus +STR_CARGO_SINGULAR_LIVESTOCK.gen :pecorum +STR_CARGO_SINGULAR_LIVESTOCK.acc :Pecora +STR_CARGO_SINGULAR_LIVESTOCK.dat :Pecoribus STR_CARGO_SINGULAR_GOODS :{G=fp}Merces -STR_CARGO_SINGULAR_GOODS.gen :{G=fp}mercium -STR_CARGO_SINGULAR_GOODS.acc :{G=fp}Merces -STR_CARGO_SINGULAR_GOODS.dat :{G=fp}Mercibus +STR_CARGO_SINGULAR_GOODS.gen :mercium +STR_CARGO_SINGULAR_GOODS.acc :Merces +STR_CARGO_SINGULAR_GOODS.dat :Mercibus STR_CARGO_SINGULAR_GRAIN :{G=n}Frumentum -STR_CARGO_SINGULAR_GRAIN.gen :{G=n}frumenti -STR_CARGO_SINGULAR_GRAIN.acc :{G=n}Frumentum -STR_CARGO_SINGULAR_GRAIN.dat :{G=n}Frumento +STR_CARGO_SINGULAR_GRAIN.gen :frumenti +STR_CARGO_SINGULAR_GRAIN.acc :Frumentum +STR_CARGO_SINGULAR_GRAIN.dat :Frumento STR_CARGO_SINGULAR_WOOD :{G=n}Lignum -STR_CARGO_SINGULAR_WOOD.gen :{G=n}ligni -STR_CARGO_SINGULAR_WOOD.acc :{G=n}Lignum -STR_CARGO_SINGULAR_WOOD.dat :{G=n}Ligno -STR_CARGO_SINGULAR_IRON_ORE :{G=n}Ferrum -STR_CARGO_SINGULAR_IRON_ORE.gen :{G=n}ferri -STR_CARGO_SINGULAR_IRON_ORE.acc :{G=n}Ferrum -STR_CARGO_SINGULAR_IRON_ORE.dat :{G=n}Ferro +STR_CARGO_SINGULAR_WOOD.gen :ligni +STR_CARGO_SINGULAR_WOOD.acc :Lignum +STR_CARGO_SINGULAR_WOOD.dat :Ligno +STR_CARGO_SINGULAR_IRON_ORE :{G=n}Ferrum Rudum +STR_CARGO_SINGULAR_IRON_ORE.gen :ferri rudis +STR_CARGO_SINGULAR_IRON_ORE.acc :Ferrum Rude +STR_CARGO_SINGULAR_IRON_ORE.dat :Ferro Rudi STR_CARGO_SINGULAR_STEEL :{G=m}Chalybs -STR_CARGO_SINGULAR_STEEL.gen :{G=m}chalybis -STR_CARGO_SINGULAR_STEEL.acc :{G=m}Chalybem -STR_CARGO_SINGULAR_STEEL.dat :{G=m}Chalybi +STR_CARGO_SINGULAR_STEEL.gen :chalybis +STR_CARGO_SINGULAR_STEEL.acc :Chalybem +STR_CARGO_SINGULAR_STEEL.dat :Chalybi STR_CARGO_SINGULAR_VALUABLES :{G=fp}Res Pretiosa -STR_CARGO_SINGULAR_VALUABLES.gen :{G=fp}rerum pretiosarum -STR_CARGO_SINGULAR_VALUABLES.acc :{G=fp}Res Pretiosas -STR_CARGO_SINGULAR_VALUABLES.dat :{G=fp}Rebus Pretiosis -STR_CARGO_SINGULAR_COPPER_ORE :{G=n}Aes -STR_CARGO_SINGULAR_COPPER_ORE.gen :{G=n}aeris -STR_CARGO_SINGULAR_COPPER_ORE.acc :{G=n}Aes -STR_CARGO_SINGULAR_COPPER_ORE.dat :{G=n}Aeri +STR_CARGO_SINGULAR_VALUABLES.gen :rerum pretiosarum +STR_CARGO_SINGULAR_VALUABLES.acc :Res Pretiosas +STR_CARGO_SINGULAR_VALUABLES.dat :Rebus Pretiosis +STR_CARGO_SINGULAR_COPPER_ORE :{G=n}Aes Rude +STR_CARGO_SINGULAR_COPPER_ORE.gen :aeris rudis +STR_CARGO_SINGULAR_COPPER_ORE.acc :Aes Rude +STR_CARGO_SINGULAR_COPPER_ORE.dat :Aeri Rudi STR_CARGO_SINGULAR_MAIZE :{G=n}Maizium -STR_CARGO_SINGULAR_MAIZE.gen :{G=n}maizii -STR_CARGO_SINGULAR_MAIZE.acc :{G=n}Maizium -STR_CARGO_SINGULAR_MAIZE.dat :{G=n}Maizio +STR_CARGO_SINGULAR_MAIZE.gen :maizii +STR_CARGO_SINGULAR_MAIZE.acc :Maizium +STR_CARGO_SINGULAR_MAIZE.dat :Maizio STR_CARGO_SINGULAR_FRUIT :{G=mp}Fructus -STR_CARGO_SINGULAR_FRUIT.gen :{G=mp}fructuum -STR_CARGO_SINGULAR_FRUIT.acc :{G=mp}Fructus -STR_CARGO_SINGULAR_FRUIT.dat :{G=mp}Fructibus +STR_CARGO_SINGULAR_FRUIT.gen :fructuum +STR_CARGO_SINGULAR_FRUIT.acc :Fructus +STR_CARGO_SINGULAR_FRUIT.dat :Fructibus STR_CARGO_SINGULAR_DIAMOND :{G=mp}Adamantes -STR_CARGO_SINGULAR_DIAMOND.gen :{G=mp}adamantum -STR_CARGO_SINGULAR_DIAMOND.acc :{G=mp}Adamantes -STR_CARGO_SINGULAR_DIAMOND.dat :{G=mp}Adamantibus +STR_CARGO_SINGULAR_DIAMOND.gen :adamantum +STR_CARGO_SINGULAR_DIAMOND.acc :Adamantes +STR_CARGO_SINGULAR_DIAMOND.dat :Adamantibus STR_CARGO_SINGULAR_FOOD :{G=m}Cibus -STR_CARGO_SINGULAR_FOOD.gen :{G=m}cibi -STR_CARGO_SINGULAR_FOOD.acc :{G=m}Cibum -STR_CARGO_SINGULAR_FOOD.dat :{G=m}Cibo +STR_CARGO_SINGULAR_FOOD.gen :cibi +STR_CARGO_SINGULAR_FOOD.acc :Cibum +STR_CARGO_SINGULAR_FOOD.dat :Cibo STR_CARGO_SINGULAR_PAPER :{G=f}Charta -STR_CARGO_SINGULAR_PAPER.gen :{G=f}chartae -STR_CARGO_SINGULAR_PAPER.acc :{G=f}Chartam -STR_CARGO_SINGULAR_PAPER.dat :{G=f}Chartae +STR_CARGO_SINGULAR_PAPER.gen :chartae +STR_CARGO_SINGULAR_PAPER.acc :Chartam +STR_CARGO_SINGULAR_PAPER.dat :Chartae STR_CARGO_SINGULAR_GOLD :{G=n}Aurum -STR_CARGO_SINGULAR_GOLD.gen :{G=n}auri -STR_CARGO_SINGULAR_GOLD.acc :{G=n}Aurum -STR_CARGO_SINGULAR_GOLD.dat :{G=n}Auro +STR_CARGO_SINGULAR_GOLD.gen :auri +STR_CARGO_SINGULAR_GOLD.acc :Aurum +STR_CARGO_SINGULAR_GOLD.dat :Auro STR_CARGO_SINGULAR_WATER :{G=f}Aqua -STR_CARGO_SINGULAR_WATER.gen :{G=f}aquae -STR_CARGO_SINGULAR_WATER.acc :{G=f}Aquam -STR_CARGO_SINGULAR_WATER.dat :{G=f}Aquae +STR_CARGO_SINGULAR_WATER.gen :aquae +STR_CARGO_SINGULAR_WATER.acc :Aquam +STR_CARGO_SINGULAR_WATER.dat :Aquae STR_CARGO_SINGULAR_WHEAT :{G=n}Triticum -STR_CARGO_SINGULAR_WHEAT.gen :{G=n}tritici -STR_CARGO_SINGULAR_WHEAT.acc :{G=n}Triticum -STR_CARGO_SINGULAR_WHEAT.dat :{G=n}Tritico +STR_CARGO_SINGULAR_WHEAT.gen :tritici +STR_CARGO_SINGULAR_WHEAT.acc :Triticum +STR_CARGO_SINGULAR_WHEAT.dat :Tritico STR_CARGO_SINGULAR_RUBBER :{G=f}Gummis -STR_CARGO_SINGULAR_RUBBER.gen :{G=f}gummis -STR_CARGO_SINGULAR_RUBBER.acc :{G=f}Gummem -STR_CARGO_SINGULAR_RUBBER.dat :{G=f}Gummi +STR_CARGO_SINGULAR_RUBBER.gen :gummis +STR_CARGO_SINGULAR_RUBBER.acc :Gummem +STR_CARGO_SINGULAR_RUBBER.dat :Gummi STR_CARGO_SINGULAR_SUGAR :{G=n}Saccharum -STR_CARGO_SINGULAR_SUGAR.gen :{G=n}sacchari -STR_CARGO_SINGULAR_SUGAR.acc :{G=n}Saccharum -STR_CARGO_SINGULAR_SUGAR.dat :{G=n}Saccharo +STR_CARGO_SINGULAR_SUGAR.gen :sacchari +STR_CARGO_SINGULAR_SUGAR.acc :Saccharum +STR_CARGO_SINGULAR_SUGAR.dat :Saccharo STR_CARGO_SINGULAR_TOY :{G=np}Ludicra -STR_CARGO_SINGULAR_TOY.gen :{G=np}ludicrorum -STR_CARGO_SINGULAR_TOY.acc :{G=np}Ludicra -STR_CARGO_SINGULAR_TOY.dat :{G=np}Ludicris +STR_CARGO_SINGULAR_TOY.gen :ludicrorum +STR_CARGO_SINGULAR_TOY.acc :Ludicra +STR_CARGO_SINGULAR_TOY.dat :Ludicris STR_CARGO_SINGULAR_CANDY :{G=np}Bellaria -STR_CARGO_SINGULAR_CANDY.gen :{G=np}bellariorum -STR_CARGO_SINGULAR_CANDY.acc :{G=np}Bellaria -STR_CARGO_SINGULAR_CANDY.dat :{G=np}Bellariis +STR_CARGO_SINGULAR_CANDY.gen :bellariorum +STR_CARGO_SINGULAR_CANDY.acc :Bellaria +STR_CARGO_SINGULAR_CANDY.dat :Bellariis STR_CARGO_SINGULAR_COLA :{G=f}Cola -STR_CARGO_SINGULAR_COLA.gen :{G=f}colae -STR_CARGO_SINGULAR_COLA.acc :{G=f}Colam -STR_CARGO_SINGULAR_COLA.dat :{G=f}Colae +STR_CARGO_SINGULAR_COLA.gen :colae +STR_CARGO_SINGULAR_COLA.acc :Colam +STR_CARGO_SINGULAR_COLA.dat :Colae STR_CARGO_SINGULAR_COTTON_CANDY :{G=n}Sacchari Xylinum -STR_CARGO_SINGULAR_COTTON_CANDY.gen :{G=n}sacchari xylini -STR_CARGO_SINGULAR_COTTON_CANDY.acc :{G=n}Sacchari Xylinum -STR_CARGO_SINGULAR_COTTON_CANDY.dat :{G=n}Sacchari Xylino +STR_CARGO_SINGULAR_COTTON_CANDY.gen :sacchari xylini +STR_CARGO_SINGULAR_COTTON_CANDY.acc :Sacchari Xylinum +STR_CARGO_SINGULAR_COTTON_CANDY.dat :Sacchari Xylino STR_CARGO_SINGULAR_BUBBLE :{G=fp}Bullae -STR_CARGO_SINGULAR_BUBBLE.gen :{G=fp}bullarum -STR_CARGO_SINGULAR_BUBBLE.acc :{G=fp}Bullas -STR_CARGO_SINGULAR_BUBBLE.dat :{G=fp}Bullis +STR_CARGO_SINGULAR_BUBBLE.gen :bullarum +STR_CARGO_SINGULAR_BUBBLE.acc :Bullas +STR_CARGO_SINGULAR_BUBBLE.dat :Bullis STR_CARGO_SINGULAR_TOFFEE :{G=n}Saccharum Tostum -STR_CARGO_SINGULAR_TOFFEE.gen :{G=n}sacchari tosti -STR_CARGO_SINGULAR_TOFFEE.acc :{G=n}Saccharum Tostum -STR_CARGO_SINGULAR_TOFFEE.dat :{G=n}Saccharo Tosto +STR_CARGO_SINGULAR_TOFFEE.gen :sacchari tosti +STR_CARGO_SINGULAR_TOFFEE.acc :Saccharum Tostum +STR_CARGO_SINGULAR_TOFFEE.dat :Saccharo Tosto STR_CARGO_SINGULAR_BATTERY :{G=fp}Pilae Electricae -STR_CARGO_SINGULAR_BATTERY.gen :{G=fp}pilarum electricarum -STR_CARGO_SINGULAR_BATTERY.acc :{G=fp}Pilas Electricas -STR_CARGO_SINGULAR_BATTERY.dat :{G=fp}Pilis Electricis +STR_CARGO_SINGULAR_BATTERY.gen :pilarum electricarum +STR_CARGO_SINGULAR_BATTERY.acc :Pilas Electricas +STR_CARGO_SINGULAR_BATTERY.dat :Pilis Electricis STR_CARGO_SINGULAR_PLASTIC :{G=f}Plastica -STR_CARGO_SINGULAR_PLASTIC.gen :{G=f}plasticae -STR_CARGO_SINGULAR_PLASTIC.acc :{G=f}Plasticam -STR_CARGO_SINGULAR_PLASTIC.dat :{G=f}Plasticae +STR_CARGO_SINGULAR_PLASTIC.gen :plasticae +STR_CARGO_SINGULAR_PLASTIC.acc :Plasticam +STR_CARGO_SINGULAR_PLASTIC.dat :Plasticae STR_CARGO_SINGULAR_FIZZY_DRINK :{G=fp}Potiones Carbonatae -STR_CARGO_SINGULAR_FIZZY_DRINK.gen :{G=fp}potionum carbonatarum -STR_CARGO_SINGULAR_FIZZY_DRINK.acc :{G=fp}Potiones Carbonatas -STR_CARGO_SINGULAR_FIZZY_DRINK.dat :{G=fp}Potionibus Carbonatis +STR_CARGO_SINGULAR_FIZZY_DRINK.gen :potionum carbonatarum +STR_CARGO_SINGULAR_FIZZY_DRINK.acc :Potiones Carbonatas +STR_CARGO_SINGULAR_FIZZY_DRINK.dat :Potionibus Carbonatis # Quantity of cargo STR_QUANTITY_NOTHING : @@ -291,10 +291,10 @@ STR_QUANTITY_LIVESTOCK :{G=np}{COMMA}{N STR_QUANTITY_GOODS :{G=fp}{COMMA}{NBSP}capsa{P "" e} mercium STR_QUANTITY_GRAIN :{WEIGHT_LONG} frumenti STR_QUANTITY_WOOD :{WEIGHT_LONG} ligni -STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} ferri +STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} ferri rudis STR_QUANTITY_STEEL :{WEIGHT_LONG} chalybis STR_QUANTITY_VALUABLES :{G=mp}{COMMA}{NBSP}sacc{P us i} rerum pretiosarum -STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} aeris +STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} aeris rudis STR_QUANTITY_MAIZE :{WEIGHT_LONG} maizii STR_QUANTITY_FRUIT :{WEIGHT_LONG} fructuum STR_QUANTITY_DIAMONDS :{G=mp}{COMMA}{NBSP}sacc{P us i} adamantum @@ -512,11 +512,11 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Monstrar STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Monstrare res fiscales societatis STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Monstrare facta generalia societatis STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Monstrare librum fabularum -STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrare indicem metarum +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Monstrare indicem propositorum STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Monstrare formulas graphicas STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Monstrare album foederis societatum STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Industriam novam condere vel monstrare indicem industriarum -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Monstrare indicem hamaxostichorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Monstrare indicem traminum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Monstrare indicem vehiculorum viariorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Monstrare indicem navium societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Monstrare indicem aeroplanorum societatis. Ctrl+Preme ut mutetur ad indicem sine gregibus @@ -526,11 +526,11 @@ STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Struere STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Struere vias STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Struere navalia STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Struere aeroportus -STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Monstrare terrae arcam ferramentorum qua potes terram augere/minuere, arbores serere, etc. +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Monstrare terrae arcam instrumentorum qua potes terram augere/minuere, arbores serere, etc. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Monstrare fenestram soni musicaeque STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Monstrare nuntium novissimum sive optiones nuntii STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Indicia terrae regionis, consola, emendatio scripti, imagines conspectus, de OpenTTD -STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Mutare inter arcas ferramentorum +STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Mutare inter arcas instrumentorum # Extra tooltips for the scenario editor toolbar STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Servare scaenarium, legere scaenarium, relinquere scriptorium scaenarii, exire @@ -911,7 +911,7 @@ STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stationes/Aeroportus/Navalia STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Aedificia/Industriae STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicula -STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Hamaxostichi +STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Tramina STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Vehicula Viaria STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Naves STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aeroplana @@ -976,8 +976,8 @@ STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLAC STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Cives celebrant . . .{}Aeroplanum primum advenit ad {STATION}! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Calamitas Ferriviaria!{}{COMMA} in incendio pereunt post conflictum! -STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}Gubernator in incendio perit post conflictum contra hamaxostichum! -STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}{COMMA} in incendio pereunt post conflictum contra hamaxostichum! +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}Gubernator in incendio perit post conflictum contra tramen! +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Calamitas Autocinetica!{}{COMMA} in incendio pereunt post conflictum contra tramen! STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Calamitas Aeroplanica!{}{COMMA} in incendio pereunt apud {STATION}! STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Calamitas Aeroplanica!{}Aeroplano fomes caruit, {COMMA} in incendio pereunt! @@ -994,13 +994,13 @@ STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLAC STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Consolidatio Societatum! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} vendita est; {STRING} emit, pretio {CURRENCY_LONG}! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Perditum! -STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} clusus est possessionibus venditis ab creditoribus! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} clusus est possessionibus venditis abs creditoribus! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nova societas incohata! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} incipit apud {TOWN}! -STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} sumpta est ab {STRING}! +STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} sumpta est a {STRING}! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Praeses) -STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis ab {0:STRING} comparatis! +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}Novum oppidum {1:TOWN} constructum expensis a {0:STRING} comparatis! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} construitur apud {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nov{G us a um i ae a} {STRING} adsit{G 0 us a um i ae a} apud {TOWN}! @@ -1037,7 +1037,7 @@ STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} veterascit STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} valde veterascit STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} valde veterascit atque necesse est redimi -STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} non potest iter reperire +STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} non potest iter invenire STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} errans est STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} anno priore {CURRENCY_LONG} lucratur STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} non potest ire ad destinatum nam extra distantiam volatus maximam est @@ -1054,15 +1054,15 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} nunc {STRING.acc} accipit STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} nunc {STRING.acc} {STRING.acc}que accipit -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Condicio subsidii discedit:{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} non diutius subveniatur -STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidium retractum:{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} non diutius subvenietur -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsidium oblatum:{}{}Prima vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} unum annum subveniatur ab auctoritate vicinale! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum sesquiplicem anno secundo! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum duplicem anno secundo! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum triplicem anno secundo! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} abs {STRING.abl} ad {STRING.acc} merebit reditum quadruplicem anno secundo! +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Condicio subsidii discedit:{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} non diutius subveniatur +STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidium retractum:{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} non diutius subvenietur +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subsidium oblatum:{}{}Prima vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} unum annum subveniatur ab auctoritate vicinale! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum sesquiplicem anno secundo! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum duplicem anno secundo! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum triplicem anno secundo! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}{STRING} assignatur subsidium!{}{}Vectura {STRING.gen} a {STRING.abl} ad {STRING.acc} merebit reditum quadruplicem anno secundo! -STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Chaos vehicularium in {TOWN}!{}{}Reconstructio viarum, expensis ab {STRING} compartis, affert miseriam autoraedariis 6 menses! +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Chaos vehicularium in {TOWN}!{}{}Reconstructio viarum, expensis a {STRING} compartis, affert miseriam autoraedariis 6 menses! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopolium Vecturae! STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}{TOWN}: Auctoritas vicinalis nuntiat {STRING} esse societatem unicam cui uno anno licet transportare intra oppidum! @@ -1115,10 +1115,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiana STR_GAME_OPTIONS_CURRENCY_IRR :Regalis Iranica (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicula Viaria STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Eligere latus viae gubernandi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gubernantur sinistro @@ -1347,11 +1343,11 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Pretii struendi STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Eligere magnitudinem pretiorum struendi emendique STR_CONFIG_SETTING_RECESSIONS :Recessiones: {STRING} STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Sinere recessiones oeconomicae aliquando accidere. In recessione oeconomica, productio omnino minuitur (sed, recessione confecta, productio redit ad magnitudinem priorem) -STR_CONFIG_SETTING_TRAIN_REVERSING :Vetare hamaxostichos cursum reflectere in stationibus: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si electa, hamaxostichi non possunt cursum reflectere in stationibus quae non sunt termini, etsi adest iter brevius ad destinatum cursu reflexo +STR_CONFIG_SETTING_TRAIN_REVERSING :Vetare tramina cursum reflectere in stationibus: {STRING} +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si electa, tramina non possunt cursum reflectere in stationibus quae non sunt termini, etsi adest iter brevius ad destinatum cursu reflexo STR_CONFIG_SETTING_DISASTERS :Calamitates: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Sinere calamitates accidere, quae forte vehicula aut infrastructuram destruant -STR_CONFIG_SETTING_CITY_APPROVAL :Quamdiu auctoritas vicinalis patitur malas actiones ab societatibus: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL :Quamdiu auctoritas vicinalis patitur malas actiones a societatibus: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Eligere patientiam auctoritatis vicinalis - quomodo venia eius afficitur a sonito et detrimento vicinitatis. Nimis malis actionibus, auctoritates vetant stationes struere, aedificia viasque removere STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altitudo tabulae maxima: {STRING} @@ -1363,22 +1359,22 @@ STR_CONFIG_SETTING_CATCHMENT :Sinere magnitud STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Si electa, aeroportus et alii stationum typi habent meliores regiones acceptionis STR_CONFIG_SETTING_EXTRADYNAMITE :Sinere plures vias, pontes, et cuniculos removere in oppidis: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Si electa, infrastructura et aedificia oppidorum sunt magis facilia remotu -STR_CONFIG_SETTING_TRAIN_LENGTH :Longitudo hamaxostichorum maxima: {STRING} -STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Eligere longitudinem hamaxostichorum maximam +STR_CONFIG_SETTING_TRAIN_LENGTH :Longitudo traminum maxima: {STRING} +STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Eligere longitudinem traminum maximam STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tegul{P 0 ae arum} STR_CONFIG_SETTING_SMOKE_AMOUNT :Algorithmus fumi/favillarum vehiculorum: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Eligere crebritatem fumi favillarumve quae e vehiculis emissi sunt -STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Algorithmus accelerationis hamaxostichorum: {STRING} +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Algorithmus accelerationis traminum: {STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Eligere algorithmum physicae accelerationis hamaxostichorum. Algorithmus "originalis" facit ut omnes hamaxostichi aeque tardescant in clivis. Algorithmus "realisticus" facit ut hamaxostichi tardescant in clivis et flexibus per potestate, longitudine, etc. STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Algorithmus accelerationis vehiculorum viariorum: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Eligere algorithmum physicae accelerationis vehiculorum viariorum. Algorithmus "originalis" facit ut omnes vehicula aeque tardescant in clivis. Algorithmus "realisticus" facit ut vehicula tardescant in clivis et flexibus per potestate, vire tractionis, etc. -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Arduitas clivorum hamaxostichis: {STRING} +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Arduitas clivorum traminibus: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae hamaxosticho. Arduitate maiore, difficultas ascendendi maior est hamaxostichis STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Arduitas clivorum vehiculis viariis: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Arduitas tegulae clivosae vehiculo viario. Arduitate maiore, difficultas ascendendi maior est vehiculis -STR_CONFIG_SETTING_FORBID_90_DEG :Vetare hamaxostichos et naves cursum flectere 90°: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Hamaxostichi possunt cursum flectere in astariis aut 45° (diagonale deinde horizontale/verticale) aut 90° (horizontale deinde verticale); quoque naves possunt cursum 90° aut 45° cursum flectere. Hac electa, tantum 45° licet +STR_CONFIG_SETTING_FORBID_90_DEG :Vetare tramina et naves cursum flectere 90°: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Tramina possunt cursum flectere in astariis aut 45° (diagonale deinde horizontale/verticale) aut 90° (horizontale deinde verticale); quoque naves possunt cursum 90° aut 45° cursum flectere. Hac electa, tantum 45° licet STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Sinere stationes iungi quae non contigua sunt: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Sinere partes stationi addere quae non prorsus contigua sunt. Necesse est Ctrl premere dum novae partes adduntur. STR_CONFIG_SETTING_INFLATION :Inflatio: {STRING} @@ -1389,8 +1385,8 @@ STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Altitudo pontiu STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Eligere altitudinem pontium maximam STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Longitudo cuniculorum maxima: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Eligere longitudinem cuniculorum maximam -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Modus industrias primarias ab lusore condendi: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Modus industriam primariam condendi. Optione 'nullo' electa, industrias condere non licet; 'prospiciendo' electa, licet condere industrias, sed locus industriae forte apparet in tabula atque forsitan desit; 'in loco aliarum industriarum' electa, licet industrias primarias condere ab societatibus sicut industrias secondarias, in quovis loco +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Modus industrias primarias a lusore condendi: {STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Modus industriam primariam condendi. Optione 'nullo' electa, industrias condere non licet; 'prospiciendo' electa, licet condere industrias, sed locus industriae forte apparet in tabula atque forsitan desit; 'in loco aliarum industriarum' electa, licet industrias primarias condere a societatibus sicut industrias secondarias, in quovis loco STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Nullo STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :In loco aliarum industriarum STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospiciendo @@ -1407,7 +1403,7 @@ STR_CONFIG_SETTING_SHOWFINANCES :Monstrare fenes STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Electa, fenestra argentaria ostenditur quoque anno finito ut facile inspiciatur status argentarius societatis STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nova iussa solite 'continua' sunt: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Solite, vehicula consistunt cuique stationi quam inveniunt. Hac electa, vehicula praeteribunt, non consistentes, omnibus stationibus usque ad destinatum ultimum. Cave, haec electio modo valorem iussi novi solitum definit. Quidque tamen iussum potest utrique modo adlegi -STR_CONFIG_SETTING_STOP_LOCATION :Hamaxostichi solite sistunt in {STRING} suggestus +STR_CONFIG_SETTING_STOP_LOCATION :Tramina solite sistunt in {STRING} suggestus STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Pars suggestus in qua hamaxostichi solite sistunt. 'Citera pars' est juxta aditum, in 'medio' certe est in medio suggestus, et 'ultra pars' est procul ab aditu. Cave, haec electio modo valorem iussi novi solitum definit. Quidque tamen iussum potest utrique modo adlegi STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :citera parte STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :medio @@ -1449,7 +1445,7 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Electa, infrast STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroportus numquam recedunt: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Electa, omnes aeroportuum typi permanent post introductionem -STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Monere si vehiculum errantem sit: {STRING} +STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Monere si vehiculum errans sit: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Electa, nuntiatur cum vehicula non possint invenire viam ad destinatum STR_CONFIG_SETTING_ORDER_REVIEW :Recensere iussa vehiculorum: {STRING} STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Electa, iussa vehiculorum aliquando recensentur, atque nonnulla manifesta problemata nuntiantur, si detecta sint @@ -1490,7 +1486,7 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Typus terrae: { STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(modo TerraGenesis) Clivositas terrae STR_CONFIG_SETTING_INDUSTRY_DENSITY :Numerus industriarum: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Eligere quot industriae oportet esse constructae ac oportet sustineri intra ludum -STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Spatium maximum abs finibus tabulae ad ergasteria petrolearia struenda: {STRING} +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Spatium maximum a finibus tabulae ad ergasteria petrolearia struenda: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ergasteria petrolearia modo struuntur apud fines tabulae, i.e. in littore si mappa est insula STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitudo lineae nivis: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Eligere altitudinem apud quam nix incipit cadere in terra subarctica. Nix etiam afficit conditionem industriarum et desideria oppidorum @@ -1511,7 +1507,7 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originalis STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Melior STR_CONFIG_SETTING_ROAD_SIDE :Vehicula viaria: {STRING} STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Eligere latus viae gubernandi -STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Circuitus tabulae altitudinum: {STRING} +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotatio tabulae altitudinum: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Sinistrorsus STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Dextrorsus STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Altitudo scaenario plano data: {STRING} @@ -1520,10 +1516,10 @@ STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una plur STR_CONFIG_SETTING_STATION_SPREAD :Spatium stationum maximum: {STRING} STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Area maxima in qua partes stationum possunt esse sita. Cave, numeris spatii magnis, ludus lentus sit -STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in heliportibus: {STRING} +STR_CONFIG_SETTING_SERVICEATHELIPAD :Ministrare helicoptera automatice in helicopterariis: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Ministrare helicoptera post quemque appulsum, etsi non est tugurium portui -STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam ferramentorum arcis ferriviariae/viariae/aquariae/aeriae ferramentorum: {STRING} -STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca ferramentorum constructionis aperitur, etiam plasmationis terrae arca ferramentorum aperitur +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Connectere terrae arcam instrumentorum arcis ferriviariae/viariae/aquariae/aeriae instrumentorum: {STRING} +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cum arca instrumentorum constructionis aperitur, etiam plasmationis terrae arca instrumentorum aperitur STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Color terrae in tabula adhibitus: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color terrae in tabula geographica parva STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Viridis @@ -1598,7 +1594,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primus parabili STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Postremus parabilis STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Frequentissime usus STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Monstrare cursus reservatos in astariis: {STRING} -STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Facere ut astaria cum cursibus ab hamaxosticho reservatis habeant alium colorem, ut facilior sit videre errores hamaxostichorum qui nolunt inire quosdam locos cum signalibus +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Facit ut astaria cum cursibus a tramine reservatis habeant alium colorem, ut facilior sit videre errores hamaxostichorum qui nolunt inire quosdam locos cum signalibus STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Ferramenta struendi manent post usum: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Electa, ferramenta struendi (cuniculorum, pontium, ceterorum) tamen activa sunt postquam usa sunt STR_CONFIG_SETTING_EXPENSES_LAYOUT :Congregare expensa in fenestra argentaria societatis: {STRING} @@ -1618,12 +1614,12 @@ STR_CONFIG_SETTING_SOUND_DISASTER :Calamitates/acc STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Sonare cum calamitates accidentesve accidunt STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicula: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Sinere vehicula sonare -STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiens: {STRING} +STR_CONFIG_SETTING_SOUND_AMBIENT :Ambientes: {STRING} STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Sinere sonos ambientes industriarum, oppidorum, terraeque fieri STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Vetare constructionem infrastructurae dum nulla vehicula parabilia sunt: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Electa, infrastructura modo parabilis est si adsunt vehicula parabilia. Itaque non licet absumere pecuniam tempusque struendi infrastructuram inutilem -STR_CONFIG_SETTING_MAX_TRAINS :Numerus maximus hamaxostichorum cuiusque societatis: {STRING} +STR_CONFIG_SETTING_MAX_TRAINS :Numerus maximus traminum cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Numerus maximus hamaxostichorum quos societas habere licet STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Numerus maximus vehiculorum viariorum cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Numerus maximus vehiculorum viariorum quae societas habere licet @@ -1632,8 +1628,8 @@ STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Numerus maximus STR_CONFIG_SETTING_MAX_SHIPS :Numerus maximus navium cuiusque societatis: {STRING} STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Numerus maximus navium quas societas habere licet -STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Vetare IA hamaxostichos habere: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Electa, non licet lusori IA hamaxostichos tenere +STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Vetare IA tramina habere: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Electa, non licet lusori IA tramina tenere STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Vetare IA vehicula viaria habere: {STRING} STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Electa, non licet lusori IA vehicula viaria tenere STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Vetare IA aeroplana habere: {STRING} @@ -1654,7 +1650,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Numerus maximus STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalla ministrationis monstrantur centesimis partibus: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Eligere si ministratio vehiculorum fiat aut quia satis sit tempus post ministrationem priorem, aut quia constantia vehiculi minuatur quamdam partem centesimam de constantia maxima -STR_CONFIG_SETTING_SERVINT_TRAINS :Intervallum ministrationis solitum hamaxostichis: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS :Intervallum ministrationis solitum traminibus: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Eligere solitum intervallum ministrationis novis vehiculis ferriviariis, si non est proprium intervallum ministrationis vehiculo STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}die{P 0 m s}/% STR_CONFIG_SETTING_SERVINT_DISABLED :Neglectum @@ -1667,9 +1663,9 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Eligere solitum STR_CONFIG_SETTING_NOSERVICE :Neglegere ministrationem cum nullae sunt defectiones vehiculorum: {STRING} STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Electa, vehicula non ministrantur defectionibus vetatis STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Annuere currus ferriviarios habere velocitates maximas: {STRING} -STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Electa, velocitates maximae curruum afficiunt velocitatem maximam hamaxostichi +STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Electa, velocitates maximae curruum afficiunt velocitatem maximam traminis STR_CONFIG_SETTING_DISABLE_ELRAILS :Neglegere ferrivias electricas: {STRING} -STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Electa, hamaxostichi electrici non postulant electricam ferriviam, modo ferriviam solitam +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Electa, tramina electrica non postulant electricam ferriviam, modo ferriviam solitam STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :De adventu primi vehiculi stationi lusoris: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Ostendere ephemeridem cum primum vehiculum adveniat stationi lusoris @@ -1685,12 +1681,12 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :De industriis c STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Ostendere ephemeridem cum industria mox claudatur STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :De mutationibus oeconomicis: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Ostendere ephemeridem cum magna eventa oeconomica fiant -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :De mutationibus productionis industriarum ab societate lusoris attentae: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab societate lusoris attentae mutet -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :De mutationibus productionis industriarum ab societatibus competitorum attentae: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab societatibus competitorum attentae mutet +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :De mutationibus productionis industriarum a societate lusoris attentae: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Ostendere ephemeridem cum productio industriarum a societate lusoris attentae mutet +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :De mutationibus productionis industriarum a societatibus competitorum attentae: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Ostendere ephemeridem cum productio industriarum a societatibus competitorum attentae mutet STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :De mutationibus productionis aliarum industriarum: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Ostendere ephemeridem cum productio industriarum ab nulla societate attentae mutet +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Ostendere ephemeridem cum productio industriarum a nulla societate attentae mutet STR_CONFIG_SETTING_NEWS_ADVICE :De admonitione / indicio vehiculorum societatis lusoris: {STRING} STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Ostendere nuntium de vehiculis attendendis STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :De novis vehiculis: {STRING} @@ -1710,16 +1706,16 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Ephemeris color STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Eligere annum in quo nuntia periodicorum colorata apparet. Antea, nuntia nigra albaque sunt STR_CONFIG_SETTING_STARTING_YEAR :Annus initii: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Sinere oeconomiam teretem esse (i.e. plures ac minores mutationes): {STRING} -STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Electa, productio industriarum saepius mutat, et minores per gradus. Sed haec electio nihil affert si industriae apparatae sunt ab NewGRF +STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Electa, productio industriarum saepius mutat, et minores per gradus. Sed haec electio nihil affert si industriae apparatae sunt a NewGRF STR_CONFIG_SETTING_ALLOW_SHARES :Sinere mercari sortes societatum: {STRING} -STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Sinere mercari sortes ab societatibus. Sortes societatum satis aetatis modo mercari licet +STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Sinere mercari sortes a societatibus. Sortes societatum satis aetatis modo mercari licet STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Centesimae partes lucri pendenda in translatione: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Centesimae lucri pars medietati data in systematibus transferendi, ut melius distribuatur lucrum vehiculorum STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Trahens, ponere signalia: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Eligere spatium signalia struendi usque ad impedimentum proximum (i.e. aliud signale, compitum), si signalia ponuntur trahendo STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} quaque tegula STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Trahens, continere spatium fixum inter signalia: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Eligere modum signalia ponendi Ctrl+trahente. Neglecta, signalia ponuntur circa cuniculos pontesque ut non essent magna spatia sine signalibus. Electa, signalia ponuntur n quaque tegula, ut signalia in astariis parallelis faciliora sint directu +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Eligere modum signalia ponendi Ctrl+trahente. Neglecta, signalia ponuntur circa cuniculos pontesque ut non essent magna spatia sine signalibus. Electa, signalia ponuntur N quaque tegula, ut signalia in astariis parallelis faciliora sint directu STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Struere signalia semaphorica automatice ante annum: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Eligere annum in quo mutandum ad signalia electrica est. Antea, signalia semaphorica adhibenda sunt (quae idem munus habent, sed dissimilia sunt visu) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Annuere GUI signalium: {STRING} @@ -1747,7 +1743,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Sinere oppida v STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Oppidis licet transitus ferriviarios struere: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Electa, licet auctoritatibus oppidorum struere ferriviarios transitus STR_CONFIG_SETTING_NOISE_LEVEL :Sinere oppida moderari aeroportus finibus soniti: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Neglecta, modo licet duo esse aeroportus in quoque oppido. Electa, quot aeroportus licet esse in oppido finitur ab sonito et distantia cuiusque aeroportus etiam ab patientia soniti oppidi, quae afficitur numero incolarum oppidi +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Neglecta, modo licet duo esse aeroportus in quoque oppido. Electa, quot aeroportus licet esse in oppido finitur a sonito et distantia cuiusque aeroportus etiam a patientia soniti oppidi, quae afficitur numero incolarum oppidi STR_CONFIG_SETTING_TOWN_FOUNDING :Lusoribus oppida condere: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Electa, licet lusoribus condere oppida intra ludum STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non licet @@ -1760,8 +1756,8 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Nulla {RED}(rum STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Modo in silvis plivualibus STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Ubique -STR_CONFIG_SETTING_TOOLBAR_POS :Locus primariae arcae ferramentorum: {STRING} -STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Locus horizontalis arcae ferramentorum primariae apud apicem fenestrae +STR_CONFIG_SETTING_TOOLBAR_POS :Locus primariae arcae instrumentorum: {STRING} +STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Locus horizontalis arcae instrumentorum primariae apud apicem fenestrae STR_CONFIG_SETTING_STATUSBAR_POS :Locus serae status: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Locus horizontalis serae status apud infimam partem fenestrae STR_CONFIG_SETTING_SNAP_RADIUS :Radius fenestrae adhaerendae: {STRING} @@ -1884,14 +1880,14 @@ STR_CONFIG_SETTING_PATHFINDER_OPF :Originale STR_CONFIG_SETTING_PATHFINDER_NPF :NPF STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Commendatum) -STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Inventrum itineris hamaxostichorum: {STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Inventrum itineris traminum: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Inventrum itineris hamaxostichis adhibendum STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Inventrum itineris vehiculorum viariorum: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Inventrum itineris vehiculis viariis adhibendum STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Inventrum itineris navium: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Inventrum itineris navibus adhibendum STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Reversio automatica apud signalia: {STRING} -STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Sinere hamaxostichos reverti apud signale, si illic valde morati sunt +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Sinere tramina reverti apud signale, si illic valde morati sunt STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Mutare valorem optionis @@ -1953,6 +1949,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Inspicer STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Monstrare optiones IA/Ludi scriptorum STR_INTRO_TOOLTIP_QUIT :{BLACK}Exire OpenTTD +STR_INTRO_BASESET :{BLACK}Hoc fundamento graphico desunt spiritus {NUM}. Quaere novam editionem huius fundamenti. STR_INTRO_TRANSLATION :{BLACK}In hac interpretatione, {NUM} series desunt. Quaesimus, iuva OpenTTD meliorari et dic te velle interpretem esse. Vide readme.txt in quo plura sunt. # Quit window @@ -1984,7 +1981,7 @@ STR_CHEATS_TOOLTIP :{BLACK}Quadrum STR_CHEATS_WARNING :{BLACK}Cave! Competitores tuas falsurus es! Memento tantam infamiam memoria omnium in aeternum teneri! STR_CHEAT_MONEY :{LTBLUE}Augere pecuniam {CURRENCY_LONG} STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Ludens es in loco societatis: {ORANGE}{COMMA} -STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magica machina aggerandi (removere industrias, obiecta immobilia): {ORANGE}{STRING} +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magica machina aggerandi (removet industrias, obiecta immobilia): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Sinere cuniculos sese transgredi: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Magna aeroplana non corruent (frequenter) in aeroportibus parvis: {ORANGE}{STRING} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Eligere altitudinem tabulae maximam: {ORANGE}{NUM} @@ -1993,7 +1990,7 @@ STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Terra temperata STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Terra subarctica STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Terra subtropica STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Terra ludicrorum -STR_CHEAT_CHANGE_DATE :{LTBLUE}Mutare diem: {ORANGE}{DATE_SHORT} +STR_CHEAT_CHANGE_DATE :{LTBLUE}Mutare annum: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Mutare annum currentem STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere mutare productiones industriarum: {ORANGE}{STRING} @@ -2001,7 +1998,7 @@ STR_CHEAT_SETUP_PROD :{LTBLUE}Sinere STR_LIVERY_CAPTION :{WHITE}Schema Coloris Novum STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Monstrare schemata coloris generalia -STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris hamaxostichorum +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Monstrare schemata coloris traminum STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Monstrare schemata coloris vehiculorum viariorum STR_LIVERY_SHIP_TOOLTIP :{BLACK}Monstrare schemata coloris navium STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Monstrare schemata coloris aeroplanorum @@ -2309,7 +2306,7 @@ STR_NETWORK_CHAT_OSKTITLE :{BLACK}Inscribe # Network messages STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nullae res retis inventae vel compilata sine ENABLE_NETWORK STR_NETWORK_ERROR_NOSERVER :{WHITE}Nulli ludi in rete inventi -STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Nulla responsa ab servatro +STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Nulla responsa a servatro STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Non potest iungere propter NewGRF imparia STR_NETWORK_ERROR_DESYNC :{WHITE}Synchronizatio ludi retis defecit STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Connexus retis amissus @@ -2343,7 +2340,7 @@ STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :editio impar STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nomen iam adhibitum STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :tessera impar STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :agnoscamentum societatis impar in 'DoCommand' -STR_NETWORK_ERROR_CLIENT_KICKED :dimissus ab servatro +STR_NETWORK_ERROR_CLIENT_KICKED :dimissus a servatro STR_NETWORK_ERROR_CLIENT_CHEATER :conabatur trica uti STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servatrum plenum STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :mittebat nimium iussa @@ -2354,7 +2351,7 @@ STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :tabula geograph ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Connexus forsitan amissus -STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}In {NUM} prior{P e ibus} secund{P o is} nulla data ab servatro accipitur +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}In {NUM} prior{P e ibus} secund{P o is} nulla data e servatro accipitur # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} @@ -2427,25 +2424,25 @@ STR_CONTENT_NO_ZLIB_SUB :{WHITE}... itaq # Order of these is important! STR_CONTENT_TYPE_BASE_GRAPHICS :{G=n}Fundamentum Graphicum -STR_CONTENT_TYPE_BASE_GRAPHICS.gen :{G=n}Fundamenti Graphici +STR_CONTENT_TYPE_BASE_GRAPHICS.gen :Fundamenti Graphici STR_CONTENT_TYPE_NEWGRF :{G=n}NewGRF -STR_CONTENT_TYPE_NEWGRF.gen :{G=n}NewGRF +STR_CONTENT_TYPE_NEWGRF.gen :NewGRF STR_CONTENT_TYPE_AI :{G=f}IA -STR_CONTENT_TYPE_AI.gen :{G=f}IA +STR_CONTENT_TYPE_AI.gen :IA STR_CONTENT_TYPE_AI_LIBRARY :{G=f}Bibliotheca IA -STR_CONTENT_TYPE_AI_LIBRARY.gen :{G=f}Bibliothecae IA +STR_CONTENT_TYPE_AI_LIBRARY.gen :Bibliothecae IA STR_CONTENT_TYPE_SCENARIO :{G=n}Scaenarium -STR_CONTENT_TYPE_SCENARIO.gen :{G=n}Scaenarii +STR_CONTENT_TYPE_SCENARIO.gen :Scaenarii STR_CONTENT_TYPE_HEIGHTMAP :{G=f}Tabula Altitudinum -STR_CONTENT_TYPE_HEIGHTMAP.gen :{G=f}Tabulae Altitudinum +STR_CONTENT_TYPE_HEIGHTMAP.gen :Tabulae Altitudinum STR_CONTENT_TYPE_BASE_SOUNDS :{G=n}Fundamentum Sonicum -STR_CONTENT_TYPE_BASE_SOUNDS.gen :{G=n}Fundamenti Sonici +STR_CONTENT_TYPE_BASE_SOUNDS.gen :Fundamenti Sonici STR_CONTENT_TYPE_BASE_MUSIC :{G=n}Fundamentum Musicum -STR_CONTENT_TYPE_BASE_MUSIC.gen :{G=n}Fundamenti Musici +STR_CONTENT_TYPE_BASE_MUSIC.gen :Fundamenti Musici STR_CONTENT_TYPE_GAME_SCRIPT :{G=n}Ludi Scriptum -STR_CONTENT_TYPE_GAME_SCRIPT.gen :{G=n}Ludi Scripti +STR_CONTENT_TYPE_GAME_SCRIPT.gen :Ludi Scripti STR_CONTENT_TYPE_GS_LIBRARY :{G=f}Bibliotheca Ludi Scriptorum -STR_CONTENT_TYPE_GS_LIBRARY.gen :{G=f}Bibliothecae Ludi Scriptorum +STR_CONTENT_TYPE_GS_LIBRARY.gen :Bibliothecae Ludi Scriptorum # Content downloading progress window STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Res arcessens... @@ -2514,7 +2511,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Constructio Mag STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Struere ferriviam. Ctrl mutat inter ferrivias struendas/removendas. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Struere ferriviam automatico modo. Ctrl mutat inter ferrivias struendas/removendas. Shift mutat inter constructionem et aestimationem monstrandam -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Struere receptaculum hamaxostichorum (ad hamaxostichos ministrandos ac emendos). Shift mutat inter constructionem et aestimationem monstrandam +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Struere receptaculum traminum (ad tramina ministranda ac emenda). Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Struere interlocum ferriviarium. Ctrl pressa, interloci iungendi essent. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Struere stationem ferriviariam. Ctrl pressa, stationes iungendae essent. Shift mutat inter constructionem et aestimationem monstrandam STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Struere signalia ferriviaria. Ctrl mutat inter semaphora et signalia electrica{}Constuctio trahendo struit signalia in lineam; Ctrl+trahendo signalia struit usque ad compitum signaleve secundum{}Ctrl+Preme ut fenestra signalium ostendatur celeturve. Shift mutat inter constructionem et aestimationem monstrandam @@ -2533,8 +2530,8 @@ STR_RAIL_NAME_MAGLEV :Maglev STR_RAIL_NAME_MAGLEV.gen :Maglev # Rail depot construction window -STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Directio Receptaculi Hamaxostichorum -STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Eligere directionem receptaculi hamaxostichorum +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Directio Receptaculi Traminum +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Eligere directionem receptaculi traminum # Rail waypoint construction window STR_WAYPOINT_CAPTION :{WHITE}Interlocus @@ -2795,6 +2792,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nomen te STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Onera accepta: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Typus ferriviae: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocitas maxima ferriviae: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Velocitas maxima viae: {LTBLUE}{VELOCITY} @@ -2807,29 +2805,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Agri STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terra Nivea STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserta -STR_LAI_RAIL_DESCRIPTION_TRACK :Astarium {STRING.gen} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Astarium {STRING.gen} cum signalibus zonalibus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Astarium {STRING.gen} cum signalibus aditus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Astarium {STRING.gen} cum signalibus exitus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Astarium {STRING.gen} cum signalibus compositis -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Astarium {STRING.gen} cum signalibus itineris -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Astarium {STRING.gen} cum signalibus itineris unius cursus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Astarium {STRING.gen} cum signalibus zonalibus et aditus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Astarium {STRING.gen} cum signalibus zonalibus et exitus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Astarium {STRING.gen} cum signalibus zonalibus et compositis -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Astarium {STRING.gen} cum signalibus zonalibus et itineris -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Astarium {STRING.gen} cum signalibus zonalibus et itineris unius cursus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Astarium {STRING.gen} cum signalibus aditus et exitus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Astarium {STRING.gen} cum signalibus aditus et compositis -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Astarium {STRING.gen} cum signalibus aditus et itineris -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Astarium {STRING.gen} cum signalibus aditus et itineris unius cursus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Astarium {STRING.gen} cum signalibus exitus et compositis -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Astarium {STRING.gen} cum signalibus exitus et itineris -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Astarium {STRING.gen} cum signalibus exitus et itineris unius cursus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Astarium {STRING.gen} cum signalibus compositis et itineris -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Astarium {STRING.gen} cum signalibus compositis et itineris unius cursus -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Astarium {STRING.gen} cum signalibus itineris et unius cursus itineris -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Receptaculum {STRING.gen} +STR_LAI_RAIL_DESCRIPTION_TRACK :Astarium Ferriviae +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Ferrivia cum signalibus zonalibus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Ferrivia cum signalibus aditus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Ferrivia cum signalibus exitus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Ferrivia cum signalibus compositis +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Ferrivia cum signalibus itineris +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Ferrivia cum signalibus itineris unius cursus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Ferrivia cum signalibus zonalibus et aditus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Ferrivia cum signalibus zonalibus et exitus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Ferrivia cum signalibus zonalibus et compositis +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Ferrivia cum signalibus zonalibus et itineris +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Ferrivia cum signalibus zonalibus et itineris unius cursus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Ferrivia cum signalibus aditus et exitus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Ferrivia cum signalibus aditus et compositis +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Ferrivia cum signalibus aditus et itineris +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Ferrivia cum signalibus aditus et itineris unius cursus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Ferrivia cum signalibus exitus et compositis +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Ferrivia cum signalibus exitus et itineris +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Ferrivia cum signalibus exitus et itineris unius cursus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Ferrivia cum signalibus compositis et itineris +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Ferrivia cum signalibus compositis et itineris unius cursus +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Ferrivia cum signalibus itineris et unius cursus itineris +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Receptaculum ferriviarium STR_LAI_ROAD_DESCRIPTION_ROAD :Via STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Via cum lampadibus @@ -2893,7 +2891,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terra societati STR_ABOUT_OPENTTD :{WHITE}De OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Privilegium impressorium originale {COPYRIGHT} MCMXCV Chris Sawyer, Omnia proprietatis iura reservantur STR_ABOUT_VERSION :{BLACK}OpenTTD editio {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXV Manus OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXVII Manus OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Servare Ludum @@ -2955,7 +2953,7 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Fortuiti STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Fortuiti STR_MAPGEN_BORDER_MANUAL :{BLACK}Manu -STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Circuitus tabulae altitudinum: +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotatio tabulae altitudinum: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nomen tabulae altitudinum: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Magnitudo: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} @@ -3025,7 +3023,7 @@ STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Mutare c STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Mutare coloris tabulam huius NewGRF.{}Utere cum colores huius NewGRF videntur esse rosei STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Confirmare mutationes -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Quaere res absentes in interrete +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Quaere res absentes in interreti STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Inspicere si res absentes in inventario Interretiale sunt STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Nomen fasciculi: {SILVER}{STRING} @@ -3080,7 +3078,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ire ad s STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Spiritum priorem STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ire ad spiritum naturalem priorem et, termino contacto, ad ultimum revertere STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Imago spiritus electi. Directio neglegitur cum hic spiritus pingitur -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movere spiritum mutatione X et Y incrementa +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Movere spiritum mutatione X et Y incrementa. Ctrl+Preme ut spiritus octoni incrementa moveatur STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reponere relativas STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reponere positiones relativas STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Positio X: {NUM}, Positio Y: {NUM} (Absolutae) @@ -3095,7 +3093,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Cautio: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Error Fatalis: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Error NewGRF fatalis: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Error NewGRF fatalis:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} non operat apud editionem TTDPatch ab OpenTTD dicta STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} spectat ad editionem {STRING} TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} spectat ad {STRING} @@ -3112,10 +3110,8 @@ STR_NEWGRF_ERROR_INVALID_ID :Conatus agnosca STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} spiritum corruptum habet. Omnes spiritus corrupti monstrabuntur forma rubro puncto interrogativo - ? STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Continet plures Actiones 8 (spiritus {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lectio post terminum pseudospiritus (spiritus {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Fundamento graphico adhibito deest nonulli spiritus.{}Utinam arcessas novam editionem -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Fundamento graphico adhibito deest nonulli spiritus.{}Utinam arcessas novam editionem.{}Quoniam ludis {YELLOW}editionem OpenTTD adhuc in explicando{WHITE}, fortasse etiam tibi necesse est {YELLOW}editio fundamenti graphici OpenTTD in explicando{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Opes GRF desideratae non parabiles (spiritus {3:NUM}) -STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est ab {2:STRING} +STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} neglectus est a {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Irrita/ignota dispositio spiritus (spiritus {3:NUM}) # NewGRF related 'general' warnings @@ -3126,7 +3122,7 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Addere f STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fasciculus congruus lectus (nam fasciculus idem non inventum fuit) STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Addere fasciculum non licet; nimis NewGRF adsunt -STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculis absentibus +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fasciculi congrui lecti in loco fasciculorum absentorum STR_NEWGRF_DISABLED_WARNING :{WHITE}Fasciculi absentes remoti sunt STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fasciculi GRF absunt STR_NEWGRF_UNPAUSE_WARNING :{WHITE}OpenTTD forsitan corruatur resumendo. Noli queri de ruinis sequentibus.{}Esne valde certus te ludum resumere velle? @@ -3240,16 +3236,16 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Emere m STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri auctoritatem vicinalem ut tua censio augeatur, at difficultas adest: forsitan animadvertaris et graviter puniaris.{}Pretium: {CURRENCY_LONG} # Goal window -STR_GOALS_CAPTION :{WHITE}{COMPANY} Metae -STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metae Globales -STR_GOALS_GLOBAL_TITLE :{BLACK}Metae globales: +STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita +STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia +STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Nullae - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabiles - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} -STR_GOALS_COMPANY_TITLE :{BLACK}Metae Societatis: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in metam ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam +STR_GOALS_COMPANY_TITLE :{BLACK}Proposita Societatis: +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in propositum ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Quaestio @@ -3257,7 +3253,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Indicia STR_GOAL_QUESTION_CAPTION_WARNING :Cautio STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancellare STR_GOAL_QUESTION_BUTTON_OK :Ita STR_GOAL_QUESTION_BUTTON_NO :Non @@ -3270,25 +3266,26 @@ STR_GOAL_QUESTION_BUTTON_PREVIOUS :Priorem STR_GOAL_QUESTION_BUTTON_NEXT :Secundam STR_GOAL_QUESTION_BUTTON_STOP :Desinere STR_GOAL_QUESTION_BUTTON_START :Incipere -STR_GOAL_QUESTION_BUTTON_GO :Ire +STR_GOAL_QUESTION_BUTTON_GO :Incipiamus! STR_GOAL_QUESTION_BUTTON_CONTINUE :Pergere STR_GOAL_QUESTION_BUTTON_RESTART :Incipere denuo STR_GOAL_QUESTION_BUTTON_POSTPONE :Procrastinare STR_GOAL_QUESTION_BUTTON_SURRENDER :Dedere STR_GOAL_QUESTION_BUTTON_CLOSE :Claudere +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidia STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidia portationis oblata: -STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} abs {STRING.abl} ad {STRING.acc}{YELLOW} (ante {DATE_SHORT}) +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} a {STRING.abl} ad {STRING.acc}{YELLOW} (ante {DATE_SHORT}) STR_SUBSIDIES_NONE :{ORANGE}- Nulla - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Itinera iam subventa: -STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} abs {STRING} ad {STRING}{YELLOW} ({COMPANY}{YELLOW}, ad {DATE_SHORT}) +STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} a {STRING} ad {STRING}{YELLOW} ({COMPANY}{YELLOW}, ad {DATE_SHORT}) STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in subsidium ut conspectus moveatur supra industriam/oppidum. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum # Story book window STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Librum Fabularum -STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Globalis +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Librum Fabularum Universale STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salire ad quamdam paginam eligendo eam in hac indice @@ -3296,7 +3293,7 @@ STR_STORY_BOOK_PREV_PAGE :{BLACK}Priorem STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Ire ad paginam priorem STR_STORY_BOOK_NEXT_PAGE :{BLACK}Secundam STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Ire ad paginam secundam -STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Meta irrita +STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Propositum irritum # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}Nomina stationum - preme in nomen ut conspectus moveatur supra stationem. Ctrl+Preme ut nova fenestra conspectus aperiatur supra stationem @@ -3312,7 +3309,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Nullum o # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} -STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} abs {STATION}) +STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} a {STATION}) STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservata ad onerandum) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accipit @@ -3332,7 +3329,7 @@ STR_STATION_VIEW_WAITING_STATION :Statione: Manen STR_STATION_VIEW_WAITING_AMOUNT :Copia: Manentia STR_STATION_VIEW_PLANNED_STATION :Statione: Rata STR_STATION_VIEW_PLANNED_AMOUNT :Copia: Rata -STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} ex {STATION} +STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} a {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} per {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} ad {STATION} STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} e statione ignota @@ -3364,7 +3361,7 @@ STR_CARGO_RATING_OUTSTANDING :Optima STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Movere conspectum supra hanc stationem. Ctrl+Preme ut nova fenestra conspectus aperiatur supra stationem STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Mutare nomen stationis -STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Monstrare omnes hamaxostichos qui hanc stationem in horario habent +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Monstrare omnia tramina quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Monstrare omnia vehicula viaria quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Monstrare omnia aeroplana quae hanc stationem in horario habent STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Monstrare omnes naves quae hanc stationem in horario habent @@ -3389,17 +3386,17 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expensa/ STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Constructio STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nova Vehicula -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Pretium Hamaxostichos Operandi -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pretium Vehicula Viaria Operandi -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Pretium Aeroplana Operandi -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Pretium Naves Operandi -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Tuitio Property Maintenance -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Reditus Hamaxostichorum +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Pretium Operandi Traminum +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pretium Operandi Vehiculorum Viariorum +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Pretium Operandi Aeroplanorum +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Pretium Operandi Navium +STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Tuitio Possessionum +STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Reditus Traminum STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Reditus Vehiculorum Viariorum STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Reditus Aeroplanorum STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Reditus Navium STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Faenus -STR_FINANCES_SECTION_OTHER :{GOLD}Aliae Res +STR_FINANCES_SECTION_OTHER :{GOLD}Aliarum Rerum STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} STR_FINANCES_TOTAL_CAPTION :{WHITE}Summa: @@ -3420,13 +3417,13 @@ STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDE STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Condita: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Schema Coloris: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicula: -STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} hamaxostich{P us i} +STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tram{P en ina} STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} vehicul{P um a} viari{P um a} STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aeroplan{P um a} STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} nav{P is es} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Nulla STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Aestimatio societatis: {WHITE}{CURRENCY_LONG} -STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% posessa ab {COMPANY}) +STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% posessa a {COMPANY}) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructura: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} par{P s tes} ferriviae STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} par{P s tes} viae @@ -3480,15 +3477,15 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industriae STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nullae - -STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% translata) -STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% translata) +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% translat{G 1 us a um i ae a}) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% translat{G 3 us a um i ae a}) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nomina industriarum - preme in nomen ut conspectus moveatur supra industriam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Productio mensis prioris: -STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% translata) +STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% translat{G 0 us a um i ae a}) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hanc industriam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur! @@ -3499,9 +3496,11 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Postulat STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING}, {STRING.acc}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}manet + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Onera utenda manentia: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Efficit: {YELLOW}{STRING.acc}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Efficit: {YELLOW}{STRING.acc}{STRING}, {STRING.acc}{STRING} ############ range for produces ends @@ -3510,12 +3509,12 @@ STR_CONFIG_GAME_PRODUCTION :{WHITE}Mutare p STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Mutare productionem (centesima, ad 800%) # Vehicle lists -STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Hamaxostich{P us i} +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Tram{P en ina} STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Vehicul{P um a} Viari{P um a} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Nav{P is es} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aeroplan{P um a} -STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Hamaxostichi - preme in hamaxostichum ut indicia monstretur +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Tramina - preme in tramen ut indicia monstretur STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vehicula viaria - preme in vehiculum ut indicia monstretur STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Naves - preme in navem ut indicia monstretur STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aeroplana - preme in aeroplanum ut indicia monstretur @@ -3531,7 +3530,7 @@ STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Videre i STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Recensere indicem STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Mittere iussa ad omnia vehicula huius indicis STR_VEHICLE_LIST_REPLACE_VEHICLES :Mutare vehicula -STR_VEHICLE_LIST_SEND_FOR_SERVICING :Dimittere ad Ministrandum +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Ministranda Dimmitere STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Dimittere ad Receptaculum STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Dimittere ad Receptaculum @@ -3544,12 +3543,12 @@ STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Preme ut STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Iussa communia {COMMA} vehicul{P i orum} # Group window -STR_GROUP_ALL_TRAINS :Omnes hamaxostichi +STR_GROUP_ALL_TRAINS :Omnia tramina STR_GROUP_ALL_ROAD_VEHICLES :Omnia vehicula viaria STR_GROUP_ALL_SHIPS :Omnes naves STR_GROUP_ALL_AIRCRAFTS :Omnia aeroplana -STR_GROUP_DEFAULT_TRAINS :Hamaxostichi sine grege +STR_GROUP_DEFAULT_TRAINS :Tramina sine grege STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicula viaria sine grege STR_GROUP_DEFAULT_SHIPS :Naves sine grege STR_GROUP_DEFAULT_AIRCRAFTS :Aeroplana sine grege @@ -3558,7 +3557,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges - STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam STR_GROUP_RENAME_TOOLTIP :{BLACK}Renominare gregem electam -STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem globalem +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Preme ut vehicula huius gregis custodiantur contra autocommutationem universalem STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Gregem Delere STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Esne certus te velle delere hanc gregem eiusque descendentes? @@ -3656,7 +3655,7 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicul{P um a}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) -STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Hamaxostichi - sinistro trahe vehiculum ut addatur/removeatur tramini, dextrum preme ut indicium monstretur. Ctrl pressa, cuncta catena vehiculorum sequens additur/removetur/indicium eius monstratur +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Tramina - sinistro trahe vehiculum ut addatur/removeatur tramini, dextrum preme ut indicium monstretur. Ctrl pressa, cuncta catena vehiculorum sequens additur/removetur/indicium eius monstratur STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicula - dextrum preme in vehiculum ut indicium monstretur STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Naves - dextrum preme in navem ut indicium monstretur STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aeroplana - dextrum preme in aeroplanum ut indicium monstretur @@ -3668,12 +3667,12 @@ STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Huc trah STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Huc trahe hamaxam ut cunctum tramen vendatur -STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vendere omnes hamaxostichos in receptaculo +STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vendere omnia tramina in receptaculo STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vendere omnia vehicula in receptaculo STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Vendere omnes naves in receptaculo STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Vendere omnia aeroplana in tugurio -STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Automutare omnes hamaxostichos in receptaculo +STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Automutare omnia tramina in receptaculo STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Automutare omnia vehicula viaria in receptaculo STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Automutare omnes naves in receptaculo STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Automutare omnia aeroplana in tugurio @@ -3683,12 +3682,12 @@ STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nova Veh STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Novae Naves STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nova Aeroplana -STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam partem hamaxostichi +STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam partem traminis STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novum vehiculum viarium STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novam navem STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Emere novum aeroplanum -STR_DEPOT_CLONE_TRAIN :{BLACK}Duplicare Hamaxostichum +STR_DEPOT_CLONE_TRAIN :{BLACK}Duplicare Tramen STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Duplicare Vehiculum STR_DEPOT_CLONE_SHIP :{BLACK}Duplicare Navem STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Duplicare Aeroplanum @@ -3703,17 +3702,17 @@ STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Movere c STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc receptaculum navium. Ctrl+Preme ut nova fenestra conspectus aperiatur supra receptaculum navium STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc tugurium. Ctrl+Preme ut nova fenestra conspectus aperiatur supra tugurium -STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Ostendere indicem omnium hamaxostichorum qui habent hoc receptaculum in iussis eorum +STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Ostendere indicem omnium traminum quae habent hoc receptaculum in iussis eorum STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Ostendere indicem omnium vehiculorum viariorum qui habent hoc receptaculum in iussis eorum STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Ostendere indicem omnium navium qui habent hoc receptaculum in iussis earum STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Ostendere indicem omnium aeroplanorum qui habent hoc receptaculum in iussis eorum -STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnes hamaxostichi in hoc receptaculo sistantur +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnia tramina in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Preme ut omnia vehicula in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Preme ut omnes naves in hoc receptaculo sistantur STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Preme ut omnia aeroplana in hoc tugurio sistantur -STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnes hamaxostichi in hoc receptaculo incohentur +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Preme ut omnia tramina in hoc receptaculo incohentur STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Preme ut omnia vehicula in hoc receptaculo incohentur STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Preme ut omnes naves in hoc receptaculo incohentur STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Preme ut omnia aeroplana in hoc tugurio incohentur @@ -3722,24 +3721,21 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Omnia v # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Nuntium a fabricatore vehiculorum -STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Nuper fabricamus nov{G us a um i ae a} {STRING} - visne uti hoc vehiculo unum annum, ut videamus quomodo operatur antequam omnibus venum damus? -STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}hamaxa +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Nuper fabricamus nov{G um am um os as a} {STRING} - visne uti hoc vehiculo unum annum, ut videamus quomodo operatur antequam omnibus venum damus? +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}hamaxam STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=n}vehiculum viarium STR_ENGINE_PREVIEW_AIRCRAFT :{G=n}aeroplanum -STR_ENGINE_PREVIEW_SHIP :{G=f}navis -STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}hamaxa monoorbitalis -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}hamaxa maglev +STR_ENGINE_PREVIEW_SHIP :{G=f}navem +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}hamaxam monoorbitalem +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}hamaxam maglev STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pretium: {CURRENCY_LONG} Pondus: {WEIGHT_SHORT}{}Velocitas: {VELOCITY} Potestas: {POWER}{}Pretium Operandi: {CURRENCY_LONG} per annum{}Capacitas: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pretium: {CURRENCY_LONG} Pondus: {WEIGHT_SHORT}{}Velocitas: {VELOCITY} Potestas: {POWER} V.T. Max.: {6:FORCE}{}Pretium Operandi: {4:CURRENCY_LONG} per annum{}Capacitas: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Pretium: {CURRENCY_LONG} Velocitas Maxima: {VELOCITY}{}Capacitas: {CARGO_LONG}, {CARGO_LONG}{}Pretium Operandi: {CURRENCY_LONG} per annum -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Pretium: {CURRENCY_LONG} Velocitas Maxima: {VELOCITY}{}Capacitas: {CARGO_LONG}{}Pretium Operandi: {CURRENCY_LONG} per annum -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Pretium: {CURRENCY_LONG} Velocitas Maxima: {VELOCITY} Range: {COMMA} tiles{}Capacitas: {CARGO_LONG}, {CARGO_LONG}{}Pretium Operandi: {CURRENCY_LONG} per annum -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Pretium: {CURRENCY_LONG} Velocitas Maxima: {VELOCITY} Range: {COMMA} tiles{}Capacitas: {CARGO_LONG}{}Pretium Operandi: {CURRENCY_LONG} per annum +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Pretium: {CURRENCY_LONG} Velocitas Maxima: {VELOCITY}{}Capacitas: {CARGO_LONG}{}Pretium Operandi: {CURRENCY_LONG} per annum # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Mutare {STRING} - {STRING} -STR_REPLACE_VEHICLE_TRAIN :Hamaxostichum +STR_REPLACE_VEHICLE_TRAIN :Tramen STR_REPLACE_VEHICLE_ROAD_VEHICLE :Vehiculum Viarium STR_REPLACE_VEHICLE_SHIP :Navem STR_REPLACE_VEHICLE_AIRCRAFT :Aeroplanum @@ -3762,13 +3758,13 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} cum ve STR_REPLACE_VEHICLES_STOP :{BLACK}Consistere mutationem vehiculorum STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Preme ut mutatio vehiculi sinistri consistatur -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Mutatio: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Mutare inter mutationem hamaxarum curruumque STR_REPLACE_ENGINES :Hamaxarum STR_REPLACE_WAGONS :Curruum +STR_REPLACE_ALL_RAILTYPE :Omnia vehicula ferriviaria STR_REPLACE_HELP_RAILTYPE :{BLACK}Eligere typum astarii cui est hamaxas commutandas -STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Haec monstrat hamaxam ad quam commutandam, si adest +STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Haec monstrat novum vehiculum desideratum, si adest STR_REPLACE_RAIL_VEHICLES :Vehicula Ferriviaria STR_REPLACE_ELRAIL_VEHICLES :Vehicula Ferriviaria Electrica STR_REPLACE_MONORAIL_VEHICLES :Vehicula Monoorbitalia @@ -3780,12 +3776,12 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Facere u # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} -STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hunc hamaxostichum. Ctrl+Preme ut conspectus tramen sequatur +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc tramen. Ctrl+Preme ut conspectus tramen sequatur STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc vehiculum. Ctrl+Preme ut conspectus vechiculum sequatur STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hanc navem. Ctrl+Preme ut conspectus navem sequatur STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Movere conspectum supra hoc aeroplanum. Ctrl+Preme ut conspectus aeroplanum sequatur -STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere hamaxosticum ad receptaculum. Ctrl+Preme ut modo ministretur +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere tramen ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere vehiculum ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere navem ad receptaculum. Ctrl+Preme ut modo ministretur STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Mittere aeroplanum ad tugurium. Ctrl+Preme ut modo ministretur @@ -3797,7 +3793,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Emet exe STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Impellere tramen post signale sine mora, etsi signale rubrum est -STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere hamaxostichum alii typo oneri +STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere tramen alio generi oneris STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reficere vehiculum alii typo oneri STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reficere navem alii typo oneri STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reficere aeroplanum alii typo oneri @@ -3810,12 +3806,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Monstrar STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Monstrare iussa navis. Ctrl+Preme ut horarius navis monstretur STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Monstrare iussa aeroplani. Ctrl+Preme ut horarius aeroplani monstretur -STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia hamaxostichi +STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia traminis STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia vehiculi STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia navis STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Monstrare indicia aeroplani -STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Actio hamaxostichi currens - preme ut hamaxostichus sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum +STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Actio traminis currens - preme ut tramen sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Actio vehiculi currens - preme ut vehiculum sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Actio navis currens - preme ut navis sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Actio aeroplani currens - preme ut aeroplanum sistatur/incohatur. Ctrl+Preme ut conspectus movetur ad destinatum @@ -3847,7 +3843,7 @@ STR_VEHICLE_COMMAND_STARTED :{GREEN}Incohatu STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Indicia) STR_VEHICLE_NAME_BUTTON :{BLACK}Nominare -STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Nominare hamaxostichum +STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Nominare tramen STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Nominare vehiculum STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Nominare navem STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Nominare aeroplanum @@ -3858,7 +3854,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ann{P u STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ann{P us i} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocitas maxima: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocitas maxima: {LTBLUE}{VELOCITY} {BLACK}Max. distantia volatus: {LTBLUE}{COMMA} tegulas STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pondus: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potestas: {LTBLUE}{POWER}{BLACK} Velocitas maxima: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pondus: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potestas: {LTBLUE}{POWER}{BLACK} Velocitas maxima: {LTBLUE}{VELOCITY} {BLACK}V.T. Max.: {LTBLUE}{FORCE} @@ -3883,7 +3878,7 @@ STR_VEHICLE_DETAILS_DEFAULT :Solitus STR_VEHICLE_DETAILS_DAYS :Diebus STR_VEHICLE_DETAILS_PERCENT :Per centum -STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nominare hamaxostichum +STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nominare tramen STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nominare vehiculum STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Nominare navem STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nominare aeroplanum @@ -3892,18 +3887,18 @@ STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nominare STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Factum: {LTBLUE}{NUM}{BLACK} Aestimatio: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Aestimatio: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Tota capacitas huius hamaxostichi: +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Tota capacitas huius traminis: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Vacuum -STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} ex {STATION} -STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} ex {STATION} (x{NUM}) +STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} a {STATION} +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} a {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Onus STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Monstrare indicia oneris portatum STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Indicia -STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Monstrare indicia vehiculorum hamaxostichi +STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Monstrare indicia vehiculorum traminis STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacitates STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Monstrare capacitates cuiusque vehiculi STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Tota Onera @@ -3925,12 +3920,12 @@ STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Eligere STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Eligere oneris typum navi transportandum STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Eligere oneris typum aeroplano transportandum -STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reficere hamaxostichum +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reficere tramen STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reficere vehiculum viarium STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Reficere navem STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Reficere aeroplanum -STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere hamaxostichum typo oneris electo +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reficere tramen generi oneris electo STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reficere vehiculum viarium typo oneris electo STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Reficere navem typo oneris electo STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reficere aeroplanum typo oneris electo @@ -3965,7 +3960,7 @@ STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Mutare m STR_ORDER_TOGGLE_UNLOAD :{BLACK}Omnia exonerare STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Exonerare si accipitur STR_ORDER_DROP_UNLOAD :Plene quidquam onerare -STR_ORDER_DROP_TRANSFER :Transferre +STR_ORDER_DROP_TRANSFER :Transfer STR_ORDER_DROP_NO_UNLOADING :Non exonerare STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Mutare modum exonerandi iusso electo @@ -3979,7 +3974,7 @@ STR_ORDER_DROP_REFIT_AUTO_ANY :Oneri parabili STR_ORDER_SERVICE :{BLACK}Ministratio STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ire semper STR_ORDER_DROP_SERVICE_DEPOT :Ministrari si necesse est -STR_ORDER_DROP_HALT_DEPOT :Consistere +STR_ORDER_DROP_HALT_DEPOT :Consiste STR_ORDER_SERVICE_TOOLTIP :{BLACK}Transilire huic iusso nisi necesse est ministrari STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Indicia vehiculi ad quae spectat ordines conditionales @@ -4020,7 +4015,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :I ad proximum r STR_ORDER_GO_TO_NEAREST_HANGAR :I ad proximum tugurium STR_ORDER_CONDITIONAL :Iussum conditionale STR_ORDER_SHARE :Iussa communicare -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserere novum iussum ante iussum electum, aut ad finem indicis. Ctrl pressa, iussa stationum sunt 'plene quidquam onerare', iussa interlocorum 'continue', et iussa receptaculorum 'ministrare'. 'Iussa communicare' sive Ctrl facit ut iussa communicentur inter hoc ac electum vehiculum. Pressio in vehiculum aliud transcribit iussa ex illo vehiculo. Si adest iussum receptaculi, vehiculum non automatice ministratur +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Inserere novum iussum ante iussum electum, aut ad finem indicis. Ctrl pressa, iussa stationum sunt 'plene quidquam onerare', iussa interlocorum 'continue', et iussa receptaculorum 'ministrare'. 'Iussa communicare' sive Ctrl facit ut iussa communicentur inter hoc ac electum vehiculum. Pressio in aliud vehiculum transcribit iussa ex illo vehiculo. Si adest iussum receptaculi, vehiculum non automatice ministratur STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Monstrare omnia vehicula quae hunc horarium communicant @@ -4031,16 +4026,16 @@ STR_ORDER_GO_NON_STOP_TO_WAYPOINT :I continue per STR_ORDER_SERVICE_AT :Ministrare ad STR_ORDER_SERVICE_NON_STOP_AT :Ministrare continue ad -STR_ORDER_NEAREST_DEPOT :Proxmimum -STR_ORDER_NEAREST_HANGAR :Proxmimum Tugurium -STR_ORDER_TRAIN_DEPOT :Receptaculum Hamaxostichorum -STR_ORDER_ROAD_VEHICLE_DEPOT :Receptaculum Viarium -STR_ORDER_SHIP_DEPOT :Receptaculum Navium +STR_ORDER_NEAREST_DEPOT :proxmimum +STR_ORDER_NEAREST_HANGAR :proxmimum tugurium +STR_ORDER_TRAIN_DEPOT :receptaculum traminum +STR_ORDER_ROAD_VEHICLE_DEPOT :receptaculum viarium +STR_ORDER_SHIP_DEPOT :receptaculum navium STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} -STR_ORDER_REFIT_ORDER :(Refice {STRING.dat}) -STR_ORDER_REFIT_STOP_ORDER :(Refice {STRING.dat} consisteque) +STR_ORDER_REFIT_ORDER :(Reficere {STRING.dat}) +STR_ORDER_REFIT_STOP_ORDER :(Reficere {STRING.dat} consisteque) STR_ORDER_STOP_ORDER :(Consiste) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} @@ -4054,10 +4049,10 @@ STR_ORDER_UNLOAD :(Exonerare et o STR_ORDER_UNLOAD_FULL_LOAD :(Exonerare et plene onerare) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Exonerare et plene quidquam onerare) STR_ORDER_UNLOAD_NO_LOAD :(Exonerare et exire vacue) -STR_ORDER_TRANSFER :(Transferre et onerare) -STR_ORDER_TRANSFER_FULL_LOAD :(Transferre et plene onerare) -STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferre et plene quidquam onerare) -STR_ORDER_TRANSFER_NO_LOAD :(Transferre et exire vacue) +STR_ORDER_TRANSFER :(Transfer et onerare) +STR_ORDER_TRANSFER_FULL_LOAD :(Transfer et plene onerare) +STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer et plene quidquam onerare) +STR_ORDER_TRANSFER_NO_LOAD :(Transfer et exi vacue) STR_ORDER_NO_UNLOAD :(Non exonerare et onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD :(Non exonerare et plene onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Non exonerare et plene quidquam onerare) @@ -4069,9 +4064,9 @@ STR_ORDER_FULL_LOAD_ANY_REFIT :(Reficere {STRI STR_ORDER_UNLOAD_REFIT :(Exonerare, reficere {STRING.dat}, et onerare) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Exonerare, reficere {STRING.dat}, et plene onerare) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Exonerare, reficere {STRING.dat}, et plene quidquam onerare) -STR_ORDER_TRANSFER_REFIT :(Transferre, reficere {STRING.dat}, et onerare) -STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferre, reficere {STRING.dat}, et plene onerare) -STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferre, reficere {STRING.dat}, et plene quidquam onerare) +STR_ORDER_TRANSFER_REFIT :(Transfer, reficere {STRING.dat}, et onerare) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer, reficere {STRING.dat}, et plene onerare) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer, reficere {STRING.dat}, et plene quidquam onerare) STR_ORDER_NO_UNLOAD_REFIT :(Non exonerare, reficere {STRING.dat}, et onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Non exonerare, reficere {STRING.dat}, et plene onerare) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Non exonerare, reficere {STRING.dat}, et plene quidquam onerare) @@ -4191,7 +4186,7 @@ STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Ludi Scr STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IA quae imponet ludo proximo STR_AI_CONFIG_HUMAN_PLAYER :Lusor humanus STR_AI_CONFIG_RANDOM_AI :IA Fortuita -STR_AI_CONFIG_NONE :(nulla) +STR_AI_CONFIG_NONE :(nullum) STR_AI_CONFIG_MOVE_UP :{BLACK}Sursum Movere STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Movere IA electam sursum in indice @@ -4205,7 +4200,7 @@ STR_AI_CONFIG_CHANGE :{BLACK}Eligere STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CHANGE_AI :IA STR_AI_CONFIG_CHANGE_GAMESCRIPT :Scriptum -STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere ludi scriptum alium +STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Legere aliud ludi scriptum STR_AI_CONFIG_CONFIGURE :{BLACK}Parametra STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Recensere parametra Scripti @@ -4338,8 +4333,8 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Non lice # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} auctoritas vicinalis vetat -STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} auctoritas vicinalis aliud aeroportum in hoc oppido struere vetat -STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} auctoritas vicinalis aliud aeroportum struere vetat soniti causa +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} auctoritas vicinalis alium aeroportum in hoc oppido struere vetat +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} auctoritas vicinalis alium aeroportum struere vetat soniti causa STR_ERROR_BRIBE_FAILED :{WHITE}Largitio tua animadversa est ab inquisitore regionale! # Levelling errors @@ -4377,7 +4372,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... nimi STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... nimis prope aliud oppidum STR_ERROR_TOO_MANY_TOWNS :{WHITE}... nimis oppida adsunt STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... plus spatium tabulae deest -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Oppidum non vias faciet. Potest sinere vias facere in Electionibus->Circumiecta->Oppida +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Oppidum non vias struet. Potes hanc optionem mutare in Electionibus->Circumiecta->Oppida STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Constructio viaria agitur STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Non licet oppidum delere...{}Statio receptaculumve est oppido sive non licet tegulam oppidi removere STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... non est locus effigiei idoneus in medio oppidi @@ -4421,7 +4416,7 @@ STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Nimis st STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Nimis stationes autoplaustricae adsunt STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Nimis prope aliam stationem STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Nimis prope aliud navale -STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Nimis prope aliud aeroportum +STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Nimis prope alium aeroportum STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Non licet stationem renominare... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... via oppido est STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... viae directio non convenit @@ -4460,7 +4455,7 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... sign STR_ERROR_BUOY_IS_IN_USE :{WHITE}... signum monitorium ab alia societate usum # Depot related errors -STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Non licet receptaculum hamaxostichorum hic struere... +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Non licet receptaculum traminum hic struere... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Non licet receptaculum viarium hic struere... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Non licet receptaculum transviarium hic struere... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Non licet receptaculum navium hic struere... @@ -4472,8 +4467,8 @@ STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... opor STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... oportet constitam esse in receptaculo STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... oportet constitum esse in tugurio -STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Commutare hamaxostichum licet modo dum manet in receptaculo -STR_ERROR_TRAIN_TOO_LONG :{WHITE}Hamaxostichus nimis longus +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Commutare tramen licet modo dum manet in receptaculo +STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tramen nimis longum STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Non licet vehiculum reflectere... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... constat ex pluribus unitatibus STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Typi ferriviarum impares @@ -4573,27 +4568,27 @@ STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Non lice STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Non licet vehicula communia gregi addere... # Generic vehicle errors -STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Hamaxostichus obstat +STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Tramen obstat STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehiculum viarium obstat STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Navis obstat STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeroplanum obstat -STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Non licet hamaxostichum reficere... +STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Non licet tramen reficere... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Non licet vehiculum reficere... STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Non licet navem reficere... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Non licet aeroplanum reficere... -STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Non licet hamaxostichum nominare... +STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Non licet tramen nominare... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Non licet vehiculum nominare... STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Non licet navem nominare... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Non licet aeroplanum nominare... -STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Non licet hamaxostichum sistere incohareve... +STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Non licet tramen sistere incohareve... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Non licet vehiculum viarium sistere incohareve... STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Non licet navem sistere incohareve... STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Non licet aeroplanum sistere incohareve... -STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Non licet mittere hamaxostichum ad receptaculum... +STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Non licet mittere tramen ad receptaculum... STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Non licet mittere vehiculum ad receptaculum... STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Non licet mittere navem d receptaculum... STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Non licet mittere aeroplanum ad tugurium... @@ -4603,7 +4598,7 @@ STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Non lice STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Non licet emere navem... STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Non licet emere aeroplanum... -STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Non licet renominare hamaxostichi typum... +STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Non licet renominare traminis typum... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Non licet renominare vehiculi viarii typum... STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Non licet renominare navis typum... STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Non licet renominare aeroplani typum.. @@ -4653,7 +4648,7 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vehi STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Non licet iussa communicare... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Non licet desinere communicationem iussorum... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Non licet iussa transcribere... -STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... nimis procul ab destinato priore +STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... nimis procul a destinato priore STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aeroplano non est satis distantia volatus # Timetable related errors @@ -4719,160 +4714,160 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Argentaria Porc ##id 0x4800 # industry names STR_INDUSTRY_NAME_COAL_MINE :{G=f}Carbonifodina -STR_INDUSTRY_NAME_COAL_MINE.gen :{G=f}carbonifodinae -STR_INDUSTRY_NAME_COAL_MINE.acc :{G=f}Carbonifodinam -STR_INDUSTRY_NAME_COAL_MINE.abl :{G=f}Carbonifodina +STR_INDUSTRY_NAME_COAL_MINE.gen :carbonifodinae +STR_INDUSTRY_NAME_COAL_MINE.acc :Carbonifodinam +STR_INDUSTRY_NAME_COAL_MINE.abl :Carbonifodina STR_INDUSTRY_NAME_POWER_STATION :{G=f}Electrificina -STR_INDUSTRY_NAME_POWER_STATION.gen :{G=f}electrificinae -STR_INDUSTRY_NAME_POWER_STATION.acc :{G=f}Electrificinam -STR_INDUSTRY_NAME_POWER_STATION.abl :{G=f}Electrificina +STR_INDUSTRY_NAME_POWER_STATION.gen :electrificinae +STR_INDUSTRY_NAME_POWER_STATION.acc :Electrificinam +STR_INDUSTRY_NAME_POWER_STATION.abl :Electrificina STR_INDUSTRY_NAME_SAWMILL :{G=f}Serraria -STR_INDUSTRY_NAME_SAWMILL.gen :{G=f}serrariae -STR_INDUSTRY_NAME_SAWMILL.acc :{G=f}Serrariam -STR_INDUSTRY_NAME_SAWMILL.abl :{G=f}Serraria +STR_INDUSTRY_NAME_SAWMILL.gen :serrariae +STR_INDUSTRY_NAME_SAWMILL.acc :Serrariam +STR_INDUSTRY_NAME_SAWMILL.abl :Serraria STR_INDUSTRY_NAME_FOREST :{G=f}Silva -STR_INDUSTRY_NAME_FOREST.gen :{G=f}silvae -STR_INDUSTRY_NAME_FOREST.acc :{G=f}Silvam -STR_INDUSTRY_NAME_FOREST.abl :{G=f}Silva +STR_INDUSTRY_NAME_FOREST.gen :silvae +STR_INDUSTRY_NAME_FOREST.acc :Silvam +STR_INDUSTRY_NAME_FOREST.abl :Silva STR_INDUSTRY_NAME_OIL_REFINERY :{G=n}Ergasterium Petrolearium -STR_INDUSTRY_NAME_OIL_REFINERY.gen :{G=n}ergasterii petrolearii -STR_INDUSTRY_NAME_OIL_REFINERY.acc :{G=n}Ergasterium Petrolearium -STR_INDUSTRY_NAME_OIL_REFINERY.abl :{G=n}Ergasterio Petroleario +STR_INDUSTRY_NAME_OIL_REFINERY.gen :ergasterii petrolearii +STR_INDUSTRY_NAME_OIL_REFINERY.acc :Ergasterium Petrolearium +STR_INDUSTRY_NAME_OIL_REFINERY.abl :Ergasterio Petroleario STR_INDUSTRY_NAME_OIL_RIG :{G=m}Suggestus Petrolearius -STR_INDUSTRY_NAME_OIL_RIG.gen :{G=m}suggestus petrolearii -STR_INDUSTRY_NAME_OIL_RIG.acc :{G=m}Suggestum Petrolearium -STR_INDUSTRY_NAME_OIL_RIG.abl :{G=m}Suggestu Petroleario +STR_INDUSTRY_NAME_OIL_RIG.gen :suggestus petrolearii +STR_INDUSTRY_NAME_OIL_RIG.acc :Suggestum Petrolearium +STR_INDUSTRY_NAME_OIL_RIG.abl :Suggestu Petroleario STR_INDUSTRY_NAME_FACTORY :{G=f}Fabrica -STR_INDUSTRY_NAME_FACTORY.gen :{G=f}fabricae -STR_INDUSTRY_NAME_FACTORY.acc :{G=f}Fabricam -STR_INDUSTRY_NAME_FACTORY.abl :{G=f}Fabrica +STR_INDUSTRY_NAME_FACTORY.gen :fabricae +STR_INDUSTRY_NAME_FACTORY.acc :Fabricam +STR_INDUSTRY_NAME_FACTORY.abl :Fabrica STR_INDUSTRY_NAME_PRINTING_WORKS :{G=n}Impressorium -STR_INDUSTRY_NAME_PRINTING_WORKS.gen :{G=n}impressorii -STR_INDUSTRY_NAME_PRINTING_WORKS.acc :{G=n}Impressorium -STR_INDUSTRY_NAME_PRINTING_WORKS.abl :{G=n}Impressorio +STR_INDUSTRY_NAME_PRINTING_WORKS.gen :impressorii +STR_INDUSTRY_NAME_PRINTING_WORKS.acc :Impressorium +STR_INDUSTRY_NAME_PRINTING_WORKS.abl :Impressorio STR_INDUSTRY_NAME_STEEL_MILL :{G=f}Fabrica Chalybeia -STR_INDUSTRY_NAME_STEEL_MILL.gen :{G=f}fabricae chalybeiae -STR_INDUSTRY_NAME_STEEL_MILL.acc :{G=f}Fabricam Chalybeiam -STR_INDUSTRY_NAME_STEEL_MILL.abl :{G=f}Fabrica Chalybeia +STR_INDUSTRY_NAME_STEEL_MILL.gen :fabricae chalybeiae +STR_INDUSTRY_NAME_STEEL_MILL.acc :Fabricam Chalybeiam +STR_INDUSTRY_NAME_STEEL_MILL.abl :Fabrica Chalybeia STR_INDUSTRY_NAME_FARM :{G=m}Fundus -STR_INDUSTRY_NAME_FARM.gen :{G=m}fundi -STR_INDUSTRY_NAME_FARM.acc :{G=m}Fundum -STR_INDUSTRY_NAME_FARM.abl :{G=m}Fundo +STR_INDUSTRY_NAME_FARM.gen :fundi +STR_INDUSTRY_NAME_FARM.acc :Fundum +STR_INDUSTRY_NAME_FARM.abl :Fundo STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=f}Aerifodina -STR_INDUSTRY_NAME_COPPER_ORE_MINE.gen :{G=f}aerifodinae -STR_INDUSTRY_NAME_COPPER_ORE_MINE.acc :{G=f}Aerifodinam -STR_INDUSTRY_NAME_COPPER_ORE_MINE.abl :{G=f}Aerifodina +STR_INDUSTRY_NAME_COPPER_ORE_MINE.gen :aerifodinae +STR_INDUSTRY_NAME_COPPER_ORE_MINE.acc :Aerifodinam +STR_INDUSTRY_NAME_COPPER_ORE_MINE.abl :Aerifodina STR_INDUSTRY_NAME_OIL_WELLS :{G=mp}Putei Petrolearii -STR_INDUSTRY_NAME_OIL_WELLS.gen :{G=mp}puteorum petroleariorum -STR_INDUSTRY_NAME_OIL_WELLS.acc :{G=mp}Puteos Petrolearios -STR_INDUSTRY_NAME_OIL_WELLS.abl :{G=mp}Puteis Petroleariis +STR_INDUSTRY_NAME_OIL_WELLS.gen :puteorum petroleariorum +STR_INDUSTRY_NAME_OIL_WELLS.acc :Puteos Petrolearios +STR_INDUSTRY_NAME_OIL_WELLS.abl :Puteis Petroleariis STR_INDUSTRY_NAME_BANK :{G=f}Argentaria -STR_INDUSTRY_NAME_BANK.gen :{G=f}argentariae -STR_INDUSTRY_NAME_BANK.acc :{G=f}Argentariam -STR_INDUSTRY_NAME_BANK.abl :{G=f}Argentaria +STR_INDUSTRY_NAME_BANK.gen :argentariae +STR_INDUSTRY_NAME_BANK.acc :Argentariam +STR_INDUSTRY_NAME_BANK.abl :Argentaria STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=f}Fabrica Cibaria -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.gen :{G=f}fabricae cibariae -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.acc :{G=f}Fabricam Cibariam -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.abl :{G=f}Fabrica Cibaria +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.gen :fabricae cibariae +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.acc :Fabricam Cibariam +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.abl :Fabrica Cibaria STR_INDUSTRY_NAME_PAPER_MILL :{G=f}Fabrica Chartaria -STR_INDUSTRY_NAME_PAPER_MILL.gen :{G=f}fabricae chartariae -STR_INDUSTRY_NAME_PAPER_MILL.acc :{G=f}Fabricam Chartariam -STR_INDUSTRY_NAME_PAPER_MILL.abl :{G=f}Fabrica Chartaria +STR_INDUSTRY_NAME_PAPER_MILL.gen :fabricae chartariae +STR_INDUSTRY_NAME_PAPER_MILL.acc :Fabricam Chartariam +STR_INDUSTRY_NAME_PAPER_MILL.abl :Fabrica Chartaria STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Aurifodina -STR_INDUSTRY_NAME_GOLD_MINE.gen :{G=f}aurifodinae -STR_INDUSTRY_NAME_GOLD_MINE.acc :{G=f}Aurifodinam -STR_INDUSTRY_NAME_GOLD_MINE.abl :{G=f}Aurifodina +STR_INDUSTRY_NAME_GOLD_MINE.gen :aurifodinae +STR_INDUSTRY_NAME_GOLD_MINE.acc :Aurifodinam +STR_INDUSTRY_NAME_GOLD_MINE.abl :Aurifodina STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=f}Argentaria -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.gen :{G=f}argentariae -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.acc :{G=f}Argentariam -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.abl :{G=f}Argentaria +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.gen :argentariae +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.acc :Argentariam +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.abl :Argentaria STR_INDUSTRY_NAME_DIAMOND_MINE :{G=f}Adamantifodina -STR_INDUSTRY_NAME_DIAMOND_MINE.gen :{G=f}adamantifodinae -STR_INDUSTRY_NAME_DIAMOND_MINE.acc :{G=f}Adamantifodinam -STR_INDUSTRY_NAME_DIAMOND_MINE.abl :{G=f}Adamantifodina +STR_INDUSTRY_NAME_DIAMOND_MINE.gen :adamantifodinae +STR_INDUSTRY_NAME_DIAMOND_MINE.acc :Adamantifodinam +STR_INDUSTRY_NAME_DIAMOND_MINE.abl :Adamantifodina STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=f}Ferrifodina -STR_INDUSTRY_NAME_IRON_ORE_MINE.gen :{G=f}ferrifodinae -STR_INDUSTRY_NAME_IRON_ORE_MINE.acc :{G=f}Ferrifodinam -STR_INDUSTRY_NAME_IRON_ORE_MINE.abl :{G=f}Ferrifodina +STR_INDUSTRY_NAME_IRON_ORE_MINE.gen :ferrifodinae +STR_INDUSTRY_NAME_IRON_ORE_MINE.acc :Ferrifodinam +STR_INDUSTRY_NAME_IRON_ORE_MINE.abl :Ferrifodina STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=n}Arbustum Fructuarium -STR_INDUSTRY_NAME_FRUIT_PLANTATION.gen :{G=n}arbusti fructuarii -STR_INDUSTRY_NAME_FRUIT_PLANTATION.acc :{G=n}Arbustum Fructuarium -STR_INDUSTRY_NAME_FRUIT_PLANTATION.abl :{G=n}Arbusto Fructuario +STR_INDUSTRY_NAME_FRUIT_PLANTATION.gen :arbusti fructuarii +STR_INDUSTRY_NAME_FRUIT_PLANTATION.acc :Arbustum Fructuarium +STR_INDUSTRY_NAME_FRUIT_PLANTATION.abl :Arbusto Fructuario STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=n}Arbustum Gummosum -STR_INDUSTRY_NAME_RUBBER_PLANTATION.gen :{G=n}arbusti gummosi -STR_INDUSTRY_NAME_RUBBER_PLANTATION.acc :{G=n}Arbustum Gummosum -STR_INDUSTRY_NAME_RUBBER_PLANTATION.abl :{G=n}Arbusto Gummoso +STR_INDUSTRY_NAME_RUBBER_PLANTATION.gen :arbusti gummosi +STR_INDUSTRY_NAME_RUBBER_PLANTATION.acc :Arbustum Gummosum +STR_INDUSTRY_NAME_RUBBER_PLANTATION.abl :Arbusto Gummoso STR_INDUSTRY_NAME_WATER_SUPPLY :{G=m}Fons Aquae -STR_INDUSTRY_NAME_WATER_SUPPLY.gen :{G=m}fontis aquae -STR_INDUSTRY_NAME_WATER_SUPPLY.acc :{G=m}Fontem Aquae -STR_INDUSTRY_NAME_WATER_SUPPLY.abl :{G=m}Fonte Aquae +STR_INDUSTRY_NAME_WATER_SUPPLY.gen :fontis aquae +STR_INDUSTRY_NAME_WATER_SUPPLY.acc :Fontem Aquae +STR_INDUSTRY_NAME_WATER_SUPPLY.abl :Fonte Aquae STR_INDUSTRY_NAME_WATER_TOWER :{G=f}Turris Aquaria -STR_INDUSTRY_NAME_WATER_TOWER.gen :{G=f}turris aquariae -STR_INDUSTRY_NAME_WATER_TOWER.acc :{G=f}Turrim Aquariam -STR_INDUSTRY_NAME_WATER_TOWER.abl :{G=f}Turri Aquaria +STR_INDUSTRY_NAME_WATER_TOWER.gen :turris aquariae +STR_INDUSTRY_NAME_WATER_TOWER.acc :Turrim Aquariam +STR_INDUSTRY_NAME_WATER_TOWER.abl :Turri Aquaria STR_INDUSTRY_NAME_FACTORY_2 :{G=f}Fabrica -STR_INDUSTRY_NAME_FACTORY_2.gen :{G=f}fabricae -STR_INDUSTRY_NAME_FACTORY_2.acc :{G=f}Fabricam -STR_INDUSTRY_NAME_FACTORY_2.abl :{G=f}Fabrica +STR_INDUSTRY_NAME_FACTORY_2.gen :fabricae +STR_INDUSTRY_NAME_FACTORY_2.acc :Fabricam +STR_INDUSTRY_NAME_FACTORY_2.abl :Fabrica STR_INDUSTRY_NAME_FARM_2 :{G=m}Fundus -STR_INDUSTRY_NAME_FARM_2.gen :{G=m}fundi -STR_INDUSTRY_NAME_FARM_2.acc :{G=m}Fundum -STR_INDUSTRY_NAME_FARM_2.abl :{G=m}Fundo +STR_INDUSTRY_NAME_FARM_2.gen :fundi +STR_INDUSTRY_NAME_FARM_2.acc :Fundum +STR_INDUSTRY_NAME_FARM_2.abl :Fundo STR_INDUSTRY_NAME_LUMBER_MILL :{G=np}Castra Lignatorum -STR_INDUSTRY_NAME_LUMBER_MILL.gen :{G=np}castrorum lignatorum -STR_INDUSTRY_NAME_LUMBER_MILL.acc :{G=np}Castra Lignatorum -STR_INDUSTRY_NAME_LUMBER_MILL.abl :{G=np}Castris Lignatorum +STR_INDUSTRY_NAME_LUMBER_MILL.gen :castrorum lignatorum +STR_INDUSTRY_NAME_LUMBER_MILL.acc :Castra Lignatorum +STR_INDUSTRY_NAME_LUMBER_MILL.abl :Castris Lignatorum STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=f}Silva Saccari Xylini -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.gen :{G=f}silvae saccari xylini -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.acc :{G=f}Silvam Saccari Xylini -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.abl :{G=f}Silva Saccari Xylini +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.gen :silvae saccari xylini +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.acc :Silvam Saccari Xylini +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.abl :Silva Saccari Xylini STR_INDUSTRY_NAME_CANDY_FACTORY :{G=f}Fabrica Bellarica -STR_INDUSTRY_NAME_CANDY_FACTORY.gen :{G=f}fabricae bellaricae -STR_INDUSTRY_NAME_CANDY_FACTORY.acc :{G=f}Fabricam Bellaricam -STR_INDUSTRY_NAME_CANDY_FACTORY.abl :{G=f}Fabrica Bellarica +STR_INDUSTRY_NAME_CANDY_FACTORY.gen :fabricae bellaricae +STR_INDUSTRY_NAME_CANDY_FACTORY.acc :Fabricam Bellaricam +STR_INDUSTRY_NAME_CANDY_FACTORY.abl :Fabrica Bellarica STR_INDUSTRY_NAME_BATTERY_FARM :{G=m}Fundus Pilarum Electricarum -STR_INDUSTRY_NAME_BATTERY_FARM.gen :{G=m}fundi pilarum electricarum -STR_INDUSTRY_NAME_BATTERY_FARM.acc :{G=m}Fundum Pilarum Electricarum -STR_INDUSTRY_NAME_BATTERY_FARM.abl :{G=m}Fundo Pilarum Electricarum +STR_INDUSTRY_NAME_BATTERY_FARM.gen :fundi pilarum electricarum +STR_INDUSTRY_NAME_BATTERY_FARM.acc :Fundum Pilarum Electricarum +STR_INDUSTRY_NAME_BATTERY_FARM.abl :Fundo Pilarum Electricarum STR_INDUSTRY_NAME_COLA_WELLS :{G=mp}Putei Colae -STR_INDUSTRY_NAME_COLA_WELLS.gen :{G=mp}puteorum colae -STR_INDUSTRY_NAME_COLA_WELLS.acc :{G=mp}Puteos Colae -STR_INDUSTRY_NAME_COLA_WELLS.abl :{G=mp}Puteis Colae +STR_INDUSTRY_NAME_COLA_WELLS.gen :puteorum colae +STR_INDUSTRY_NAME_COLA_WELLS.acc :Puteos Colae +STR_INDUSTRY_NAME_COLA_WELLS.abl :Puteis Colae STR_INDUSTRY_NAME_TOY_SHOP :{G=f}Taberna Ludicrorum -STR_INDUSTRY_NAME_TOY_SHOP.gen :{G=f}tabernae ludicrorum -STR_INDUSTRY_NAME_TOY_SHOP.acc :{G=f}Tabernam Ludicrorum -STR_INDUSTRY_NAME_TOY_SHOP.abl :{G=f}Taberna Ludicrorum +STR_INDUSTRY_NAME_TOY_SHOP.gen :tabernae ludicrorum +STR_INDUSTRY_NAME_TOY_SHOP.acc :Tabernam Ludicrorum +STR_INDUSTRY_NAME_TOY_SHOP.abl :Taberna Ludicrorum STR_INDUSTRY_NAME_TOY_FACTORY :{G=f}Fabrica Ludicrorum -STR_INDUSTRY_NAME_TOY_FACTORY.gen :{G=f}fabricae ludicrorum -STR_INDUSTRY_NAME_TOY_FACTORY.acc :{G=f}Fabricam Ludicrorum -STR_INDUSTRY_NAME_TOY_FACTORY.abl :{G=f}Fabrica Ludicrorum +STR_INDUSTRY_NAME_TOY_FACTORY.gen :fabricae ludicrorum +STR_INDUSTRY_NAME_TOY_FACTORY.acc :Fabricam Ludicrorum +STR_INDUSTRY_NAME_TOY_FACTORY.abl :Fabrica Ludicrorum STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=mp}Fontes Plasticae -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.gen :{G=mp}fontium plasticae -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.acc :{G=mp}Fontes Plasticae -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.abl :{G=mp}Fontibus Plasticae +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.gen :fontium plasticae +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.acc :Fontes Plasticae +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.abl :Fontibus Plasticae STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=f}Fabrica Potionum Carbonatarum -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.gen :{G=f}fabricae potionum carbonatarum -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.acc :{G=f}Fabricam Potionum Carbonatarum -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.abl :{G=f}Fabrica Potionum Carbonatarum +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.gen :fabricae potionum carbonatarum +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.acc :Fabricam Potionum Carbonatarum +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.abl :Fabrica Potionum Carbonatarum STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=n}Generatrum Bullarum -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.gen :{G=n}generatri bullarum -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.acc :{G=n}Generatrum Bullarum -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.abl :{G=n}Generatro Bullarum +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.gen :generatri bullarum +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.acc :Generatrum Bullarum +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.abl :Generatro Bullarum STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=fp}Lapicidinae Sacchari Tosti -STR_INDUSTRY_NAME_TOFFEE_QUARRY.gen :{G=fp}lapicidinarum sacchari tosti -STR_INDUSTRY_NAME_TOFFEE_QUARRY.acc :{G=fp}Lapicidinas Sacchari Tosti -STR_INDUSTRY_NAME_TOFFEE_QUARRY.abl :{G=fp}Lapicidinis Sacchari Tosti +STR_INDUSTRY_NAME_TOFFEE_QUARRY.gen :lapicidinarum sacchari tosti +STR_INDUSTRY_NAME_TOFFEE_QUARRY.acc :Lapicidinas Sacchari Tosti +STR_INDUSTRY_NAME_TOFFEE_QUARRY.abl :Lapicidinis Sacchari Tosti STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Saccharifodina -STR_INDUSTRY_NAME_SUGAR_MINE.gen :{G=f}saccharifodinae -STR_INDUSTRY_NAME_SUGAR_MINE.acc :{G=f}Saccharifodinam -STR_INDUSTRY_NAME_SUGAR_MINE.abl :{G=f}Saccharifodina +STR_INDUSTRY_NAME_SUGAR_MINE.gen :saccharifodinae +STR_INDUSTRY_NAME_SUGAR_MINE.acc :Saccharifodinam +STR_INDUSTRY_NAME_SUGAR_MINE.abl :Saccharifodina ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! ##id 0x6000 STR_SV_EMPTY : STR_SV_UNNAMED :Sine Nomine -STR_SV_TRAIN_NAME :Hamaxostichus {COMMA} +STR_SV_TRAIN_NAME :Tramen {COMMA} STR_SV_ROAD_VEHICLE_NAME :Vehiculum Viarium {COMMA} STR_SV_SHIP_NAME :Navis {COMMA} STR_SV_AIRCRAFT_NAME :Aeroplanum {COMMA} @@ -5117,7 +5112,7 @@ STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :Navis Petrolear STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :Navis Petrolearia CS-Inc. STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :Navis Vectoria MPS STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :Navis Vectoria FFP -STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Navis Illabans Bakewell 300 +STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Aeroscapha Bakewell 300 STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Navis Vectoria Chugger-Chug STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Navis Vectoria Shivershake STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Navis Oneraria Yate @@ -5183,8 +5178,8 @@ STR_FORMAT_INDUSTRY_NAME.abl :{TOWN} {STRING. STR_FORMAT_WAYPOINT_NAME :{TOWN} Interlocus STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Interlocus #{COMMA} -STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Receptaculum Hamaxostichorum -STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Receptaculum Hamaxostichorum #{COMMA} +STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Receptaculum Traminum +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Receptaculum Traminum #{COMMA} STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Receptaculum Viarium STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Receptaculum Viarium #{COMMA} STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Receptaculum Navium diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt index 8e4edb94ff..45f80eaa09 100644 --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -333,8 +333,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Rādīt STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rādīt uzņēmuma autotransporta sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rādīt uzņēmuma kuģu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rādīt uzņēmuma lidaparātu sarakstu. Ctrl+klikšķis pārslēdz grupu/transportlīdzekļu saraksta atvēršanu -STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Tuvināt skatu -STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Tālināt skatu +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Pietuvināt skatu +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Attālināt skatu STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Būvēt sliežu ceļu STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Būvēt ceļus STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Būvēt kuģu piestātnes @@ -472,7 +472,7 @@ STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Atvērt/aizvērt konsoli STR_ABOUT_MENU_AI_DEBUG :MI/spēles skriptu atkļūdošana STR_ABOUT_MENU_SCREENSHOT :Ekrānuzņēmums -STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā tuvināts ekrānuzņēmums +STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Pilnībā pietuvināts ekrānuzņēmums STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Noklusējuma mēroga ekrānuzņēmums STR_ABOUT_MENU_GIANT_SCREENSHOT :Visas kartes ekrānuzņēmums STR_ABOUT_MENU_ABOUT_OPENTTD :Par 'OpenTTD' @@ -562,8 +562,8 @@ STR_MONTH_DEC :Decembris ############ range for months ends # Graph window -STR_GRAPH_KEY_BUTTON :{BLACK}Leģenda -STR_GRAPH_KEY_TOOLTIP :{BLACK}Diagrammās rādīt leģendas +STR_GRAPH_KEY_BUTTON :{BLACK}Apzīmējumu atslēga +STR_GRAPH_KEY_TOOLTIP :{BLACK}Diagrammās rādīt apzīmējumu atslēgas STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} @@ -577,7 +577,7 @@ STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Uzņēmu STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Kravas apmaksas cenas STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dienas pārvadājumos -STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Izmaksas par 10 vienību (vai 10,000 litru) kravas pārvadāšanu par 20mit lauciņiem +STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Izmaksas par 10 vienību (vai 10,000 litru) kravas pārvadāšanu par 20 lauciņiem STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Iespējot visu STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Atspējot visu STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Rādīt visas kravas samaksu salīdzināšanas diagrammā @@ -588,8 +588,8 @@ STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLA STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Rādīt detalizētus uzņēmējdarbības vērtējumus # Graph key window -STR_GRAPH_KEY_CAPTION :{WHITE}Leģendas uzņēmumu diagrammās -STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klikšķināt šeit, lai izslēgtu/ieslēgtu uzņēmuma iekļaušanu diagrammā +STR_GRAPH_KEY_CAPTION :{WHITE}Apzīmējumu atslēgas uzņēmumu diagrammās +STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klikšķināt šeit, lai ieslēgtu/izslēgtu uzņēmuma attēlošanu diagrammā # Company league window STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Uzņēmumu rangu saraksts @@ -703,12 +703,14 @@ STR_SMALLMAP_CAPTION :{WHITE}Karte - STR_SMALLMAP_TYPE_CONTOURS :kontūras STR_SMALLMAP_TYPE_VEHICLES :transportlīdzekļi STR_SMALLMAP_TYPE_INDUSTRIES :ražotnes +STR_SMALLMAP_TYPE_ROUTEMAP :kravas plūsma STR_SMALLMAP_TYPE_ROUTES :maršruti STR_SMALLMAP_TYPE_VEGETATION :augu valsts STR_SMALLMAP_TYPE_OWNERS :īpašnieki STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Rādīt zemes kontūras uz kartes STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Rādīt transportlīdzekļus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Rādīt ražotnes uz kartes +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Rādīt kravas plūsmu uz kartes STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Rādīt pārvadājumu maršrutus uz kartes STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Rādīt augu valsti uz kartes STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Rādīt zemes īpašniekus uz kartes @@ -758,6 +760,8 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Rādīt STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Pārslēgt augstumu kartes attēlošanu STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Nerādīt neviena uzņēmuma īpašumus uz kartes STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Rādīt visu uzņēmumu īpašumus uz kartes +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nerādīt kravas uz kartes +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Rādīt visas kravas uz kartes # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Rādīt pēdējo ziņojumu vai avīzes rakstu @@ -921,10 +925,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijas lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Irānas riāli (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autotransporta līdzekļi STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Ceļa braucamās puses izvēle STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Brauc pa kreiso pusi @@ -962,10 +962,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Izvēlē ############ start of autosave dropdown STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Izslēgta -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Katru mēnesi -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Katrus 3 mēnešus -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Katrus 6 mēnešus -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Katrus 12 mēnešus +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :katru mēnesi +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :katrus 3 mēnešus +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :katrus 6 mēnešus +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :katrus 12 mēnešus ############ end of autosave dropdown STR_GAME_OPTIONS_LANGUAGE :{BLACK}Valoda @@ -978,12 +978,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrāna STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna izšķirtspējas izvēle STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita -STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes izmērs -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izvēlaties lietotāja saskarnes elementu izmēru +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Standarta -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs izmērs -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvadranta izmērs +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Parasts +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu @@ -1065,7 +1065,7 @@ STR_RIVERS_MODERATE :Vidējs daudzum STR_RIVERS_LOT :Daudzas STR_DISASTER_NONE :Nav -STR_DISASTER_REDUCED :Samazināta +STR_DISASTER_REDUCED :samazināta STR_DISASTER_NORMAL :Parasta STR_SUBSIDY_X1_5 :x1.5 @@ -1099,6 +1099,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :spēles iestat STR_CONFIG_SETTING_TYPE_COMPANY_MENU :uzņēmuma iestatījums (tiek iekļauts saglabājumos, ietekmē tikai jaunās spēles) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :uzņēmuma iestatījums (tiek iekļauts saglabājumā, ietekmē tikai pašreizējo uzņēmumu) +STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: +STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Veids: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ierobežo turpmāko sarakstu, rādot tikai izmainītos iestatījumus STR_CONFIG_SETTING_RESTRICT_BASIC :Pamatiestatījumi (parādīt tikai svarīgākos iestatījumus) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Papildu iestatījumi (parādīt iestatījumu vairākumu) @@ -1135,6 +1137,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimālais s STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS :Kārtējās izmaksas: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Būvēšanas ātrums: {STRING} +STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :MI (mākslīgā intelekta) būvniecības darbību daudzuma ierobežošana STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Transportlīdzekļu bojāšanās: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsīdiju reizinātājs: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Būvēšanas izmaksas: {STRING} @@ -1176,6 +1179,7 @@ STR_CONFIG_SETTING_INFLATION_HELPTEXT :Atļaut inflāc STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimālais tiltu garums: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Būvējamo tiltu maksimālais garums STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimālais tiltu augstums: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Būvējamo tiltu maksimālais augstums STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimālais tuneļu garums: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Būvējamo tuneļu maksimālais garums STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Izejvielu ražotņu manuālā būvniecības metode: {STRING} @@ -1336,6 +1340,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Izslēgta STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Kreisā klikšķa ritināšana: {STRING} STR_CONFIG_SETTING_AUTOSAVE :Automātiskā saglabāšana: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izvēlēties spēles automātiskās saglabāšanas starplaikus STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Lietot {STRING} datuma formātu saglabāto spēļu nosaukumos STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datuma formāts spēļu saglabājuma failu nosaukumos @@ -1415,7 +1420,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :vidējs STR_CONFIG_SETTING_AI_PROFILE_HARD :smags STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Atļaut MI vairākspēlētāju spēlēs: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Atļaut MI nespēlētāju tēliem (datora vadītiem) piedalīties vairākspēlētāju spēlēs +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Atļaut MI (mākslīgā intelekta) nespēlētāju tēliem (datora vadītiem) piedalīties vairākspēlētāju spēlēs STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#darbību kodi, pirms skripti tiek apstādināti: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Apkopju starplaiki procentos: {STRING} @@ -2213,9 +2218,15 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Pārslē STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Caurspīdības vietā objektus padarīt neredzamus # Linkgraph legend window -STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Atzīmēt kompānijas kuras uzrādīt +STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Kravas plūsmas apzīmējumi +STR_LINKGRAPH_LEGEND_ALL :{BLACK}Visi +STR_LINKGRAPH_LEGEND_NONE :{BLACK}Neviens +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Izvēlēties attēlojamos uzņēmumus # Linkgraph legend window and linkgraph legend in smallmap +STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nelietots +STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}piesātināts +STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}pārslogots # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Pārklājuma iezīmēšana @@ -2506,7 +2517,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Īpašni STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Ceļa īpašnieks: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramvaju ceļa īpašnieks: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dzelzceļa īpašnieks: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_RAIL_OWNER.kas :{G=f}{BLACK}Dzelzceļa īpašniece: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_RAIL_OWNER.kas :{BLACK}Dzelzceļa īpašniece: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Pašvaldība: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neviena STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordinātes: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) @@ -2531,29 +2542,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Lauki STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Apsnigusi zeme STR_LAI_CLEAR_DESCRIPTION_DESERT :Tuksnesis -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} sliedes -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} ceļš ar bloķēšanas signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} sliedes ar pirmssignālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} sliedes ar izejas signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} sliedes ar kombinētajām signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} sliedes ar ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} sliedes ar vienvirziena ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} sliedes ar bloka un pirmssignālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} sliedes ar bloka un izejas signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} sliedes ar bloka un kombinētajām signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} sliedes ar bloka un ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} sliedes ar bloka un vienvirziena ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} sliedes ar izejas un pirmssignālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} sliedes ar kombinētajām un pirmssignālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} sliedes ar ceļu un pirmssignālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} sliedes ar vienvirziena ceļu un pirmssignālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} sliedes ar izejas un kombinētajām signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} sliedes ar izejas un ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} sliedes ar izejas un vienvirziena ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} sliedes ar kombinētajām un ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} sliedes ar kombinētajām un vienvirziena ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} sliedes ar ceļa un vienvirziena ceļa signālierīcēm -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} vilcienu depo +STR_LAI_RAIL_DESCRIPTION_TRACK :Dzelzceļš sliedes +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Dzelzceļš ceļš ar bloķēšanas signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Dzelzceļš sliedes ar pirmssignālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Dzelzceļš sliedes ar izejas signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Dzelzceļš sliedes ar kombinētajām signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Dzelzceļš sliedes ar ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Dzelzceļš sliedes ar vienvirziena ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Dzelzceļš sliedes ar bloka un pirmssignālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Dzelzceļš sliedes ar bloka un izejas signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Dzelzceļš sliedes ar bloka un kombinētajām signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Dzelzceļš sliedes ar bloka un ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Dzelzceļš sliedes ar bloka un vienvirziena ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Dzelzceļš sliedes ar izejas un pirmssignālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Dzelzceļš sliedes ar kombinētajām un pirmssignālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Dzelzceļš sliedes ar ceļu un pirmssignālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Dzelzceļš sliedes ar vienvirziena ceļu un pirmssignālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Dzelzceļš sliedes ar izejas un kombinētajām signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Dzelzceļš sliedes ar izejas un ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Dzelzceļš sliedes ar izejas un vienvirziena ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Dzelzceļš sliedes ar kombinētajām un ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Dzelzceļš sliedes ar kombinētajām un vienvirziena ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Dzelzceļš sliedes ar ceļa un vienvirziena ceļa signālierīcēm +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Dzelzceļš vilcienu depo STR_LAI_ROAD_DESCRIPTION_ROAD :Ceļš STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Ceļš ar ielu apgaismojumu @@ -2617,7 +2628,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Uzņēmumam pie STR_ABOUT_OPENTTD :{WHITE}Par OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oriģināla autortiesības {COPYRIGHT} 1995 Kriss Sojers. Visas tiesības paturētas STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD darba grupa +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD darba grupa # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Saglabāt spēli @@ -2738,6 +2749,7 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Uz augš STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Pārvietot atlasīto NewGRF failu saraksta augšā STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Uz leju STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Pārvietot atlasīto NewGRF failu saraksta apakšā +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Atjaunināt STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Instalēto NewGRF failu saraksts. STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Iestatīt parametrus @@ -2809,15 +2821,15 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Brīdinājums: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Kļūda: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatāls: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Notikusi fatāla NewGRF kļūda: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Notikusi fatāla NewGRF kļūda:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nedarbosies kopā ar TTDPatch versiju (par ko ziņoja OpenTTD). STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ir TTD {STRING} versijai STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ir paredzēts lietošanai kopā ar {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Nepareizs parametrs priekš {1:STRING}: parametrs {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} jābūt ielādētam pirms {STRING}. -STR_NEWGRF_ERROR_LOAD_BEFORE.kas :{G=f}{1:STRING} jābūt ielādētai pirms {STRING}. +STR_NEWGRF_ERROR_LOAD_BEFORE.kas :{1:STRING} jābūt ielādētai pirms {STRING}. STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} jābūt ielādētam pēc {STRING}. -STR_NEWGRF_ERROR_LOAD_AFTER.kas :{G=f}{1:STRING} jābūt ielādētai pēc {STRING}. +STR_NEWGRF_ERROR_LOAD_AFTER.kas :{1:STRING} jābūt ielādētai pēc {STRING}. STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} ir vajadzīga Open TTD versija {STRING} vai labāka STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF fails radīts tulkošanai STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Ir ielādēti pārāk daudzi NewGRF @@ -2828,8 +2840,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Mēģinājums i STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} satur bojātu gariņu. Visi bojātie gariņi tiks parādīti ar sarkanu jautājuma zīmi (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Satur vairākus Action 8 ierakstus (gariņš {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lasīt aiz pseidogariņa beigām (gariņš {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Pašlaik lietotajai pamata grafikas kopai trūkst daļa gariņu.{}Lūdzu atjauniniet pamata grafikas kopu -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Pašlaik lietotajai pamata grafikas kopai trūkst daļa gariņu.{}Lūdzu atjauniniet pamata grafikas kopu.{}Tā kā jūs spēlējat {YELLOW}OpenTTD izstrādes momentuzņēmumu{WHITE}, jums varētu būt nepieciešams arī {YELLOW}pamata grafikas izstrādes momentuzņēmums{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Pieprasītie GRF resursi nav pieejami (gariņš {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ar {2:STRING} tika atspējots STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Nederīgs/nezināms gariņa izkārtojuma formāts (gariņš {3:NUM}) @@ -2894,7 +2904,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Ievadīt # Town directory window STR_TOWN_DIRECTORY_CAPTION :{WHITE}Pilsētas STR_TOWN_DIRECTORY_NONE :{G=m}{ORANGE}- Neviens - -STR_TOWN_DIRECTORY_NONE.kas :{G=f}{ORANGE}- Neviena - +STR_TOWN_DIRECTORY_NONE.kas :{ORANGE}- Neviena - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Pilsētu nosaukumi - klikšķināt uz nosaukuma, lai centrētu skatu uz to. Ctrl+klikšķis atvērs jaunu skatu lauku uz pilsētu STR_TOWN_POPULATION :{BLACK}Pasaules iedzīvotāju skaits: {COMMA} @@ -2972,7 +2982,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informācija STR_GOAL_QUESTION_CAPTION_WARNING :Brīdinājums STR_GOAL_QUESTION_CAPTION_ERROR :Kļūda -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Atcelt STR_GOAL_QUESTION_BUTTON_OK :Labi STR_GOAL_QUESTION_BUTTON_NO :Nē @@ -2982,9 +2992,9 @@ STR_GOAL_QUESTION_BUTTON_ACCEPT :Pieņemt STR_GOAL_QUESTION_BUTTON_IGNORE :Neievērot STR_GOAL_QUESTION_BUTTON_RETRY :Mēģināt vēl STR_GOAL_QUESTION_BUTTON_PREVIOUS :Iepriekšējais -STR_GOAL_QUESTION_BUTTON_PREVIOUS.kas :{G=f}Iepriekšējā +STR_GOAL_QUESTION_BUTTON_PREVIOUS.kas :Iepriekšējā STR_GOAL_QUESTION_BUTTON_NEXT :Nākamais -STR_GOAL_QUESTION_BUTTON_NEXT.kas :{G=f}Nākamā +STR_GOAL_QUESTION_BUTTON_NEXT.kas :Nākamā STR_GOAL_QUESTION_BUTTON_STOP :Apturēt STR_GOAL_QUESTION_BUTTON_START :Sākt STR_GOAL_QUESTION_BUTTON_GO :Doties @@ -2993,6 +3003,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pārstartēt STR_GOAL_QUESTION_BUTTON_POSTPONE :Atlikt STR_GOAL_QUESTION_BUTTON_SURRENDER :Padoties STR_GOAL_QUESTION_BUTTON_CLOSE :Aizvērt +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsīdijas @@ -3004,6 +3015,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikšķināt uz servisa, lai iecentrētu skatu uz rūpnīcu/pilsētu. Ctrl+klikšķis atvērs jaunu skatu lauku uz pilsētu/rūpnīcu # Story book window +STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Stāstu grāmata STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globālā stāstu grāmata STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM} lapa @@ -3195,7 +3207,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry directory STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Ražotnes STR_INDUSTRY_DIRECTORY_NONE :{G=m}{ORANGE}- Neviens - -STR_INDUSTRY_DIRECTORY_NONE.kas :{G=f}{ORANGE}- Neviena - +STR_INDUSTRY_DIRECTORY_NONE.kas :{ORANGE}- Neviena - STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% pārvadāts) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% pārvadāts) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} @@ -3214,9 +3226,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Nepiecie STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Nepieciešams: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Krava, kuru ir jāapstrādā: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Ražo: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Ražo: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3446,10 +3457,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magleva lokomot STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Svars: {WEIGHT_SHORT}{}Ātrums: {VELOCITY} Jauda: {POWER}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā{}Ietilpība: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Svars: {WEIGHT_SHORT}{}Ātrums: {VELOCITY} Jauda: {POWER} Maks. spēks: {6:FORCE}{}Kārtējās izmaksas: {4:CURRENCY_LONG} gadā{}Ietilpība: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Ietilpība: {CARGO_LONG}, {CARGO_LONG}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Ietilpība: {CARGO_LONG}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY} Apgabals: {COMMA} lauciņi{}Ietilpība: {CARGO_LONG}, {CARGO_LONG}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY} Apgabals: {COMMA} lauciņi{}Ietilpība: {CARGO_LONG}{} Kārtējās izmaksas : {CURRENCY_LONG} gadā +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Ietilpība: {CARGO_LONG}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Nomainīt {STRING} - {STRING} @@ -3474,7 +3482,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} kad ve STR_REPLACE_VEHICLES_STOP :{BLACK}Pārtraukt transportlīdzekļu nomaiņu STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Nospiest, lai apturētu kreisajā pusē atlasītās lokomotīves aizstāšanu -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Nomainīt: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Parslēgties starp lokomotīves un vagona aizstāšanas logiem STR_REPLACE_ENGINES :Lokomotīves STR_REPLACE_WAGONS :Vagoni @@ -3570,7 +3577,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} gad{P s STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} gad{P s i u} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. ātrums: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks. ātrums: {LTBLUE}{VELOCITY} {BLACK}Apgabals: {LTBLUE}{COMMA} flīzes STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Svars: {LTBLUE}{WEIGHT_SHORT} {BLACK}Jauda: {LTBLUE}{POWER}{BLACK} Maks. ātrums: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Svars: {LTBLUE}{WEIGHT_SHORT} {BLACK}Jauda: {LTBLUE}{POWER}{BLACK} Maks. ātrums: {LTBLUE}{VELOCITY} {BLACK}Maks. spēks: {LTBLUE}{FORCE} @@ -3811,7 +3817,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Saraksts STR_TIMETABLE_NO_TRAVEL :Bez braukšanas STR_TIMETABLE_NOT_TIMETABLEABLE :Ceļot (automātiski; pēc nākamā manuālā rīkojuma saraksta) -STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Braukšana (nav pēc saraksta) +STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Braukšana (nav sarakstā) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Braukt ar ne vairāk kā {2:VELOCITY} (nav sarakstā) STR_TIMETABLE_TRAVEL_FOR :Braukt līdz {STRING} STR_TIMETABLE_TRAVEL_FOR_SPEED :Braukt uz {STRING} ar ne vairāk kā {VELOCITY} @@ -4079,7 +4085,7 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... pār STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... uz kartes nav vairāk vietas STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Pilsēta ceļus nebūvēs. Jūs varat ieslēgt ceļu būvi caur Papildu iestatījumi->Ekonomika->Pilsētas STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Notiek ceļa remonts -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Šo pilsētu nevar dzēst... {}Kāda stacija vai depo attiecas uz pilsētu. Vai pilsētai pieder nenoņemams lauciņš +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Šo pilsētu nevar dzēst...{}Kāda stacija vai depo attiecas uz pilsētu. Vai pilsētai pieder nenoņemams lauciņš STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... šās pilsētas centrā statujai nav piemērotas vietas # Industry related errors @@ -4238,7 +4244,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Vispirms STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Nevar sākties un beigties tajā paša vietā STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Tilta gali nav vienā līmenī STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Tilts ir pārāk zems šim zemes apvidum -STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Tilts ir pārāk augsts priekš šī vilciena. +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Tilts ir pārāk augsts šim zemes apvidum. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Sākumam un beigām jābūt uz vienas līnijas STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... abiem tilta galiem jābūt uz zemes STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... tilts ir pārāk garš @@ -4265,7 +4271,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... tā STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Nevar izveidot grupu... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Nevar izdzēst šo grupu... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Nevar pārdēvēt grupu... -STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}No šīs grupas nevar noņemt visus transportlīdzekļus... +STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Nevar noņemt no šīs grupas visus transportlīdzekļus... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Nevar pievienot transportlīdzekļus šai grupai... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Nevar pievienot koplietojamos transportlīdzekļus šai grupai... @@ -4281,8 +4287,8 @@ STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Nevar pi STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Nevar pielāgot lidaparātu... STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Nevar nosaukt vilcienu... -STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Autotransporta līdzekli nevar nosaukt... -STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nevar pārdēvēt kuģi... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nevar nosaukt autotransporta līdzekli... +STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nevar nosaukt kuģi... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Nevar nosaukt lidaparātu... STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Nevar apturēt/palaist vilcienu... @@ -4368,6 +4374,10 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Nevar dz STR_DESKTOP_SHORTCUT_COMMENT :Uz 'Transport Tycoon Deluxe' balstīta simulācijas spēle # Translatable descriptions in media/baseset/*.ob* files +STR_BASEGRAPHICS_DOS_DESCRIPTION :Oriģinālā Transport Tycoon Deluxe DOS izdevuma grafika. +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Oriģinālā Transport Tycoon Deluxe DOS (vācu) izdevuma grafika. +STR_BASEGRAPHICS_WIN_DESCRIPTION :Oriģinālā Transport Tycoon Deluxe Windows izdevuma grafika. +STR_BASESOUNDS_NONE_DESCRIPTION :Skaņu kopa bez skaņas. STR_BASEMUSIC_WIN_DESCRIPTION :Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika. STR_BASEMUSIC_NONE_DESCRIPTION :Mūzikas kopa bez mūzikas diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt index 4f3b2263a7..83cf62075f 100644 --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -434,7 +434,7 @@ STR_BUTTON_RENAME :{BLACK}Pervadin STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą STR_TOOLTIP_SHADE :{BLACK}Sumažinti langą — rodyti tik lango antraštę -STR_TOOLTIP_DEBUG :{BLACK}Rodyti papildomą NewGRF derinimo informaciją +STR_TOOLTIP_DEBUG :{BLACK}Rodyti papildomą plėtinio derinimo informaciją STR_TOOLTIP_DEFSIZE :{BLACK}Pakeisti lango dydį į numatytąjį. Spragtelėjus laikant nuspautą Ctrl klavišą, dabartinis lango dydis bus išsaugotas kaip numatytasis STR_TOOLTIP_STICKY :{BLACK}Uždrausti komandai „Užverti visus langus“ užverti šį langą (komanda „Užverti visus langus“ iškviečiama „Delete“ klavišu) STR_TOOLTIP_RESIZE :{BLACK}Tempkite už šios vietos, jei norite pakeisti lango matmenis @@ -465,9 +465,9 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q # Measurement tooltip STR_MEASURE_LENGTH :{BLACK}Atstumas: {NUM} -STR_MEASURE_AREA :{BLACK}Sritis: {NUM} x {NUM} +STR_MEASURE_AREA :{BLACK}Plotas: {NUM} x {NUM} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Atstumas: {NUM}{}Aukščių skirtumas: {HEIGHT} -STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Sritis: {NUM} x {NUM}{}Aukščių skirtumas: {HEIGHT} +STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Plotas: {NUM} x {NUM}{}Aukščių skirtumas: {HEIGHT} # These are used in buttons @@ -568,18 +568,18 @@ STR_SCENEDIT_FILE_MENU_QUIT :Išeiti ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Pagrindinės nuostatos STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Išplėstinės nuostatos -STR_SETTINGS_MENU_SCRIPT_SETTINGS :DI / Žaidimo nustatymai -STR_SETTINGS_MENU_NEWGRF_SETTINGS :Papild. grafikos nustatymai (NewGRF) -STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Permatomumo nustatymai -STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Rodyti miestų pavadinimus -STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Rodyti stotelių pavadinimus -STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Rodyti tarpines stoteles -STR_SETTINGS_MENU_SIGNS_DISPLAYED :Rodyti ženklus -STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Rodomi konkurentų ženklai ir pavadinimai +STR_SETTINGS_MENU_SCRIPT_SETTINGS :Dirbtinio intelekto nuostatos +STR_SETTINGS_MENU_NEWGRF_SETTINGS :Plėtinių nuostatos +STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Skaidrumo nuostatos +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Miestų pavadinimai +STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stotelių pavadinimai +STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Tarpinės stotelės +STR_SETTINGS_MENU_SIGNS_DISPLAYED :Ženklai +STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Varžovų ženklai ir pavadinimai STR_SETTINGS_MENU_FULL_ANIMATION :Visa animacija STR_SETTINGS_MENU_FULL_DETAIL :Visos smulkmenos -STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Permatomi pastatai -STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Permatomi stočių ženklai +STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Skaidrūs pastatai +STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Skaidrūs ženklai ############ range ends here ############ range for file menu starts @@ -671,7 +671,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ekrano nuotrauk STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Nepriartintas ekrano vaizdas STR_ABOUT_MENU_GIANT_SCREENSHOT :Fotografuoti viso ekrano vaizdą STR_ABOUT_MENU_ABOUT_OPENTTD :Apie „OpenTTD“ -STR_ABOUT_MENU_SPRITE_ALIGNER :Animacinių objektų išdėstytuvas +STR_ABOUT_MENU_SPRITE_ALIGNER :Spruklių lygiuoklė STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Rodyti/slėpti apvadus STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Perjungti paveiktų blokų spalvinimą ############ range ends here @@ -767,7 +767,7 @@ STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COM STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Įprastinės veiklos pelno diagrama STR_GRAPH_INCOME_CAPTION :{WHITE}Pajamų diagrama STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Prekių vienetų pervežta -STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Kompanijos pajėgumo reitingas (maksimalus=1000) +STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Kompanijos pajėgumo reitingas (didžiausias=1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Kompanijos vertė STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Krovinių pervežimo tarifai @@ -994,7 +994,7 @@ STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLAC STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Traukinio avarija!{}{COMMA} žmon{P us ės ių} žuvo liepsnose po traukinių susidūrimo STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Automobilio avarija!{}Automobilio vairuotojas žuvo po susidūrimo su traukiniu -STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Automobilio avarija! {}Žuvo {COMMA} keleiv{P is iai ių} automobiliui susidūrus su traukiniu +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Automobilio avarija!{}Žuvo {COMMA} keleiv{P is iai ių} automobiliui susidūrus su traukiniu STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Lėktuvo avarija!{}Prie {1:STATION} liepsnose žuvo {0:COMMA} keleiv{P is iai ių} STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Lėktuvo avarija!{}Lėktuvas pritrūko degalų, {COMMA} nukrito ant žemės! @@ -1132,10 +1132,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijos Laris STR_GAME_OPTIONS_CURRENCY_IRR :Irano Rialas (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Automobilių eismas STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite, kuria kelio puse važiuoja automobiliai STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kaire puse @@ -1239,11 +1235,11 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Perži STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 svarų (£) jūsų valiuta STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Keisti pasirinktos valiutos nustatymus -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimalus priešininkų skaičius: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Didžiausias priešininkų skaičius: {ORANGE}{COMMA} STR_NONE :Nėra STR_FUNDING_ONLY :Tik finansavimas -STR_MINIMAL :Minimalus +STR_MINIMAL :Mažiausias STR_NUM_VERY_LOW :Labai mažas STR_NUM_LOW :Žemas STR_NUM_NORMAL :Vidutinis @@ -1295,7 +1291,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Atlaidus STR_CITY_APPROVAL_TOLERANT :Tolerantiškas STR_CITY_APPROVAL_HOSTILE :Priešiškas -STR_WARNING_NO_SUITABLE_AI :{WHITE}Nerasta tinkamų DI... {}Galite parsisiųsti keletą DI naudonat 'Turinio internete' sistemą +STR_WARNING_NO_SUITABLE_AI :{WHITE}Nerasta tinkamų DI...{}Galite parsisiųsti keletą DI naudonat 'Turinio internete' sistemą # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Išplėstinės nuostatos @@ -1483,8 +1479,8 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS :Atnaujinti tran STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Atitinkamas gyvenimas, kai transporto priemonės turėtų būti atnaujinamos STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mėnesi{P 0 u ais ų} mažesnis STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mėnesi{P 0 u ais ų} didesnis -STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimali suma reikalinga automatiniam atnaujinimui: {STRING} -STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimalus būtinas banko sąskaitos likutis automatiniam transporto priemonės atnaujinimui vykdyti +STR_CONFIG_SETTING_AUTORENEW_MONEY :Mažiausia suma, reikalinga automatiniam atnaujinimui: {STRING} +STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Mažiausias būtinas banko sąskaitos likutis automatiniam transporto priemonės atnaujinimui vykdyti STR_CONFIG_SETTING_ERRMSG_DURATION :Klaidos pranešimo rodymo trukmė: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Klaidos pranešimų rodymo trukmė, po kurios pranešimas langas bus automatiškai užvertas. Atkreipkite dėmesį, kai kai kurie kritiniai pranešimai automatiškai nėra užveriami STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund{P ė ės žių} @@ -1641,13 +1637,13 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Skleisti aplink STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Drausti infrastruktūros plėtimą kai nėra tam tinkamų transporto priemonių: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Kai įjungta, infrastruktūra yra galima, jeigu ten taip pat yra galimų automobilių. Tam kad užkirstų kelią, laiko ir pinigų švaistimo nereikalingai infrastruktūrai STR_CONFIG_SETTING_MAX_TRAINS :Didžiausias traukinių skaičius vienam žaidėjui: {STRING} -STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maksimalus skaičius traukinių, kuriuos kompanija gali turėti +STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Didžiausias skaičius traukinių, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Didžiausias automobilių skaičius vienam žaidėjui: {STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maksimalus skaičius kelių transporto priemonių, kuriuos kompanija gali turėti +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Didžiausias skaičius automobilių, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_AIRCRAFT :Didžiausias lėktuvų skaičius vienam žaidėjui: {STRING} -STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maksimalus skaičius lėktuvų, kuriuos kompanija gali turėti +STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Didžiausias skaičius lėktuvų, kuriuos kompanija gali turėti STR_CONFIG_SETTING_MAX_SHIPS :Didžiausias laivų skaičius vienam žaidėjui: {STRING} -STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maksimalus skaičius laivų, kuriuos kompanija gali turėti +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Didžiausias skaičius laivų, kuriuos kompanija gali turėti STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Uždrausti kompiuteriui traukinius: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Įjungus šį nustatymą, statyti traukinius kompiuterio žaidėjui bus neįmanoma @@ -1667,7 +1663,7 @@ STR_CONFIG_SETTING_AI_PROFILE_HARD :Sunkus STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Leisti DI Interneto režime: {STRING} STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Leisti DI kompiuterio žaidėjus dalyvauti Interneto režime STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opkodai prieš skriptus yra nevykdomi: {STRING} -STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maksimalus skaičius skaičiavimų žingsnių, kuriuos scenarijus vykdo viename ėjime +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Didžiausias skaičius skaičiavimų žingsnių, kuriuos scenarijus vykdo viename ėjime STR_CONFIG_SETTING_SERVINT_ISPERCENT :Techninės apžiūros intervalas procentais: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Įjungus šią nuostatą, techninė apžiūra bus vykdoma vos tik patikimumas nukris iki tam tikros procentinės vertės. Priešingu atveju techninė apžiūra bus vykdoma kas nustatytą dienų skaičių @@ -1684,7 +1680,7 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Numatytoji nauj STR_CONFIG_SETTING_NOSERVICE :Atjungti techninę apžiūrą, jei gedimai nenaudojami: {STRING} STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Jeigu įjungta, tada automobiliams nebus atliekama techninė apžiūra, jeigu jie negalės sugesti STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktyvinti vagonų greičio apribojimą: {STRING} -STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Įjungus šią nuostatą, vagonų maksimalus leistinas greitis įtakos maksimalų viso traukinio greitį +STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Įgalinus šią nuostatą, vagonų didžiausias leistinas greitis įtakos viso traukinio greitį STR_CONFIG_SETTING_DISABLE_ELRAILS :Uždrausti elektrinius bėgius: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Įjungiant šį nustatymą išjungia elektrifikuotų bėgių reikalavimą padaryti elektrinius variklius veikti ant jų @@ -1727,7 +1723,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Spalvotos nauji STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Metai, kai laikraščių antraštės tampa spalvotos. Iki tol jos būna monochominės STR_CONFIG_SETTING_STARTING_YEAR :Žaidimo pradžia: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Tolygi ekonomika (daug, bet nežymių pokyčių): {STRING} -STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Jeigu įjungta, pramonės gamybos pajėgumas kis dažniau ir mažesniais žingsniais. Šis nustatymas dažniausiai neturi efekto, jeigu pramonės tipai yra numatyti NewGRF +STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Įgalinus nuostatą pramonės įmonių gamybos pajėgumai kis dažniau ir mažesniais žingsniais. Ši nuostata greičiausiai neturės jokios įtakos, jei pramonės įmonė yra aprašyta papildomame plėtinyjeipai yra numatyti NewGRF STR_CONFIG_SETTING_ALLOW_SHARES :Leisti pirkti kitų kompanijų akcijas: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Leisti pirkti bei parduoti kitų kompanijų akcijas. Akcijos yra platinamos tik įmonei sulaukus tam tikro amžiaus STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Grynojo pelno dalis, mokama tiekėjų sistemoms: {STRING} @@ -1785,7 +1781,7 @@ STR_CONFIG_SETTING_SNAP_RADIUS :Langų traukos STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Atstumas tarp langelių. Prieš tai pajudintas langelis automatiškai sulygiuojamas su šalia esančiu langeliu STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 is iai ių} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Išjungta -STR_CONFIG_SETTING_SOFT_LIMIT :Didž. skaičius langų (nelipnių): {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT :Didžiausias nelipnių langų skaičius: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Skaičius nelipnių atidarytų langelių. Prieš tai seni atidaryti langeliai automatiškai užsidarys, kad paliktų daugiau vietos ekrane naujiems langeliams STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :Išjungta @@ -1819,27 +1815,27 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Pasiskirstymo g STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Laiko trukmė skirta pilnam krovinių paskirstymo grafui perskaičiuoti. Nustačius per mažą reikšmę, žaidimas gali trumpam pakibti, kol bus baigti skaičiavimai. Kita vertus, kuo ilgesnė ši trukmė, tuo vėliau į grafą bus įtraukti maršrutų pakeitimai. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :originalus STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetriškas -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kas :{G=vyr}asimetriškas -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.ko :{G=vyr}asimetriško -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kam :{G=vyr}asimetriškam -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.ka :{G=vyr}asimetišką -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kuo :{G=vyr}asimetrišku -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kur :{G=vyr}asimetriškame -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kreip :{G=vyr}asimetriškas +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kas :asimetriškas +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.ko :asimetriško +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kam :asimetriškam +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.ka :asimetišką +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kuo :asimetrišku +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kur :asimetriškame +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC.kreip :asimetriškas STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetriškas -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kas :{G=vyr}simetriškas -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.ko :{G=vyr}simetriško -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kam :{G=vyr}simetriškam -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.ka :{G=vyr}simetrišką -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kuo :{G=vyr}simetrišku -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kur :{G=vyr}simetriškame -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kreip :{G=vyr}simetriškas +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kas :simetriškas +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.ko :simetriško +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kam :simetriškam +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.ka :simetrišką +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kuo :simetrišku +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kur :simetriškame +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC.kreip :simetriškas STR_CONFIG_SETTING_DISTRIBUTION_PAX :Keleivių paskirstymas: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B keliaus apytiksliai toks pat keleivių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Pasiskirstymo režimas paštui: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B bus išsiųsta apytiksliai tiek pat pašto maišų, kaip ir iš B į A. „Asimetriško“ režimo atveju, pašto srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad pašto srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Pasiskirstymo režimas „šarvuotoms“ krovinių rūšims: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :„Šarvuotų“ krovinių rūšiai priskiriamos brangenybės (vidutinio klimato juostoje), deimantai (subtropinio klimato juostoje) ir auksas (subarktinio klimato juostoje). Įvairūs NewGRF papildiniai gali šitai pakeisti. „Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Žaidžiant subarktinio klimato juostoje, rekomenduojama pasirinkti asimetrišką krovinių paskirstymo algoritmą, nes bankai, priėmę auksą, atgal nieko nesiųs. Kitose klimato juostose galima pasirinkti ir asimetrišką algoritmą, nes kroviniai gali keliauti į abi maršruto puses. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :„Šarvuotų“ krovinių rūšiai priskiriamos brangenybės (vidutinio klimato juostoje), deimantai (subtropinio klimato juostoje) ir auksas (subarktinio klimato juostoje), bet tai dar gali priklausyti ir nuo aktyvių plėtinių. „Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Žaidžiant subarktinio klimato juostoje, rekomenduojama pasirinkti asimetrišką krovinių paskirstymo algoritmą, nes bankai, priėmę auksą, atgal nieko nesiųs. Kitose klimato juostose galima pasirinkti ir asimetrišką algoritmą, nes kroviniai gali keliauti į abi maršruto puses. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Pasiskirstymo režimas kitoms krovinių rūšims: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :„Simetriškas“ reiškia, jog iš stoties A į stotį B bus vežamas apytiksliai toks pat krovinių srautas, kaip ir iš B į A. „Asimetriško“ režimo atveju, srautai pirmyn ir atgal gali skirtis. „Originalus“ reiškia, kad srautai nebus reguliuojami ir veiks kaip ir originaliame TTD žaidime. Rekomenduojama pasirinkti arba asimetrinį, arba originalų algoritmą. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Pasiskirstymo tikslumas: {STRING} @@ -1931,11 +1927,11 @@ STR_CONFIG_ERROR :{WHITE}Klaida n STR_CONFIG_ERROR_ARRAY :{WHITE}... klaida masyve '{STRING}' STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... netinkama reikšmė '{STRING}' kintamąjam '{STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... nustatymo eilutės gale netinkami simboliai '{STRING}' -STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoruojamas NewGRF '{STRING}': GRF ID dublikatas '{STRING}' -STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoruojamas klaidingas NewGRF '{STRING}': {STRING} +STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... plėtinys '{STRING}' ignoruojamas: GRF ID dublikatas '{STRING}' +STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoruojamas klaidingas plėtinys '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :nerastas STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :nesaugus statiniam naudojimui -STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :sisteminis NewGRF +STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :sisteminis plėtinys STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :nesuderinamas su šia OpenTTD versija STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :nežinomas STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... netinkamas suspaudimo lygis '{STRING}' @@ -2135,7 +2131,7 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Vardas STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Žaidimo pavadinimas STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Žaidejai -STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Žaidžia / maksimaliai žaidėjų +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Klientų tinkle / Didžiausias leistinas skaičius STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Žemėlapio dydis STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Žaidimo žemėlapio dydis{}Pragtelėjus rušiuojama pagal dydį @@ -2162,7 +2158,7 @@ STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Apsaugo STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVERIS IŠJUNGTAS STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVERIS PILNAS STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSIJŲ NESUTAPIMAS -STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}PAPILD. GRAFIKOS NEATITIKIMAS +STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEATITINKA PLĖTINYS STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Jungtis STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atnaujinti serverį @@ -2189,8 +2185,8 @@ STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Apsaugok STR_NETWORK_START_SERVER_UNADVERTISED :Ne STR_NETWORK_START_SERVER_ADVERTISED :Taip STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P as ai ų} -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalus klientų skaičius: -STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pasirinkite maksimalų klientų skaičių. Nebūtinai visos jungtys turi buti užpildytos +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Didžiausias klientų skaičius: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Pasirinkite didžiausią klientų skaičių. Nebūtinai visos jungtys turi būti užpildytos STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} kompanij{P a os ų} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Daugiausia kompanijų: STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Riboti serverį iki tam tikro skaičiaus kompanijų @@ -2341,7 +2337,7 @@ STR_NETWORK_CHAT_OSKTITLE :{BLACK}Įveskit STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nerastas tinklo įrenginys arba sukompiliuota be ENABLE_NETWORK STR_NETWORK_ERROR_NOSERVER :{WHITE}Nerado nei vieno žaidimo tinkle STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Serveris neatsakė į užklausą -STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Nepavyko prisijungti dėl Papild. grafikos neatitikimo +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Nepavyko prisijungti dėl netinkamo plėtinio STR_NETWORK_ERROR_DESYNC :{WHITE}Žaidimo tinkle sinchronizacija nepavyko STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Nutruko ryšys STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Negali atverti išsaugoto žaidimo @@ -2367,7 +2363,7 @@ STR_NETWORK_ERROR_CLIENT_DESYNC :sinchronizacijo STR_NETWORK_ERROR_CLIENT_SAVEGAME :negali užkrauti žemėlapio STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :prarastas ryšys STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokolo klaida -STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Papild. grafikos neatitikimas +STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Neatitinka plėtinys STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :Neautorizuota STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :gautas neteisingas arba nelauktas paketas STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :bloga versija @@ -2430,7 +2426,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Pažymė STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Ieškoti išorinėse svetainėse STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Ieškoti turinio neoficialiose OpenTTd svetainėse STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Paliekate OpenTTD programą! -STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Turinio parsisiuntimo sąlygos įvairiose išorinėse svetainėse skiriasi.{}Norėdami įdiegti turinį, turėsite sekti nurodymus, pateikiamus tose svetainėse. {}Ar tęsti? +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Turinio parsisiuntimo sąlygos įvairiose išorinėse svetainėse skiriasi.{}Norėdami įdiegti turinį, turėsite sekti nurodymus, pateikiamus tose svetainėse.{}Ar tęsti? STR_CONTENT_FILTER_TITLE :{BLACK}Žymės/pavadinimo filtravimas: STR_CONTENT_OPEN_URL :{BLACK}Aplankyti svetainę STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Aplankyti šio turinio svetainę @@ -2488,17 +2484,17 @@ STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Taip, pa STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, išeiti iš OpenTTD # Transparency settings window -STR_TRANSPARENCY_CAPTION :{WHITE}Permatomumo nustatymai -STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Nustatyti stočių ženklų permatomumą. Ctrl+Click to užrakinti. -STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Nustatyti medžių permatomumą . Ctrl+Click to užrakinti. -STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Nustatyti namų permatomumą . Ctrl+Click užrakinti. -STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Nustatyti pramoninių pastatų permatomumą . Ctrl+Click užrakinti -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungti statomų pastatų, tokių kaip stotys, garažai ir kontrolės punktai, permatomumą. Ctrl+Click užrakinti. -STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Nustatyti tiltų permatomumą. Ctrl+Click užrakinti -STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti pastatų, tokių kaip švyturiai ir antenos, permatomumą.Ctrl+Click užrakinti -STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti laidų permatomumą . Ctrl+Click užrakinti. -STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovimo indikatorių permatomumą. Ctrl+Click užrakinti -STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Nustatyti objektus nematomais vietoje permatomų +STR_TRANSPARENCY_CAPTION :{WHITE}Skaidrumo nuostatos +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Perjungti ženklų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Perjungti medžių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Perjungti namų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Perjungti pramonės įmonių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Perjungti stotelių, garažų ir panašių pastatų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Perjungti tiltų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Perjungti švyturių, siųstuvų ir panašių statinių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Perjungti laidų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Perjungti krovos indikatorių skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta +STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Pasirinkti tarp skaidrių ir nematomų objektų # Linkgraph legend window STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Krovinių srautai @@ -2571,7 +2567,7 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Statyti STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Pasirinkti stoties klasę rodymui STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Pasirinkti stoties statymo tipą -STR_STATION_CLASS_DFLT :Numatytoji stotis +STR_STATION_CLASS_DFLT :Numatytoji stotelė STR_STATION_CLASS_WAYP :Keliarodžiai # Signal window @@ -2809,7 +2805,7 @@ STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stotelė STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Oro uosto klasė: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Oro uosto pavadinimas: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Oro uosto žemės plotelio pavadinimas: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}Plėtinys: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Krovinys priimtas: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Geležinkelių greičio limitas: {LTBLUE}{VELOCITY} @@ -2824,29 +2820,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Laukai STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Užpustyta žemė STR_LAI_CLEAR_DESCRIPTION_DESERT :Dykuma -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} bėgiai -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} bėgiai su paprastais šviesoforais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} ebgiai su prie signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} bėgiai su išvažiavimo signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} bėgiai su kombinuotais signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} bėgiai su trasos signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} bėgiai su vienpusiais trasos signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} begiai su paprastais ir prie signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} bėgiai su paprastais ir išvažiavimo signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} bėgiai su paprastais ir kombinuotais signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} bėgiai su paprastais ir trasos signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} bėgiai su paprastais ir vienpusiais trasos signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} bėgiai su pre ir išvažiavimo signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} bėgiai su prie ir kombinuotais signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} bėgiai su prie ir trasos signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} bėgiai su prie ir vienpusiais trasos signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} bėgiai su išvažiavimo ir kombinuotais signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} bėgiai su išvažiavimo ir trasos signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} bėgiai su išvažiavimo ir vienpusiais signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} bėgiai su kombinuotais ir trasos signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} bėgiai su kombinuotais ir vienpusiais signalais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} bėgiai su trasos ir vienpusiais signalais -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} traukinių depas +STR_LAI_RAIL_DESCRIPTION_TRACK :Geležinkelis bėgiai +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Geležinkelis bėgiai su paprastais šviesoforais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Geležinkelis ebgiai su prie signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Geležinkelis bėgiai su išvažiavimo signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Geležinkelis bėgiai su kombinuotais signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Geležinkelis bėgiai su trasos signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Geležinkelis bėgiai su vienpusiais trasos signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Geležinkelis begiai su paprastais ir prie signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Geležinkelis bėgiai su paprastais ir išvažiavimo signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Geležinkelis bėgiai su paprastais ir kombinuotais signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Geležinkelis bėgiai su paprastais ir trasos signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Geležinkelis bėgiai su paprastais ir vienpusiais trasos signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Geležinkelis bėgiai su pre ir išvažiavimo signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Geležinkelis bėgiai su prie ir kombinuotais signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Geležinkelis bėgiai su prie ir trasos signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Geležinkelis bėgiai su prie ir vienpusiais trasos signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Geležinkelis bėgiai su išvažiavimo ir kombinuotais signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Geležinkelis bėgiai su išvažiavimo ir trasos signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Geležinkelis bėgiai su išvažiavimo ir vienpusiais signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Geležinkelis bėgiai su kombinuotais ir trasos signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Geležinkelis bėgiai su kombinuotais ir vienpusiais signalais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Geležinkelis bėgiai su trasos ir vienpusiais signalais +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Geležinkelis traukinių depas STR_LAI_ROAD_DESCRIPTION_ROAD :Kelias STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Kelias su žibintais @@ -2862,7 +2858,7 @@ STR_LAI_TREE_NAME_TREES :Medžiai STR_LAI_TREE_NAME_RAINFOREST :Atogrąžų miškas STR_LAI_TREE_NAME_CACTUS_PLANTS :Kaktusiniai augalai -STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Geležinkelio stotis +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Geležinkelio stotelė STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Lėktuvo angaras STR_LAI_STATION_DESCRIPTION_AIRPORT :Oro uostas STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Sunkvežimių pakrovimo aikštelė @@ -2910,7 +2906,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Kompanijos žem STR_ABOUT_OPENTTD :{WHITE}Apie OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinės versijos teisės priklauso {COPYRIGHT} 1995 Chris Sawyer, Visos teisės saugomos STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD komanda +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD komanda # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Išsaugoti žaidimą @@ -3010,48 +3006,48 @@ STR_GENERATION_PREPARING_SCRIPT :{BLACK}Skriptas STR_GENERATION_PREPARING_GAME :{BLACK}Ruošiamas žaidimas # NewGRF settings -STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Papild. grafikos nustatymai (NewGRF) -STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Išsami NewGRF informacija -STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktyvios NewGRF bylos -STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Neaktyvios NewGRF bylos +STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Plėtinių nuostatos +STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Išsami plėtinio informacija +STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktyvūs plėtiniai +STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Neaktyvūs plėtiniai STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Rinkinys: -STR_NEWGRF_FILTER_TITLE :{ORANGE}Įrašo filtravimas: -STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Įkrauti pasirinktą nuostatų rinkinį +STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtras: +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Įkelti pasirinktą plėtinių rinkinį STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Išsaugoti rinkinį -STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti esamą sąrašą kaip rinkinį -STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Įvesti vardą nuostatai +STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti esamą sąrašą kaip plėtinių rinkinį +STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Įvesti rinkinio pavadinimą STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Ištrinti rinkinį -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ištrinti pasirinktą nuostatų rinkinį +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ištrinti pasirinktą plėtinių rinkinį STR_NEWGRF_SETTINGS_ADD :{BLACK}Pridėti -STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Įtraukti pažymėtus Papild. grafikos failus į jūsų nustatymus +STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Įtraukti pasirinktą plėtinį į aktyvių plėtinių sąrašą STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Nuskaityti dar kartą failus -STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Atnaujinti prieinamų Papild. grafikos failų sąrašą +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Atnaujinti galimų plėtinių sąrašą STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Pašalinti -STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Pašalinti pažymėtą Papild. grafikos failą iš sąrašo +STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Pašalinti pasirinktą plėtinį iš sąrašo STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Aukštyn -STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Perkelti pažymėtus Papild. grafikos failus sąraše aukštyn +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Paslinkti pasirinktą plėtinį sąrašu aukštyn STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Žemyn -STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Perkelti pažymėtus Papild. grafikos failus sąraše žemyn +STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Paslinkti pasirinktą plėtinį sąrašu žemyn STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Atnaujinti -STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Atnaujinti grafikos failus, jei yra įdiegta naujesnė versija -STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Įdiegtų papild. grafikos failų sąrašas. +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Atnaujinti plėtinius, jei yra įdiegta naujesnė versija +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Aktyvių plėtinių sąrašas -STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Nustatyti parametrus -STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Rodyti parametrus -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Kaitalioti paletę -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Kaitalioja parinkto NewGRF paletę.{}Darykite jei pajungta grafika nuspalvinta rožine spalva -STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Pritaikyti pakeitimus +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Plėtinio nuostatos +STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Rodyti nuostatas +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Perjungti spalvų paletę +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Perjunkite spalvų paletę, jei pasirinkto plėtinio objektai žaidime yra nuspalvinti rožine spalva +STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Taikyti pokyčius STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Rasti ieškomą turinį tinkle STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Patikrinti ar trūkstamas turinys gali būti rastas internete -STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Failo vardas: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Failo pavadinimas: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versija: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Anksčiausia suderinama versija: {SILVER}{NUM} -STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5suma: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 suma: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletė: {SILVER}{STRING} -STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametrai: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Nuostatos: {SILVER}{STRING} STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informacijos nėra STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Atitinkamas failas nerastas @@ -3060,60 +3056,60 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nesuderina # NewGRF save preset window STR_SAVE_PRESET_CAPTION :{WHITE}Išsaugoti rinkinį -STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Sąrašas visų rinkinių +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Visų rinkinių sąrašas STR_SAVE_PRESET_TITLE :{BLACK}Įveskite rinkinio pavadinimą STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Šiuo metu pasirinktas rinkinio pavadinimas STR_SAVE_PRESET_CANCEL :{BLACK}Atšaukti STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nieko nedaryti ir grįžti atgal STR_SAVE_PRESET_SAVE :{BLACK}Išsaugoti -STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Iššsaugoti rinkinį pasiriktu pavadinimu +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Išsaugoti rinkinį pasiriktu pavadinimu # NewGRF parameters window -STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Pakeisti NewGRF parametrus -STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Uždaryti +STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Plėtinio nuostatos +STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Užverti STR_NEWGRF_PARAMETERS_RESET :{BLACK}Atstatyti -STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Nustayti pradines reikšmes visiems parametrams -STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parametras {NUM} +STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Atstatyti pradines reikšmes visoms nuostatoms +STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Nuostata {NUM} STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} -STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Parametrų skaičius: {ORANGE}{NUM} +STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Nuostatų skaičius: {ORANGE}{NUM} # NewGRF inspect window STR_NEWGRF_INSPECT_CAPTION :{WHITE}Apžiūrėti - {STRING} -STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Tėvas -STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Apžiūrėti objektą iš tėvo apimties +STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Viršobjektis +STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Apžiūrėti objektą iš viršobjekčio srities STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} ties {HEX} STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objektas -STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Geležinkėlio tipas +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Bėgio tipas -STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF kintamojo 60+x parametras (šešioliktainėje sist.) +STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Plėtinio kintamojo 60+x parametras (šešioliktainėje sistemoje) # Sprite aligner window -STR_SPRITE_ALIGNER_CAPTION :{WHITE}Išdėstymo animacinis objektas {COMMA} ({STRING}) -STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Kitas animacinis objektas -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Pereiti prie kito animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pradžią pabaigoje -STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Pereiti prie animacinio objekto -STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Pereiti prie nurodyto animacinio objekto. Jeigu objektas nėra įprastas animacinis objektas, pereiti prie kito įprasto -STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Buvęs animacinis objektas -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Pereiti prie buvusio animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pabaigą pradžioje -STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atvaizdavimas dabartinio pasirinkto sprite. Suderinamumas yra ignoruojamas, rengiant šį sprite -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Perkelti sprite aplink, keičiant X ir Y atsvaras -STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Anuliuoti santykinius -STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Anuliuoti santykinius poslinkius +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Lygiuojamas spruklys {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Tolesnis spruklys +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Įkelti tolesnį spruklį +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Nurodyti spruklį +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Įkelti nurodytą spruklį. Jei nurodytas spruklys nėa normalus, įkelti tolesnį normalų +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Ankstesnis spruklys +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Įkelti ankstesnį spruklį +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Pasirinkto spruklio atvaizdas, nekreipiant dėmesio į lygiavimą +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Paslinkti spruklį, keičiant X ir Y poslinkius. Spragtelėjus laikant nuspaustą Ctrl klavišą, spruklys bus slenkamas po aštuonis vienetus +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Atkurti +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Atkurti numatytuosius santykinius poslinkius STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Absoliutus) STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Santykinis) -STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti sprite -STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkite sprite iš bet kurios vietos ekrane +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti spruklį +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkti spruklį iš bet kurios vietos ekrane -STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Eiti į sprite +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Įkelti spruklį # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_WARNING :{RED}Įspėjimas: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Klaida: {SILVER}{STRING} -STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalinė klaida: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ištiko nepataisoma NewGRF klaida: {}{STRING} -STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neveiks su TTDPatch versija nurodyta pagal OpenTTD. +STR_NEWGRF_ERROR_MSG_FATAL :{RED}Lemtingoji klaida: {SILVER}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Įvyko lemtingoji plėtinio klaida:{}{STRING} +STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neveiks su TTDPatch versija nurodyta pagal OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} skirtas {STRING} TTD versijai. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} yra pritaikytas naudojimui su {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Neteisingas parametras {1:STRING}: parametras {STRING} ({NUM}) @@ -3121,18 +3117,16 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} turi STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} turi būti įkeltas po {STRING} STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} reikalauja OpenTTD versijos {STRING} arba naujesnės STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF failas, kurį turėjo išversti -STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Įkelta per daug NewGRF -STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Įkėlimas {1:STRING} kaip statinio NewGRF su {STRING} gali sukelti desinchronizacijas -STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Netikėtas spruklys (spruklys {3:NUM}) +STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Įkelta per daug plėtinių +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Plėtinio {1:STRING} įkėlimas su {STRING} gali išderinti žaidimą +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Netikėtas spruklys ({3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Nežinoma veiksmo 0 savybė {4:HEX} (spruklys {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Bandymas panaudoti neteisingą ID (spruklys {3:NUM}) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} turi sugadintą spruklį. Visi sugadinti sprukliai bus rodomi kaip raudoni klaustukai (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Susideda iš keleto veiksmo 8 įrašų (spruklys {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Skaitymas už pseudospruklio pabaigos (spruklys {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Šiuo metu naudojamam grafikos rinkiniui trūksta keleto spruklių.{}Atnaujinkite pagrindinį grafikos rinkinį -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Šiuo metu naudojamam pagrindinės grafikos rinkiniui trūsta keleto spruklių. {}Atnaujinkite pagrindinės grafikos rinkinį. {} Kadangi žaidžiate {YELLOW} negalutinę, vis dar kuriamą OpenTTD versiją, {WHITE}, jums, ko gero, reikėtų įdiegti atitinkamą{YELLOW}naujausią, negalutinį pagrindinės grafikos rinkinį.{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Pageidautas GRF resursas yra neprieinamas (spruklys {3:NUM}) -STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} buvo išjungta: {STRING} +STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} buvo išjungtas {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neteisingas/nežinomas spruklio išdėstymo formatas (spruklys {3:NUM}) # NewGRF related 'general' warnings @@ -3141,12 +3135,12 @@ STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Jūs no STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Negalima pridėti failo: pasikartojantis GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Atitinkamas failas nerastas (panaudotas suderinamas grafikos failas) -STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Neįmanoma pridėti failo: pasiektas NewGRF failų limitas +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Neįmanoma pridėti failo: pasiektas plėtinių failų limitas STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Suderinami grafikos failai panaudoti vietoj trūkstamų STR_NEWGRF_DISABLED_WARNING :{WHITE}Trūkstami grafikos failai nenaudojami STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Trūksta GRF failų -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Paleidimas gali užlaužti OpenTTD. Neraportuokite šios rūšies gedimų!{}Ar norite paleisti toliau? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Paleidimas gali išderinti ar užstrigdinti OpenTTD. Nepildykite klaidų pranešimų dėl šių problemų.{}Ar norite paleisti žaidimą? # NewGRF status STR_NEWGRF_LIST_NONE :Nėra @@ -3155,14 +3149,14 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Rasti s STR_NEWGRF_LIST_MISSING :{RED}Trūkstami failai # NewGRF 'it's broken' warnings -STR_NEWGRF_BROKEN :{WHITE}NewGRF elgesys '{0:STRING}' gali desinchronizuoti ir/arba nutraukti žaidimą -STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Tai pakeitė varomo vagono būseną '{1:ENGINE}' kai ji nėra depe. -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Tai pakeitė transporto priemonės '{1:ENGINE}' ilgį kai ji nėra depe -STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Transporto priemonės '{1:ENGINE}' talpa pasikeitė jai nesant depe -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Traukinys '{VEHICLE}' priklausantis '{COMPANY}' yra netinkamo ilgio. Tai tikriausiai nutiko dėl netinkamo NewGRF. Žaidimas gali būti išsinchronizuotas arba išjungtas +STR_NEWGRF_BROKEN :{WHITE}Plėtinys '{0:STRING}' gali išderinti ar net nutraukti žaidimą. +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Transporto priemonės '{1:ENGINE}' būsena pasikeitė jai nesant garaže/depe/angare +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Transporto priemonės '{1:ENGINE}' ilgis pasikeitė jai nesant garaže/depe/angare +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Transporto priemonės '{1:ENGINE}' talpa pasikeitė jai nesant garaže/depe/angare +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Traukinys '{VEHICLE}' priklausantis '{COMPANY}' yra netinkamo ilgio. Tai tikriausiai nutiko dėl netinkamo plėtinio. Žaidimas gali būti išderintas ar net išjungtas -STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' teikia neteisingą informaciją -STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}'{1:ENGINE}' variklio krovinio/pertvarkymo informacija skiriasi nuo pirkinių sąrašo po pastatymo. Tai gali sukelti neteisingus automatiško atnaujinimo arba pertvarkymo rezultatus +STR_NEWGRF_BUGGY :{WHITE}Plėtinys '{0:STRING}' teikia neteisingą informaciją +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Transporto priemonės '{1:ENGINE}' talpa skiriasi nuo nurodytos galimų priemonių sąraše. Automatinis atnaujinimas gali tinkamai neveikti STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' sukėle begalinį ciklą produkcijos atgaliniame kvietime STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietimas {1:HEX} grąžino nežinomą/klaidingą atsakymą {2:HEX} @@ -3170,17 +3164,17 @@ STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Kvietima STR_NEWGRF_INVALID_CARGO : STR_NEWGRF_INVALID_CARGO_ABBREV :?? STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} vnt. -STR_NEWGRF_INVALID_ENGINE : -STR_NEWGRF_INVALID_INDUSTRYTYPE : +STR_NEWGRF_INVALID_ENGINE : +STR_NEWGRF_INVALID_INDUSTRYTYPE : # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). STR_INVALID_VEHICLE : # NewGRF scanning window -STR_NEWGRF_SCAN_CAPTION :{WHITE}Tikrinami NewGRF -STR_NEWGRF_SCAN_MESSAGE :{BLACK}Nuskaitomi NewGRF. Tai gali užtrukti, priklausomai nuo kiekio... -STR_NEWGRF_SCAN_STATUS :{BLACK}Nuskaitomi {NUM} NewGRF{P "" "" ""} iš paskaičiuotų {NUM} NewGRF{P "" "" ""} -STR_NEWGRF_SCAN_ARCHIVES :Ieškoma archyvų +STR_NEWGRF_SCAN_CAPTION :{WHITE}Tikrinami plėtiniai +STR_NEWGRF_SCAN_MESSAGE :{BLACK}Nuskaitomi plėtiniai. Tai gali užtrukti, priklausomai nuo kiekio... +STR_NEWGRF_SCAN_STATUS :{BLACK}Nuskaityti {NUM} plėtin{P ys iai ių} iš {NUM} +STR_NEWGRF_SCAN_ARCHIVES :Ieškoma archyvuose # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}Ženklų sąrašas - {COMMA} ženkl{P as ai ų} @@ -3274,7 +3268,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas STR_GOAL_QUESTION_CAPTION_ERROR :Klaida -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti STR_GOAL_QUESTION_BUTTON_OK :Gerai STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3293,6 +3287,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Pradėti iš na STR_GOAL_QUESTION_BUTTON_POSTPONE :Atidėti STR_GOAL_QUESTION_BUTTON_SURRENDER :Pasiduoti STR_GOAL_QUESTION_BUTTON_CLOSE :Uždaryti +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidijos @@ -3381,10 +3376,10 @@ STR_CARGO_RATING_OUTSTANDING :Nuostabus STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruoti stotį pagrindiniame ekrane. Ctrl+Click atidaro naują peržiūros langą su vaizdu į šią stotį STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Pakeisti stoties pavadinimą -STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotis -STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Rodyti visus automobilius, į kurių užduotis yra įtraukta ši stotis -STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Rodyti visus lėktuvus, į kurių užduotis yra įtraukta ši stotis -STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Rodyti visus laivus, į kurių užduotis yra įtraukta ši stotis +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Rodyti visus traukinius, į kurių užduotis yra įtraukta ši stotelė +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Rodyti visus automobilius, į kurių užduotis yra įtraukta ši stotelė +STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Rodyti visus lėktuvus, į kurių užduotis yra įtraukta ši stotelė +STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Rodyti visus laivus, į kurių užduotis yra įtraukta ši stotelė STR_STATION_VIEW_RENAME_STATION_CAPTION :Pervardinti stotį @@ -3422,7 +3417,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Iš viso: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Sąskaitos balansas STR_FINANCES_LOAN_TITLE :{WHITE}Paskola -STR_FINANCES_MAX_LOAN :{WHITE}Maksimali paskola: {BLACK}{CURRENCY_LONG} +STR_FINANCES_MAX_LOAN :{WHITE}Didžiausia paskola: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Skolintis {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Skolintis daugiau. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus pasiskolinta didžiausia įmanoma suma @@ -3516,9 +3511,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Reikalau STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Reikalauja: {YELLOW}{STRING.ko}{STRING}, {STRING.ko}{STRING}, {STRING.ko}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Krovinys, kuris bus perdirbtas: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Gamina: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Gamina: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3617,10 +3611,10 @@ STR_PURCHASE_INFO_ALL_BUT :visiems krovini STR_PURCHASE_INFO_MAX_TE :{BLACK}Didž. traukos jėga: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis: {GOLD}{COMMA} langeliai -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :BLACK}Automobilių sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laivų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lėktuvų sąrašas. Spragtelėjus ant kurio nors iš jų, bus parodyta platesnė informacija +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lokomotyvas ar vagonas bus slepiamas/rodomas sąraše +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Automobilių sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, automobilis bus slepiamas/rodomas sąraše +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Laivų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, laivas bus slepiamas/rodomas sąraše +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lėktuvų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lėktuvas bus slepiamas/rodomas sąraše STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Pirkti STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Pirkti @@ -3785,10 +3779,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.kur :„Maglev“ lo STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus{}Talpa: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kaina: {CURRENCY_LONG} Svoris: {WEIGHT_SHORT}{}Greitis: {VELOCITY} Galia: {POWER} Maks. T.E.: {6:FORCE}{}Einamosios išlaidos: {4:CURRENCY_LONG}/yr{}Talpa: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY}{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. Greitis: {VELOCITY}{}Talpa: {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY} Nuotolis: {COMMA} langeliai{}Talpa: {CARGO_LONG}, {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. greitis: {VELOCITY} Nuotolis: {COMMA} langeliai{}Talpa: {CARGO_LONG}{}Eksploatavimo išlaidos: {CURRENCY_LONG} per metus +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kaina: {CURRENCY_LONG} Didž. Greitis: {VELOCITY}{}Talpa: {CARGO_LONG}{}Eksploatacijos išlaidos: {CURRENCY_LONG}/metams # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Keisti tr. priemones {STRING} - {STRING} @@ -3817,7 +3808,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} jei pa STR_REPLACE_VEHICLES_STOP :{BLACK}Stabdyti tr. priemonių keitimą STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Spustelk, jei nori sustabdyti šiuo metu vykdomą keitimo procedūrą -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Keičiama: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Pereidinėti tarp garvežių ir vagonų pakeitimo langų STR_REPLACE_ENGINES :Varikliai STR_REPLACE_WAGONS :Vagonai @@ -3913,7 +3903,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} met{P a STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} met{P ai ai ų} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Didž. greitis: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Didž. greitis: {LTBLUE}{VELOCITY} {BLACK}Nuotolis: {LTBLUE}{COMMA} langeliai STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Svoris: {LTBLUE}{WEIGHT_SHORT} {BLACK}Galia: {LTBLUE}{POWER}{BLACK} Didž. greitis: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Svoris: {LTBLUE}{WEIGHT_SHORT} {BLACK}Galia: {LTBLUE}{POWER}{BLACK} Didž. greitis: {LTBLUE}{VELOCITY} {BLACK}Didž. traukos jėga: {LTBLUE}{FORCE} @@ -4183,7 +4172,7 @@ STR_TIMETABLE_DAYS.kam :{COMMA} dien{P STR_TIMETABLE_DAYS.ka :{COMMA} dien{P ą as ų} STR_TIMETABLE_DAYS.kuo :{COMMA} dien{P a omis ų} STR_TIMETABLE_DAYS.kur :{COMMA} dien{P oje ose ų} -STR_TIMETABLE_TICKS :{COMMA}{NBSP}žym{P a os ų} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}impuls{P as ai ų} STR_TIMETABLE_TOTAL_TIME :{BLACK}Maršruto trukmė yra {STRING} STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Maršruto trukmė yra mažiausiai {STRING}, nes nustatytos ne visų užduočių trukmės @@ -4204,7 +4193,7 @@ STR_TIMETABLE_CLEAR_TIME :{BLACK}Trukmės STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Atšaukti pažymėtos užduoties trukmės ribojimus STR_TIMETABLE_CHANGE_SPEED :{BLACK}Pakeisti greičio ribą -STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Pakeisti pažymėtos užduoties maksimalaus greičio ribą +STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Pakeisti pažymėtos užduoties didžiausio greičio ribą STR_TIMETABLE_CLEAR_SPEED :{BLACK}Greičio neriboti STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Neriboti pažymėtos užduoties greičio @@ -4240,7 +4229,7 @@ STR_AI_DEBUG_SETTINGS :{BLACK}Nustatym STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Keisti skripto nustatymus STR_AI_DEBUG_RELOAD :{BLACK}Perkrauti AI STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Išbraukti DI, perkrauti skritpą, ir perkrauti DI -STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Įjungti/išjungti laužymą, kai DI registro žinutė sutinka su lūžio žinute +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Įjungti/išjungti stabdymą, jei DI žurnalo žinutė sutampa su stabdos žinute STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Lūžis ant: STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Lūžis ant STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Kai DI registro žinutė sutampa su šia eilute, žaidimas pristabdomas @@ -4450,7 +4439,7 @@ STR_ERROR_TOO_MANY_TOWNS :{WHITE}... per STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... daugiau nera vietos zemelapyje STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Miestas nestatys kelių. Jūs galite įjungti kelių statybą per „Išplėstinės nuostatos>Aplinka>Miestai“. STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Vyksta kelio darbai -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Negalima panaikinti šio miesto...{}Mieste yra stotis arba depas, arba miestui priklausantis vienas iš laukelių negali būti ištrintas. +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Negalima panaikinti šio miesto...{}Mieste yra stotelė arba depas, arba miestui priklausantis vienas iš laukelių negali būti pašalintas STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... nėra tinkamos vietos statulai šio miesto centre # Industry related errors @@ -4485,7 +4474,7 @@ STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Neįmano STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Negalima cia statyti oro uosto... STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ribojasi su daugiau nei viena stotele/pakrovimo aikštele -STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stotis per daug išsiplėtusi +STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stotelė per daug išsiplėtusi STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Per daug stotelių STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Perdaug traukinių stoties dalių STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Per daug autobusų stotelių @@ -4695,9 +4684,9 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Aptarnav STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... automobilis sunaikintas STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Nebus įmanoma įsigyti jokių transporto priemonių -STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiskite NewGRF nuostatas +STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiskite plėtinių nuostatas STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Kol kas negalima įsigyti jokių transporto priemonių -STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pradėkite žaidimą vėliau, nei {DATE_SHORT}, arba įdiekite NewGRF papildinį, kuris leis įsigyti transporto priemonių šiame ankstyvame laikotarpyje +STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pradėkite žaidimą vėliau, nei {DATE_SHORT}, arba įdiekite plėtinių, kurie leistų įsigyti transporto priemonių šiame ankstyvame laikotarpyje # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Neįmanoma priversti traukinio važiuoti nesaugiai... @@ -4717,7 +4706,7 @@ STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Sios uzd STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Negalima perkelti šio užsakymo... STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Negalima praleisti šio užsakymo... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Negalima praleisti pažymėto užsakymo... -STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transporto priemonė negali vykti į visas stotis +STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transporto priemonė negali vykti į visas stoteles STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... automobilis negali nukakti iki tos stotelės STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... automobilis dalinantis šį grafiką negali nukakti iki tos stotelės @@ -4790,301 +4779,301 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Paršiukų bank ##id 0x4800 # industry names STR_INDUSTRY_NAME_COAL_MINE :{G=mot}anglies kasykla -STR_INDUSTRY_NAME_COAL_MINE.kas :{G=mot}anglies kasykla -STR_INDUSTRY_NAME_COAL_MINE.ko :{G=mot}anglies kasyklos -STR_INDUSTRY_NAME_COAL_MINE.kam :{G=mot}anglies kasyklai -STR_INDUSTRY_NAME_COAL_MINE.ka :{G=mot}anglies kasyklą -STR_INDUSTRY_NAME_COAL_MINE.kuo :{G=mot}anglies kasykla -STR_INDUSTRY_NAME_COAL_MINE.kur :{G=mot}anglies kasykloje -STR_INDUSTRY_NAME_COAL_MINE.kreip :{G=mot}anglies kasykla +STR_INDUSTRY_NAME_COAL_MINE.kas :anglies kasykla +STR_INDUSTRY_NAME_COAL_MINE.ko :anglies kasyklos +STR_INDUSTRY_NAME_COAL_MINE.kam :anglies kasyklai +STR_INDUSTRY_NAME_COAL_MINE.ka :anglies kasyklą +STR_INDUSTRY_NAME_COAL_MINE.kuo :anglies kasykla +STR_INDUSTRY_NAME_COAL_MINE.kur :anglies kasykloje +STR_INDUSTRY_NAME_COAL_MINE.kreip :anglies kasykla STR_INDUSTRY_NAME_POWER_STATION :{G=mot}elektrinė -STR_INDUSTRY_NAME_POWER_STATION.kas :{G=mot}elektrinė -STR_INDUSTRY_NAME_POWER_STATION.ko :{G=mot}elektrinės -STR_INDUSTRY_NAME_POWER_STATION.kam :{G=mot}elektrinei -STR_INDUSTRY_NAME_POWER_STATION.ka :{G=mot}elektrinę -STR_INDUSTRY_NAME_POWER_STATION.kuo :{G=mot}elektrine -STR_INDUSTRY_NAME_POWER_STATION.kur :{G=mot}elektrinėje -STR_INDUSTRY_NAME_POWER_STATION.kreip :{G=mot}elektrine +STR_INDUSTRY_NAME_POWER_STATION.kas :elektrinė +STR_INDUSTRY_NAME_POWER_STATION.ko :elektrinės +STR_INDUSTRY_NAME_POWER_STATION.kam :elektrinei +STR_INDUSTRY_NAME_POWER_STATION.ka :elektrinę +STR_INDUSTRY_NAME_POWER_STATION.kuo :elektrine +STR_INDUSTRY_NAME_POWER_STATION.kur :elektrinėje +STR_INDUSTRY_NAME_POWER_STATION.kreip :elektrine STR_INDUSTRY_NAME_SAWMILL :{G=mot}lentpjūvė -STR_INDUSTRY_NAME_SAWMILL.kas :{G=mot}lentpjūvė -STR_INDUSTRY_NAME_SAWMILL.ko :{G=mot}lentpjūvės -STR_INDUSTRY_NAME_SAWMILL.kam :{G=mot}lentpjūvei -STR_INDUSTRY_NAME_SAWMILL.ka :{G=mot}lentpjūvę -STR_INDUSTRY_NAME_SAWMILL.kuo :{G=mot}lentpjūve -STR_INDUSTRY_NAME_SAWMILL.kur :{G=mot}lentpjūvėje -STR_INDUSTRY_NAME_SAWMILL.kreip :{G=mot}lentpjūve +STR_INDUSTRY_NAME_SAWMILL.kas :lentpjūvė +STR_INDUSTRY_NAME_SAWMILL.ko :lentpjūvės +STR_INDUSTRY_NAME_SAWMILL.kam :lentpjūvei +STR_INDUSTRY_NAME_SAWMILL.ka :lentpjūvę +STR_INDUSTRY_NAME_SAWMILL.kuo :lentpjūve +STR_INDUSTRY_NAME_SAWMILL.kur :lentpjūvėje +STR_INDUSTRY_NAME_SAWMILL.kreip :lentpjūve STR_INDUSTRY_NAME_FOREST :{G=vyr}miškas -STR_INDUSTRY_NAME_FOREST.kas :{G=vyr}miškas -STR_INDUSTRY_NAME_FOREST.ko :{G=vyr}miško -STR_INDUSTRY_NAME_FOREST.kam :{G=vyr}miškui -STR_INDUSTRY_NAME_FOREST.ka :{G=vyr}mišką -STR_INDUSTRY_NAME_FOREST.kuo :{G=vyr}mišku -STR_INDUSTRY_NAME_FOREST.kur :{G=vyr}miške -STR_INDUSTRY_NAME_FOREST.kreip :{G=vyr}miške +STR_INDUSTRY_NAME_FOREST.kas :miškas +STR_INDUSTRY_NAME_FOREST.ko :miško +STR_INDUSTRY_NAME_FOREST.kam :miškui +STR_INDUSTRY_NAME_FOREST.ka :mišką +STR_INDUSTRY_NAME_FOREST.kuo :mišku +STR_INDUSTRY_NAME_FOREST.kur :miške +STR_INDUSTRY_NAME_FOREST.kreip :miške STR_INDUSTRY_NAME_OIL_REFINERY :{G=mot}naftos perdirbimo įmonė -STR_INDUSTRY_NAME_OIL_REFINERY.kas :{G=mot}naftos perdirbimo įmonė -STR_INDUSTRY_NAME_OIL_REFINERY.ko :{G=mot}naftos perdirbimo įmonės -STR_INDUSTRY_NAME_OIL_REFINERY.kam :{G=mot}naftos perdirbimo įmonei -STR_INDUSTRY_NAME_OIL_REFINERY.ka :{G=mot}naftos perdirbimo įmonę -STR_INDUSTRY_NAME_OIL_REFINERY.kuo :{G=mot}naftos perdirbimo įmone -STR_INDUSTRY_NAME_OIL_REFINERY.kur :{G=mot}naftos perdirbimo įmonėje -STR_INDUSTRY_NAME_OIL_REFINERY.kreip :{G=mot}naftos perdirbimo įmone +STR_INDUSTRY_NAME_OIL_REFINERY.kas :naftos perdirbimo įmonė +STR_INDUSTRY_NAME_OIL_REFINERY.ko :naftos perdirbimo įmonės +STR_INDUSTRY_NAME_OIL_REFINERY.kam :naftos perdirbimo įmonei +STR_INDUSTRY_NAME_OIL_REFINERY.ka :naftos perdirbimo įmonę +STR_INDUSTRY_NAME_OIL_REFINERY.kuo :naftos perdirbimo įmone +STR_INDUSTRY_NAME_OIL_REFINERY.kur :naftos perdirbimo įmonėje +STR_INDUSTRY_NAME_OIL_REFINERY.kreip :naftos perdirbimo įmone STR_INDUSTRY_NAME_OIL_RIG :{G=mot}naftos platforma -STR_INDUSTRY_NAME_OIL_RIG.kas :{G=mot}naftos platforma -STR_INDUSTRY_NAME_OIL_RIG.ko :{G=mot}naftos platformos -STR_INDUSTRY_NAME_OIL_RIG.kam :{G=mot}naftos platformai -STR_INDUSTRY_NAME_OIL_RIG.ka :{G=mot}naftos platformą -STR_INDUSTRY_NAME_OIL_RIG.kuo :{G=mot}naftos platforma -STR_INDUSTRY_NAME_OIL_RIG.kur :{G=mot}naftos platformoje -STR_INDUSTRY_NAME_OIL_RIG.kreip :{G=mot}naftos platforma +STR_INDUSTRY_NAME_OIL_RIG.kas :naftos platforma +STR_INDUSTRY_NAME_OIL_RIG.ko :naftos platformos +STR_INDUSTRY_NAME_OIL_RIG.kam :naftos platformai +STR_INDUSTRY_NAME_OIL_RIG.ka :naftos platformą +STR_INDUSTRY_NAME_OIL_RIG.kuo :naftos platforma +STR_INDUSTRY_NAME_OIL_RIG.kur :naftos platformoje +STR_INDUSTRY_NAME_OIL_RIG.kreip :naftos platforma STR_INDUSTRY_NAME_FACTORY :{G=mot}gamykla -STR_INDUSTRY_NAME_FACTORY.kas :{G=mot}gamykla -STR_INDUSTRY_NAME_FACTORY.ko :{G=mot}gamyklos -STR_INDUSTRY_NAME_FACTORY.kam :{G=mot}gamyklai -STR_INDUSTRY_NAME_FACTORY.ka :{G=mot}gamyklą -STR_INDUSTRY_NAME_FACTORY.kuo :{G=mot}gamykla -STR_INDUSTRY_NAME_FACTORY.kur :{G=mot}gamykloje -STR_INDUSTRY_NAME_FACTORY.kreip :{G=mot}gamykla +STR_INDUSTRY_NAME_FACTORY.kas :gamykla +STR_INDUSTRY_NAME_FACTORY.ko :gamyklos +STR_INDUSTRY_NAME_FACTORY.kam :gamyklai +STR_INDUSTRY_NAME_FACTORY.ka :gamyklą +STR_INDUSTRY_NAME_FACTORY.kuo :gamykla +STR_INDUSTRY_NAME_FACTORY.kur :gamykloje +STR_INDUSTRY_NAME_FACTORY.kreip :gamykla STR_INDUSTRY_NAME_PRINTING_WORKS :{G=mot}spaustuvė -STR_INDUSTRY_NAME_PRINTING_WORKS.kas :{G=mot}spaustuvė -STR_INDUSTRY_NAME_PRINTING_WORKS.ko :{G=mot}spaustuvės -STR_INDUSTRY_NAME_PRINTING_WORKS.kam :{G=mot}spaustuvei -STR_INDUSTRY_NAME_PRINTING_WORKS.ka :{G=mot}spaustuvę -STR_INDUSTRY_NAME_PRINTING_WORKS.kuo :{G=mot}spaustuve -STR_INDUSTRY_NAME_PRINTING_WORKS.kur :{G=mot}spaustuvėje -STR_INDUSTRY_NAME_PRINTING_WORKS.kreip :{G=mot}spaustuve +STR_INDUSTRY_NAME_PRINTING_WORKS.kas :spaustuvė +STR_INDUSTRY_NAME_PRINTING_WORKS.ko :spaustuvės +STR_INDUSTRY_NAME_PRINTING_WORKS.kam :spaustuvei +STR_INDUSTRY_NAME_PRINTING_WORKS.ka :spaustuvę +STR_INDUSTRY_NAME_PRINTING_WORKS.kuo :spaustuve +STR_INDUSTRY_NAME_PRINTING_WORKS.kur :spaustuvėje +STR_INDUSTRY_NAME_PRINTING_WORKS.kreip :spaustuve STR_INDUSTRY_NAME_STEEL_MILL :{G=mot}plieno liejykla -STR_INDUSTRY_NAME_STEEL_MILL.kas :{G=mot}plieno liejykla -STR_INDUSTRY_NAME_STEEL_MILL.ko :{G=mot}plieno liejyklos -STR_INDUSTRY_NAME_STEEL_MILL.kam :{G=mot}plieno liejyklai -STR_INDUSTRY_NAME_STEEL_MILL.ka :{G=mot}plieno liejyklą -STR_INDUSTRY_NAME_STEEL_MILL.kuo :{G=mot}plieno liejykla -STR_INDUSTRY_NAME_STEEL_MILL.kur :{G=mot}plieno liejykloje -STR_INDUSTRY_NAME_STEEL_MILL.kreip :{G=mot}plieno liejykla +STR_INDUSTRY_NAME_STEEL_MILL.kas :plieno liejykla +STR_INDUSTRY_NAME_STEEL_MILL.ko :plieno liejyklos +STR_INDUSTRY_NAME_STEEL_MILL.kam :plieno liejyklai +STR_INDUSTRY_NAME_STEEL_MILL.ka :plieno liejyklą +STR_INDUSTRY_NAME_STEEL_MILL.kuo :plieno liejykla +STR_INDUSTRY_NAME_STEEL_MILL.kur :plieno liejykloje +STR_INDUSTRY_NAME_STEEL_MILL.kreip :plieno liejykla STR_INDUSTRY_NAME_FARM :{G=vyr}ūkis -STR_INDUSTRY_NAME_FARM.kas :{G=vyr}ūkis -STR_INDUSTRY_NAME_FARM.ko :{G=vyr}ūkio -STR_INDUSTRY_NAME_FARM.kam :{G=vyr}ūkiui -STR_INDUSTRY_NAME_FARM.ka :{G=vyr}ūkį -STR_INDUSTRY_NAME_FARM.kuo :{G=vyr}ūkiu -STR_INDUSTRY_NAME_FARM.kur :{G=vyr}ūkyje -STR_INDUSTRY_NAME_FARM.kreip :{G=vyr}ūki +STR_INDUSTRY_NAME_FARM.kas :ūkis +STR_INDUSTRY_NAME_FARM.ko :ūkio +STR_INDUSTRY_NAME_FARM.kam :ūkiui +STR_INDUSTRY_NAME_FARM.ka :ūkį +STR_INDUSTRY_NAME_FARM.kuo :ūkiu +STR_INDUSTRY_NAME_FARM.kur :ūkyje +STR_INDUSTRY_NAME_FARM.kreip :ūki STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=mot}vario rūdos kasykla -STR_INDUSTRY_NAME_COPPER_ORE_MINE.kas :{G=mot}vario rūdos kasykla -STR_INDUSTRY_NAME_COPPER_ORE_MINE.ko :{G=mot}vario rūdos kasyklos -STR_INDUSTRY_NAME_COPPER_ORE_MINE.kam :{G=mot}vario rūdos kasyklai -STR_INDUSTRY_NAME_COPPER_ORE_MINE.ka :{G=mot}vario rūdos kasyklą -STR_INDUSTRY_NAME_COPPER_ORE_MINE.kuo :{G=mot}vario rūdos kasykla -STR_INDUSTRY_NAME_COPPER_ORE_MINE.kur :{G=mot}vario rūdos kasykloje -STR_INDUSTRY_NAME_COPPER_ORE_MINE.kreip :{G=mot}vario rūdos kasykla +STR_INDUSTRY_NAME_COPPER_ORE_MINE.kas :vario rūdos kasykla +STR_INDUSTRY_NAME_COPPER_ORE_MINE.ko :vario rūdos kasyklos +STR_INDUSTRY_NAME_COPPER_ORE_MINE.kam :vario rūdos kasyklai +STR_INDUSTRY_NAME_COPPER_ORE_MINE.ka :vario rūdos kasyklą +STR_INDUSTRY_NAME_COPPER_ORE_MINE.kuo :vario rūdos kasykla +STR_INDUSTRY_NAME_COPPER_ORE_MINE.kur :vario rūdos kasykloje +STR_INDUSTRY_NAME_COPPER_ORE_MINE.kreip :vario rūdos kasykla STR_INDUSTRY_NAME_OIL_WELLS :{G=vyr}naftos gręžinys -STR_INDUSTRY_NAME_OIL_WELLS.kas :{G=vyr}naftos gręžinys -STR_INDUSTRY_NAME_OIL_WELLS.ko :{G=vyr}naftos gręžinio -STR_INDUSTRY_NAME_OIL_WELLS.kam :{G=vyr}naftos gręžiniui -STR_INDUSTRY_NAME_OIL_WELLS.ka :{G=vyr}naftos gręžinį -STR_INDUSTRY_NAME_OIL_WELLS.kuo :{G=vyr}naftos gręžiniu -STR_INDUSTRY_NAME_OIL_WELLS.kur :{G=vyr}naftos gręžinyje -STR_INDUSTRY_NAME_OIL_WELLS.kreip :{G=vyr}naftos gręžiny +STR_INDUSTRY_NAME_OIL_WELLS.kas :naftos gręžinys +STR_INDUSTRY_NAME_OIL_WELLS.ko :naftos gręžinio +STR_INDUSTRY_NAME_OIL_WELLS.kam :naftos gręžiniui +STR_INDUSTRY_NAME_OIL_WELLS.ka :naftos gręžinį +STR_INDUSTRY_NAME_OIL_WELLS.kuo :naftos gręžiniu +STR_INDUSTRY_NAME_OIL_WELLS.kur :naftos gręžinyje +STR_INDUSTRY_NAME_OIL_WELLS.kreip :naftos gręžiny STR_INDUSTRY_NAME_BANK :{G=vyr}bankas -STR_INDUSTRY_NAME_BANK.kas :{G=vyr}bankas -STR_INDUSTRY_NAME_BANK.ko :{G=vyr}banko -STR_INDUSTRY_NAME_BANK.kam :{G=vyr}bankui -STR_INDUSTRY_NAME_BANK.ka :{G=vyr}banką -STR_INDUSTRY_NAME_BANK.kuo :{G=vyr}banku -STR_INDUSTRY_NAME_BANK.kur :{G=vyr}banke -STR_INDUSTRY_NAME_BANK.kreip :{G=vyr}banke +STR_INDUSTRY_NAME_BANK.kas :bankas +STR_INDUSTRY_NAME_BANK.ko :banko +STR_INDUSTRY_NAME_BANK.kam :bankui +STR_INDUSTRY_NAME_BANK.ka :banką +STR_INDUSTRY_NAME_BANK.kuo :banku +STR_INDUSTRY_NAME_BANK.kur :banke +STR_INDUSTRY_NAME_BANK.kreip :banke STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=mot}maisto perdirbimo įmonė -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kas :{G=mot}maisto perdirbimo įmonė -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.ko :{G=mot}maisto perdirbimo įmonės -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kam :{G=mot}maisto perdirbimo įmonei -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.ka :{G=mot}maisto perdirbimo įmonę -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kuo :{G=mot}maisto perdirbimo įmone -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kur :{G=mot}maisto perdirbimo įmonėje -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kreip :{G=mot}maisto perdirbimo įmone +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kas :maisto perdirbimo įmonė +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.ko :maisto perdirbimo įmonės +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kam :maisto perdirbimo įmonei +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.ka :maisto perdirbimo įmonę +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kuo :maisto perdirbimo įmone +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kur :maisto perdirbimo įmonėje +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.kreip :maisto perdirbimo įmone STR_INDUSTRY_NAME_PAPER_MILL :{G=vyr}popieriaus fabrikas -STR_INDUSTRY_NAME_PAPER_MILL.kas :{G=vyr}popieriaus fabrikas -STR_INDUSTRY_NAME_PAPER_MILL.ko :{G=vyr}popieriaus fabriko -STR_INDUSTRY_NAME_PAPER_MILL.kam :{G=vyr}popieriaus fabrikui -STR_INDUSTRY_NAME_PAPER_MILL.ka :{G=vyr}popieriaus fabriką -STR_INDUSTRY_NAME_PAPER_MILL.kuo :{G=vyr}popieriaus fabriku -STR_INDUSTRY_NAME_PAPER_MILL.kur :{G=vyr}popieriaus fabrike -STR_INDUSTRY_NAME_PAPER_MILL.kreip :{G=vyr}popieriaus fabrike +STR_INDUSTRY_NAME_PAPER_MILL.kas :popieriaus fabrikas +STR_INDUSTRY_NAME_PAPER_MILL.ko :popieriaus fabriko +STR_INDUSTRY_NAME_PAPER_MILL.kam :popieriaus fabrikui +STR_INDUSTRY_NAME_PAPER_MILL.ka :popieriaus fabriką +STR_INDUSTRY_NAME_PAPER_MILL.kuo :popieriaus fabriku +STR_INDUSTRY_NAME_PAPER_MILL.kur :popieriaus fabrike +STR_INDUSTRY_NAME_PAPER_MILL.kreip :popieriaus fabrike STR_INDUSTRY_NAME_GOLD_MINE :{G=mot}aukso kasykla -STR_INDUSTRY_NAME_GOLD_MINE.kas :{G=mot}aukso kasykla -STR_INDUSTRY_NAME_GOLD_MINE.ko :{G=mot}aukso kasyklos -STR_INDUSTRY_NAME_GOLD_MINE.kam :{G=mot}aukso kasyklai -STR_INDUSTRY_NAME_GOLD_MINE.ka :{G=mot}aukso kasyklą -STR_INDUSTRY_NAME_GOLD_MINE.kuo :{G=mot}aukso kasykla -STR_INDUSTRY_NAME_GOLD_MINE.kur :{G=mot}aukso kasykloje -STR_INDUSTRY_NAME_GOLD_MINE.kreip :{G=mot}aukso kasykla +STR_INDUSTRY_NAME_GOLD_MINE.kas :aukso kasykla +STR_INDUSTRY_NAME_GOLD_MINE.ko :aukso kasyklos +STR_INDUSTRY_NAME_GOLD_MINE.kam :aukso kasyklai +STR_INDUSTRY_NAME_GOLD_MINE.ka :aukso kasyklą +STR_INDUSTRY_NAME_GOLD_MINE.kuo :aukso kasykla +STR_INDUSTRY_NAME_GOLD_MINE.kur :aukso kasykloje +STR_INDUSTRY_NAME_GOLD_MINE.kreip :aukso kasykla STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=vyr}bankas -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kas :{G=vyr}bankas -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.ko :{G=vyr}banko -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kam :{G=vyr}bankui -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.ka :{G=vyr}banką -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kuo :{G=vyr}banku -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kur :{G=vyr}banke -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kreip :{G=vyr}banke +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kas :bankas +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.ko :banko +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kam :bankui +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.ka :banką +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kuo :banku +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kur :banke +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.kreip :banke STR_INDUSTRY_NAME_DIAMOND_MINE :{G=mot}deimantų kasykla -STR_INDUSTRY_NAME_DIAMOND_MINE.kas :{G=mot}deimantų kasykla -STR_INDUSTRY_NAME_DIAMOND_MINE.ko :{G=mot}deimantų kasyklos -STR_INDUSTRY_NAME_DIAMOND_MINE.kam :{G=mot}deimantų kasyklai -STR_INDUSTRY_NAME_DIAMOND_MINE.ka :{G=mot}deimantų kasyklą -STR_INDUSTRY_NAME_DIAMOND_MINE.kuo :{G=mot}deimantų kasykla -STR_INDUSTRY_NAME_DIAMOND_MINE.kur :{G=mot}deimantų kasykloje -STR_INDUSTRY_NAME_DIAMOND_MINE.kreip :{G=mot}deimantų kasykla +STR_INDUSTRY_NAME_DIAMOND_MINE.kas :deimantų kasykla +STR_INDUSTRY_NAME_DIAMOND_MINE.ko :deimantų kasyklos +STR_INDUSTRY_NAME_DIAMOND_MINE.kam :deimantų kasyklai +STR_INDUSTRY_NAME_DIAMOND_MINE.ka :deimantų kasyklą +STR_INDUSTRY_NAME_DIAMOND_MINE.kuo :deimantų kasykla +STR_INDUSTRY_NAME_DIAMOND_MINE.kur :deimantų kasykloje +STR_INDUSTRY_NAME_DIAMOND_MINE.kreip :deimantų kasykla STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=mot}geležies rūdos kasykla -STR_INDUSTRY_NAME_IRON_ORE_MINE.kas :{G=mot}geležies rūdos kasykla -STR_INDUSTRY_NAME_IRON_ORE_MINE.ko :{G=mot}geležies rūdos kasyklos -STR_INDUSTRY_NAME_IRON_ORE_MINE.kam :{G=mot}geležies rūdos kasyklai -STR_INDUSTRY_NAME_IRON_ORE_MINE.ka :{G=mot}geležies rūdos kasyklą -STR_INDUSTRY_NAME_IRON_ORE_MINE.kuo :{G=mot}geležies rūdos kasykla -STR_INDUSTRY_NAME_IRON_ORE_MINE.kur :{G=mot}geležies rūdos kasykloje -STR_INDUSTRY_NAME_IRON_ORE_MINE.kreip :{G=mot}geležies rūdos kasykla +STR_INDUSTRY_NAME_IRON_ORE_MINE.kas :geležies rūdos kasykla +STR_INDUSTRY_NAME_IRON_ORE_MINE.ko :geležies rūdos kasyklos +STR_INDUSTRY_NAME_IRON_ORE_MINE.kam :geležies rūdos kasyklai +STR_INDUSTRY_NAME_IRON_ORE_MINE.ka :geležies rūdos kasyklą +STR_INDUSTRY_NAME_IRON_ORE_MINE.kuo :geležies rūdos kasykla +STR_INDUSTRY_NAME_IRON_ORE_MINE.kur :geležies rūdos kasykloje +STR_INDUSTRY_NAME_IRON_ORE_MINE.kreip :geležies rūdos kasykla STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=mot}vaisių plantacija -STR_INDUSTRY_NAME_FRUIT_PLANTATION.kas :{G=mot}vaisių plantacija -STR_INDUSTRY_NAME_FRUIT_PLANTATION.ko :{G=mot}vaisių plantacijos -STR_INDUSTRY_NAME_FRUIT_PLANTATION.kam :{G=mot}vaisių plantacijai -STR_INDUSTRY_NAME_FRUIT_PLANTATION.ka :{G=mot}vaisių plantaciją -STR_INDUSTRY_NAME_FRUIT_PLANTATION.kuo :{G=mot}vaisių plantacija -STR_INDUSTRY_NAME_FRUIT_PLANTATION.kur :{G=mot}vaisių plantacijoje -STR_INDUSTRY_NAME_FRUIT_PLANTATION.kreip :{G=mot}vaisių plantacija +STR_INDUSTRY_NAME_FRUIT_PLANTATION.kas :vaisių plantacija +STR_INDUSTRY_NAME_FRUIT_PLANTATION.ko :vaisių plantacijos +STR_INDUSTRY_NAME_FRUIT_PLANTATION.kam :vaisių plantacijai +STR_INDUSTRY_NAME_FRUIT_PLANTATION.ka :vaisių plantaciją +STR_INDUSTRY_NAME_FRUIT_PLANTATION.kuo :vaisių plantacija +STR_INDUSTRY_NAME_FRUIT_PLANTATION.kur :vaisių plantacijoje +STR_INDUSTRY_NAME_FRUIT_PLANTATION.kreip :vaisių plantacija STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=mot}kaučiukmedžių plantacija -STR_INDUSTRY_NAME_RUBBER_PLANTATION.kas :{G=mot}kaučiukmedžių plantacija -STR_INDUSTRY_NAME_RUBBER_PLANTATION.ko :{G=mot}kaučiukmedžių plantacijos -STR_INDUSTRY_NAME_RUBBER_PLANTATION.kam :{G=mot}kaučiukmedžių plantacijai -STR_INDUSTRY_NAME_RUBBER_PLANTATION.ka :{G=mot}kaučiukmedžių plantaciją -STR_INDUSTRY_NAME_RUBBER_PLANTATION.kuo :{G=mot}kaučiukmedžių plantacija -STR_INDUSTRY_NAME_RUBBER_PLANTATION.kur :{G=mot}kaučiukmedžių plantacijoje -STR_INDUSTRY_NAME_RUBBER_PLANTATION.kreip :{G=mot}kaučiukmedžių plantacija +STR_INDUSTRY_NAME_RUBBER_PLANTATION.kas :kaučiukmedžių plantacija +STR_INDUSTRY_NAME_RUBBER_PLANTATION.ko :kaučiukmedžių plantacijos +STR_INDUSTRY_NAME_RUBBER_PLANTATION.kam :kaučiukmedžių plantacijai +STR_INDUSTRY_NAME_RUBBER_PLANTATION.ka :kaučiukmedžių plantaciją +STR_INDUSTRY_NAME_RUBBER_PLANTATION.kuo :kaučiukmedžių plantacija +STR_INDUSTRY_NAME_RUBBER_PLANTATION.kur :kaučiukmedžių plantacijoje +STR_INDUSTRY_NAME_RUBBER_PLANTATION.kreip :kaučiukmedžių plantacija STR_INDUSTRY_NAME_WATER_SUPPLY :{G=vyr}vandens gręžinys -STR_INDUSTRY_NAME_WATER_SUPPLY.kas :{G=vyr}vandens gręžinys -STR_INDUSTRY_NAME_WATER_SUPPLY.ko :{G=vyr}vandens gręžinio -STR_INDUSTRY_NAME_WATER_SUPPLY.kam :{G=vyr}vandens gręžiniui -STR_INDUSTRY_NAME_WATER_SUPPLY.ka :{G=vyr}vandens gręžinį -STR_INDUSTRY_NAME_WATER_SUPPLY.kuo :{G=vyr}vandens gręžiniu -STR_INDUSTRY_NAME_WATER_SUPPLY.kur :{G=vyr}vandens gręžinyje -STR_INDUSTRY_NAME_WATER_SUPPLY.kreip :{G=vyr}vandens gręžiny +STR_INDUSTRY_NAME_WATER_SUPPLY.kas :vandens gręžinys +STR_INDUSTRY_NAME_WATER_SUPPLY.ko :vandens gręžinio +STR_INDUSTRY_NAME_WATER_SUPPLY.kam :vandens gręžiniui +STR_INDUSTRY_NAME_WATER_SUPPLY.ka :vandens gręžinį +STR_INDUSTRY_NAME_WATER_SUPPLY.kuo :vandens gręžiniu +STR_INDUSTRY_NAME_WATER_SUPPLY.kur :vandens gręžinyje +STR_INDUSTRY_NAME_WATER_SUPPLY.kreip :vandens gręžiny STR_INDUSTRY_NAME_WATER_TOWER :{G=vyr}vandentiekio bokštas -STR_INDUSTRY_NAME_WATER_TOWER.kas :{G=vyr}vandentiekio bokštas -STR_INDUSTRY_NAME_WATER_TOWER.ko :{G=vyr}vandentiekio bokšto -STR_INDUSTRY_NAME_WATER_TOWER.kam :{G=vyr}vandentiekio bokštui -STR_INDUSTRY_NAME_WATER_TOWER.ka :{G=vyr}vandentiekio bokštą -STR_INDUSTRY_NAME_WATER_TOWER.kuo :{G=vyr}vandentiekio bokštu -STR_INDUSTRY_NAME_WATER_TOWER.kur :{G=vyr}vandentiekio bokšte -STR_INDUSTRY_NAME_WATER_TOWER.kreip :{G=vyr}vandentiekio bokšte +STR_INDUSTRY_NAME_WATER_TOWER.kas :vandentiekio bokštas +STR_INDUSTRY_NAME_WATER_TOWER.ko :vandentiekio bokšto +STR_INDUSTRY_NAME_WATER_TOWER.kam :vandentiekio bokštui +STR_INDUSTRY_NAME_WATER_TOWER.ka :vandentiekio bokštą +STR_INDUSTRY_NAME_WATER_TOWER.kuo :vandentiekio bokštu +STR_INDUSTRY_NAME_WATER_TOWER.kur :vandentiekio bokšte +STR_INDUSTRY_NAME_WATER_TOWER.kreip :vandentiekio bokšte STR_INDUSTRY_NAME_FACTORY_2 :{G=mot}gamykla -STR_INDUSTRY_NAME_FACTORY_2.kas :{G=mot}gamykla -STR_INDUSTRY_NAME_FACTORY_2.ko :{G=mot}gamyklos -STR_INDUSTRY_NAME_FACTORY_2.kam :{G=mot}gamyklai -STR_INDUSTRY_NAME_FACTORY_2.ka :{G=mot}gamyklą -STR_INDUSTRY_NAME_FACTORY_2.kuo :{G=mot}gamykla -STR_INDUSTRY_NAME_FACTORY_2.kur :{G=mot}gamykloje -STR_INDUSTRY_NAME_FACTORY_2.kreip :{G=mot}gamykla +STR_INDUSTRY_NAME_FACTORY_2.kas :gamykla +STR_INDUSTRY_NAME_FACTORY_2.ko :gamyklos +STR_INDUSTRY_NAME_FACTORY_2.kam :gamyklai +STR_INDUSTRY_NAME_FACTORY_2.ka :gamyklą +STR_INDUSTRY_NAME_FACTORY_2.kuo :gamykla +STR_INDUSTRY_NAME_FACTORY_2.kur :gamykloje +STR_INDUSTRY_NAME_FACTORY_2.kreip :gamykla STR_INDUSTRY_NAME_FARM_2 :{G=vyr}ūkis -STR_INDUSTRY_NAME_FARM_2.kas :{G=vyr}ūkis -STR_INDUSTRY_NAME_FARM_2.ko :{G=vyr}ūkio -STR_INDUSTRY_NAME_FARM_2.kam :{G=vyr}ūkiui -STR_INDUSTRY_NAME_FARM_2.ka :{G=vyr}ūkį -STR_INDUSTRY_NAME_FARM_2.kuo :{G=vyr}ūkiu -STR_INDUSTRY_NAME_FARM_2.kur :{G=vyr}ūkyje -STR_INDUSTRY_NAME_FARM_2.kreip :{G=vyr}ūki +STR_INDUSTRY_NAME_FARM_2.kas :ūkis +STR_INDUSTRY_NAME_FARM_2.ko :ūkio +STR_INDUSTRY_NAME_FARM_2.kam :ūkiui +STR_INDUSTRY_NAME_FARM_2.ka :ūkį +STR_INDUSTRY_NAME_FARM_2.kuo :ūkiu +STR_INDUSTRY_NAME_FARM_2.kur :ūkyje +STR_INDUSTRY_NAME_FARM_2.kreip :ūki STR_INDUSTRY_NAME_LUMBER_MILL :{G=mot}lentpjūvė -STR_INDUSTRY_NAME_LUMBER_MILL.kas :{G=mot}lentpjūvė -STR_INDUSTRY_NAME_LUMBER_MILL.ko :{G=mot}lentpjūvės -STR_INDUSTRY_NAME_LUMBER_MILL.kam :{G=mot}lentpjūvei -STR_INDUSTRY_NAME_LUMBER_MILL.ka :{G=mot}lentpjūvę -STR_INDUSTRY_NAME_LUMBER_MILL.kuo :{G=mot}lentpjūve -STR_INDUSTRY_NAME_LUMBER_MILL.kur :{G=mot}lentpjūvėje -STR_INDUSTRY_NAME_LUMBER_MILL.kreip :{G=mot}lentpjūve +STR_INDUSTRY_NAME_LUMBER_MILL.kas :lentpjūvė +STR_INDUSTRY_NAME_LUMBER_MILL.ko :lentpjūvės +STR_INDUSTRY_NAME_LUMBER_MILL.kam :lentpjūvei +STR_INDUSTRY_NAME_LUMBER_MILL.ka :lentpjūvę +STR_INDUSTRY_NAME_LUMBER_MILL.kuo :lentpjūve +STR_INDUSTRY_NAME_LUMBER_MILL.kur :lentpjūvėje +STR_INDUSTRY_NAME_LUMBER_MILL.kreip :lentpjūve STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=vyr}ledinukų miškas -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kas :{G=vyr}ledinukų miškas -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.ko :{G=vyr}ledinukų miško -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kam :{G=vyr}ledinukų miškui -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.ka :{G=vyr}ledinukų mišką -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kuo :{G=vyr}ledinukų mišku -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kur :{G=vyr}ledinukų miške -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kreip :{G=vyr}ledinukų miške +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kas :ledinukų miškas +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.ko :ledinukų miško +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kam :ledinukų miškui +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.ka :ledinukų mišką +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kuo :ledinukų mišku +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kur :ledinukų miške +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.kreip :ledinukų miške STR_INDUSTRY_NAME_CANDY_FACTORY :{G=vyr}saldumynų fabrikas -STR_INDUSTRY_NAME_CANDY_FACTORY.kas :{G=vyr}saldumynų fabrikas -STR_INDUSTRY_NAME_CANDY_FACTORY.ko :{G=vyr}saldumynų fabriko -STR_INDUSTRY_NAME_CANDY_FACTORY.kam :{G=vyr}saldumynų fabrikui -STR_INDUSTRY_NAME_CANDY_FACTORY.ka :{G=vyr}saldumynų fabriką -STR_INDUSTRY_NAME_CANDY_FACTORY.kuo :{G=vyr}saldumynų fabriku -STR_INDUSTRY_NAME_CANDY_FACTORY.kur :{G=vyr}saldumynų fabrike -STR_INDUSTRY_NAME_CANDY_FACTORY.kreip :{G=vyr}saldumynų fabrike +STR_INDUSTRY_NAME_CANDY_FACTORY.kas :saldumynų fabrikas +STR_INDUSTRY_NAME_CANDY_FACTORY.ko :saldumynų fabriko +STR_INDUSTRY_NAME_CANDY_FACTORY.kam :saldumynų fabrikui +STR_INDUSTRY_NAME_CANDY_FACTORY.ka :saldumynų fabriką +STR_INDUSTRY_NAME_CANDY_FACTORY.kuo :saldumynų fabriku +STR_INDUSTRY_NAME_CANDY_FACTORY.kur :saldumynų fabrike +STR_INDUSTRY_NAME_CANDY_FACTORY.kreip :saldumynų fabrike STR_INDUSTRY_NAME_BATTERY_FARM :{G=vyr}baterijų ūkis -STR_INDUSTRY_NAME_BATTERY_FARM.kas :{G=vyr}baterijų ūkis -STR_INDUSTRY_NAME_BATTERY_FARM.ko :{G=vyr}baterijų ūkio -STR_INDUSTRY_NAME_BATTERY_FARM.kam :{G=vyr}baterijų ūkiui -STR_INDUSTRY_NAME_BATTERY_FARM.ka :{G=vyr}baterijų ūkį -STR_INDUSTRY_NAME_BATTERY_FARM.kuo :{G=vyr}baterijų ūkiu -STR_INDUSTRY_NAME_BATTERY_FARM.kur :{G=vyr}baterijų ūkyje -STR_INDUSTRY_NAME_BATTERY_FARM.kreip :{G=vyr}baterijų ūki +STR_INDUSTRY_NAME_BATTERY_FARM.kas :baterijų ūkis +STR_INDUSTRY_NAME_BATTERY_FARM.ko :baterijų ūkio +STR_INDUSTRY_NAME_BATTERY_FARM.kam :baterijų ūkiui +STR_INDUSTRY_NAME_BATTERY_FARM.ka :baterijų ūkį +STR_INDUSTRY_NAME_BATTERY_FARM.kuo :baterijų ūkiu +STR_INDUSTRY_NAME_BATTERY_FARM.kur :baterijų ūkyje +STR_INDUSTRY_NAME_BATTERY_FARM.kreip :baterijų ūki STR_INDUSTRY_NAME_COLA_WELLS :{G=vyr}kolos šulinys -STR_INDUSTRY_NAME_COLA_WELLS.kas :{G=vyr}kolos šulinys -STR_INDUSTRY_NAME_COLA_WELLS.ko :{G=vyr}kolos šulinio -STR_INDUSTRY_NAME_COLA_WELLS.kam :{G=vyr}kolos šuliniui -STR_INDUSTRY_NAME_COLA_WELLS.ka :{G=vyr}kolos šulinį -STR_INDUSTRY_NAME_COLA_WELLS.kuo :{G=vyr}kolos šuliniu -STR_INDUSTRY_NAME_COLA_WELLS.kur :{G=vyr}kolos šulinyje -STR_INDUSTRY_NAME_COLA_WELLS.kreip :{G=vyr}kolos šuliny +STR_INDUSTRY_NAME_COLA_WELLS.kas :kolos šulinys +STR_INDUSTRY_NAME_COLA_WELLS.ko :kolos šulinio +STR_INDUSTRY_NAME_COLA_WELLS.kam :kolos šuliniui +STR_INDUSTRY_NAME_COLA_WELLS.ka :kolos šulinį +STR_INDUSTRY_NAME_COLA_WELLS.kuo :kolos šuliniu +STR_INDUSTRY_NAME_COLA_WELLS.kur :kolos šulinyje +STR_INDUSTRY_NAME_COLA_WELLS.kreip :kolos šuliny STR_INDUSTRY_NAME_TOY_SHOP :{G=mot}žaislų parduotuvė -STR_INDUSTRY_NAME_TOY_SHOP.kas :{G=mot}žaislų parduotuvė -STR_INDUSTRY_NAME_TOY_SHOP.ko :{G=mot}žaislų parduotuvės -STR_INDUSTRY_NAME_TOY_SHOP.kam :{G=mot}žaislų parduotuvei -STR_INDUSTRY_NAME_TOY_SHOP.ka :{G=mot}žaislų parduotuvę -STR_INDUSTRY_NAME_TOY_SHOP.kuo :{G=mot}žaislų parduotuve -STR_INDUSTRY_NAME_TOY_SHOP.kur :{G=mot}žaislų parduotuvėje -STR_INDUSTRY_NAME_TOY_SHOP.kreip :{G=mot}žaislų parduotuve +STR_INDUSTRY_NAME_TOY_SHOP.kas :žaislų parduotuvė +STR_INDUSTRY_NAME_TOY_SHOP.ko :žaislų parduotuvės +STR_INDUSTRY_NAME_TOY_SHOP.kam :žaislų parduotuvei +STR_INDUSTRY_NAME_TOY_SHOP.ka :žaislų parduotuvę +STR_INDUSTRY_NAME_TOY_SHOP.kuo :žaislų parduotuve +STR_INDUSTRY_NAME_TOY_SHOP.kur :žaislų parduotuvėje +STR_INDUSTRY_NAME_TOY_SHOP.kreip :žaislų parduotuve STR_INDUSTRY_NAME_TOY_FACTORY :{G=vyr}žaislų fabrikas -STR_INDUSTRY_NAME_TOY_FACTORY.kas :{G=vyr}žaislų fabrikas -STR_INDUSTRY_NAME_TOY_FACTORY.ko :{G=vyr}žaislų fabriko -STR_INDUSTRY_NAME_TOY_FACTORY.kam :{G=vyr}žaislų fabrikui -STR_INDUSTRY_NAME_TOY_FACTORY.ka :{G=vyr}žaislų fabriką -STR_INDUSTRY_NAME_TOY_FACTORY.kuo :{G=vyr}žaislų fabriku -STR_INDUSTRY_NAME_TOY_FACTORY.kur :{G=vyr}žaislų fabrike -STR_INDUSTRY_NAME_TOY_FACTORY.kreip :{G=vyr}žaislų fabrike +STR_INDUSTRY_NAME_TOY_FACTORY.kas :žaislų fabrikas +STR_INDUSTRY_NAME_TOY_FACTORY.ko :žaislų fabriko +STR_INDUSTRY_NAME_TOY_FACTORY.kam :žaislų fabrikui +STR_INDUSTRY_NAME_TOY_FACTORY.ka :žaislų fabriką +STR_INDUSTRY_NAME_TOY_FACTORY.kuo :žaislų fabriku +STR_INDUSTRY_NAME_TOY_FACTORY.kur :žaislų fabrike +STR_INDUSTRY_NAME_TOY_FACTORY.kreip :žaislų fabrike STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=vyr}plastiko fontanai -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kas :{G=vyr}plastiko fontanai -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.ko :{G=vyr}plastiko fontanų -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kam :{G=vyr}plastiko fontanams -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.ka :{G=vyr}plastiko fontanus -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kuo :{G=vyr}plastiko fontanais -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kur :{G=vyr}plastiko fontanuose -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kreip :{G=vyr}plastiko fontanai +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kas :plastiko fontanai +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.ko :plastiko fontanų +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kam :plastiko fontanams +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.ka :plastiko fontanus +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kuo :plastiko fontanais +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kur :plastiko fontanuose +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.kreip :plastiko fontanai STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=mot}putojančių gėrimų gamykla -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kas :{G=mot}putojančių gėrimų gamykla -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.ko :{G=mot}putojančių gėrimų gamyklos -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kam :{G=mot}putojančių gėrimų gamyklai -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.ka :{G=mot}putojančių gėrimų gamyklą -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kuo :{G=mot}putojančių gėrimų gamykla -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kur :{G=mot}putojančių gėrimų gamykloje -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kreip :{G=mot}putojančių gėrimų gamykla +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kas :putojančių gėrimų gamykla +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.ko :putojančių gėrimų gamyklos +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kam :putojančių gėrimų gamyklai +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.ka :putojančių gėrimų gamyklą +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kuo :putojančių gėrimų gamykla +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kur :putojančių gėrimų gamykloje +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.kreip :putojančių gėrimų gamykla STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=vyr}burbulų generatorius -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kas :{G=vyr}burbulų generatorius -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.ko :{G=vyr}burbulų generatoriaus -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kam :{G=vyr}burbulų generatoriui -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.ka :{G=vyr}burbulų generatorius -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kuo :{G=vyr}burbulų generatoriais -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kur :{G=vyr}burbulų generatoriuose -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kreip :{G=vyr}burbulų generatoriau +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kas :burbulų generatorius +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.ko :burbulų generatoriaus +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kam :burbulų generatoriui +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.ka :burbulų generatorius +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kuo :burbulų generatoriais +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kur :burbulų generatoriuose +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.kreip :burbulų generatoriau STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=vyr}saldainių fabrikas -STR_INDUSTRY_NAME_TOFFEE_QUARRY.kas :{G=vyr}saldainių fabrikas -STR_INDUSTRY_NAME_TOFFEE_QUARRY.ko :{G=vyr}saldainių fabriko -STR_INDUSTRY_NAME_TOFFEE_QUARRY.kam :{G=vyr}saldainių fabrikui -STR_INDUSTRY_NAME_TOFFEE_QUARRY.ka :{G=vyr}saldainių fabriką -STR_INDUSTRY_NAME_TOFFEE_QUARRY.kuo :{G=vyr}saldainių fabriku -STR_INDUSTRY_NAME_TOFFEE_QUARRY.kur :{G=vyr}saldainių fabrike -STR_INDUSTRY_NAME_TOFFEE_QUARRY.kreip :{G=vyr}saldainių fabrike +STR_INDUSTRY_NAME_TOFFEE_QUARRY.kas :saldainių fabrikas +STR_INDUSTRY_NAME_TOFFEE_QUARRY.ko :saldainių fabriko +STR_INDUSTRY_NAME_TOFFEE_QUARRY.kam :saldainių fabrikui +STR_INDUSTRY_NAME_TOFFEE_QUARRY.ka :saldainių fabriką +STR_INDUSTRY_NAME_TOFFEE_QUARRY.kuo :saldainių fabriku +STR_INDUSTRY_NAME_TOFFEE_QUARRY.kur :saldainių fabrike +STR_INDUSTRY_NAME_TOFFEE_QUARRY.kreip :saldainių fabrike STR_INDUSTRY_NAME_SUGAR_MINE :{G=mot}cukraus kasykla -STR_INDUSTRY_NAME_SUGAR_MINE.kas :{G=mot}cukraus kasykla -STR_INDUSTRY_NAME_SUGAR_MINE.ko :{G=mot}cukraus kasyklos -STR_INDUSTRY_NAME_SUGAR_MINE.kam :{G=mot}cukraus kasyklai -STR_INDUSTRY_NAME_SUGAR_MINE.ka :{G=mot}cukraus kasyklą -STR_INDUSTRY_NAME_SUGAR_MINE.kuo :{G=mot}cukraus kasykla -STR_INDUSTRY_NAME_SUGAR_MINE.kur :{G=mot}cukraus kasykloje -STR_INDUSTRY_NAME_SUGAR_MINE.kreip :{G=mot}cukraus kasykla +STR_INDUSTRY_NAME_SUGAR_MINE.kas :cukraus kasykla +STR_INDUSTRY_NAME_SUGAR_MINE.ko :cukraus kasyklos +STR_INDUSTRY_NAME_SUGAR_MINE.kam :cukraus kasyklai +STR_INDUSTRY_NAME_SUGAR_MINE.ka :cukraus kasyklą +STR_INDUSTRY_NAME_SUGAR_MINE.kuo :cukraus kasykla +STR_INDUSTRY_NAME_SUGAR_MINE.kur :cukraus kasykloje +STR_INDUSTRY_NAME_SUGAR_MINE.kreip :cukraus kasykla ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! @@ -5414,7 +5403,7 @@ STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Laivų d STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Laivų dokas #{COMMA} STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Angaras -STR_UNKNOWN_STATION :Nežinoma stotis +STR_UNKNOWN_STATION :Nežinoma stotelė STR_DEFAULT_SIGN_NAME :Ženklas STR_COMPANY_SOMEONE :kažkas diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt index eb8d869039..bb28119ea3 100644 --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -99,7 +99,7 @@ STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}Pa STR_QUANTITY_COAL :{WEIGHT_LONG} Kuel STR_QUANTITY_MAIL :{COMMA}{NBSP}Posts{P ak äck} STR_QUANTITY_OIL :{VOLUME_LONG} Ueleg -STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}Eenheet{P "" en} Véi +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}Eenheet{P "" e} Véi STR_QUANTITY_GOODS :{COMMA}{NBSP}Wuerekëscht{P "" en} STR_QUANTITY_GRAIN :{WEIGHT_LONG} Kar STR_QUANTITY_WOOD :{WEIGHT_LONG} Holz @@ -134,11 +134,11 @@ STR_ABBREV_PASSENGERS :{TINY_FONT}PS STR_ABBREV_COAL :{TINY_FONT}KU STR_ABBREV_MAIL :{TINY_FONT}PO STR_ABBREV_OIL :{TINY_FONT}UL -STR_ABBREV_LIVESTOCK :{TINY_FONT}LI +STR_ABBREV_LIVESTOCK :{TINY_FONT}VE STR_ABBREV_GOODS :{TINY_FONT}WU STR_ABBREV_GRAIN :{TINY_FONT}KA STR_ABBREV_WOOD :{TINY_FONT}HO -STR_ABBREV_IRON_ORE :{TINY_FONT}EE +STR_ABBREV_IRON_ORE :{TINY_FONT}EA STR_ABBREV_STEEL :{TINY_FONT}ST STR_ABBREV_VALUABLES :{TINY_FONT}WS STR_ABBREV_COPPER_ORE :{TINY_FONT}KE @@ -153,15 +153,15 @@ STR_ABBREV_WHEAT :{TINY_FONT}WE STR_ABBREV_RUBBER :{TINY_FONT}KT STR_ABBREV_SUGAR :{TINY_FONT}ZO STR_ABBREV_TOYS :{TINY_FONT}SP -STR_ABBREV_SWEETS :{TINY_FONT}SÉ +STR_ABBREV_SWEETS :{TINY_FONT}SE STR_ABBREV_COLA :{TINY_FONT}CO STR_ABBREV_CANDYFLOSS :{TINY_FONT}ZW STR_ABBREV_BUBBLES :{TINY_FONT}BL -STR_ABBREV_TOFFEE :{TINY_FONT}KR +STR_ABBREV_TOFFEE :{TINY_FONT}KA STR_ABBREV_BATTERIES :{TINY_FONT}BA STR_ABBREV_PLASTIC :{TINY_FONT}PL STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}KG -STR_ABBREV_NONE :{TINY_FONT}NO +STR_ABBREV_NONE :{TINY_FONT}KG STR_ABBREV_ALL :{TINY_FONT}ALL # 'Mode' of transport for cargoes @@ -169,7 +169,7 @@ STR_PASSENGERS :{COMMA}{NBSP}Pa STR_BAGS :{COMMA}{NBSP}S{P ak äck} STR_TONS :{COMMA}{NBSP}Tonn{P "" en} STR_LITERS :{COMMA}{NBSP}Liter -STR_ITEMS :{COMMA}{NBSP}Objet{P "" en} +STR_ITEMS :{COMMA}{NBSP}Eenheet{P "" en} STR_CRATES :{COMMA}{NBSP}Këscht{P "" en} # Colours, do not shuffle @@ -183,8 +183,8 @@ STR_COLOUR_GREEN :Gréng STR_COLOUR_DARK_GREEN :Donkelgréng STR_COLOUR_BLUE :Blo STR_COLOUR_CREAM :Beige -STR_COLOUR_MAUVE :Donkelmoof -STR_COLOUR_PURPLE :Moof +STR_COLOUR_MAUVE :Mof +STR_COLOUR_PURPLE :Purpur STR_COLOUR_ORANGE :Orange STR_COLOUR_BROWN :Brong STR_COLOUR_GREY :Gro @@ -224,11 +224,11 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings -STR_LIST_FILTER_TITLE :{BLACK}Filter Wieder: -STR_LIST_FILTER_OSKTITLE :{BLACK}Filter string -STR_LIST_FILTER_TOOLTIP :{BLACK}Wuert fir d'Lëscht ze filtern +STR_LIST_FILTER_TITLE :{BLACK}Filter String: +STR_LIST_FILTER_OSKTITLE :{BLACK}Filter String +STR_LIST_FILTER_TOOLTIP :{BLACK}Filter d'Lëscht op e Wuert -STR_TOOLTIP_GROUP_ORDER :{BLACK}Wiel Gruppéierreihenfollëg +STR_TOOLTIP_GROUP_ORDER :{BLACK}Wiel Gruppéierreihefollëg STR_TOOLTIP_SORT_ORDER :{BLACK}Richtung fir ze sortéieren (ofsteigend/opsteigend) STR_TOOLTIP_SORT_CRITERIA :{BLACK}Argument fir ze sortéieren STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filterkritère wielen @@ -241,12 +241,12 @@ STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Fënster STR_TOOLTIP_SHADE :{BLACK}Fenster verklengeren - Weis nëmmen Titelbar STR_TOOLTIP_DEBUG :{BLACK}Weis NewGRF Debug Informatioun STR_TOOLTIP_DEFSIZE :{BLACK}Änner d'Fënster op d'Standardgréisst. Ctrl+Klick fir déi aktuell Gréisst als Standard ze späichern -STR_TOOLTIP_STICKY :{BLACK}Markéier dës Fënster fir net zougemeet ze ginn vun dem "All Fënsteren zoumaachen" Knäppchen. Ctrl+Klick speichert déi Actioun als Standard +STR_TOOLTIP_STICKY :{BLACK}Markéier dës Fënster fir net zougemeet ze ginn vun dem "All Fënsteren zoumaachen" Knäppchen. Ctrl+Klick späichert déi Actioun als Standard STR_TOOLTIP_RESIZE :{BLACK}Klicken an zéihen fir d'Fënstergréisst ze änneren STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Wiesselt grouss/kleng Fënstergréisst STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scrollbar - scrollt d'Lëscht erop/erof STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scrollbar - scrollt d'Lëscht no lénks/riets -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Objekter op engem Stëck Land zerstéieren. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Objeten op engem Stëck Land zerstéieren. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen # Show engines button STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Verstoppten uweisen @@ -294,7 +294,7 @@ STR_SORT_BY_MODEL :Model STR_SORT_BY_VALUE :Wäert STR_SORT_BY_LENGTH :Längt STR_SORT_BY_LIFE_TIME :Reschtlaafzäit -STR_SORT_BY_TIMETABLE_DELAY :Zäitplang Verspéidung +STR_SORT_BY_TIMETABLE_DELAY :Zäitplangverspéidung STR_SORT_BY_FACILITY :Statiounstyp STR_SORT_BY_WAITING_TOTAL :Gesamt waardend Gidder STR_SORT_BY_WAITING_AVAILABLE :Verfügbar waardend Gidder @@ -305,8 +305,8 @@ STR_SORT_BY_COST :Käschten STR_SORT_BY_POWER :Kraaft STR_SORT_BY_TRACTIVE_EFFORT :Zéikraaft STR_SORT_BY_INTRO_DATE :Aféirungsdatum -STR_SORT_BY_RUNNING_COST :Betriebskäschten -STR_SORT_BY_POWER_VS_RUNNING_COST :Kraaft/Betriebskäschten +STR_SORT_BY_RUNNING_COST :Betribskäschten +STR_SORT_BY_POWER_VS_RUNNING_COST :Kraaft/Betribskäschten STR_SORT_BY_CARGO_CAPACITY :Luedungskapazitéit STR_SORT_BY_RANGE :Längt STR_SORT_BY_POPULATION :Bevölkerung @@ -314,30 +314,30 @@ STR_SORT_BY_RATING :Rating # Tooltips for the main toolbar STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Spill pausen -STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Spill schnell laafen loosen +STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Spill schnell lafe loossen STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Optiounen STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Spill späicheren, Spill ophalen, Eraus STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Weis d'Kaart, extra Usiicht oder d'Lëscht vun den Zeeschen STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Weis d'Stiedverzeeschnëss -STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subventiounen weisen -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Weis d'Lëscht vun de Firmen hiere Statiounen +STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subventiounen uweisen +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Weis d'Lëscht vun de Firmestatiounen STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Informatiounen zu de Firmefinanzen -STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Generel Firmeninformatioun +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Generell Firmeninformatioun STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Weis d'Storybuch STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Weis d'Zillëscht STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Weis Grafiken STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Weis d'Firmen-Ranglëscht STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finanzéiert de Bau vun enger neier Industrie oder lëscht all d'Industrien op -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Lëscht vun de Firmenzich. Ctrl+Klick wiesselt tescht Grupp/Zuch Lëscht +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Lëscht vun de Firmenzich. Ctrl+Klick wiesselt tëscht Grupp/Zuch Lëscht STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Lëscht vun de Stroossegefierer vun der Firma. Ctrl+Klick wiesselt tëscht Gruppe/Stroossegefiererlescht STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Lëscht vun de Firmeschëffer. Ctrl+Klick wiesselt tëscht Gruppen/Schëfflëscht. STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Lëscht vun de Firmefligeren. Ctrl+Klick wiesselt tëscht Gruppen/Fligerlëscht. STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Vergréisser d'Sicht STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Verklenger d'Sicht -STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinnen bauen -STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Stroossen bauen -STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Schëffhafen bauen -STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Fluchhafen bauen +STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinne bauen +STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Stroosse bauen +STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Schëffhafe bauen +STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Fluchhafe bauen STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Landschafts-Toolbar opman fir Land ze erhéijen/senken, Beem planzen, etc. STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Sound/Musik Fënster STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Weis déi lescht Meldung/Neiegkeet, oder d'Astellungen @@ -349,22 +349,22 @@ STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Szenario STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Szenarien Editor STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Änner de Startdatum 1 Joer nohannen -STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Änner de Startdatum 1 Joer no viir -STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klick fir d'Startjoër festzeleën +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Änner de Startdatum 1 Joer no vir +STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klick fir d'Startjoer festzeleeën STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Weis d'Kaart, Stiedverzeeschnëss STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landschaftserstellung -STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Staderstellung +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Stiederstellung STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrieerstellung STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Stroossebau STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Beem planzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Schëld opstellen -STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objekt plazéiren. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objet plazéiren. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen ############ range for SE file menu starts STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Szenario späicheren STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Szenario lueden -STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Héichtenkaart späicheren -STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Lued Héichtenkaart +STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Héichtekaart späicheren +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Lued Héichtekaart STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Eraus aus dem Editor STR_SCENEDIT_FILE_MENU_SEPARATOR : STR_SCENEDIT_FILE_MENU_QUIT :Eraus @@ -376,11 +376,11 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Astellungen STR_SETTINGS_MENU_SCRIPT_SETTINGS :KI / Spill-Script Astellungen STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF Astellungen STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenz Optiounen -STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm ugewisen -STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Statiounennimm ugewisen +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm uweisen +STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Statiounsnimm uweisen STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Weepunktnimm uweisen -STR_SETTINGS_MENU_SIGNS_DISPLAYED :Schëlder ugewisen -STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Géignerschëlder an ugewisen Nimm +STR_SETTINGS_MENU_SIGNS_DISPLAYED :Schëlder uweisen +STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Géignerschëlder an Nimm uweisen STR_SETTINGS_MENU_FULL_ANIMATION :Ganz Animatiounen STR_SETTINGS_MENU_FULL_DETAIL :Ganz Detailer STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent Gebaier @@ -402,7 +402,7 @@ STR_MAP_MENU_LINGRAPH_LEGEND :Cargo Flow Lege STR_MAP_MENU_SIGN_LIST :Schëlderlëscht ############ range for town menu starts -STR_TOWN_MENU_TOWN_DIRECTORY :Stiedverzeeschniss +STR_TOWN_MENU_TOWN_DIRECTORY :Stiedverzeeschnëss STR_TOWN_MENU_FOUND_TOWN :Stad grënnen ############ range ends here @@ -411,18 +411,18 @@ STR_SUBSIDIES_MENU_SUBSIDIES :Subventiounen ############ range ends here ############ range for graph menu starts -STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Grafik: Operativen Gewënn +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Grafik: Operative Gewënn STR_GRAPH_MENU_INCOME_GRAPH :Grafik: Akommes STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Grafik: Geliwwert Luedungen STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Grafik: Performance -STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Grafik: Betriebswäert +STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Grafik: Betribswäert STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Luedungs Bezuelraten ############ range ends here ############ range for company league menu starts -STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Betriebsranglëscht -STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailéiert Performancebewäertung -STR_GRAPH_MENU_HIGHSCORE :Beschtenlëscht +STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Betribsranglëscht +STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailléiert Leeschtungsbewäertung +STR_GRAPH_MENU_HIGHSCORE :Beschtelëscht ############ range ends here ############ range for industry menu starts @@ -444,11 +444,11 @@ STR_ROAD_MENU_TRAM_CONSTRUCTION :Trambau ############ range ends here ############ range for waterways construction menu starts -STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waasserstroossen bauen +STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waasserstroosse bauen ############ range ends here ############ range for airport construction menu starts -STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Fluchhafenbau +STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Fluchhafebau ############ range ends here ############ range for landscaping menu starts @@ -472,9 +472,9 @@ STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Konsole un/aus STR_ABOUT_MENU_AI_DEBUG :KI / Spill-Script Debug STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S) -STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Voll ragezoomten Screenshot -STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default Zoom Screenshot -STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot vun der ganzer Kaart (Ctrl+G) +STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Voll eragezoomte Screenshot +STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Standard Zoom Screenshot +STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot vun der ganzer Kaart STR_ABOUT_MENU_ABOUT_OPENTTD :Iwwert 'OpenTTD' STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite Alignéirer STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Zeechen-Boxen un/aus @@ -548,8 +548,8 @@ STR_MONTH_ABBREV_NOV :Nov STR_MONTH_ABBREV_DEC :Dez STR_MONTH_JAN :Januar -STR_MONTH_FEB :Febuar -STR_MONTH_MAR :März +STR_MONTH_FEB :Februar +STR_MONTH_MAR :Mäerz STR_MONTH_APR :Abrëll STR_MONTH_MAY :Mee STR_MONTH_JUN :Juni @@ -563,7 +563,7 @@ STR_MONTH_DEC :Dezember # Graph window STR_GRAPH_KEY_BUTTON :{BLACK}Legend -STR_GRAPH_KEY_TOOLTIP :{BLACK}Weist Legend vun der Grafik +STR_GRAPH_KEY_TOOLTIP :{BLACK}Weis d'Legend vun der Grafik STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} @@ -571,12 +571,12 @@ STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COM STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Grafik: Betribsgewënn STR_GRAPH_INCOME_CAPTION :{WHITE}Grafik: Akommes -STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Eenheeten vun Luedung geliwwert +STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Eenheete vu Luedung geliwwert STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Firmen Performancebewäertung (max Bewäertung=1000) -STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmenwäert +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Firmewäert STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Luedungs Bezuelraten -STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Deeg am ëmmlaaf +STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Deeg am Emlaf STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Bezuelung fir Liwwerung vun 10 Eenheeten (oder 10.000 liter) Luedungen op Distanz vun 20 Felder STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}All wielen STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}All ofwielen @@ -592,25 +592,25 @@ STR_GRAPH_KEY_CAPTION :{WHITE}Legend v STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klick hei fir d'Firma an der Grafik an/aus zeschalten # Company league window -STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmenliga Tabell +STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmeliga Tabell STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Techniker STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkéiersmanager STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportkoordinator STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Stroossenopsiicht STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Direkter -STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Firmenchef +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Firmechef STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzenden STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon # Performance detail window -STR_PERFORMANCE_DETAIL :{WHITE}Detailéiert Leeschtungsbewäertung +STR_PERFORMANCE_DETAIL :{WHITE}Detailléiert Leeschtungsbewäertung STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% -STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Detailler fir dës Firma uweisen +STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Detailer fir des Firma uweisen ############ Those following lines need to be in this order!! STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Gefierer: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Statiounen: @@ -624,21 +624,21 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Kredit: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Unzuel Gefierer déi lescht Joer Profit gemeet hunn; dëst betrëfft Stroossegefierer, Zich, Schëffer a Fligeren. -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Unzuel un kierzlechservéiert Statiounsdeeler. All Deel vun enger Statioun (z.B. Gare, Busarret, Fluchhafen) gëtt gezielt,och wann déi als eng Statioun connectéiert sinn. -STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Profit vum Gefier mam mannsten Akommes (vun allen Gefierer déi méi wéi 2 Joer aal sinn) -STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Betrag un Geld den am Mount mam mansten Profit gemeet gouf an de leschten 12 Quartaler -STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Betrag un Geld den am Mount mam héchsten Profit gemeet gouf an de leschten 12 Quartaler -STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unzuel un Typen Wueren déi déi 4 lescht Quartaler geliwwert goufen -STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Unzuel un Typen Wueren déi lescht Quartal geliwwert goufen -STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Betrag un Suen den dës Firma op der Bank huet -STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Betrag un Geld den dës Firma geléint huet -STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total Punkte vun méiglechen Punkten +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Unzuel un kierzlech beliwwerte Statiounsdeeler. All Deel vun enger Statioun (z.B. Gare, Busarret, Fluchhafen) gëtt gezielt,och wann déi als eng Statioun verbonne sinn. +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Profit vum Gefier mam mannsten Akommes (vun alle Gefierer déi méi wéi 2 Joer al sinn) +STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Betrag u Geld den am Mount mam mansten Profit gemeet gouf an de leschten 12 Quartaler +STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Betrag u Geld den am Mount mam héchsten Profit gemeet gouf an de leschten 12 Quartaler +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unzuel un Type Wueren déi déi 4 lescht Quartaler geliwwert goufen +STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Unzuel un Type Wueren déi lescht Quartal geliwwert goufen +STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Betrag u Suen den des Firma op der Bank huet +STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Betrag u Geld den des Firma geléint huet +STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total Punkte vu méigleche Punkten # Music window STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All -STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Aalen Style -STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Neien Style +STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Ale Stil +STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Neie Stil STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Benotzerdéf. 1 STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Benotzerdéf. 2 @@ -660,16 +660,16 @@ STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Sprang o STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop d'Musik STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start d'Musik STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Zéi de Regler fir de Volume vun der Musik an den Effekter anzestellen -STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Wielt 'all Lidder' Programm -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Wielt den 'aalen Style' Musiksprogramm -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Wielt den 'neien Style' Musiksprogramm +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Wielt den 'all Lidder' Programm +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Wielt den 'ale Stil' Musiksprogramm +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Wielt den 'neie Stil' Musiksprogramm STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Wielt den 'Ezy Street style music' Programm STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Wielt den 'Benotzerdéf. 1' Programm STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Wielt den 'Benotzerdéf. 2' Programm STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Schalt den "shuffle" un/aus STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Weis d'Fënster fir Musik ze wielen -STR_ERROR_NO_SONGS :{WHITE}E Music Set ouni Lidder gouf gewielt. Et wärten keng Lidder gespillt gin +STR_ERROR_NO_SONGS :{WHITE}E Music Set ouni Lidder gouf gewielt. Et wäerten keng Lidder gespillt ginn # Playlist window STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Musiksprogramm Auswiel @@ -678,12 +678,12 @@ STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLA STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programm - '{STRING}' STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Läschen STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}De gewielte Program reseten (nëmmen Benotzerdéf.1 oder Benotzerdéf.2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klick op d'Lidd fir et zum aktuellen Program dobäi zesetzen (nëmmen Benotzerdéf.1 oder Benotzerdéf.2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klick op d'Lidd fir et zum aktuellen Program dobäi zesetzen (nëmme Benotzerdéf.1 oder Benotzerdéf.2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klick op d'Lidd fir et vum aktuellen Programm ze läschen (Benotzerdefinéiert 1 an 2 nëmmen) # Highscore window -STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top Firmen dei {NUM} -STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Firmenligatabell an {NUM} +STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top Firmen déi {NUM} erreecht hunn +STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Firmeligatabell {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Kafmann STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur @@ -694,8 +694,8 @@ STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon vum Jorhonnert STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) -STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} ereescht de Status '{STRING}'! -STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} vun {COMPANY} ereescht de Status '{STRING}'! +STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} erreecht de Status '{STRING}'! +STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} vun {COMPANY} erreecht de Status '{STRING}'! # Smallmap window STR_SMALLMAP_CAPTION :{WHITE}Kaart - {STRING} @@ -714,9 +714,9 @@ STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Weis de STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Weis d'Transportrouten op der Kaart STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Weis d'Vegetatioun op der Kaart STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Weis d'Landbesëtzer op der Kaart -STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klick op en Industrietyp fir en unzeweisen. Ctrl+Klick weist just déi ugewielten Wuer. Ctrl+Klick nach emol fir all Wueren unzeweisen -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klick op eng Forma fir de Besëtz unzeweisen. Ctrl+Klick weist just déi ugewielten aus. Ctrl+Klick nach emol fir all Firmen ze weisen -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klick op eng Wuer fir tëscht den Eegenschaften ze wiesselen. Ctrl+Klick wielt Alles of ausser déi gewielten Wuer. Ctrl+Klick nach emol fir erëm Alles unzeweisen +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klick op en Industrietyp fir en unzeweisen. Ctrl+Klick weist just déi ugewielte Wuer. Ctrl+Klick nach emol fir all Wueren unzeweisen +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klick op eng Firma fir de Besëtz unzeweisen. Ctrl+Klick weist just déi ugewielten aus. Ctrl+Klick nach emol fir all Firmen ze weisen +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klick op eng Wuer fir tëscht den Eegenschaften ze wiesselen. Ctrl+Klick wielt Alles of ausser déi gewielte Wuer. Ctrl+Klick nach emol fir erëm Alles unzeweisen STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Stroossen STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Schinnen @@ -724,7 +724,7 @@ STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Gebaier/Industrien STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Gefierer STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Zich -STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Stroosegefierer +STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Stroossegefierer STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Schëffer STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Fligeren STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routen @@ -732,7 +732,7 @@ STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Gare STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Camionsluedeplaz STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Busarrêt -STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Fluchhafen/Helicopterlandeplaz +STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Fluchhafen/Helikopterlandeplaz STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Hafen STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Knubbelegt Land STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grasland @@ -741,7 +741,7 @@ STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Beem STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Fielsen STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Waasser -STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Keen Besëtzer +STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Kee Besëtzer STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Stied STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industrien STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Wüst @@ -759,8 +759,8 @@ STR_SMALLMAP_SHOW_HEIGHT :{BLACK}D'Héich STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Keng Industrien op der Kaart uweisen STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}All Industrien op der Kaart uweisen STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Wiessel d'Usiicht vun der Héichtenkaart -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Weis keen Besëtz vun der Firma op der Kaart un -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Weis de ganzen Besëtz vun der Firma op der Kaart un +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Weis kee Besëtz vun der Firma op der Kaart un +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Weis de ganze Besëtz vun der Firma op der Kaart un STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Weis keng Wueren op der Kaart STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all Wueren op der Kaart @@ -768,7 +768,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Lescht Meldung oder News STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSEIERT * * -STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHER +STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHEREN STR_STATUSBAR_SAVING_GAME :{RED}* * SPÄICHERT D'SPILL * * # News message history @@ -779,59 +779,59 @@ STR_MESSAGE_NEWS_FORMAT :{STRING} - {S STR_NEWS_MESSAGE_CAPTION :{WHITE}Meldung STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Zuch kënnt bei {STATION} un! -STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Bus kënnt bei {STATION} un! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Camion kënnt bei {STATION} un! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Tram kënnt bei {STATION} un! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Wueren-Tram kënnt bei {STATION} un! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischt Schëff kënnt bei {STATION} un! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Fliger kënnt bei {STATION} un! +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischten Zuch kënnt zu {STATION} un! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischte Bus kënnt zu {STATION} un! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischte Camion kënnt zu {STATION} un! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischten Tram kënnt zu {STATION} un! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Eischte Wueren-Tram kënnt zu {STATION} un! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischt Schëff kënnt zu {STATION} un! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Bierger feieren . . .{}Éischte Fliger kënnt zu {STATION} un! -STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Zuchaccident!{}{COMMA} Leit stiewen an der Explosioun nom Accident -STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Stroossegefier Accident!{}Fuerer stierft an der Explosioun no Accident mat Zuch -STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Stroossegefieraccident!{}{COMMA} Leit stiewen an der Explosioun no Accident mam Zuch -STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Fligeraccident!{}{COMMA} Leit stiewen an der Explosioun bei {STATION} -STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Fligeraccident!{}Fliger hat keen Bensin méi, {COMMA} Leit stiewen an Explosioun! +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Zuchakzident!{}{COMMA} Leit stiewen an der Explosioun nom Akzident +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Stroossenakzident!{}Fuerer stierft an der Explosioun no Akzident mat Zuch +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Stroossegefierakzident!{}{COMMA} Leit stiewen an der Explosioun no Akzident mam Zuch +STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Fligerakzident!{}{COMMA} Leit stiewen an der Explosioun bei {STATION} +STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Fligerakzident!{}Fliger hat kee Bensin méi, {COMMA} Leit stiewen an Explosioun! -STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelinkatastroph bei {STATION}! -STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Stroossegefier bei 'UFO'-Zesummenstouss zerstéiert! +STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelinkatastroph zu {STATION}! +STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Stroossegefier bei 'UFO'-Zesummestouss zerstéiert! STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Uelegraffinerie bei {TOWN} explodéiert! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Fabrik ass zu {TOWN} ënner verdächtegen Ëmmstänn zerstéiert ginn! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' bei {TOWN} geland! -STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kuelenstollenzesummenbroch hannerléisst eng Spuer vun Verwüstung bei {TOWN}! -STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Flut!{}Opmanst {COMMA} vermësst, wahrscheinlech doud noo grousser Flut! +STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kuelestollenzesummebroch hannerléisst eng Spuer vu Verwüstung bei {TOWN}! +STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Flut!{}Opmanst {COMMA} Leit vermësst, wahrscheinlech doud no grousser Flut! -STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transportfirma huet Probleemer! +STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transportfirma huet Problemer! STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} gëtt verkaf oder Bankrott erklärt, wann sëch d'Performance net verbessert! -STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transportfirmen Fusioun! +STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transportfirme-Fusioun! STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ass un {STRING} fir {CURRENCY_LONG} verkaf ginn! STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrott! -STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ass zougemaach ginn, an all Reschtposten sinn verkaaf! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} ass zougemaach ginn, an all Reschtposte si verkaf! STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nei Transportfirma gegrënnt! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} baut bei {TOWN}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} ass vun {STRING} iwwerholl ginn! STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager) -STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} huet Contructioun vun der Stad {TOWN} gesponsort! +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} huet Kontruktioun vun der Stad {TOWN} gesponsort! -STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nei {STRING} gëtt bei {TOWN} gebaut! -STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nei {STRING} gëtt bei {TOWN} geplantzt! +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}{STRING} gëtt bei {TOWN} gebaut! +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}{STRING} gëtt bei {TOWN} geplanzt! STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} gëtt glaich zougemaach! STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Liwwerungsproblemer féieren dozou dass {STRING} gläich zougemach gëtt! -STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Mangel un Beem féiert dozou dass {STRING} gläich zougemaach gëtt! +STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Mangel u Beem féiert dozou dass {STRING} gläich zougemaach gëtt! -STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europäesch Währungsunioun!{}{}Den Euro ass als nei Währung am Land angefouert ginn! +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europäesch Währungsunioun!{}{}Den Euro ass als nei Währung am Land agefouert ginn! STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Wirtschaftsréckgang!{}{}Finanzexperten rechnen mat schlëmmsten Abrëch! STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Wirtschaftsflaut eriwwer!{}{}Verbesserung am Handel bréngt Hoffnung fir Industrien an d'Economie gëtt gestäerkt! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} erhéicht d'Produktioun! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nei Kuelenflöz bei {INDUSTRY} font!{}Verdueblung vun der Produktioun erwart! -STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nei Uelegreserven bei {INDUSTRY} font!{}Verdueblung vun der Produktioun erwart! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nei Kuelenvirkommes bei {INDUSTRY} fonnt!{}Verdueblung vun der Produktioun erwaart! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nei Uelegreserven bei {INDUSTRY} font!{}Verdueblung vun der Produktioun erwaart! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}{INDUSTRY} huet verbessert Ofbaumethoden erfonnt!{}Verdueblung vun der Produktioun erwaard! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} Produktioun vun {INDUSTRY} geet ëm {COMMA}% erop! STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} Produktioun geet ëm 50% erof -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insektenbefall bei {INDUSTRY}!{}Produktioun geet ëm 50% erof +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insektebefall mat héijem Schued zu {INDUSTRY}!{}Produktioun geet ëm 50% erof STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} Produktioun vun {INDUSTRY} geet ëm {COMMA}% erof! STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} waard am Schapp @@ -840,49 +840,49 @@ STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} waard am Hangar # Order review system / warnings -STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} huet ze wéinech Opträg am Plang +STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} huet ze mann Opträg am Plang STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} huet en eidelen Optrag STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} huet duebel Opträg STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} huet eng falsch Statioun an den Opträg STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} huet an séngen Opträg en Fluchhafen dem séng Landebunn ze kuerz ass -STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} gëtt aal -STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} gëtt ganz aal -STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} ass ganz aal, an sollt schnellstens ersaat ginn +STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} gëtt al +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} gëtt ganz al +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} ass ganz al, an sollt schnellstens ersaat ginn STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} kann de Wee fir weider ze fueren net fannen STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} ass verluer STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}Dëm {VEHICLE} säin Profit vum leschten Joer war {CURRENCY_LONG} STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} kann net op d'nächst Destinatioun kommen, se ass ze wäit ewech STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} huet gestoppt well eng Optragennerung net geklappt huet -STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Fehler beim Autoerneieren vun {VEHICLE}{}{STRING} +STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Fehler beim Autoerneieren vum {VEHICLE}{}{STRING} -STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Nei {STRING} verfügbar! +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Neie {STRING} verfügbar! STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} -STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nei {STRING} verfügbar! - {ENGINE} +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Neie/Neit {STRING} verfügbar! - {ENGINE} -STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} acceptéiert {STRING} net méi -STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} acceptéiert {STRING} oder {STRING} net méi -STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} acceptéiert elo {STRING} -STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} acceptéiert elo {STRING} an {STRING} +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} akzeptéiert {STRING} net méi +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} akzeptéiert {STRING} oder {STRING} net méi +STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} akzeptéiert elo {STRING} +STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} akzeptéiert elo {STRING} an {STRING} STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Subventioun ofgelaaf:{}{}{STRING} vun {STRING} op {STRING} gëtt net méi subventionéiert STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subventioun entzunn:{}{}{STRING} Service vun {STRING} op {STRING} gëtt net méi subventionéiert STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subventioun offréiert:{}{}Eischten {STRING} Service vun {STRING} op {STRING} gëtt mat énger Subventioun vun 1 Joer belount.! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer mat 50% bezuelt! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer mat 50% Bonus bezuelt! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer duebel bezuelt! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer draifach bezuelt! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer dräifach bezuelt! STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subventioun geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt nächst Joer mat 400% bezuelt! -STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Trafficchaos an {TOWN}!{}{}Stroosenneibau deen vun {STRING} finanzéiert ginn ass bréngt 6 Méint Misère fir d'Autosfuerer! +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Trafficchaos an {TOWN}!{}{}Stroossenneibau deen vun {STRING} finanzéiert ginn ass bréngt 6 Méint Misère fir d'Autosfuerer! STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transportmonopol! STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}D'Gemeng {TOWN} ënnerschreiwt Kontrakt mat {STRING} fir ee Joer laang exklusiv Transportrechter! # Extra view window -STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Unsicht {COMMA} +STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Usiicht {COMMA} STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopéiert op d'Usiicht -STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopéiert d'Plaz vun der globaler Usiicht op dës Usiicht -STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Vun der Unsiicht dransetzen +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopéiert d'Plaz vun der globaler Usiicht op des Usiicht +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Vun der Usiicht drasetzen STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Setzt d'Plaz vun dëser Usiicht op déi global Usiicht # Game options window @@ -895,72 +895,68 @@ STR_GAME_OPTIONS_CURRENCY_GBP :Pond (£) STR_GAME_OPTIONS_CURRENCY_USD :Dollar ($) STR_GAME_OPTIONS_CURRENCY_EUR :Euro (€) STR_GAME_OPTIONS_CURRENCY_JPY :Yen (¥) -STR_GAME_OPTIONS_CURRENCY_ATS :Eisträichëschen Schilling (ATS) +STR_GAME_OPTIONS_CURRENCY_ATS :Eisträichesche Schilling (ATS) STR_GAME_OPTIONS_CURRENCY_BEF :Belsch Frang (BEF) STR_GAME_OPTIONS_CURRENCY_CHF :Schwäizer Frang (CHF) -STR_GAME_OPTIONS_CURRENCY_CZK :Tschechësch Kroun (CZK) -STR_GAME_OPTIONS_CURRENCY_DEM :Däitsch Mark (DEM) -STR_GAME_OPTIONS_CURRENCY_DKK :Dänësch Kroun (DKK) +STR_GAME_OPTIONS_CURRENCY_CZK :Tschechesch Kroun (CZK) +STR_GAME_OPTIONS_CURRENCY_DEM :Däitsch Mark (DM) +STR_GAME_OPTIONS_CURRENCY_DKK :Dänesch Kroun (DKK) STR_GAME_OPTIONS_CURRENCY_ESP :Peseten (ESP) -STR_GAME_OPTIONS_CURRENCY_FIM :Finnmark (FIM) -STR_GAME_OPTIONS_CURRENCY_FRF :Franséisch Frang (FRF) +STR_GAME_OPTIONS_CURRENCY_FIM :Finnesch Mark (FIM) +STR_GAME_OPTIONS_CURRENCY_FRF :Franséische Frang (FRF) STR_GAME_OPTIONS_CURRENCY_GRD :Griechësch Drachme (GRD) -STR_GAME_OPTIONS_CURRENCY_HUF :Ungarësch Forint (HUF) -STR_GAME_OPTIONS_CURRENCY_ISK :Isländësch Kroun (ISK) -STR_GAME_OPTIONS_CURRENCY_ITL :Italienësch Lire (ITL) -STR_GAME_OPTIONS_CURRENCY_NLG :Holländësch Gulden (NLG) -STR_GAME_OPTIONS_CURRENCY_NOK :Norwegësch Kroun (NOK) -STR_GAME_OPTIONS_CURRENCY_PLN :Polnësch Zloty (PLN) -STR_GAME_OPTIONS_CURRENCY_RON :Rumänësch Leu (RON) -STR_GAME_OPTIONS_CURRENCY_RUR :Russësch Rubl (RUR) -STR_GAME_OPTIONS_CURRENCY_SIT :Slowenëschen Tolar (SIT) -STR_GAME_OPTIONS_CURRENCY_SEK :Schwedësch Kroun (SEK) -STR_GAME_OPTIONS_CURRENCY_TRY :Türkësch Lire (TRY) -STR_GAME_OPTIONS_CURRENCY_SKK :Slovakësch Kroun (SKK) -STR_GAME_OPTIONS_CURRENCY_BRL :Brasilianësch Real (BRL) -STR_GAME_OPTIONS_CURRENCY_EEK :Estnësch Kroun (EEK) -STR_GAME_OPTIONS_CURRENCY_LTL :Lithauësch Litas (LTL) -STR_GAME_OPTIONS_CURRENCY_KRW :Südkoreanëschen Won (KRW) -STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanësche Rand (ZAR) +STR_GAME_OPTIONS_CURRENCY_HUF :Ungaresche Forint (HUF) +STR_GAME_OPTIONS_CURRENCY_ISK :Isländesch Kroun (ISK) +STR_GAME_OPTIONS_CURRENCY_ITL :Italienesch Lire (ITL) +STR_GAME_OPTIONS_CURRENCY_NLG :Holländesche Gulden (NLG) +STR_GAME_OPTIONS_CURRENCY_NOK :Norwegesch Kroun (NOK) +STR_GAME_OPTIONS_CURRENCY_PLN :Polnesch Zloty (PLN) +STR_GAME_OPTIONS_CURRENCY_RON :Rumänesch Leu (RON) +STR_GAME_OPTIONS_CURRENCY_RUR :Russesche Rubel (RUR) +STR_GAME_OPTIONS_CURRENCY_SIT :Sloweneschen Tolar (SIT) +STR_GAME_OPTIONS_CURRENCY_SEK :Schwedesch Kroun (SEK) +STR_GAME_OPTIONS_CURRENCY_TRY :Türkesch Lire (TRY) +STR_GAME_OPTIONS_CURRENCY_SKK :Slovakesch Kroun (SKK) +STR_GAME_OPTIONS_CURRENCY_BRL :Brasilianesche Real (BRL) +STR_GAME_OPTIONS_CURRENCY_EEK :Estnesch Kroun (EEK) +STR_GAME_OPTIONS_CURRENCY_LTL :Litauesch Litas (LTL) +STR_GAME_OPTIONS_CURRENCY_KRW :Südkoreanesche Won (KRW) +STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanesche Rand (ZAR) STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eegen... -STR_GAME_OPTIONS_CURRENCY_GEL :Georgëschen Lari (GEL) -STR_GAME_OPTIONS_CURRENCY_IRR :Iranëschen Rial (IRR) +STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari (GEL) +STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wéi eng Stroossensäit sollen d'Gefierer fueren -STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lenks fueren +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wéi eng Stroossesäit sollen d'Gefierer fueren +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Riets fueren STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Stiednimm STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Stil vun de Stiednimm wielen ############ start of townname region -STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Englësch (Original) +STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Englesch (Original) STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Franséisch STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Däitsch -STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Englësch (Erweidert) +STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Englesch (Erweidert) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Lateinamerikanesch STR_GAME_OPTIONS_TOWN_NAME_SILLY :Blöd -STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Schwédesch -STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holländësch -STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnësch -STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polnësch -STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovakësch -STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegësch -STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Ungarësch -STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Éisträichësch +STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Schwedesch +STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holländesch +STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnesch +STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polnesch +STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovakesch +STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegesch +STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Ungaresch +STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Éisträichesch STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Rumänesch -STR_GAME_OPTIONS_TOWN_NAME_CZECH :Tschechësch -STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swäitzerësch -STR_GAME_OPTIONS_TOWN_NAME_DANISH :Dänësch -STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Türkësch -STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italienësch -STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Katalanësch +STR_GAME_OPTIONS_TOWN_NAME_CZECH :Tschechesch +STR_GAME_OPTIONS_TOWN_NAME_SWISS :Schwäitzer +STR_GAME_OPTIONS_TOWN_NAME_DANISH :Dänesch +STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Türkesch +STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italienesch +STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Katalanesch ############ end of townname region STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autospäicheren @@ -975,17 +971,17 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :All 12 Méint ############ end of autosave dropdown STR_GAME_OPTIONS_LANGUAGE :{BLACK}Sprooch -STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Wielt d'Interfacesprooch +STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Wielt d'Interfacesprooch aus STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Vollbild STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Klick dës Optioun un fir OpenTTD am Vollbild ze spillen STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildopléisung STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d'Bildopléisung -STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaneres +STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst -STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel Gréisst déi fir den Interface soll benotzt ginn +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel @@ -996,21 +992,21 @@ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlend/korrupt Datei{P "" en} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Méi Infos iwwert de Basis Grafikset -STR_GAME_OPTIONS_BASE_SFX :{BLACK}Basis sounds set -STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Wiel de Basis Sound Set dee soll benotzt ginn -STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Méi Informatiounen iwwer d'Basis Sound Set +STR_GAME_OPTIONS_BASE_SFX :{BLACK}Basis Soundset +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Wiel de Basis Soundset dee soll benotzt ginn +STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Méi Informatiounen iwwer d'Basis Soundset -STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basis Music Set -STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Wiel de Basis Sound Set dee soll benotzt ginn +STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basis Musikset +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Wiel de Basis Musikset dee soll benotzt ginn STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} korrupt Datei{P "" en} -STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Méi Informatiounen iwwer d'Basis Musik Set +STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Méi Informatiounen iwwer de Basis Musikset -STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Konnt keng Lësch vun net supportéiren Opléisungen fannen +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Konnt keng Lëscht vun supportéierten Opléisunge fannen STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fehler beim Vollbild # Custom currency window -STR_CURRENCY_WINDOW :{WHITE}Egen Währung +STR_CURRENCY_WINDOW :{WHITE}Eegen Währung STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wiesselkuer: {ORANGE}{CURRENCY_LONG} = £ {COMMA} STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erof STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erop @@ -1024,17 +1020,17 @@ STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Setzt de STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING} STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Setzt de Suffix fir deng Währung -STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Zum Euro wiesselen: {ORANGE}{NUM} +STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Op Euro wiesselen ab: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Zum Euro wiesselen: {ORANGE}nie STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Wielt d'Joer wou op den Euro gewiesselt gëtt STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Wiessel éischter op den Euro STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Wiessel méi spéit op den Euro STR_CURRENCY_PREVIEW :{LTBLUE}Prouf: {ORANGE}{CURRENCY_LONG} -STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pond (£) an äerer Währung +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pond (£) an denger Währung STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Änner Währungsparameter -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximal Unzuel vun Géigner: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximal Unzuel vu Géigner: {ORANGE}{COMMA} STR_NONE :Keng STR_FUNDING_ONLY :Nëmmen finanzéiren @@ -1043,7 +1039,7 @@ STR_NUM_VERY_LOW :Ganz niddreg STR_NUM_LOW :Wéineg STR_NUM_NORMAL :Normal STR_NUM_HIGH :Vill -STR_NUM_CUSTOM :Benotzerdefineiert +STR_NUM_CUSTOM :Benotzerdefinéiert STR_NUM_CUSTOM_NUMBER :Eegen ({NUM}) STR_VARIETY_NONE :Keng @@ -1059,10 +1055,10 @@ STR_AI_SPEED_MEDIUM :Mëttel STR_AI_SPEED_FAST :Séier STR_AI_SPEED_VERY_FAST :Ganz séier -STR_SEA_LEVEL_VERY_LOW :Ganz Wéineg -STR_SEA_LEVEL_LOW :Wéineg +STR_SEA_LEVEL_VERY_LOW :Ganz niddreg +STR_SEA_LEVEL_LOW :Niddreg STR_SEA_LEVEL_MEDIUM :Mëttel -STR_SEA_LEVEL_HIGH :Vill +STR_SEA_LEVEL_HIGH :Héich STR_SEA_LEVEL_CUSTOM :Eegen STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Eegen ({NUM}%) @@ -1086,11 +1082,11 @@ STR_TERRAIN_TYPE_HILLY :Hiwwelech STR_TERRAIN_TYPE_MOUNTAINOUS :Bierger STR_TERRAIN_TYPE_ALPINIST :Alpin -STR_CITY_APPROVAL_PERMISSIVE :Tolerant +STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Ofleenend -STR_WARNING_NO_SUITABLE_AI :{WHITE}Keng KI fonnt...{}KI kënnen iwwert den 'Online Content' system downgeload gin +STR_WARNING_NO_SUITABLE_AI :{WHITE}Keng KI fonnt...{}KI kënnen iwwert den 'Online Content' system downgeload ginn # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Astellungen @@ -1109,7 +1105,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firmenastellung STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Typ: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Limitéiert d'Lëscht mat virdefinéierten Filter -STR_CONFIG_SETTING_RESTRICT_BASIC :Basic (nëmmen wichteg Astellungen) +STR_CONFIG_SETTING_RESTRICT_BASIC :Basis (nëmmen wichteg Astellungen) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Erweidert (weist déi meescht Astellungen) STR_CONFIG_SETTING_RESTRICT_ALL :Expertenastellungen (all Astellungen, och komescher) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Astellungen mat engem aneren Wäert wéi de Standardwäert @@ -1132,12 +1128,12 @@ STR_CONFIG_SETTING_ON :Un STR_CONFIG_SETTING_DISABLED :ausgeschalt STR_CONFIG_SETTING_COMPANIES_OFF :Aus -STR_CONFIG_SETTING_COMPANIES_OWN :Eegen Firma +STR_CONFIG_SETTING_COMPANIES_OWN :Eege Firma STR_CONFIG_SETTING_COMPANIES_ALL :All Firmen -STR_CONFIG_SETTING_NONE :Keen +STR_CONFIG_SETTING_NONE :Keng STR_CONFIG_SETTING_ORIGINAL :Original -STR_CONFIG_SETTING_REALISTIC :Realistësch +STR_CONFIG_SETTING_REALISTIC :Realistesch STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Lénks STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Zentréiert @@ -1147,33 +1143,33 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalen Ufank STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalwäert den eng Firma kann léinen (ouni Inflatioun matzerechnen) STR_CONFIG_SETTING_INTEREST_RATE :Zënssaz: {STRING} STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Zënssaz; kontrolléiert och d'Inflatioun wann ugeschalt -STR_CONFIG_SETTING_RUNNING_COSTS :Betriebskäschten: {STRING} -STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Fixéier den Niveau vun de Betriebskäschten vu Gefierer an Infrastruktur +STR_CONFIG_SETTING_RUNNING_COSTS :Betribskäschten: {STRING} +STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Fixéier den Niveau vun de Betribskäschten vu Gefierer an Infrastruktur STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Baugeschwindegkeet: {STRING} -STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitéier d'Unzuel vun Bauaktiounen fir d'KI +STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limitéier d'Unzuel u Bauaktiounen fir d'KI STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Gefierpannen: {STRING} STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Kontrolléirt wéi oft Gefierer eng Pann hunn déi net ordentlech an der Revisioun waren -STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidemultiplikator: {STRING} -STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Fixéiert wéivill fir subsidéiert Verbindungen bezuelet gëtt +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subventiounemultiplikator: {STRING} +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Fixéiert wéivill fir subsidéiert Verbindunge bezuelt gëtt STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Konstruktiounskäschten: {STRING} -STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Bestëmm den Niveau vun Bau- an Kafkäschten +STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Bestëmm den Niveau vu Bau- a Kafkäschten STR_CONFIG_SETTING_RECESSIONS :Rezessiounen: {STRING} STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Wann ugeschalt kann all puer Joer eng Rezessioun kommen. Während enger Rezessioun ass d'Produktioun däitlech méi niddreg (an klëmmt erëm op den alen Niveau no der Rezessioun) -STR_CONFIG_SETTING_TRAIN_REVERSING :Verbidden dass Zich an enger Statioun emdréinen: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Wann ugeschalt kënnen Zich net an Net-Endstatiounen emdréinen, wann en méi kuerzen Wee op d'Destinatioun ass wann en emdréint +STR_CONFIG_SETTING_TRAIN_REVERSING :Den Zich verbidden an enger Statioun emzedréinen: {STRING} +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Wann ugeschalt kënnen Zich net an Net-Terminusen emdréinen, och wann et en méi kuerzen Wee op d'Destinatioun gëtt wann en emdréint STR_CONFIG_SETTING_DISASTERS :Katastrophen: {STRING} -STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stelle Katastrophen un oder aus déi eventuell Gefierer an Industrien blockéiren oder zerstéiren -STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung zum Embauen vun der Landschaft: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung auswierkt an op weider Bauaktiounen +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrophen un oder aus déi eventuell Gefierer an Industrien blockéiren oder zerstéiren +STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximal Kaartenhéicht: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Setzt déi maximal erlabten Héicht fir Bierger op dëser Kaart STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'maximal Kaartenhéischt net op dësen Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich -STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landforumung ënnert Gebaier, Stroossen, etc.: {STRING} +STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landformung ënnert Gebaier, Stroossen, etc.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaabt Terraintransformatioun ënnert Gebaier an Schinnen ouni dës ewechzehuelen -STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Staugréisstplazen: {STRING} -STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Statiounen an Fluchhäfen hunn verschidde grouss Opfanggebidder -STR_CONFIG_SETTING_EXTRADYNAMITE :Erlaabt d'Ewechhuelen vun méi Stroosen, Brécken, etc. vun der Stad: {STRING} +STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Einzugsberäicher: {STRING} +STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Statiounen a Fluchhäfen hunn verschidde grouss Einzugsberäicher +STR_CONFIG_SETTING_EXTRADYNAMITE :Erlaabt d'Ewechhuelen vu méi Stroossen, Brécken, etc. vun der Stad: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Mach et méi einfach fir Infrastruktur oder Gebaier ewechzehuelen déi enger Stad gehéiren STR_CONFIG_SETTING_TRAIN_LENGTH :Maximal Längt vun Zich: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Maximal Längt vun Zich fixéiren @@ -1181,46 +1177,46 @@ STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} Feld{P STR_CONFIG_SETTING_SMOKE_AMOUNT :Unzuel vu Gefierdamp/funken: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Fixéiert wéivill Damp oder Funken vu Gefierer ausgestouss gëtt STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Zuchbeschleunegung: {STRING} -STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Wielt de physësche Modell fir d'Zuchbeschleunegung. Den "Orginalmodell" bestroft Häng fir all Gefierer d'selwëscht. Den "realistëschen" bestroft Häng an Kéiren ofhängeg vun verschiddenen Eegenschaften, wéi Längt an Stäerkt vum Gefier -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Stroossegefier Beschleunigungsmodell: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Wielt de physësche Modell fir d'Stroossegefierbeschleunegung. Den "Orginalmodell" bestroft Häng fir all Gefierer d'selwëscht. Den "realistëschen" bestroft Häng an Kéiren ofhängeg vun verschiddenen Eegenschaften, wéi Längt an Stäerkt vum Gefier +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Wielt de physesche Modell fir d'Zuchbeschleunegung. Den "Orginalmodell" bestroft Häng fir all Gefierer d'selwecht. Den "realistëschen" bestroft Häng a Kéiren ofhängeg vu verschiddenen Eegenschaften, wéi Längt an Stäerkt vum Gefier +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Stroossegefier Beschleunegungsmodell: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Wielt de physesche Modell fir d'Stroossegefierbeschleunegung. Den "Orginalmodell" bestroft Häng fir all Gefierer d'selwecht. Den "realistëschen" bestroft Häng an Kéiren ofhängeg vu verschiddenen Eegenschaften, wéi Längt a Stäerkt vum Gefier STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Hangsteigung fir Zich: {STRING} -STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steigung vun engem Hang fir Zich. Méi grouss Wäerter mëscht et méi schwéier den Hang ropzefueren +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steigung vun engem Hang fir Zich. Méi grouss Wäerter mécht et méi schwéier den Hang ropzefueren STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Hangsteigung fir Stroossegefierer: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steigung vun engem Hang fir Stroossegefierer. Méi grouss Wäerter mëscht et méi schwéier den Hang ropzefueren -STR_CONFIG_SETTING_FORBID_90_DEG :Verbidd Zich an Schëffer fir 90 Grad Kéieren ze maachen: {STRING} -STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90gradkéiren entstinn wann eng horizontal Spur direkt op eng vertikal trëfft, sou dass den Zuch misst ëm 90 Grad dréinen fir op dat nächst Stéck ze kommen, amplaz vun den üblechen 45 Grad. Dëst zielt och fir d'Weeër vun Schëffer +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steigung vun engem Hang fir Stroossegefierer. Méi grouss Wäerter mécht et méi schwéier den Hang ropzefueren +STR_CONFIG_SETTING_FORBID_90_DEG :Verbidd Zich an Schëffer fir 90°-Kéieren ze maachen: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90°-Kéieren entsti wann eng horizontal Spur direkt op eng vertikal trëfft, sou dass den Zuch misst ëm 90 Grad dréinen fir op dat nächst Stéck ze kommen, amplaz vun den üblechen 45 Grad. Dëst zielt och fir d'Weeër vu Schëffer STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Erlaabt Statiounsdeeler un eng Statioun unzehenken ouni déi existéiernd Statioun ze beréiren. Ctr+Klick fir déi nei Deeler unzehenken STR_CONFIG_SETTING_INFLATION :Inflatioun: {STRING} STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Economie, wou d'Käschten méi séier klammen wéi d'Bezuelungen STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximal Bréckelängt: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximal Längt déi eng Bréck dierf hunn -STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéischt: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéicht: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximalhéicht fir Brécken ze bauen STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximal Tunnellängt: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximal Längt déi en Tunnel dierf hunn -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manuel Primär Industriebau Method: {STRING} -STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method fir eng primär Industrie ze finanzéiren. 'keng' heescht, dass een guer keng kann finanzéiren. 'fördern' bedeit, dass eng nei Industrie gebaut gëtt, op enger zoufällëger Plaz op der Kaart, mee kann och schief goën. 'wéi aner Industrien' bedeit, dass Quellenindustrien kënnen vun Firmen op enger gewënschter Plaz gebaut ginn wéi verschaffend Industrien +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manuell Primär Industriebau Method: {STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method fir eng primär Industrie ze finanzéiren. 'keng' heescht, dass een guer keng kann finanzéiren. 'fördern' bedeit, dass eng nei Industrie gebaut gëtt, op enger zoufällëger Plaz op der Kaart, mee kann och schief goën. 'wéi aner Industrien' bedeit, dass Quellenindustrie kënne vu Firmen op enger gewënschter Plaz gebaut ginn wéi verschaffend Industrien STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Keng STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Wéi aaner Industrien STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Förderung STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flaacht Land ronderëm Industrien: {STRING} -STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Unzuel vun flaachen Felder ronderëm eng Industrie. Dëst garantéiert, dass eidel Felder ronderëm eng Industrie frai bleiwen fir Schinnen etc. ze bauen +STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Unzuel vu flaache Felder ronderëm eng Industrie. Dëst garantéiert, dass eidel Felder ronderëm eng Industrie fräi bleiwen fir Schinnen etc. ze bauen STR_CONFIG_SETTING_MULTIPINDTOWN :Erlaabt méi der selwecht Industrien pro Stad: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normalerweis well eng Stad net méi wéi eng Industrie vun all Typ. Mat dëser Astellung erlaabt d'Stad méi Industrien vun dem selwëschten Typ -STR_CONFIG_SETTING_SIGNALSIDE :Weis Signaler: {STRING} +STR_CONFIG_SETTING_SIGNALSIDE :Signaler uweisen: {STRING} STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Wielt opp wéienger Säit vun der Schinn d'Signaler plazéiert ginn STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Lénks STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Op der Fuerersäit STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Riets STR_CONFIG_SETTING_SHOWFINANCES :Weis de Bilan um Enn vum Joer: {STRING} STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Wann ugeschalt, gëtt eng Fënster um Enn vum Joer gewisen, déi eng einfach Iwwersicht iwwert d'Finanzen vun der Firma erlaabt -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nei Opträg sinn 'non-stop' par defaut: {STRING} -STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalerweis stoppt en Gefier op all Statioun op sengem Wee. Wann dës Astellung ageschalt ass, bleift et op kenger Statioun stoen bis op seng final Statioun -STR_CONFIG_SETTING_STOP_LOCATION :Nei Zichuerder stoppen par defaut um {STRING} vun der Plate-Form -STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaz wou en Zuch par Defaut op enger Gare stoen bleift. 'No um Ufank' bedeit no beim Agangspunkt, 'an der Mëtt' bedeit an der Mëtt vun der Plattform, 'wäit Enn' bedeit wäit ewech vum Agangspunkt. Dëst gëllt fir Standardopträg, individuell Opträg kënnen explizit gesat ginn +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nei Opträg sinn standardméisseg 'non-stop': {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalerweis stoppt en Gefier op all Statioun op sengem Wee. Wann des Astellung ageschalt ass, bleift et op kenger Statioun stoen bis op seng final Statioun +STR_CONFIG_SETTING_STOP_LOCATION :Nei Zichuerder stoppen um {STRING} vun der Plattform +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Plaz wou en Zuch standardméisseg op enger Gare stoe bleift. 'No um Ufank' bedeit no beim Agangspunkt, 'an der Mëtt' bedeit an der Mëtt vun der Plattform, 'wäit Enn' bedeit wäit ewech vum Agangspunkt. Dëst gëllt fir Standardopträg, individuell Opträg kënnen explizit gesat ginn STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :no um Enn STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :an der Mëtt STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :um Enn @@ -1230,7 +1226,7 @@ STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Ausgeschalt STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Haptusiicht, nëmmen Vollbild STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Haptusiicht STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :All Usiicht -STR_CONFIG_SETTING_BRIBE :Erlaabt Bestiechung vun de Gemengen: {STRING} +STR_CONFIG_SETTING_BRIBE :Erlaabt d'Gemengen ze bestiechen: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Erlaabt Firmen d'Stad ze bestiechen. Wann et opflitt, kann d'Firma während 6 Méint net mat der Stad agéiren STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Erlaabt exklusiv Transportrechter ze kafen: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Wann eng Firma exklusiv Transportrechter fir eng Stad keeft, kréien géignerësch Statiounen (Passagéier an Wueren) keng Wueren fir e ganzt Joer @@ -1238,22 +1234,22 @@ STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Gebaier finanz STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Erlaabt Firmen de Stied Geld ze ginn fir nei Haiser ze bauen STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Erlab Stroossenrenovatiounen ze finanzéiren: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Erlaabt Firmen de Stied Geld ze ginn fir d'Stroossen ze renovéieren an sou de Stroosseverkéier ze sabotéieren -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Erlaabt d'Schécken vun Suen un aner Firmen: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Erlaabt den Transfert vun Geld tëschent Firmen am Multiplayermodus -STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewiichtsmultiplizéirer fir Luedungen fir schwéier Zich: {STRING} -STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Leet den Impakt fest dee schwéier Fracht op Zich huet. En méi héijen Wäert bréngt d'Zich éischter un d'Schaffen, speziell bei Bierger +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Erlaabt d'Schécken vu Suen un aner Firmen: {STRING} +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Erlaabt den Transfert vu Geld tëschent Firmen am Multiplayermodus +STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewiichtsmultiplikator fir Luedunge fir schwéier Zich: {STRING} +STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Leet den Impakt fest dee schwéier Fracht op Zich huet. En méi héije Wäert bréngt d'Zich éischter un d'Schaffen, speziell bei Bierger STR_CONFIG_SETTING_PLANE_SPEED :Fligergeschwindegkeetsfaktor: {STRING} -STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Leet d'relativ Geschwindegkeet vun Fligeren am Verglach mat aneren Gefierer fest, fir d'Akommen vum Transport vun Fligeren ze reduzéiren +STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Leet d'relativ Geschwindegkeet vu Fligeren am Verglach mat anere Gefierer fest, fir d'Akomme vum Transport vu Fligeren ze reduzéiren STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} -STR_CONFIG_SETTING_PLANE_CRASHES :Unzuel Fligeraccidenter: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Leet d'Chance fir en Fligeraccident fest +STR_CONFIG_SETTING_PLANE_CRASHES :Unzuel Fligerakzidenter: {STRING} +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Leet d'Chance fir en Fligerakzident fest STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Keng STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduzéiert STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Erlaabt d'Iwwerfueren vun Stopschëlder op Stroossen vun der Stad: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Erlaabt d'Bauen vun säitlechen Busarrêten op Stroossen déi der Stad gehéieren -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Erlaabt d'Iwwerfueren vun Stopschëlder op Stroossen vun der Konkurrenz: {STRING} -STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Erlaabt d'Bauen vun säitlechen Busarrêten op Stroossen déi enger anerer Firma gehéieren +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Erlaabt d'Iwwerfueren vu Stopschëlder op Stroossen vun der Stad: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Erlaabt d'Bauen vu säitlechen Busarrêten op Stroossen déi der Stad gehéieren +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Erlaabt d'Iwwerfueren vu Stopschëlder op Stroossen vun der Konkurrenz: {STRING} +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Erlaabt d'Bauen vu säitlechen Busarrêten op Stroossen déi enger anerer Firma gehéieren STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Déi Astellung kann net geännert ginn wann et Gefierer gëtt STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastrukturënnerhalt {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wann ugeschalt, kaschten Infrastrukturen Ennerhaltskäschten. D'Käschten wuessen iwwerproportional zu der Netzwierkgréisst, an treffen sou grouss Firmen méi wéi klenger @@ -1268,11 +1264,11 @@ STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Jo, mee net déi gestoppten Gefierer STR_CONFIG_SETTING_ORDER_REVIEW_ON :Vun allen Gefierer -STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativen Akommes huet: {STRING} +STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativt Akommes huet: {STRING} STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt eng Noorichtenmessage gesent , wann en Gefier een Joer laang keen Profit gemeet huet STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar -STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann ët aal gët: {STRING} +STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Wann ugeschalt, gëtt e Gefier wat un säin Lafzäitenn kënnt, automatesch ausgetosch STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatesch erneieren wann d'Gefier maximal {STRING} Joer al ass STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relativen Alter wann en Gefier an Fro kennt fir auto-erneiert ze ginn @@ -1287,7 +1283,7 @@ STR_CONFIG_SETTING_HOVER_DELAY :Weis Tooltips: STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Verzögerung bis d'Tooltips ugewisen ginn, wann een mat der Maus iwwert en Element geet. Alternativ kënnen d'Tooltips och op d'riets Maustast geluet ginn wann dësen Wäert op 0 gesat gouf. STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Fir {COMMA} Millisekonn{P 0 "" en} dropbleiwen STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rietsklick -STR_CONFIG_SETTING_POPULATION_IN_LABEL :Weist Awunner am Numm vun der Stad: {STRING} +STR_CONFIG_SETTING_POPULATION_IN_LABEL :Weis d'Awunnerzuel am Numm vun der Stad: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Weis d'Awunnerzuel vu Stied an deenen hirem Label un op der Kaart STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Déckt vun de Linnen vun de Grafiken: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breed vun de Linnen an de Grafiken. Eng dënn Linn kann méi präzis gelies ginn, eng méi déck kann besser gesinn ginn an d'Faarwen sinn besser ze ënnerscheeden @@ -1313,7 +1309,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Flaach STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Fielseg STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Ganz Fielseg STR_CONFIG_SETTING_VARIETY :Vielfaltverdeelung: {STRING} -STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Nëmmen TerraGenesis) Kontrolléiert op d'Kaart flaach Stécker an och Bierger huet. Wëll dëst d'Kaart méi flaach mescht, sollen aner Astellungen op Bierger gesat ginn +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Nëmmen TerraGenesis) Kontrolléiert op d'Kaart flaach Stécker an och Bierger huet. Wëll dëst d'Kaart méi flaach mécht, sollen aner Astellungen op Bierger gesat ginn STR_CONFIG_SETTING_RIVER_AMOUNT :Unzuel Flëss: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Wiel wéivill Flëss generéiert ginn STR_CONFIG_SETTING_TREE_PLACER :Baamplanzalgorithmus: {STRING} @@ -1330,9 +1326,9 @@ STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Héichteninterv STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Een oder méi Felder um nördlechsten Rand sinn net eidel STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Een oder méi Felder op engem Eck sinn keen Waasser -STR_CONFIG_SETTING_STATION_SPREAD :Maximal Ausdehnung vun Statiounen: {STRING} +STR_CONFIG_SETTING_STATION_SPREAD :Maximal Ausdehnung vu Statiounen: {STRING} STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximal Distanz déi eenzel Statiounsdeeler dierfen auseneenleien. Méi héich Wäerter maachen d'Spill méi lues -STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatesch Maintenance vun Helicopteren: {STRING} +STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatesch Maintenance vun Helikopteren: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Schéck Helikopter no all Landung an d'Revisioun, och wann keen Schapp um Fluchhafen ass STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Landschaft-Toolbar op Zuch/Strooss/Schëff/Fluchhafen-Toolbar linken: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Wann eng Toolbar fir Konstruktiounen opgemeet gëtt, gëtt och d'Toolbar fir d'Terrainverännerung opgemeet @@ -1340,14 +1336,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landfaarf déi STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terrain vun der klenger Kaart STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng -STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Moof -STR_CONFIG_SETTING_REVERSE_SCROLLING :Deen aneren Wee scrollen: {STRING} +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof +STR_CONFIG_SETTING_REVERSE_SCROLLING :Deen anere Wee scrollen: {STRING} STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Verhalen beim Scrollen vun der Kaart mat der rietser Maustast. Wann ausgeschalt, beweegt d'Maus d'Kamera. Wann ugeschalt, beweegt d'Maus d'Kaart -STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feinen Scrolling: {STRING} +STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Weis Felderdistanzen an Héichtenënnerscheed beim Zéien während dem Bauen un -STR_CONFIG_SETTING_LIVERIES :Weis Farwen je no Gefiertyp: {STRING} +STR_CONFIG_SETTING_LIVERIES :Weis Faarwen je no Gefiertyp: {STRING} STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Definéiert de Gebrauch vu gefierspezifesch Lackéirungen fir Gefierer (am Géigensaz zu firmenspezifëschen Lackéirungen) STR_CONFIG_SETTING_LIVERIES_NONE :Keng STR_CONFIG_SETTING_LIVERIES_OWN :Eege Firma @@ -1359,8 +1355,8 @@ STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Schalt d'Scroll STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Kaart Zoomen STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Kaart Scrollen STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Aus -STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map Scrollrad Geschw. : {STRING} -STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kontrolléier d'Sensitivitéit vum Mausrad-scrollen +STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Geschw. vum Scrollrad op der Kaart : {STRING} +STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kontrolléier d'Sensibilitéit vum scrollen mam Mausrad STR_CONFIG_SETTING_OSK_ACTIVATION :Onscreen-Tastatur: {STRING} STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Wiel d'Method fir d'Onscreentastatur unzeman fir Text an eng Textbox ze schreiwen andems just eng Maus benotzt gëtt. Dëst as geduet fir kleng Geräter ouni richteg Tastatur STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Ausgeschalt @@ -1377,19 +1373,19 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Aus STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Lénksklickscroll: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Schalt d'Scrollen vun der Kaart un, wann se mat der lénker Maustast gezunn gëtt -STR_CONFIG_SETTING_AUTOSAVE :Autospäichern: {STRING} +STR_CONFIG_SETTING_AUTOSAVE :Autospäicheren: {STRING} STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Setz den Interval tëschend automateschen Späicherstänn STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Benotz {STRING} Datumsformat fir Späichernimm STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format vum Datum am Numm vum Späicherstand -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :laang (31ten Dez 2008) -STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kuerz (31-12-2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :laangen (31ten Dez 2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kuerzen (31-12-2008) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) -STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatesch Pausen beim Start vun enger neier Partie: {STRING} +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Paus d'Spill beim Start vun enger neier Partie: {STRING} STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Wann ugeschalt, pauséiert d'Spill automatesch wann en neit Spill gestart gëtt, wat erlaabt d'Kaart besser ze studéieren -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Wann Paus ass, erlab: {STRING} -STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Wielt aus, wat kann gemeet wann d'Spill pauséiert gouf +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Wa Paus ass, erlab: {STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Wielt aus, wat kann gemeet ginn wann d'Spill pauséiert gouf STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Keng Aktiounen STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All Net-Bauaktiounen STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All ausser Landëmformungen @@ -1400,13 +1396,13 @@ STR_CONFIG_SETTING_LOADING_INDICATORS :Weist de Luedst STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Wielt aus, ob Luedindikatoren iwwert engem Gefier ugewise ginn oder net, wann et beluede gëtt STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Weis den Zäitplang an Ticken amplaz vun Deeg: {STRING} STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Weist d'Transportdauer an der Zäittafel als Gameticks un, amplaz an Deeg -STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Weis Arrivée an Départ am Zaitplang un: {STRING} +STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Weis Arrivée an Départ am Zäitplang un: {STRING} STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Weis d'geplangten Departen an Arrivéeën an der Zäittafel un STR_CONFIG_SETTING_QUICKGOTO :Schnellkreatioun vu Gefieropträg: {STRING} STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Wiel den 'géi op Zeiger' un, wann d'Optragsfënster opgemeet gëtt STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard Schinnentyp (no neiem Spill/geluedenem Spill): {STRING} STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Schinnentyp de gewielt gëtt nom starten oder luede vun engem Spill. 'éischt verfügbar' wielt den eelsten Typ Schinnen, 'lescht verfügbar' wielt den neisten Typ Schinnen, an 'meescht gebraucht' wielt den Typ de grad am meeschten gebraucht gëtt -STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Ëischt verfügbar +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Eischt verfügbar STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Läscht verfügbar STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Meescht benotzten STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Weis de reservéierte Wee op de Schinnen: {STRING} @@ -1421,13 +1417,13 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spill Sound of STR_CONFIG_SETTING_SOUND_NEWS :Zeitung: {STRING} STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Spill Soundeffekt of wann eng Zeitung rauskënnt STR_CONFIG_SETTING_SOUND_NEW_YEAR :Enn vum Joer: {STRING} -STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Spill Soundeffekt of um Enn vum Joer, wann d'Performance vund er Firma resuméiert am Verglach mam Viirjoer +STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Spill Soundeffekt of um Enn vum Joer, wann d'Performance vun der Firma resuméiert gëtt am Verglach mam Viirjoer STR_CONFIG_SETTING_SOUND_CONFIRM :Konstruktioun: {STRING} -STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Spill Soundeffekter of wann Konstruktiounen an aner Aktiounen ausgefouert goufen +STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Spill Soundeffekter of wa Konstruktiounen an aner Aktiounen ausgefouert goufen STR_CONFIG_SETTING_SOUND_CLICK :Kneppercherklicks: {STRING} -STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep beim Klicken vun Kneppercher -STR_CONFIG_SETTING_SOUND_DISASTER :Katastrophen/Accidenter: {STRING} -STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Spill Soundeffekter vun Accidenter an Katastrophen of +STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep beim Klicken vu Kneppercher +STR_CONFIG_SETTING_SOUND_DISASTER :Katastrophen/Akzidenter: {STRING} +STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Spill Soundeffekter vun Akzidenter a Katastrophen of STR_CONFIG_SETTING_SOUND_VEHICLE :Gefierer: {STRING} STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Spill Soundeffekter vu Gefierer of STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiance: {STRING} @@ -1435,37 +1431,37 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Spillt Ambience STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Gebai ausschalten wann keng passend Gefierer verfügbar sinn: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Wann ugeschalt, ass d'Infrastruktur just verfügbar, wann och Gefierer verfügbar sinn, fir dass keen Geld an keng Zäit verschwend gëtt, sënnlos Infrastrukturen ze bauen -STR_CONFIG_SETTING_MAX_TRAINS :Maximum Zich pro Firma: {STRING} +STR_CONFIG_SETTING_MAX_TRAINS :Maximum un Zich pro Firma: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximal Unzuel un Zich déi eng Firma kann hunn -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum Stroossegefierer pro Firma: {STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximal Unzuel un Gefierer déi eng Firma kann hunn -STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum Fligeren pro Firma: {STRING} -STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximal Unzuel un Fligeren déi eng Firma kann hunn -STR_CONFIG_SETTING_MAX_SHIPS :Maximum Schëffer pro Firma: {STRING} -STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximal Unzuel un Schëffer déi eng Firma kann hunn +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum un Stroossegefierer pro Firma: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximal Unzuel u Gefierer déi eng Firma kann hunn +STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum un Fligeren pro Firma: {STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximal Unzuel u Fligeren déi eng Firma kann hunn +STR_CONFIG_SETTING_MAX_SHIPS :Maximum u Schëffer pro Firma: {STRING} +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximal Unzuel u Schëffer déi eng Firma kann hunn STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Zich fir de Computer ausschalten: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Wann dës Astellung ugeschalt ass, kann en Computergéigner keng Zich bauen +STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Wann des Astellung ugeschalt ass, kann e Computergéigner keng Zich bauen STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Stroossegefierer fir de Computer ausschalten: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Wann dës Astellung ugeschalt ass, kann en Computergéigner keng Gefierer bauen +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Wann des Astellung ugeschalt ass, kann e Computergéigner keng Gefierer bauen STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Fligeren fir de Computer ausschalten: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Wann dës Astellung ugeschalt ass, kann en Computergéigner keng Fligeren bauen +STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Wann des Astellung ugeschalt ass, kann e Computergéigner keng Fligeren bauen STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Schëffer fir de Computer ausschalten: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Wann dës Astellung ugeschalt ass, kann en Computergéigner keng Schëffer bauen +STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Wann des Astellung ugeschalt ass, kann e Computergéigner keng Schëffer bauen STR_CONFIG_SETTING_AI_PROFILE :Standard Astellungsprofil: {STRING} -STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Wielt aus wellechen Astellungsprofil benotzt gëtt fir d'zoufälleg KI oder fir Ufankswäerter wann eng nei KI oder Spillscript ugeschalt gëtt +STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Wielt aus wellechen Astellungsprofil benotzt gëtt fir d'zoufälleg KI oder fir Ufankswäerter wann eng nei KI oder Spillscript ugeschalt ginn STR_CONFIG_SETTING_AI_PROFILE_EASY :Einfach STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Normal STR_CONFIG_SETTING_AI_PROFILE_HARD :Schwéier STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Erlaabt KI am Multiplayer: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Erlaabt Computergéigner an Multiplayer Spiller matzeman +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Erlaabt Computergéigner a Multiplayer Spiller matzeman STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes befier de Script suspendéiert gëtt: {STRING} -STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximal Unzuel un Rechenschrëtt déi en Script kann an engem Tuer man +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximal Unzuel u Rechenschrëtt déi e Script kann an engem Tuer man -STR_CONFIG_SETTING_SERVINT_ISPERCENT :Revisiounsintervallen an Prozenter: {STRING} -STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Wiel op eng Revisioun ausgeléist durch Zäit déi säit der leschter Revisioun vergangen ass oder well Zouverlessëgkeet en gewëssen Prozentsaz vun der maximaler Zouverlässëgkeet erofgaang ass +STR_CONFIG_SETTING_SERVINT_ISPERCENT :Revisiounsintervallen a Prozenter: {STRING} +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Wiel op eng Revisioun ausgeléist gëtt durch Zäit déi säit der leschter Revisioun vergangen ass oder well Zouverlessëgkeet en gewëssen Prozentsaz vun der maximaler Zouverlässëgkeet erofgaang ass STR_CONFIG_SETTING_SERVINT_TRAINS :Standard Revisiounsintervall fir Zich: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Definéiert de Standardrevisiounsintervall fir nei Zich, wann keen expliziten Revisiounsintervall uginn ass STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}D{P 0 ag eeg}/% @@ -1477,41 +1473,41 @@ STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Definéiert de STR_CONFIG_SETTING_SERVINT_SHIPS :Standard Revisiounsintervall fir Schëffer: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Definéiert de Standardrevisiounsintervall fir nei Schëffer, wann keen expliziten Revisiounsintervall uginn ass STR_CONFIG_SETTING_NOSERVICE :Revisiounen ausschalten wann Pannen op "Keng" gestallt sinn: {STRING} -STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Wann ugeschalt, ginn Gefierer net an d'Revisioun geschéckt, wann se keng Pann kënnen kréien +STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Wann ugeschalt, ginn Gefierer net an d'Revisioun geschéckt, wann se keng Pann kënne kréien STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Geschwindegkeetsbegrenzungen fir Waggonen: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Wann ugeschalt, benotz och Geschwindegkeetslimitatiounen fir Waggonen fir d'maximal Geschwindegkeet vun engem Zuch ze definéiren STR_CONFIG_SETTING_DISABLE_ELRAILS :Elektreschschinnen ausschalten: {STRING} -STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Wann dës Astellung ugeschalt ass, ginn keng elektresch Schinnen gebrauch fir mat elektreschen Zich ze fueren +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Wann dës Astellung ugeschalt ass, ginn keng elektresch Schinnen gebraucht fir mat elektreschen Zich ze fueren -STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Ukonft vum éischten Gefier op enger Spillerstatioun: {STRING} +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Ukonft vum éischte Gefier op enger Statioun vum Spiller: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Weis d'Zeitung wann dat éischt Gefier op enger eegener Statioun ukënnt STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Ukonft vum éischten Gefier op enger Géigenspillerstatioun: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Weis d'Zeitung wann dat éischt Gefier op enger géignerescher Statioun ukënnt -STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidenter / Katastrophen: {STRING} -STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Weis d'Zeitung wann Accidenter oder Katastrophen passéiren +STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Akzidenter / Katastrophen: {STRING} +STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Weis d'Zeitung wann Akzidenter oder Katastrophen passéiren STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Firmeninformatiounen: {STRING} -STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Weis d'Zeitung wann eng nei Firma opgeht, oder wann eng riskéiert Bankrott ze goen -STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Industrieeröffnung: {STRING} +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Weis d'Zeitung wann eng nei Firma opgeet, oder wann ee riskéiert Bankrott ze goen +STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Grënnung vun enger Industrie: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Weis d'Zeitung wann eng nei Industrie opmécht STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Industrie gëtt zougemaach: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Weis d'Zeitung wann eng Industrie zou mécht -STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Wirtschaftsännerungen: {STRING} -STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Weis d'Zeitung iwwert d'global Economie -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Produktiounswiessel vun der Industrie dei vun der Firma betreit gëtt: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun der Firma servéiert gëtt -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Produktiounswiessel vun der Industrie dei vun der Konkurenz betreit gëtt: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun engem Spiller servéiert gëtt -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Aanern Industriellen Produktiounswiessel: {STRING} -STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun kengem Spiller servéiert gëtt -STR_CONFIG_SETTING_NEWS_ADVICE :Hinweis / Informatioun iwwert Firmengefierer: {STRING} -STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Weis Messagen wann Gefierer Opmierksamkeet brauchen +STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Weis d'Zeitung wann eng Industrie zoumécht +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Wiertschaftsännerungen: {STRING} +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Weis d'Zeitung iwwert d'global Wiertschaft +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Produktiounswiessel vun der Industrie dei vun der Firma beliwwert gëtt: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun der Firma beliwwert gëtt +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Produktiounswiessel vun der Industrie dei vun der Konkurrenz beliwwert gëtt: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vun engem Spiller beliwwert gëtt +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Aaneren industrielle Produktiounswiessel: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Weis d'Zeitung wann d'Produktioun vun enger Industrie ännert, déi vu kengem Spiller beliwwert gëtt +STR_CONFIG_SETTING_NEWS_ADVICE :Hinweis / Informatioun iwwert Firmegefierer: {STRING} +STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Weis Messagen wa Gefierer Opmierksamkeet brauchen STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nei Gefierer: {STRING} STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Weis d'Zeitung wann en neit Gefier rauskënnt -STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Ännerungen vun acceptéiert Luedungen: {STRING} -STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Weis Messagen wann Statiounen Gidder akzeptéiren / net méi akzeptéiren +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Ännerung vun akzeptéierte Luedungen: {STRING} +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Weis Messagen wa Statiounen Gidder akzeptéiren / net méi akzeptéiren STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subventiounen: {STRING} -STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Weis d'Zeitung an Relatioun mat Subsiden -STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Generel Informatiounen: {STRING} +STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Weis d'Zeitung a Relatioun mat Subventiounen +STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Generell Informatiounen: {STRING} STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Weis Zeitung iwwert generell Evenementer, wéi z.b de Kaf vun exklusiven Transportrechter oder Stroosserenovéierungen STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Aus @@ -1519,47 +1515,47 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Resumé STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Ganz STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Faarweg News ab: {STRING} -STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Joer vun dem uns d'Zeitung farweg rauskënnt. Firun dësem Joer ass se schwarz/wäiss +STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Joer vun dem uns d'Zeitung farweg erauskënnt. Firun dësem Joer ass se schwarz/wäiss STR_CONFIG_SETTING_STARTING_YEAR :Startjoer: {STRING} -STR_CONFIG_SETTING_SMOOTH_ECONOMY :Gläichméisseg Economie aschalten (méi oft an kleg Wiessel): {STRING} +STR_CONFIG_SETTING_SMOOTH_ECONOMY :Gläichméisseg Wiertschaft aschalten (méi oft an kleng Wiessel): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Wann ugeschalt, ännert d'Industrieproduktioun méi oft, an méi kléngen Schrëtter. Dës Astellung huet keng Auswierkung op NewGRF-Industrien STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING} -STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vun Firmen kaf an verkaf ginn. Aktien sinn just fir Firmen verfügbar, déi en gewëssen Alter erregt hunn -STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Prozentsaz vum Etappenrofit den am Feeder-System bezuelt gëtt: {STRING} -STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Prozentsaz vum Akomms déi un d'Zwëschenetappen an engem Feeder-System ginn ginn, wat méi Kontroll iwwert d'Akommes erméiglegt -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Wann gezunn gëtt, setz en Signal all: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Definéiert d'Distanz an däer Signaler gesat ginn, bis zum nächsten Obstakel (Signal, Kräizung), wann Signaler gezunn ginn +STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Prozentsaz vum Etappenprofit den am Feeder-System bezuelt gëtt: {STRING} +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Prozentsaz vum Akommes déi un d'Zwëschenetappen an engem Feeder-System gi ginn, wat méi Kontroll iwwert d'Akommes erméiglegt +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Wa gezunn gëtt, setz en Signal all: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Definéiert d'Distanz an däer Signaler gesat ginn, bis zum nächsten Obstakel (Signal, Kräizung), wa Signaler gezu ginn STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} Feld{P 0 "" er} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Beim Zéien, behal eng fix Distanz tëscht Signaler: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Wielt d'Verhalen vum Signalsetzen, wann mat Ctrl gezunn gëtt. Wann ausgeschalt, ginn Signaler firun laangen Streckenabschnitter wéi Brécken an Tunnelen gesat. Wann ugeschalt, ginn Signaler all N Felder gesat, fir en parallelt Setzen vun Signaler ze erméiglechen +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Wielt d'Verhale vum Signalsetzen, wa mat Ctrl gezu gëtt. Wann ausgeschalt, gi Signaler firu laange Streckenabschnitter wéi Brécken an Tunnelen gesat. Wann ugeschalt, gi Signaler all N Felder gesat, fir e parallelt Setzen vu Signaler ze erméiglechen STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatesch Diksen bauen firun: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Definéiert d'Joer wou elektresch Signaler benotzt ginn. Firun dësem Joer ginn nët-elektresch Signaler benotzt (déi déi selwescht Funktioun hunn, an just anescht ausgesinn) -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Signal GUI erlaben: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Weist eng Fënster an däer den Typ vun Signaler déi gebaut ginn gewielt kënnen ginn, amplaz ouni Fënster an durch Ctrl-klicken op d'Signaler +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Signaler GUI uschalten: {STRING} +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Weist eng Fënster an däer den Typ vu Signaler déi gebaut kënne ginn, amplaz ouni Fënster an durch Ctrl-klicken op d'Signaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard Signal-Typ: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard Signaltyp dee soll benotzt ginn STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blocksignaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Wee-Signaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Einbahn-Wee-Signaler STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Wiessel duerch Signal-Typen: {STRING} -STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Wielt Signaltypen déi durchgewielt ginn, wann een mat Ctrl op d'Signalbauen dréckt +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Wielt Signaltypen déi durchgewielt ginn, wann ee mat Ctrl op e gebaute Signal dréckt STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Nëmmen Blocksignaler STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Nëmmen Wee-Signaler STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alleguerten -STR_CONFIG_SETTING_TOWN_LAYOUT :Stroossenlayout an neien Stied: {STRING} +STR_CONFIG_SETTING_TOWN_LAYOUT :Stroosselayout an neie Stied: {STRING} STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout fir d'Stroossennetz vun enger Stad STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Besser Stroossen STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 Gitter STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 Gitter STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Zoufälleg -STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Stied därfen Stroossen bauen: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Stied däerfen Stroossen bauen: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Erlaabt Stied Stroossen ze bauen fir ze wuessen. Ausschalten fir d'Stiedréid dorun ze hënneren fir Stroossen selwer ze bauen -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Stied dierfen héich Kräizungen bauen: {STRING} -STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Stied Stroossen iwwert Schinnen bauen -STR_CONFIG_SETTING_NOISE_LEVEL :Erlaab stadkontrolléiert Kaméidisniveau fir Fluchhäfen: {STRING} -STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Wann dës Astellung ausgeschalt ass, kënnen zwee Fluchhäfen an all Stad gebaut ginn. Wann dës Astellung ugeschalt ass, henkt et vun der Fluchhafengréisst, Distanz, Kaméidisniveau of wéivill Fluchhäfen kënnen gebaut ginn +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Stied dierfen Barrièren bauen: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Stied Stroossen iwwert Schinne bauen +STR_CONFIG_SETTING_NOISE_LEVEL :Erlab e stadkontrolléierte Kaméidisniveau fir Fluchhäfen: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Wann dës Astellung ausgeschalt ass, kënnen zwee Fluchhäfen an all Stad gebaut ginn. Wann dës Astellung ugeschalt ass, henkt et vun der Fluchhafengréisst, Distanz, Kaméidisniveau of wéivill Fluchhäfen kënne gebaut ginn STR_CONFIG_SETTING_TOWN_FOUNDING :Stiedgrënnung am Spill: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Spiller nei Stied am Spill grënnen STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbueden @@ -1567,20 +1563,20 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaabt STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, custom Stad-Layout STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Bamplazéirung: {STRING} -STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauchen vun Beem während dem Spill. Dëst kann Industrien beaflossen, déi op d'Wuessen vun Beem ugewisen sinn +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauche vu Beem während dem Spill. Dëst kann Industrie beaflossen, déi op d'Wuessen vu Beem ugewisen sinn STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Keng{RED}(zerstéiert Bauholzfabrik) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Nëmmen am Reebësch STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Iwwerall STR_CONFIG_SETTING_TOOLBAR_POS :Positioun vun der Haapt-Toolbar: {STRING} -STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Hapt-Toolbar uewen um Schierm +STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Haapt-Toolbar uewen um Schierm STR_CONFIG_SETTING_STATUSBAR_POS :Positioun vun der Statusbar: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontal Positioun vun der Statusbar ënnen um Schierm STR_CONFIG_SETTING_SNAP_RADIUS :Radius wou d'Fënsteren uschnapen: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distanz tëscht Fënsteren befier d'Fënsteren automatesch alignéiert ginn STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} Pixel STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Ausgeschalt -STR_CONFIG_SETTING_SOFT_LIMIT :Maximal Unzuel vun net-gepinnten Fënster: {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT :Maximal Unzuel vun net-gepinnte Fënster: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Unzuel un net-gepinnten openen Fënster befier al Fënsteren automatesch zougemaach ginn fir nei Plaz ze man fir nei Fënsteren STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :ausgeschalt @@ -1594,78 +1590,78 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x -STR_CONFIG_SETTING_TOWN_GROWTH :Stad-Wuesstem: {STRING} +STR_CONFIG_SETTING_TOWN_GROWTH :Geschw. vum Stad-Wuesstem: {STRING} STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindegkeet mat däer Stied wuessen STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keen STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lues STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Schnell STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Ganz schnell -STR_CONFIG_SETTING_LARGER_TOWNS :Proportioun vun Dierfer déi kënnen Stied ginn: {STRING} -STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Unzuel un Dierfer déi eng Stad kënnen ginn, folglesch start en Duerf méi grouss an wiisst méi séier +STR_CONFIG_SETTING_LARGER_TOWNS :Proportioun vun Dierfer déi kënne Stied ginn: {STRING} +STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Unzuel un Dierfer déi eng Stad kënne ginn, folglesch start en Duerf méi grouss an wiisst méi séier STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 zu {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Keng -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Ufangs-Gréisst vun Stied mulitiplizéiren mat: {STRING} -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Duerchschnëttsgréisst vun Stied an Proportioun zu normalen Dierfer um Spillstart +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Ufangs-Gréisst vu Stied multiplizéiren mat: {STRING} +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Duerchschnëttsgréisst vu Stied an Proportioun zu normalen Dierfer um Spillstart STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualiséier d'Distributiounsgrafik all {STRING}{NBSP}D{P 0:2 ag eeg} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zäit tëscht nofolgenden Neiberechnungen vun der Linkgrafik. All Neiberechnung rechent d'Pläng fir eng Komponent vun der Grafik. Dat heescht dass en Wert X fir dës Astellung net all X Deeg aktualiséiert gëtt. Nëmmen een Komponent gëtt aktualiséiert. Wat méi kuerz gesat, wat méi CPU Rechenzäit gebraucht gëtt. Wat se méi laang gesat gëtt, wat méi Zäit vergeet bis Wuerendistributioun op enger neier Route gestart gëtt. STR_CONFIG_SETTING_LINKGRAPH_TIME :Benotz {STRING}{NBSP}D{P 0:2 ag eeg} fir d'Neiberechnung vum Distributiounsgraf STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Zäit déi gebraucht gëtt fir all Neiberechnung vun enger Linkgrafikkomponent. Wann eng Neiberechnung ufenkt, gëtt en Thread erstallt dee fir dës Unzuel un Deeg leeft. Wann de Wäert ze kleng ass, kann den Thread net an der gewënschter Zäit faerdeg ginn an et kënnt zu engem Lag. Wann de Wäert méi héich gesat gëtt, brauch d'Distributioun méi lang fir erneiert ze ginn wann eng Streck ännert STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuell -STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrësch -STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrësch +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetresch +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetresch STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributiounsmodus fir Passagéier: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrësch" heescht, dass ongeféier d'selwecht vill Passagéier vun A op B wéi vun B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel un Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Passagéier +STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetresch" heescht, dass ongeféier d'selwecht vill Passagéier vun A op B wéi vu B op A geschéckt ginn. "asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Passagéier STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributiounsmodus fir Post: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vun B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel un Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Post +STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetresch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Post STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributiounsmodus fir d'GEPANZERT Wuereklass: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :D'GEPANZERT Wuereklass huet Wäertsaachen am geméissegte Klima, Diamanten am Sub-Tropenklima an Gold am sub-arktësche Klima. NewGRFen kënnen dat änneren. "Symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vun B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel un Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Et gëtt emfuelen dëst op asymmetrësch oder manuell ze loossen wann een sub-arktësch spillt, well Banken keen Gold zréck an d’Minen liwweren. Fir geméissegt Klima an sub-tropësch Klima kann eng Bank mat der anerer Wäertsachen zréckschécken. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :D'GEPANZERT Wuereklass huet Wäertsaachen am geméissegte Klima, Diamanten am Sub-Tropenklima an Gold am sub-arktësche Klima. NewGRFen kënnen dat änneren. "Symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Et gëtt emfuelen dëst op asymmetrësch oder manuell ze loossen wann ee sub-arktësch spillt, well Banken kee Gold zréck an d’Minen liwweren. Fir geméissegt Klima an sub-tropësch Klima kann eng Bank mat der anerer Wäertsachen zeréckschécken. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributiounsmodus fir aner Wuerenklassen: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrësch" heescht dass eng beléiweg Unzuel un Wueren an béid Richtungen verschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Meeschtens gëtt "asymmetrësch" oder manuell gewielt. +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetresch" heescht dass eng beléiweg Unzuel un Wueren an béid Richtungen verschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Meeschtens gëtt "asymmetresch" oder manuell gewielt. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distributiounsgenauegkeet: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Wat de Wäert méi héich ass, wat méi CPU benotzt gëtt fir d'Linkgrafik ze zeechnen. Wann ze héich gesat, kann et zu Lags kommen. Ze niddreg gesat kann d'Distributioun ongenau ginn an d'Wueren net sou verdeelt ginn wéi geduet STR_CONFIG_SETTING_DEMAND_DISTANCE :Afloss vun der Distanz op d'Nofro: {STRING} -STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wann's de en méi héichen Wäert wéi 0 wiels, huet d'Differenz tëscht 2 Statiounen A an B en Afloss dorop wéivill Wueren geschéckt ginn. Wat B méi wäit ewech vun A ass, wat manner Wueren geschéckt ginn. Wat de Wäert méi héich gesat gëtt, wat manner Wueren op eng Statioun wait ewech an méi Wueren op eng Statioun méi no geschéckt ginn. -STR_CONFIG_SETTING_DEMAND_SIZE :Unzuel vun zréckgeschéckten Wueren fir de symmetrëschen Modus: {STRING} -STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wann een dëst op manner wéi 100% setzt, gëtt déi symmetrësch Distributioun méi wéi eng asymmetrësch behandelt. Manner Wueren ginn zréckgeschéckt wann en bestëmmten Wäert op eng Statioun geschéckt gouf. Bei 0% verhält sech d'symmetrësch Distributioun wéi eng asymmetrësch -STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Sättegung vun kuerzen Weeër befier grouss Weeër benotzt ginn: {STRING} +STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wann's de en méi héije Wäert wéi 0 wiels, huet d'Differenz tëscht 2 Statiounen A an B en Afloss dorop wéivill Wueren geschéckt ginn. Wat B méi wäit ewech vun A ass, wat manner Wueren geschéckt ginn. Wat de Wäert méi héich gesat gëtt, wat manner Wueren op eng Statioun wait ewech an méi Wueren op eng Statioun méi no geschéckt ginn. +STR_CONFIG_SETTING_DEMAND_SIZE :Unzuel vun zeréckgeschéckte Wueren fir de symmetreschen Modus: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wann een dëst op manner wéi 100% setzt, gëtt déi symmetresch Distributioun méi wéi eng asymmetrësch behandelt. Manner Wueren ginn zeréckgeschéckt wann en bestëmmten Wäert op eng Statioun geschéckt gouf. Bei 0% verhält sech d'symmetresch Distributioun wéi eng asymmetresch +STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Sättegung vu kuerzen Weeër befier grouss Weeër benotzt ginn: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Oft gëtt et e puer Weeër tëscht zwou Statiounen. Cargodist siedegt fir d'éischt de kierzten, dann den zweetkierzten a.s.w. Siedegung gëtt bestemmt durch Kapazitéit an geplangten Notzung. Wann all Wee gesiedegt ass, an nach emmer eng Nofro do ass, ginn all d'Weeër iwwersiedegt, mat Präferenz déi mat grousser Kapazitéit. Gréissten Deel vun der Zäit rechent den Algorithmus d'Kapazitéit allerdéngs net richteg. Des Astellung erlabt engem en Prozentsaz ze bestëmmen fir den éischten Wee befier en zweeten Wee benotzt gëtt. Setz en enner 100% fir iwwerfëllten Statiounen ze vermeide wann d'Kapazitéit iwwerschat gouf. STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Geschwindegkeetseenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Emmer wann eng Geschwindegkeet am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britësch (mph) -STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrësch (km/h) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britesch (mph) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metresch (km/h) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Kraafteenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Emmer wann d'Kraaft vun engem Gefier am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Britësch (PS) -STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrësch (PS) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Britesch (PS) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metresch (PS) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Gewichtseenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Emmer wann Gewiichter am Userinterface ugewisen ginn, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Britësch (kuerz t/Tonn) -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrësch (t/Tonn) +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Britesch (kuerz t/Tonn) +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metresch (t/Tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumeneenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Emmer wann Volumen am Userinterface ugewisen ginn, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Britësch (gal) -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrësch (l) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Britesch (gal) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metresch (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Zuchkraaft Eenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Emmer wann eng Zuchkraaft am Userinterface ugewisen gëtt, weis se an den ugewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Britësch (lbf) -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrësch (kgf) +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Britesch (lbf) +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metresch (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Héichteneenheeten: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Emmer wann Héichten am Userinterface ugewisen ginn, weis se an den ausgewielten Eenheeten un -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Britësch (ft) -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrësch (m) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Britesch (ft) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metresch (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokaliséirung @@ -1680,15 +1676,15 @@ STR_CONFIG_SETTING_COMPANY :{ORANGE}Firma STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Compta STR_CONFIG_SETTING_VEHICLES :{ORANGE}Gefierer STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Physik -STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routenplangung +STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routeplangung STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitatiounen -STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrophen / Accidenter +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrophen / Akzidenter STR_CONFIG_SETTING_GENWORLD :{ORANGE}Welt Generatioun STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Emwelt STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoritéiten STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Stied STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrien -STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Wuerenverdeelung +STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Wuereverdeelung STR_CONFIG_SETTING_AI :{ORANGE}Géigner STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computerspiller @@ -1702,7 +1698,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pfadfinder fir STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Pfadfinder dee fir Gefierer benotzt gëtt STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pfadfinder fir Schëffer: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Pfadfinder dee fir Schëffer benotzt gëtt -STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatëscht Emdréinen bei Signaler: {STRING} +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatescht Emdréinen bei Signaler: {STRING} STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Erlab Zich bei engem Signal emzedréinen, wann se eng laang Zäit geward hunn STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Astellung änneren @@ -1710,12 +1706,12 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Astellun # Config errors STR_CONFIG_ERROR :{WHITE}Fehler mat der Konfiguratiounsdatei... STR_CONFIG_ERROR_ARRAY :{WHITE}... Fehler am Array '{STRING}' -STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... falschen Wäert '{STRING}' fir '{STRING}' +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... falsche Wäert '{STRING}' fir '{STRING}' STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... Trailing-characters um Enn vun der Astellung '{STRING}' STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoréiren NewGRF '{STRING}': Duplikat-GRF ID wéi '{STRING}' STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoréiren ongültëgen NewGRF '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :net fonnt -STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onsécher fir statëschen Gebrauch +STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onsécher fir statesche Gebrauch STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :System NewGRF STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :net mat dëser Versioun vun OpenTTD kompatibel STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :onbekannt @@ -1723,9 +1719,9 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... Komp STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... Spillstand format '{STRING}' gëtt et net. Revertéiren zu '{STRING}' STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoréiren Basis Grafik Set '{STRING}': net fonnt STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoréiren Basis Sound Set '{STRING}': net fonnt -STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoréiren Basis Music Set '{STRING}': net fonnt -STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory -STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache feel versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen +STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoréiren Basis Musik Set '{STRING}': net fonnt +STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genuch Mémoire +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1733,43 +1729,44 @@ STR_INTRO_CAPTION :{WHITE}OpenTTD STR_INTRO_NEW_GAME :{BLACK}Neit Spill STR_INTRO_LOAD_GAME :{BLACK}Spill lueden STR_INTRO_PLAY_SCENARIO :{BLACK}Szenario spillen -STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Héichtenkaart spillen +STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Héichtekaart spillen STR_INTRO_SCENARIO_EDITOR :{BLACK}Szenarien Editor STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer STR_INTRO_GAME_OPTIONS :{BLACK}Spilloptiounen -STR_INTRO_HIGHSCORE :{BLACK}Beschtenlëscht +STR_INTRO_HIGHSCORE :{BLACK}Beschtelëscht STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Astellungen STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Inhalt STR_INTRO_SCRIPT_SETTINGS :{BLACK}KI / Spill-Script Astellungen STR_INTRO_QUIT :{BLACK}Eraus -STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start en neit Spill. Ctrl+Klick iwwersprengt Kaartenkonfiguratioun +STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start en neit Spill. Ctrl+Klick iwwerspréngt Kaartenkonfiguratioun STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Spill lueden -STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Nei Partie starten, mat enger Héichtenkaart als Landschaft +STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Nei Partie starten, mat enger Héichtekaart als Landschaft STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start eng nei Partie, mat engem eegenen Szenario STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Erstell eng eegen Spillwelt/Szenario STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start en Multiplayer-Spill STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Wielt de Landschaftsstil 'temperéiert' -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'sub-arktësch' -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'sub-tropësch' +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'sub-arktesch' +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'sub-tropesch' STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Wielt de Landschaftsstil 'Spillsaacheland' STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Spilloptiounen -STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Beschtenlëscht uweisen +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Beschtelëscht uweisen STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Displayastellungen STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen uweisen STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op neien Inhalt kann downgeload gin STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Weis KI an Spill-Script-Astellungen STR_INTRO_TOOLTIP_QUIT :{BLACK}Aus 'OpenTTD' eraus goen +STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Srite{P "" s}. W.e.g. no Updates fir dëse Set sichen. STR_INTRO_TRANSLATION :{BLACK}Dës Iwwersetzung huet {NUM} String{P "" s}. Hëllef OpenTTD besser ze man andems du dech als Iwwersetzer mells! Lies readme.txt fir d'Detailer. # Quit window STR_QUIT_CAPTION :{WHITE}Eraus -STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Bass du sécher, dass du aus OpenTTD eraus wëlls , an an den {STRING} zréck? +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Bass du sécher, dass du aus OpenTTD eraus wëlls, an an den {STRING} zeréck? STR_QUIT_YES :{BLACK}Jo STR_QUIT_NO :{BLACK}Nee @@ -1786,42 +1783,42 @@ STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Spill ophalen -STR_ABANDON_GAME_QUERY :{YELLOW}Bass du dir sécher dass du dës Partie ophalen wëlls? +STR_ABANDON_GAME_CAPTION :{WHITE}Spill ofbriechen +STR_ABANDON_GAME_QUERY :{YELLOW}Bass du sécher dass du des Partie ofbrieche wëlls? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher dass du aus dësem Szenario eraus wëlls ? # Cheat window -STR_CHEATS :{WHITE}Cheats +STR_CHEATS :{WHITE}Cheater STR_CHEATS_TOOLTIP :{BLACK}Checkboxen weisen un dass du den Cheat schon eng Kéier benotzt hues -STR_CHEATS_WARNING :{BLACK}Warnung! DU bass um Wee de Géigner ze verroden. Sou eng Ongnod gëtt bis an all Éiwegkeet behalen +STR_CHEATS_WARNING :{BLACK}Warnung! Du bass um Wee de Géigner ze verroden. Sou eng Ongnod gëtt bis an all Éiwegkeet behalen STR_CHEAT_MONEY :{LTBLUE}Suen ëm {CURRENCY_LONG} erhéijen -STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Als Firma spillen: {ORANGE}{COMMA} -STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magëschen Bulldozer (Industrien ofrappen, onzerstéierbar Objekter): {ORANGE}{STRING} -STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnellen kënnen sech kräizen: {ORANGE}{STRING} -STR_CHEAT_NO_JETCRASH :{LTBLUE}Jet'en maachen net regelméisseg en Accident op klengen Fluchhäfen: {ORANGE} {STRING} +STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Als Firma {ORANGE}{COMMA} spillen +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magësche Bulldozer (Industrien ofrappen, onzerstéierbar Objeten): {ORANGE}{STRING} +STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnelle kënne sech kräizen: {ORANGE}{STRING} +STR_CHEAT_NO_JETCRASH :{LTBLUE}Jet'en maachen net regelméisseg en Akzident op klenge Fluchhäfen: {ORANGE} {STRING} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Änner d'Maximalhéicht vu Bierger op der Kaart: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Änner d'Maximalhéicht vu Bierger op der Kaart STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gemässegt Klima Landschaft -STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-Arktësch Landschaft -STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-Tropësch Landschaft +STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-Arktesch Landschaft +STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-Tropesch Landschaft STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Spillsaacheland Landschaft STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum wiesselen: {ORANGE} {DATE_SHORT} STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wiessel d'aktuellt Joer -STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt änneren vun de Produktiounswäerter: {ORANGE}{STRING} +STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt d'ännere vun de Produktiounswäerter: {ORANGE}{STRING} # Livery window -STR_LIVERY_CAPTION :{WHITE}Neien Faarfschema +STR_LIVERY_CAPTION :{WHITE}Neie Faarfschema STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Weis generell Faarfschemen STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Weis Zuch Faarfschemen STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Weis Stroossegefierer Faarfschemen STR_LIVERY_SHIP_TOOLTIP :{BLACK}Weis d'Schëff Faarfschemen STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Weis Fliger Faarfschemen -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Wiel d'Primärfaarf fir den ausgewieltenen Schema. Ctrl+Klick wielt dës Faarf fir all Schema +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Wiel d'Primärfaarf fir den ausgewieltene Schema. Ctrl+Klick wielt dës Faarf fir all Schema STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Wiel d'Sekundärfaarf fir den ausgewieltenen Schema. Ctrl+Klick wielt dës Faarf fir all Schema -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Wiel en Faarfschema fir ze änneren, oder e puer Schemen mat CTRL+Klick. Klick op d'Këscht fir d'Schemanotzung ze wiesselen +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Wiel en Faarfschema fir ze änneren, oder e puer Schemen mat Ctrl+Klick. Klick op d'Këscht fir d'Schemanotzung ze wiesselen -STR_LIVERY_DEFAULT :Standard Tracht +STR_LIVERY_DEFAULT :Standard Firmefaarwen STR_LIVERY_STEAM :Damplok STR_LIVERY_DIESEL :Diesellok STR_LIVERY_ELECTRIC :Elektrolok @@ -1833,22 +1830,22 @@ STR_LIVERY_PASSENGER_WAGON_STEAM :Passagéierwagg STR_LIVERY_PASSENGER_WAGON_DIESEL :Passagéierwaggon (Diesel) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passagéierwaggon (Elektresch) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passagéierwaggon (Monorail) -STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passagéierwaggon (Magnéitbahn) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passagéierwaggon (Magnéitbunn) STR_LIVERY_FREIGHT_WAGON :Gidderwaggon STR_LIVERY_BUS :Bus STR_LIVERY_TRUCK :Camion STR_LIVERY_PASSENGER_SHIP :Passagéierfähr -STR_LIVERY_FREIGHT_SHIP :Wuerenschëff -STR_LIVERY_HELICOPTER :Helicopter -STR_LIVERY_SMALL_PLANE :Klengen Fliger -STR_LIVERY_LARGE_PLANE :Groussen Fliger +STR_LIVERY_FREIGHT_SHIP :Frachtschëff +STR_LIVERY_HELICOPTER :Helikopter +STR_LIVERY_SMALL_PLANE :Klenge Fliger +STR_LIVERY_LARGE_PLANE :Grousse Fliger STR_LIVERY_PASSENGER_TRAM :Passagéiertram STR_LIVERY_FREIGHT_TRAM :Wuerentram # Face selection window STR_FACE_CAPTION :{WHITE}Gesiichtsauswiel STR_FACE_CANCEL_TOOLTIP :{BLACK}Briech d'Auswiel vum Gesiicht of -STR_FACE_OK_TOOLTIP :{BLACK}Accépteier néit Gesiicht +STR_FACE_OK_TOOLTIP :{BLACK}Neit Gesiicht akzeptéieren STR_FACE_RANDOM :{BLACK}Duercherneen wierfelen STR_FACE_MALE_BUTTON :{BLACK}Männlech @@ -1863,40 +1860,40 @@ STR_FACE_SIMPLE :{BLACK}Einfach STR_FACE_SIMPLE_TOOLTIP :{BLACK}Einfach Gesiichtsauswiel STR_FACE_LOAD :{BLACK}Lueden STR_FACE_LOAD_TOOLTIP :{BLACK}Favoriséiert Gesiicht lueden -STR_FACE_LOAD_DONE :{WHITE}Äert favoriséiert Gesiicht ass aus der OpenTTD configuratiouns Datei geluede ginn. -STR_FACE_FACECODE :{BLACK}Gesiicht no. -STR_FACE_FACECODE_TOOLTIP :{BLACK}Kuckt an wielt d'Gesiichtsnummer vum Firmenpresident +STR_FACE_LOAD_DONE :{WHITE}Äert favoriséiert Gesiicht ass aus der OpenTTD Konfiguratiounsdatei geluede ginn. +STR_FACE_FACECODE :{BLACK}Gesiicht N°. +STR_FACE_FACECODE_TOOLTIP :{BLACK}Kuckt an wielt d'Gesiichtsnummer vum Firmepresident STR_FACE_FACECODE_CAPTION :{WHITE}Kuckt an wielt d'Gesiichtsnummer STR_FACE_FACECODE_SET :{WHITE}Nei Gesiichtsnummer ass agestallt ginn STR_FACE_FACECODE_ERR :{WHITE}Konnt d'Gesiichtsnummer net setzen - muss en numereschen Wäert tëscht 0 an 4,294,967,295 sinn! STR_FACE_SAVE :{BLACK}Späicheren STR_FACE_SAVE_TOOLTIP :{BLACK}Späichert favoriséiert Gesiicht -STR_FACE_SAVE_DONE :{WHITE}Dëst Gesiicht gëtt als Favoriséiert an der OpenTTD Configuratiounsdatei gespäichert. +STR_FACE_SAVE_DONE :{WHITE}Dëst Gesiicht gëtt als favoriséiert an der OpenTTD Konfiguratiounsdatei gespäichert. STR_FACE_EUROPEAN :{BLACK}Europäesch STR_FACE_SELECT_EUROPEAN :{BLACK}Wielt europäesch Gesiichter -STR_FACE_AFRICAN :{BLACK}Afrikanësch -STR_FACE_SELECT_AFRICAN :{BLACK}Wielt afrikanësch Gesiichter +STR_FACE_AFRICAN :{BLACK}Afrikanesch +STR_FACE_SELECT_AFRICAN :{BLACK}Wielt afrikanesch Gesiichter STR_FACE_YES :Jo STR_FACE_NO :Nee -STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Schalt Schnautz oder Ouerréng an -STR_FACE_HAIR :Hoër: -STR_FACE_HAIR_TOOLTIP :{BLACK}Hoër änneren -STR_FACE_EYEBROWS :Aaenbraaen: -STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Aaenbraaen Ouerréng -STR_FACE_EYECOLOUR :Aanfaarf: -STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Aanfaarf änneren +STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Schalt Schnauz oder Ouerréng un +STR_FACE_HAIR :Hoer: +STR_FACE_HAIR_TOOLTIP :{BLACK}Hoer änneren +STR_FACE_EYEBROWS :Aperhoer: +STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Apenhoer änneren +STR_FACE_EYECOLOUR :Aafaarf: +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Aafaarf änneren STR_FACE_GLASSES :Brëll: STR_FACE_GLASSES_TOOLTIP :{BLACK}Brëll aschalten STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Brëll änneren STR_FACE_NOSE :Nues: STR_FACE_NOSE_TOOLTIP :{BLACK}Nues änneren STR_FACE_LIPS :Lëpsen: -STR_FACE_MOUSTACHE :Schnautz: -STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Lëpsen oder Schnautz änneren +STR_FACE_MOUSTACHE :Schnauz: +STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Lëpsen oder Schnauz änneren STR_FACE_CHIN :Kënn: STR_FACE_CHIN_TOOLTIP :{BLACK}Kënn änneren -STR_FACE_JACKET :Mantel: -STR_FACE_JACKET_TOOLTIP :{BLACK}Mantel änneren +STR_FACE_JACKET :Paltong: +STR_FACE_JACKET_TOOLTIP :{BLACK}Paltong änneren STR_FACE_COLLAR :Halsband: STR_FACE_COLLAR_TOOLTIP :{BLACK}Halsband änneren STR_FACE_TIE :Krawatt: @@ -1910,7 +1907,7 @@ STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Wiel të STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Nee STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Jo STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spillernumm: -STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Daat ass den Numm mat deem iersch dei aaner Spiller Identifizéieren kënnen +STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Daat ass den Numm mat deem iech déi aner Spiller Identifizéieren kënnen STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Numm STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Numm vum Spill @@ -1919,11 +1916,11 @@ STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Spiller STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Spiller online / max Spiller{}Firmen online / max Firmen STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Kaartegréisst -STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kaartegréisst vum Spill{}Klicken fir dono ze sortéieren +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kaartegréisst vum Spill{}Klicken fir dorop ze sortéieren STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Datum STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Momentanen Datum STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Joer -STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Unzuel vun Joer wou{}daat Spill leeft +STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Unzuel u Joer wou{}daat Spill leeft STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Sprooch, Serverversioun, etc. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klick op en Spill aus der Lëscht fir et auszewielen @@ -1957,7 +1954,7 @@ STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Server s STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Eegenen Server starten STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Gëff däin Numm an -STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}d'Address vum Host unginn +STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}D'Address vum Host uginn # Start new multiplayer server STR_NETWORK_START_SERVER_CAPTION :{WHITE}Nei Multiplayerpartie starten @@ -1974,57 +1971,57 @@ STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximal STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Maximal Unzuel vun de Clients. Et muss net all Slot gefëllt sinn. STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} Firm{P a en} STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximal Firmen: -STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}D'Unzuel vun de Firmen limitéieren +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}D'Unzuel vun de Firme limitéieren STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} Zuschauer STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximal Zuschauer: STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}D'Unzuel vun den Zuschauer limitéiren -STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Geschwaaten Sprooch: -STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Aaner Leit gesinn wéi eng Sprooch um Server geschwaat gëtt +STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Geschwate Sprooch: +STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Aner Leit gesinn wéieng Sprooch um Server geschwat gëtt STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Gëff en Numm fir d'Spill un # Network game languages ############ Leave those lines in this order!! STR_NETWORK_LANG_ANY :Egal -STR_NETWORK_LANG_ENGLISH :Englësch +STR_NETWORK_LANG_ENGLISH :Englesch STR_NETWORK_LANG_GERMAN :Däitsch STR_NETWORK_LANG_FRENCH :Franséisch -STR_NETWORK_LANG_BRAZILIAN :Brasilianësch -STR_NETWORK_LANG_BULGARIAN :Bulgarësch -STR_NETWORK_LANG_CHINESE :Chinesësch -STR_NETWORK_LANG_CZECH :Tscheschësch -STR_NETWORK_LANG_DANISH :Dänësch -STR_NETWORK_LANG_DUTCH :Holländësch +STR_NETWORK_LANG_BRAZILIAN :Brasilianesch +STR_NETWORK_LANG_BULGARIAN :Bulgaresch +STR_NETWORK_LANG_CHINESE :Chinesesch +STR_NETWORK_LANG_CZECH :Tschechesch +STR_NETWORK_LANG_DANISH :Dänesch +STR_NETWORK_LANG_DUTCH :Holländesch STR_NETWORK_LANG_ESPERANTO :Esperanto -STR_NETWORK_LANG_FINNISH :Finnësch -STR_NETWORK_LANG_HUNGARIAN :Ungarësch +STR_NETWORK_LANG_FINNISH :Finnesch +STR_NETWORK_LANG_HUNGARIAN :Ungaresch STR_NETWORK_LANG_ICELANDIC :Isländesch -STR_NETWORK_LANG_ITALIAN :Italienësch -STR_NETWORK_LANG_JAPANESE :Japanësch -STR_NETWORK_LANG_KOREAN :Koreanësch -STR_NETWORK_LANG_LITHUANIAN :Lithauësch -STR_NETWORK_LANG_NORWEGIAN :Norwegësch -STR_NETWORK_LANG_POLISH :Polnësch -STR_NETWORK_LANG_PORTUGUESE :Portugiesësch -STR_NETWORK_LANG_ROMANIAN :Rumänësch -STR_NETWORK_LANG_RUSSIAN :Russësch -STR_NETWORK_LANG_SLOVAK :Slovakësch -STR_NETWORK_LANG_SLOVENIAN :Slovenësch -STR_NETWORK_LANG_SPANISH :Spuenësch -STR_NETWORK_LANG_SWEDISH :Schwedësch -STR_NETWORK_LANG_TURKISH :Türkësch -STR_NETWORK_LANG_UKRAINIAN :Ukrainësch -STR_NETWORK_LANG_AFRIKAANS :Afrikanësch -STR_NETWORK_LANG_CROATIAN :Kroatësch -STR_NETWORK_LANG_CATALAN :Katalanësch -STR_NETWORK_LANG_ESTONIAN :Estnësch -STR_NETWORK_LANG_GALICIAN :Galicianësch -STR_NETWORK_LANG_GREEK :Grieschësch -STR_NETWORK_LANG_LATVIAN :Lettësch +STR_NETWORK_LANG_ITALIAN :Italienesch +STR_NETWORK_LANG_JAPANESE :Japanesch +STR_NETWORK_LANG_KOREAN :Koreanesch +STR_NETWORK_LANG_LITHUANIAN :Litauesch +STR_NETWORK_LANG_NORWEGIAN :Norwegesch +STR_NETWORK_LANG_POLISH :Polnesch +STR_NETWORK_LANG_PORTUGUESE :Portugiesesch +STR_NETWORK_LANG_ROMANIAN :Rumänesch +STR_NETWORK_LANG_RUSSIAN :Russesch +STR_NETWORK_LANG_SLOVAK :Slovakesch +STR_NETWORK_LANG_SLOVENIAN :Slovenesch +STR_NETWORK_LANG_SPANISH :Spuenesch +STR_NETWORK_LANG_SWEDISH :Schwedesch +STR_NETWORK_LANG_TURKISH :Türkesch +STR_NETWORK_LANG_UKRAINIAN :Ukrainesch +STR_NETWORK_LANG_AFRIKAANS :Afrikaans +STR_NETWORK_LANG_CROATIAN :Kroatesch +STR_NETWORK_LANG_CATALAN :Katalanesch +STR_NETWORK_LANG_ESTONIAN :Estnesch +STR_NETWORK_LANG_GALICIAN :Gälesch +STR_NETWORK_LANG_GREEK :Griechesch +STR_NETWORK_LANG_LATVIAN :Lettesch ############ End of leave-in-this-order # Network game lobby -STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer-Spill Empfang +STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer-Spill Lobby STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparéiert fir bäizetrieden: {ORANGE}{STRING} STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Eng Lëscht vun de Firmen an dësem Spill. Du kanns enger bäitrieden oder eng nei opmaachen. @@ -2032,9 +2029,9 @@ STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Eng Lës STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}FIRMENINFO STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Firmennumm: {WHITE}{STRING} STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Grënnung: {WHITE}{NUM} -STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Firmenwäert: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Firmewäert: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Kontostand: {WHITE}{CURRENCY_LONG} -STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Akommes vum leschten Joer: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Akommes vum leschte Joer: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Gefierer: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} @@ -2044,9 +2041,9 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spiller STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nei Firma STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Nei Firma erstellen STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Dem Spill nokucken -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}D'Spill als Zuschauer verfolgen +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Dem Spill als Zuschauer nokucken STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Firma bäitrieden -STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Déi Firma mat verwalten +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Des Firma matverwalten # Network connecting window STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connectioun... @@ -2057,19 +2054,19 @@ STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Au STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waarden... STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Kaart eroflueden... STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Daten verarbëschten... -STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registréiert... +STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registréierung... STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Ruffen d'Spillinfo of.. STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Ruffen d'Firmeninfos of... ############ End of leave-in-this-order -STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} Spiller firun ierch -STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} souwait gedownload -STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} erofgeluden +STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} Spiller firun dir +STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} souwäit erofgelueden +STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} erofgelueden STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Verbindung trennen -STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server ass geschützt. Passwuert anginn -STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ass geschützt. Passwuert anginn +STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server ass geschützt. Passwuert aginn +STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ass geschützt. Passwuert aginn # Network company list added strings STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Spillerlëscht @@ -2077,12 +2074,12 @@ STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Nokucken STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Firma # Network client list -STR_NETWORK_CLIENTLIST_KICK :Kick -STR_NETWORK_CLIENTLIST_BAN :Ban -STR_NETWORK_CLIENTLIST_GIVE_MONEY :Suen ginn -STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Jidderengem soen -STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Der Firma soen -STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privat Meldung +STR_NETWORK_CLIENTLIST_KICK :Kicken +STR_NETWORK_CLIENTLIST_BAN :Bannen +STR_NETWORK_CLIENTLIST_GIVE_MONEY :Sue ginn +STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Mat alle schwetzen +STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Mat der Firma schwetzen +STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privatmessage STR_NETWORK_SERVER :Server STR_NETWORK_CLIENT :Spiller @@ -2094,51 +2091,51 @@ STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Zuschaue # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Späicher d'Passwuert net STR_COMPANY_PASSWORD_OK :{BLACK}Benotz daat neit Passwuert fir d'Firma -STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firmen-Passwuert -STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firmen-Passwuert -STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Benotzt dëst Passwuert als Standard fir néi Firmen +STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firme-Passwuert +STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firme-Passwuert +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Benotzt dëst Passwuert als Standard fir nei Firmen # Network company info join/password STR_COMPANY_VIEW_JOIN :{BLACK}Bäitrieden -STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Bäitrieden an mat där Firma spillen +STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Bäitrieden an mat deser Firma spillen STR_COMPANY_VIEW_PASSWORD :{BLACK}Passwuert STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Setzt en Passwuert fir nëmmen authoriséiert Benotzer spillen ze loossen STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Setzt d'Firmen-Passwuert # Network chat -STR_NETWORK_CHAT_SEND :{BLACK}Schécken +STR_NETWORK_CHAT_SEND :{BLACK}Ofschécken STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : STR_NETWORK_CHAT_CLIENT_CAPTION :[Privat] {STRING}: STR_NETWORK_CHAT_ALL_CAPTION :[All] : STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_TO_COMPANY :[Team] Zu {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING} -STR_NETWORK_CHAT_TO_CLIENT :[Privat] Zu {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_COMPANY :[Team] Un: {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_CLIENT :[Privat] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_CLIENT :[Privat] Un: {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_OSKTITLE :{BLACK}Text fir Chat aginn # Network messages -STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Keng Netzwierkgeräter font oder compiléiert ouni ENABLE_NETWORK -STR_NETWORK_ERROR_NOSERVER :{WHITE}Konnt kéng Netzwierkspiller fannen +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Keng Netzwierkgeräter fonnt oder compiléiert ouni ENABLE_NETWORK +STR_NETWORK_ERROR_NOSERVER :{WHITE}Konnt keng Netzwierkspiller fannen STR_NETWORK_ERROR_NOCONNECTION :{WHITE}De Server huet net op d'Ufro geäntwert -STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Konnt sech wéinst NewGRF ënnerscheed net connectéieren +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Konnt sech wéinst ënnerscheedlechen NewGRF net connectéieren STR_NETWORK_ERROR_DESYNC :{WHITE}Netzwierksyncronisatiouns-Fehler STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Netzwierkverbindung verluer STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Konnt de Spillstand net lueden STR_NETWORK_ERROR_SERVER_START :{WHITE}Konnt de Server net starten -STR_NETWORK_ERROR_CLIENT_START :{WHITE}Konnt sëch net connectéieren +STR_NETWORK_ERROR_CLIENT_START :{WHITE}Konnt sech net connectéieren STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connectioun #{NUM} ofgelaaf STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}En Protokolfehler ass entstaanen an d'Connectioun ass getrennt ginn -STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}D'Versioun vum Client stëmmt net mat där vum Server iwwereneen +STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}D'Versioun vum Client stëmmt net mat däer vum Server iwwereneen STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Falscht Passwuert STR_NETWORK_ERROR_SERVER_FULL :{WHITE}De Server ass voll STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du bass vun dësem Server gebannt STR_NETWORK_ERROR_KICKED :{WHITE}Du goufs aus dem Spill geheit STR_NETWORK_ERROR_CHEATER :{WHITE}Cheaten ass op dësem Server net erlaabt STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Du hues zevill Befehler un de Server geschéckt -STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Du hues ze laang gebraucht fir en Passwuert anzeginn -STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Dain Computer brauch ze laang fir bäizetrieden +STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Du hues ze laang gebraucht fir e Passwuert anzeginn +STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Däin Computer brauch ze laang fir bäizetrieden STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Du hues ze laang gebraucht fir d'Kaart rofzelueden STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Du hues ze laang gebraucht fir dem Server bäizetrieden @@ -2178,17 +2175,17 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spill nach ëmm STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spill nach pauséiert ({STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weider ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Klienten verbannen +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen -STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill baigetrueden +STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} ass an d'Spill komm (Client #{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} ass bei d'Firma #{2:NUM} gaangen STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ass als Zuschauer do STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM}) -STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verloos ({2:STRING}) +STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING}) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet ärer Firma {2:CURRENCY_LONG} ginn STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Du hues dem {1:STRING} {2:CURRENCY_LONG} ginn @@ -2196,16 +2193,16 @@ STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Serve STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden... # Content downloading window -STR_CONTENT_TITLE :{WHITE}Inhalt Download +STR_CONTENT_TITLE :{WHITE}Lueden Inhalt erof STR_CONTENT_TYPE_CAPTION :{BLACK}Typ STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Typ vum Inhalt STR_CONTENT_NAME_CAPTION :{BLACK}Numm STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Numm vum Inhalt STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Klick op eng Linn fir Detailer{}Klick Checkbox fir et downzeloaden -STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Wiel alles -STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Wiell all Inhalt fir den Download -STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Wiel Upgrades -STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Markéier all Inhalt,den en Upgrade fir existéirenden Inhalt ass, als Download +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Alles uwielen +STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Wiel all Inhalt fir den Download +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Upgrades uwielen +STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Markéier all Inhalt,den en Upgrade fir existéirenden Inhalt ass als Download STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Alles ofwielen STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Alles markéiren fir net downzeloaden STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Extern Websäiten durchsichen @@ -2219,23 +2216,23 @@ STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start den Download vum ausgewielten Inhalt STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total Downloadgréisst: {WHITE}{BYTES} STR_CONTENT_DETAIL_TITLE :{SILVER}INFO -STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Dëst gouf net fir den Download gewielt -STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Du hues dëst fir den Download gewielt -STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Dës Ofhängegkeet gouf ausgewielt fir den download -STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Du hues dëst schon -STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Dësen Inhalt ass net bekannt an kann net an OpenTTD downgeload gin -STR_CONTENT_DETAIL_UPDATE :{SILVER}Dëst ass en Austausch fir existent {STRING} +STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Dest gouf net fir den Download gewielt +STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Du hues dest fir den Download gewielt +STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Des Ofhängegkeet gouf ausgewielt fir den Download +STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Du hues dest schon +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Dësen Inhalt ass net bekannt an kann net an OpenTTD downgeload ginn +STR_CONTENT_DETAIL_UPDATE :{SILVER}Dest ass en Austausch fir en existent/en {STRING} STR_CONTENT_DETAIL_NAME :{SILVER}Numm: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Versioun: {WHITE}{STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Beschreiwung: {WHITE}{STRING} STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} STR_CONTENT_DETAIL_TYPE :{SILVER}Typ: {WHITE}{STRING} -STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download Gréisst: {WHITE}{BYTES} +STR_CONTENT_DETAIL_FILESIZE :{SILVER}Downloadgréisst: {WHITE}{BYTES} STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Ausgewielt wéinst: {WHITE}{STRING} STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Ofhängegkeeten: {WHITE}{STRING} STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING} -STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD ass ouni "zlib" support compiléiert... -STR_CONTENT_NO_ZLIB_SUB :{WHITE}... Inhaltdownload ass net méiglech! +STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD ass ouni "zlib" Support compiléiert... +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... Inhalt eroflueden ass net méiglech! # Order of these is important! STR_CONTENT_TYPE_BASE_GRAPHICS :Standard Grafiken @@ -2243,28 +2240,28 @@ STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :KI STR_CONTENT_TYPE_AI_LIBRARY :KI Librairie STR_CONTENT_TYPE_SCENARIO :Szenario -STR_CONTENT_TYPE_HEIGHTMAP :Héischtenkaart +STR_CONTENT_TYPE_HEIGHTMAP :Héischtekaart STR_CONTENT_TYPE_BASE_SOUNDS :Basis Sounds STR_CONTENT_TYPE_BASE_MUSIC :Basis Musik STR_CONTENT_TYPE_GAME_SCRIPT :Spill-Script STR_CONTENT_TYPE_GS_LIBRARY :GS Librairie # Content downloading progress window -STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloaden Inhalt... +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Lueden Inhalt erof... STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Froen Daten un... -STR_CONTENT_DOWNLOAD_FILE :{WHITE}Grad um downloaden {STRING} ({NUM} vun {NUM}) +STR_CONTENT_DOWNLOAD_FILE :{WHITE}Lueden grad {STRING} erof. ({NUM} vun {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download fäerdeg STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} vun {BYTES} downgeload ({NUM} %) # Content downloading error messages -STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Konnt net op de content server konnektéiren... -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading mësslong... -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... Konnektioun verluer +STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Konnt net op de Contentserver konnektéiren... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Download mësslong... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... Connectioun verluer STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... Datei net beschreiwbar -STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Konnt den downgeload net dekompriméiren +STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Konnt d'erofgelueden Datei net dekompriméiren STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Fehlend Grafiken -STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD brauch Grafiken fir ze funktionéiren, mee et konnten keng fond ginn. Wëllsde OpenTTD se downloaden an installéiren loossen ? +STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD brauch Grafiken fir ze funktionéiren, mee et konnten keng fonnt ginn. Wëllsde OpenTTD se downloaden an installéiren loossen ? STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD @@ -2274,9 +2271,9 @@ STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Wiesselt STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Beem. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Haiser. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Industrien. Ctrl+Klick fir festzesetzen -STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Firmengebaier. Ctrl+Klick fir festzesetzen +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Firmegebaier. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Brécken. Ctrl+Klick fir festzesetzen -STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Gebaier wei d'Liichttiirm oder Transmitter. Ctrl+Klick fir festzesetzen +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Gebaier wéi d'Liichttierm oder Antennen. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Catenaire. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Luedungsindikatoren. Ctrl+Klick fir festzesetzen STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Setzt d'Objeten op onsichtbar amplaz transparent @@ -2285,7 +2282,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Setzt d' STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Flow Legend STR_LINKGRAPH_LEGEND_ALL :{BLACK}All STR_LINKGRAPH_LEGEND_NONE :{BLACK}Keng -STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Wiel d'Firmen aus déi ugewisen ginn +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Wiel d'Firmen aus déi ugewise ginn # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}onbenotzt @@ -2293,28 +2290,28 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}iwwerlaascht # Base for station construction window(s) -STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Reechwäit +STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Reechwäit markéieren STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Aus STR_STATION_BUILD_COVERAGE_ON :{BLACK}Un STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Weis d'Reechwäit vun dem Gebäi net un STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Weis d'Reechwäit vun dem Gebäi un -STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acceptéiert: {GOLD}{CARGO_LIST} -STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liwwerung: {GOLD}{CARGO_LIST} +STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akzeptéiert: {GOLD}{CARGO_LIST} +STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liwwert: {GOLD}{CARGO_LIST} # Join station window -STR_JOIN_STATION_CAPTION :{WHITE}D'Gare verbannen -STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Eng separéiert Gare bauen +STR_JOIN_STATION_CAPTION :{WHITE}Statioun verbannen +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Eng separat Statioun bauen STR_JOIN_WAYPOINT_CAPTION :{WHITE}Weepunkt verbannen -STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separaten Weepunkt bauen +STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separate Weepunkt bauen # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Schinnebau -STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrësche Schinnebau +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektresche Schinnebau STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorailbau -STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnéitbahnbau +STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnéitbunnbau -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinnen bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinne bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Schinnen am automatesche Modus bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Zuchschapp bauen (fir Zich ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Konvertéiert d'Schinnen zum Weepunkt. Ctrl aktivéiert Weepunkter ze verbannen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen @@ -2322,11 +2319,11 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Gare bau STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Zuchsignaler bauen. Ctrl wiesselt tëscht Diks/Luuten{}Zéien baut Signaler laanscht eng Zuchstreck. Ctrl baut Signaler bis déi nächst Weich{}Ctrl+Klick mécht Auswielfënster op.Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Zuchbréck bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Zuchtunnel bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Wiesselt tëscht bauen/ofrappen vun Schinnen, Signaler an Statiounen. Ctrl unhalen rappt och Schinnen vun Weepunkter an Statiounen of -STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konvertéiert den Typ vun Schinnen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Wiesselt tëscht bauen/ofrappe vu Schinnen, Signaler a Statiounen. Ctrl unhale rappt och Schinne vu Weepunkter a Statiounen of +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Konvertéiert/upgrade den Typ vu Schinnen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_RAIL_NAME_RAILROAD :Schinnen -STR_RAIL_NAME_ELRAIL :Elektrësch Schinnen +STR_RAIL_NAME_ELRAIL :Elektresch Schinnen STR_RAIL_NAME_MONORAIL :Monorail STR_RAIL_NAME_MAGLEV :Magnéitbunn @@ -2341,42 +2338,42 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Wielt de # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Gare Auswiel STR_STATION_BUILD_ORIENTATION :{BLACK}Richtung -STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Wielt Gare Richtung -STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Unzuel vun Schinnen +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Richtung vun der Gare +STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Unzuel vu Schinnen STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Wielt d'Unzuel vun de Gleisen fir d'Gare -STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platformlängt +STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Plattformlängt STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Wielt d'Längt vun der Gare STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}D'Statioun per drag & drop bauen -STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Wielt eng Statiounsklass fir ze weisen -STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Wielt de Statiounstyp fir ze bauen +STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Wielt eng Statiounsklass déi ugewise gëtt +STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Wielt den Typ vu Statioun dee gebaut gëtt STR_STATION_CLASS_DFLT :Standard Statioun STR_STATION_CLASS_WAYP :Weepunkten # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalauswiel -STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (Diks){} Dëst ass em Basis-Signal, wat nëmmen engem Zuch zur selwechter Zait erlaabt an engem Block ze sinn -STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Diks){}Gréng soulaang een oder méi gréng Ausgangs-Signaler op nächsten Streckenabschnitt sinn. Anescht ass et roud. +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (Diks){} Dest ass e Basis-Signal, wat nëmmen engem Zuch zur selwechter Zait erlaabt an engem Block ze sinn +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Diks){}Gréng soulaang een oder méi gréng Ausgangs-Signaler op dem nächsten Streckenabschnitt sinn. Anescht ass et rout. STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Diks){}Verhält sech wéi en Block-Signal mee gëtt gebraucht fir déi korrekt Faarf ob Agangs- an Combo-Pre-Signaler ze setzen -STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (Diks){}En Combo-Signal agéiert wéi en Agangs- an wéi en Ausgangs-Signal. Dëst erlaabt engem vill "Beem" vun Pre-Signaler ze bauen -STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Standard Wee-Signaler kënne vun béide Säiten duerchfuer ginn -STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Einbahn-Wee-Signaler kënnen net de falschen Wee duerchfuer ginn -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (Elektresch){}Dëst ass en Basis-Signal, mat dem een een Zuch an engem selwechten Block zur selwechter Zäit erlaabt -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Elektresch){}Gréng soulaang een oder méi gréng Ausgangssignaler vum nächsten Streckenabschnitt kommen. Anescht ass et roud -STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Elektresch){}Verhält sech wéi en Block-Signal mee gëtt gebraucht fir déi korrekt Faarf vun den Agangs- an Combo Pre-Signaler ze setzen +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (Diks){}E Combo-Signal agéiert wéi en Agangs- a wéi en Ausgangs-Signal. Dest erlaabt engem vill "Beem" vu Pre-Signaler ze bauen +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Standard Wee-Signaler kënne vu béide Säiten duerchfuer ginn +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Einbahn-Wee-Signaler kënnen net de falsche Wee duerchfuer ginn +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (Elektresch){}Dest ass e Basis-Signal, mat dem een en Zuch an engem selwechten Block zur selwechter Zäit erlaabt +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Elektresch){}Gréng soulaang een oder méi gréng Ausgangssignaler vum nächsten Streckenabschnitt kommen. Anescht ass et rout +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Elektresch){}Verhält sech wéi e Block-Signal mee gëtt gebraucht fir déi korrekt Faarf vun den Agangs- an Combo Pre-Signaler ze setzen STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (Elektresch){}D'Combo-Signal ass einfach en An- an Ausgangssignal. Dëst erlaabt grouss "Beem" Presignaler ze bauen -STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Signal (Elektresch){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block eranzefueren, wann den Zuch en Wee op en Stop-Punkt reservéiren kann. Standard Wee-Signaler kënnen vun béide Säiten duerchfuer ginn +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Signal (Elektresch){}E Wee-Signal erlaabt méi wéi engem Zuch an e Block eranzefueren, wann den Zuch e Wee op en Stop-Punkt reservéiren kann. Standard Wee-Signaler kënne vu béide Säiten duerchfuer ginn STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Elektresch){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht de Varianten. Shift weist ongeféier Konvertéirungskäschten -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Signaldensitéit -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldensitéit rof -STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldensitéit rop +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dicht vu Signaler beim Zéien +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldicht erof +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldicht erop # Bridge selection window -STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Wiel d'Schinnebréck -STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Wielt d'Stroossebréck +STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Zuchbréck auswielen +STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Stroossebréck auswielen STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bréckenauswiel - Wiel deng Bréck aus STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} @@ -2384,7 +2381,7 @@ STR_BRIDGE_NAME_SUSPENSION_STEEL :Stolen Hängebr STR_BRIDGE_NAME_GIRDER_STEEL :Stoldréier Bréck STR_BRIDGE_NAME_CANTILEVER_STEEL :Fräidroend Stolbréck STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Betons Hängebréck -STR_BRIDGE_NAME_WOODEN :Holzen Bréck +STR_BRIDGE_NAME_WOODEN :Holze Bréck STR_BRIDGE_NAME_CONCRETE :Betons Bréck STR_BRIDGE_NAME_TUBULAR_STEEL :Rouerstol Bréck STR_BRIDGE_TUBULAR_SILICON :Rouer, Silikon @@ -2393,73 +2390,73 @@ STR_BRIDGE_TUBULAR_SILICON :Rouer, Silikon # Road construction toolbar STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Stroossebau STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramkonstruktioun -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Baut Stroossen.Ctrl+Klick wiësselt tëscht Stroossen bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Baut Stroossen.Ctrl+Klick wiësselt tëscht Stroosse bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Tramschinne bauen. Ctrl+Klick wiësselt tëscht Tramschinne bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}D'Strooss mat der Bau-Automatik bauen. Ctrl wiësselt tëscht Stroossen bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Tramschinne mam "Autotram" Modus bauen. Ctrl wiesselt tëscht Tramschinne bauen/ofrappen. Shift wiesselt tëschtbauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Baut Stroossendepot (fir Gefierer ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Tramschapp bauen (fir Gefierer ze kafen an d'Revisioun). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Baut Busarrêt. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Passagéier-Tramstatioun bauen. Ctrl aktivéirt ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Baut Camionsgare. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Wueren-Tramstatioun bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Strooss an eng Richtung aktivéieren/déaktivéieren +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Baut Busarrêt. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Tramarrêt bauen. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Baut Camionsgare. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Wueren-Tramstatioun bauen. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Einbahnstroossen aktivéieren/déaktivéieren STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Baut Stroossebréck. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Tramsbréck bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Baut Stroosentunnel. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Baut Stroossentunnel. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Tramtunnel bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wieselt bauen/ofrappen vun Stroossenkonstruktiounen -STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Wiesselt bauen/ofrappen vum Trambau +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wiesselt bauen/ofrappen vu Stroossekonstruktiounen +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Wiesselt tëscht bauen/ofrappen beim Trambau # Road depot construction window -STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Stroossendepot Richtung -STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt Stroossendepot Richtung -STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Richtung vum Tramschapp +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Stroossendepot +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt d'Stroossendepot Ausriichtung +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Tramschapp STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Tramschapp Ausriichtung wielen # Road vehicle station construction window -STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Busarrêt Richtung -STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Wielt Busarrêtsrichtung -STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Camionsgare Richtung -STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Wielt Camionsgare Richtung -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passagéier-Tramstatioun Richtung -STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Passagéier-Tramstatioun Richtung wielen -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Wueren-Tramstatioun Richtung -STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Wueren-Tramstatioun Richtung wielen +STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Ausriichtung vum Busarrêt +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Wielt Busarrêtsausriichtung +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Ausriichtung vun der Camionsgare +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Camionsgareausriichtung +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Ausriichtung vun dem Passagéier-Tramsarrêt +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Passagéier-Tramsarrêt Ausriichtung wielen +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Ausriichtung vun der Wueren-Tramstatioun +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Wueren-Tramstatioun Ausriichtung wielen # Waterways toolbar (last two for SE only) -STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waasserstroosen bauen -STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waasserstroosen +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waasserstroosse bauen +STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waasserstroossen STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Kanäl bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Schlass setzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Schëffsschapp bauen (fir Schëffer ze bauen an ze warten). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Schëffdock bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Schleise bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Schëffsschapp bauen (fir Schëffer ze bauen an ze reparéiren). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Schëffsquai bauen. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plazéiert eng Boje, déi als Weepunkt kann benotzt ginn. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Aquadukt bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Waasser definéieren.{}Mécht en Kanal. Mat CTRL gedréckt halen um Mieresspigel klicken, iwwerflut d'Géigent +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Waasserareal definéieren.{}Mécht en Kanal. Mat Ctrl gedréckt halen um Mieresspigel klicken, iwwerflut d'Géigent STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plazéier Flëss # Ship depot construction window -STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Schëffsschapp Richtung -STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Wielt Richtung vum Schëffsschapp +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Schëffsschapp Ausriichtung +STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Ausriichtung vum Schëffsschapp # Dock construction window STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Hafen # Airport toolbar STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Fluchhäfen -STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Fluchhafen bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Fluchhafe bauen. Ctrl aktivéiert ubaue vu Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Fluchhafen Auswiel STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Wielt Gréisst/Typ vum Fluchhafen -STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Fluchhafenklass +STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Fluchhafeklass STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM} STR_AIRPORT_SMALL :Kleng STR_AIRPORT_CITY :City -STR_AIRPORT_METRO :Metropolitär Fluchhafen -STR_AIRPORT_INTERNATIONAL :Internationalen Fluchhafen +STR_AIRPORT_METRO :Metropole Fluchhafen +STR_AIRPORT_INTERNATIONAL :Internationale Fluchhafen STR_AIRPORT_COMMUTER :Pendler STR_AIRPORT_INTERCONTINENTAL :Interkontinental STR_AIRPORT_HELIPORT :Heliport @@ -2468,8 +2465,8 @@ STR_AIRPORT_HELISTATION :Helistatioun STR_AIRPORT_CLASS_SMALL :Kleng Fluchhäfen STR_AIRPORT_CLASS_LARGE :Grouss Fluchhäfen -STR_AIRPORT_CLASS_HUB :Fluchhafen Verdeeler -STR_AIRPORT_CLASS_HELIPORTS :Helicopter Fluchhafen +STR_AIRPORT_CLASS_HUB :Fluchhafeverdeeler +STR_AIRPORT_CLASS_HELIPORTS :Helikopter Fluchhafen STR_STATION_BUILD_NOISE :{BLACK}Kaméidi: {GOLD}{COMMA} @@ -2478,21 +2475,21 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Landscha STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}En Eck vum Land erofsetzen. Zéien setzt den éischten ugewielten Eck erof an planéiert d'ugewielten Land op déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}En Eck vum Land unhiewen. Zéien wielt den éischten Eck an planéiert d'ugewielten Land ob déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Land planéiren. Ctrl wielt d'Land diagonal aus. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen -STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaaf Land fir zukünftëg Benotzung. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaf Land fir zukünftëg Benotzung. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen # Object construction window -STR_OBJECT_BUILD_CAPTION :{WHITE}Selektioun vum Objekt -STR_OBJECT_BUILD_TOOLTIP :{BLACK}Wiel d'Objekt dat gebaut gëtt. Shift wiesselt tescht bauen / ongeféier Käschten uweisen +STR_OBJECT_BUILD_CAPTION :{WHITE}Objetsauswiel +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Wiel den Objet dee gebaut gëtt. Shift wiesselt tescht bauen / ongeféier Käschten uweisen STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Wiel d'Klass vun dem Objet dee sollt gebaut ginn -STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview vum Objekt +STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview vum Objet STR_OBJECT_BUILD_SIZE :{BLACK}Gréisst: {GOLD}{NUM} x {NUM} Felder STR_OBJECT_CLASS_LTHS :Liichttierm -STR_OBJECT_CLASS_TRNS :Transmitter +STR_OBJECT_CLASS_TRNS :Antennen # Tree planting window (last two for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Beem -STR_PLANT_TREE_TOOLTIP :{BLACK}Wielt de Baamtyp. Wann d'Feld schons en Baam huet, ginn méi Beem vu verschiddenen Arten gesat +STR_PLANT_TREE_TOOLTIP :{BLACK}Wielt de Baamtyp. Wann d'Feld schons e Baam huet, ginn méi Beem vu verschiddenen Arten gesat STR_TREES_RANDOM_TYPE :{BLACK}Zoufälleg Beem STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem @@ -2505,11 +2502,11 @@ STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Zone fir STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergréisser d'Zone fir d'Land unzehiewen/erofzesetzen STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklenger d'Zone fir d'Land unzehiewen/erofzesetzen STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generéier en Zoufallsland -STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Neien Szenario man -STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Setz d'Landschaft zréck +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Neie Szenario erstellen +STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Setz d'Landschaft zeréck STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Huel all Grondstécker vun der Firma ewech -STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Setz d'Landschaft zréck +STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Setz d'Landschaft zeréck STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Bass du sécher dass du all Grondstécker vun der Firma ewechhuelen wëlls? # Town generation window (SE) @@ -2536,8 +2533,8 @@ STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Wiel d'S STR_FOUND_TOWN_CITY :{BLACK}Stad STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Stied wuessen méi schnell wéi Dierfer{}Ofhängeg vun den Astellungen, sinn se méi grouss am Ufank -STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Stad Stroossenlayout -STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Stroosenlayout fir dës Stad wielen +STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Stroosselayout vun der Stad: +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Stroosselayout fir des Stad wielen STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Besser Stroossen STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 Gitter @@ -2545,12 +2542,12 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 Gitt STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zoufall # Fund new industry window -STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Industrie finanzéiert +STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Industrie finanzéieren STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wielt déi gewënschten Industrie op der Lëscht aus STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Vill zoufälleg Industrien STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}D'Kaart mat villen zoufällegen Industrien fëllen STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Käschten: {YELLOW}{CURRENCY_LONG} -STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förder +STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förderen STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bauen STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Grënnen @@ -2559,27 +2556,27 @@ STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industri STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industrieketten fir {STRING} Wueren STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Produzéirent Industrien STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Akzeptéirend Industrien -STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Heiser +STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Haiser STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Klick op d'Industrie fir d'Liwweranten an Verbraucher ze gesinn STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Klick op d'Wueren fir d'Liwweranten an Verbraucher ze gesinn -STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Weis "Ketten" +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Wuereketten uweisen STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Weis Industrien un déi Wueren liwweren an akzeptéiren STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link op déi kleng Kaart -STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selektéiert déi ugewisen Industrien och op der klenger Kaart +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Wiel déi ugewisen Industrien och op der klenger Kaart aus STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Gidder wielen STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Wiel d'Gidder déis du wëlls uweisen -STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Industrie wielen -STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'Industrie déis du wëlls uweisen +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Industrie auswielen +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'Industrie aus déis du wëlls uweisen # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Informatiounen -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschten fir ze raumen: {LTBLUE}N/A -STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschten fir ze raumen: {RED}{CURRENCY_LONG} +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschte fir ze raumen: {LTBLUE}Keng +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschte fir ze raumen: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Akommes wann ofgerappt: {LTBLUE}{CURRENCY_LONG} -STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A +STR_LAND_AREA_INFORMATION_OWNER_N_A :Keen STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Besëtzer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Stroossebesëtzer: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Trambunnbesëtzer: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramschinnebesëtzer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Schinnebesëtzer: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemeng: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Keng @@ -2587,60 +2584,61 @@ STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koordina STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebaut: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Statiounsklass: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Statiounstyp: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fluchhafenklass: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fluchhafeklass: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Fluchhafennumm: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fluchhafenfeldnumm: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fluchhafefeldnumm: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} -STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akzeptéiert Luedung: {LTBLUE} +STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akzeptéiert Wuer: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) -STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Schinnen Geschw.-Limit: {LTBLUE}{VELOCITY} -STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Stroossen Geschw. Limitatioun: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Schinnentyp: {LTBLUE}{STRING} +STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Schinne-Geschw.-Limit: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Stroosse-Geschw.-Limit: {LTBLUE}{VELOCITY} # Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Fielsen STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Knubbelegt Land -STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Blankt Land +STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Eidelt Land STR_LAI_CLEAR_DESCRIPTION_GRASS :Gras STR_LAI_CLEAR_DESCRIPTION_FIELDS :Felder STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Schnéibedeckt Land STR_LAI_CLEAR_DESCRIPTION_DESERT :Wüst -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} Schinn -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} Schinn mat Blocksignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} Schinn mat Presignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} Schinn mat End-Signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} Schinn mat Kombo-Signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} Schinn mat Weesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} Schinn mat Einbahnsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} Schinn mat Block- an Presignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} Schinn mat Block- an Endsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} Schinn mat Block- an Kombosignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} Schinn mat Block- an Weesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} Schinn mat Block- an Einbahnsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} Schinn mat Pre- an Endsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} Schinn mat Pre- an Kombosignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} Schinn mat Pre- an Weesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} Schinn mat Pre- an Einbahnweesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} Schinn mat End- an Kombosignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} Schinn mat End- an Weesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} Schinn mat End an Einbahnweesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} Schinn mat Kombo- an Weesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} Schinn mat Kombo- an Einbahnweesignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} Schinn mat Wee- and Einbahnweesignaler -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} Zuchschapp +STR_LAI_RAIL_DESCRIPTION_TRACK :Schinn +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Schinn mat Blocksignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Schinn mat Presignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Schinn mat Ausgangs-Signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Schinn mat Kombo-Signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Schinn mat Weesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Schinn mat Einbahnsignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Schinn mat Block- an Presignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Schinn mat Block- an Ausgangssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Schinn mat Block- a Kombosignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Schinn mat Block- a Weesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Schinn mat Block- a Einbahnsignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Schinn mat Pre- an Ausgangssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Schinn mat Pre- a Kombosignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Schinn mat Pre- a Weesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Schinn mat Pre- an Einbahnweesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Schinn mat Ausgangs- a Kombosignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Schinn mat Ausgangs- a Weesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Schinn mat Ausgang- an Einbahnweesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Schinn mat Kombo- an Weesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Schinn mat Kombo- an Einbahnweesignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Schinn mat Wee- and Einbahnweesignaler +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Zuchschapp STR_LAI_ROAD_DESCRIPTION_ROAD :Strooss STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Strooss mat Luuchten STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Strooss mat Beem STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Stroossendepot -STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Zuch/Strooss Barrière +STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Zuche/Stroosse-Barrière STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tram # Houses come directly from their building names STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (gëtt gebaut) STR_LAI_TREE_NAME_TREES :Beem -STR_LAI_TREE_NAME_RAINFOREST :Regenwald +STR_LAI_TREE_NAME_RAINFOREST :Reebësch STR_LAI_TREE_NAME_CACTUS_PLANTS :Kaktus STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Gare @@ -2654,7 +2652,7 @@ STR_LAI_STATION_DESCRIPTION_WAYPOINT :Weepunkt STR_LAI_WATER_DESCRIPTION_WATER :Waasser STR_LAI_WATER_DESCRIPTION_CANAL :Kanal -STR_LAI_WATER_DESCRIPTION_LOCK :Schlass +STR_LAI_WATER_DESCRIPTION_LOCK :Schleis STR_LAI_WATER_DESCRIPTION_RIVER :Floss STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Küst oder Flossufer STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Schëffsschapp @@ -2666,7 +2664,7 @@ STR_LAI_TUNNEL_DESCRIPTION_ROAD :Stroossentunnel STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Stolen Zuchhängebréck STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Stoldréier Zuchbréck -STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stolen fräidroend Zuchbréck +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stole fräidroend Zuchbréck STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Stolbeton Zuchhängebréck STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Holzen Zuchbréck STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Betons Zuchbréck @@ -2676,13 +2674,13 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stolen Hängebr STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Stoldréier Bréck STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Fräidroend Stolbréck STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Stolbetons Hängebréck -STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Holzen Bréck +STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Holze Bréck STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betons Bréck STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Rouerstol Brèck STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aquadukt -STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Sender +STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Antenne STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Liichttuerm STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Firmen Haaptgebai STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenbesëtz @@ -2691,27 +2689,27 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Land am Firmenb STR_ABOUT_OPENTTD :{WHITE}Iwwert OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original Copyright {COPYRIGHT} 1995 Chris Sawyer, All Rechter virbehalen STR_ABOUT_VERSION :{BLACK}OpenTTD Versioun {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 D'OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 D'OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spill späicheren STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spill lueden STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Szenario späicheren STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Szenario lueden -STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Lued Héichtenkaart +STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Héichtekaart lueden STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Héichtenkaart späichern STR_SAVELOAD_HOME_BUTTON :{BLACK}Klick hei fir op d'Standard Späicher-/Luedverzeeschnis ze goen STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} fräi -STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lëscht vun de Laafwierker, Dossieren an Späicherstänn +STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lëscht vun de Lafwierker, Dossieren a Späicherstänn STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Momentan gewielten Numm fir de Spillstand STR_SAVELOAD_DELETE_BUTTON :{BLACK}Läschen -STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Lescht de momentan gewielten Spillstand +STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Läscht de momentan gewielte Spillstand STR_SAVELOAD_SAVE_BUTTON :{BLACK}Späicheren STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Späichert dei aktuell Partie ënnert dem gewielten Numm STR_SAVELOAD_LOAD_BUTTON :{BLACK}Lueden STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Lued d'ugewielten Spill STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Ugewielten Héichtekaart lueden -STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spill Detailer +STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer vum Spill STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} @@ -2720,18 +2718,18 @@ STR_SAVELOAD_OSKTITLE :{BLACK}Gëff de # World generation STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Welt Generatioun -STR_MAPGEN_MAPSIZE :{BLACK}Kaartgréisst: -STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Wiel d'Gréisst vun der Kaart an Felder. D'Unzuel vun benotzbaren Felder wäert e bëssen méi kleng sinn +STR_MAPGEN_MAPSIZE :{BLACK}Kaartegréisst: +STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Wiel d'Gréisst vun der Kaart a Felder. D'Unzuel vu benotzbare Felder wäert e bësse méi kleng sinn STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Unz. Dierfer: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Unz. Industrien: STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maximal Kaartenhéicht: -STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Setzt d'Maximalhéicht vun Bierger op der Kaart em 1 erop +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Setzt d'Maximalhéicht vu Bierger op der Kaart em 1 erop STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Setzt d'Maximalhéicht vu Bierger op der Kaart em 1 erof STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Weis d'Schnéilinnhéicht -STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht rop -STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht rof +STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht erop +STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht erof STR_MAPGEN_LAND_GENERATOR :{BLACK}Landgenerator: STR_MAPGEN_TREE_PLACER :{BLACK}Baam Algorithmus: STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain Typ: @@ -2753,8 +2751,8 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Zoufäll STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Zoufall STR_MAPGEN_BORDER_MANUAL :{BLACK}Manuell -STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Héichtekaart rotatioun: -STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichtekaart Numm: +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Héichtekaart-Rotatioun: +STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichtekaart-Numm: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Gréisst: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} @@ -2765,66 +2763,66 @@ STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Änner d # SE Map generation STR_SE_MAPGEN_CAPTION :{WHITE}Szenarientyp STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flaachland -STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generéier en flaacht Land +STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generéier e flaacht Land STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Zoufallsland -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Héicht vum flaachen Land: -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Héicht vum flaachen land 1 rofsetzen -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Héicht vum flaachen land 1 ropsetzen +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Héicht vum flaache Land: +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Héicht vum flaache Land 1 erofsetzen +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Héicht vum flaache Land 1 eropsetzen -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Héicht vum flaachen Land änneren +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Héicht vum flaache Land änneren # Map generation progress STR_GENERATION_WORLD :{WHITE}Generéiren d'Welt... STR_GENERATION_ABORT :{BLACK}Ofbriechen -STR_GENERATION_ABORT_CAPTION :{WHITE}Welt Generatioun ofbriechen +STR_GENERATION_ABORT_CAPTION :{WHITE}Welt-Generatioun ofbriechen STR_GENERATION_ABORT_MESSAGE :{YELLOW}Wëlls du wierklech d'Generatioun ofbriechen? STR_GENERATION_PROGRESS :{WHITE}{NUM}% komplett STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} -STR_GENERATION_WORLD_GENERATION :{BLACK}Welt Generatioun -STR_GENERATION_RIVER_GENERATION :{BLACK}Generéiren vun Flëss +STR_GENERATION_WORLD_GENERATION :{BLACK}Welt-Generatioun +STR_GENERATION_RIVER_GENERATION :{BLACK}Generéiren vu Flëss STR_GENERATION_TREE_GENERATION :{BLACK}Baam Generatioun -STR_GENERATION_OBJECT_GENERATION :{BLACK}Unbewegbar Generatioun -STR_GENERATION_CLEARING_TILES :{BLACK}Generatioun vun knubblegen an stengegen Land +STR_GENERATION_OBJECT_GENERATION :{BLACK}Objets-Generatioun +STR_GENERATION_CLEARING_TILES :{BLACK}Generatioun vu knubbelegem a stengege Land STR_GENERATION_SETTINGUP_GAME :{BLACK}Spill gëtt opgestallt -STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop +STR_GENERATION_PREPARING_TILELOOP :{BLACK}Felder-Verdeelung STR_GENERATION_PREPARING_SCRIPT :{BLACK}Lafende Script -STR_GENERATION_PREPARING_GAME :{BLACK}Preparéiren Spill +STR_GENERATION_PREPARING_GAME :{BLACK}Preparéiren d'Spill # NewGRF settings STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Astellungen STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailléiert NewGRF Informatioun STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktiv NewGRF Dateien STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inaktiv NewGRF Dateien -STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Wiel Preset: -STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string: -STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Gewielten Preset lueden +STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Preset auswielen: +STR_NEWGRF_FILTER_TITLE :{ORANGE}String filteren: +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Gewielte Preset lueden STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Preset späichern STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Aktuell Lëscht als Preset späichern -STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Presetnumm ugin +STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Presetnumm uginn STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Preset läschen -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Gewielten Preset läschen +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Gewielte Preset läschen STR_NEWGRF_SETTINGS_ADD :{BLACK}Baifügen -STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Ausgewielten NewGRF an d'Config bäisetzen +STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Ausgewielte NewGRF an d'Config bäisetzen STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Dateien nei scannen -STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update d'Lëscht vun verfügbaren NewGRF Dateien. +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update d'Lëscht vu verfügbare NewGRF Dateien. STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Wechhhuelen STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Ausgewielten NewGRF aus der Lëscht huelen STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Rop -STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Setzt d'NewGRF an der Lëscht erop +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Setzt den NewGRF an der Lëscht erop STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Rof STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Setzt d'NewGRF an der Lëscht erof STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upgrade STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Upgrade NewGRF Dateien fir déis du eng méi nei Versioun installéiert hues STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Eng Lëscht vun NewGRF Dateien déi installéiert sinn. -STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters -STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Weis d'Parameter +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parameter setzen +STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Parameter uweisen STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Palette wiesselen -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Wiessel Palette vun den ausgewielten NewGRF.{} Maach dat wann d'Grafiken vun dëser NewGRF rosa am Spill ausgesin +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Wiessel d'Palette vun den ausgewielten NewGRF.{} Maach dat wann d'Grafiken vun deser NewGRF rosa am Spill ausgesinn STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Ännerungen unhuelen -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Feelenden Inhalt online downloaden -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check op den Inhalt de feelt online ka fonnt ginn +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Fehlenden Inhalt online downloaden +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check op den Inhalt de fehlt online ka fonnt ginn STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Dateinumm: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} @@ -2837,11 +2835,11 @@ STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramete STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keng Info verfügbar STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Datei net fonnt. STR_NEWGRF_SETTINGS_DISABLED :{RED}Ausgeschalt -STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Onkompatibel mat dëser Versioun vun OpenTTD +STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Onkompatibel mat deser Versioun vun OpenTTD # NewGRF save preset window STR_SAVE_PRESET_CAPTION :{WHITE}Preset späichern -STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lëscht vun Presets, wiel een den op den Numm ënnendrënner kopéiert gëtt +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lëscht vu Presets, wiel een den op den Numm ënnendrënner kopéiert gëtt STR_SAVE_PRESET_TITLE :{BLACK}Wiel en Numm fir de Preset STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Grad ausgewielten Numm fir de Preset dee gespäichert soll ginn STR_SAVE_PRESET_CANCEL :{BLACK}Ofbriechen @@ -2851,7 +2849,7 @@ STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Späiche # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF Parameter änneren -STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Zouman +STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Zoumaachen STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Setzt all Paramater op de Standard zréck STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM} @@ -2859,12 +2857,12 @@ STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORAN STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Unzuel Parameter: {ORANGE}{NUM} # NewGRF inspect window -STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspzéier - {STRING} +STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspizéier - {STRING} STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspizéier den Objet vun der "parent scope" STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} op {HEX} -STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objekt +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objet STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Schinnentyp STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF Variabel 60+x Parameter (hexadezimal) @@ -2875,10 +2873,10 @@ STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Nächst STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwwersprang all pseudo/recolour/font Sprite an sprang un den Ufank no der leschter. STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Géi op Sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Géi op d'Sprite. Wann d'Sprite keng normal Sprite ass, géi op déi nächst normal Sprite -STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Fiirescht Sprite +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Viregt Sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Géi weider op déi nächst normal Sprite, iwwersprang all pseudo/recolour/font Sprite an sprang zréck op den Ufank no der leschter. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representatioun vun der grad gewielter Sprite. Den Alignement gëtt ignoréiert wann d'Sprite gezun gëtt -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech. Ctrl+Klick fir de Sprite8 Eenheete matenen ze bewegen. STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relativ zerécksetzen STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Momentan relativ Offsets zerécksetzen STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-Offset: {NUM}, Y-Offset: {NUM} (Absolut) @@ -2893,36 +2891,34 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warnung: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fehler: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}E fatalen NewGRF Fehler ass geschitt: {}{STRING} -STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} wärt net mat der TTDPatch vun OpenTTD versioun funktionéiren +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}E fatalen NewGRF Fehler ass geschitt:{}{STRING} +STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} wärt net mat der TTDPatch Versioun déi vun OpenTTD erkannt gouf funktionéiren STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ass fir {STRING} Versioun vun TTD -STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ass designed fir mat {STRING} benotzt ze gin -STR_NEWGRF_ERROR_INVALID_PARAMETER :Invaliden Parameter fir {1:STRING}: Parameter {STRING} ({NUM}) +STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ass designed fir mat {STRING} benotzt ze ginn +STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalide Parameter fir {1:STRING}: Parameter {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} muss firun {STRING} geluede ginn STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} muss no {STRING} geluede ginn STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} brauch OpenTTD Versioun {STRING} oder méi nei STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF Datei déi designed gouf fir ze iwwersetzen STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Zevill NewGRFen gelueden. -STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{1:STRING} als statësch NewGRF lueden mat {STRING} kann Desyncs efirrufen -STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onerwarten Sprite (Sprite {3:NUM}) +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{1:STRING} als statesch NewGRF lueden mat {STRING} kann Desyncs verursaachen +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onerwaarte Sprite (Sprite {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Onbekannten Aktioun 0 property {4:HEX} (Sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_ID :Versicht invalid ID ze benotzen (Sprite {3:NUM}) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} huet eng korrupt Sprite. All korrupt Sprites ginn als Fragezeichen (?) duergestallt STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Huet eng Rei Action 8 Einträg (Sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lanscht d'Enn vum Pseudo-Sprite gelies (Sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}D'momentan benotzten Grafikset huet e puer Sprites ze mann. {}W.e.g d'Basisgrafikset updaten -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Am grad benotzten Basis-Grafikset fehlen e puer Sprites.{}W.e.g Basis-Grafikset updaten.{}Wellsde en {YELLOW}Development Snapshot vun OpenTTD spills{WHITE}, brauchsde och en {YELLOW}Development Snapshot vum Basis-Grafikset{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Ugefroten GRF Ressource net verfügbar (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} gouf ausgeschalt vun {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/onbekannten Sprite Layout Format (Sprite {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Opgepasst! -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du mëss Ännerungen an engem lafende Spill. Dëst kann OpenTTD crashen.W.e.g dëst net als Bug melden.{}Bass du sécher? +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du mëss Ännerungen an engem lafende Spill. Dest kann OpenTTD crashen.W.e.g dest net als Bug melden.{}Bass du sécher? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kann Datei net bäisetzen: Duplikat GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Passend Datei net fonnt (kompatibel GRF gelued) -STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kann Fichier net dobäisetzen : NewGRF Limite errecht +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kann Fichier net dobäisetzen : NewGRF Limite erreecht STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(s) geluede fir fehlend Dateien STR_NEWGRF_DISABLED_WARNING :{WHITE}Fehlend GRF Datei(en) sinn ausgeschalt @@ -2938,14 +2934,14 @@ STR_NEWGRF_LIST_MISSING :{RED}Dateien fe # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Verhalen vun der NewGRF '{0:STRING}' kann Desyncs oder Crashen verursachen STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ännert den Zoustand fir '{1:ENGINE}' wann net an engem Schapp -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ännnert d'Gefierlängt fir '{1:ENGINE}' wann net an engem Schapp +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ännert d'Gefierlängt fir '{1:ENGINE}' wann net an engem Schapp STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Geännerte Gefierkapazitéit vun '{1:ENGINE}' wann net an engem Schapp oder amgaang emgebaut ze ginn STR_BROKEN_VEHICLE_LENGTH :{WHITE}Zuch'{VEHICLE}' vun der Firma '{COMPANY}' huet eng falsch Längt. Et kënnt wahrscheinlech wéinst den NewGRFs. Spill kann desyncroniséiren oder ofstierzen STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' huet Fehlinformatiounen STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit Informatioun fir '{1:ENGINE}' ass anescht wéi an der Kaflëscht no der Constructioun. Dëst kann en Autoerneirung/-ersetzen Fehler oprufen STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' huet eng Endlosschläif am Production callback verursaacht -STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX} +STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} huet en onbekannten/invalid Resultat {2:HEX} # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : @@ -2955,11 +2951,11 @@ STR_NEWGRF_INVALID_ENGINE : # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). -STR_INVALID_VEHICLE : +STR_INVALID_VEHICLE : # NewGRF scanning window STR_NEWGRF_SCAN_CAPTION :{WHITE}Scannen NewGRFen -STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scannen NewGRFen. Dëst kann eng Weil dauern, je no Emfang ... +STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scannen NewGRFen. Dest kann eng Weil dauern... STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" en} gescanned vun ongeféier {NUM} NewGRF{P "" en} STR_NEWGRF_SCAN_ARCHIVES :Archiver scannen @@ -2986,8 +2982,8 @@ STR_TOWN_POPULATION :{BLACK}Weltbev STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA} -STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passagéier leschten Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} -STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Post leschten Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passagéier leschte Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} +STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Post leschte Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Gidder gebraucht fir Stadwuesstem: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gebraucht STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} gebraucht am Wanter @@ -3006,18 +3002,18 @@ STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Wiesselt STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Erweideren STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Stad méi grouss maachen STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Läschen -STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Dës Stad ganz läschen +STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Des Stad ganz läschen STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Stad ëmbenennen # Town local authority window STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Gemeng {TOWN} -STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transportfirmen Bewäertung: +STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transportfirme-Bewäertung: STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} -STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Verfügbar Optiounen: -STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lëscht vun Saachen déi an der Stad gemaach kënnen ginn - klick op eng Optioun fir méi Informatiounen -STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Maach ët -STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Féiert déi ungewielten Optioun aus +STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Verfügbar Aktiounen: +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lëscht vu Saachen déi an der Stad gemaach kënne ginn - klick op eng Optioun fir méi Informatiounen +STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Maach et +STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Féiert déi gewielten Aktioun aus STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Kleng Marketingaktioun STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Mëttel Marketingsaktioun @@ -3028,25 +3024,25 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nei Gebaier fin STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusiv Transportrechter kafen STR_LOCAL_AUTHORITY_ACTION_BRIBE :D'Gemeng bestiechen -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier an Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op de Stroossen fir dei nächst 6 Méint.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{} Käschten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{} Käschten: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaft fir 1 Joer exklusiv Transportrechter an dëser Stad. D'Gemeng erlaabt den Transport vun Passagéier an Wueren nëmmen ärer Firma.{} Käschten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an deser Stad. D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen äerer Firma.{} Käschten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{} Käschten: {CURRENCY_LONG} # Goal window STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler -STR_GOALS_GLOBAL_TITLE :{BLACK}Global Zieler: +STR_GOALS_GLOBAL_TITLE :{BLACK}Global Ziler: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Keng - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Net uwendbar - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} -STR_GOALS_COMPANY_TITLE :{BLACK}Firmenzieler: +STR_GOALS_COMPANY_TITLE :{BLACK}Firmenziler: STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op # Goal question window @@ -3055,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatioun STR_GOAL_QUESTION_CAPTION_WARNING :Warnung STR_GOAL_QUESTION_CAPTION_ERROR :Fehler -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nee @@ -3064,7 +3060,7 @@ STR_GOAL_QUESTION_BUTTON_DECLINE :Ofleenen STR_GOAL_QUESTION_BUTTON_ACCEPT :Unhuelen STR_GOAL_QUESTION_BUTTON_IGNORE :Ignoréiren STR_GOAL_QUESTION_BUTTON_RETRY :Nach emol.. -STR_GOAL_QUESTION_BUTTON_PREVIOUS :Zréck +STR_GOAL_QUESTION_BUTTON_PREVIOUS :Zeréck STR_GOAL_QUESTION_BUTTON_NEXT :Nächst STR_GOAL_QUESTION_BUTTON_STOP :Stop STR_GOAL_QUESTION_BUTTON_START :Start @@ -3074,11 +3070,12 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Nei man STR_GOAL_QUESTION_BUTTON_POSTPONE :Ofwaarden STR_GOAL_QUESTION_BUTTON_SURRENDER :Opginn STR_GOAL_QUESTION_BUTTON_CLOSE :Zouman +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subventiounen STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subventiounen fir de Service: -STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} vun {STRING} op {STRING}{YELLOW} (by {DATE_SHORT}) +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} vun {STRING} op {STRING}{YELLOW} (bis {DATE_SHORT}) STR_SUBSIDIES_NONE :{ORANGE}- Keng - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Servicer mat Subventiounen: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} vun {STRING} op {STRING}{YELLOW} ({COMPANY}{YELLOW}, bis {DATE_SHORT}) @@ -3090,22 +3087,22 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalt STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Säit {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Géi op eng spezifësch Säit andems se aus der Dropdownlëscht ausgewielt gëtt -STR_STORY_BOOK_PREV_PAGE :{BLACK}Zréck +STR_STORY_BOOK_PREV_PAGE :{BLACK}Zeréck STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Géi op d'Säit firdrun STR_STORY_BOOK_NEXT_PAGE :{BLACK}Nächst STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Géi op déi nächst Säit STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Ongültëg Zil Referenz # Station list window -STR_STATION_LIST_TOOLTIP :{BLACK}Statiounennimm - klick op den Numm fir d'Siicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Statioun -STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Haalt Ctrl un fir méi wéi 1 Objekt auszewielen +STR_STATION_LIST_TOOLTIP :{BLACK}Statiounennimm - klick op den Numm fir d'Usiicht dorop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Statioun +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hal Ctrl un fir méi wéi 1 Objet auszewielen STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Statioun{P "" en} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Näischt - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Wiel all d'Fabriken STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Wielt all Luedungstyp (ouni Luedung déi waard) -STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Kéng Luedung +STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Keng Luedung # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} @@ -3113,12 +3110,12 @@ STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_L STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} ënnerwee vun {STATION}) STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservéiert fir gelueden ze ginn) -STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Acceptéiert -STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Weis d'Lëscht vun den acceptéierten Wueren -STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acceptéiert: {WHITE}{CARGO_LIST} +STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Akzeptéiert +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Weis d'Lëscht vun den akzptéierten Wueren +STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Akzeptéiert: {WHITE}{CARGO_LIST} -STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dës Statioun huet exklusiv Transportrechter an dëser Stad -STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} huet exklusiv Transportrechter an dëser Stad kaf. +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Des Statioun huet exklusiv Transportrechter an deser Stad +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} huet exklusiv Transportrechter an deser Stad kaf. STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bewäertungen STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Weis d'Statiounsbewäertungen @@ -3126,19 +3123,19 @@ STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Lokal Be STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}Gruppéier no -STR_STATION_VIEW_WAITING_STATION :Statioun: waardend +STR_STATION_VIEW_WAITING_STATION :Statioun: Waardend STR_STATION_VIEW_WAITING_AMOUNT :Unzuel: Waardend -STR_STATION_VIEW_PLANNED_STATION :Statioun: geplangt -STR_STATION_VIEW_PLANNED_AMOUNT :Unzuel: geplangt +STR_STATION_VIEW_PLANNED_STATION :Statioun: Geplangt +STR_STATION_VIEW_PLANNED_AMOUNT :Unzuel: Geplangt STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} vun {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} op {STATION} STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} vun iergendenger Statioun STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} op iergendeng Statioun STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via iergendeng Statioun -STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} vun dëser Statioun -STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stoppt op dëser Statioun -STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} op dës Statioun +STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} vun deser Statioun +STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stoppt op deser Statioun +STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} op des Statioun STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} non-stop STR_STATION_VIEW_GROUP_S_V_D :Quell-Via-Destinatioun @@ -3162,14 +3159,14 @@ STR_CARGO_RATING_OUTSTANDING :Perfekt STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Statioun. Ctrl+Klick erstellt eng nei Usiicht op d'Statioun STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Den Numm vun der Statioun änneren -STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Weis all Zich déi dës Statioun an hierem Zaitplang hunn -STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Weis all Stroossegefierer déi dës Statioun an hierem Zäitplang hunn -STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Weis all Fliger den dës Statioun an sengem Zaitplang huet -STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Weis all Schëffer déi dës Statioun an hierem Zaitplang hunn +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Weis all Zich déi des Statioun an hierem Zäitplang hunn +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Weis all Stroossegefierer déi des Statioun an hierem Zäitplang hunn +STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Weis all Fliger déi des Statioun an hierem Zäitplang hunn +STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Weis all Schëffer déi des Statioun an hierem Zäitplang hunn STR_STATION_VIEW_RENAME_STATION_CAPTION :D'Gare ëmbenennen -STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Fluchhafen zouman +STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Fluchhafen zoumaachen STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Hal de Fliger dovun of op dësem Fluchhafen ze landen # Waypoint/buoy view window @@ -3187,11 +3184,11 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Ausgaben STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruktioun STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nei Gefierer -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zuch Betriebskäschten -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer Betriebskäschten -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger Betriebskäschten -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëff Betriebskäschten -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Besëtz Ennerhalt +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zuch Betribskäschten +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer Betribskäschten +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger Betribskäschten +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëff Betribskäschten +STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Ennerhaltskäschte vum Besëtz STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Zuch Akommes STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Stroossegefierer Akommes STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Fliger Akommes @@ -3208,14 +3205,14 @@ STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENC STR_FINANCES_BORROW_BUTTON :{BLACK}{CURRENCY_LONG} léinen STR_FINANCES_BORROW_TOOLTIP :{BLACK}Erhéicht de Kredit. Ctrl+Klick léint de Maximum STR_FINANCES_REPAY_BUTTON :{BLACK}{CURRENCY_LONG} zeréckbezuelen -STR_FINANCES_REPAY_TOOLTIP :{BLACK}Bezuelt en Deel vum Kredit zeréck. Ctrl+Klick bezillt sou vill wéi méglech zréck +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Bezuelt en Deel vum Kredit zeréck. Ctrl+Klick bezillt sou vill wéi méiglech zeréck STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastruktur # Company view STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager) -STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Agefouert: {WHITE}{NUM} +STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Gegrënnt: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Faarfschema: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Gefierer: STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} Z{P uch ich} @@ -3223,7 +3220,7 @@ STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} Fliger STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} Schëff{P "" er} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Keng -STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Firmenwäert: {WHITE}{CURRENCY_LONG} +STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Firmewäert: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% am Besëtz vun {COMPANY}) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastruktur: STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} Schinnendeel{P "" er} @@ -3235,10 +3232,10 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Keng STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Haaptgebai bauen STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Haaptgebai bauen -STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Weist Haaptgebai -STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Haaptgebai weisen +STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Weis d'Haaptgebai +STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Haaptgebai uweisen STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Firmenhaaptgebai réckelen -STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmenwäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmewäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detailer STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detailléiert Infrastrukturen uweisen @@ -3251,10 +3248,10 @@ STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Ännert STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Managernumm STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Ännert den Numm vum Manager -STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Kaaft 25%Undeel vun der Firma +STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Kaaft 25% Undeel vun der Firma STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Verkaaft 25% Undeel vun der Firma -STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Kaaft 25%Undeel vun dëser Firma. Shift+Klick weist ongeféier Käschten ouni Kaf vun Aktien -STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkaaft 25% Undeel vun dëser Firma. Shift+Klick weist ongeféier Käschten ouni Verkaf vun Aktien +STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Kaaft 25% Undeel vun deser Firma. Shift+Klick weist ongeféier Käschten ouni Kaf vun Aktien +STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkaaft 25% Undeel vun deser Firma. Shift+Klick weist ongeféier Käschten ouni Verkaf vun Aktien STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Firmennumm STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Numm vum Manager @@ -3285,11 +3282,11 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industri # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} -STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschten Mount: +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschte Mount: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktiounslevel: {YELLOW}{COMMA}% -STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemet gëtt +STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemaach gëtt ############ range for requires starts STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Brauch: {YELLOW}{STRING}{STRING} @@ -3297,9 +3294,13 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Brauch: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Brauch: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}um waarden +STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Luedungen dei nach verschafft mussen gin: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produzéiert: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3309,14 +3310,14 @@ STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Änner d # Vehicle lists STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Z{P uch ich} -STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Gefier{P t er} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Gefier{P "" er} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Schëff{P "" er} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Fliger STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Zich - klick op den Zuch fir Informatiounen -STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Stroossegefierer - klick op en Gefier fir Informatiounen -STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Schëffer - Klick op d'Schëff fir Informatiounen -STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Fliger - Klick op de Fliger fir Informatiounen +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Stroossegefierer - klick op e Gefier fir Informatiounen +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Schëffer - klick op d'Schëff fir Informatiounen +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Fliger - klick op de Fliger fir Informatiounen STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit dëst Joer: {CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG}) @@ -3324,10 +3325,10 @@ STR_VEHICLE_LIST_AVAILABLE_TRAINS :Verfügbar Zich STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Verfügbar Gefierer STR_VEHICLE_LIST_AVAILABLE_SHIPS :Verfügbar Schëffer STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Verfügbar Fligern -STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Lëscht vun allen Maschinen fir dësen Typ weisen +STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Lëscht vun alle Maschinen fir dësen Typ weisen STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Verwaltungslëscht -STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Scheckt d'Instructiounen un all Gefierer an der Lëscht +STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Schéckt d'Instructiounen un all Gefierer an der Lëscht STR_VEHICLE_LIST_REPLACE_VEHICLES :Gefierer ersetzen STR_VEHICLE_LIST_SEND_FOR_SERVICING :An d'Revisioun schécken @@ -3339,7 +3340,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :An den Hangar s STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Klick fir all Gefierer an der Lëscht ze stoppen STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Klick fir all Gefirer an der Lëscht ze starten -STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Gedeelten Opträg vun {COMMA} Gefier{P t er} +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Gedeelten Opträg vun {COMMA} Gefier{P "" er} # Group window STR_GROUP_ALL_TRAINS :All Zich @@ -3354,15 +3355,15 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Ongruppéiert F STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - klick op eng Grupp fir d'Gefierer aus der Grupp ze gesinn. Per Drag and Drop d'Hierarchie änneren. STR_GROUP_CREATE_TOOLTIP :{BLACK}Klick fir eng Grupp ze maachen -STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielten Grupp läschen -STR_GROUP_RENAME_TOOLTIP :{BLACK}Déi ungewielten Grupp ëmbenennen +STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielte Grupp läschen +STR_GROUP_RENAME_TOOLTIP :{BLACK}Déi ungewielte Grupp ëmbenennen STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klick fir déi Grupp vum globalen "Autoersetzen" auszeschléissen STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Grupp läschen -STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bassde sécher, dass du dës Grupp an all Ennergruppen läschen wëlls? +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bassde sécher, dass du des Grupp an all Ennergruppen läsche wëlls? -STR_GROUP_ADD_SHARED_VEHICLE :Gedeelten Gefierer bäisetzen -STR_GROUP_REMOVE_ALL_VEHICLES :All Gefierer wechhuelen +STR_GROUP_ADD_SHARED_VEHICLE :Gedeelte Gefierer bäisetzen +STR_GROUP_REMOVE_ALL_VEHICLES :All Gefierer ewechhuelen STR_GROUP_RENAME_CAPTION :{BLACK}Eng Grupp ëmbenennen @@ -3372,10 +3373,10 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nei Elektrozich STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nei Monorailgefierer STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nei Magnéitbunngefierer -STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Zich +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nei Zich STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nei Stroossegefierer STR_BUY_VEHICLE_SHIP_CAPTION :Nei Schëffer -STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Neien Fliger +STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Neie Fliger STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Gewiicht: {GOLD}{WEIGHT_SHORT} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Geschw.: {GOLD}{VELOCITY}{BLACK} Kraaft: {GOLD}{POWER} @@ -3392,11 +3393,12 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewiicht STR_PURCHASE_INFO_COST_SPEED :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Geschw.: {GOLD}{VELOCITY} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapazitéit: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ugedriwwen Waggonen: {GOLD}+{POWER}{BLACK} Gewiicht: {GOLD}+{WEIGHT_SHORT} -STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubaur zu: {GOLD}{STRING} -STR_PURCHASE_INFO_ALL_TYPES :All Typ Wueren +STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubar zu: {GOLD}{STRING} +STR_PURCHASE_INFO_ALL_TYPES :All Wuerentyp STR_PURCHASE_INFO_ALL_BUT :Alles ausser {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zéikraaft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz: {GOLD}{COMMA} Felder +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Fliger Typ: {GOLD}{STRING} STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Zuchlëscht - klick op en Zuch fir Informatiounen. Ctrl+Klick fir tëscht dem Verstoppen hin an hier ze sprangen STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Stroossegefierlëscht - klick op en Gefier fir Informatiounen. Ctrl+Klick fir tëscht dem Verstoppen hin an hier ze sprangen @@ -3410,15 +3412,15 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Fliger k STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Zuch. Shift+Klick weist ongeféier Käschten ouni Kaf STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielten Schëff. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Fliger. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Schëff. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielte Fliger. Shift+Klick weist ongeféier Käschten ouni Kaf STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Ëmbenennen STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Ëmbenennen STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Ëmbenennen STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Ëmbenennen -STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Gefiertyp ëmbenennen +STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Zuch ëmbenennen STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Gefiertyp ëmbenennen STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Schëffstyp ëmbenennen STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Fligertyp ëmbenennen @@ -3439,7 +3441,7 @@ STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Emschalt STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Emschalten tëscht uweise/verstoppe vu Fligertypen STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Zuchgefiertyp ëmbenennen -STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Gefierertyp ëmbenennen +STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Gefiertyp ëmbenennen STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Schëffstyp ëmbenennen STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Fligertyp ëmbenennen @@ -3451,7 +3453,7 @@ STR_DEPOT_RENAME_DEPOT_CAPTION :Schapp ëmbenen STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} -STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} Gefier{P t er}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} Gefier{P "" er}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Zich - zidd d'Gefier fir en unzehänken/wechzehuelen, Rietsklick fir Informatiounen. Ctrl unhalen dass béid Fonktiounen fir déi nächst Ketten gëllen @@ -3459,10 +3461,10 @@ STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Gefierer STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Schëffer - Rietsklick op d'Schëff fir Informatiounen STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Fliger - Rietsklick op de Fliger fir Informatiounen -STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Zitt den Zuch heihin fir en ze verkafen +STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Zéi den Zuch heihin fir en ze verkafen STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Zéi d'Stroossegefier heihin fir et ze verkafen -STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Zitt Schëff heihin fir et ze verkafen -STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Zitt de Fliger heihin fir en ze verkafen +STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Zéi d'Schëff heihin fir et ze verkafen +STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Zéi de Fliger heihin fir en ze verkafen STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Lokomotiv heihinner zéien fir de ganzen Zuch ze läschen @@ -3476,25 +3478,25 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}All Gefi STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}All Schëffer am Schapp automatesch ersetzen STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}All Fliger am Hangar automatesch ersetzen -STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nei Gefierer +STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nei Zich STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nei Gefierer STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nei Schëffer -STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Neien Fliger +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nei Fligeren -STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Keeft neien Zuch +STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Kaf en neien Zuch STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Neit Stroossegefier kafen STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Neit Schëff kafen -STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Neien Fliger kafen +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Neie Fliger kafen STR_DEPOT_CLONE_TRAIN :{BLACK}Zuch klonen STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Gefier klonen STR_DEPOT_CLONE_SHIP :{BLACK}Schëff klonen STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Fliger klonen -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all de Waggonen. Klick op dësen Knäppchen an dann op en Zuch am Schapp oder baussen. Ctrl+Klick fir Opträg ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Keeft eng Kopie vum Stroossegefier. Klick dësen Kneppchen an dann op e Stroossegefier am oder baussent dem Depot. Ctrl+Klick deelt och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dëst baut eng Kopie vum Schëff. Klick op dësen Knäppchen an dann op en Schëff am Schapp oder baussen.Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dëst baut eng Kopie vun engem Fliger. Klick op dësen Knäppchen, an dann op en Fliger am Hangar oder baussen. Ctrl+Klick fir Uerder ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dest baut eng Kopie vun engem Zuch mat all de Waggonen. Klick op dese Knäppchen an dann op en Zuch am Schapp oder baussen. Ctrl+Klick fir Opträg ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Keeft eng Kopie vum Stroossegefier. Klick dese Kneppchen an dann op e Stroossegefier am oder baussent dem Depot. Ctrl+Klick deelt och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dest baut eng Kopie vum Schëff. Klick op dese Knäppchen an dann op en Schëff am Schapp oder baussen.Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dest baut eng Kopie vun engem Fliger. Klick op dese Knäppchen, an dann op en Fliger am Hangar oder baussen. Ctrl+Klick fir Uerder ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op de Schapp. Ctrl+Klick erstellt eng nei Usiicht op de Schapp STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Depot. Ctrl+Klick erstellt eng nei Usiicht op den Depot @@ -3519,7 +3521,7 @@ STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klick fi STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du verkeefs grad all Gefierer am Schapp. Bass du sécher ? # Engine preview window -STR_ENGINE_PREVIEW_CAPTION :{WHITE}Meldung vum Gefiererkonstrukteur +STR_ENGINE_PREVIEW_CAPTION :{WHITE}Meldung vum Gefierkonstrukteur STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Mir hunn elo en neien {STRING} gebaut - bass du dorun interesséiert dëst Gefier 1 Joer exklusiv ze notzen, fir ze testen op et komplett maarträif ass? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :Lokomotiv STR_ENGINE_PREVIEW_ROAD_VEHICLE :Stroossegefier @@ -3528,12 +3530,13 @@ STR_ENGINE_PREVIEW_SHIP :Schëff STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :Monorail Lokomotiv STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :Magnéitbunnlokomotiv -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Käschten: {CURRENCY_LONG} Gewiicht: {WEIGHT_SHORT}{}Geschwindegkeet: {VELOCITY} Kraaft: {POWER}{}Betribskäschten {CURRENCY_LONG}/Joer{}Kapazitéit: {CARGO_LONG} -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschw.: {VELOCITY} Kraaft: {POWER} Max. T.E.: {6:FORCE}{}Betriebskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten {CURRENCY_LONG}/Joer -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Joer -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Käschten: {CURRENCY_LONG} Gewiicht: {WEIGHT_SHORT}{}Geschwindegkeet: {VELOCITY} Kraaft: {POWER}{}Betribskäschten {CURRENCY_LONG}/Jr{}Kapazitéit: {CARGO_LONG} +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschw.: {VELOCITY} Kraaft: {POWER} Max. T.E.: {6:FORCE}{}Betribskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG} +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Fliger Typ: {STRING}{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Fliger Typ: {STRING}{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Fliger Typ: {STRING} Reeschwäit: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Fliger Typ: {STRING} Reechwäit: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Ersetz {STRING} - {STRING} @@ -3556,24 +3559,24 @@ STR_REPLACE_VEHICLES_WHEN_OLD :Nëmmen al Gefi STR_REPLACE_HELP_START_BUTTON :{BLACK}Drécken fir den Austosch vun der lénker mat der rietser Maschin unzefenken STR_REPLACE_NOT_REPLACING :{BLACK}Net ausgetosch: STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Keen gefier gewielt -STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} wann aal +STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} wann al STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Gefieraustosch STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Drécken fir den Austosch ze stoppen -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Tauschen aus: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Wiessel tëscht Maschin- an Waggonaustosch-Fënster -STR_REPLACE_ENGINES :Motoren +STR_REPLACE_ENGINES :Lokomotiven STR_REPLACE_WAGONS :Waggonen +STR_REPLACE_ALL_RAILTYPE :All Zich -STR_REPLACE_HELP_RAILTYPE :{BLACK}Wielt de Schinnentyp fir de Maschinen ausgetosch ginn -STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Weist un wellech Maschin vun der lénks ugewielter Maschin ausgetosch soll ginn, wann et zoutrëfft +STR_REPLACE_HELP_RAILTYPE :{BLACK}Wielt de Schinnentyp fir déi Lokomotiven ausgetosch ginn +STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Weist un wellech Lokomotiv vun der lénks ugewielter Lokomotiv ausgetosch soll ginn, wann et zoutrëfft STR_REPLACE_RAIL_VEHICLES :Zich STR_REPLACE_ELRAIL_VEHICLES :Elektresch Zich STR_REPLACE_MONORAIL_VEHICLES :Monorail Gefierer STR_REPLACE_MAGLEV_VEHICLES :Magnéitbunn Gefierer STR_REPLACE_REMOVE_WAGON :{BLACK}Waggon raushuelen: {ORANGE}{STRING} -STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mëscht dass d'automatescht Austauschen d'Längt vum Zuch behält, an dem en Waggonen (vun lénks un) wechhëllt, wann d'Lok den Zuch ze laang mëscht +STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mécht dass d'automatescht Austauschen d'Längt vum Zuch behält, an dem e Waggonen (vu lénks un) wechhëllt, wann d'Lok den Zuch ze laang mécht # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} @@ -3585,23 +3588,23 @@ STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Zentréi STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an de Schapp. Ctrl+Klick fir nëmmen Revisioun STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Gefier an den Depot. Ctrl+Klick fir nëmmen Revisioun -STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéck d'Schëff an de Schapp. Ctrl+Klick fir nëmmen Revisioun -STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt de Fliger an den Hangar. CTRL+Klick mëscht nëmmen eng Revisioun +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Schëff an de Schapp. Ctrl+Klick fir nëmmen Revisioun +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt de Fliger an den Hangar. Ctrl+Klick mécht nëmmen eng Revisioun STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all de Waggonen. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Baut eng Kopie vum Stroossegefier. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Dëst baut eng Kopie vum Schëff. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Dëst baut eng Kopie vum Fliger. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf -STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forcéiert den Zuch durch d'Signal ze fueren +STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Zwéngt den Zuch durch d'Signal ze fueren STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Den Zuch upassen fir aaner Luedungen ze transportéieren STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Stroossegefier ëmbauen fir eng aner Wuer ze transportéiren -STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Schëffslager ëmbauen fir aaner Luedungen ze transportéieren +STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Schëff ëmbauen fir aaner Luedungen ze transportéieren STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Fliger ëmbauen fir aaner Wueren ze transportéieren STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Richtung vum Zuch wiesselen -STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forcéiert d'Gefier fir ze dréien +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Zwéngt d'Gefier ze dréinen STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Weist d'Opträg vum Zuch. Ctrl+Klick weist den Zäitplang STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Weist d'Opträg vum Gefier. Ctrl+Klick weist den Zäitplang @@ -3609,8 +3612,8 @@ STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Weist d' STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Weist d'Opträg vum Fliger. Ctrl+Klick weist den Zäitplang STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Detailer vum Zuch -STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist Stroosengefier Detailer -STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weist Schëffdetailer +STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist Stroossegefier Detailer +STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weis Schëffsdetailer STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Fligerdetailer STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Momentan Aktioun - klick hei fir den Zuch ze stoppen/starten. Ctrl+Klick fir op Destinatioun ze scrollen @@ -3621,18 +3624,18 @@ STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Momentan # Messages in the start stop button in the vehicle view STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lueden / Entlueden STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Verloossen -STR_VEHICLE_STATUS_CRASHED :{RED}Accident! +STR_VEHICLE_STATUS_CRASHED :{RED}Akzident! STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Pann STR_VEHICLE_STATUS_STOPPED :{RED}Gestoppt -STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopt, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stoppt, {VELOCITY} STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Keng Energie -STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Ward op en fraien Wee +STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waard op en fräie Wee STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Ze wäit op nächst Destinatioun -STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Um Wee op {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Ennerwee op {STATION}, {VELOCITY} STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Keng Opträg, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Um Wee fir {WAYPOINT}, {VELOCITY} -STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Um Wee an den {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Ennerwee op {WAYPOINT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Ennerwee an den {DEPOT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Revisioun am {DEPOT}, {VELOCITY} # Vehicle stopped/started animations @@ -3642,7 +3645,7 @@ STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GRE STR_VEHICLE_COMMAND_STARTED :{GREEN}Gestart # Vehicle details -STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) +STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detailer) STR_VEHICLE_NAME_BUTTON :{BLACK}Numm STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Zuch benennen @@ -3656,7 +3659,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} Joer ({ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} Joer ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. Geschwindegkeet: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Distanz: {LTBLUE}{COMMA} Felder +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Fliger Typ: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Fliger Typ: {LTBLUE}{STRING} {BLACK}Reechwäit: {LTBLUE}{COMMA} Felder STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewiicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraaft: {LTBLUE}{POWER}{BLACK} Max. Geschwindegkeet: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewiicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraaft: {LTBLUE}{POWER}{BLACK} Max. Geschwindegkeet: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -3669,7 +3673,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapazit STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} -STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Suen: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferts-Suen: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Revisiounsintervall: {LTBLUE}{COMMA}{NBSP}Deeg{BLACK} Lescht Revisioun: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Revisiounsintervall: {LTBLUE}{COMMA}%{BLACK} Lescht Revisioun: {LTBLUE}{DATE_LONG} @@ -3687,10 +3691,10 @@ STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Schëff STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Fliger benennen # Extra buttons for train details windows -STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Gebaut: {LTBLUE}{NUM}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Gebaut: {LTBLUE}{NUM}{BLACK} Wäert: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wäert: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total Luedplaz fir dësen Zuch: +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total Kapazitéit fir dësen Zuch: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) @@ -3699,11 +3703,11 @@ STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_ STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} vun {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Luedung -STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Weist d'Detailer vun der Luedung +STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Weis d'Detailer vun der Luedung STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Informatioun STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Weist d'Detailer vun de Waggonen STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapazitéiten -STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Weist d'Kapazitéiten vun de Waggonen +STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Weist d'Kapazitéite vun de Waggonen STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Luedung STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Weist d'Total Kapazitéit vum Zuch, opgedeelt op d'Wuerentypen @@ -3716,21 +3720,21 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nei Kapa STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nei Kapazitéit: {GOLD}{CARGO_LONG}{}{BLACK}Akommes vum Embau: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nei Kapazitéit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Käschten fir den Embau: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nei Kapazitéit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Akommes vum Embau: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Wiel d'Gefierer fir den Embau. Mat der Maus zéien erlaabt den Embau vun méi Gefierer. Op eng eidel Plaz klicken wielt d'ganzt Gefier. Ctrl+Klick wielt e Gefier an de Rescht vun der Ketten +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Wiel d'Gefierer fir den Embau. Mat der Maus zéien erlaabt den Embau vu méi Gefierer. Op eng eidel Plaz klicken wielt d'ganzt Gefier. Ctrl+Klick wielt e Gefier an de Rescht vun der Ketten -STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Wielt d'Luedung déi transportéiert soll ginn -STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wielt den Typ vun Wueren fir Stroossegefier -STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Wielt de Luedungstyp fir d'Schëff -STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Wielt de Luedungstyp aus +STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Wielt d'Wuer déi transportéiert soll ginn +STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wielt den Typ vu Wueren fir d'Stroossegefier +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Wielt de Wuerentyp fir d'Schëff +STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Wielt de Wuerentyp aus -STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Zuch upassen +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Zuch ëmbauen STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Stroossegefier ëmbauen STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Schëff ëmbauen STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Fliger ëmbauen -STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Passt den Zuch un fir den ugewielten Luedungstyp -STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Stroosengefier embauen fir gewielten Wuer ze transportéiren -STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Schëff op dei ugewielten Luedung ëmbauen +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Passt den Zuch un den ugewielten Luedungstyp un +STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Stroossegefier ëmbauen fir déi gewielte Wuer ze transportéiren +STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Schëff fir déi ugewielte Wuer ëmbauen STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Baut de Fliger fir den ugewieltenen Luedungstyp ëm # Order view @@ -3753,15 +3757,15 @@ STR_ORDER_GO_VIA :Géi via STR_ORDER_GO_NON_STOP_VIA :Géi non-stop iwwert STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Wiesselt d'Stoppen vun dem ungewielten Optrag -STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Voll lueden mat der Wuer +STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Voll luede mat all Wuer STR_ORDER_DROP_LOAD_IF_POSSIBLE :Luede wa méiglech -STR_ORDER_DROP_FULL_LOAD_ALL :Alles voll lueden -STR_ORDER_DROP_FULL_LOAD_ANY :Voll lueden mat der Wuer +STR_ORDER_DROP_FULL_LOAD_ALL :Mat Allem voll lueden +STR_ORDER_DROP_FULL_LOAD_ANY :Voll lueden mat all Wuer STR_ORDER_DROP_NO_LOADING :Net belueden STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Wiesselt d'Luedverhale vun dem ungewielten Optrag STR_ORDER_TOGGLE_UNLOAD :{BLACK}Alles entlueden -STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Entluede wann acceptéiert +STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Entluede wann akzeptéiert STR_ORDER_DROP_UNLOAD :Alles entlueden STR_ORDER_DROP_TRANSFER :Transferéieren STR_ORDER_DROP_NO_UNLOADING :Net entlueden @@ -3791,31 +3795,31 @@ STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Brauch eng Revi STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ëmmer STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Reschtlaafzäit (Joer) -STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach sollen ginn +STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach solle ginn STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :ass gläich STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :ass net gläich STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :ass manner wéi STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :ass manner oder gläich wéi STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :ass méi wéi STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :ass méi oder gläich wéi -STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :ass wouer(true) -STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :ass falsch(false) +STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :ass richteg (true) +STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :ass falsch (false) STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}De Wäert dee mat de Gefierdaten verglach gëtt -STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Wäert anginn fir ze vergläichen +STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Wäert aginn fir ze vergläichen STR_ORDERS_SKIP_BUTTON :{BLACK}Iwwersprangen STR_ORDERS_SKIP_TOOLTIP :{BLACK}Iwwersprang de momentanen Optrag. CTRL+Klick iwwerspréngt op den ungewieltenen Optrag STR_ORDERS_DELETE_BUTTON :{BLACK}Läschen -STR_ORDERS_DELETE_TOOLTIP :{BLACK}Lescht den ungewieltenen Optrag +STR_ORDERS_DELETE_TOOLTIP :{BLACK}Läscht den ungewielten Optrag STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}All Opträg läschen -STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Deelen stoppen -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop d'Deelen vun der Optragslëscht. Ctrl+Klick lescht ausserdem all Opträg vun dësem Gefier +STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}D'Deele stoppen +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop d'Deele vun der Optragslëscht. Ctrl+Klick lescht ausserdem all Opträg vun dësem Gefier STR_ORDERS_GO_TO_BUTTON :{BLACK}Géi op -STR_ORDER_GO_TO_NEAREST_DEPOT :Géi an den noosten Schapp -STR_ORDER_GO_TO_NEAREST_HANGAR :Géi bei den noosten Hangar +STR_ORDER_GO_TO_NEAREST_DEPOT :Géi an den nooste Schapp +STR_ORDER_GO_TO_NEAREST_HANGAR :Géi an den noosten Hangar STR_ORDER_CONDITIONAL :Bedéngten Optragssprong STR_ORDER_SHARE :Opträg deelen STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Setzt en neien Optrag firun den ungewielten Optrag, oder un d'Enn vun der Lëscht. Ctrl setzt Statioun Opträg op voll lueden, Weepunkter op 'non-stop', an Schapp Opträg 'Revisioun'. Op en Gefier klicken, kopéiert d'Opträg vun dem Gefier @@ -3824,21 +3828,21 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Weis all # String parts to build the order string STR_ORDER_GO_TO_WAYPOINT :Iwwert {WAYPOINT} -STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Géi non-stop via{WAYPOINT} +STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Géi non-stop via {WAYPOINT} -STR_ORDER_SERVICE_AT :Revisioun bei -STR_ORDER_SERVICE_NON_STOP_AT :Revisioun non-stop bei +STR_ORDER_SERVICE_AT :Revisioun am/an +STR_ORDER_SERVICE_NON_STOP_AT :Revisioun non-stop am/an STR_ORDER_NEAREST_DEPOT :den noosten STR_ORDER_NEAREST_HANGAR :den noosten Hangar STR_ORDER_TRAIN_DEPOT :Zuchschapp -STR_ORDER_ROAD_VEHICLE_DEPOT :Stroossegefierer-Depot +STR_ORDER_ROAD_VEHICLE_DEPOT :Stroossegefier-Depot STR_ORDER_SHIP_DEPOT :Schëffsschapp STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} STR_ORDER_REFIT_ORDER :(Ëmbau op {STRING}) -STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STRING} an stopen) +STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STRING} an stoppen) STR_ORDER_STOP_ORDER :(Stop) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} @@ -3861,30 +3865,30 @@ STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net entlueden STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net entlueden an op iergendeng voll Beluedung waarden) STR_ORDER_NO_UNLOAD_NO_LOAD :(Keen Ent- an Belueden) -STR_ORDER_AUTO_REFIT :(Embauen zu {STRING}) -STR_ORDER_FULL_LOAD_REFIT :(Vollueden mat Embauen zu {STRING}) -STR_ORDER_FULL_LOAD_ANY_REFIT :(Vollueden mat all Wueren mat Embauen zu {STRING}) -STR_ORDER_UNLOAD_REFIT :(Entlueden an Wueren lueden mat Embauen zu {STRING}) -STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Entlueden an op voll Luedung waarden mat Embauen zu {STRING}) -STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Entlueden an ward op iergendeng Volluedung mat Embauen zu {STRING}) +STR_ORDER_AUTO_REFIT :(Embauen op {STRING}) +STR_ORDER_FULL_LOAD_REFIT :(Voll lueden mat Embauen op {STRING}) +STR_ORDER_FULL_LOAD_ANY_REFIT :(Voll lueden mat all Wueren mat Embauen op {STRING}) +STR_ORDER_UNLOAD_REFIT :(Entlueden an Wueren lueden mat Embauen op {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Entlueden an op voll Luedung waarden mat Embauen op {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Entlueden an waard op iergendeng Volluedung mat Embauen op {STRING}) STR_ORDER_TRANSFER_REFIT :(Transfer an lued Wueren mat Auto-Embauen zu {STRING}) -STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer an ward op Vollueden mat Auto-Embauen zu {STRING}) -STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer an ward op iergendeng Volluedung mat Auto-Embauen zu {STRING}) -STR_ORDER_NO_UNLOAD_REFIT :(Keen Entlueden an huel Wueren mat Auto-Embauen zu {STRING}) -STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Keen Entlueden an ward op Vollueden mat Auto-Embauen zu {STRING}) -STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Keen Entlueden an ward op iergendend Volluedung mat Auto-Embauen zu {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer an waard op Vollueden mat Auto-Embauen op {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer an waard op iergendeng Volluedung mat Auto-Embauen op {STRING}) +STR_ORDER_NO_UNLOAD_REFIT :(Keen Entlueden an huel Wueren mat Auto-Embauen op {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Keen Entlueden an waard op Vollueden mat Auto-Embauen op {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Keen Entlueden an waard op iergendend Volluedung mat Auto-Embauen op {STRING}) STR_ORDER_AUTO_REFIT_ANY :verfügbar Wueren -STR_ORDER_STOP_LOCATION_NEAR_END :[noot Enn] +STR_ORDER_STOP_LOCATION_NEAR_END :[noosten Enn] STR_ORDER_STOP_LOCATION_MIDDLE :[Mëtt] STR_ORDER_STOP_LOCATION_FAR_END :[wäit Enn] STR_ORDER_OUT_OF_RANGE :{RED} (Nächst Destinatioun ass ze wäit fort) -STR_ORDER_CONDITIONAL_UNCONDITIONAL :Sprang op Optrag {COMMA} -STR_ORDER_CONDITIONAL_NUM :Sprang op Optrag {COMMA} wann {STRING} {STRING} {COMMA} -STR_ORDER_CONDITIONAL_TRUE_FALSE :Sprang op Optrag {COMMA} wann {STRING} {STRING} +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Sprang zum Optrag {COMMA} +STR_ORDER_CONDITIONAL_NUM :Sprang zum Optrag {COMMA} wann {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Sprang zum Optrag {COMMA} wann {STRING} {STRING} STR_INVALID_ORDER :{RED} (ongültegen Optrag) @@ -3896,21 +3900,21 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Wiesselt STR_TIMETABLE_TOOLTIP :{BLACK}Zäitplang - klick op en Optrag fir en ze wielen STR_TIMETABLE_NO_TRAVEL :Net ënnerwee -STR_TIMETABLE_NOT_TIMETABLEABLE :Rees(automatesch; Zaitplang durch manuell Opträg) +STR_TIMETABLE_NOT_TIMETABLEABLE :Rees (automatesch; Zäitplang durch manuell Opträg) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Ënnerwee (ouni Zäitplang) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Fuer maximal {2:VELOCITY} (ouni Zäitplang) -STR_TIMETABLE_TRAVEL_FOR :Ënnerwee fir {STRING} -STR_TIMETABLE_TRAVEL_FOR_SPEED :Fiert fir {STRING} mat maximal {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR :Ënnerwee während {STRING} +STR_TIMETABLE_TRAVEL_FOR_SPEED :Fiert während {STRING} mat maximal {VELOCITY} STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Fuer (während {STRING}, ouni Zäitplang) STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Fuer (während {STRING}, ouni Zäitplang) mat maximal {VELOCITY} STR_TIMETABLE_STAY_FOR_ESTIMATED :(bleif während {STRING}, ouni Zäitplang) STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(fuer während {STRING}, ouni Zäitplang) STR_TIMETABLE_STAY_FOR :an bleif fir {STRING} -STR_TIMETABLE_AND_TRAVEL_FOR :an ënnerwee op {STRING} +STR_TIMETABLE_AND_TRAVEL_FOR :an ënnerwee während {STRING} STR_TIMETABLE_DAYS :{COMMA}{NBSP}D{P ag eeg} STR_TIMETABLE_TICKS :{COMMA}{NBSP}Tick{P "" en} -STR_TIMETABLE_TOTAL_TIME :{BLACK}Dësen Zäitplang brauch {STRING} fir faërdeg ze gin +STR_TIMETABLE_TOTAL_TIME :{BLACK}Dësen Zäitplang brauch {STRING} fir faërdeg ze ginn STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Dësen Zäitplang brauch op manst {STRING} (net all geplangt) STR_TIMETABLE_STATUS_ON_TIME :{BLACK}D'Gefier ass mat Zäit @@ -3923,10 +3927,10 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Start Da STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wiel en Datum als Startpunkt fir dësen Zäitplang. Ctrl+Klick setzt de Startpunkt vun dësem Zäitplang an verdeelt et en gläichméisseg op all Gefierer déi dësen Optrag hunn, wann den Optrag komplett mat engem Zäitplang versinn ass STR_TIMETABLE_CHANGE_TIME :{BLACK}Zäit wiesselen -STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Änner Zäit déi den ugewielten Optrag brauchen soll +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Änner Zäit déi den ugewielten Optrag brauche soll STR_TIMETABLE_CLEAR_TIME :{BLACK}Zäit läschen -STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Lesch Zäit fir de gewielten Optrag +STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Läsch Zäit fir de gewielten Optrag STR_TIMETABLE_CHANGE_SPEED :{BLACK}Änner de Geschwindegkeetslimit STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Änner d'maximal Reesgeschwindëgkeet fir de gewielten Optrag @@ -3970,7 +3974,7 @@ STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break un STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break un STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Wann en KI Log message zum String passt, pauséiert d'Spill STR_AI_DEBUG_MATCH_CASE :{BLACK}Passende Fall -STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Wiessel tëscht passende Fäll beim vergläichen vun KI Log Messagen mam Break-String +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Wiessel tëscht passende Fäll beim vergläichen vu KI Log Messagen mam Break-String STR_AI_DEBUG_CONTINUE :{BLACK}Weider STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Entpaus an fuer weider mat der KI STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Debug-output fir dës KI uweisen @@ -3985,14 +3989,14 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}KI / Sp STR_AI_CONFIG_CAPTION :{WHITE}KI /Spill-Script Konfiguratioun STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}D'Spill-Script dat am nächsten Spill geluede gëtt STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}D'KIën déi am nächsten Spill geluede ginn -STR_AI_CONFIG_HUMAN_PLAYER :Mënschlechen Spiller +STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Spiller STR_AI_CONFIG_RANDOM_AI :Zoufälleg KI STR_AI_CONFIG_NONE :(keng) STR_AI_CONFIG_MOVE_UP :{BLACK}No uewen setzen -STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Gewielten KI an der Lëscht no uewen setzen +STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no uewen setzen STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erof setzen -STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielten KI an der Lëscht no ënnen setzen +STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no ënne setzen STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spill-Script STR_AI_CONFIG_AI :{SILVER}KIën @@ -4015,7 +4019,7 @@ STR_AI_LIST_AUTHOR :{LTBLUE}Autor: STR_AI_LIST_VERSION :{LTBLUE}Versioun: {ORANGE}{NUM} STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} -STR_AI_LIST_ACCEPT :{BLACK}Acceptéiert +STR_AI_LIST_ACCEPT :{BLACK}Akzeptéiert STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Wiel de markéierten Script STR_AI_LIST_CANCEL :{BLACK}Ofbriechen STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Script net änneren @@ -4027,7 +4031,7 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spill-Script STR_AI_SETTINGS_CLOSE :{BLACK}Zoumaachen STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} -STR_AI_SETTINGS_START_DELAY :Unzuel vun Deeg wou dës KI gestart gëtt no der leschter: {ORANGE}{STRING} +STR_AI_SETTINGS_START_DELAY :Unzuel un Deeg wou des KI gestart gëtt no der leschter: {ORANGE}{STRING} # Textfile window @@ -4056,34 +4060,34 @@ STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED STR_INCOME_FLOAT_COST :{RED}Käschten: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Akommes: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME :{GREEN}Akommes: {CURRENCY_LONG} -STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG} -STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG} -STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Akommes: {CURRENCY_LONG} -STR_FEEDER_INCOME :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Akommes: {CURRENCY_LONG} -STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Käschten: {CURRENCY_LONG} -STR_FEEDER_COST :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Käschten: {CURRENCY_LONG} -STR_MESSAGE_ESTIMATED_COST :{WHITE}Geschätzten Käschten: {CURRENCY_LONG} -STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Geschätzten Akommen: {CURRENCY_LONG} +STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfert: {CURRENCY_LONG} +STR_FEEDER :{YELLOW}Transfert: {CURRENCY_LONG} +STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfert: {CURRENCY_LONG}{WHITE} / {GREEN}Akommes: {CURRENCY_LONG} +STR_FEEDER_INCOME :{YELLOW}Transfert: {CURRENCY_LONG}{WHITE} / {GREEN}Akommes: {CURRENCY_LONG} +STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfert: {CURRENCY_LONG}{WHITE} / {RED}Käschten: {CURRENCY_LONG} +STR_FEEDER_COST :{YELLOW}Transfert: {CURRENCY_LONG}{WHITE} / {RED}Käschten: {CURRENCY_LONG} +STR_MESSAGE_ESTIMATED_COST :{WHITE}Geschätzte Käschten: {CURRENCY_LONG} +STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Geschätzten Akommes: {CURRENCY_LONG} # Saveload messages -STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Nach amgaangen ze späicheren. {} Weg. waarde bis daat fäerdeg ass! +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Nach amgaangen ze späicheren.{} W.e.g. waarde bis daat fäerdeg ass! STR_ERROR_AUTOSAVE_FAILED :{WHITE}Fehler beim Autospäicheren STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kann net um Laafwierk liesen STR_ERROR_GAME_SAVE_FAILED :{WHITE}Fehler beim Späicheren{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kann d'Datei net läschen STR_ERROR_GAME_LOAD_FAILED :{WHITE}Fehler beim Lueden{}{STRING} -STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internen Fehler: {STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne Fehler: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Futtissen Spillstand - {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillstand ass mat enger méi neier Versioun gemaach STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Datei net liesbar STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Datei net beschreiwbar STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Datenintegritéitfehler -STR_GAME_SAVELOAD_NOT_AVAILABLE : +STR_GAME_SAVELOAD_NOT_AVAILABLE : STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spill gouf an enger Versioun ouni Tram support gesaved. All Tram gouf wechgeholl # Map generation messages STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaartenerstellung ofgebrach...{}... keng passend Stadplazen -STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... et ass keen Duerf an dësem Szenario +STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... et ass keng Stad an dësem Szenario STR_ERROR_PNGMAP :{WHITE}Kann d'Landschaft net vum PNG lueden... STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... Datei net fonnt @@ -4096,14 +4100,14 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... konn STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... Bild ass ze grouss STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scaléirungswarnung -STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Quellenkaart zevill an der Gréisst änneren ass net ugeroden. Weiderman ? +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Quellekaart zevill an der Gréisst änneren ass net ugeroden. Weiderman ? # Soundset messages -STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf nëmmen en Ersatzsoundset fonnt. Wann Sounds erwënscht sin, kënnen se iwwer den Downloadsystem installéiert ginn. +STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf nëmmen en Ersatzsoundset fonnt. Wann Sounds erwënscht sinn, kënnen se iwwer den Downloadsystem installéiert ginn. # Screenshot related messages STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesenscreenshot -STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun{COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman? +STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun {COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman? STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespäichert als '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshotfehler! @@ -4115,27 +4119,27 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Matdeel # Generic construction errors STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Ausserhalb vun der Kaart STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Ze noo um Rand vun der Kaart -STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Net genuch Geld - dës Aktioun kascht {CURRENCY_LONG} +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Net genuch Geld - des Aktioun kascht {CURRENCY_LONG} STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}D'Land muss flaach sinn -STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land ass an dei falsch Richtung geneigt +STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land ass an déi falsch Richtung geneigt STR_ERROR_CAN_T_DO_THIS :{WHITE}Kann dat net maachen... STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Gebai muss fir d'éischt ofgerapt ginn -STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Kann dei Plaz net frai maachen... +STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Kann des Plaz net raumen... STR_ERROR_SITE_UNSUITABLE :{WHITE}... Plaz net gëeegent -STR_ERROR_ALREADY_BUILT :{WHITE}... schon gebaut +STR_ERROR_ALREADY_BUILT :{WHITE}... scho gebaut STR_ERROR_OWNED_BY :{WHITE}... am Besëtz vun {STRING} STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... d'Plaz ass am Besëtz vun enger aanerer Firma -STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... Limit fir d'Emformen vun Land erreescht -STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... Limit fir d'Läschen vun Felder erreescht -STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... Limit fir Beem ze planzen erreescht -STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Numm muss eenzegartëg sinn +STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... Limit fir d'Emformen vu Land erreecht +STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... Limit fir d'Raume vu Felder erreecht +STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... Limit fir Beem ze planzen erreecht +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Numm muss eenzegarteg sinn STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} am Wee STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Net erlaabt an der Paus # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}D'Gemeng {TOWN} wëll dat net erlaben STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}D'Gemeng {TOWN} erlaabt keen weidere Fluchhafen an der Stad -STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}D'Gemeng {TOWN} refüséiert de Bau fir de Fluchhafen wéinst Kaméidi +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}D'Gemeng {TOWN} refuséiert de Bau vum Fluchhafen wéinst Kaméidi STR_ERROR_BRIBE_FAILED :{WHITE}D'Bestiechung as enger regionaler Ennersichung opgefall # Levelling errors @@ -4145,14 +4149,14 @@ STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kann d'L STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Verdéiwung géif den Tunnel beschiedegen STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... schon op Mieresspigel STR_ERROR_TOO_HIGH :{WHITE}... ze héich -STR_ERROR_ALREADY_LEVELLED :{WHITE}... schon flaach +STR_ERROR_ALREADY_LEVELLED :{WHITE}... scho flaach STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Dono wier d'Bréck ze héich fir dësen Terrain. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Kann de Firmennumm net änneren... STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Kann den Numm vum Manager net änneren... -STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... Maximalen Kredit ass {CURRENCY_LONG} +STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximale Kredit ass {CURRENCY_LONG} STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kann net méi Geld léinen... STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... keen Kredit zeréckzebezuelen STR_ERROR_CURRENCY_REQUIRED :{WHITE}... et ginn {CURRENCY_LONG} gebraucht @@ -4160,42 +4164,42 @@ STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kann de STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kann keng Suen ginn déi vun der Bank geléint sinn... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kann d'Firma net kafen... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kann d'Firmenhaaptgebai net bauen... -STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeel vun dëser Firma kafen... -STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kann kéng 25% Undeel vun dëser Firma verkafen... -STR_ERROR_PROTECTED :{WHITE}Dës Firma ass nach net aal genuch fir Undeeler ze handelen... +STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeeler vun dëser Firma kafen... +STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kann keng 25% Undeeler vun dëser Firma verkafen... +STR_ERROR_PROTECTED :{WHITE}Des Firma ass nach net al genuch fir Undeeler ze handelen... # Town related errors -STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kann keng Stiedt bauen -STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kann d'Stad net ëmbënennen... +STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Ka keng Stied bauen +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kann d'Stad net ëmbenennen... STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kann d'Stad hei net bauen... -STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kann d'Stad net vergréissern... +STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kann d'Stad net vergréisseren... STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... ze noo um Enn vun der Kaart -STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... ze no un enger anerer Stad +STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... ze noo un enger anerer Stad STR_ERROR_TOO_MANY_TOWNS :{WHITE}... ze vill Stied STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... et ass keng Plaz méi op der Kaart STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Stied bauen keng Stroossen. Du kanns de Bau iwwert Astellungen->Economie->Stied aschalten -STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Stroossenarbeschten umgaangen -STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kann dës Stad net läschen...{}Eng Statioun oder Schapp huet den Numm vun dëser Stad oder en Stéck dat der Stad gehéiert kann net ewechgeholl ginn -STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... et gëtt keng Gëeegent Plaz fir eng Statue am Stadzentrum +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Stroossenarbeschten amgaangen +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kann des Stad net läschen...{}Eng Statioun oder Schapp huet den Numm vun dëser Stad oder en Stéck dat der Stad gehéiert kann net ewechgeholl ginn +STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... et gëtt keng gëeegent Plaz fir eng Statu am Stadzentrum # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... zevill Industrien STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kann keng Industrien bauen... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kann {STRING} net hei bauen... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kann deen Industrietyp hei net bauen... -STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... ze Noo bei enger aanerer Fabrik +STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... ze noo bei enger anerer Fabrik STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... muss fir d'éischt eng Stad bauen STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... nëmmen 1 pro Stad erlaabt -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kann nëmmen an Stiedt mat opmannst 1200 Anwunner gebaut ginn -STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kann nëmmen am Regenwaldgebitt gebaut ginn +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kann nëmmen an Stied mat op mannst 1200 Anwunner gebaut ginn +STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kann nëmmen am Reebësch gebaut ginn STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kann nëmmen an der Wüst gebaut ginn -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nëmmen an Stied gebaut ginn (ersetzt Haiser) +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kann nëmmen a Stied gebaut ginn (ersetzt Haiser) STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kann nëmmen an der Géigend vum Zentrum vun der Stad gebaut ginn STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kann nëmmen an niddregen Beräicher gebaut ginn STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kann nëmmen no un den Ecker vun der Kaart positionéiert ginn STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Bësch kann nëmmen iwwert der Schnéilinn geplanzt ginn STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kann nëmmen iwwert der Schnéilinn gebaut ginn -STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kann net ënnert der Schnéilinn bauen +STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kann nëmmen ënnert der Schnéilinn gebaut ginn STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Et gouf keng brauchbar Plaz fir '{STRING}' Industrien fonnt STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Änner d'Parameter fir d'Kaartegeneratioun fir eng besser Kaart ze erstellen @@ -4204,19 +4208,19 @@ STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Änner d STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kann d'Gare hei net bauen... STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kann de Busarrêt hei net bauen... STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kann d'Camionsgare net bauen... -STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kann d'Passagéier-Tramstatioun net bauen... +STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kann d'Passagéier-Tramsarrêt net bauen... STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Kann d'Wueren-Tramstatioun net bauen... STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Kann den Dock hei net bauen... STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Kann de Fluchhafen hei net bauen... STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Grenzt un méi wéi eng Gare un STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... Statioun ze ausgebreed -STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Ze vill Garen +STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Ze vill Garen/Luedstatiounen STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Ze vill Garesdeeler STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Ze vill Busarrêten STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Ze vill Camionsgaren -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Ze noo un enger aanerer Gare -STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Ze noo bei engem aanerem Hafen +STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Ze noo un enger aanerer Gare/Luedstatioun +STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Ze noo un engem aanerem Hafen STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Ze noo un engem aaneren Fluchhafen STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kann d'Statioun net ëmbenennen... STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... d'Strooss ass am Besëtz vun der Stad @@ -4271,7 +4275,7 @@ STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... muss STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Zich kënnen nëmmen an engem Schapp verännert ginn STR_ERROR_TRAIN_TOO_LONG :{WHITE}Zuch ze laang STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kann d'Gefier hei net ëmdréinen... -STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... ass aus e puer Eenheeten zesummengesat +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... ass aus e puer Eenheeten zesummegesat STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Onkompatibel Schinnentypen STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kann d'Gefier net réckelen... @@ -4288,18 +4292,18 @@ STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(Geldlimit) # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onméiglech Streckenkombinatioun -STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Signaler mussen fir d'éischt wechgeholl ginn +STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Signaler mussen fir d'éischt ewechgeholl ginn STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Keng gëeegent Schinnen STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}D'Schinne musse fir d'éischt ewech -STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}D'Strooss ass eng Richtung oder blockéiert -STR_ERROR_CROSSING_DISALLOWED :{WHITE}Héich Kräizungen sinn fir dësen Schinnentyp net erlaabt +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}D'Strooss ass eng Einbahn oder blockéiert +STR_ERROR_CROSSING_DISALLOWED :{WHITE}Barrièren si fir dësen Schinnentyp net erlaabt STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kann d'Signaler hei net bauen... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kann d'Schinnen hei net bauen... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kann d'Schinnen hei net ewech huelen... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kann d'Signaler hei net ewech huelen... STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kann d'Signal hei net konvertéieren... -STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... et sinn keng Schinnen do -STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... et sinn keng Signaler do +STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... et si keng Schinnen do +STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... et si keng Signaler do STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kann de Schinnentyp hei net konvertéiren... @@ -4307,44 +4311,44 @@ STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kann de STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Muss d'Strooss ewech huelen STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... Einbahnstroossen kënnen keng Kräizung hunn STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Kann d'Strooss hei net bauen... -STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kann den Tram heinet bauen... +STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kann den Tram hei net bauen... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kann d'Strooss hei net ewech huelen... -STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kann den Tram net wech huelen... +STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kann den Tram net ewech huelen... STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... et ass keng Strooss do STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... et ass keen Tram do # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Kann hei keen Kanal bauen... -STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Kann keen Schlass hei setzen... -STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Kann hei keen Floss platzéiren... +STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Kann d'Schleis hei net bauen... +STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Kann hei kee Floss plazéiren... STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... muss op Waasser gebaut ginn -STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... Kann net op d'Waasser bauen +STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... kann net op d'Waasser gebaut ginn STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... kann net op opener Séi bauen STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... kann net um Kanal bauen STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... kann net um Floss bauen STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Muss de Kanal fir d'éischt ofrappen -STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kann den Aquadukt héi net bauen... +STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kann den Aquadukt hei net bauen... # Tree related errors -STR_ERROR_TREE_ALREADY_HERE :{WHITE}... schon Beem hei -STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... falschen Terrain fir free type +STR_ERROR_TREE_ALREADY_HERE :{WHITE}... et ass schon e Bam hei +STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... falschen Terrain fir dësen Typ bam STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kann d'Beem hei net planzen... # Bridge related errors -STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kann d'Bréck net hei bauen... -STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Muss d'Bréck fir d'éischt ofrapen -STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Kann net op der selweschter Plaz unfänken an ophalen +STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kann d'Bréck hei net bauen... +STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Muss d'Bréck fir d'éischt ofrappen +STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Kann net op der selwechter Plaz ufänken an ophalen STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bréckenenner net op der selwechter Héicht -STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bréckass ze déif fir dësen Terrain +STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bréck ass ze déif fir dësen Terrain STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Bréck ass ze héich fir dësen Terrain. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start an Enn mussen op enger Linn sinn -STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... dei zwee Enner vun der Bréck mussen um Land sinn +STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... dei zwee Enner vun der Bréck mussen u Land sinn STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... Bréck ze laang STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bréck géif ausserhalb der Kaart ukommen # Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kann den Tunnel hei net bauen... -STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Plaz onpassend fir Tunnelentrée +STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Plaz onpassend fir den Tunnelsagang STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Muss den Tunnel fir d'éischt ofrappen STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Aaneren Tunnel am Wee STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel géif ausserhalb der Kaart erauskommen @@ -4352,11 +4356,11 @@ STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kann d'L STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... Tunnel ze laang # Object related errors -STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zevill Objekter -STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kann Objekt net bauen... +STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... zevill Objeten +STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kann Objet net bauen... STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objet am Wee STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... Firmen Haaptgebai am Wee -STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kann daat Land net kafen... +STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kann dat Land net kafen... STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... schon am Besëtz! # Group related errors @@ -4374,7 +4378,7 @@ STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Stroosse STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Schëff am Wee STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Fliger am Wee -STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Kann den Zuch net unpassen... +STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Kann den Zuch net ëmbauen... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Kann Stroossegefier net ëmbauen... STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Kann d'Schëff net ëmbauen... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Kann de Fliger net ëmbauen... @@ -4384,7 +4388,7 @@ STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Kann d'S STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Kann d'Schëff net benennen... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Kann de Fliger net benennen... -STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Kann den Zuch net starten/stopen... +STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Kann den Zuch net stoppen/starten... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kann d'Stroossegefier net stoppen/starten... STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Kann d'Schëff net stoppen/starten... STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kann de Fliger net stoppen/starten... @@ -4422,16 +4426,16 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... Gefi STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Keng Gefierer verfügbar STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Änner d'NewGRF Konfiguratioun STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Nach keng Gefierer verfügbar -STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}En neit Spill no {DATE_SHORT} ufenken oder benotz en NewGRF den aal Gefierer erlabt +STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}En neit Spill no {DATE_SHORT} ufenken oder benotz en NewGRF den al Gefierer erlaabt # Specific vehicle errors -STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kann den Zuch net bei Gefohr lanscht d'Signal schecken... +STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kann den Zuch net bei Gefor durch d'Signal schécken... STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kann d'Richtung vum Zuch net änneren... STR_ERROR_TRAIN_START_NO_POWER :Zuch huet keng Kraaft STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Kann d'Stroossegefier net ëmdréinen... -STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Fliger ass um Fluch +STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Fliger ass an der Loft # Order related errors STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Keng Plaz méi fir Opträg @@ -4449,7 +4453,7 @@ STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... en G STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Kann d'Optragslëscht net deelen... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Kann d'Deelen vun der Optragslëscht net stoppen... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Kann d'Optragslëscht net kopéieren... -STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... ze wäit vun leschter Destinatioun +STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... ze wäit ewech vu leschter Destinatioun STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... Fliger huet net genuch Distanz # Timetable related errors @@ -4473,36 +4477,36 @@ STR_BASEGRAPHICS_WIN_DESCRIPTION :Original Transp STR_BASESOUNDS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Sound. STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Sound. STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack ouni iergendee Sound. -STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Music. +STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik. STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik. ##id 0x2000 # Town building names -STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Héichen Büroblock +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Héije Büroblock STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Büroblock -STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Klengen Apartementsblock +STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Klengen Appartementsblock STR_TOWN_BUILDING_NAME_CHURCH_1 :Kierch -STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Groussen Büroblock +STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Grousse Büroblock STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Stadhaiser STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel STR_TOWN_BUILDING_NAME_STATUE_1 :Statu STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Sprangbuer STR_TOWN_BUILDING_NAME_PARK_1 :Park STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Büroblock -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Geschäfter an Büroen +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Geschäfter a Büroen STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modernt Bürosgebai STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Lagerhaus STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Büroblock -STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium -STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Aal Haiser +STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadion +STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Al Haiser STR_TOWN_BUILDING_NAME_COTTAGES_1 :Hütten STR_TOWN_BUILDING_NAME_HOUSES_1 :Haiser -STR_TOWN_BUILDING_NAME_FLATS_1 :Apartementer -STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Héichen Gewerbeblock -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Geschäfter an Büroen -STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Geschäfter an Büroen +STR_TOWN_BUILDING_NAME_FLATS_1 :Appartementer +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Héije Bürosblock +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Geschäfter a Büroen +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Geschäfter a Büroen STR_TOWN_BUILDING_NAME_THEATER_1 :Theater -STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium +STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadion STR_TOWN_BUILDING_NAME_OFFICES_1 :Büroen STR_TOWN_BUILDING_NAME_HOUSES_2 :Haiser STR_TOWN_BUILDING_NAME_CINEMA_1 :Kino @@ -4514,7 +4518,7 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Spuerschwäin-B ##id 0x4800 # industry names -STR_INDUSTRY_NAME_COAL_MINE :Kuelenstollen +STR_INDUSTRY_NAME_COAL_MINE :Kuelestollen STR_INDUSTRY_NAME_POWER_STATION :Kraaftwierk STR_INDUSTRY_NAME_SAWMILL :Seeërei STR_INDUSTRY_NAME_FOREST :Bësch @@ -4548,7 +4552,7 @@ STR_INDUSTRY_NAME_TOY_SHOP :Spillgeschäft STR_INDUSTRY_NAME_TOY_FACTORY :Spillsaachen Fabrik STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastikpëtz STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Spruddelgedrenks Fabrik -STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Blosengenerator +STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Blosegenerator STR_INDUSTRY_NAME_TOFFEE_QUARRY :Karamellbroch STR_INDUSTRY_NAME_SUGAR_MINE :Zockerminn @@ -4568,7 +4572,7 @@ STR_SV_STNAME_SOUTH :{STRING} Süden STR_SV_STNAME_EAST :{STRING} Osten STR_SV_STNAME_WEST :{STRING} Westen STR_SV_STNAME_CENTRAL :{STRING} Zentrum -STR_SV_STNAME_TRANSFER :{STRING}er Transfer +STR_SV_STNAME_TRANSFER :{STRING}er Transfert STR_SV_STNAME_HALT :{STRING}er Stopp STR_SV_STNAME_VALLEY :{STRING}er Dall STR_SV_STNAME_HEIGHTS :{STRING}er Bierg @@ -4582,8 +4586,8 @@ STR_SV_STNAME_DOCKS :{STRING} Hafen STR_SV_STNAME_BUOY :{STRING} STR_SV_STNAME_WAYPOINT :{STRING} ##id 0x6020 -STR_SV_STNAME_ANNEXE :{STRING} Annexe -STR_SV_STNAME_SIDINGS :{STRING}er Ofstellplaatz +STR_SV_STNAME_ANNEXE :{STRING} Annex +STR_SV_STNAME_SIDINGS :{STRING}er Ofstellgleis STR_SV_STNAME_BRANCH :{STRING}er Ofzweigung STR_SV_STNAME_UPPER :Uewer {STRING} STR_SV_STNAME_LOWER :Nidder {STRING} @@ -4643,9 +4647,9 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Zockerwattwaggo STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Karamellwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Blosenwaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Colawaggon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Séissegkeetenwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Spillsaachenwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Batterienwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Séissegkeetewaggon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Spillsaachewaggon +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Batteriewaggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Spruddelgedrénks Waggon STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastikwaggon STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elektresch) @@ -4661,20 +4665,20 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Karwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Holzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Eisenäerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Stolwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Gepanzerten Waggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Gepanzerte Waggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Iesswuerewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Pabeierwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Kofferäerzwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Waasserwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Friichtenwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Friichtewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Kautschuckwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Zockerwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Zockerwattwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Karamelwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Karamellwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Blosenwaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Colawaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Séissegkeetenwaggon -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Spillsaachenwaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Séissegkeetewaggon +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Spillsaachewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Batteriewaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Spruddelgedrénkswaggon STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastikwaggon @@ -4717,9 +4721,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Sup STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kuelencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kuelencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kuelencamion +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kuelecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kuelecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kuelecamion STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Postcamion STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Postcamion STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Postcamion @@ -4747,12 +4751,12 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Eisenäe STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Stolcamion STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Stolcamion STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Stolcamion -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh gepanzerten Camion -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl gepanzerten Camion -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster gepanzerten Camion +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh gepanzerte Camion +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl gepanzerte Camion +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster gepanzerte Camion STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Iessenscamion STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Iessenscamion -STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Iesenscamion +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Iessenscamion STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Pabeiercamion STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Pabeiercamion STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Pabeiercamion @@ -4762,9 +4766,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Kofferäer STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Waassercamion STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Waassercamion STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Waassercamion -STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Friichtencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Friichtencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Friichtencamion +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Friichtecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Friichtecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Friichtecamion STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Kautschuckcamion STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Kautschuckcamion STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Kautschuckcamion @@ -4780,29 +4784,29 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Zocker STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Karamellcamion STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Karamellcamion STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Karamellcamion -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Spillsaachencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Spillsaachencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Spillsaachencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Séissegkeetencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Séissegkeetencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Séissegkeetencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Batteriencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Batteriencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Batteriencamion +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Spillsaachecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Spillsaachecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Spillsaachecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Séissegkeetecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Séissegkeetecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Séissegkeetecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Batteriecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Batteriecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Batteriecamion STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Spruddelgedrénks Camion STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Spruddelgedrénks Camion STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Spruddelgedrénks Camion STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastikcamion STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastikcamion STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastikcamion -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Blosencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Blosencamion -STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Blosencamion +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Blosecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Blosecamion +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Blosecamion STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Uelegtanker STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Uelegtanker STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passagéierfähr STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passagéierfähr -STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Loftkëssenboot +STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Loftkësseboot STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passagéierfähr STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passagéierfähr STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Frachtschëff @@ -4847,9 +4851,9 @@ STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1 STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer -STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter -STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter -STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter +STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helikopter +STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helikopter +STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helikopter ##id 0x8800 # Formatting of some strings @@ -4860,7 +4864,7 @@ STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRI STR_FORMAT_BUOY_NAME :{TOWN}-Boje STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Boje #{COMMA} -STR_FORMAT_COMPANY_NUM :(Company {COMMA}) +STR_FORMAT_COMPANY_NUM :(Firma {COMMA}) STR_FORMAT_GROUP_NAME :Grupp {COMMA} STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING} STR_FORMAT_WAYPOINT_NAME :Weepunkt {TOWN} diff --git a/src/lang/malay.txt b/src/lang/malay.txt index 4d03d8dd0b..5ed16decaf 100644 --- a/src/lang/malay.txt +++ b/src/lang/malay.txt @@ -241,6 +241,7 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Musnahka # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Dengan membenarkan pilihan ini, kapal tersembunyi turut ditunjukkan # Query window STR_BUTTON_DEFAULT :{BLACK}Asal @@ -279,6 +280,7 @@ STR_SORT_BY_LENGTH :Panjang STR_SORT_BY_LIFE_TIME :Baki jangka hayat STR_SORT_BY_TIMETABLE_DELAY :Kelewatan jadual waktu STR_SORT_BY_FACILITY :Jenis stesen +STR_SORT_BY_WAITING_TOTAL :Jumlah kargo menunggu STR_SORT_BY_RATING_MAX :Penarafan kargo tertinggi STR_SORT_BY_RATING_MIN :Penarafan kargo terendah STR_SORT_BY_ENGINE_ID :ID Enjin (susunan klasik) @@ -893,12 +895,9 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Lita STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW) STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR) STR_GAME_OPTIONS_CURRENCY_CUSTOM :Sesuaikan... +STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kenderaan Jalanraya STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Pilih laluan memandu kenderaan sebelah kiri atau kanan STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Memandu di sebelah kiri @@ -1074,6 +1073,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Tetapan permain STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Tetapan syarikat (disimpan di simpanan; berkesan hanya permainan baru) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Tetapan syarikat (disimpan di penyimpanan; hanya berkesan kepada syarikat semasa) +STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hadkan senarai di bawah menggunakan penapis yang telah ditetapkan STR_CONFIG_SETTING_RESTRICT_BASIC :Asas (menunjukkan tetapan yang penting sahaja) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Terperinci (tunjukkan kebanyakan tetapan) @@ -1081,6 +1081,7 @@ STR_CONFIG_SETTING_RESTRICT_ALL :Expert (memapar STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Tetapan dengan nilai berbeza dari yang lalai STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Tetapan dengan nilai yang berbeza daripada tetapan baru permainananda +STR_CONFIG_SETTINGS_NONE :{WHITE}- Tiada - STR_CONFIG_SETTING_OFF :Matikan STR_CONFIG_SETTING_ON :Hidupkan @@ -1166,6 +1167,7 @@ STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Jumlah ruang ra STR_CONFIG_SETTING_MULTIPINDTOWN :Benarkan pelbagai industri sejenis di setiap bandar: {STRING} STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Biasanya sebuah bandar tidak mahu lebih daripada beberapa industri. Dengan tetapan ini membolehakn beberapa industri di bandar yang sama STR_CONFIG_SETTING_SIGNALSIDE :Pamer isyarat: {STRING} +STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Di sebelah kanan STR_CONFIG_SETTING_SHOWFINANCES :Tunjukkan tetingkap kewangan setiap penghujung tahun: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Arahan baru ialah 'tanpa henti' secara lazim: {STRING} STR_CONFIG_SETTING_STOP_LOCATION :Arahan keretapi baru berhenti secara lazim di pletfom {STRING} @@ -1303,6 +1305,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Tunjukkan landa STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Alat binaan tetap aktif selepas digunakan: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT :Perbelanjaan kumpulan dalam tetingkap kewangan syarikat: {STRING} +STR_CONFIG_SETTING_SOUND_CONFIRM :Pembinaan: {STRING} STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Nyahaktif infrastruktur bangunan apabila tiada kenderaan yang sesuai: {STRING} STR_CONFIG_SETTING_MAX_TRAINS :Amaun maksimum kereta api setiap syarikat: {STRING} @@ -1325,6 +1328,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Benarkan Kepint STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes sebelum skrip adalah digantung: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Tempoh waktu servis dalam peratusan: {STRING} +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Pilih sama ada selenggara kenderaan dimulakan sejak tempoh masa dari servis terakhir atau apabila peratusan kebolehupayaan kenderaan berkurang kepada peratusan tertentu. +STR_CONFIG_SETTING_SERVINT_DISABLED :Dilumpuhkan STR_CONFIG_SETTING_NOSERVICE :Servis tidak diperlukan apabila kerosakan kenderaan ditetapkan kepada tiada: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Benarkan had kelajuan untuk gerabak: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS :Tiada landasan elektrik: {STRING} @@ -1333,6 +1338,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Ketibaan kender STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Ketibaan kenderaan di stesen pesaing: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Kemalangan / bencana: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Maklumat syarikat: {STRING} +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Paparkan surat khabar mengenai pembukaan syarikat baru, atau apabila syarikat dalam risiko untuk muflis STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Pembukaan industri: {STRING} STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Penutupan industri: {STRING} STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Perubahan ekonomi: {STRING} @@ -1354,6 +1360,7 @@ STR_CONFIG_SETTING_STARTING_YEAR :Tahun permulaan STR_CONFIG_SETTING_SMOOTH_ECONOMY :Gunakan ekonomi baik (perubahan yang lebih kecil): {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Benarkan membeli saham syarikat lain: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bina semafor secara automatik sebelum: {STRING} +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Tetapkan tahun apabila isyarat berjenis elektrik digunakan untuk landasan. Sebelum tahun ini, isyarat bukan elektrik akan digunakan (memiliki fungsi yang sama, tetapi berlainan reka bentuk) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Gunakan GUI isyarat: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Jenis isyarat yang dibina secara lazim: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Isyarat sekatan @@ -1400,6 +1407,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lambat STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Biasa STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Pantas STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Sangat pantas +STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 dalam {COMMA} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Pengganda awal saiz bandar: {STRING} @@ -1413,6 +1421,7 @@ STR_CONFIG_SETTING_INTERFACE :{ORANGE}Antaram STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Pembinaan STR_CONFIG_SETTING_VEHICLES :{ORANGE}Kenderaan STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Laluan +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Kecelakaan / Kemalangan STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Bandar-bandar STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industri-industri STR_CONFIG_SETTING_AI :{ORANGE}Pesaing @@ -1426,6 +1435,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pencari laluan STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pencari laluan untuk kenderaan jalanraya: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pencari laluan untuk kapal: {STRING} STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Berundur secara automatik di isyarat: {STRING} +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Benarkan keretapi berundur di lampu isyarat, jika ia menuggu lama STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Tukar nilai tetapan @@ -2203,7 +2213,7 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Tanam po # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Pembentukan Tanah STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Letakkan kawasan berbatu atas lanskap -STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Pilih kawasan gurun {}Tekan Ctrl untuk membuangkannya +STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Pilih kawasan gurun{}Tekan Ctrl untuk membuangkannya STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Meningkatan penyebaran kawasan tanah untuk dinaikkan/diturunkan STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Menurunkan penyebaran kawasan tanah untuk dinaikkan/diturunkan STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Janakan tanah secara rawak @@ -2306,29 +2316,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Ladang STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Tanah diliputi salji STR_LAI_CLEAR_DESCRIPTION_DESERT :Padang pasir -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} landasan -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} landasan dengan isyarat sekatan -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} landasan dengan pra-isyarat -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} landasan dengan isyarat keluar -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} landasan dengan isyarat kombo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} landasan dengan isyarat laluan -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} landasan dengan isyarat satu hala -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} landasan dengan isyarat sekatan dan pra-isyarat -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} landasan dengan isyarat sekatan dan keluar -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} landasan dengan isyarat sekatan dan kombo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} landasan dengan isyarat sekatan dan laluan -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} landasan dengan isyarat sekatan dan satu hala -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} landasan dengan isyarat pra- dan keluar -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} landasan dengan isyarat pra- dan kombo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} landasan dengan isyarat pra- dan laluan -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} landasan dengan isyarat pra- dan satu hala -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} landasan dengan isyarat keluar dan kombo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} landasan dengan isyarat keluar dan laluan -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} landasan dengan isyarat keluar dan satu hala -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} landasan dengan isyarat kombo dan laluan -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} landasan dengan isyarat kombo dan satu hala -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} landasan dengan isyarat laluan dan satu hala -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depoh keretapi +STR_LAI_RAIL_DESCRIPTION_TRACK :Landasan keretapi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Keretapi landasan dengan isyarat sekatan +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Keretapi landasan dengan pra-isyarat +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Landasan keretapi dengan isyarat keluar +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Landasan keretapi dengan isyarat kombo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Keretapi landasan dengan isyarat laluan +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Landasan keretapi dengan isyarat satu hala +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Keretapi landasan dengan isyarat sekatan dan pra-isyarat +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Landasan keretapi dengan isyarat sekatan dan keluar +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Landasan keretapi dengan isyarat sekatan dan kombo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Keretapi landasan dengan isyarat sekatan dan laluan +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Landasan keretapi dengan isyarat sekatan dan satu hala +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Keretapi landasan dengan isyarat pra- dan keluar +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Keretapi landasan dengan isyarat pra- dan kombo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Keretapi landasan dengan isyarat pra- dan laluan +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Keretapi landasan dengan isyarat pra- dan satu hala +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Landasan keretapi dengan isyarat keluar dan kombo. +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Landasan keretapi dengan isyarat keluar dan laluan +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Landasan keretapi dengan isyarat keluar dan satu hala +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Landasan keretapi dengan isyarat kombo dan signal laluan +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Landasan keretapi dengan isyarat kombo dan satu hala +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Keretapi landasan dengan isyarat laluan dan satu hala +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Keretapi depoh keretapi STR_LAI_ROAD_DESCRIPTION_ROAD :Jalanraya STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Jalan raya berlampu @@ -2392,7 +2402,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tanah dimiliki STR_ABOUT_OPENTTD :{WHITE}Tentang OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hakcipta Asal {COPYRIGHT} 1995 Chris Sawyer, Hakcipta terpelihara STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpankan Permainan @@ -2583,7 +2593,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Amaran: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Kesilapan: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Bahaya: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Kesilapan NewGRF yang bahaya telah berlaku: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Kesilapan NewGRF yang bahaya telah berlaku:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} tidak akan berfungsi dengan versi TTDPatch seperti yang dilaporkan oleh OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} adalah untuk TTD versi {STRING}. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} direkabentuk untuk digunakan bersama {STRING} @@ -2600,7 +2610,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Cubaan untuk me STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} mengandungi peperi yang rosak. Semua peperi yang rosak akan ditunjukkan menggunakan tanda soal (?) merah. STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Mengandungi pelbagai Tindakan 8 kemasukan (peperi {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Bacaan melepasi penghujung peperi-pseudo (peperi {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Set asas grafik yang sedang digunakan, hilang sebilangan sprites.{}Sila mengemaskini set asas grafik STR_NEWGRF_ERROR_GRM_FAILED :Sumber GRF yang diminta tidak diperolehi (peperi {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} telah dinyahaktifkan oleh {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Tidak sah/diketahui format susun atur (peperi {3:NUM}) @@ -2737,7 +2746,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Maklumat STR_GOAL_QUESTION_CAPTION_WARNING :Amaran STR_GOAL_QUESTION_CAPTION_ERROR :Kesilapan -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Batal STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Tidak @@ -2756,6 +2765,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Mula semula STR_GOAL_QUESTION_BUTTON_POSTPONE :Tangguh STR_GOAL_QUESTION_BUTTON_SURRENDER :Menyerah STR_GOAL_QUESTION_BUTTON_CLOSE :Tutup +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidi @@ -2767,6 +2777,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik di atas servis untuk memusatkan pemandangan kepada industri/bandar. Ctrl+Klik untuk membuka tetingkap pemandangan di lokasi bandar # Story book window +STR_STORY_BOOK_TITLE :{YELLOW}{STRING} # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}Nama stesen - klik pada nama untuk memusatkan pemandangan ke stesen. Ctrl+Klik membuka tetingkap pemandangan di lokasi stesen @@ -2933,6 +2944,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Pengelua STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% dihantar) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Pusatkan pemandangan utama ke lokasi industri. Ctrl+Klik untuk membuka tetingkap pemandangan di lokasi industri STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tahap produksi: {YELLOW}{COMMA}% +STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW} Industri mengumumkan penutupan serta merta! ############ range for requires starts STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Memerlukan: {YELLOW}{STRING}{STRING} @@ -2940,9 +2952,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Memerluk STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Memerlukan: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Diperlukan + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Kargo yang sedang menunggu untuk diproses: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Mengeluarkan: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Mengeluarkan: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3171,10 +3183,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :keretapi maglev STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kos: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kelajuan: {VELOCITY} Kuasa: {POWER}{}Kos Pengendalian: {CURRENCY_LONG}/thn{}Kapasiti: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kos: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kelajuan: {VELOCITY} Kuasa: {POWER} Maks. E.K.: {6:FORCE}{}Kos Pengendalian: {4:CURRENCY_LONG}/thn{}Kapasiti: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kos: {CURRENCY_LONG} Kelajuan Maks.: {VELOCITY}{}Kapasiti: {CARGO_LONG}, {CARGO_LONG}{}Kos Pengendalian: {CURRENCY_LONG}/thn -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kos: {CURRENCY_LONG} Kelajuan Maks.: {VELOCITY}{}Kapasiti: {CARGO_LONG}{}Kos Pengendalian: {CURRENCY_LONG}/thn -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kos: {CURRENCY_LONG}Kelajuan Maks.: {VELOCITY} Jarak: {COMMA} petak{}Kapasiti: {CARGO_LONG}, {CARGO_LONG}{}Kos berjalan: {CURRENCY_LONG}/thn -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kos: {CURRENCY_LONG} Kelajuan Maks.: {VELOCITY} Jarak: {COMMA} petak{}Kapasiti: {CARGO_LONG}{}Kos berjalan: {CURRENCY_LONG}/thn +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kos: {CURRENCY_LONG} Kelajuan Maks.: {VELOCITY}{}Kapasiti: {CARGO_LONG}{}Kos Pengendalian: {CURRENCY_LONG}/thn # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Gantikan {STRING} - {STRING} @@ -3194,7 +3203,6 @@ STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Tiada ke STR_REPLACE_VEHICLES_STOP :{BLACK}Hentikan Penggantian Kenderaan STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Menekan untuk menghentikan ketukaran jenis engin yang telah dipilih di sebelah kiri -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Menggantikan: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Beralih antara tetingkap enjin dan penggantian wagon STR_REPLACE_ENGINES :Enjin STR_REPLACE_WAGONS :Gerabak @@ -3290,7 +3298,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} tahun ( STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} tahun ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Kelajuan Maks.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Kelajuan Maks.: {LTBLUE}{VELOCITY} {BLACK}Jarak: {LTBLUE}{COMMA} petak STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kuasa: {LTBLUE}{POWER}{BLACK} Kelajuan Maks.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kuasa: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}T.E. Maks.: {LTBLUE}{FORCE} @@ -3310,6 +3317,7 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Tempoh P STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tambah 10 tempoh penyenggelaraan. Ctrl+Klik untuk tambah 5 tempoh penyenggelaraan STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kurangkan 10 tempoh penyenggelaraan. Ctrl+Klik untuk kurangkan 5 tempoh penyenggelaraan +STR_VEHICLE_DETAILS_PERCENT :Peratusan STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nama keretapi STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nama kenderaan jalanraya @@ -4032,6 +4040,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Tidak bo STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... kenderaan sudah musnah +STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Mulakan permainan baru selepas {DATE_SHORT} atau gunakan NewGRF yang digunakan kenderaan terdahulu # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Keretapi tidak boleh melanggar isyarat kerana terdapat kemungkinan bahaya... @@ -4076,6 +4085,10 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Papan ta STR_DESKTOP_SHORTCUT_COMMENT :Sebuah permainan simulasi berasaskan Transport Tycoon Deluxe # Translatable descriptions in media/baseset/*.ob* files +STR_BASEGRAPHICS_DOS_DESCRIPTION :Grafik asal Transport Tycoon Deluxe DOS edition. +STR_BASEGRAPHICS_WIN_DESCRIPTION :Grafik asal Transport Tycoon Deluxe edisi Windows. +STR_BASEMUSIC_WIN_DESCRIPTION :Muzik asal Transport Tycoon Deluxe edisi Windows. +STR_BASEMUSIC_NONE_DESCRIPTION :Pek muzik tanpa muzik sebenar. ##id 0x2000 # Town building names diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt index 669f1be5f3..9f60b97ac8 100644 --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -99,28 +99,28 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Mineralvann STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er} STR_QUANTITY_COAL :{WEIGHT_LONG} kull -STR_QUANTITY_MAIL :{COMMA} postsekk{P "" er} +STR_QUANTITY_MAIL :{COMMA}{NBSP}postsekk{P "" er} STR_QUANTITY_OIL :{VOLUME_LONG} olje -STR_QUANTITY_LIVESTOCK :{COMMA} enhet{P "" er} buskap -STR_QUANTITY_GOODS :{COMMA} kasse{P "" r} gods +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}enhet{P "" er} buskap +STR_QUANTITY_GOODS :{COMMA}{NBSP}kasse{P "" r} gods STR_QUANTITY_GRAIN :{WEIGHT_LONG} korn STR_QUANTITY_WOOD :{WEIGHT_LONG} tømmer STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} jernmalm STR_QUANTITY_STEEL :{WEIGHT_LONG} stål -STR_QUANTITY_VALUABLES :{COMMA} sekk{P "" er} med verdisaker +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sekk{P "" er} verdisaker STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} kobbermalm STR_QUANTITY_MAIZE :{WEIGHT_LONG} mais STR_QUANTITY_FRUIT :{WEIGHT_LONG} frukt -STR_QUANTITY_DIAMONDS :{COMMA} sekk{P "" er} med diamanter +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sekk{P "" er} diamanter STR_QUANTITY_FOOD :{WEIGHT_LONG} mat STR_QUANTITY_PAPER :{WEIGHT_LONG} papir -STR_QUANTITY_GOLD :{COMMA} sekk{P "" er} med gull +STR_QUANTITY_GOLD :{COMMA}{NBSP}sekk{P "" er} gull STR_QUANTITY_WATER :{VOLUME_LONG} vann STR_QUANTITY_WHEAT :{WEIGHT_LONG} hvete STR_QUANTITY_RUBBER :{VOLUME_LONG} gummi STR_QUANTITY_SUGAR :{WEIGHT_LONG} sukker -STR_QUANTITY_TOYS :{COMMA} leke{P "" r} -STR_QUANTITY_SWEETS :{COMMA} sekk{P "" er} med godteri +STR_QUANTITY_TOYS :{COMMA}{NBSP}leke{P "" r} +STR_QUANTITY_SWEETS :{COMMA}{NBSP}sekk{P "" er} godteri STR_QUANTITY_COLA :{VOLUME_LONG} cola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} sukkerspinn STR_QUANTITY_BUBBLES :{COMMA} boble{P "" r} @@ -167,12 +167,12 @@ STR_ABBREV_NONE :{TINY_FONT}IN STR_ABBREV_ALL :{TINY_FONT}ALLE # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} passasjer{P "" er} -STR_BAGS :{COMMA} sekk{P "" er} -STR_TONS :{COMMA} tonn -STR_LITERS :{COMMA} liter -STR_ITEMS :{COMMA} enhet{P "" er} -STR_CRATES :{COMMA} kasse{P "" r} +STR_PASSENGERS :{COMMA}{NBSP}passasjer{P "" er} +STR_BAGS :{COMMA}{NBSP}sekk{P "" er} +STR_TONS :{COMMA}{NBSP}tonn +STR_LITERS :{COMMA}{NBSP}liter +STR_ITEMS :{COMMA}{NBSP}element{P "" er} +STR_CRATES :{COMMA}{NBSP}kasse{P "" r} # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Mørkeblå @@ -193,37 +193,37 @@ STR_COLOUR_GREY :Grå STR_COLOUR_WHITE :Hvit # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mi/t -STR_UNITS_VELOCITY_METRIC :{COMMA} km/t -STR_UNITS_VELOCITY_SI :{COMMA} m/s +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/t +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/t +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s -STR_UNITS_POWER_IMPERIAL :{COMMA} hk -STR_UNITS_POWER_METRIC :{COMMA} hk -STR_UNITS_POWER_SI :{COMMA} kW +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk +STR_UNITS_POWER_SI :{COMMA}{NBSP}kW -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} t -STR_UNITS_WEIGHT_SHORT_SI :{COMMA} kg +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg -STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s} -STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonn -STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonn +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonn{P "" ""} +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} l +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l STR_UNITS_VOLUME_SHORT_SI :{COMMA} m³ -STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s} -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter -STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ -STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf -STR_UNITS_FORCE_METRIC :{COMMA} kgf -STR_UNITS_FORCE_SI :{COMMA} kN +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf +STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fot -STR_UNITS_HEIGHT_METRIC :{COMMA} m -STR_UNITS_HEIGHT_SI :{COMMA} m +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}fot +STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings STR_LIST_FILTER_TITLE :{BLACK}Filterstreng: @@ -816,7 +816,7 @@ STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDE STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponset grunnleggelsen av den nye byen {TOWN}! -STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} bygges i nærheten av {TOWN}! +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} blir anlagt i nærheten av {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} plantes i nærheten av {TOWN}! STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} legges ned! @@ -825,7 +825,7 @@ STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLAC STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europeisk valutaunion!{}{}Euro introdusert som enerådende valutaenhet for transaksjoner i landet ditt! STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Global finanskrise!{}{}Økonomer frykter det verste i det økonomien raser! -STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Finanskrisen over!{}{}Opptur i markedet gir industrien selvsikkerheten tilbake! +STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Finanskrisen over!{}{}Opptur i markedet gir industrien selvtilliten tilbake! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} øker produksjonen! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Ny kullåre funnet i {INDUSTRY}!{}En dobling i produksjonen ventes! @@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgianske Lar STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Velg kjøreside for veier STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring @@ -1086,11 +1082,11 @@ STR_TERRAIN_TYPE_VERY_FLAT :Veldig flatt STR_TERRAIN_TYPE_FLAT :Flatt STR_TERRAIN_TYPE_HILLY :Åslendt STR_TERRAIN_TYPE_MOUNTAINOUS :Berglendt -STR_TERRAIN_TYPE_ALPINIST :Alpinist +STR_TERRAIN_TYPE_ALPINIST :Alpint STR_CITY_APPROVAL_PERMISSIVE :Ettergivende STR_CITY_APPROVAL_TOLERANT :Tolerant -STR_CITY_APPROVAL_HOSTILE :Fientlig +STR_CITY_APPROVAL_HOSTILE :Fiendtlig STR_WARNING_NO_SUITABLE_AI :{WHITE}Ingen egnet AI tilgjengelig...{}Du kan laste ned flere AIer fra nettet med spillets nedlastingssystem. @@ -1111,9 +1107,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Selskapet innst STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrenser listen nedenfor ved hjelp av forhåndsdefinerte filtre -STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende innstillinger -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avanserte innstillinger -STR_CONFIG_SETTING_RESTRICT_ALL :Avanserte innstillinger / alle innstillinger +STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende (vis bare viktige innstillinger) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avansert (Vis de fleste innstillinger) +STR_CONFIG_SETTING_RESTRICT_ALL :Ekspert (vis alle innstillinger, inkludert merkelige) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Innstillinger med annen verdi enn standarden STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Innstillinger med annen verdi enn innstillingene dine for nye spill @@ -1124,9 +1120,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spillinnstillin STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spillinnstillinger (lagres i lagringsfilen; påvirker bare gjeldende spill) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firmainnstillinger (lagres i lagringsfilen; påvirker bare nye spill) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firmainnstillinger (lagret i lagringsfilen; påvirker bare gjeldende selskap) -STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK} Vis alle søkeresultater ved å sette {} {SILVER} kategori {BLACK} til {WHITE} {STRING} -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK} Vis alle søkeresultater ved å sette {} {SILVER} type {BLACK} til {WHITE} alle innstillingstyper -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK} Vis alle søkeresultater ved å sette {} {SILVER} kategori {BLACK} til {WHITE} {STRING} {BLACK} og {SILVER} type {BLACK} til {WHITE} alle innstillingstyper +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK} Vis alle søkeresultater ved å sette{} {SILVER} kategori {BLACK} til {WHITE} {STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK} Vis alle søkeresultater ved å sette{} {SILVER} type {BLACK} til {WHITE} alle innstillingstyper +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK} Vis alle søkeresultater ved å sette{} {SILVER} kategori {BLACK} til {WHITE} {STRING} {BLACK} og {SILVER} type {BLACK} til {WHITE} alle innstillingstyper STR_CONFIG_SETTINGS_NONE :{WHITE}- Ingen - STR_CONFIG_SETTING_OFF :Av @@ -1288,7 +1284,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Varighet for vi STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} sekund{P 0 "" s} +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} millisekunder{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Høyreklikk STR_CONFIG_SETTING_POPULATION_IN_LABEL :Vis byers innbyggertall i tittelfeltet: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vis inbyggertallet i byer i tittelfeltet på kartet @@ -1471,7 +1467,7 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT :Vedlikeholdsint STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Velge om vedlikehold av kjøretøyer utløses av tiden som er forløpt fra siste gjennomførte vedlikehold, eller av at pålitelighet dropper under en bestemt prosent av maksimal pålitelighet STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedlikeholdsintervall for tog: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Angi standard vedlikeholdsintervall for nye skinnegående kjøretøy, hvis det ikke er satt noe serviceintervall for kjøretøyet -STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dag{P 0 "" s}/% +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}dag{P 0 "" er}/% STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktivert STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standard vedlikeholdsintervall for veikjøretøy: {STRING} STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Angi standard vedlikeholdsintervall for nye veikjøretøy, hvis det ikke er satt noe vedlikeholdsintervall for kjøretøyet @@ -1532,13 +1528,13 @@ STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Prosentandel av STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Andel av inntekten gitt til de mellomliggende etapper i et overføringssystem, noe som gir mer kontroll over inntektene STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Når du drar en linje, plasser signaler hver: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Angi distansen for når signaler vil bli bygget på et spor frem til neste hinder (signal, kryss), hvis signaler blir dratt -STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kartelement{P 0 "" s} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} kartelement{P 0 "" er} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Når du drar en linje, oppretthold fast avstand mellom signaler: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Velg oppførselen til signalplassering ved Ctrl + dragning av signaler. Hvis deaktivert, blir signaler plassert ved tunneler eller broer for å unngå lange strekninger uten signaler. Hvis aktivert, blir signalene plassert for hver N ruter, noe som gjør justering av signaler på parallelle spor enklere STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Angi året når elektriske signal vil bi tatt i bruk for spor. Før dette året vil ikke-elektriske signal bli brukt (som har nøyaktig samme funksjon, men forskjellig utseende) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiver signalgrensesnittet: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke singaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl + klikker på byggesignaler +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Vis et vindu for å velge hvilke signaltyper som skal bygges, i stedet for vindusløs signaltype-rotasjon når man Ctrl+klikker på bygde signaler STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard signaltype: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype som blir brukt STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blokksignaler @@ -1581,7 +1577,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :Statusbarens po STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontal posisjon av status verktøylinjen på bunnen av skjermen STR_CONFIG_SETTING_SNAP_RADIUS :Vinduers smekkeradius: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Avstanden mellom vinduer før vinduet som blir flyttet automatisk tilpasset nærliggende vinduer -STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 "" s} +STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piks{P 0 el ler} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deaktivert STR_CONFIG_SETTING_SOFT_LIMIT :Maksimalt antall flytende vinduer: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Antall ikke-klebrige åpne vinduer før gamle vinduer automatisk blir lukket for å gi plass til nye vinduer @@ -1611,9 +1607,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ingen STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Innledende bystørrelsesmultiplikator: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gjennomsnittsstørrelse på (stor)byer i forhold til vanlige byer ved begynnelsen av spillet -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING} dag{P 0:2 "" s} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Oppdater distribusjonsgraf hver {STRING}{NBSP}dag{P 0:2 "" er} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellom påfølgende reberegning av koblingsgrafen. Hver reberegning beregner planene for en del av grafen. Det betyr at en verdi X for denne innstillingen ikke betyr at hele grafen vil bli oppdatert for hver X. dag. Bare noen komponenter vil. Jo kortere du setter det, dess mer CPU tid bil være nødvendig for å beregne det. Jo lenger du setter den, dess lenger vil det ta før last-distribusjonen begynner på nye ruter. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING} dag{P 0:2 "" er} for reberegning av distribusjonsgraf +STR_CONFIG_SETTING_LINKGRAPH_TIME :Benytt {STRING}{NBSP}dag{P 0:2 "" er} for omberegning av distribusjonsgraf STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiden det tar for hver ny reberegning av en graf-link komponent. Når en reberegning iverksettes, blir en tråd startet som tillates å kjøre for dette antall dager. Jo kortere du setter dette, desto mer sannsynlig er det at tråden ikke er ferdig til ønsket tid. Da stopper spillet ("etterslep"). Jo lenger du setter den, desto lenger tid tar det for distribusjonen å bli oppdatert når rutene endres. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk @@ -1623,7 +1619,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisk" be STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribusjonsmodus for post: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyr at omrent samme mengde post vil bli sent fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder post kan bli sendt i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for post. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribusjonsmodus for den pansrede gods-klassen: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den pansrede godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NEWGRF kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen auomatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Den PANSREDE godsklassen inneholder verdisaker i det tempererte klimaet, diamanter i det subtropiske, og gull i det subarktiske. NewGRF-er kan endre på dette. "symmetrisk" betyr at omtrent like mye gods vil bli sendt fra stasjon A til stasjon B som omvendt (fra B til A). "asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon vil forekomme for lasten. Det anbefales å sette denne til asymmetrisk eller manuell når du spiller subarktisk, siden banker ikke vil sende noe gull tilbake til gullgruver. For temperert og subtropisk klima kan du også velge symmetrisk, da banker fint kan velge å sende verdisaker tilbake til opprinnelig bank. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribusjonsmodus for andre godsklasser: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetrisk" betyr at vilkårlige mengder gods kan sendes i begge retninger. "manuelt" betyr at ingen automatisk distribusjon av gods vil forekomme for disse godstypene. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribusjons-nøyaktighet: {STRING} @@ -1648,25 +1644,25 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisk (HK) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vekt-enheter: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene er vist i brukergrensesnittet , vise det i de utvalgte enheter +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vektene vises i brukergrensesnittet, vis dem i de utvalgte enhetene STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Det britiske imperiets enhetssystem ('short t'/tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/tonn) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumenheter: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene er vist i brukergrensesnittet, vise det i de utvalgte enhter +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når volumene vises i brukergrensesnittet, vis dem i de utvalgte enhetene STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Det britiske imperiets enhetssystem (gal) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Enhet for trekkraft: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvaglte enheter +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trekkarbeid, også kjent som trekkraft, er vist i brukergrensesnittet, vis det i de utvalgte enhetene STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Det britiske imperiets enhetssystem (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Høyde-enheter: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når høyder vises i brukergrensesnittet, vise det i de utvalgte enheter +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når en høyde vises i brukergrensesnittet, vis den i de valgte enhetene STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Det britiske imperiets enhetssystem (fot) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) @@ -1926,7 +1922,7 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kartstø STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Dato STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Gjeldende dato STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}År -STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Antall år {}spillet pågår +STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Antall år{}spillet pågår STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Språk, tjenerversjon, osv. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klikk på et spill i listen for å velge det @@ -2323,7 +2319,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bygg jer STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg togstall (trengs for å kjøpe og vedlikeholde tog). Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Gjør om jernbane til kontrollpunkt. Ctrl slår sammen kontrollpunkt. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bygg jernbanestasjon. Ctrl slår sammen stasjoner. Shift slår av/på kostnadsestimat -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift slår av/på kostnadsestimat +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bygg jernbanesignaler. Ctrl veksler mellom vingesignaler/lyssignaler{}Hold og dra for å bygge signaler langs en rett jernbanestrekning. Ctrl bygger signaler til det neste krysset eller signalet. Ctrl+klikk viser/skjuler signalvalgsvinduet. Shift bytter mellom bygging/vising av kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bygg jernbanebro. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bygg jernbanetunnel. Shift slår av/på kostnadsestimat STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Veksle mellom bygging/fjerning av jernbanespor, signaler, kontrollpunkt og stasjoner. Hold inne Ctrl for i tillegg å fjerne jernbanespor fra kontrollpunkt og stasjoner @@ -2609,29 +2605,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Jorder STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snødekket land STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING}spor -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING}spor med blokksignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING}spor med forsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING}spor med utgangssignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING}spor med kombinasjonssignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING}spor med avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spor med enveis avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spor med blokk- og forsignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spor med blokk- og utgangssignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spor med blokk- og kombinasjonssignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spor med blokk- og avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spor med blokk- og enveis avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spor med for- og utgangssignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spor med for- og kombinasjonssignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spor med for- og avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spor med for- og enveis avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spor med utgangs- og kombinasjonssignaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spor med utgangs- og avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spor med utgangs- og enveis avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spor med kombinasjon- og avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spor med kombinasjon- og enveis avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spor med avanserte- og enveis avanserte signaler -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} togstall +STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbanespor +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbanespor med blokksignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbanespor med forsignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbanespor med utgangssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Jernbanespor med kombinasjonssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Jernbanespor med avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Jernbane spor med enveis avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Jernbane spor med blokk- og forsignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Jernbane spor med blokk- og utgangssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blokk- og kombinasjonssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Jernbane spor med blokk- og avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Jernbane spor med blokk- og enveis avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Jernbane spor med for- og utgangssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Jernbane spor med for- og kombinasjonssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Jernbane spor med for- og avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Jernbane spor med for- og enveis avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Jernbane spor med utgangs- og kombinasjonssignaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Jernbane spor med utgangs- og avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Jernbane spor med utgangs- og enveis avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Jernbane spor med kombinasjon- og avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinasjon- og enveis avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Jernbane spor med avanserte- og enveis avanserte signaler +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Jernbane togstall STR_LAI_ROAD_DESCRIPTION_ROAD :Vei STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Vei med gatelykter @@ -2695,7 +2691,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Firma-eid lando STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-teamet # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spill @@ -2877,14 +2873,14 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF-v STR_SPRITE_ALIGNER_CAPTION :{WHITE}Forskyver sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Neste sprite STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Fortsett til neste normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen -STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til figur +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gå til sprite STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå til gitt sprite. Hvis spriten ikke er en normal sprite, fortsett til neste normale sprite -STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige figur +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Forrige sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsett til forrige normale sprite og hopp over enhver pseudo-/omfargings-/skrifttype- sprite, samt start om ved begynnelsen STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Forhåndsvisning av valgt sprite. Innrettingen ignoreres når spriten tegnes -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt spriten rundt omkring, for å endre X- og Y-forskyvningene +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt på ikonet for å endre X- og Y-forskyvningene. Ctrl+klikk for å flytte ikonet åtte enheter om gangen STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt -STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvninger +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvningene STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Absolutt) STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X forskyvning: {NUM}, Y forskyvning: {NUM} (Relativt) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Velg en sprite @@ -2897,28 +2893,26 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Advarsel: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Feil: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}En fatal NewGRF-feil har oppstått:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} virker ikke med TTDPatch-versjonen som er rapportert av OpenTTD -STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD. -STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for å bli brukt med {STRING} +STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for versjon {STRING} av TTD +STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laget for bruk med {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Ugyldig parameter for {1:STRING}: parameter {STRING} ({NUM}) -STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må være lastet før {STRING}. -STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må være lastet etter {STRING}. -STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere. +STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} må lastes inn før {STRING}. +STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} må lastes inn etter {STRING}. +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} krever OpenTTD versjon {STRING} eller nyere STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var laget for å oversette -STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRFer innlastet. -STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil. -STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet figur (figur {3:NUM}) +STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :For mange NewGRF-er er innlastet +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Å laste inn {1:STRING} som statisk NewGRF med {STRING} kan forårsake synkroniseringsfeil +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Uventet sprite (figur {3:NUM}) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Ukjent Handling 0 egenskap {4:HEX} (figur {3:NUM}) -STR_NEWGRF_ERROR_INVALID_ID :Forsøkt å bruke ugyldig ID (figur {3:NUM}) -STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter vil bli vist som røde spørsmålstegn (?). -STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8 oppføringer (figur {3:NUM}) -STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-figur (figur {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det nåværende grafikksettet mangler en del spriter.{}Vennligst oppdater grafikksettet. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Den benyttede grafikkpakken mangler en mengde bildeelementer.{}Vennligst oppdater grafikkpakken.{}Siden du spiller en {YELLOW}utviklingsversjon av OpenTTD{WHITE}, kan det være at du også trenger en {YELLOW}utviklingsversjon av grafikkpakken{WHITE} +STR_NEWGRF_ERROR_INVALID_ID :Forsøk på å bruke ugyldig ID (sprite {3:NUM}) +STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneholder en ødelagt sprite. Alle ødelagte spriter blir vist som røde spørsmålstegn (?). +STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneholder flere Handling 8-oppføringer (figur {3:NUM}) +STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slutten av pseudo-sprite (figur {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING} -STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent figur layout-format (figur {3:NUM}) +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent sprite layout-format (figur {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel! @@ -2931,7 +2925,7 @@ STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Kan ikke STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF(er) lastet for manglende filer STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF-fil(er) har blitt deaktivert STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Mangler GRF-fil(er) -STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Vil du virkelig slå av pause? +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Å slå av pause kan medføre at OpenTTD krasjer. Ikke rapporter feil for etterfølgende krasjer.{}Er du sikker på at du vil slå av pause? # NewGRF status STR_NEWGRF_LIST_NONE :Ingen @@ -2944,7 +2938,7 @@ STR_NEWGRF_BROKEN :{WHITE}Atferden STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endret maskinvogn-tilstand for '{1:ENGINE}' mens det er utenfor en togstall. STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det endret kjøretøylengde for '{1:ENGINE}' når utenfor en togstall. STR_NEWGRF_BROKEN_CAPACITY :{WHITE} Det endret kjøretøykapasitet for '{1:ENGINE}' når ikke i et depot eller under ombygging -STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRFer. Spillet kan bli usynkronisert eller krasje. +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRF-er. Spillet kan bli usynkronisert eller krasje. STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gir feilaktig informasjon. STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vare-/ombyggingsinformasjon for '{1:ENGINE}' er forskjellig fra kjøpelisten etter konstruksjonen. Dette kan resultere i at autofornying ikke fungerer på riktig måte. @@ -2998,8 +2992,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} levert STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (fortsatt nødvendig) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (levert) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}.{BLACK} dag (finansiert) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Byen vokser hver {ORANGE}{COMMA}{BLACK}{NBSP}dag{P "" s} (finansiert) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Byen vokser {RED}ikke{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Flystøy: {ORANGE}{COMMA}{BLACK} støygrense: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Gå til by. Ctrl+klikk åpner et nytt tilleggsvindu over byen @@ -3059,7 +3053,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon STR_GOAL_QUESTION_CAPTION_WARNING :Advarsel STR_GOAL_QUESTION_CAPTION_ERROR :Feil -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nei @@ -3078,6 +3072,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start på nytt STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett STR_GOAL_QUESTION_BUTTON_SURRENDER :Gi opp STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidier @@ -3301,9 +3296,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Trenger: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Trenger: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Varer som venter på behandling: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produserer: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produserer: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3402,10 +3396,10 @@ STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CAR STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Liste over tog/vogner - klikk på tog/vogn for mer informasjon. Ctrl+klikk for å skjule/vise denne typen +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Liste over kjøretøy - klikk på kjøretøy for mer informasjon. Ctrl+klikk for å skjule/vise kjøretøytypen +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Liste over skip - klikk på skip for mer informasjon. Ctrl+klikk for å skjule/vise skiptypen +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Liste over luftfartøy - klikk på luftfartøy for mer informasjon. Ctrl+klikk for å skjule/vise luftfartøytypen STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kjøp tog/vogn STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kjøp kjøretøy @@ -3495,7 +3489,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kopier k STR_DEPOT_CLONE_SHIP :{BLACK}Kopier skip STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kopier luftfartøy -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil kjøpe en kopi av et tog inkludert alle vognene. Klikk denne knappen og deretter på et tog utenfor eller inni togstallen. Ctrl+klikk deler ordrene. Shift+klikk viser estimert kostnad uten kjøp STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. Klikk denne knappen og deretter på et kjøretøy utenfor eller inni garasjen. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil skape en kopi av et skip. Klikk denne knappen og deretter på et skip utenfor eller inni skipsdokken. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil skape en kopi av et luftfartøy. Klikk denne knappen og deretter på et luftfartøy utenfor eller inni hangaren. Ctrl+klikk vil dele ordrene. Shift+klikk viser estimert kostnad @@ -3525,19 +3519,16 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du er n # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}Melding fra kjøretøysprodusent STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Vi har nettopp designet e{G n i t} ny{G "" "" tt} {STRING} - er du interessert i et års ekslusivt bruk av dette, slik at vi kan se hvordan det virker før det blir allment tilgjengelig? -STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :lokomotiv -STR_ENGINE_PREVIEW_ROAD_VEHICLE :kjøretøy +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=neuter}lokomotiv +STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=neuter}kjøretøy STR_ENGINE_PREVIEW_AIRCRAFT :{G=neuter}luftfartøy -STR_ENGINE_PREVIEW_SHIP :skip -STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail-lokomotiv -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev-lokomotiv +STR_ENGINE_PREVIEW_SHIP :{G=neuter}skip +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=neuter}monorail-lokomotiv +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=neuter}maglev-lokomotiv STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER}{}Driftskostnader: {CURRENCY_LONG}/år{}Kapasitet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft: {POWER} Maks trekkraft: {6:FORCE}{}Vedlikehold: {4:CURRENCY_LONG}/år{}Kapasitet: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY}{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnader: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY}{}Kapasitet: {CARGO_LONG}{}Driftskostnader: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY} Rekkevidde: {COMMA} ruter{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY} Rekkevidde: {COMMA} ruter{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks hastighet: {VELOCITY}{}Kapasitet: {CARGO_LONG}{}Driftskostnader: {CURRENCY_LONG}/år # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Erstatte {STRING} - {STRING} @@ -3564,7 +3555,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} når g STR_REPLACE_VEHICLES_STOP :{BLACK}Stopp erstatning av kjøretøy STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikk denne knappen for å stoppe erstatning av lokomotivet som er valgt på venstresiden -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Erstatter: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Veksle mellom tog- og vognerstatningsvinduet STR_REPLACE_ENGINES :Lokomotiv STR_REPLACE_WAGONS :Vogner @@ -3660,7 +3650,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} år ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} år ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks hastighet: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks hastighet: {LTBLUE}{VELOCITY} {BLACK}Rekkevidde: {LTBLUE}{COMMA} ruter STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maks hastighet: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maks hastighet: {LTBLUE}{VELOCITY} {BLACK}Maks trekkraft: {LTBLUE}{FORCE} @@ -3757,7 +3746,7 @@ STR_ORDER_GO_VIA :Gå via STR_ORDER_GO_NON_STOP_VIA :Gå direkte via STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Endre stopprutinene for den merkede ordren -STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av enhver varetype +STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full last av alle varetyper STR_ORDER_DROP_LOAD_IF_POSSIBLE :Last hvis tilgjengelig STR_ORDER_DROP_FULL_LOAD_ALL :Full last av alle varetyper STR_ORDER_DROP_FULL_LOAD_ANY :Full last av minst en varetype @@ -3911,8 +3900,8 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(opphold i {STR STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reise for {STRING}, ikke oppsatt med rutetabell) STR_TIMETABLE_STAY_FOR :og bli værende i {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :og reis i {STRING} -STR_TIMETABLE_DAYS :{COMMA} dag{P "" er} -STR_TIMETABLE_TICKS :{COMMA} tikk +STR_TIMETABLE_DAYS :{COMMA}{NBSP}dag{P "" er} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}tikk STR_TIMETABLE_TOTAL_TIME :{BLACK}Det vil ta {STRING} å fullføre rutetabellen STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Det vil ta minst {STRING} å fullføre denne rutetabellen (rutetabell ikke fullstendig) @@ -4178,7 +4167,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...{NBSP STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...{NBSP}for nær en annen by STR_ERROR_TOO_MANY_TOWNS :{WHITE}...{NBSP}for mange byer STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... det er ikke mer plass på kartet -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Avanserte innstillinger->Økonomi->Byer. +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Byen kommer ikke til å bygge veier. Du kan aktivere bygging av veier via Innstillinger->Miljø->Byer STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Veiarbeid i gang STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan ikke fjerne denne byen...{}En stasjon eller garasje/stall/hangar/dokk henviser til byen eller en by-eid rute som ikke kan fjernes STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... det er ingen passende steder for en statue i sentrum av denne byen @@ -4426,7 +4415,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}...{NBSP STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ingen kjøretøyer vil være tilgjengelig i det hele tatt STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Endre din NewGRF konfigurasjon -STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen kjøretøyer er tilgjengelig enda +STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen kjøretøyer er tilgjengelig ennå STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Starte et nytt spill etter {DATE_SHORT}, eller bruke en NewGRF som inneholder tidlige kjøretøy # Specific vehicle errors @@ -4550,7 +4539,7 @@ STR_INDUSTRY_NAME_CANDY_FACTORY :{G=masculine}Go STR_INDUSTRY_NAME_BATTERY_FARM :{G=masculine}Batterigård STR_INDUSTRY_NAME_COLA_WELLS :{G=masculine}Colabrønn STR_INDUSTRY_NAME_TOY_SHOP :{G=masculine}Leketøysbutikk -STR_INDUSTRY_NAME_TOY_FACTORY :Leketøysfabrikk +STR_INDUSTRY_NAME_TOY_FACTORY :{G=masculine}Leketøysfabrikk STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=feminine}Plastfontene STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=masculine}Mineralvannfabrikk STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=masculine}Boblegenerator diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt index 8ff6233ea0..96ee8362bd 100644 --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -929,10 +929,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgiske Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veg-køyrety STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Vel køyreretning STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekøyring @@ -2526,29 +2522,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Jorde STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snødekt land STR_LAI_CLEAR_DESCRIPTION_DESERT :Ørken -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spor -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spor med blokksignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spor med startsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spor med sluttsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spor med kombinerte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spor med avanserte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spor med einvegssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spor med blokk- og startsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spor med blokk- og sluttsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spor med blokk- og kombinerte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spor med blokk- og avanserte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spor med blokk- og einvegssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spor med start- og sluttsignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spor med start- og kombinerte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spor med start- og avanserte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spor med start- og einvegssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spor med slutt- og kombinerte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spor med slutt- og avanserte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spor med slutt- og einvegssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spor med kombinerte og avanserte signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spor med kombinerte og einvegssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spor med avanserte og einvegssignal -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} togstall +STR_LAI_RAIL_DESCRIPTION_TRACK :Jernbane spor +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Jernbane spor med blokksignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Jernbane spor med startsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Jernbane spor med sluttsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Jernbane spor med kombinerte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Jernbane spor med avanserte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Jernbane spor med einvegssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Jernbane spor med blokk- og startsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Jernbane spor med blokk- og sluttsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Jernbane spor med blokk- og kombinerte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Jernbane spor med blokk- og avanserte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Jernbane spor med blokk- og einvegssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Jernbane spor med start- og sluttsignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Jernbane spor med start- og kombinerte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Jernbane spor med start- og avanserte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Jernbane spor med start- og einvegssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Jernbane spor med slutt- og kombinerte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Jernbane spor med slutt- og avanserte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Jernbane spor med slutt- og einvegssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Jernbane spor med kombinerte og avanserte signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Jernbane spor med kombinerte og einvegssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Jernbane spor med avanserte og einvegssignal +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Jernbane togstall STR_LAI_ROAD_DESCRIPTION_ROAD :Veg STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Veg med gatelykter @@ -2612,7 +2608,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Feltet eigast a STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opphaveleg opphavsbeskytta av {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheiter reservert STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversett til nynorsk av Thor Morten Skogrand med fleire. -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-teamet # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spel @@ -2810,7 +2806,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Åtvaring: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Feil: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ein fatal NewGRF-feil har oppstått: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ein fatal NewGRF-feil har oppstått:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} vil ikkje verke med den TTDPatch versjonen som OpenTTD oppgjer STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} er for {STRING} utgåva av TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} er laga for å brukast saman med {STRING} @@ -2827,8 +2823,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Forsøk på å STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} inneheld øydelagd grafikk. All øydelagd grafikk vil bli vist som raude spørsmålsteikn (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Inneheld fleire tilfelle av handling 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lest forbi slutten av pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det nåværande grafikksettet manglar ein del bilete.{}Vennligst oppdater grafikksettet. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Det valde grafikksettet manglar nokre bilete.{}Vær venleg og forny grafikksettet.{}I og med at du spelar eit {YELLOW}utviklingsutkast av OpenTTD{WHITE} treng du òg eit {YELLOW}utviklingsutkast av grafikksettet{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Etterspurde GRF-ressursar ikkje tilgjengeleg (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} vart deaktivert av {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjend sprite layout-format (sprite {3:NUM}) @@ -2972,7 +2966,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informasjon STR_GOAL_QUESTION_CAPTION_WARNING :Åtvaring STR_GOAL_QUESTION_CAPTION_ERROR :Feil -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nei @@ -2991,6 +2985,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Start om STR_GOAL_QUESTION_BUTTON_POSTPONE :Utsett STR_GOAL_QUESTION_BUTTON_SURRENDER :Gje opp STR_GOAL_QUESTION_BUTTON_CLOSE :Lukk +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsidiar @@ -3214,9 +3209,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Treng: { STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Treng: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Varer som ventar på å bli behandla: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Lagar: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Lagar: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3447,10 +3441,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev-lokomoti STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastigheit: {VELOCITY} Kraft: {POWER}{}Driftskostnader: {CURRENCY_LONG}/år{}Kapasitet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vekt: {WEIGHT_SHORT}{}Hastigheit: {VELOCITY} Kraft: {POWER} Maks. trekkraft: {6:FORCE}{}Driftskostnad: {4:CURRENCY_LONG}/yr{}Kapasitet: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hastigheit: {VELOCITY}{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hastigheit: {VELOCITY}{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maks. fart: {VELOCITY} Rekkevidde: {COMMA} ruter{}Kapasitet: {CARGO_LONG}, {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maks. fart: {VELOCITY} Rekkevidde: {COMMA} ruter{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Pris: {CURRENCY_LONG} Maks. hastigheit: {VELOCITY}{}Kapasitet: {CARGO_LONG}{}Driftskostnad: {CURRENCY_LONG}/år # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Erstatt {STRING} - {STRING} @@ -3477,7 +3468,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} når g STR_REPLACE_VEHICLES_STOP :{BLACK}Stopp utskiftinga av køyretøy STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikk denne knappen for å avbryte utskiftinga av lokomotivet du har vald på venstresida -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Erstatter: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift mellom tog- og vognerstatningsvindauget STR_REPLACE_ENGINES :Lokomotiv STR_REPLACE_WAGONS :Vogner @@ -3573,7 +3563,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} år ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} år ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. hastigheit: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maks fart: {LTBLUE}{VELOCITY} {BLACK}Rekkevidde: {LTBLUE}{COMMA} ruter STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maks. hastigheit: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vekt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maks. hastigheit: {LTBLUE}{VELOCITY} {BLACK}Maks. trekkraft: {LTBLUE}{FORCE} diff --git a/src/lang/polish.txt b/src/lang/polish.txt index ec835bfc55..4f137e1e89 100644 --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -1108,7 +1108,7 @@ STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLA STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Samoloty STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Trasy transportowe STR_SMALLMAP_LEGENDA_FOREST :{G=m}{TINY_FONT}{BLACK}Las -STR_SMALLMAP_LEGENDA_FOREST.d :{G=m}{TINY_FONT}{BLACK}Lasu +STR_SMALLMAP_LEGENDA_FOREST.d :{TINY_FONT}{BLACK}Lasu STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Stacja kolejowa STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Załadunek ciężarówek STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Przystanek @@ -1307,10 +1307,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari gruziński STR_GAME_OPTIONS_CURRENCY_IRR :Rial irański (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pojazdy drogowe STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Wybierz stronę, po której będą jeździć samochody STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazda po lewej @@ -1918,7 +1914,7 @@ STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Uaktywnij okno STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Wyświetlaj okno wyboru typu semaforów do budowy, zamiast samego przełączania typu semafora bez okna z Ctrl+klik na zbudowanym semaforze STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Domyślny typ sygnalizatorów: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Domyślny typ semaforów -STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :sygnalizatory bloku +STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :sygnalizatory blokowe STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :sygnalizatory jazdy STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :sygnalizatory jazdy - jednokierunkowe STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Przełączaj typy sygnalizatorów: {STRING} @@ -1988,9 +1984,9 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Żadne STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Początkowy mnożnik rozmiarów metropolii: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Średni rozmiar dużych miast w porównaniu do normalnych miast na początku gry -STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P dzień dni dni} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualizuj wykres dystrybucji co {STRING}{NBSP}{P 0:2 dzień dni dni} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Czas pomiędzy kolejnymi rekalkulacjami komonentów wykresu połączeń. Każda rekalkulacja oblicza plany dla jednego komponentu wykresu. To oznacza, że wartość X dla tego ustawienia nie oznacza, że cały wykres będzie aktualizowany co X dni, tylko że niektóre komponenty będą. Im krótszy czas ustawisz, tym więcej czasu obliczeniowego (CPU) będzie potrzebne na te obliczenia. Im dłuższy czas ustawisz, tym więcej czasu minie zanim dystrybucja towarów rozpocznie się na nowych trasach. -STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P dzień dni dni} +STR_CONFIG_SETTING_LINKGRAPH_TIME :Przekalkulowanie wykresu dystrybucji zajmuje {STRING}{NBSP}{P 0:2 dzień dni dni} STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każdą rekalkulację komponentu wykresu połączeń. Kiedy rekalkulacja startuje, powstaje proces, który może trwać określoną liczbę dni. Im krótszy czas ustawisz, tym większe prawdopodobieństwo, że ten proces nie zakończy się wtedy, kiedy powinien. Wtedy gra zatrzymuje się do czasu jego zakończenia ("lag"). Im dłuższy czas ustawisz, tym dłużej trwa aktualizacja dystrybucji, gdy zmieniają się trasy. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manualnie STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetrycznie @@ -2145,6 +2141,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Poszukaj STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Pokaż ustawienia SI / Game Script STR_INTRO_TOOLTIP_QUIT :{BLACK}Wyjdź z 'OpenTTD' +STR_INTRO_BASESET :{BLACK}Aktualnie używany podstawowy zestaw graficzny nie posiada {NUM} wymagan{P ego ych ych} sprite{P 'u 'ów 'ów}. Proszę poszukać aktualizacji dla zestawu podstawowego. STR_INTRO_TRANSLATION :{BLACK}Tej wersji językowej brakuje jeszcze {NUM} wpis{P "" y ów}. Możesz pomóc ulepszyć nam OpenTTD rejestrując się jako tłumacz. Szczegóły znajdziesz w pliku readme.txt. # Quit window @@ -2973,6 +2970,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nazwa po STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akceptowany ładunek: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Typ torów: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limit prędkości linii kolejowej: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Drogowe ograniczenie prędkości: {LTBLUE}{VELOCITY} @@ -2985,29 +2983,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Pola STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zaśnieżony teren STR_LAI_CLEAR_DESCRIPTION_DESERT :Pustynia -STR_LAI_RAIL_DESCRIPTION_TRACK :{G=m}{STRING} odcinek -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} tor z semaforam blokowymi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} tor z semaforami wejściowymi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} tor z semaforem wyjściowym -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} tor z semaforami złożonymi (combo) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} tor z semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} tor z jednokierunkowymi semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} tor z semaforami blokowymi i semaforami wejścia -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} tor z semaforami blokowymi i semaforami wyjścia -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} tor z semaforami blokowymi i semaforami złożonymi (combo) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} tor z semaforami blokowymi i semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} tor z semaforami blokowymi i jednokierunkowymi semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} tor z semaforami wejścia i wyjścia -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} tor z semaforami wejścia i semaforami złożonymi (combo) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} tor z semaforami wejścia i semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} tor z semaforami wejścia i jednokierunkowymi semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} tor z semaforami wyjścia i semaforami złożonymi (combo) -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} tor z semaforami wyjścia i semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} tor z semaforami wyjścia i jednokierunkowymi semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} tor z semaforami złożonymi (combo) i semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} tor z semaforami złożonymi (combo) i jednokierunkowymi semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} tor z semaforami trasy i jednokierunkowymi semaforami trasy -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{G=f}Warsztaty - {STRING} +STR_LAI_RAIL_DESCRIPTION_TRACK :{G=m}Tor kolejowy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Tor kolejowy z semaforam blokowymi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Tor kolejowy z semaforami wejściowymi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Tor kolejowy z semaforem wyjściowym +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Tor kolejowy z semaforami złożonymi (combo) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Tor kolejowy z semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Tor kolejowy z jednokierunkowymi semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Tor kolejowy z semaforami blokowymi i semaforami wejścia +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Tor kolejowy z semaforami blokowymi i semaforami wyjścia +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Tor kolejowy z semaforami blokowymi i semaforami złożonymi (combo) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Tor kolejowy z semaforami blokowymi i semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Tor kolejowy z semaforami blokowymi i jednokierunkowymi semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Tor kolejowy z semaforami wejścia i wyjścia +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Tor kolejowy z semaforami wejścia i semaforami złożonymi (combo) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Tor kolejowy z semaforami wejścia i semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Tor kolejowy z semaforami wejścia i jednokierunkowymi semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Tor kolejowy z semaforami wyjścia i semaforami złożonymi (combo) +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Tor kolejowy z semaforami wyjścia i semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Tor kolejowy z semaforami wyjścia i jednokierunkowymi semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Tor kolejowy z semaforami złożonymi (combo) i semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Tor kolejowy z semaforami złożonymi (combo) i jednokierunkowymi semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Tor kolejowy z semaforami trasy i jednokierunkowymi semaforami trasy +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{G=f}Warsztaty kolejowe STR_LAI_ROAD_DESCRIPTION_ROAD :Droga STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Droga z oświetleniem ulicznym @@ -3071,7 +3069,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren w posiada STR_ABOUT_OPENTTD :{WHITE}OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prawa Autorskie {COPYRIGHT} 1995 Chris Sawyer, Wszelkie prawa zastrzeżone STR_ABOUT_VERSION :{BLACK}OpenTTD wersja {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Zespół OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 Zespół OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Zapisz grę @@ -3258,7 +3256,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Idź do STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedni obrazek STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y. Ctrl+klik aby przesunąć o 8 jednostek na raz. STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetuj zależność STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetuj aktualne offsety zależne STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Całkowity) @@ -3273,7 +3271,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Ostrzeżenie: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Błąd: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Błąd krytyczny: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Wystąpił błąd krytyczny NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Wystąpił błąd krytyczny NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nie zadziała z wersją TTDPatcha zgłoszoną przez OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} jest przeznaczony dla TTD wersji {STRING} STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} jest zaprojektowany do użycia z {STRING} @@ -3290,8 +3288,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Próba użycia STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} zawiera uszkodzoną teksturę. Wszystkie uszkodzone tekstury będą pokazane jako czerwony znak zapytania (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Zawiera wiele wpisów Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Odczyt poza obszar pseudo-sprite'u (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Aktualnie używany zestaw grafik jest niekompletny.{}Proszę zaktualizować podstawowy zestaw grafik -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}W aktualnie używanym podstawowym zestawie graficznym brakuje pewnej ilości sprite'ów.{}Proszę zaktualizowaćswój zestaw graficzny.{}Z powodu tego, że używasz {YELLOW}rozwojowej wersji OpenTTD{WHITE}, możesz potrzebować również {YELLOW}rozwojowej wersji podstawowego zestawu graficznego{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Potrzebne źródło GRF nie jest dostępne (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} został wyłączony przez {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Niepoprawny/nieznany format układu sprite'u (sprite {3:NUM}) @@ -3435,7 +3431,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacja STR_GOAL_QUESTION_CAPTION_WARNING :Ostrzeżenie STR_GOAL_QUESTION_CAPTION_ERROR :Błąd -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Anuluj STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nie @@ -3454,6 +3450,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj STR_GOAL_QUESTION_BUTTON_POSTPONE :Odłóż STR_GOAL_QUESTION_BUTTON_SURRENDER :Poddaj się STR_GOAL_QUESTION_BUTTON_CLOSE :Zamknij +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsydia @@ -3677,9 +3674,11 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Wymaga: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Wymaga: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Potrzebuje +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}oczekuje + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Ładunek oczekujący na przetworzenie: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3902,24 +3901,21 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sprzeda STR_ENGINE_PREVIEW_CAPTION :{WHITE}Wiadomość od producenta pojazdów STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Właśnie zaprojektowaliśmy now{G y ą e} {STRING.b} - czy jesteś zainteresowany w rocznej wyłączności na użycie tego pojazdu, żebyśmy mogli zobaczyć przed wypuszczeniem na rynek jak się sprawuje? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}lokomotywa -STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.b :{G=f}lokomotywę +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE.b :lokomotywę STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=m}pojazd -STR_ENGINE_PREVIEW_ROAD_VEHICLE.b :{G=m}pojazd +STR_ENGINE_PREVIEW_ROAD_VEHICLE.b :pojazd STR_ENGINE_PREVIEW_AIRCRAFT :{G=m}samolot -STR_ENGINE_PREVIEW_AIRCRAFT.b :{G=m}samolot +STR_ENGINE_PREVIEW_AIRCRAFT.b :samolot STR_ENGINE_PREVIEW_SHIP :{G=m}statek -STR_ENGINE_PREVIEW_SHIP.b :{G=m}statek +STR_ENGINE_PREVIEW_SHIP.b :statek STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}lokomotywa jednoszynowa -STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.b :{G=f}lokomotywę jednoszynową +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE.b :lokomotywę jednoszynową STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}lokomotywa Maglev -STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.b :{G=f}lokomotywę Maglev +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.b :lokomotywę Maglev STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Koszt: {CURRENCY_LONG} Masa: {WEIGHT_SHORT}{}Prędkość: {VELOCITY} Moc: {POWER}{}Koszt utrzymania: {CURRENCY_LONG}/rok{}Ładowność: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Koszt: {CURRENCY_LONG} Masa: {WEIGHT_SHORT}{}Prędkość: {VELOCITY} Moc: {POWER} Maksymalna siła pociągowa: {6:FORCE}{}Koszt utrzymania: {4:CURRENCY_LONG}/rok{}Ładowność: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY}{}Ładowność: {CARGO_LONG}, {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY}{}Ładowność: {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY} Zasięg: {COMMA} pól{}Ładowność: {CARGO_LONG}, {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY} Zasięg: {COMMA} pól{}Ładowność: {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Koszt: {CURRENCY_LONG} Prędkość maksymalna: {VELOCITY}{}Ładowność: {CARGO_LONG}{}Koszt utrzymania: {CURRENCY_LONG}/rok # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Zastąp {STRING} - {STRING} @@ -3946,10 +3942,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} kiedy STR_REPLACE_VEHICLES_STOP :{BLACK}Zatrzymaj zastępowanie STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Wciśnij ten przycisk jeśli nie chcesz zmieniać pojazdu zaznaczone po lewej stronie -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Zastępowanie: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Przejdź pomiędzy oknami zamiany lokomotyw i wagonów STR_REPLACE_ENGINES :Lokomotywy STR_REPLACE_WAGONS :Wagony +STR_REPLACE_ALL_RAILTYPE :Wszystkie pojazdy szynowe STR_REPLACE_HELP_RAILTYPE :{BLACK}Wybierz dla jakiego typu torów chcesz zastąpić lokomotywy STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Wyświetla typ pojazdu na jaki będzie zastąpiony pojazd zaznaczony po lewej stronie @@ -4042,7 +4038,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} {P rok STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} {P rok lata lat} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Prędkość maksymalna: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Prędkość maksymalna: {LTBLUE}{VELOCITY} {BLACK}Zasięg: {LTBLUE}{COMMA} pól STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Masa: {LTBLUE}{WEIGHT_SHORT} {BLACK}Moc: {LTBLUE}{POWER}{BLACK} Prędkość maksymalna: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Masa: {LTBLUE}{WEIGHT_SHORT} {BLACK}Moc: {LTBLUE}{POWER}{BLACK} Prędkość maksymalna: {LTBLUE}{VELOCITY} {BLACK}Maksymalna siła pociągowa: {LTBLUE}{FORCE} @@ -4238,10 +4233,10 @@ STR_ORDER_UNLOAD :(Rozładuj i za STR_ORDER_UNLOAD_FULL_LOAD :(Rozładuj i czekaj na pełny załadunek) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Rozładuj i czekaj na pełny załadunek któregoś z towarów) STR_ORDER_UNLOAD_NO_LOAD :(Rozładuj i pozostaw pusty) -STR_ORDER_TRANSFER :(Przeładuj i zabierz ładunek) -STR_ORDER_TRANSFER_FULL_LOAD :(Przeładuj i czekaj na pełny załadunek) -STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładuj i czekaj na pełny załadunek któregoś z towarów) -STR_ORDER_TRANSFER_NO_LOAD :(Przeładuj i pozostaw pusty) +STR_ORDER_TRANSFER :(Przeładunek i zabranie ładunku) +STR_ORDER_TRANSFER_FULL_LOAD :(Przeładunek i oczekiwanie na pełny załadunek) +STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Przeładunek i oczekiwanie na pełny załadunek któregoś z towarów) +STR_ORDER_TRANSFER_NO_LOAD :(Przeładunek, pozostaw pusty) STR_ORDER_NO_UNLOAD :(Nie rozładowuj i zabierz ładunek) STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nie rozładowuj i czekaj na pełny załadunek) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nie rozładowuj i czekaj na pełny załadunek któregoś z towarów) @@ -4253,9 +4248,9 @@ STR_ORDER_FULL_LOAD_ANY_REFIT :(Przebuduj na { STR_ORDER_UNLOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i zabierz ładunek) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Rozładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek któregoś z towarów) -STR_ORDER_TRANSFER_REFIT :(Przeładuj, przebuduj na {STRING.b} i zabierz ładunek) -STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na pełny załadunek) -STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek) +STR_ORDER_TRANSFER_REFIT :(Przeładunek, przebudowa na {STRING.b} i zabranie ładunku) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Przeładunek, przebudowa na {STRING.b} i oczekiwanie na pełny załadunek) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Przeładunek, przebudowa na {STRING.b} i oczekiwanie na dowolny pełny załadunek) STR_ORDER_NO_UNLOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i zabierz ładunek) STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na pełny załadunek) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Nie rozładowuj, przebuduj na {STRING.b} i czekaj na dowolny pełny załadunek) @@ -4901,79 +4896,79 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Świnka-skarbon ##id 0x4800 # industry names STR_INDUSTRY_NAME_COAL_MINE :{G=f}Kopalnia węgla -STR_INDUSTRY_NAME_COAL_MINE.d :{G=f}kopalni węgla +STR_INDUSTRY_NAME_COAL_MINE.d :kopalni węgla STR_INDUSTRY_NAME_POWER_STATION :{G=f}Elektrownia -STR_INDUSTRY_NAME_POWER_STATION.d :{G=f}elektrowni +STR_INDUSTRY_NAME_POWER_STATION.d :elektrowni STR_INDUSTRY_NAME_SAWMILL :{G=m}Tartak -STR_INDUSTRY_NAME_SAWMILL.d :{G=m}tartaku +STR_INDUSTRY_NAME_SAWMILL.d :tartaku STR_INDUSTRY_NAME_FOREST :{G=m}Las -STR_INDUSTRY_NAME_FOREST.d :{G=m}lasu +STR_INDUSTRY_NAME_FOREST.d :lasu STR_INDUSTRY_NAME_OIL_REFINERY :{G=f}Rafineria -STR_INDUSTRY_NAME_OIL_REFINERY.d :{G=f}rafinerii +STR_INDUSTRY_NAME_OIL_REFINERY.d :rafinerii STR_INDUSTRY_NAME_OIL_RIG :{G=f}Platforma wiertnicza -STR_INDUSTRY_NAME_OIL_RIG.d :{G=f}platformy wiertniczej +STR_INDUSTRY_NAME_OIL_RIG.d :platformy wiertniczej STR_INDUSTRY_NAME_FACTORY :{G=f}Fabryka -STR_INDUSTRY_NAME_FACTORY.d :{G=f}fabryki +STR_INDUSTRY_NAME_FACTORY.d :fabryki STR_INDUSTRY_NAME_PRINTING_WORKS :{G=f}Drukarnia -STR_INDUSTRY_NAME_PRINTING_WORKS.d :{G=f}drukarni +STR_INDUSTRY_NAME_PRINTING_WORKS.d :drukarni STR_INDUSTRY_NAME_STEEL_MILL :{G=f}Huta -STR_INDUSTRY_NAME_STEEL_MILL.d :{G=f}huty +STR_INDUSTRY_NAME_STEEL_MILL.d :huty STR_INDUSTRY_NAME_FARM :{G=f}Farma -STR_INDUSTRY_NAME_FARM.d :{G=f}farmy +STR_INDUSTRY_NAME_FARM.d :farmy STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=f}Kopalnia rudy miedzi -STR_INDUSTRY_NAME_COPPER_ORE_MINE.d :{G=f}kopalni rudy miedzi +STR_INDUSTRY_NAME_COPPER_ORE_MINE.d :kopalni rudy miedzi STR_INDUSTRY_NAME_OIL_WELLS :{G=m}Pole naftowe -STR_INDUSTRY_NAME_OIL_WELLS.d :{G=m}pola naftowego +STR_INDUSTRY_NAME_OIL_WELLS.d :pola naftowego STR_INDUSTRY_NAME_BANK :{G=m}Bank -STR_INDUSTRY_NAME_BANK.d :{G=m}banku +STR_INDUSTRY_NAME_BANK.d :banku STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=f}Przetwórnia żywności -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.d :{G=f}przetwórni żywności +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.d :przetwórni żywności STR_INDUSTRY_NAME_PAPER_MILL :{G=m}Zakład papierniczy -STR_INDUSTRY_NAME_PAPER_MILL.d :{G=m}zakładu papierniczego +STR_INDUSTRY_NAME_PAPER_MILL.d :zakładu papierniczego STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Kopalnia złota -STR_INDUSTRY_NAME_GOLD_MINE.d :{G=f}kopalni złota +STR_INDUSTRY_NAME_GOLD_MINE.d :kopalni złota STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=m}Bank -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.d :{G=m}banku +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.d :banku STR_INDUSTRY_NAME_DIAMOND_MINE :{G=f}Kopalnia diamentów -STR_INDUSTRY_NAME_DIAMOND_MINE.d :{G=f}kopalni diamentów +STR_INDUSTRY_NAME_DIAMOND_MINE.d :kopalni diamentów STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=f}Kopalnia rudy żelaza -STR_INDUSTRY_NAME_IRON_ORE_MINE.d :{G=f}kopalni rudy żelaza +STR_INDUSTRY_NAME_IRON_ORE_MINE.d :kopalni rudy żelaza STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=f}Plantacja owoców -STR_INDUSTRY_NAME_FRUIT_PLANTATION.d :{G=f}plantacji owoców +STR_INDUSTRY_NAME_FRUIT_PLANTATION.d :plantacji owoców STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=f}Plantacja kauczuku -STR_INDUSTRY_NAME_RUBBER_PLANTATION.d :{G=f}plantacji kauczuku +STR_INDUSTRY_NAME_RUBBER_PLANTATION.d :plantacji kauczuku STR_INDUSTRY_NAME_WATER_SUPPLY :{G=n}Ujęcie wody -STR_INDUSTRY_NAME_WATER_SUPPLY.d :{G=n}ujęcia wody +STR_INDUSTRY_NAME_WATER_SUPPLY.d :ujęcia wody STR_INDUSTRY_NAME_WATER_TOWER :{G=f}Wieża ciśnień -STR_INDUSTRY_NAME_WATER_TOWER.d :{G=f}wieży ciśnień +STR_INDUSTRY_NAME_WATER_TOWER.d :wieży ciśnień STR_INDUSTRY_NAME_FACTORY_2 :{G=f}Fabryka -STR_INDUSTRY_NAME_FACTORY_2.d :{G=f}fabryki +STR_INDUSTRY_NAME_FACTORY_2.d :fabryki STR_INDUSTRY_NAME_FARM_2 :{G=f}Farma -STR_INDUSTRY_NAME_FARM_2.d :{G=f}farmy +STR_INDUSTRY_NAME_FARM_2.d :farmy STR_INDUSTRY_NAME_LUMBER_MILL :{G=m}Tartak -STR_INDUSTRY_NAME_LUMBER_MILL.d :{G=m}tartaku +STR_INDUSTRY_NAME_LUMBER_MILL.d :tartaku STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=m}Las waty cukrowej -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.d :{G=m}lasu waty cukrowej +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.d :lasu waty cukrowej STR_INDUSTRY_NAME_CANDY_FACTORY :{G=m}Zakład cukierniczy -STR_INDUSTRY_NAME_CANDY_FACTORY.d :{G=m}zakładu cukierniczego +STR_INDUSTRY_NAME_CANDY_FACTORY.d :zakładu cukierniczego STR_INDUSTRY_NAME_BATTERY_FARM :{G=f}Farma baterii -STR_INDUSTRY_NAME_BATTERY_FARM.d :{G=f}farmy baterii +STR_INDUSTRY_NAME_BATTERY_FARM.d :farmy baterii STR_INDUSTRY_NAME_COLA_WELLS :{G=f}Studnia coli -STR_INDUSTRY_NAME_COLA_WELLS.d :{G=f}studni coli +STR_INDUSTRY_NAME_COLA_WELLS.d :studni coli STR_INDUSTRY_NAME_TOY_SHOP :{G=m}Sklep z zabawkami -STR_INDUSTRY_NAME_TOY_SHOP.d :{G=m}sklepu z zabawkami +STR_INDUSTRY_NAME_TOY_SHOP.d :sklepu z zabawkami STR_INDUSTRY_NAME_TOY_FACTORY :{G=f}Fabryka zabawek -STR_INDUSTRY_NAME_TOY_FACTORY.d :{G=f}fabryki zabawek +STR_INDUSTRY_NAME_TOY_FACTORY.d :fabryki zabawek STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=f}Fontanny plastiku -STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.d :{G=f}fontann plastiku +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS.d :fontann plastiku STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=f}Fabryka napojów gazowanych -STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.d :{G=f}fabryki napojów gazowanych +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY.d :fabryki napojów gazowanych STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=m}Generator bąbelków -STR_INDUSTRY_NAME_BUBBLE_GENERATOR.d :{G=m}generatora bąbelków +STR_INDUSTRY_NAME_BUBBLE_GENERATOR.d :generatora bąbelków STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=f}Odkrywka toffi -STR_INDUSTRY_NAME_TOFFEE_QUARRY.d :{G=f}odkrywkę toffi +STR_INDUSTRY_NAME_TOFFEE_QUARRY.d :odkrywkę toffi STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Kopalnia cukru -STR_INDUSTRY_NAME_SUGAR_MINE.d :{G=f}kopalni cukru +STR_INDUSTRY_NAME_SUGAR_MINE.d :kopalni cukru ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index a9ac7721c7..0f77917da1 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -845,6 +845,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} tem uma ordem nula STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} tem ordens duplicadas STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} tem uma ordem inválida no seu horário +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} tem um aeroporto nas ordens cuja pista de aterragem é muito curta STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} está a ficar velho STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} está a ficar muito velho @@ -927,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Veículos rodoviários STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Seleccione o lado da estrada por onde os veículos circulam STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Circular pela esquerda @@ -1292,17 +1289,21 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar a popul STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grossura das linhas nos gráficos: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Largura da linha nos gráficos. Uma linha mais estreita é de leitura mais precisa, enquanto uma linha mais espessa é mais fácil de ver e as cores distinguem-se melhor. -STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terra: {STRING} +STR_CONFIG_SETTING_LANDSCAPE :Cenário: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Os estilos dos cenários definem a jogabilidade base, cada um com cargas e requerimentos diferentes para o desenvolvimento das cidades. NewGRF e Scripts de Jogo permitem um controlo mais refinado +STR_CONFIG_SETTING_LAND_GENERATOR :Gerador de terreno: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :O gerador original é dependente do conjunto gráfico base, e compõe formas de terreno já afixadas. TerraGenesis é um gerador baseado no algoritmo de ruído de Perlin que permite definições mais refinadas STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo de terreno: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Apenas TerraGenesis) Relevo do terreno STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidade industrial: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas indústrias devem ser geradas e que nível deve ser mantido durante o jogo STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das cidades -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno (apenas TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Suave @@ -1601,8 +1602,8 @@ STR_CONFIG_SETTING_LARGER_TOWNS :Proporção de STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Quantidade de povoações que se tornarão cidades, logo cidades que começarão maiores e crescerão mais depressa STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 em {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nenhum -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para dimensão da metrópole: {STRING} -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das cidades em relação ao tamanho normal das mesmas aquando o inicio do jogo +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial para a dimensão das metrópoles: {STRING} +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamanho relativo das metrópoles em relação ao tamanho normal das cidades aquando o início do jogo STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar gráfico de distribuição a cada {STRING} dia{P 0:2 "" s} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tempo entre recalculos subsequentes de cada gráfico. Cada recalculo calcula os planos para cada componente do gráfico. Isto significa que um valor X para essa configuração não indica que o gráfico será todo actualizado a cada X dias. Apenas alguns componentes serão. Quanto mais curto o definir, mais tempo será necessário ao CPU para o calcular. Quanto mais longo, mais tempo levará até que a distribuição da carga inicie em novas rotas. @@ -1665,11 +1666,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Métrico (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localização +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Gráficos STR_CONFIG_SETTING_SOUND :{ORANGE}Efeitos sonoros STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Geral +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Visualizadores STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construção +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Notícias / Assessores +STR_CONFIG_SETTING_COMPANY :{ORANGE}Empresa +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Contabilidade STR_CONFIG_SETTING_VEHICLES :{ORANGE}Veículos +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Física STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Em rota +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitações +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Desastres / Acidentes +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Geração do mundo +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Meio Ambiente +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Cidades STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuição de Carga @@ -1743,7 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Seleccio STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Mostrar opções de jogo STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar tabela de classificações -STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Definições de Display +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar definições STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostrar definições de NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verificar conteúdo novo e actualizado para descarga STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar definições de IA e de script de jogo @@ -2589,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Neve STR_LAI_CLEAR_DESCRIPTION_DESERT :Deserto -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} linha -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} linha com sinais de bloqueio -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} linha com pre-sinais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} linha com sinais de saída -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} linha com sinais combinados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} linha com sinais de caminho -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} linha com sinais de sentido único -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} linha com bloqueio e pré-sinais -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} linha com bloqueio e sinais de saida -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} linha com bloqueio e sinais combinados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} linha com bloqueio e sinais de rota -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} linha com bloqueio e sinais de sentido único -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} linha com pré-sinais e sinais de saida -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} linha com pré-sinais e sinais combinados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} linha com pré-sinais e sinais de rota -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} linha com pré-sinais e sinais de sentido único -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} linha com sinais de saida e sinais combinados -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} linha com sinais de saida e sinais de rota -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} linha com sinais de saida e de sentido único -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} linha com sinais combinados e sinais de rota -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} linha com sinais combinados e sentido unico -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} linha com sinais de rota e de sentido unico -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depósito de comboios +STR_LAI_RAIL_DESCRIPTION_TRACK :Caminhos-de-ferro linha +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Caminhos-de-ferro linha com sinais de bloqueio +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Caminhos-de-ferro linha com pre-sinais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Caminhos-de-ferro linha com sinais de saída +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Caminhos-de-ferro linha com sinais combinados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Caminhos-de-ferro linha com sinais de caminho +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de sentido único +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Caminhos-de-ferro linha com bloqueio e pré-sinais +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de saida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais combinados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de rota +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Caminhos-de-ferro linha com bloqueio e sinais de sentido único +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de saida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais combinados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de rota +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Caminhos-de-ferro linha com pré-sinais e sinais de sentido único +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Caminhos-de-ferro linha com sinais de saida e sinais combinados +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Caminhos-de-ferro linha com sinais de saida e sinais de rota +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de saida e de sentido único +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Caminhos-de-ferro linha com sinais combinados e sinais de rota +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais combinados e sentido unico +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Caminhos-de-ferro linha com sinais de rota e de sentido unico +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Caminhos-de-ferro depósito de comboios STR_LAI_ROAD_DESCRIPTION_ROAD :Estrada STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Estrada com iluminação @@ -2675,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno proprie STR_ABOUT_OPENTTD :{WHITE}Sobre o OpenTTD... STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Direitos de autor originais {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 A equipa do OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 A equipa do OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Jogo @@ -2862,7 +2875,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ir para STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Gráfico anterior STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceder ao gráfico normal anterior, ignorando quaisquer gráficos pseudo/recolorir/tipo-de-letra e dando a volta no início STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representação do gráfico seleccionado actualmente. O alinhamento é ignorado a desenhar este gráfico -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover o gráfico, mudando os desvios X e Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Desloca o gráfico, alterando os intervalos X e Y. Ctrl+Clique desloca o gráfico 8 unidades de uma só vez +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Repor relativo +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Repor intervalos relativos atuais +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Intervalo X: {NUM}, Intervalo Y: {NUM} (Absoluto) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Intervalo X: {NUM}, Intervalo Y: {NUM} (Relativo) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Escolher gráfico STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Escolha um gráfico de qualquer lado no ecrã @@ -2873,7 +2890,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Aviso: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Erro: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocorreu um erro fatal num NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocorreu um erro fatal num NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} não funciona com a versão do TTDPatch reportada por OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} é para a versão {STRING} do TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} foi concebido para ser usado com {STRING} @@ -2890,8 +2907,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Tentativa de us STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contém um objecto gráfico corrompido. Todos os objectos gráficos corrompidos serão apresentados como um ponto de interrogação (?) vermelho. STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contém múltiplas entradas Action 8 - (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Leitura além dos limites do pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}O conjunto de gráficos base actual tem objectos gráficos em falta.{}Por favor faça a sua actualização. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}O conjunto de gráficos base actualmente em uso tem um conjunto de gráficos em falta.{}Por favor actualize o conjunto de gráficos base.{}Visto que está a usar uma {YELLOW}imagem de desenvolvimento do OpenTTD{WHITE}, poderá também precisar de {YELLOW}uma imagem dos gráficos base de desenvolvimento{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF pedidos não disponíveis (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} foi desactivado por {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de Gráfico Inválido ou desconhecido (sprite {3:NUM}) @@ -3035,7 +3050,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informação STR_GOAL_QUESTION_CAPTION_WARNING :Aviso STR_GOAL_QUESTION_CAPTION_ERROR :Erro -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_OK :Confirmar STR_GOAL_QUESTION_BUTTON_NO :Não @@ -3054,6 +3069,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar STR_GOAL_QUESTION_BUTTON_POSTPONE :Adiar STR_GOAL_QUESTION_BUTTON_SURRENDER :Render-se STR_GOAL_QUESTION_BUTTON_CLOSE :Fechar +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsídios @@ -3277,9 +3293,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Necessá STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Necessário: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Carga aguardando processamento: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produz: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3339,6 +3354,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Mudar o STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clique para proteger este grupo da autosubstituição global STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Apagar Grupo +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Tem a certeza de que quer apagar este grupo e quaisquer descendentes? STR_GROUP_ADD_SHARED_VEHICLE :Adic. veíc. partilh. STR_GROUP_REMOVE_ALL_VEHICLES :Remover todos os veículos @@ -3509,10 +3525,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotiva magl STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER}{}Custo de circulação: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potência: {POWER} Máx. F.T.: {6:FORCE}{}Custo de circulação: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Máx. Velocidade: {VELOCITY}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de circulação: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Máx. Velocidade: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de circulação: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Preço: {CURRENCY_LONG} Velocidade max.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Preço: {CURRENCY_LONG} Velocidade max.: {VELOCITY} Alcance: {COMMA} quadrados{}Capacidade: {CARGO_LONG}{}Custo de manutenção: {CURRENCY_LONG}/ano +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Máx. Velocidade: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo de circulação: {CURRENCY_LONG}/ano # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING} - {STRING} @@ -3539,7 +3552,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} quando STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Subst. de Veículos STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pressione para parar a subsituição do tipo de motor que seleccionou à esquerda -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Trocando: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Alternar entre a janela de substituição de locomotivas e a janela de substituição de vagões STR_REPLACE_ENGINES :Locomotivas STR_REPLACE_WAGONS :Vagões @@ -3635,7 +3647,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ano{P " STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Máx. velocidade: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidade max.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Max. velocidade: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Máx. velocidade: {LTBLUE}{VELOCITY} {BLACK}Máx. E.T.: {LTBLUE}{FORCE} @@ -3880,6 +3891,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Viagem (sem pro STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Viajar no máximo a {2:VELOCITY} (sem programação) STR_TIMETABLE_TRAVEL_FOR :Viajar durante {STRING} STR_TIMETABLE_TRAVEL_FOR_SPEED :Viajar por {STRING} no máximo a {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Viajar (durante {STRING}, sem programação) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Viajar (por {STRING}, sem programação) no máximo a {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(permanecer durante {STRING}, sem programação) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(viajar durante {STRING}, sem programação) STR_TIMETABLE_STAY_FOR :e ficar durante {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :e viaja para {STRING} STR_TIMETABLE_DAYS :{COMMA} dia{P "" s} diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt index ef9869a683..7fd3ee581d 100644 --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -926,10 +926,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgian ( STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Autovehiculele circulă... STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Alege partea străzii pe care se circulă STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă @@ -1104,6 +1100,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Setări joc (st STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setări companie (stocate în fişierele de salvare; afectează doar jocurile noi) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setări companie (stocate în fişierul de salvare; afectează doar compania curentă) +STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Arată în lista de mai jos doar setările modificate STR_CONFIG_SETTING_RESTRICT_BASIC :Setări de bază (afişează numai setări importante) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Setări avansate (afişează majoritatea setărilor) @@ -1118,6 +1115,7 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Setări joc (st STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Setări joc (stocate în salvări; afectează doar jocul curent) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Setări companie (stocate în salvări; afectează doar jocurile noi) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Setări compenia (stocate în salvări; afectează doar compania curentă) +STR_CONFIG_SETTINGS_NONE :{WHITE}- Nespecificat - STR_CONFIG_SETTING_OFF :Inactiv STR_CONFIG_SETTING_ON :Activ @@ -1284,18 +1282,25 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează popu STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grosimea liniilor din grafice: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosimea liniilor din grafice. O linie subțire este mai informativă, o linie mai groasă este mai ușor de văzut și are culorile mai usor de distins +STR_CONFIG_SETTING_LANDSCAPE :Peisaj: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Peisajele definesc scenariile de bază a jocului cu cerințe diferite pentru încărcături și dezvoltare a orașelor. NewGRF și scripturile de joc permit un control mai fin STR_CONFIG_SETTING_LAND_GENERATOR :Generator teren: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Tip teren: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densitatea industriei: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distanța maximă de la marginea hărții pentru rafinării: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinăriile de petrol vor fi construite doar la marginea hărţii, sau pe coastă, în cazul harţilor insulare STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Grosimea stratului de zăpadă: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Duritatea terenului (doar pt TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Doar TerraGenesis) Alegeți frecvența dealurilor: Peisajele line au dealuri mai puține și mai întinse. Peisajele dure au multe dealuri și pot arăta repetitiv STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Foarte fin STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Fin STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Dur STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Foarte dur +STR_CONFIG_SETTING_VARIETY :Distribuția varietății: {STRING} STR_CONFIG_SETTING_TREE_PLACER :Algoritm amplasare arbori: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Alegeți distribuția copacilor pe hartă: 'Original' plantează copacii dispersați uniform, 'Îmbunătățit' îi plantează grupat STR_CONFIG_SETTING_TREE_PLACER_NONE :Niciunul STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Îmbunătăţit @@ -1556,6 +1561,7 @@ STR_CONFIG_SETTING_SOFT_LIMIT :Numărul maxim STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :dezactivat STR_CONFIG_SETTING_ZOOM_MIN :Nivelul maxim de apropiere imagine: {STRING} +STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivelul maxim de apropiere a câmpului vizual. Luați aminte că nivelele înalte ridică necesarul de memorie STR_CONFIG_SETTING_ZOOM_MAX :Nivelul maxim de îndepărtare imagine: {STRING} STR_CONFIG_SETTING_ZOOM_LVL_MIN :x4 STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :x2 @@ -1583,7 +1589,9 @@ STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetric STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetric STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modalitatea de distribuire a pasagerilor: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetric" înseamnă că aproximativ același număr de pasageri va fi transportat din stația A spre stația B, precum de la B la A. "asimetric" presupune transportul unui număr arbitrar de pasageri în fiecare direcție. "manual" înseamnă că repartizarea pasagerilor nu va fi automatizată. STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modalitatea de distribuire a poştei: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetric" înseamnă că aproximativ aceeași cantitate de poștă va fi expediată din stația A spre stația B, precum de la B la A. "asimetric" presupune expedierea de cantități arbitrare de poștă în fiecare direcție. "manual" înseamnă că repartizarea poștei nu va fi automatizată. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalitatea de distribuire pentru clasa de cargo BLINDAT: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalitatea de distribuire pentru alte clase de cargo: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Acurateţea distribuţiei: {STRING} @@ -1630,9 +1638,15 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localizare STR_CONFIG_SETTING_SOUND :{ORANGE}Efecte sonore STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interfaţă +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Câmpuri vizuale STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construcţie +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Știri / Consilieri +STR_CONFIG_SETTING_COMPANY :{ORANGE}Companie STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicule STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Direcţionare +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Dezastre / Accidente +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Generare lume +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Mediu STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Oraşe STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrii STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribuţie cargo @@ -2541,6 +2555,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Încărcături acceptate: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limită viteză pe calea ferată: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Viteza limită a drumului: {LTBLUE}{VELOCITY} # Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stânci @@ -2551,29 +2566,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Teren agricol STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Teren înzăpezit STR_LAI_CLEAR_DESCRIPTION_DESERT :Deşert -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} cale ferată -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} cale ferată cu semafoare -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} cale ferată cu presemafoare -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} cale ferată cu semafoare de ieșire -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} cale ferată cu semafoare combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} cale ferată cu semafoare de direcționare -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} cale ferată cu semafoare de direcționare unidirecționale -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} cale ferată cu semafoare și presemafoare -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} cale ferată cu semafoare și semafoare de ieșire -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} cale ferată cu semafoare și semafoare combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} cale ferată cu semafoare și semafoare de direcționare -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} cale ferată cu semafoare și semafoare de direcționare unidirecționale -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} cale ferată cu presemafoare și semafoare de ieșire -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} cale ferată cu presemafoare și semafoare combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} cale ferată cu presemafoare și semafoare de direcționare -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} cale ferată cu presemafoare și semafoare de direcționare unidirecționale -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} cale ferată cu semafoare de ieșire și semafoare combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} cale ferată cu semafoare de ieșire și semafoare direcționale -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} cale ferată cu semafoare de ieșire și semafoare direcționale unidirecționale -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} cale ferată cu semafoare combo și semafoare direcționale -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} cale ferată cu semafoare combo și semafoare direcționale unidirecționale -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} cale ferată cu semafoare direcționale şi semafoare directionale unidirecționale -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depou trenuri +STR_LAI_RAIL_DESCRIPTION_TRACK :Cale ferată cale ferată +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Cale ferată cale ferată cu semafoare +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Cale ferată cale ferată cu presemafoare +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Cale ferată cale ferată cu semafoare de ieșire +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Cale ferată cale ferată cu semafoare combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Cale ferată cale ferată cu semafoare de direcționare +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Cale ferată cale ferată cu semafoare de direcționare unidirecționale +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Cale ferată cale ferată cu semafoare și presemafoare +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Cale ferată cale ferată cu semafoare și semafoare de ieșire +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Cale ferată cale ferată cu semafoare și semafoare combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Cale ferată cale ferată cu semafoare și semafoare de direcționare +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Cale ferată cale ferată cu semafoare și semafoare de direcționare unidirecționale +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Cale ferată cale ferată cu presemafoare și semafoare de ieșire +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Cale ferată cale ferată cu presemafoare și semafoare combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Cale ferată cale ferată cu presemafoare și semafoare de direcționare +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Cale ferată cale ferată cu presemafoare și semafoare de direcționare unidirecționale +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Cale ferată cale ferată cu semafoare de ieșire și semafoare combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Cale ferată cale ferată cu semafoare de ieșire și semafoare direcționale +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Cale ferată cale ferată cu semafoare de ieșire și semafoare direcționale unidirecționale +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Cale ferată cale ferată cu semafoare combo și semafoare direcționale +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Cale ferată cale ferată cu semafoare combo și semafoare direcționale unidirecționale +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Cale ferată cale ferată cu semafoare direcționale şi semafoare directionale unidirecționale +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Cale ferată depou trenuri STR_LAI_ROAD_DESCRIPTION_ROAD :Şosea STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Stradă iluminată @@ -2637,7 +2652,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Teren în propr STR_ABOUT_OPENTTD :{WHITE}Despre OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Toate drepturile rezervate STR_ABOUT_VERSION :{BLACK}OpenTTD versiunea {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Echipa OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Echipa OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvează joc @@ -2656,6 +2671,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Salveaz STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Salvează cu numele selectat jocul curent STR_SAVELOAD_LOAD_BUTTON :{BLACK}Încarcă STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Încarcă salvarea selectată +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Încarcă harta selectată STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalii joc STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nicio informaţie disponibilă STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} @@ -2758,6 +2774,8 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Mută î STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Mută fişierul NewGRF selectat mai sus în listă STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Mută în jos STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Mută fişierul NewGRF selectat mai jos în listă +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upgrade +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Actualizați fișierele NewGRF pentru care aveți o versiune mai nouă instalată STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}O listă a fişierelor NewGRF instalate STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Setează parametri @@ -2783,6 +2801,9 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Dezactivat STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatibil cu această versiune de OpenTTD # NewGRF save preset window +STR_SAVE_PRESET_CANCEL :{BLACK}Anulează +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nu schimba setarea implicită +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvează setarea pe numele selectat # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Schimbă parametrii NewGRF @@ -2813,7 +2834,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Mergi la STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Imaginea precedentă STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mergi la precedenta imagine normală, sărind peste pseudo-imagini, recolorări sau fonturi şi reporneşte când s-a ajuns la sfârşit STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentarea imaginii curente. Aliniamentul este ignorat -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mişcă imaginea schimbând distanţele pe axele X şi Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mișcă imaginea schimbând distanțele pe axele X şi Y. Ctrl+Clic pentru mutarea imaginii câte opt unități la un pas STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetează relativele STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetază limitele relative actuale STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Absolut) @@ -2828,7 +2849,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Atenţie: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Eroare: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}O eroare fatală NewGRF a avut loc: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}O eroare fatală NewGRF a avut loc:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nu va funcţiona cu versiunea TTDPatch raportată de OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} este pentru versiunea {STRING} a TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} este conceput pentru a fi folosit cu {STRING} @@ -2845,8 +2866,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Încercare de a STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} conţine o imagine coruptă. Toate imaginile corupte vor fi afişate ca semne de întrebare (?) roşii STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Conține mai multe intrări pentru Acțiunea 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Citire după sfârşitul preudo-elementului grafic (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Unele imagini lipsesc din setul grafic de bază.{}Vă rugăm actualizaţi setul grafic de bază -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE} Pachetul grafic de bază folosit în acest moment este incomplet, un număr de sprite-uri lipsesc ..{}Trebuie să actualizezi acest pachet grafic de bază.{}Deoarece te joci o {YELLOW}versiune de dezvoltare a OpenTTD{WHITE}, este posibil să ai nevoie de o {YELLOW}versiune de dezvoltare a pachetului grafic de bază{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Resursele GRF solicitate nu sunt disponibile (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} a fost dezactivat de {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Structură necunoscută/invalidă pentru elementul grafic (sprite {3:NUM}) @@ -2989,7 +3008,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informație STR_GOAL_QUESTION_CAPTION_WARNING :Atenționare STR_GOAL_QUESTION_CAPTION_ERROR :Eroare -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Anulează STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nu @@ -3008,6 +3027,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reîncearcă STR_GOAL_QUESTION_BUTTON_POSTPONE :Amână STR_GOAL_QUESTION_BUTTON_SURRENDER :Renunță STR_GOAL_QUESTION_BUTTON_CLOSE :Închide +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvenţii (F6) @@ -3192,7 +3212,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vinde 25 STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Noul nume al companiei STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Noul nume al preşedintelui -STR_BUY_COMPANY_MESSAGE :{WHITE}Căutăm o companie de transport care să preia societatea noastră {}{}Doriţi să cumpăraţi {COMPANY} la preţul de {CURRENCY_LONG}? +STR_BUY_COMPANY_MESSAGE :{WHITE}Căutăm o companie de transport care să preia societatea noastră{}{}Doriţi să cumpăraţi {COMPANY} la preţul de {CURRENCY_LONG}? # Company infrastructure window STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructura {COMPANY} @@ -3230,9 +3250,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Are nevo STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Are nevoie de: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Incarcatura in asteaptarea procesarii: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3462,10 +3481,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotivă per STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Greutate: {WEIGHT_SHORT}{}Vitezã: {VELOCITY} Putere: {POWER}{}Cost de rulare: {CURRENCY_LONG}/an{}Capacitate: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Greutate: {WEIGHT_SHORT}{}Viteză: {VELOCITY} Putere: {POWER} Ef. T. Max.: {6:FORCE}{}Cost rulaj: {4:CURRENCY_LONG}/an{}Capacitate: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză max.: {VELOCITY}{}Capacitate: {CARGO_LONG}, {CARGO_LONG}{}Mentenanţă: {CURRENCY_LONG}/an -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză max.: {VELOCITY}{}Capacitate: {CARGO_LONG}{}Mentenanţă: {CURRENCY_LONG}/an -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Viteză maximă: {VELOCITY} Rază de acțiune: {COMMA} tiles{}Capacitate: {CARGO_LONG}, {CARGO_LONG}{}Cost rulare: {CURRENCY_LONG}/an -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză maximă: {VELOCITY} Rază de acțiune: {COMMA} pătrățele{}Capacitate: {CARGO_LONG}{}Cost de rulare: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Viteză max.: {VELOCITY}{}Capacitate: {CARGO_LONG}{}Mentenanţă: {CURRENCY_LONG}/an # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Înlocuieşte {STRING} - {STRING} @@ -3492,7 +3508,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} când STR_REPLACE_VEHICLES_STOP :{BLACK}Oprire înlocuire vehicule STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Apasă aici pentru a opri înlocuirea motorului selectat în stânga -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Înlocuire: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Comutã între ferestrele de înlocuire motoare si vagoane STR_REPLACE_ENGINES :Motoare STR_REPLACE_WAGONS :Vagoane @@ -3588,7 +3603,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} an{P "" STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} an{P "" i} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Viteză max.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Viteză maximă: {LTBLUE}{VELOCITY} {BLACK}Rază de acțiune: {LTBLUE}{COMMA} pătrățele STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Greutate: {LTBLUE}{WEIGHT_SHORT} {BLACK}Putere: {LTBLUE}{POWER}{BLACK} Viteză max.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Greutate: {LTBLUE}{WEIGHT_SHORT} {BLACK}Putere: {LTBLUE}{POWER}{BLACK} Viteză max.: {LTBLUE}{VELOCITY} {BLACK}Efort tractiv: {LTBLUE}{FORCE} @@ -3828,11 +3842,14 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Schimba STR_TIMETABLE_TOOLTIP :{BLACK}Orar - click pe un ordin pentru a-l selecta STR_TIMETABLE_NO_TRAVEL :NU este calatorie -STR_TIMETABLE_NOT_TIMETABLEABLE :Călătorie (automat; orar generat de următorul ordin manual) +STR_TIMETABLE_NOT_TIMETABLEABLE :Călătorie (automat; programată după următoarea comandă manuală) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Calatorie (fara orar) -STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Mergi cu maxim {2:VELOCITY} (fără planificare) +STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Călătoriți (neplanificat) cu maxim {2:VELOCITY} STR_TIMETABLE_TRAVEL_FOR :Calatorii pentru {STRING} STR_TIMETABLE_TRAVEL_FOR_SPEED :Mergi către {STRING} cu maxim {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Călătorie (pentru {STRING}, neplanificată) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Călătoriți (pentru {STRING}, neprogramat) cu cel mult {VELOCITY} +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(călătorie pentru {STRING}, neprogramată) STR_TIMETABLE_STAY_FOR :şi opreşte pentru {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :şi călătoreşte pentru {STRING} STR_TIMETABLE_DAYS :{COMMA} zi{P "" le} @@ -3961,6 +3978,8 @@ STR_AI_SETTINGS_START_DELAY :Perioada (în z STR_TEXTFILE_README_CAPTION :{WHITE}{STRING}, fișier readme al {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING}, lista de modificări a {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING}, licența fișierului {STRING} +STR_TEXTFILE_WRAP_TEXT :{WHITE}Încadrează textul +STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Încadrează textul ferestrei ca să fie vizibil integral, fără derulare STR_TEXTFILE_VIEW_README :{BLACK}Vezi fișierul readme STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Listă modificări STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licenţă diff --git a/src/lang/russian.txt b/src/lang/russian.txt index 1474c011d1..9f78d15b7f 100644 --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -363,7 +363,7 @@ STR_BUTTON_LOCATION :{BLACK}Обзо STR_BUTTON_RENAME :{BLACK}Переименовать STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Закрыть окно -STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Заголовок окна - тащите его для перемещения окна +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Окна можно перетаскивать, схватив за заголовок STR_TOOLTIP_SHADE :{BLACK}Свернуть окно, оставив заголовок STR_TOOLTIP_DEBUG :{BLACK}Показать отладочную информацию NewGRF STR_TOOLTIP_DEFSIZE :{BLACK}Изменить размеры окна на значения по умолчанию. Ctrl+щелчок сохранит текущий размер как значение по умолчанию. @@ -396,9 +396,9 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q # Measurement tooltip STR_MEASURE_LENGTH :{BLACK}Длина: {NUM} -STR_MEASURE_AREA :{BLACK}Площадь: {NUM} x {NUM} +STR_MEASURE_AREA :{BLACK}Площадь: {NUM} × {NUM} STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Длина: {NUM}{}Разница высот: {HEIGHT} -STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Площадь: {NUM} x {NUM}{}Разница высот: {HEIGHT} +STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Площадь: {NUM} × {NUM}{}Разница высот: {HEIGHT} # These are used in buttons @@ -565,12 +565,12 @@ STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Строите ############ range ends here ############ range for road construction menu starts -STR_ROAD_MENU_ROAD_CONSTRUCTION :Строительство автомобильных коммуникаций -STR_ROAD_MENU_TRAM_CONSTRUCTION :Строительство трамвайных коммуникаций +STR_ROAD_MENU_ROAD_CONSTRUCTION :Строительство автомобильной инфраструктуры +STR_ROAD_MENU_TRAM_CONSTRUCTION :Строительство трамвайной инфраструктуры ############ range ends here ############ range for waterways construction menu starts -STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Строительство водных коммуникаций +STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Строительство инфраструктуры водного транспорта ############ range ends here ############ range for airport construction menu starts @@ -593,7 +593,7 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :История ############ range ends here ############ range for about menu starts -STR_ABOUT_MENU_LAND_BLOCK_INFO :Информация о земле +STR_ABOUT_MENU_LAND_BLOCK_INFO :Информация об участке земли STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Консоль STR_ABOUT_MENU_AI_DEBUG :Отладка ИИ / скриптов @@ -715,7 +715,7 @@ STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Стои STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Оплата за перевозку грузов STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Дней в пути -STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Оплата за доставку 10 единиц (10 000 литров) груза на расстояние в 20 клеток +STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Оплата за доставку 10 единиц (10{NBSP}000 литров) груза на расстояние в 20 клеток STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Показать все STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Спрятать все STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Показать все виды грузов на графике @@ -750,7 +750,7 @@ STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA} STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Подробная информация о компании ############ Those following lines need to be in this order!! -STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Кол-во ТС: +STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Количество ТС: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Станции: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Мин. прибыль: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Мин. доход: @@ -758,15 +758,15 @@ STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Макс STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Доставлено: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Груз: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Деньги: -STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Заём: +STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Займ: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Всего: ############ End of order list -STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Количество транспортных средств, принёсших доход в прошлом году. +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Количество транспортных средств, принёсших доход в прошлом году STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Количество обслуживаемых станций. Если несколько типов станций связаны в одну, они все учитываются отдельно. STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Прибыль транспорта с самым низким доходом (среди транспортных средств старше 2-х лет) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Наименьший квартальный доход за последние 3 года STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Наибольший квартальный доход за последние 3 года -STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Кол-во груза, доставленного за последние 4 квартала +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Количество груза, доставленного за последние 4 квартала STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Количество типов груза, доставленного за последний квартал STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Количество денег на банковском счету компании STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Размер займа, полученного этой компанией в банке @@ -775,9 +775,9 @@ STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Всег # Music window STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Музыкальный автомат STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}Все -STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Старый Стиль -STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Новый Стиль -STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Уличный Стиль +STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Старый стиль +STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Новый стиль +STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Уличный стиль STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Пользоват. 1 STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Пользоват. 2 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Громкость музыки @@ -801,7 +801,7 @@ STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Пере STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Выбор программы «Все треки» STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Выбор программы «Старый стиль музыки» STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Выбор программы «Новый стиль музыки» -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Выбрать музыкальную программу +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Выбор программы «Ezy Street» STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Выбор программы «Пользоват. 1» STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Выбор программы «Пользоват. 2» STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Вкл./Выкл. случайный выбор программы @@ -838,7 +838,7 @@ STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL.abl :транспо STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Магнат Века STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY.abl :Магнатом Века STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} -STR_HIGHSCORE_STATS :{BIG_FONT}«{STRING}» ({COMMA}) +STR_HIGHSCORE_STATS :{BIG_FONT}«{STRING}» ({COMMA}) STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}Директора компании «{COMPANY}» называют {STRING.abl}! STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME}, президент компании «{COMPANY}», заслужил титул «{STRING}»! @@ -943,8 +943,8 @@ STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLAC STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Взрыв нефтеперегонного завода вблизи г.{NBSP}{TOWN}! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Взрыв завода при подозрительных обстоятельствах вблизи г.{NBSP}{TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}НЛО приземлилось возле г.{NBSP}{TOWN}! -STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Обвал на угольной шахте вызывает оползень в районе г.{NBSP}{TOWN}! -STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Потоп!{}По крайней мере {COMMA} человек{P "" а ""} признан{P "" о о} пропавшим{P "" и и} без вести в результате наводнения! +STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Обвал на угольной шахте вызвал оползень в районе г.{NBSP}{TOWN}! +STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Потоп!{}По крайней мере {COMMA} человек{P "" а ""} пропал{P "" о о} без вести в результате наводнения! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Транспортная компания в опасном положении! STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} будет продана или объявлена банкротом, если не улучшит финансовые показатели! @@ -964,7 +964,7 @@ STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLAC STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}Предприятие «{STRING}» объявляет о скором закрытии! STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}{STRING} закрывается из-за проблем с поставками сырья! -STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}«{STRING}» объявляет о закрытии в связи с отсутствием деревьев в округе! +STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}«{STRING}» объявляет о закрытии в связи с полной вырубкой близлежащих лесов! STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Создана зона евро!{}{}Теперь в вашей стране в качестве единой валюты используется евро! STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Мировой спад{}{}Финансовые эксперты дают ужасные прогнозы в связи с кризисом экономики! @@ -989,7 +989,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}У ТС STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}У ТС «{VEHICLE}» недействительное задание STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}У ТС «{VEHICLE}» повторяющиеся задания STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}У ТС «{VEHICLE}» некорректный пункт назначения -STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} направлен{G 0 "" а о ы} в аэропорт со слишком короткой полосой +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} направлен{G 0 "" а о ы} в аэропорт со слишком короткой взлётно-посадочной полосой STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}ТС «{VEHICLE}» устарело STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}ТС «{VEHICLE}» сильно устарело @@ -1072,10 +1072,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Направление движения STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}По какой стороне дороги ездит автотранспорт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :левостороннее @@ -1917,6 +1913,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Найт STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Изменить настройки ИИ / игрового скрипта STR_INTRO_TOOLTIP_QUIT :{BLACK}Выйти из OpenTTD +STR_INTRO_BASESET :{BLACK}В выбранном наборе базовой графики отсутствует {NUM} спрайт{P "" а ов}. Пожалуйста, обновите набор графики. STR_INTRO_TRANSLATION :{BLACK}На этот язык не переведен{P 0 а ы о} {NUM} строк{P а и ""}. Вы можете помочь проекту, зарегистрировавшись как переводчик. Инструкции в файле readme.txt. # Quit window @@ -2068,8 +2065,8 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Назв STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Название игры STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Клиенты -STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Клиентов сейчас/макс. {}Компаний сейчас/макс. -STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Клиентов сейчас/макс.{}Компаний сейчас/макс. +STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}×{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Размер карты STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Размер карты игры{}Нажмите для сортировки по площади STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Дата @@ -2086,7 +2083,7 @@ STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}ИНФ STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Клиенты: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Язык: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Ландшафт: {WHITE}{STRING} -STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Размер карты: {WHITE}{COMMA}x{COMMA} +STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Размер карты: {WHITE}{COMMA}×{COMMA} STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Версия сервера: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Адрес сервера: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Дата начала: {WHITE}{DATE_SHORT} @@ -2391,36 +2388,36 @@ STR_CONTENT_NO_ZLIB_SUB :{WHITE}... за # Order of these is important! STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}Базовая графика -STR_CONTENT_TYPE_BASE_GRAPHICS.gen :{G=m}набора базовой графики -STR_CONTENT_TYPE_BASE_GRAPHICS.acc :{G=m}набор базовой графики +STR_CONTENT_TYPE_BASE_GRAPHICS.gen :набора базовой графики +STR_CONTENT_TYPE_BASE_GRAPHICS.acc :набор базовой графики STR_CONTENT_TYPE_NEWGRF :{G=m}NewGRF -STR_CONTENT_TYPE_NEWGRF.gen :{G=m}NewGRF -STR_CONTENT_TYPE_NEWGRF.acc :{G=m}NewGRF +STR_CONTENT_TYPE_NEWGRF.gen :NewGRF +STR_CONTENT_TYPE_NEWGRF.acc :NewGRF STR_CONTENT_TYPE_AI :{G=m}ИИ -STR_CONTENT_TYPE_AI.gen :{G=m}ИИ -STR_CONTENT_TYPE_AI.acc :{G=m}ИИ +STR_CONTENT_TYPE_AI.gen :ИИ +STR_CONTENT_TYPE_AI.acc :ИИ STR_CONTENT_TYPE_AI_LIBRARY :{G=f}Библиотека ИИ -STR_CONTENT_TYPE_AI_LIBRARY.gen :{G=f}библиотеки ИИ -STR_CONTENT_TYPE_AI_LIBRARY.acc :{G=f}библиотеку ИИ +STR_CONTENT_TYPE_AI_LIBRARY.gen :библиотеки ИИ +STR_CONTENT_TYPE_AI_LIBRARY.acc :библиотеку ИИ STR_CONTENT_TYPE_SCENARIO :{G=m}Сценарий -STR_CONTENT_TYPE_SCENARIO.gen :{G=m}сценария -STR_CONTENT_TYPE_SCENARIO.acc :{G=m}сценарий +STR_CONTENT_TYPE_SCENARIO.gen :сценария +STR_CONTENT_TYPE_SCENARIO.acc :сценарий STR_CONTENT_TYPE_HEIGHTMAP :{G=f}Карта высот -STR_CONTENT_TYPE_HEIGHTMAP.gen :{G=f}карты высот -STR_CONTENT_TYPE_HEIGHTMAP.acc :{G=f}карту высот +STR_CONTENT_TYPE_HEIGHTMAP.gen :карты высот +STR_CONTENT_TYPE_HEIGHTMAP.acc :карту высот STR_CONTENT_TYPE_BASE_SOUNDS :Основные звуки -STR_CONTENT_TYPE_BASE_SOUNDS.gen :{G=m}набора базовых звуков -STR_CONTENT_TYPE_BASE_SOUNDS.acc :{G=m}набор базовых звуков +STR_CONTENT_TYPE_BASE_SOUNDS.gen :набора базовых звуков +STR_CONTENT_TYPE_BASE_SOUNDS.acc :набор базовых звуков STR_CONTENT_TYPE_BASE_MUSIC :{G=f}Музыка -STR_CONTENT_TYPE_BASE_MUSIC.gen :{G=f}музыки -STR_CONTENT_TYPE_BASE_MUSIC.acc :{G=f}музыку +STR_CONTENT_TYPE_BASE_MUSIC.gen :музыки +STR_CONTENT_TYPE_BASE_MUSIC.acc :музыку STR_CONTENT_TYPE_GAME_SCRIPT :Игровой скрипт STR_CONTENT_TYPE_GS_LIBRARY :Библиотека ИС # Content downloading progress window STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Загрузка контента... STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Запрашиваем файлы... -STR_CONTENT_DOWNLOAD_FILE :{WHITE}Сейчас скачивается {STRING} ({NUM} из {NUM}) +STR_CONTENT_DOWNLOAD_FILE :{WHITE}Идёт загрузка {STRING} ({NUM} из {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Загрузка завершена STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} из {BYTES} загружено ({NUM}%) @@ -2665,7 +2662,7 @@ STR_OBJECT_BUILD_CAPTION :{WHITE}Выбо STR_OBJECT_BUILD_TOOLTIP :{BLACK}Выберите создаваемый объект. При нажатом Shift - оценка стоимости постройки. STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Выберите класс объекта для строительства STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Предварительный просмотр объекта -STR_OBJECT_BUILD_SIZE :{BLACK}Размер: {GOLD}{NUM} x {NUM} клеток +STR_OBJECT_BUILD_SIZE :{BLACK}Размер: {GOLD}{NUM} × {NUM} клеток STR_OBJECT_CLASS_LTHS :Маяки STR_OBJECT_CLASS_TRNS :Передатчики @@ -2763,7 +2760,7 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Влад STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Владелец ж/д пути: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Администрация: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Нет -STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координаты: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING}) +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Координаты: {LTBLUE}{NUM} × {NUM} × {NUM} ({STRING}) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Построено: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Класс станции: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Тип станции: {LTBLUE}{STRING} @@ -2773,6 +2770,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Зона STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Принимает: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Тип ж/д полотна: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Макс. скорость ж/д: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Макс. скорость авто: {LTBLUE}{VELOCITY} @@ -2785,29 +2783,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Поля STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Заснеженная земля STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустыня -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} путь -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} путь с сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} путь с входными сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} путь с выходными сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} путь с комбинированными сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} путь с маршрутными сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} путь с односторонними маршрутными сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} путь с обычными и входными сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} путь с обычными и выходными сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} путь с обычными и комбиниров. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} путь с обычными и маршрутн. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} путь с обычными и одностор. маршрутн. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} путь с входными и выходными сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} путь с входными и комбинир. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} путь с входными и маршрутн. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} путь с входными и одностор. маршрутн. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} путь с выходными и комбиниров. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} путь с выходными и маршрутн. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} путь с выходными и односторонн. маршрутн. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} путь с комбинир. и маршрутн. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} путь с комбинир. и односторонн. маршрутн. сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} путь с маршрутным и одностор. маршрутным сигналами -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING.n} депо +STR_LAI_RAIL_DESCRIPTION_TRACK :Ж/д путь +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Ж/д путь с сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Ж/д путь с входными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Ж/д путь с выходными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Ж/д путь с комбинированными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Ж/д путь с маршрутными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Ж/д путь с односторонними маршрутными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Ж/д путь с обычным и входным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Ж/д путь с обычным и выходным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Ж/д путь с обычными и комбинированными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Ж/д путь с обычными и маршрутными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Ж/д путь с обычным и односторонним маршрутным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Ж/д путь с входным и выходным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Ж/д путь с входным и комбинированным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Ж/д путь с входными и маршрутными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Ж/д путь с входным и односторонним маршрутным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Ж/д путь с выходными и комбинированными сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Ж/д путь с выходным и маршрутным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Ж/д путь с выходным и односторонним маршрутным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Ж/д путь с комбинированным и маршрутным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Ж/д путь с комбинированным и односторонним маршрутным сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Ж/д путь с маршрутным и односторонним маршрутным сигналами +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Ж/д депо STR_LAI_ROAD_DESCRIPTION_ROAD :Дорога STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Дорога с уличным освещением @@ -2871,7 +2869,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Земля в STR_ABOUT_OPENTTD :{WHITE}Об OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинальные авторские права {COPYRIGHT} 1995 Chris Sawyer. Все права защищены. STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Команда разработчиков OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Команда разработчиков OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Сохранить игру @@ -2936,7 +2934,7 @@ STR_MAPGEN_BORDER_MANUAL :{BLACK}Вруч STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Поворот карты: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Название карты: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер: -STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM} STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Максимальная высота карты STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Изменить высоту снеговой линии @@ -2957,7 +2955,7 @@ STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Изме STR_GENERATION_WORLD :{WHITE}Создание мира... STR_GENERATION_ABORT :{BLACK}Прервать STR_GENERATION_ABORT_CAPTION :{WHITE}Прервать создание игрового мира -STR_GENERATION_ABORT_MESSAGE :{YELLOW}Вы серьезно хотите прервать создание мира? +STR_GENERATION_ABORT_MESSAGE :{YELLOW}Вы действительно хотите прервать создание мира? STR_GENERATION_PROGRESS :{WHITE}{NUM}% готово STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_WORLD_GENERATION :{BLACK}Создание мира @@ -3058,7 +3056,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Пере STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Предыдущий спрайт STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Перейти к предыдущему нормальному спрайту, пропуская изменяющие цвет, шрифтовые, псевдоспрайты. Переход из начала списка к последнему спрайту. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Представление выбранного спрайта. Выравнивание не учитывается при прорисовке этого спрайта. -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Двигайте спрайт, изменяя смещение по X и по Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Двигайте спрайт, изменяя смещение по осям X и Y. С помощью Ctrl+щелчка можно сдвигать спрайты на 8 единиц. STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Сброс смещения STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Сбросить значения относительного смещения STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Смещение X: {NUM}; смещение Y: {NUM} (абсолютное) @@ -3090,15 +3088,13 @@ STR_NEWGRF_ERROR_INVALID_ID :Попытка STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} содержит повреждённый спрайт. Все повреждённые спрайты будут показаны красным знаком вопроса (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Содержит несколько блоков «Action 8» (спрайт {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Чтение за концом псевдо-спрайта (спрайт {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}В текущем наборе базовой графики отсутствуют изображения некоторых объектов.{}Пожалуйста, обновите модуль базовой графики. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}В используемом наборе базовой графики отсутствуют некоторые изображения.{}Пожалуйста, обновите набор изображений.{}Так как у вас {YELLOW}тестовая версия OpenTTD{WHITE}, вам может понадобиться {YELLOW}тестовая версия графического набора{WHITE}. STR_NEWGRF_ERROR_GRM_FAILED :Запрошенные ресурсы GRF недоступны (спрайт {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} был отключён из-за {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Недопустимый/неизвестный формат расположения спрайтов (спрайт {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Осторожно! -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Вы модифицируете запущенную игру - это может закрыть OpenTTD или привести к нестабильной работе. Не присылайте отчёты с ошибками в этом случае.{}Вы действительно хотите это сделать? +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Вы собираетесь внести изменения в запущенную игру; это может привести к нестабильной работе или к аварийному завершению OpenTTD. В этом случае не надо присылать отчёты с ошибками.{}Вы действительно хотите это сделать? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Невозможно добавить файл: дублируются GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Соответствующий файл не найден (загружен совместимый GRF) @@ -3165,9 +3161,9 @@ STR_TOWN_POPULATION :{BLACK}Насе # Town view window STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Мегаполис) -STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Население: {ORANGE}{COMMA}{BLACK} Зданий: {ORANGE}{COMMA} -STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Пассажиров за прошлый месяц: {ORANGE}{COMMA}{BLACK} макс.: {ORANGE}{COMMA} -STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Почты за прошлый месяц: {ORANGE}{COMMA}{BLACK} макс.: {ORANGE}{COMMA} +STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Население: {ORANGE}{COMMA}{BLACK} Зданий: {ORANGE}{COMMA} +STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Пассажиров в прошлом месяце: {ORANGE}{COMMA}{BLACK}; макс.: {ORANGE}{COMMA} +STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Почты в прошлом месяце: {ORANGE}{COMMA}{BLACK}; макс.: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Груз, необходимый для роста города: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} требу{G 0 е е е ю}тся STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} требу{G 0 е е е ю}тся зимой @@ -3179,8 +3175,8 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Горо STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Город {RED}не{BLACK} развивается STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Уровень шума в городе: {ORANGE}{COMMA}{BLACK} макс: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Показать город в основном окне. Ctrl+щелчок - показать в дополнительном окне. -STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Местные власти -STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Информация о местных властях +STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Администрация +STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Взаимодействие с администрацией города STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Переименовать город STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Расширить @@ -3195,9 +3191,9 @@ STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Адми STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Рейтинг транспортных компаний STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Доступные действия: -STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Список возможных действий в этом городе - щёлкните для получения доп. сведений -STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Применить -STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Выполнить выделенное действие в списке выше +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Список возможных действий в этом городе. Описание выбранного действия приводится ниже. +STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Выполнить +STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Выполнить выбранное действие STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Малая рекламная кампания STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Средняя рекламная кампания @@ -3235,7 +3231,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Информа STR_GOAL_QUESTION_CAPTION_WARNING :Предупреждение STR_GOAL_QUESTION_CAPTION_ERROR :Ошибка -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Отменить STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_NO :Нет @@ -3254,6 +3250,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап STR_GOAL_QUESTION_BUTTON_POSTPONE :Отсрочить STR_GOAL_QUESTION_BUTTON_SURRENDER :Сдаться STR_GOAL_QUESTION_BUTTON_CLOSE :Закрыть +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Субсидии @@ -3302,7 +3299,7 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рейтинг STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Показать рейтинг станции -STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Месячный объём поставок и местный рейтинг: +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Месячный объём перевозок и местный рейтинг: STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}Группировать @@ -3319,7 +3316,7 @@ STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHO STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} с этой станции STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} через эту станцию STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} на эту станцию -STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} без пересадок +STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} без остановок STR_STATION_VIEW_GROUP_S_V_D :Откуда - Через - Куда STR_STATION_VIEW_GROUP_S_D_V :Откуда - Куда - Через @@ -3439,7 +3436,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Прод STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Компания STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Имя директора -STR_BUY_COMPANY_MESSAGE :{WHITE}Мы ищем транспортную компанию для присоединения к ней.{}{}Вы хотите купить {COMPANY} за {CURRENCY_LONG}? +STR_BUY_COMPANY_MESSAGE :{WHITE}Мы ищем потенциального покупателя для нашей компании.{}{}Не желаете ли Вы приобрести {COMPANY} за {CURRENCY_LONG}? # Company infrastructure window STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Инфраструктура «{COMPANY}» @@ -3465,7 +3462,7 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Спис # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} -STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Произведено за прошлый месяц: +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Произведено в прошлом месяце: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% перевезено) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показать предприятие в основном окне. Ctrl+щелчок - показать в дополнительном окне. STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Производительность: {YELLOW}{COMMA}% @@ -3477,9 +3474,13 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Треб STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Требуется: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends +STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Требуется: +STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{CARGO_LONG} {BLACK}ожидает +STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT :{YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT :{YELLOW}{CARGO_LONG}{STRING} + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Груз, ожидающий переработки: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Производит: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Производит: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3577,6 +3578,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Все типы STR_PURCHASE_INFO_ALL_BUT :Всё, кроме {CARGO_LIST} STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. тяговое усилие: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальность: {GOLD}{COMMA} клет{P ка ки ок} +STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Тип возд. судна: {GOLD}{STRING} STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список локомотивов и вагонов - щёлкните для получения информации. Ctrl+щелчок скроет/покажет ТС. STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автотранспорта - щёлкните для получения информации. Ctrl+щелчок скроет/покажет выбранный автомобиль. @@ -3716,10 +3718,11 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.gen :магнито STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Цена: {CURRENCY_LONG} Вес: {WEIGHT_SHORT}{}Скорость: {VELOCITY} Мощность: {POWER}{}Стоимость обслуж.: {CURRENCY_LONG}/год{}Ёмкость: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Цена: {CURRENCY_LONG} Вес: {WEIGHT_SHORT}{}Скорость: {VELOCITY} Мощность: {POWER} Макс. ТУ: {6:FORCE}{}Стоимость обслуж.: {4:CURRENCY_LONG}/год{}Ёмкость: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Ёмкость: {CARGO_LONG}, {CARGO_LONG}{}Стоимость обслуживания: {CURRENCY_LONG}/год -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Ёмкость: {CARGO_LONG}{}Стоимость обслуж.: {CURRENCY_LONG}/год -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY} Дальность: {COMMA} клет{P 3 ка ки ок}{}Ёмкость: {CARGO_LONG}, {CARGO_LONG}{}Стоимость обслуживания: {CURRENCY_LONG}/год -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY} Дальность: {COMMA} клет{P 3 ка ки ок}{}Ёмкость: {CARGO_LONG}{}Стоимость обслуживания: {CURRENCY_LONG}/год +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Ёмкость: {CARGO_LONG}{}Стоимость обслуж.: {CURRENCY_LONG}/год +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Тип: {STRING}{}Ёмкость: {CARGO_LONG}, {CARGO_LONG}{}Стоимость обслуж.: {CURRENCY_LONG}/год +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Тип: {STRING}{}Ёмкость: {CARGO_LONG}{}Стоимость обслуж.: {CURRENCY_LONG}/год +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Тип: {STRING} Дальность: {COMMA} клеток{}Ёмкость: {CARGO_LONG}, {CARGO_LONG}{}Стоимость обслуж.: {CURRENCY_LONG}/год +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. скорость: {VELOCITY}{}Тип: {STRING} Дальность: {COMMA} клеток{}Ёмкость: {CARGO_LONG}{}Стоимость обслуж.: {CURRENCY_LONG}/год # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Замена {STRING.gen} - {STRING} @@ -3750,10 +3753,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} ког STR_REPLACE_VEHICLES_STOP :{BLACK}Прекратить замену STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Прекратить замену транспорта -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Заменяем: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Переключение между окнами замены локомотивов и вагонов STR_REPLACE_ENGINES :Локомотивы STR_REPLACE_WAGONS :Вагоны +STR_REPLACE_ALL_RAILTYPE :Весь ж/д транспорт STR_REPLACE_HELP_RAILTYPE :{BLACK}Тип ж/д транспорта, подлежащего замене STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Транспорт, на который происходит замена @@ -3846,7 +3849,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} {P го STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} {P год года лет} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Макс. скорость: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Макс. скорость: {LTBLUE}{VELOCITY} {BLACK}Дальность: {LTBLUE}{COMMA} клет{P ка ки ок} +STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Макс. скорость: {LTBLUE}{VELOCITY} {BLACK}Тип возд. судна: {LTBLUE}{STRING} +STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Макс. скорость: {LTBLUE}{VELOCITY} {BLACK}Тип: {LTBLUE}{STRING} {BLACK}Дальность: {LTBLUE}{COMMA} клеток STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Вес: {LTBLUE}{WEIGHT_SHORT} {BLACK}Мощность: {LTBLUE}{POWER}{BLACK} Макс. скорость: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Вес: {LTBLUE}{WEIGHT_SHORT} {BLACK}Мощность: {LTBLUE}{POWER}{BLACK} Макс. скорость: {LTBLUE}{VELOCITY} {BLACK}Макс. ТУ: {LTBLUE}{FORCE} @@ -3856,7 +3860,7 @@ STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Надё STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Построен в {LTBLUE}{NUM} г.{BLACK} Стоимость: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Ёмкость: {LTBLUE}отсутствует{STRING} STR_VEHICLE_INFO_CAPACITY :{BLACK}Ёмкость: {LTBLUE}{CARGO_LONG}{3:STRING} -STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Ёмкость: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) +STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Ёмкость: {LTBLUE}{CARGO_LONG}{3:STRING} (×{4:NUM}) STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Ёмкость: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Выручка перевозки: {LTBLUE}{CURRENCY_LONG} @@ -3877,16 +3881,16 @@ STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Назв STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Название возд. судна # Extra buttons for train details windows -STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Построен в {LTBLUE}{NUM} г.{BLACK} Стоимость: {LTBLUE}{CURRENCY_LONG} -STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Стоимость: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Построен в {LTBLUE}{NUM} г. {BLACK}Стоимость: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Стоимость: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Общая загруженность состава: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} (Всего: {CARGO_SHORT}) -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (×{NUM}) STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Пусто STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} из {STATION} -STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} из {STATION} (x{NUM}) +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} из {STATION} (×{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Груз STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Показать сведения о перевозимых грузах @@ -4037,7 +4041,7 @@ STR_ORDER_IMPLICIT :(Автомат STR_ORDER_FULL_LOAD :(Полная погрузка) STR_ORDER_FULL_LOAD_ANY :(Полная погрузка любым грузом) -STR_ORDER_NO_LOAD :(Не грузиться) +STR_ORDER_NO_LOAD :(Не загружаться) STR_ORDER_UNLOAD :(Разгрузиться и забрать груз) STR_ORDER_UNLOAD_FULL_LOAD :(Разгрузиться и ждать полной загрузки) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Разгрузиться и ждать полной загрузки любым грузом) @@ -4272,7 +4276,7 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<недосту STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Игра была сохранена в версии без поддержки трамваев. Все трамваи удалены. # Map generation messages -STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Генерация карты остановлена...{}... нет доступных мест для размещения городов +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Создание карты прекращено...{}... нет доступных мест для размещения городов STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... в этом сценарии нет городов STR_ERROR_PNGMAP :{WHITE}Не удалось загрузить ландшафт из PNG... @@ -4326,7 +4330,7 @@ STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Запр STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}... администрация города {TOWN} запрещает вам это делать STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}Администрация г.{NBSP}{TOWN} запрещает постройку ещё одного аэропорта в городе STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}Администрация г.{NBSP}{TOWN} не разрешает строительство аэропорта из-за высокого уровня шума. -STR_ERROR_BRIBE_FAILED :{WHITE}Ваша попытка дать взятку была раскрыта местным следователем +STR_ERROR_BRIBE_FAILED :{WHITE}Ваша попытка дать взятку была раскрыта следователем # Levelling errors STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Здесь невозможно повысить уровень земли... @@ -4366,7 +4370,7 @@ STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... не STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Города не будут строить дороги сами. Вы можете включить строительство дорог в разделе «Настройки -> Окр.{NBSP}среда -> Города». STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Идут дорожные работы... STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Невозможно уничтожить город:{}к нему относится станция или депо, либо невозможно очистить одну из занимаемых им клеток. -STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}...в центре города нет места для статуи +STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... в центре города нет места для статуи # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... слишком много предприятий @@ -4422,7 +4426,7 @@ STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Нево STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Невозможно удалить пассажирскую трамвайную остановку... STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Невозможно удалить грузовую трамвайную остановку... STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Сначала удалите остановку -STR_ERROR_THERE_IS_NO_STATION :{WHITE}...здесь нет станции +STR_ERROR_THERE_IS_NO_STATION :{WHITE}... здесь нет станции STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Сначала снесите ж/д станцию STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Сначала снесите автобусную остановку @@ -4442,7 +4446,7 @@ STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Нево STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Невозможно удалить точку пути... STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Сначала удалите точку пути -STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... буй на пути +STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... буй мешает STR_ERROR_BUOY_IS_IN_USE :{WHITE}... этот буй используется другой компанией! # Depot related errors @@ -4474,7 +4478,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Неверны # Autoreplace related errors STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}ТС «{VEHICLE}» слишком длинное после замены STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Правила автозамены/обновления не были применены -STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(денег мало) +STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(недостаточно денег) # Rail construction errors STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Недопустимая комбинация путей @@ -4488,10 +4492,10 @@ STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Здес STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Не удалось удалить рельсы... STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Не удалось удалить сигнал... STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Невозможно преобразовать здесь сигнал... -STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}...здесь нет железной дороги -STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}...сигналы отсутствуют +STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... здесь нет железной дороги +STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... сигналы отсутствуют -STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Здесь невозможно преобразовать тип рельса... +STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Здесь невозможно преобразовать тип рельсов... # Road construction errors STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Сначала удалите дорогу @@ -4500,8 +4504,8 @@ STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Здес STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Здесь невозможно проложить трамвайные пути... STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Не удалось удалить дорогу... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Не удалось удалить трамвайные пути... -STR_ERROR_THERE_IS_NO_ROAD :{WHITE}...здесь нет дороги -STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}...здесь нет трамвайных путей +STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... здесь нет дороги +STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... здесь нет трамвайных путей # Waterway construction errors STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Здесь невозможно построить канал... @@ -4544,30 +4548,30 @@ STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... ту # Object related errors STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... слишком много объектов STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Невозможно построить объект... -STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Объект на пути -STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... штаб-квартира компании на пути +STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Объект мешает +STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... штаб-квартира компании мешает STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Невозможно купить эту землю... STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... вы и так уже владеете этим! # Group related errors -STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Не удалось создать группу... -STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Не удалось удалить группу... -STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Не удалось переименовать группу... -STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Не удалось установить корректное вложение групп... -STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Не удалось удалить весь транспорт из группы... -STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Не удалось добавить транспорт в группу... -STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Не удалось добавить транспорт с общим маршрутом в группу... +STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Невозможно создать группу... +STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Невозможно удалить группу... +STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Невозможно переименовать группу... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Невозможно установить корректное вложение групп... +STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Невозможно удалить весь транспорт из группы... +STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Невозможно добавить транспорт в группу... +STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Невозможно добавить транспорт с общим маршрутом в группу... # Generic vehicle errors STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Поезд мешает -STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Автомобиль на пути -STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Корабль на пути -STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}ОН ЛЕТИТ! +STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Автомобиль мешает +STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Корабль мешает +STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Воздушное судно мешает STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Невозможно переоборудовать поезд... STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Невозможно переоборудовать автомобиль... -STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Не удалось переоборудовать корабль... -STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Не удалось переоборудовать самолёт... +STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Невозможно переоборудовать корабль... +STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Невозможно переоборудовать самолёт... STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Невозможно переименовать поезд... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Невозможно переименовать автомобиль... @@ -4576,28 +4580,28 @@ STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Нево STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Невозможно остановить/запустить поезд... STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Невозможно остановить/запустить автомобиль... -STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Не удалось остановить/запустить корабль... -STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Не удалось остановить/запустить авиатранспорт... +STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Невозможно остановить/запустить корабль... +STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Невозможно остановить/запустить авиатранспорт... -STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Не удалось отправить поезд в депо... +STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Невозможно отправить поезд в депо... STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Невозможно отправить автомобиль в гараж... -STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Не удалось отправить корабль в док... -STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Не удалось отправить самолёт в ангар... +STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Невозможно отправить корабль в док... +STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Невозможно отправить самолёт в ангар... -STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Не удалось купить ж/д транспорт... +STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Невозможно купить ж/д транспорт... STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Невозможно купить автомобиль... -STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Не удалось купить корабль... -STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Не удалось купить воздушное судно... +STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Невозможно купить корабль... +STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Невозможно купить воздушное судно... STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Невозможно изменить название модели поезда... STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Невозможно изменить название модели автомобиля... STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Невозможно изменить название модели корабля... STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Невозможно изменить название модели возд. судна... -STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Не удалось продать поезд... -STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Не удалось продать автомобиль... -STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Не удалось продать корабль... -STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Не удалось продать самолёт... +STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Невозможно продать поезд... +STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Невозможно продать автомобиль... +STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Невозможно продать корабль... +STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Невозможно продать самолёт... STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Локомотив и/или вагон недоступен STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Автотранспорт недоступен @@ -4605,7 +4609,7 @@ STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Кора STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Авиатранспорт недоступен STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Слишком много транспорта в игре -STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Не удалось изменить частоту обслуживания... +STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Невозможно изменить частоту обслуживания... STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... транспортное средство уничтожено @@ -4616,7 +4620,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Начн # Specific vehicle errors STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Невозможно игнорировать светофор. Опасно... -STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Не удалось развернуть поезд... +STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Невозможно развернуть поезд... STR_ERROR_TRAIN_START_NO_POWER :У поезда нет тяги STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Невозможно развернуть автомобиль... @@ -4629,12 +4633,12 @@ STR_ERROR_TOO_MANY_ORDERS :{WHITE}Слиш STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Невозможно вставить новое задание... STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Невозможно удалить это задание... STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Невозможно изменить это задание... -STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Не удалось переместить это задание... -STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Не удалось пропустить текущее задание... -STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Не удалось перейти к выделенному заданию... +STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Невозможно переместить это задание... +STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Невозможно пропустить текущее задание... +STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Невозможно перейти к выделенному заданию... STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... ТС не может достигнуть всех станций STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... ТС не может достигнуть этой станции -STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}...ТС с общим маршрутом не может достигнуть этой станции +STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ТС с общим маршрутом не может достигнуть этой станции STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Невозможно использовать общий маршрут... STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Невозможно создать индивидуальный маршрут... @@ -4950,7 +4954,7 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :Грузови STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :Почтовый фургон MPS STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Почтовый фургон Reynard STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Почтовый фургон Perry -STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :Почтовый фургон «MightyMover» +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :Почтовый фургон MightyMover STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Почтовый фургон Powernaught STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Почтовый фургон Wizzowow STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Цистерна Witcombe (нефть) diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt index 5c347a4aae..076758eba2 100644 --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -511,6 +511,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Prikaži STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Prikaži spisak svih stanica preduzeća STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Prikaži finansijsko stanje preduzeća STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Prikaži opšte podatke preduzeća +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Prikaži priču STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Pokaži listu ciljeva STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Prikaži grafikone STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Prikaži tabele lige preduzeća @@ -585,6 +586,7 @@ STR_FILE_MENU_EXIT :Izađi # map menu STR_MAP_MENU_MAP_OF_WORLD :Karta sveta STR_MAP_MENU_EXTRA_VIEW_PORT :Dodatno gledište +STR_MAP_MENU_LINGRAPH_LEGEND :Legenda protoka tereta STR_MAP_MENU_SIGN_LIST :Lista Znakova ############ range for town menu starts @@ -896,6 +898,7 @@ STR_SMALLMAP_CAPTION :{WHITE}Karta - STR_SMALLMAP_TYPE_CONTOURS :Reljef STR_SMALLMAP_TYPE_VEHICLES :Vozila STR_SMALLMAP_TYPE_INDUSTRIES :Fabrike +STR_SMALLMAP_TYPE_ROUTEMAP :Protok tereta STR_SMALLMAP_TYPE_ROUTES :Rute STR_SMALLMAP_TYPE_VEGETATION :Vegetacija STR_SMALLMAP_TYPE_OWNERS :Vlasnici @@ -908,6 +911,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Prikazuj STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Prikazuje vlasništva na karti STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klikom na industriju se prikazuju/ne prikazuju njene fabrike. Ctrl+Klik prikazuje fabrike samo odabrane. Sa ponovnim Ctrl+Klik prikazuju se fabrike svih industrija STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Klikom na preduzeće se prikazuje/ne prikazuje njeno vlasništvo. Ctrl+Klik prikazuje vlasništvo samo odabranog. Sa ponovnim Ctrl+Klik prikazuju se vlasništva svih preduzeća +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klikom na teret se prikazuje/neprikazuje vlasnik tereta. Ctrl+Klik onemogućava sve terete osim odabranog. Sa ponovnim Ctrl+Klik omogućava sve terete. STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Putevi STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Pruge @@ -1035,6 +1039,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima neodređenu naredbu STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima dupliciranu naredbu STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima neodgovarajuću stanicu u naredbi +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima u naredbama aerodrom sa prekratkom pistom STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} zastareva STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} previše zastareva @@ -1117,10 +1122,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rijal (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Drumska vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izaberi stranu puta kojom će se kretati drumska vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Levom stranom @@ -1296,6 +1297,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Podešavanja ig STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Podešavanja preduzeća (čuvaju se prilikom snimanja; utiču samo na nove igre) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Podešavanja preduzeća (čuvaju se prilikom snimanja; utiču samo tekuće preduzeće) +STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: +STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Vrsta: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ograničava donju listu tako da prikazuje samo promenjena podešavanja STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovna podešavanja STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredna podešavanja @@ -1310,6 +1313,10 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Podešavanja ig STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Podešavanja igre (biće uskladištena u sačuvanoj igri; ima efekta samo na nove partije) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Kompanijska podešavanja (biće uskladištena u sačuvanoj igri; ima efekta samo na nove partije) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Podešavanja kompanije (uskladištena u sačuvanoj igri; utiču samo na trenutnu kompaniju) +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Pokaži sve rezultate pretrage prema postavkama{}{SILVER}Tip {BLACK}do {WHITE} Svi tipovi postavki +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki +STR_CONFIG_SETTINGS_NONE :{WHITE}- Nema - STR_CONFIG_SETTING_OFF :Ne STR_CONFIG_SETTING_ON :Da @@ -1468,23 +1475,40 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Trajanje poruke STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Trajanje prikazivanja poruka o greškama u crvenom prozoru. Neke (kritične) poruke o greškama se ne zatvaraju automatski posle ovog vremena nego moraju da se zatvore ručno STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund{P a e i} STR_CONFIG_SETTING_HOVER_DELAY :Prikaži poruke u balončićima: {STRING} +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Odgoda pre prikaza objašnjenja alata kada se miš postavi iznad nekog elementa interfejsa. Alternativno, objašnjenja alata se mogu vezati uz desnu dugmetom na mišu kada je ova vrednost postavljena na 0. +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Lebdi na {COMMA} milisekund{P 0 u i i} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Desni klik STR_CONFIG_SETTING_POPULATION_IN_LABEL :Prikazivati br. stanovnika pored naziva naselja: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Prikazuje broj stanovnika naselja na njihovoj oznaci na karti STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debljina linija u grafikonima: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Širina linije na grafiku. Tanka linija je preciznija a debelu je lakše videti i lakše je razlikovati boje +STR_CONFIG_SETTING_LANDSCAPE :Reljef:{STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Tereni definišu osnovne scenarije za igru sa različitim teretima i zahtevima za rast gradova. NewGRFovi i skripte igre omogućavaju detaljnije kontrole i postavke. STR_CONFIG_SETTING_LAND_GENERATOR :Oblikovanje reljefa: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator zavisi o baznom grafičkom setu i komponuje fiksne oblike u terenu. TerraGenesis je generator zasnovan na Perlinu sa detaljnijim podešavanjima i kontrolama STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Originalno STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Vrsta terena: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Samo TerraGenesis) Brdovitost terena +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Gustoća industrije: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Odaberite koliko industrije treba da se generiše i koji nivo treba da se održava tokom igre STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveće rastojanje od ivice za Rafinerije Nafte: {STRING} +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte se grade samo u blizini ivice karte, to jest uz obalu za otočne karte STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivo snežnog pokrivača: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Odredite na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Vrste terena (samo za TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis) Odaberite učestalost brda: Blaži tereni imaju rjeđa, ali šira brda. Teži tereni imaju mnogo brda koja bi mogla da izgledaju kao da se ponavljaju STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ravnomerna STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Malo valovita STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Valovita STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Vrlo valovita +STR_CONFIG_SETTING_VARIETY :Raznolikost distribucije: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Samo TerraGenesis) Odredite da li će karta sadržavati i planinska i ravna područja. Kako ovo čini kartu još ravnijom, ostale bi postavke trebale biti postavljene na planinske. +STR_CONFIG_SETTING_RIVER_AMOUNT :Količina reka: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Izaberite količinu generiranih reka STR_CONFIG_SETTING_TREE_PLACER :Posađivanje drveća: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Odaberite distribuciju drveća ma karti: 'Originalno' sadi drveće ravnomerno, 'Poboljšano2 sadi drveće u grupama STR_CONFIG_SETTING_TREE_PLACER_NONE :Nikakav STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originalni STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Unapređen @@ -1497,22 +1521,30 @@ STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Visina ravnog t STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Jedan ili više sektora na severnoj ivici nije prazan STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Jedan ili više sektora na jednoj od ivica nije voda +STR_CONFIG_SETTING_STATION_SPREAD :Maksimalna rasprostranjenost stanice: {STRING} +STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maksimalna površina na kojoj mogu biti delovi jedne stanice. Imajte na umur da će visoke vrednosti usporiti igru STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatsko servisiranje helikoptera na heliodromima: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Servisiraj helikoptere posle svakog sletanja, čak i kada nema depoa na aerodromu STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Poveži traku alatki za reljef sa železničkim/drumskim/brodskim/avionskim trakama: {STRING} +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Kada se otvara alatna traka za građenje neke vrste transporta, istodobno se otvara i alatna traka za oblikovanje terena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Boja tla na karti: {STRING} STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Boja terena na karti STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zelena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamno zelena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Ljubičasta STR_CONFIG_SETTING_REVERSE_SCROLLING :Suprotan smer pomeranja prozora: {STRING} +STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Ponašanje kod skrolovanja karte desnim dugmetom miša. Kada je isključeno, miš pomiče kameru. Kada je uključeno, miš pomiče kartu STR_CONFIG_SETTING_SMOOTH_SCROLLING :Ravnomeran prelaz prozora: {STRING} +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Odredi kako se glavni prikaz pomiče na određeno mesto kada se klikne na malu kartu ili kada se daje naredba za pomicanje na određeni objekat na karti. Ako je omogućeno, prikaz se pomiče glatko, ako je onemogućeno, prikaz izravno skače na ciljano mesto STR_CONFIG_SETTING_MEASURE_TOOLTIP :Prikazivati mere dok se koriste alati za gradnju: {STRING} +STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Prikaži udaljenost u poljima i visinsku razliku kod povlačenja prilikom gradnje STR_CONFIG_SETTING_LIVERIES :Prikazivati boje preduzeća: {STRING} +STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Kontroliraj korišćenje boja tipa vozila za određena vozila (u suprotnosti sa bojama tvrtke) STR_CONFIG_SETTING_LIVERIES_NONE :Ne STR_CONFIG_SETTING_LIVERIES_OWN :Samo sopstvene STR_CONFIG_SETTING_LIVERIES_ALL :Svih STR_CONFIG_SETTING_PREFER_TEAMCHAT :Slanje poruka svojoj ekipi sa : {STRING} +STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Prebacivanje vezivanja internog i javnog razgovora preduzeća na to jest STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Uloga točkića na mišu: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Omogući skrolovanje sa dvodimenzionalnim točkićima na mišu STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Promena uvećanja terena @@ -1521,18 +1553,23 @@ STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Nikakva STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Osetljivost točkića: {STRING} STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kontroliše osetljivost skrolovanja preko točkića na mišu STR_CONFIG_SETTING_OSK_ACTIVATION :Tastatura na ekranu: {STRING} +STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Odaberite način upotrebe tastature na ekranu za unos teksta u polja korištenjem samo pokazivača. Ovo je namenjeno malim uređajima bez fizičke tastature STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Onemogućeno STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Dupli klik STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Klik (ako je u fokusu) STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Klik (odmah) STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Oponašanje desnog klika: {STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Odaberite metodu imitiranja klika na desnu dirku miša STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Klik STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Klik STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Nikakvo STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Pomeranje sa levim klikom: {STRING} +STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Omogući skrolovanje po mapi povlačenjem mape sa levim dugmetom miša. Ovo je posebno korisno kod skrolovanja na ekranima na dodir +STR_CONFIG_SETTING_AUTOSAVE :Autočuvanje: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izbor vremenskog intervala između dve automatski sačuvane pozicije STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Koristiti {STRING} oblik datuma u nazivima sačuvanih partija STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format datuma u imenima fajlova sačuvanih partija @@ -1541,24 +1578,34 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kratak (31-12-2 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Pauzirati odmah po pokretanju nove partije : {STRING} +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Kada je omogućeno, igra će se automatski pauzirati kada počinjete novu partiju, omogućavajući bolje proučavanje karte STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Tokom pauze dozvoljene su: {STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Odabir akcija koje mogu biti vršene za vreme pauze STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :nikakve aktivnosti STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :sve negrađevinske aktivnosti STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :sve aktivnosti sem izmene reljefa STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :sve aktivnosti STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Koristiti napredan spisak vozila: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Omogući upotrebu naprednih lista vozila za grupisanje vozila STR_CONFIG_SETTING_LOADING_INDICATORS :Koristiti pokazatelj utovarivanja: {STRING} +STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Izbor da li će biti prikazani indikatori utovara i istovara iznad vozila STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Prikazati red vožnje u diskretnim otkucajima: {STRING} +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Prikaži vreme putovanja u redu vožnje u diskretnim otkucajima umesto u danima STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Prikazivanje polaska i dolaska u rasporedima: {STRING} +STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Prikazivanje očekivanog vremena dolaska i odlaska u rasporedima STR_CONFIG_SETTING_QUICKGOTO :Zadržati aktivno 'Idi do' dugme: {STRING} +STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pred-odaberi kursor naredbe "otiđi na" kod otvaranja prozora s naredbama STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Podešena vrsta pruge (posle učitavanja/nove partije): {STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Vrsta željeznice koja će biti odabrana prilikom pokretanja ili učitavanja igre. "Prva dostupna" odabire najstariju vrstu, "zadnja dostupna" odabire najnoviju vrstu, "najčešće korištena" odabire vrstu koja je trenutno najviše u upotrebi STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Prva dostupna STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Zadnja dostupna STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Najčešće korišćena STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Prikazivati rezervisane pruge: {STRING} +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervisane pruge u drugoj boji kako bi se olakšalo rešavanje problema sa vozovima koji ne žele ući u određenu deonicu puta STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadržati aktivne alate za gradnju posle upotrebe: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Ostavi alate za gradnju mostova, tunela itd. otvorene nakon korišćenja STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupisati troškove u finansijskom prozoru preduzeća: {STRING} +STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora troškova tvrtke STR_CONFIG_SETTING_SOUND_TICKER :Telegrafski zvuk: {STRING} STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reprodukuj zvučne efekte pri prikazu sažetih novinskih poruka @@ -1578,6 +1625,7 @@ STR_CONFIG_SETTING_SOUND_AMBIENT :Okruženje: {ST STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reprodukuj ambijentalne zvučne efekte za teren, industrije i gradove STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Onemogućena izgradnja infrastrukture kada nema odgovarajućih vozila: {STRING} +STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Ako je omogućeno, infrastruktura je dostupna samo ako su dostupna i vozila, sprečavajući troškove vremena i novca na neupotrebljivu infrastrukturu STR_CONFIG_SETTING_MAX_TRAINS :Najviše vozova po preduzeću: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Najveći broj vozova koje preduzeće može da ima STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Najviše drumskih vozila po preduzeću: {STRING} @@ -1610,14 +1658,21 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Najveći broj k STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervali servisiranja u procentima: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Da li se intervali servisiranja vozila okidaju vremenom proteklim od prošlog servisiranja ili padom pouzdanosti za određeni procenat u odnosu na najveću pouzdanost STR_CONFIG_SETTING_SERVINT_TRAINS :Podrazumevani servisni interval za vozove: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Podrazumevani servisni interval za nove vozove, ako nema zadanog servisnog intervala za vozilo STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dan{P 0 "" a a}/% STR_CONFIG_SETTING_SERVINT_DISABLED :Onemogućeno STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Podrazumevani servisni interval za drumska vozila: {STRING} +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Postavite podrazumevani servisni interval za drumska vozila, ako nema zadanog servisnog intervala za vozilo STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Podrazumevani servisni interval za letilice: {STRING} +STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Postavite podrazumevani servisni interval za avione, ako nema zadanog servisnog intervala za vozilo STR_CONFIG_SETTING_SERVINT_SHIPS :Podrazumevani servisni interval za brodove: {STRING} +STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Postavite podrazumevani servisni interval za nove brodove, ako nema zadanog servisnog intervala za vozilo STR_CONFIG_SETTING_NOSERVICE :Isključeno servisiranje kada ne postoje kvarovi: {STRING} +STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Kada je uključeno, vozila se ne servisiraju ako ne mogu da se pokvare STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Uključeno ograničenje brzine kod vagona: {STRING} +STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Kada je omogućeno, takođe upotrebi ograničenje brzine vagona za određivanje maksimalne brzine voza STR_CONFIG_SETTING_DISABLE_ELRAILS :Ne postoji posebna električna pruga: {STRING} +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Omogućavanje ovog podešavanja onemogućava potrebu elektrifikacije pruge da bi električni vozovi mogli voziti po njoj STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Dolazak prvog vozila na igračevu stanicu: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Prikazuje novinske naslove kada prvo vozilo pristigne u novu stanicu igrača @@ -1661,17 +1716,24 @@ STR_CONFIG_SETTING_SMOOTH_ECONOMY :Uključena glat STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Ako je omogućeno, industrijska proizvodnja se češće menja u manjim koracima. Ako se vrste industrija učitavaju preko NewGRF dodataka ovo podešavanje uglavnom nema efekta STR_CONFIG_SETTING_ALLOW_SHARES :Dozvoljena kupovina deonica drugih preduzeća: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Ako je omogućeno, dozvoljava kupovinu i prodaju deonica preduzeća. Deonice su dostupne tek kad preduzeće dostigne određenu starost +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Procenat prihoda koji će biti predan srednjim dionicama prevoza u fider sustavima: {STRING} +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Procenat prihoda koji će biti predan srednjim dionicama prevoza u fider sustavima, dajući više kontrole nad prihodima STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Prilikom prevlačenja, postavi signale na svakih: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Postavi razmak između signala koji će se graditi do sledeće prepreke (signal, raskrsnica), ukoliko se signali povlače STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} pločic{P 0 u e e} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Prilikom prevlačenja, čuvaj fiksno rastojanje između signala: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Odabir ponašanja postavljanja signala uz Ctrl+povlačenje signala. Ako je onemogućeno, signali se postavljaju ispred i iza tunela ili mostova kako bi se izbegli dugi delovi pruge bez signala. Ako je omogućeno, signali se postavljaju svakih n kvadrata, olakšavajući poravnavanje signala na paralelnim delovima pruge STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatsko postavljanje semafora do: {STRING} +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Postavite godinu za početak korištenja električnih signala za pruge. Prije ove godine, koristiti će se neelektrični signali (imaju iste funkcije samo izgledaju drugačije) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Omogućena traka za signalizaciju:{STRING} +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Prikaži prozor za izbor vrste signala za gradnju, umesto samo rotacije tipa signala bez prozora sa Ctrl+klik na sagrađenim signalima STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Uobičajena vrsta signalizacije za izgradnju: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Podrazumevani tip signala STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blok signalizacija STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Putna signalizacija STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Jednosmerna putna signalizacija STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Ciklični izbor vrste signalizacije: {STRING} +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Ciklični izbor vrste signalizacije, kada Ctrl+Klik na izgradnju signala sa alatom signala STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Samo blok STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Samo putna STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Sva @@ -1684,6 +1746,7 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 mreže STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 mreže STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :proizvoljan plan STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Naseljima je dozvoljeno da grade kolovoze: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Dozvoli naseljima da grade ulice kako bi rasli. Onemogući kako bi sprečili gradske vlasti da same grade ulice STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Naseljima je dozvoljeno da grade putne prelaze: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Omogućava naseljima da grade prelaz pruge preko puta STR_CONFIG_SETTING_NOISE_LEVEL :Naseljima je dozvoljeno da kontrolišu nivo buke aerodroma: {STRING} @@ -1695,6 +1758,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :dozvoljeno STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :dozvoljeno, zaseban plan gradnje STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Rasejavanje drveća tokom partije: {STRING} +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrola nasumične pojave drveća u toku igre. Ovo može uticati na industrije koje zavise o rastu drveća, na primer pilana STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :{G=srednji}nikakvo {RED}(onesposobljava rad drvnih kombinata) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :samo u tropskim šumama STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :svuda @@ -1704,12 +1768,17 @@ STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontalna po STR_CONFIG_SETTING_STATUSBAR_POS :Položaj statusne linije: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontalna pozicija statusne linije na dnu ekrana STR_CONFIG_SETTING_SNAP_RADIUS :Udaljenost na kojoj će prozor da se prilepi uz susedni: {STRING} +STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Udaljenost između prozora prije nego se pomerani prozor automatski poravna sa drugim prozorima u blizini STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} piksel{P 0 "" a a} STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Isključeno STR_CONFIG_SETTING_SOFT_LIMIT :Najviše nepridenutih prozora: {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Broj nepridenutih otvorenih prozora pre nego se stariji prozori ne počnu automatski zatvarati da bi napravili mesta za nove prozore STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} +STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :Isključeno STR_CONFIG_SETTING_ZOOM_MIN :Najbliži nivo: {STRING} +STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Najveći nivo zumiranja prema unutra u prikazima. Uzmite u obzir da uključivanje većih nivoa zumiranja prema unutra povećava i upotrebu memorije STR_CONFIG_SETTING_ZOOM_MAX :Najudaljeniji nivo: {STRING} +STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Najmanji nivo zumiranja prema van u prikazima. Veći nivo zumiranja prema van može uzrokovati usporavanje igre STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Uobičajen @@ -1730,11 +1799,29 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nijedan STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Inicijalni množilac razvoja gradova: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Prosečna veličina naselja relativno u odnosu na gradove na početku partije +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Ažuriraj grafikon distribucije svakih {STRING}{NBSP}dan{P 0:2 a a a} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Vreme između slijedećih preračuna grafikona. Svaki preračun izračunava planove za jednu komponentu grafikona. To znači da vrednost X za ovu postavku ne mora da znači i ažuriranje celog grafikona unutar X dana. Samo neke komponente će da budu ažurirane. Čim kraće vreme odredite, više će biti potrebno resursa CPUa za izračun. Čim duže vrijeme odredite, trebati će više vremena za pokretanje distribucije po novim putevima. +STR_CONFIG_SETTING_LINKGRAPH_TIME :Uzmi {STRING}{NBSP}dan{P 0:2 a a a} za preračun grafikona +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Vreme potrebno za preračun komponente grafikona. Kada se preračun pokrene, stvara se sled koji može raditi broj dana koliko ovdje odredite. Čim kraće vreme odredite, postoji mogućnost da sled neće biti gotov kada bi trebao. Tada se igra usporava odnosno zaustavlja dok ne bude gotovo. Čim duže vreme odredite, potrebno je duže da se distribucija ažurira kada se izmene rute. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :ručno STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetrično STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetrično +STR_CONFIG_SETTING_DISTRIBUTION_PAX :Način distribucije putnika: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetrično" znači da će se otprilike isti broj putnika slati od stanice A prema stanici B kao i od B prema A. "Asimetrično" znači da će se proizvoljan broj putnika slati u oba smera. "Ručno" znači da se distribucija putnika neće vršiti automatski. +STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Režim distribucije za poštu: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrično" znači da će se otprilike ista količina pošte slati od stanice A prema stanici B kao i od B prema A. "Asimetrično" znači da će se proizvoljne količine pošte slati u oba smera. "Ručno" znači da se distribucija pošte neće vršiti automatski. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Način distribucije za OKLOPLJENU klasu tereta: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži dragocenosti u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B kao i od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namestiti i "simetrično" jer će banke slati neke dragocenosti natrag prema banci porekla. +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Način distribucije za ostale klase tereta: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetrično" znači da odabrana količina tereta može biti poslana u svim smerovima. "ručno" znači da neće biti automatske distribucije za odabrane terete +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Tačnost distribucije: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Čim višu vrednost odaberete, CPU će trebati više vremena za izračun grafikona. Ako bude trebalo predugo, mogli bi primetiti usporavanje igre. U suprotnom, ako namestite na manju vrednost, distribucija će biti netočnija i mogli biste primetiti da se teret šalje na mesta koja niste očekivali. STR_CONFIG_SETTING_DEMAND_DISTANCE :Uticaj daljine na zahteve: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Ako podesite ovu vrednost veće od 0, daljina između porekla stanice A nekog tereta i moguće destinacije B će imati uticaj na iznos poslatog tereta od A do B. Što daljnije B je od A, smaniće se iznos tereta što će biti poslat. Ako vrednost povećavate, manji iznos tereta će biti poslat dalekim mestima i veći iznos tereta će biti poslat bližnjim stanicama. +STR_CONFIG_SETTING_DEMAND_SIZE :Količina tereta koji se šalje natrag za simetrični mod: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Postavljanje ovoga na manje od 100% daje da se simetrična distribucija ponaša sličnije asimetričnoj distribuciji. Manje tereta biti će prisilno vraćeno ako je određena količina poslata u stanicu. Ako postavku namestite na 0%, simetrična distribucija se ponaša tačno kao asimetrična distribucija. +STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Zasićenje kratkih putova pre korišćenja putova velikih kapaciteta: {STRING} +STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Često postoji više puteva izmeđe dve stanice. Cargodist će prvo popuniti najkraći put, nakon toga koristiti drugi najkraći put dok se ne popuni itd. Popunjenost se određuje procenom kapaciteta i planirane upotrebe. Jednom kad se popune svi putevi i ako i dalje postoji potreba, pretrpati će sve puteve preferirajući one sa visokim kapacitetom. Ipak, algoritam najčešće neće proceniti kapacitet tačno. Ova postavka vam omogućava da specificirate do kojeg postotka će kraći put biti popunjen u prvom prolazu pre nego se počne popunjavati sledeći put. Namestite ga na manje od 100% da bi izbegli pretrpane stanice u slučaju previsoko procenjenog kapaciteta. STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Mere brzine: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kada brzina bude pokazana u interfejsu, pokaži u željenoj meri @@ -1743,6 +1830,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metričke mere STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Mere za snagu vozila: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Kada je prikazana snaga vozila u korisničkom interfejsu, prikaži je u odabranim jedinicama STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperijalne mere (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metričke mere (hp) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) @@ -1754,11 +1842,13 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metričke mere STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Mere zapremine: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Kada je jačina zvuka prikazana u korisničkom interfejsu, prikaži je u odabranim jedinicama STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperijalne mere (gal) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metričke mere (l) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Mere za silu trenja: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Uvek kada je vučna snaga (vučna sila) prikazana u korisničkom interfejsu, prikaži je u odabranim jedinicama STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperijalne mere (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metričke mere (kgf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) @@ -1770,11 +1860,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metričke mere STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Prevod +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafika STR_CONFIG_SETTING_SOUND :{ORANGE}Zvučni efekti STR_CONFIG_SETTING_INTERFACE :{ORANGE}Okruženje +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Opšte +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Prikazi STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Izgradnja +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Vesti / Savetnici +STR_CONFIG_SETTING_COMPANY :{ORANGE}Preduzeće +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računovodstvo STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Rutiranje +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Ograničenja +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrofe / Nezgode +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Stvaranje sveta +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Okoliš +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Vlasti STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Naselja STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrije STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribucija Tovara @@ -1810,7 +1912,11 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :nekompatibilno STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :nepoznato STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... nivo kompresije '{STRING}' nije ispravan STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... format sačuvane partije '{STRING}' nije dostupan. Vraćanje na '{STRING}' +STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoriram osnovni set grafike '{STRING}': nije pronađen +STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}...ignoriram osnovni skup zvukova '{STRING}': nije pronađen +STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoriram osnovni set muzike '{STRING}': nije pronađen STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nema više memorije +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodela {BYTES} predmemorije sprajtova nije uspelo. Predmemorija sprajtova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTDa. Kako bi smanjili memorijske zahteve možete pokušati da isključite 32bpp grafiku i/ili nivo zumiranja # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1990,6 +2096,8 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Promena # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Mrežna partija +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK} Sa reklamama +STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Odaberite između igre s oglasima (internet) i bez oglasa (Local Area Network, LAN) STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Ne STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Da STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Ime igrača: @@ -2172,6 +2280,7 @@ STR_NETWORK_CLIENT :Igrač STR_NETWORK_SPECTATORS :Posmatrači STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Unesite svotu novca koju želite dati +STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Posmatrač # Network set password STR_COMPANY_PASSWORD_CANCEL :{BLACK}Otkaži unetu lozinku @@ -2291,7 +2400,9 @@ STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Obeleža STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Poništi izbor svega STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Otkazuje preuzimanje svih dodataka STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Pretraži eksterne web stranice +STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Traženi sadržaj nije dostupan u OpenTTD servisu za sadržaje za web stranice koje nisu pridružene u OpenTTD STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Vi napuštate OpenTTD! +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Odredbe i uslovi za preuzimanje sadržaja sa spoljnih sajtova varira.{}Moraćete pogledati spoljašnje sajtove za uputstva kako da instalirate sadržaj u OpenTTD.{}Želite li da nastavite? STR_CONTENT_FILTER_TITLE :{BLACK}Filter po oznaci/nazivu: STR_CONTENT_OPEN_URL :{BLACK}Idi na Web lokaciju STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Ovaj sadržaj nalazi se na Web lokaciji @@ -2362,8 +2473,15 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Promena STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Čini objekte nevidljivim umesto prozirnim # Linkgraph legend window +STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda protoka tereta +STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve +STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nema +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberite preduzeća koja želite da se prikažu # Linkgraph legend window and linkgraph legend in smallmap +STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}neiskorišćen +STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}zasićen +STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}Preopterećen # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Označavanje zahvaćenog područja @@ -2640,6 +2758,7 @@ STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Prikazuj STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Obeleži na karti STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Obeležava prikazane industrije i na karti STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Odaberite tovar +STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK} Odaberite teret koji želite da prikažete STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Odaberite fabriku STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Odaberite fabriku koju želite da prikažete @@ -2666,6 +2785,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Tovar prihvaćen: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina na pruzi: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine: {LTBLUE}{VELOCITY} # Description of land area of different tiles STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stene @@ -2676,29 +2796,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Polja STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snegom prekrivena zemlja STR_LAI_CLEAR_DESCRIPTION_DESERT :Pustinja -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} kolosek -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} kolosek sa blok signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} kolosek sa predsignalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} kolosek sa izlaznom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} kolosek sa kombinovanom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} kolosek sa putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} kolosek sa jednosmernom putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} kolosek sa blok i predsignalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} kolosek sa blok i izlaznom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} kolosek sa blok i kombinovanom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} kolosek sa blok i putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} kolosek sa blok i jednosmernom putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} kolosek sa pred i izlaznom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} kolosek sa pred i kombinovanom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} kolosek sa pred i putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} kolosek sa pred i jednosmernom putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} kolosek sa izlaznom i kombinovanom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} kolosek sa izlaznom i putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} kolosek sa izlaznom i jednosmernom putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} kolosek sa kombinovanom i putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} kolosek sa kombinovanom i jednosmernom putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} kolosek sa putnom i jednosmernom putnom signalizacijom -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} železnički depo +STR_LAI_RAIL_DESCRIPTION_TRACK :Železnica kolosek +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Železnica kolosek sa blok signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Železnica kolosek sa predsignalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Železnica kolosek sa izlaznom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Železnica kolosek sa kombinovanom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Železnica kolosek sa putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Železnica kolosek sa jednosmernom putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Železnica kolosek sa blok i predsignalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Železnica kolosek sa blok i izlaznom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Železnica kolosek sa blok i kombinovanom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Železnica kolosek sa blok i putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Železnica kolosek sa blok i jednosmernom putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Železnica kolosek sa pred i izlaznom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Železnica kolosek sa pred i kombinovanom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Železnica kolosek sa pred i putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Železnica kolosek sa pred i jednosmernom putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Železnica kolosek sa izlaznom i kombinovanom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Železnica kolosek sa izlaznom i putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Železnica kolosek sa izlaznom i jednosmernom putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Železnica kolosek sa kombinovanom i putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Železnica kolosek sa kombinovanom i jednosmernom putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Železnica kolosek sa putnom i jednosmernom putnom signalizacijom +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Železnica železnički depo STR_LAI_ROAD_DESCRIPTION_ROAD :Put STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Kolovoz sa uličnom rasvetom @@ -2762,7 +2882,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Zemljište u po STR_ABOUT_OPENTTD :{WHITE}O OpenTTD-u STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originalni kopirajt {COPYRIGHT} 1995 Chris Sawyer, Sva prava zadržana STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD tim +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD tim # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sačuvaj poziciju @@ -2781,6 +2901,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Sačuvaj STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Sačuvaj tekuću igru, koristeći odabrano ime STR_SAVELOAD_LOAD_BUTTON :{BLACK}Učitaj STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Učitava označenu partiju +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Učitaj odabranu elevacionu kartu STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalji partije STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Podaci ne postoje STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} @@ -2884,6 +3005,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Pomera o STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Naniže STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Pomera označenu NewGRF datoteku niže na spisku STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Ažuriraj +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Nadogradite NewGRF datoteke za koje već imate instalirane novije verzije STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Spisak instaliranih NewGRF datoteka. STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Postavi parametre @@ -2909,6 +3031,14 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Isključen STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nije kompatibilno sa ovom OpenTTD verzijom # NewGRF save preset window +STR_SAVE_PRESET_CAPTION :{WHITE} Sačuvajte postavku +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lista dostupnih postavki, odaberite jednu za kopiranje pod imenom ispod +STR_SAVE_PRESET_TITLE :{BLACK} Unesite ime postavke +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Trenutno izabrani naziv za snimanje početnih postavki +STR_SAVE_PRESET_CANCEL :{BLACK}Otkaži +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ne manjati odabrane postavke +STR_SAVE_PRESET_SAVE :{BLACK}Sačuvaj +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK} Sačuvaj trenutnu postavku odabranog imena # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Promena NewGRF parametara @@ -2939,7 +3069,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ide na d STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodni sprajt STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Vraća se na prethodni normalan sprajt, preskačući sve pseudo/prebojavajuće/font sprajtove i prelazi na kraj posle početnog STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog sprajta. Poravnanje se ignoriše tokom iscrtavanja ovog sprajta -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premeštanje sprajta po kordinatama, menjanjem X i Y pomeraja +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premeštanje sprajta po kordinatama, menjanjem X i Y pomeraja. Ctrl+Klik za pomeranje sprajta osam jedinica odjednom +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Poništi relativne +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Poništi trenutne relativne pomake +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Apsolutni) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Relativni) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odabiranje sprajta STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odabiranje sprajta bilo gde sa ekrana @@ -2950,7 +3084,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Upozorenje: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Greška: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Kobno: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Došlo je do neotklonljive NewGRF greške: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Došlo je do neotklonljive NewGRF greške:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} neće raditi sa TTDPatch verzijom prema prijavi OpenTTD-a STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je za {STRING} verziju TTD-a STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} je napravljen za korišćenje sa {STRING} @@ -2967,8 +3101,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Pokušaj koriš STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} sadrži neispravan sprajt. Svi neispravni sprajtovi će biti prikazani kao crveni znakovi pitanja (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Sadrži više Akcija 8 ulaza (sprajt {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Čitanje iza završetka pseudo-sprajta (sprajt {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Odabranom skupu osnovnih grafika nedostaje neki broj sprajtova.{}Molimo Vas da ga ažurirate -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Grafičkom setu koji je trenutno u upotrebi nedostaje određen broj sprajtova.{}Osvežite grafički set.{}S obzirom da igrate {YELLOW}razvojnu verziju OpenTTD-a{WHITE}, treba vam i {YELLOW}razvojna verzija grafičkog seta{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Traženi GRF resursi nisu dostupni (sprajt {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je isključen od strane {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neispravan/nepoznat format prikazivanja sprajta (sprajt {3:NUM}) @@ -2996,6 +3128,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju STR_NEWGRF_BROKEN :{WHITE}NewGRF '{0:STRING}' može izazvati desinhronizacije i/ili krahove STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Vagon '{1:ENGINE}' je promenio motorno stanje izvan depoa STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Promenio je dužinu vozila '{1:ENGINE}' dok je izvan depoa +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promenio je kapacitet vozila '{1:ENGINE}' dok je izvan depoa ili u remontu STR_BROKEN_VEHICLE_LENGTH :{WHITE}Voz '{VEHICLE}' preduzeća '{COMPANY}' je neispravne dužine. Verovatno je izazvana nekim problemima sa NewGRF(ovima). Igra može da krahira ili da se desinhronizuje STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' sadrži neispravne podatke @@ -3099,6 +3232,7 @@ STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni STR_GOALS_GLOBAL_TITLE :{BLACK}Opšti ciljevi: STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_NONE :{ORANGE}- Nema - +STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primenjivo - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi preduzeća: @@ -3110,7 +3244,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Obaveštenje STR_GOAL_QUESTION_CAPTION_WARNING :Upozorenje STR_GOAL_QUESTION_CAPTION_ERROR :Greška -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Otkaži STR_GOAL_QUESTION_BUTTON_OK :U redu STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3129,6 +3263,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Restartuj STR_GOAL_QUESTION_BUTTON_POSTPONE :Odloži STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja STR_GOAL_QUESTION_BUTTON_CLOSE :Zatvori +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencije @@ -3140,6 +3275,8 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikom na uslugu prebacuje glavni pogled na lokaciju fabrike/naselja. Ctrl+Klik otvara novi pogled na to mesto # Story book window +STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}Priča +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalna priča STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Stranica {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Idi do željene stranice uz izbor te stranice u ovoj listi. @@ -3147,6 +3284,7 @@ STR_STORY_BOOK_PREV_PAGE :{BLACK}Prethodn STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Idi do prethodne stranice STR_STORY_BOOK_NEXT_PAGE :{BLACK}Sledeće STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Idi do sledeće stranice +STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Nevažeća referenca cilja # Station list window STR_STATION_LIST_TOOLTIP :{BLACK}Imena stanica - klikom na ime se centrira glavni pogled na stanicu. Ctrl+Klik otvara novi pogled na lokaciju stanice @@ -3349,9 +3487,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Potražu STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Potražuje: {YELLOW}{STRING.aku}{STRING}, {STRING.aku}{STRING}, {STRING.aku}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Tovar koji čeka na obradu: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3410,6 +3547,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Briše s STR_GROUP_RENAME_TOOLTIP :{BLACK}Preimenovanje označene grupe STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikom se ova grupa štiti od globalne automatske zamene +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Izbriši grupu +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Da li ste sigurni da elite izbrisati ovu grupu i sve podgrupe? STR_GROUP_ADD_SHARED_VEHICLE :Dodaj deljeno vozilo STR_GROUP_REMOVE_ALL_VEHICLES :Ukloni sva vozila @@ -3473,7 +3612,15 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Promenit STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Promenite naziv vrste broda STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Promenite naziv vrste letilice +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Sakriti +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Sakriti +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :Sakriti +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :Sakriti +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Prikaz +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Uključi skrivanje/prikazivanje tip voza STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Uključi skrivanje/prikazivanje tip drumskog vozila @@ -3578,10 +3725,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.aku :magnetnog žel. STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER}{}Cena Održavanja: {CURRENCY_LONG}/god.{}Nosivost: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER} Najveća vučna snaga: {6:FORCE}{}Cena Održavanja: {4:CURRENCY_LONG}/god{}Nosivost: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}, {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god. -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god. -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY} Domet: {COMMA} pločica{}Nosivost: {CARGO_LONG}, {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god. -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY} Domet: {COMMA} pločica{}Nosivost: {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god. +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god. # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Zameni {STRING} - {STRING} @@ -3601,7 +3745,9 @@ STR_REPLACE_VEHICLE_AIRCRAFT :letelica STR_REPLACE_VEHICLE_AIRCRAFT.aku :letelicu STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Upotrebljena vozila +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Kolona sa vozilima koja posedujete STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Dostupna vozila +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK} Kolona sa vozilima dostupnima za zamenu STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izaberite vrstu lokomotive za zamenu STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Izaberite novu vrstu lokomotive koju biste želeli da koristite umesto obeležene s leve strane @@ -3616,7 +3762,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} kada p STR_REPLACE_VEHICLES_STOP :{BLACK}Zaustavi Zamenu Vozila STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pritisnite kako bi se zaustavila zamena vrsta lokomotive označene sa leve strane -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Zamenjuje se: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Prebacuje između prikaza zamene lokomotiva i zamene vagona STR_REPLACE_ENGINES :Lokomotive STR_REPLACE_WAGONS :Vagoni @@ -3712,7 +3857,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} godin{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} godin{P a e a} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Najveća brzina: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Najveća brzina: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} pločica STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY} {BLACK} Najveća vučna snaga: {LTBLUE}{FORCE} @@ -3957,6 +4101,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Putovanje (bez STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Putovanje sa najviše {2:VELOCITY} (bez rasporeda) STR_TIMETABLE_TRAVEL_FOR :Putovanje za {STRING} STR_TIMETABLE_TRAVEL_FOR_SPEED :Putovanje do {STRING} sa najviše {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Putovanje (za{STRING}, bez rasporeda) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Putovanje (za {STRING}, bez rasporeda) sa najviše {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(stajanje za {STRING}, bez rasporeda) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(putovanje za {STRING}, bez rasporeda) STR_TIMETABLE_STAY_FOR :i ostani {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :i putuj {STRING} STR_TIMETABLE_DAYS :{COMMA} dan{P "" a a} @@ -4086,6 +4234,8 @@ STR_AI_SETTINGS_START_DELAY :Broj dana za po STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} uputstvo za {STRING} STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} izmene od {STRING} STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licenca od {STRING} +STR_TEXTFILE_WRAP_TEXT :{WHITE}Prelomiti tekst +STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK} Prelomiti tekst prozora tako da stane bez potrebe skrolovanja STR_TEXTFILE_VIEW_README :{BLACK}Prikaži uputstvo STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Izmene STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licenca @@ -4248,6 +4398,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... mož STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... može biti izgrađena samo ispod linije snega STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nije bilo odgovarajućih mesta za '{STRING}' fabrike +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Promena parametara generisanja karte za dobivanje bolje karte # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Izgradnja železničke stanice ovde nije moguća... @@ -4412,6 +4563,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... već STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Grupa se ne može napraviti... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Grupa se ne može izbrisati... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Grupa se ne može preimenovati... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Ne može se postaviti matična grupa... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ne mogu se sva vozila ukloniti iz grupe... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Vozilo se ne može dodati u ovu grupu... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Deljena vozila se ne mogu dodati u grupu... diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 22a69a95c3..bb23f31af6 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -19,14 +19,14 @@ ##id 0x0000 -STR_NULL :无效 -STR_EMPTY :空 +STR_NULL : +STR_EMPTY : STR_UNDEFINED :(未定义字符串) STR_JUST_NOTHING :无 # Cargo related strings # Plural cargo name -STR_CARGO_PLURAL_NOTHING :无 +STR_CARGO_PLURAL_NOTHING : STR_CARGO_PLURAL_PASSENGERS :旅客 STR_CARGO_PLURAL_COAL :煤炭 STR_CARGO_PLURAL_MAIL :邮件 @@ -60,7 +60,7 @@ STR_CARGO_PLURAL_PLASTIC :塑料块 STR_CARGO_PLURAL_FIZZY_DRINKS :汽水 # Singular cargo name -STR_CARGO_SINGULAR_NOTHING :无 +STR_CARGO_SINGULAR_NOTHING : STR_CARGO_SINGULAR_PASSENGER :旅客 STR_CARGO_SINGULAR_COAL :煤炭 STR_CARGO_SINGULAR_MAIL :邮件 @@ -327,17 +327,17 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}显示 STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}显示游戏目标选单 STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}显示图表 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}显示公司名次表 -STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}建设新的工业设施 +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}工业设施列表/产业链/建立新工业设施 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}显示公司的火车列表。按住 Ctrl 键单击可以切换组群和车辆列表。 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}显示公司的汽车列表。按住 Ctrl 键单击可以切换组群和汽车列表。 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}显示公司的船只列表。按住 Ctrl 键单击可以切换组群和船只列表。 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}显示公司的飞机列表。按住 Ctrl 键单击可以切换组群和飞机列表。 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}放大视图 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}缩小视图 -STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}建设铁路 -STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}建设公路 -STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}建设港口 -STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}建设机场 +STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}显示铁路建设工具 +STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}显示公路建设工具 +STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}显示水运建设工具 +STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}显示机场建设工具 STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}打开景观美化工具栏{}以修改地形、设置地貌等 STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}显示 声音/音乐 控制菜单 STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}显示最新消息新闻,消息选项,消息历史 @@ -661,11 +661,11 @@ STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}停止 STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}开始播放音乐 STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}拖动滑块以调节音乐和音效的音量 STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}选择全部乐曲 -STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}选择'旧的风格'音乐列表 -STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}选择'新的风格'音乐列表 -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}选择'Ezy街头'风格的音乐列表 -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}选择'自定义1'(用户定义)的列表 -STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}选择'自定义2'(用户定义)的列表 +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}选择“老式音乐”列表 +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}选择“新的风格”音乐列表 +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}选择“Ezy街头”风格的音乐列表 +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}选择“自定义1”(用户定义)的列表 +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}选择“自定义2”(用户定义)的列表 STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}开启/关闭 随机播放列表中的曲目 STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}打开音乐选单窗口 @@ -844,7 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE}的调度计划中有无效调度命令 STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} 有重复调度命令 STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE}的调度计划有无效的车站 -STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} 的计划列表中有机场跑道太短不足及起降 +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} 的计划列表中有一个机场的跑道太短而不能起降 STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} 即将达到报废年限 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} 已经达到报废年限 @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :格鲁吉亚拉 STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亚尔(IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}选择汽车行驶的方向 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行 @@ -1110,7 +1106,7 @@ STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}筛选 STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}适用范围: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}仅显示修改过的选项 STR_CONFIG_SETTING_RESTRICT_BASIC :基本 (仅显示重要设置) -STR_CONFIG_SETTING_RESTRICT_ADVANCED :进階 (显示大部份设置) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :高级 (显示大部份设置) STR_CONFIG_SETTING_RESTRICT_ALL :专业 (显示所有设置) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :修改默认值 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :设置一个与当前游戏设置不同的值 @@ -1285,7 +1281,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :红色窗口显 STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} 秒 STR_CONFIG_SETTING_HOVER_DELAY :显示提示信息:{STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :此设置决定鼠标停留在图标、按键或功能时显示提示信息的时间。如果此设置被赋值为 0,您必须揿住鼠标右键来显示图标、按键或功能的提示信息。 -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留{COMMA} 秒 +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :停留 {COMMA} 毫秒 STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :右键点击 STR_CONFIG_SETTING_POPULATION_IN_LABEL :在城镇名称的标签中同时显示人口:{STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量 @@ -1684,7 +1680,7 @@ STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}经由 STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}限制 STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}灾难/事故 STR_CONFIG_SETTING_GENWORLD :{ORANGE}生成地图 -STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}环境保护 +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}环境 STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}政府监管 STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}城镇 STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}工业设施 @@ -1752,10 +1748,10 @@ STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}使用 STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}创建自定义的游戏场景 STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}开始联机游戏 -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}选择 '温带' 景观风格 -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}选择 '寒带' 景观风格 -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}选择 '沙漠' 景观风格 -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}选择 '玩具' 景观风格 +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}选择“温带”景观风格 +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}选择“寒带”景观风格 +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}选择“沙漠”景观风格 +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}选择 “玩具”景观风格 STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}显示游戏选项 STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}显示高分榜 @@ -2319,7 +2315,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}使用 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}建设列车车库(可以购买或维护列车)按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}将铁路变为路点。按住 Ctrl 键允许合并路点。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}建设火车站。按住 Ctrl 键允许合并站台。按住 Shift 键显示预计费用。 -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}建造铁路信号。{} 按住 Ctrl 键点选铁路,系统会切换悬臂式/电子式信号灯,或者更改被点选信号灯的种类{} 在一段直线铁路上拖拽,系统会依照设置的信号间距,沿铁路建立信号灯。如果按住 Ctrl 键拖拽,系统会建造信号灯至拖拽方向前的下一个分歧点{} 如果按住 Shift 键点击铁路或在铁路上拖拽,系统会显示建置成本但不设置信号灯{} 如果按住 Ctrl 键点击此键,系统会切换信号灯选择窗口的显示状态 +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}建造铁路信号。{} 按住 Ctrl 键点选铁路,系统会切换悬臂式/电子式信号灯,或者更改被点选信号灯的种类{} 在一段直线铁路上拖拽,系统会依照设置的信号间距,沿铁路建立信号灯。如果按住 Ctrl 键拖拽,系统会建造信号灯至拖拽方向前的下一个道岔{} 如果按住 Shift 键点击铁路或在铁路上拖拽,系统会显示建置成本但不设置信号灯{} 如果按住 Ctrl 键点击此键,系统会切换信号灯选择窗口的显示状态 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}建设铁路桥梁。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}建设铁路隧道。按住 Shift 键显示预计费用。 STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}切换建设/拆除轨道、信号灯、路点和车站。按住 Ctrl 键可在移除路点和车站时同时移除轨道。 @@ -2428,7 +2424,7 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}货运 STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}选择货运电车车站方向 # Waterways toolbar (last two for SE only) -STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}码头建设 +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}水运建设 STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}水运 STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}修建运河 STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}建设船闸,按住 Shift 键操作可以显示所需资金 @@ -2560,7 +2556,7 @@ STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}{STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}供应商 STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}采购商 STR_INDUSTRY_CARGOES_HOUSES :{WHITE}房屋 -STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}点該工业可显示其上下游工业 +STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}点击查看上下游产业链 STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}点该货物可显示其上下游工业 STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}显示产业链 STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}显示货物的上下游工业 @@ -2605,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :田地 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :雪地 STR_LAI_CLEAR_DESCRIPTION_DESERT :沙漠 -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} 轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :有通过信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :有入口信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :有出口信号灯的{STRING} 轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :有复合信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :有路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} 有单向路径信号灯的轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :有通过信号灯和入口信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :有通过信号灯和出口信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :有通过信号灯和复合信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :有通过信号灯和路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :有通过信号灯和单向路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :有入口信号灯和出口信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :有入口信号灯和复合信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :有入口信号灯和路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :有入口信号灯和单向路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :有出口信号灯和复合信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :有出口信号灯和路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :有出口信号灯和单向路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :有复合信号灯和路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :有复合信号灯和单向路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :有路径信号灯和单向路径信号灯的{STRING}轨道 -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} 列车车库 +STR_LAI_RAIL_DESCRIPTION_TRACK :铁路 轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :有通过信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :有入口信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :有出口信号灯的铁路 轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :有复合信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :有路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :铁路 有单向路径信号灯的轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :有通过信号灯和入口信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :有通过信号灯和出口信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :有通过信号灯和复合信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :有通过信号灯和路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :有通过信号灯和单向路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :有入口信号灯和出口信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :有入口信号灯和复合信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :有入口信号灯和路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :有入口信号灯和单向路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :有出口信号灯和复合信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :有出口信号灯和路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :有出口信号灯和单向路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :有复合信号灯和路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :有复合信号灯和单向路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :有路径信号灯和单向路径信号灯的铁路轨道 +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :铁路 列车车库 STR_LAI_ROAD_DESCRIPTION_ROAD :公路 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :带路灯的公路 @@ -2691,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司属地 STR_ABOUT_OPENTTD :{WHITE}关于 OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始版权由 {COPYRIGHT} 1995 Chris Sawyer 所有,保留一切权力。 STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD 团队 +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD 团队 # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏 @@ -2878,7 +2874,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}前往 STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一个 sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}继续处理上一个正常的图形元素,略过任何虚位/重新着色/文字字型相关的图形元素;并且在处理到第一个图形元素后,返回最后的图形元素继续处理。 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}显示目前选取的 sprite。当 sprite 正在描绘时会忽略其定位。 -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移动 sprite 到指定的 X 与 Y 座标位移 +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}从 X 及 Y 座标方向移动图形元素。如按住 Ctrl 键再点击,可一次移动 8 个单位 +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重置相关 +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重置当前相关偏移 +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 偏移: {NUM}, Y 偏移: {NUM} (绝对) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 偏移: {NUM}, Y 偏移: {NUM} (相对) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}选择 sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}请从屏幕画面中任意选取一个 sprite @@ -2889,7 +2889,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}警告:{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}错误:{SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}严重错误:{SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}发生了一个致命的NewGRF错误: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}发生了一个致命的NewGRF错误:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} 不能与 OpenTTD 报告的 TTDPatch 版本兼容。 STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} 是为 {STRING} 版 TTD 开发的。 STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} 应当与 {STRING} 配合 @@ -2906,8 +2906,6 @@ STR_NEWGRF_ERROR_INVALID_ID :尝试使用非 STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} 含有损坏的图形元素{}所有损坏的图形元素{}将显示为红色的问号(?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :具有多个Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :图像读取时发生越界错误 (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}当前基础图形组缺失部分图片。{}请升级图形组。 -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}当前使用的基础图形包参数有误。{}请更新基础图形包。{}如果你正在使用 {YELLOW}OPENTTD的开发测试版{WHITE},你需要 {YELLOW}相应配套的基础图形包。{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :GRF源文件不可访问 (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} 被 {STRING} 禁用 STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :错误/未知的sprite输出格式 (sprite {3:NUM}) @@ -3051,7 +3049,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :信息 STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_ERROR :错误 -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :取消 STR_GOAL_QUESTION_BUTTON_OK :确定 STR_GOAL_QUESTION_BUTTON_NO :取消 @@ -3070,6 +3068,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新开启 STR_GOAL_QUESTION_BUTTON_POSTPONE :暂缓 STR_GOAL_QUESTION_BUTTON_SURRENDER :放弃 STR_GOAL_QUESTION_BUTTON_CLOSE :关闭 +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}财政补贴项目 @@ -3137,12 +3136,12 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} 前往 本站 STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} 直达该站 -STR_STATION_VIEW_GROUP_S_V_D :來源-途经-目的地 -STR_STATION_VIEW_GROUP_S_D_V :來源-目的地-途经 -STR_STATION_VIEW_GROUP_V_S_D :途经-來源-目的地 -STR_STATION_VIEW_GROUP_V_D_S :途经-目的地-來源 -STR_STATION_VIEW_GROUP_D_S_V :目的地-來源-途经 -STR_STATION_VIEW_GROUP_D_V_S :目的地-途经-來源 +STR_STATION_VIEW_GROUP_S_V_D :来源-途经-目的地 +STR_STATION_VIEW_GROUP_S_D_V :来源-目的地-途经 +STR_STATION_VIEW_GROUP_V_S_D :途经-来源-目的地 +STR_STATION_VIEW_GROUP_V_D_S :途经-目的地-来源 +STR_STATION_VIEW_GROUP_D_S_V :目的地-来源-途经 +STR_STATION_VIEW_GROUP_D_V_S :目的地-途经-来源 ############ range for rating starts STR_CARGO_RATING_APPALLING :垃圾(最差评价) @@ -3293,9 +3292,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}需要 STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}等待的货物: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}产出: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}产出: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3526,10 +3524,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :磁悬浮机车 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER}{}运行费用:{CURRENCY_LONG}/年{}运载能力: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER} 最大牵引力:{6:FORCE}{}运行费用{4:CURRENCY_LONG}/年{}运载能力:{5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}运载能力:{CARGO_LONG}, {CARGO_LONG}{}运行成本:{CURRENCY_LONG} /年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}运载能力:{CARGO_LONG}{}运行成本:{CURRENCY_LONG} /年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}费用: {CURRENCY_LONG} 最大速度: {VELOCITY} 航行距离: {COMMA} 格{}运载量: {CARGO_LONG}, {CARGO_LONG}{}运营成本: {CURRENCY_LONG}/年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}购买费用: {CURRENCY_LONG} 最大速度: {VELOCITY} 航行距离: {COMMA} 格{}运载量: {CARGO_LONG}{}运营成本: {CURRENCY_LONG}/年 +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}运载能力:{CARGO_LONG}{}运行成本:{CURRENCY_LONG} /年 # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}更新 {STRING} - {STRING} @@ -3556,7 +3551,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} 变老 STR_REPLACE_VEHICLES_STOP :{BLACK}停止更新 STR_REPLACE_HELP_STOP_BUTTON :{BLACK}点击这里可以停止继续更新车辆 -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}替换项目: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}可以切换 机车/挂车 替换项目 STR_REPLACE_ENGINES :机车 STR_REPLACE_WAGONS :挂车 @@ -3652,7 +3646,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} 年 ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} 年 ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}最大速度:{LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}最大速度: {LTBLUE}{VELOCITY} {BLACK}航行距离: {LTBLUE}{COMMA} 格 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}重量:{LTBLUE}{WEIGHT_SHORT} {BLACK}功率:{LTBLUE}{POWER}{BLACK} 最大速度:{LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}重量:{LTBLUE}{WEIGHT_SHORT} {BLACK}功率:{LTBLUE}{POWER}{BLACK} 最大速度:{LTBLUE}{VELOCITY} {BLACK}最大牵引力:{LTBLUE}{FORCE} @@ -4169,7 +4162,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}太靠 STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}太靠近另一个城镇了 STR_ERROR_TOO_MANY_TOWNS :{WHITE}城镇太多了 STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}地图上没有多余的地方了 -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}城镇不会修建道路{}您可以经由“高级设置->环境->城镇”开启建设道路的功能 +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}城镇不会修建道路{}您可以在“设置->环境->城镇”选项下开启建设道路的功能 STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}正在进行道路工程 STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}无法删除城镇...{}城镇范围内还有车站、车库或无法移除的区块 STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... 城市中心没有合适的地方放置公司塑像 @@ -4585,7 +4578,7 @@ STR_SV_STNAME_UPPER :前 {STRING} STR_SV_STNAME_LOWER :后 {STRING} STR_SV_STNAME_HELIPORT :{STRING} 停机楼 STR_SV_STNAME_FOREST :{STRING} 林场 -STR_SV_STNAME_FALLBACK :{STRING} 车站 #{NUM} +STR_SV_STNAME_FALLBACK :{STRING} {NUM} 号站 ############ end of savegame specific region! ##id 0x8000 diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index f400fa38dc..d9ca9debb7 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -313,7 +313,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Posuvná STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolácia budov atď. na rovný terén. CTRL označí oblasť diagonálne. Shift zobrazí odhad nákladov # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Ukáž skryté +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Ukáž skryté +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Ukáž skryté +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Ukáž skryté +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté koľajové vozidlá +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté cestné vozidlá +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté lode +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Zapnutím tohoto tlačítka sa budú zobrazovať aj skyté lietadlá # Query window STR_BUTTON_DEFAULT :{BLACK}Štandardné @@ -742,7 +750,7 @@ STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLAC STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Tabuľka spoločnosti v roku {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :{G=z}Obchodníčka -STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN.g :{G=s}Obchodníci +STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN.g :Obchodníci STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :{G=z}Podnikateľka STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :{G=m}Priemyselník STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :{G=m}Kapitalista @@ -987,10 +995,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzínske Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iránsky rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestné vozidlá STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Strana po ktorej jazdia cestne vozidla STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Jazdia nalavo @@ -1045,6 +1049,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Voľba r STR_GAME_OPTIONS_RESOLUTION_OTHER :iné STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vyberte si veľkosť prvkov rozhrania STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normálne STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť @@ -1143,6 +1148,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Veľmi rovný STR_TERRAIN_TYPE_FLAT :Rovný STR_TERRAIN_TYPE_HILLY :Kopcovitý STR_TERRAIN_TYPE_MOUNTAINOUS :Horský +STR_TERRAIN_TYPE_ALPINIST :Alpinista STR_CITY_APPROVAL_PERMISSIVE :Pozitivny STR_CITY_APPROVAL_TOLERANT :Tolerantny @@ -1226,6 +1232,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Zvoľte ako ve STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maximálna výška mapy: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastav maximálnu povolenú výšku pohorí na mape +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť takúto maximálnu výšku mapy. Najmenej jeden vrch na mape je vyšší. STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING} @@ -1343,7 +1350,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sek{P u STR_CONFIG_SETTING_HOVER_DELAY :Ukáž nápovedu: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Oneskorenie pred tým ako bude zobrazená nápoveda po ukázaní myšou. Nápoveda môže byť eventuálne nastavené aj na PRAVÉ tlačítko myši. STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Zobrazenie na {COMMA} sekúnd -STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Klick pravým tlačítkom +STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Klik pravým tlačítkom STR_CONFIG_SETTING_POPULATION_IN_LABEL :Zobraziť počet obyvateľov mesta v jeho názve: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Zobrazí populáciu mesta v jeho názve. STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Hrúbka čiar v grafe: {STRING} @@ -2662,29 +2669,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Polia STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zasnežený terén STR_LAI_CLEAR_DESCRIPTION_DESERT :Púšť -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} trať -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} trať so signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} trať s pre-signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} trať s exit-signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} trať s combo-signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} trať s path signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} trať s jednosmernými signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} trať s block a pre-signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} trať s block a exit-signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} trať s block a combo-signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} trať s BLOCK a PATH signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} trať s block a jednosmernými signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} trať s pre- and exit-signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} trať s pre- a combo-signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} trať s pre- a path signálmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} trať s pred- a jednosmernými semafórmy -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} trať s výstupnémi a kombinovanými semafórmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} trať s výstupnými semafórmi a semafórmi cesty -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} trať s výstupnými a jednosmernými semafórmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} trať s kombinovanými semafórmi a semafórmi cesty -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} trať s kombinovanými a jednosmernými semafórmi -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} trať so semáfórmi cesty a jednosmernými -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} vlakové depo +STR_LAI_RAIL_DESCRIPTION_TRACK :Železnica trať +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Železnica trať so signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Železnica trať s pre-signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Železnica trať s exit-signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Železnica trať s combo-signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Železnica trať s path signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Železnica trať s jednosmernými signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Železnica trať s block a pre-signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Železnica trať s block a exit-signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Železnica trať s block a combo-signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Železnica trať s BLOCK a PATH signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Železnica trať s block a jednosmernými signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Železnica trať s pre- and exit-signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Železnica trať s pre- a combo-signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Železnica trať s pre- a path signálmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Železnica trať s pred- a jednosmernými semafórmy +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Železnica trať s výstupnémi a kombinovanými semafórmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Železnica trať s výstupnými semafórmi a semafórmi cesty +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Železnica trať s výstupnými a jednosmernými semafórmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Železnica trať s kombinovanými semafórmi a semafórmi cesty +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Železnica trať s kombinovanými a jednosmernými semafórmi +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Železnica trať so semáfórmi cesty a jednosmernými +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Železnica vlakové depo STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta s lampami @@ -2748,7 +2755,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Spoločnosťou STR_ABOUT_OPENTTD :{WHITE}OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pôvodný copyright: {COPYRIGHT} 1995 Chris Sawyer, všetky práva vyhradené STR_ABOUT_VERSION :{BLACK}OpenTTD verzia {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 team OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 team OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložiť hru @@ -2936,6 +2943,8 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Predchá STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Prejsť na predchádzajúci normálny sprite, vynechajúc akékoľvek falošné/prefarbené sprites a sprites fontu použité na začiatku STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentuje aktuálne zvolený objekt. Zarovnanie je ignorované pri vykresľovaní objektu STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pri hýbaní objektom, sa menia X a Y súradnice +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovať relatívne +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovať aktuálne relatívne posunutie STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (absolútne) STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (relatívne) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrať objekt @@ -2948,7 +2957,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Upozornenie: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Chyba: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Kritická chyba: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Nastala závažná chyba NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Nastala závažná chyba NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nebude fungovať s TTDPatch verziou nahlásenou OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je pre verziu {STRING} TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} je navrhnutý pre použitie s {STRING} @@ -2965,8 +2974,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Pokus o použit STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} obsahuje poškodený sprite. Všetky poškodené sprajty budú zobrazené ako červený otáznik (?). STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Obsahuje viacnásobné záznamy Action 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Čítanie za koncom pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}V používanej základnej grafickej sade chýbajú niektoré grafické objekty.{}Aktualizujte prosím základnú grafickú sadu. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Aktuálne používanej základnej sade grafiky chýba niekoľko spritov.{}Prosím zaktualizujte základnú sadu grafiky.{}Keďže hráte {YELLOW}vývojovú verziu OpenTTD{WHITE}, môžete tiež potrebovať{YELLOW}vývojovú verziu základnej sady grafiky{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Požadované GRF prostriedky nie sú dosupné (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} bol vypnutý {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Nesprávny/neznámy formát rozloženia sprite(ov) (sprite {3:NUM}) @@ -3049,8 +3056,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} doručené STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (stále potrebné) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (doručené) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Mesto rastie každých {ORANGE}{COMMA}{BLACK} dní -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Mesto rastie každých {ORANGE}{COMMA}{BLACK} dní (dotované) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Mesto rastie každ{P 0 ý é ých} {ORANGE}{COMMA}{BLACK} {P deň dni dní} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Mesto rastie každ{P 0 ý é ých} {ORANGE}{COMMA}{BLACK} {P deň dni dní} (dotované) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Mesto {RED}nerastie{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Hlukový limit v meste: {ORANGE}{COMMA}{BLACK} max.: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Vycentrovať pohľad na pozíciu mesta. Ctrl+klik otvorí nové okno s pohľadom na mesto @@ -3110,7 +3117,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informácie STR_GOAL_QUESTION_CAPTION_WARNING :Varovanie STR_GOAL_QUESTION_CAPTION_ERROR :Chyba -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Zrušiť STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Nie @@ -3129,6 +3136,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Spustiť znova STR_GOAL_QUESTION_BUTTON_POSTPONE :Odložiť STR_GOAL_QUESTION_BUTTON_SURRENDER :Vzdať STR_GOAL_QUESTION_BUTTON_CLOSE :Zavrieť +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Dotácie @@ -3352,9 +3360,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Potrebuj STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Potrebuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Náklad cakajúci na spracovanie: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3453,20 +3460,20 @@ STR_PURCHASE_INFO_ALL_BUT :Všetko okrem { STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trakčná sila: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} políčok -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov - kliknúť na vlak pre informácie -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber vozidiel - kliknúť na vozidlo pre informácie -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Vyber lodi - kliknut pre informacie -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Výber lietadiel - kliknúť na lietadlo pre informácie +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Výber vlakov. Pre získanie informácií klikni na vlak. CTRL+klik prepne skrytie typu vlaku. +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Výber cestných vozidiel. Pre získanie informácií klikni na vozidlo. CTRL+klik prepne skrytie typu vozidla. +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Zoznam lodí. Pre získanie informácií klikni na loď. CTRL+klik prepnie skrytie typu lode. +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Zoznam lietadiel. Pre získanie informácií klikni na lietadlo. CTRL+klik prepnie skrytie typu lietadla. -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Zakupit vozidlo -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Zakupit vozidlo -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Vyrobiť loď -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Vyrobit lietadlo +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť vozidlo +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť vozidlo +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť loď +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Kúpiť lietadlo -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shif+klik zobrazí predpokladanú cenu -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Zakúpiť vybraný automobil. Shif+klik zobrazí predpokladanú cenu -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Vyrobiť vybranú loď. Shif+klik zobrazí predpokladanú cenu -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Vyrobiť vybrané lietadlo. Shift+Klik ukáže predpokladanú +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybraný vlak. Shift+klik zobrazí predpokladanú cenu bez nákupu. +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané vozidlo. Shift+klik zobrazí predpokladanú cenu bez nákupu +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybranú loď. Shift+klik zobrazí predpokladanú cenu bez nákupu +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Kúpiť vybrané lietadlo. Shift+klik zobrazí predpokladanú cenu bez nákupu STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Premenovať STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Premenovať @@ -3488,6 +3495,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Zobrazi STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu koľajového vozidla +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu cestného vozidla +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu lode +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Prepnúť zobrazenie/skrytie typu lietadla STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Premenovať typ vlaku STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Premenovať typ automobilu @@ -3511,7 +3522,7 @@ STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Lode - p STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lietadlo - pravý kliknutím na lietadlo sa zobrazia informácie STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Presunutím lokomotívy bude predaná -STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Presunutím automobilu sem sa predá +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Automobil presunutý sem bude predaný STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Presunutím lode sem sa predá STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Presunutím lietadla sem sa predá @@ -3581,10 +3592,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=z}magnetick STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Hmotnosť: {WEIGHT_SHORT}{}Rýchlosť: {VELOCITY} Výkon: {POWER}{}Prevádzkové náklady: {CURRENCY_LONG}/rok{}Kapacita: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Hmotnosť: {WEIGHT_SHORT}{}Rýchlosť: {VELOCITY} Sila: {POWER} Max. T.E.: {6:FORCE}{}Prevádzkové náklady: {4:CURRENCY_LONG}/yr{}Kapacita: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. Rýchlosť: {VELOCITY}{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. Rýchlosť: {VELOCITY}{}Kapacita: {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Max. rýchlosť: {VELOCITY} Dosah: {COMMA} políčok{}Kapacita: {CARGO_LONG}, {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. rýchlosť: {VELOCITY} Dosah: {COMMA} políčok{}Kapacita: {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. Rýchlosť: {VELOCITY}{}Kapacita: {CARGO_LONG}{}Prevádzkové náklady: {CURRENCY_LONG}/rok # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Výmena {STRING} - {STRING} @@ -3593,7 +3601,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :{G=m}Automobil STR_REPLACE_VEHICLE_SHIP :{G=z}Loď STR_REPLACE_VEHICLE_AIRCRAFT :{G=s}Lietadlo +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Používané vozidlá +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stĺpec s vozidlami, ktoré vlastníte STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Dostupné dopravné prostriedky +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Stĺpec s vozidlami, ktoré možno nahradiť STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Zvoľte typ lokomotívy na výmenu STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Zvoľte nový typ lokomotívy, ktorú chceš použiť namiesto typu z ľavého zoznamu @@ -3608,7 +3619,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} ked je STR_REPLACE_VEHICLES_STOP :{BLACK}Zastaviť výmenu vozidiel STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Stlačte pre zastavenie výmeny lokomotívy vybranej z ľavého zoznamu -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Výmena: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Prepne medzi oknami na výmenu lokomotív a vagónov STR_REPLACE_ENGINES :Lokomotívy STR_REPLACE_WAGONS :Vagónov @@ -3694,7 +3704,7 @@ STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE STR_VEHICLE_NAME_BUTTON :{BLACK}Meno STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Pomenovať vlak -STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Pomenovať automobil +STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Premenovať automobil STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Pomenovať loď STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Pomenovat lietadlo @@ -3704,7 +3714,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} rok{P " STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} rok{P "" y ov} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. rýchlosť: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. rýchlosť: {LTBLUE}{VELOCITY} {BLACK}Dosah: {LTBLUE}{COMMA} políčok STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Hmotnosť: {LTBLUE}{WEIGHT_SHORT} {BLACK}Sila: {LTBLUE}{POWER}{BLACK} Max. rýchlosť: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Hmotnosť: {LTBLUE}{WEIGHT_SHORT} {BLACK}Sila: {LTBLUE}{POWER}{BLACK} Max. rýchlosť: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -3730,9 +3739,9 @@ STR_VEHICLE_DETAILS_DAYS :Dni STR_VEHICLE_DETAILS_PERCENT :Percentáž STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Premenovať vlak -STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Pomenovať automobil -STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Pomenovať loď -STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Pomenovať lietadlo +STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Premenovať automobil +STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Premenovať loď +STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Premenovať lietadlo # Extra buttons for train details windows STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Vyrobené: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY_LONG} @@ -3826,7 +3835,7 @@ STR_ORDER_SERVICE :{BLACK}Oprava STR_ORDER_DROP_GO_ALWAYS_DEPOT :Vždy choď STR_ORDER_DROP_SERVICE_DEPOT :Servis, ak je potrebné STR_ORDER_DROP_HALT_DEPOT :Zastav -STR_ORDER_SERVICE_TOOLTIP :{BLACK}Vynechať tento príkaz pokiaľ nie je potrebná oprava +STR_ORDER_SERVICE_TOOLTIP :{BLACK}Preskočiť tento príkaz pokiaľ nie je potrebná oprava STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Údaje vozidla na základe ktorých sa vykoná skok @@ -3855,18 +3864,18 @@ STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Zadajte STR_ORDERS_SKIP_BUTTON :{BLACK}Preskočiť STR_ORDERS_SKIP_TOOLTIP :{BLACK}Preskočiť aktuálny príkaz a začať ďalší. CTRL+klik pre skok na označený príkaz -STR_ORDERS_DELETE_BUTTON :{BLACK}Vynechať +STR_ORDERS_DELETE_BUTTON :{BLACK}Vymazať STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vymazať označený príkaz -STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Zmazať všetky príkazy -STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Prestať zdielať -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Prestať zdielať zoznam príkazov. Ctrl+Klik naviac zmaže všetky príkazy. +STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Vymazať všetky príkazy +STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Prestať zdieľať +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Prestať zdieľať zoznam príkazov. Ctrl+Klik naviac zmaže všetky príkazy tohoto vozidla. STR_ORDERS_GO_TO_BUTTON :{BLACK}Choď do STR_ORDER_GO_TO_NEAREST_DEPOT :Choď do najbližšieho depa STR_ORDER_GO_TO_NEAREST_HANGAR :Choď do najbližšieho hangáru STR_ORDER_CONDITIONAL :Podmienený príkaz skoku STR_ORDER_SHARE :Zdieľať príkazy -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Vložiť nový príkaz pred označený príkaz, alebo na koniec zoznamu. CTRL zmení príkaz pre stanicu na 'plne nalož čokoľvek', waypoint príkazy na pokračuj 'non-stop' a pre depá servise. 'Zdieľať príkazy' alebo CTRL umožní vozidlu zdieľať príkazy s vybraným vozidlom. Kliknutím na vozidlo sa skopírujú príkazy z vozidla +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Vložiť nový príkaz pred označený príkaz alebo na koniec zoznamu. CTRL zmení príkaz pre stanicu na 'plne nalož čokoľvek', waypoint príkazy na pokračuj 'non-stop' a pre depá 'servisuj'. 'Zdieľať príkazy' alebo CTRL umožní vozidlu zdieľať príkazy s vybraným vozidlom. Kliknutím na vozidlo sa skopírujú príkazy z vozidla. Príkaz na presun do depa zneplatní automatické servisovanie vozidla STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Zobraziť všetky vozidlá s rovnakým zoznamom príkazov @@ -4194,6 +4203,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Vyhĺben STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... už na úrovni mora STR_ERROR_TOO_HIGH :{WHITE}... príliš vysoko STR_ERROR_ALREADY_LEVELLED :{WHITE}... už vyrovnané +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Most nad tým by bol potom príliš vysoko. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Názov spoločnosti sa nedá zmeniť... @@ -4221,7 +4231,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... prí STR_ERROR_TOO_MANY_TOWNS :{WHITE}... príliš veľa miest STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... nie je dalsie miesto na mape STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Mesto nebude stavať cesty. Môžete povoliť budovanie ciest cez Pokročilé nasvavenia->Ekonomika->Mestá. -STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Prebiehaju cestne prace +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Prebiehajú cestné práce STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Toto mesto nie je možné odstrániť...{}Stanica alebo depo sa odvoláva na mesto, alebo parcela vo vlastníctve mesta nemôže byť odstránená STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... v centre mesta sa nenachádza žiadne vhodné miesto pre sochu @@ -4244,6 +4254,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... môže byť postavené len nad čiarou snehu STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... môže byť postavené len pod čiarou snehu +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nenašli sa žiadne vhodné miesta pre '{STRING}' +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pre získanie lepšej mapy zmeňte parametre jej generovania # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nemôžeš tu postaviť železničnú stanicu... @@ -4425,7 +4437,7 @@ STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Nemožno STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je možné prestavať na nový typ nákladu... STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Vlak nemožno pomenovať... -STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nemožno pomenovať automobil... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nemožno premenovať automobil... STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nemožno pomenovať loď... STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Nie je možné pomenovať lietadlo... @@ -4485,14 +4497,14 @@ STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Nemožno STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Nemožno vymazať tento príkaz... STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Nemožno zmeniť tento príkaz... STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Nie je možné presunúť tento príkaz... -STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Nie je možné vynechať tento príkaz... +STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Nie je možné preskočiť tento príkaz... STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Nie je možné preskočiť na vybraný príkaz... STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vozidlo nemôže ísť do všetkých staníc STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vozidlo nemôže ísť do tejto stanice STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... vozidlo zdieľajúce tento príkaz nemôže ísť do stanice -STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemozno zdielat zoznam smerov ... -STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nieje možné prestať zdielať zoznam príkazov... +STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nemožno zdieľať zoznam príkazov ... +STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nie je možné prestať zdieľať zoznam príkazov... STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Nemozno kopirovat zoznam prikazov ... STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... príliš ďaleko z predchádzajúceho cieľa STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... lietadlo nemá dostatočný dosah @@ -4946,6 +4958,8 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (skryté) +STR_HIDDEN_ENGINE_NAME.g :{ENGINE} (skrytý) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index 6eb17cb288..15d1b85639 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -402,7 +402,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Drsnik - STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Poruši zgradbe itd. na kvadratku zemlje. Ctrl izbere diagonalno območje. Shift preklaplja med izgradnjo in predvidenimi stroški # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Prikaži skrito +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Prikaži skrito +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Prikaži skrito +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Prikaži skrito +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana skrita železniška vozila +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana tudi skrita cestna vozila. +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Z vklopom tega gumba, bodo prikazane tudi skrite ladje +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Z vklopom tega gumba bodo prikazana skrita letala # Query window STR_BUTTON_DEFAULT :{BLACK}Privzeto @@ -517,6 +525,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Izhod ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavitve STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda @@ -988,6 +997,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} ima prazen ukaz STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} ima podvojene ukaze STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} ima eno neveljavno postajo na urniku +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} ima v ukazih letališče, katerega steza je prekratka STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} se stara STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} podlega iztrošenosti @@ -1009,7 +1019,7 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} sedaj sprejema {STRING.t} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} sedaj sprejema {STRING.t} in {STRING.t} -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Ponudba subvencije potekla: {}{}Prevoz {STRING.r} od {STRING} do {STRING} ni več subvencioniran +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Ponudba subvencije potekla:{}{}Prevoz {STRING.r} od {STRING} do {STRING} ni več subvencioniran STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvencija zaključena:{}{}Prevoz {STRING.r} od {STRING} do {STRING} ni več subvencioniran STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Nova ponujena subvencija:{}{}Prvi prevoz {STRING.r} od {STRING.r} do {STRING.r} bo{}subvencioniran s strani mestnega sveta! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subvencija podeljena podjetju {STRING}!{}{}Prevoz {STRING.r} od {STRING} do {STRING} bo prinesel 50% večji prihodek{}za naslednje leto! @@ -1070,10 +1080,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gruzijski Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iranski Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cestna vozila STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Izberi smer vožnje cestnih vozil STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vožnja po levi @@ -1127,6 +1133,13 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izberi velikost elementa vmesnika + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Velikost kvadrata + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""} @@ -1141,6 +1154,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Izberi o STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} poškodovan{P a i e ih} datotek{P a i e ""} STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Dodatne informacije o osnovnem kompletu glasbe +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Nalaganje seznama podprtih resolucij ni uspelo STR_ERROR_FULLSCREEN_FAILED :{WHITE}Celozaslonski način spodletel # Custom currency window @@ -1219,6 +1233,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Zelo raven STR_TERRAIN_TYPE_FLAT :Raven STR_TERRAIN_TYPE_HILLY :Hribovit STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat +STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_CITY_APPROVAL_PERMISSIVE :Dopustno STR_CITY_APPROVAL_TOLERANT :Tolerantno @@ -1226,7 +1241,8 @@ STR_CITY_APPROVAL_HOSTILE :Sovražno STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'. -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavitve STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse @@ -1240,6 +1256,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavitve podj STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje) STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija: +STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve @@ -1254,6 +1271,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Nastavitve igre STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavitve igre (zapisane ob shranjevanju; vplivajo le na trenutno igro) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavitve podjetja (zapisane ob shranjevanju; vplivajo le na nove igre) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavitve podjetja (zapisane ob shranjevanju; vplivajo le na trenutno podjetje) +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Tip {BLACK}do {WHITE}Vsi tipi nastavitev +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži vse rezultate iskanja z nastavitvijo{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}in {SILVER}Tip {BLACK}do {WHITE}Vsi tipi nastavitev STR_CONFIG_SETTINGS_NONE :{WHITE}- Brez - STR_CONFIG_SETTING_OFF :Izklopi @@ -1295,6 +1315,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Preklop med poj STR_CONFIG_SETTING_CITY_APPROVAL :Odnos mestnega sveta do prestrukturiranja površine: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Nastavitev nivoja hrupa in posameznih posegov podjetja na oceno v mestu in nadaljnjo gradnjo +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Najvišji nivo zemljevida: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Nastavi najvišjo dovoljeno višino za gore na ozemlju +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne moreš nastaviti najvišjega nivoja zemljevida na to vrednost. Vsaj ena gora na zemljevidu je višja. STR_CONFIG_SETTING_AUTOSLOPE :Dovoli oblikovanje terena pod objekti, tiri, ipd. (samonaklon): {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dovoli spremembo terena pod zgradbami in tiri brez odstranitve STR_CONFIG_SETTING_CATCHMENT :Dovoli bolj resnični območni zajem postaj: {STRING} @@ -1323,6 +1346,8 @@ STR_CONFIG_SETTING_INFLATION :Inflacija: {STR STR_CONFIG_SETTING_INFLATION_HELPTEXT :Omogoči inflacijo ekonomije, kjer se stroški zvišajo rahlo hitreje kot plačila STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Največja dolžina mostov: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Največja dolžina gradnje mostov +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Najvišja višina mosta: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Najvišja višina za gradnjo mostov STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Največja dolžina predorov: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Največja dolžina gradnje predorov STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Glavni ročni način gradnje industrij: {STRING} @@ -1417,24 +1442,31 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Debelina črt g STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Debelina črte grafov. Tanjša je bolj natančna, debelejša bolj razločna. STR_CONFIG_SETTING_LANDSCAPE :Pokrajina: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ozemlja definirajo osnovne načine igranja z različnimi tovori in potrebami za razvoj mest. Vsekakor NewGRF in skripti igre dopuščajo natančnejši nadzor. STR_CONFIG_SETTING_LAND_GENERATOR :Urejevalnik terena: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Originalni generator je odvisen od osnovnih grafik in ustvari osnovne oblike pokrajine. TerraGenesis deluje na principu Perlin valovanja z bolj natančnim nadzorom nastavitev STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Tip terena: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(samo TerraGenesis) Hribovitost pokrajine STR_CONFIG_SETTING_INDUSTRY_DENSITY :Gostota industrij: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavi, koliko industrij naj bi bilo ustvarjenih in kolikšen nivo naj bi se vzdrževal skozi igro STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Največja oddaljenost rafinerij nafte od roba: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftne rafinerije se nahajajo le pri robu kater, to je ob obali na otoških kartah STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nadmorska višina snežne odeje: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Nadzor nad višino snega v sub-arktičnem podnebju. Sneg vpliva tudi na rast industrije in mest STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Valovitost terena (samo TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis...) Izberi pogostost gričev: Gladke pokrajine imajo manj širokih gričev. Razgibane pokrajine imajo več gričev, ki so lahko videti ponavljajoči. STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Zelo zglajen STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Zglajen STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Valovit STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Zelo valovit STR_CONFIG_SETTING_VARIETY :Raznolika distribucija: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Nadzor nad ravninskimi in goratimi predeli ozemlja. Ker to izravna ozemlje, nastavi drugo nastavitev na gorato. STR_CONFIG_SETTING_RIVER_AMOUNT :Število rek: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Izberi koliko rek generirati STR_CONFIG_SETTING_TREE_PLACER :Algoritem postavljanja dreves: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Izberi razpored dreves po ozemlju: 'Original' posadi drevesa enakomerno razporejena, 'izboljšan' posadi drevesa v skupine STR_CONFIG_SETTING_TREE_PLACER_NONE :Brez STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Izboljšan @@ -1786,16 +1818,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrične (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalno +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafike STR_CONFIG_SETTING_SOUND :{ORANGE}Zvočni učinki STR_CONFIG_SETTING_INTERFACE :{ORANGE}Vmesnik STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Splošno +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Pogledi STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Gradnja +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Novice/Nasveti STR_CONFIG_SETTING_COMPANY :{ORANGE}Podjetje +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Računi STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vozila +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizika STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Usmerjanje +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Omejitve STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Katastrofe / Nesreče STR_CONFIG_SETTING_GENWORLD :{ORANGE}Ustvarjanje sveta STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Okolje +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Oblasti STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Mesta STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrije STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Razpored tovora @@ -1849,6 +1888,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Več igr STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre @@ -1868,6 +1908,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izberi o STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve zaslona STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre @@ -1907,6 +1948,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Igra ko STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Čarobni buldožer (odstrani industrije, neodstranljive objekte): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneli se lahko križajo pod zemljo: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktivna letala ne bodo (pogosto) strmoglavila na malih letališčih: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Uredi najvišjo višino ozemlja: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Uredi najvišjo višino gora na ozemlju STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Zmerno podnebje STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub arktično podnebje STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub tropsko podnebje @@ -2029,7 +2072,7 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Velikost STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Datum STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Tekoči datum STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Leta -STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Število let {}kar teče igra +STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Število let{}kar teče igra STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Jezik, različica strežnika, itd. STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Klikni na igro v seznamu, da jo izbereš @@ -2711,29 +2754,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Polja STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Zasnežen teren STR_LAI_CLEAR_DESCRIPTION_DESERT :Puščava -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} tiri -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING}tiri s signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} tiri s pred-signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} tiri z izhodnimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} tiri s kombiniranimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} tiri s signali steze -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} tiri s signali za enosmerno stezo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} tiri z normalnimi in pred-signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} tiri z normalnimi in izhodnimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} tiri z normalnimi in kombiniranimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} tiri z normalnimi in steznimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} tiri z normalnimi in enosmernimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} tiri s pred in izhodnimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} tiri s pred in kombiniranimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} tiri s pred in steznimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} tiri s pred in enosmernimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} tiri z izhodnimi in kombiniranimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} tiri z izhodnimi in steznimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} tiri z izhodnimi in enosmernimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} tiri s kombiniranimi in steznimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} tiri s kombiniranimi in enosmernimi signali -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} tiri s steznimi in enosmernimi signali -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} železniška garaža +STR_LAI_RAIL_DESCRIPTION_TRACK :Železnica tiri +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Železnicatiri s signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Železnica tiri s pred-signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Železnica tiri z izhodnimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Železnica tiri s kombiniranimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Železnica tiri s signali steze +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Železnica tiri s signali za enosmerno stezo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Železnica tiri z normalnimi in pred-signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Železnica tiri z normalnimi in izhodnimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Železnica tiri z normalnimi in kombiniranimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Železnica tiri z normalnimi in steznimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Železnica tiri z normalnimi in enosmernimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Železnica tiri s pred in izhodnimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Železnica tiri s pred in kombiniranimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Železnica tiri s pred in steznimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Železnica tiri s pred in enosmernimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Železnica tiri z izhodnimi in kombiniranimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Železnica tiri z izhodnimi in steznimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Železnica tiri z izhodnimi in enosmernimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Železnica tiri s kombiniranimi in steznimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Železnica tiri s kombiniranimi in enosmernimi signali +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Železnica tiri s steznimi in enosmernimi signali +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Železnica železniška garaža STR_LAI_ROAD_DESCRIPTION_ROAD :Cesta STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Cesta z razsvetljavo @@ -2797,7 +2840,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ozemlje v lasti STR_ABOUT_OPENTTD :{WHITE}O OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prvotne avtorske pravice {COPYRIGHT} 1995 Chris Sawyer, vse pravice pridržane STR_ABOUT_VERSION :{BLACK}OpenTTD različica {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 ekipa OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 ekipa OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Shrani igro @@ -2832,6 +2875,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Zvišanje največje višine gora na ozemlju za 1 +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Znižanje največje višine gora na ozemlju za 1 STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje @@ -2861,6 +2907,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime viš STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Spremeni maksimalno višino mape STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto @@ -2916,6 +2963,7 @@ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Premakne STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Premakni dol STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Premakne izbrano NewGRF dol po seznamu STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Nadgradi +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Nadgradi NewGRF datoteke, za katere imaš nameščeno novejšo različico STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Seznam nameščenih NewGRF datotek. STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Nastavi parametre @@ -2942,9 +2990,13 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Nekompatib # NewGRF save preset window STR_SAVE_PRESET_CAPTION :{WHITE}Shrani prednastavitev +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Seznam prednastavitev na voljo, izberi eno, da jo skopiraš kot ime za shranjevanje spodaj STR_SAVE_PRESET_TITLE :{BLACK}Vpiši ime za prednastavitev +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Trenutno izbrano ime za shranjevanje prednastavitev STR_SAVE_PRESET_CANCEL :{BLACK}Prekliči +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ne spremeni prednastavitve STR_SAVE_PRESET_SAVE :{BLACK}Shrani +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Shrani prednastavitev k trenutno izbranemu imenu # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Spremeni NewGRF parametre @@ -2975,7 +3027,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Pojdi na STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnja sličica STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico naokrog s spreminjanjem X in Y osi. Ctrl-Klik za premik sličice 8 enot v koraku +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Relativno) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu @@ -2986,7 +3042,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Pozor: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Napaka: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Usodno: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Zgodila se je usodna NewGRF napaka: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Zgodila se je usodna NewGRF napaka:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} ne deluje s TTDPatch različico prijavljeno v OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je za {STRING} različico TTD-ja STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} je izdelano za uporabo v {STRING} kombinaciji @@ -3003,8 +3059,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Poskus uporabe STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} vsebuje eno poškodovano sličico. Vse poškodovane sličice se bodo prikazale kot rdeči vprašaji (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Vsebuje več Ukaz 8 vnosov (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Prebrana datoteka preko meje za sličice (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}V uporabljenem osnovnem setu grafik manjkajo sličice.{}Prosim, posodobi osnovni set grafik -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Trenutni set osnovnih grafik ne vsebuje določenih sličic. Posodobi osnovni set.{}Odkar igraš {YELLOW} razvojni pogled OpenTTD{WHITE}, nogoče potrebuješ tudi {YELLOW}razvojni pogled osnovnih grafik{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Zahtevani viri GRF niso na voljo (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} je bil izklopljen zaradi {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Neveljaven/neznan format zapisa sličic (sprite {3:NUM}) @@ -3032,6 +3086,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Manjkajoč STR_NEWGRF_BROKEN :{WHITE}Ozadje NewGRFa '{0:STRING}' lahko povzroči desinhronizacijo in sesutje igre STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Vozilo '{1:ENGINE}' je spremenilo status obratovanja, ko ni znotraj garaže STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Spremenila se je dolžina vozila za '{1:ENGINE}' ko ni v garaži +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Spremenila se je zmogljivost vozila za '{1:ENGINE}' ko ni v garaži ali predelavi STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' , ki pripada družbi '{COMPANY}', ima neveljavno dolžino. Najbrž vsebuje probleme povezane z NewGRF. Igra se lahko sesuje STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' javlja napačno informacijo @@ -3147,7 +3202,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacije STR_GOAL_QUESTION_CAPTION_WARNING :Opozorilo STR_GOAL_QUESTION_CAPTION_ERROR :Napaka -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Prekliči STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Ne @@ -3166,6 +3221,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ponovni zagon STR_GOAL_QUESTION_BUTTON_POSTPONE :Preloži STR_GOAL_QUESTION_BUTTON_SURRENDER :Predaja STR_GOAL_QUESTION_BUTTON_CLOSE :Zapri +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvencije @@ -3389,9 +3445,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Potrebuj STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Potrebuje: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Tovor na čakanju obdelave: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvaja: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Proizvaja: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3451,6 +3506,7 @@ STR_GROUP_RENAME_TOOLTIP :{BLACK}Preimenu STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikni za zaščito skupine pred splošno samoobnovo STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Izbriši skupino +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Zagotovo želiš izbrisati to skupino in vse njene podskupine? STR_GROUP_ADD_SHARED_VEHICLE :Vsa izmenljiva vozila STR_GROUP_REMOVE_ALL_VEHICLES :Odstrani vsa vozila @@ -3514,8 +3570,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Preimenu STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Preimenuj ladjo STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Preimenuj letalo +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Skrij +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Skrij +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Skrij +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Skrij +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Prikaži +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste železniških vozil +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Preklop med prikazom/skrivanjem tipa cestnih vozil +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste ladij +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Vklop/izklop prikaza vrste letal STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Preimenuj železniško vozilo STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Preimenuj cestno vozilo @@ -3609,10 +3677,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetna lokomo STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Teža: {WEIGHT_SHORT}{}Hitrost: {VELOCITY} Moč: {POWER}{}Cena delovanja: {CURRENCY_LONG}/leto{}Zmogljivost: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Teža: {WEIGHT_SHORT}{}Hitrost: {VELOCITY} Moč: {POWER} Max. T.E.: {6:FORCE}{}Stroški: {4:CURRENCY_LONG}/yr{}Zmogljivost: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Zmogljivost: {CARGO_LONG}, {CARGO_LONG}{}Cena delovanja: {CURRENCY_LONG}/leto -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Zmogljivost: {CARGO_LONG}{}Cena delovanja: {CURRENCY_LONG}/leto -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cena: {CURRENCY_LONG} Max. Hitrost: {VELOCITY} Domet: {COMMA} polj{}Zmogljivost: {CARGO_LONG}, {CARGO_LONG}{}Stroški delovanja: {CURRENCY_LONG}/leto -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. Hitrost: {VELOCITY} Domet: {COMMA} polj{}Zmogljivost: {CARGO_LONG}{}Stroški delovanja: {CURRENCY_LONG}/leto +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Max. hitrost: {VELOCITY}{}Zmogljivost: {CARGO_LONG}{}Cena delovanja: {CURRENCY_LONG}/leto # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Zamenjaj {STRING} - {STRING} @@ -3621,6 +3686,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Cestno vozilo STR_REPLACE_VEHICLE_SHIP :Ladja STR_REPLACE_VEHICLE_AIRCRAFT :Letalo +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vozila v uporabi +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Stolpec z vozili, ki jih imaš v lasti +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Vozila na razpolago +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Stolpec z vozili na voljo za zamenjavo STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Izberi tip lokomotive za zamenjati STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Izberi vrsto lokomotive, ki jo hočeš prestaviti na levo označeno mesto @@ -3635,7 +3704,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} ko se STR_REPLACE_VEHICLES_STOP :{BLACK}Ustavi menjavo vozil STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pritisni za zaustavitev zamenjave na levi izbranega tipa lokomotive -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Zamenjuje: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Preklop med okni za menjavo lokomotiv in vagonov STR_REPLACE_ENGINES :Lokomotive STR_REPLACE_WAGONS :Vagoni @@ -3731,7 +3799,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} let{P o STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} let{P o i a ""} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. hitrost: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. hitrost: {LTBLUE}{VELOCITY} {BLACK}Domet: {LTBLUE}{COMMA} polj STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Teža: {LTBLUE}{WEIGHT_SHORT} {BLACK}Moč: {LTBLUE}{POWER}{BLACK} Max. hitrost: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Teža: {LTBLUE}{WEIGHT_SHORT} {BLACK}Moč: {LTBLUE}{POWER}{BLACK} Max. hitrost: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -3976,6 +4043,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Potovanje (brez STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Potuj z največ {2:VELOCITY} (brez časovne tabele) STR_TIMETABLE_TRAVEL_FOR :Potuj za {STRING} STR_TIMETABLE_TRAVEL_FOR_SPEED :Pozuj proti {STRING} z najvišjo hitrostjo {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Potuj (za {STRING}, brez časovne tabele) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Potuj (za {STRING}, brez časovne tabele) z največjo hitrostjo {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(počakaj največ {STRING}, brez časovne tabele) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(Potuj z največ {STRING}, brez časovne tabele) STR_TIMETABLE_STAY_FOR :in ostani za {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :s potovanjem za {STRING} STR_TIMETABLE_DAYS :{COMMA} d{P an neva nevi ni} @@ -4176,7 +4247,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Samo rez STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromna slika zaslona STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Slika zaslona bo imela ločljivost {COMMA} x {COMMA} slikovnih točk. Ustvarjanje slike zaslona lahko traja nekaj časa. Ali želite nadaljevati? -STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Slika je uspešno zajeta kot {} '{STRING}' +STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Slika je uspešno zajeta kot{} '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Zajemanje slike ni uspelo!!! # Error message titles @@ -4217,6 +4288,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Izkop bi STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... že na morski gladini STR_ERROR_TOO_HIGH :{WHITE}... previsoko STR_ERROR_ALREADY_LEVELLED :{WHITE}... je že zravnana +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Posledično bi bil most višje previsok. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ni mogoče spremeniti imena podjetja... @@ -4267,6 +4339,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... gozd STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... lahko se zgradi samo nad snežno mejo STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... lahko se zgradi samo pod snežno mejo +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Tam ni bilo primernih mest za postavitev industrije '{STRING}' +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Spremeni način ustvarjanja ozemlja, da dobiš boljše ozemlje # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tukaj ni mogoče zgraditi železniške postaje... @@ -4404,6 +4478,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Najprej STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Ni mogoče začeti in končati v isti točki STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Priključki mosta niso na enaki višini STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Most je prenizek za teren +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Most je previsok za ta teren. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Začetek in konec morata biti na isti višini STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... oba priključka mostu morata biti na kopnem STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... predolg most @@ -4430,6 +4505,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... ima STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Ni mogoče ustvariti skupine... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Ni mogoče zbrisati te skupine... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Ni mogoče preimenovati skupine... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Ni mogoče nastaviti višje skupine... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ni mogoče odstraniti vseh vozil iz te skupine... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ni mogoče dodati vozila v to skupino... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ni mogoče dodati izmenljivega vozila v skupino... @@ -5012,6 +5088,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (skrito) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index 62f7d866cc..f3bd99aa48 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -111,7 +111,7 @@ STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} d STR_QUANTITY_MAIZE :{WEIGHT_LONG} de maíz STR_QUANTITY_FRUIT :{WEIGHT_LONG} de fruta STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}bolsa{P "" s} de diamantes -STR_QUANTITY_FOOD :{WEIGHT_LONG} de alimento +STR_QUANTITY_FOOD :{WEIGHT_LONG} de alimentos STR_QUANTITY_PAPER :{WEIGHT_LONG} de papel STR_QUANTITY_GOLD :{COMMA}{NBSP}bolsa{P "" s} de oro STR_QUANTITY_WATER :{VOLUME_LONG} de agua @@ -229,10 +229,10 @@ STR_LIST_FILTER_TITLE :{BLACK}Patrón STR_LIST_FILTER_OSKTITLE :{BLACK}Escriba un patrón de filtrado STR_LIST_FILTER_TOOLTIP :{BLACK}Introduzca una palabra clave para filtrar la lista -STR_TOOLTIP_GROUP_ORDER :{BLACK}Seleccionar orden de agrupamiento -STR_TOOLTIP_SORT_ORDER :{BLACK}Seleccione ordenación (descendiente/ascendiente) -STR_TOOLTIP_SORT_CRITERIA :{BLACK}Seleccione criterio de orden -STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Seleccione criterio de filtrado +STR_TOOLTIP_GROUP_ORDER :{BLACK}Selecciona orden de agrupamiento +STR_TOOLTIP_SORT_ORDER :{BLACK}Selecciona orden de clasificación (descendiente/ascendiente) +STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selecciona orden de clasificación +STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selecciona criterio de filtrado STR_BUTTON_SORT_BY :{BLACK}Ordenar por STR_BUTTON_LOCATION :{BLACK}Sitio STR_BUTTON_RENAME :{BLACK}Renombrar @@ -434,7 +434,7 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fundar nueva in ############ range for railway construction menu starts STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcción de ferrocarril -STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción ferrocarril eléctrico +STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción de ferrocarril eléctrico STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcción de monorraíl STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcción de maglev ############ range ends here @@ -468,10 +468,10 @@ STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de me ############ range ends here ############ range for about menu starts -STR_ABOUT_MENU_LAND_BLOCK_INFO :Información sobre terreno +STR_ABOUT_MENU_LAND_BLOCK_INFO :Información del terreno STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_TOGGLE_CONSOLE :Activar consola -STR_ABOUT_MENU_AI_DEBUG :Depuración de Script de IA / Juego +STR_ABOUT_MENU_AI_DEBUG :Depuración de Script de Juego / IA STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura con zoom de cerca STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura con zoom por defecto @@ -625,7 +625,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstam STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: ############ End of order list STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Cantidad de vehículos que obtuvieron beneficios el año pasado. Incluye vehículos de carretera, trenes, barcos y aeronaves -STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Cantidad de partes de estación que han tenido servicio. Las estaciones de tren, paradas de autobus, aeropuertos y demás son contabilizadas por separado incluso si pertenecen a la misma estación +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Cantidad de partes de estación que han tenido servicio. Las estaciones de tren, paradas de autobús, aeropuertos y demás son contabilizadas por separado incluso si pertenecen a la misma estación STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Beneficio del vehículo con menores ingresos (de entre todos los vehículos con más de 2 años) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Cantidad de dinero ganado en el trimestre con el beneficio más bajo de los pasados 12 trimestres STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Cantidad de dinero ganado en el trimestre con el beneficio más alto de los pasados 12 trimestres @@ -645,8 +645,8 @@ STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLA STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Personal 2 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Volumen música STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Volumen efectos -STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MIN -STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MAX +STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MÍN +STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MÁX STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}' STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} @@ -656,15 +656,15 @@ STR_MUSIC_TRACK :{TINY_FONT}{BLA STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Título STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Mezclar STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programa -STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Pasar a pista anterior de la selección -STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Pasar a siguiente pista de la selección +STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Saltar a la pista anterior de la selección +STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Saltar a la siguiente pista de la selección STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Detener música STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Comenzar música -STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Mueva los cursores para fijar volumen de música y efectos +STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Arrastre los controles deslizantes para ajustar el volumen de música y efectos STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Seleccionar programa 'todas las pistas' STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Seleccionar programa 'estilo antiguo' STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Seleccionar programa 'estilo moderno' -STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Elegir el programa musical de estilo 'Ezy Street' +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Seleccionar programa 'estilo Ezy Street' STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Seleccionar programa 'Personal 1' (definido por el usuario) STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Seleccionar programa 'Personal 2' (definido por el usuario) STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Encender/apagar mezclador @@ -717,7 +717,7 @@ STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostrar STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostrar propietarios de terrenos en el mapa STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click en un tipo de industria para mostrarlo/ocultarlo. Ctrl+Click oculta todos los tipos excepto el seleccionado. Ctrl+Click de nuevo en el mismo tipo muestra todos los tipos de industrias STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click en una empresa para mostrar/ocultar sus propiedades. Ctrl+Click oculta todas las empresas excepto la seleccionada. Ctrl+Click de nuevo en la misma empresa muestra todas las empresas -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Un Click en una carga permite activar o desactivar su visualización. Ctrl+Click deshabilita todas las cargas excepto la seleccionada. Un segundo Ctrl+Click habilita la visualización de todos los tipos de carga +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Click en una carga permite activar o desactivar su visualización. Ctrl+Click deshabilita todas las cargas excepto la seleccionada. Un segundo Ctrl+Click habilita la visualización de todos los tipos de carga STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Carreteras STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Ferrocarriles @@ -759,7 +759,7 @@ STR_SMALLMAP_ENABLE_ALL :{BLACK}Activar STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostrar altura STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}No mostrar industrias en el mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Mostrar todas las industrias en el mapa -STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostrar / ocultar mapa de alturas +STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostrar/ocultar mapa de alturas STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}No mostrar propiedades de empresas en el mapa STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Mostrar todas las propiedades de empresas en el mapa STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}No muestra ninguna carga en el mapa @@ -870,7 +870,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subvención terminada:{}{}{STRING} de {STRING} a {STRING} ya no conlleva una subvención STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subvención retirada:{}{}Servicio de {STRING} desde {STRING} a {STRING} ya no está subvencionado STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Se ofrece subvención:{}{}¡Al primer servicio de {STRING} que cubra la línea desde {STRING} a {STRING} se le otorgará una subvención durante un año por parte de las autoridades locales! -STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará el 50% más durante un año! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará un 50% más durante un año! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa doble durante un año! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa triple durante un año! STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}¡Subvención otorgada a {STRING}!{}{}¡Servicio de {STRING} desde {STRING} a {STRING} pagará tasa cuádruple durante un año! @@ -928,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgiano STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraní (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selecciona el lado de la carretera por donde se debe conducir STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Conducir por la izquierda @@ -946,7 +942,7 @@ STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Francés STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Alemán STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglés (Adicional) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latinoamericano -STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tontos +STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tontos/Absurdos STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Sueco STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holandés STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finlandés @@ -982,7 +978,7 @@ STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marca esta opción para jugar OpenTTD a pantalla completa STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolución de pantalla -STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccione la resolución de pantalla a usar +STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolución de pantalla a usar STR_GAME_OPTIONS_RESOLUTION_OTHER :Otras STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz @@ -994,8 +990,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño cuádru STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunto de gráficos base a usar -STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichero{P "" s} perdido{P "" s} o corrupto{P "" s} -STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Información adicional acerca de este fichero de gráficos +STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} archivo{P "" s} perdido{P "" s} o corrupto{P "" s} +STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre el set de gráficos base STR_GAME_OPTIONS_BASE_SFX :{BLACK}Conjunto de sonidos base STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Seleccionar conjunto de sonidos base a emplear @@ -1035,7 +1031,7 @@ STR_CURRENCY_PREVIEW :{LTBLUE}Previa: STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Libras(£) en tu moneda STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Cambiar parámetro de moneda personalizada -STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Num. Máximo de jugadores: {ORANGE}{COMMA} +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Núm. máximo de jugadores: {ORANGE}{COMMA} STR_NONE :Ninguno STR_FUNDING_ONLY :Solo fundadas @@ -1052,7 +1048,7 @@ STR_VARIETY_VERY_LOW :Muy baja STR_VARIETY_LOW :Baja STR_VARIETY_MEDIUM :Media STR_VARIETY_HIGH :Alta -STR_VARIETY_VERY_HIGH :Muy Alta +STR_VARIETY_VERY_HIGH :Muy alta STR_AI_SPEED_VERY_SLOW :Muy lenta STR_AI_SPEED_SLOW :Lenta @@ -1091,7 +1087,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Permisiva STR_CITY_APPROVAL_TOLERANT :Tolerante STR_CITY_APPROVAL_HOSTILE :Hostil -STR_WARNING_NO_SUITABLE_AI :{WHITE}No se encontraron IA apropiadas...{}Puedes descargar IA a través del sistema de 'Contenido Online' +STR_WARNING_NO_SUITABLE_AI :{WHITE}No se encontraron IAs apropiadas...{}Puedes descargar IAs a través del sistema de 'Contenido Online' # Settings tree window STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configuración @@ -1145,15 +1141,15 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centro STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Derecha STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Máximo préstamo inicial: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una compañía puede tomar en un préstamo (sin tener en cuenta la inflación) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una compañía puede recibir en un préstamo (sin tener en cuenta la inflación) STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING} -STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; también controla la inflación en el caso de que esté activada +STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; también controla la inflación, en caso de que esté activada STR_CONFIG_SETTING_RUNNING_COSTS :Costes de operación: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Permite fijar el nivel de los costes de mantenimiento y operación de vehículos e infraestructuras STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocidad de construcción: {STRING} STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita la velocidad de las acciones de construcción para las IA STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Averías de vehículos: {STRING} -STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controla la frecuencia con la que los vehículos que no hayan tenido un mantenimiento adecuado se rompen +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controla la frecuencia con la que los vehículos, con mantenimiento inadecuado, se rompen STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Multiplicador por subsidio: {STRING} STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Permite fijar a cuanto se pagan las conexiones con subsidio STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Costes de construcción: {STRING} @@ -1161,11 +1157,11 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Fija el nivel d STR_CONFIG_SETTING_RECESSIONS :Recesiones: {STRING} STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Si se activa, ocurrirán recesiones cada pocos años. Durante una recesión, toda la producción es significativamente menor (volverá a su nivel anterior una vez acabe la recesión) STR_CONFIG_SETTING_TRAIN_REVERSING :Prohibir cambio de dirección de trenes en estaciones: {STRING} -STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si se activa, los trenes no se darán la vuelta en estaciones no finales en el caso de que haya un camino más cercano si se dan la vuelta +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si se activa, los trenes no se darán la vuelta en estaciones no finales, ni aún existiendo un camino más corto a su próximo destino si se dan la vuelta STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastres que ocasionalmente pueden bloquear o destruir vehículos o infraestructuras STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los municipios frente a reestructuraciones en su zona: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Permite elegir la medida en la que el ruido y el daño ambiental causado por las compañías afecta a su calificación local en los municipios +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Permite elegir en que medida el ruido y el daño ambiental causado por las compañías afecta a su calificación y nuevas acciones de construcción en los municipios STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Altura máxima del mapa: {STRING} STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Establece la altura máxima permitida para las montañas en el mapa @@ -1177,7 +1173,7 @@ STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Permite tener d STR_CONFIG_SETTING_EXTRADYNAMITE :Permitir eliminar más propiedades de los municipios: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Hace que sea más fácil eliminar infraestructuras y edificios de los municipios STR_CONFIG_SETTING_TRAIN_LENGTH :Longitud máxima de trenes: {STRING} -STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Permite cambiar la longitud máxima de trenes +STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Permite cambiar la longitud máxima de los trenes STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} casilla{P 0 "" s} STR_CONFIG_SETTING_SMOKE_AMOUNT :Cantidad de humo/chispas: {STRING} STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Permite indicar la cantidad de humo o chispas que son emitidos por vehículos @@ -1197,11 +1193,11 @@ STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite añadir STR_CONFIG_SETTING_INFLATION :Inflación: {STRING} STR_CONFIG_SETTING_INFLATION_HELPTEXT :Activa la inflación económica, lo cual hace que los costes aumenten ligeramente más rápido que los beneficios STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Longitud máxima de puentes: {STRING} -STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Máxima longitud permitida para puentes +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Longitud máxima permitida para los puentes STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Altura máxima de puentes: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Altura máxima permitida al construir puentes STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Longitud máxima de túneles: {STRING} -STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Máxima longitud permitida para túneles +STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Longitud máxima permitida para los túneles STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Método de construcción de industria primaria: {STRING} STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Forma de fundar industrias primarias. 'ninguno' significa que no se puede crear ninguna, 'prospeccón' significa que es posible crear nuevas industrias, pero que éstas aparecen en un lugar aleatorio del mapa y pueden fallar. 'como las otras industrias' significa que las industrias primarias pueden construirse como el resto de industrias en cualquier lugar que se quiera STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Ninguno @@ -1217,7 +1213,7 @@ STR_CONFIG_SETTING_SIGNALSIDE_LEFT :A la izquierda STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :En el lado de conducción STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :A la derecha STR_CONFIG_SETTING_SHOWFINANCES :Mostrar ventana de finanzas al final del año: {STRING} -STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si se activa, la ventana de finanzas aparecerá al final de cada año para permitir inspeccionar de forma fácil el estado financiero de la compañía +STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si se activa, la ventana de finanzas aparecerá al final de cada año para permitir inspeccionar fácilmente el estado financiero de la compañía STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nuevas órdenes son 'sin parada' por defecto: {STRING} STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, un vehículo se detendrá en todas las estaciones por las que pase. Si se activa esta opción, pasará sin detenerse a través de todas las estaciones hasta llegar a su destino. Esta opción solamente cambia el comportamiento por defecto de las órdenes nuevas. Es posible especificar para cada orden el comportamiento que se desea STR_CONFIG_SETTING_STOP_LOCATION :Nuevos trenes paran por defecto en el {STRING} de la plataforma @@ -1240,7 +1236,7 @@ STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Permite a las c STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permitir pagar la reconstrucción de las carreteras locales: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Permite a las compañías dar dinero a los municipios para que reconstruyan sus carreteras, saboteando los servicios de carretera en la zona STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permitir enviar dinero a otras empresas: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permite la transferencia de dinero entre compañías en modo multijugador +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permite la transferencia de dinero entre compañías en el modo multijugador STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de peso para simular trenes pesados: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Permite fijar el impacto de llevar mercancías en los trenes. Un valor alto hace que a los trenes les cueste más llevar carga, especialmente en colinas STR_CONFIG_SETTING_PLANE_SPEED :Factor de velocidad de aeronaves: {STRING} @@ -1251,8 +1247,8 @@ STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Fija la probabi STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ninguno STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reducida STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permite construir paradas sobre carreteras de los municipios: {STRING} -STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construir estaciones de carretera de paso en carreteras que sean propiedad de municipios +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permitir construir paradas sobre carreteras de los municipios: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Permite construir estaciones de paso en carreteras que sean propiedad de los municipios STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permitir pasar a través de las paradas de carretera de los competidores: {STRING} STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Permite construir estaciones de carretera de paso en carreteras que sean propiedad de otras compañías STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Cambiar esta opción no es posible cuando ya existen vehículos @@ -1267,14 +1263,14 @@ STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Muestra mensaje STR_CONFIG_SETTING_ORDER_REVIEW :Revisar órdenes de vehículos: {STRING} STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Cuando se activa, se comprueban periódicamente las órdenes de los vehículos, y los problemas que se encuentren se reportan con un mensaje STR_CONFIG_SETTING_ORDER_REVIEW_OFF :No -STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Sí, excluyendo los detenidos -STR_CONFIG_SETTING_ORDER_REVIEW_ON :Todos +STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Sí, excluyendo a los vehículos detenidos +STR_CONFIG_SETTING_ORDER_REVIEW_ON :Todos los vehículos STR_CONFIG_SETTING_WARN_INCOME_LESS :Avisar si las ganancias de un vehículo son negativas: {STRING} STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Si se activa, se muestra un mensaje cuando un vehículo no haya obtenido ningún beneficio durante un año STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Los vehículos nunca caducan: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Cuando se activa, todos los modelos de vehículos permanecen disponibles para siempre una vez han sido introducidos STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Renovación automática de vehículos cuando se vuelven viejos: {STRING} -STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Cuando se activa, los vehículos que se acerquen al final de su vida útil serán reemplazados automáticamente cuando las condiciones de renovación se cumplan +STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Cuando se activa, los vehículos próximos al final de su vida útil serán reemplazados automáticamente; siempre y cuando se cumplan las condiciones de renovación STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenueva el vehículo {STRING} de su edad máxima STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edad relativa con la cual un vehículo debería de ser considerado para ser autorenovado STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mes{P 0 "" es} antes @@ -1282,33 +1278,33 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mes{P 0 STR_CONFIG_SETTING_AUTORENEW_MONEY :Mínimo de dinero requerido para renovación automática: {STRING} STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Mínima cantidad de dinero que se debe de tener en el banco para poder considerar la renovación automática de vehículos STR_CONFIG_SETTING_ERRMSG_DURATION :Duración de mensajes de error: {STRING} -STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duración de los mensajes de error mostrados en ventanas rojas. Algunos mensajes de error críticos no se cierran automáticamente, y deben de ser cerrados manualmente +STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duración de los mensajes de error mostrados en ventanas rojas. Algunos mensajes de error (críticos) no se cierran automáticamente, y deben de ser cerrados manualmente STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} segundo{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY :Mostrar mensajes de ayuda: {STRING} STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Tiempo necesario con el ratón sobre un elemento de la interfaz para que esta muestre su mensaje de ayuda. De forma alternativa, se puede escoger mostrar estos mensajes al pulsar el botón derecho cuando el valor de esta opción ha sido establecido a 0. STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Mantener ratón durante {COMMA} milisegundo{P 0 "" s} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Click derecho -STR_CONFIG_SETTING_POPULATION_IN_LABEL :Muestra la población de un municipio en su etiqueta: {STRING} +STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostrar la población de un municipio en su etiqueta: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Muestra la población de los municipios en su etiqueta sobre el mapa STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grosor de las líneas en los gráficos: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosor de las líneas en los gráficos. Una línea fina es más precisa, una línea más gruesa es más fácil de distinguir STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING} STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Los terrenos definen escenarios con diferentes tipos de carga y requisitos de crecimiento de municipios. Es posible modificarlos empleando NewGRF y scripts de juego -STR_CONFIG_SETTING_LAND_GENERATOR :Generador terreno: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terreno: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :El generador original depende del tipo de gráficos base, y crea formas de terreno fijas. TerraGenesis es un generador basado en ruido Perlin que permite un mayor control de configuración STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo de terreno: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Sólo TerraGenesis) Colinas del terreno -STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidad de industria: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidad industrial: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Permite fijar el número de industrias que deberían de generarse, y el nivel que debería mantenerse durante el juego STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Máxima distancia de Refinerías de Petróleo con los bordes: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Las refinerías de petróleo solamente se construyen cerca del borde del mapa, el cual es costa para los mapas con borde de océano STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura línea nieve: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Permite escoger la altura a la cual la nieve comienza en el clima subártico. La nieve también afecta a la generación de industrias y a los requisitos de crecimiento de municipios STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosidad del terreno: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Sólo TerraGenesis) Permite elegir la frecuencia de colinas: los terrenos más planos tienen un número menor de colinas, agrupadas. Los terrenos más accidentados tienen múltiples colinas, lo cual puede resultar repetitivo +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Sólo TerraGenesis) Permite elegir la frecuencia de las colinas: Los terrenos más planos tienen menor número, aunque suelen ser más extensas. Los terrenos más accidentados tienen múltiples colinas, lo cual puede resultar repetitivo STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muy Suave STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Suave STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Áspero @@ -1318,22 +1314,22 @@ STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Sólo TerraGen STR_CONFIG_SETTING_RIVER_AMOUNT :Cantidad de ríos: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Elegir el número de ríos a generar STR_CONFIG_SETTING_TREE_PLACER :Algoritmo de colocación de árboles: {STRING} -STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Permite escoger la distribución de árboles en el mapa. 'Original' coloca los árboles distribuidos de forma uniforme, mientras que 'Mejorado' los planta en grupos +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Permite escoger la distribución de los árboles sobre el mapa. 'Original' distribuye la plantación de árboles uniformemente, mientras que 'Mejorado' los planta en grupos STR_CONFIG_SETTING_TREE_PLACER_NONE :Ninguno STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Mejorado STR_CONFIG_SETTING_ROAD_SIDE :Vehículos de carretera: {STRING} STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Elegir el lado de conducción -STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotación de Mapa de altura: {STRING} +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotación del Mapa de alturas: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :A la izquierda STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Sentido horario STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :El nivel de la altura del mapa plano tiene: {STRING} STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Una o más casillas del borde norte no están vacías -STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una o más casillas en uno de los bordes no son agua +STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una o más casillas en uno de los bordes no es agua STR_CONFIG_SETTING_STATION_SPREAD :Máxima extensión de estaciones: {STRING} -STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Máxima área que pueden ocupar las partes de una estación. Valores muy altos pueden ralentizar el juego -STR_CONFIG_SETTING_SERVICEATHELIPAD :Mantener los helicópteros en helipuertos automáticamente: {STRING} +STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Área máxima que pueden ocupar las partes de una estación. Cuidado, los valores muy altos pueden ralentizar el juego +STR_CONFIG_SETTING_SERVICEATHELIPAD :Realizar, automáticamente, el mantenimiento de los helicópteros en helipuertos: {STRING} STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Dar servicio a los helicópteros después de cada aterrizaje, aunque no haya hangar en el aeropuerto STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Une la barra de terreno a la barra de construcción: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Cuando se abre una barra de herramientas de construcción, se abre también la barra de terraformación @@ -1435,7 +1431,7 @@ STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiental: {STR STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproducir sonidos ambientales de terreno, industrias y municipios STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Deshabilitar construcción de infraestructuras cuando no haya vehículos apropiados disponibles: {STRING} -STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Cuando se activa, solamente se pueden construir infraestructuras si hay vehículos disponibles para ellas, previniendo un gasto innecesario de tiempo y dinero +STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Cuando se activa, solo pueden construirse infraestructuras si hay vehículos disponibles para ellas, previniendo un gasto innecesario de tiempo y dinero STR_CONFIG_SETTING_MAX_TRAINS :Número máximo de trenes por empresa: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Número máximo de trenes que una compañía puede tener STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Número máximo de automóviles por empresa: {STRING} @@ -1448,14 +1444,14 @@ STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Número máximo STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactivar trenes para el ordenador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activar esta opción deshabilita la construcción de trenes para las IA STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactivar vehículos de carretera para el ordenador: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activar esta opción deshabilita la construcción de vehículos de carretra para las IA +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activar esta opción deshabilita la construcción de vehículos de carretera para las IA STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactivar aeroplanos para el ordenador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activar esta opción deshabilita la construcción de aeronaves para las IA STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactivar barcos para el ordenador: {STRING} STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activar esta opción deshabilita la construcción de barcos para las IA STR_CONFIG_SETTING_AI_PROFILE :Perfil por defecto: {STRING} -STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Permite decidir el perfil a emplear para IA aleatorias o para los valores iniciales al añadir una nueva IA o un script de juego +STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Permite decidir el perfil a emplear para IAs aleatorias o para los valores iniciales al añadir una nueva IA o un script de juego STR_CONFIG_SETTING_AI_PROFILE_EASY :Fácil STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Intermedio STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil @@ -1468,7 +1464,7 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Número máximo STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalo de mantenimiento en porcentajes: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Permite escoger si el mantenimiento de vehículos comenzará debido al tiempo pasado desde el último mantenimiento o por una reducción de la fiabilidad más allá de un porcentaje determinado STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de mantenimiento por defecto para trenes: {STRING} -STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Fija el intervalo de mantenimiento por defecto para vehículos de ferrocarril nuevos, que se empleará si no se define un intervalo de forma explícita para ese vehículo +STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Fija el intervalo de mantenimiento por defecto para los nuevos vehículos de ferrocarril, siendo usado este si no se define un intervalo de forma explícita para ese vehículo STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}día{P 0 "" s}/% STR_CONFIG_SETTING_SERVINT_DISABLED :Deshabilitado STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Intervalo de mantenimiento por defecto para vehículos de carretera: {STRING} @@ -1480,7 +1476,7 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Fija el interva STR_CONFIG_SETTING_NOSERVICE :Desactivar mantenimiento cuando las averías están desactivadas: {STRING} STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Cuando se activa, los vehículos no reciben mantenimiento si no pueden romperse STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activar límites de velocidad en vagones: {STRING} -STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Si se activa, se tienen en cuenta los límites de velocidad de los vagones a la hora de decidir la máxima velocidad de un tren +STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Si se activa, se tienen en cuenta los límites de velocidad de los vagones a la hora de decidir la velocidad máxima de un tren STR_CONFIG_SETTING_DISABLE_ELRAILS :Desactivar ferrocarriles eléctricos: {STRING} STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Si se activa, no es necesario electrificar los ferrocarriles para hacer que los trenes eléctricos puedan recorrerlos @@ -1586,9 +1582,9 @@ STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Número máximo STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :deshabilitado STR_CONFIG_SETTING_ZOOM_MIN :Máximo acercamiento: {STRING} -STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Máximo nivel de acercamiento para las ventanas de vista y la vista principal. Aumentar el nivel de acercamiento aumenta el consumo de memoria del juego +STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivel máximo de acercamiento para las ventanas de vista y la vista principal. Cuidado, aumentar el nivel de acercamiento incrementa el consumo de memoria del juego STR_CONFIG_SETTING_ZOOM_MAX :Máximo alejamiento: {STRING} -STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Máximo nivel de alejamiento para las ventanas de vista y la vista principal. Niveles altos de alejamiento pueden hacer que el juego se ralentize +STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Nivel máximo de alejamiento para las ventanas de vista y la vista principal. Cuidado, niveles altos de alejamiento pueden ralentizar el juego STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal @@ -1606,7 +1602,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS :Proporción de STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Número de pueblos que se convertirán en ciudades. Las ciudades comienzan siendo más grandes y crecen más rápido STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 de cada {COMMA} STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Ninguna -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial tamaño de ciudad: {STRING} +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial del tamaño de ciudad: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamaño medio de las ciudades en relación a los pueblos normales al comienzo de la partida STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar el grafo de distribución cada {STRING}{NBSP}día{P 0:2 "" s} @@ -1717,11 +1713,11 @@ STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... igno STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignorando NewGRF inválido '{STRING}': {STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :no encontrado STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :inseguro para uso estático -STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :NewGRF de sistema +STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :NewGRF del sistema STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible con esta versión de OpenTTD STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconocido STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... el nivel de compresión '{STRING}' no es válido -STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... el formato de guardado '{STRING}' no está disponible. Revertiendo a '{STRING}' +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... el formato de guardado '{STRING}' no está disponible. Revirtiendo a '{STRING}' STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignorando conjunto de gráficos base '{STRING}': no encontrado STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignorando conjunto de sonidos base '{STRING}': no encontrado STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignorando conjunto de música base '{STRING}': no encontrado @@ -1763,7 +1759,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar configuración STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Muestra ajustes de NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprobar si hay nuevos contenidos actualizados para descargar -STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts de IA y Juego +STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts de juego e IAs STR_INTRO_TOOLTIP_QUIT :{BLACK}Salir de 'OpenTTD' STR_INTRO_TRANSLATION :{BLACK}A esta traducción le faltan {NUM} cadena{P "" s}. Considera ayudar a mejorar OpenTTD convirtiéndote en traductor. Consulta readme.txt para más detalles. @@ -1788,7 +1784,7 @@ STR_OSNAME_SUNOS :SunOS # Abandon game STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar Juego -STR_ABANDON_GAME_QUERY :{YELLOW}¿Está seguro que desea abandonar este juego? +STR_ABANDON_GAME_QUERY :{YELLOW}¿Está seguro de que desea abandonar este juego? STR_ABANDON_SCENARIO_QUERY :{YELLOW}¿Está seguro de que desea salir de este escenario? # Cheat window @@ -1824,14 +1820,14 @@ STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccio STR_LIVERY_DEFAULT :Estación normal STR_LIVERY_STEAM :Locomotora a Vapor -STR_LIVERY_DIESEL :Locomotora Diesel +STR_LIVERY_DIESEL :Locomotora Diésel STR_LIVERY_ELECTRIC :Locomotora Eléctrica STR_LIVERY_MONORAIL :Locomotora Monorraíl STR_LIVERY_MAGLEV :Locomotora Maglev STR_LIVERY_DMU :DMU STR_LIVERY_EMU :EMU STR_LIVERY_PASSENGER_WAGON_STEAM :Vagón Pasajeros (Vapor) -STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagón Pasajeros (Diesel) +STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagón Pasajeros (Diésel) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagón Pasajeros (Eléctrico) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Vagón Pasajeros (Monorraíl) STR_LIVERY_PASSENGER_WAGON_MAGLEV :Vagón Pasajeros (Maglev) @@ -2252,7 +2248,7 @@ STR_CONTENT_TYPE_GS_LIBRARY :Librería SJ # Content downloading progress window STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Descargando contenido... -STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Solicitando ficheros... +STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Solicitando archivos... STR_CONTENT_DOWNLOAD_FILE :{WHITE}Descargando {STRING} ({NUM} de {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Descarga completada STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} de {BYTES} descargadas ({NUM} %) @@ -2261,8 +2257,8 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}No es posible conectarse al servidor de contenidos... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descarga errónea... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conexión perdida -STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no se puede escribir en el fichero -STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No ha sido posible descomprimir el fichero descargado +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no se puede escribir en el archivo +STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No ha sido posible descomprimir el archivo descargado STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Gráficos no encontrados STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD necesita gráficos para funcionar pero no se pudo encontrar ninguno. ¿Desea permitir que OpenTTD descargue e instale dichos gráficos? @@ -2286,7 +2282,7 @@ STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Poner ob STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Leyenda de Movimientos de Carga STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todas STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ninguna -STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Seleccione las compañías a ser mostradas +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Seleccione las compañías a mostrar # Linkgraph legend window and linkgraph legend in smallmap STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}sin uso @@ -2432,7 +2428,7 @@ STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Seleccio STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Construcción de Canales STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Canales STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Construir canales. Shift permite mostrar una estimación del precio -STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Construir dársenas. Shift permite mostrar una estimación del precio +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Construir esclusas. Shift permite mostrar una estimación del precio STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construir astillero (para comprar y dar servicio a barcos). Shift permite mostrar una estimación del precio STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construir muelles. Ctrl activa la unión de estaciones. Shift permite mostrar una estimación del precio STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Colocar boya que puede ser usada como punto de ruta. Shift permite mostrar una estimación del precio @@ -2528,7 +2524,7 @@ STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click pa STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nombre aleatorio STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generar nuevo nombre -STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamaño municipio: +STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamaño del municipio: STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Pequeña STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mediana STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Grande @@ -2573,7 +2569,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Seleccio STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Permite seleccionar la industria a mostrar # Land area window -STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Información sobre el terreno +STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Información del terreno STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Coste de despeje: {LTBLUE}N/D STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Coste de despeje: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Beneficio cuando es limpiado: {LTBLUE}{CURRENCY_LONG} @@ -2594,6 +2590,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nombre d STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceptada: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo de ferrocarril: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límite de velocidad del ferrocarril: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Límite de velocidad de carretera: {LTBLUE}{VELOCITY} @@ -2606,29 +2603,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Tierra cubierta por nieve STR_LAI_CLEAR_DESCRIPTION_DESERT :Desierto -STR_LAI_RAIL_DESCRIPTION_TRACK :Vía de {STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} con señales de bloque -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} con señales de entrada -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} con señales de salida -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} con señales combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} con señales de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} con señales de ruta de un solo sentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} con señales de bloque y señales de entrada -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} con señales de bloque y señales de salida -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} con señales de bloque y señales combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} con señales de bloque y señales de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} con señales de bloque y señales de ruta de un solo sentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} con señales de entrada y señales de salida -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} con señales de entrada y señales combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} con señales de entrada y señales de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} con señales de entrada y señales de ruta de un solo sentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} con señales de salida y señales combo -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} con señales de salida y señales de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} con señales de salida y señales de ruta de un solo sentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} con señales combo y señales de ruta -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} con señales combo y señales de ruta de un solo sentido -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} con señales de ruta y señales de ruta de un solo sentido -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} depósito de tren +STR_LAI_RAIL_DESCRIPTION_TRACK :Vía de ferrocarril +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Vía de ferrocarril con señales de bloque +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Vía de ferrocarril con señales de entrada +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Vía de ferrocarril con señales de salida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Vía de ferrocarril con señales combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Vía de ferrocarril con señales de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Vía de ferrocarril con señales de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Vía de ferrocarril con señales de bloque y de entrada +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Vía de ferrocarril con señales de bloque y de salida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Vía de ferrocarril con señales de bloque y combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Vía de ferrocarril con señales de bloque y de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Vía de ferrocarril con señales de bloque y de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Ferrocarril con señales de entrada y señales de salida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Vía de ferrocarril con señales de entrada y combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Vía de ferrocarril con señales de entrada y de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Ferrocarril con señales de entrada y señales de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Vía de ferrocarril con señales de salida y combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Vía de ferrocarril con señales de salida y de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Vía de ferrocarril con señales de salida y de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Vía de ferrocarril con señales combo y de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Vía de ferrocarril con señales combo y de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Vía de ferrocarril con señales de dirección y de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Ferrocarril depósito de tren STR_LAI_ROAD_DESCRIPTION_ROAD :Carretera STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Carretera con farolas @@ -2655,7 +2652,7 @@ STR_LAI_STATION_DESCRIPTION_WAYPOINT :Punto de ruta STR_LAI_WATER_DESCRIPTION_WATER :Agua STR_LAI_WATER_DESCRIPTION_CANAL :Canal -STR_LAI_WATER_DESCRIPTION_LOCK :Dársena +STR_LAI_WATER_DESCRIPTION_LOCK :Esclusa STR_LAI_WATER_DESCRIPTION_RIVER :Río STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Costa o rivera STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Astillero @@ -2692,7 +2689,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propied STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 El equipo OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 El equipo OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Juego @@ -2754,7 +2751,7 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Aleatori STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Aleatorio STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual -STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotación mapa de alturas: +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotación del mapa de alturas: STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nombre del mapa de alturas: STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} @@ -2772,7 +2769,7 @@ STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Altura t STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Reduce la altura de la tierra llana STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Aumenta la altura de la tierra llana -STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Cambiar la altura de la tierra llana +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Cambia la altura de la tierra llana # Map generation progress STR_GENERATION_WORLD :{WHITE}Generando Mundo... @@ -2806,28 +2803,28 @@ STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Borrar STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Borrar la programación seleccionada STR_NEWGRF_SETTINGS_ADD :{BLACK}Añadir STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Añade el NewGRF seleccionado a tu configuración -STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Actualizar ficheros -STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Actualiza la lista de ficheros NewGRF disponibles +STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Actualizar archivos +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Actualiza la lista de archivos NewGRF disponibles STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Retirar STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Retirar el NewGRF seleccionado de la lista STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Mover Arriba STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Mueve el NewGRF seleccionado arriba en la lista STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Mover Abajo STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Mueve el NewGRF seleccionado abajo en la lista -STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Actualiza -STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Utiliza las versiones más nuevas de los archivos NewGRF que dispongan de diversas versiones instaladas -STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Una lista de los ficheros NewGRF instalados +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Actualizar +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Actualizar a la versión más reciente de los archivos NewGRF que tengan varias instaladas +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Una lista de los archivos NewGRF instalados STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Establecer parámetros STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Mostrar parámetros -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Seleccionar paleta -STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Seleccionar la paleta del NewGRF seleccionado.{}Esto es necesario cuando los gráficos de este NewGRF se vean de color rosa +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Cambiar paleta +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Cambia la paleta del NewGRF seleccionado.{}Esto es necesario cuando los gráficos de un NewGRF se ven de color rosa durante el juego STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Aplicar cambios -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Encontrar contenido que falta en línea -STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Comprobar si el contenido que falta puede ser encontrado en línea +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Buscar contenido que falta en línea +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Comprueba si el contenido que falta puede ser encontrado en línea -STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Fichero: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Archivo: {SILVER}{STRING} STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM} @@ -2835,8 +2832,8 @@ STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING} -STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No tiene información disponible -STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fichero no encontrado +STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hay información disponible +STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Archivo no encontrado STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivado STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible con esta versión de OpenTTD @@ -2879,7 +2876,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ir al sp STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite anterior STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasar del primer al último sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y. Ctrl+Click mueve el sprite ocho unidades de una sola vez STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reiniciar coordenadas relativas STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reinicia las coordenadas relativas actuales STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Absoluta) @@ -2894,15 +2891,15 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Atención: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Error Fatal: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ha ocurrido un error fatal de NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ha ocurrido un error fatal de NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionará con la con la versión de TTDPatch reportada por OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} es la para la versión {STRING} de TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está diseñado para ser usado con {STRING} STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro incorrecto para {1:STRING}: párametro {STRING} ({NUM}) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe ser cargado antes de {STRING} STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe ser cargado después de {STRING} -STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requiere OpenTTD versión {STRING} o superior -STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :El fichero GRF ha sido diseñado para ser traducido +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requiere OpenTTD versión {STRING} ó superior +STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :El archivo GRF ha sido diseñado para ser traducido STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Demasiados NewGRFs han sido cargados STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {STRING} puede causar desincronizaciones STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado (sprite {3:NUM}) @@ -2911,8 +2908,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Intento de usar STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contiene un sprite corrupto. Todos los sprites corruptos serán mostrados como un interrogante rojo (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contiene múltiples entradas de Acción 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Lectura más allá del fin de un pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Al conjunto de gráficos base actualmente en uso le faltan algunos sprites.{}El conjunto de gráficos base debe ser actualizado -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Al conjunto de gráficos base actualmente en uso le faltan algunos sprites.{}El conjunto de gráficos base debe ser actualizado.{}Dado que estás jugando una {YELLOW}versión de desarrollo de OpenTTD{WHITE}, es posible que también necesites una {YELLOW}versión de desarrollo del conjunto de gráficos base{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF solicitados no disponibles (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} fue desactivado por {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites inválido o desconocido (sprite {3:NUM}) @@ -2921,30 +2916,30 @@ STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colo STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución! STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Se van a modificar los NewGRF de una partida ya comenzada. Esto puede provocar un error fatal en OpenTTD o romper la partida.{}No se deben crear reportes de bugs por problemas causados por esta acción.{}¿Está completamente seguro de esto? -STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No se puede añadir: GRF ID duplicado -STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fichero no encontrado (GRF compatible cargado) -STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No se puede añadir fichero: Límite de ficheros NewGRF alcanzado +STR_NEWGRF_DUPLICATE_GRFID :{WHITE}El archivo no puede añadirse: GRF ID duplicado +STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Archivo no encontrado (GRF compatible cargado) +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No se puede añadir archivo: Alcanzado el máximo de NewGRFs permitidos -STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargados para ficheros que faltan -STR_NEWGRF_DISABLED_WARNING :{WHITE}Fichero(s) GRF no encontrados han sido desactivados -STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Fichero(s) GRF no encontrados +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargados para archivos que faltan +STR_NEWGRF_DISABLED_WARNING :{WHITE}Archivo(s) GRF no encontrados han sido desactivados +STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Archivo(s) GRF no encontrados STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Quitar la pausa puede hacer que se cierre OpenTTD. No notifique este error.{}¿Desea realmente quitar la pausa? # NewGRF status STR_NEWGRF_LIST_NONE :Ninguno -STR_NEWGRF_LIST_ALL_FOUND :Todos los ficheros presentes -STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Ficheros compatibles encontrados -STR_NEWGRF_LIST_MISSING :{RED}Ficheros que faltan +STR_NEWGRF_LIST_ALL_FOUND :Todos los archivos presentes +STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Archivos compatibles encontrados +STR_NEWGRF_LIST_MISSING :{RED}Archivos que faltan # NewGRF 'it's broken' warnings STR_NEWGRF_BROKEN :{WHITE}Es probable que el funcionamiento del NewGRF '{0:STRING}' cause desincronizaciones o fallos -STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ha cambiado el estado 'vagón con potencia' para '{1:ENGINE}' fuera de un depósito -STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ha cambiado la longitud del vehículo para '{1:ENGINE}' cuando no está dentro de un depósito +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ha cambiado el estado 'vagón motorizado' para '{1:ENGINE}' cuando no estaba dentro de un depósito +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ha cambiado la longitud del vehículo para '{1:ENGINE}' cuando no estaba dentro de un depósito STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Ha cambiado la capacidad del vehículo para '{1:ENGINE}' fuera de un depósito o mientras no se estaba remodelando STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tren '{VEHICLE}' perteneciente a '{COMPANY}' tiene una longitud incorrecta. Puede ser debido a problemas con los NewGRF. El juego puede fallar -STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' da información incorrecta -STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Información de carga/reforma para '{1:ENGINE}' difiere tras la de la lista de compra después de la construcción. Esto puede causar que la renovación/reemplazo automáticos no reformen correctamente +STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' da información incorrecta +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de carga/reforma para '{1:ENGINE}' difiere de la de lista de compra después de la construcción. Esto puede causar que la renovación/reemplazo automático no haga la reforma correcta STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la 'callback' de producción STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}'Callback' {1:HEX} devolvió el resultado desconocido o inválido {2:HEX} @@ -3027,7 +3022,7 @@ STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Pagar la recons STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Poner una estatua al dueño de la empresa STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Pagar la construcción de nuevos edificios STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar la exclusiva de los servicios de transporte -STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar la autoridad local +STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar a la autoridad local STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y carga a sus servicios de transporte.{}Coste: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y carga a sus servicios de transporte.{}Coste: {CURRENCY_LONG} @@ -3056,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Información STR_GOAL_QUESTION_CAPTION_WARNING :Advertencia STR_GOAL_QUESTION_CAPTION_ERROR :Error -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar STR_GOAL_QUESTION_BUTTON_OK :Ok STR_GOAL_QUESTION_BUTTON_NO :No @@ -3075,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar STR_GOAL_QUESTION_BUTTON_POSTPONE :Posponer STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendirse STR_GOAL_QUESTION_BUTTON_CLOSE :Cerrar +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subvenciones @@ -3105,7 +3101,7 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Ninguna - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Seleccionar todos los tipos de estación -STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Seleccionar todos los tipos de carga (incluidas las que no están en espera) +STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Selecciona todos los tipos de carga (incluidas las que no están en espera) STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Ningún tipo de carga está esperando # Station view window @@ -3298,9 +3294,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requiere STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Carga esperando a ser procesada: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3324,7 +3319,7 @@ STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLA STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trenes disponibles STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehículos de carretera disponibles STR_VEHICLE_LIST_AVAILABLE_SHIPS :Barcos disponibles -STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aviones disponibles +STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aeronaves disponibles STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Ver la lista de modelos disponibles para este tipo de vehículo STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administrar lista @@ -3399,17 +3394,17 @@ STR_PURCHASE_INFO_ALL_BUT :Todo excepto {C STR_PURCHASE_INFO_MAX_TE :{BLACK}F.T máxima: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección de los vehículos de raíl - Click en el vehículo para más información - Ctrl+Click para mostrar/ocultar el tipo del vehículo -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos de carretera - Click en el vehículo para más información - Ctrl+Click para mostrar/ocultar el tipo del vehículo -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Lista de selección de barcos - Click en el barco para más información - Ctrl+Click para mostrar/ocultar el tipo del barco -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lista de selección de aeronaves - Click en la aeronave para más información - Ctrl+Click para mostrar/ocultar el tipo de la aeronave +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección de los vehículos de ferrocarril. Click en el vehículo para más información. Ctrl+Click para mostrar/ocultar el tipo del vehículo +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos de carretera. Click en el vehículo para más información. Ctrl+Click para mostrar/ocultar el tipo del vehículo +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Lista de selección de barcos. Click en el barco para más información. Ctrl+Click para mostrar/ocultar el tipo del barco +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lista de selección de aeronaves. Click en la aeronave para más información. Ctrl+Click para mostrar/ocultar el tipo de la aeronave STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Comprar vehículo STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Comprar vehículo STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar barco STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar aeronave -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el vehículo de raíl resaltado. Shift+Click muestra una estimación del precio sin realizar la compra +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra el vehículo de ferrocarril resaltado. Shift+Click muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el vehículo de carretera resaltado. Shift+Click muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el barco resaltado. Shift+Click muestra una estimación del precio sin realizar la compra STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar la aeronave resaltada. Shift+Click muestra una estimación del precio sin realizar la compra @@ -3531,10 +3526,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}locomotora STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Coste Operativo: {CURRENCY_LONG}/año{}Capacidad: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Coste: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} F.T. Máxima: {6:FORCE}{}Coste de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}, {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY} Alcance: {COMMA} casillas{}Capacidad: {CARGO_LONG}{}Coste de Operación: {CURRENCY_LONG}/año +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Coste: {CURRENCY_LONG} Velocidad Máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Coste Mantenimiento: {CURRENCY_LONG}/año # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Reemplazar {STRING} - {STRING} @@ -3561,10 +3553,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} cuando STR_REPLACE_VEHICLES_STOP :{BLACK}Parar de reemplazar vehículos STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Presiona este botón para detener el reemplazo del vehículo situado a la izquierda -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Reemplazando: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Cambia entre las ventanas de cambio de vagón y locomotora STR_REPLACE_ENGINES :Locomotoras STR_REPLACE_WAGONS :Vagones +STR_REPLACE_ALL_RAILTYPE :Todos los vehículos ferroviarios STR_REPLACE_HELP_RAILTYPE :{BLACK}Seleccione tipo de ferrocarril para el que desea reemplazar locomotoras STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Muestra con qué vehículo está siendo reemplazado el vehículo de la izquierda @@ -3657,7 +3649,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} año{P STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} año{P "" s} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Velocidad Máx.: {LTBLUE}{VELOCITY} {BLACK}Alcance: {LTBLUE}{COMMA} casillas STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Máx.: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad Máx.: {LTBLUE}{VELOCITY} {BLACK}F.T. Máx.: {LTBLUE}{FORCE} @@ -3771,7 +3762,7 @@ STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Cambiar STR_ORDER_REFIT :{BLACK}Reformar STR_ORDER_REFIT_TOOLTIP :{BLACK}Selecciona el tipo de carga a reformar en esta orden. Ctrl+Click para eliminar la orden de reforma STR_ORDER_REFIT_AUTO :{BLACK}Reforma en la estación -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Seleccionar el tipo de carga a la que reformar en esta orden. Ctrl+Click elimina la orden de reforma. La reforma solamente puede llevarse a cabo si el vehículo lo permite +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Selecciona el tipo de carga a reformar en esta orden. Ctrl+Click elimina la orden de reforma. La reforma solamente puede llevarse a cabo si el vehículo lo permite STR_ORDER_DROP_REFIT_AUTO :Carga fijada STR_ORDER_DROP_REFIT_AUTO_ANY :Carga disponible @@ -3924,7 +3915,7 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Fecha de STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecciona una fecha como punto de partida de este horario. Ctrl+Click permite fijar el punto de partida de este horario y distribuye todos los vehículos que lo compartan siempre y cuando el horario esté completo STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambiar Horario -STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la cantidad de tiempo que debe tomar una orden marcada +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambia la cantidad de tiempo que debe tardar una orden marcada STR_TIMETABLE_CLEAR_TIME :{BLACK}Limpiar Horario STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Limpiar la cantidad de tiempo para la orden seleccionada @@ -3959,14 +3950,14 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Seleccio # AI debug window -STR_AI_DEBUG :{WHITE}Depuración de Scripts de IA / Juego +STR_AI_DEBUG :{WHITE}Depuración de Scripts de Juego / IA STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nombre del script STR_AI_DEBUG_SETTINGS :{BLACK}Configuración STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Cambiar la configuración del script -STR_AI_DEBUG_RELOAD :{BLACK}Recarga la IA +STR_AI_DEBUG_RELOAD :{BLACK}Recargar IA STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Elimina la IA, recarga el código y reinicia la IA -STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activar/desactivar la pausa automática cuando un mensaje de log de la IA coincide con la cadena de parada +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activa/desactiva la pausa automática cuando un mensaje de log de la IA coincide con la cadena de parada STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Pausar con: STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Pausar cuando el script registre esta cadena STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Cuando un mensaje de log de una IA coincide con esta cadena, el juego se pausa @@ -3979,13 +3970,13 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Comprobar el registro del Script de Juego STR_ERROR_AI_NO_AI_FOUND :No se encontró IA apropiada para cargar.{}Ésta es una IA por defecto que no realiza acción alguna.{}Puedes descargar nuevas IA mediante el sistema de 'Contenido Online' -STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, reporte el fallo al autor del script con una captura de la ventana de depuración de IA / Script +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, informe del fallo al autor del script con una captura de la ventana de depuración de Script / IA STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de scripts solo está disponible para el servidor # AI configuration window -STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts -STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargado en la próxima partida -STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Las IA que serán cargadas en la próxima partida +STR_AI_CONFIG_CAPTION :{WHITE}Configuración de Scripts de Juego / IA +STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de Juego que será cargada en la próxima partida +STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serán cargadas en la próxima partida STR_AI_CONFIG_HUMAN_PLAYER :Jugador Humano STR_AI_CONFIG_RANDOM_AI :IA aleatoria STR_AI_CONFIG_NONE :(ninguna) @@ -4007,8 +3998,8 @@ STR_AI_CONFIG_CONFIGURE :{BLACK}Configur STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configura los parámetros del script # Available AIs window -STR_AI_LIST_CAPTION :{WHITE}{STRING} disponibles -STR_AI_LIST_CAPTION_AI :IA +STR_AI_LIST_CAPTION :{WHITE}Disponible {STRING} +STR_AI_LIST_CAPTION_AI :IAs STR_AI_LIST_CAPTION_GAMESCRIPT :Scripts de Juego STR_AI_LIST_TOOLTIP :{BLACK}Click para seleccionar un script @@ -4023,8 +4014,8 @@ STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}No cambi # AI Parameters STR_AI_SETTINGS_CAPTION :{WHITE}Parámetros {STRING} -STR_AI_SETTINGS_CAPTION_AI :de la IA -STR_AI_SETTINGS_CAPTION_GAMESCRIPT :del Script de Juego +STR_AI_SETTINGS_CAPTION_AI :IA +STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de Juego STR_AI_SETTINGS_CLOSE :{BLACK}Cerrar STR_AI_SETTINGS_RESET :{BLACK}Reiniciar STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} @@ -4071,23 +4062,23 @@ STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}El guard STR_ERROR_AUTOSAVE_FAILED :{WHITE}Error en Autoguardado STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}No es posible leer la unidad STR_ERROR_GAME_SAVE_FAILED :{WHITE}Error guardando juego{}{STRING} -STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}No es posible borrar el fichero +STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}No es posible borrar el archivo STR_ERROR_GAME_LOAD_FAILED :{WHITE}Carga de Juego Errónea{}{STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Error interno: {STRING} STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Partida guardada corrupta - {STRING} STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :La partida guardada ha sido realizada con una versión más nueva -STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :No se puede leer fichero -STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :No se puede escribir en el fichero +STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Archivo no legible +STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :No se puede escribir en el archivo STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Comprobación de integridad de los datos fallida STR_GAME_SAVELOAD_NOT_AVAILABLE : -STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}El juego ha sido guardado en una versión sin soporte para tranvías. Todos los tranvías serán eliminados +STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}El juego se ha guardado en una versión sin soporte para tranvías. Todos los tranvías han sido eliminados # Map generation messages STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Generación de mapa abortada...{}... no hay localizaciones apropiadas para municipios STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... no hay municipios en el escenario STR_ERROR_PNGMAP :{WHITE}No se pudo cargar mapa de alturas PNG... -STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... fichero no encontrado +STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... archivo no encontrado STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... no se pudo convertir tipo de imagen. Se requieren imágenes PNG de 8 o 24-bits STR_ERROR_PNGMAP_MISC :{WHITE}... algo ha salido mal (es probable que el fichero esté corrupto) @@ -4097,7 +4088,7 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... no s STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... la imagen es demasiado grande STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Alerta de escala -STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Cambiar demasiado el tamaño del mapa de origen no está recomendado. ¿Desea continuar con la generación? +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}No es recomendable cambiar en exceso el tamaño del mapa original. ¿Desea continuar con la generación? # Soundset messages STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Solamente se encontró un conjunto de sonidos vacío. Si lo desea, instale un conjunto de sonidos a través del 'Contenido Online' @@ -4481,7 +4472,7 @@ STR_BASEMUSIC_NONE_DESCRIPTION :Un conjunto de # Town building names STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Bloque alto de oficinas STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Bloque de oficinas -STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Bloque de viviendas pequeño +STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Bloque de apartamentos pequeño STR_TOWN_BUILDING_NAME_CHURCH_1 :Iglesia STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Gran bloque de oficinas STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Casas del municipio @@ -4596,32 +4587,32 @@ STR_SV_STNAME_FALLBACK :{STRING} Estaci ##id 0x8000 # Vehicle names STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Vapor) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diésel) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Choo-Choo -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diésel +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diésel STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Vapor) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Vapor) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Vapor) STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Vapor) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Eléctrica) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Eléctrica) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Eléctrica) -STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Eléctrico) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Eléctrico) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Eléctrico) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Eléctrico) STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Vagón de Pasajeros STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Furgón de Correos STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Vagón de Carbón @@ -4633,7 +4624,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Vagón de Mader STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Vagoneta de Mineral de Hierro STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Vagón de Acero STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Vagón Blindado -STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Vagón de Alimento +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Vagón de Alimentos STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Vagón de Papel STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Vagoneta de Mineral de Cobre STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Cisterna de Agua @@ -4663,7 +4654,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Vagón de Mader STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Vagoneta de Mineral de Hierro STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Vagón de Acero STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Vagón Blindado -STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Vagón de Alimento +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Vagón de Alimentos STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Vagón de Papel STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Vagoneta de Mineral de Cobre STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Cisterna de Agua @@ -4679,10 +4670,10 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Vagón de Jugue STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Vagón de Pilas STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Vagón de Refrescos STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Vagón de Plásticos -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Eléctrica) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Eléctrica) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Eléctrica) -STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Eléctrico) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Eléctrico) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Eléctrico) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Eléctrico) STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Vagón de Pasajeros STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Furgón de Correos @@ -4695,7 +4686,7 @@ STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Vagón de Mader STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Vagoneta de Mineral de Hierro STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Vagón de Acero STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Vagón Blindado -STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Vagón de Alimento +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Vagón de Alimentos STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Vagón de Papel STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Vagoneta de Mineral de Cobre STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Cisterna de Agua @@ -4736,9 +4727,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Camión de Gana STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Camión de Mercancías Balogh STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Camión de Mercancías Craighead STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Camión de Mercancías Goss -STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Camión Granero Hereford -STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Camión Granero Thomas -STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Camión Granero Goss +STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Camión de Grano Hereford +STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Camión de Grano Thomas +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Camión de Grano Goss STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Camión Maderero Witcombe STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Camión Maderero Foster STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Camión Maderero Moreland @@ -4751,9 +4742,9 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Camión de Acer STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Furgón Blindado Balogh STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Furgón Blindado Uhl STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Furgón Blindado Foster -STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Furgón de Comida Foster -STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Furgón de Comida Perry -STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Furgón de Comida Chippy +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Furgón de Alimentos Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Furgón de Alimentos Perry +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Furgón de Alimentos Chippy STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Camión de Papel Uhl STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Camión de Papel Balogh STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :Camión de Papel MPS diff --git a/src/lang/spanish_MX.txt b/src/lang/spanish_MX.txt new file mode 100644 index 0000000000..7e5223f0fc --- /dev/null +++ b/src/lang/spanish_MX.txt @@ -0,0 +1,4966 @@ +##name Spanish (Mexican) +##ownname Español (MX) +##isocode es_MX +##plural 0 +##textdir ltr +##digitsep , +##digitsepcur , +##decimalsep . +##winlangid 0x080a +##grflangid 0x55 +##gender m f + + +# $Id$ + +# This file is part of OpenTTD. +# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. +# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + + +##id 0x0000 +STR_NULL : +STR_EMPTY : +STR_UNDEFINED :(no definido) +STR_JUST_NOTHING :Nada + +# Cargo related strings +# Plural cargo name +STR_CARGO_PLURAL_NOTHING : +STR_CARGO_PLURAL_PASSENGERS :{G=m}Pasajeros +STR_CARGO_PLURAL_COAL :{G=m}Carbón +STR_CARGO_PLURAL_MAIL :{G=m}Correo +STR_CARGO_PLURAL_OIL :{G=m}Petróleo +STR_CARGO_PLURAL_LIVESTOCK :{G=m}Ganado +STR_CARGO_PLURAL_GOODS :{G=f}Mercancías +STR_CARGO_PLURAL_GRAIN :{G=m}Grano +STR_CARGO_PLURAL_WOOD :{G=f}Madera +STR_CARGO_PLURAL_IRON_ORE :{G=m}Mineral de hierro +STR_CARGO_PLURAL_STEEL :{G=m}Acero +STR_CARGO_PLURAL_VALUABLES :{G=m}Valores +STR_CARGO_PLURAL_COPPER_ORE :{G=m}Mineral de cobre +STR_CARGO_PLURAL_MAIZE :{G=m}Maíz +STR_CARGO_PLURAL_FRUIT :{G=f}Frutas +STR_CARGO_PLURAL_DIAMONDS :{G=m}Diamantes +STR_CARGO_PLURAL_FOOD :{G=m}Alimentos +STR_CARGO_PLURAL_PAPER :{G=m}Papel +STR_CARGO_PLURAL_GOLD :{G=m}Oro +STR_CARGO_PLURAL_WATER :{G=m}Agua +STR_CARGO_PLURAL_WHEAT :{G=m}Trigo +STR_CARGO_PLURAL_RUBBER :{G=m}Caucho +STR_CARGO_PLURAL_SUGAR :{G=m}Azúcar +STR_CARGO_PLURAL_TOYS :{G=m}Juguetes +STR_CARGO_PLURAL_CANDY :{G=m}Dulces +STR_CARGO_PLURAL_COLA :{G=f}Bebida de cola +STR_CARGO_PLURAL_COTTON_CANDY :{G=m}Algodón de azúcar +STR_CARGO_PLURAL_BUBBLES :{G=f}Burbujas +STR_CARGO_PLURAL_TOFFEE :{G=m}Jamoncillos +STR_CARGO_PLURAL_BATTERIES :{G=f}Pilas +STR_CARGO_PLURAL_PLASTIC :{G=m}Plástico +STR_CARGO_PLURAL_FIZZY_DRINKS :{G=m}Refrescos + +# Singular cargo name +STR_CARGO_SINGULAR_NOTHING : +STR_CARGO_SINGULAR_PASSENGER :{G=m}Pasajero +STR_CARGO_SINGULAR_COAL :{G=m}Carbón +STR_CARGO_SINGULAR_MAIL :{G=m}Correo +STR_CARGO_SINGULAR_OIL :{G=m}Petróleo +STR_CARGO_SINGULAR_LIVESTOCK :{G=m}Ganado +STR_CARGO_SINGULAR_GOODS :{G=f}Mercancía +STR_CARGO_SINGULAR_GRAIN :{G=m}Grano +STR_CARGO_SINGULAR_WOOD :{G=f}Madera +STR_CARGO_SINGULAR_IRON_ORE :{G=m}Mineral de hierro +STR_CARGO_SINGULAR_STEEL :{G=m}Acero +STR_CARGO_SINGULAR_VALUABLES :{G=m}Objeto de valor +STR_CARGO_SINGULAR_COPPER_ORE :{G=m}Mineral de cobre +STR_CARGO_SINGULAR_MAIZE :{G=m}Maíz +STR_CARGO_SINGULAR_FRUIT :{G=f}Fruta +STR_CARGO_SINGULAR_DIAMOND :{G=m}Diamante +STR_CARGO_SINGULAR_FOOD :{G=m}Alimento +STR_CARGO_SINGULAR_PAPER :{G=m}Papel +STR_CARGO_SINGULAR_GOLD :{G=m}Oro +STR_CARGO_SINGULAR_WATER :{G=m}Agua +STR_CARGO_SINGULAR_WHEAT :{G=m}Trigo +STR_CARGO_SINGULAR_RUBBER :{G=m}Caucho +STR_CARGO_SINGULAR_SUGAR :{G=m}Azúcar +STR_CARGO_SINGULAR_TOY :{G=m}Juguete +STR_CARGO_SINGULAR_CANDY :{G=m}Dulce +STR_CARGO_SINGULAR_COLA :{G=f}Bebida de cola +STR_CARGO_SINGULAR_COTTON_CANDY :{G=m}Algodón de azúcar +STR_CARGO_SINGULAR_BUBBLE :{G=f}Burbuja +STR_CARGO_SINGULAR_TOFFEE :{G=m}Jamoncillo +STR_CARGO_SINGULAR_BATTERY :{G=f}Pila +STR_CARGO_SINGULAR_PLASTIC :{G=m}Plástico +STR_CARGO_SINGULAR_FIZZY_DRINK :{G=m}Refresco + +# Quantity of cargo +STR_QUANTITY_NOTHING : +STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}pasajero{P "" s} +STR_QUANTITY_COAL :{WEIGHT_LONG} de carbón +STR_QUANTITY_MAIL :{COMMA}{NBSP}bolsa{P "" s} de correo +STR_QUANTITY_OIL :{VOLUME_LONG} de petróleo +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}cabeza{P "" s} de ganado +STR_QUANTITY_GOODS :{COMMA}{NBSP}caja{P "" s} de mercancías +STR_QUANTITY_GRAIN :{WEIGHT_LONG} de grano +STR_QUANTITY_WOOD :{WEIGHT_LONG} de madera +STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} de mineral de hierro +STR_QUANTITY_STEEL :{WEIGHT_LONG} de acero +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}bolsa{P "" s} de objetos de valor +STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} de mineral de cobre +STR_QUANTITY_MAIZE :{WEIGHT_LONG} de maíz +STR_QUANTITY_FRUIT :{WEIGHT_LONG} de fruta +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}bolsa{P "" s} de diamantes +STR_QUANTITY_FOOD :{WEIGHT_LONG} de alimento +STR_QUANTITY_PAPER :{WEIGHT_LONG} de papel +STR_QUANTITY_GOLD :{COMMA}{NBSP}bolsa{P "" s} de oro +STR_QUANTITY_WATER :{VOLUME_LONG} de agua +STR_QUANTITY_WHEAT :{WEIGHT_LONG} de trigo +STR_QUANTITY_RUBBER :{VOLUME_LONG} de caucho +STR_QUANTITY_SUGAR :{WEIGHT_LONG} de azúcar +STR_QUANTITY_TOYS :{COMMA}{NBSP}juguete{P "" s} +STR_QUANTITY_SWEETS :{COMMA}{NBSP}bolsa{P "" s} de dulces +STR_QUANTITY_COLA :{VOLUME_LONG} de cola +STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} de algo{P dón dones} de azúcar +STR_QUANTITY_BUBBLES :{COMMA} burbuja{P "" s} +STR_QUANTITY_TOFFEE :{WEIGHT_LONG} de jamoncillo{P "" s} +STR_QUANTITY_BATTERIES :{COMMA} pila{P "" s} +STR_QUANTITY_PLASTIC :{VOLUME_LONG} de plásticos +STR_QUANTITY_FIZZY_DRINKS :{COMMA} refresco{P "" s} +STR_QUANTITY_N_A :N/A + +# Two letter abbreviation of cargo name +STR_ABBREV_NOTHING : +STR_ABBREV_PASSENGERS :{TINY_FONT}PJ +STR_ABBREV_COAL :{TINY_FONT}CB +STR_ABBREV_MAIL :{TINY_FONT}CR +STR_ABBREV_OIL :{TINY_FONT}PT +STR_ABBREV_LIVESTOCK :{TINY_FONT}GN +STR_ABBREV_GOODS :{TINY_FONT}MC +STR_ABBREV_GRAIN :{TINY_FONT}GR +STR_ABBREV_WOOD :{TINY_FONT}MD +STR_ABBREV_IRON_ORE :{TINY_FONT}MH +STR_ABBREV_STEEL :{TINY_FONT}AC +STR_ABBREV_VALUABLES :{TINY_FONT}VA +STR_ABBREV_COPPER_ORE :{TINY_FONT}MC +STR_ABBREV_MAIZE :{TINY_FONT}MZ +STR_ABBREV_FRUIT :{TINY_FONT}FT +STR_ABBREV_DIAMONDS :{TINY_FONT}DM +STR_ABBREV_FOOD :{TINY_FONT}AL +STR_ABBREV_PAPER :{TINY_FONT}PP +STR_ABBREV_GOLD :{TINY_FONT}OR +STR_ABBREV_WATER :{TINY_FONT}AG +STR_ABBREV_WHEAT :{TINY_FONT}TG +STR_ABBREV_RUBBER :{TINY_FONT}GA +STR_ABBREV_SUGAR :{TINY_FONT}AZ +STR_ABBREV_TOYS :{TINY_FONT}JG +STR_ABBREV_SWEETS :{TINY_FONT}DC +STR_ABBREV_COLA :{TINY_FONT}CL +STR_ABBREV_CANDYFLOSS :{TINY_FONT}AA +STR_ABBREV_BUBBLES :{TINY_FONT}BU +STR_ABBREV_TOFFEE :{TINY_FONT}JM +STR_ABBREV_BATTERIES :{TINY_FONT}PI +STR_ABBREV_PLASTIC :{TINY_FONT}PL +STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}RF +STR_ABBREV_NONE :{TINY_FONT}NO +STR_ABBREV_ALL :{TINY_FONT}TOD + +# 'Mode' of transport for cargoes +STR_PASSENGERS :{COMMA}{NBSP}pasajero{P "" s} +STR_BAGS :{COMMA}{NBSP}bolsa{P "" s} +STR_TONS :{COMMA}{NBSP}tonelada{P "" s} +STR_LITERS :{COMMA}{NBSP}litro{P "" s} +STR_ITEMS :{COMMA}{NBSP}artículo{P "" s} +STR_CRATES :{COMMA}{NBSP}caja{P "" s} + +# Colours, do not shuffle +STR_COLOUR_DARK_BLUE :Azul oscuro +STR_COLOUR_PALE_GREEN :Verde claro +STR_COLOUR_PINK :Rosa +STR_COLOUR_YELLOW :Amarillo +STR_COLOUR_RED :Rojo +STR_COLOUR_LIGHT_BLUE :Azul claro +STR_COLOUR_GREEN :Verde +STR_COLOUR_DARK_GREEN :Verde oscuro +STR_COLOUR_BLUE :Azul +STR_COLOUR_CREAM :Crema +STR_COLOUR_MAUVE :Malva +STR_COLOUR_PURPLE :Morado +STR_COLOUR_ORANGE :Naranja +STR_COLOUR_BROWN :Café +STR_COLOUR_GREY :Gris +STR_COLOUR_WHITE :Blanco + +# Units used in OpenTTD +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s + +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv +STR_UNITS_POWER_SI :{COMMA}{NBSP}kW + +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg + +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}tonelada{P "" s} +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}tonelada{P "" s} +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg + +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l +STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³ + +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gal{P ón ones} +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}litro{P "" s} +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ + +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kp +STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN + +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}pies +STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m + +# Common window strings +STR_LIST_FILTER_TITLE :{BLACK}Filtrar palabras: +STR_LIST_FILTER_OSKTITLE :{BLACK}Indicar una palabra a filtrar +STR_LIST_FILTER_TOOLTIP :{BLACK}Indicar una palabra clave para filtrar la lista + +STR_TOOLTIP_GROUP_ORDER :{BLACK}Elegir orden de grupo +STR_TOOLTIP_SORT_ORDER :{BLACK}Elegir orden descendiente o ascendiente +STR_TOOLTIP_SORT_CRITERIA :{BLACK}Elegir criterio de orden +STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Elegir criterio de filtrado +STR_BUTTON_SORT_BY :{BLACK}Ordenar por +STR_BUTTON_LOCATION :{BLACK}Ubicación +STR_BUTTON_RENAME :{BLACK}Cambiar nombre + +STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Cerrar ventana +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Título de la ventana (arrastrar para mover) +STR_TOOLTIP_SHADE :{BLACK}Ocultar ventana (mostrar solo título) +STR_TOOLTIP_DEBUG :{BLACK}Mostrar información de depuración de NewGRF +STR_TOOLTIP_DEFSIZE :{BLACK}Cambiar al tamaño predeterminado de la ventana. Ctrl+Clic guarda el tamaño actual como nuevo tamaño predeterminado +STR_TOOLTIP_STICKY :{BLACK}Excluir esta ventana de la función 'Cerrar todas las ventanas' (tecla Supr). Ctrl+Clic guarda esta preferencia como opción predeterminada +STR_TOOLTIP_RESIZE :{BLACK}Arrastrar para cambiar el tamaño de esta ventana +STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Cambiar entre tamaño de ventana grande o pequeño +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplazamiento (mueve la lista arriba o abajo) +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Barra de desplazamiento (mueve la lista izquierda o derecha) +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demoler edificios, etc. en un área de terreno. Ctrl permite trazar una diagonal para seleccionar un área cuadrada. Mayús muestra una estimación del precio + +# Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Mostrar ocultos +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Mostrar ocultos +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Mostrar ocultos +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Mostrar ocultos + +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Activar para mostrar también los trenes ocultos +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activar para mostrar también los vehículos de carretera ocultos +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Activar para mostrar también los barcos ocultos +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Activar para mostrar también las aeronaves ocultas + +# Query window +STR_BUTTON_DEFAULT :{BLACK}Predeterminado +STR_BUTTON_CANCEL :{BLACK}Cancelar +STR_BUTTON_OK :{BLACK}Aceptar + +# On screen keyboard window +STR_OSK_KEYBOARD_LAYOUT :|1234567890'¿\qwertyuiop´+asdfghjklñ{}ZXCVBNM;:_ . + +# Measurement tooltip +STR_MEASURE_LENGTH :{BLACK}Longitud: {NUM} +STR_MEASURE_AREA :{BLACK}Área: {NUM} x {NUM} +STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Longitud: {NUM}{}Diferencia altura: {HEIGHT} +STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM}×{NUM}{}Diferencia altura: {HEIGHT} + + +# These are used in buttons +STR_SORT_BY_CAPTION_NAME :{BLACK}Nombre +STR_SORT_BY_CAPTION_DATE :{BLACK}Fecha +# These are used in dropdowns +STR_SORT_BY_NAME :Nombre +STR_SORT_BY_PRODUCTION :Producción +STR_SORT_BY_TYPE :Tipo +STR_SORT_BY_TRANSPORTED :Entregado +STR_SORT_BY_NUMBER :Número +STR_SORT_BY_PROFIT_LAST_YEAR :Utilidad año pasado +STR_SORT_BY_PROFIT_THIS_YEAR :Utilidad este año +STR_SORT_BY_AGE :Edad +STR_SORT_BY_RELIABILITY :Fiabilidad +STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Capacidad por tipo de carga +STR_SORT_BY_MAX_SPEED :Velocidad máxima +STR_SORT_BY_MODEL :Modelo +STR_SORT_BY_VALUE :Valor +STR_SORT_BY_LENGTH :Longitud +STR_SORT_BY_LIFE_TIME :Tiempo de vida restante +STR_SORT_BY_TIMETABLE_DELAY :Retraso en itinerario +STR_SORT_BY_FACILITY :Tipo de estación +STR_SORT_BY_WAITING_TOTAL :Cargamento total en espera +STR_SORT_BY_WAITING_AVAILABLE :Cargamento disponible en espera +STR_SORT_BY_RATING_MAX :Valoración más alta de cargamento +STR_SORT_BY_RATING_MIN :Valoración más baja de cargamento +STR_SORT_BY_ENGINE_ID :EngineID (classic sort)Id. locomotora (orden clásico) +STR_SORT_BY_COST :Costo +STR_SORT_BY_POWER :Potencia +STR_SORT_BY_TRACTIVE_EFFORT :Fuerza de tracción +STR_SORT_BY_INTRO_DATE :Fecha de introducción +STR_SORT_BY_RUNNING_COST :Costo de operación +STR_SORT_BY_POWER_VS_RUNNING_COST :Potencia vs. costo de operación +STR_SORT_BY_CARGO_CAPACITY :Capacidad de carga +STR_SORT_BY_RANGE :Alcance +STR_SORT_BY_POPULATION :Población +STR_SORT_BY_RATING :Evaluación + +# Tooltips for the main toolbar +STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Poner en pausa +STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Avance rápido +STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opciones +STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Guardar partida, retirarse, salir +STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mostrar mapa, ventana de vista adicional o lista de carteles +STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Mostrar guía de pueblos +STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Mostrar subsidios +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Mostrar lista de estaciones +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Mostrar información financiera de la empresa +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Mostrar información general de la empresa +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Mostrar historial +STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostrar lista de metas +STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostrar gráficas +STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostrar tabla de evaluación de empresas +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Aportar fondos para construir una nueva industria +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostrar lista de trenes de la empresa. Ctrl+Clic oculta la lista de grupos +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostrar lista de vehículos de carretera de la empresa. Ctrl+Clic oculta la lista de grupos +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostrar lista de barcos de la empresa. Ctrl+Clic oculta la lista de grupos +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Mostrar lista de aeronaves de la empresa. Ctrl+Clic oculta la lista de grupos +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Acercar vista +STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Alejar vista +STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construir vías férreas +STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Construir carreteras +STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construir muelles +STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construir aeropuertos +STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Abrir herramienta para nivelar o elevar el terreno, plantar árboles, etc. +STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Mostrar ventana de sonido y música +STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Mostrar último mensaje o noticia, mostrar opciones de mensajes +STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Información sobre área de terreno, consola, depuración de script, capturas de pantalla, acerca de OpenTTD +STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Cambiar barras de herramientas + +# Extra tooltips for the scenario editor toolbar +STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Guardar mapa personalizado, cargar mapa personalizado, salir del editor, salir +STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD +STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Editor de mapas personalizados +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Retroceder un año la fecha de inicio +STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Avanzar un año la fecha de inicio +STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Clic para establecer el año inicial +STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostrar mapa, guía de pueblos +STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generación de terreno +STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generación de pueblos +STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generación de industrias +STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcción de carreteras +STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árboles. Mayús muestra una estimación del precio +STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Poner cartel +STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Mayús muestra una estimación del precio + +############ range for SE file menu starts +STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Guardar mapa +STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Cargar mapa +STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Guardar mapa de alturas +STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Cargar mapa de alturas +STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Salir del editor +STR_SCENEDIT_FILE_MENU_SEPARATOR : +STR_SCENEDIT_FILE_MENU_QUIT :Salir +############ range for SE file menu starts + +############ range for settings menu starts +STR_SETTINGS_MENU_GAME_OPTIONS :Opciones de juego +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuración +STR_SETTINGS_MENU_SCRIPT_SETTINGS :Configuración de scripts +STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configuración de NewGRF +STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opciones de transparencia +STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nombres de pueblos +STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostrar nombres de estaciones +STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostrar puntos guías +STR_SETTINGS_MENU_SIGNS_DISPLAYED :Mostrar carteles propios +STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Mostrar carteles y nombres del competidor +STR_SETTINGS_MENU_FULL_ANIMATION :Animación completa +STR_SETTINGS_MENU_FULL_DETAIL :Detalle completo +STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Edificios transparentes +STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Carteles transparentes +############ range ends here + +############ range for file menu starts +STR_FILE_MENU_SAVE_GAME :Guardar partida +STR_FILE_MENU_LOAD_GAME :Cargar partida +STR_FILE_MENU_QUIT_GAME :Retirarse de la partida +STR_FILE_MENU_SEPARATOR : +STR_FILE_MENU_EXIT :Salir +############ range ends here + +# map menu +STR_MAP_MENU_MAP_OF_WORLD :Minimapa completo +STR_MAP_MENU_EXTRA_VIEW_PORT :Ventana de vista adicional +STR_MAP_MENU_LINGRAPH_LEGEND :Leyenda de flujo de cargamento +STR_MAP_MENU_SIGN_LIST :Lista de carteles + +############ range for town menu starts +STR_TOWN_MENU_TOWN_DIRECTORY :Guía de pueblos +STR_TOWN_MENU_FOUND_TOWN :Fundar pueblo +############ range ends here + +############ range for subsidies menu starts +STR_SUBSIDIES_MENU_SUBSIDIES :Subsidios +############ range ends here + +############ range for graph menu starts +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Gráfica de utilidades operativas +STR_GRAPH_MENU_INCOME_GRAPH :Gráfica de ingresos +STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Gráfica de cargamento entregado +STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Gráfica de desempeño +STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Gráfica del valor de la empresa +STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Tarifas de pagos por cargamento +############ range ends here + +############ range for company league menu starts +STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Tabla de evaluación de empresas +STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detalles de desempeño +STR_GRAPH_MENU_HIGHSCORE :Tabla de puntuaciones +############ range ends here + +############ range for industry menu starts +STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Guía de industrias +STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Cadenas de industrias +STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fundar nueva industria +############ range ends here + +############ range for railway construction menu starts +STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Construcción de ferrocarril +STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Construcción de ferrocarril eléctrico +STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Construcción de monorriel +STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcción de maglev +############ range ends here + +############ range for road construction menu starts +STR_ROAD_MENU_ROAD_CONSTRUCTION :Construcción de carretera +STR_ROAD_MENU_TRAM_CONSTRUCTION :Construcción de tranvía +############ range ends here + +############ range for waterways construction menu starts +STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Construcción de canales +############ range ends here + +############ range for airport construction menu starts +STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Construcción de aeropuerto +############ range ends here + +############ range for landscaping menu starts +STR_LANDSCAPING_MENU_LANDSCAPING :Terreno +STR_LANDSCAPING_MENU_PLANT_TREES :Plantar árboles +STR_LANDSCAPING_MENU_PLACE_SIGN :Poner letrero +############ range ends here + +############ range for music menu starts +STR_TOOLBAR_SOUND_MUSIC :Sonido y música +############ range ends here + +############ range for message menu starts +STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Último mensaje o noticia +STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de mensajes +############ range ends here + +############ range for about menu starts +STR_ABOUT_MENU_LAND_BLOCK_INFO :Información sobre área de terreno +STR_ABOUT_MENU_SEPARATOR : +STR_ABOUT_MENU_TOGGLE_CONSOLE :Activar consola +STR_ABOUT_MENU_AI_DEBUG :Depuración de scripts de IA o juego +STR_ABOUT_MENU_SCREENSHOT :Captura de pantalla +STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura con acercamiento completo +STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura con acercamiento predeterminado +STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de mapa completo +STR_ABOUT_MENU_ABOUT_OPENTTD :Acerca de 'OpenTTD' +STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites +STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Activar cajas delimitadoras +STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Activar coloreado de bloques modificados +############ range ends here + +############ range for ordinal numbers used for the place in the highscore window +STR_ORDINAL_NUMBER_1ST :1º +STR_ORDINAL_NUMBER_2ND :2º +STR_ORDINAL_NUMBER_3RD :3º +STR_ORDINAL_NUMBER_4TH :4º +STR_ORDINAL_NUMBER_5TH :5º +STR_ORDINAL_NUMBER_6TH :6º +STR_ORDINAL_NUMBER_7TH :7º +STR_ORDINAL_NUMBER_8TH :8º +STR_ORDINAL_NUMBER_9TH :9º +STR_ORDINAL_NUMBER_10TH :10º +STR_ORDINAL_NUMBER_11TH :11º +STR_ORDINAL_NUMBER_12TH :12º +STR_ORDINAL_NUMBER_13TH :13º +STR_ORDINAL_NUMBER_14TH :14º +STR_ORDINAL_NUMBER_15TH :15º +############ range for ordinal numbers ends + +############ range for days starts +STR_DAY_NUMBER_1ST :1 +STR_DAY_NUMBER_2ND :2 +STR_DAY_NUMBER_3RD :3 +STR_DAY_NUMBER_4TH :4 +STR_DAY_NUMBER_5TH :5 +STR_DAY_NUMBER_6TH :6 +STR_DAY_NUMBER_7TH :7 +STR_DAY_NUMBER_8TH :8 +STR_DAY_NUMBER_9TH :9 +STR_DAY_NUMBER_10TH :10 +STR_DAY_NUMBER_11TH :11 +STR_DAY_NUMBER_12TH :12 +STR_DAY_NUMBER_13TH :13 +STR_DAY_NUMBER_14TH :14 +STR_DAY_NUMBER_15TH :15 +STR_DAY_NUMBER_16TH :16 +STR_DAY_NUMBER_17TH :17 +STR_DAY_NUMBER_18TH :18 +STR_DAY_NUMBER_19TH :19 +STR_DAY_NUMBER_20TH :20 +STR_DAY_NUMBER_21ST :21 +STR_DAY_NUMBER_22ND :22 +STR_DAY_NUMBER_23RD :23 +STR_DAY_NUMBER_24TH :24 +STR_DAY_NUMBER_25TH :25 +STR_DAY_NUMBER_26TH :26 +STR_DAY_NUMBER_27TH :27 +STR_DAY_NUMBER_28TH :28 +STR_DAY_NUMBER_29TH :29 +STR_DAY_NUMBER_30TH :30 +STR_DAY_NUMBER_31ST :31 +############ range for days ends + +############ range for months starts +STR_MONTH_ABBREV_JAN :Ene +STR_MONTH_ABBREV_FEB :Feb +STR_MONTH_ABBREV_MAR :Mar +STR_MONTH_ABBREV_APR :Abr +STR_MONTH_ABBREV_MAY :May +STR_MONTH_ABBREV_JUN :Jun +STR_MONTH_ABBREV_JUL :Jul +STR_MONTH_ABBREV_AUG :Ago +STR_MONTH_ABBREV_SEP :Sep +STR_MONTH_ABBREV_OCT :Oct +STR_MONTH_ABBREV_NOV :Nov +STR_MONTH_ABBREV_DEC :Dic + +STR_MONTH_JAN :Enero +STR_MONTH_FEB :Febrero +STR_MONTH_MAR :Marzo +STR_MONTH_APR :Abril +STR_MONTH_MAY :Mayo +STR_MONTH_JUN :Junio +STR_MONTH_JUL :Julio +STR_MONTH_AUG :Agosto +STR_MONTH_SEP :Septiembre +STR_MONTH_OCT :Octubre +STR_MONTH_NOV :Noviembre +STR_MONTH_DEC :Diciembre +############ range for months ends + +# Graph window +STR_GRAPH_KEY_BUTTON :{BLACK}Leyenda +STR_GRAPH_KEY_TOOLTIP :{BLACK}Mostrar leyenda de gráficas +STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING} +STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM} +STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} +STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} + +STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gráfica de utilidad operativa +STR_GRAPH_INCOME_CAPTION :{WHITE}Gráfica de ingresos +STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unidades de cargamento entregadas +STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Nivel de desempeño (nivel máximo: 1000) +STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Valor de la empresa + +STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Tarifas de pago por cargamento +STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Días en tránsito +STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Pago por entregar 10 unidades (o 10,000 litros) de cargamento por distancia de 20 casillas +STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Activar todos +STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Desactivar todos +STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Mostrar todos los tipos de carga en la gráfica de tarifas de pago por cargamento +STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Ocultar todos los tipos de carga en la gráfica de tarifas de pago por cargamento +STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Mostrar u ocultar gráfica de este tipo de cargamento +STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} + +STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Mostrar detalles de nivel de desempeño + +# Graph key window +STR_GRAPH_KEY_CAPTION :{WHITE}Leyenda de gráfica +STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Mostrar u ocultar la entrada de la empresa en la gráfica + +# Company league window +STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Tabla de evaluación de empresas +STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}' +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Ingeniero +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Director de Tráfico +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Coordinador de Transporte +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Supervisor de Ruta +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Directivo +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Subdirector +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Director +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :Presidente +STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Magnate + +# Performance detail window +STR_PERFORMANCE_DETAIL :{WHITE}Detalle de nivel de desempeño +STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detalle +STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT}) +STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) +STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% +STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Mostrar detalles de esta empresa +############ Those following lines need to be in this order!! +STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehículos: +STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estaciones: +STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Utilidad mín.: +STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Ingreso mín.: +STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Ingreso máx.: +STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregado: +STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargamento: +STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Dinero: +STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Préstamo: +STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: +############ End of order list +STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Número de vehículos que generaron utilidades el año pasado. Incluye vehículos de carretera, trenes, barcos y aeronaves +STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Número de estaciones abastecidas recientemente. Las estaciones de tren, paradas de autobuses, aeropuertos y demás se contabilizan aparte, aun si pertenecen a la misma estación +STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Utilidad del vehículo con menores ingresos (de entre aquellos con más de 2 años) +STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Cantidad de efectivo ganado en el trimestre con la utilidad más baja de los pasados 12 trimestres +STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Cantidad de efectivo ganado en el trimestre con la utilidad más alta de los pasados 12 trimestres +STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unidades de cargamento entregadas en los pasados cuatro trimestres +STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Número de tipos de cargamento entregados en el trimestre pasado +STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Cantidad de dinero que esta empresa tiene en el banco +STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Cantidad de dinero que esta empresa ha recibido como préstamo +STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total de puntos ganados del máximo posible + +# Music window +STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Selección de jazz +STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}Todo +STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Antiguo +STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Moderno +STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street +STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Personal 1 +STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Personal 2 +STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Volumen música +STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Volumen efectos +STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MÍN +STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MÁX +STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}' +STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- +STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} +STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ +STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" +STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Pista +STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Título +STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Mezclar +STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programa +STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Saltar a la pista anterior de la selección +STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Saltar a la pista siguiente de la selección +STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Detener música +STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Comenzar música +STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Mover los cursores para ajustar el volumen de la música y los efectos +STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Elegir programa 'todas las pistas' +STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Elegir programa 'antiguo' +STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Elegir programa 'moderno' +STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Elegir programa 'Ezy Street' +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Elegir programa 'Personal 1' (definido por el usuario) +STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Elegir programa 'Personal 2' (definido por el usuario) +STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Encender o apagar mezclador +STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostrar ventana de selección de pistas musicales + +STR_ERROR_NO_SONGS :{WHITE}Se eligió una colección vacía. No se reproducirá música + +# Playlist window +STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Selección del programa musical +STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" +STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Lista de reproducción +STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programa: '{STRING}' +STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Eliminar +STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Eliminar programa actual (solo Personal 1 y Personal 2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clic en la pista de música para añadirla al programa actual (solo Personal 1 y 2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clic en la pista de música para quitarla del programa actual (solo Personal 1 y 2) + +# Highscore window +STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Lista de empresas que han alcanzado {NUM} +STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Tabla de clasificación de empresas en {NUM} +STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. +STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Hombre de negocios +STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Empresario +STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrial +STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalista +STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate +STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Potentado +STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnate del siglo +STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY} +STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA}) +STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}¡{COMPANY} logra colocarse como '{STRING}'! +STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}¡{PRESIDENT_NAME} de {COMPANY} logra colocarse como '{STRING}'! + +# Smallmap window +STR_SMALLMAP_CAPTION :{WHITE}Mapa: {STRING} + +STR_SMALLMAP_TYPE_CONTOURS :Contornos +STR_SMALLMAP_TYPE_VEHICLES :Vehículos +STR_SMALLMAP_TYPE_INDUSTRIES :Industrias +STR_SMALLMAP_TYPE_ROUTEMAP :Flujo de cargamento +STR_SMALLMAP_TYPE_ROUTES :Rutas +STR_SMALLMAP_TYPE_VEGETATION :Vegetación +STR_SMALLMAP_TYPE_OWNERS :Propietarios +STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Mostrar elevaciones en el mapa +STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Mostrar vehículos en el mapa +STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Mostrar industrias en el mapa +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Mostrar flujo de cargamento en el mapa +STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Mostrar rutas de transporte en el mapa +STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostrar vegetación en el mapa +STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostrar dueños de terreno en el mapa +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Clic en un tipo de industria para mostrarlo u ocultarlo. Ctrl+Clic oculta todos los tipos excepto el elegido. Ctrl+Clic de nuevo en el mismo tipo muestra todos los tipos de industrias +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Clic en una empresa para mostrar u ocultar sus propiedades. Ctrl+Clic oculta todas las empresas excepto la elegida. Ctrl+Clic de nuevo en la misma empresa muestra todas las empresas +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Clic en un cargamento para mostrar u ocultar sus propiedades. Ctrl+Clic oculta todos los cargamentos excepto el elegido. Ctrl+Clic de nuevo muestra todos los tipos de cargamento + +STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Carreteras +STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Ferrocarriles +STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Estaciones, aeropuertos y puertos +STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Edificios e industrias +STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehículos +STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trenes +STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Vehículos de carretera +STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Barcos +STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aeronaves +STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Rutas de transporte +STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Bosque +STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Estación de ferrocarril +STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Estación de carga de camiones +STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Parada de autobús +STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Aeropuerto/Helipuerto +STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Muelle +STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Terreno irregular +STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Pasto +STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Terreno árido +STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Campos +STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Árboles +STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocas +STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Agua +STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Sin propietario +STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Pueblos +STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industrias +STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desierto +STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Nieve + +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar u ocultar nombres de pueblos en el mapa +STR_SMALLMAP_CENTER :{BLACK}Centrar vista en la ubicación actual +STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) +STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} +STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY} +STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN} +STR_SMALLMAP_DISABLE_ALL :{BLACK}Ocultar todo +STR_SMALLMAP_ENABLE_ALL :{BLACK}Ver todo +STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostrar elevación +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}No mostrar industrias en el mapa +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Mostrar todas las industrias en el mapa +STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostrar u ocultar elevaciones en el mapa +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}No mostrar propiedades de empresas en el mapa +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Mostrar todas las propiedades de empresas en el mapa +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}No mostrar ningún cargamento en el mapa +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Muestra todos los cargamentos en el mapa + +# Status bar messages +STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Mostrar último mensaje o noticia +STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - +STR_STATUSBAR_PAUSED :{YELLOW}* * EN PAUSA * * +STR_STATUSBAR_AUTOSAVE :{RED}GUARDADO AUTOMÁTICO +STR_STATUSBAR_SAVING_GAME :{RED}* * GUARDANDO PARTIDA * * + +# News message history +STR_MESSAGE_HISTORY :{WHITE}Historial de mensajes +STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}Lista de los mensajes más recientes +STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING} + +STR_NEWS_MESSAGE_CAPTION :{WHITE}Mensaje +STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} + +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Los ciudadanos celebran . . .{}¡Primer tren llega a {STATION}! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Los ciudadanos celebran . . .{}¡Primer autobús llega a {STATION}! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Los ciudadanos celebran . . .{}¡Primer camión llega a {STATION}! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Los ciudadanos celebran . . .{}¡Primer tranvía de pasajeros llega a {STATION}! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Los ciudadanos celebran . . .{}¡Primer tranvía de carga llega a {STATION}! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Los ciudadanos celebran . . .{}¡Primer barco llega a {STATION}! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Los ciudadanos celebran . . .{}¡Primera aeronave llega a {STATION}! + +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}¡Accidente de tren!{}{COMMA} muertos deja explosión después de choque +STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}¡Accidente de tráfico!{}Muere conductor en explosión después de choque con el tren +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}¡Accidente de tráfico!{}{COMMA} muertos deja explosión después de choque con el tren +STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}¡Accidente aéreo!{}{COMMA} muertos deja explosión en {STATION} +STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}¡Accidente aéreo!{}Avión se queda sin combustible, ¡{COMMA} personas mueren en explosión! + +STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}¡Desastre de zepelín en {STATION}! +STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}¡Vehículo destruido en la carretara al impactar con ovni! +STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}¡Explota refinería de petróleo cerca de {TOWN}! +STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}¡Fábrica destruida misteriosamente cerca de {TOWN}! +STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}¡Ovni aterriza cerca de {TOWN}! +STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}¡Hundimiento de mina de carbón deja ola de destrucción cerca de {TOWN}! +STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}¡Inundación!{}Desaparecidos o muertos al menos {COMMA} después de las terribles inundaciones! + +STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}¡Empresa de transporte en problemas! +STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}¡{STRING} será vendida o declarada en bancarrota de no incrementar su desempeño pronto! +STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}¡Fusión de empresa de transportes! +STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}¡{STRING} fue vendida a {STRING} por {CURRENCY_LONG}! +STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}¡En bancarrota! +STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}¡{STRING} fue cerrada por sus acreedores y todos sus activos fueron vendidos! +STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}¡Nueva empresa de transportes! +STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}¡{STRING} comienza su construcción cerca de {TOWN}! +STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}¡{STRING} ha sido adquirida por {STRING}! +STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Presidente) + +STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}¡{STRING} patrocina la creación del nuevo pueblo de {TOWN}! + +STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}¡Nuev{G o a} {STRING} en construcción cerca de {TOWN}! +STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}¡Nuev{G o a} {STRING} fundad{G o a} cerca de {TOWN}! + +STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}¡La industria {STRING} anuncia su inminente cierre! +STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}¡Problemas con suministros provocan que {STRING} anuncie su inminente cierre! +STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}¡La falta de árboles hace que {STRING} anuncie su inminente cierre! + +STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}¡Unión Monetaria Europea!{}{}¡El Euro es introducido como la nueva moneda oficial de todas las transacciones! +STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}¡Recesión mundial!{}{}¡Expertos temen lo peor mientras la economía se desploma! +STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}¡Fin de la recesión!{}{}¡Incremento en el comercio da confianza a las industrias mientras la economía se fortalece! + +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}¡{INDUSTRY} incrementa su producción! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}¡Encontrado nuevo yacimiento de carbón en {INDUSTRY}!{}¡Se espera duplicar la producción! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}¡Encontradas nuevas reservas de petróleo en {INDUSTRY}!{}¡Se espera duplicar la producción! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}¡Nuevos métodos agrícolas en {INDUSTRY} esperan duplicar la producción! +STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}¡La producción de {STRING} en {INDUSTRY} aumenta un {COMMA}%! +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}¡La producción en {INDUSTRY} desciende un 50%! +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}¡Plaga de insectos causa estragos en {INDUSTRY}!{} La producción desciende un 50% +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}¡La producción de {STRING} en {INDUSTRY} desciende un {COMMA}%! + +STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} está esperando en el depósito +STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} está esperando en el depósito +STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} está esperando en el astillero +STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} está esperando en el hangar + +# Order review system / warnings +STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} tiene muy pocas órdenes en la lista +STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} tiene una orden vacía +STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} tiene órdenes duplicadas +STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} tiene en la lista una estación no válida +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} tiene en la lista un aeropuerto con una pista muy corta + +STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} se está haciendo viejo +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} se está haciendo muy viejo +STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} se está haciendo muy viejo y requiere renovación urgente +STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} no encuentra una ruta para continuar +STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} se perdió +STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}La utilidad del año pasado del {VEHICLE} fue de {CURRENCY_LONG} +STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} no puede llegar al siguiente destino porque no está a su alcance + +STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} no avanza porque no pudo reequipar su carga +STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Renovación automática fallida para {VEHICLE}{}{STRING} + +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}¡Nuev{G o a} {STRING} ahora disponible! +STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} +STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}¡Nuev{G o a} {STRING} ahora disponible! - {ENGINE} + +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} ya no recibe {STRING} +STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} ya no recibe {STRING} ni {STRING} +STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} recibe ahora {STRING} +STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} recibe ahora {STRING} y {STRING} + +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Oferta de subsidio vencida:{}{}{STRING} de {STRING} a {STRING} ya no está subsidiado +STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidio retirado:{}{}El servicio de {STRING} desde {STRING} a {STRING} ya no está subsidiado +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Se ofrece subsidio.{}{}¡El primer servicio de {STRING} desde {STRING} a {STRING} tendrá subsidio durante un año parte del ayuntamiento local! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}¡Subsidio otorgado a {STRING}!{}{}¡El servicio de {STRING} desde {STRING} a {STRING} generará un 50% extra por un año! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}¡Subsidio otorgado a {STRING}!{}{}¡El servicio de {STRING} desde {STRING} a {STRING} generará tasa doble durante un año! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}¡Subsidio otorgado a {STRING}!{}{}¡El servicio de {STRING} desde {STRING} a {STRING} generará tasa triple durante un año! +STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}¡Subsidio otorgado a {STRING}!{}{}¡El servicio de {STRING} desde {STRING} a {STRING} generará tasa cuádruple por un año! + +STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}¡Caos por el tráfico en {TOWN}!{}{}¡Obras de reconstrucción de caminos por parte de {STRING} provocan 6 meses de dolores de cabeza a conductores! +STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}¡Monopolio de transportes! +STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}¡Ayuntamiento de {TOWN} firma contrato de exclusividad con {STRING} por un año! + +# Extra view window +STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vista {COMMA} +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar ventana de vista +STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copiar la vista principal a esta ventana de vista +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Pegar ventana de vista +STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Pegar esta ventana de vista en la principal + +# Game options window +STR_GAME_OPTIONS_CAPTION :{WHITE}Opciones de juego +STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Unidad monetaria +STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Selección de unidad monetaria + +############ start of currency region +STR_GAME_OPTIONS_CURRENCY_GBP :Libra británica (GBP) +STR_GAME_OPTIONS_CURRENCY_USD :Dólar estadounidense (USD) +STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR) +STR_GAME_OPTIONS_CURRENCY_JPY :Yen japonés (¥) +STR_GAME_OPTIONS_CURRENCY_ATS :Chelín austríaco (ATS) +STR_GAME_OPTIONS_CURRENCY_BEF :Franco belga (BEF) +STR_GAME_OPTIONS_CURRENCY_CHF :Franco suizo (CHF) +STR_GAME_OPTIONS_CURRENCY_CZK :Corona checa (CZK) +STR_GAME_OPTIONS_CURRENCY_DEM :Marco alemán (DEM) +STR_GAME_OPTIONS_CURRENCY_DKK :Corona danesa (DKK) +STR_GAME_OPTIONS_CURRENCY_ESP :Peseta española (ESP) +STR_GAME_OPTIONS_CURRENCY_FIM :Marco finlandés (FIM) +STR_GAME_OPTIONS_CURRENCY_FRF :Franco francés (FRF) +STR_GAME_OPTIONS_CURRENCY_GRD :Dracma griego (GRD) +STR_GAME_OPTIONS_CURRENCY_HUF :Florín húngaro (HUF) +STR_GAME_OPTIONS_CURRENCY_ISK :Corona islandesa (ISK) +STR_GAME_OPTIONS_CURRENCY_ITL :Lira italiana (ITL) +STR_GAME_OPTIONS_CURRENCY_NLG :Florín holandés (NLG) +STR_GAME_OPTIONS_CURRENCY_NOK :Corona noruega (NOK) +STR_GAME_OPTIONS_CURRENCY_PLN :Esloti polaco (PLN) +STR_GAME_OPTIONS_CURRENCY_RON :Leu rumano (RON) +STR_GAME_OPTIONS_CURRENCY_RUR :Rublo ruso (RUR) +STR_GAME_OPTIONS_CURRENCY_SIT :Tólar esloveno (SIT) +STR_GAME_OPTIONS_CURRENCY_SEK :Corona sueca (SEK) +STR_GAME_OPTIONS_CURRENCY_TRY :Lira turca (TRY) +STR_GAME_OPTIONS_CURRENCY_SKK :Corona eslovaca +STR_GAME_OPTIONS_CURRENCY_BRL :Real brasileño (BRL) +STR_GAME_OPTIONS_CURRENCY_EEK :Corona estonia (EEK) +STR_GAME_OPTIONS_CURRENCY_LTL :Litas lituana (LTL) +STR_GAME_OPTIONS_CURRENCY_KRW :Won surcoreano (KRW) +STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sudafricano (ZAR) +STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizada... +STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano (GEL) +STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraní (IRR) +############ end of currency region + +STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Elegir de qué lado irá la circulación +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Manejar por la izquierda +STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Manejar por la derecha + +STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Nombres de pueblos +STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Elegir el estilo de nombres para pueblos + +############ start of townname region +STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglés +STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Francés +STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Alemán +STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglés (adicional) +STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :América Latina +STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tonterías (inglés) +STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Sueco +STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Holandés +STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finlandés +STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polaco +STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Eslovaco +STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Noruego +STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Húngaro +STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austríaco +STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Rumano +STR_GAME_OPTIONS_TOWN_NAME_CZECH :Checo +STR_GAME_OPTIONS_TOWN_NAME_SWISS :Suizo +STR_GAME_OPTIONS_TOWN_NAME_DANISH :Danés +STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turco +STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italiano +STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalán +############ end of townname region + +STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Guardado automático +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Elegir el intervalo de guardados automáticos + +############ start of autosave dropdown +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Desactivado +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Cada mes +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Cada 3 meses +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Cada 6 meses +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Cada 12 meses +############ end of autosave dropdown + +STR_GAME_OPTIONS_LANGUAGE :{BLACK}Idioma +STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Elegir el idioma de la interfaz + +STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Pantalla completa +STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Jugar OpenTTD en pantalla completa + +STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolución de pantalla +STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elegir la resolución de pantalla +STR_GAME_OPTIONS_RESOLUTION_OTHER :Otra + +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Elegir el tamaño de los elementos de la interfaz + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño cuádruple + +STR_GAME_OPTIONS_BASE_GRF :{BLACK}Gráficos base +STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Elegir los gráficos base +STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} archivo{P "" s} perdido{P "" s} o con errores +STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre los gráficos base + +STR_GAME_OPTIONS_BASE_SFX :{BLACK}Sonidos base +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Elegir sonidos base +STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre los sonidos base + +STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Música base +STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Elegir música base +STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} archivo{P "" s} con errores +STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Información adicional sobre música base + +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}No se pudo obtener una lista de resoluciones soportadas +STR_ERROR_FULLSCREEN_FAILED :{WHITE}El modo de pantalla completa falló + +# Custom currency window + +STR_CURRENCY_WINDOW :{WHITE}Moneda personalizada +STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Tasa de cambio: {ORANGE} {CURRENCY_LONG} = £ {COMMA} +STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Reducir el valor de la moneda por una libra (£) +STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Incrementar el valor de la moneda por una libra (£) +STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Ajustar el valor de cambio de la moneda por una Libra (£) + +STR_CURRENCY_SEPARATOR :{LTBLUE}Separador: {ORANGE}{STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Establecer el separador de cifras de la moneda + +STR_CURRENCY_PREFIX :{LTBLUE}Prefijo: {ORANGE}{STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Establecer el prefijo de la moneda +STR_CURRENCY_SUFFIX :{LTBLUE}Sufijo: {ORANGE}{STRING} +STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Establecer el sufijo de la moneda + +STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Cambiar a euro: {ORANGE}{NUM} +STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Cambiar a euro: {ORANGE}nunca +STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Establecer el año del cambio a euro +STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Cambiar a euro antes +STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Cambiar a euro después + +STR_CURRENCY_PREVIEW :{LTBLUE}Vista previa: {ORANGE} {CURRENCY_LONG} +STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 libras (£) en la moneda +STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Cambiar parámetro de moneda personalizada + +STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Núm. máximo de jugadores: {ORANGE}{COMMA} + +STR_NONE :Ninguno +STR_FUNDING_ONLY :Solo fundadas +STR_MINIMAL :Mínimo +STR_NUM_VERY_LOW :Muy bajo +STR_NUM_LOW :Bajo +STR_NUM_NORMAL :Normal +STR_NUM_HIGH :Alto +STR_NUM_CUSTOM :Personalizado +STR_NUM_CUSTOM_NUMBER :Personalizado ({NUM}) + +STR_VARIETY_NONE :Ninguna +STR_VARIETY_VERY_LOW :Muy baja +STR_VARIETY_LOW :Baja +STR_VARIETY_MEDIUM :Media +STR_VARIETY_HIGH :Alta +STR_VARIETY_VERY_HIGH :Muy alta + +STR_AI_SPEED_VERY_SLOW :Muy lenta +STR_AI_SPEED_SLOW :Lenta +STR_AI_SPEED_MEDIUM :Media +STR_AI_SPEED_FAST :Rápida +STR_AI_SPEED_VERY_FAST :Muy rápida + +STR_SEA_LEVEL_VERY_LOW :Muy bajo +STR_SEA_LEVEL_LOW :Bajo +STR_SEA_LEVEL_MEDIUM :Medio +STR_SEA_LEVEL_HIGH :Alto +STR_SEA_LEVEL_CUSTOM :Personalizado +STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Personalizado ({NUM}%) + +STR_RIVERS_NONE :Ninguno +STR_RIVERS_FEW :Muy pocos +STR_RIVERS_MODERATE :Regular +STR_RIVERS_LOT :Muchos + +STR_DISASTER_NONE :Ninguno +STR_DISASTER_REDUCED :Reducidos +STR_DISASTER_NORMAL :Normal + +STR_SUBSIDY_X1_5 :x1.5 +STR_SUBSIDY_X2 :x2 +STR_SUBSIDY_X3 :x3 +STR_SUBSIDY_X4 :x4 + +STR_TERRAIN_TYPE_VERY_FLAT :Muy plano +STR_TERRAIN_TYPE_FLAT :Plano +STR_TERRAIN_TYPE_HILLY :Accidentado +STR_TERRAIN_TYPE_MOUNTAINOUS :Montañoso +STR_TERRAIN_TYPE_ALPINIST :Escarpado + +STR_CITY_APPROVAL_PERMISSIVE :Permisiva +STR_CITY_APPROVAL_TOLERANT :Tolerante +STR_CITY_APPROVAL_HOSTILE :Hostil + +STR_WARNING_NO_SUITABLE_AI :{WHITE}No se encontraron archivos de IA apropiados...{}Se pueden descargar por medio del sistema de 'Contenido en línea' + +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Configuración +STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrar palabras: +STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Desplegar todo +STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Plegar todo +STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no hay explicación disponible) +STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Valor predeterminado: {ORANGE}{STRING} +STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipo de opción: {ORANGE}{STRING} +STR_CONFIG_SETTING_TYPE_CLIENT :Opción de cliente (no se almacena en partidas guardadas, afecta todas las partidas) +STR_CONFIG_SETTING_TYPE_GAME_MENU :Opción de partida (se almacena en las partidas guardadas, afecta solamente partidas nuevas) +STR_CONFIG_SETTING_TYPE_GAME_INGAME :Opción de partida (almacenada en la partida guardada, afecta solamente la partida actual) +STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Opción de empresa (se almacena en las partidas guardadas, afecta solamente las partidas nuevas) +STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Opción de empresa (almacenada en la partida guardada, afecta solamente la empresa actual) + +STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoría: +STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo: +STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Mostrar lista con opciones predeterminadas +STR_CONFIG_SETTING_RESTRICT_BASIC :Básico (mostrar solo las opciones más esenciales) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avanzado (mostrar la mayoría de las opciones) +STR_CONFIG_SETTING_RESTRICT_ALL :Experto (mostrar todas las opciones, hasta las más extrañas) +STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Opciones con un valor diferente al predeterminado +STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Opciones con un valor diferente a las opciones de partida nueva + +STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restringir la lista a ciertos tipos de opciones +STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Todos los tipos de opciones +STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Opciones de cliente (no se almacena en partidas guardadas, afecta todas las partidas) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Opciones de juego (se almacena en las partidas guardadas, afecta solamente partidas nuevas) +STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Opciones de juego (se almacena en las partidas guardadas, afecta solamente la partida actual) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Opciones de empresa (se almacena en las partidas guardadas, afecta solamente partidas nuevas) +STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Opciones de empresa (se almacena en las partidas guardadas, afecta solamente la empresa actual) +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Categoría {BLACK}a {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Tipo {BLACK}a {WHITE}Todos los tipos de opción +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostrar todos los resultados por opción de configuración{}{SILVER}Categoría {BLACK}a {WHITE}{STRING} {BLACK}y {SILVER}Tipo {BLACK}a {WHITE}Todos los tipos de opción +STR_CONFIG_SETTINGS_NONE :{WHITE}- Ninguno - + +STR_CONFIG_SETTING_OFF :No +STR_CONFIG_SETTING_ON :Sí +STR_CONFIG_SETTING_DISABLED :Deshabilitado + +STR_CONFIG_SETTING_COMPANIES_OFF :Desactivado +STR_CONFIG_SETTING_COMPANIES_OWN :Mi empresa +STR_CONFIG_SETTING_COMPANIES_ALL :Todas las empresas + +STR_CONFIG_SETTING_NONE :Ninguno +STR_CONFIG_SETTING_ORIGINAL :Original +STR_CONFIG_SETTING_REALISTIC :Simulado + +STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Izquierda +STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centro +STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Derecha + +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Máximo préstamo inicial: {STRING} +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una empresa puede recibir como préstamo (sin tener en cuenta la inflación) +STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING} +STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; controla también la inflación, en caso de estar activada +STR_CONFIG_SETTING_RUNNING_COSTS :Costos de operación: {STRING} +STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Nivel de los costos de mantenimiento y operación de vehículos e infraestructura +STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocidad de construcción: {STRING} +STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Restringir la velocidad de las acciones de construcción de jugadores no humanos +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Averías de vehículos: {STRING} +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controlar cada cuánto los vehículos con poco mantenimiento sufren fallas +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Multiplicador de subsidio: {STRING} +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Establecer cuánto se paga por subsidios conectados +STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Costos de construcción: {STRING} +STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Nivel de costos de construcción y adquisición +STR_CONFIG_SETTING_RECESSIONS :Recesiones: {STRING} +STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Si se activa, habrá recesiones cada cierto año. Durante una recesión, toda la producción decaerá considerablemente (se restablecerá al final de la recesión) +STR_CONFIG_SETTING_TRAIN_REVERSING :Prohibir a los trenes que cambien de dirección en las estaciones: {STRING} +STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Si se activa, los trenes no podrán girar al lado opuesto en estaciones intermedias, ni siquiera si al girar hay una ruta más corta a su próximo destino +STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Desastres que ocasionalmente pueden bloquear o destruir vehículos o infraestructura +STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los ayuntamientos ante restructuraciones hechas en sus zonas: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Medida en que el ruido y el daño ambiental causado por las empresas afectan su evaluación y futuras acciones de construcción en las mismas zonas + +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Elevación máxima del mapa: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Elevación máxima que las montañas pueden tener en el mapa +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No se puede establecer la elevación máxima del mapa en el valor indicado. Al menos una montaña ya es más alta +STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificar terreno debajo edificios, vías férreas, etc.: {STRING} +STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Modificar el terreno debajo de edificios y vías de tren sin quitarlos +STR_CONFIG_SETTING_CATCHMENT :Permitir cambiar el tamaño del área de recolección a una forma más real: {STRING} +STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Las áreas de recolección se adecúan a diferentes tamaños, según los tipos de estaciones y aeropuertos +STR_CONFIG_SETTING_EXTRADYNAMITE :Permitir quitar mayor cantidad de carreteras, puentes y túneles de los pueblos: {STRING} +STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Hacer más fácil eliminar infraestructura y edificios que sean propiedad de los pueblos +STR_CONFIG_SETTING_TRAIN_LENGTH :Longitud máxima de trenes: {STRING} +STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Longitud máxima permitida para los trenes +STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} casilla{P 0 "" s} +STR_CONFIG_SETTING_SMOKE_AMOUNT :Cantidad de humo o chispas: {STRING} +STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Cantidad de humo o chispas que son emitidos por los vehículos +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Modelo de aceleración para trenes: {STRING} +STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Elegir el modelo de simulación física para emplear en la aceleración de trenes. El modelo 'Original' penaliza las pendientes de forma idéntica para todos los vehículos. El modelo 'Simulado' penaliza pendientes y curvas según las características del tren como longitud, fuerza de tracción, etc. +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Modelo de aceleración para vehículos de carretera: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Elegir el modelo de simulación física para emplear en la aceleración de vehículos de carretera. El modelo 'Original' penaliza las pendientes de forma idéntica para todos los vehículos. El modelo 'Simulado' penaliza pendientes y curvas según las características del vehículo como potencia, fuerza de tracción, etc. +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Inclinación de pendientes para trenes: {STRING} +STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Grado de inclinación de una casilla con pendiente para un tren. Los valores altos hacen que sea más difícil subir las colinas +STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinación de pendientes para vehículos de carretera: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Grado de inclinación de una casilla con pendiente para un vehículo de carretera. Los valores altos hacen que sea más difícil subir las colinas +STR_CONFIG_SETTING_FORBID_90_DEG :Prohibir a trenes y barcos realizar giros de 90°: {STRING} +STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Los giros de 90° ocurren en vías férreas perpendiculares donde el tren gira 90° al pasar de una casilla a otra, en lugar de los 45° habituales en otras combinaciones de vías. Esto también se aplica al radio de giro de los barcos +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir la ampliación de estaciones no adyacentes: {STRING} +STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permitir añadir de partes a una estación sin tener que estar en contacto directo con las partes existentes. Se debe pulsar Ctrl+Clic para añadir las nuevas partes +STR_CONFIG_SETTING_INFLATION :Inflación: {STRING} +STR_CONFIG_SETTING_INFLATION_HELPTEXT :Activar inflación en la economía, lo que hace que los costos aumenten ligeramente más rápido que los ingresos +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Longitud máxima de puentes: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Longitud máxima permitida al construir puentes +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Altura máxima de puentes: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Altura máxima permitida al construir puentes +STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Longitud máxima de túneles: {STRING} +STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Longitud máxima permitida al construir túneles +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Método para fundar una industria primaria: {STRING} +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Método con el que se funda una industria primaria. 'Ninguno' indica que no se puede crear ninguna. 'Prospección' indica que se puede fundar una nueva industria pero cuya construcción ocurrirá en un lugar aleatorio del mapa con posibilidad de fallar. 'Como las demás' indica que las industrias primarias pueden construirse como otras industrias, en el lugar que se quiera +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :Ninguno +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :Como las demás +STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospección +STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Área plana alrededor de industrias: {STRING} +STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Cantidad de espacio plano alrededor de las industrias. Esto asegura que haya espacio libre alrededor de las industrias para construir vías férreas, etc. +STR_CONFIG_SETTING_MULTIPINDTOWN :Permitir múltiples industrias similares por pueblo: {STRING} +STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Generalmente, no se permite más de una industria del mismo tipo por pueblo. Con esta opción se permiten múltiples industrias del mismo tipo en el mismo pueblo +STR_CONFIG_SETTING_SIGNALSIDE :Mostrar señales: {STRING} +STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :De qué lado de las vías se instalarán las señales +STR_CONFIG_SETTING_SIGNALSIDE_LEFT :A la izquierda +STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :En el lado de conducción +STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :A la derecha +STR_CONFIG_SETTING_SHOWFINANCES :Mostrar ventana de finanzas al final del año: {STRING} +STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Si se activa, la ventana de finanzas aparecerá al final de cada año para permitir realizar una inspección más fácil del estado financiero de la empresa +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Toda nueva orden es 'Sin paradas' por defecto: {STRING} +STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Generalmente, un tren se detendrá en cada estación por la que pase. Si se activa esta opción, pasará sin detenerse a través de todas las estaciones hasta llegar a su destino. Esta opción solamente define el valor predeterminado de las órdenes nuevas. Es posible especificar para cada orden el comportamiento deseado +STR_CONFIG_SETTING_STOP_LOCATION :Todos los nuevos trenes paran por defecto en el {STRING} del andén +STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :En qué parte predeterminada del andén se detendrán los trenes. En el 'principio' el tren se detiene cerca del punto de entrada, en el 'mitad' se detiene en el punto medio del andén y en el 'fondo' se detiene lejos del punto de entrada. Esta opción solamente define el valor predeterminado de las órdenes nuevas. Es posible especificar para cada orden el comportamiento deseado +STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :principio +STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :centro +STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :fondo +STR_CONFIG_SETTING_AUTOSCROLL :Recorrer vista cuando se mueva el cursor a los bordes: {STRING} +STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Si se activa esta opción, las vistas se recorrerán cuando el ratón esté cerca de los bordes de la ventana +STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Desactivado +STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Vista principal, solo en pantalla completa +STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Vista principal +STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Todas las vistas +STR_CONFIG_SETTING_BRIBE :Permitir sobornos al ayuntamiento: {STRING} +STR_CONFIG_SETTING_BRIBE_HELPTEXT :Las empresas pueden tratar de sobornar a los ayuntamientos. Si el soborno es descubierto por un inspector, la empresa no podrá realizar actividades en la localidad durante seis meses +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Permitir adquirir los derechos de transporte exclusivos: {STRING} +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Si una empresa adquiere los derechos de transporte exclusivos en un pueblo, las estaciones de la competencia (de pasajeros o carga) no recibirán nada que entregar durante un año +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Permitir la construcción de nuevos edificios: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Las empresas aportan dinero a los ayuntamientos para que construyan nuevas casas y edificios +STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Permitir el pago de la reconstrucción de las carreteras locales: {STRING} +STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Las empresas aportan dinero a los ayuntamientos para que reconstruyan sus carreteras y así sabotear a otros servicios de transporte por carretera que operen en la zona +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Permitir enviar dinero a otras empresas: {STRING} +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Permitir la transferencia de dinero entre empresas en modo multijugador +STR_CONFIG_SETTING_FREIGHT_TRAINS :Multiplicador de peso para simular trenes pesados: {STRING} +STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Establece el impacto de llevar cargamento en los trenes. Un valor mayor exige mayor potencia a los trenes para llevar una carga, sobretodo al subir colinas +STR_CONFIG_SETTING_PLANE_SPEED :Factor de velocidad de aeronaves: {STRING} +STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Establece la velocidad relativa de las aeronaves comparada con la de otros vehículos para reducir las utilidades de transportación aérea +STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1/{COMMA} +STR_CONFIG_SETTING_PLANE_CRASHES :Cantidad de accidentes aéreos: {STRING} +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Probabilidad de que ocurran accidentes aéreos +STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ninguno +STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reducida +STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Permitir la construcción de paradas intermedias sobre carreteras en pueblos: {STRING} +STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Construir paradas de autobuses intermedias en carreteras que sean propiedad de los pueblos +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Permitir la construcción de paradas intermedias sobre carreteras de la competencia: {STRING} +STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Construir paradas de autobuses intermedias en carreteras que sean propiedad de otras empresas +STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}No se puede cambiar esta opción si ya existen vehículos +STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mantenimiento de infraestructura: {STRING} +STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cuando se activa, la infraestructura tiene costo de mantenimiento, el cual aumenta en relación con el tamaño de la red de transporte. Esto afecta en mayor medida a las empresas grandes que a las pequeñas + +STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeropuertos siempre disponibles: {STRING} +STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Los tipos de aeropuertos estarán disponibles todo el tiempo tras haber sido introducidos + +STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Avisar si un vehículo se ha perdido: {STRING} +STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Mostrar mensajes indicando aquellos vehículos que no puedan encontrar una ruta a su destino +STR_CONFIG_SETTING_ORDER_REVIEW :Analizar órdenes de vehículos: {STRING} +STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Cuando se activa, las órdenes de los vehículos se analizan regularmente y los problemas que se encuentren se informan en una noticia +STR_CONFIG_SETTING_ORDER_REVIEW_OFF :No +STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Sí, excepto los vehículos detenidos +STR_CONFIG_SETTING_ORDER_REVIEW_ON :Todos los vehículos +STR_CONFIG_SETTING_WARN_INCOME_LESS :Avisar si las utilidades de un vehículo son negativas: {STRING} +STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Mostrar un mensaje cuando un vehículo no haya obtenido ninguna ganancia durante un año +STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehículos siempre disponibles: {STRING} +STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Todos los modelos de vehículos estarán disponibles para siempre tras haber sido introducidos +STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Renovar automáticamente vehículos que se hagan viejos: {STRING} +STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Los vehículos próximos al final de su vida útil serán renovados automáticamente, siempre y cuando se cumplan las condiciones de renovación +STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automáticamente el vehículo a {STRING} de su edad máxima +STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Edad relativa en la que un vehículo es considerado para renovarse +STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mes{P 0 "" es} antes +STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} mes{P 0 "" es} después +STR_CONFIG_SETTING_AUTORENEW_MONEY :Costo mínimo requerido para renovación automática: {STRING} +STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Mínima cantidad de dinero disponible en el banco para poder considerar la renovación automática de vehículos +STR_CONFIG_SETTING_ERRMSG_DURATION :Duración de mensajes de error: {STRING} +STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duración de los mensajes de error mostrados en los avisos en rojo. Algunos mensajes de error (críticos) no se cierran automáticamente, solo de forma manual +STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} segundo{P 0 "" s} +STR_CONFIG_SETTING_HOVER_DELAY :Mostrar información de herramientas: {STRING} +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Al posar el ratón sobre un elemento de la interfaz, el tiempo de retraso requerido para mostrar información de ayuda o sugerencias. También se puede establecer el valor en 0 para mostrar estos mensajes con el botón derecho del ratón. +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Posar el ratón durante {COMMA} milisegundo{P 0 "" s} +STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Botón derecho +STR_CONFIG_SETTING_POPULATION_IN_LABEL :Mostrar población de pueblos: {STRING} +STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mostrar en el mapa la población de los pueblos junto a sus nombres +STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grosor de las líneas en las gráficas: {STRING} +STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosor de las líneas en las gráficas. Una línea fina es más precisa, una línea más gruesa es más fácil de distinguir + +STR_CONFIG_SETTING_LANDSCAPE :Terreno: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Los terrenos definen mapas con diferentes tipos de carga y requisitos de crecimiento para los pueblos. Es posible modificarlos empleando NewGRF y scripts de juego +STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terreno: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :El generador 'Original' depende de los gráficos base y crea formas de terreno fijas. 'TerraGenesis' es un generador basado en Ruido Perlin que permite un mayor control de configuración +STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original +STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo de terreno: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Solo TerraGenesis) Colinas del terreno +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidad industrial: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Número de industrias a generar y nivel a mantener durante el juego +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distancia máxima de refinerías de petróleo con los bordes del mapa: {STRING} +STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Las refinerías de petróleo se construyen cerca del borde del mapa, el cual es costa en mapas con borde marítimo +STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivel de inicio de nieve: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :En los mapas de clima Subártico, la elevación a la cual la nieve comienza. La nieve también afecta a la generación de industrias y a los requisitos de crecimiento de los pueblos +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidad del terreno: {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Cantidad de colinas: los terrenos más planos tienen menos colinas, aunque suelen ser más extensas. Los terrenos más accidentados tienen múltiples colinas, lo cual puede resultar repetitivo +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muy Suave +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Suave +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rugoso +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Muy rugoso +STR_CONFIG_SETTING_VARIETY :Distribución de variedad: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Sólo TerraGenesis) Controlar si el mapa tendrá zonas montañosas y planas. Puesto que esta opción solo hace más plano el mapa, hay que elegir terreno montañoso en otras opciones +STR_CONFIG_SETTING_RIVER_AMOUNT :Cantidad de ríos: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Número de ríos que habrá en el mapa +STR_CONFIG_SETTING_TREE_PLACER :Algoritmo de colocación de árboles: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :La distribución de los árboles sobre el mapa. 'Original' distribuye la plantación de árboles uniformemente, mientras que 'Mejorado' los planta en grupos +STR_CONFIG_SETTING_TREE_PLACER_NONE :Ninguno +STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original +STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Mejorado +STR_CONFIG_SETTING_ROAD_SIDE :Vehículos de carretera: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Elegir de qué lado irá la circulación +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotar mapa de alturas: {STRING} +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :A la izquierda +STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :A la derecha +STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :El nivel de la elevación del mapa plano tiene: {STRING} +STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Una o más casillas del borde norte no están vacías +STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Una o más casillas en uno de los bordes no es agua + +STR_CONFIG_SETTING_STATION_SPREAD :Máxima ampliación de estaciones: {STRING} +STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Máxima área que pueden ocupar las partes de una estación. Los valores muy altos pueden hacer que el juego sea lento +STR_CONFIG_SETTING_SERVICEATHELIPAD :Realizar automáticamente el mantenimiento de helicópteros en los helipuertos: {STRING} +STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Dar mantenimiento a los helicópteros después de cada aterrizaje, aun sin haber hangar en el aeropuerto +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Unir la barra de transformación de terreno con la barra de construcción: {STRING} +STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Al abrir alguna de las barras de herramientas de construcción abrir también la barra de transformación de terreno +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Color de terreno usado en el minimapa: {STRING} +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color para el terreno mostrado en el minimapa +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde oscuro +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta +STR_CONFIG_SETTING_REVERSE_SCROLLING :Desplazamiento de vista invertido: {STRING} +STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Efecto al arrastrar el mapa con el botón derecho. Si se desactiva, el ratón mueve la cámara. Si se activa, el ratón mueve el mapa +STR_CONFIG_SETTING_SMOOTH_SCROLLING :Desplazamiento de vista suavizado: {STRING} +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Forma en la que la vista principal se mueve a una ubicación específica al hacer clic en el minimapa o tras una orden de moverse a un objeto determinado del mapa. Si se activa, la vista se mueve de forma suave. Si se desactiva, la vista se mueve instantáneamente al sitio indicado +STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostrar información de medidas al usar las herramientas de construcción: {STRING} +STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Mostrar distancias en número de casillas y las diferencias de altura cuando se realicen labores de construcción +STR_CONFIG_SETTING_LIVERIES :Mostrar diseño de colores según el tipo de vehículo: {STRING} +STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Controlar el uso de diseños de colores específicos para vehículos en lugar de los específicos de cada empresa +STR_CONFIG_SETTING_LIVERIES_NONE :Ninguno +STR_CONFIG_SETTING_LIVERIES_OWN :Mi empresa +STR_CONFIG_SETTING_LIVERIES_ALL :Todas las empresas +STR_CONFIG_SETTING_PREFER_TEAMCHAT :Activar chat de equipo con : {STRING} +STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Cambiar el acceso al chat interno de la empresa y al chat público entre y +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Función de la rueda del ratón: {STRING} +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Activar el desplazamiento del mapa con ratones de rueda bidimensional +STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Enfocar mapa +STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Desplazarse sobre el mapa +STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Nada +STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Velocidad de la rueda del ratón sobre el mapa: {STRING} +STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Controlar la sensibilidad de la rueda del ratón +STR_CONFIG_SETTING_OSK_ACTIVATION :Teclado en pantalla: {STRING} +STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Elegir el método para abrir el teclado en pantalla y escribir texto empleando solamente el puntero. Esta opción está pensada para dispositivos pequeños sin teclado físico +STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Deshabilitado +STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Doble clic +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Un solo clic (al enfocar) +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Un solo clic (instantáneo) + +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Emulación del botón derecho: {STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Método para emular los clic con el botón derecho del ratón +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Clic +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Clic +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Ninguno + +STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Desplazamiento con botón izquierdo: {STRING} +STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Activar el desplazamiento del mapa al arrastrar con el botón izquierdo. Esto es especialmente útil al usar pantallas táctiles + +STR_CONFIG_SETTING_AUTOSAVE :Guardado automático: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Intervalo entre guardados automáticos de la partida + +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Usar formato de fecha {STRING} para los nombres de partidas guardadas +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Asignar un formato de fecha como nombre al guardar una partida +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :largo (31 Dic 2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :corto (31-12-2008) +STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31) + +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Poner el juego en pausa al comenzar una partida: {STRING} +STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Si se activa, el juego se detendrá automáticamente al comenzar nuevas partidas para permitir revisar el mapa +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Al pausar el juego, permitir: {STRING} +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Qué acciones se pueden realizar mientras el juego está en pausa. +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Ninguna acción +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Todas las acciones, excepto construir +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Todas las acciones, excepto modificar terreno +STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Todas las acciones +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Usar grupos en la lista de vehículos: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Activar el uso de listas avanzadas para agrupar vehículos +STR_CONFIG_SETTING_LOADING_INDICATORS :Usar indicadores de carga: {STRING} +STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Mostrar indicadores sobre los vehículos mientras cargan o descargan +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Mostrar tiempo de viaje en ticks en lugar de días: {STRING} +STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Mostrar los tiempos de viaje en los itinerarios en impulsos de reloj de sistema (ticks) en lugar de días +STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostrar salidas y llegadas en itinerarios: {STRING} +STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostrar tiempos anticipados de llegadas y salidas en los itinerarios +STR_CONFIG_SETTING_QUICKGOTO :Creación rápida de órdenes para vehículos: {STRING} +STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Elegir automáticamente la opción 'Ir a' al abrir la ventana de órdenes +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipo predeterminado de vías férreas al iniciar o cargar un juego: {STRING} +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipo predeterminado de vías de tren al iniciar o cargar un juego. 'Primero disponible' elige el tipo más viejo, 'Último disponible' elige el tipo más nuevo y 'Más usado' elige el tipo de mayor uso al momento +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Primero disponible +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Último disponible +STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Más usado +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Mostrar rutas reservadas sobre las vías férreas: {STRING} +STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dar un color especial a las vías de tren reservadas para ayudar a resolver problemas con trenes que no ingresan en secciones con señales de ruta +STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantener activas las herramientas de construcción tras su uso: {STRING} +STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantener abiertas las herramientas de construcción de puentes, túneles, etc., después de usarlas +STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar gastos en la ventana de finanzas: {STRING} +STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definir el diseño de la ventana de finanzas + +STR_CONFIG_SETTING_SOUND_TICKER :Boletín de noticias: {STRING} +STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Reproducir sonido para mensajes resumidos de noticias +STR_CONFIG_SETTING_SOUND_NEWS :Noticias: {STRING} +STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Reproducir sonido al mostrar noticias +STR_CONFIG_SETTING_SOUND_NEW_YEAR :Fin de año: {STRING} +STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Reproducir sonido al mostrar el resumen anual del desempeño de la empresa al terminar el año +STR_CONFIG_SETTING_SOUND_CONFIRM :Construcción: {STRING} +STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Reproducir sonido al construir con éxito o realizar otras acciones +STR_CONFIG_SETTING_SOUND_CLICK :Clic de botones: {STRING} +STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Emitir pitido al pulsar botones +STR_CONFIG_SETTING_SOUND_DISASTER :Desastres y accidentes: {STRING} +STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Reproducir efectos de sonido en desastres y accidentes +STR_CONFIG_SETTING_SOUND_VEHICLE :Vehículos: {STRING} +STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Reproducir efectos de sonido de vehículos +STR_CONFIG_SETTING_SOUND_AMBIENT :Ambiente: {STRING} +STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Reproducir sonidos ambientales de terreno, industrias y pueblos + +STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Deshabilitar construcción de infraestructura cuando no haya vehículos apropiados disponibles: {STRING} +STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Cuando se activa, solamente se puede construir infraestructura si hay vehículos apropiados disponibles, previniendo un gasto innecesario de tiempo y dinero +STR_CONFIG_SETTING_MAX_TRAINS :Número máximo de trenes por empresa: {STRING} +STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Número máximo de trenes que una empresa puede tener +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Número máximo de vehículos de carretera por empresa: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Número máximo de vehículos de carretera que una empresa puede tener +STR_CONFIG_SETTING_MAX_AIRCRAFT :Número máximo de aeronaves por empresa: {STRING} +STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Número máximo de aeronaves que una empresa puede tener +STR_CONFIG_SETTING_MAX_SHIPS :Número máximo de barcos por empresa: {STRING} +STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Número máximo de barcos que una empresa puede tener + +STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactivar trenes para la computadora: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activar esta opción para deshabilitar la construcción de trenes por jugadores no humanos +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactivar vehículos de carretera para la computadora: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activar esta opción para deshabilitar la construcción de vehículos de carretera por jugadores no humanos +STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactivar aeroplanos para la computadora: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activar esta opción deshabilita la construcción de aeronaves por jugadores no humanos +STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactivar barcos para la computadora: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activar esta opción deshabilita la construcción de barcos por jugadores no humanos + +STR_CONFIG_SETTING_AI_PROFILE :Perfil predeterminado: {STRING} +STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Perfil para los jugadores no humanos aleatorios, o para los valores iniciales al añadir un nuevo jugador no humano o un script de juego +STR_CONFIG_SETTING_AI_PROFILE_EASY :Fácil +STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Intermedio +STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil + +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permitir jugadores no humanos en modo multijugador: {STRING} +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permitir a los jugadores controlados por la computadora participar en partidas de varios jugadores +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes disponibles antes de que los scripts sean suspendidos: {STRING} +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Número máximo de operaciones que un script puede realizar por turno + +STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervalo de mantenimiento en porcentajes: {STRING} +STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Escoger si el mantenimiento de vehículos comenzará debido al tiempo pasado desde el último mantenimiento o por una reducción de la fiabilidad menor de un porcentaje determinado +STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de mantenimiento predeterminado para trenes: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Intervalo de mantenimiento predeterminado para nuevos trenes, en caso de no definirse otro explícitamente +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}día{P 0 "" s}/% +STR_CONFIG_SETTING_SERVINT_DISABLED :Deshabilitado +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Intervalo de mantenimiento predeterminado para vehículos de carretera: {STRING} +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Intervalo de mantenimiento predeterminado para nuevos vehículos de carretera, en caso de no definirse otro explícitamente +STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Intervalo de mantenimiento predeterminado para aeronaves: {STRING} +STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Intervalo de mantenimiento predeterminado para nuevas aeronaves, en caso de no definirse otro explícitamente +STR_CONFIG_SETTING_SERVINT_SHIPS :Intervalo de mantenimiento predeterminado para barcos: {STRING} +STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Intervalo de mantenimiento predeterminado para nuevos barcos, en caso de no definirse otro explícitamente +STR_CONFIG_SETTING_NOSERVICE :Desactivar mantenimiento si las averías están desactivadas: {STRING} +STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Al activarse, los vehículos no recibirán mantenimiento si no pueden averiarse +STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activar límites de velocidad para vagones: {STRING} +STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Al activarse, se tienen en cuenta los límites de velocidad de los vagones para decidir la máxima velocidad de un tren +STR_CONFIG_SETTING_DISABLE_ELRAILS :Desactivar ferrocarriles eléctricos: {STRING} +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Si se activa, no es necesario electrificar las vías férreas para hacer que los trenes eléctricos puedan recorrerlas + +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Llegada del primer vehículo a una estación del jugador: {STRING} +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Mostrar noticia cuando el primer vehículo llegue a una estación del jugador +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Llegada del primer vehículo a una estación de la competencia: {STRING} +STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Mostrar noticia cuando el primer vehículo llegue a la estación de un competidor +STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidentes y desastres: {STRING} +STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Mostrar noticia cuando ocurra un accidente o un desastre +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Información de la empresa: {STRING} +STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Mostrar noticia cuando una nueva empresa sea creada o cuando alguna empresa esté en peligro de quiebra +STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Apertura de industrias: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Mostrar noticia cuando abra una nueva industria +STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Cierre de industrias: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Mostrar noticia cuando cierre una industria +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Cambios en la economía: {STRING} +STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Mostrar noticias sobre cambios globales a la economía +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Cambios de producción en industrias atendidas por la empresa: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Mostrar noticia cuando cambie el nivel de producción de una industria que esté atendida por la empresa del jugador +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Cambios de producción en las industrias servidas por los competidores: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Mostrar noticia cuando cambie el nivel de producción de una industria que esté atendida por las empresas de la competencia +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Cambios de producción de otras industrias: {STRING} +STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostrar noticia cuando cambie el nivel de producción de una industria que no esté atendida por nadie +STR_CONFIG_SETTING_NEWS_ADVICE :Sugerencias e información de los vehículos de la empresa: {STRING} +STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Mostrar mensajes sobre vehículos que requieran atención +STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nuevos vehículos: {STRING} +STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Mostrar noticias sobre nuevos tipos de vehículos disponibles +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Cambios en la recepción de cargamento: {STRING} +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Mostrar mensajes sobre cambios a la recepción de cargamento en estaciones +STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidios: {STRING} +STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Mostrar noticias sobre eventos relacionados con subsidios +STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Información general: {STRING} +STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Mostrar noticias sobre eventos generales, tales como la compra de derechos exclusivos de transporte o el pago de la reconstrucción de carreteras locales + +STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Desactivado +STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Resumen +STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Completo + +STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Noticias a color aparecen en el año: {STRING} +STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Año en el que los periódicos comenzarán a imprimirse a color. Antes de ese año, apacerán en blanco y negro +STR_CONFIG_SETTING_STARTING_YEAR :Fecha de inicio: {STRING} +STR_CONFIG_SETTING_SMOOTH_ECONOMY :Activar economía fácil (cambios más pequeños): {STRING} +STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :Al activarse, habrá cambios de producción en las industrias más frecuentemente y en escala menor. Si se usa un NewGRF con industrias adicionales esta opción generalmente no tiene efecto +STR_CONFIG_SETTING_ALLOW_SHARES :Permitir comprar acciones de otras empresas: {STRING} +STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Al activarse, se pueden comprar y vender acciones de otras empresas. Las acciones de una empresa solamente estarán disponibles cuando la empresa cumpla una edad determinada +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Porcentaje de la utilidad total a pagar por transferencias de carga: {STRING} +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Porcentaje de utilidad cedida a los transportes intermedios en sistemas de transferencia de carga, dando un mayor control sobre la utilidad de cada vehículo +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Al arrastrar, colocar señales cada: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Distancia de separación entre señales hasta topar con algún obstáculo (otra señal, un desvío, etc.) al instalarlas mediante arrastre con el ratón +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} casilla{P 0 "" s} +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Al arrastrar, mantener distancia fija entre señales: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Forma en que se instalan las señales cuando se usa Ctrl+Arrastrar. Si se desactiva, se instalan señales a la entrada de túneles y puentes para evitar tramos largas de vías férreas sin señales. Si se activa, se colocan señales cada cierto número de casillas, haciendo que el alineamiento de señales en vías paralelas sea más sencillo +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Señales mecánicas por defecto antes de: {STRING} +STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Año a partir del cual se usarán señales eléctricas. Antes de ese año se usarán señales mecánicas, las cuales funcionan igual pero tienen distinto aspecto +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Activar interfaz de señales: {STRING} +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Mostrar una ventana para elegir los tipos de señales a instalar. Si no se activa, se instalan las señales y se selecciona un tipo determinado mediante Ctrl+Clic, sin que aparezca ninguna interfaz +STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Tipo de señal predeterminada a instalar: {STRING} +STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Tipo de señal predeterminada a utilizar +STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Señales de bloqueo +STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Señales de ruta +STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Señales de ruta de un sentido +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cambiar entre tipos de señales: {STRING} +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Elegir entre qué señales se debe cambiar al usar Ctrl+Clic con la herramienta de señales +STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Solo señales de bloqueo +STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Solo señales de ruta +STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Todas + +STR_CONFIG_SETTING_TOWN_LAYOUT :Diseño urbano para los nuevos pueblos: {STRING} +STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Diseño de carreteras y calles para las redes de transporte en los pueblos +STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original +STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Mejorado +STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Rejilla de 2×2 +STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Rejilla de 3×3 +STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatorio +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Permitir que los pueblos construyan carreteras: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Los pueblos podrán construir carreteras para expandirse. Si se deshabilita, los ayuntamientos no podrán construir ninguna carretera +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Permitir a los pueblos construir pasos a nivel: {STRING} +STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Los pueblos podrán construir pasos a nivel +STR_CONFIG_SETTING_NOISE_LEVEL :Permitir a los pueblos controlar el nivel de ruido de los aeropuertos: {STRING} +STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Al desactivarse, puede haber solo dos aeropuertos por pueblo. Al activarse, el número de aeropuertos en el pueblo depende del nivel de aceptación de ruido en la misma, el cual depende de la población, del tamaño de los aeropuertos y de la distancia entre ellos +STR_CONFIG_SETTING_TOWN_FOUNDING :Fundar pueblos: {STRING} +STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Los jugadores podrán crear nuevos pueblos durante la partida +STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Prohibido +STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido +STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, diseño urbano personalizado + +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Crecimiento de árboles durante la partida: {STRING} +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlar la aparición aleatoria de árboles durante la partida. Esto puede afectar industrias que dependen del crecimiento de árboles, como los aserraderos +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Ninguno {RED}(inutiliza aserraderos) +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Solo en selva +STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Cualquier parte + +STR_CONFIG_SETTING_TOOLBAR_POS :Posición de la barra de herramientas principal: {STRING} +STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Posición horizontal de la barra de herramientas principal en la parte superior de la pantalla +STR_CONFIG_SETTING_STATUSBAR_POS :Posición de la barra de estado: {STRING} +STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Posición horizontal de la barra de estado en la parte inferior de la pantalla +STR_CONFIG_SETTING_SNAP_RADIUS :Radio de ajuste de ventana: {STRING} +STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distancia máxima entre ventanas antes de que la ventana que se está moviendo sea ajustada automáticamente con las ventanas cercanas +STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" es} +STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deshabilitado +STR_CONFIG_SETTING_SOFT_LIMIT :Máximo número de ventanas sin anclar: {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Número máximo de ventanas sin anclar que pueden estar abiertas antes de que las anteriores se cierren automáticamente para dejar paso a las nuevas +STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} +STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :Deshabilitado +STR_CONFIG_SETTING_ZOOM_MIN :Máximo acercamiento: {STRING} +STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Máximo nivel de acercamiento para las ventanas de vista y la vista principal. Aumentar el nivel de acercamiento aumenta el consumo de memoria del juego +STR_CONFIG_SETTING_ZOOM_MAX :Máximo alejamiento: {STRING} +STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Máximo nivel de alejamiento para las ventanas de vista y la vista principal. Los niveles altos podrían provocar que el juego sea más lento +STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x +STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x +STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal +STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x +STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x +STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x +STR_CONFIG_SETTING_TOWN_GROWTH :Velocidad de crecimiento de pueblos: {STRING} +STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :A qué velocidad se expanden los pueblos +STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ninguna +STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Lenta +STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal +STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Rápida +STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Muy rápida +STR_CONFIG_SETTING_LARGER_TOWNS :Proporción de pueblos que se convertirán en ciudades: {STRING} +STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Número de pueblos que se convertirán en ciudades. Las ciudades comienzan siendo más grandes y crecen más rápido +STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 de cada {COMMA} +STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Ninguno +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador inicial de tamaño de ciudad: {STRING} +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Tamaño medio de las ciudades en relación a los pueblos al comienzo de la partida + +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizar la gráfica de distribución cada {STRING}{NBSP}día{P 0:2 "" s} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Periodo de tiempo entre cálculos consecutivos de la gráfica de distribución. Esta opción se refiere a los cálculos para cada uno de los componentes de la gráfica, por lo cual establecer un valor no quiere decir que la gráfica completa se actualizará tras ese número de días, solo algún componente lo hará. Cuanto menor sea, mayor tiempo de CPU será necesario para calcular la gráfica distribución. Cuanto mayor sea, más tardará la gráfica en adaptarse a nuevas rutas +STR_CONFIG_SETTING_LINKGRAPH_TIME :Usar {STRING}{NBSP}día{P 0:2 "" s} para el cálculo de la gráfica de distribución +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiempo requerido en el cálculo de cada uno de los componentes de la gráfica de distribución. Cuanto menor sea este valor, más probable es que el juego sea más lento. Cuanto mayor sea, más tiempo tardará la distribución en actualizarse cuando se produzcan cambios en las rutas +STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :Manual +STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :Asimétrica +STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :Simétrica +STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribución para pasajeros: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :En una distribución 'Simétrica', se envía la misma cantidad de pasajeros entre dos estaciones. En una distribución 'Asimétrica', se pueden enviar cantidades arbitrarias de pasajeros en ambas direcciones. 'Manual' significa que no hay distribución automática para los pasajeros +STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribución para el correo: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :En una distribución 'Simétrica', se envía la misma cantidad de correo entre dos estaciones. En una distribución 'Asimétrica', se pueden enviar cantidades arbitrarias de correo en ambas direcciones. 'Manual' significa que no hay distribución automática para el correo +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribución para cargamento de valores: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :El cargamento de valores contiene objetos de valor en el clima Templado, diamantes en el clima Subtropical y oro en el clima Subártico (hay NewGRF para modificar esto). En una distribución 'Simétrica', se envía la misma cantidad de cargamento entre dos estaciones. En una distribución 'Asimétrica', se pueden enviar cantidades arbitrarias de cargamento en ambas direcciones. 'Manual' significa que no hay distribución automática para este cargamento. Se recomienda establecer la distribución en 'Asimétrica' o en 'Manual' al jugar en clima Subártico, pues los bancos no regresarán el oro a sus minas de procedencia. En los climas Templado y Subtropical se puede escoger 'Simétrica', ya que los bancos pueden regresar los objetos de valor a su banco origen. +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribución para otro cargamento: {STRING} +STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :'Asimétrica' significa que se pueden mover cantidades arbitrarias de cargamento en ambas direcciones. 'Manual' significa que no habrá distribución automática para esta clase de cargamento. +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión de la distribución: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Si el valor es alto, se requerirá mayor tiempo para calcular la gráfica de distribución (si se lleva demasiado tiempo, se notará desfase en el juego). Si es muy bajo, la distribución será imprecisa, pudiendo hacer que el cargamento no vaya al lugar indicado +STR_CONFIG_SETTING_DEMAND_DISTANCE :Efecto de la distancia en la demanda: {STRING} +STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Con un valor diferente a 0, la distancia entre la estación de origen de cierta carga y una posible estación de destino afectará la cantidad de cargamento que se envíe entre ambas. Cuanto más lejos estén entre sí, menos cargamento se enviará. Cuanto mayor sea el valor de esta opción, menos cargamento se enviará a estaciones distantes en favor de estaciones cercanas +STR_CONFIG_SETTING_DEMAND_SIZE :Cantidad de cargamento a devolver en modo simétrico: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Establecer un valor menor de 100% hará que la distribución simétrica de cargamento sea más asimétrica. Se enviará menos cargamento de regreso forzosamente si una cantidad determinada es enviada a una estación. Si se fija a 0%, la distribución simétrica será como una distribución asimétrica +STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Nivel de saturación de rutas cortas antes de cambiar a rutas de mayor capacidad: {STRING} +STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Entre dos estaciones usualmente hay más de una ruta posible. Se intentarán saturar las rutas más cotas primero, luego las que le siguen, y así sucesivamente. La saturación está determinada por una estimación de capacidad y uso planificado. Una vez que se hayan saturado todas las rutas, si todavía hay demanda se sobrecargarán los caminos empezando por aquellos de mayor capacidad. El algoritmo no siempre estimará la capacidad de forma precisa. Esta opción permite especificar el porcentaje de saturación que debe tener una ruta en el primer análisis antes de pasar a la siguiente ruta. Ponerlo a menos de 100% permite evitar estaciones sobrecargadas en el caso de que se sobreestimen las capacidades + +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Unidades de velocidad: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Cada vez que se muestre una velocidad en la interfaz de usuario, se emplearán las unidades elegidas +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Métrico (km/h) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s) + +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidades de potencia de vehículos: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Cada vez que se muestre la potencia de un vehículo en la interfaz de usuario, se emplearán las unidades elegidas +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (cv) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Métrico (cv) +STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW) + +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Unidades de peso: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Cada vez que se muestre un peso en la interfaz de usuario, se emplearán las unidades elegidas +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (t o tonelada) +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Métrico (t o tonelada) +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) + +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Unidades de volumen: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Cada vez que se muestre un volumen en la interfaz de usuario, se emplearán las unidades elegidas +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Métrico (l) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) + +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Unidades de fuerza de tracción: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Cada vez que se muestre una fuerza de tracción (o esfuerzo de tracción) en la interfaz de usuario, se emplearán las unidades elegidas +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf) +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Métrico (kp) +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN) + +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Unidades de altura: {STRING} +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Cada vez que se muestre una altura en la interfaz de usuario, se emplearán las unidades elegidas +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (pies) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Métrico (m) +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) + +STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localización +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Gráficos +STR_CONFIG_SETTING_SOUND :{ORANGE}Sonido +STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interfaz +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}General +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Ventanas de vista +STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construcción +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Noticias y sugerencias +STR_CONFIG_SETTING_COMPANY :{ORANGE}Empresa +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Contabilidad +STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehículos +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Leyes físicas +STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Enrutamiento +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitaciones +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Desastres y accidentes +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Generación de mapa +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Ambiente +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoridades +STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Pueblos +STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industrias +STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Distribución de carga +STR_CONFIG_SETTING_AI :{ORANGE}Competidores +STR_CONFIG_SETTING_AI_NPC :{ORANGE}Jugadores no humanos + +STR_CONFIG_SETTING_PATHFINDER_OPF :Original +STR_CONFIG_SETTING_PATHFINDER_NPF :NPF +STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(recomendado) + +STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Algoritmo de rutas para trenes: {STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Algoritmo de búsqueda de rutas para trenes +STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Algoritmo de rutas para vehículos de carretera: {STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Algoritmo de búsqueda de rutas para para vehículos de carretera +STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Algoritmo de rutas para barcos: {STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Algoritmo de búsqueda de rutas para barcos +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Cambio de sentido automático en señales: {STRING} +STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Los trenes se darán la vuelta ante una señal si han estado esperado durante un tiempo largo + +STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Establecer valor + +# Config errors +STR_CONFIG_ERROR :{WHITE}Error en el archivo de configuración... +STR_CONFIG_ERROR_ARRAY :{WHITE}... error en arreglo '{STRING}' +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... valor '{STRING}' no válido para '{STRING}' +STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... caracteres en blanco al final de la opción '{STRING}' +STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' ignorado: GRF ID duplicado con '{STRING}' +STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... NewGRF '{STRING}' no válido, ignorado: {STRING} +STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :no encontrado +STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :inseguro para uso estático +STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :NewGRF de sistema +STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :no compatible con esta versión de OpenTTD +STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :desconocido +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... el nivel de compresión '{STRING}' no es válido +STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... el formato de guardado '{STRING}' no está disponible. Revertiendo a '{STRING}' +STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... gráficos base '{STRING}' ignorados: no encontrados +STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... sonidos base '{STRING}' ignorados: no encontrados +STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... música base '{STRING}' ignorada: no encontrada +STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}No hay memoria suficiente +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}La asignación de {BYTES} de caché de sprites ha fallado. La caché de sprites ha sido reducida a {BYTES}, lo que reducirá el desempeño de OpenTTD. Para reducir los requisitos de memoria es posible deshabilitar los gráficos de 32bpp o reducir los grados de acercamiento + +# Intro window +STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} + +STR_INTRO_NEW_GAME :{BLACK}Nueva partida +STR_INTRO_LOAD_GAME :{BLACK}Cargar partida +STR_INTRO_PLAY_SCENARIO :{BLACK}Jugar mapa pers. +STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Jugar mapa de alturas +STR_INTRO_SCENARIO_EDITOR :{BLACK}Editor de mapas +STR_INTRO_MULTIPLAYER :{BLACK}Multijugador + +STR_INTRO_GAME_OPTIONS :{BLACK}Opciones de juego +STR_INTRO_HIGHSCORE :{BLACK}Tabla de puntuaciones +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuración +STR_INTRO_NEWGRF_SETTINGS :{BLACK}Config. NewGRF +STR_INTRO_ONLINE_CONTENT :{BLACK}Contenido en línea +STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuración de scripts +STR_INTRO_QUIT :{BLACK}Salir + +STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comenzar una nueva partida. Ctrl+Clic omite la configuración del mapa +STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Cargar una partida guardada +STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Empezar una nueva partida usando un mapa de alturas como terreno +STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Comenzar una nueva partida usando un mapa personalizado +STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Crear un mapa personalizado +STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Empezar una partida multijugador + +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Elegir mapa de clima 'Templado' +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Elegir mapa de clima 'Subártico' +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Elegir mapa de clima 'Subtropical' +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Elegir mapa de clima 'Mundo de juguetes' + +STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Mostrar las opciones de juego +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar tabla de puntuaciones +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostrar configuración +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Muestra configuración de NewGRF +STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Revisar si hay nuevos contenidos actualizados para descargar +STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostrar configuración de scripts +STR_INTRO_TOOLTIP_QUIT :{BLACK}Salir de 'OpenTTD' + +STR_INTRO_BASESET :{BLACK}A los gráficos base elegidos les hace falta {NUM} spirte{P "" s}. Necesitan actualizarse. +STR_INTRO_TRANSLATION :{BLACK}A esta traducción le falta{P 0 "" n} {NUM} cadena{P "" s}. Considera ayudar a mejorar OpenTTD convirtiéndote en traductor. Consulta el archivo readme.txt para más detalles. + +# Quit window +STR_QUIT_CAPTION :{WHITE}Salir +STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}¿Estás seguro de salir de OpenTTD y regresar a {STRING}? +STR_QUIT_YES :{BLACK}Sí +STR_QUIT_NO :{BLACK}No + +# Supported OSes +STR_OSNAME_WINDOWS :Windows +STR_OSNAME_DOS :DOS +STR_OSNAME_UNIX :Unix +STR_OSNAME_OSX :OS{NBSP}X +STR_OSNAME_BEOS :BeOS +STR_OSNAME_HAIKU :Haiku +STR_OSNAME_MORPHOS :MorphOS +STR_OSNAME_AMIGAOS :AmigaOS +STR_OSNAME_OS2 :OS/2 +STR_OSNAME_SUNOS :SunOS + +# Abandon game +STR_ABANDON_GAME_CAPTION :{WHITE}Retirarse de la partida +STR_ABANDON_GAME_QUERY :{YELLOW}¿Estás seguro de que deseas retirarte de esta partida? +STR_ABANDON_SCENARIO_QUERY :{YELLOW}¿Estás seguro de que deseas salir de este mapa? + +# Cheat window +STR_CHEATS :{WHITE}Trucos +STR_CHEATS_TOOLTIP :{BLACK}Las casillas verificadas indican que ya se usó este truco +STR_CHEATS_WARNING :{BLACK}¡Atención! Estás a punto de traicionar a tus competidores. Recuerda que siempre se recordará tal deshonra +STR_CHEAT_MONEY :{LTBLUE}Recibir {CURRENCY_LONG} de dinero +STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jugar como la empresa: {ORANGE}{COMMA} +STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Excavadora mágica (elimina industrias y objetos inamovibles): {ORANGE}{STRING} +STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Los túneles se pueden cruzar: {ORANGE}{STRING} +STR_CHEAT_NO_JETCRASH :{LTBLUE}Las aeronaves jet no se estrellan (tanto) en aeropuertos pequeños: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Cambiar la elevación máxima del mapa: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Cambiar la elevación máxima de las montañas en el mapa +STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Clima Templado +STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Clima Subártico +STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Clima Subtropical +STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Clima Mundo de juguetes +STR_CHEAT_CHANGE_DATE :{LTBLUE}Cambiar fecha: {ORANGE} {DATE_SHORT} +STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Cambiar año actual +STR_CHEAT_SETUP_PROD :{LTBLUE}Permitir cambiar los valores de producción: {ORANGE}{STRING} + +# Livery window +STR_LIVERY_CAPTION :{WHITE}Diseño de colores corporativos + +STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostrar diseño general de colores +STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostrar diseño general de colores para trenes +STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Mostrar diseño general de colores para vehículos de carretera +STR_LIVERY_SHIP_TOOLTIP :{BLACK}Mostrar diseño general de colores de colores para barcos +STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Mostrar diseño general de colores de colores para aeronaves +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Elegir el color principal para el diseño seleccionado. Ctrl+Clic para establecerlo como diseño general +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Elegir el color secundario para el diseño seleccionado. Ctrl+Clic para establecerlo como diseño general +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Elegir un solo diseño de colores, o Ctrl+Clic para elegir varios. Verificar cada una casilla para establecer diferentes combinaciones según el tipo de vehículo + +STR_LIVERY_DEFAULT :Diseño de colores estándar +STR_LIVERY_STEAM :Locomotora a vapor +STR_LIVERY_DIESEL :Locomotora de diésel +STR_LIVERY_ELECTRIC :Locomotora eléctrica +STR_LIVERY_MONORAIL :Locomotora de monorriel +STR_LIVERY_MAGLEV :Locomotora maglev +STR_LIVERY_DMU :DMU +STR_LIVERY_EMU :EMU +STR_LIVERY_PASSENGER_WAGON_STEAM :Carro de pasajeros (vapor) +STR_LIVERY_PASSENGER_WAGON_DIESEL :Carro de pasajeros (diésel) +STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Carro de pasajeros (eléctrico) +STR_LIVERY_PASSENGER_WAGON_MONORAIL :Carro de pasajeros (monorriel) +STR_LIVERY_PASSENGER_WAGON_MAGLEV :Carro de pasajeros (maglev) +STR_LIVERY_FREIGHT_WAGON :Vagón de carga +STR_LIVERY_BUS :Autobús +STR_LIVERY_TRUCK :Camión de carga +STR_LIVERY_PASSENGER_SHIP :Transbordador de pasajeros +STR_LIVERY_FREIGHT_SHIP :Barco de carga +STR_LIVERY_HELICOPTER :Helicóptero +STR_LIVERY_SMALL_PLANE :Aeronave pequeña +STR_LIVERY_LARGE_PLANE :Aeronave grande +STR_LIVERY_PASSENGER_TRAM :Tranvía de pasajeros +STR_LIVERY_FREIGHT_TRAM :Tranvía de carga + +# Face selection window +STR_FACE_CAPTION :{WHITE}Selección de cara +STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancelar selección de nueva cara +STR_FACE_OK_TOOLTIP :{BLACK}Aceptar selección de nueva cara +STR_FACE_RANDOM :{BLACK}Aleatorio + +STR_FACE_MALE_BUTTON :{BLACK}Hombre +STR_FACE_MALE_TOOLTIP :{BLACK}Elegir cara masculina +STR_FACE_FEMALE_BUTTON :{BLACK}Mujer +STR_FACE_FEMALE_TOOLTIP :{BLACK}Elegir cara femenina +STR_FACE_NEW_FACE_BUTTON :{BLACK}Nueva cara +STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generar cara al azar +STR_FACE_ADVANCED :{BLACK}Avanzada +STR_FACE_ADVANCED_TOOLTIP :{BLACK}Selección avanzada de caras +STR_FACE_SIMPLE :{BLACK}Simple +STR_FACE_SIMPLE_TOOLTIP :{BLACK}Selección simple de caras +STR_FACE_LOAD :{BLACK}Cargar +STR_FACE_LOAD_TOOLTIP :{BLACK}Cargar cara favorita +STR_FACE_LOAD_DONE :{WHITE}Cara favorita cargada desde el archivo de configuración +STR_FACE_FACECODE :{BLACK}Número de cara +STR_FACE_FACECODE_TOOLTIP :{BLACK}Establecer un número de cara +STR_FACE_FACECODE_CAPTION :{WHITE}Establecer un número de cara +STR_FACE_FACECODE_SET :{WHITE}Nuevo número de cara fue asignado +STR_FACE_FACECODE_ERR :{WHITE}No se puede asignar número de cara, ¡debe ser un valor entre 0 y 4,294,967,295! +STR_FACE_SAVE :{BLACK}Guardar +STR_FACE_SAVE_TOOLTIP :{BLACK}Guardar cara favorita +STR_FACE_SAVE_DONE :{WHITE}Cara guardada como favorita en el archivo de configuración +STR_FACE_EUROPEAN :{BLACK}Europea +STR_FACE_SELECT_EUROPEAN :{BLACK}Elegir cara con rasgos europeos +STR_FACE_AFRICAN :{BLACK}Africana +STR_FACE_SELECT_AFRICAN :{BLACK}Elegir cara con rasgos africanos +STR_FACE_YES :Sí +STR_FACE_NO :No +STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Añadir bigotes o aretes +STR_FACE_HAIR :Pelo: +STR_FACE_HAIR_TOOLTIP :{BLACK}Cambiar cabello +STR_FACE_EYEBROWS :Cejas: +STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Cambiar cejas +STR_FACE_EYECOLOUR :Color de ojos: +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Cambiar color de ojos +STR_FACE_GLASSES :Gafas: +STR_FACE_GLASSES_TOOLTIP :{BLACK}Añadir gafas +STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Cambiar gafas +STR_FACE_NOSE :Nariz: +STR_FACE_NOSE_TOOLTIP :{BLACK}Cambiar nariz +STR_FACE_LIPS :Labios: +STR_FACE_MOUSTACHE :Bigote: +STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Cambiar labios o bigote +STR_FACE_CHIN :Barbilla: +STR_FACE_CHIN_TOOLTIP :{BLACK}Cambiar barbilla +STR_FACE_JACKET :Saco: +STR_FACE_JACKET_TOOLTIP :{BLACK}Cambiar saco +STR_FACE_COLLAR :Cuello: +STR_FACE_COLLAR_TOOLTIP :{BLACK}Cambiar cuello +STR_FACE_TIE :Corbata: +STR_FACE_EARRING :Aretes: +STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cambiar corbata o aretes + +# Network server list +STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multijugador +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Público +STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Permitir escoger entre una partida pública (Internet) y una partida privada (LAN) +STR_NETWORK_SERVER_LIST_ADVERTISED_NO :No +STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Sí +STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Nombre del jugador: +STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Nombre con el que otros jugadores te identificarán + +STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Nombre +STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Nombre de la partida +STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clientes +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clientes conectados/máx. clientes{}Empresas conectadas/máximo de empresas +STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}×{COMMA} +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Tamaño del mapa +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Tamaño del mapa de la partida{}Clic para ordenar por área +STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Fecha +STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Fecha actual +STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Años +STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Número de años{}que han transcurrido en la partida +STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Idioma, versión del servidor, etc. + +STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Clic para elegir una partida de la lista +STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Servidor al que te conectaste la última vez: +STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Clic para elegir el servidor al que te conectaste la última vez + +STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}INFORMACIÓN DE PARTIDA +STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clientes: {WHITE}{COMMA}/{COMMA} - {COMMA}/{COMMA} +STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Idioma: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Clima: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Tamaño del mapa: {WHITE}{COMMA}x{COMMA} +STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Versión del servidor: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Dirección del servidor: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Fecha de inicio: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Fecha actual: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}¡Protegido por contraseña! +STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVIDOR APAGADO +STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVIDOR LLENO +STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}INCOMPATIBILIDAD DE VERSIONES +STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}INCOMPATIBILIDAD CON NEWGRF + +STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Unirse a la partida +STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Volver a cargar servidor +STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Volver a cargar información del servidor + +STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Buscar servidor +STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Buscar servidor en la red +STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Añadir servidor +STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Añadir el servidor a una lista que siempre será analizada en busca de partidas activas +STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Iniciar servidor +STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Iniciar un nuevo servidor + +STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Introducir nombre del jugador +STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Introducir la dirección IP del servidor + +# Start new multiplayer server +STR_NETWORK_START_SERVER_CAPTION :{WHITE}Empezar nueva partida multijugador + +STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Nombre de la partida: +STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}La partida será mostrada a otros jugadores en el menú de selección de partidas +STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Establecer contraseña +STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Proteger la partida con una contraseña para prevenir el acceso a otras personas + +STR_NETWORK_START_SERVER_UNADVERTISED :No +STR_NETWORK_START_SERVER_ADVERTISED :Sí +STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} cliente{P "" s} +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Número máximo de clientes: +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Elegir el número máximo de clientes. No es necesario que se conecten todos +STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} empresa{P "" s} +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Número máximo de empresas: +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limitar el servidor a un cierto número de empresas +STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} espectador{P "" es} +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Número máximo de espectadores: +STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limitar el servidor a un cierto número de espectadores +STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Idioma: +STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Otros jugadores sabrán qué idioma se utiliza en este servidor + +STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Introducir un nombre para la partida en red + +# Network game languages +############ Leave those lines in this order!! +STR_NETWORK_LANG_ANY :Cualquiera +STR_NETWORK_LANG_ENGLISH :Inglés +STR_NETWORK_LANG_GERMAN :Alemán +STR_NETWORK_LANG_FRENCH :Francés +STR_NETWORK_LANG_BRAZILIAN :Portugués (Brasil) +STR_NETWORK_LANG_BULGARIAN :Búlgaro +STR_NETWORK_LANG_CHINESE :Chino +STR_NETWORK_LANG_CZECH :Checo +STR_NETWORK_LANG_DANISH :Danés +STR_NETWORK_LANG_DUTCH :Alemán +STR_NETWORK_LANG_ESPERANTO :Esperanto +STR_NETWORK_LANG_FINNISH :Finés +STR_NETWORK_LANG_HUNGARIAN :Húngaro +STR_NETWORK_LANG_ICELANDIC :Islandés +STR_NETWORK_LANG_ITALIAN :Italiano +STR_NETWORK_LANG_JAPANESE :Japonés +STR_NETWORK_LANG_KOREAN :Coreano +STR_NETWORK_LANG_LITHUANIAN :Lituano +STR_NETWORK_LANG_NORWEGIAN :Noruego +STR_NETWORK_LANG_POLISH :Polaco +STR_NETWORK_LANG_PORTUGUESE :Portugués +STR_NETWORK_LANG_ROMANIAN :Rumano +STR_NETWORK_LANG_RUSSIAN :Ruso +STR_NETWORK_LANG_SLOVAK :Eslovaco +STR_NETWORK_LANG_SLOVENIAN :Esloveno +STR_NETWORK_LANG_SPANISH :Español +STR_NETWORK_LANG_SWEDISH :Sueco +STR_NETWORK_LANG_TURKISH :Turco +STR_NETWORK_LANG_UKRAINIAN :Ucraniano +STR_NETWORK_LANG_AFRIKAANS :Afrikáans +STR_NETWORK_LANG_CROATIAN :Croata +STR_NETWORK_LANG_CATALAN :Catalán +STR_NETWORK_LANG_ESTONIAN :Estonio +STR_NETWORK_LANG_GALICIAN :Gallego +STR_NETWORK_LANG_GREEK :Griego +STR_NETWORK_LANG_LATVIAN :Letón +############ End of leave-in-this-order + +# Network game lobby +STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Sala virtual de partidas multijugador + +STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparándose para unirse: {ORANGE}{STRING} +STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}Lista de empresas presentes en el juego. Puedes unirte a una empresa existente o crear una nueva si hay espacio libre + +STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}INFORMACIÓN DE LA EMPRESA +STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Nombre empresa: {WHITE}{STRING} +STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguración: {WHITE}{NUM} +STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Valor de la empresa: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Saldo actual: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Ingresos año pasado: {WHITE}{CURRENCY_LONG} +STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Desempeño: {WHITE}{NUM} + +STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehículos: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} +STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Estaciones: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} +STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Jugadores: {WHITE}{STRING} + +STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nueva empresa +STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Crear nueva empresa +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observar partida +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Observar una partida como espectador +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Unirse a empresa +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Ayudar a dirigir esta empresa + +# Network connecting window +STR_NETWORK_CONNECTING_CAPTION :{WHITE}Conectando... + +############ Leave those lines in this order!! +STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Conectando... +STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorizando... +STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Esperando... +STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Descargando mapa... +STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Procesando datos... +STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registrando... + +STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Recibiendo información de partida... +STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Recibiendo información de la empresa... +############ End of leave-in-this-order +STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} cliente{P "" s} en espera +STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} descargados hasta ahora +STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES}/{BYTES} descargados + +STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconectarse + +STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegido. Introducir contraseña +STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa protegida. Introducir contraseña + +# Network company list added strings +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes +STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Observar +STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nueva empresa + +# Network client list +STR_NETWORK_CLIENTLIST_KICK :Expulsar +STR_NETWORK_CLIENTLIST_BAN :Prohibir acceso +STR_NETWORK_CLIENTLIST_GIVE_MONEY :Dar dinero +STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Hablar a todos +STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Hablar a una empresa +STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Mensaje privado + +STR_NETWORK_SERVER :Servidor +STR_NETWORK_CLIENT :Cliente +STR_NETWORK_SPECTATORS :Espectadores + +STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introducir la cantidad de dinero a dar +STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador + +# Network set password +STR_COMPANY_PASSWORD_CANCEL :{BLACK}No guardar la contraseña introducida +STR_COMPANY_PASSWORD_OK :{BLACK}Asignar a la empresa la nueva contraseña +STR_COMPANY_PASSWORD_CAPTION :{WHITE}Contraseña de la empresa +STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Contraseña predeterminada de la empresa +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Usar la contraseña de esta empresa para cualquier otra nueva empresa + +# Network company info join/password +STR_COMPANY_VIEW_JOIN :{BLACK}Unirse +STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Unirse y jugar como esta empresa +STR_COMPANY_VIEW_PASSWORD :{BLACK}Contraseña +STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Proteger con contraseña tu empresa para prevenir que usuarios no autorizados se unan a ella +STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Establecer contraseña de la empresa + +# Network chat +STR_NETWORK_CHAT_SEND :{BLACK}Enviar +STR_NETWORK_CHAT_COMPANY_CAPTION :[Equipo] : +STR_NETWORK_CHAT_CLIENT_CAPTION :[Privado] {STRING}: +STR_NETWORK_CHAT_ALL_CAPTION :[Todos] : + +STR_NETWORK_CHAT_COMPANY :[Equipo] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_COMPANY :[Equipo] a {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_CLIENT :[Privado] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_TO_CLIENT :[Privado] a {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_ALL :[Todos] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_OSKTITLE :{BLACK}Introducir mensaje para el chat en red + +# Network messages +STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No se encontraron ni compilaron dispositivos sin soporte de red +STR_NETWORK_ERROR_NOSERVER :{WHITE}No se pudo encontrar ninguna partida en red +STR_NETWORK_ERROR_NOCONNECTION :{WHITE}El servidor no responde a la petición +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}No se pudo conectar debido a incompatibilidad de NewGRF +STR_NETWORK_ERROR_DESYNC :{WHITE}La sincronización de la partida en red falló +STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}La conexión con la partida en red se perdió +STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}No se pudo cargar la partida +STR_NETWORK_ERROR_SERVER_START :{WHITE}No se pudo iniciar el servidor +STR_NETWORK_ERROR_CLIENT_START :{WHITE}No se pudo conectar +STR_NETWORK_ERROR_TIMEOUT :{WHITE}Tiempo de espera agotado en conexión #{NUM} +STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Se produjo un error de protocolo y la conexión fue cerrada +STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}La versión de este cliente no corresponde con la versión del servidor +STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Contraseña incorrecta +STR_NETWORK_ERROR_SERVER_FULL :{WHITE}El servidor está completo +STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Se te ha prohibido el acceso al servidor +STR_NETWORK_ERROR_KICKED :{WHITE}Has sido expulsado del servidor +STR_NETWORK_ERROR_CHEATER :{WHITE}No se permiten trucos en este servidor +STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Estabas enviando demasiados comandos al servidor +STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Tardaste demasiado en introducir la contraseña +STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Tu computadora es demasiado lenta para seguir la velocidad del servidor +STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Tu computadora tardó demasiado en descargar el mapa +STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Tu computadora tardó demasiado en conectarse al servidor + +############ Leave those lines in this order!! +STR_NETWORK_ERROR_CLIENT_GENERAL :error general +STR_NETWORK_ERROR_CLIENT_DESYNC :error de desincronización +STR_NETWORK_ERROR_CLIENT_SAVEGAME :no se puede cargar el mapa +STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :conexión perdida +STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :error de protocolo +STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF incompatible +STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :no autorizado +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :recibido paquete inválido o inesperado +STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :revisión incorrecta +STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nombre en uso +STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :contraseña incorrecta +STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :empresa incorrecta en un DoCommand +STR_NETWORK_ERROR_CLIENT_KICKED :expulsado por el servidor +STR_NETWORK_ERROR_CLIENT_CHEATER :trataste de usar un truco +STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor lleno +STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :estabas enviando demasiados comandos +STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :no se recibió la contraseña a tiempo +STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :tiempo agotado en general +STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :la descarga del mapa tardó demasiado +STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :el procesado del mapa tardó demasiado +############ End of leave-in-this-order + +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Posible pérdida de conexión +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}No se han recibido datos del servidor desde hace {NUM} segundo{P "" s} + +# Network related errors +STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} +############ Leave those lines in this order!! +STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Partida en pausa ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Partida aún en pausa ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Partida aún en pausa ({STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Partida aún en pausa ({STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Partida aún en pausa ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida reanudada ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :número de jugadores +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectándose +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de juego +############ End of leave-in-this-order +STR_NETWORK_MESSAGE_CLIENT_LEAVING :saliendo +STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se unió a la partida +STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} se unió a la partida (Cliente #{2:NUM}) +STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} se unió a la empresa #{2:NUM} +STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se unió como espectador +STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} creó una nueva empresa (#{2:NUM}) +STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} salió de la partida ({2:STRING}) +STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambió su nombre a {STRING} +STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} le dio a tu empresa {2:CURRENCY_LONG} +STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {2:CURRENCY_LONG} entregado a la empresa {1:STRING} +STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha cerrado la sesión +STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Se está reiniciando el servidor...{}Espera por favor... + +# Content downloading window +STR_CONTENT_TITLE :{WHITE}Descarga de contenido +STR_CONTENT_TYPE_CAPTION :{BLACK}Tipo +STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Tipo de contenido +STR_CONTENT_NAME_CAPTION :{BLACK}Nombre +STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Nombre del contenido +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Clic en un elemento para ver sus detalles{}Clic en la casilla para seleccionarlo como descarga +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Elegir todas +STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Marcar para descargar todo el contenido +STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Elegir actualizaciones +STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Marcar para descargar solo actualizaciones de contenido existente +STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Desmarcar todo +STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Desmarcar todo el contenido para no ser descargado +STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Buscar en sitios web externos +STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Buscar contenido no disponible en el servicio de contenido del juego en sitios web externos no asociados con OpenTTD +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}¡Estás saliendo de OpenTTD! +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Los términos y condiciones para descargar contenido de sitios web externos varían.{}Será necesario referirse a tales sitios para saber cómo instalar el contenido en OpenTTD.{}¿Continuar? +STR_CONTENT_FILTER_TITLE :{BLACK}Etiqueta o palabras claves +STR_CONTENT_OPEN_URL :{BLACK}Visitar sitio web +STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visitar el sitio web de este contenido +STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Descargar +STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Comenzar a descargar el contenido elegido +STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Tamaño total de descarga: {WHITE}{BYTES} +STR_CONTENT_DETAIL_TITLE :{SILVER}INFORMACIÓN DEL CONTENIDO +STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Contenido no elegido para descargar +STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Contenido elegido para descargar +STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Dependencia elegida para descargar +STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Este contenido ya fue descargado +STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Este contenido es desconocido y no puede ser descargado en OpenTTD +STR_CONTENT_DETAIL_UPDATE :{SILVER}Este es un sustituto de un{G "" a} {STRING} existente +STR_CONTENT_DETAIL_NAME :{SILVER}Nombre: {WHITE}{STRING} +STR_CONTENT_DETAIL_VERSION :{SILVER}Versión: {WHITE}{STRING} +STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Descripción: {WHITE}{STRING} +STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} +STR_CONTENT_DETAIL_TYPE :{SILVER}Tipo: {WHITE}{STRING} +STR_CONTENT_DETAIL_FILESIZE :{SILVER}Tamaño de descarga: {WHITE}{BYTES} +STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Razón de selección: {WHITE}{STRING} +STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencias: {WHITE}{STRING} +STR_CONTENT_DETAIL_TAGS :{SILVER}Etiquetas: {WHITE}{STRING} +STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD ha sido compilado sin soporte "zlib"... +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... ¡No es posible descargar contenido! + +# Order of these is important! +STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}Gráficos base +STR_CONTENT_TYPE_NEWGRF :{G=m}NewGRF +STR_CONTENT_TYPE_AI :{G=f}IA +STR_CONTENT_TYPE_AI_LIBRARY :{G=f}Biblioteca de IA +STR_CONTENT_TYPE_SCENARIO :{G=m}Mapa pers. +STR_CONTENT_TYPE_HEIGHTMAP :{G=m}Mapa de alturas +STR_CONTENT_TYPE_BASE_SOUNDS :{G=m}Sonidos base +STR_CONTENT_TYPE_BASE_MUSIC :{G=m}Música base +STR_CONTENT_TYPE_GAME_SCRIPT :Script de juego +STR_CONTENT_TYPE_GS_LIBRARY :Biblioteca SJ + +# Content downloading progress window +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Descargando contenido... +STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Solicitando archivos... +STR_CONTENT_DOWNLOAD_FILE :{WHITE}Descargando {STRING} ({NUM} de {NUM}) +STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Descarga finalizada +STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} de {BYTES} descargados ({NUM} %) + +# Content downloading error messages +STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}No es posible conectarse al servidor de contenidos... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descarga errónea... +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conexión perdida +STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... no se puede escribir en el archivo +STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}No ha sido posible descomprimir el archivo descargado + +STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Gráficos no encontrados +STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requiere gráficos para funcionar pero no se pudo encontrar ninguno. ¿Permitir que OpenTTD descargue e instale dichos gráficos? +STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descargar los gráficos +STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, salir de OpenTTD + +# Transparency settings window +STR_TRANSPARENCY_CAPTION :{WHITE}Opciones de transparencia +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Activar o desactivar transparencia para carteles. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Activar o desactivar transparencia para árboles. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Activar o desactivar transparencia para casas. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Activar o desactivar transparencia para industrias. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Activar o desactivar transparencia para edificios como estaciones, depósitos o puntos guías. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Activar o desactivar transparencia para puentes. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Activar o desactivar transparencia para estructuras como faros o antenas. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Activar o desactivar transparencia para catenaria. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Activar o desactivar transparencia para indicadores de carga. Ctrl+Clic para excluir de tecla rápida 'X' +STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Ocultar objetos totalmente (deben ser transparentes primero) + +# Linkgraph legend window +STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Leyenda de flujo de cargamento +STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todas +STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ninguna +STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Elegir las empresas a mostrar + +# Linkgraph legend window and linkgraph legend in smallmap +STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}sin uso +STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}saturado +STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}sobrecargado + +# Base for station construction window(s) +STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Mostrar área de recolección +STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Desactivado +STR_STATION_BUILD_COVERAGE_ON :{BLACK}Activado +STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}No mostrar área de recolección en el sitio planeado +STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Mostrar área de recolección en el sitio planeado +STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Recibe: {GOLD}{CARGO_LIST} +STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provee: {GOLD}{CARGO_LIST} + +# Join station window +STR_JOIN_STATION_CAPTION :{WHITE}Ampliar estación +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Construir aparte + +STR_JOIN_WAYPOINT_CAPTION :{WHITE}Unir puntos guías +STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construir aparte + +# Rail construction toolbar +STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcción de ferrocarril +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Construcción ferrocarril eléctrico +STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Construcción de monorriel +STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Construcción de maglev + +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construir tramo de vías férreas en una orientación. Ctrl quita o coloca vías. Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Construir tramo de vías férreas con orientación automática. Ctrl quita o coloca vías. Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Construir depósito de trenes (para comprar y dar mantenimiento a trenes). Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Construir puesto guía sobre vías férreas. Ctrl activa la unión de puestos guías. Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Construir estación de ferrocarril. Ctrl activa la ampliación de estaciones. Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Instalar señales de ferrocarril. Ctrl cambia entre señales mecánicas y eléctricas{}Al arrastrar sobre las vías se instalan señales a lo largo de un tramo recto elegido. Ctrl instala señales hasta el siguiente desvío u otra señal{}Ctrl+Clic cambia a la herramienta de selección de señales. Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Construir puente de ferrocarril. Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Construir túnel de ferrocarril. Mayús muestra una estimación del precio +STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Quitar vías férreas, señales, estaciones y puestos guías. Al mantener pulsado Ctrl se quitan también las vías al retirar estaciones o puestos guías +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convertir o actualizar tipos de vías férreas. Mayús muestra una estimación del precio + +STR_RAIL_NAME_RAILROAD :Ferrocarril +STR_RAIL_NAME_ELRAIL :Ferrocarril eléctrico +STR_RAIL_NAME_MONORAIL :Monorriel +STR_RAIL_NAME_MAGLEV :Maglev + +# Rail depot construction window +STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientación del depósito +STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Elegir la orientación del depósito de trenes + +# Rail waypoint construction window +STR_WAYPOINT_CAPTION :{WHITE}Punto guía +STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Elegir el tipo de punto guía + +# Rail station construction window +STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Selección de estación +STR_STATION_BUILD_ORIENTATION :{BLACK}Orientación +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Elegir la orientación de la estación de ferrocarril +STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Número de andenes +STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Elegir el número de andenes de la estación de ferrocarril +STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Longitud del andén +STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Elegir la longitud de la estación de ferrocarril +STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrastrar y soltar +STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construir una estación mediante arrastrar y soltar el ratón + +STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Mostrar el tipo de estación elegida +STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Construir el tipo de estación elegida + +STR_STATION_CLASS_DFLT :Estación predeterminada +STR_STATION_CLASS_WAYP :Puntos guías + +# Signal window +STR_BUILD_SIGNAL_CAPTION :{WHITE}Selección de señales +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Señal de bloqueo (mecánica){}Es el tipo de señal más básico que permite a un único tren ocupar al mismo tiempo un tramo de vía entre dos señales +STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Señal de entrada (mecánica){}Abierta si existe una o más señales de salida en el siguiente tramo, de lo contrario se mostrará cerrada +STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Señal de salida (mecánica){}Igual que una señal de bloqueo pero es necesaria para activar la posición correcta de las señales de entrada y combo +STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Señal de combo (mecánica){}La señal hace lo mismo que una señal de entrada y salida a la vez, lo que permite construir grandes "árboles" de señales condicionales +STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Señal de ruta (mecánica){}Una señal de ruta permite a más de un tren entrar al mismo tiempo en un tramo de vía con señales, en tanto que el tren pueda reservar una ruta hasta un lugar seguro. Puede ser pasada por detrás +STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Señal de ruta de un sentido (mecánica){}Igual que una señal de ruta pero no puede ser pasada por detrás +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Señal de bloqueo (eléctrica){}Es el tipo de señal más básico que permite a un único tren ocupar al mismo tiempo un tramo de vía entre dos señales +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Señal de entrada (eléctrica){}Verde si existe una o más señales de salida en el siguiente tramo, de lo contrario se mostrará en rojo +STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Señal de salida (eléctrica){}Igual que una señal de bloqueo pero es necesaria para activar el color correcto de las señales de entrada y combo +STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Señal combo (eléctrica){}La señal hace lo mismo que una señal de entrada y salida a la vez, lo que permite construir grandes "árboles" de señales condicionales +STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Señal de ruta (eléctrica){}Una señal de ruta permite a más de un tren entrar al mismo tiempo en un tramo de vía con señales, en tanto que el tren pueda reservar una ruta hasta un lugar seguro. Puede ser pasada por detrás +STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Señal de ruta de un sentido (eléctrica){}Igual que una señal de ruta pero no puede ser pasada por detrás +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversión de señal{}Activar para pulsar sobre una señal existente y convertirla en el tipo y variante elegidos. Ctrl+Clic permite cambiar entre variantes de señales. Mayús+Clic muestra una estimación del precio de conversión +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Cantidad de señales instaladas al arrastrar +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Más +STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Menos + +# Bridge selection window +STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selección de puente de ferrocarril +STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selección de puente de carretera +STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selección de puente: Clic en el puente elegido para construirlo +STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG} +STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} +STR_BRIDGE_NAME_SUSPENSION_STEEL :Colgante (acero) +STR_BRIDGE_NAME_GIRDER_STEEL :Vigas (acero) +STR_BRIDGE_NAME_CANTILEVER_STEEL :Voladizo (acero) +STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Colgante (concreto) +STR_BRIDGE_NAME_WOODEN :Madera +STR_BRIDGE_NAME_CONCRETE :Concreto +STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular (acero) +STR_BRIDGE_TUBULAR_SILICON :Tubular (silicio) + + +# Road construction toolbar +STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Construcción de carretera +STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Construcción de tranvía +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Construir sección de carretera. Ctrl quita las carreteras. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Construir sección de tranvía. Ctrl quita los carriles de tranvía. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Construir carretera con orientación automática. Ctrl quita carreteras. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Construir tranvías con orientación automática. Ctrl quita los carriles de tranvía. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Construir depósito de carretera (para comprar y dar mantenimiento a vehículos). Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Construir depósito de tranvías (para comprar y dar mantenimiento a tranvías). Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Construir parada de autobús. Ctrl activa la ampliación de estaciones. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Construir estación de tranvía de pasajeros. Ctrl activa la ampliación de estaciones. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Construir estación de carga de camiones. Ctrl activa la ampliación de estaciones. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Construir estación de tranvía de carga. Ctrl activa la ampliación de estaciones. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activar o desactivar carreteras de un sentido +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Construir puente de carretera. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Construir puente de tranvía. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construir túnel de carretera. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construir túnel de tranvía. Mayús muestra una estimación del precio +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Quitar carretera +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Quitar carriles de tranvía + +# Road depot construction window +STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orientación del depósito +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Elegir la orientación del depósito de vehículos de carretera +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Orientación del depósito +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Elegir la orientación del depósito de tranvías + +# Road vehicle station construction window +STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Orientación de la parada de autobús +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Elegir la orientación de la parada de autobús +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Orientación de la estación de camiones +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Elegir la orientación de la estación de camiones +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Orientación de la estación de tranvía de pasajeros +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Elegir la orientación de la estación de tranvía de pasajeros +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Orientación de la estación de tranvía de carga +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Elegir la orientación de la estación de tranvía de carga + +# Waterways toolbar (last two for SE only) +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Vías fluviales +STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Canales +STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Construir canal. Mayús muestra una estimación del precio +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Construir esclusa. Mayús muestra una estimación del precio +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Construir astillero (para comprar y dar mantenimiento a barcos). Mayús muestra una estimación del precio +STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construir muelles. Ctrl activa la ampliación de estaciones. Mayús muestra una estimación del precio +STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Colocar boya para utilizar como punto guía marítimo. Mayús muestra una estimación del precio +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir acueducto. Mayús muestra una estimación del precio +STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definir cuerpo de agua.{}Crea un canal, a menos que se pulse Ctrl en un área al nivel del mar, en cuyo caso se inundarán los alrededores +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar ríos + +# Ship depot construction window +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientación del astillero +STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Elegir la orientación del astillero + +# Dock construction window +STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Muelle + +# Airport toolbar +STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Aeropuertos +STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Construir aeropuerto. Ctrl activa la ampliación de aeropuertos. Mayús muestra una estimación del precio + +# Airport construction window +STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Selección de aeropuerto +STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Elegir tamaño y tipo de aeropuerto +STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Tipo de aeropuerto +STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Diseño {NUM} + +STR_AIRPORT_SMALL :Pequeño +STR_AIRPORT_CITY :Ciudad +STR_AIRPORT_METRO :Metropolitano +STR_AIRPORT_INTERNATIONAL :Internacional +STR_AIRPORT_COMMUTER :Suburbano +STR_AIRPORT_INTERCONTINENTAL :Intercontinental +STR_AIRPORT_HELIPORT :Helipuerto +STR_AIRPORT_HELIDEPOT :Hangar para helicóptero +STR_AIRPORT_HELISTATION :Estación de helicóptero + +STR_AIRPORT_CLASS_SMALL :Aeropuertos pequeños +STR_AIRPORT_CLASS_LARGE :Aeropuertos grandes +STR_AIRPORT_CLASS_HUB :Aeropuertos centrales +STR_AIRPORT_CLASS_HELIPORTS :Helipuertos + +STR_STATION_BUILD_NOISE :{BLACK}Ruido generado: {GOLD}{COMMA} + +# Landscaping toolbar +STR_LANDSCAPING_TOOLBAR :{WHITE}Modificación de terreno +STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Disminuir una esquina del terreno. Al arrastrar el ratón se reduce la primera esquina elegida y se nivela el resto del terreno seleccionado a dicha altura. Ctrl permite trazar una diagonal para seleccionar un área cuadrada. +STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Elevar una esquina del terreno. Al arrastrar el ratón se eleva la primera esquina elegida y se nivela el resto del terreno seleccionado a dicha altura. Ctrl permite trazar una diagonal para seleccionar un área cuadrada. Mayús muestra una estimación del precio +STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Nivela un área de terreno a la altura de la primera esquina seleccionada. Ctrl permite trazar una diagonal para seleccionar un área cuadrada. Mayús muestra una estimación del precio +STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar terreno para usos futuros. Mayús muestra una estimación del precio + +# Object construction window +STR_OBJECT_BUILD_CAPTION :{WHITE}Selección de objeto +STR_OBJECT_BUILD_TOOLTIP :{BLACK}Elegir una estructura u objeto a construir. Mayús muestra una estimación del precio +STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Elegir el tipo de objeto o estructura a construir +STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Vista previa del objeto +STR_OBJECT_BUILD_SIZE :{BLACK}Tamaño: {GOLD}{NUM}×{NUM} casillas + +STR_OBJECT_CLASS_LTHS :Faros +STR_OBJECT_CLASS_TRNS :Torres de transmisión + +# Tree planting window (last two for SE only) +STR_PLANT_TREE_CAPTION :{WHITE}Árboles +STR_PLANT_TREE_TOOLTIP :{BLACK}Elegir el tipo de árboles a plantar. Si la casilla ya tiene un árbol, se añadirán más árboles de distintos tipos sin importar el tipo elegido +STR_TREES_RANDOM_TYPE :{BLACK}Tipo aleatorio +STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar árboles de distinto tipo al azar. Mayús muestra una estimación del precio +STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Árboles al azar +STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta árboles al azar sobre el terreno + +# Land generation window (SE) +STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generación de terreno +STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar zonas rocosas sobre el terreno +STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Definir área desértica.{}Mantener pulsado Ctrl para quitarla +STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del área de terreno a disminuir o elevar +STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuir el tamaño del área de terreno a disminuir o elevar +STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear nuevo mapa +STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restaurar terreno +STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Eliminar del mapa todas las propiedades de las empresas + +STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restaurar terreno +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}¿Eliminar todas las propiedades de las empresas? + +# Town generation window (SE) +STR_FOUND_TOWN_CAPTION :{WHITE}Creación de pueblos +STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nuevo pueblo +STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Fundar un nuevo pueblo. Mayús muestra una estimación del precio +STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Pueblo aleatorio +STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar pueblo en un lugar aleatorio +STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Muchos pueblos aleatorios +STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cubrir el mapa con pueblos colocados al azar + +STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nombre del pueblo: +STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Indicar el nombre del pueblo +STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clic para indicar el nombre del pueblo +STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nombre aleatorio +STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generar nuevo nombre al azar + +STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Tamaño del pueblo: +STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Pequeño +STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mediano +STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Grande +STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatorio +STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Elegir el tamaño del pueblo +STR_FOUND_TOWN_CITY :{BLACK}Ciudad +STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Las ciudades crecen más rápido que los pueblos{}Según la configuración del juego, al ser creadas tendrán mayor población + +STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Diseño urbano: +STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Elegir el diseño de carreteras y cuadras para este pueblo +STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original +STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Mejorado +STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Rejilla de 2×2 +STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Rejilla de 3×3 +STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatorio + +# Fund new industry window +STR_FUND_INDUSTRY_CAPTION :{WHITE}Fundación de una nueva industria +STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Elegir de la lista la industria adecuada +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Muchas industrias al azar +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cubrir el mapa con industrias colocadas al azar +STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Costo: {YELLOW}{CURRENCY_LONG} +STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospección +STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Construir +STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fundar + +# Industry cargoes window +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Cadena industrial para la industria de {STRING} +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Cadena industrial para el cargamento de {STRING} +STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Industrias proveedoras +STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Industrias receptoras +STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Casas +STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Clic en la industria para ver sus industrias proveedoras y receptoras +STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Clic en el cargamento para ver sus industrias proveedoras y receptoras +STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Mostrar cadena +STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Mostrar las industrias que proveen y reciben el cargamento +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Ver en minimapa +STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Elegir y ver en el minimapa las industrias mostradas en el mapa principal +STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Elegir cargamento +STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Elegir el tipo de cargamento a mostrar +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Elegir industria +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Elegir la industria a mostrar + +# Land area window +STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Información sobre área de terreno +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Costo por despejar: {LTBLUE}N/D +STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Costo por despejar: {RED}{CURRENCY_LONG} +STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Ingreso por despejar: {LTBLUE}{CURRENCY_LONG} +STR_LAND_AREA_INFORMATION_OWNER_N_A :N/D +STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propietario: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietario de la carretera: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietario del tranvía: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietario del ferrocarril: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Ayuntamiento: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Ninguno +STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM}×{NUM}×{NUM} ({STRING}) +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construido: {LTBLUE}{DATE_LONG} +STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Clase de estación: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Tipo de estación: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Tipo de aeropuerto: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Nombre del aeropuerto: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nombre de casilla del aeropuerto: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargamento recibido: {LTBLUE} +STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tipo de vía: {LTBLUE}{STRING} +STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límite de velocidad de ferrocarril: {LTBLUE}{VELOCITY} +STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Límite de velocidad de carretera: {LTBLUE}{VELOCITY} + +# Description of land area of different tiles +STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocas +STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Terreno irregular +STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Tierra árida +STR_LAI_CLEAR_DESCRIPTION_GRASS :Hierba +STR_LAI_CLEAR_DESCRIPTION_FIELDS :Campos +STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terreno nevado +STR_LAI_CLEAR_DESCRIPTION_DESERT :Desierto + +STR_LAI_RAIL_DESCRIPTION_TRACK :Vías férreas +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Vías férreas con señales de bloqueo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Vías férreas con señales de entrada +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Vías férreas con señales de salida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Vías férreas con señales combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Vías férreas con señales de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Vías férreas con señales de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Vías férreas con señales de bloqueo y de entrada +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Vías férreas con señales de bloqueo y de salida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Vías férreas con señales de bloqueo y combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Vías férreas con señales de bloqueo y de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Vías férreas con señales de bloqueo y de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Vías férreas con señales de entrada y de salida +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Vías férreas con señales de entrada y combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Vías férreas con señales de entrada y de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Vías férreas con señales de entrada y de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Vías férreas con señales de salida y combo +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Vías férreas con señales de salida y de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Vías férreas con señales de salida y de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Vías férreas con señales combo y de ruta +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Vías férreas con señales combo y de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Vías férreas con señales de ruta y de ruta de un solo sentido +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito (trenes) + +STR_LAI_ROAD_DESCRIPTION_ROAD :Carretera +STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Carretera con alumbrado +STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Carretera con árboles +STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Depósito de vehículos de carretera +STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Paso a nivel +STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tranvía + +# Houses come directly from their building names +STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (en construcción) + +STR_LAI_TREE_NAME_TREES :Árboles +STR_LAI_TREE_NAME_RAINFOREST :Selva +STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactus + +STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Estación de ferrocarril +STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Hangar de aeronaves +STR_LAI_STATION_DESCRIPTION_AIRPORT :Aeropuerto +STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Estación de carga de camiones +STR_LAI_STATION_DESCRIPTION_BUS_STATION :Parada de autobús +STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Muelle +STR_LAI_STATION_DESCRIPTION_BUOY :Boya +STR_LAI_STATION_DESCRIPTION_WAYPOINT :Punto guía + +STR_LAI_WATER_DESCRIPTION_WATER :Agua +STR_LAI_WATER_DESCRIPTION_CANAL :Canal +STR_LAI_WATER_DESCRIPTION_LOCK :Esclusa +STR_LAI_WATER_DESCRIPTION_RIVER :Río +STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Costa o rivera +STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Astillero + +# Industries come directly from their industry names + +STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Túnel de ferrocarril +STR_LAI_TUNNEL_DESCRIPTION_ROAD :Túnel de carretera + +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Puente colgante de ferrocarril (acero) +STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Puente de vigas de ferrocarril (acero) +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Puente voladizo de ferrocarril (acero) +STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Puente colgante de ferrocarril (concreto reforzado) +STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Puente de ferrocarril (madera) +STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Puente de ferrocarril (concreto) +STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Puente tubular de ferrocarril + +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Puente colgante de carretera (acero) +STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Puente de vigas de carretera (acero) +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Puente voladizo de carretera (acero) +STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Puente colgante de carretera (concreto reforzado) +STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Puente de carretera (madera) +STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Puente de carretera (concreto) +STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Puente tubular de carretera + +STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Acueducto + +STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Torre de transmisión +STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Faro +STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Sede de la empresa +STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Terreno propiedad de una empresa + +# About OpenTTD window +STR_ABOUT_OPENTTD :{WHITE}Acerca de OpenTTD +STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados +STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV} +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017, el equipo de OpenTTD + +# Save/load game/scenario +STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar partida +STR_SAVELOAD_LOAD_CAPTION :{WHITE}Cargar partida +STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Guardar mapa +STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Cargar mapa +STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Cargar mapa de alturas +STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Guardar mapa de alturas +STR_SAVELOAD_HOME_BUTTON :{BLACK}Clic para ir a la carpeta de guardado predeterminada +STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} libres +STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lista de unidades de almacenamiento, carpetas y partidas guardadas +STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nombre elegido para la partida a guardar +STR_SAVELOAD_DELETE_BUTTON :{BLACK}Eliminar +STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Eliminar la partida guardada elegida +STR_SAVELOAD_SAVE_BUTTON :{BLACK}Guardar +STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Guardar la partida actual usando el nombre elegido +STR_SAVELOAD_LOAD_BUTTON :{BLACK}Cargar +STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Cargar la partida elegida +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Cargar el mapa de alturas elegido +STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalles de la partida +STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No hay información disponible +STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} +STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} + +STR_SAVELOAD_OSKTITLE :{BLACK}Indicar un nombre para la partida a guardar + +# World generation +STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Generación de mapa +STR_MAPGEN_MAPSIZE :{BLACK}Tamaño del mapa: +STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Elegir el tamaño del mapa en número de casillas. El número real de casillas disponibles en el mapa será ligeramente inferior +STR_MAPGEN_BY :{BLACK}× +STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Núm. de pueblos: +STR_MAPGEN_DATE :{BLACK}Fecha: +STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Núm. de industrias: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Elevación máx.: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Aumentar la elevación máxima de las montañas del mapa una unidad +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Disminuir la elevación máxima de las montañas del mapa una unidad +STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivel de nieve: +STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover el nivel de inicio de nieve hacia arriba +STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover el nivel de inicio de nieve hacia abajo +STR_MAPGEN_LAND_GENERATOR :{BLACK}Generador de terreno: +STR_MAPGEN_TREE_PLACER :{BLACK}Algoritmo de árboles: +STR_MAPGEN_TERRAIN_TYPE :{BLACK}Tipo de terreno +STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel del mar: +STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ríos: +STR_MAPGEN_SMOOTHNESS :{BLACK}Suavidad: +STR_MAPGEN_VARIETY :{BLACK}Variedad: +STR_MAPGEN_GENERATE :{WHITE}Generar + +# Strings for map borders at game generation +STR_MAPGEN_BORDER_TYPE :{BLACK}Bordes del mapa: +STR_MAPGEN_NORTHWEST :{BLACK}Noroeste +STR_MAPGEN_NORTHEAST :{BLACK}Noreste +STR_MAPGEN_SOUTHEAST :{BLACK}Sureste +STR_MAPGEN_SOUTHWEST :{BLACK}Suroeste +STR_MAPGEN_BORDER_FREEFORM :{BLACK}Forma libre +STR_MAPGEN_BORDER_WATER :{BLACK}Agua +STR_MAPGEN_BORDER_RANDOM :{BLACK}Aleatorio +STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Aleatorio +STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual + +STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Rotación del mapa de alturas: +STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nombre del mapa de alturas: +STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño: +STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM} + +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Cambiar la elevación máxima del mapa +STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar el nivel de inicio de nieve +STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambiar año de inicio + +# SE Map generation +STR_SE_MAPGEN_CAPTION :{WHITE}Tipo de mapa +STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Terreno plano +STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generar un mapa plano +STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Terreno aleatorio +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Elevación terreno plano: +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Reducir la elevación del terreno plano +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Aumentar la elevación del terreno plano + +STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Cambiar elevación de terreno plano + +# Map generation progress +STR_GENERATION_WORLD :{WHITE}Generando mapa... +STR_GENERATION_ABORT :{BLACK}Cancelar +STR_GENERATION_ABORT_CAPTION :{WHITE}Cancelar generación de mapa +STR_GENERATION_ABORT_MESSAGE :{YELLOW}¿Cancelar realmente la generación del mapa? +STR_GENERATION_PROGRESS :{WHITE}{NUM}% completado +STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM}/{NUM} +STR_GENERATION_WORLD_GENERATION :{BLACK}Generación de mapa +STR_GENERATION_RIVER_GENERATION :{BLACK}Generación de ríos +STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles +STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de objetos +STR_GENERATION_CLEARING_TILES :{BLACK}Generación de áreas irregulares y rocosas +STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurando partida +STR_GENERATION_PREPARING_TILELOOP :{BLACK}Generando casillas +STR_GENERATION_PREPARING_SCRIPT :{BLACK}Ejecutando script +STR_GENERATION_PREPARING_GAME :{BLACK}Preparando partida + +# NewGRF settings +STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configuración de NewGRF +STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Información detallada de NewGRF +STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Archivos NewGRF activos +STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Archivos NewGRF inactivos +STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Seleccionar perfil: +STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtrar palabras: +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Cargar perfil +STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Guardar +STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Guardar lista actual como nuevo perfil +STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Indicar nombre de perfil +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Eliminar +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Eliminar el perfil elegido +STR_NEWGRF_SETTINGS_ADD :{BLACK}Añadir +STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Añadir el NewGRF seleccionado a la lista de archivos activos +STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Volver a cargar archivos +STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Volver a cargar la lista de archivos NewGRF disponibles +STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Quitar +STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Quitar el NewGRF elegido de la lista de archivos activos +STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Subir +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Mover el NewGRF elegido una posición arriba en la lista +STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Bajar +STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Mover el NewGRF elegido una posición abajo en la lista +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Actualizar +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Actualizar los archivos NewGRF que lo requieran a la versión más reciente +STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Lista de archivos NewGRF instalados + +STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parámetros +STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Mostrar parámetros +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Cambiar paleta +STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Cambia la paleta del NewGRF elegido.{}Esto es necesario cuando los gráficos de un NewGRF se ven de color rosa durante el juego +STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Aplicar cambios + +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Buscar en línea el contenido que haga falta +STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Revisar si el contenido que falta puede ser encontrado en línea + +STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Archivo: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versión: {SILVER}{NUM} +STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versión compatible: {SILVER}{NUM} +STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING} +STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING} + +STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hay información disponible +STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Archivo no encontrado +STR_NEWGRF_SETTINGS_DISABLED :{RED}Desactivado +STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}No compatible con esta versión de OpenTTD + +# NewGRF save preset window +STR_SAVE_PRESET_CAPTION :{WHITE}Guardar perfil +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lista de perfiles disponibles (elegir uno para copiar el nombre en el perfil inferior) +STR_SAVE_PRESET_TITLE :{BLACK}Indicar un nombre para el perfil +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Nombre del perfil a guardar +STR_SAVE_PRESET_CANCEL :{BLACK}Cancelar +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}No modificar el perfil +STR_SAVE_PRESET_SAVE :{BLACK}Guardar +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Guardar el perfil con el nombre elegido + +# NewGRF parameters window +STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Cambiar parámetros de NewGRF +STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Cerrar +STR_NEWGRF_PARAMETERS_RESET :{BLACK}Restablecer +STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Restablecer todos los parámetros a sus valores predeterminados +STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parámetro {NUM} +STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING} +STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Número de parámetros: {ORANGE}{NUM} + +# NewGRF inspect window +STR_NEWGRF_INSPECT_CAPTION :{WHITE}Analizar: {STRING} +STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Superior +STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspeccionar objeto del entorno superior + +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} en {HEX} +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Objeto +STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Tipo de ferrocarril + +STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Parámetro de variable NewGRF 60+x (hexadecimal) + +# Sprite aligner window +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinear sprite {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Siguiente sprite +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Ir al siguiente sprite (ignorando pseudosprites, sprites coloreados y sprites de fuente) y pasar del último al primer sprite +STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir a sprite +STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Ir al sprite indicado. Si el sprite no es un sprite normal, ir al siguiente sprite normal +STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite anterior +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Ir al sprite anterior (ignorando pseudosprites, sprites coloreados y sprites de fuente) y pasar del primer al último sprite +STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite elegido. Se ignora la alineación al ser dibujado +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite cambiando los valores X y Y. Ctrl+Clic mueve el sprite ocho unidades de una sola vez +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Restaurar coordenadas relativas +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Restaurar las coordenadas relativas +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (absoluta) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (relativa) +STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Elegir sprite +STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Elegir un sprite de cualquier parte de la pantalla + +STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Ir a sprite + +# NewGRF (self) generated warnings/errors +STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_WARNING :{RED}Atención: {SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} +STR_NEWGRF_ERROR_MSG_FATAL :{RED}Error fatal: {SILVER}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocurrió un error fatal de NewGRF:{}{STRING} +STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} no funcionará con la con la versión de TTDPatch reportada por OpenTTD +STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} es la para la versión {STRING} de TTD +STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está diseñado para usarse con {STRING} +STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro no válido para {1:STRING}: parámetro {STRING} ({NUM}) +STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe cargarse antes de {STRING} +STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe cargarse después de {STRING} +STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requiere OpenTTD versión {STRING} o superior +STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :El archivo GRF fue diseñado para ser traducido +STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Demasiados NewGRF cargados +STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {STRING} puede causar desincronizaciones +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado (sprite {3:NUM}) +STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propiedad de Acción 0 desconocida {4:HEX} (sprite {3:NUM}) +STR_NEWGRF_ERROR_INVALID_ID :Intento de usar una ID no válida (sprite {3:NUM}) +STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contiene un sprite con errores. Todos los sprites con errores se muestran como un símbolo de interrogación rojo (?) +STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contiene múltiples entradas de Acción 8 (sprite {3:NUM}) +STR_NEWGRF_ERROR_READ_BOUNDS :La lectura excedió el límite de pseudo-sprite (sprite {3:NUM}) +STR_NEWGRF_ERROR_GRM_FAILED :Recursos GRF solicitados no disponibles (sprite {3:NUM}) +STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} fue desactivado por {STRING} +STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Formato de colocación de sprites no válido o desconocido (sprite {3:NUM}) + +# NewGRF related 'general' warnings +STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}¡Precaución! +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Se van a modificar los NewGRF de una partida ya comenzada. Esto puede provocar un error fatal en OpenTTD o corromper la partida.{}No se deben crear reportes de errores por problemas causados por esta acción.{}¿Continuar de todos modos? + +STR_NEWGRF_DUPLICATE_GRFID :{WHITE}El archivo no puede añadirse: GRF ID duplicado +STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Archivo no encontrado (GRF compatible cargado) +STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No se puede añadir archivo: se alcanzó el máximo de NewGRF permitidos + +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargado para archivos que faltan +STR_NEWGRF_DISABLED_WARNING :{WHITE}El o los archivos GRF no encontrados han sido desactivados +STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Archivo(s) GRF no encontrados +STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Reanudar la partida puede provocar un error fatal en OpenTTD. No se deben crear reportes para errores fatales posteriores.{}¿Proceder de todos modos? + +# NewGRF status +STR_NEWGRF_LIST_NONE :Ninguno +STR_NEWGRF_LIST_ALL_FOUND :Todos los archivos presentes +STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Archivos compatibles encontrados +STR_NEWGRF_LIST_MISSING :{RED}Archivos que faltan + +# NewGRF 'it's broken' warnings +STR_NEWGRF_BROKEN :{WHITE}Es posible que el funcionamiento del NewGRF '{0:STRING}' cause desincronizaciones o errores +STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Cambió el estado 'vagón con motor' para '{1:ENGINE}' cuando no estaba dentro de un depósito +STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}cambió la longitud del vehículo para '{1:ENGINE}' cuando no estaba dentro de un depósito +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Cambió la capacidad del vehículo para '{1:ENGINE}' cuando no estaba dentro de un depósito o mientras no se estaba reequipando +STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tren '{VEHICLE}' perteneciente a '{COMPANY}' tiene una longitud no válida. Puede ser debido a problemas con los NewGRF. El juego puede fallar + +STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' da información incorrecta +STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de cargamento o reequipamiento para '{1:ENGINE}' difiere de la lista de compra después de la construcción. Esto puede causar que la renovación y el reemplazo automático no haga el reequipamiento correcta +STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causado un bucle sin fin en la llamada de producción +STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}La llamada {1:HEX} devolvió un resultado desconocido o no válido {2:HEX} + +# 'User removed essential NewGRFs'-placeholders for stuff without specs +STR_NEWGRF_INVALID_CARGO : +STR_NEWGRF_INVALID_CARGO_ABBREV :?? +STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} de +STR_NEWGRF_INVALID_ENGINE : +STR_NEWGRF_INVALID_INDUSTRYTYPE : + +# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script). +STR_INVALID_VEHICLE : + +# NewGRF scanning window +STR_NEWGRF_SCAN_CAPTION :{WHITE}Analizando archivos NewGRF +STR_NEWGRF_SCAN_MESSAGE :{BLACK}Analizando archivos NewGRF. Dependiendo de la cantidad, esto puede tardar un poco... +STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} analizado{P "" s} de un total aproximado de {NUM} NewGRF{P "" s} +STR_NEWGRF_SCAN_ARCHIVES :Analizando archivos + +# Sign list window +STR_SIGN_LIST_CAPTION :{WHITE}Lista de carteles: {COMMA} cartel{P "" es} +STR_SIGN_LIST_MATCH_CASE :{BLACK}Distinguir mayúsculas +STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Distinguir entre mayúsculas y minúsculas al filtrar la lista de carteles + +# Sign window +STR_EDIT_SIGN_CAPTION :{WHITE}Editar texto del cartel +STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Ir al siguiente cartel +STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Ir al cartel anterior + +STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Indicar un nombre para el cartel + +# Town directory window +STR_TOWN_DIRECTORY_CAPTION :{WHITE}Pueblos +STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ninguno - +STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nombres de pueblos. Clic en un nombre para centrar la vista principal en el pueblo. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_TOWN_POPULATION :{BLACK}Población mundial: {COMMA} + +# Town view window +STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} +STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (ciudad) +STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Habitantes: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA} +STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Pasajeros mes pasado: {ORANGE}{COMMA}{BLACK} Máx.: {ORANGE}{COMMA} +STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Correo mes pasado: {ORANGE}{COMMA}{BLACK} Máx.: {ORANGE}{COMMA} +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargamento necesario para crecimiento: +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} requeridos +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} requerido en invierno +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} entregado +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY}/{CARGO_LONG}{RED} (todavía requerido) +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY}/{CARGO_LONG}{GREEN} (entregado) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}El pueblo crece cada {ORANGE}{COMMA}{BLACK}{NBSP}día{P "" s} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}El pueblo crece cada {ORANGE}{COMMA}{BLACK}{NBSP}días{P "" s} (obra negra) +STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}El pueblo {RED}no{BLACK} está creciendo +STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Nivel de ruido en el pueblo: {ORANGE}{COMMA}{BLACK} Máx.: {ORANGE}{COMMA} +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar vista sobre el pueblo. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Ayuntamiento +STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Mostrar información sobre el ayuntamiento local +STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Cambiar nombre del pueblo + +STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Aumentar +STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Aumentar la población del pueblo +STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Eliminar +STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Eliminar este pueblo completamente + +STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Cambiar nombre + +# Town local authority window +STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Ayuntamiento de {TOWN} +STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Evaluación de empresas de transporte: +STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} +STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acciones disponibles: +STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lista de acciones que pueden llevarse a cabo en este pueblo. Clic en un elemento de la lista para obtener más detalles +STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Realizar +STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Llevar a cabo la acción elegida de la lista + +STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Pequeña campaña publicitaria +STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Mediana campaña publicitaria +STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Gran campaña publicitaria +STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Pagar la reconstrucción de las carreteras locales +STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Poner una estatua al dueño de la empresa +STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Pagar la construcción de nuevos edificios +STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar los derechos exclusivos de transporte +STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar al ayuntamiento + +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar una gran campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Pagar la reconstrucción de las carreteras locales. Provoca considerables complicaciones al tráfico durante 6 meses.{}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir una estatua en honor a tu empresa.{}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Pagar la construcción de nuevos edificios comerciales en el pueblo.{}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar la exclusividad de los derechos de servicio de transporte en este pueblo durante un año. El ayuntamiento solo permitirá el uso de las estaciones pertenecientes a tu empresa.{}Costo: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Sobornar al ayuntamiento para aumentar mejorar tu evaluación, con el riesgo de una severa penalización si llegas a ser descubierto.{}Costo: {CURRENCY_LONG} + +# Goal window +STR_GOALS_CAPTION :{WHITE}Metas de {COMPANY} +STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metas globales +STR_GOALS_GLOBAL_TITLE :{BLACK}Metas globales: +STR_GOALS_TEXT :{ORANGE}{STRING} +STR_GOALS_NONE :{ORANGE}- Ninguna - +STR_GOALS_SPECTATOR_NONE :{ORANGE}- No aplica - +STR_GOALS_PROGRESS :{ORANGE}{STRING} +STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} +STR_GOALS_COMPANY_TITLE :{BLACK}Metas de la empresa +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clic en una meta para centrar la vista principal en la casilla, industria o pueblo. Ctrl+Clic abre una nueva ventana de vista en dicha ubicación + +# Goal question window +STR_GOAL_QUESTION_CAPTION_QUESTION :Pregunta +STR_GOAL_QUESTION_CAPTION_INFORMATION :Información +STR_GOAL_QUESTION_CAPTION_WARNING :Advertencia +STR_GOAL_QUESTION_CAPTION_ERROR :Error + +############ Start of Goal Question button list +STR_GOAL_QUESTION_BUTTON_CANCEL :Cancelar +STR_GOAL_QUESTION_BUTTON_OK :Aceptar +STR_GOAL_QUESTION_BUTTON_NO :No +STR_GOAL_QUESTION_BUTTON_YES :Sí +STR_GOAL_QUESTION_BUTTON_DECLINE :Rechazar +STR_GOAL_QUESTION_BUTTON_ACCEPT :Aceptar +STR_GOAL_QUESTION_BUTTON_IGNORE :Ignorar +STR_GOAL_QUESTION_BUTTON_RETRY :Reintentar +STR_GOAL_QUESTION_BUTTON_PREVIOUS :Anterior +STR_GOAL_QUESTION_BUTTON_NEXT :Siguiente +STR_GOAL_QUESTION_BUTTON_STOP :Detener +STR_GOAL_QUESTION_BUTTON_START :Comenzar +STR_GOAL_QUESTION_BUTTON_GO :Ir +STR_GOAL_QUESTION_BUTTON_CONTINUE :Continuar +STR_GOAL_QUESTION_BUTTON_RESTART :Reiniciar +STR_GOAL_QUESTION_BUTTON_POSTPONE :Posponer +STR_GOAL_QUESTION_BUTTON_SURRENDER :Rendirse +STR_GOAL_QUESTION_BUTTON_CLOSE :Cerrar +############ End of Goal Question button list + +# Subsidies window +STR_SUBSIDIES_CAPTION :{WHITE}Subsidios +STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Se ofrecen subsidios al servicio que lleve: +STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} desde {STRING} a {STRING}{YELLOW} (antes de {DATE_SHORT}) +STR_SUBSIDIES_NONE :{ORANGE}- Ninguno - +STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Servicios con subsidio: +STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} desde {STRING} a {STRING}{YELLOW} ({COMPANY}{YELLOW}, hasta {DATE_SHORT}) +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clic en un servicio para centrar la vista principal en esta industria o pueblo. Ctrl+Clic abre una ventana de vista en dicha ubicación + +# Story book window +STR_STORY_BOOK_CAPTION :{WHITE}Historial de {COMPANY} +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Historial global +STR_STORY_BOOK_TITLE :{YELLOW}{STRING} +STR_STORY_BOOK_GENERIC_PAGE_ITEM :Página {NUM} +STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Permitir ir a una página específica al elegirla en esta lista desplegable +STR_STORY_BOOK_PREV_PAGE :{BLACK}Anterior +STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Ir a la página anterior +STR_STORY_BOOK_NEXT_PAGE :{BLACK}Siguiente +STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Ir a la siguiente página +STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Referencia a objetivos no válida + +# Station list window +STR_STATION_LIST_TOOLTIP :{BLACK}Nombres de estación: Clic en un nombre para centrar la vista principal en la estación. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Mantener pulsado Ctrl para seleccionar más de un elemento +STR_STATION_LIST_CAPTION :{WHITE}{COMPANY}: {COMMA} estaci{P ón ones} +STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} +STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} +STR_STATION_LIST_NONE :{YELLOW}- Ninguna - +STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Elegir todos los tipos de estación +STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Elegir todos los tipos de cargamento (incluidos los que no estén en espera) +STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Ningún tipo de cargamento está esperando + +# Station view window +STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} +STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} +STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} en camino desde {STATION}) +STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservado para cargar) + +STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Recibe +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Mostrar lista de cargamento recibido +STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Recibe: {WHITE}{CARGO_LIST} + +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Esta estación tiene los derechos exclusivos de transporte en este pueblo. +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} compró los derechos exclusivos de transporte en este pueblo. + +STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Evaluación +STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Ver evaluación de la estación +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Suministro mensual y evaluación local: +STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA}/{STRING} ({COMMA}%) + +STR_STATION_VIEW_GROUP :{BLACK}Agrupar por +STR_STATION_VIEW_WAITING_STATION :Estación: Esperando +STR_STATION_VIEW_WAITING_AMOUNT :Cantidad: Esperando +STR_STATION_VIEW_PLANNED_STATION :Estación: Planeado +STR_STATION_VIEW_PLANNED_AMOUNT :Cantidad: Planeado +STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} desde {STATION} +STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} por {STATION} +STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} a {STATION} +STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} desde estación desconocida +STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} a cualquier estación +STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} por cualquier estación +STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} con salida desde esta estación +STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} se detendrá en esta estación +STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} a esta estación +STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} sin paradas + +STR_STATION_VIEW_GROUP_S_V_D :Origen-Ruta-Destino +STR_STATION_VIEW_GROUP_S_D_V :Origen-Destino-Ruta +STR_STATION_VIEW_GROUP_V_S_D :Ruta-Origen-Destino +STR_STATION_VIEW_GROUP_V_D_S :Ruta-Destino-Origen +STR_STATION_VIEW_GROUP_D_S_V :Destino-Origen-Ruta +STR_STATION_VIEW_GROUP_D_V_S :Destino-Ruta-Origen + +############ range for rating starts +STR_CARGO_RATING_APPALLING :Espantosa +STR_CARGO_RATING_VERY_POOR :Atroz +STR_CARGO_RATING_POOR :Mala +STR_CARGO_RATING_MEDIOCRE :Mediocre +STR_CARGO_RATING_GOOD :Buena +STR_CARGO_RATING_VERY_GOOD :Muy buena +STR_CARGO_RATING_EXCELLENT :Excelente +STR_CARGO_RATING_OUTSTANDING :Excepcional +############ range for rating ends + +STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centrar vista en la ubicación de la estación. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Cambiar nombre de la estación + +STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Mostrar aquellos trenes que tienen esta estación en su itinerario +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Mostrar aquellos vehículos de carretera que tienen esta parada en su itinerario +STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Mostrar aquellas aeronaves que tienen este aeropuerto en su horario +STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Mostrar aquellos barcos que tienen este muelle en su horario + +STR_STATION_VIEW_RENAME_STATION_CAPTION :Cambiar nombre de estación + +STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Cerrar aeropuerto +STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}No permitir que aterricen aviones en este aeropuerto + +# Waypoint/buoy view window +STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} +STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centrar vista en ubicación del punto guía. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Cambiar nombre de punto guía +STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centrar la vista en la ubicación de la boya. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Cambiar nombre de boya + +STR_EDIT_WAYPOINT_NAME :{WHITE}Cambiar nombre de punto guía + +# Finances window +STR_FINANCES_CAPTION :{WHITE}Finanzas de {COMPANY} {BLACK}{COMPANY_NUM} +STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastos e ingresos +STR_FINANCES_YEAR :{WHITE}{NUM} +STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcción +STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nuevos vehículos +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Gastos de operación de trenes +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Gastos de operación de vehículos de carretera +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Gastos de operación de aeronaves +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Gastos de operación de barcos +STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Mantenimiento de propiedades +STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingresos de trenes +STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingresos de vehículos de carretera +STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingresos de aeronaves +STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingresos de barcos +STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Intereses por préstamo +STR_FINANCES_SECTION_OTHER :{GOLD}Otros +STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} +STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: +STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo en banco +STR_FINANCES_LOAN_TITLE :{WHITE}Préstamo +STR_FINANCES_MAX_LOAN :{WHITE}Préstamo máximo: {BLACK}{CURRENCY_LONG} +STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} +STR_FINANCES_BORROW_BUTTON :{BLACK}Pedir préstamo de {CURRENCY_LONG} +STR_FINANCES_BORROW_TOOLTIP :{BLACK}Incrementar préstamo. Ctrl+Clic solicita todo el préstamo posible +STR_FINANCES_REPAY_BUTTON :{BLACK}Pagar préstamo de {CURRENCY_LONG} +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Pagar parte del préstamo. Ctrl+Clic paga todo el préstamo posible +STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infraestructura + +# Company view +STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} +STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Presidente) + +STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurada: {WHITE}{NUM} +STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Diseño de colores: +STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehículos: +STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} tren{P "" es} +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} vehículo{P "" s} de carretera +STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aeronave{P "" s} +STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} barco{P "" s} +STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Ninguno +STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valor de la empresa: {WHITE}{CURRENCY_LONG} +STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% propiedad de {COMPANY}) +STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infraestructura: +STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} tramo{P "" s} de vías férreas +STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} tramo{P "" s} de carretera +STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} casilla{P "" s} de agua +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} casilla{P "" s} de estación +STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeropuerto{P "" s} +STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Ninguna + +STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Construir sede +STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Construir edificio de las oficinas centrales de la empresa +STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Ver sede +STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Ver edificio de las oficinas centrales de la empresa +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Reubicar sede +STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reubicar la sede de la empresa a cualquier otro lugar con el costo del 1% del valor total de la empresa. Mayús+Clic muestra una estimación del precio sin mover la sede +STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalles +STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Ver informe detallado de infraestructura + +STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nueva cara +STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Elegir nueva cara para el presidente +STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Diseño de colores +STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Cambiar el diseño de colores corporativos de la empresa +STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Nombre empresa +STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Cambiar el nombre de la empresa +STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Nombre presidente +STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Cambiar el nombre del presidente + +STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Comprar un 25% de las acciones +STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Vender 25% de las acciones +STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Comprar 25% de las acciones de esta empresa. Mayús+Clic muestra una estimación del precio sin comprar ninguna acción +STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 25% de las acciones de esta empresa. Mayús+Clic muestra una estimación del beneficio sin vender ninguna acción + +STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nombre de la empresa +STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nombre del presidente + +STR_BUY_COMPANY_MESSAGE :{WHITE}Buscamos una empresa de transportes que quiera adquirir la nuestra.{}{}¿Comprar {COMPANY} por {CURRENCY_LONG}? + +# Company infrastructure window +STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infraestructura de {COMPANY} +STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Tramos de vías férreas: +STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Señales +STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Tramos de carretera: +STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Carretera +STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tranvía +STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Casillas de agua: +STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canales +STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Estaciones: +STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Casillas de estación +STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Aeropuertos +STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/año + +# Industry directory +STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industrias +STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ninguna - +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% entregado) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}, {CARGO_LONG}{STRING}){YELLOW} ({COMMA}%, {COMMA}% entregado) +STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nombre de industria: Clic en un nombre para centrar la vista principal en la industria. Ctrl+Clic abre una ventana de vista en dicha ubicación + +# Industry view +STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producción mes pasado: +STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% entregado) +STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrar la vista sobre la industria. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivel de producción: {YELLOW}{COMMA}% +STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}¡La industria ha anunciado su cierre inminente! + +############ range for requires starts +STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING} +STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requiere: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} +############ range for requires ends + + +############ range for produces starts +STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING} +STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produce: {YELLOW}{STRING}{STRING}, {STRING}{STRING} +############ range for produces ends + +STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambiar producción (múltiplo de 8, máximo 2040) +STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Cambiar nivel de producción (porcentaje, máximo 800%) + +# Vehicle lists +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING}: {COMMA} tren{P "" es} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING}: {COMMA} vehículo{P "" s} de carretera +STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING}: {COMMA} barco{P "" s} +STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING}: {COMMA} aeronave{P "" s} + +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trenes: Clic en un tren para más información +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vehículos de carretera: Clic en un vehículo para más información +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Barcos: Clic en un barco para más información +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aeronave: Clic en una aeronave para más información + +STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Utilidad este año: {CURRENCY_LONG} (año pasado: {CURRENCY_LONG}) + +STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trenes disponibles +STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehículos de carretera disponibles +STR_VEHICLE_LIST_AVAILABLE_SHIPS :Barcos disponibles +STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aeronaves disponibles +STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Ver la lista de modelos disponibles para este tipo de vehículo + +STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Administrar lista +STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Enviar instrucciones a todos los vehículos de la lista +STR_VEHICLE_LIST_REPLACE_VEHICLES :Reemplazar vehículos +STR_VEHICLE_LIST_SEND_FOR_SERVICING :Enviar a mantenimiento + +STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Enviar a depósito +STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar a depósito +STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Enviar a astillero +STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Enviar al hangar + +STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Clic para detener todos los vehículos de la lista +STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Clic para poner en marcha todos los vehículos de la lista + +STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Órdenes compartidas por {COMMA} vehículo{P "" s} + +# Group window +STR_GROUP_ALL_TRAINS :Todos los trenes +STR_GROUP_ALL_ROAD_VEHICLES :Todos los vehículos de carretera +STR_GROUP_ALL_SHIPS :Todos los barcos +STR_GROUP_ALL_AIRCRAFTS :Todas las aeronaves + +STR_GROUP_DEFAULT_TRAINS :Trenes sin agrupar +STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de carretera sin agrupar +STR_GROUP_DEFAULT_SHIPS :Barcos sin agrupar +STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin agrupar + +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos: Clic en un grupo para ver los vehículos incluidos. Arrastrar y soltar para reorganizar los grupos. +STR_GROUP_CREATE_TOOLTIP :{BLACK}Clic para crear un grupo +STR_GROUP_DELETE_TOOLTIP :{BLACK}Eliminar el grupo seleccionado +STR_GROUP_RENAME_TOOLTIP :{BLACK}Cambiar nombre del grupo seleccionado +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clic para evitar que los vehículos en este grupo se reemplacen automáticamente. + +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Eliminar grupo +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}¿Eliminar este grupo y todos sus subgrupos? + +STR_GROUP_ADD_SHARED_VEHICLE :Añadir vehículos con órdenes compartidas +STR_GROUP_REMOVE_ALL_VEHICLES :Quitar todos los vehículos + +STR_GROUP_RENAME_CAPTION :{BLACK}Cambiar nombre del grupo + +# Build vehicle window +STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nuevos trenes +STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nuevos trenes eléctricos +STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nuevos monorrieles +STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nuevos trenes maglev + +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nuevos trenes +STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuevos vehículos de carretera +STR_BUY_VEHICLE_SHIP_CAPTION :Nuevos barcos +STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuevas aeronaves + +STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Peso: {GOLD}{WEIGHT_SHORT} +STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocidad: {GOLD}{VELOCITY}{BLACK} Potencia: {GOLD}{POWER} +STR_PURCHASE_INFO_SPEED :{BLACK}Velocidad: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Velocidad en océano: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Velocidad en canales y ríos: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Costo de operación: {GOLD}{CURRENCY_LONG}/año +STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacidad: {GOLD}{CARGO_LONG} {STRING} +STR_PURCHASE_INFO_REFITTABLE :(reequipable) +STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Diseñado: {GOLD}{NUM}{BLACK} Duración: {GOLD}{COMMA} año{P "" s} +STR_PURCHASE_INFO_RELIABILITY :{BLACK}Máx. fiabilidad: {GOLD}{COMMA}% +STR_PURCHASE_INFO_COST :{BLACK}Costo: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Peso: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) +STR_PURCHASE_INFO_COST_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Velocidad: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacidad: {GOLD}{CARGO_LONG}, {CARGO_LONG} +STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagones con motor: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT} +STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reequipamiento: {GOLD}{STRING} +STR_PURCHASE_INFO_ALL_TYPES :Todo tipo de carga +STR_PURCHASE_INFO_ALL_BUT :Todo excepto {CARGO_LIST} +STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. fuerza de tracción: {GOLD}{FORCE} +STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas + +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección trenes. Clic en un tren para más información. Ctrl+Clic para mostrar u ocultar el tipo de tren +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos de carretera. Clic en un vehículo para más información. Ctrl+Clic para mostrar u ocultar el tipo del vehículo +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Lista de selección de barcos. Clic en un barco para más información. Ctrl+Clic para mostrar u ocultar el tipo de barco +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lista de selección de aeronaves. Clic en un aeronave para más información. Ctrl+Clic para mostrar u ocultar el tipo de aeronave + +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Comprar +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Comprar +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Comprar +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Comprar + +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el tren elegido. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el vehículo de carretera elegido. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el barco elegido. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar la aeronave elegida. Mayús+Clic muestra una estimación del precio sin realizar la compra + +STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Cambiar nombre +STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Cambiar nombre +STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Cambiar nombre +STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Cambiar nombre + +STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Cambiar el nombre a este tipo de tren +STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Cambiar el nombre a este tipo de vehículo +STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Cambiar el nombre a este tipo de barco +STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Cambiar el nombre a este tipo de aeronave + +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ocultar + +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Mostrar + +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de tren +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de vehículo de carretera +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de barco +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de aeronave + +STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Cambiar el nombre del tren +STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Cambiar el nombre del vehículo de carretera +STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Cambiar el nombre del barco +STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Cambiar el nombre de la aeronave + +# Depot window +STR_DEPOT_CAPTION :{WHITE}{DEPOT} + +STR_DEPOT_RENAME_TOOLTIP :{BLACK}Cambiar nombre del depósito +STR_DEPOT_RENAME_DEPOT_CAPTION :Cambiar nombre del depósito + +STR_DEPOT_NO_ENGINE :{BLACK}- +STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehículo{P "" s}{STRING} +STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) + +STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trenes: arrastrar vehículos de ferrocarril con Clic izquierdo para añadirlos o quitarlos del tren. Clic derecho para más información. Mantener pulsado Ctrl para usar estos comandos con el resto del tren +STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehículos de carretera: Clic derecho para más información +STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Barcos: Clic derecho en barco para más información +STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aeronaves: Clic derecho en la aeronave para más información + +STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Arrastrar aquí un vehículo para venderlo +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Arrastrar aquí el vehículo de carretera para venderlo +STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Arrastrar aquí el barco para venderlo +STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Arrastrar aquí la aeronave para venderla + +STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Arrastrar aquí la locomotora para vender todo el tren + +STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vender todos los trenes del depósito +STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vender todos los vehículos de carretera del depósito +STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Vender todos los barcos del astillero +STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Vender todas las aeronaves del hangar + +STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Reemplazar automáticamente todos los trenes en el depósito +STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Reemplazar automáticamente todos los vehículos de carretera en el depósito +STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Reemplazar automáticamente todos los barcos en el astillero +STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Reemplaza automáticamente todas las aeronaves en el hangar + +STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nuevo tren +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nuevo vehículo +STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nuevo barco +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nueva aeronave + +STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nuevo tren +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nuevo vehículo de carretera +STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nuevo barco +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nueva aeronave + +STR_DEPOT_CLONE_TRAIN :{BLACK}Clonar +STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clonar +STR_DEPOT_CLONE_SHIP :{BLACK}Clonar +STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clonar + +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esto comprará una copia idéntica del tren, incluyendo todos sus vagones y carros. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esto comprará una copia idéntica del vehículo de carretera. Clic en este botón y después en el vehículo a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esto comprará una copia idéntica del barco. Clic en este botón y después en el barco a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esto comprará una copia idéntica de la aeronave. Clic en este botón y después en la aeronave a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra una estimación del precio sin realizar la compra + +STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrar vista en la ubicación del depósito de trenes. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrar vista en la ubicación del depósito de vehículos. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centrar vista en la ubicación del astillero. Ctrl+Clic abre una ventana de vista en dicha ubicación +STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrar vista en la ubicación del hangar. Ctrl+Clic abre una ventana de vista en dicha ubicación + +STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Listar todos los trenes que tengan alguna orden de ir a este depósito +STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Listar todos los vehículos que tengan alguna orden de ir a este depósito +STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Listar todos los barcos que tengan alguna orden de ir a este astillero +STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Listar todas las aeronaves que tengan alguna orden de ir a este hangar + +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Clic para detener todos los trenes que hay en el depósito +STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Clic para detener todos los vehículos que hay en el depósito +STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Clic para detener todos los barcos que hay en el astillero +STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Clic para detener todas las aeronaves que hay en el hangar + +STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Clic para poner en marcha todos los trenes que hay en el depósito +STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Clic para poner en marcha todos los vehículos que hay en el depósito +STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Clic para poner en marcha todos los barcos que hay en el astillero +STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Clic para despegar todas las aeronaves que hay en el hangar + +STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Se venderán todos los vehículos que hay en este depósito. ¿Proceder? + +# Engine preview window +STR_ENGINE_PREVIEW_CAPTION :{WHITE}Mensaje del fabricante de vehículos +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Hemos diseñado un{G "" a} nuev{G o a} {STRING}. ¿Le interesaría el uso exclusivo de este vehículo por un año para que podamos probar su desempeño antes de lanzarlo al público? +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}locomotora +STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=m}vehículo de carretera +STR_ENGINE_PREVIEW_AIRCRAFT :{G=f}aeronave +STR_ENGINE_PREVIEW_SHIP :{G=m}barco +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}locomotora de monorriel +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}locomotora maglev + +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER}{}Costo de operación: {CURRENCY_LONG}/año{}Capacidad: {CARGO_LONG} +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidad: {VELOCITY} Potencia: {POWER} Máx. F.T.: {6:FORCE}{}Costo de operación: {4:CURRENCY_LONG}/año{}Capacidad: {5:CARGO_LONG} +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocidad máx.: {VELOCITY}{}Capacidad: {CARGO_LONG}{}Costo de mantenimiento: {CURRENCY_LONG}/año + +# Autoreplace window +STR_REPLACE_VEHICLES_WHITE :{WHITE}Reemplazar {STRING} - {STRING} +STR_REPLACE_VEHICLE_TRAIN :Tren +STR_REPLACE_VEHICLE_ROAD_VEHICLE :Vehículo de carretera +STR_REPLACE_VEHICLE_SHIP :Barco +STR_REPLACE_VEHICLE_AIRCRAFT :Aeronave + +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehículos en uso +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Esta columna muestra los vehículos ya adquiridos +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Vehículos disponibles +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Esta columna muestra los vehículos disponibles para realizar el reemplazo + +STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Elegir el tipo de vehículo a reemplazar +STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Elegir el nuevo tipo de vehículo que reemplazará al vehículo elegido a la izquierda + +STR_REPLACE_VEHICLES_START :{BLACK}Iniciar proceso de reemplazo +STR_REPLACE_VEHICLES_NOW :Reemplazar todos los vehículos ahora +STR_REPLACE_VEHICLES_WHEN_OLD :Reemplazar sólo los vehículos viejos +STR_REPLACE_HELP_START_BUTTON :{BLACK}Clic para reemplazar el vehículo elegido a la izquierda por el elegido a la derecha +STR_REPLACE_NOT_REPLACING :{BLACK}Reemplazo no iniciado +STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No hay vehículos elegidos +STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} cuando esté viejo +STR_REPLACE_VEHICLES_STOP :{BLACK}Dejar de reemplazar vehículos +STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Presionar este botón para detener el reemplazo del vehículo situado a la izquierda + +STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Cambiar entre reemplazo de vagón y locomotora +STR_REPLACE_ENGINES :Locomotoras +STR_REPLACE_WAGONS :Vagones +STR_REPLACE_ALL_RAILTYPE :Todos los vehículos ferroviarios + +STR_REPLACE_HELP_RAILTYPE :{BLACK}Elegir el tipo de vías férreas para las que se desea reemplazar locomotoras +STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Mostrar el vehículo que reemplazará al otro de la izquierda +STR_REPLACE_RAIL_VEHICLES :Trenes +STR_REPLACE_ELRAIL_VEHICLES :Trenes eléctricos +STR_REPLACE_MONORAIL_VEHICLES :Trenes de monorriel +STR_REPLACE_MAGLEV_VEHICLES :Trenes maglev + +STR_REPLACE_REMOVE_WAGON :{BLACK}Quitar vagón: {ORANGE}{STRING} +STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Hacer que el reemplazo automático mantenga la longitud del tren quitando vagones (empezando por el frente), si el cambio de locomotora produce un tren más largo + +# Vehicle view +STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} + +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrar la vista en la ubicación del tren. Ctrl+Clic sigue al tren en la vista principal +STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrar vista en la ubicación del vehículo. Ctrl+Clic sigue al vehículo en la vista principal +STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centrar vista en la ubicación del barco. Ctrl+Clic sigue al barco en la vista principal +STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrar vista en la ubicación de la aeronave. Ctrl+Clic sigue a la aeronave en la vista principal + +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Enviar tren al depósito. Ctrl+Clic para realizar solamente mantenimiento +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Enviar vehículo al depósito. Ctrl+Clic para realizar solamente mantenimiento +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Enviar barco al astillero. Ctrl+Clic para realizar solamente mantenimiento +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Enviar aeronave al hangar. Ctrl+Clic para realizar solamente mantenimiento + +STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Esto comprará una copia idéntica del tren, incluyendo todos sus vagones y carros. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esto comprará una copia idéntica del vehículo. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Esto comprará una copia idéntica del barco. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra una estimación del precio sin realizar la compra +STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Esto comprará una copia idéntica de la aeronave. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra una estimación del precio sin realizar la compra + +STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forzar al tren a proceder sin esperar a que la señal le ceda vía libre + +STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reequipar tren para transportar otro tipo de cargamento +STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reequipar vehículo de carretera para transportar otro tipo de cargamento +STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reequipar barco para que transporte otro tipo de cargamento +STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reequipar aeronave para llevar otro tipo de cargamento + +STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Cambiar dirección del tren +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forzar al vehículo a girar en sentido opuesto + +STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Ver órdenes del tren. Ctrl+Clic muestra su itinerario +STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Ver órdenes del vehículo Ctrl+Clic muestra su itinerario +STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Ver órdenes del barco. Ctrl+Clic muestra su itinerario +STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Ver órdenes de la aeronave. Ctrl+Clic muestra su itinerario + +STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Ver detalles del tren +STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Ver detalles del vehículo +STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Ver detalles del barco +STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Ver detalles de la aeronave + +STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Actividad del tren. Clic para detener o poner en marcha. Ctrl+Clic para desplazarse hasta el destino +STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Actividad del vehículo. Clic para detener o poner en marcha. Ctrl+Clic para desplazarse hasta el destino +STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Actividad del barco. Clic para detener o poner en marcha. Ctrl+Clic para desplazarse hasta el destino +STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Actividad de la aeronave. Clic para aterrizar o despegar. Ctrl+Clic para desplazarse hasta el destino + +# Messages in the start stop button in the vehicle view +STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Cargando/Descargando +STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Partiendo +STR_VEHICLE_STATUS_CRASHED :{RED}¡Accidentado! +STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Averiado +STR_VEHICLE_STATUS_STOPPED :{RED}Detenido +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Deteniéndose, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Sin potencia +STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Esperando ruta libre +STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Muy lejos del próximo destino + +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Hacia {STATION}, {VELOCITY} +STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Sin órdenes, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Hacia {WAYPOINT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Hacia {DEPOT}, {VELOCITY} +STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Mantenimiento en {DEPOT}, {VELOCITY} + +# Vehicle stopped/started animations +STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Detenido +STR_VEHICLE_COMMAND_STOPPED :{RED}Detenido +STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}En marcha +STR_VEHICLE_COMMAND_STARTED :{GREEN}En marcha + +# Vehicle details +STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Detalles) +STR_VEHICLE_NAME_BUTTON :{BLACK}Nombre + +STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Cambiar nombre +STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Cambiar nombre +STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Cambiar nombre +STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Cambiar nombre + +STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Edad: {LTBLUE}{STRING}{BLACK} Costo de mantenimiento: {LTBLUE}{CURRENCY_LONG}/año +# The next two need to stay in this order +STR_VEHICLE_INFO_AGE :{COMMA} año{P "" s} ({COMMA}) +STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} año{P "" s} ({COMMA}) + +STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidad máx.: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad máx.: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidad máx.: {LTBLUE}{VELOCITY} {BLACK}F.T. máx.: {LTBLUE}{FORCE} + +STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Utilidad este año: {LTBLUE}{CURRENCY_LONG} (año pasado: {CURRENCY_LONG}) +STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidad: {LTBLUE}{COMMA}% {BLACK}Averías desde el último mantenimiento: {LTBLUE}{COMMA} + +STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construido: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidad: {LTBLUE}Ninguna{STRING} +STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}{3:STRING} +STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}{3:STRING} (×{4:NUM}) +STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} + +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Créditos por transferencia: {LTBLUE}{CURRENCY_LONG} + +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Mantenimiento cada: {LTBLUE}{COMMA}{NBSP}días{BLACK} Último mantenimiento: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Mantenimiento cada: {LTBLUE}{COMMA}%{BLACK} Último mantenimiento: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Incrementar el intervalo de mantenimiento 10 días. Ctrl+Clic para incrementar el intervalo de mantenimiento en 5 días +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Reducir intervalo de mantenimiento 10 días. Ctrl+Clic para reducir el intervalo de mantenimiento 5 días + +STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Cambiar tipo de intervalo de mantenimiento +STR_VEHICLE_DETAILS_DEFAULT :Predeterminado +STR_VEHICLE_DETAILS_DAYS :Días +STR_VEHICLE_DETAILS_PERCENT :Porcentaje + +STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Cambiar nombre +STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Cambiar nombre +STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Cambiar nombre +STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Cambiar nombre + +# Extra buttons for train details windows +STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Construido: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG} + +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Capacidad total de este tren: +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (×{NUM}) + +STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Vacío +STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} desde {STATION} +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} desde {STATION} (×{NUM}) + +STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargamento +STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Mostrar detalles de mercancía transportada +STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Información +STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Mostrar detalles de los vehículos +STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacidades +STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Mostrar capacidades de cada vehículo del tren +STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Cargamento total +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Mostrar capacidad total del tren dividida por tipo de cargamento + +STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacidad: {LTBLUE} + +# Vehicle refit +STR_REFIT_CAPTION :{WHITE}{VEHICLE} (reequipar) +STR_REFIT_TITLE :{GOLD}Elegir el nuevo tipo de cargamento: +STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}{}{BLACK}Costo por reequipar: {RED}{CURRENCY_LONG} +STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}{}{BLACK}Ingreso al reequipar: {GREEN}{CURRENCY_LONG} +STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Costo por reequipar: {RED}{CURRENCY_LONG} +STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Ingreso al reequipar: {GREEN}{CURRENCY_LONG} +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Elegir los vehículos de ferrocarril a reequipar. Arrastrar con el ratón para elegir más de un vehículo. Clic en un espacio vacío para elegir el tren completo. Ctrl+Clic para elegir una unidad del tren y los vagones subsecuentes + +STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Elegir el tipo de cargamento para el tren +STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Elegir el tipo de cargamento para el vehículo de carretera +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Elegir el tipo de cargamento para el barco +STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Elegir el tipo de cargamento para la aeronave + +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reequipar tren +STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reequipar vehículo de carretera +STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Reequipar barco +STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Reequipar aeronave + +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reequipar el tren para transportar el cargamento elegido +STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reequipar el vehículo de carretera para transportar el cargamento elegido +STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Reequipar el barco para transportar el cargamento elegido +STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reequipar la aeronave para transportar el cargamento elegido + +# Order view +STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Órdenes) +STR_ORDERS_TIMETABLE_VIEW :{BLACK}Itinerario +STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Cambiar a la ventana de itinerarios + +STR_ORDERS_LIST_TOOLTIP :{BLACK}Lista de órdenes: Clic en una orden para seleccionarla. Ctrl+Clic para desplazarse a la estación indicada en la orden +STR_ORDER_INDEX :{COMMA}:{NBSP} +STR_ORDER_TEXT :{STRING} {STRING} {STRING} + +STR_ORDERS_END_OF_ORDERS :- - Fin de órdenes - - +STR_ORDERS_END_OF_SHARED_ORDERS :- - Fin de órdenes compartidas - - + +# Order bottom buttons +STR_ORDER_NON_STOP :{BLACK}Sin paradas +STR_ORDER_GO_TO :Ir a +STR_ORDER_GO_NON_STOP_TO :Ir sin paradas a +STR_ORDER_GO_VIA :Ir por +STR_ORDER_GO_NON_STOP_VIA :Ir sin paradas por +STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Cambiar el comportamiento de parada en la orden elegida + +STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Llenar cualquier carga +STR_ORDER_DROP_LOAD_IF_POSSIBLE :Cargar si hay disponible +STR_ORDER_DROP_FULL_LOAD_ALL :Llenar todas las cargas +STR_ORDER_DROP_FULL_LOAD_ANY :Llenar cualquier carga +STR_ORDER_DROP_NO_LOADING :No cargar +STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Cambiar el comportamiento de carga en la orden elegida + +STR_ORDER_TOGGLE_UNLOAD :{BLACK}Descargar todo +STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Descargar si es recibido +STR_ORDER_DROP_UNLOAD :Descargar todo +STR_ORDER_DROP_TRANSFER :Transferir +STR_ORDER_DROP_NO_UNLOADING :No descargar +STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Cambiar el comportamiento de descarga en la orden elegida + +STR_ORDER_REFIT :{BLACK}Reequipar +STR_ORDER_REFIT_TOOLTIP :{BLACK}Elegir el tipo de cargamento a reequipar en esta orden. Ctrl+Clic para eliminar la orden +STR_ORDER_REFIT_AUTO :{BLACK}Reequipar en estación +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Elegir el tipo de cargamento a reequipar en esta orden. Ctrl+Clic para eliminar la orden. Reequipar solo es posible si el vehículo lo permite +STR_ORDER_DROP_REFIT_AUTO :Cargamento fijo +STR_ORDER_DROP_REFIT_AUTO_ANY :Cargamento disponible + +STR_ORDER_SERVICE :{BLACK}Mantenimiento +STR_ORDER_DROP_GO_ALWAYS_DEPOT :Ir siempre +STR_ORDER_DROP_SERVICE_DEPOT :Mantto. si es necesario +STR_ORDER_DROP_HALT_DEPOT :Detenerse +STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ignorar esta orden a menos que el mantenimiento sea necesario + +STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Datos del vehículo para órdenes condicionales + +# Conditional order variables, must follow order of OrderConditionVariable enum +STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Porcentaje de carga +STR_ORDER_CONDITIONAL_RELIABILITY :Fiabilidad +STR_ORDER_CONDITIONAL_MAX_SPEED :Velocidad máxima +STR_ORDER_CONDITIONAL_AGE :Edad (años) +STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requiere mantenimiento +STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Siempre +STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Tiempo de vida restante (años) + +STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Comparación de los datos del vehículo respecto al valor dado +STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :es igual a +STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :no es igual a +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :es menos de +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :es menor o igual a +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :es más de +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :es más o igual a +STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :es verdadero +STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :es falso + +STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}El valor contra el cual comparar de los datos del vehículo +STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Indicar el valor contra el cual comparar + +STR_ORDERS_SKIP_BUTTON :{BLACK}Saltar +STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ignorar la orden actual y saltar a la siguiente. Ctrl+Clic salta a la orden elegida + +STR_ORDERS_DELETE_BUTTON :{BLACK}Eliminar +STR_ORDERS_DELETE_TOOLTIP :{BLACK}Eliminar orden marcada +STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Eliminar todas las órdenes +STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Dejar de compartir +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Dejar de compartir la lista de órdenes. Ctrl+Clic elimina también todas las órdenes de este vehículo + +STR_ORDERS_GO_TO_BUTTON :{BLACK}Ir a +STR_ORDER_GO_TO_NEAREST_DEPOT :Ir al depósito más cercano +STR_ORDER_GO_TO_NEAREST_HANGAR :Ir al hangar más cercano +STR_ORDER_CONDITIONAL :Salto de orden condicional +STR_ORDER_SHARE :Compartir órdenes +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Añadir nueva orden antes de la orden marcada o añadirla al final de la lista. Ctrl+Clic sobre una estación para establecer la orden a 'Cargar máx. cualquier carga', sobre un punto guía para 'Sin paradas' y sobre un depósito para 'Mantenimiento' (esta última desactivará el mantenimiento automático). Ctrl+Clic sobre otro vehículo para hacer que ambos compartan siempre las mismas órdenes. Clic sobre un vehículo para copiar sus órdenes (sin compartirlas). + +STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Ver todos los vehículos que comparten el mismo itinerario + +# String parts to build the order string +STR_ORDER_GO_TO_WAYPOINT :Ir por {WAYPOINT} +STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Ir sin paradas por {WAYPOINT} + +STR_ORDER_SERVICE_AT :Mantenimiento en +STR_ORDER_SERVICE_NON_STOP_AT :Mantenimiento sin paradas en + +STR_ORDER_NEAREST_DEPOT :el más cercano +STR_ORDER_NEAREST_HANGAR :el hangar más cercano +STR_ORDER_TRAIN_DEPOT :depósito de trenes +STR_ORDER_ROAD_VEHICLE_DEPOT :depósito de vehículos de carretera +STR_ORDER_SHIP_DEPOT :astillero de barcos +STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} +STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} + +STR_ORDER_REFIT_ORDER :(Reequipar a {STRING}) +STR_ORDER_REFIT_STOP_ORDER :(Reequipar a {STRING} y detenerse) +STR_ORDER_STOP_ORDER :(Detenerse) + +STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} + +STR_ORDER_IMPLICIT :(Implícito) + +STR_ORDER_FULL_LOAD :(Llenar) +STR_ORDER_FULL_LOAD_ANY :(Llenar cualquiera) +STR_ORDER_NO_LOAD :(No cargar) +STR_ORDER_UNLOAD :(Descargar y cargar) +STR_ORDER_UNLOAD_FULL_LOAD :(Descargar y llenar) +STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Descargar y llenar cualquiera) +STR_ORDER_UNLOAD_NO_LOAD :(Descargar y dejar vacío) +STR_ORDER_TRANSFER :(Transferir y cargar) +STR_ORDER_TRANSFER_FULL_LOAD :(Transferir y llenar) +STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transferir y llenar cualquiera) +STR_ORDER_TRANSFER_NO_LOAD :(Transferir y dejar vacío) +STR_ORDER_NO_UNLOAD :(No descargar y cargar) +STR_ORDER_NO_UNLOAD_FULL_LOAD :(No descargar y llenar) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No descargar y llenar cualquiera) +STR_ORDER_NO_UNLOAD_NO_LOAD :(No descargar ni cargar) + +STR_ORDER_AUTO_REFIT :(Reequipar a {STRING}) +STR_ORDER_FULL_LOAD_REFIT :(Reequipar a {STRING} y llenar) +STR_ORDER_FULL_LOAD_ANY_REFIT :(Reequipar a {STRING} y llenar cualquiera) +STR_ORDER_UNLOAD_REFIT :(Descargar y cargar con reequipamiento a {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Descargar y llenar con reequipamiento a {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Descargar y llenar cualquiera con reequipamiento a {STRING}) +STR_ORDER_TRANSFER_REFIT :(Transferir y cargar con reequipamiento a {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transferir y llenar con reequipamiento a {STRING}) +STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transferir y llenar cualquiera con reequipamiento a {STRING}) +STR_ORDER_NO_UNLOAD_REFIT :(No descargar y cargar con reequipamiento a {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No descargar y llenar con reequipamiento a {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No descargar y llenar cualquiera con reequipamiento a {STRING}) + +STR_ORDER_AUTO_REFIT_ANY :cargamento disponible + +STR_ORDER_STOP_LOCATION_NEAR_END :[principio] +STR_ORDER_STOP_LOCATION_MIDDLE :[centro] +STR_ORDER_STOP_LOCATION_FAR_END :[fondo] + +STR_ORDER_OUT_OF_RANGE :{RED} (El sig. destino está legos del alcance) + +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Saltar a orden {COMMA} +STR_ORDER_CONDITIONAL_NUM :Saltar a orden {COMMA} cuando {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Saltar a orden {COMMA} cuando {STRING} {STRING} + +STR_INVALID_ORDER :{RED} (Orden no válida) + +# Time table window +STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Itinerarios) +STR_TIMETABLE_ORDER_VIEW :{BLACK}Órdenes +STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Cambiar a la ventana de órdenes + +STR_TIMETABLE_TOOLTIP :{BLACK}Itinerarios: Clic en una orden para marcarla + +STR_TIMETABLE_NO_TRAVEL :No viajar +STR_TIMETABLE_NOT_TIMETABLEABLE :Viajar (automático; programado por la próxima orden manual) +STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Viajar (no programado) +STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Viajar (no programado) a {2:VELOCITY} como máximo +STR_TIMETABLE_TRAVEL_FOR :Viajar durante {STRING} +STR_TIMETABLE_TRAVEL_FOR_SPEED :Viajar durante {STRING} a {VELOCITY} como máximo +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Viajar (durante {STRING}, no programado) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Viajar (durante {STRING}, no programado) a {VELOCITY} como máximo +STR_TIMETABLE_STAY_FOR_ESTIMATED :(esperar {STRING}, no programado) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(viajar por {STRING}, no programado) +STR_TIMETABLE_STAY_FOR :y esperar {STRING} +STR_TIMETABLE_AND_TRAVEL_FOR :y viajar por {STRING} +STR_TIMETABLE_DAYS :{COMMA}{NBSP}día{P "" s} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" s} + +STR_TIMETABLE_TOTAL_TIME :{BLACK}El itinerario completo se recorre en {STRING} +STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}El itinerario completo se recorre en {STRING} (no todo programado) + +STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Este vehículo va a tiempo +STR_TIMETABLE_STATUS_LATE :{BLACK}Este vehículo va retrasado por {STRING} +STR_TIMETABLE_STATUS_EARLY :{BLACK}Este vehículo va adelantado por {STRING} +STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Este itinerario no ha comenzado +STR_TIMETABLE_STATUS_START_AT :{BLACK}Este itinerario comenzará el {STRING} + +STR_TIMETABLE_STARTING_DATE :{BLACK}Fecha de inicio +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Elegir una fecha de inicio del itinerario. Ctrl+Clic para establecer el inicio del itinerario y distribuir uniformemente todos los demás vehículos que lo compartan, siempre y cuando esté programado completamente + +STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambiar tiempo +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambiar la cantidad de tiempo para la orden elegida + +STR_TIMETABLE_CLEAR_TIME :{BLACK}Borrar tiempo +STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Borrar la cantidad de tiempo para la orden elegida + +STR_TIMETABLE_CHANGE_SPEED :{BLACK}Cambiar límite de velocidad +STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Cambiar el límite de velocidad para la orden elegida + +STR_TIMETABLE_CLEAR_SPEED :{BLACK}Borrar límite de velocidad +STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Borrar el límite de velocidad para la orden elegida + +STR_TIMETABLE_RESET_LATENESS :{BLACK}Reiniciar retrasos +STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reiniciar el contador del retraso para que el vehículo vaya a tiempo + +STR_TIMETABLE_AUTOFILL :{BLACK}Rellenar automáticamente +STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Rellenar la tabla de itinerarios automáticamente con los valores del siguiente recorrido (Ctrl+Clic para intentar mantener los tiempos de espera) + +STR_TIMETABLE_EXPECTED :{BLACK}Esperado +STR_TIMETABLE_SCHEDULED :{BLACK}Programado +STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Cambiar entre esperado y programado + +STR_TIMETABLE_ARRIVAL_ABBREVIATION :Lleg: +STR_TIMETABLE_DEPARTURE_ABBREVIATION :Sal: + + +# Date window (for timetable) +STR_DATE_CAPTION :{WHITE}Elegir fecha +STR_DATE_SET_DATE :{BLACK}Elegir fecha +STR_DATE_SET_DATE_TOOLTIP :{BLACK}Usar la fecha elegida como fecha inicial del itinerario +STR_DATE_DAY_TOOLTIP :{BLACK}Elegir día +STR_DATE_MONTH_TOOLTIP :{BLACK}Elegir mes +STR_DATE_YEAR_TOOLTIP :{BLACK}Elegir año + + +# AI debug window +STR_AI_DEBUG :{WHITE}Depuración de scripts de IA y juego +STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) +STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Nombre del script +STR_AI_DEBUG_SETTINGS :{BLACK}Configuración +STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Cambiar la configuración del script +STR_AI_DEBUG_RELOAD :{BLACK}Volver a cargar código +STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Eliminar la IA, volver a cargar el código y reiniciar la IA +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activar o desactivar interrupción cuando un mensaje de log de la IA coincida con la cadena de interrupción +STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Interrumpir en: +STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Pausar cuando el script registre esta cadena +STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Cuando un mensaje de log de una IA coincida con esta cadena, poner el juego en pausa +STR_AI_DEBUG_MATCH_CASE :{BLACK}Distinguir mayúsculas +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Activar o desactivar la distinción de mayúsculas al comparar los mensajes del log de la IA con la cadena de interrupción +STR_AI_DEBUG_CONTINUE :{BLACK}Continuar +STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Quitar la pausa y hacer que la IA continúe +STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Mostrar salida de depuración de esta IA +STR_AI_GAME_SCRIPT :{BLACK}Script de juego +STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Analizar el registro del script de juego + +STR_ERROR_AI_NO_AI_FOUND :No se encontró IA apropiada para cargar.{}Esta es una IA predeterminada que no realiza ninguna acción.{}Se pueden descargar nuevas IA a través del sistema de 'Contenido en línea' +STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Uno de los scripts ejecutados ha fallado. Por favor, informa del fallo al autor del script con una captura de la ventana de depuración +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La ventana de depuración de scripts solo está disponible para el servidor + +# AI configuration window +STR_AI_CONFIG_CAPTION :{WHITE}Configuración de scripts +STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script de juego que será cargado en la próxima partida +STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Scripts de IA que serán cargados la próxima partida +STR_AI_CONFIG_HUMAN_PLAYER :Jugador humano +STR_AI_CONFIG_RANDOM_AI :IA aleatoria +STR_AI_CONFIG_NONE :(ninguno) + +STR_AI_CONFIG_MOVE_UP :{BLACK}Mover hacia arriba +STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Mover la IA elegida una posición hacia arriba +STR_AI_CONFIG_MOVE_DOWN :{BLACK}Mover hacia abajo +STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover la IA elegida una posición hacia abajo + +STR_AI_CONFIG_GAMESCRIPT :{SILVER}Script de juego +STR_AI_CONFIG_AI :{SILVER}IA + +STR_AI_CONFIG_CHANGE :{BLACK}Seleccionar {STRING} +STR_AI_CONFIG_CHANGE_NONE : +STR_AI_CONFIG_CHANGE_AI :IA +STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script de juego +STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Cargar otro script +STR_AI_CONFIG_CONFIGURE :{BLACK}Configurar +STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configurar los parámetros del script + +# Available AIs window +STR_AI_LIST_CAPTION :{WHITE}Disponible {STRING} +STR_AI_LIST_CAPTION_AI :Lista de IA +STR_AI_LIST_CAPTION_GAMESCRIPT :Scripts de juego +STR_AI_LIST_TOOLTIP :{BLACK}Clic para elegir un script + +STR_AI_LIST_AUTHOR :{LTBLUE}Autor: {ORANGE}{STRING} +STR_AI_LIST_VERSION :{LTBLUE}Versión: {ORANGE}{NUM} +STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} + +STR_AI_LIST_ACCEPT :{BLACK}Aceptar +STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Elegir el script marcado +STR_AI_LIST_CANCEL :{BLACK}Cancelar +STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}No cambiar de script + +# AI Parameters +STR_AI_SETTINGS_CAPTION :{WHITE}Parámetros {STRING} +STR_AI_SETTINGS_CAPTION_AI :IA +STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Script de juego +STR_AI_SETTINGS_CLOSE :{BLACK}Cerrar +STR_AI_SETTINGS_RESET :{BLACK}Reiniciar +STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} +STR_AI_SETTINGS_START_DELAY :Número de días a esperar antes de comenzar esta IA desde el momento en el que empezó la anterior: {ORANGE}{STRING} + + +# Textfile window +STR_TEXTFILE_README_CAPTION :{WHITE}Archivo Léeme del {STRING} {STRING} +STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Registro de cambios del {STRING} {STRING} +STR_TEXTFILE_LICENCE_CAPTION :{WHITE}Licencia del {STRING} {STRING} +STR_TEXTFILE_WRAP_TEXT :{WHITE}Unir texto +STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Unir el texto de la ventana para que quepa sin tener que desplazarse +STR_TEXTFILE_VIEW_README :{BLACK}Ver archivo Léeme +STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Registro de cambios +STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licencia + + +# Vehicle loading indicators +STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW} +STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW} +STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW} +STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW} +STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} +STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} +STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}% +STR_PERCENT_NONE :{WHITE}{NUM}% + +# Income 'floats' +STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Costo: {CURRENCY_LONG} +STR_INCOME_FLOAT_COST :{RED}Costo: {CURRENCY_LONG} +STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Ingreso: {CURRENCY_LONG} +STR_INCOME_FLOAT_INCOME :{GREEN}Ingreso: {CURRENCY_LONG} +STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transferencia: {CURRENCY_LONG} +STR_FEEDER :{YELLOW}Transferencia: {CURRENCY_LONG} +STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transferencia: {CURRENCY_LONG}{WHITE} / {GREEN}Utilidad: {CURRENCY_LONG} +STR_FEEDER_INCOME :{YELLOW}Transferencia: {CURRENCY_LONG}{WHITE} / {GREEN}Utilidad: {CURRENCY_LONG} +STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transferencia: {CURRENCY_LONG}{WHITE} / {RED}Costo: {CURRENCY_LONG} +STR_FEEDER_COST :{YELLOW}Transferencia: {CURRENCY_LONG}{WHITE} / {RED}Costo: {CURRENCY_LONG} +STR_MESSAGE_ESTIMATED_COST :{WHITE}Costo estimado: {CURRENCY_LONG} +STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Ingreso estimado: {CURRENCY_LONG} + +# Saveload messages +STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Se sigue guardando la partida,{}¡por favor espera hasta que termine! +STR_ERROR_AUTOSAVE_FAILED :{WHITE}Error en guardado automático +STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}No es posible leer la unidad de disco +STR_ERROR_GAME_SAVE_FAILED :{WHITE}Error guardando partida{}{STRING} +STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}No es posible eliminar el archivo +STR_ERROR_GAME_LOAD_FAILED :{WHITE}Error al cargar partida{}{STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Error interno: {STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Archivo con errores - {STRING} +STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :La partida guardada es de una versión más reciente del juego +STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :No se puede leer el archivo +STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :No se puede escribir en el archivo +STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :El análisis de integridad de los datos falló +STR_GAME_SAVELOAD_NOT_AVAILABLE : +STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}La partida fue guardada en una versión que no admite tranvías. Todos los tranvías serán eliminados + +# Map generation messages +STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Generación de mapa abortada...{}... no hay ubicaciones apropiadas para colocar pueblos +STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... no hay pueblos en el mapa + +STR_ERROR_PNGMAP :{WHITE}No se puede cargar mapa desde PNG... +STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... archivo no encontrado +STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... no se pudo convertir el tipo de imagen. Se requieren imágenes PNG de 8 o 24 bits +STR_ERROR_PNGMAP_MISC :{WHITE}... algo salió mal (quizá el archivo esté tenga errores) + +STR_ERROR_BMPMAP :{WHITE}No se pudo cargar mapa desde BMP... +STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... no se pudo convertir el tipo de imagen + +STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... la imagen es demasiado grande + +STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Advertencia de escala +STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}No se recomienda cambiar demasiado el tamaño del mapa de origen. ¿Continuar de todos modos? + +# Soundset messages +STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Solamente se encontraron sonidos de respaldo. Es posible instalar más sonidos a través del 'Contenido en línea' + +# Screenshot related messages +STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla gigante +STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tendrá una resolución {COMMA}×{COMMA} pixeles. Realizar la captura puede llevar un tiempo. ¿Continuar? + +STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla guardada exitosamente en '{STRING}' +STR_ERROR_SCREENSHOT_FAILED :{WHITE}¡La captura de pantalla falló! + +# Error message titles +STR_ERROR_MESSAGE_CAPTION :{YELLOW}Mensaje +STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Mensaje de {STRING} + +# Generic construction errors +STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Fuera del borde del mapa +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Demasiado cerca del borde del mapa +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}No hay suficiente dinero: se requieren {CURRENCY_LONG} +STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Se requiere terreno plano +STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Tierra inclinada en dirección errónea +STR_ERROR_CAN_T_DO_THIS :{WHITE}No se puede hacer eso... +STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Primero se debe demoler el edificio +STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}No se puede despejar esta zona... +STR_ERROR_SITE_UNSUITABLE :{WHITE}... lugar no apropiado +STR_ERROR_ALREADY_BUILT :{WHITE}... ya construido +STR_ERROR_OWNED_BY :{WHITE}... propiedad de {STRING} +STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... otra empresa es dueña de esta área +STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... límite de modificación de terreno alcanzado +STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... límite de casillas despejadas alcanzado +STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... limite de plantación de árboles alcanzado +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}El nombre debe ser único +STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} obstaculiza +STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}No permitido en pausa + +# Local authority errors +STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}El ayuntamiento de {TOWN} se opone a esta acción +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}El ayuntamiento de {TOWN} se opone a la construcción de otro aeropuerto en este pueblo +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}El ayuntamiento de {TOWN} se opone a otorgar permiso para la construcción del aeropuerto debido a cuestiones de ruido +STR_ERROR_BRIBE_FAILED :{WHITE}El intento de soborno ha sido descubierto por un investigador de la zona + +# Levelling errors +STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}No se puede elevar el terreno aquí... +STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}No se puede disminuir el terreno aquí... +STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}No se puede nivelar el terreno aquí... +STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}La excavación dañaría el túnel +STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ya está al nivel del mar +STR_ERROR_TOO_HIGH :{WHITE}... demasiado alto +STR_ERROR_ALREADY_LEVELLED :{WHITE}... ya está plano +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Después del cambio, el puente sobre este terreno será demasiado alto + +# Company related errors +STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}No se puede cambiar el nombre de la empresa... +STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}No se puede cambiar nombre del presidente... + +STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... el máximo préstamo permitido es de {CURRENCY_LONG} +STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}No es posible pedir más préstamo... +STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no hay préstamo que pagar +STR_ERROR_CURRENCY_REQUIRED :{WHITE}... se requieren {CURRENCY_LONG} +STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}No se puede pagar préstamo... +STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}No se puede regalar dinero que fue prestado de un banco... +STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}No se puede comprar la empresa... +STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}No se puede construir la sede de la empresa... +STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}No se puede comprar el 25% de acciones... +STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}No se puede vender el 25% de acciones... +STR_ERROR_PROTECTED :{WHITE}Esta empresa es aún muy reciente para comerciar con acciones... + +# Town related errors +STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}No se puede crear ningún pueblo +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}No se puede cambiar nombre del pueblo... +STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}No se puede crear pueblo aquí... +STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}No se puede expandir el pueblo... +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... demasiado cerca del borde del mapa +STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... demasiado cerca de otro pueblo +STR_ERROR_TOO_MANY_TOWNS :{WHITE}... demasiados pueblos +STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... ya no hay espacio en el mapa +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}El pueblo no construirá carreteras. La función de construcción de carreteras puede activarse Configuración->Ambiente->Pueblos +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Obras de carretera en progreso +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}No se puede eliminar este pueblo...{}Quedan estaciones o depósitos relacionados con él, o una propiedad suya no puede ser retirada +STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... no hay lugar apropiado para una estatua en el centro de esta pueblo + +# Industry related errors +STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... demasiadas industrias +STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No se pueden crear industrias... +STR_ERROR_CAN_T_BUILD_HERE :{WHITE}No se puede construir {STRING} aquí... +STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}No se puede construir este tipo de industria aquí... +STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... demasiado cerca de otra industria +STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... primero se debe crear al menos un pueblo +STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... solo se permite una por pueblo +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... solo se puede construir en pueblos de al menos 1,200 habitantes +STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... solo se puede construir en áreas de selva +STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... solo se puede construir en áreas desérticas +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... solo se puede construir en pueblos (reemplazando casas) +STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... solo se puede construir cerca del centro de un pueblo +STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... solo se puede construir en zonas bajas +STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... solo se puede situar cerca de los bordes del mapa +STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... los bosques solo se pueden plantar sobre la nieve +STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... solo se puede construir por encima del nivel de nieve +STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... solo se puede construir por debajo del nivel de nieve + +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}No hubo sitios apropiados para industrias '{STRING}' +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Cambia los parámetros de generación para obtener un mejor mapa + +# Station construction related errors +STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}No se puede construir la estación de tren aquí... +STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}No se puede construir la parada de autobús aquí... +STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}No se puede construir la estación de camiones aquí... +STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}No se puede construir la estación de tranvía de pasajeros aquí... +STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}No se puede construir la estación de tranvía de carga aquí... +STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}No se pueden construir muelles aquí... +STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}No se puede construir el aeropuerto aquí... + +STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Se amplía más de una parada o estación existente +STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... estación demasiado amplia +STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Demasiadas estaciones +STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Demasiadas partes de estación de tren +STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Demasiadas paradas de autobuses +STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Demasiadas estaciones de camiones +STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Demasiado cerca de otra estación de pasajeros o carga +STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Demasiado cerca de otro muelle +STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Demasiado cerca de otro aeropuerto +STR_ERROR_CAN_T_RENAME_STATION :{WHITE}No se puede cambiar nombre de la estación... +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta carretera es propiedad de un pueblo +STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... carretera en el sentido incorrecto +STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... las estaciones y paradas intermedias no pueden ponerse sobre esquinas +STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... las estaciones y paradas intermedias no pueden ponerse sobre intersecciones + +# Station destruction related errors +STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No se puede quitar parte de la estación... +STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Primero se debe quitar la estación de ferrocarril +STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}No se puede quitar la parada de autobús... +STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}No se puede quitar la estación de camiones... +STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}No se puede quitar la estación de tranvía de pasajeros... +STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}No se puede quitar la estación de tranvía de carga... +STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Primero se debe quitar la parada de autobús +STR_ERROR_THERE_IS_NO_STATION :{WHITE}... no hay ninguna estación aquí + +STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Primero se debe demoler la estación de ferrocarril +STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Primero se debe demoler la parada de autobús +STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Primero se debe demoler la estación de camiones +STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Primero se debe demoler la estación del tranvía de pasajeros +STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Primero se debe demoler la estación del tranvía de carga +STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Primero se debe demoler el muelle +STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Primero se debe demoler el aeropuerto + +# Waypoint related errors +STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Se amplía más de un punto guía existente +STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Demasiado cerca de otro punto guía + +STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}No se puede construir el punto guía aquí... +STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}No se puede colocar la boya aquí... +STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No se puede cambiar nombre del punto guía... + +STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}No se puede quitar el punto guía de aquí... +STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Primero se debe retirar el punto guía +STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... una boya obstaculiza +STR_ERROR_BUOY_IS_IN_USE :{WHITE}... ¡boya en uso por otra empresa! + +# Depot related errors +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}No se puede construir el depósito de trenes aquí... +STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}No se puede construir el depósito de carretera aquí... +STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}No se puede construir el depósito de tranvía aquí... +STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}No se puede construir el astillero aquí... + +STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}No se puede cambiar nombre del depósito... + +STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... puede que esté detenido dentro de un depósito +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... puede que esté detenido dentro de un depósito +STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... puede que esté detenido dentro de un astillero +STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... puede que esté detenido dentro de un hangar + +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Los trenes únicamente pueden modificarse si están detenidos dentro de un depósito +STR_ERROR_TRAIN_TOO_LONG :{WHITE}Tren demasiado largo +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}No se puede cambiar dirección del vehículo... +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... vehículo compuesto por múltiples unidades +STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Los tipos de vías férreas no son compatibles + +STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}No se puede mover vehículo... +STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}El motor posterior debe seguir siempre al delantero +STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}No se puede encontrar ruta al depósito +STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}No se puede encontrar depósito + +STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Tipo de depósito erróneo + +# Autoreplace related errors +STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} es demasiado largo después del reemplazo +STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No se han aplicado reglas de reemplazo o renovación +STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(límite de dinero) + +# Rail construction errors +STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Combinación imposible de vías +STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Primero se deben quitar las señales +STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Tramo de vías férreas no apropiado +STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Primero se debe quitar el tramo de vías férreas +STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Carretera de un solo sentido o bloqueada +STR_ERROR_CROSSING_DISALLOWED :{WHITE}No se permiten pasos a nivel para este tipo de vías férreas +STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}No se pueden instalar señales aquí... +STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}No se pueden construir vías férreas aquí... +STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}No se pueden quitar vías férreas de aquí... +STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}No se pueden quitar señales de aquí... +STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}No se pueden convertir las señales aquí... +STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... no hay vías férreas +STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... no hay señales + +STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}No se puede convertir tipo de vías férreas aquí... + +# Road construction errors +STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Primero se debe quitar la carretera +STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... las carreteras de un sentido no pueden tener intersecciones +STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}No se puede construir carretera aquí... +STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}No se puede construir tranvía aquí... +STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}No se puede quitar carretera de aquí... +STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}No se puede quitar tranvía de aquí... +STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... no hay carretera +STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... no hay tranvía + +# Waterway construction errors +STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}No se pueden construir canales aquí... +STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}No se pueden construir esclusas aquí... +STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}No se pueden colocar ríos aquí... +STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... se debe construir sobre el agua +STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... no se puede construir sobre el agua +STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... no se puede construir sobre mar abierto +STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... no se puede construir sobre un canal +STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... no se puede construir sobre un río +STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Primero se debe tapar el canal +STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}No se puede construir un acueducto aquí + +# Tree related errors +STR_ERROR_TREE_ALREADY_HERE :{WHITE}... ya hay árboles aquí +STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... terreno no apto para este tipo de árbol +STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}No se pueden plantar árboles aquí... + +# Bridge related errors +STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}No se puede construir puente aquí... +STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Primero se debe demoler el puente +STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}No se puede comenzar y acabar en la misma posición +STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Las estribos del puente no están al mismo nivel +STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}El puente es demasiado bajo para este terreno +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}El puente es demasiado alto para este terreno +STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Principio y final deben estar alineados +STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... los dos extremos del puente deben estar sobre tierra +STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... puente demasiado largo +STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}El puente terminaría fuera del mapa + +# Tunnel related errors +STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No se puede construir túnel aquí... +STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Lugar no apto para entrada de túnel +STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Primero se debe demoler el túnel +STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Otro túnel obstaculiza +STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel terminaría fuera del mapa +STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}No se puede excavar la tierra al otro lado del túnel +STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... túnel demasiado largo + +# Object related errors +STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... demasiados objetos +STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}No se puede colocar objeto... +STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Otro objeto obstaculiza +STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... la sede de la empresa obstaculiza +STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}No es posible adquirir este terreno... +STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... ¡ya fue adquirido por el jugador! + +# Group related errors +STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}No se puede crear grupo... +STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}No se puede eliminar grupo... +STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}No se puede cambiar nombre del grupo... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}No se puede establecer la jerarquía de grupos... +STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}No se pueden quitar todos los vehículos de este grupo... +STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}No se puede añadir el vehículo a este grupo... +STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}No se pueden añadir vehículos compartidos al grupo... + +# Generic vehicle errors +STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Tren obstaculiza +STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehículo de carretera obstaculiza +STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Barco obstaculiza +STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeronave obstaculiza + +STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}No se puede reequipar tren... +STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}No se puede reequipar vehículo de carretera... +STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}No se puede reequipar barco... +STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}No se puede reequipar aeronave... + +STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}No se puede cambiar nombre del tren... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}No se puede cambiar nombre del vehículo... +STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}No se puede cambiar nombre del barco... +STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}No se puede cambiar nombre de la aeronave... + +STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}No se puede detener o poner en marcha el tren... +STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}No se puede detener o poner en marcha el vehículo... +STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}No se puede detener o poner en marcha el barco... +STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}No se puede aterrizar o despegar la aeronave... + +STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}No se puede enviar el tren al depósito... +STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}No se puede enviar el vehículo al depósito... +STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}No se puede enviar el barco a astillero... +STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}No se puede enviar el aeronave al hangar + +STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}No se puede comprar tren... +STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}No se puede comprar vehículo... +STR_ERROR_CAN_T_BUY_SHIP :{WHITE}No se puede comprar barco... +STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}No se puede comprar aeronave... + +STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}No se puede cambiar nombre del tipo de tren... +STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}No se puede cambiar nombre del tipo de vehículo... +STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}No se puede cambiar nombre del tipo de barco... +STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}No se puede cambiar nombre del tipo de aeronave... + +STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}No se puede vender tren... +STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}No se puede vender vehículo... +STR_ERROR_CAN_T_SELL_SHIP :{WHITE}No se puede vender barco... +STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}No se puede vender aeronave... + +STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehículo no disponible +STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehículo no disponible +STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Barco no disponible +STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aeronave no disponible + +STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Demasiados vehículos en el juego +STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}No se puede cambiar intervalo de mantenimiento... + +STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... el vehículo está destruido + +STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No habrá vehículos disponibles +STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Se debe modificar la configuración de NewGRF +STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Todavía no hay vehículos disponibles +STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Se debe empezar una nueva partida después de {DATE_SHORT} o usar un NewGRF que proporcione vehículos más antiguos + +# Specific vehicle errors +STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}El tren no puede rebasar la señal si está en peligro... +STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}No se puede cambiar la dirección del tren... +STR_ERROR_TRAIN_START_NO_POWER :El tren no tiene potencia + +STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}No se puede girar vehículo de carretera... + +STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}La aeronave está en vuelo + +# Order related errors +STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Ya no hay espacio para más órdenes +STR_ERROR_TOO_MANY_ORDERS :{WHITE}Demasiadas órdenes +STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}No se puede añadir otra orden... +STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}No se puede eliminar esta orden... +STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}No se puede modificar esta orden... +STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}No se puede mover esta orden... +STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}No se puede saltar la orden actual... +STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}No se puede saltar a la orden elegida... +STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... el vehículo no puede ir a todas las estaciones +STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... el vehículo no puede ir a esa estación +STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... un vehículo que comparte esta orden no puede ir a esa estación + +STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}No se puede compartir la lista de órdenes... +STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}No se puede dejar de compartir la lista de órdenes... +STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}No se puede copiar la lista de órdenes... +STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... demasiado lejos del destino anterior +STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... la aeronave no tiene suficiente alcance + +# Timetable related errors +STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}No se pueden asignar itinerarios al vehículo... +STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Los vehículos solo pueden esperar en estaciones +STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Este vehículo se detendrá en esta estación + +# Sign related errors +STR_ERROR_TOO_MANY_SIGNS :{WHITE}... demasiados carteles +STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}No se puede poner cartel aquí... +STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}No se puede cambiar el nombre del cartel... +STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}No se puede quitar el cartel... + +# Translatable comment for OpenTTD's desktop shortcut +STR_DESKTOP_SHORTCUT_COMMENT :Un juego de simulación basado en Transport Tycoon Deluxe + +# Translatable descriptions in media/baseset/*.ob* files +STR_BASEGRAPHICS_DOS_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe para DOS. +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe para DOS (en alemán). +STR_BASEGRAPHICS_WIN_DESCRIPTION :Gráficos originales de Transport Tycoon Deluxe para Windows. +STR_BASESOUNDS_DOS_DESCRIPTION :Sonidos originales de Transport Tycoon Deluxe para DOS. +STR_BASESOUNDS_WIN_DESCRIPTION :Sonidos originales de Transport Tycoon Deluxe para Windows. +STR_BASESOUNDS_NONE_DESCRIPTION :Paquete de sonidos vacío +STR_BASEMUSIC_WIN_DESCRIPTION :Música original de Transport Tycoon Deluxe para Windows. +STR_BASEMUSIC_NONE_DESCRIPTION :Paquete de música vacío + +##id 0x2000 +# Town building names +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Edificio alto de oficinas +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Edificio de oficinas +STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Conjunto habitacional pequeño +STR_TOWN_BUILDING_NAME_CHURCH_1 :Iglesia +STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Complejo de oficinas +STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Casas del pueblo +STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel +STR_TOWN_BUILDING_NAME_STATUE_1 :Estatua +STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fuente +STR_TOWN_BUILDING_NAME_PARK_1 :Parque +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Edificio de oficinas +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Tiendas y oficinas +STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Edificio de oficinas moderno +STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Almacén +STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Edificio de oficinas +STR_TOWN_BUILDING_NAME_STADIUM_1 :Estadio +STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Casas antiguass +STR_TOWN_BUILDING_NAME_COTTAGES_1 :Casas rurales +STR_TOWN_BUILDING_NAME_HOUSES_1 :Casas +STR_TOWN_BUILDING_NAME_FLATS_1 :Departamentos +STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Edificio alto de oficinas +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Tiendas y oficinas +STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Tiendas y oficinas +STR_TOWN_BUILDING_NAME_THEATER_1 :Teatro +STR_TOWN_BUILDING_NAME_STADIUM_2 :Estadio +STR_TOWN_BUILDING_NAME_OFFICES_1 :Oficinas +STR_TOWN_BUILDING_NAME_HOUSES_2 :Casas +STR_TOWN_BUILDING_NAME_CINEMA_1 :Cine +STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Centro comercial +STR_TOWN_BUILDING_NAME_IGLOO_1 :Iglú +STR_TOWN_BUILDING_NAME_TEPEES_1 :Tipis +STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Casa de olla de té +STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Alcancía + +##id 0x4800 +# industry names +STR_INDUSTRY_NAME_COAL_MINE :{G=f}Mina de carbón +STR_INDUSTRY_NAME_POWER_STATION :{G=f}Central eléctrica +STR_INDUSTRY_NAME_SAWMILL :{G=m}Aserradero +STR_INDUSTRY_NAME_FOREST :{G=m}Bosque +STR_INDUSTRY_NAME_OIL_REFINERY :{G=f}Refinería de petróleo +STR_INDUSTRY_NAME_OIL_RIG :{G=f}Plataforma petrolífera +STR_INDUSTRY_NAME_FACTORY :{G=f}Fábrica +STR_INDUSTRY_NAME_PRINTING_WORKS :{G=f}Imprenta +STR_INDUSTRY_NAME_STEEL_MILL :{G=f}Siderúrgica +STR_INDUSTRY_NAME_FARM :{G=f}Granja +STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=f}Mina de cobre +STR_INDUSTRY_NAME_OIL_WELLS :{G=m}Pozos petrolíferos +STR_INDUSTRY_NAME_BANK :{G=m}Banco +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=f}Planta procesadora de alimentos +STR_INDUSTRY_NAME_PAPER_MILL :{G=f}Fábrica de papel +STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Mina de oro +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=m}Banco +STR_INDUSTRY_NAME_DIAMOND_MINE :{G=f}Mina de diamantes +STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=f}Mina de hierro +STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=f}Plantación de fruta +STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=f}Plantación de caucho +STR_INDUSTRY_NAME_WATER_SUPPLY :{G=m}Suministro de agua +STR_INDUSTRY_NAME_WATER_TOWER :{G=f}Torre de agua +STR_INDUSTRY_NAME_FACTORY_2 :{G=f}Fábrica +STR_INDUSTRY_NAME_FARM_2 :{G=f}Granja +STR_INDUSTRY_NAME_LUMBER_MILL :{G=m}Aserradero +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=m}Bosque de algodón de azúcar +STR_INDUSTRY_NAME_CANDY_FACTORY :{G=f}Fábrica de dulces +STR_INDUSTRY_NAME_BATTERY_FARM :{G=f}Granja de pilas +STR_INDUSTRY_NAME_COLA_WELLS :{G=m}Pozos de cola +STR_INDUSTRY_NAME_TOY_SHOP :{G=f}Tienda de juguetes +STR_INDUSTRY_NAME_TOY_FACTORY :{G=f}Fábrica de juguetes +STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :{G=f}Fuentes de plástico +STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :{G=f}Fábrica de refrescos +STR_INDUSTRY_NAME_BUBBLE_GENERATOR :{G=m}Generador de burbujas +STR_INDUSTRY_NAME_TOFFEE_QUARRY :{G=f}Cantera de caramelos +STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Mina de azúcar + +############ WARNING, using range 0x6000 for strings that are stored in the savegame +############ These strings may never get a new id, or savegames will break! +##id 0x6000 +STR_SV_EMPTY : +STR_SV_UNNAMED :Sin nombre +STR_SV_TRAIN_NAME :Tren {COMMA} +STR_SV_ROAD_VEHICLE_NAME :Vehículo de carretera {COMMA} +STR_SV_SHIP_NAME :Barco {COMMA} +STR_SV_AIRCRAFT_NAME :Aeronave {COMMA} + +STR_SV_STNAME :{STRING} +STR_SV_STNAME_NORTH :{STRING} Norte +STR_SV_STNAME_SOUTH :{STRING} Sur +STR_SV_STNAME_EAST :{STRING} Oriente +STR_SV_STNAME_WEST :{STRING} Poniente +STR_SV_STNAME_CENTRAL :{STRING} Centro +STR_SV_STNAME_TRANSFER :Transferencia {STRING} +STR_SV_STNAME_HALT :Parada {STRING} +STR_SV_STNAME_VALLEY :Valle de {STRING} +STR_SV_STNAME_HEIGHTS :Altos de {STRING} +STR_SV_STNAME_WOODS :Alameda de {STRING} +STR_SV_STNAME_LAKESIDE :Lago de {STRING} +STR_SV_STNAME_EXCHANGE :Intercambio {STRING} +STR_SV_STNAME_AIRPORT :Aeropuerto de {STRING} +STR_SV_STNAME_OILFIELD :Yacimiento petrolífero de {STRING} +STR_SV_STNAME_MINES :Minas de {STRING} +STR_SV_STNAME_DOCKS :Muelles de {STRING} +STR_SV_STNAME_BUOY :{STRING} +STR_SV_STNAME_WAYPOINT :{STRING} +##id 0x6020 +STR_SV_STNAME_ANNEXE :Anexo {STRING} +STR_SV_STNAME_SIDINGS :Inmediaciones de {STRING} +STR_SV_STNAME_BRANCH :Ramal de {STRING} +STR_SV_STNAME_UPPER :Alto {STRING} +STR_SV_STNAME_LOWER :Bajo {STRING} +STR_SV_STNAME_HELIPORT :Helipuerto de {STRING} +STR_SV_STNAME_FOREST :Bosque de {STRING} +STR_SV_STNAME_FALLBACK :{STRING} Estación #{NUM} +############ end of savegame specific region! + +##id 0x8000 +# Vehicle names +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (vapor) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Choo-Choo +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diésel +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diésel +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (vapor) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (vapor) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (vapor) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (vapor) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (diésel) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (eléctrica) +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Carro de pasajeros +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Vagón de correos +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Vagón de carbón +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Cisterna de petróleo +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Vagón de ganado +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Vagón de mercancías +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Tolva de grano +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Vagón de madera +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Tolva de mineral de hierro +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Vagón de acero +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Vagón blindado +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Vagón de alimento +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Vagón de papel +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Tolva de mineral de cobre +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Cisterna de agua +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Vagón de fruta +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Vagón de caucho +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Vagón de azúcar +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Tolva de algodón de azúcar +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Tolva de caramelos +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Vagón de burbujas +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cisterna de cola +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Vagón de dulces +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Vagón de juguetes +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Vagón de pilas +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Vagón de refrescos +STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Vagón de plásticos +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Eléctrico) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Eléctrico) +STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Carro de pasajeros +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Vagón de correo +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Vagón de carbón +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Cisterna de petróleo +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Vagón de ganado +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Vagón de mercancías +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Tolva de grano +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Vagón de madera +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Tolva de mineral de hierro +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Vagón de acero +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Vagón blindado +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Vagón de alimento +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Vagón de papel +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Tolva de mineral de cobre +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Cisterna de agua +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Vagón de fruta +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Vagón de caucho +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Vagón de azúcar +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Tolva de algodón de azúcar +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Tolva de caramelos +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Vagón de burbujas +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cisterna de cola +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Vagón de dulces +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Vagón de juguetes +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Vagón de pilas +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Vagón de refrescos +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Vagón de plásticos +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (eléctrica) +STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Vagón de pasajeros +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Vagón de correo +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Vagón de carbón +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Cisterna de petróleo +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Vagón de ganado +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Vagón de mercancías +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Vagón de tolva de grano +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Vagón de madera +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Tolva de mineral de hierro +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Vagón de acero +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Vagón blindado +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Vagón de alimento +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Vagón de papel +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Tolva de mineral de cobre +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Cisterna de agua +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Vagón de fruta +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Vagón de caucho +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Vagón de azúcar +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Tolva de algodón de azúcar +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Tolva de caramelos +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Vagón de burbujas +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cisterna de cola +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Vagón de dulces +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Vagón de juguetes +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Vagón de pilas +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Vagón de refrescos +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Vagón de plásticos +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :Autobús MPS Regal +STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Autobús Hereford Leopard +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Autobús Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Superbús Foster MkII +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Autobús Ploddyphut MkI +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Autobús Ploddyphut MkII +STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Autobús Ploddyphut MkIII +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Camión carbonero Balogh +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Camión carbonero Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :Camión carbonero DW +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :Camión de correo MPS +STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Camión de correo Reynard +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Camión de correo Perry +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :Camión de correo MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Camión de correo Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Camión de correo Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Cisterna de petróleo Witcombe +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Cisterna de petróleo Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Cisterna de petróleo Perry +STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Camión de ganado Talbott +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Camión de ganado Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Camión de ganado Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Camión de mercancías Balogh +STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Camión de mercancías Craighead +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Camión de mercancías Goss +STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Camión granero Hereford +STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Camión granero Thomas +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Camión granero Goss +STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Camión maderero Witcombe +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Camión maderero Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Camión maderero Moreland +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :Camión de hierro MPS +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Camión de hierro Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Camión de hierro Chippy +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Camión de acero Balogh +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Camión de acero Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Camión de acero Kelling +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Camión blindado Balogh +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Camión blindado Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Camión blindado Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Camión de alimentos Foster +STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Camión de alimentos Perry +STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Camión de alimentos Chippy +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Camión de papel Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Camión de papel Balogh +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :Camión de papel MPS +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :Camión de cobre MPS +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Camión de cobre Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Camión de cobre Goss +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Cisterna de agua Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Cisterna de agua Balogh +STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :Cisterna de agua MPS +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Camión frutero Balogh +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Camión frutero Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Camión frutero Kelling +STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Camión de caucho Balogh +STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Camión de caucho Uhl +STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :Camión de caucho RMT +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :Camión de azúcar MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Camión de azúcar Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Camión de azúcar Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :Camión de cola MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Camión de cola Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Camión de cola Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :Camión de algodón de azúcar MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Camión de algodón de azúcar Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Camión de algodón de azúcar Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :Camión de caramelos MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Camión de caramelos Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Camión de caramelos Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :Camión de juguetes MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Camión de juguetes Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Camión de juguetes Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :Camión de dulces MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Camión de dulces Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Camión de dulces Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :Camión de pilas MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Camión de pilas Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Camión de pilas Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :Camión de refrescos MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Camión de refrescos Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Camión de refrescos Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :Camión de plásticos MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Camión de plásticos Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Camión de plásticos Wizzowow +STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :Camión de burbujas MightyMover +STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Camión de burbujas Powernaught +STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Camión de burbujas Wizzowow +STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :Petrolero MPS +STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :Petrolero CS-Inc. +STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :Transbordador MPS +STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :Transbordador FFP +STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Aerodeslizador Bakewell 300 +STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Transbordador Chugger-Chug +STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Transbordador Shivershake +STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Buque carguero Yate +STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Buque carguero Bakewell +STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Buque carguero MightyMover +STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Buque carguero Powernaut +STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52 +STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count +STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart +STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 +STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 +STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600 +STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Aerotaxi A21 +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Aerotaxi A31 +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Aerotaxi A32 +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Aerotaxi A33 +STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 +STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100 +STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :Aerotaxi A34-1000 +STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle +STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1 +STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6 +STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7 +STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700 +STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2 +STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200 +STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000 +STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100 +STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500 +STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1 +STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1 +STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer +STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Helicóptero Tricario +STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Helicóptero Guru X2 +STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Helicóptero Powernaut + +##id 0x8800 +# Formatting of some strings +STR_FORMAT_DATE_TINY :{0:STRING}/{1:STRING}/{2:NUM} +STR_FORMAT_DATE_SHORT :{STRING} {NUM} +STR_FORMAT_DATE_LONG :{0:STRING} {1:STRING} {2:NUM} +STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING} + +STR_FORMAT_BUOY_NAME :Boya {TOWN} +STR_FORMAT_BUOY_NAME_SERIAL :Boya {TOWN} #{COMMA} +STR_FORMAT_COMPANY_NUM :(Empresa {COMMA}) +STR_FORMAT_GROUP_NAME :Grupo {COMMA} +STR_FORMAT_INDUSTRY_NAME :{1:STRING}, {0:TOWN} +STR_FORMAT_WAYPOINT_NAME :Punto guía, {TOWN} +STR_FORMAT_WAYPOINT_NAME_SERIAL :Puesto guía #{1:COMMA}, {0:TOWN} + +STR_FORMAT_DEPOT_NAME_TRAIN :Depósito de trenes, {TOWN} +STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Depósito de trenes #{1:COMMA}, {0:TOWN} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Depósito de vehículos de carretera, {TOWN} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Depósito de vehículos de carretera #{1:COMMA}, {0:TOWN} +STR_FORMAT_DEPOT_NAME_SHIP :Astillero, {TOWN} +STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Astillero #{1:COMMA}, {0:TOWN} +STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar de {STATION} + +STR_UNKNOWN_STATION :estación desconocida +STR_DEFAULT_SIGN_NAME :Cartel +STR_COMPANY_SOMEONE :alguien + +STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING} +STR_SAVEGAME_NAME_SPECTATOR :Espectador, {1:STRING} + +# Viewport strings +STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA}) +STR_VIEWPORT_TOWN :{WHITE}{TOWN} +STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN} +STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN} + +STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN} +STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN} + +STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES} +STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION} + +STR_VIEWPORT_WAYPOINT :{WAYPOINT} +STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT} + +# Simple strings to get specific types of data +STR_COMPANY_NAME :{COMPANY} +STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} +STR_DEPOT_NAME :{DEPOT} +STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (oculto) +STR_GROUP_NAME :{GROUP} +STR_INDUSTRY_NAME :{INDUSTRY} +STR_PRESIDENT_NAME :{PRESIDENT_NAME} +STR_SIGN_NAME :{SIGN} +STR_STATION_NAME :{STATION} +STR_TOWN_NAME :{TOWN} +STR_VEHICLE_NAME :{VEHICLE} +STR_WAYPOINT_NAME :{WAYPOINT} + +STR_JUST_CARGO :{CARGO_LONG} +STR_JUST_CHECKMARK :{CHECKMARK} +STR_JUST_COMMA :{COMMA} +STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT} +STR_JUST_CURRENCY_LONG :{CURRENCY_LONG} +STR_JUST_CARGO_LIST :{CARGO_LIST} +STR_JUST_INT :{NUM} +STR_JUST_DATE_TINY :{DATE_TINY} +STR_JUST_DATE_SHORT :{DATE_SHORT} +STR_JUST_DATE_LONG :{DATE_LONG} +STR_JUST_DATE_ISO :{DATE_ISO} +STR_JUST_STRING :{STRING} +STR_JUST_STRING_STRING :{STRING}{STRING} +STR_JUST_RAW_STRING :{STRING} +STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING} + +# Slightly 'raw' stringcodes with colour or size +STR_BLACK_COMMA :{BLACK}{COMMA} +STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA} +STR_TINY_COMMA :{TINY_FONT}{COMMA} +STR_BLUE_COMMA :{BLUE}{COMMA} +STR_RED_COMMA :{RED}{COMMA} +STR_WHITE_COMMA :{WHITE}{COMMA} +STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL} +STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG} +STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG} +STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG} +STR_SHORT_DATE :{WHITE}{DATE_TINY} +STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG} +STR_TINY_GROUP :{TINY_FONT}{GROUP} +STR_BLACK_INT :{BLACK}{NUM} +STR_ORANGE_INT :{ORANGE}{NUM} +STR_WHITE_SIGN :{WHITE}{SIGN} +STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION} +STR_BLACK_STRING :{BLACK}{STRING} +STR_BLACK_RAW_STRING :{BLACK}{STRING} +STR_ORANGE_STRING :{ORANGE}{STRING} +STR_LTBLUE_STRING :{LTBLUE}{STRING} +STR_WHITE_STRING :{WHITE}{STRING} +STR_ORANGE_STRING1_WHITE :{ORANGE}{STRING}{WHITE} +STR_ORANGE_STRING1_LTBLUE :{ORANGE}{STRING}{LTBLUE} +STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT} +STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE} +STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW} + +STR_BLACK_1 :{BLACK}1 +STR_BLACK_2 :{BLACK}2 +STR_BLACK_3 :{BLACK}3 +STR_BLACK_4 :{BLACK}4 +STR_BLACK_5 :{BLACK}5 +STR_BLACK_6 :{BLACK}6 +STR_BLACK_7 :{BLACK}7 + +STR_TRAIN :{BLACK}{TRAIN} +STR_BUS :{BLACK}{BUS} +STR_LORRY :{BLACK}{LORRY} +STR_PLANE :{BLACK}{PLANE} +STR_SHIP :{BLACK}{SHIP} + +STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt index 02ab75d4c6..e9bc290f04 100644 --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgisk lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vägfordon STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Välj sida av vägen som fordonen kör på STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Kör på vänster sida @@ -1683,7 +1679,7 @@ STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE} Fysik STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Planering av resrutt STR_CONFIG_SETTING_LIMITATIONS :{ORANGE} Begränsningar STR_CONFIG_SETTING_ACCIDENTS :{ORANGE} Katastrofer / Olyckor -STR_CONFIG_SETTING_GENWORLD :{ORANGE}Världs generation +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Världsgenerering STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Miljö STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Mydigheter STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Städer @@ -2605,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fält STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snötäckt mark STR_LAI_CLEAR_DESCRIPTION_DESERT :Öken -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} järnvägsspår -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} järnvägsspår med normal signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} järnvägsspår med försignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} järnvägsspår med utfartssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} järnvägsspår med kombinationssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} järnvägsspår med avancerad signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} järnvägsspår med avancerad envägssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} järnvägsspår med normal signal och försignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} järnvägsspår med normal signal och utfartssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} järnvägsspår med normal signal och kombinationssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} järnvägsspår med normal signal och avancerad signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} järnvägsspår med normal signal och avancerad envägssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} järnvägsspår med för- och utfartssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} järnvägsspår med för- och kombinationssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} järnvägsspår med försignal och avancerad signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} järnvägsspår med försignal och envägs avancerad signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} järnvägsspår med utfarts- och kombinationssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} järnvägsspår med utfartssignal och avancerad signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} järnvägsspår med utfartssignal och avancerad envägssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} järnvägsspår med kombinationssignal och avancerad signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} järnvägsspår med kombinationssignal och avancerad envägssignal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} järnvägsspår med avancerad signal och avancerad envägssignal -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} järvägsdepå +STR_LAI_RAIL_DESCRIPTION_TRACK :Järnväg järnvägsspår +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Järnväg järnvägsspår med normal signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Järnväg järnvägsspår med försignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Järnväg järnvägsspår med utfartssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Järnväg järnvägsspår med kombinationssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Järnväg järnvägsspår med avancerad signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Järnväg järnvägsspår med avancerad envägssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Järnväg järnvägsspår med normal signal och försignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Järnväg järnvägsspår med normal signal och utfartssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Järnväg järnvägsspår med normal signal och kombinationssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Järnväg järnvägsspår med normal signal och avancerad signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Järnväg järnvägsspår med normal signal och avancerad envägssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Järnväg järnvägsspår med för- och utfartssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Järnväg järnvägsspår med för- och kombinationssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Järnväg järnvägsspår med försignal och avancerad signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Järnväg järnvägsspår med försignal och envägs avancerad signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Järnväg järnvägsspår med utfarts- och kombinationssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Järnväg järnvägsspår med utfartssignal och avancerad signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Järnväg järnvägsspår med utfartssignal och avancerad envägssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Järnväg järnvägsspår med kombinationssignal och avancerad signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Järnväg järnvägsspår med kombinationssignal och avancerad envägssignal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Järnväg järnvägsspår med avancerad signal och avancerad envägssignal +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Järnväg järvägsdepå STR_LAI_ROAD_DESCRIPTION_ROAD :Väg STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Väg med gatubelysning @@ -2691,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Mark som ägs a STR_ABOUT_OPENTTD :{WHITE}Om OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprunglig äganderätt {COPYRIGHT} 1995 Chris Sawyer, Alla rättigheter hävdas STR_ABOUT_VERSION :{BLACK}OpenTTD-version {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD-teamet +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD-teamet # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spara spel @@ -2878,7 +2874,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå till STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidigare spriteobjekt STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsätt till föregående normala spriteobjekt, ignorera eventuella pseudo/recolour/font spriteobjekt och börja om från slutet efter första spriteobjektet STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation av det valda objektet. Justeringen ignoreras när objektet ritas. -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet, ändrar X och Y offsets +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet, ändrar X och Y offsets. Ctrl+klicka för att flyta runt objektet åtta steg i taget STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Återställ relativ STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Återställ den nuvarande relativa offsetten STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Absolut) @@ -2893,7 +2889,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Varning: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fel: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalt: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ett fatalt NewGRF fel har uppstått: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ett fatalt NewGRF fel har uppstått:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} kommer inte att fungera med den TTDPatchversion som rapporterades av OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} är för {STRING}versionen av TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} är designat för att användas med {STRING} @@ -2910,8 +2906,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Försökt att a STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} innehåller en skadad bild. Alla korrupta bilder kommer att visas som ett rött frågetecken (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Innehåller flera Action 8 (spriteobjekt {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Läste förbi slutet av pseudo-spriteobjekt (spriteobjekt {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Det aktiva grafikpaketet saknar ett antal bilder.{}Var vänlig och uppdatera grafikpaketet -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Det aktiva grafikpaketet saknar ett antal bilder.{}Var vänlig och uppdatera grafikpaketet.{}Eftersom du spelar en {YELLOW}utvecklings-version av OpenTTD{WHITE}, så kan du även behöva en {YELLOW}utvecklings-version av basgrafikpaketet{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Efterfrågade GRF-resurser är inte tillgängliga (spriteobjekt {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} har inaktiverats av {2:STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Felaktig/okänd layout-format av spriteobjekt (spriteobjekt {3:NUM}) @@ -3055,7 +3049,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Information STR_GOAL_QUESTION_CAPTION_WARNING :Varning STR_GOAL_QUESTION_CAPTION_ERROR :Fel -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Avbryt STR_GOAL_QUESTION_BUTTON_OK :Okej STR_GOAL_QUESTION_BUTTON_NO :Nej @@ -3074,6 +3068,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Starta om STR_GOAL_QUESTION_BUTTON_POSTPONE :Skjut upp STR_GOAL_QUESTION_BUTTON_SURRENDER :Ge upp STR_GOAL_QUESTION_BUTTON_CLOSE :Stäng +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subventioner @@ -3297,9 +3292,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Kräver: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Kräver: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Last som väntar på att bli behandlad: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Producerar: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Producerar: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3530,10 +3524,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev-lok STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY_LONG} Vikt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft {POWER}{}Löpande kostnad: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vikt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Effekt: {POWER} Max. T.E.: {6:FORCE}{}Löpande kostnad: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastiget: {VELOCITY}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Körkostnad: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastiget: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Körkostnad: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY} Räckvidd: {COMMA} rutor{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY} Räckvidd: {COMMA} rutor{}Kapacitet: {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/yr +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastiget: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Körkostnad: {CURRENCY_LONG}/år # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Byt ut {STRING} - {STRING} @@ -3560,7 +3551,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} vid h STR_REPLACE_VEHICLES_STOP :{BLACK}Sluta byta ut fordon STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryck för att sluta byta ut fordonstypen vald på vänster sida -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Ersätter: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Växla mellan lok- och vagnersättningsfönster STR_REPLACE_ENGINES :Lok STR_REPLACE_WAGONS :Vagnar @@ -3656,7 +3646,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} år ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} år ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maxhastiget: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Maxhastighet: {LTBLUE}{VELOCITY} {BLACK}Räckvidd: {LTBLUE}{COMMA} rutor STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vikt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maxhastiget: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vikt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maxhastiget: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -3851,7 +3840,7 @@ STR_ORDER_NO_LOAD :(Ingen lastning STR_ORDER_UNLOAD :(Lasta av och lasta gods) STR_ORDER_UNLOAD_FULL_LOAD :(Lasta av och vänta på full last) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Lasta av och vänta på någon full last) -STR_ORDER_UNLOAD_NO_LOAD :(Ladda av och lämna tom) +STR_ORDER_UNLOAD_NO_LOAD :(Lasta av och lämna tom) STR_ORDER_TRANSFER :(Överför och lasta gods) STR_ORDER_TRANSFER_FULL_LOAD :(Överför och vänta på full last) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Överför och vänta på full last av någon godstyp) diff --git a/src/lang/tamil.txt b/src/lang/tamil.txt index 77f7a96bdc..a1e4c43fac 100644 --- a/src/lang/tamil.txt +++ b/src/lang/tamil.txt @@ -7,7 +7,7 @@ ##digitsepcur , ##decimalsep . ##winlangid 0x0449 -##grflangid 0x0A +##grflangid 0x0a # $Id$ @@ -893,10 +893,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :தென் STR_GAME_OPTIONS_CURRENCY_CUSTOM :புதிதாக... ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}சாலை வாகனங்கள் STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}வாகனங்கள் சாலையின் எந்தப்பக்கத்தில் செல்ல வேண்டும் STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :இடப்பக்கம் ஒட்டு @@ -1204,9 +1200,11 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :நகரத் STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :நகரத்தின் மக்கள்தொகையினை வரைபடத்தில் காட்டவும் STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :வரைபடத்தில் கோடுகளின் எண்ணிக்கை: {STRING} +STR_CONFIG_SETTING_LANDSCAPE : நிலவெளி: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :நில உருவாக்கி: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :உண்மையான STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_INDUSTRY_DENSITY :தொழிற்சாலை அடர்த்தி: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :வரைபட எல்லையிலிருந்து எண்ணெய் சுத்திகரிப்பு நிலையங்கள் இருக்கக்கூடிய தூரம்: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :எண்ணெய் சுத்திகரிப்பு நிலையங்கள் வரைபடத்தின் எல்லைகளில் மட்டுமே கட்ட இயலும், அதாவது தீவு வரைபடங்களில் கடற்கரைகளில் கட்ட இயலும் STR_CONFIG_SETTING_SNOWLINE_HEIGHT :பனி-கோடின் உயரம்: {STRING} @@ -1219,6 +1217,7 @@ STR_CONFIG_SETTING_TREE_PLACER :மரங்க STR_CONFIG_SETTING_TREE_PLACER_NONE :ஒன்றுமில்லை STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :உண்மையான STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :சீரமைக்கப்பட்ட +STR_CONFIG_SETTING_ROAD_SIDE :சாலை வாகனங்கள்: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :உயர்பட சுழற்ச்சி: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :வலமிருந்து இடமாக செல் STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :இடமிலிருந்து வலஞ்செல் @@ -1254,6 +1253,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :அணை +STR_CONFIG_SETTING_AUTOSAVE :தானியங்கிபதிவு: {STRING} STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{STRING} தேதி வகையினை பதிவுஆட்டங்கள் பெயர்களுக்கு பயன்படுத்தவும் STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :பதிவு ஆட்டங்கள் கோப்புப் பெயர்களில் உள்ள தேதி வகையினை அமை @@ -1310,6 +1310,7 @@ STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :கணினி STR_CONFIG_SETTING_AI_BUILDS_SHIPS :கணினியிற்கு கப்பல்களை அனுமதிக்காதே: {STRING} STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :கணினியால் கப்பல்களை பயன்படுத்த இயலாது +STR_CONFIG_SETTING_AI_PROFILE :முதன்மை அமைப்புகள் profile: {STRING} STR_CONFIG_SETTING_AI_PROFILE_EASY :எளிதான STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :நடுத்தரமான STR_CONFIG_SETTING_AI_PROFILE_HARD :கடுமையான @@ -1418,6 +1419,7 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ஒன்று STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :தொடக்க நகர அளவு பெருக்கம்: {STRING} STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :ஆட்டத்தின் தொடக்கத்தில் மாநகரங்களின் அளவு நகரங்களை ஒப்பிடுகையில் +STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :கைமுறை STR_CONFIG_SETTING_DISTRIBUTION_PAX :பயணிகள் பரிமாற்றம் வகை: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :அஞ்சல் பரிமாற்றம் வகை: {STRING} @@ -1450,11 +1452,17 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :இம்பீ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :மெட்ரிக் (மீ) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (மீ) +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}அசைவூட்டம் STR_CONFIG_SETTING_SOUND :{ORANGE}ஒலிகள் STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}கட்டுமானம் +STR_CONFIG_SETTING_COMPANY :{ORANGE}நிறுவனம் +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}கணக்கியல் STR_CONFIG_SETTING_VEHICLES :{ORANGE}வாகனங்கள் STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}வழி மாற்றல் +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}எல்லைகள் +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}பேரழிவுகள் / விபத்துகள் +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}சுற்றுச்சூழல் STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}நகரங்கள் STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}தொழிற்சாலைகள் STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}சரக்கு பரிமாற்றம் @@ -2150,6 +2158,7 @@ STR_AIRPORT_CITY :மாநகர STR_AIRPORT_METRO :மாநகர STR_AIRPORT_INTERNATIONAL :சர்வதேச STR_AIRPORT_COMMUTER :பயணிகள் +STR_AIRPORT_INTERCONTINENTAL :கண்டமிடை STR_AIRPORT_HELIPORT :ஹெலிபோர்ட் STR_AIRPORT_HELIDEPOT :வானூர்தி பணிமனை STR_AIRPORT_HELISTATION :வானூர்தி நிலையம் @@ -2283,29 +2292,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :வயல்வ STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :பனி-படர்ந்த நிலம் STR_LAI_CLEAR_DESCRIPTION_DESERT :பாலைவனம் -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} தடம் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} தடம் கட்ட சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} தடம் முன் சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} தடம் வெளியேறு சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} தடம் இணைந்த சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} தடம் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} தடம் ஒருவழிப் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} தடம் கட்டம் மற்றும் முன் சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} தடம் கட்டம் மற்றும் வெளியேறு சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} தடம் கட்டம் மற்றும் இணைந்த சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} தடம் கட்டம் மற்றும் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} தடம் கட்டம் மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} தடம் முன் மற்றும் வெளியேறு சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} தடம் முன் மற்றும் இணைந்த சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} தடம் முன் மற்றும் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} தடம் முன் மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} தடம் வெளியேறு மற்றும் இணைந்த சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} தடம் வெளியேறு மற்றும் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} தடம் வெளியேறு மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} தடம் இணைந்த மற்றும் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} தடம் இணைந்த மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} தடம் பாதை மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} இரயில் பணிமனை +STR_LAI_RAIL_DESCRIPTION_TRACK :இரயில்வே தடம் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :இரயில்வே தடம் கட்ட சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :இரயில்வே தடம் முன் சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :இரயில்வே தடம் வெளியேறு சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :இரயில்வே தடம் இணைந்த சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :இரயில்வே தடம் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :இரயில்வே தடம் ஒருவழிப் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :இரயில்வே தடம் கட்டம் மற்றும் முன் சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :இரயில்வே தடம் கட்டம் மற்றும் வெளியேறு சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :இரயில்வே தடம் கட்டம் மற்றும் இணைந்த சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :இரயில்வே தடம் கட்டம் மற்றும் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :இரயில்வே தடம் கட்டம் மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :இரயில்வே தடம் முன் மற்றும் வெளியேறு சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :இரயில்வே தடம் முன் மற்றும் இணைந்த சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :இரயில்வே தடம் முன் மற்றும் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :இரயில்வே தடம் முன் மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :இரயில்வே தடம் வெளியேறு மற்றும் இணைந்த சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :இரயில்வே தடம் வெளியேறு மற்றும் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :இரயில்வே தடம் வெளியேறு மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :இரயில்வே தடம் இணைந்த மற்றும் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :இரயில்வே தடம் இணைந்த மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :இரயில்வே தடம் பாதை மற்றும் ஒருவழிப் பாதை சிக்னல்களுடன் +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :இரயில்வே இரயில் பணிமனை STR_LAI_ROAD_DESCRIPTION_ROAD :சாலை STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :தெரு விளக்குகளுடன் சாலை @@ -2369,7 +2378,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :நிறுவ STR_ABOUT_OPENTTD :{WHITE}OpenTTD-ஐ பற்றி STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}அசல் உரிமைகள் {COPYRIGHT} 1995 கிறிஸ் சாயர், எல்லா உரிமைகளும் பதிவுசெய்யப்பட்டது STR_ABOUT_VERSION :{BLACK}OpenTTD பதிப்பு {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD குழுமம் +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD குழுமம் # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}ஆட்டத்தை பதிவு செய் @@ -2542,7 +2551,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}எச்சரிக்கை: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}பிழை: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}மரணம்: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}மரணமான NewGRF பிழை ஏற்பட்டுள்ளது: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}மரணமான NewGRF பிழை ஏற்பட்டுள்ளது:{}{STRING} STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {STRING} TTD பதிப்பிற்காகவே STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ஆனது {STRING} உடன் இணைந்து பயன்படுத்த வடிவமைக்கப்பட்டுள்ளது STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {STRING} ({NUM}) @@ -2678,7 +2687,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :தகவல் STR_GOAL_QUESTION_CAPTION_WARNING :எச்சரிக்கை STR_GOAL_QUESTION_CAPTION_ERROR :பிழை -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :இரத்து செய் STR_GOAL_QUESTION_BUTTON_OK :சரி STR_GOAL_QUESTION_BUTTON_NO :இல்லை @@ -2697,6 +2706,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :மீண்ட STR_GOAL_QUESTION_BUTTON_POSTPONE :தள்ளிவை STR_GOAL_QUESTION_BUTTON_SURRENDER :சரணடை STR_GOAL_QUESTION_BUTTON_CLOSE :மூடு +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}மானியங்கள் @@ -2902,9 +2912,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}தே STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}தேவைப்படுகிறது: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}பதனிப்பட காத்திருக்கும் சரக்கு: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}தயாரிப்பு: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}தயாரிக்கிறது: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3109,10 +3118,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :மேக்ல STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}செலவு: {CURRENCY_LONG} எடை: {WEIGHT_SHORT}{}வேகம்: {VELOCITY} திறன்: {POWER}{}ஓட்டுவதற்கான செலவு: {CURRENCY_LONG}/வரு{}கொள்ளளவு: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}செலவு: {CURRENCY_LONG} எடை: {WEIGHT_SHORT}{}வேகம்: {VELOCITY} திறன்: {POWER} அதி. T.E.: {6:FORCE}{}ஓட்டுவதற்கான செலவு: {4:CURRENCY_LONG}/வரு{}கொள்ளளவு: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}செலவு: {CURRENCY_LONG} அதி. வேகம்: {VELOCITY}{}கொள்ளளவு: {CARGO_LONG}, {CARGO_LONG}{}ஓட்டும் செலவு: {CURRENCY_LONG}/ஆண்டிற்கு -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}செலவு: {CURRENCY_LONG} அதி. வேகம்: {VELOCITY}{}கொள்ளளவு: {CARGO_LONG}{}ஓட்டும் செலவு: {CURRENCY_LONG}/ஆண்டிற்கு -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}செலவு: {CURRENCY_LONG} அதி. வேகம்: {VELOCITY} எல்லை: {COMMA} கட்டங்கள்{}கொள்ளளவு: {CARGO_LONG}, {CARGO_LONG}{}ஓட்டும் செலவு: {CURRENCY_LONG}/ஆண்டிற்கு -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}செலவு: {CURRENCY_LONG} அதி. வேகம்: {VELOCITY} வரையறை: {COMMA} கட்டங்கள்{}கொள்ளளவு: {CARGO_LONG}{}இயக்குவதற்கான செலவு: {CURRENCY_LONG}/வரு +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}செலவு: {CURRENCY_LONG} அதி. வேகம்: {VELOCITY}{}கொள்ளளவு: {CARGO_LONG}{}ஓட்டும் செலவு: {CURRENCY_LONG}/ஆண்டிற்கு # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}மாற்று {STRING} - {STRING} @@ -3132,7 +3138,6 @@ STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}எந STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} காலாவதியான பிறகு STR_REPLACE_VEHICLES_STOP :{BLACK}வாகனங்களை மாற்றுவதை நிறுத்தவும் -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}மாற்றல்: {ORANGE}{STRING} STR_REPLACE_ENGINES :பொறிகள் STR_REPLACE_WAGONS :வாகனங்கள் @@ -3220,7 +3225,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} வர STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} வருடம்{P "" கள்} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}அதி. வேகம்: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}அதி. வேகம்: {LTBLUE}{VELOCITY} {BLACK}வரையறை: {LTBLUE}{COMMA} கட்டங்கள் STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}எடை: {LTBLUE}{WEIGHT_SHORT} {BLACK}திறன்: {LTBLUE}{POWER}{BLACK} அதி. வேகம்: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}எடை: {LTBLUE}{WEIGHT_SHORT} {BLACK}திறன்: {LTBLUE}{POWER}{BLACK} அதி. வேகம்: {LTBLUE}{VELOCITY} {BLACK}அதி. T.E.: {LTBLUE}{FORCE} diff --git a/src/lang/thai.txt b/src/lang/thai.txt index 65859b4fab..72241e4d5e 100644 --- a/src/lang/thai.txt +++ b/src/lang/thai.txt @@ -250,6 +250,7 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}ทำ # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :ถ้าได้อนุญาตที่ปุ่มนี้แล้ว อากาศยานที่ซ่อนจะถูกแสดงออกมา # Query window STR_BUTTON_DEFAULT :{BLACK}ค่าปกติ @@ -780,13 +781,13 @@ STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLAC STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}อุบัติเหตุรถไฟชนกัน!!{}มีผู้เสียชีวิต{COMMA}คนจากอุบัติเหตุครั้งนี้ STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}เกิดอุบัติเหตุรถไฟชนรถยนต์!!{}หลังจากเจ้าหน้าที่เข้าตรวจสอบพื้นที่ พบว่าคนขับรถยนต์เสียชีวิต -STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}เกิดอุบัติเหตุรถไฟชนรถยนต์ {}มีผู้เสียชีวิต {COMMA} คนหลังรถไฟมรณะพุ่งชน +STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}เกิดอุบัติเหตุรถไฟชนรถยนต์{}มีผู้เสียชีวิต {COMMA} คนหลังรถไฟมรณะพุ่งชน STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}เกิดอุบัติเหตุเครื่องบินตก{}คร่าชีวิตผู้โดยสารและลูกเรือรวม {COMMA} ศพที่ {STATION} STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}เครื่องบินตกตก!{}ด้วยสาเหตุ เชื้อเพลิงหมดกลางอากาศ, ผู้โดยสารและลูกเรือ {COMMA} ชีวิตตายอนาถ STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}เกิดเหตุบอลลูนระเบิดที่{STATION}! STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}รถยนต์ถูกทำลายโดย UFO! -STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}เกิดเหตุโรงกลั่นน้ำมันระเบิดใกล้เมือง {TOWN}! {}ทางการกำลังสั่งอพยพผู้คนในละแวกใกล้เคียงออกนอกพื้นที่ +STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}เกิดเหตุโรงกลั่นน้ำมันระเบิดใกล้เมือง {TOWN}!{}ทางการกำลังสั่งอพยพผู้คนในละแวกใกล้เคียงออกนอกพื้นที่ STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}โรงงานอุตสาหกรรมถูกทำลายอย่างไม่ทราบสาเหตุใกล้ {TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}มี 'UFO' มาลงใกล้ๆ{TOWN}! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}เกิดเหตุเหมืองถ่านหินถล่มใกล้กับเมืองเมือง {TOWN}! @@ -917,10 +918,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari ( STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}ยานยนต์ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}เลือกฝั่งถนนในการขับยานพาหนะ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :ขับชิดซ้าย @@ -974,6 +971,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}คว STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เลือกความละเอียดของหน้าจอที่จะใช้ STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}เลือกและตั้งค่าฐานกราฟิกที่จะใช้ STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ไฟล์สูญหายหรือไม่สมบูรณ์ @@ -1066,6 +1066,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :แบนรา STR_TERRAIN_TYPE_FLAT :แบนราบ STR_TERRAIN_TYPE_HILLY :เนินเขา STR_TERRAIN_TYPE_MOUNTAINOUS :ภูเขาสูง +STR_TERRAIN_TYPE_ALPINIST :นักไต่เขา STR_CITY_APPROVAL_PERMISSIVE :อนุญาต STR_CITY_APPROVAL_TOLERANT :พอผ่อนผันให้ได้ @@ -1073,7 +1074,7 @@ STR_CITY_APPROVAL_HOSTILE :ไม่เป STR_WARNING_NO_SUITABLE_AI :{WHITE}ไม่มี AI ที่เหมาะสมปรากฎ...{}คุณสามารถดาวน์โหลด AI จากระบบ 'Online Content' -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}เติม string: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}ขยายทั้งหมด STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}ยุบลงทั้งหมด @@ -1086,6 +1087,8 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :ตั้งค STR_CONFIG_SETTING_TYPE_COMPANY_MENU :ตั้งค่าองค์กร (ถูกเก็บไว้ในการบันทึกเกม; มีผลเฉพาะการเริ่มเกมใหม่) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :ตั้งค่าองค์กร (ถูกเก็บไว้ในการบันทึกเกม; มีผลเฉพาะเกมปัจจุบัน) +STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}หมวดหมู่: +STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}ชนิด: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}จำกัดรายการด้านล่างให้แสดงเฉพาะการตั้งค่าที่มีการเปลี่ยนแปลง STR_CONFIG_SETTING_RESTRICT_BASIC :ตั้งค่าพื้นฐาน STR_CONFIG_SETTING_RESTRICT_ADVANCED :ตั้งค่าขั้นสูง @@ -1168,6 +1171,7 @@ STR_CONFIG_SETTING_INFLATION :ภาวะเ STR_CONFIG_SETTING_INFLATION_HELPTEXT :เมื่อเปิดการใช้งานอัตราเงินเฟ้อ ค่าเงินจะถูกลงและต้องใช้เงินมากขึ้นในการซื้อหรือสร้าง แต่ผลตอบแทนจากการขนส่งก็จะเพิ่มขึ้นด้วยเช่นกัน STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :ความยาวสูงสุดของสะพาน: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :ปรับความยาวสูงสุดสำหรับการสร้างสะพาน +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :ความสูงของสะพาน: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :ความยาวสูงสุดของอุโมงค์: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :ปรับความยาวสูงสุดสำหรับการสร้างอุโมงค์ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :กำหนดวิธีหลักในการก่อสร้างอุตสาหกรรมเอง: {STRING} @@ -1267,7 +1271,9 @@ STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :ระยะห่างที่สุดจากขอบแผนที่ของโรงกลั่นน้ำมัน: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :โรงกลั่นน้ำมันจะสามารถตั้งได้เฉพาะบริเวณใกล้ๆขอบแผนที่เท่านั้น การตั้งค่านี้จะสามารถตั้งให้สร้างโรงกลั่นน้ำมันได้ห่างสูงสุดเท่าใดจากของแผนที่ STR_CONFIG_SETTING_SNOWLINE_HEIGHT :ระดับความสูงแนวหิมะ: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :ควบคุมความสูงเริ่มต้นของหิมะบนพื้นภูมิทัศน์อาร์ติคย่อยๆ, หิมะยังมีผลการสร้างอุตสาหกรรม และการเติบโตของเมือง STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :ความหยาบของพื้นที่ (เฉพาะ TerraGenesis): {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :ราบเรียบมาก STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :ราบเรียบ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :หยาบ @@ -1624,7 +1630,9 @@ STR_CONFIG_SETTING_SOUND :{ORANGE}เส STR_CONFIG_SETTING_INTERFACE :{ORANGE}ส่วนเชื่อมต่อผู้ใช้ STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}การก่อสร้าง STR_CONFIG_SETTING_VEHICLES :{ORANGE}ยานพาหนะ +STR_CONFIG_SETTING_VEHICLES_PHYSICS :กายภาพ STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}การค้นหาเส้นทางของพาหนะ +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}สิ่งแวดล้อม STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}เมือง STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}อุตสาหกรรม STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}การกระจายสินค้า @@ -1678,6 +1686,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}เล STR_INTRO_GAME_OPTIONS :{BLACK}ตัวเลือกเกม STR_INTRO_HIGHSCORE :{BLACK}ตารางคะแนนสูงสุด +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}ตั้งค่า STR_INTRO_NEWGRF_SETTINGS :{BLACK}การตั้งค่า NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาออนไลน์ STR_INTRO_SCRIPT_SETTINGS :{BLACK}ตั้งค่า AI/Game Script @@ -1697,6 +1706,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}เล STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}แสดงตัวเลือกเกม STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}แสดงตารางคะแนนสูงสุด +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}การตั้งค่า หน้าจอ STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}แสดงการกำหนดค่า NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}ตรวจสอบเนื้อหาใหม่และการปรับปรุงสำหรับดาวโหลด STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}แสดงการตั้งค่า AI/Game script @@ -2539,29 +2549,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :ทุ่งห STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :พื้นที่หิมะปกคลุม STR_LAI_CLEAR_DESCRIPTION_DESERT :ทะเลทราย -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} ราง -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING}ทางรถไฟกับ Block Signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING}ทางรถไฟกับ Pre-Signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING}ทางรถไฟกับ Exit-Signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING}ทางรถไฟกับ Combo-Signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING}ทางรถไฟกับ Path Signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING}ทางรถไฟกับ Path Signal แบบเดินทางเดียว -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING}ทางรถไฟกับ Block และ Pre-Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING}ทางรถไฟกับ Block และ Exit-Signal -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING}ทางรถไฟกับ Block และ Combo-Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING}ทางรถไฟกับ Block และ Path Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING}ทางรถไฟกับ Block และ Path Signals แบบเดินรถทางเดียว -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING}ทางรถไฟกับ Pre- และ Exit-Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING}ทางรถไฟกับ Pre- และ Combo-Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING}ทางรถไฟกับ Pre- และ Path Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING}ทางรถไฟและ Pre- และ Path Signals แบบเดินรถทางเดียว -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING}ทางรถไฟกับ Exit- และ Combo-Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING}ทางรถไฟกับ Exit- และ Path Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING}ทางรถไฟและ Exit- และ Path Signals แบบเดินรถทางเดียว -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING}ทางรถไฟและ Combo- และ Path Signals -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING}ทางรถไฟและ Combo- และ Path Signals แบบเดินรถทางเดียว -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING}ทางรถไฟกับ Path และ Path Signals แบบเดินรถทางเดียว -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} โรงซ่อมบำรุงรถไฟ +STR_LAI_RAIL_DESCRIPTION_TRACK :รางรถไฟ ราง +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :รางรถไฟทางรถไฟกับ Block Signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :รางรถไฟทางรถไฟกับ Pre-Signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :รางรถไฟทางรถไฟกับ Exit-Signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :รางรถไฟทางรถไฟกับ Combo-Signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :รางรถไฟทางรถไฟกับ Path Signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :รางรถไฟทางรถไฟกับ Path Signal แบบเดินทางเดียว +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :รางรถไฟทางรถไฟกับ Block และ Pre-Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :รางรถไฟทางรถไฟกับ Block และ Exit-Signal +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :รางรถไฟทางรถไฟกับ Block และ Combo-Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :รางรถไฟทางรถไฟกับ Block และ Path Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :รางรถไฟทางรถไฟกับ Block และ Path Signals แบบเดินรถทางเดียว +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :รางรถไฟทางรถไฟกับ Pre- และ Exit-Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :รางรถไฟทางรถไฟกับ Pre- และ Combo-Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :รางรถไฟทางรถไฟกับ Pre- และ Path Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :รางรถไฟทางรถไฟและ Pre- และ Path Signals แบบเดินรถทางเดียว +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :รางรถไฟทางรถไฟกับ Exit- และ Combo-Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :รางรถไฟทางรถไฟกับ Exit- และ Path Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :รางรถไฟทางรถไฟและ Exit- และ Path Signals แบบเดินรถทางเดียว +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :รางรถไฟทางรถไฟและ Combo- และ Path Signals +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :รางรถไฟทางรถไฟและ Combo- และ Path Signals แบบเดินรถทางเดียว +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :รางรถไฟทางรถไฟกับ Path และ Path Signals แบบเดินรถทางเดียว +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :รางรถไฟ โรงซ่อมบำรุงรถไฟ STR_LAI_ROAD_DESCRIPTION_ROAD :ถนน STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :ถนนพร้อมไฟถนน @@ -2625,7 +2635,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :บริษั STR_ABOUT_OPENTTD :{WHITE}เกี่ยวกับ OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}ลิขสิทธิ์เดิม {COPYRIGHT} ค.ศ.1995 ของ Chris Sawyer, สงวนลิขสิทธิ์ STR_ABOUT_VERSION :{BLACK}OpenTTD รุ่นที่ {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2015 ของ The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2017 ของ The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}บันทึกเกม @@ -2659,6 +2669,7 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}จำนวนเมือง STR_MAPGEN_DATE :{BLACK}วันที่: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}จำนวนอุตสาหกรรม: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}ขนาดความสูงของแผนที่สูงสุด: STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}เส้นความสูงเขตหิมะ: STR_MAPGEN_SNOW_LINE_UP :{BLACK}ปรับเปลี่ยนความสูงของหิมะขึ้นไป 1 ระดับ STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}ปรับเปลี่ยนความสูงของหิมะลงมา 1 ระดับ @@ -2742,6 +2753,8 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}ย้ STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}เลื่อน NewGRF ที่เลือกไว้ขึ้นไปในรายการ STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}ย้ายตำแหน่งลง STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}เลื่อน NewGRF ที่เลือกไว้ลงไปในรายการ +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}อัพเกรด +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}ปรับปรุงรุ่นไฟล์ NewGRF สำหรับเวอร์ชันที่ได้ติดตั้งไปแล้วก่อนหน้า STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}รายการของ NewGRF ที่มีการติดตั้งในปัจจุบัน STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}ตั้งค่า parameters @@ -2767,6 +2780,7 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}ไม่ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}ไม่รองรับกับ OpenTTD เวอร์ชั่นนี้ # NewGRF save preset window +STR_SAVE_PRESET_SAVE_TOOLTIP :บันทึก ชุดการตั้งค่า ตามที่ได้เลือกไว้ # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}เปลี่ยนแปลง NewGRF parameters @@ -2808,7 +2822,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}อันตราย: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}ร้ายแรง: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}เกิดความผิดพลาดร้ายแรงเกี่ยวกับ NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}เกิดความผิดพลาดร้ายแรงเกี่ยวกับ NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING}ไม่สามารถทำงานได้บน TTDPatchเวอร์ชั่นนี่ รายงานโดย OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} สำหรับ {STRING} version of TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ออกแบบมาสำหรับใช้งานกับ {STRING} @@ -2825,15 +2839,13 @@ STR_NEWGRF_ERROR_INVALID_ID :Attempt to use STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} บรรจุ sprites ที่สูญหาย. สิ่งที่สูญหายจะแสดงเป็นเครื่องหมายตกใจสีแดง (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}กราฟิกพื้นฐานที่ใช้อยู่มี Sprite ไม่สมบูรณ์{}กรุณาปรับรุ่นของ Base Graphic -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}ไฟล์ในกราฟฟิคพื้นฐานหายไปบางส่วน{}กรุณาอัพเดตกราฟฟิคพื้นฐาน.{}ตั้งแต่คุณเริ่มเล่น {YELLOW}ภาพของ OpenTTD{WHITE},คุณอาจต้องการ {YELLOW}ภาพของกราฟฟิคพื้นฐาน{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :ต้นแบบ GRF ที่ต้องการสามารถใช้การได้(sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ถูกยกเลิกโดย {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :ไม่ถูกต้อง/ไม่ทราบ รูปแบบ sprite (sprite {3:NUM}) # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}คำเตือน! -STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}คุณต้องการที่จะปรับเปลี่ยนในเกมที่กำลังทำงานอยู่. การกระทำนี้สามารถทำให้เกมเสียหาย หรือหยุดการทำงานของเกม หากพบปัญหา ไม่ต้องทำการแจ้งบั๊กเข้ามาเกี่ยวกับประเด็นนี้ {} คุณยังต้องการดำเนินการต่อหรือไม่? +STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}คุณต้องการที่จะปรับเปลี่ยนในเกมที่กำลังทำงานอยู่. การกระทำนี้สามารถทำให้เกมเสียหาย หรือหยุดการทำงานของเกม หากพบปัญหา ไม่ต้องทำการแจ้งบั๊กเข้ามาเกี่ยวกับประเด็นนี้{} คุณยังต้องการดำเนินการต่อหรือไม่? STR_NEWGRF_DUPLICATE_GRFID :{WHITE}ไม่สามารถเพิ่มเข้าไปได้: GRF ID ซ้ำกัน STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}หาไฟล์ที่เข้ากันได้ไม่ครบ (compatible GRF loaded) @@ -2948,7 +2960,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}กา STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}ให้เงินกับเมืองเพื่อทำถนนใหม่,การจราจรจะเป็นอัมพาทเป็นเวลา 6 เดือน. ส่งผลทำให้การจราจรในเมืองเป็นอัมพาธ{}ใช้งบประมาณ: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}สร้างอนุเสาวรีย์แห่งความภาคภูมิใจของบริษัท.{}ใช้งบประมาณ: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}ให้เงินเพื่อสร้างสิ่งปลูกสร้างทางธุรกิจแห่งใหม่ของเมือง.{}ใช้งบประมาณ: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}ซื้อสัมปทานเป็นเวลา 1 ปีสำหรับเมืองเมืองหนึ่ง ผู้โดยสารและสินค้าจะใช้บริการเฉพาะของบริษัทเราเพียงอย่างเดียว {}ใช้งบประมาณ: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}ซื้อสัมปทานเป็นเวลา 1 ปีสำหรับเมืองเมืองหนึ่ง ผู้โดยสารและสินค้าจะใช้บริการเฉพาะของบริษัทเราเพียงอย่างเดียว{}ใช้งบประมาณ: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}จ่ายเงินใต้โต๊ะติดสินบนให้เจ้าหน้าที่ในท้องถิ่น เพื่อเพิ่มความพึงพอใจ ทำให้สามารถสร้างสิ่งก่อสร้าง รื้อถอนสิ่งก่อสร้างของเมืองได้โดยไม่ติดขัด.{}ใช้งบประมาณ: {CURRENCY_LONG} # Goal window @@ -2969,7 +2981,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :ข้อมู STR_GOAL_QUESTION_CAPTION_WARNING :คำเตือน STR_GOAL_QUESTION_CAPTION_ERROR :ข้อผิดพลาด -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :ยกเลิก STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :ไม่ @@ -2988,6 +3000,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :เริ่ม STR_GOAL_QUESTION_BUTTON_POSTPONE :เลื่อนออกไป STR_GOAL_QUESTION_BUTTON_SURRENDER :ยอมจำนน STR_GOAL_QUESTION_BUTTON_CLOSE :ปิด +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}เงินอุดหนุน @@ -3211,9 +3224,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}มี STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}มีความต้องการ: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}พัสดุและสิ่งของที่รอการผลิต: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}ผลผลิต: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}ผลผลิต: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3335,8 +3347,12 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}เป STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}เปลี่ยนชื่อชนิดของเรือ STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}เปลี่ยนชื่อชนิดของเครื่องบิน +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :ซ่อน +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}การแสดงผล +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}การแสดงผล +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}ปรับเปลี่ยน ซ่อน/แสดง ของชนิดเครื่องอากาศยาน STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}เปลี่ยนชื่อชนิดของรถไฟ STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}เปลี่ยนชื่อชนิดของรถ @@ -3420,7 +3436,7 @@ STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}คุ # Engine preview window STR_ENGINE_PREVIEW_CAPTION :{WHITE}ข้อความจากผู้ผลิตยานพาหนะ -STR_ENGINE_PREVIEW_MESSAGE :{GOLD}เราได้ออกแบบ {STRING} ใหม่ - หากคุณต้องการที่จะนำไปทดลองใช้ เราจะให้คุณนำไปใช้งานก่อนที่จะนำออกไปจำหน่ายในตลาดปกติ {}คุณต้องการนำไปทดลองใช้หรือไม่ ? +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}เราได้ออกแบบ {STRING} ใหม่ - หากคุณต้องการที่จะนำไปทดลองใช้ เราจะให้คุณนำไปใช้งานก่อนที่จะนำออกไปจำหน่ายในตลาดปกติ{}คุณต้องการนำไปทดลองใช้หรือไม่ ? STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :หัวรถจักร STR_ENGINE_PREVIEW_ROAD_VEHICLE :ยานพาหนะทางบก STR_ENGINE_PREVIEW_AIRCRAFT :อากาศยาน @@ -3430,10 +3446,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :รถไฟร STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}มูลค่า: {CURRENCY_LONG} น้ำหนัก: {WEIGHT_SHORT}{}ความเร็ว: {VELOCITY}พลังขับเคลื่อน: {POWER}{}ค่าปฏิบัติการ: {CURRENCY_LONG}/ปี{}ความจุ: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}มูลค่า: {CURRENCY_LONG} น้ำหนัก: {WEIGHT_SHORT}{}ความเร็ว: {VELOCITY}พลังขับเคลื่อน: {POWER} กำัลังลากจูงสูงสุด: {6:FORCE}{}ค่าปฎิบัติการ: {4:CURRENCY_LONG}/ปี{}ความจุ: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}มูลค่า: {CURRENCY_LONG} ความเร็วสูงสุด: {VELOCITY}{}ความจุ: {CARGO_LONG}, {CARGO_LONG}{}ค่าปฎิบัติการ: {CURRENCY_LONG}/ปี -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}มูลค่า: {CURRENCY_LONG} ความเร็วสูงสุด: {VELOCITY}{}ความจุ: {CARGO_LONG}{}ค่าปฏิบัติการ: {CURRENCY_LONG}/ปี -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}มูลค่า: {CURRENCY_LONG} ความเร็วสูงสุด: {VELOCITY} พิสัย: {COMMA} ช่อง{}ความจุ: {CARGO_LONG}, {CARGO_LONG}{}ค่าปฏิบัติการ: {CURRENCY_LONG}/ปี -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}มูลค่า: {CURRENCY_LONG} ความเร็วสูงสุด: {VELOCITY} พิสัย: {COMMA} tiles{}ความจุ: {CARGO_LONG}{}ค่าปฏิบัติการ: {CURRENCY_LONG}/ปี +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}มูลค่า: {CURRENCY_LONG} ความเร็วสูงสุด: {VELOCITY}{}ความจุ: {CARGO_LONG}{}ค่าปฏิบัติการ: {CURRENCY_LONG}/ปี # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}เปลี่ยน {STRING} - {STRING} @@ -3442,6 +3455,7 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :ยานพา STR_REPLACE_VEHICLE_SHIP :ยานพาหนะทางน้ำ STR_REPLACE_VEHICLE_AIRCRAFT :อากาศยาน +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}พาหนะถูกใช้งานอยู่ STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}เลือกประเภทของรถจักรที่จะแทนที่ STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}เลือกประเภทของพาหนะที่จะแทนที่ทางซ้ายมือ @@ -3456,7 +3470,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} เม STR_REPLACE_VEHICLES_STOP :{BLACK}หยุดการแทนที่ยานพาหนะ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}กดเพื่อเริ่มหยุดการแทนที่ยานพาหนะตามที่เลือกไว้ในรายการ -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}กำลังแทนที่: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}สลับระหว่างหน้าต่างการแทนที่ของรถจักรและรถพ่วง STR_REPLACE_ENGINES :รถจักร STR_REPLACE_WAGONS :รถพ่วง @@ -3552,7 +3565,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} ปี STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ปี ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}ความเร็วสูงสุด: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}ความเร็วสูงสุด: {LTBLUE}{VELOCITY} {BLACK}พิสัย: {LTBLUE}{COMMA} ช่อง STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}น้ำหนัก: {LTBLUE}{WEIGHT_SHORT} {BLACK}พลังขับเคลื่อน: {LTBLUE}{POWER}{BLACK} ความเร็วสูงสุด: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}น้ำหนัก: {LTBLUE}{WEIGHT_SHORT} {BLACK}พลังขับเคลื่อน: {LTBLUE}{POWER}{BLACK} ความเร็วสูงสุด: {LTBLUE}{VELOCITY} {BLACK}กำลังลากจูงสูงสุด: {LTBLUE}{FORCE} @@ -4038,6 +4050,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}กา STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... ตอนนี้อยู่ที่ระดับน้ำทะเลแล้ว STR_ERROR_TOO_HIGH :{WHITE}... สูงเกินไป STR_ERROR_ALREADY_LEVELLED :{WHITE}... อยู่ในสภาพที่ต่ำที่สุดแล้ว +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}สะพานที่อยู่ด้านบนจะสูงเกินไป # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}ไม่สามารถเปลี่ยนชื่อบริษัทได้ diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt index d1b5977cd7..7c207f60c4 100644 --- a/src/lang/traditional_chinese.txt +++ b/src/lang/traditional_chinese.txt @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :喬治亞拉里 STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亞爾 (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}車輛 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}選擇車輛在路上的行駛位置 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :靠左行駛 @@ -2605,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :田地 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :覆雪地 STR_LAI_CLEAR_DESCRIPTION_DESERT :沙漠 -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} 鐵軌 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :設有閉塞號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :設有預警號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :設有出口號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :設有預警-出口複合號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :設有路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :設有單向路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :設有閉塞與預警號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :設有閉塞與出口號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :設有閉塞與複合號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :設有閉塞與路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :設有閉塞與單向路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :分別設有預警與出口號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :分別設有預警與複合號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :設有預警與路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :設有預警與單向路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :分別設有出口與複合號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :設有出口與路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :設有出口與單向路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :設有複合與路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :設有複合與單向路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :分別設有一般路徑與單向路徑號誌的{STRING}軌道 -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING}機廠 +STR_LAI_RAIL_DESCRIPTION_TRACK :鐵路 鐵軌 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :設有閉塞號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :設有預警號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :設有出口號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :設有預警-出口複合號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :設有路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :設有單向路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :設有閉塞與預警號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :設有閉塞與出口號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :設有閉塞與複合號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :設有閉塞與路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :設有閉塞與單向路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :分別設有預警與出口號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :分別設有預警與複合號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :設有預警與路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :設有預警與單向路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :分別設有出口與複合號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :設有出口與路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :設有出口與單向路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :設有複合與路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :設有複合與單向路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :分別設有一般路徑與單向路徑號誌的鐵路軌道 +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :鐵路機廠 STR_LAI_ROAD_DESCRIPTION_ROAD :公路 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :有路燈的公路 @@ -2691,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :公司所有土 STR_ABOUT_OPENTTD :{WHITE}關於 OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原著作權為 {COPYRIGHT} 1995 Chris Sawyer,保留所有權利 STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD 開發小組 +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD 開發小組 # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}儲存遊戲 @@ -2878,7 +2874,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}前往 STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}上一個子畫面 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}繼續處理上一個正常的子畫面,略過任何虛位/重新著色/文字字型相關的子畫面,並在到達第一個子畫面後,返回最後的子畫面繼續進行處理。 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}顯示目前選取的 sprite。當 sprite 正在描繪時會忽略其定位 -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移 +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}移動 sprite 到指定的 X 及 Y 座標位移。Ctrl+點擊可以一次移動8個單元格。 +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重設相對值 +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重設目前的相對位移值 +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 位移:{NUM},Y 位移:{NUM}(絕對值) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 位移:{NUM},Y 位移:{NUM}(相對值) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}選取 Sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}請從畫面中任意選取一個 sprite @@ -2906,8 +2906,6 @@ STR_NEWGRF_ERROR_INVALID_ID :子畫面企圖 STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} 包含了毀損的 sprite。所有毀損的 sprite 會以紅色問號 (?) 顯示。 STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :過多的 Action 8 資料 (發生於第 {3:NUM} 個子畫面) STR_NEWGRF_ERROR_READ_BOUNDS :子畫面資料不足 (發生於第 {3:NUM} 個子畫面) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}目前使用的基本圖形集少了某些 sprite。{}請更新基本圖形集。 -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}你正在使用的圖形集缺少了一些圖形.{}請更新圖形集. {}因為你正在使用一個{YELLOW}開發中的OpenTTD{WHITE},你可能需要一個{YELLOW}開發中的圖形集{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :要求的 GRF 資料不存在或無法讀取 (發生於第 {3:NUM} 個子畫面) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{2:STRING} 使 {1:STRING} 被停用 STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :無效或無法識別的子畫面配置格式 (發生於第 {3:NUM} 個子畫面) @@ -3051,7 +3049,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :資訊 STR_GOAL_QUESTION_CAPTION_WARNING :警告 STR_GOAL_QUESTION_CAPTION_ERROR :錯誤 -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :取消 STR_GOAL_QUESTION_BUTTON_OK :確定 STR_GOAL_QUESTION_BUTTON_NO :否 @@ -3070,6 +3068,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :重新啟動 STR_GOAL_QUESTION_BUTTON_POSTPONE :延遲 STR_GOAL_QUESTION_BUTTON_SURRENDER :投降 STR_GOAL_QUESTION_BUTTON_CLOSE :關閉 +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}補助資訊 @@ -3293,9 +3292,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}需要 STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}需要:{YELLOW}{STRING}{STRING},{STRING}{STRING},{STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}囤積的貨物: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}產出:{YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}產出:{YELLOW}{STRING}{STRING},{STRING}{STRING} ############ range for produces ends @@ -3526,10 +3524,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :磁浮機車頭 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}費用:{CURRENCY_LONG} 載重:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER}{}營運成本:{CURRENCY_LONG} / 年{}容量:{CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}費用:{CURRENCY_LONG} 載重:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER} 最大牽引力:{6:FORCE}{}營運成本:{4:CURRENCY_LONG}/年{}容量:{5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}費用:{CURRENCY_LONG} 最高速度:{VELOCITY}{}容量:{CARGO_LONG}, {CARGO_LONG}{}營運成本:{CURRENCY_LONG}/年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}費用:{CURRENCY_LONG} 最高速度:{VELOCITY}{}容量:{CARGO_LONG}{}營運成本:{CURRENCY_LONG}/年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}成本: {CURRENCY_LONG} 最高速度: {VELOCITY} 範圍: {COMMA} 格{}容量: {CARGO_LONG}, {CARGO_LONG}{}營運成本: {CURRENCY_LONG}/年 -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}成本: {CURRENCY_LONG} 最高速度: {VELOCITY} 範圍: {COMMA} 格{}容量: {CARGO_LONG}{}營運成本: {CURRENCY_LONG}/年 +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}費用:{CURRENCY_LONG} 最高速度:{VELOCITY}{}容量:{CARGO_LONG}{}營運成本:{CURRENCY_LONG}/年 # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}替換 {STRING} - {STRING} @@ -3556,7 +3551,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :更換舊運具 STR_REPLACE_VEHICLES_STOP :{BLACK}停止替換運輸工具 STR_REPLACE_HELP_STOP_BUTTON :{BLACK}按下之後會停止替換左方指定的車頭 -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}替換:{ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}在車頭及車廂替換畫面間切換。 STR_REPLACE_ENGINES :車頭 STR_REPLACE_WAGONS :車廂 @@ -3652,7 +3646,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} 年 ({C STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} 年 ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}最高速度:{LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}範圍: {LTBLUE}{COMMA} 格 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}載重:{LTBLUE}{WEIGHT_SHORT} {BLACK}功率:{LTBLUE}{POWER}{BLACK} 最高速度:{LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}載重:{LTBLUE}{WEIGHT_SHORT} {BLACK}功率:{LTBLUE}{POWER}{BLACK} 最高速度:{LTBLUE}{VELOCITY} {BLACK}最大牽引力:{LTBLUE}{FORCE} diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt index aaa2830eb5..bad2604fe6 100644 --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -250,7 +250,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Kaydırm STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Bir arazi üzerinde bulunan binaları ve benzeri yapıları yık. Ctrl bir alanı köşeden köşeye seçer. Shift ile tıklama maliyet tahminini gösterir # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Gizliyi göster +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Gizliyi göster +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Gizliyi göster +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Gizliyi göster +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Bu düğme etkinleştirildiğinde, gizli tren araçları da görüntülenir +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Bu düğme etkinleştirildiğinde, gizli yol araçları da görüntülenir +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Bu düğme etkinleştirildiğinde, gizli gemiler de görüntülenir +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Bu düğme etkinleştirildiğinde, gizli uçaklar da görüntülenir # Query window STR_BUTTON_DEFAULT :{BLACK}Varsayılan @@ -365,6 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Oyundan Çık ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Seçenekler +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ayarlar STR_SETTINGS_MENU_SCRIPT_SETTINGS :YZ/Oyun betik ayarları STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF ayarları STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Şeffaflık seçenekleri @@ -771,15 +780,15 @@ STR_MESSAGE_NEWS_FORMAT :{STRING} - {S STR_NEWS_MESSAGE_CAPTION :{WHITE}Mesaj STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING} -STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK} {} Halk {STATION} istasyonuna ilk gelen treni kutladı! -STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK} {} Halk {STATION} durağına ilk gelen otobüsü kutladı! -STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK} {} Halk {STATION} durağına ilk gelen kamyonu kutladı! -STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK} {} Halk {STATION} istasyonuna ilk gelen yolcu tramvayı kutladı! -STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK} {} Halk {STATION} istasyonuna ilk gelen yük tramvayını kutladı! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK} {} Halk {STATION} rıhtımına ilk gelen gemiyi kutladı! -STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK} {} Halk {STATION} havaalanına ilk gelen uçağı kutladı! +STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}{} Halk {STATION} istasyonuna ilk gelen treni kutladı! +STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}{} Halk {STATION} durağına ilk gelen otobüsü kutladı! +STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}{} Halk {STATION} durağına ilk gelen kamyonu kutladı! +STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}{} Halk {STATION} istasyonuna ilk gelen yolcu tramvayı kutladı! +STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}{} Halk {STATION} istasyonuna ilk gelen yük tramvayını kutladı! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}{} Halk {STATION} rıhtımına ilk gelen gemiyi kutladı! +STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}{} Halk {STATION} havaalanına ilk gelen uçağı kutladı! -STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Tren Kazası!!! Talihsiz kazada {}{COMMA} kişi öldü... +STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Tren Kazası!!! Talihsiz kazada{}{COMMA} kişi öldü... STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Trafik kazası!{}Trenle çarpışan aracın şoförü feci şekilde can verdi... STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Trafik kazası!{}{COMMA} kişi patlamadan kurtulamadı... STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Uçak Kazası!{}{COMMA} kişinin öldüğü yer {STATION} @@ -836,6 +845,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} aracının boş bir emri var STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} talimatları arasında tekrarlanmış olanlar var STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} aracının geçersiz talimatları var +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE}, pisti çok kısa olan bir havaalanında göreve sahip STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} eskiyor STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} çok eskidi @@ -857,9 +867,9 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} artık {STRING} kabul ediyor STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} artık {STRING} ve {STRING} kabul ediyor -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Teşvik önerisinin süresi doldu: {}{}{1:STRING} ile {2:STRING} arasındaki {0:STRING} taşıma hizmeti artık teşvik almayacak +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Teşvik önerisinin süresi doldu:{}{}{1:STRING} ile {2:STRING} arasındaki {0:STRING} taşıma hizmeti artık teşvik almayacak STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Teşvik geri çekildi:{}{}{1:STRING} ile {2:STRING} arasındaki {0:STRING} taşıma hizmeti artık teşvik almayacak -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Hizmet teşviği önerildi: {}{} {1:STRING} -> {2:STRING} arası ilk {0:STRING} taşıma hizmeti belediyeden teşvik alacak! +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Hizmet teşviği önerildi:{}{} {1:STRING} -> {2:STRING} arası ilk {0:STRING} taşıma hizmeti belediyeden teşvik alacak! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Hizmet teşviği {0:STRING} şirketine verildi!{}{}{2:STRING} -> {3:STRING} arasındaki {1:STRING} taşıma hizmeti bir yıl boyunca %50 fazla gelir sağlayacak! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Hizmet teşviği {0:STRING} şirketine verildi!{}{}{2:STRING} -> {3:STRING} arasındaki {1:STRING} taşıma hizmeti bir yıl boyunca iki kat fazla gelir sağlayacak! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Hizmet teşviği {0:STRING} şirketine verildi!{}{}{2:STRING} -> {3:STRING} arasındaki {1:STRING} taşıma hizmeti bir yıl boyunca üç kat fazla gelir sağlayacak! @@ -887,8 +897,8 @@ STR_GAME_OPTIONS_CURRENCY_USD :Amerikan Dolar STR_GAME_OPTIONS_CURRENCY_EUR :Avro (€) STR_GAME_OPTIONS_CURRENCY_JPY :Japon Yeni (¥) STR_GAME_OPTIONS_CURRENCY_ATS :Avusturya Şilini (ATS) -STR_GAME_OPTIONS_CURRENCY_BEF :Belcika Frangı (BEF) -STR_GAME_OPTIONS_CURRENCY_CHF :İsviçre Frangı (CHF) +STR_GAME_OPTIONS_CURRENCY_BEF :Belçika Frankı (BEF) +STR_GAME_OPTIONS_CURRENCY_CHF :İsviçre Frankı (CHF) STR_GAME_OPTIONS_CURRENCY_CZK :Çek Korunası (CZK) STR_GAME_OPTIONS_CURRENCY_DEM :Alman markı (DEM) STR_GAME_OPTIONS_CURRENCY_DKK :Danimarka Kronu (DKK) @@ -918,10 +928,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Gürcistan Lari STR_GAME_OPTIONS_CURRENCY_IRR :İran Riyali (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Karayolu taşıtları STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Trafik akış yönünü seçin STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Soldan trafik @@ -975,7 +981,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekran Ç STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kullanılacak ekran çözünürlüğünü seçin STR_GAME_OPTIONS_RESOLUTION_OTHER :diğer +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Arayüz boyutu +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kullanmak üzere arayüz bileşen boyutunu seçin +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :İki kat büyük +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Dört kat büyük STR_GAME_OPTIONS_BASE_GRF :{BLACK}Temel grafik kümesi STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kullanılacak temel grafik kümesini seçin @@ -991,6 +1002,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Kullanı STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} adet bozuk dosya var STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Temel müzik hakkında daha fazla bilgi +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Desteklenen çözünürlük listesi alınamadı STR_ERROR_FULLSCREEN_FAILED :{WHITE}Tam ekran kipi başarısız # Custom currency window @@ -1069,6 +1081,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Dümdüz STR_TERRAIN_TYPE_FLAT :Düz STR_TERRAIN_TYPE_HILLY :Engebeli STR_TERRAIN_TYPE_MOUNTAINOUS :Dağlık +STR_TERRAIN_TYPE_ALPINIST :Alp Meraklısı STR_CITY_APPROVAL_PERMISSIVE :İzne tabi STR_CITY_APPROVAL_TOLERANT :Töleranslı @@ -1077,6 +1090,7 @@ STR_CITY_APPROVAL_HOSTILE :Düşman STR_WARNING_NO_SUITABLE_AI :{WHITE}Uygun YZ'ler yok...{}'Çevrimiçi içerik' sistemiyle pek çok YZ indirebilirsiniz # Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ayarlar STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Süzgeç metni: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Tümünü genişlet STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Tümünü kısalt @@ -1149,6 +1163,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Araçları ya d STR_CONFIG_SETTING_CITY_APPROVAL :Arazi şekillendirmeye karşı belediye meclisinin tavrı: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Şirketlerin sebep olduğu gürültü ve çevreye zararın kasaba beğenilerini ve ilerideki inşaatlarını nasıl etkileyeceğini seçin +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Azami harita yüksekliği: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Haritadaki dağlar için izin verilen azami yüksekliği ayarla +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Azami harita yüksekliğini bu değere ayarlayamazsınız. Haritadaki en az bir dağ bu değerden yüksek STR_CONFIG_SETTING_AUTOSLOPE :Binaların, yolların vb. altındaki araziyi değiştirmeye izin ver: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Binaları ve yolları kaldırmaksızın altlarında yeryüzü şekillendirmesi yapılmasına izin ver STR_CONFIG_SETTING_CATCHMENT :İstasyon kapsama alanlarının daha gerçeğe yakın ölçülerde olmasına izin ver: {STRING} @@ -1177,6 +1194,8 @@ STR_CONFIG_SETTING_INFLATION :Enflasyon: {STR STR_CONFIG_SETTING_INFLATION_HELPTEXT :Maliyetlerin ödemelerden biraz daha hızlı arttığı ekonomide enflasyonu etkinleştir STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Azami köprü uzunluğu: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Köprü inşası için azami uzunluk +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Azami köprü yüksekliği: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Köprü inşaası için azami yükseklik STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Azami tünel uzunluğu: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Tünel inşa etmek için azami uzunluk STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Üretim fabrikalarının yapım yöntemi: {STRING} @@ -1270,21 +1289,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Haritadaki şeh STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grafiklerdeki çizgi kalınlığı: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grafiklerdeki çizginin genişliği. İnce çizgiler daha hassas şekilde okunabilir, koyu çizgileri ise görmek ve renklerini ayırt etmek daha kolay olur. +STR_CONFIG_SETTING_LANDSCAPE :İklim: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :İklimler farklı kargo ve şehir gelişme gereksinimlerini belirleyen temel oynanış senaryolarını tanımlar. NewGRF ve Oyun Betikleri daha ince ayarlar yapmanızı sağlar STR_CONFIG_SETTING_LAND_GENERATOR :Arazi üretici: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Özgün oluşturucu temel grafik kümesine bağlıdır ve sabit arazi şekillerini oluşturur. TerraGenesis, daha iyi denetim ayarlarına sahip bir Perlin gürültü tabanlı oluşturucudur STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Özgün STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Zemin türü: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Sadece TerraGenesis) Yer biçemi engebe değeri +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Endüstri yoğunluğu: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Oyun boyunca kaç tane fabrika oluşturulması gerektiğini ve hangi seviyede bakıma alınması gerektiğini ayarlayın STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Petrol rafinerilerinin kenarlardan azami uzaklığı: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Petrol rafinerileri sadece haritanın sınırlarında inşa edilir; ada haritalarında sahillere kurulurlar. STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Kar kalınlığı: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kutupsal arazide, karın ne kadar yükseklikten başlayacağını denetleyin. Kar aynı zamanda fabrika oluşumunu ve şehir gelişme gereksinimini de etkiler STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Arazinin engebesi: {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Sadece TerraGenesis) Tepelerin sıklığını seçin: Yumuşak yerleşimler daha az, geniş alana yayılmış tepelere sahiptir. Sıkı yerleşimler tekrarlanmış gibi görülen çok sayıda tepeye sahip olacaklar. STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Dümdüz STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Düzgün STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Engebeli STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Çok Engebeli +STR_CONFIG_SETTING_VARIETY :Çeşitlilik dağılımı: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Sadece TerraGenesis) Haritanın hem dağlık hem de düz alanlar içerip içermeyeceğini denetleyin. Bu haritayı sadece düz yapacağı için, diğer seçenek dağlı seçilmeli. +STR_CONFIG_SETTING_RIVER_AMOUNT :Nehir miktarı: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Kaç tane nehir oluşturulacağını seçin STR_CONFIG_SETTING_TREE_PLACER :Ağaç üretme algoritması: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Haritada ağaçların dağıtımını seçin: 'Özgün', ağaçları düzgün dağıtımlı yerleştirirken, 'İyileştirilmiş' gruplar halinde yerleştirir STR_CONFIG_SETTING_TREE_PLACER_NONE :Hiçbiri STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Özgün STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Gelişmiş +STR_CONFIG_SETTING_ROAD_SIDE :Yol araçları: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Sürüş yönünü seçin STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Yükseklik haritasını döndür: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Saat yönünün tersi STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Saat yönü @@ -1339,6 +1374,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Kapalı STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Sol tık ile ekran kaydır: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Sol fare tuşuyla sürükleyerek harita kaydırma özelliğini etkinleştir. Özellikle dokunmatik-ekran kullanırken kaydırma yapmak için kullanılabilir. +STR_CONFIG_SETTING_AUTOSAVE :Otomatik kaydet: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Otomatik oyun kaydetme sıklığını seçin STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Kaydedilen oyun isimlerinde {STRING} tarih biçimini kullan STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Kaydedilen oyun isimlerinde kullanılan tarih biçimi @@ -1629,11 +1666,23 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrik (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (Uluslararası Ölçüm Sistemi) (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Yerelleştirme +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Grafikler STR_CONFIG_SETTING_SOUND :{ORANGE}Ses STR_CONFIG_SETTING_INTERFACE :{ORANGE}Arayüz +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Genel +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Harita kısım pencereleri STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}İnşaat +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Haberler / Danışmanlar +STR_CONFIG_SETTING_COMPANY :{ORANGE}Şirket +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Muhasebe STR_CONFIG_SETTING_VEHICLES :{ORANGE}Araçlar +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizik STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Yönlenme +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Sınırlamalar +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Felaketler / Kazalar +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Harita üretimi +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Ortam +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Yetkililer STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Şehirler STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Endüstri STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Kargo dağılımı @@ -1687,6 +1736,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Çok Oyu STR_INTRO_GAME_OPTIONS :{BLACK}Seçenekler STR_INTRO_HIGHSCORE :{BLACK}Puan Tablosu +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ayarlar STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Ayarları STR_INTRO_ONLINE_CONTENT :{BLACK}Çevrimiçi İçeriği Kontrol Et STR_INTRO_SCRIPT_SETTINGS :{BLACK}YZ/Oyun Betik Ayarları @@ -1706,6 +1756,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}'Oyuncak STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Seçenekleri göster STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Puan tablosunu göster +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Görüntü ayarları STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF ayarlarını göster STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}İndirilecek yeni ve güncellenmiş içeriği kontrol et STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}YZ ve Oyun betik ayarlarını göster @@ -1745,6 +1796,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Oynanan STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Sihirli buldozer (fabrikaları, silinemeyen nesneleri siler): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tüneller kesişebilir: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetler küçük havalimanlarında (sıklıkla) düşmesin: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Azami harita yüksekliğini değiştir: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{BLACK}Haritadaki azami dağ yüksekliğini düzenle STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Ilıman iklim STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Soğuk iklim STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Tropik iklim @@ -2381,7 +2434,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}İskele STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Yerimi olarak kullanilabilecek bir şamandıra yerlestir. Shift ile tıklama maliyet tahminini gösterir STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Su kemeri yap. Shift ile tıklama maliyet tahminini gösterir STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Su alanını belirle.{}Deniz seviyesinde CTRL tuşu basılı olmadığı sürece kanal yapar, basılıysa etraftakileri su altında bırakır -STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Irmak oluştur +STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Nehir yerleştir # Ship depot construction window STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Tersane Yönü @@ -2537,6 +2590,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Havalima STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}İstenen: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Ray türü: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Ray hız sınırı: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Yol hız sınırı: {LTBLUE}{VELOCITY} @@ -2549,29 +2603,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Mera STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Karlı arazi STR_LAI_CLEAR_DESCRIPTION_DESERT :Çöl -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} blok sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} ön sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} çıkış sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} karışık sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} tek yön yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} blok ve ön sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} blok ve çıkış sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} blok ve karışık sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} blok ve yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} blok ve tek yön yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} ön ve çıkış sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} ön ve karışık sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} ön ve yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} ön ve tek yön yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} çıkış ve karışık sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} çıkış ve yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} çıkış ve tek yön yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} karışık ve tek yön yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} karışık ve tek yön yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} yol ve tek yön yol sinyalli ray -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} tren garajı +STR_LAI_RAIL_DESCRIPTION_TRACK :Ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Blok sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Ön sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Çıkış sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Karışık sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Tek yön yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Blok ve ön sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Blok ve çıkış sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Blok ve karışık sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Blok ve yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Blok ve tek yön yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Ön ve çıkış sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Ön ve karışık sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Ön ve yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Ön ve tek yön yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Çıkış ve karışık sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Çıkış ve yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Çıkış ve tek yön yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Karışık ve tek yön yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Karışık ve tek yön yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Yol ve tek yön yol sinyalli ray +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Tren garajı STR_LAI_ROAD_DESCRIPTION_ROAD :Yol STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Sokak lambalı yol @@ -2635,7 +2689,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Satın alınmı STR_ABOUT_OPENTTD :{WHITE}OpenTTD Hakkında STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Telif hakkı {COPYRIGHT} 1995 Chris Sawyer, Her hakkı saklıdır STR_ABOUT_VERSION :{BLACK}OpenTTD sürüm {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 OpenTTD ekibi +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 OpenTTD ekibi # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Oyunu Kaydet @@ -2670,6 +2724,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Şehir sayısı: STR_MAPGEN_DATE :{BLACK}Tarih: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Fabrika sayısı: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Azami harita yüksekliği: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Haritadaki azami dağ yüksekliğini bir arttır +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Haritadaki azami dağ yüksekliğini bir azalt STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Kar yüksekliği: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Kar yüksekliğini bir arttır STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Kar yüksekliğini bir azalt @@ -2699,6 +2756,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Yüksekl STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Boyut: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Azami harita yüksekliğini değiştir STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Kar yüksekliğini değiştir STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Başlangıç yılını değiştir @@ -2723,7 +2781,7 @@ STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / STR_GENERATION_WORLD_GENERATION :{BLACK}Harita üretimi STR_GENERATION_RIVER_GENERATION :{BLACK}Nehir oluşturma STR_GENERATION_TREE_GENERATION :{BLACK}Ağaç üretimi -STR_GENERATION_OBJECT_GENERATION :{BLACK}Tasinmaz üretimi +STR_GENERATION_OBJECT_GENERATION :{BLACK}Nesne oluşturma STR_GENERATION_CLEARING_TILES :{BLACK}Engebeli ve kayalik alan oluştur STR_GENERATION_SETTINGUP_GAME :{BLACK}Oyun ayarlanıyor STR_GENERATION_PREPARING_TILELOOP :{BLACK}tile-loop çalıştırılıyor @@ -2753,6 +2811,8 @@ STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Yukarı STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Seçili NewGRF dosyasını listenin yukarısına taşı STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Aşağı Taşı STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Seçili NewGRF dosyasını listenin aşağısına taşı +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Yükselt +STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Daha yeni sürümü yüklü NewGRF dosyalarını yükselt STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}Yüklü NewGRF dosyalarının listesidir. STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parametreler @@ -2778,6 +2838,14 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Etkisiz STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}OpenTTD'nin bu sürümüyle uyumlu değil # NewGRF save preset window +STR_SAVE_PRESET_CAPTION :{WHITE}Ön ayarı kaydet +STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Kullanılabilir ön ayarların listesi, aşağıdaki isimle kaydetmek üzere kopyalamak için birini seçin +STR_SAVE_PRESET_TITLE :{BLACK}Ön ayar için bir isim girin +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Geçerli seçimdeki ön ayarın kaydedilmek için adı +STR_SAVE_PRESET_CANCEL :{BLACK}İptal +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ön ayarı değiştirme +STR_SAVE_PRESET_SAVE :{BLACK}Kaydet +STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Ön ayarı geçerli seçili isimle kaydet # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}NewGRF parametrelerini değiştir @@ -2808,7 +2876,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Verilen STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Önceki nesne STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Tüm sahte/yeniden renklendirme/yazı tipi nesnelerini ve baştaki sargıyı atlayarak bir önceki normal nesneye geç STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Seçili nesnenin mevcut gösterimi. Bu nesneyi çizerken hizalama ihmal edilir -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Nesneyi X ve Y ofsetlerini değiştirerek gezdir +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Nesneyi X ve Y ofsetlerini değiştirerek gezdir. Ctrl+Tıklama ile nesneleri bir kerede sekiz birim kaydır +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Bağılı sıfırla +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Geçerli bağıl ofsetleri sıfırla +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X ofseti: {NUM}, Y ofseti: {NUM} (Gerçek) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X ofseti: {NUM}, Y ofseti: {NUM} (Bağıl) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Nesne seç STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Ekrandaki herhangi bir yerden bir nesne seçin @@ -2819,7 +2891,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Uyarı: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Hata: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Ölümcül hata: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ölümcül bir NewGRF hatası oluştu: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ölümcül bir NewGRF hatası oluştu:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} OpenTTD tarafından belirtilen TTDPatch sürümüyle çalışmayacaktır STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING}, TTD'nin {STRING} sürümü içindir STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING}, {STRING} ile kullanılmak için tasarlanmıştır @@ -2836,8 +2908,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Geçersiz ID ku STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bozuk bir nesne içeriyor. Tüm bozuk nesneler kırmızı bir soru işareti (?) olarak görünecektir STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Birden çok Action 8 girişi içeriyor (nesne {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Pseudo-nesne bitiminden sonrasını okudu (nesne {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Kullanımda olan temel grafik kümesi bazı nesneleri içermiyor.{}Lütfen temel grafik kümesini güncelleyin -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Kullanımdaki temel grafik kümesi bazı nesneleri içermiyor.{}Lütfen temel grafik setinizi güncelleyin .{}{YELLOW}OpenTTD'nin geliştirme kopyasını {WHITE}kullandığınız için, {YELLOW}temel grafiklerin de{WHITE} geliştirme kopyasını kullanmalısınız. STR_NEWGRF_ERROR_GRM_FAILED :İstenen GRF kaynakları mevcut değil (nesne {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} {STRING} tarafından deaktive edildi STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Geçersiz/bilinmeyen nesne yerleşim biçimi (nesne {3:NUM}) @@ -2981,7 +3051,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Bilgi STR_GOAL_QUESTION_CAPTION_WARNING :Uyarı STR_GOAL_QUESTION_CAPTION_ERROR :Hata -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :İptal STR_GOAL_QUESTION_BUTTON_OK :Tamam STR_GOAL_QUESTION_BUTTON_NO :Hayır @@ -3000,6 +3070,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Yeniden başlat STR_GOAL_QUESTION_BUTTON_POSTPONE :Ertele STR_GOAL_QUESTION_BUTTON_SURRENDER :Yenilgiyi kabul et STR_GOAL_QUESTION_BUTTON_CLOSE :Kapat +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Teşvikler @@ -3223,9 +3294,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}İstenen STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}İstenenler: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}İşlenmeyi bekleyen kargo: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Üretir: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Üretir: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3349,8 +3419,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Araç t STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Gemi türünü adlandır STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Uçak türünü adlandır +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Gizle +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Gizle +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Gizle +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Gizle +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Görüntüle +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Görüntüle +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Görüntüle +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Görüntüle +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Tren aracı türünün gizlenmesini/gösterilmesini aç/kapat +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Yol aracı türünün gizlenmesini/gösterilmesini aç/kapat +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Gemi türünün gizlenmesini/gösterilmesini aç/kapat +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Uçak türünün gizlenmesini/gösterilmesini aç/kapat STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Tren yeniden adlandırılamaz STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Araç türünü yeniden adlandır @@ -3444,10 +3526,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev lokomoti STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Fiyat: {CURRENCY_LONG} Ağırlık: {WEIGHT_SHORT}{}Hız: {VELOCITY} Güç: {POWER}{}Bakım: {CURRENCY_LONG}/sene{}Kapasite: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Maliyet: {CURRENCY_LONG} Ağırlık: {WEIGHT_SHORT}{}Hız: {VELOCITY} Güç: {POWER} Azami Tork: {6:FORCE}{}Çalışma Gideri: {4:CURRENCY_LONG}/yıl{}Kapasite: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY}{}Kapasite: {CARGO_LONG}, {CARGO_LONG}{}İşletme Gideri: {CURRENCY_LONG}/yıl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY}{}Kapasite: {CARGO_LONG}{}İşletme Gideri: {CURRENCY_LONG}/yıl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY} Menzil: {COMMA} kare{}Kapasite: {CARGO_LONG}, {CARGO_LONG}{}Çalışma gideri: {CURRENCY_LONG}/yıl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY} Menzil: {COMMA} kare{}Kapasite: {CARGO_LONG}{}Çalışma gideri: {CURRENCY_LONG}/yıl +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Maliyet: {CURRENCY_LONG} Azami Hız: {VELOCITY}{}Kapasite: {CARGO_LONG}{}İşletme Gideri: {CURRENCY_LONG}/yıl # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Değiştir {STRING} - {STRING} @@ -3456,6 +3535,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Karayolu taşı STR_REPLACE_VEHICLE_SHIP :Gemi STR_REPLACE_VEHICLE_AIRCRAFT :Uçak +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Kullanımdaki araçlar +STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Sahip olduğunuz araçlara sahip sütun +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Kullanılabilir araçlar +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Araç sütunu değiştirilmek için kullanılabilir STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Değiştirilecek türü seçin STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Değiştirilecek türün yerine geçecek türü seçin @@ -3470,10 +3553,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} eskidi STR_REPLACE_VEHICLES_STOP :{BLACK}Araçları değiştirmeyi durdur STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Değiştirme işlemini durdurmak için basın -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Değiştiriyor: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Lokomotif ve vagon değişimi pencereleri arasında geçiş yap. STR_REPLACE_ENGINES :Lokomotifler STR_REPLACE_WAGONS :Vagon +STR_REPLACE_ALL_RAILTYPE :Tüm demiryolu araçları STR_REPLACE_HELP_RAILTYPE :{BLACK}Lokomatiflerini değiştireceğiniz ray türünü seçin STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Soldaki değiştiriliyorsa neyle değiştirildiğini göster @@ -3566,7 +3649,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} sene ({ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} sene ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Azami Hız: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Azami hız: {LTBLUE}{VELOCITY} {BLACK}Menzil: {LTBLUE}{COMMA} kare STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Ağırlık: {LTBLUE}{WEIGHT_SHORT} {BLACK}Güç: {LTBLUE}{POWER}{BLACK} Azami Hız: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Ağırlık: {LTBLUE}{WEIGHT_SHORT} {BLACK}Güç: {LTBLUE}{POWER}{BLACK} Azami Hız: {LTBLUE}{VELOCITY} {BLACK}Azami Tork: {LTBLUE}{FORCE} @@ -3811,6 +3893,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Gezi (zamanlı STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :En çok {2:VELOCITY} hız ile git (zaman tablosu yok) STR_TIMETABLE_TRAVEL_FOR :{STRING} boyunca yol al STR_TIMETABLE_TRAVEL_FOR_SPEED :{STRING} boyunca en çok {VELOCITY} hız ile git +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Seyahat et ({STRING} için, hareket planı yok) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Seyahat et ({STRING} için, hareket planı yok) en fazla {VELOCITY} hızı ile +STR_TIMETABLE_STAY_FOR_ESTIMATED :({STRING} kalma, hareket saati yok) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :({STRING} için seyahat, hareket saati yok) STR_TIMETABLE_STAY_FOR :{STRING} bekle STR_TIMETABLE_AND_TRAVEL_FOR :ve şuraya sefer yap: {STRING} STR_TIMETABLE_DAYS :{COMMA}{NBSP}gün @@ -4052,6 +4138,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Kazı t STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... zaten deniz seviyesinde STR_ERROR_TOO_HIGH :{WHITE}... çok yüksek STR_ERROR_ALREADY_LEVELLED :{WHITE}... zaten düz +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Ardından üzerindeki köprü çok yüksek olacaktı. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Şirket ismi değiştirilemez... @@ -4102,6 +4189,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... orma STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... yalnız kar çizgisinin üzerinde yapılabilir STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... yalnız kar çizgisinin altında yapılabilir +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}'{STRING}' fabrikaları için uygun bir alan yoktu +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Daha iyi bir harita için harita oluşturma parametrelerini değiştirin # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Buraya tren istasyonu yapılamıyor... @@ -4239,6 +4328,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Önce k STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Aynı noktada başlayıp bitemez STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Köprü uçları aynı seviyede değil STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Köprü bu arazi için çok alçakta +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Köprü bu arazi için çok yüksek. STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Başlangıç ve bitiş aynı çizgi üzerinde olmalı STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... köprünün her iki ucu da karada olmalı STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... köprü çok uzun @@ -4813,6 +4903,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (gizli) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt index 2edab14118..66546b7ef6 100644 --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -366,7 +366,7 @@ STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Заго STR_TOOLTIP_SHADE :{BLACK}Згорнути вікно - показувати тільки заголовок STR_TOOLTIP_DEBUG :{BLACK}Показати інформацію для відлагодження NewGRF STR_TOOLTIP_DEFSIZE :{BLACK}Повернути розмір вікна до типового. Ctrl+Click робить поточний розмір типовим -STR_TOOLTIP_STICKY :{BLACK}Не закривати вікно кнопкою "Закрити всі вікна". Ctrl+клік зберігає налаштування як базове +STR_TOOLTIP_STICKY :{BLACK}Не закривати вікно кнопкою "Закрити всі вікна". Ctrl+клац мишою зберігає налаштування як базове STR_TOOLTIP_RESIZE :{BLACK}Натисніть і тягніть для зміни розміру вікна STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Розмір вікна великий/малий STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Смуга прокрутки - прокручує список вверх/вниз @@ -448,15 +448,15 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Пока STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Показати список станцій компанії STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Фінансова інформація STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Головна інформація -STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Показати список завдань +STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Показати історію STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Показати список завдань STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Показати графіки STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Показати таблицю компаній STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Фінансувати будівництво нової промисловості -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Показати список поїздів компанії. Ctrl+клік переключає відкриття звичайного/розширенного списку -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Показати список дорожнього транспорту компанії. Ctrl+клік переключає відкриття звичайного/розширенного списку. -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Показати список кораблів компанії. Ctrl+клік переключає відкриття звичайного/розширенного списку. -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Показати список повітряного транспорту компанії. Ctrl+клік переключає відкриття звичайного/розширенного списку. +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Показати список поїздів компанії. Ctrl+клац мишою переключає відкриття звичайного/розширенного списку +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Показати список дорожнього транспорту компанії. Ctrl+клац мишою переключає відкриття звичайного/розширенного списку +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Показати список кораблів компанії. Ctrl+клац мишою переключає відкриття звичайного/розширенного списку +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Показати список повітряного транспорту компанії. Ctrl+клац мишою переключає відкриття звичайного/розширенного списку STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Збільшити STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Зменшити STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Будувати залізницю @@ -497,6 +497,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Вихід ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Налаштування гри +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Налаштування STR_SETTINGS_MENU_SCRIPT_SETTINGS :Налаштування AI / Ігрового скрипта STR_SETTINGS_MENU_NEWGRF_SETTINGS :Налаштування NewGRF STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Налаштування прозорості @@ -514,7 +515,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Прозорі ############ range for file menu starts STR_FILE_MENU_SAVE_GAME :Зберегти гру STR_FILE_MENU_LOAD_GAME :Завантажити гру -STR_FILE_MENU_QUIT_GAME :Залишити гру +STR_FILE_MENU_QUIT_GAME :Покинути гру STR_FILE_MENU_SEPARATOR : STR_FILE_MENU_EXIT :Вихід ############ range ends here @@ -806,7 +807,7 @@ STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLA STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Очистити STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Очистити програму (тільки для Набору 1 або Набору 2) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Виберіть доріжку, щоб додати до програми (тільки для Набору 1 або Набору 2) -STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Клікніть на мелодії для її видалення зі списку (лише Набір1 та Набір2) +STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Клацніть мишою на мелодії для її видалення зі списку (лише Набір1 та Набір2) # Highscore window STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Кращі компанії, які досягли {NUM} @@ -841,9 +842,9 @@ STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Пока STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Показати маршрути на карті STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Показати рослинність на карті STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Показати власників землі на карті -STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Щоб відобразити певний вид підприємств, клацніть на ньому мишкою. Ctrl + клік мишкою вмикає/вимикає відображення всіх видів, окрім обраного. -STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Натисніть на компанію аби відобразити її власність. Ctrl + клік мишкою вмикає/вимикає відображення власності всіх компаній, окрім обраної. -STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Натискання на вантаж покаже його власника. Ctrl+клік відключить усі вантажі, крім одного обраного. Повторний Ctrl+клік підключить усі вантажі +STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Щоб відобразити певний вид підприємств, клацніть на ньому мишою. Ctrl+клац мишою вмикає/вимикає відображення всіх видів, окрім обраного +STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Натисніть на компанію аби відобразити її власність. Ctrl+клац мишою вмикає/вимикає відображення власності всіх компаній, окрім обраної +STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Натискання на вантаж покаже його власника. Ctrl+клац мишою відключить усі вантажі, крім одного обраного. Повторний Ctrl+клац мишою підключить усі вантажі STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Дороги STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Залізниці @@ -995,7 +996,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Субсидія більше не пропонується:{}{}Перевезення {STRING.r} з {STRING} до {STRING} STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Субсидію скасовано:{}{}Перевезення {STRING.r} з {STRING.r} до {STRING.r} -STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Пропонується річна субсидія {}{}компанії, яка першою привезе {STRING.z} з {STRING} до {STRING}! +STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Пропонується річна субсидія{}{}компанії, яка першою привезе {STRING.z} з {STRING} до {STRING}! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення {STRING.r} з {STRING} до {STRING} принесе додатково 50% протягом наступного року! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення {STRING.r} з {STRING} до {STRING} принесе вдвічі більше прибутків наступного року! STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Субсидію надано {STRING}!{}{}Перевезення {STRING.r} з {STRING} до {STRING} принесе втричі більше прибутків наступного року! @@ -1054,10 +1055,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс STR_GAME_OPTIONS_CURRENCY_IRR :Іранський ріал (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Сторона руху транспорту STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Виберіть, по якій стороні рухається дорожній транспорт STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :лівосторонній рух @@ -1111,7 +1108,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Розд STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Виберіть роздільну здатність екрану STR_GAME_OPTIONS_RESOLUTION_OTHER :інша +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Оберіть розмір елементів інтерфейсу +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормальний розмір +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовий набір графіки STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Оберіть, яку основну графіку використовувати @@ -1188,10 +1190,10 @@ STR_SEA_LEVEL_HIGH :високий STR_SEA_LEVEL_CUSTOM :вибірковий STR_SEA_LEVEL_CUSTOM_PERCENTAGE :вибірковий ({NUM}%) -STR_RIVERS_NONE :Нема -STR_RIVERS_FEW :Кілька -STR_RIVERS_MODERATE :Середньо -STR_RIVERS_LOT :Багато +STR_RIVERS_NONE :немає +STR_RIVERS_FEW :кілька +STR_RIVERS_MODERATE :середньо +STR_RIVERS_LOT :багато STR_DISASTER_NONE :відкл. STR_DISASTER_REDUCED :знижено @@ -1206,6 +1208,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :плаский STR_TERRAIN_TYPE_FLAT :рівнинний STR_TERRAIN_TYPE_HILLY :пагористий STR_TERRAIN_TYPE_MOUNTAINOUS :гористий +STR_TERRAIN_TYPE_ALPINIST :скелястий STR_CITY_APPROVAL_PERMISSIVE :допустиме STR_CITY_APPROVAL_TOLERANT :терпиме @@ -1214,6 +1217,7 @@ STR_CITY_APPROVAL_HOSTILE :вороже STR_WARNING_NO_SUITABLE_AI :{WHITE}Немає відповідних AI...{}Ви можете завантажити кілька AI через систему 'Вмісту в Інтернеті' # Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Налаштування STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Фільтр: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Розгорнути всі STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Згорнути всі @@ -1230,9 +1234,9 @@ STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Кате STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Тип: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Показати лише відфільтровані налаштування STR_CONFIG_SETTING_RESTRICT_BASIC :Основні (показує лише найважливіші налаштування) -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Розширені налаштування -STR_CONFIG_SETTING_RESTRICT_ALL :Всі / експертні налаштування -STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Налаштування, що відрізняються від дефолтних +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Розширені (показати основні налаштування) +STR_CONFIG_SETTING_RESTRICT_ALL :Експертні / (показати всі налаштування, в тому числі незвичні) +STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Налаштування, що відрізняються від стандартних STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Налаштування, що відрізняються від налаштувань нової гри STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Обмежує перелік нижче визначеними типами налаштувань @@ -1242,6 +1246,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Налашту STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Налаштування гри (залишаються при збереженні; впливають лише на поточну гру) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Налаштування компанії (знаходяться в збережених іграх; впливають лише на нові ігри) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Налаштування компанії (знаходяться у збережених іграх; впливають лише на поточну компанію) +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Показати всі результати пошуку встановивши{}{SILVER}Категорію {BLACK}на {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Показати всі результати пошуку встановивши{}{SILVER}Тип {BLACK}на {WHITE}Всі типи налаштувань +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Показати всі результати пошуку встановивши{}{SILVER}Категорію {BLACK}на {WHITE}{STRING} {BLACK}і {SILVER}Тип {BLACK}на {WHITE}Всі типи налаштувань STR_CONFIG_SETTINGS_NONE :{WHITE}- немає - STR_CONFIG_SETTING_OFF :ні @@ -1283,6 +1290,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Перемкн STR_CONFIG_SETTING_CITY_APPROVAL :Ставлення ради міста до зміни його території: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Виберіть, який рівень шуму та руйнування довкілля компаніями впливає на їх рейтинг для міст та подальші будівельні дії в їх межах +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Максимальна висота карти: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Встановити максимально дозволену висоту гір на карті +STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Неможливо встановити таку висоти карти. Як мінімум одна гора на карті є вищою STR_CONFIG_SETTING_AUTOSLOPE :Дозволити зміну схилів під будівлями, дорогами тощо: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Можливість змінювати ландшафт під будівлями та дорогами без необхідності їх зносу STR_CONFIG_SETTING_CATCHMENT :Більш реалістічні зони покриття станцій: {STRING} @@ -1311,6 +1321,8 @@ STR_CONFIG_SETTING_INFLATION :Інфляці STR_CONFIG_SETTING_INFLATION_HELPTEXT :Дозволяє інфляцію в економіці. При цьому витрати з часом зростають дещо швидше за прибутки STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Максимальна довжина мостів: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Максимально допустима довжина мостів +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Максимальна висота моста: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Максимальна висота при будівництві мостів STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Максимальна довжина тунелів: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Максимально допустима довжина тунелів STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Спосіб створення сировинних підприємств: {STRING} @@ -1368,7 +1380,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Дозволи STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Дозволяє встановлення зупинок на дорогах, якими володіють конкуренти. STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Цю настройку не можливо змінити при наявності транспорту у грі STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Витрати на утримання інфраструктури: {STRING} -STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :При включенні інфраструктура потребує коштів для утримання. Витрати збільшуються не пропорційно з ростом розміру мережі, більше впливаючи на великі компанії ніж на малі. +STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :При включенні інфраструктура потребує коштів для утримання. Витрати збільшуються не пропорційно з ростом розміру мережі, більше впливаючи на великі компанії ніж на малі STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Аеропорти не застарівають: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :При включенні кожен аеропорт буде доступним для будівництва безстроково після його впровадження. @@ -1396,9 +1408,9 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Тривалі STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Тривалість відображення повідомлень про помилки (червоне вікно повідомлень). Деякі (критичні) повідомлення необхідно закривати власноруч. STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} секунд{P а и ""} STR_CONFIG_SETTING_HOVER_DELAY :Відображати підказки: {STRING} -STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Затримка перед відображенням підказок при наведенні курсором на елементи інтерфейса. Окрім того, відображення підказок можна призначити на праву кнопку миші. -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :При наведенні, через {COMMA} секунд{P у и ""} -STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :По правому кліку +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Затримка перед відображенням підказок при наведенні курсором на елементи інтерфейса. Окрім того, відображення підказок можна призначити на праву кнопку миші, якщо це значення поставити на 0. +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :При наведенні, через {COMMA} мілісекунд{P у и ""} +STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :По правому клацу миші STR_CONFIG_SETTING_POPULATION_IN_LABEL :Показувати населення в назві міста: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Відображати кількість населення міста поряд з його назвою на карті STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Товщина ліній на графіках: {STRING} @@ -1417,22 +1429,22 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Встанов STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. відстань від краю карти до нафтопереробних заводів: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Нафтопереробні заводи завжди будуються не далеко від краю карти або узбережжя. STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Рівень снігової шапки: {STRING} -STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Сніг впливає на генерування підприємств та на умови росту міст +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Контроль висоти, вище якої лежить сніг в субарктичному ландшафті. Сніг впливає на генерування підприємств та на умови росту міст STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубість ландшафту: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Тільки для TerraGenesis) Оберіть густину розташування пагорбів: Плавний пейзаж має менше пагорбів, що рідше зустрічаються. Грубий ландшафт має багато пагорбів, що можуть повторюватись -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :дуже плавний -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :плавний -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :грубий -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :дуже грубий +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Тільки для TerraGenesis) Оберіть частоту пагорбів: Плавний пейзаж має менше пагорбів, вони менш круті. Грубий ландшафт має багато пагорбів, що можуть повторюватись один за одним +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :дуже плавно +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :плавно +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :грубо +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :дуже грубо STR_CONFIG_SETTING_VARIETY :Розподіл різноманітності: {STRING} STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Тільки для TerraGenesis) Перевірка наявності на карті гір і рівнин. Оскільки це робить карту плоскішою, інші налаштування необхідно встановити гірськими STR_CONFIG_SETTING_RIVER_AMOUNT :Кількість річок: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Виберіть кількість річок STR_CONFIG_SETTING_TREE_PLACER :Алгоритм розміщення дерев: {STRING} -STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Виберіть модель розподілу дерев на карті: "Оригінальна" розподіляє дерева рівномірно, "Покращена" розташовує їх групами +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Виберіть модель розподілу дерев на карті: "Стандартно" розподіляє дерева рівномірно, "Покращено" розташовує їх групами STR_CONFIG_SETTING_TREE_PLACER_NONE :немає -STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :стандартний -STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :покращений +STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :стандартно +STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :покращено STR_CONFIG_SETTING_ROAD_SIDE :Автотранспорт: {STRING} STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Виберіть сторону, по якій рухається автотранспорт STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Поворот карти висот: {STRING} @@ -1456,7 +1468,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :фіолето STR_CONFIG_SETTING_REVERSE_SCROLLING :Змінити напрямок прокрутки: {STRING} STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Налаштування переміщення по карті правою кнопкою миші. При включенні переміщується карта. При виключенні - камера. STR_CONFIG_SETTING_SMOOTH_SCROLLING :Плавна прокрутка у вікні: {STRING} -STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Налаштування способу прокрутки основного екрану при кліках по зменшенній карті, або інших діях, що призводять до переміщення по карті (кнопки "Оглянути", тощо). При включенні опції переміщення карти відбувається плавно. При виключенні - відбувається моментальне переміщення в необхідну точку. +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Налаштування способу прокрутки основного екрану при клацанні мишою по зменшенній карті, або інших діях, що призводять до переміщення по карті (кнопки "Оглянути", тощо). При включенні опції переміщення карти відбувається плавно. При виключенні - відбувається моментальне переміщення в необхідну точку STR_CONFIG_SETTING_MEASURE_TOOLTIP :Показувати підказки про розміри під час будівництва: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Відображати довжини та різниці висот в підказках в процесі будівництва. STR_CONFIG_SETTING_LIVERIES :Показувати кольорові схеми видів транспорту: {STRING} @@ -1476,17 +1488,17 @@ STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Налашту STR_CONFIG_SETTING_OSK_ACTIVATION :Екранна клавіатура: {STRING} STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Виберіть спосіб відкриття екранної клавіатури для введення тексту у поля тільки за допомогою вказівного пристрою. Це призначено для невеликих пристроїв без фактичної клавіатури STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Вимкнено -STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Подвійний клік -STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Одиночний клік (коли виділено) -STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Одиночний клік (негайно) +STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Подвійний клац мишою +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Одиночний клац мишою (коли виділено) +STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Одиночний клац мишою (негайно) -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Емуляція правого кліку: {STRING} -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Задає спосіб емуляції правого кліку -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+клік -STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+клік +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Емуляція правого клацу миші: {STRING} +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Задає спосіб емуляції правого клацу миші +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Команда+клац мишою +STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+клац мишою STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :не емулювати -STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Прокрутка по лівому кліку: {STRING} +STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Прокрутка по лівому клацу миші: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Дозволяє "тягати" карту утримуючи ліву кнопку миші, що дає можливість використовувати сенсорні екрани природнім способом.. STR_CONFIG_SETTING_AUTOSAVE :Автозбереження: {STRING} @@ -1643,18 +1655,18 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :При прот STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Налаштування відстані між сигналами при будівництві сигналів протягуванням. STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} клітин{P ку ки ок} STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :При протягуванні дотримуватись фіксованої дистанціі між сигналами: {STRING} -STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Вибрати спосіб встановлення сигналів при протягуванні з утриманням Ctrl. Якщо опція відключена, то сигнали встановлюються на кінцях мостів та тунелів. При включенні опції заданий інтервал встановлювання сигналів витримується більш строго (з метою вирівнювання сигналів на паралельних коліях). +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Вибрати спосіб встановлення сигналів при протягуванні мишою з утриманням Ctrl. Якщо опція вимкнена, то сигнали встановлюються навколо мостів та тунелів аби не було великих відрізків шляху без сигналів. Якщо увімкнено, заданий інтервал встановлювання сигналів витримується більш строго - через кожні n клітинок (веде до легшого вирівнювання сигналів на паралельних коліях) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Автоматично будувати семафори до {STRING} року STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Налаштування року впровадження світлофорів замість семафорів. До цього року будуть встановлюватись лише семафори. STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Використовувати меню сигналів: {STRING} -STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :При включенні відображає допоміжну панель інструментів для вибору типу сигналу при їх встановленні. При відключенні доступна лише заміна типу вже встановлених сигналів за допомогою Ctrl+кліка. +STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Показувати вікно для вибору типу сигналів для будівництва, замість безвіконної зміни сигнал-типу з Ctrl+клацанням мишою на побудованих сигналах STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Тип сигналів за умовчанням: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Тип сигналу, що встановлюється за замовчанням. STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :блок-сигнали STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :маршрутні STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :односторонні маршрутні STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Сигнали, доступні при циклічному переборі: {STRING} -STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Налаштування типів сигналів, що доступні при ротації за допомогою Ctrl+кліка. +STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Налаштування типу сигналів, що доступні при зміні типу за допомогою Ctrl+клацання мишою STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :тільки блок-сигнали STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :тільки маршрутні STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :всі @@ -1723,6 +1735,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Середнь STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Оновлювати графік доставки раз на {STRING}{NBSP}д{P 0:2 "ень" "ні" "нів"} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Час між послідовними обрахунками зв'язків на графіку. Кожен обрахунок здійснюється для одного параметра графіку. Тобто значення Х у налаштуваннях не означає, що графік оновлюється кожні Х днів. Лише деякі складові. При виборі параметру "часто" ЦП потрібно більше часу для обрахунку. При виборі параметру "рідко" наступний обрахунок почнеться після запуску доставки за новим маршрутом. STR_CONFIG_SETTING_LINKGRAPH_TIME :Обраховувати графік доставки раз на {STRING}{NBSP}д{P 0:2 "ень" "ні" "нів"} +STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Час, який займає переобчислення кожного зв'язку з компонентом графу. При запуску переобчислення створюється потік, якому дозволяється працювати декілька днів. Чим менше ви поставите це, тим більш можливо, що потік не буде завершено вчасно. Тоді гра зупиниться на час "лагу". Чим довше ви поставите, тим довше займе розподіл доставки при зміні маршрутів. STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :ручний STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :асиметричний STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :симетричний @@ -1731,13 +1744,15 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :В "симет STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Режим розподілу для пошти: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :В "симетричному" режимі від станції A до станції B надсилатиметься приблизно стільки ж пошти, як від B до A. В "асиметричному" режимі дозволяється надсилати довільну кількість пошти в обох напрямках. Ручний режим означає, що розподіл пошти не здійснюватиметься автоматично. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Режим розподілу для броньованого транспорту: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Вантажем для броньованого транспорту є: коштовності — в помірному кліматі, діаманти — в субтропічному та золото — в арктичному. Це можуть змінювати пакунки NewGRF. В "симетричному" режимі від станції A до станції B надсилатиметься приблизно стільки ж вантажів, як від B до A. В "асиметричному" режимі дозволяється надсилати довільну кількість вантажів в обох напрямках. Ручний режим означає, що розподіл цих вантажів не здійснюватиметься автоматично. Рекомендується встановити "асиметричний" або ручний режим, якщо гра відбувається в арктичному кліматі, тому що банки не надсилають золото назад до шахт. В помірному або субтропічному кліматі можна також вибрати симетричний режим, оскільки банки також надсилають коштовності до інших банків. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :БРОНЬОВАНИЙ клас вантажу містить: коштовності — в помірному ландшафті, діаманти — в субтропічному чи золото — в субарктичному. NewGRF може змінювати це. В "симетричному" режимі від станції A до станції B надсилатиметься приблизно стільки ж вантажів, як від B до A. В "асиметричному" режимі дозволяється надсилати довільну кількість вантажів в обох напрямках. "Ручний" режим означає, що розподіл цих вантажів не здійснюватиметься автоматично. Рекомендується встановити "асиметричний" або "ручний" режим, якщо гра відбувається в субарктичному ландшафті, тому що банки не надсилають золото назад до шахт. В помірному або субтропічному ландшафті можна також вибрати "симетричний" режим, оскільки банки будуть надсилають коштовності назад до оригінального банку у вигляді вантажу з якимись цінностями. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Режим розподілу для інших видів вантажу: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :«Асиметричний» означає можливість відправки довільної кількості вантажу в будь-якому напрямку. «Ручний» означає, неавтоматичний розподіл для цих вантажів. STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Точність розподілу: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Чим більше значення буде встановлено, тим більше часу процесора буде витрачатися на розрахунок графа зв’язків. Якщо це буде тривати довго, ви можете зауважити гальмування. Якщо встановити тут мале значення, розподіл буде неточним і вантаж, можливо, надсилатиметься не в ті місця, куди ви очікуєте. STR_CONFIG_SETTING_DEMAND_DISTANCE :Сила впливу відстані на попит: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Якщо це значення встановити більшим за 0, відстань між відправною станцією A якогось вантажу та приймаючою станцією B впливатиме на кількість вантажу, який надсилатиметься від A до B. Чим більша відстань від A до B, тим менше вантажу надсилатиметься. Чим більшим буде це значення, тим менше вантажу буде надсилатися до дальніх станцій і тим більше — до ближніх. +STR_CONFIG_SETTING_DEMAND_SIZE :Кількість вантажу, що повертається у симетричному режимі: {STRING} +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Встановивши це на менше ніж 100% можна зробити симетричну доставку схожою на асиметричну. Менше вантажу буде примусово повертатися назад, якщо певна його кількість надсилається на станцію. При 0% - симетрична доставка поводить себе зовсім як асиметрична. STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Рівень заповнення коротких маршрутів перед переходом до містких: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Часто між двома заданими станціями є більше, ніж один шлях. Cargodist заповнить спочатку найкоротший маршрут, потім другий після найкоротшого і т. д. Рівень заповнення визначається за допомогою оцінки місткості та запланованого використання. Якщо всі маршрути буде заповнено, а джерело вантажу не вичерпається, алгоритм почне переповнювати маршрути, починаючи з наймісткіших. Ця настройка дозволяє задати рівень заповнення в процентах, якого треба досягнути на першому маршруті перед тим, як перейти до заповнення наступного. Варто встановити цей рівень меншим за 100%, щоб уникнути переповнення станцій в разі переоцінки місткості маршруту. @@ -1754,25 +1769,25 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Метричн STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :СІ (кВт) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Одиниці маси: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Показувати маси в таких одиницях +STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Якщо вага відображається на інтерфейсі: показувати її в обраній системі виміру STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Імперські (короткі тонни) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Метричні (т) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :СІ (кг) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Одиниці об’єму: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Показувати об’єми в таких одиницях +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Якщо об'єм відображається на інтерфейсі: показувати його в обраній системі виміру STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Імперські (галони) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Метричні (л) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :СІ (м³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Одиниці тяглової сили: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Показувати тяглову силу в таких одиницях: +STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Якщо тяглова сила відображається на інтерфейсі: показувати її в обраній одиниці виміру STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Імперські (фунт-сили) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Метричні (кгс) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :СІ (кН) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Одиниці висоти: {STRING} -STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Показувати висоти в таких одиницях: +STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Якщо висоти відображаються на інтерфейсі: показувати в обраній одиниці виміру STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Імперські (фути) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Метричні (м) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :СІ (м) @@ -1834,6 +1849,7 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ба STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... базовий набір звуків '{STRING}' не знайдено STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... базовий набір музики '{STRING}' не знайдено STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Не вистачає пам'яті +STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не вдалося розподілити {BYTES} спрайт-кешу. Спрайт кеш було зменшено до {BYTES}. Це зменшить швидкість роботи OpenTTD. Аби зменшити використання пам'яті спробуйте заборонити 32-бітну графіку і/або ступені масшатабування екрану # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1847,26 +1863,28 @@ STR_INTRO_MULTIPLAYER :{BLACK}Мере STR_INTRO_GAME_OPTIONS :{BLACK}Налаштування гри STR_INTRO_HIGHSCORE :{BLACK}Таблиця рекордів +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Налаштування STR_INTRO_NEWGRF_SETTINGS :{BLACK}Налаштування NewGRF STR_INTRO_ONLINE_CONTENT :{BLACK}Додатковий контент STR_INTRO_SCRIPT_SETTINGS :{BLACK}Налаштування AI / GS STR_INTRO_QUIT :{BLACK}Вихід -STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Почати нову гру. Ctrl+клік пропускає конфігурацію карти +STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Почати нову гру. Ctrl+клац мишою пропускає конфігурацію карти STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Продовжити збережену гру STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Почати нову гру з використанням готової карти висот (рельєфу) STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Почати нову гру з використанням готового сценарію STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Створити свій сценарій STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Почати мережеву гру -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Вибрати 'помірний' клімат -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Вибрати 'субарктичний' клімат -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Вибрати 'тропічний' клімат -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Вибрати 'іграшковий' варіант +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Вибрати 'помірний' ландшафт +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Вибрати 'субарктичний' ландшафт +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Вибрати 'тропічний' ландшафт +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Вибрати 'іграшковий' ландшафт STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Показати налаштування гри STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Показати таблицю рекордів -STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показати настройки NewGRF +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Налаштування відображення +STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Показати налаштування NewGRF STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Перевірити доступний для завантаження додатковий контент STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Показати налаштування AI / Ігрового Скрипта STR_INTRO_TOOLTIP_QUIT :{BLACK}Вийти з OpenTTD @@ -1892,8 +1910,8 @@ STR_OSNAME_OS2 :OS/2 STR_OSNAME_SUNOS :SunOS # Abandon game -STR_ABANDON_GAME_CAPTION :{WHITE}Залишити гру -STR_ABANDON_GAME_QUERY :{YELLOW}Ви дійсно хочете залишити гру? +STR_ABANDON_GAME_CAPTION :{WHITE}Покинути гру +STR_ABANDON_GAME_QUERY :{YELLOW}Ви дійсно хочете покинути гру? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ви дійсно бажаєте вийти з цього сценарію? # Cheat window @@ -1905,6 +1923,8 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Гра STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Супербульдозер (руйнує все): {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Тунелі перетинаються: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Реактивні літаки не будуть (часто) розбиватися в малих аеропортах: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Змінити максимальну висоту карти: {ORANGE}{NUM} +STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Змінити максимальну висоту гір на карті STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Помірний ландшафт STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Субарктичний ландшафт STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Субтропічний ландшафт @@ -1921,9 +1941,9 @@ STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Пока STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Показати фарбування автотранспорта STR_LIVERY_SHIP_TOOLTIP :{BLACK}Показати фарбування кораблів STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Показати фарбування авіації -STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Оберіть основний колір для обраної схеми. Ctrl+клік встановить обраний колір для всіх схем. -STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Оберіть другорядний колір для обраної схеми. Ctrl+клік встановить обраний колір для всіх схем. -STR_LIVERY_PANEL_TOOLTIP :{BLACK}Оберіть кольорову схему для зміни, чи декілька з Ctrl+клік. Клікніть на прямокутнику, щоб ввімкнути/вимкнути використання схем +STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Оберіть основний колір для обраної схеми. Ctrl+клац мишою встановить обраний колір для всіх схем +STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Оберіть другорядний колір для обраної схеми. Ctrl+клац мишою встановить обраний колір для всіх схем +STR_LIVERY_PANEL_TOOLTIP :{BLACK}Оберіть кольорову схему для зміни, чи декілька з Ctrl+клац мишою. Клацніть на прямокутнику, щоб ввімкнути/вимкнути використання схем STR_LIVERY_DEFAULT :Стандартний колір STR_LIVERY_STEAM :Паровоз @@ -2009,7 +2029,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Змін # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Мережева гра -STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Рекламована +STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Інтернет STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Вибір між рекламованою (інтернет) і не рекламованою (локальна мережа, LAN) грою STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Ні STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Так @@ -2023,7 +2043,7 @@ STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Кліє STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Клієнти в мережі/макс.клієнтів{}Компанії в мережі/макс.компаній STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Розмір карти -STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Розмір карти гри{}Клікніть для сортування за районом +STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Розмір карти гри{}Клацніть мишою для сортування за районом STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Дата STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Поточна дата STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Роки @@ -2147,7 +2167,7 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Гра STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Нова компанія STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Створити нову компанію -STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Гра глядачем +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Спостерігати гру STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Спостерігати за грою як глядач STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Приєднатись до компанії STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Допомогти керувати цією компанією @@ -2243,7 +2263,7 @@ STR_NETWORK_ERROR_CHEATER :{WHITE}На ц STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Ви посилали забагато команд серверу STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Ви занадто довго вводили пароль STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Ви дуже довго приєднувалися -STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Ви дуже довго завантажували мапу +STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Ви дуже довго завантажували карту STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Ви дуже довго приєднувалися до серверу ############ Leave those lines in this order!! @@ -2265,8 +2285,8 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :сервер п STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :посилав забагато команд STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :пароль не отримано за відведений час STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :час вийшов -STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :мапа дуже довго завантажувалась -STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :мапа дуже довго оброблювалась +STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :карта дуже довго завантажувалась +STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :карта дуже довго оброблювалась ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Можлива втрата з'єднання @@ -2305,14 +2325,17 @@ STR_CONTENT_TYPE_CAPTION :{BLACK}Тип STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Тип вмісту STR_CONTENT_NAME_CAPTION :{BLACK}Назва STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Назва вмісту -STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Клікніть на рядку, щоб побачити деталі{}Клікніть позначку, щоб обрати його для завантаження +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Клацніть мишою на рядку, щоб побачити деталі{}Клацніть позначку, щоб обрати його для завантаження STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Вибрати всі STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Позначити для завантаження весь вміст STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Вибрати оновлення STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Позначити весь вміст, що є оновленням існуючого, для завантаження STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Зняти позначки STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Не завантажувати нічого +STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Шукати на сторонніх веб-сайтах +STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Шукати додатки, недоступні на серверах OpenTTD на сторонніх веб-сайтах STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Ви виходите з OpenTTD! +STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Умови використання додатків з зовнішніх веб-сайтів можуть відрізнятися.{}Інструкції по встановленню даних додатків у OpenTTD шукайте на відповідних веб-сайтах.{}Продовжити? STR_CONTENT_FILTER_TITLE :{BLACK}Фільтр за назвою: STR_CONTENT_OPEN_URL :{BLACK}Відвідати вебсайт STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Відвітати вебсайт цього контенту @@ -2383,14 +2406,18 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Змін STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Зробити об'єкти невидимими, а не прозорими # Linkgraph legend window +STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Легенда вантажопотоку +STR_LINKGRAPH_LEGEND_ALL :{BLACK}Усе STR_LINKGRAPH_LEGEND_NONE :{BLACK}Немає STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Виберіть компанії для відображення # Linkgraph legend window and linkgraph legend in smallmap +STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}не використовується +STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}заповнений STR_LINKGRAPH_LEGEND_OVERLOADED :{G=m}{TINY_FONT}{BLACK}перевантажений -STR_LINKGRAPH_LEGEND_OVERLOADED.r :{G=m}{TINY_FONT}{BLACK}перевантаженого -STR_LINKGRAPH_LEGEND_OVERLOADED.d :{G=m}{TINY_FONT}{BLACK}перевантаженому -STR_LINKGRAPH_LEGEND_OVERLOADED.z :{G=m}{TINY_FONT}{BLACK}перевантажений +STR_LINKGRAPH_LEGEND_OVERLOADED.r :{TINY_FONT}{BLACK}перевантаженого +STR_LINKGRAPH_LEGEND_OVERLOADED.d :{TINY_FONT}{BLACK}перевантаженому +STR_LINKGRAPH_LEGEND_OVERLOADED.z :{TINY_FONT}{BLACK}перевантажений # Base for station construction window(s) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Підсвічення зони покриття @@ -2419,7 +2446,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Буду STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Будувати залізничне депо (для купівлі та обслуговування поїздів). Утримуйте Shift для показу витрат на будівництво STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Перетворити колію на точку маршруту. Ctrl дозволяє об'єднання точок маршруту. Утримуйте Shift для показу очікуваних витрат STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Будувати станцію. Ctrl дозволяє об'єднання станцій. Утримуйте Shift для показу витрат на будівництво -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Будувати сигнали. Ctrl переключає семафори/світлові сигнали{}Протяжка будує сигнали вздовж прямої ділянки рейок. Ctrl будує сигнали до наступної розв'язки{}Ctrl+клік перемикає показ вікна вибору сигналів. Утримуйте Shift для показу витрат на будівництво +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Будувати залізничні сигнали. Ctrl переключає семафори/світлові сигнали{}Протяжка мишою будує сигнали вздовж прямої ділянки рейок. Ctrl будує сигнали до наступної розв'язки чи сигналу{}Ctrl+клац мишою вмикає показ вікна вибору сигналів. Утримуйте Shift для показу витрат на будівництво STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Будувати міст. Утримуйте Shift для показу витрат на будівництво STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Будувати тунель. Утримуйте Shift для показу витрат на будівництво STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Будувати/демонтувати колію, сигнали, точки маршруту і станції. Утримання Ctrl також демонтує колію з точок маршрутів і станцій @@ -2464,7 +2491,7 @@ STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Комб STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Розширений сигнал (семафор){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Односторонній розширений сигнал (семафор){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Односторонні розширені сигнали не дозволяють вїжджати з іншої сторони STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Звичайний сигнал (електричний){}Найпростіший тип сигналу, який дозволяє перебувати у сигнальному блоці тільки одному поїзду. Сигнали необхідні для того, щоб уникнути зіткнень поїздів на залізницях, де більше одного поїзда -STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Вхідний сигнал (електричний){}Зелений, доки один або більше зелених вихідних сигналів з наступної блок-дільниці. Інакше червоний +STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Вхідний сигнал (електричний){}Зелений, доки є один або більше зелених вихідних сигналів з наступної блок-дільниці. Інакше червоний STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Вихідний сигнал (електричний){}Працює як звичайний сигнал, але необхідний для нормальної роботи вхідного або комбінованого пре-сигналів STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Комбінований сигнал (електричний){}Комбінований сигнал працює як об'єднаний вхідний-вихідний сигнал. Це дозволяє будувати великі "дерева" пре-сигналів STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Розширений сигнал (електричний){}Розширений сигнал дозволяє більше ніж одному поїзду одночасно заходити до блоку сигналів, якщо поїзд може зарезервувати шлях до безпечної точки зупинки. Розширені сигнали дозволяють проїжджати їх з обох сторін @@ -2705,29 +2732,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Поле STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Засніжена земля STR_LAI_CLEAR_DESCRIPTION_DESERT :Пустеля -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} з блок-сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} з пресигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} з вихідними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} з комбосигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} з маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} з односторонніми маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} з блок-сигналами і пресигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} з блок-сигналами і вихідними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} з блок-сигналами і комбосигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} з блок-сигналами та маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} з блок-сигналами та одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} з пресигналами і вихідними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} з пресигналами і комбосигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} з пресигналами і маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} з пресигналами і одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} з вихідними сигналами та комбосигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} з вихідними та маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} з вихідними та одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} з комбосигналами і маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} з комбосигналами та одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} з маршрутними та одност. маршрутними сигналами -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} залізничне депо +STR_LAI_RAIL_DESCRIPTION_TRACK :Звичайна колія +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Звичайна колія з блок-сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Звичайна колія з пресигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Звичайна колія з вихідними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Звичайна колія з комбосигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Звичайна колія з маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Звичайна колія з односторонніми маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Звичайна колія з блок-сигналами і пресигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Звичайна колія з блок-сигналами і вихідними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Звичайна колія з блок-сигналами і комбосигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Звичайна колія з блок-сигналами та маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Звичайна колія з блок-сигналами та одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Звичайна колія з пресигналами і вихідними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Звичайна колія з пресигналами і комбосигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Звичайна колія з пресигналами і маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Звичайна колія з пресигналами і одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Звичайна колія з вихідними сигналами та комбосигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Звичайна колія з вихідними та маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Звичайна колія з вихідними та одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Звичайна колія з комбосигналами і маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Звичайна колія з комбосигналами та одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Звичайна колія з маршрутними та одност. маршрутними сигналами +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Звичайна колія залізничне депо STR_LAI_ROAD_DESCRIPTION_ROAD :Дорога STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Дорога з вуличними ліхтарями @@ -2791,7 +2818,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Ця ділян STR_ABOUT_OPENTTD :{WHITE}Про OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авторське право {COPYRIGHT} 1995 Кріс Сойєр, Всі права захищені STR_ABOUT_VERSION :{BLACK}OpenTTD версія {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 команда OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 команда OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Зберегти гру @@ -2826,6 +2853,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Міста: STR_MAPGEN_DATE :{BLACK}Дата: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кількість виробництв: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Максимальна висота карти +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Збільшити максимальну висоту гір на карті на одиницю +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Зменшити максимальну висоту гір на карті на одиницю STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Висота лінії снігу: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Підвищити лінію снігу STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Понизити лінію снігу @@ -2855,6 +2885,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Розмір: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Змінити максимальну висоту карти STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Змінити висоту лінії снігу STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Змінити рік початку гри @@ -2893,12 +2924,12 @@ STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Акти STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Неактивні файли NewGRF STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Обрати набір: STR_NEWGRF_FILTER_TITLE :{ORANGE}Фільтр за строкою: -STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Завантажити обрані настройки -STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Записати настройки -STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Записати поточний список як настройки +STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Завантажити обрані налаштування +STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Записати налаштування +STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Записати поточний список як профіль налаштування STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Введіть назву настройок -STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Видалити настройки -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Видалити обрані настройки +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Видалити налаштування +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Видалити обрані налаштування STR_NEWGRF_SETTINGS_ADD :{BLACK}Додати STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Додати вибраний NewGRF файл до Вашої конфігурації STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Пересканувати файли @@ -2968,13 +2999,17 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Пара # Sprite aligner window STR_SPRITE_ALIGNER_CAPTION :{WHITE}Вирівнювання спрайту {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Наступний спрайт -STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Йти до наступного нормального спрайту, пропускаючи будь-які псевдоспрайти, спрайти зі зміненими кольорами та шрифтові спрайти, а також обгортки (wrap) навколо на початку +STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Йти до наступного нормального спрайту, пропускаючи будь-які псевдо/перемальовані/шрифтові спрайти і загортаючи навколо (wrap) починаючи з останнього спрайту закінчуючи першим STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Йти до спрайту STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Йти до заданого спрайту. Якщо він не є нормальним, йти до наступного нормального STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Попередній спрайт -STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Повернутися до попереднього нормального спрайту, пропускаючи будь-які псевдоспрайти, спрайти зі зміненими кольорами та шрифтові спрайти, а також обгортки (wrap) навколо на початку +STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Повернутися до попереднього нормального спрайту, пропускаючи будь-які псевдо/перемальовані/шрифтові спрайти і обгортаючи (wrap) навколо починаючи з першого спрайту і закінчуючи останнім STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Відображення обраного спрайту (вирівнювання ігнорується) -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайте спрайт навколо, змінюючи його зміщення за X та Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Рухайте спрайт навколо, змінюючи його зміщення за X та Y. Ctrl+клік зміщує спрайт на 8 клітинок +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Відновити відносні +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Відновити поточні зсуви (відносні) +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Зсув по осі X: {NUM}, Зсув по осі Y: {NUM} (Абсолютно) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Зсув по осі X: {NUM}, Зсув по осі Y: {NUM} (Відносно) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Вибрати спрайт STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Оберіть будь-який спрайт на екрані @@ -2985,7 +3020,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Попередження: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Помилка: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Збій: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Фатальна помилка NewGRF: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Фатальна помилка NewGRF:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} не буде працювати з версією TTDPatch, вказаною OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} для {STRING}-версії TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} розроблено для {STRING} @@ -3002,8 +3037,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Спроба в STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} містить зіпсований спрайт. Усі зіпсовані спрайти будуть показані як червоний знак питання (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Містить декілька записів Action 8 (спрайт {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Вихід за границю псевдо-спрайта при читанні (спрайт {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}У базовому наборі графіки, що зараз використовується не вистачає спрайтів.{}Будь-ласка оновіть базовий набір графіки -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}В наборі графіки, який використовується на даний момент відсутній ряд спрайтів.{}Будь ласка, поновіть базовий набір графіки.{}Оскільки ви граєте у {YELLOW} тестову версію OpenTTD{WHITE}, вам також може знадобитися {YELLOW}тестовий набір базової графіки{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Недоступні необхідні ресурси GRF (спрайт {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} був вимкнений {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Некоректний або невідомий формат розміщення спрайтів (спрайт {3:NUM}) @@ -3031,6 +3064,7 @@ STR_NEWGRF_LIST_MISSING :{RED}Відсу STR_NEWGRF_BROKEN :{WHITE}Поведінка NewGRF '{0:STRING}' може спричинити розсинхронізацію та/або аварійне завершення STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Це змінило стан локомотиву '{1:ENGINE}', коли він не у депо STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Це змінило довжину транспорту для '{1:ENGINE}', якщо він не в депо +STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Було змінено вантажомісткість транспорту для '{1:ENGINE}' поза гаражом чи рембазою STR_BROKEN_VEHICLE_LENGTH :{WHITE}Потяг '{VEHICLE}', який належить '{COMPANY}', має неправильну довжину. Можливо, це спричинено проблемами з NewGRFs. Гра може розсинхронізуватись або аварійно завершитись STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' надає невірну інформацію @@ -3070,7 +3104,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Введ STR_TOWN_DIRECTORY_CAPTION :{WHITE}Міста STR_TOWN_DIRECTORY_NONE :{ORANGE}- немає - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) -STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Назви міст - натисніть на назву, щоб показати місто у центрі екрану. Утримання Ctrl відкриває нове вікно з видом на місто +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Назви міст - натисніть на назву, щоб показати місто у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на місто STR_TOWN_POPULATION :{BLACK}Населення світу: {COMMA} # Town view window @@ -3089,7 +3123,7 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Міст STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Місто зростає раз на {ORANGE}{COMMA}{BLACK}{NBSP}д{P ень ні нів} (профінансовано) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Місто {RED}не{BLACK} зростає STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Ліміт шуму в місті: {ORANGE}{COMMA}{BLACK} макс: {ORANGE}{COMMA} -STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Показати місто у центрі екрану. Утримання Ctrl відкриє нове вікно з видом на місто +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Показати місто у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на місто STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Місцева влада STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Інформація про місцеву владу STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Змінити назву міста @@ -3129,7 +3163,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Куп STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Підкупити місцеву владу для збільшення вашого рейтингу, при викритті загрожує суворим покаранням.{}Вартість: {CURRENCY_LONG} # Goal window -STR_GOALS_CAPTION :{WHITE}{COMPANY} Цілі +STR_GOALS_CAPTION :{WHITE}Цілі {COMPANY} STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальні цілі: STR_GOALS_GLOBAL_TITLE :{BLACK}Глобальні цілі: STR_GOALS_TEXT :{ORANGE}{STRING} @@ -3138,7 +3172,7 @@ STR_GOALS_SPECTATOR_NONE :{ORANGE}- Не STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} STR_GOALS_COMPANY_TITLE :{BLACK}Цілі компанії: -STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клік мишкою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клік відкриє міні-вікно +STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клац мишою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клац мишою відкриє міні-вікно # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :Питання @@ -3146,7 +3180,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Інформа STR_GOAL_QUESTION_CAPTION_WARNING :Попередження STR_GOAL_QUESTION_CAPTION_ERROR :Помилка -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Відмінити STR_GOAL_QUESTION_BUTTON_OK :Гаразд STR_GOAL_QUESTION_BUTTON_NO :Ні @@ -3165,6 +3199,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Перезап STR_GOAL_QUESTION_BUTTON_POSTPONE :Відкласти STR_GOAL_QUESTION_BUTTON_SURRENDER :Здатися STR_GOAL_QUESTION_BUTTON_CLOSE :Закрити +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Субсидії @@ -3173,9 +3208,11 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}Пер STR_SUBSIDIES_NONE :{ORANGE}- немає - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Призначені субсидії: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}Перевезення {STRING.r} з {STRING} до {STRING}{YELLOW} ({COMPANY}{YELLOW}, по {DATE_SHORT}) -STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Натисніть на субсидії, щоб показати підприємство/місто у центрі екрану. Утримання Ctrl відкриває нове вікно з видом на підприємство/місто +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Натисніть на субсидії, щоб показати підприємство/місто у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на підприємство/місто # Story book window +STR_STORY_BOOK_CAPTION :{WHITE}Історія {COMPANY} +STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Світова історія STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Стор. {NUM} STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перейти до сторінки, вибраної в цьому списку. @@ -3183,9 +3220,10 @@ STR_STORY_BOOK_PREV_PAGE :{BLACK}Попе STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}На попередню сторінку STR_STORY_BOOK_NEXT_PAGE :{BLACK}Далі STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Наступна сторінка +STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Невірне посилання на завдання # Station list window -STR_STATION_LIST_TOOLTIP :{BLACK}Назви станцій - натисніть на назву, щоб показати станцію в центрі екрану. Утримання Ctrl відкриває нове вікно з видом на станцію +STR_STATION_LIST_TOOLTIP :{BLACK}Назви станцій - натисніть на назву, щоб показати станцію в центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на станцію STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Утримуйте Ctrl для вибору декількох пунктів STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} станці{P я ї й} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} @@ -3199,6 +3237,7 @@ STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Звід STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} з {STATION}) +STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} зарезервовано для завантаження) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Приймає STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Показати список приймання вантажів @@ -3209,9 +3248,14 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рейтинг STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Показати рейтинг станції +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Щомісячна пропозиція і місцевий рейтинг: STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}Групувати по +STR_STATION_VIEW_WAITING_STATION :Станція: Очікується +STR_STATION_VIEW_WAITING_AMOUNT :Кількість: Очікується +STR_STATION_VIEW_PLANNED_STATION :Станція: Заплановано +STR_STATION_VIEW_PLANNED_AMOUNT :Кількість: Заплановано STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} з {STATION} STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} через {STATION} STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} до {STATION} @@ -3219,9 +3263,16 @@ STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHO STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} до будь-якої станції STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} через будь-яку станцію STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} з цієї станції +STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} зупиняється на цій станції STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} до цієї станції STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} без зупинки +STR_STATION_VIEW_GROUP_S_V_D :Джерело-Через-Місце призначення +STR_STATION_VIEW_GROUP_S_D_V :Джерело-Місце призначення-Через +STR_STATION_VIEW_GROUP_V_S_D :Через-Джерело-Місце призначення +STR_STATION_VIEW_GROUP_V_D_S :Через-Місце призначення-Джерело +STR_STATION_VIEW_GROUP_D_S_V :Місце призначення-Джерело-Через +STR_STATION_VIEW_GROUP_D_V_S :Місце призначення-Через-Джерело ############ range for rating starts STR_CARGO_RATING_APPALLING :жахливо @@ -3234,7 +3285,7 @@ STR_CARGO_RATING_EXCELLENT :відмінн STR_CARGO_RATING_OUTSTANDING :найкраще ############ range for rating ends -STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Показати станцію в центрі екрану. Утримання Ctrl відкриє нове вікно з видом на станцію +STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Показати станцію в центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на станцію STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Перейменувати станцію STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Показати всі поїзди, які заходять на цю станцію @@ -3249,15 +3300,15 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Забо # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} -STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показати точку маршруту в центрі єкрану. Ctrl+клік відкриє нове вікно у місці розташування точки маршруту +STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Показати точку маршруту в центрі екрану. Ctrl+клац мишою відкриє нове вікно у місці розташування точки маршруту STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Перейменувати точку маршруту -STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показати буй в центрі екрану. Ctrl+клік відкриє нове вікно у місці розташування буя +STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Показати буй в центрі екрану. Ctrl+клац мишою відкриє нове вікно у місці розташування буя STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Перейменувати буй STR_EDIT_WAYPOINT_NAME :{WHITE}Перейменуйте точку маршруту # Finances window -STR_FINANCES_CAPTION :{WHITE}{COMPANY} - фінанси {BLACK}{COMPANY_NUM} +STR_FINANCES_CAPTION :{WHITE}Фінанси {COMPANY} {BLACK}{COMPANY_NUM} STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Витрати/доходи STR_FINANCES_YEAR :{WHITE}{NUM} STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Будівництво @@ -3281,9 +3332,9 @@ STR_FINANCES_LOAN_TITLE :{WHITE}Пози STR_FINANCES_MAX_LOAN :{WHITE}Макс. позика: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Позичити {CURRENCY_LONG} -STR_FINANCES_BORROW_TOOLTIP :{BLACK}Збільшити розмір позики. Ctrl+клік позичає якнайбільше +STR_FINANCES_BORROW_TOOLTIP :{BLACK}Збільшити розмір позики. Ctrl+клац мишою позичає якнайбільше STR_FINANCES_REPAY_BUTTON :{BLACK}Повернути {CURRENCY_LONG} -STR_FINANCES_REPAY_TOOLTIP :{BLACK}Повернути частину позики. Ctrl+клік повертає якнайбільше +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Повернути частину позики. Ctrl+клац мишою повертає якнайбільше STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Інфраструктура # Company view @@ -3356,13 +3407,13 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- не STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% перевезено) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% перевезено) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} -STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Назви підприємств - клікніть на назву, щоб показати підприємство у центрі екрану. Утримання Ctrl відкриває нове вікно з видом на підприємство +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Назви підприємств - клацніть мишою на назву, щоб показати підприємство у центрі екрану. Ctrl+клац мишою відкриває нове вікно з видом на підприємство # Industry view STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Вироблено за місяць: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% перевезено) -STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показати підприємство у центрі екрану. Утримання Ctrl відкриє нове вікно з видом на підприємство +STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показати підприємство у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на підприємство STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Обсяг виробництва: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Підприємство оголосило про близьке закриття! @@ -3372,9 +3423,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Потр STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Потребує: {YELLOW}{STRING.z}{STRING.z}, {STRING.z}{STRING.z}, {STRING.z}{STRING.z} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Вантаж чекає на обробку: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Продукція: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Продукція: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3388,7 +3438,7 @@ STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} кораб{P ель лі лів} STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} літак{P "" и ів} -STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Поїзди - клікніть на поїзді для детальної інформації +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Поїзди - клацніть на поїзд для детальної інформації STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Авто - натисніть на авто для інформації STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Кораблі - натисніть для інформації STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Літаки - натисніть на літак для інформації @@ -3427,11 +3477,11 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Незгруп STR_GROUP_DEFAULT_SHIPS :Незгруповані кораблі STR_GROUP_DEFAULT_AIRCRAFTS :Незгруповані літаки -STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клікніть на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію. -STR_GROUP_CREATE_TOOLTIP :{BLACK}Клікніть, щоб створити групу +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клацніть мишою на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію. +STR_GROUP_CREATE_TOOLTIP :{BLACK}Клацніть мишою, щоб створити групу STR_GROUP_DELETE_TOOLTIP :{BLACK}Стерти вибрану групу STR_GROUP_RENAME_TOOLTIP :{BLACK}Перейменувати вибрану групу -STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Клікніть, щоб захистити групу від глобальної автозаміни +STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Клацніть мишою, щоб захистити групу від глобальної автозаміни STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Видалити групу STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Ви впевнені, що хочете видалити цю групу та всі вкладені групи? @@ -3473,10 +3523,10 @@ STR_PURCHASE_INFO_ALL_BUT :Всі, крі STR_PURCHASE_INFO_MAX_TE :{BLACK}Максимальна тягова сила: {GOLD}{FORCE} STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальність: {GOLD}{COMMA} клітинок -STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів - клацніть на поїзді для інформації -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список авто - клацніть на авто для інформації -STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Список вибору кораблів - клацніть на корабель для інформації -STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Список вибору літаків - клацніть на літак для інформації +STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Список поїздів. Клацніть на поїзд для інформації. Ctrl+клац мишою вимикає показ типу транспорту +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Список автомобілів. Клацніть на авто для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту +STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Список кораблів. Клацніть на корабель для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту +STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Список літальних апаратів. Клацніть на літальному апараті для отримання інформації. Ctrl+клац мишою вимикає показ типу транспорту STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Купити STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Купити @@ -3566,15 +3616,15 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Клон STR_DEPOT_CLONE_SHIP :{BLACK}Клонувати STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Клонувати -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Купити копію поїзда з усіма вагонами. Натисніть на цю кнопку і потім на поїзд в депо або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Купити копію поїзда, включно з усіма автомобілями. Натисніть на цю кнопку, а потім на поїзд в депо або ззовні. Ctrl+клац мишою дозволить поділитися спільними завданнями. Shift+клац мишою покаже орієнтовні витрати на придбання STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Купити копію авто. Натисніть на цю кнопку і потім на авто в депо або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Купити копію корабля. Натисніть на цю кнопку, і потім на корабель в депо або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Купити копію літака. Натисніть на цю кнопку і потім на літак в ангарі або ззовні. Утримуйте Ctrl для спільного завдання. Утримуйте Shift для показу витрат на придбання -STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати залізничне депо у центрі екрану. Утримання Ctrl відкриє нове вікно з видом на залізничне депо -STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати гараж у центрі екрану. Утримання Ctrl вікдриває нове вікно з видом на гараж -STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Показати док у центрі екрану. Утримання Ctrl відкриє нове вікно з видом на док -STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати ангар в центрі екрану. Утримання Ctrl відкриє нове вікно з видом на ангар +STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати залізничне депо у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на залізничне депо +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати гараж у центрі екрану. Ctrl+клац мишою вікдриває нове вікно з видом на гараж +STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Показати док у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на док +STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати ангар в центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на ангар STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Отримати список усіх поїздів, що заходять до цього депо STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Отримати список усіх автомобілів, що заходять до цього депо @@ -3605,10 +3655,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :магнітн STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Ціна: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Швидкість: {VELOCITY}{}Потужність: {POWER}{}Вартість експлуатації: {CURRENCY_LONG}/рік{}Місткість: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Вартість: {CURRENCY_LONG} Вага: {WEIGHT_SHORT}{}Швидкість: {VELOCITY} Потужність: {POWER} Макс. тяга: {6:FORCE}{}Вартість експлуатації: {4:CURRENCY_LONG}/рік{}Місткість: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Місткість: {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Ціна: {CURRENCY_LONG} Макс. швидкість: {VELOCITY} Дальність: {COMMA} клітинок{}Місткість: {CARGO_LONG}, {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY} Дальність: {COMMA} клітинок{}Місткість: {CARGO_LONG}{}Витрати від експлуатації: {CURRENCY_LONG}/рік +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Вартість: {CURRENCY_LONG} Макс. швидкість: {VELOCITY}{}Місткість: {CARGO_LONG}{}Вартість експлуатації: {CURRENCY_LONG}/рік # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Оновити {STRING} - {STRING} @@ -3635,7 +3682,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} кол STR_REPLACE_VEHICLES_STOP :{BLACK}Зупинити оновлення STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Натисніть для припинення процесу оновлення потягів, що вибрані ліворуч -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Оновлення: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Переключення між вікнами заміни потягів та вагонів. STR_REPLACE_ENGINES :Локомотиви STR_REPLACE_WAGONS :Вагони @@ -3653,10 +3699,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Дозв # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} -STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати поїзд у центрі екрану. Утримання Ctrl спричинить слідкування за ним у головному вікні -STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати автомобіль у центрі екрану. Утримання Ctrl спричинить слідкування за ним у головному вікні -STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Показати корабель у центрі екрану. Утримання Ctrl спричинить слідкування за ним у головному вікні -STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати літак у центрі екрану. Утримання Ctrl спричинить слідкування за ним у головному вікні +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Показати поїзд у центрі екрану. Ctrl+клац мишою спричинить слідкування за ним у головному вікні +STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Показати автомобіль у центрі екрану. Ctrl+клац мишою спричинить слідкування за ним у головному вікні +STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Показати корабель у центрі екрану. Ctrl+клац мишою спричинить слідкування за ним у головному вікні +STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Показати літак у центрі екрану. Ctrl+клац мишою спричинить слідкування за ним у головному вікні STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Направити поїзд у депо STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Направити авто в депо @@ -3731,7 +3777,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} р{P і STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} р{P ік оки оків} ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Макс. швидкість: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Макс. швидкість: {LTBLUE}{VELOCITY} {BLACK}Дальність: {LTBLUE}{COMMA} клітинок STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Вага: {LTBLUE}{WEIGHT_SHORT} {BLACK}Потужність: {LTBLUE}{POWER}{BLACK} Макс. швидкість: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Вага: {LTBLUE}{WEIGHT_SHORT} {BLACK}Потужність: {LTBLUE}{POWER}{BLACK} Макс. швидкість: {LTBLUE}{VELOCITY} {BLACK}Макс. тяга: {LTBLUE}{FORCE} @@ -3748,8 +3793,8 @@ STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Плат STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Інтервал техогляду: {LTBLUE}{COMMA}{NBSP}днів{BLACK} Останній техогляд: {LTBLUE}{DATE_LONG} STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Інтервал техогляду: {LTBLUE}{COMMA}%{BLACK} Останній техогляд: {LTBLUE}{DATE_LONG} -STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Збільшити інтервал техогляду на 10. Ctrl+клік збільшує інтервал техогляду на 5 -STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Зменшити період техогляду на 10. Ctrl+клік зменшує інтервал техогляду на 5 +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Збільшити інтервал техогляду на 10. Ctrl+клац мишою збільшує інтервал техогляду на 5 +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Зменшити період техогляду на 10. Ctrl+клац мишою зменшує інтервал техогляду на 5 STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :Відлік інтервалу між техоглядами STR_VEHICLE_DETAILS_DEFAULT :Стандартно @@ -3791,7 +3836,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Нова STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Нова місткість: {GOLD}{CARGO_LONG}{}{BLACK}Прибуток від переобладнання: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Нова місткість: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Вартість переобладнання: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Нова місткість: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Прибуток від переобладнання: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Вибрати транспорт для переобладнання. Перетягування мишкою дозволяє виділити декілька одиниць транспорту. Клік на порожньому місці виділить усю одиницю транспорту. Ctrl+клік мишкою виділить транспорт та ланцюжок перевезень за ним +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Вибрати транспорт для переобладнання. Перетягування мишою дозволяє виділити декілька одиниць транспорту. Клац мишою на порожньому місці виділить усю одиницю транспорту. Ctrl+клац мишою виділить транспорт та ланцюжок перевезень за ним STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Виберіть вид вантажу для перевезення STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Оберіть тип вантажу для перевезення @@ -3813,7 +3858,7 @@ STR_ORDERS_CAPTION :{WHITE}{VEHICLE STR_ORDERS_TIMETABLE_VIEW :{BLACK}Розклад STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Переключитись на розклад -STR_ORDERS_LIST_TOOLTIP :{BLACK}Маршрутний лист - клацніть на завданні для його вибору. CTRL+клік мишкою показує станцію +STR_ORDERS_LIST_TOOLTIP :{BLACK}Маршрутний лист - клацніть на завданні для його вибору. Ctrl+клац мишою показує станцію призначення STR_ORDER_INDEX :{COMMA}:{NBSP} STR_ORDER_TEXT :{STRING} {STRING} {STRING} @@ -3843,9 +3888,9 @@ STR_ORDER_DROP_NO_UNLOADING :Не розва STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Змінити поведінку розвантаження виділеного пункту STR_ORDER_REFIT :{BLACK}Переобладнати -STR_ORDER_REFIT_TOOLTIP :{BLACK}Оберіть, на який тип вантажу переобладнати у цьому завданні. Ctrl+клік для видалення команди переобладнання +STR_ORDER_REFIT_TOOLTIP :{BLACK}Оберіть, на який тип вантажу переобладнати у цьому завданні. Ctrl+клац мишою для видалення команди переобладнання STR_ORDER_REFIT_AUTO :{BLACK}Переобладнати на станції -STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Обрати тип вантажу, для якого треба переобладнати транспорт. Ctrl+клік скасовує переобладнання. Переобладнання на станції відбудеться, тільки якщо транспорт допускає це +STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Обрати тип вантажу, для якого треба переобладнати транспорт. Ctrl+клац мишою скасовує переобладнання. Переобладнання на станції відбудеться, тільки якщо транспорт допускає це STR_ORDER_DROP_REFIT_AUTO :Зазначений вантаж STR_ORDER_DROP_REFIT_AUTO_ANY :Доступний вантаж @@ -3880,20 +3925,20 @@ STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Знач STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Введіть значення для порівняння STR_ORDERS_SKIP_BUTTON :{BLACK}Пропуск -STR_ORDERS_SKIP_TOOLTIP :{BLACK}Пропустити поточний наказ, і виконувати наступний. CTRL + клік переходить до вибраного наказу +STR_ORDERS_SKIP_TOOLTIP :{BLACK}Пропустити поточний наказ, і виконувати наступний. Ctrl+клац мишою переходить до вибраного наказу STR_ORDERS_DELETE_BUTTON :{BLACK}Видалити STR_ORDERS_DELETE_TOOLTIP :{BLACK}Видалити виділене завдання STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Видалити всі накази STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Відмінити спільні накази -STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Перестати використовути спільні накази. Ctrl+клік мишкою видаляє всі накази для цього транспорту. +STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Перестати використовути спільні накази. Ctrl+клац мишою видаляє всі накази для цього транспорту STR_ORDERS_GO_TO_BUTTON :{BLACK}Прямувати STR_ORDER_GO_TO_NEAREST_DEPOT :Прямувати до найближчого депо STR_ORDER_GO_TO_NEAREST_HANGAR :Прямувати в найближчий ангар STR_ORDER_CONDITIONAL :Зміна наказу з умовою STR_ORDER_SHARE :Спільні накази -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Вставити новий наказ перед вибраним, або додати в кінець списку. Утримуйте Ctrl аби створити наказ як "повне завантаження будь-якого вантажу", для точок маршруту - "без зупинок", і для депо - "обслуговування". Пункт "Спільні накази" або утримування Ctrl дозволяє поділитися спільними наказами з виділеним транспортом. Клік на транспорті копіює з нього накази +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Вставити новий наказ перед вибраним, або додати в кінець списку. Утримуйте Ctrl аби створити наказ як "повне завантаження будь-якого вантажу", для точок маршруту - "без зупинок", і для депо - "обслуговування". Пункт "Спільні накази" або утримування Ctrl дозволяє поділитися спільними наказами з виділеним транспортом. Клац мишою на транспорті копіює з нього накази STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Показати транспорт з таким самим маршрутом @@ -3968,7 +4013,7 @@ STR_TIMETABLE_TITLE :{WHITE}{VEHICLE STR_TIMETABLE_ORDER_VIEW :{BLACK}Завдання STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Переключитись до вікна завдань -STR_TIMETABLE_TOOLTIP :{BLACK}Розклад - клікніть на наказ, щоб виділити його +STR_TIMETABLE_TOOLTIP :{BLACK}Розклад - клацніть мишою на наказ, щоб виділити його STR_TIMETABLE_NO_TRAVEL :Не прямувати STR_TIMETABLE_NOT_TIMETABLEABLE :В дорозі (час руху враховано в наступному не автоматичному наказі) @@ -3995,6 +4040,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Цей STR_TIMETABLE_STATUS_START_AT :{BLACK}Цей розклад почнеться о {STRING} STR_TIMETABLE_STARTING_DATE :{BLACK}Дата початку +STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Оберіть дату як точку відліку даного розкладу. Ctrl+клац мишою встановлює точку відліку даного розкладу і рівномірно розподіляє весь транспорт, що виконує це завдання згідно його відносного порядку розміщення, якщо порядок повністю розписаний у розкладі STR_TIMETABLE_CHANGE_TIME :{BLACK}Змінити час STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Змінити час, впродовж якого має виконуватись наказ @@ -4042,7 +4088,7 @@ STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Знищ STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Увімкнути/вимкнути паузу при появі сигнального рядку в журналі АІ STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Рядок: STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Рядок -STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}У разі появи в журналі АІ цього рядку гра зупиняється +STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}У разі появи в журналі АІ цього рядка гра призупиняється STR_AI_DEBUG_MATCH_CASE :{BLACK}Регістр STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Перемкнути перевірку регістру при порівнянні рядків журналу АІ з сигнальним рядком STR_AI_DEBUG_CONTINUE :{BLACK}Продовжити @@ -4083,7 +4129,7 @@ STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Наст STR_AI_LIST_CAPTION :{WHITE}Доступні {STRING} STR_AI_LIST_CAPTION_AI :Модулі АІ STR_AI_LIST_CAPTION_GAMESCRIPT :Ігрові Скрипти -STR_AI_LIST_TOOLTIP :{BLACK}Клікніть, щоб вибрати скрипт +STR_AI_LIST_TOOLTIP :{BLACK}Клацніть мишою, щоб вибрати скрипт STR_AI_LIST_AUTHOR :{LTBLUE}Автор: {ORANGE}{STRING} STR_AI_LIST_VERSION :{LTBLUE}Версія: {ORANGE}{NUM} @@ -4132,6 +4178,10 @@ STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GRE STR_INCOME_FLOAT_INCOME :{GREEN}Прибуток: {CURRENCY_LONG} STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Пересадка: {CURRENCY_LONG} STR_FEEDER :{YELLOW}Пересадка: {CURRENCY_LONG} +STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Перерахувати: {CURRENCY_LONG}{WHITE} / {GREEN}Дохід: {CURRENCY_LONG} +STR_FEEDER_INCOME :{YELLOW}Перерахувати: {CURRENCY_LONG}{WHITE} / {GREEN}Дохід: {CURRENCY_LONG} +STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Перерахувати: {CURRENCY_LONG}{WHITE} / {RED}Вартість: {CURRENCY_LONG} +STR_FEEDER_COST :{YELLOW}Перерахувати: {CURRENCY_LONG}{WHITE} / {RED}Вартість: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_COST :{WHITE}Приблизні витрати: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Приблизний прибуток: {CURRENCY_LONG} @@ -4216,6 +4266,7 @@ STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Робо STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Вже понижено до рівня моря STR_ERROR_TOO_HIGH :{WHITE}Дуже високо STR_ERROR_ALREADY_LEVELLED :{WHITE}... вже рівна +STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Пізніше, міст над цим місцем буде занадто високо. # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Неможливо змінити назву компанії... @@ -4242,7 +4293,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... на STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... надто близько до іншого міста STR_ERROR_TOO_MANY_TOWNS :{WHITE}... забагато міст STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... на карті немає вільного місця -STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Місто не будуватиме дороги. Ви можете дозволити будівництво доріг у вікні Розширені налаштування->Економіка->Міста +STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Місто не будуватиме дороги. Ви можете дозволити будівництво доріг через налаштування->Довкілля->Міста STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Дорога ремонтується STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Не можна видалити це місто...{}Станція або депо, що відносяться до міста або знаходяться на землі у власності міста, не можуть бути видалені STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... немає придатного місця для статуї в центрі цього міста @@ -4405,6 +4456,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Споч STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Початок та кінець не можуть бути в одному місці STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Кінці мостів на різних рівнях STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Міст дуже низький для цього місця +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Висота мосту є занадто великою для даного ландшафту STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Початок та кінець мають бути на одній лінії STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... обидва кінці мосту мають бути на землі STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... міст надто довгий @@ -4583,61 +4635,61 @@ STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Копилка ##id 0x4800 # industry names STR_INDUSTRY_NAME_COAL_MINE :{G=f}Вугільна шахта -STR_INDUSTRY_NAME_COAL_MINE.z :{G=f}вугільну шахту +STR_INDUSTRY_NAME_COAL_MINE.z :вугільну шахту STR_INDUSTRY_NAME_POWER_STATION :{G=f}Електростанція -STR_INDUSTRY_NAME_POWER_STATION.z :{G=f}електростанцію +STR_INDUSTRY_NAME_POWER_STATION.z :електростанцію STR_INDUSTRY_NAME_SAWMILL :{G=f}Лісопилка -STR_INDUSTRY_NAME_SAWMILL.z :{G=f}лісопилку +STR_INDUSTRY_NAME_SAWMILL.z :лісопилку STR_INDUSTRY_NAME_FOREST :{G=m}Ліс -STR_INDUSTRY_NAME_FOREST.z :{G=m}ліс +STR_INDUSTRY_NAME_FOREST.z :ліс STR_INDUSTRY_NAME_OIL_REFINERY :{G=m}Нафтопереробний завод -STR_INDUSTRY_NAME_OIL_REFINERY.z :{G=m}нафтопереробний завод +STR_INDUSTRY_NAME_OIL_REFINERY.z :нафтопереробний завод STR_INDUSTRY_NAME_OIL_RIG :{G=f}Нафтова платформа -STR_INDUSTRY_NAME_OIL_RIG.z :{G=f}нафтову платформу +STR_INDUSTRY_NAME_OIL_RIG.z :нафтову платформу STR_INDUSTRY_NAME_FACTORY :{G=f}Фабрика -STR_INDUSTRY_NAME_FACTORY.z :{G=f}фабрику +STR_INDUSTRY_NAME_FACTORY.z :фабрику STR_INDUSTRY_NAME_PRINTING_WORKS :{G=f}Друкарня -STR_INDUSTRY_NAME_PRINTING_WORKS.z :{G=f}друкарню +STR_INDUSTRY_NAME_PRINTING_WORKS.z :друкарню STR_INDUSTRY_NAME_STEEL_MILL :{G=m}Сталеварний завод -STR_INDUSTRY_NAME_STEEL_MILL.z :{G=m}сталеварний завод +STR_INDUSTRY_NAME_STEEL_MILL.z :сталеварний завод STR_INDUSTRY_NAME_FARM :{G=f}Ферма -STR_INDUSTRY_NAME_FARM.z :{G=f}ферму +STR_INDUSTRY_NAME_FARM.z :ферму STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=f}Міднорудна шахта -STR_INDUSTRY_NAME_COPPER_ORE_MINE.z :{G=f}міднорудну шахту +STR_INDUSTRY_NAME_COPPER_ORE_MINE.z :міднорудну шахту STR_INDUSTRY_NAME_OIL_WELLS :{G=f}Нафтова свердловина -STR_INDUSTRY_NAME_OIL_WELLS.z :{G=f}нафтову свердловину +STR_INDUSTRY_NAME_OIL_WELLS.z :нафтову свердловину STR_INDUSTRY_NAME_BANK :{G=m}Банк -STR_INDUSTRY_NAME_BANK.z :{G=m}банк +STR_INDUSTRY_NAME_BANK.z :банк STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :{G=m}Продуктовий завод -STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.z :{G=m}продуктовий завод +STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT.z :продуктовий завод STR_INDUSTRY_NAME_PAPER_MILL :{G=f}Паперова фабрика -STR_INDUSTRY_NAME_PAPER_MILL.z :{G=f}паперову фабрику +STR_INDUSTRY_NAME_PAPER_MILL.z :паперову фабрику STR_INDUSTRY_NAME_GOLD_MINE :{G=f}Золоторудна шахта -STR_INDUSTRY_NAME_GOLD_MINE.z :{G=f}золоторудну шахту +STR_INDUSTRY_NAME_GOLD_MINE.z :золоторудну шахту STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :{G=m}Банк -STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.z :{G=m}банк +STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC.z :банк STR_INDUSTRY_NAME_DIAMOND_MINE :{G=f}Діамантова шахта -STR_INDUSTRY_NAME_DIAMOND_MINE.z :{G=f}діамантову шахту +STR_INDUSTRY_NAME_DIAMOND_MINE.z :діамантову шахту STR_INDUSTRY_NAME_IRON_ORE_MINE :{G=f}Залізорудна шахта -STR_INDUSTRY_NAME_IRON_ORE_MINE.z :{G=f}залізорудну шахту +STR_INDUSTRY_NAME_IRON_ORE_MINE.z :залізорудну шахту STR_INDUSTRY_NAME_FRUIT_PLANTATION :{G=m}Фруктовий сад -STR_INDUSTRY_NAME_FRUIT_PLANTATION.z :{G=m}фруктовий сад +STR_INDUSTRY_NAME_FRUIT_PLANTATION.z :фруктовий сад STR_INDUSTRY_NAME_RUBBER_PLANTATION :{G=m}Каучуковий сад -STR_INDUSTRY_NAME_RUBBER_PLANTATION.z :{G=m}каучуковий сад +STR_INDUSTRY_NAME_RUBBER_PLANTATION.z :каучуковий сад STR_INDUSTRY_NAME_WATER_SUPPLY :Водопостачання STR_INDUSTRY_NAME_WATER_SUPPLY.z :водопостачання STR_INDUSTRY_NAME_WATER_TOWER :{G=f}Водонапірна башта -STR_INDUSTRY_NAME_WATER_TOWER.z :{G=f}водонапірну башту +STR_INDUSTRY_NAME_WATER_TOWER.z :водонапірну башту STR_INDUSTRY_NAME_FACTORY_2 :{G=f}Фабрика -STR_INDUSTRY_NAME_FACTORY_2.z :{G=f}фабрику +STR_INDUSTRY_NAME_FACTORY_2.z :фабрику STR_INDUSTRY_NAME_FARM_2 :{G=f}Ферма -STR_INDUSTRY_NAME_FARM_2.z :{G=f}ферму +STR_INDUSTRY_NAME_FARM_2.z :ферму STR_INDUSTRY_NAME_LUMBER_MILL :{G=f}Лісопилка -STR_INDUSTRY_NAME_LUMBER_MILL.z :{G=f}лісопилку +STR_INDUSTRY_NAME_LUMBER_MILL.z :лісопилку STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :{G=m}Ліс солодкої вати -STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.z :{G=m}ліс солодкої вати +STR_INDUSTRY_NAME_COTTON_CANDY_FOREST.z :ліс солодкої вати STR_INDUSTRY_NAME_CANDY_FACTORY :{G=f}Цукеркова фабрика -STR_INDUSTRY_NAME_CANDY_FACTORY.z :{G=f}цукеркову фабрику +STR_INDUSTRY_NAME_CANDY_FACTORY.z :цукеркову фабрику STR_INDUSTRY_NAME_BATTERY_FARM :Батарейкове поле STR_INDUSTRY_NAME_BATTERY_FARM.z :батарейкове поле STR_INDUSTRY_NAME_COLA_WELLS :Джерело Кока-коли diff --git a/src/lang/unfinished/chuvash.txt b/src/lang/unfinished/chuvash.txt index 715885557a..117e2dbbb8 100644 --- a/src/lang/unfinished/chuvash.txt +++ b/src/lang/unfinished/chuvash.txt @@ -7,7 +7,7 @@ ##digitsepcur {NBSP} ##decimalsep , ##winlangid 0x0419 -##grflangid 0x0B +##grflangid 0x0b # $Id$ @@ -478,10 +478,6 @@ STR_GAME_OPTIONS_CURRENCY_RUR :Вырӑсла ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Акӑлчан @@ -522,6 +518,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна + + # Custom currency window @@ -554,7 +552,7 @@ STR_SUBSIDY_X4 :x4 -# Advanced settings window +# Settings tree window @@ -1057,7 +1055,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_NONE :{ORANGE}- Ҫук - @@ -1113,6 +1112,7 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ҫу ############ range for requires starts ############ range for requires ends + ############ range for produces starts ############ range for produces ends diff --git a/src/lang/unfinished/frisian.txt b/src/lang/unfinished/frisian.txt index 353a46b033..dc049e5d98 100644 --- a/src/lang/unfinished/frisian.txt +++ b/src/lang/unfinished/frisian.txt @@ -95,30 +95,30 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Frisdrinken # Quantity of cargo STR_QUANTITY_NOTHING : -STR_QUANTITY_PASSENGERS :{COMMA} passazjier{P "" s} +STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passazjier{P "" s} STR_QUANTITY_COAL :{WEIGHT_LONG} fan stienkoal -STR_QUANTITY_MAIL :{COMMA} tas{P "" sen} mei post +STR_QUANTITY_MAIL :{COMMA}{NBSP}tas{P "" sen} mei post STR_QUANTITY_OIL :{VOLUME_LONG} fan oalje -STR_QUANTITY_LIVESTOCK :{COMMA} In stikmennich bist{P "" en} -STR_QUANTITY_GOODS :{COMMA} krat{P "" ten} guod +STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}Bist{P "" en} +STR_QUANTITY_GOODS :{COMMA}{NBSP}kret{P "" ten} guod STR_QUANTITY_GRAIN :{WEIGHT_LONG} fan nôt STR_QUANTITY_WOOD :{WEIGHT_LONG} fan hout STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} fan izererts STR_QUANTITY_STEEL :{WEIGHT_LONG} fan stiel -STR_QUANTITY_VALUABLES :{COMMA} sek{P "" ken} kostberheden +STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sek{P "" ken} kostberheden STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} fan kopererts STR_QUANTITY_MAIZE :{WEIGHT_LONG} stynske weet STR_QUANTITY_FRUIT :{WEIGHT_LONG} fan fruit -STR_QUANTITY_DIAMONDS :{COMMA} sek{P "" ken} diamanten +STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sek{P "" ken} diamanten STR_QUANTITY_FOOD :{WEIGHT_LONG} fan iten STR_QUANTITY_PAPER :{WEIGHT_LONG} fan papier -STR_QUANTITY_GOLD :{COMMA} sek{P "" ken} goud +STR_QUANTITY_GOLD :{COMMA}{NBSP}sek{P "" ken} goud STR_QUANTITY_WATER :{VOLUME_LONG} fan wetter STR_QUANTITY_WHEAT :{WEIGHT_LONG} fan weet STR_QUANTITY_RUBBER :{VOLUME_LONG} fan rubber STR_QUANTITY_SUGAR :{WEIGHT_LONG} fan sûker -STR_QUANTITY_TOYS :{COMMA} boartersguod -STR_QUANTITY_SWEETS :{COMMA} sek{P "" ken} snobbersguod +STR_QUANTITY_TOYS :{COMMA}{NBSP}kret{P "" ten} boartersguod +STR_QUANTITY_SWEETS :{COMMA}{NBSP}sek{P "" ken} snobbersguod STR_QUANTITY_COLA :{VOLUME_LONG} fan kola STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} fan sûkerspin STR_QUANTITY_BUBBLES :{COMMA} bûle{P "" n} @@ -165,12 +165,12 @@ STR_ABBREV_NONE :{TINY_FONT}NE STR_ABBREV_ALL :{TINY_FONT}AL # 'Mode' of transport for cargoes -STR_PASSENGERS :{COMMA} passazjier{P "" s} -STR_BAGS :{COMMA} sek{P "" ken} -STR_TONS :{COMMA} Ton -STR_LITERS :{COMMA} liter{P "" s} -STR_ITEMS :{COMMA} foarwerp{P "" en} -STR_CRATES :{COMMA} kret{P "" ten} +STR_PASSENGERS :{COMMA}{NBSP}passazjier{P "" s} +STR_BAGS :{COMMA}{NBSP}sek{P "" ken} +STR_TONS :{COMMA}{NBSP}Ton +STR_LITERS :{COMMA}{NBSP}liter{P "" s} +STR_ITEMS :{COMMA}{NBSP}foarwerp{P "" en} +STR_CRATES :{COMMA}{NBSP}kret{P "" ten} # Colours, do not shuffle STR_COLOUR_DARK_BLUE :Donkerblau @@ -191,37 +191,37 @@ STR_COLOUR_GREY :Griis STR_COLOUR_WHITE :Wyt # Units used in OpenTTD -STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mpo -STR_UNITS_VELOCITY_METRIC :{COMMA} km/o -STR_UNITS_VELOCITY_SI :{COMMA} m/s +STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mpo +STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/o +STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s -STR_UNITS_POWER_IMPERIAL :{COMMA}hk -STR_UNITS_POWER_METRIC :{COMMA}hk -STR_UNITS_POWER_SI :{COMMA}kW +STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp +STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp +STR_UNITS_POWER_SI :{COMMA}{NBSP}kW -STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t -STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t -STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg +STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t +STR_UNITS_WEIGHT_SHORT_SI :{COMMA}{NBSP}kg -STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton -STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton{P "" nen} -STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg +STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA}{NBSP}ton +STR_UNITS_WEIGHT_LONG_METRIC :{COMMA}{NBSP}ton{P "" nen} +STR_UNITS_WEIGHT_LONG_SI :{COMMA}{NBSP}kg -STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal -STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l -STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ +STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}{NBSP}gal +STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}{NBSP}l +STR_UNITS_VOLUME_SHORT_SI :{COMMA}{NBSP}m³ -STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon -STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter{P "" s} -STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ +STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA}{NBSP}gallon{P "" s} +STR_UNITS_VOLUME_LONG_METRIC :{COMMA}{NBSP}liter{P "" s} +STR_UNITS_VOLUME_LONG_SI :{COMMA}{NBSP}m³ -STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf -STR_UNITS_FORCE_METRIC :{COMMA} kgf -STR_UNITS_FORCE_SI :{COMMA} kN +STR_UNITS_FORCE_IMPERIAL :{COMMA}{NBSP}lbf +STR_UNITS_FORCE_METRIC :{COMMA}{NBSP}kgf +STR_UNITS_FORCE_SI :{COMMA}{NBSP}kN -STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft -STR_UNITS_HEIGHT_METRIC :{COMMA} m -STR_UNITS_HEIGHT_SI :{COMMA} m +STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}ft +STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m +STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m # Common window strings STR_LIST_FILTER_TITLE :{BLACK}Filtertekst: @@ -249,7 +249,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Skowbalk STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Brek gebouen ensafierder ôf op in stikje lân. Ctrl selektearet it gebiet diagonaal. Shift skeakelt tusken bouwe/taksearje fan de kosten # Show engines button +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Ferburgen treinen sjen litte +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Ferburgen weinen sjen litte +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Ferburgen skepen sjen litte +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Ferburgen fleanmasines sjen litte +STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Mei it ynskeakelje fan dizze knop wurde ek ferburgen treinen toand +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Mei it ynskeakelje fan dizze knop wurde ek ferburgen weinen toand +STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Mei it ynskeakelje fan dizze knop wurde ek ferburgen skepen toand +STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Mei it ynskeakelje fan dizze knop wurde ek ferburgen fleantúgen toand # Query window STR_BUTTON_DEFAULT :{BLACK}Standert @@ -364,6 +372,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Ofslute ############ range for settings menu starts STR_SETTINGS_MENU_GAME_OPTIONS :Spulopsjes +STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ynstellings STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Spulskriptynstellings STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-ynstellings STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Trochsichtigensopsjes @@ -835,6 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} hat in leeche opdracht STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} hat dûbele opdrachten STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} hat in in ûnjildich stasjon yn syn opdrachten +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE}Hat in fleanfjild in syn tjinstregeling wêrfan de lâningsbaan te koart is STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} begjint âld te wurden STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} begjint tige âld te wurden @@ -917,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgyske Lari STR_GAME_OPTIONS_CURRENCY_IRR :Iraanske Rial (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Weinen STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Selektearje de kant fan de dyk dêr't weinen ride moatte STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lofts ride @@ -974,6 +980,12 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skermres STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selektearje de skermresolutje om te brûken STR_GAME_OPTIONS_RESOLUTION_OTHER :oars +STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegrutte + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dûbele grutte +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Fjouwerdûbele grutte + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset for ôfbyldings STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektearje de basis ôfbyldingsset om te brûken STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ûntbrekke{P "" nde}/korrupt{P "" e} bestân @@ -988,6 +1000,7 @@ STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Selektea STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} korrupt{P "" e} bestân{P "" en} STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Oanfoljende ynformaasje oer de basisset foar musyk +STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Koe gjin list mei brûkbere resolúsjes ophelje STR_ERROR_FULLSCREEN_FAILED :{WHITE}Folslein skermmodus mislearre # Custom currency window @@ -1066,6 +1079,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Hiel Sljocht STR_TERRAIN_TYPE_FLAT :Sljocht STR_TERRAIN_TYPE_HILLY :Heuvelich STR_TERRAIN_TYPE_MOUNTAINOUS :Bergich +STR_TERRAIN_TYPE_ALPINIST :Alpinist STR_CITY_APPROVAL_PERMISSIVE :Tajouwend STR_CITY_APPROVAL_TOLERANT :Tolerant @@ -1073,7 +1087,8 @@ STR_CITY_APPROVAL_HOSTILE :Fijannich STR_WARNING_NO_SUITABLE_AI :{WHITE}Gjin brûkbere AIs beskikber...{}jo kinne ferskillende AIs downloade fia it 'Online Content' systeem -# Advanced settings window +# Settings tree window +STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ynstellings STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtertekst: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Alles útklappe STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Alles ynklappe @@ -1089,9 +1104,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Bedriuwynstelli STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategory: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type: STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Behein de ûndersteande list ta feroare ynstellings -STR_CONFIG_SETTING_RESTRICT_BASIC :Basisynstellings -STR_CONFIG_SETTING_RESTRICT_ADVANCED :Wiidweidige ynstellings -STR_CONFIG_SETTING_RESTRICT_ALL :Ekspêrynstelltings / alle ynstellings +STR_CONFIG_SETTING_RESTRICT_BASIC :Basisynstellings (allinich wichtige ynstellings sjen litte) +STR_CONFIG_SETTING_RESTRICT_ADVANCED :Wiidweidige ynstellings (measte ynstellings sjen litte) +STR_CONFIG_SETTING_RESTRICT_ALL :Ekspêrynstelltings (alle ynstellings sjen litte, wêrûnder fremde) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Ynstellings dy't net op de standerdwaarde stean STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Ynstellings dy't in oare waarde hawwe as dy foar it nije spul @@ -1146,7 +1161,9 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Skeakel rampen STR_CONFIG_SETTING_CITY_APPROVAL :Hâlding gemeenten tsjinoer werstrukturearring: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Kies hoe grut ympact fan lûdsoerlêst en omwrâldskea toch bedriuwen is op har reputaasje by de lokale bestjoeren en takomstige konstruksje yn harren mêd -STR_CONFIG_SETTING_AUTOSLOPE :Omkriten oanpasse under gebouen, spoaren, ensafuorthinne tastean (autoslope): {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL :Maksimale kaarthichte: {STRING} +STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT :Maksimale tastiene hichte fan bergen op 'e kaart ynstelle +STR_CONFIG_SETTING_AUTOSLOPE :Omkriten oanpasse under gebouen, spoaren, ensafuorthinne tastean: {STRING} STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Stean lânskipsbewurkings ûnder gebouwen en spoarbanen ta sûnder dat dizze ferwidere wurde STR_CONFIG_SETTING_CATCHMENT :Gebrûk meer realistyske hannelsgebieten: {STRING} STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Brûk ferskillende opheinbewâlden foar ferskillende typen stasjons en fleanfjilden @@ -1174,6 +1191,8 @@ STR_CONFIG_SETTING_INFLATION :Ynflaasje: {STR STR_CONFIG_SETTING_INFLATION_HELPTEXT :Skeakel ynflaasje foar de ekonomy yn, hjirby gean de kosten justjes hurder omheech as de ynkomsten STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maksimale brêgelingte: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maksimumlingte wêroerst brêgen oanlizze kinst +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maksimale brêgehichte: {STRING} +STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maksimale hichte foar brêgen STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maksimale tunnellingte: {STRING} STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maksimumlingte wêroerst tunnels oanlizze kinst STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Mei de hân te betsjinjen boumetoade foar primêre yndustryen: {STRING} @@ -1239,7 +1258,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :By ynskeakeljen STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warskôgje as in fiertúch it paad bjuster is: {STRING} STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Lit berjochten sjen at in fiertúch gjin paad nei syn bestimming fine kin STR_CONFIG_SETTING_ORDER_REVIEW :Hâld fiertúchoarders yn de gaten: {STRING} -STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :By ynkeakeljen wurde de oarder fan de fiertugen sa no en dan kontrolearre en wurde flater dy't dêrby nei boppe komme melden +STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :By ynskeakeljen wurde de oarder fan de fiertugen sa no en dan kontrolearre en wurde flater dy't dêrby nei boppe komme melden STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Ja, mar slút stilsteande fiertugen út STR_CONFIG_SETTING_ORDER_REVIEW_ON :Fan alle fiertugen @@ -1249,7 +1268,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Fiertugen ferin STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :By ynskeakeljen bliuwe alle fiertugen foar ivich beskikber STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Ferfang âlde fiertugen automatysk: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :By ynskeakeljen wurden fiertugen dy't hast op harren ein binne automatyske ferfongen -STR_CONFIG_SETTING_AUTORENEW_MONTHS :Ferfang in fiertúch at dizze {STRING} +STR_CONFIG_SETTING_AUTORENEW_MONTHS :Ferfang in fiertúch automatysk nei {STRING} maksimale âldens STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Leeftiid wêrop in fiertúch yn oanmerking komt foar automatysk fernije STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} moanne fan te foaren STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} moannen letter @@ -1259,29 +1278,39 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Doer flatermeld STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Doer fan reade flatermeldings. Guon krityske flater wurde net automatysk ôfsluten STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} seconde{P "" s} STR_CONFIG_SETTING_HOVER_DELAY :Arktips sjen litte: {STRING} -STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Tiid wernei arktips sjen litten wurde at jo de mûs de boppe hâlde. Arktips kinne ek oan de rjochtermûsknop bûn wurde -STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Sweve foar {COMMA} seconde {P "" s} +STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Tiid wernei arktips sjen litten wurde at jo de mûs de boppe hâlde. Arktips kinne ek oan de rjochtermûsknop bûn wurde asto dizze wearde op 0 set +STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Sweve foar {COMMA} milliseconde{P "" s} STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rjochtsklikje STR_CONFIG_SETTING_POPULATION_IN_LABEL :Ynwennertal sjen litte by steden: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Lit it ynwennteral fan steden in harren labels sjen STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Groute fan grafyklijnen: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Widens dan de linen yn de grafiken. Tinne linen binne presyser, groutere linen binne makliker te sjen +STR_CONFIG_SETTING_LANDSCAPE :Lânskip: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR :Lângenerator: {STRING} STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Orizjineel STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Terreintype: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Allinich TerraGenesis) Heuvelichhied fan it lânskip +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Yndustry tichtens: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimale ôfstan fanôf de râne fan 'e kaart foar oaljeraffinaderijen: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oaljeraffinaderijen wurde allinnich tichtoan de râne fan 'e kaart bout STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sniehichte: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rûgens fan it terrein (allinnich TerraGenesis) : {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rûgens fan it terrein: {STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Tige glêd STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Glêd STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rûch STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Tige rûch +STR_CONFIG_SETTING_VARIETY :Fariaasjedistribusje: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT :Tal rivieren: {STRING} +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Kieze hoefolle rivieren generearje moatte wurde STR_CONFIG_SETTING_TREE_PLACER :Algoritme foar pleatsing beamen: {STRING} +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Kies de spreding fan beammen op 'e kaart: 'Orizjineel' plantet beammen ferspreid oer de kaart, 'Ferbettere' plantet beammen yn kloften STR_CONFIG_SETTING_TREE_PLACER_NONE :Gjin STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Orizjineel STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Ferbettere +STR_CONFIG_SETTING_ROAD_SIDE :Weinen: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Kies riidkant STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Hichtekaartrotaasje: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tsjin de klok yn STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Mei de klok mei @@ -1301,7 +1330,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grien STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donker grien STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fiolet STR_CONFIG_SETTING_REVERSE_SCROLLING :Draai scrollrjochtig om: {STRING} -STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :By útskeakjen beweecht de mûs de kamera. By ynskeakeljen beweecht de mûs de kaart +STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :By útskeakeljen beweecht de mûs de kamera. By ynskeakeljen beweecht de mûs de kaart STR_CONFIG_SETTING_SMOOTH_SCROLLING :Loaitsfinster floeiend scrolle : {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepaalt hoe it haadfinster scrollt. By ynskeakeljen sil dit floeiend wêze. By útskeakeljen ljept it byld direktst nei de selektearre lokaasje STR_CONFIG_SETTING_MEASURE_TOOLTIP :Under it gebrûk fan de ferskate bou-arken diminsjes sjen litte: {STRING} @@ -1336,6 +1365,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Ut STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Scrolle mei lofter mûsknop: {STRING} STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Skeakel scrollen mei de lofter mûsknop oan. Dit is brûksum foar scollen op oanreitsskermen +STR_CONFIG_SETTING_AUTOSAVE :Automatysk bewarje: {STRING} +STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Selektearje de tiid tusken automatysk bewarje fan it spul STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Brûk it {STRING} datumformaat yn de nammen fan opsleine splullen STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datumformaat foar de bestânsnammen fan opsleine spullen @@ -1351,7 +1382,7 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Gjin aksjes STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Alle net-konstruksje-aksjes STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :Alles útsein lânskipsoanpassings STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :Alle aksjes -STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Brûk de avansearre fiertugenlist: {STRING} +STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Brûk groepen yn fiertugenlist: {STRING} STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Skeakelje de avansearre fiertugenlist yn foar it groepearren fan fiertugen STR_CONFIG_SETTING_LOADING_INDICATORS :Brûk laadyndikators: {STRING} STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :By ynskeakeljen sille ydikators sjen litten wurde boppe fiertugen dy't oan it yn- as útladen binne @@ -1394,7 +1425,7 @@ STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Stean bouwen fa STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :By ynkeakeljen kinst allinnich ynfrastruktuer bouwe foar typen ynfrastruktuer dêr't ek fiertúgen foar beskikber binne. STR_CONFIG_SETTING_MAX_TRAINS :Maksimaal oantal treinen per bedriuw: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maksimaal oantal treinen dat in bedriuw hawwe mei -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimaal oantal auto's per bedriuw: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maksimaal oantal weinen per bedriuw: {STRING} STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maksimaal oantal auto's dat in bedriuw hawwe kin STR_CONFIG_SETTING_MAX_AIRCRAFT :Maksimaal oantal fleanmasines per bedriuw: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maksimaal oantal fleanmasines dat in bedriuw hawwe kin @@ -1417,8 +1448,17 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Middel STR_CONFIG_SETTING_AI_PROFILE_HARD :Dreech STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Stea AIs ta yn multiplayer: {STRING} +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Kompjûterspilers tastean mei te spylje yn multyspyler spullen STR_CONFIG_SETTING_SERVINT_ISPERCENT :reperaasje skemas binne yn procenten: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS :Standert reparaasjeskema foar treinen: {STRING} +STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Stel it standert reparaasjeskema yn foar nije treinen dy't gjin eigen reparaasjeskema kenne +STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}{P 0 dei dagen}/% +STR_CONFIG_SETTING_SERVINT_DISABLED :Útskeakele +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standert reparaasjeskema foar weinen: {STRING} +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Stel it standert reparaasjeskema yn foar nije weinen dy't gjin eigen reparaasjeskema kenne +STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Standert reparaasjeskema foar fleantúgen: {STRING} +STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Stel it standert reparaasjeskema yn foar nije fleantugen dy't gjin eigen reparaasjeskema kenne STR_CONFIG_SETTING_SERVINT_SHIPS :Standerd reparaasjeskema foar skippen: {STRING} STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Stel it standerd reparaasjeskema yn foar nije skippen dy't gjin eigen reparaasjeskema kenne STR_CONFIG_SETTING_NOSERVICE :Gjin ûnderhald as stikken gean út steat: {STRING} @@ -1468,6 +1508,9 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :It jier wêrop STR_CONFIG_SETTING_STARTING_YEAR :Begjin jier: {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Jou de ekonomy mear lytse veroarings: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Stea it keapjen fan oandielen ta: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :By slepe, pleats seinen eltse: {STRING} +STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tegel{P 0 "" s} +STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :By slepe, fêste ôfstân hâlde tusken seinen: {STRING} STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bou semafoor seinen foar it jier: {STRING} STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Brûk sein wurkbalk: {STRING} STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Type sein dat standaard boud wurdt: {STRING} @@ -1500,7 +1543,14 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Oerol STR_CONFIG_SETTING_TOOLBAR_POS :Plak fan de haad wurkbalk: {STRING} STR_CONFIG_SETTING_STATUSBAR_POS :Posysje fan statusbalke: {STRING} -STR_CONFIG_SETTING_SOFT_LIMIT :Maximum oantal non-sticky finsters: {STRING} +STR_CONFIG_SETTING_SNAP_RADIUS :Finster snap radius: {STRING} +STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s} +STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Útskeakele +STR_CONFIG_SETTING_SOFT_LIMIT :Maksimaal oantal non-sticky finsters: {STRING} +STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA} +STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :útskeakele +STR_CONFIG_SETTING_ZOOM_MIN :Maksimum zoom in nivo: {STRING} +STR_CONFIG_SETTING_ZOOM_MAX :Maksimum zoom out nivo: {STRING} STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normaal @@ -1508,13 +1558,17 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x STR_CONFIG_SETTING_TOWN_GROWTH :Tempo fan stêdsútwreiding: {STRING} +STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Tempo fan stêdsútwreiding STR_CONFIG_SETTING_TOWN_GROWTH_NONE :gjin STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :langsaam STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :gewoan STR_CONFIG_SETTING_TOWN_GROWTH_FAST :snel STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Hiel snel +STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA} +STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Gjin STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Begjin stêdgrutte fermenigfuldiger: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Wurkje by de grafyk fan distribúsje eltse{STRING}{NBSP}dagen{P 0:2 "" s} STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :hânmjittich STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrysk STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrysk @@ -1549,6 +1603,8 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Folume-ienheid: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Wannear't der folumes sichtber binne yn de interface de selektearre ienheiden brûke STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Ymperiaal (gal) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrysk (l) +STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Ymperiaal (lbf) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrysk (kgf) @@ -1561,10 +1617,22 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrysk (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisaasje +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Ôfbyldings +STR_CONFIG_SETTING_SOUND :{ORANGE}Lûd STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Algemien STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}konstruksje +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Nijs / Adviseurs +STR_CONFIG_SETTING_COMPANY :{ORANGE}Bedriuw +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Boekhâlding STR_CONFIG_SETTING_VEHICLES :{ORANGE}Auto's +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Natuerkundig model STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Route +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Beheinings +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Rampen / Ûngelokken +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Wrâldgeneraasje +STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Omwrâld +STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Autoriteiten STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Stêd STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}yndustryen STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Frachtdistribusje @@ -1578,11 +1646,17 @@ STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Rec STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder foar treinen: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder foar auto's: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pathfinder foar skippen: {STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Pathfinder te brûken foar skippen STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Omkeare fan treinen by seinen: {STRING} -STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}veroarje wearde +STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Feroarje wearde # Config errors +STR_CONFIG_ERROR_ARRAY :{WHITE}... flater in reeks '{STRING}' +STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ûnjildige wearde '{STRING}' foar '{STRING}' +STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :koe net fûn wurde +STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :Dat strykt net mei dizze ferzje fan OpenTTD +STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ûnbekind # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1595,8 +1669,11 @@ STR_INTRO_SCENARIO_EDITOR :{BLACK}Lânskip STR_INTRO_MULTIPLAYER :{BLACK}Multispiler STR_INTRO_GAME_OPTIONS :{BLACK}Spul Opsjes +STR_INTRO_HIGHSCORE :{BLACK}Topskoretabel +STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ynstellings STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF ynstellings STR_INTRO_ONLINE_CONTENT :{BLACK}Sikje online ynhâld +STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spulskriptynstellings STR_INTRO_QUIT :{BLACK}Ôfslúte STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Begjin in nei spul. Ctrl + klik slaat kaartynstelling oer @@ -1612,8 +1689,11 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Selektea STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Selektear 'boartersguodlân' lânskip STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Lit spul opsjes sjen +STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Topskoretabel sjen litte +STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ynstellings sjen litte STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Lit NewGRF ynstellings sjen STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Strún ynternet ôf om nije ynhâld del te heljen +STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}AI/Spulskriptynstellings sjen litte STR_INTRO_TOOLTIP_QUIT :{BLACK}Slút 'OpenTTD' ôf @@ -1648,6 +1728,7 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Spielje STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Gigantyske sloopmodus: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels Meie inoar krúse: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Grutte fleantúgen stoarte net faak del op lytse fleanfjilden: {ORANGE}{STRING} +STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Feroarje de maksimale kaarthichte: {ORANGE}{NUM} STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gêrs lânskip STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Snie lânskip STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropysk lânskip @@ -1694,18 +1775,23 @@ STR_LIVERY_FREIGHT_TRAM :Fracht Tram STR_FACE_CAPTION :{WHITE}Gesicthseleksje STR_FACE_CANCEL_TOOLTIP :{BLACK}Nije gesichtseleksje annulearje STR_FACE_OK_TOOLTIP :{BLACK}Akseptear nije gesichtseleksje +STR_FACE_RANDOM :{BLACK}Samar wat STR_FACE_MALE_BUTTON :{BLACK}Man STR_FACE_MALE_TOOLTIP :{BLACK}Selektear manlike gesichten STR_FACE_FEMALE_BUTTON :{BLACK}Frou STR_FACE_FEMALE_TOOLTIP :{BLACK}Selektear froulike gesichten STR_FACE_NEW_FACE_BUTTON :{BLACK}Nei Gesicht -STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Meistje willekeurich nij gesicht +STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Meitsje samar in nij gesicht STR_FACE_ADVANCED :{BLACK}Afansjearre +STR_FACE_ADVANCED_TOOLTIP :{BLACK}Wiidweidige gesichtseleksje +STR_FACE_SIMPLE :{BLACK}Simpel +STR_FACE_SIMPLE_TOOLTIP :{BLACK}Ienfâldige gesichtseleksje STR_FACE_LOAD :{BLACK}Laad STR_FACE_LOAD_TOOLTIP :{BLACK}Laad standaard gesicht STR_FACE_FACECODE :{BLACK}Spielers gesicht noemer STR_FACE_SAVE :{BLACK}Opslaan +STR_FACE_SAVE_TOOLTIP :{BLACK}Favorite gesicht opslaan STR_FACE_EUROPEAN :{BLACK}Jeropeesk STR_FACE_SELECT_EUROPEAN :{BLACK}Selektearje jeropeeske gesichten STR_FACE_AFRICAN :{BLACK}Afrikaans @@ -1715,8 +1801,27 @@ STR_FACE_NO :# STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Snorren en earbellen STR_FACE_HAIR :Hier: STR_FACE_HAIR_TOOLTIP :{BLACK}Veroarje hier +STR_FACE_EYEBROWS :Wynbrauwen: +STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Wynbrauwen feroarje STR_FACE_EYECOLOUR :Kleur eagen: +STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Feroarje eechkleur STR_FACE_GLASSES :Bril: +STR_FACE_GLASSES_TOOLTIP :{BLACK}Bril oansette +STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Bril feroarje +STR_FACE_NOSE :Noas: +STR_FACE_NOSE_TOOLTIP :{BLACK}Noas feroarje +STR_FACE_LIPS :Lippen: +STR_FACE_MOUSTACHE :Snor: +STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Feroarje lippen of snor +STR_FACE_CHIN :Kin: +STR_FACE_CHIN_TOOLTIP :{BLACK}Feroarje kin +STR_FACE_JACKET :Jas: +STR_FACE_JACKET_TOOLTIP :{BLACK}Feroarje jas +STR_FACE_COLLAR :Kraach: +STR_FACE_COLLAR_TOOLTIP :{BLACK}Feroarje kraach +STR_FACE_TIE :Strik: +STR_FACE_EARRING :Earbel: +STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Feroarje strik of earbel # Network server list STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer @@ -1729,40 +1834,57 @@ STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Namme fa STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Namme STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Namme fan dit spul STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} +STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}kliïnten STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Lângrutte STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Datum STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Jieren STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Server wert dast it lêst op spiele hast +STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Klik om tsjinner wert dast it lêst op spiele hast te selektearje STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}Spul INFO +STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Kliïnten: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Taal: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Lânskip: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Lângrutte: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Tsjinnerferzje: {WHITE}{STRING} -STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server adres: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Tsjinneradres: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start datum: {WHITE}{DATE_SHORT} +STR_NETWORK_SERVER_LIST_PASSWORD :{BLACK}Mei wachtwurd beskerme! STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER NET BESKIKBER STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER VOL STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}FERKEARDE FERZJE +STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}FERKEARDE NEWGRF +STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Meidwaan mei spul +STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Laad tsjinner ynfo opnij +STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Server sykje STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Tsjinner tafoegje STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start tsjinner STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start dien eigen tsjinner +STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Fier dyn namme in +STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Fier de namme fan de host yn # Start new multiplayer server STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start in spul foar multispilers STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spulnamme: +STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Wachtwurd ynstelle STR_NETWORK_START_SERVER_UNADVERTISED :Nee STR_NETWORK_START_SERVER_ADVERTISED :Ja +STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} kliïnt{P "" en} +STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimaal oantal kliïnten: +STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} bedriuw{P "" en} +STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maksimaal tal bedriuwen: STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} taskôger{P "" s} STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maksimaal tal taskôgers: +STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Sprutsen taal: +STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Fier in namme yn foar it networkspul # Network game languages ############ Leave those lines in this order!! @@ -1807,42 +1929,71 @@ STR_NETWORK_LANG_LATVIAN :Letsk # Network game lobby +STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}BEDRIUWSYNFORMAASJE +STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Bedriuwsnamme: {WHITE}{STRING} +STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Bedriuwswearde: {WHITE}{CURRENCY_LONG} STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Prestaasje: {WHITE}{NUM} STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Auto's: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stasjons: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE} STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spilers: {WHITE}{STRING} +STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nei Bedriuw +STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Nei bedriuw oprjochtsje +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spul taskôgje +STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Spul besjen as taskôger +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Meidwaan mei dit bedriuw +STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help dit bedriuw bestjoeren # Network connecting window STR_NETWORK_CONNECTING_CAPTION :{WHITE}Ferbyning meitsje... ############ Leave those lines in this order!! STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Ferbyning meitsje... +STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Autorisearje... +STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Wachtsje... STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Lân delhelje... +STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Data ferwurkje... +STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registrearje... +STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Spulynformaasje ophelje... +STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Bedriuwsynformaasje ophelje... ############ End of leave-in-this-order STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} Delhelle oant STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} delhelle +STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Ferbining ferbrekke +STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tsjinner is beskerme. Fier wachtwurd yn +STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Bedriuw is beskerme. Fier wachtwurd yn # Network company list added strings +STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client lyst STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Taskôgje STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Bedriuw # Network client list STR_NETWORK_CLIENTLIST_KICK :Skoppe STR_NETWORK_CLIENTLIST_GIVE_MONEY :Jouw jild +STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Tsjin elkenien prate +STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat mei bedriuw +STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Priveeberjocht STR_NETWORK_SERVER :Tsjinner +STR_NETWORK_CLIENT :Kliïnt +STR_NETWORK_SPECTATORS :Taskôgers STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Taskôger # Network set password +STR_COMPANY_PASSWORD_OK :{BLACK}Jou it bedriuw it nije wachtwurd +STR_COMPANY_PASSWORD_CAPTION :{WHITE}Bedriuwswachtwurd +STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Brûk dit bedriuwswachtwurd gewoanwei foar alle nije bedriuwen # Network company info join/password STR_COMPANY_VIEW_JOIN :{BLACK}Mei spielje +STR_COMPANY_VIEW_PASSWORD :{BLACK}Wachtwurd +STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Bedriuwswachtwurd ynstelle # Network chat STR_NETWORK_CHAT_SEND :{BLACK}Stjoer @@ -1855,60 +2006,108 @@ STR_NETWORK_CHAT_TO_COMPANY :[Team] Oan {STR STR_NETWORK_CHAT_CLIENT :[Privee] {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_TO_CLIENT :[Privee] Nei {STRING}: {WHITE}{STRING} STR_NETWORK_CHAT_ALL :[Yderiin] {STRING}: {WHITE}{STRING} +STR_NETWORK_CHAT_OSKTITLE :{BLACK}Skriuw berjocht foar netwurk chat # Network messages +STR_NETWORK_ERROR_NOSERVER :{WHITE}Koe gjin networkspullen fine +STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Koe gjin ferbyning meitsje fanwegen ferkearde NewGRF +STR_NETWORK_ERROR_DESYNC :{WHITE}Koe net synchronisearje mei netwurkspul +STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Networkspul ferbining kwyt +STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Koe opslein spul net laden STR_NETWORK_ERROR_SERVER_START :{WHITE}Koe de tsjinner net starte STR_NETWORK_ERROR_CLIENT_START :{WHITE}Koe gjin ferbyning meitsje +STR_NETWORK_ERROR_TIMEOUT :{WHITE}Ferbining #{NUM} ferrûn +STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}In protokol flater is opmurken en de ferbining is sletten +STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Ferkeard wachtwurd +STR_NETWORK_ERROR_SERVER_FULL :{WHITE}De tsjinner is vol +STR_NETWORK_ERROR_CHEATER :Falsk spielje net tastien op disse server STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Do stjoerst tevolle opdrachten ny de server ############ Leave those lines in this order!! STR_NETWORK_ERROR_CLIENT_GENERAL :algemiene flater STR_NETWORK_ERROR_CLIENT_SAVEGAME :koe it lân net lade +STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :ferbining kwyt +STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokol flater +STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :Ferkearde NewGRF +STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :net autorisearre +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :ûnjildich of ûnferwacht pakket ûnfange +STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :ferkearde revyzje +STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :namme is al beset +STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :ferkeard wachtwurd STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :joech tevolle opdrachten +STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :kaart delheljen duorret te lang +STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :kaart ferwurkje duorret te lang ############ End of leave-in-this-order STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Mooglik ferbinning kwyt -STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}De lêste{NUM} secondes {P "" s} is gjin data oankom fan e server +STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}De lêste{NUM} seconde{P "" s} is gjin data oankom fan e server # Network related errors STR_NETWORK_SERVER_MESSAGE :*** {1:STRING} ############ Leave those lines in this order!! +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spul stiet noch yn rêst ({STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spul stiet noch yn rêst ({STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spul stiet nog yn rêst ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :hânmjittich +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :spulskript ############ End of leave-in-this-order +STR_NETWORK_MESSAGE_CLIENT_LEAVING :Ferlit STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} der is ien bykommen(Client #{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} is in neie taskôger STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} hat syn/har namme oanpast nei {STRING} +STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Tsjinner hat de ferbining sluten # Content downloading window +STR_CONTENT_TITLE :{WHITE}Ynhâld delheljen STR_CONTENT_TYPE_CAPTION :{BLACK}Type STR_CONTENT_NAME_CAPTION :{BLACK}Namme +STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Alles selektearje +STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Alles deselektearje +STR_CONTENT_OPEN_URL :{BLACK}Webside besykje +STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Webside foar dizze ynhâld besykje STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Delhelje +STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Begjinne mei delheljen fan selektearre ynhâld +STR_CONTENT_DETAIL_TITLE :{SILVER}KONTENT INFO STR_CONTENT_DETAIL_NAME :{SILVER}Namme: {WHITE}{STRING} STR_CONTENT_DETAIL_VERSION :{SILVER}Ferzje: {WHITE}{STRING} STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Beskriuwing: {WHITE}{STRING} STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING} STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING} STR_CONTENT_DETAIL_FILESIZE :{SILVER}Bestângrutte: {WHITE}{BYTES} +STR_CONTENT_NO_ZLIB_SUB :{WHITE}... delheljen fan dizze ynhâld is net mooglik # Order of these is important! STR_CONTENT_TYPE_NEWGRF :NewGRF STR_CONTENT_TYPE_AI :AI +STR_CONTENT_TYPE_AI_LIBRARY :AI biblioteek STR_CONTENT_TYPE_SCENARIO :Lânskip STR_CONTENT_TYPE_HEIGHTMAP :Hichtemap +STR_CONTENT_TYPE_BASE_SOUNDS :Basislûden +STR_CONTENT_TYPE_GAME_SCRIPT :Spulskript +STR_CONTENT_TYPE_GS_LIBRARY :GS biblioteek # Content downloading progress window +STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Ynhâld delheljen... STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Freechet bestânen an... STR_CONTENT_DOWNLOAD_FILE :{WHITE}Besich met delheljen fan {STRING} ({NUM} fan {NUM}) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Delheljen dien STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} fan {BYTES} delhelle ({NUM} %) # Content downloading error messages +STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Koe gjin ferbyning mei ynhâldtsjinner meitsje... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Delheljen net slagge... STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... ferbining kwyt STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... bestân koe net opslein wurde STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Kin it delhelle bestân net útpakke +STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missende ôfbyldings +STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, ôfbyldings delheljen +STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD ôfslute # Transparency settings window +STR_TRANSPARENCY_CAPTION :{WHITE}Trochsichtigenopsjes +STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skeakelje trochsichtigens fan seinen. Brûk Ctrl+Klik om fêste te setten +STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Skeakelje trochsichtigens fan beammen. Brûk Ctrl+Klik om fêste te setten # Linkgraph legend window STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Frachtstreamleginda @@ -1928,16 +2127,20 @@ STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akseptea STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Levert: {GOLD}{CARGO_LIST} # Join station window +STR_JOIN_STATION_CAPTION :{WHITE}Stasjon gearfoegje +STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}In apart stasjon bouwe STR_JOIN_WAYPOINT_CAPTION :{WHITE}Kontrôlepost gearfoegje STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}In apart kontrôlepost bouwe # Rail construction toolbar STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Spoarwei Konstruksje +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrifisearre Spoarwei Bouwe STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Konstruksje STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Konstruksje STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bou spoarwei +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Spoar bouwe mei help fan Autorail. Brûk Ctrl foar ferwiderje. Brûk Shift foar ferwachte kosten. STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bou treindepot (foar bou en ûnderhâld fan treinen) STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Spoar nei kontrôlepost omsette STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bou treinstasjon @@ -1945,7 +2148,12 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bou spoa STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bou in spoarbrêge STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bou in spoartunnel STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Set bouen/fuortheljen foar spoaren en stopljochten oan/út +STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Soart spoar ombouwe/opwurdearje. Shift skeakelt tusken bouwe/taksearje fan de kosten +STR_RAIL_NAME_RAILROAD :Spoarwei +STR_RAIL_NAME_ELRAIL :Elektrifisearre spoarwei +STR_RAIL_NAME_MONORAIL :Monorail +STR_RAIL_NAME_MAGLEV :Maglev # Rail depot construction window STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Treindepot Rjochting @@ -1958,15 +2166,20 @@ STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selectea # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Treinstasjon Seleksje STR_STATION_BUILD_ORIENTATION :{BLACK}Rjochting +STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Selektearje oriïntaasje fan treinstasjon STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Oantal banen STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selektear oantal banen foar treinstasjon STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Stasjon lengte STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selektear lengte fan treinstasjon +STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Selektearje type stasjon om te bouwe +STR_STATION_CLASS_DFLT :Standert stasjon STR_STATION_CLASS_WAYP :Kontrôleposten # Signal window +STR_BUILD_SIGNAL_CAPTION :{WHITE}Seinseleksje +STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bloksein (semafoar){}Dit is it ienfâldigste type sein wat mar ien trein in in blok tasteat # Bridge selection window STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selektear Spoarbrêge @@ -1981,41 +2194,67 @@ STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Hingbrêge, Bet STR_BRIDGE_NAME_WOODEN :Hout STR_BRIDGE_NAME_CONCRETE :Beton STR_BRIDGE_NAME_TUBULAR_STEEL :Buis, Stiel +STR_BRIDGE_TUBULAR_SILICON :Buisbrêge silisium # Road construction toolbar STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Wegenbou +STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramwei Konstruksje STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bou wei STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bou autodepot (om auto's te bouen en te únderhâlden) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bou busstasjon STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bou laadstasjon foar frachtauto's STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Bou autobrêge +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bou in trambrêge. Shift skeakelt tusken bouwe/taksearje fan de kosten STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bou autotunnel +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bou in tramtunnel. Brûk Shift foar ferwachte kosten. STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Wikselje tusken bou en fuortheljen fan dyken +STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Wikselje tusken bou en fuortheljen fan tramwei # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Autodepot rjochting STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies rjochting foar autodepot +STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tramdepot Rjochting +STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies rjochting foar tramdepot # Road vehicle station construction window +STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Busstation Rjochting +STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selektearje rjochting fan busstasjon +STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Frachtstasjon Rjochting +STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Kies rjochting foar frachtweinstasjon +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Rjochting Passazjiertramstasjon +STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies rjochting passazjiertramstasjon +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Rjochting fan Tramstasjon +STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies rjochting fan frachttramstasjon # Waterways toolbar (last two for SE only) +STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Wetterwei Konstruksje +STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Wetterwei +STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Bou kanalen. Shift skeakelt tusken bouwe/taksearje fan de kosten +STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Bou in slûs. Brûk Shift foar ferwachte kosten. +STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Bou skipmakkerij (Foar bou en ûnderhâld fan skippen). Brûk Shift foar ferwachte kosten +STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bou akwadukt. Shift skeakelt tusken bouwe/taksearje fan de kosten STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Tsjut wettergebied oan.{}Meitsje in kanaal, of ast' Ctrl op seenivo yndrukst, dan oerstreamt it gebied deromhinne STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Rivier pleatse. # Ship depot construction window +STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Skipmakkerij oriïntaasje # Dock construction window STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Haven # Airport toolbar +STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Fleanfjilden # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Fleanfjild Seleksje +STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Kies grutte/type fleanfjild +STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Fleanfjild klasse STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Patroan {NUM} STR_AIRPORT_SMALL :Lyts STR_AIRPORT_CITY :Stêd +STR_AIRPORT_METRO :status: kwyt STR_AIRPORT_INTERNATIONAL :Ynternasjonaal STR_AIRPORT_COMMUTER :Forins STR_AIRPORT_INTERCONTINENTAL :Ynterkontinentaal @@ -2028,6 +2267,7 @@ STR_AIRPORT_CLASS_LARGE :Grut fleanfjild STR_AIRPORT_CLASS_HUB :Hubfleansjilden STR_AIRPORT_CLASS_HELIPORTS :Helikopter fleanfjild +STR_STATION_BUILD_NOISE :{BLACK}Lûdsoerlêst: {GOLD}{COMMA} # Landscaping toolbar STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Ferleech in hoekje lân @@ -2047,6 +2287,7 @@ STR_OBJECT_CLASS_TRNS :Stjoerders # Tree planting window (last two for SE only) STR_PLANT_TREE_CAPTION :{WHITE}Beammen STR_PLANT_TREE_TOOLTIP :{BLACK}Selektear soart beam. As it fakje al in beam hat, sil dit mear beamen tafoege fan it mixed soart ûnôfhinklike fan it selekteare soart +STR_TREES_RANDOM_TYPE :{BLACK}Samar in soart beam STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Samar wat beammen STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantsje beammen samar troch it lânskip @@ -2057,6 +2298,7 @@ STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Definiea STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Fergrutsje gebiet om te ferheegjen/ferleegjen STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Ferlyts gebiet om te ferheegjen/ferleegjen STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Meitsje samar wat lân +STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Nij senario meitsje STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Set it lânskip werom STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Alle spilerbesittings fan'e kaart fuortsmite @@ -2069,6 +2311,7 @@ STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nije St STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Bou nije stêd STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Samar in stêd STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Bou samar ergens in stêd +STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pleats Stêden en Doarpen oer de map hinne STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Stêd namme: STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Typ namme fan in stêd @@ -2095,14 +2338,24 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Samar # Fund new industry window STR_FUND_INDUSTRY_CAPTION :{WHITE}Betelje nije yndustry +STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Pleats yndustry oer de map hinne STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Kostet: {YELLOW}{CURRENCY_LONG} +STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bouwe +STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansierje # Industry cargoes window +STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Yndustrykeatlings foar {STRING} yndustry +STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Yndustrykeatlings foar {STRING} fracht +STR_INDUSTRY_CARGOES_PRODUCERS :produksje yndustry STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Yndustry aksepteare STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Hûzen STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Lit produksjeketting sjen STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Lit it oanbod en akseptaasje fan yndustrie sjen STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link ny de lytse map +STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Fracht selektearje +STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Selektearje de fracht om sjen te litte +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Selektearje yndustry +STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selektearje de yndustry om sjen te litte # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Lân Gebiet Ynformaasje @@ -2116,9 +2369,12 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramdyke STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Treinsporteigener: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Gemiente: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Neat +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Boud: {LTBLUE}{DATE_LONG} +STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasjonstype: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Fleanfjild klasse: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Fleanfjild namme: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Fleanfjild tile namme: {LTBLUE}{STRING} +STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akseptearre fracht: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Faasjelimyt spoar: {LTBLUE}{VELOCITY} @@ -2133,29 +2389,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fjilden STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snie STR_LAI_CLEAR_DESCRIPTION_DESERT :Woastine -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spoarbaan -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spoarbaan mei blokseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spoarbaan mei foar-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spoarbaan mei útgong-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spoarbaan mei kombi-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spoarbaan mei paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spoarbaan mei ienrjochtings paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spoarbaan mei blok- en foar-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spoarbaan mei blok- en útgong-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spoarbaan mei blok- en kombi-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spoarbaan mei blok- en paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spoarbaan mei blok- en ienrjochtings paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spoarbaan mei foar- en útgong-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spoarbaan mei foar- en kombi-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spoarbaan mei foar- en paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spoarbaan mei foar en ienrjochtings paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spoarbaan mei útgong- en kombi-seinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spoarbaan mei útgong- en paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spoarbaan mei útgong en ienrjochtings paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spoarbaan mei kombi- en paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spoarbaan mei kombi- en ienrjochtings paadseinen -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spoarbaan mei paad- en ienrjochtings paadseinen -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} treindepot +STR_LAI_RAIL_DESCRIPTION_TRACK :Spoarwei spoarbaan +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Spoarwei spoarbaan mei blokseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Spoarwei spoarbaan mei foar-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Spoarwei spoarbaan mei útgong-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Spoarwei spoarbaan mei kombi-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Spoarwei spoarbaan mei paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Spoarwei spoarbaan mei ienrjochtings paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Spoarwei spoarbaan mei blok- en foar-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Spoarwei spoarbaan mei blok- en útgong-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Spoarwei spoarbaan mei blok- en kombi-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Spoarwei spoarbaan mei blok- en paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Spoarwei spoarbaan mei blok- en ienrjochtings paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Spoarwei spoarbaan mei foar- en útgong-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Spoarwei spoarbaan mei foar- en kombi-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Spoarwei spoarbaan mei foar- en paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Spoarwei spoarbaan mei foar en ienrjochtings paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Spoarwei spoarbaan mei útgong- en kombi-seinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Spoarwei spoarbaan mei útgong- en paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Spoarwei spoarbaan mei útgong en ienrjochtings paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Spoarwei spoarbaan mei kombi- en paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Spoarwei spoarbaan mei kombi- en ienrjochtings paadseinen +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Spoarwei spoarbaan mei paad- en ienrjochtings paadseinen +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Spoarwei treindepot STR_LAI_ROAD_DESCRIPTION_ROAD :Wei STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Wei mei strjitteljochten @@ -2219,7 +2475,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Lân fan bedriu STR_ABOUT_OPENTTD :{WHITE}Oer OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Orizjineel copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD-ferzje {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 It OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 It OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spul Opslaan @@ -2237,7 +2493,8 @@ STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}It no se STR_SAVELOAD_SAVE_BUTTON :{BLACK}Opslaan STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}It hjoeddeisk spul opslaan ûnder de selektearre namme STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laad -STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Laad selektjeare spul +STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Laad selektearre spul +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Laad de selektearre hichtekaart STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spul Details STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Gjin ynformaasje beskikber STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} @@ -2253,6 +2510,9 @@ STR_MAPGEN_BY :{BLACK}* STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Oantal stêden: STR_MAPGEN_DATE :{BLACK}Datum: STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Oantal yndustrien: +STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimale kaarthichte: +STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Ferheegje de maksimale hichte fan bergen op de kaart mei 1 +STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Ferleegje de maksimale hichte fan bergen op de kaart mei 1 STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hichte sniegrins: STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sniegrins ien omheech ferpleatsje: STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sniegrins ien nei beneden ferpleatsje: @@ -2282,6 +2542,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Namme hi STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grutte: STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM} +STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Maksimale kaarthichte oanpasse STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{BLACK}Sniehichte oanpasse STR_MAPGEN_START_DATE_QUERY_CAPT :{BLACK}Startjier oanpasse @@ -2324,18 +2585,19 @@ STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Selektea STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Sla ynstellings op STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Sla dizze list op as foarynstelling STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Jou dizze ynstellings in namme -STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Verwiderje ynstellings -STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Verwiderje de selektjere ynstellings +STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Ferwiderje ynstellings +STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Ferwiderje de selektearre ynstellings STR_NEWGRF_SETTINGS_ADD :{BLACK}Tafoeging -STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Foeg de selektjere NewGRF ta oan dyn ynstellings +STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Foeg de selektearre NewGRF oan dyn ynstellings ta STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Lit sykje ny nije bestanden STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Fernij list my beskikbere NewGRF bestanden -STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Fourthelje +STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Fuorthelje STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Smyt de selektearre NewGRF út de list STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Pleats heger -STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Set selektjere NewGRF boppe oan de list +STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Set selektearre NewGRF boppenoan de list STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Pleats leger -STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Set selektjere NewGRF ûnderoan de list +STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Set selektearre NewGRF ûnderoan de list +STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upwurdearje STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}In list fan ynstalearre NewGRF bestânen STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Parameters ynstelle @@ -2361,6 +2623,12 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Útskeakel STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Dat strykt net mei dizze ferzje fan OpenTTD # NewGRF save preset window +STR_SAVE_PRESET_CAPTION :{WHITE}Sla ynstellings op +STR_SAVE_PRESET_TITLE :{BLACK}Jou dizze ynstellings in namme +STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Op dit stuit selektearre namme foar preset om op te slaan +STR_SAVE_PRESET_CANCEL :{BLACK}Annulearje +STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Ynstellings net feroarje +STR_SAVE_PRESET_SAVE :{BLACK}Opslaan # NewGRF parameters window STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Feroarje NewGRF-parameters @@ -2392,6 +2660,8 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Foarig f STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gean tebek nei de foarige ôfbylding, sla pseudo/werkleure/lettertype ôfbyldings oer en begjin wer oernei at it begjin berikke is STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represintaasje fan de no selektearre ôfbylding. Dizze wurdt net rjochte by it tekenjen STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Ferweech de ôfbylding, feroarje de X en Y útslach +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X útslach: {NUM}, Y útslach: {NUM} (Absolút) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X útslach: {NUM}, Y útslach: {NUM} (Relatyf) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies ôfbylding STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pak in ôfbylding fan alle lokaasjes op it skerm ôf @@ -2402,7 +2672,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warskôging: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Flater: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatale flater: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Der hat in fatale NewGRF-flater plakfûn: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Der hat in fatale NewGRF-flater plakfûn:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} sil net wurkje kinne mei de TTDPatch-ferzje dy't troch OpenTTD meldt wurdt STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is makke foar de {STRING}-ferzje fan TTD STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} makke om te brûken tegeare my{STRING} @@ -2419,7 +2689,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Hat besocht in STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} befettet in korrupte ôfbylding. Alle korrupte ôfbyldings sille mei in read fraachteken markearre wurde (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Befet meardere Aksje-8 fermeldings (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Ein fan pseudo-ôfbylding lêze (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}It hjoeddeiske basisôfbyldingspakket misset in oantal ôfbylding.{}Besykje dit ôfbyldingspakket te fernijen STR_NEWGRF_ERROR_GRM_FAILED :Oanfrege GRF-bron is net beskikber (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} wie útskeakele troch {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Unjildich/ûnbekind ôfbyldingsútlisformaat (sprite {3:NUM}) @@ -2451,6 +2720,7 @@ STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Hy hat d # 'User removed essential NewGRFs'-placeholders for stuff without specs STR_NEWGRF_INVALID_CARGO : STR_NEWGRF_INVALID_CARGO_ABBREV :?? +STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} fan <ûnjildiche fracht> STR_NEWGRF_INVALID_ENGINE : STR_NEWGRF_INVALID_INDUSTRYTYPE : @@ -2458,6 +2728,8 @@ STR_NEWGRF_INVALID_INDUSTRYTYPE : # NewGRF scanning window +STR_NEWGRF_SCAN_CAPTION :{WHITE}NewGRFs neisjen +STR_NEWGRF_SCAN_MESSAGE :{BLACK}Sykje nei NewGRFs. Dit kin in skoftke duorje. # Sign list window STR_SIGN_LIST_CAPTION :{WHITE}Boerdenlist - {COMMA} Boerd{P "" en} @@ -2490,8 +2762,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} ôflevere STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (noch nedich) STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (ôflevere) -STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Stêd groeit eltse {ORANGE}{COMMA}{BLACK} {P dei dagen} -STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Stêd groeit eltse {ORANGE}{COMMA}{BLACK} {P dei dagen} (subsidearre) +STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Stêd groeit eltse {ORANGE}{COMMA}{BLACK}{NBSP}{P dei dagen} +STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Stêd groeit eltse {ORANGE}{COMMA}{BLACK}{NBSP}{P dei dagen} (subsidearre) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Stêd groeit{RED}net{BLACK} STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Lûdslimyt yn dizze stêd: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA} STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dizze stêd @@ -2527,20 +2799,46 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Keapje it lokal STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begjin in lytse advertinsjecampanje, om mear passazjiers en fracht nei dyn transporttsjinsten te lûken.{}Kostet: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begjin in middelgrutte advertinsjecampanje, om mear passazjiers en fracht nei dyn transporttsjinsten te lûken.{}Kostet: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begjin in grutte advertinsjecampanje, om mear passazjiers en fracht nei dyn transport tsjinsten te lûken.{}Kostet: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Subsidearje de fernijing fan it dikenstelsel yn dizze stêd. Jout tsjin de seis moannen grutte oerlêst foar it ferkear {}Kosten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Subsidearje de fernijing fan it dikenstelsel yn dizze stêd. Jout tsjin de seis moannen grutte oerlêst foar it ferkear{}Kosten: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bou in stânbyld ter eare fan jo bedriuw.{}Kostet: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Subsidearje de bou fan nije kommersjele gebouwen yn dizze stêd.{}Kosten: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Keapje de gemeente om. Mei it risiko op in boete ast betrape wurdst.{}kosten: {CURRENCY_LONG} # Goal window +STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelen STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalde doelen STR_GOALS_TEXT :{ORANGE}{STRING} +STR_GOALS_NONE :{ORANGE}- Gjin - STR_GOALS_SPECTATOR_NONE :{ORANGE}- Net fan tapassing - STR_GOALS_PROGRESS :{ORANGE}{STRING} STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING} # Goal question window +STR_GOAL_QUESTION_CAPTION_QUESTION :Fraach +STR_GOAL_QUESTION_CAPTION_INFORMATION :Ynformaasje +STR_GOAL_QUESTION_CAPTION_WARNING :Warskôging +STR_GOAL_QUESTION_CAPTION_ERROR :Flater -### Start of Goal Question button list +############ Start of Goal Question button list +STR_GOAL_QUESTION_BUTTON_CANCEL :Annulearje +STR_GOAL_QUESTION_BUTTON_OK :Okee +STR_GOAL_QUESTION_BUTTON_NO :Nee +STR_GOAL_QUESTION_BUTTON_YES :Ja +STR_GOAL_QUESTION_BUTTON_DECLINE :Ofwize +STR_GOAL_QUESTION_BUTTON_ACCEPT :Akseptearje +STR_GOAL_QUESTION_BUTTON_IGNORE :Negearje +STR_GOAL_QUESTION_BUTTON_RETRY :Opnij +STR_GOAL_QUESTION_BUTTON_PREVIOUS :Foarrige +STR_GOAL_QUESTION_BUTTON_NEXT :Folgjende +STR_GOAL_QUESTION_BUTTON_STOP :Stopje +STR_GOAL_QUESTION_BUTTON_START :Start +STR_GOAL_QUESTION_BUTTON_GO :Gean +STR_GOAL_QUESTION_BUTTON_CONTINUE :Trjochgean +STR_GOAL_QUESTION_BUTTON_RESTART :Herstarte +STR_GOAL_QUESTION_BUTTON_POSTPONE :Utstelle +STR_GOAL_QUESTION_BUTTON_SURRENDER :Oerjaan +STR_GOAL_QUESTION_BUTTON_CLOSE :Slute +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Subsydzjes @@ -2563,6 +2861,8 @@ STR_STORY_BOOK_NEXT_PAGE :{BLACK}Folgjend STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Gean nei de folgjende pagina # Station list window +STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hâld CTRL yndrukt om meardere objekten te selektearje +STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Stasjon{P "" s} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT} STR_STATION_LIST_NONE :{YELLOW}- Gjin - @@ -2571,11 +2871,18 @@ STR_STATION_LIST_NONE :{YELLOW}- Gjin STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG} STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} ûnderweis fan {STATION} ôf) +STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reservearre foar laden) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK} +STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Akseptearre fracht sjen litte STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aksepteart: {WHITE}{CARGO_LIST} +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dit stasjon hat eksklusyfe transportrjochten in dizze plak. +STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} Hat eksklusyfe transportrjochten in dizze plak kocht. +STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Stasjonwurdearing sjen litte +STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Moanlikse foarried en wurdearring: +STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%) STR_STATION_VIEW_GROUP :{BLACK}Groepearje by STR_STATION_VIEW_WAITING_STATION :Stasjon: Wachtsjend @@ -2604,15 +2911,20 @@ STR_STATION_VIEW_GROUP_D_V_S :Bestimming-Fia- STR_CARGO_RATING_APPALLING :Ferskriklik STR_CARGO_RATING_VERY_POOR :Hiel Min STR_CARGO_RATING_POOR :Min +STR_CARGO_RATING_MEDIOCRE :Midsmjittich STR_CARGO_RATING_GOOD :Goed STR_CARGO_RATING_VERY_GOOD :Hiel Goed +STR_CARGO_RATING_EXCELLENT :Geweldich +STR_CARGO_RATING_OUTSTANDING :Poerbêst ############ range for rating ends STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dit stasjon +STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Feroarje stasjonsnamme STR_STATION_VIEW_RENAME_STATION_CAPTION :Jow stasjon in nije namme +STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Fleanfjild slute # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} @@ -2645,11 +2957,13 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN STR_FINANCES_TOTAL_CAPTION :{WHITE}Totaal: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Jild STR_FINANCES_LOAN_TITLE :{WHITE}Liening +STR_FINANCES_MAX_LOAN :{WHITE}Maksimale Liening: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Lien {CURRENCY_LONG} STR_FINANCES_BORROW_TOOLTIP :{BLACK}Lien mear jild. Ctrl+Klik om it maksimale te lienen STR_FINANCES_REPAY_BUTTON :{BLACK}Betelje {CURRENCY_LONG} werom STR_FINANCES_REPAY_TOOLTIP :{BLACK}Betelje in diel fan de liening werom. Ctrl+Klik om it maksimale werom te beteljen +STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Ynfrastruktuer # Company view STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM} @@ -2658,12 +2972,25 @@ STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDE STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Oprjochte: {WHITE}{NUM} STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Kleurenskema: STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Fiertúchen: +STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} trein{P "" en} +STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} Wein{P "" en} +STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} fleantugen +STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} sk{P ip epen} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Gjin STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Bedriuwswearde: {WHITE}{CURRENCY_LONG} STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% besit fan {COMPANY}) +STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Ynfrastruktuer: +STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} stikje dyk{P "" s} +STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} stasjontegel{P "" s} +STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} fleanfjild{P "" en} +STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Gjin STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Bou haadkantoar +STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Haadkantoar bouwe STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Sjoch haadkantoar +STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Haadkantoar besjen +STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Haadkantoar ferpleatse +STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nei Gesicht STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Selektear nei gesicht foar de bedriuwslieder @@ -2685,8 +3012,21 @@ STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Namme fan Direk STR_BUY_COMPANY_MESSAGE :{WHITE}Wy sykje in transportbedriuw om ús bedriuw oer te nimmen.{}{}Wolsto {COMPANY} foar {CURRENCY_LONG} keapje? # Company infrastructure window +STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Ynfrastruktuer fan {COMPANY} +STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Seinen +STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Stikjes dyk: +STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Dyk +STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramwei +STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stasjons: +STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stasjontegels +STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Fleanfjilden +STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr # Industry directory +STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Yndustryen +STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Gjin - +STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transportearre) +STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transportearre) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} # Industry view @@ -2703,8 +3043,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Nedich: STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Nedich: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produseart: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produseart: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -2712,11 +3052,24 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produsea STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Feroaring produksje nivo (percentage, up to 800%) # Vehicle lists +STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trein{P "" en} +STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Wein{P "" en} +STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} {P Skip Skepen} +STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Fleantúch +STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Treinen - klik op trein foar ynformaasje +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Weinen - klik op wein foar ynformaasje +STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Skepen - klik op skip foar ynformaasje +STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Fleantúgen - klik op fleantúch foar ynformaasje STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Fertsjinste dit jier: {CURRENCY_LONG} (ferline jier: {CURRENCY_LONG}) +STR_VEHICLE_LIST_AVAILABLE_TRAINS :Beskikbere Treinen +STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Beskikbere Weinen +STR_VEHICLE_LIST_AVAILABLE_SHIPS :Beskikbere Skepen +STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Beskikbere Fleantúgen +STR_VEHICLE_LIST_REPLACE_VEHICLES :Fiertugen ferfange STR_VEHICLE_LIST_SEND_FOR_SERVICING :Stjoer foar ûnderhâldsbeurt STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Stjoer nei depot @@ -2724,18 +3077,52 @@ STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Stjoer nei depo STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Stjoer nei depot STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Stjoer nei hangaar +STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Klik om alle weinen út disse list út ein sette te litten # Group window +STR_GROUP_ALL_TRAINS :Alle treinen +STR_GROUP_ALL_ROAD_VEHICLES :Alle weinen +STR_GROUP_ALL_SHIPS :Alle skepen +STR_GROUP_ALL_AIRCRAFTS :Alle fleantugen +STR_GROUP_DEFAULT_SHIPS :Net groepearre skepen +STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om in groep oan te meitsje +STR_GROUP_DELETE_TOOLTIP :{BLACK}Smit de selektearre groep fuort +STR_GROUP_RENAME_TOOLTIP :{BLACK}Feroarje de namme fan de selektearre groep +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Ferwiderje groep +STR_GROUP_REMOVE_ALL_VEHICLES :Alle fiertugen weihelje # Build vehicle window +STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nije spoar weinen +STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nije elektryske treinen +STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nije Maglev Treinen +STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nije Weinen +STR_BUY_VEHICLE_SHIP_CAPTION :Nije Skepen +STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nije fleantugen +STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Snelheid: {GOLD}{VELOCITY}{BLACK} Kracht: {GOLD}{POWER} +STR_PURCHASE_INFO_SPEED :{BLACK}Snelheid: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Faasje op see: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Underhâldskosten: {GOLD}{CURRENCY_LONG}/jr +STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG} {STRING} +STR_PURCHASE_INFO_REFITTABLE :(kin omboud wurde) +STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Ûntwurpen: {GOLD}{NUM}{BLACK} Libbensdoer: {GOLD}{COMMA} jier +STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks. Betrouberens: {GOLD}{COMMA}% +STR_PURCHASE_INFO_COST :{BLACK}Kosten: {GOLD}{CURRENCY_LONG} +STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewicht: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) +STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kosten: {GOLD}{CURRENCY_LONG}{BLACK} Snelheid: {GOLD}{VELOCITY} +STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG}, {CARGO_LONG} +STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kin omboud wurde nei: {GOLD}{STRING} +STR_PURCHASE_INFO_ALL_TYPES :Alle frachttypen +STR_PURCHASE_INFO_ALL_BUT :Alles útsein {CARGO_LIST} +STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. Lûkkrêft: {GOLD}{FORCE} +STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Berik: {GOLD}{COMMA} flakken STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Keapje auto @@ -2756,11 +3143,25 @@ STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Jow in n STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Jow trein in nije namme STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Jow auto in nije namme STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Jow boat type in nije namme -STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Jow fleantúg type in nije namme +STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Fleantúch type in nije nammer jaan +STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje +STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje +STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ferbergje +STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Sjen litte +STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Sjen litte +STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Sjen litte +STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Sjen litte +STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart trein +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart wein +STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart skip +STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Wikselje tusken it ferbergje/sjen litte fan it soart fleanmasine +STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Jou treinmodel in oare namme +STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Fleantúch type in nije namme jaan # Depot window STR_DEPOT_CAPTION :{WHITE}{DEPOT} @@ -2772,112 +3173,258 @@ STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT}) +STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Weinen - Brûk rjochter mûsklik op de wein foar ynformaasje +STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Skepen - Brûk rjochter mûsklik op it skip foar ynformaasje + +STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}tôgje trein hjirhinne om it te ferkeapjen. +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}tôgje wein hjirhinne om it te ferkeapjen. +STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Tôgje skip hjirhinne om it te ferkeapjen +STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}tôgje fleantúg hjirhinne om it te ferkeapjen. + + +STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Ferkeapje alle treinen yn dit depot +STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :Ferkeapje alle weinen yn disse garage +STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Ferkeapje alle fleantugen yn hangar + +STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Ferfang automatysk skippen yn de skipmakkerij +STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Ferfang automatysk alle fleantúgen yn disse fleantúchhangaar + +STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nije fiertugen +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nije Weinen +STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nije Skepen +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nije Fleantugen + +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Nije wein keapje +STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Nij skip keapje +STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Nij fleantúch keapje +STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klik om alle treinen yn dit depot te stopjen +STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klik om alle weinen yn dizze garaazje te stopjen +STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Klik om alle fleantugen yn dizze hangar te stopje - - - - - - +STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Klik om alle skepen te starte # Engine preview window +STR_ENGINE_PREVIEW_CAPTION :{WHITE}Berjocht fan fiertúgenfabrikant +STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Wy hawwe sakrekt in nije {STRING} ûntwurpen - bisto ynteressearre yn in jier lang eksklusyf gebrûk fan dit fiertúch, sadat wy kinne sjen oft it goed wurket foardat wy it wrâldwiid beskikber meitsjen? +STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :lokomotyf +STR_ENGINE_PREVIEW_ROAD_VEHICLE :wein +STR_ENGINE_PREVIEW_AIRCRAFT :fleantúch +STR_ENGINE_PREVIEW_SHIP :skip +STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail lokomotyf +STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglevlokomotyf +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kosten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Snelheid: {VELOCITY} Kracht: {POWER}{}Underhâldskosten: {CURRENCY_LONG}/jr{}Kapasiteit: {CARGO_LONG} +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kosten: {CURRENCY_LONG} Maks. Faasje: {VELOCITY}{}Kapasiteit: {CARGO_LONG}{}Underhâldskosten: {CURRENCY_LONG}/jr # Autoreplace window +STR_REPLACE_VEHICLES_WHITE :{WHITE}Ferfang {STRING} - {STRING} STR_REPLACE_VEHICLE_TRAIN :Trein STR_REPLACE_VEHICLE_ROAD_VEHICLE :Auto STR_REPLACE_VEHICLE_SHIP :Skip STR_REPLACE_VEHICLE_AIRCRAFT :Fleanmasine +STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Fiertúgen dy't yn gebrûk binne +STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Beskikbere fiertugen + +STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Selektearje it type lokomotyf om te ferfangen + +STR_REPLACE_VEHICLES_NOW :No alle fiertugen ferfange +STR_REPLACE_VEHICLES_WHEN_OLD :Ferfang allinech âlde weinen - - +STR_REPLACE_MONORAIL_VEHICLES :Monorail weinen +STR_REPLACE_MAGLEV_VEHICLES :Maglev treinen # Vehicle view STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan disse trein. bij Ctrl+Click bliuwst it skip folgjen +STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje van dizze wein. Brûk Ctrl+klik om dizze wein te folgjen +STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dit skip. bij Ctrl+Click bliuwst it skip folgjen +STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Sintrearje it byld op de lokaasje fan dit fleantúch + +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stjoer trein nei depot. Brûk Ctrl+Klik om allinich ûnderhâld te jaan +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stjoer wein nei garaazje. Brûk Ctrl+Klik om allinich ûnderhâld te jaan +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stjoer skip nij skipmakkerij. Brûk Ctrl+klik om skip ûnderhâld te jaan +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stjoer fleantúch nei hanger. Brûk Ctrl+klik om allinich ûnderhald te jaan +STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Trein ombouwe om in oar soart fracht mei te nimmen +STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Wein ombouwe om in oar soart fracht mei te nimmen +STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nei in oar saort fracht +STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Rydrjochting fan trein omkeare +STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Lit oarders fan'e wein sjen. Brûk Ctrl+Klik om de tjinstregeling te sjen +STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Lit de rûte fan dit skip sjen. Ctrl+Click lit tsjinstregeling sjen +STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Lit oarders fan fleantúch sjen. Brûk Ctrl+Klik om de tjinstregeling te sjen - +STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Fleantúch details sjen litte # Messages in the start stop button in the vehicle view +STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Laden / Losse +STR_VEHICLE_STATUS_LEAVING :{LTBLUE}fuortsette +STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Stikken +STR_VEHICLE_STATUS_STOPPED :{RED}Stoppe +STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stoppet, {VELOCITY} +STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Gjin enerzjy +STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Wachtsje op frije rûte +STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Te fier nei folgjende bestimming +STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Ûnderweis nei {STATION}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Ûnderweis nei {WAYPOINT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Ûnderweis nei{DEPOT}, {VELOCITY} STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}ûnderhâld yn {DEPOT}, {VELOCITY} # Vehicle stopped/started animations +STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stoppe +STR_VEHICLE_COMMAND_STOPPED :{RED}Stoppe +STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Starte +STR_VEHICLE_COMMAND_STARTED :{GREEN}Starte # Vehicle details +STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) STR_VEHICLE_NAME_BUTTON :{BLACK}Namme +STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Jou trein in namme +STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Namme fan de wein +STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Skip in namme jaan # The next two need to stay in this order STR_VEHICLE_INFO_AGE :{COMMA} jier{P "" ren} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} jier{P "" ren} ({COMMA}) +STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. snelheid: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krêft: {LTBLUE}{POWER}{BLACK} Maks. faasje: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}betrouberens: {LTBLUE}{COMMA}% {BLACK}Stikken west sûnt lêste ûnderhâld: {LTBLUE}{COMMA} +STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}Gjin{STRING} +STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}{3:STRING} +STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM}) +STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} +STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Wikselje kredyt: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Underhâldsinterval: {LTBLUE}{COMMA}{NBSP}dagen{BLACK} Lêste underhâld: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Underhâldsinterval: {LTBLUE}{COMMA}%{BLACK} Lêste underhâld: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Underhâldsinterval ferheegje mei 10. Ctrl+Klik ferheegt underhâldsinterval mei 5 +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tiid tusken ûnderhâldsbeurten ferleegje mei 10. Ctrl+Klik ferleegt de tiid tusken ûnderhâldsbeurten mei 5. +STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Feroarje tiid tusken ûnderhâldsbeurten +STR_VEHICLE_DETAILS_DEFAULT :Standert +STR_VEHICLE_DETAILS_DAYS :Dagen +STR_VEHICLE_DETAILS_PERCENT :Persintaazje +STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Treinnamme feroarje +STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Namme fan wein feroarje +STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Namme fan skip feroarje +STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Namme fan fleantúch feroarje # Extra buttons for train details windows +STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Makke: {LTBLUE}{NUM}{BLACK} Wearde: {LTBLUE}{CURRENCY_LONG} +STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wearde: {LTBLUE}{CURRENCY_LONG} STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Totale kapasiteit fan dizze trein: STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM}) +STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Leech +STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} fan {STATION} +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} fan {STATION} (x{NUM}) STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Fracht STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Ynformaasje +STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Treindetails sjen litte STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapasiteit STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Totale Fracht +STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapasiteit: {LTBLUE} # Vehicle refit +STR_REFIT_TITLE :{GOLD}Selektearje it soart fracht om mei te nimmen: +STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nije kapasiteit: {GOLD}{CARGO_LONG}{}{BLACK}Kosten fan ombou: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nije kapasiteit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}kosten fan werfolje: {RED}{CURRENCY_LONG} STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selektearje in ferfiermiddel foar reparaasje. sleep mei de mûs om meardere ferfiermiddels te selekttearjen. Ctrl+klick sil in ferfiermiddel selektearje en de neikommende rige +STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}selektearje soart fracht foar de trein om mei te nimmen +STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Selektearje it soart fracht foar wein om mei te nimmen +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Selektearje it soart fracht foar it skip om mei te nimmen +STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Selektearje it soart fracht foar it fleantúch om mei te nimmen +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Trein ombouwe +STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Wein ombouwe +STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Skip ombouwe +STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Fleantúch ombouwe +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Trein ombouwe nei selektearre fracht +STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Wein ombouwe nij selektearre fracht +STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Skip ombouwe nei selektearre fracht +STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Fleantúch ombouwe nei selektearre fracht # Order view +STR_ORDERS_TIMETABLE_VIEW :{BLACK}Tjinstregeling STR_ORDER_INDEX :{COMMA}:{NBSP} STR_ORDER_TEXT :{STRING} {STRING} {STRING} +STR_ORDERS_END_OF_ORDERS :--Ein fan de Oarders-- # Order bottom buttons +STR_ORDER_GO_TO :Gean nei +STR_ORDER_GO_NON_STOP_TO :Gean non-stop nei +STR_ORDER_GO_VIA :Gean via +STR_ORDER_GO_NON_STOP_VIA :Gean non-stop fia +STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Feroarje it stop gedrach fan selektearre opdracht +STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Alle fracht folslein lade +STR_ORDER_DROP_LOAD_IF_POSSIBLE :Lade as beskikber +STR_ORDER_DROP_FULL_LOAD_ANY :Samar in fracht folslein lade +STR_ORDER_DROP_NO_LOADING :Net laden +STR_ORDER_TOGGLE_UNLOAD :{BLACK}Alles losse +STR_ORDER_DROP_UNLOAD :Alles losse +STR_ORDER_DROP_TRANSFER :Oerlade +STR_ORDER_DROP_NO_UNLOADING :Net losse +STR_ORDER_REFIT :{BLACK}Ombouwe +STR_ORDER_REFIT_AUTO :{BLACK}Ombouwe op it station +STR_ORDER_DROP_REFIT_AUTO :Fêste fracht +STR_ORDER_DROP_REFIT_AUTO_ANY :Beskikbere fracht +STR_ORDER_SERVICE :{BLACK}Tsjinst +STR_ORDER_DROP_GO_ALWAYS_DEPOT :Gean altyd +STR_ORDER_DROP_HALT_DEPOT :Stop +STR_ORDER_SERVICE_TOOLTIP :{BLACK}Sla dizze opdracht oer of it moar wêze dat ûnderhâld nedich is. # Conditional order variables, must follow order of OrderConditionVariable enum +STR_ORDER_CONDITIONAL_RELIABILITY :Betrouberens +STR_ORDER_CONDITIONAL_MAX_SPEED :Maksimale snelheid +STR_ORDER_CONDITIONAL_AGE :âlderdom (yn jierren) +STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Altyd + +STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is net wier +STR_ORDERS_SKIP_BUTTON :{BLACK}Oerslaan - -STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Verwiderje alle bestimmingen +STR_ORDERS_DELETE_BUTTON :{BLACK}Fuortsmite +STR_ORDERS_DELETE_TOOLTIP :{BLACK}Selektearre oarder fuortsmite +STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Ferwiderje alle bestimmingen STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop dielde bestimmingen STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stopje mei dielde bestimmingen +STR_ORDERS_GO_TO_BUTTON :{BLACK}Gean Nei STR_ORDER_SHARE :Dielde Bestimmingen @@ -2885,40 +3432,83 @@ STR_ORDER_SHARE :Dielde Bestimmi STR_ORDER_GO_TO_WAYPOINT :Lâns {WAYPOINT} STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Oanienwei lâns {WAYPOINT} +STR_ORDER_SERVICE_AT :Underhâld by +STR_ORDER_NEAREST_DEPOT :de tichtstbye +STR_ORDER_NEAREST_HANGAR :de tichtstbye Hangar +STR_ORDER_TRAIN_DEPOT :Treindepot +STR_ORDER_ROAD_VEHICLE_DEPOT :Garaazje +STR_ORDER_SHIP_DEPOT :Skip Depot STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING} STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT} +STR_ORDER_REFIT_ORDER :(Ombouwe nij {STRING}) +STR_ORDER_STOP_ORDER :(Stop) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING} STR_ORDER_IMPLICIT :(Ymplisyt) STR_ORDER_FULL_LOAD :(Folle fracht) -STR_ORDER_FULL_LOAD_ANY :(Folle fracht elke lading) +STR_ORDER_FULL_LOAD_ANY :(Samar in fracht folslein lade) STR_ORDER_NO_LOAD :(Gjin lading) STR_ORDER_UNLOAD :(Afladen en nim lading STR_ORDER_UNLOAD_FULL_LOAD :(Afladen en wacht foar folle fracht) -STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Afladen en wacht foar elke folle fracht) +STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Losse en wachtsje foar ien folle fracht) STR_ORDER_UNLOAD_NO_LOAD :(Oflade en lit leech) +STR_ORDER_TRANSFER :(Oerladen en fracht meinimme) +STR_ORDER_TRANSFER_FULL_LOAD :(Oerlade en wachtsje foar folle fracht) +STR_ORDER_TRANSFER_NO_LOAD :(Oerladen en lit leech) +STR_ORDER_NO_UNLOAD :(Net losse en fracht meinimme) +STR_ORDER_NO_UNLOAD_FULL_LOAD :(Net losse en wacht foar folle fracht) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Net losse en wachtsje foar samar in folle fracht) STR_ORDER_NO_UNLOAD_NO_LOAD :(net lade of losse) +STR_ORDER_AUTO_REFIT :(Ombouwe nei {STRING}) +STR_ORDER_FULL_LOAD_REFIT :(Folslein lade mei ombou nei {STRING}) +STR_ORDER_FULL_LOAD_ANY_REFIT :(Folslein samar in fracht lade mei ombou nei {STRING}) +STR_ORDER_UNLOAD_REFIT :(Losse en fracht meinimme mei ombou nei {STRING}) +STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Losse en folslein lade mei ombou nei {STRING}) +STR_ORDER_NO_UNLOAD_REFIT :(Net losse en fracht meinimme mei ombou nei {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Net losse en folslein lade mei ombou nei {STRING}) +STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Net losse en ien fracht folslein lade mei ombou nei {STRING}) +STR_ORDER_AUTO_REFIT_ANY :beskikbere fracht +STR_ORDER_STOP_LOCATION_NEAR_END :[begjin] +STR_ORDER_STOP_LOCATION_MIDDLE :[midden] +STR_ORDER_STOP_LOCATION_FAR_END :[ein] +STR_ORDER_OUT_OF_RANGE :{RED} (Folgjende bestimming is bûten berik) +STR_ORDER_CONDITIONAL_UNCONDITIONAL :Ljep nei opdracht {COMMA} +STR_ORDER_CONDITIONAL_NUM :Ljep nei opdracht {COMMA} at {STRING} {STRING} {COMMA} +STR_ORDER_CONDITIONAL_TRUE_FALSE :Ljep nei opdracht {COMMA} at {STRING} {STRING} +STR_INVALID_ORDER :{RED} (Unjildige opdracht) # Time table window +STR_TIMETABLE_ORDER_VIEW :{BLACK}Opdrachten STR_TIMETABLE_NOT_TIMETABLEABLE :Reizgje (automatic; timetabled by next manual order) STR_TIMETABLE_TRAVEL_FOR_SPEED :Reis {STRING} mei maksimum {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Reizgje (foar {STRING}, sûnder tsjinstregeling) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Reizgje (foar {STRING}, sûnder tjinstregeling) mei maksimaal {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(bliuw foar {STRING}, sûnder tjinstregeling) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(reizgje foar {STRING}, sûnder tjinstregeling) +STR_TIMETABLE_STAY_FOR :en bliuw foar{STRING} +STR_TIMETABLE_DAYS :{COMMA}{NBSP}{P dei dagen} +STR_TIMETABLE_TICKS :{COMMA}{NBSP}tik{P "" ken} +STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Dit fiertûg is op tiid +STR_TIMETABLE_STARTING_DATE :{BLACK}Begjin datum +STR_TIMETABLE_CHANGE_TIME :{BLACK}Tiid Feroarje +STR_TIMETABLE_CLEAR_TIME :{BLACK}Tiid Weihelje STR_TIMETABLE_CHANGE_SPEED :{BLACK}Feroarje maksimumfaasje STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Feroarje de maksimum reissnelheid fan de opljochte oarder @@ -2926,46 +3516,92 @@ STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Feroarje STR_TIMETABLE_CLEAR_SPEED :{BLACK}Helje maksimum snelheid fuort STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Helje de maksimum reissnelheid fuort fan de opljochte oarder +STR_TIMETABLE_RESET_LATENESS :{BLACK}Fertragingsteller weromsette +STR_TIMETABLE_EXPECTED :{BLACK}Ferwachte +STR_TIMETABLE_SCHEDULED :{BLACK}Pland +STR_TIMETABLE_ARRIVAL_ABBREVIATION :A: +STR_TIMETABLE_DEPARTURE_ABBREVIATION :F: # Date window (for timetable) +STR_DATE_CAPTION :{WHITE}Datum ynstelle +STR_DATE_SET_DATE :{BLACK}Datum ynstelle +STR_DATE_DAY_TOOLTIP :{BLACK}Dag selektearje +STR_DATE_MONTH_TOOLTIP :{BLACK}Moanne selektearje +STR_DATE_YEAR_TOOLTIP :{BLACK}Jier selektearje # AI debug window +STR_AI_DEBUG :{WHITE}AI/Game Script Debug STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) +STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Skriptnamme STR_AI_DEBUG_SETTINGS :{BLACK}Ynstellings +STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Ynstellings fan it skript feroarje +STR_AI_DEBUG_RELOAD :{BLACK}AI opnij lade +STR_AI_DEBUG_MATCH_CASE :{BLACK}Wol as net op haadletters lette STR_AI_DEBUG_CONTINUE :{BLACK}Trjochgean STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Lit debug output fan dizze AI sjen +STR_AI_GAME_SCRIPT :{BLACK}Spulskript STR_ERROR_AI_NO_AI_FOUND :Gjin geskikte compjûterspiler fûn.{}Disse compjûterspiler is in dummy en docht neat.{}Jo kinne compjûterspilers delhelje fan 'Online Inhâld' ôf. +STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Spulskript debugskerm is allinich beskikber foar de tsjinner # AI configuration window +STR_AI_CONFIG_CAPTION :{WHITE}AI/Spulskript konfiguraasje +STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}It spulskript dat yn it folgjende spul laden sil wurde +STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AIs dy't yn it folgjende spul laden sille wurde +STR_AI_CONFIG_HUMAN_PLAYER :Minslike spiler +STR_AI_CONFIG_RANDOM_AI :Samar in AI +STR_AI_CONFIG_NONE :(gjin) +STR_AI_CONFIG_MOVE_UP :{BLACK}Pleats heger +STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Set selektearre AI boppenoan de list +STR_AI_CONFIG_MOVE_DOWN :{BLACK}Pleats leger +STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spulskript STR_AI_CONFIG_AI :{SILVER}AIs +STR_AI_CONFIG_CHANGE :{BLACK}Selektear {STRING} STR_AI_CONFIG_CHANGE_NONE : STR_AI_CONFIG_CHANGE_AI :AI +STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spulskript +STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}in oar script lade +STR_AI_CONFIG_CONFIGURE :{BLACK}Ynstelle +STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Parameters fan it skript ynstelle # Available AIs window +STR_AI_LIST_CAPTION :{WHITE}Beskikber {STRING} STR_AI_LIST_CAPTION_AI :AIs +STR_AI_LIST_CAPTION_GAMESCRIPT :Spulskripten +STR_AI_LIST_TOOLTIP :{BLACK}Klik om in skript te selektearje +STR_AI_LIST_AUTHOR :{LTBLUE}Makker: {ORANGE}{STRING} STR_AI_LIST_VERSION :{LTBLUE}Ferzje: {ORANGE}{NUM} STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING} STR_AI_LIST_ACCEPT :{BLACK}Akseptearje +STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Selekteare highlighted script STR_AI_LIST_CANCEL :{BLACK}Annulearje +STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Skript net feroare # AI Parameters +STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters STR_AI_SETTINGS_CAPTION_AI :AI +STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Spulskript STR_AI_SETTINGS_CLOSE :{BLACK}Slúte +STR_AI_SETTINGS_RESET :{BLACK}Weromsette STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} # Textfile window +STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} feroarings fan {STRING} +STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} lisinsje fan {STRING} +STR_TEXTFILE_WRAP_TEXT :{WHITE}Omwikkelje tekst +STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Feroarings +STR_TEXTFILE_VIEW_LICENCE :{BLACK}Lisinsje # Vehicle loading indicators @@ -2975,31 +3611,45 @@ STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHI STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW} STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW} +STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}% +STR_PERCENT_NONE :{WHITE}{NUM}% # Income 'floats' STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Kostet: {CURRENCY_LONG} STR_INCOME_FLOAT_COST :{RED}Kostet: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Opbringst: {CURRENCY_LONG} STR_INCOME_FLOAT_INCOME :{GREEN}Opbringst: {CURRENCY_LONG} +STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Omwikselje: {CURRENCY_LONG} +STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Oerdracht: {CURRENCY_LONG}{WHITE} / {GREEN}Opbringst: {CURRENCY_LONG} +STR_FEEDER_INCOME :{YELLOW}Oerdracht: {CURRENCY_LONG}{WHITE} / {GREEN}Opbringst: {CURRENCY_LONG} +STR_FEEDER_COST :{YELLOW}Oerdracht: {CURRENCY_LONG}{WHITE} / {RED}Kosten: {CURRENCY_LONG} STR_MESSAGE_ESTIMATED_COST :{WHITE}Dit gjit {CURRENCY_LONG} kosten. STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Dit gjit {CURRENCY_LONG} opbringen. # Saveload messages +STR_ERROR_AUTOSAVE_FAILED :{WHITE}Automatysk opslaan net slagge STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Koe net fan 'e skiif lêze STR_ERROR_GAME_SAVE_FAILED :{WHITE}Opslaan Mislearre{}{STRING} STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kin bestân net fuortsmite STR_ERROR_GAME_LOAD_FAILED :{WHITE}Laden Mislearre{}{STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne flater: {STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Stikkene savegame - {STRING} +STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Koe bestân net lêze +STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Koe net nei bestân skriuwe STR_GAME_SAVELOAD_NOT_AVAILABLE : # Map generation messages +STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... bestând koe net fûn wurde +STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... ôfbylding is te grut # Soundset messages # Screenshot related messages +STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grutte skermôfbylding STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skermfoto opslein as '{STRING}' STR_ERROR_SCREENSHOT_FAILED :{WHITE}Koe gjin skermfoto meitsje! @@ -3023,19 +3673,23 @@ STR_ERROR_OWNED_BY :{WHITE}... is f STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... gebiet is fan in oar bedriuw STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... lânskip kreëar limyt berikt STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tegel oprom limyt berikt +STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Namme moat unyk wêze STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} yn it paad STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Net tastean. Pausearre # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} gemiente stiet dit net ta STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} gemeente lit it net ta dat der noch in fleanfjild bout wurd yn dizze stêd +STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} gemeente lit it net ta dat der in fleanfjild bout wurd fanwegen lûdoerlêst # Levelling errors STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Kin it lân hjir net ferheegje... STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kin it lân hjir net ferleegje... +STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kin it lân hjir net egalisearje... STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Utgrave soe tunnel beskeadigje STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}Lân is al op seenivo STR_ERROR_TOO_HIGH :{WHITE}Te heech +STR_ERROR_ALREADY_LEVELLED :{WHITE}... is al plat # Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Kin bedriuwsnamme net feroarje... @@ -3046,10 +3700,12 @@ STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kin net STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... gjin liening werom te betelje STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY_LONG} nedich STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kin liening net werombetelje... +STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kin gjin jild dat fan de bank lient is weijaan... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kin bedriuw net keapje... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kin gjin haadkantoar boue STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kin net 25% oandielen fan dit bedriuw keapje... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kin net 25% oandielen fan dit bedriuw ferkeapje... +STR_ERROR_PROTECTED :{WHITE}Dit bedriuw is noch net âld genoch om oandielen te ferhannelje... # Town related errors STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kin gjin stêd bouwe @@ -3060,45 +3716,70 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... te t STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te ticht by in oare stêd STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te folle stêden STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... der is gjin romte mear op'e kaart +STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Wurk oan de dyk dwaande +STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kin dizze stêd net fuorthelje...{}In stasjon of depôt ferwiist nei dizze stêd of in tegel dy't eigendom van dizze stêd is kin net fuorthelje wurde STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... Gjin geskikt plak fûn foar in stânbield in dizze stêd # Industry related errors STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... te folle yndustryen +STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kin gjin yndustryen generearje... STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kin hjir gjin {STRING} boue... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kin dit type yndustry hjir net boue... +STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te ticht by in oare yndustry STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... stêd moat earst bout wurde STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}.. mei mar ien per stêd wêze STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kin allinnich bout wurde yn stêden mei 1200 ynwenners of mear STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kin allinnich yn in reinwâld bout wurde STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kin allinnich yn in woastine bout wurde STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kin allinnich yn in stêd bout wurde (ferfangt besteande hûzen) +STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kin allinich by it sintrum van in stêd bout wurde STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kin allinnich yn lege plakken bout wurde STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kin allinich pleatse wurde by de rân fan'e kaart STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... bosk kin allinich boppe snieline boud wurde +STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kin allinich boppe snieline boud wurde +STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kin allinich ûnder snieline boud wurde +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Der wie gjin gaadlike plak foar '{STRING}' industryen +STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Feroarje de mapynstellings om in bettere kaart te krijen # Station construction related errors STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kin hjir gjin treinstasjon boue... STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kin hjir gjin busstasjon boue... STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kin hjir gjin frachtweinstasjon boue... +STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kin gjin passazjiertramstasjon boue... +STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Kin hjir gjin frachttramstasjon boue... +STR_ERROR_CAN_T_BUILD_DOCK_HERE :(WHITE}Kin hjir gjin haven boue... +STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Kin hjir gjin fleanfjild boue... STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ferbynt mear dan ien stasjon STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... stasjon is te grut STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te folle stasjons +STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te folle stasjonsdielen STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te folle bushaltes STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te folle frachtstasjons STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te ticht by in oar stasjon STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te ticht by in oare haven STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te ticht by in oar fleanfjild STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Kin namme fan stasjon net feroarje +STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... dizze dyk is eigendom fan in stêd +STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... dyk leit in ferkearde rjochting +STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... trochriidhaltes kinne gjin bochten hawwe +STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... trochriidhaltes kinne gjin krusings hawwe # Station destruction related errors +STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kin diel fan it stasjon net fourthelje... +STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Treinstasjon moat earst fuorthelle wurde +STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Kin busstasjon net fuorthelje... +STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kin frachtstasjon net fuorthelje... +STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Kin passazjiertramstasjon net fuorthelje... +STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Kin frachttramstasjon net fuorthelje... STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Weistop moat earst fuorthelle wurde STR_ERROR_THERE_IS_NO_STATION :{WHITE}... Dêr is gjin statsjon STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Treinspoar moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Bushalte moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Frachtstasjon moat earst fuorthelle wurde +STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Passazjiertramstasjon moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Frachttramstasjon moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Haven moat earst fuorthelle wurde STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Fleanfjild moat earst fuorthelle wurde @@ -3119,15 +3800,19 @@ STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boei # Depot related errors STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kin hjir gjin trein depot boue... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kin hjir gjin auto depot boue... +STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kin hjir gjin tramdepot boue... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kin hjir gjin skipdepot boue... STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}kin depot gjin nije namme jaan... STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... Trein moat stopt wêze yn depot +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moat stopt wêze yn in depot STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moat stopt wêze yn depot STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... moat stopt wêze yn hangar +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Treinen kinne allinich oanpast wurde wannear't ze yn in depot stean STR_ERROR_TRAIN_TOO_LONG :{WHITE}Trein te lang +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kin rydrjochting fan de trein net omkeare... STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... bestiet út meardere weinen STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Net te ferienigjen spoartypes @@ -3193,6 +3878,7 @@ STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Brêge m STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Begjin en ein kin net op itselde plak wêze STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Útein fan de brêge is net op deselde hichte STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brêge is te leech foar it terrein +STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Brêge is te heech foar dit terrein STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Begjin en ein moatte op ien lijn wêze STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... beide úteinden fan'e brêge moatte op lân lizze STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... brêge te lang @@ -3219,6 +3905,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... it i STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kin gjin groep oanmeitsje... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kin dizze groep net fuortsmite STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kin de namme net feroarje... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kin haadgroep net ynstelle... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kin net alle fiertugen út dizze groep fuortsmite... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kin dit fiertúch net oan dizze groep taheakje... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kin dielde auto's oan groep ta foege... @@ -3322,6 +4009,9 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kin stop STR_DESKTOP_SHORTCUT_COMMENT :Spul basjeare op Transport Tycoon Deluxe # Translatable descriptions in media/baseset/*.ob* files +STR_BASEGRAPHICS_DOS_DESCRIPTION :Orizjinele ôfbyldings fan de Transport Tycoon Deluxe Windows-edysje +STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Orizjinele ôfbyldings fan de Transport Tycoon Deluxe (dútse) DOS-edysje +STR_BASEGRAPHICS_WIN_DESCRIPTION :Orizjinele ôfbyldings fan de Transport Tycoon Deluxe Windows-edysje. STR_BASESOUNDS_DOS_DESCRIPTION :Orizjinele musyk fan de Transport Tycoon Deluxe DOS-edysje. STR_BASESOUNDS_WIN_DESCRIPTION :Orizjinele lûden fan de Transport Tycoon Deluxe Windows-edysje. STR_BASESOUNDS_NONE_DESCRIPTION :In lûdspakket sûnder lûden. @@ -3753,6 +4443,7 @@ STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM} STR_DEPOT_NAME :{DEPOT} STR_ENGINE_NAME :{ENGINE} +STR_HIDDEN_ENGINE_NAME :{ENGINE} (ferburgen) STR_GROUP_NAME :{GROUP} STR_INDUSTRY_NAME :{INDUSTRY} STR_PRESIDENT_NAME :{PRESIDENT_NAME} diff --git a/src/lang/unfinished/ido.txt b/src/lang/unfinished/ido.txt index bfb1438cae..1e5c942a14 100644 --- a/src/lang/unfinished/ido.txt +++ b/src/lang/unfinished/ido.txt @@ -464,10 +464,6 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Ludo Sel ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region ############ end of townname region @@ -484,6 +480,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altra + + # Custom currency window @@ -520,7 +518,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Kustumigita ({N -# Advanced settings window +# Settings tree window @@ -778,7 +776,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Stabeyo di komp # About OpenTTD window STR_ABOUT_VERSION :{BLACK}OpenTTD versiono {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 La kruo OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 La kruo OpenTTD # Save/load game/scenario STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludo Detali @@ -867,7 +865,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window @@ -922,6 +921,7 @@ STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehili: ############ range for requires starts ############ range for requires ends + ############ range for produces starts ############ range for produces ends diff --git a/src/lang/unfinished/macedonian.txt b/src/lang/unfinished/macedonian.txt index ff42f3ed2e..e6abadca01 100644 --- a/src/lang/unfinished/macedonian.txt +++ b/src/lang/unfinished/macedonian.txt @@ -790,10 +790,6 @@ STR_GAME_OPTIONS_CAPTION :{WHITE}Опци ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region ############ end of townname region @@ -810,6 +806,8 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Секој ме + + # Custom currency window @@ -831,7 +829,7 @@ STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Прилаго -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Сите подесувања @@ -1204,7 +1202,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Компани STR_ABOUT_OPENTTD :{WHITE}За OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Оригинален copyright {COPYRIGHT} 1995 Chris Sawyer, Сите права се задржани STR_ABOUT_VERSION :{BLACK}OpenTTD верзија {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 OpenTTD тимот +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 OpenTTD тимот # Save/load game/scenario STR_SAVELOAD_LOAD_BUTTON :{BLACK}Оптоварување @@ -1272,7 +1270,6 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Објекто # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Во моментов се користат база графики поставени недостасува голем број на sprites.{}Надградете ја основата графика во собата. # NewGRF related 'general' warnings STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Внимание! @@ -1332,7 +1329,8 @@ STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клик # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на сервис за да се центрира погледот на индустријата/градот @@ -1414,6 +1412,7 @@ STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Прои ############ range for requires starts ############ range for requires ends + ############ range for produces starts ############ range for produces ends @@ -1502,8 +1501,6 @@ STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Цент # Engine preview window -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Цена: {CURRENCY_LONG} Макс. брзина: {VELOCITY} Опсег: {COMMA} плочки{}Капацитет: {CARGO_LONG}, {CARGO_LONG}{}Вклучување Цена: {CURRENCY_LONG}/год -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Цена: {CURRENCY_LONG} Макс. брзина: {VELOCITY} Опсег: {COMMA}плочки{}капацитет: {CARGO_LONG}{}Вклучување Цена: {CURRENCY_LONG}/год # Autoreplace window STR_REPLACE_VEHICLE_TRAIN :Воз @@ -1550,7 +1547,6 @@ STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Име STR_VEHICLE_INFO_AGE :{COMMA} година{P "" s} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} година{P "" s} ({COMMA}) -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Макс. брзина: {LTBLUE}{VELOCITY} {BLACK}Опсег: {LTBLUE}{COMMA} плочки diff --git a/src/lang/unfinished/maltese.txt b/src/lang/unfinished/maltese.txt index 502517f13e..473f4de2ab 100644 --- a/src/lang/unfinished/maltese.txt +++ b/src/lang/unfinished/maltese.txt @@ -397,10 +397,6 @@ STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region ############ end of townname region @@ -417,6 +413,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn + + # Custom currency window @@ -435,7 +433,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn -# Advanced settings window +# Settings tree window @@ -767,7 +765,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window @@ -819,6 +818,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN ############ range for requires starts ############ range for requires ends + ############ range for produces starts ############ range for produces ends diff --git a/src/lang/unfinished/marathi.txt b/src/lang/unfinished/marathi.txt index 089d49e3e8..b2ccf18b67 100644 --- a/src/lang/unfinished/marathi.txt +++ b/src/lang/unfinished/marathi.txt @@ -723,10 +723,6 @@ STR_GAME_OPTIONS_CURRENCY_SKK :स्लोव ############ end of currency region -############ start of measuring units region -############ end of measuring units region - - ############ start of townname region STR_GAME_OPTIONS_TOWN_NAME_FRENCH :फ्रेंच @@ -764,6 +760,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य + + # Custom currency window @@ -786,7 +784,7 @@ STR_SUBSIDY_X4 :x४ -# Advanced settings window +# Settings tree window @@ -1198,7 +1196,8 @@ STR_GOALS_TEXT :{ORANGE}{STRING # Goal question window -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window @@ -1280,8 +1279,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}ला STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}लाग्त: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}बनव्त: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}बनव्त: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends diff --git a/src/lang/unfinished/persian.txt b/src/lang/unfinished/persian.txt index 07713d2dd1..10689c715a 100644 --- a/src/lang/unfinished/persian.txt +++ b/src/lang/unfinished/persian.txt @@ -773,7 +773,7 @@ STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLAC STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}شهروندان ورود اولین کامیون را به . . .{}{STATION} تبریک گفتند! STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}شهروندان شهر . . .{}ورود اولين مسافر به {STATION}را جشن مي گيرند! STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}شهروندان شهر . . .{}ورود اولين بارکش به {STATION}را جشن مي گيرند! -STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}جشن گرفتن شهروندان. . . {} اولین کشتی به {STATION} رسید! +STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}جشن گرفتن شهروندان. . .{} اولین کشتی به {STATION} رسید! STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}جشن شهروندان . . .{}اولین هواپیما به {STATION} می رسد! STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}تصادف قطار!{}{COMMA} مرگ در انفجار حاصل از برخورد @@ -916,10 +916,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :لیره گرج STR_GAME_OPTIONS_CURRENCY_IRR :ریال ایران (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK} خودروی جاده ای STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}انتخاب جهت فرمان ماشین ها STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :چپ فرمان @@ -973,6 +969,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}وضوح STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}وضوح تصویر دلخواه را انتخاب کنید STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر + +STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :دو برابر + STR_GAME_OPTIONS_BASE_GRF :{BLACK}بسته گرافیک پایه STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بسته گرافیک پایه را انتخاب کنید STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} فایل وجود ندارد یا خراب است @@ -1073,7 +1072,7 @@ STR_CITY_APPROVAL_HOSTILE :دشمنانه STR_WARNING_NO_SUITABLE_AI :{WHITE}هیچ بسته هوش مصنوعی موجود نیست...{}شما می توانید چندین بسته هوش مصنوعی(AI) را از قسمت محتویات برخط بارگیری کنید -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}متن فیلتر: STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}نمایش همه STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}جمع کردن همه @@ -1909,7 +1908,7 @@ STR_CONTENT_TYPE_CAPTION :{BLACK}نوع STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}نوع محتوی STR_CONTENT_NAME_CAPTION :{BLACK}نام STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}نام محتوی -STR_CONTENT_MATRIX_TOOLTIP :{BLACK}برای مشاهده ی جزئیات روی خط کلیک کنید {}برای اتنخاب برای دانلود روی چک باکس کلیک کنید +STR_CONTENT_MATRIX_TOOLTIP :{BLACK}برای مشاهده ی جزئیات روی خط کلیک کنید{}برای اتنخاب برای دانلود روی چک باکس کلیک کنید STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}انتخاب تمامی موارد STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}علامت گذاری تمامی موارد را برای بارگیری STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}انتخاب موارد ارتقاع @@ -2204,7 +2203,7 @@ STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK} به ش # Land generation window (SE) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}طراحی اتوماتیک سرزمین STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}مکان های سنگی در نقشه ایجاد کن -STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK} ناحیه ی بیابانی را مشخص کن {} دکمه ی "کنترل" را فشار بده تا حذف کند +STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK} ناحیه ی بیابانی را مشخص کن{} دکمه ی "کنترل" را فشار بده تا حذف کند STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}افزایش مساحت زمین به بالا/پایین STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}کاهش مساحت زمین به بالا/پایین STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}نقشه ی تصادفی بساز @@ -2304,29 +2303,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :زمین ها STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :زمین پوشیده از برف STR_LAI_CLEAR_DESCRIPTION_DESERT :صحرا -STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} ریل -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} ریل با نشانگر توقف -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} ریل با پیش نشانگر -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} ریل با نشانگر خروج -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} ریل با نشانگر چندگانه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} ریل با نشانگر مسیر -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} ریل با نشانگر مسیر یکطرفه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} ریل با نشانگرهای توقف و پیش نشانگر -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} ریل با نشانگرهای توقف و خروج -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} ریل با نشانگرهای توقف و چندگانه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} ریل با نشانگرهای توقف و مسیر -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} ریل با نشانگرهای توقف و مسیر یکطرفه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} ریل با پیش نشانگر و نشانگرخروج -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} ریل با پیش نشانگر و نشانگرچندگانه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} ریل با پیش نشانگر و نشانگز مسیر -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} ریل با پیش نشانگر و نشانگر مسیر یکطرفه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} ریل با نشانگرهای خروج و چندگانه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} ریل با نشانگرهای خروج و مسیر -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} ریل با نشانگرهای خروج و مسیر یکطرفه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} ریل با نشانگرهای چندگانه و مسیر -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} ریل با نشانگرهای چندگانه و مسیر یکطرفه -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} ریل با نشانگرهای مسیر و مسیر یکطرفه -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} گاراژ قطار +STR_LAI_RAIL_DESCRIPTION_TRACK :راه‌آهن ریل +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :راه‌آهن ریل با نشانگر توقف +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :راه‌آهن ریل با پیش نشانگر +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :راه‌آهن ریل با نشانگر خروج +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :راه‌آهن ریل با نشانگر چندگانه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :راه‌آهن ریل با نشانگر مسیر +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :راه‌آهن ریل با نشانگر مسیر یکطرفه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :راه‌آهن ریل با نشانگرهای توقف و پیش نشانگر +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :راه‌آهن ریل با نشانگرهای توقف و خروج +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :راه‌آهن ریل با نشانگرهای توقف و چندگانه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :راه‌آهن ریل با نشانگرهای توقف و مسیر +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :راه‌آهن ریل با نشانگرهای توقف و مسیر یکطرفه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :راه‌آهن ریل با پیش نشانگر و نشانگرخروج +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :راه‌آهن ریل با پیش نشانگر و نشانگرچندگانه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :راه‌آهن ریل با پیش نشانگر و نشانگز مسیر +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :راه‌آهن ریل با پیش نشانگر و نشانگر مسیر یکطرفه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :راه‌آهن ریل با نشانگرهای خروج و چندگانه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :راه‌آهن ریل با نشانگرهای خروج و مسیر +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :راه‌آهن ریل با نشانگرهای خروج و مسیر یکطرفه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :راه‌آهن ریل با نشانگرهای چندگانه و مسیر +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :راه‌آهن ریل با نشانگرهای چندگانه و مسیر یکطرفه +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :راه‌آهن ریل با نشانگرهای مسیر و مسیر یکطرفه +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :راه‌آهن گاراژ قطار STR_LAI_ROAD_DESCRIPTION_ROAD :جاده STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :جاده با چراغ راهنمایی رانندگی @@ -2390,7 +2389,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :زمین خری STR_ABOUT_OPENTTD :{WHITE}OpenTTD در باره ی STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD ویرایش {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 The OpenTTD team +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 The OpenTTD team # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}ذخیره ی بازی @@ -2582,7 +2581,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}هشدار: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}خطا: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}خطای وخیم: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}یک خطای وخیم در NewGRF اتفاق افتاده: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}یک خطای وخیم در NewGRF اتفاق افتاده:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} با TTDPatch که ویرایش آن توسط OpenTTD گزارش شده کار نمی کند STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} برای ویرایش {STRING}TTD می باشد STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} طراحی شده برای استفاده با {STRING} @@ -2594,7 +2593,6 @@ STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :فایل GRF ب STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :تعداد NewGRF بیشتر از حد می باشد STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :در حال بارگزاری {1:STRING} به عنوان NewGRF ایستا با {STRING} مشکل همخوانی دارد STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} دارای یک تصویر خراب می باشد. تصویرهای خراب با علامت سوال قرمز (؟) نشان داده شدند. -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}بسته گرافیک استفاده شده تعدادی از تصاوبر را ندارد.{}لطفا بسته گرافیکی را به روز کنید STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} غیر فعال گردیده توسط {STRING} # NewGRF related 'general' warnings @@ -2731,7 +2729,7 @@ STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}روی # Goal question window STR_GOAL_QUESTION_CAPTION_QUESTION :سوال -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :لغو STR_GOAL_QUESTION_BUTTON_OK :باشد STR_GOAL_QUESTION_BUTTON_NO :خیر @@ -2750,6 +2748,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :راه‌اند STR_GOAL_QUESTION_BUTTON_POSTPONE :به تاخیر انداختن STR_GOAL_QUESTION_BUTTON_SURRENDER :تسلیم STR_GOAL_QUESTION_BUTTON_CLOSE :بستن +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}یارانه ها @@ -2802,6 +2801,7 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} به این ایستگاه STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} بدون توقف +STR_STATION_VIEW_GROUP_D_V_S :مقصد با منبع ############ range for rating starts STR_CARGO_RATING_APPALLING :ترسناک @@ -2871,6 +2871,7 @@ STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}25% سه STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}25% سهام این شرکت را بخر.Shift+Click برآورد قیمت سهام را بدون فروش سهام نشان می دهد. STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}25% سهام این شرکت را بفروش.دکمه Shift+Clickبرآورد قیمت را بدون فروش سهام نمایش می دهد +STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :مدیر عامل STR_BUY_COMPANY_MESSAGE :{WHITE}ما به دنبال یک شرکت حمل و نقل هستیم که مایل باشد مالکیت شرکت ما را بصورت یکجا در اختیار بگیرد.{}{}آیا شما مایل به خرید شرکت {COMPANY} به مبلغ {CURRENCY_LONG} هستید؟ @@ -2907,6 +2908,7 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}مواد STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}مواد اولیه: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}محصولات: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}محصولات: {YELLOW}{STRING}{STRING}, {STRING}{STRING} @@ -3052,8 +3054,6 @@ STR_ENGINE_PREVIEW_SHIP :کشتی STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :لوکوموتیو مونوریل STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :لوکوموتیو ریل مغناطیسی -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}قیمت: {CURRENCY_LONG} بیشینه سرعت: {VELOCITY} برد: {COMMA} قطعه{}ظرفیت: {CARGO_LONG}, {CARGO_LONG}{}هزینه نگهداری: {CURRENCY_LONG}/درسال -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}قیمت: {CURRENCY_LONG} بیشینه سرعت: {VELOCITY} برد: {COMMA} قطعه{}ظرفیت: {CARGO_LONG}{}هزینه نگهداری: {CURRENCY_LONG}/درسال # Autoreplace window STR_REPLACE_VEHICLE_TRAIN :قطار @@ -3067,8 +3067,10 @@ STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}وسی STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK} ستون با وسیله نقلیه آماده جایگزینی می باشد +STR_REPLACE_HELP_STOP_BUTTON :{BLACK}برای توقف جایگزین کردن برای نوع انتخاب شده در سمت چپ کلیک کنید +STR_REPLACE_ELRAIL_VEHICLES :وسایل نقلیه ریلی برقی # Vehicle view @@ -3124,7 +3126,6 @@ STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}نامگ STR_VEHICLE_INFO_AGE :{COMMA}سال ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} سال ({COMMA}) -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}بیشینه سرعت: {LTBLUE}{VELOCITY} {BLACK}برد: {LTBLUE}{COMMA} قطعه STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}ظرفیت: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING} @@ -3192,6 +3193,7 @@ STR_ORDERS_END_OF_ORDERS :- - پایان # Conditional order variables, must follow order of OrderConditionVariable enum STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :عمر مفید باقی مانده (سال) +STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :صحیح است STR_ORDERS_SKIP_BUTTON :{BLACK}رها کردن @@ -3254,6 +3256,7 @@ STR_AI_DEBUG :{WHITE}رفع STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}نام کد STR_AI_DEBUG_RELOAD :{BLACK}بازگشایی مجدد هوش مصنوعی STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}از بین بردن هوش مصنوعی. بازگشایی اسکریپت. و شروع مجدد هوش مصنوعی +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}فعالسازی/غیر فعال سازی توقف هنگامی که هوش مصنوعی گزارشی با متن توقف تولید می کند STR_AI_GAME_SCRIPT :{BLACK}کدبازی STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}دیدن گزارش های کد بازی @@ -3359,6 +3362,7 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}مکان STR_ERROR_ALREADY_BUILT :{WHITE}قبلا در اینجا ساخته شده STR_ERROR_OWNED_BY :{WHITE}صاحب {STRING} است. STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}این ناحیه توسط شرکت دیگری تصاحب شده +STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... به بیش از حد تولید پستی و بلندی ها رسیده # Local authority errors STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}انجمن شهر {TOWN} اجازه این کار را نمیدهد diff --git a/src/lang/unfinished/urdu.txt b/src/lang/unfinished/urdu.txt index d855a3b86a..934c405b22 100644 --- a/src/lang/unfinished/urdu.txt +++ b/src/lang/unfinished/urdu.txt @@ -262,8 +262,8 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|Q # Measurement tooltip STR_MEASURE_LENGTH :{BLACK} لمبائی: {NUM} STR_MEASURE_AREA :{BLACK} پھیلاؤ: {NUM} x {NUM} -STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK} لمبائی: {NUM} {}تفریقِ اونچائی: {HEIGHT} -STR_MEASURE_AREA_HEIGHTDIFF :{BLACK} پھیلاؤ: {NUM} x {NUM} {}تفریقِ اونچائی: {HEIGHT} +STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK} لمبائی: {NUM}{}تفریقِ اونچائی: {HEIGHT} +STR_MEASURE_AREA_HEIGHTDIFF :{BLACK} پھیلاؤ: {NUM} x {NUM}{}تفریقِ اونچائی: {HEIGHT} # These are used in buttons @@ -767,7 +767,7 @@ STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLAC STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}ہوائی غبارہ تباہ!{}حادثہ {STATION} کے مقام پر پیش آیا STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}آُڑن طشتری سے ٹکرا کر گاڑی تباہ!!!!!!!! -STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}تیل صاف کرنے کے کارخانے میں دھماکہ! {}کارخانہ {TOWN} کے قریب واقع تھا +STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}تیل صاف کرنے کے کارخانے میں دھماکہ!{}کارخانہ {TOWN} کے قریب واقع تھا STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}پراسرار حملے میں کارخانہ تباہ۔ لوگ پریشان{}کارخانہ {TOWN} کے قریب واقع تھا STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}اُڑن طشتری {TOWN} کے قریب اُتر گئی STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}کوئلے کی کان زمین میں دھنس گئی{}{TOWN} کے قریب تباہی کے نشان۔ @@ -826,7 +826,7 @@ STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} اگلی منزل پر پہنچ سے باہر ہونے کی وجہ سے نہیں جا سکتا STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} رُک گیا ہے کیونکے اُسے دیا گیا تزین و آرائش کا حکم پورا نہں ہو سکا -STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE} کی خودکار تبدیلی ناکام ہو کئی {}{STRING} +STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}{VEHICLE} کی خودکار تبدیلی ناکام ہو کئی{}{STRING} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}نئی {STRING} اب دستیاب ہے! STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} @@ -837,7 +837,7 @@ STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} اب قبول کرتا ہے {STRING} STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} اب {STRING} اور {STRING} قبول کرتا ہے -STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}امداد کی پیشکش کی معیاد ختم: {}{}{STRING} {STRING} سے {STRING} تک اب کوئی امداد نہیں ملے گی +STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}امداد کی پیشکش کی معیاد ختم:{}{}{STRING} {STRING} سے {STRING} تک اب کوئی امداد نہیں ملے گی STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}امداد ختم:{}{}{STRING} {STRING} سے {STRING} تک کئی گئی خدمت کی اب کوئی امداد نہیں ملے گی STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}خدمات پر امداد کی پیشکش:{}{}پہلی خدمت {STRING} جو {STRING} سے {STRING} تک ہو، پر ایک سال تک امدام ملے گی STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}خدمات پر{STRING} کو امداد دے دی گئی!{}{}{STRING} {STRING} سے {STRING} تک دی جانے والی خدمات پر اگلے سال 50٪ زیادہ ملیں گے @@ -894,10 +894,6 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :جنوبی اف STR_GAME_OPTIONS_CURRENCY_CUSTOM :اپنی مرضی کی ۔۔۔ ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}گاڑیاں STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}اختیار کریں کہ گاڑی سڑک کی کس طرف چلے STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :بائیں طرف چلے @@ -951,6 +947,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}اسکر STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اسکرین کی resolution اختیار کریں STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر + + STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1049,8 +1047,9 @@ STR_CITY_APPROVAL_TOLERANT :برداشت ک STR_CITY_APPROVAL_HOSTILE :مخالفانہ -# Advanced settings window +# Settings tree window STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(کوئی وضاحت موجود نہیں) +STR_CONFIG_SETTING_TYPE :{LTBLUE}ترتیب قسم: {ORANGE}{STRING} @@ -1202,6 +1201,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :مخصوص پٹ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :تعمیراتی ٹول کو استعمال کے بعد فعال رکھیں: {STRING} STR_CONFIG_SETTING_EXPENSES_LAYOUT :کمپنی کی مالیاتی ونڈو میں اخراجات کو اکٹھا دکھائیں: {STRING} +STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :وسیع آواز چلایں STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :موزوں گاڑیاں نہ ہونے کی صورت میں عمارت کو غیر فعال کر دیں: {STRING} STR_CONFIG_SETTING_MAX_TRAINS :کمپنی کی زیادہ سے زیادہ ریل گاڑیاں: {STRING} @@ -2127,6 +2127,7 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{G=f}{BLACK}ک # About OpenTTD window STR_ABOUT_OPENTTD :{WHITE}اوپن ٹی ٹی ڈی کے متعلق +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} ٢٠٠٢ - ٢٠١٦ OpenTTD ٹیم # Save/load game/scenario @@ -2185,6 +2186,7 @@ STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE} جای # NewGRF (self) generated warnings/errors STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING} +STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :غیر متوقع سپرائٹ (sprite {3:NUM}) # NewGRF related 'general' warnings @@ -2240,7 +2242,8 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :معلومات STR_GOAL_QUESTION_CAPTION_WARNING :انتباہ STR_GOAL_QUESTION_CAPTION_ERROR :خرابی -### Start of Goal Question button list +############ Start of Goal Question button list +############ End of Goal Question button list # Subsidies window @@ -2265,6 +2268,7 @@ STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}منظو ############ range for rating starts +STR_CARGO_RATING_APPALLING :انتہائی خراب ############ range for rating ends @@ -2277,6 +2281,7 @@ STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOIN # Finances window STR_FINANCES_YEAR :{WHITE}{NUM} +STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}پراپرٹی کی بحالی STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} @@ -2311,10 +2316,12 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC # Industry directory # Industry view +STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}گزشتہ ماہ کی پیداوار: ############ range for requires starts ############ range for requires ends + ############ range for produces starts ############ range for produces ends @@ -2337,12 +2344,14 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}فہرس # Group window +STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}گروپ ۔ اس گروپ ک تمام گاڑیاں دیکھنے کے لیے اسے دبایں۔ پکڑ کے اوپر نیچے بھی کر سکتے ہیں۔ # Build vehicle window +STR_BUY_VEHICLE_AIRCRAFT_CAPTION :نیا طیارہ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}پہنچ: {GOLD}{COMMA} ٹائلیں @@ -2396,8 +2405,6 @@ STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} # Engine preview window -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}قیمت: {CURRENCY_LONG} حد رفتار: {VELOCITY} پہنچ: {COMMA} ٹائلیں{} گنجائش: {CARGO_LONG}, {CARGO_LONG}{}چلانے کا خرچہ: {CURRENCY_LONG} سالانہ -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}قیمت: {CURRENCY_LONG} حد رفتار: {VELOCITY} پہنچ: {COMMA} ٹائلیں{} گنجائش: {CARGO_LONG}{}چلانے کا خرچہ: {CURRENCY_LONG} سالانہ # Autoreplace window @@ -2438,7 +2445,6 @@ STR_VEHICLE_COMMAND_STARTED :{GREEN} شرو # The next two need to stay in this order -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}حد رفتار: {LTBLUE}{VELOCITY} {BLACK} پہنچ: {LTBLUE}{COMMA} ٹائلیں @@ -2450,6 +2456,7 @@ STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}حد ر +STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}سامان # Vehicle refit @@ -2529,6 +2536,7 @@ STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK} وقف # AI configuration window +STR_AI_CONFIG_GAMESCRIPT :{SILVER}کھیل کا سکرپٹ STR_AI_CONFIG_CHANGE_NONE : @@ -2549,6 +2557,7 @@ STR_TEXTFILE_VIEW_LICENCE :{BLACK}لائس # Vehicle loading indicators +STR_PERCENT_NONE :{WHITE}{NUM}% # Income 'floats' @@ -2592,6 +2601,7 @@ STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} # Town related errors +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE} شہر کا نام تبدیل نہی کیا جاسکتا # Industry related errors STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{G=m}{WHITE}... صرف ان شہروں میں بن سکتا ہے جن کی آبادی ۱۲۰۰ سے زیادہ ہے @@ -2599,6 +2609,7 @@ STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{G=m}{WHITE}... # Station construction related errors +STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :ایک اور گودی کے قریب # Station destruction related errors @@ -2628,6 +2639,8 @@ STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE} ڈیپ STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE} ۔۔۔ طرزِ پیڑ کے لیئے غلط طرزِ زپین # Bridge related errors +STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}اسی جگہ شروع اور ختم نہیں کر سکتے +STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}شروع اور ختم سیدھ میں ہو STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... پل کے دونوں کنارے زمین پر ہونے چاہییں STR_ERROR_BRIDGE_TOO_LONG :{WHITE} ۔۔۔ پل زیادھ لمبی ھے @@ -2714,9 +2727,11 @@ STR_DESKTOP_SHORTCUT_COMMENT :Transport Tycoo ##id 0x2000 # Town building names +STR_TOWN_BUILDING_NAME_CHURCH_1 :چرچ ##id 0x4800 # industry names +STR_INDUSTRY_NAME_POWER_STATION :بجلی گھر ############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ These strings may never get a new id, or savegames will break! @@ -2735,7 +2750,9 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Choo-Choo STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99 +STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :کوئلے کا ٹرک STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer +STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :پھلوں کا ٹرک STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh کوئلے کا ٹرک STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl کوئلے کا ٹرک STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW کوئلے کا ٹرک diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt index a761cb76b4..7808129fa9 100644 --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -844,6 +844,7 @@ STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} chưa có lệnh STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} có các lệnh trùng lặp STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} có trạm bất hợp lệ trong lệnh +STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} có trong lộ trình một sân bay có đường băng quá ngắn STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} đang cũ đi STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} đang xuống cấp @@ -926,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Xe cộ STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Chọn phía đường lái xe STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lái bên trái @@ -1121,9 +1118,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Thiết lập t STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Thiết lập trò chơi (chứa trong save; chỉ có tác dụng với ván chơi hiện tại) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Thiết lập công ty (chứa trong save; chỉ tác động với ván chơi mới) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Thiết lập công ty (lưu trong save; chỉ tác động tới công ty hiện tại) -STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Hiện tất cả kết quả tìm kiếm theo {}{SILVER}Phân loại {BLACK}cho {WHITE}{STRING} -STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Hiện tất cả kết quả tìm kiếm theo {}{SILVER}Kiểu {BLACK}cho {WHITE}tất cả kiểu thiết lập -STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Hiện tất cả kết quả tìm kiếm theo {}{SILVER}Phân loại {BLACK}cho {WHITE}{STRING} {BLACK}và {SILVER}Kiểu {BLACK}cho {WHITE}tất cả kiểu thiết lập +STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Hiện tất cả kết quả tìm kiếm theo{}{SILVER}Phân loại {BLACK}cho {WHITE}{STRING} +STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Hiện tất cả kết quả tìm kiếm theo{}{SILVER}Kiểu {BLACK}cho {WHITE}tất cả kiểu thiết lập +STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Hiện tất cả kết quả tìm kiếm theo{}{SILVER}Phân loại {BLACK}cho {WHITE}{STRING} {BLACK}và {SILVER}Kiểu {BLACK}cho {WHITE}tất cả kiểu thiết lập STR_CONFIG_SETTINGS_NONE :{WHITE}- Không - STR_CONFIG_SETTING_OFF :Tắt @@ -1291,17 +1288,28 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Hiển thị d STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Độ đậm của đường kẻ trong đồ thị: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Độ đậm của đường vẽ trên đồ thị. Một đường mảnh sẽ chính xác hơn, trong khi đó đường đậm sẽ dễ nhìn hơn và màu sắc dễ phân biệt hơn +STR_CONFIG_SETTING_LANDSCAPE :Nền đất: {STRING} +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Nền đất là định nghĩa cơ bản của các màn chơi với các kiểu hàng hóa và yêu cầu cho sự phát triển đô thị khác nhau. NewGRF và kịch bản chơi cho phép các điều chỉnh nhỏ hơn. STR_CONFIG_SETTING_LAND_GENERATOR :Tạo nền đất: {STRING} +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Bộ khởi tạo nguyên bản chỉ dựa vào tập hợp đồ họa đối tượng cơ bản, rồi sinh ra các dạng địa hình cố đinh. Với TerraGenesis thì dựa trên có chế nhiễu loạn (noise) kiểu Perlin và cho phép các điều chỉnh nhỏ hơn. STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Nguyên Bản STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis +STR_CONFIG_SETTING_TERRAIN_TYPE :Kiểu nền đất: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Chỉ cho TerraGenesis) Địa hình nhiều đồi núi +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Mật độ nhà máy: {STRING} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Thiết lập số nhà máy sẽ được tạo ra và mức độ dùy trì trong ván chơi STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Khoảng cách tối đa từ lề bản đồ tới nhà máy lọc dầu: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Nhà máy hóa dầu chỉ có thể xây gần rìa bản đồ, tương ứng là ven biển với những bản đồ dạng đảo STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Độ cao tuyết phủ: {STRING} +STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Điều chỉnh độ cao của tuyết phủ đối với địa hình xứ lanh. Tuyết phủ có thể ảnh hưởng tới việc tạo ra nhà máy và các yêu cầu cho sự tăng trưởng đô thị STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Độ gồ ghề của địa chất: {STRING} +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Chỉ cho TerraGenesis) Chọn mức độ trùng điệp của núi: địa hình bằng phẳng thì ít hơn, địa hình đồi núi thì nhiều hơn. Địa hình gồ ghề có nhiều núi và trông có vẻ lặp lại STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Rất Phẳng STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Phẳng STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Gồ Ghề STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Rất Gồ Ghề +STR_CONFIG_SETTING_VARIETY :Phân bổ sự đa dạng: {STRING} +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Chỉ cho TerraGenesis) Điều chỉnh liệu rằng bản đồ gồm cả vùng núi cao và vùng đồng bằng. Đây chỉ là điều chỉnh cho sự bằng phẳng hơn, các thiết lập khác sẽ điều chỉnh cho vùng núi. STR_CONFIG_SETTING_RIVER_AMOUNT :Số lượng sông ngòi: {STRING} STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Chọn số lượng sông ngòi được khởi tạo STR_CONFIG_SETTING_TREE_PLACER :Thuật toán đặt cây: {STRING} @@ -1657,11 +1665,21 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Tiêu Chuẩn Đo Lường +STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Đồ họa STR_CONFIG_SETTING_SOUND :{ORANGE}Âm thanh STR_CONFIG_SETTING_INTERFACE :{ORANGE}Giao Diện +STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}Tổng quát +STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Vùng nhìn STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Xây Dựng +STR_CONFIG_SETTING_ADVISORS :{ORANGE}Tin tức / Cố vấn +STR_CONFIG_SETTING_COMPANY :{ORANGE}Công ty +STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Kế toán STR_CONFIG_SETTING_VEHICLES :{ORANGE}Phương Tiện +STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Vật lý STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Tìm đường +STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Giới hạn +STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Thiên tai / Tai nạn +STR_CONFIG_SETTING_GENWORLD :{ORANGE}Khởi tạo bản đồ STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Môi trường STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Chính quyền STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Đô thị @@ -2297,7 +2315,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Xây d STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Xây xưởng tàu hoả (để chế tạo và bảo dưỡng tàu). Shift để xem chi phí dự tính STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Chuyển từ ray sang điểm mốc. Ctrl để nối các điểm mốc. Shift để xem chi phí dự tính STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Xây nhà ga tàu hoả. Ctrl để nối các nhà ga. Shift để xem chi phí dự tính -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Xây đèn tín hiệu đường sắt. Ctrl đổi dùng đèn/cờ tín hiệu{}Kéo thả để xây đèn tín hiệu theo đoạn kéo thả. Ctrl + kéo chuột theo đường ray khi xây sẽ xây loạt đèn tín hiệu cho tới điểm ngã ba, tư kế tiếp {}Ctrl+Click để mở cửa sổ chọn loại đèn tin hiệu. Shift để xem chi phí dự tính +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Xây đèn tín hiệu đường sắt. Ctrl đổi dùng đèn/cờ tín hiệu{}Kéo thả để xây đèn tín hiệu theo đoạn kéo thả. Ctrl + kéo chuột theo đường ray khi xây sẽ xây loạt đèn tín hiệu cho tới điểm ngã ba, tư kế tiếp{}Ctrl+Click để mở cửa sổ chọn loại đèn tin hiệu. Shift để xem chi phí dự tính STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Xây cầu tàu hoả. Shift để xem chi phí dự tính STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Xây hầm tàu hoả. Shift để xem chi phí dự tính STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Chuyển chế độ xây/phá cho đường ray, đèn tín hiệu, điểm mốc và nhà ga. Giữ Ctrl để phá bỏ đường ray tính từ điểm mốc hay nhà ga @@ -2341,7 +2359,7 @@ STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Đèn (c STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Đèn (cờ) tín hiệu kết hợp{}Nó vừa là đèn tín hiệu cửa thoát (với đèn nhập ở phía trước nó) và vừa là đèn tín hiệu cửa nhập (đối với đèn thoát ở sau nó). Loại đèn này cho phép tạo nhiều lớp đèn cho một hệ thống tín hiệu phức tạp. STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Đèn (cờ) tín hiệu giành đường{}Đèn tín hiệu giành đường cho phép nhiều hơn 1 đoàn tàu có thể đi vào 1 khu vực khoá, nếu như mỗi đoàn tàu có thể giành lấy một con đường tới một điểm đến một cách an toàn. Đèn tín hiệu giành đường tiêu chuẩn cho thể cho phép đi qua từ phía sau của đèn. STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Đèn (cờ) tín hiệu giành đường một chiều{}Đèn tín hiệu giành đường cho phép nhiều hơn 1 đoàn tàu có thể đi vào 1 khu vực khoá, nếu như mỗi đoàn tàu có thể giành lấy một con đường tới một điểm đến một cách an toàn. Đèn tín hiệu giành đường tiêu chuẩn cho thể cho phép đi qua từ phía sau của đèn. -STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Đèn tín hiệu (điện) {}Đèn tín hiệu cơ bản, chỉ cho phép một đoàn toàn đi vào một khu vực khoá của đèn. +STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Đèn tín hiệu (điện){}Đèn tín hiệu cơ bản, chỉ cho phép một đoàn toàn đi vào một khu vực khoá của đèn. STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Đèn tín hiệu cửa nhập (điện){}Sẽ xanh nếu một hoặc nhiều đèn tín hiệu cửa thoát ở phía sau màu xanh. Không thì sẽ đỏ. STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Đèn tín hiệu cửa thoát (điện){}Tương tự đèn tín hiệu khoá, nhưng cần có để đổi trạng thái của đèn tín hiệu loại cửa nhập & kết hợp nằm trước nó. STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Đèn tín hiệu kết hợp (điện){}Nó vừa là đèn tín hiệu cửa thoát (với đèn nhập ở phía trước nó) và vừa là đèn tín hiệu cửa nhập (đối với đèn thoát ở sau nó). Loại đèn này cho phép tạo nhiều lớp đèn cho một hệ thống tín hiệu phức tạp. @@ -2583,29 +2601,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Cánh đồng STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Đất tuyết phủ STR_LAI_CLEAR_DESCRIPTION_DESERT :Hoang mạc -STR_LAI_RAIL_DESCRIPTION_TRACK :Đường ray {STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Đường ray {STRING} với đèn hiệu khóa -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Đường ray {STRING} với đèn tín hiệu báo trước -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Đường ray {STRING} với đèn tín hiệu cửa thoát -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Đường ray {STRING} với đèn tín hiệu kết hợp -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Đường ray {STRING} với đèn dẫn đường -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Đường ray {STRING} với đèn dẫn đường 1-chiều -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Đường ray {STRING} với đèn hiệu khóa và đèn tín hiệu báo trước -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Đường ray {STRING} với đèn hiệu khóa và đèn tín hiệu cửa thoát -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Đường ray {STRING} với đèn hiệu khóa và đèn tín hiệu kết hợp -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Đường ray {STRING} với đèn hiệu khóa và đèn dẫn đường -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Đường ray {STRING} với đèn hiệu khóa và đèn dẫn đường 1-chiều -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Đường ray {STRING} với đèn tín hiệu báo trước và đèn tín hiệu cửa thoát -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Đường ray {STRING} với đèn tín hiệu báo trước và đèn tín hiệu kết hợp -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Đường ray {STRING} với đèn tín hiệu báo trước và đèn dẫn đường -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Đường ray {STRING} với đèn tín hiệu báo trước và đèn dẫn đường 1-chiều -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Đường ray {STRING} với đèn tín hiệu cửa thoát và đèn tín hiệu kết hợp -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Đường ray {STRING} với đèn tín hiệu cửa thoát và đèn dẫn đường -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Đường ray {STRING} với đèn tín hiệu cửa thoát và đèn dẫn đường 1-chiều -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Đường ray {STRING} với đèn tín hiệu kết hợp và đèn dẫn đường -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Đường ray {STRING} với đèn tín hiệu kết hợp và đèn dẫn đường 1-chiều -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Đường ray {STRING} với đèn dẫn đường và đèn dẫn đường 1-chiều -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Xưởng tàu hỏa {STRING} +STR_LAI_RAIL_DESCRIPTION_TRACK :Đường ray Đường ray +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Đường ray Đường ray với đèn hiệu khóa +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Đường ray Đường ray với đèn tín hiệu báo trước +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Đường ray Đường ray với đèn tín hiệu cửa thoát +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Đường ray Đường ray với đèn tín hiệu kết hợp +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Đường ray Đường ray với đèn dẫn đường +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Đường ray Đường ray với đèn dẫn đường 1-chiều +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Đường ray Đường ray với đèn hiệu khóa và đèn tín hiệu báo trước +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Đường ray Đường ray với đèn hiệu khóa và đèn tín hiệu cửa thoát +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Đường ray Đường ray với đèn hiệu khóa và đèn tín hiệu kết hợp +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Đường ray Đường ray với đèn hiệu khóa và đèn dẫn đường +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Đường ray Đường ray với đèn hiệu khóa và đèn dẫn đường 1-chiều +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Đường ray Đường ray với đèn tín hiệu báo trước và đèn tín hiệu cửa thoát +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Đường ray Đường ray với đèn tín hiệu báo trước và đèn tín hiệu kết hợp +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Đường ray Đường ray với đèn tín hiệu báo trước và đèn dẫn đường +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Đường ray Đường ray với đèn tín hiệu báo trước và đèn dẫn đường 1-chiều +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Đường ray Đường ray với đèn tín hiệu cửa thoát và đèn tín hiệu kết hợp +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Đường ray Đường ray với đèn tín hiệu cửa thoát và đèn dẫn đường +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Đường ray Đường ray với đèn tín hiệu cửa thoát và đèn dẫn đường 1-chiều +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Đường ray Đường ray với đèn tín hiệu kết hợp và đèn dẫn đường +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Đường ray Đường ray với đèn tín hiệu kết hợp và đèn dẫn đường 1-chiều +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Đường ray Đường ray với đèn dẫn đường và đèn dẫn đường 1-chiều +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Xưởng tàu hỏa Đường ray STR_LAI_ROAD_DESCRIPTION_ROAD :Đường bộ STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Đường phố có đèn @@ -2669,7 +2687,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Đất công ty STR_ABOUT_OPENTTD :{WHITE}Về OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Nguyên tác bản quyền {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_ABOUT_VERSION :{BLACK}OpenTTD phiên bản {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2015 Nhóm OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2017 Nhóm OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lưu Ván Chơi @@ -2688,6 +2706,7 @@ STR_SAVELOAD_SAVE_BUTTON :{BLACK}Lưu STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Lưu ván chơi hiện tại, sử dụng tên đã chọn STR_SAVELOAD_LOAD_BUTTON :{BLACK}Nạp STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Nạp ván chơi được chọn +STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Nạp bản đồ địa hình đang chọn STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Chi Tiết Trò Chơi STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Không có thông tin gì cả. STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} @@ -2855,7 +2874,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Nhảy t STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite trước STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Xử lý sprite bình thường ở trước, bỏ qua các loại pseudo/recolour/font sprite căn theo điểm bắt đầu STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Theo những thông tin của sprite đã chọn. Thì việc căn chỉnh khi vẽ đối với sprite này sẽ bị bỏ qua -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Di chuyển sprite xung quanh, thay đổi X và Y offsets +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Di chuyển sprite xung quanh, thay đổi X và Y offsets. Ctrl+Click để di chuyển sprite tám đơn vị một lúc +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Đặt lại tương đối +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Đặt lại các dịch chuyển tương đối hiện tại +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK} dịch X: {NUM}, dịch Y: {NUM} (tuyệt đối) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}toạ độ X: {NUM}, toạ độ Y: {NUM} (tương đối) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Chọn sprite STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Chọn sprite ở bất cứ đâu trên màn hình @@ -2866,7 +2889,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Cảnh báo: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Lỗi: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Lỗi nghiêm trọng: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Xảy ra lỗi NewGRF nghiêm trọng: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Xảy ra lỗi NewGRF nghiêm trọng:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} sẽ không hoạt động với phiên bản TTDPatch version theo như báo cáo của OpenTTD. STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} để dành cho phiên bản {STRING} của TTD. STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} được thiết kế để xài với {STRING} @@ -2883,8 +2906,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Sử dụng IT STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} bị hỏng sprite. Tất cả các sprite sẽ hiện thị với dấu hỏi (?) màu đỏ. STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Có nhiều mục thực thi 8 (sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Đọc quá giới hạn của sprite giả (sprite {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Gói đồ họa bạn đang dùng thiếu một số mẫu đồ họa.{}Hãy cập nhật gói đồ họa lên phiên bản mới. -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Bộ file đồ họa hiện tại thiết một số sprites.{}Hãy cập nhật phiên bản mới.{}Bởi vì bạn chơi {YELLOW}một phiên bản thử nghiệm đang phát triển OpenTTD{WHITE}, bạn cần phải có cả {YELLOW}bộ file đồ họa đang được phát triển nữa{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Dữ liệu GRF theo yêu cầu không hợp lệ (sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} bị tắt bởi {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Định dạng Sprite không hợp lệ hoặc chưa định nghĩa (sprite {3:NUM}) @@ -3028,7 +3049,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Thông Tin STR_GOAL_QUESTION_CAPTION_WARNING :Cảnh Báo STR_GOAL_QUESTION_CAPTION_ERROR :Lỗi -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Hủy bỏ STR_GOAL_QUESTION_BUTTON_OK :OK STR_GOAL_QUESTION_BUTTON_NO :Không @@ -3047,6 +3068,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Làm lại STR_GOAL_QUESTION_BUTTON_POSTPONE :Hoãn lại STR_GOAL_QUESTION_BUTTON_SURRENDER :Từ bỏ STR_GOAL_QUESTION_BUTTON_CLOSE :Đóng +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Trợ Cấp @@ -3270,9 +3292,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Yêu c STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Yêu cầu: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Toa xe đợi để xử lý: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Sản xuất: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Sản xuất: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3331,6 +3352,8 @@ STR_GROUP_DELETE_TOOLTIP :{BLACK}Xoá nh STR_GROUP_RENAME_TOOLTIP :{BLACK}Đổi tên nhóm STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Không để nhóm này tự thay thế (thiết lập chung) khi hết hạn +STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Xóa Nhóm +STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bạn có chắc chắn muốn xóa nhóm này và tất cả con của nó? STR_GROUP_ADD_SHARED_VEHICLE :Thêm phương tiện được chia sẻ STR_GROUP_REMOVE_ALL_VEHICLES :Xoá tất cả phương tiện @@ -3501,10 +3524,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :đầu máy đ STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Giá thành: {CURRENCY_LONG} Tải trọng: {WEIGHT_SHORT}{}Tốc độ: {VELOCITY} Công suất: {POWER}{}Chi phí hoạt động: {CURRENCY_LONG}/năm{}Sức chứa: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Giá: {CURRENCY_LONG} Nặng: {WEIGHT_SHORT}{}Tốc độ: {VELOCITY} Công suất: {POWER} Max. T.E.: {6:FORCE}{}Giá vận hành: {4:CURRENCY_LONG}/yr{}Năng suất: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Giá thành: {CURRENCY_LONG} Tốc độ tối đa: {VELOCITY}{}Sức chứa: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Giá thành: {CURRENCY_LONG} Tốc độ tối đa: {VELOCITY}{}Sức chứa: {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Gía: {CURRENCY_LONG} Tốc độ max: {VELOCITY} Tầm xa: {COMMA} ô{}Trọng tải: {CARGO_LONG}, {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Giá: {CURRENCY_LONG} Tốc độ max: {VELOCITY} Tầm xa: {COMMA} ô{}Trọng tải: {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Giá thành: {CURRENCY_LONG} Tốc độ tối đa: {VELOCITY}{}Sức chứa: {CARGO_LONG}{}Chi phí hoạt động: {CURRENCY_LONG}/năm # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Thay thế {STRING} - {STRING} @@ -3531,7 +3551,6 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} khi đ STR_REPLACE_VEHICLES_STOP :{BLACK}Ngừng thay thế phương tiện STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Bấm để ngừng việc thay thế kiểu đầu máy đã chọn -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Thay thế: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Chuyển qua lại cửa sổ thay thế đầu máy và toa xe STR_REPLACE_ENGINES :Đầu máy STR_REPLACE_WAGONS :Toa xe @@ -3627,7 +3646,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} năm ({ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} năm ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Tốc độ tối đa: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Tốc độ max: {LTBLUE}{VELOCITY} {BLACK} Tầm xa: {LTBLUE}{COMMA} ô STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Tải trọng: {LTBLUE}{WEIGHT_SHORT} {BLACK}Công suất: {LTBLUE}{POWER}{BLACK} Tốc độ tối đa: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Tải trọng: {LTBLUE}{WEIGHT_SHORT} {BLACK}Công suất: {LTBLUE}{POWER}{BLACK} Tốc độ tối đa: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -3872,6 +3890,10 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Di chuyển (kh STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Hành trình với tốc độ tối đa là {2:VELOCITY} (chưa dựng lịch trình) STR_TIMETABLE_TRAVEL_FOR :Di chuyển trong {STRING} STR_TIMETABLE_TRAVEL_FOR_SPEED :Lộ trình {STRING} với tốc độ tối đa {VELOCITY} +STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Lộ trình (cho {STRING}, chưa có lịch trình) +STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Lộ trình (cho {STRING}, chưa có lịch trình) với tốc độ đối đa {VELOCITY} +STR_TIMETABLE_STAY_FOR_ESTIMATED :(ở lại {STRING}, chưa có lịch trình) +STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(di chuyển đến {STRING}, chưa có lịch trình) STR_TIMETABLE_STAY_FOR :và ở lại trong {STRING} STR_TIMETABLE_AND_TRAVEL_FOR :và di chuyển trong {STRING} STR_TIMETABLE_DAYS :{COMMA}{NBSP}ngày @@ -4330,6 +4352,7 @@ STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... bạ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Không thể tạo nhóm... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Không thể xoá bỏ nhóm... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Không thể đổi tên nhóm... +STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Không thể thiết đặt nhóm cha... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Không thể bỏ các phương tiện trong nhóm này... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Không thể thêm phương tiện vào nhóm này... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Không thể thêm phương tiện được chia sẻ vào nhóm... diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt index 47c76b9aa0..bc80a83111 100644 --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -284,8 +284,8 @@ STR_SORT_BY_PRODUCTION :Cynyrch STR_SORT_BY_TYPE :Math STR_SORT_BY_TRANSPORTED :Wedi'i gludo STR_SORT_BY_NUMBER :Rhif -STR_SORT_BY_PROFIT_LAST_YEAR :Elw eleni -STR_SORT_BY_PROFIT_THIS_YEAR :Elw llynedd +STR_SORT_BY_PROFIT_LAST_YEAR :Elw llynedd +STR_SORT_BY_PROFIT_THIS_YEAR :Elw eleni STR_SORT_BY_AGE :Oed STR_SORT_BY_RELIABILITY :Dibynadwyedd STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Cyfanswm Gallu Cludo fesul y math o lwyth @@ -867,7 +867,7 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}Mae {STA STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}Mae {STATION} nawr yn derbyn {STRING} a {STRING} STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Cynnig cymhorthdal ar ben:{}{}Ni fydd cludo {STRING} o {STRING} i {STRING} yn derbyn cymhorthdal bellach -STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Cymhorthdal wedi'i dynnu'n ôl: {}{}Ni fydd gwasanaeth {STRING} o {STRING} i {STRING} yn derbyn cymhorthdal bellach +STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Cymhorthdal wedi'i dynnu'n ôl:{}{}Ni fydd gwasanaeth {STRING} o {STRING} i {STRING} yn derbyn cymhorthdal bellach STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Cynnig cymhorthdal:{}{}Bydd y gwasanaeth {STRING} cyntaf o {STRING} i {STRING} yn derbyn blwyddyn o gymhorthdal gan yr awdurdod lleol! STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Cymhorthdal wedi ei ddyfarnu i {STRING}!{}{}Bydd y gwasanaeth {STRING} o {STRING} i {STRING} yn talu 50% yn fwy am y flwyddyn nesaf! STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Cymhorthdal wedi ei ddyfarnu i {STRING}!{}{}Bydd y gwasanaeth {STRING} o {STRING} i {STRING} yn talu dwywaith yn fwy am y flwyddyn nesaf! @@ -927,10 +927,6 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgia (G STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iran (IRR) ############ end of currency region - -############ start of measuring units region -############ end of measuring units region - STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Cerbydau Ffordd STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Dewiswch ar ba ochr i'r ffordd y dylai cerbydau yrru STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Gyrru ar y chwith @@ -2316,7 +2312,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Adeiladu Maglef STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Adeiladu trac rheilffordd. Mae Ctrl yn toglo adeiladu/codi'r rheilffordd, tra fo Shift yn toglo adeiladu/dangos amcangyfrif o'r gost STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Adeiladu trac yn defnyddio'r modd Awtoreilffordd. Mae Ctrl yn toglo adeiladu/codi'r rheilffordd, tra fo Shift yn toglo adeiladu/dangos amcangyfrif o'r gost -STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Adeiladu trên depo (ar gyfer adeiladu a rhoi gwasanaeth i drenau). Mae Shift yn toglo adeiladu/dangos amcangyfrif o'r gost +STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Adeiladu depo trenau (ar gyfer adeiladu a rhoi gwasanaeth i drenau). Mae Shift yn toglo adeiladu/dangos amcangyfrif o'r gost STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Newid rheilffordd yn bwynt llwybro. Mae Ctrl yn galluogi uno pwyntiau llwybro, tra fod Shift yn toglo adeiladu/dangos amcangyfrif o'r gost STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Adeiladu gorsaf reilffordd. Mae Ctrl yn galluogi uno gorsafoedd, tra fo Shift yn toglo adeiladu/dangos amcangyfrif o'r gost STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Adeiladu signalau rheilffordd. Mae Ctrl yn toglo signalau semafor/golau lliw{}Mae llusgo'n adeiladu signalau ar hyd trac syth. Mae Ctrl yn adeiladu signalau hyd y gyffordd nesaf{}Mae Ctrl+Clic yn toglo agor y ffenestr dewis signalau. Mae Shift yn toglo adeiladu/amcangyfrif y gost @@ -2327,7 +2323,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Trosi/Di STR_RAIL_NAME_RAILROAD :Rheilffordd STR_RAIL_NAME_ELRAIL :rheilffordd drydan -STR_RAIL_NAME_MONORAIL :monoreilffordd +STR_RAIL_NAME_MONORAIL :Monoreilffordd STR_RAIL_NAME_MAGLEV :maglef # Rail depot construction window @@ -2593,6 +2589,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Enw teil STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Llwythi a dderbynir: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Math rheilffordd: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Terfyn cyflymder rheilffordd: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Terfyn cyflymder ffordd: {LTBLUE}{VELOCITY} @@ -2605,29 +2602,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Caeau STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Tir ag eira STR_LAI_CLEAR_DESCRIPTION_DESERT :Anialdir -STR_LAI_RAIL_DESCRIPTION_TRACK :Cledrau {STRING} -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Cledrau {STRING} gyda signalau bloc -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Cledrau {STRING} gyda rhagsignalau -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Cledrau {STRING} gyda signalau gadael -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Cledrau {STRING} gyda signalau cyfun -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Cledrau {STRING} gyda signalau llwybro -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Cledrau {STRING} gyda signalau llwybro unffordd -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Cledrau {STRING} gyda signalau bloc a rhagsignalau -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Cledrau {STRING} gyda signalau bloc a signalau gadael -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Cledrau {STRING} gyda signalau bloc a signalau cyfun -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Cledrau {STRING} gyda signalau bloc a signalau llwybro -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Cledrau {STRING} gyda signalau bloc a signalau llwybro unffordd -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Cledrau {STRING} gyda rhagsignalau a signalau gadael -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Cledrau {STRING} gyda rhagsignalau a signalau cyfun -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Cledrau {STRING} gyda rhagsignalau a signalau llwybro -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Cledrau {STRING} gyda rhag-signalau a signalau llwybro unffordd -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Cledrau {STRING} gyda signalau gadael a signalau cyfun -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Cledrau {STRING} gyda signalau gadael a signalau llwybro -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Cledrau {STRING} gyda signalau gadael a signalau llwybro unffordd -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Cledrau {STRING} gyda signalau cyfun a llwybro -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Cledrau {STRING} gyda signalau cyfun a signalau llwybr unffordd -STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Cledrau {STRING} gyda signalau llwybro a signalau llwybro unffordd -STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depo trên {STRING} +STR_LAI_RAIL_DESCRIPTION_TRACK :Cledrau rheilffordd +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Cledrau rheilffordd gyda signalau bloc +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Cledrau rheilffordd gyda rhagsignalau +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Cledrau rheilffordd gyda signalau gadael +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Cledrau rheilffordd gyda signalau cyfun +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Cledrau rheilffordd gyda signalau llwybro +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Cledrau rheilffordd gyda signalau llwybro unffordd +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Cledrau rheilffordd gyda signalau bloc a rhagsignalau +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Cledrau rheilffordd gyda signalau bloc a signalau gadael +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Cledrau rheilffordd gyda signalau bloc a signalau cyfun +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Cledrau rheilffordd gyda signalau bloc a signalau llwybro +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Cledrau rheilffordd gyda signalau bloc a signalau llwybro unffordd +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Cledrau rheilffordd gyda rhagsignalau a signalau gadael +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Cledrau rheilffordd gyda rhagsignalau a signalau cyfun +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Cledrau rheilffordd gyda rhagsignalau a signalau llwybro +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Cledrau rheilffordd gyda rhag-signalau a signalau llwybro unffordd +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Cledrau rheilffordd gyda signalau gadael a signalau cyfun +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Cledrau rheilffordd gyda signalau gadael a signalau llwybro +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Cledrau rheilffordd gyda signalau gadael a signalau llwybro unffordd +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Cledrau rheilffordd gyda signalau cyfun a llwybro +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Cledrau rheilffordd gyda signalau cyfun a signalau llwybr unffordd +STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Cledrau rheilffordd gyda signalau llwybro a signalau llwybro unffordd +STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depo trenau rheilffordd STR_LAI_ROAD_DESCRIPTION_ROAD :Ffordd STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Ffordd gyda goleuadau stryd @@ -2691,7 +2688,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Tir cwmni STR_ABOUT_OPENTTD :{WHITE}Gwybodaeth am OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hawlfraint Wreiddiol {COPYRIGHT} 1995 Chris Sawyer, Holl cedwir pob hawl STR_ABOUT_VERSION :{BLACK}fersiwn OpenTTD {REV} -STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2015 Y tîm OpenTTD +STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2017 Y tîm OpenTTD # Save/load game/scenario STR_SAVELOAD_SAVE_CAPTION :{WHITE}Cadw Gêm @@ -2878,7 +2875,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Mynd i'r STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Corlun blaenorol STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mynd i'r corlun cyffredin blaenorol, gan hepgor unrhyw gorluniau ailliwio/ffont/llidgorluniau, ac amlapio o'r corlun cyntaf i'r olaf STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Cynrychioliad o'r corlun a ddewiswyd. Fe anwybyddir yr aliniad wrth lunio'r corlun -STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Symud y corlun, gan newid yr atredau X ac Y +STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Symud y corlun, gan newid yr atredau X ac Y. Mae Ctrl+Clic yn symud y corlun wyth uned ar y tro +STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Ailosod perthyniad +STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Ailosod y dodiadau perthynol +STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Dodiad X: {NUM}, Dodiad Y: {NUM} (Absoliwt) +STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Dodiad X: {NUM}, Dodiad Y: {NUM} (Perthynol) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Dewis corlun STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Dewis corlun o ynrhyw fan ar y sgrïn @@ -2889,7 +2890,7 @@ STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING STR_NEWGRF_ERROR_MSG_WARNING :{RED}Rhybudd: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_ERROR :{RED}Gwall: {SILVER}{STRING} STR_NEWGRF_ERROR_MSG_FATAL :{RED}Angheuol: {SILVER}{STRING} -STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Mae gwall angheuol NewGRF wedi digwydd: {}{STRING} +STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Mae gwall angheuol NewGRF wedi digwydd:{}{STRING} STR_NEWGRF_ERROR_VERSION_NUMBER :Ni fydd {1:STRING} yn gweithio gyda'r fersiwn o TTDPatch yr adroddir gan OpenTTD STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Mae {1:STRING} ar gyfer y fersiwn {STRING} o TTD STR_NEWGRF_ERROR_UNSET_SWITCH :Mae {1:STRING} wedi ei gynllunio i gael ei ddefnyddio gyda {STRING} @@ -2906,8 +2907,6 @@ STR_NEWGRF_ERROR_INVALID_ID :Ceisio defnyddi STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}Mae'r {STRING} yn cynnwys corlun llygredig. Bydd corluniau llygredig yn cael eu dynodi gan farc cwestiwn coch (?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Yn cynnwys sawl cofnod Gweithred 8 (corlun {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :Darllen heibio i ddiwedd llid-gorlun (corlun {3:NUM}) -STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Mae'r set raffeg sylfaenol a ddefnyddir ar hyn o bryd yn brin o sawl corlun{}Diweddarwch y set raffeg sylfaenol i ddatrys hyn -STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE :{WHITE}Mae nifer o gorluniau ar goll o'r set graffeg sylfaenol mewn defnydd.{}Diweddarwch y set graffeg sylfaenol.{}Gane eich bod yn chwarae {YELLOW}ciplun datblygiadol o OpenTTD{WHITE}, efallai y byddwch angen {YELLOW}ciplun ddatblygiadol o'r grafffeg sylfaenol{WHITE} STR_NEWGRF_ERROR_GRM_FAILED :Nid yw'r adnoddau GRF a geisiwyd ar gael (corlun {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :Fe analluogwyd {1:STRING} gan {STRING} STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Fformat cynllun corlun annilys/anhysbys (corlun {3:NUM}) @@ -3030,7 +3029,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Dechrau STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Ariannu gwaith ffordd ar y rhwydwaith ffyrdd trefol. Bydd yn amharu'n fawr ar drafnidiaeth y dref am hyd at 6 mis .{} Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Adeiladu cerflun er clod eich cwmni.{} Côst: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Ariannu adeiladu adeiladau masnachol newydd yn y dref.{} Côst: {CURRENCY_LONG} -STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Prynu'r hawl i fod yr unig gyflenwr cludiant yn y dref am flwyddyn. Bydd awdurdod y dref ond yn caniatáy i deithwyr a chargo ddefnyddio eich gorsafoedd chi {} Cost: {CURRENCY_LONG} +STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Prynu'r hawl i fod yr unig gyflenwr cludiant yn y dref am flwyddyn. Bydd awdurdod y dref ond yn caniatáy i deithwyr a chargo ddefnyddio eich gorsafoedd chi{} Cost: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Llwgrwobrwyo'r awdurdod lleol i wella'ch gradd, ond byddwch mewn perygl o dderbyn côsb sylweddol os cewch chi'ch dal.{} Côst: {CURRENCY_LONG} # Goal window @@ -3051,7 +3050,7 @@ STR_GOAL_QUESTION_CAPTION_INFORMATION :Gwybodaeth STR_GOAL_QUESTION_CAPTION_WARNING :Rhybudd STR_GOAL_QUESTION_CAPTION_ERROR :Gwall -### Start of Goal Question button list +############ Start of Goal Question button list STR_GOAL_QUESTION_BUTTON_CANCEL :Canslo STR_GOAL_QUESTION_BUTTON_OK :Iawn STR_GOAL_QUESTION_BUTTON_NO :Na @@ -3070,6 +3069,7 @@ STR_GOAL_QUESTION_BUTTON_RESTART :Ailddechrau STR_GOAL_QUESTION_BUTTON_POSTPONE :Gohirio STR_GOAL_QUESTION_BUTTON_SURRENDER :Ildio STR_GOAL_QUESTION_BUTTON_CLOSE :Cau +############ End of Goal Question button list # Subsidies window STR_SUBSIDIES_CAPTION :{WHITE}Cymorthdaliadau @@ -3293,9 +3293,8 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Angen: { STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Angen: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} ############ range for requires ends + ############ range for produces starts -STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Llwythi yn aros i gael ei brosesu: -STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK} STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Cynhyrchu: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Cynhyrchu: {YELLOW}{STRING}{STRING}, {STRING}{STRING} ############ range for produces ends @@ -3368,7 +3367,7 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Cerbydau Rheilf STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Cerbydau Monoreilffordd Newydd STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Cerbydau Maglef Newydd -STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Cerbydau Rheilffordd +STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Cerbydau Rheilffordd Newydd STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Cerbydau Ffordd Newydd STR_BUY_VEHICLE_SHIP_CAPTION :Llongau Newydd STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Awyrennau Newydd @@ -3526,10 +3525,7 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :trên maglef STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Côst: {CURRENCY_LONG} Pwysau: {WEIGHT_SHORT}{}Cyflymder: {VELOCITY} Pŵer: {POWER}{}Côst Rhedeg: {CURRENCY_LONG}/bl{}Gallu cludo: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Pwysau: {WEIGHT_SHORT}{}Cyflymder: {VELOCITY} Pŵer: {POWER} Grym Uchaf: {6:FORCE}{}Cost Rhedeg: {4:CURRENCY_LONG}/bl{}Cynhwysedd: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyflym. Uchaf: {VELOCITY}{}Cynhwysedd: {CARGO_LONG}, {CARGO_LONG}{}Côst Rhedeg: {CURRENCY_LONG}/bl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyflym. Uchaf: {VELOCITY}{}Cynhwysedd: {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Cost: {CURRENCY_LONG} Cyf. Uchaf: {VELOCITY} Pellter: {COMMA} teil{}Cynhwysedd: {CARGO_LONG}, {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl -STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyf. Uchaf: {VELOCITY} Pellter: {COMMA} teil{}Cynhwysedd: {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Cyflym. Uchaf: {VELOCITY}{}Cynhwysedd: {CARGO_LONG}{}Cost Rhedeg: {CURRENCY_LONG}/bl # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Disodli {STRING} - {STRING} @@ -3556,10 +3552,10 @@ STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} pan yn STR_REPLACE_VEHICLES_STOP :{BLACK}Gorffen Disodli Cerbydau STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Gwasgwch i atal disodli'r math injan sydd wedi'i ddewis ar y chwith -STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Disodli: {ORANGE}{STRING} STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Newid rhwng y ffenest disodli wagenni a'r un injanau STR_REPLACE_ENGINES :Injanau STR_REPLACE_WAGONS :Wagenni +STR_REPLACE_ALL_RAILTYPE :Pob cerbyd rheilffordd STR_REPLACE_HELP_RAILTYPE :{BLACK}Dewiswch y math o reilffordd yr hoffech chi ddisodli injans ar ei gyfer STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Dangoswch pa injan (os unrhyw) y mae'r injan ar y chwith yn cael ei disodli gyda @@ -3652,7 +3648,6 @@ STR_VEHICLE_INFO_AGE :{COMMA} blwyddy STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} blwyddyn ({COMMA}) STR_VEHICLE_INFO_MAX_SPEED :{BLACK}cyflymder uchaf: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Cyf. uchaf: {LTBLUE}{VELOCITY} {BLACK}Pell. Cyrraedd: {LTBLUE}{COMMA} teil STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pwys: {LTBLUE}{WEIGHT_SHORT} {BLACK}Pŵer: {LTBLUE}{POWER}{BLACK} Cyflym. Max: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Pwys: {LTBLUE}{WEIGHT_SHORT} {BLACK}Pŵer: {LTBLUE}{POWER}{BLACK} Cyflym. Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} @@ -4252,7 +4247,7 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... bwï STR_ERROR_BUOY_IS_IN_USE :{WHITE}... bwï mewn defnydd gan cwmni arall! # Depot related errors -STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Methu adeiladu trên depo yma... +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Methu adeiladu depo trenau yma... STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Methu adeiladu depo cerbydau ffordd yma... STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Methu adeiladu depo cerbyd tramiau yma... STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Methu adeiladu depo llong yma... diff --git a/src/language.h b/src/language.h index 694b0ca1bb..d33ba81892 100644 --- a/src/language.h +++ b/src/language.h @@ -13,21 +13,15 @@ #define LANGUAGE_H #include "core/smallvec_type.hpp" -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT #include -#endif /* WITH_ICU */ +#endif /* WITH_ICU_SORT */ +#include "strings_type.h" static const uint8 CASE_GENDER_LEN = 16; ///< The (maximum) length of a case/gender string. static const uint8 MAX_NUM_GENDERS = 8; ///< Maximum number of supported genders. static const uint8 MAX_NUM_CASES = 16; ///< Maximum number of supported cases. -static const uint TAB_SIZE_OFFSET = 0; ///< The offset for the tab size. -static const uint TAB_SIZE_BITS = 11; ///< The number of bits used for the tab size. -static const uint TAB_SIZE = 1 << TAB_SIZE_BITS; ///< The number of values in a tab. -static const uint TAB_COUNT_OFFSET = TAB_SIZE_BITS; ///< The offset for the tab count. -static const uint TAB_COUNT_BITS = 5; ///< The number of bits used for the amount of tabs. -static const uint TAB_COUNT = 1 << TAB_COUNT_BITS; ///< The amount of tabs. - /** Header of a language file. */ struct LanguagePackHeader { static const uint32 IDENT = 0x474E414C; ///< Identifier for OpenTTD language files, big endian for "LANG" @@ -37,7 +31,7 @@ struct LanguagePackHeader { char name[32]; ///< the international name of this language char own_name[32]; ///< the localized name of this language char isocode[16]; ///< the ISO code for the language (not country code) - uint16 offsets[TAB_COUNT]; ///< the offsets + uint16 offsets[TEXT_TAB_END]; ///< the offsets /** Thousand separator used for anything not currencies */ char digit_group_separator[8]; @@ -110,9 +104,9 @@ extern LanguageList _languages; /** The currently loaded language. */ extern const LanguageMetadata *_current_language; -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT extern Collator *_current_collator; -#endif /* WITH_ICU */ +#endif /* WITH_ICU_SORT */ bool ReadLanguagePack(const LanguageMetadata *lang); const LanguageMetadata *GetLanguage(byte newgrflangid); diff --git a/src/linkgraph/demands.cpp b/src/linkgraph/demands.cpp index 767bec2c9f..f4afbabf0a 100644 --- a/src/linkgraph/demands.cpp +++ b/src/linkgraph/demands.cpp @@ -2,11 +2,11 @@ #include "../stdafx.h" #include "demands.h" -#include +#include #include "../safeguards.h" -typedef std::list NodeList; +typedef std::queue NodeList; /** * Scale various things according to symmetric/asymmetric distribution. @@ -172,11 +172,11 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler) for (NodeID node = 0; node < job.Size(); node++) { scaler.AddNode(job[node]); if (job[node].Supply() > 0) { - supplies.push_back(node); + supplies.push(node); num_supplies++; } if (job[node].Demand() > 0) { - demands.push_back(node); + demands.push(node); num_demands++; } } @@ -191,17 +191,17 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler) while (!supplies.empty() && !demands.empty()) { NodeID from_id = supplies.front(); - supplies.pop_front(); + supplies.pop(); for (uint i = 0; i < num_demands; ++i) { assert(!demands.empty()); NodeID to_id = demands.front(); - demands.pop_front(); + demands.pop(); if (from_id == to_id) { /* Only one node with supply and demand left */ if (demands.empty() && supplies.empty()) return; - demands.push_back(to_id); + demands.push(to_id); continue; } @@ -236,7 +236,7 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler) scaler.SetDemands(job, from_id, to_id, demand_forw); if (scaler.HasDemandLeft(job[to_id])) { - demands.push_back(to_id); + demands.push(to_id); } else { num_demands--; } @@ -245,7 +245,7 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler) } if (job[from_id].UndeliveredSupply() != 0) { - supplies.push_back(from_id); + supplies.push(from_id); } else { num_supplies--; } diff --git a/src/linkgraph/linkgraph_gui.h b/src/linkgraph/linkgraph_gui.h index fcf81817f7..1e306a44d4 100644 --- a/src/linkgraph/linkgraph_gui.h +++ b/src/linkgraph/linkgraph_gui.h @@ -17,7 +17,7 @@ #include "../widget_type.h" #include "linkgraph_base.h" #include -#include +#include /** * Properties of a link between two stations. @@ -39,7 +39,7 @@ class LinkGraphOverlay { public: typedef std::map StationLinkMap; typedef std::map LinkMap; - typedef std::list > StationSupplyList; + typedef std::vector > StationSupplyList; static const uint8 LINK_COLOURS[]; diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp index 20cbf3f64d..537303cf35 100644 --- a/src/linkgraph/linkgraphjob.cpp +++ b/src/linkgraph/linkgraphjob.cpp @@ -61,7 +61,7 @@ void LinkGraphJob::EraseFlows(NodeID from) */ void LinkGraphJob::SpawnThread() { - if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread)) { + if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) { this->thread = NULL; /* Of course this will hang a bit. * On the other hand, if you want to play games which make this hang noticably diff --git a/src/linkgraph/mcf.cpp b/src/linkgraph/mcf.cpp index 6fed7adead..ecdf792afe 100644 --- a/src/linkgraph/mcf.cpp +++ b/src/linkgraph/mcf.cpp @@ -32,6 +32,11 @@ public: */ inline uint GetAnnotation() const { return this->distance; } + /** + * Update the cached annotation value + */ + inline void UpdateAnnotation() { } + /** * Comparator for std containers. */ @@ -47,6 +52,8 @@ public: * can only decrease or stay the same if you add more edges. */ class CapacityAnnotation : public Path { + int cached_annotation; + public: /** @@ -62,7 +69,15 @@ public: * Return the actual value of the annotation, in this case the capacity. * @return Capacity. */ - inline int GetAnnotation() const { return this->GetCapacityRatio(); } + inline int GetAnnotation() const { return this->cached_annotation; } + + /** + * Update the cached annotation value + */ + inline void UpdateAnnotation() + { + this->cached_annotation = this->GetCapacityRatio(); + } /** * Comparator for std containers. @@ -121,7 +136,7 @@ private: LinkGraphJob &job; ///< Link graph job we're working with. /** Lookup table for getting NodeIDs from StationIDs. */ - std::map station_to_node; + std::vector station_to_node; /** Current iterator in the shares map. */ FlowStat::SharesMap::const_iterator it; @@ -137,7 +152,11 @@ public: FlowEdgeIterator(LinkGraphJob &job) : job(job) { for (NodeID i = 0; i < job.Size(); ++i) { - this->station_to_node[job[i].Station()] = i; + StationID st = job[i].Station(); + if (st >= this->station_to_node.size()) { + this->station_to_node.resize(st + 1); + } + this->station_to_node[st] = i; } } @@ -246,6 +265,7 @@ void MultiCommodityFlow::Dijkstra(NodeID source_node, PathVector &paths) paths.resize(size, NULL); for (NodeID node = 0; node < size; ++node) { Tannotation *anno = new Tannotation(node, node == source_node); + anno->UpdateAnnotation(); annos.insert(anno); paths[node] = anno; } @@ -270,6 +290,7 @@ void MultiCommodityFlow::Dijkstra(NodeID source_node, PathVector &paths) if (dest->IsBetter(source, capacity, capacity - edge.Flow(), distance)) { annos.erase(dest); dest->Fork(source, capacity, capacity - edge.Flow(), distance); + dest->UpdateAnnotation(); annos.insert(dest); } } diff --git a/src/linkgraph/refresh.cpp b/src/linkgraph/refresh.cpp index 02f27f40c1..501f063520 100644 --- a/src/linkgraph/refresh.cpp +++ b/src/linkgraph/refresh.cpp @@ -72,10 +72,15 @@ LinkRefresher::LinkRefresher(Vehicle *vehicle, HopSet *seen_hops, bool allow_mer vehicle(vehicle), seen_hops(seen_hops), cargo(CT_INVALID), allow_merge(allow_merge), is_full_loading(is_full_loading) { + memset(this->capacities, 0, sizeof(this->capacities)); + /* Assemble list of capacities and set last loading stations to 0. */ for (Vehicle *v = this->vehicle; v != NULL; v = v->Next()) { this->refit_capacities.push_back(RefitDesc(v->cargo_type, v->cargo_cap, v->refit_cap)); - if (v->refit_cap > 0) this->capacities[v->cargo_type] += v->refit_cap; + if (v->refit_cap > 0) { + assert(v->cargo_type < NUM_CARGO); + this->capacities[v->cargo_type] += v->refit_cap; + } } } @@ -200,11 +205,11 @@ void LinkRefresher::RefreshStats(const Order *cur, const Order *next) StationID next_station = next->GetDestination(); Station *st = Station::GetIfValid(cur->GetDestination()); if (st != NULL && next_station != INVALID_STATION && next_station != st->index) { - for (CapacitiesMap::const_iterator i = this->capacities.begin(); i != this->capacities.end(); ++i) { + for (CargoID c = 0; c < NUM_CARGO; c++) { /* Refresh the link and give it a minimum capacity. */ - if (i->second == 0) continue; - CargoID c = i->first; + uint cargo_quantity = this->capacities[c]; + if (cargo_quantity == 0) continue; /* If not allowed to merge link graphs, make sure the stations are * already in the same link graph. */ @@ -225,7 +230,7 @@ void LinkRefresher::RefreshStats(const Order *cur, const Order *next) st->index == vehicle->last_station_visited && this->vehicle->orders.list->GetTotalDuration() > (Ticks)this->vehicle->current_order_time) { - uint effective_capacity = i->second * this->vehicle->load_unload_ticks; + uint effective_capacity = cargo_quantity * this->vehicle->load_unload_ticks; if (effective_capacity > (uint)this->vehicle->orders.list->GetTotalDuration()) { IncreaseStats(st, c, next_station, effective_capacity / this->vehicle->orders.list->GetTotalDuration(), 0, @@ -233,10 +238,10 @@ void LinkRefresher::RefreshStats(const Order *cur, const Order *next) } else if (RandomRange(this->vehicle->orders.list->GetTotalDuration()) < effective_capacity) { IncreaseStats(st, c, next_station, 1, 0, EUM_INCREASE | restricted_mode); } else { - IncreaseStats(st, c, next_station, i->second, 0, EUM_REFRESH | restricted_mode); + IncreaseStats(st, c, next_station, cargo_quantity, 0, EUM_REFRESH | restricted_mode); } } else { - IncreaseStats(st, c, next_station, i->second, 0, EUM_REFRESH | restricted_mode); + IncreaseStats(st, c, next_station, cargo_quantity, 0, EUM_REFRESH | restricted_mode); } } } diff --git a/src/linkgraph/refresh.h b/src/linkgraph/refresh.h index 496729df7f..42067ebcf9 100644 --- a/src/linkgraph/refresh.h +++ b/src/linkgraph/refresh.h @@ -14,7 +14,7 @@ #include "../cargo_type.h" #include "../vehicle_base.h" -#include +#include #include #include @@ -79,12 +79,11 @@ protected: bool operator<(const Hop &other) const; }; - typedef std::list RefitList; - typedef std::map CapacitiesMap; + typedef std::vector RefitList; typedef std::set HopSet; Vehicle *vehicle; ///< Vehicle for which the links should be refreshed. - CapacitiesMap capacities; ///< Current added capacities per cargo ID in the consist. + uint capacities[NUM_CARGO]; ///< Current added capacities per cargo ID in the consist. RefitList refit_capacities; ///< Current state of capacity remaining from previous refits versus overall capacity per vehicle in the consist. HopSet *seen_hops; ///< Hops already seen. If the same hop is seen twice we stop the algorithm. This is shared between all Refreshers of the same run. CargoID cargo; ///< Cargo given in last refit order. diff --git a/src/main_gui.cpp b/src/main_gui.cpp index cdef1e6a6e..b13920a648 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -118,7 +118,7 @@ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyl } -void CcPlaySound10(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) +void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile); } diff --git a/src/misc/array.hpp b/src/misc/array.hpp index a3f243e102..c49f2afc44 100644 --- a/src/misc/array.hpp +++ b/src/misc/array.hpp @@ -34,7 +34,7 @@ protected: { uint super_size = data.Length(); if (super_size > 0) { - SubArray& s = data[super_size - 1]; + SubArray &s = data[super_size - 1]; if (!s.IsFull()) return s; } return *data.AppendC(); @@ -42,9 +42,16 @@ protected: public: /** implicit constructor */ - inline SmallArray() { } + inline SmallArray() + { + } + /** Clear (destroy) all items */ - inline void Clear() {data.Clear();} + inline void Clear() + { + data.Clear(); + } + /** Return actual number of items */ inline uint Length() const { @@ -54,25 +61,41 @@ public: return (super_size - 1) * B + sub_size; } /** return true if array is empty */ - inline bool IsEmpty() { return data.IsEmpty(); } - /** return true if array is full */ - inline bool IsFull() { return data.IsFull() && data[N - 1].IsFull(); } - /** allocate but not construct new item */ - inline T *Append() { return FirstFreeSubArray().Append(); } - /** allocate and construct new item */ - inline T *AppendC() { return FirstFreeSubArray().AppendC(); } - /** indexed access (non-const) */ - inline T& operator [] (uint index) + inline bool IsEmpty() { - const SubArray& s = data[index / B]; - T& item = s[index % B]; + return data.IsEmpty(); + } + + /** return true if array is full */ + inline bool IsFull() + { + return data.IsFull() && data[N - 1].IsFull(); + } + + /** allocate but not construct new item */ + inline T *Append() + { + return FirstFreeSubArray().Append(); + } + + /** allocate and construct new item */ + inline T *AppendC() + { + return FirstFreeSubArray().AppendC(); + } + + /** indexed access (non-const) */ + inline T& operator[](uint index) + { + const SubArray &s = data[index / B]; + T &item = s[index % B]; return item; } /** indexed access (const) */ - inline const T& operator [] (uint index) const + inline const T& operator[](uint index) const { - const SubArray& s = data[index / B]; - const T& item = s[index % B]; + const SubArray &s = data[index / B]; + const T &item = s[index % B]; return item; } @@ -87,7 +110,7 @@ public: dmp.WriteLine("num_items = %d", num_items); CStrA name; for (uint i = 0; i < num_items; i++) { - const T& item = (*this)[i]; + const T &item = (*this)[i]; name.Format("item[%d]", i); dmp.WriteStructT(name.Data(), &item); } diff --git a/src/misc/binaryheap.hpp b/src/misc/binaryheap.hpp index 092ab720b9..5bd2b794ac 100644 --- a/src/misc/binaryheap.hpp +++ b/src/misc/binaryheap.hpp @@ -157,21 +157,30 @@ public: * * @return The number of items in the queue */ - inline uint Length() const { return this->items; } + inline uint Length() const + { + return this->items; + } /** * Test if the priority queue is empty. * * @return True if empty */ - inline bool IsEmpty() const { return this->items == 0; } + inline bool IsEmpty() const + { + return this->items == 0; + } /** * Test if the priority queue is full. * * @return True if full. */ - inline bool IsFull() const { return this->items >= this->capacity; } + inline bool IsFull() const + { + return this->items >= this->capacity; + } /** * Get the smallest item in the binary tree. @@ -287,7 +296,10 @@ public: * Make the priority queue empty. * All remaining items will remain untouched. */ - inline void Clear() { this->items = 0; } + inline void Clear() + { + this->items = 0; + } }; #endif /* BINARYHEAP_HPP */ diff --git a/src/misc/blob.hpp b/src/misc/blob.hpp index bf936934ba..b1a5b667df 100644 --- a/src/misc/blob.hpp +++ b/src/misc/blob.hpp @@ -71,7 +71,10 @@ public: static const size_t header_size = sizeof(BlobHeader); /** default constructor - initializes empty blob */ - inline ByteBlob() { InitEmpty(); } + inline ByteBlob() + { + InitEmpty(); + } /** copy constructor */ inline ByteBlob(const ByteBlob &src) @@ -311,9 +314,22 @@ public: struct OnTransfer { typename base::BlobHeader *header; - OnTransfer(const OnTransfer& src) : header(src.header) {assert(src.header != NULL); *const_cast(&src.header) = NULL;} - OnTransfer(CBlobT& src) : header(src.header) {src.InitEmpty();} - ~OnTransfer() {assert(header == NULL);} + + OnTransfer(const OnTransfer& src) : header(src.header) + { + assert(src.header != NULL); + *const_cast(&src.header) = NULL; + } + + OnTransfer(CBlobT& src) : header(src.header) + { + src.InitEmpty(); + } + + ~OnTransfer() + { + assert(header == NULL); + } }; /** Default constructor - makes new Blob ready to accept any data */ diff --git a/src/misc/countedobj.cpp b/src/misc/countedobj.cpp index 28f614afab..837d1c1770 100644 --- a/src/misc/countedobj.cpp +++ b/src/misc/countedobj.cpp @@ -25,7 +25,12 @@ int32 SimpleCountedObject::Release() int32 res = --m_ref_cnt; assert(res >= 0); if (res == 0) { - FinalRelease(); + try { + FinalRelease(); // may throw, for example ScriptTest/ExecMode + } catch (...) { + delete this; + throw; + } delete this; } return res; diff --git a/src/misc/countedptr.hpp b/src/misc/countedptr.hpp index 5dfc9a74c0..e7b28a6267 100644 --- a/src/misc/countedptr.hpp +++ b/src/misc/countedptr.hpp @@ -35,60 +35,118 @@ protected: public: /** default (NULL) construct or construct from a raw pointer */ - inline CCountedPtr(Tcls *pObj = NULL) : m_pT(pObj) {AddRef();} + inline CCountedPtr(Tcls *pObj = NULL) : m_pT(pObj) + { + AddRef(); + } /** copy constructor (invoked also when initializing from another smart ptr) */ - inline CCountedPtr(const CCountedPtr& src) : m_pT(src.m_pT) {AddRef();} + inline CCountedPtr(const CCountedPtr &src) : m_pT(src.m_pT) + { + AddRef(); + } /** destructor releasing the reference */ - inline ~CCountedPtr() {Release();} + inline ~CCountedPtr() + { + Release(); + } protected: /** add one ref to the underlaying object */ - inline void AddRef() {if (m_pT != NULL) m_pT->AddRef();} + inline void AddRef() + { + if (m_pT != NULL) m_pT->AddRef(); + } public: /** release smart pointer (and decrement ref count) if not null */ - inline void Release() {if (m_pT != NULL) {Tcls *pT = m_pT; m_pT = NULL; pT->Release();}} + inline void Release() + { + if (m_pT != NULL) { + Tcls *pT = m_pT; + m_pT = NULL; + pT->Release(); + } + } /** dereference of smart pointer - const way */ - inline const Tcls *operator -> () const {assert(m_pT != NULL); return m_pT;} + inline const Tcls *operator->() const + { + assert(m_pT != NULL); + return m_pT; + } /** dereference of smart pointer - non const way */ - inline Tcls *operator -> () {assert(m_pT != NULL); return m_pT;} + inline Tcls *operator->() + { + assert(m_pT != NULL); + return m_pT; + } /** raw pointer casting operator - const way */ - inline operator const Tcls*() const {assert(m_pT == NULL); return m_pT;} + inline operator const Tcls*() const + { + assert(m_pT == NULL); + return m_pT; + } /** raw pointer casting operator - non-const way */ - inline operator Tcls*() {return m_pT;} + inline operator Tcls*() + { + return m_pT; + } /** operator & to support output arguments */ - inline Tcls** operator &() {assert(m_pT == NULL); return &m_pT;} + inline Tcls** operator&() + { + assert(m_pT == NULL); + return &m_pT; + } /** assignment operator from raw ptr */ - inline CCountedPtr& operator = (Tcls *pT) {Assign(pT); return *this;} + inline CCountedPtr& operator=(Tcls *pT) + { + Assign(pT); + return *this; + } /** assignment operator from another smart ptr */ - inline CCountedPtr& operator = (const CCountedPtr& src) {Assign(src.m_pT); return *this;} + inline CCountedPtr& operator=(const CCountedPtr &src) + { + Assign(src.m_pT); + return *this; + } /** assignment operator helper */ inline void Assign(Tcls *pT); /** one way how to test for NULL value */ - inline bool IsNull() const {return m_pT == NULL;} + inline bool IsNull() const + { + return m_pT == NULL; + } /** another way how to test for NULL value */ - //inline bool operator == (const CCountedPtr& sp) const {return m_pT == sp.m_pT;} + //inline bool operator == (const CCountedPtr &sp) const {return m_pT == sp.m_pT;} /** yet another way how to test for NULL value */ - //inline bool operator != (const CCountedPtr& sp) const {return m_pT != sp.m_pT;} + //inline bool operator != (const CCountedPtr &sp) const {return m_pT != sp.m_pT;} /** assign pointer w/o incrementing ref count */ - inline void Attach(Tcls *pT) {Release(); m_pT = pT;} + inline void Attach(Tcls *pT) + { + Release(); + m_pT = pT; + } /** detach pointer w/o decrementing ref count */ - inline Tcls *Detach() {Tcls *pT = m_pT; m_pT = NULL; return pT;} + inline Tcls *Detach() + { + Tcls *pT = m_pT; + m_pT = NULL; + return pT; + } }; template @@ -136,7 +194,6 @@ template struct AdaptT { } }; - /** * Simple counted object. Use it as base of your struct/class if you want to use * basic reference counting. Your struct/class will destroy and free itself when @@ -161,7 +218,4 @@ struct SimpleCountedObject { virtual void FinalRelease() {}; }; - - - #endif /* COUNTEDPTR_HPP */ diff --git a/src/misc/dbg_helpers.h b/src/misc/dbg_helpers.h index c83086f2a0..acc1437d09 100644 --- a/src/misc/dbg_helpers.h +++ b/src/misc/dbg_helpers.h @@ -111,7 +111,7 @@ struct DumpTarget { m_ptr = src.m_ptr; } - bool operator < (const KnownStructKey &other) const + bool operator<(const KnownStructKey &other) const { if ((size_t)m_ptr < (size_t)other.m_ptr) return true; if ((size_t)m_ptr > (size_t)other.m_ptr) return false; diff --git a/src/misc/fixedsizearray.hpp b/src/misc/fixedsizearray.hpp index 4216570b8e..c694ff7a17 100644 --- a/src/misc/fixedsizearray.hpp +++ b/src/misc/fixedsizearray.hpp @@ -41,13 +41,28 @@ protected: T *data; /** return reference to the array header (non-const) */ - inline ArrayHeader& Hdr() { return *(ArrayHeader*)(((byte*)data) - HeaderSize); } + inline ArrayHeader& Hdr() + { + return *(ArrayHeader*)(((byte*)data) - HeaderSize); + } + /** return reference to the array header (const) */ - inline const ArrayHeader& Hdr() const { return *(ArrayHeader*)(((byte*)data) - HeaderSize); } + inline const ArrayHeader& Hdr() const + { + return *(ArrayHeader*)(((byte*)data) - HeaderSize); + } + /** return reference to the block reference counter */ - inline uint& RefCnt() { return Hdr().reference_count; } + inline uint& RefCnt() + { + return Hdr().reference_count; + } + /** return reference to number of used items */ - inline uint& SizeRef() { return Hdr().items; } + inline uint& SizeRef() + { + return Hdr().items; + } public: /** Default constructor. Preallocate space for items and header, then initialize header. */ @@ -63,7 +78,7 @@ public: } /** Copy constructor. Preallocate space for items and header, then initialize header. */ - FixedSizeArray(const FixedSizeArray& src) + FixedSizeArray(const FixedSizeArray &src) { /* share block (header + items) with the source array */ data = src.data; @@ -96,19 +111,50 @@ public: } /** return number of used items */ - inline uint Length() const { return Hdr().items; } + inline uint Length() const + { + return Hdr().items; + } + /** return true if array is full */ - inline bool IsFull() const { return Length() >= C; } + inline bool IsFull() const + { + return Length() >= C; + } + /** return true if array is empty */ - inline bool IsEmpty() const { return Length() <= 0; } + inline bool IsEmpty() const + { + return Length() <= 0; + } + /** add (allocate), but don't construct item */ - inline T *Append() { assert(!IsFull()); return &data[SizeRef()++]; } + inline T *Append() + { + assert(!IsFull()); + return &data[SizeRef()++]; + } + /** add and construct item using default constructor */ - inline T *AppendC() { T *item = Append(); new(item)T; return item; } + inline T *AppendC() + { + T *item = Append(); + new(item)T; + return item; + } /** return item by index (non-const version) */ - inline T& operator [] (uint index) { assert(index < Length()); return data[index]; } + inline T& operator[](uint index) + { + assert(index < Length()); + return data[index]; + } + /** return item by index (const version) */ - inline const T& operator [] (uint index) const { assert(index < Length()); return data[index]; } + inline const T& operator[](uint index) const + { + assert(index < Length()); + return data[index]; + } }; #endif /* FIXEDSIZEARRAY_HPP */ diff --git a/src/misc/hashtable.hpp b/src/misc/hashtable.hpp index 60bdcec251..1afe58cac7 100644 --- a/src/misc/hashtable.hpp +++ b/src/misc/hashtable.hpp @@ -24,10 +24,13 @@ struct CHashTableSlotT inline CHashTableSlotT() : m_pFirst(NULL) {} /** hash table slot helper - clears the slot by simple forgetting its items */ - inline void Clear() {m_pFirst = NULL;} + inline void Clear() + { + m_pFirst = NULL; + } /** hash table slot helper - linear search for item with given key through the given blob - const version */ - inline const Titem_ *Find(const Key& key) const + inline const Titem_ *Find(const Key &key) const { for (const Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) { if (pItem->GetKey() == key) { @@ -39,7 +42,7 @@ struct CHashTableSlotT } /** hash table slot helper - linear search for item with given key through the given blob - non-const version */ - inline Titem_ *Find(const Key& key) + inline Titem_ *Find(const Key &key) { for (Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) { if (pItem->GetKey() == key) { @@ -51,7 +54,7 @@ struct CHashTableSlotT } /** hash table slot helper - add new item to the slot */ - inline void Attach(Titem_& new_item) + inline void Attach(Titem_ &new_item) { assert(new_item.GetHashNext() == NULL); new_item.SetHashNext(m_pFirst); @@ -59,7 +62,7 @@ struct CHashTableSlotT } /** hash table slot helper - remove item from a slot */ - inline bool Detach(Titem_& item_to_remove) + inline bool Detach(Titem_ &item_to_remove) { if (m_pFirst == &item_to_remove) { m_pFirst = item_to_remove.GetHashNext(); @@ -81,7 +84,7 @@ struct CHashTableSlotT } /** hash table slot helper - remove and return item from a slot */ - inline Titem_ *Detach(const Key& key) + inline Titem_ *Detach(const Key &key) { /* do we have any items? */ if (m_pFirst == NULL) { @@ -89,7 +92,7 @@ struct CHashTableSlotT } /* is it our first item? */ if (m_pFirst->GetKey() == key) { - Titem_& ret_item = *m_pFirst; + Titem_ &ret_item = *m_pFirst; m_pFirst = m_pFirst->GetHashNext(); ret_item.SetHashNext(NULL); return &ret_item; @@ -128,7 +131,7 @@ struct CHashTableSlotT * - public method that calculates key's hash: * int CalcHash() const; * - public 'equality' operator to compare the key with another one - * bool operator == (const Key& other) const; + * bool operator==(const Key &other) const; */ template class CHashTableT { @@ -156,7 +159,7 @@ public: protected: /** static helper - return hash for the given key modulo number of slots */ - inline static int CalcHash(const Tkey& key) + inline static int CalcHash(const Tkey &key) { int32 hash = key.CalcHash(); if ((8 * Thash_bits) < 32) hash ^= hash >> (min(8 * Thash_bits, 31)); @@ -168,38 +171,47 @@ protected: } /** static helper - return hash for the given item modulo number of slots */ - inline static int CalcHash(const Titem_& item) {return CalcHash(item.GetKey());} + inline static int CalcHash(const Titem_ &item) + { + return CalcHash(item.GetKey()); + } public: /** item count */ - inline int Count() const {return m_num_items;} + inline int Count() const + { + return m_num_items; + } /** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */ - inline void Clear() {for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();} + inline void Clear() + { + for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear(); + } /** const item search */ - const Titem_ *Find(const Tkey& key) const + const Titem_ *Find(const Tkey &key) const { int hash = CalcHash(key); - const Slot& slot = m_slots[hash]; + const Slot &slot = m_slots[hash]; const Titem_ *item = slot.Find(key); return item; } /** non-const item search */ - Titem_ *Find(const Tkey& key) + Titem_ *Find(const Tkey &key) { int hash = CalcHash(key); - Slot& slot = m_slots[hash]; + Slot &slot = m_slots[hash]; Titem_ *item = slot.Find(key); return item; } /** non-const item search & optional removal (if found) */ - Titem_ *TryPop(const Tkey& key) + Titem_ *TryPop(const Tkey &key) { int hash = CalcHash(key); - Slot& slot = m_slots[hash]; + Slot &slot = m_slots[hash]; Titem_ *item = slot.Detach(key); if (item != NULL) { m_num_items--; @@ -208,7 +220,7 @@ public: } /** non-const item search & removal */ - Titem_& Pop(const Tkey& key) + Titem_& Pop(const Tkey &key) { Titem_ *item = TryPop(key); assert(item != NULL); @@ -216,11 +228,11 @@ public: } /** non-const item search & optional removal (if found) */ - bool TryPop(Titem_& item) + bool TryPop(Titem_ &item) { - const Tkey& key = item.GetKey(); + const Tkey &key = item.GetKey(); int hash = CalcHash(key); - Slot& slot = m_slots[hash]; + Slot &slot = m_slots[hash]; bool ret = slot.Detach(item); if (ret) { m_num_items--; @@ -229,17 +241,17 @@ public: } /** non-const item search & removal */ - void Pop(Titem_& item) + void Pop(Titem_ &item) { bool ret = TryPop(item); assert(ret); } /** add one item - copy it from the given item */ - void Push(Titem_& new_item) + void Push(Titem_ &new_item) { int hash = CalcHash(new_item); - Slot& slot = m_slots[hash]; + Slot &slot = m_slots[hash]; assert(slot.Find(new_item.GetKey()) == NULL); slot.Attach(new_item); m_num_items++; diff --git a/src/misc/str.hpp b/src/misc/str.hpp index b982913fc2..1d9802288c 100644 --- a/src/misc/str.hpp +++ b/src/misc/str.hpp @@ -35,7 +35,7 @@ struct CStrA : public CBlobT } /** Take over ownership constructor */ - inline CStrA(const OnTransfer& ot) + inline CStrA(const OnTransfer &ot) : base(ot) { } @@ -67,7 +67,7 @@ struct CStrA : public CBlobT } /** Assignment from C string. */ - inline CStrA &operator = (const char *src) + inline CStrA &operator=(const char *src) { base::Clear(); AppendStr(src); @@ -75,7 +75,7 @@ struct CStrA : public CBlobT } /** Assignment from another CStrA. */ - inline CStrA &operator = (const CStrA &src) + inline CStrA &operator=(const CStrA &src) { if (&src != this) { base::Clear(); @@ -86,7 +86,7 @@ struct CStrA : public CBlobT } /** Lower-than operator (to support stl collections) */ - inline bool operator < (const CStrA &other) const + inline bool operator<(const CStrA &other) const { return strcmp(base::Data(), other.Data()) < 0; } diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 62da50b966..2d3871ffbd 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -162,6 +162,7 @@ public: td.airport_class = STR_NULL; td.airport_name = STR_NULL; td.airport_tile_name = STR_NULL; + td.railtype = STR_NULL; td.rail_speed = 0; td.road_speed = 0; @@ -272,6 +273,13 @@ public: line_nr++; } + /* Rail type name */ + if (td.railtype != STR_NULL) { + SetDParam(0, td.railtype); + GetString(this->landinfo_data[line_nr], STR_LANG_AREA_INFORMATION_RAIL_TYPE, lastof(this->landinfo_data[line_nr])); + line_nr++; + } + /* Rail speed limit */ if (td.rail_speed != 0) { SetDParam(0, td.rail_speed); @@ -603,7 +611,7 @@ TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID str /** * Update vehicle loading indicators. * @param te_id TextEffectID to be updated. - * @param string String wich is printed. + * @param string String which is printed. */ void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string) { @@ -672,8 +680,8 @@ struct TooltipsWindow : public Window /* Correctly position the tooltip position, watch out for window and cursor size * Clamp value to below main toolbar and above statusbar. If tooltip would * go below window, flip it so it is shown above the cursor */ - pt.y = Clamp(_cursor.pos.y + _cursor.size.y + _cursor.offs.y + 5, scr_top, scr_bot); - if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.offs.y - 5, scr_bot) - sm_height; + pt.y = Clamp(_cursor.pos.y + _cursor.total_size.y + _cursor.total_offs.y + 5, scr_top, scr_bot); + if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.total_offs.y - 5, scr_bot) - sm_height; pt.x = sm_width >= _screen.width ? 0 : Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width); return pt; @@ -825,7 +833,7 @@ Point QueryString::GetCaretPosition(const Window *w, int wid) const int delta = min(0, (right - left) - tb->pixels - 10); if (tb->caretxoffs + delta < 0) delta = -tb->caretxoffs; - Point pt = {left + WD_FRAMERECT_LEFT + tb->caretxoffs + delta, wi->pos_y + WD_FRAMERECT_TOP}; + Point pt = {left + WD_FRAMERECT_LEFT + tb->caretxoffs + delta, (int)wi->pos_y + WD_FRAMERECT_TOP}; return pt; } diff --git a/src/music/cocoa_m.cpp b/src/music/cocoa_m.cpp index a201984ae1..925dc21ab5 100644 --- a/src/music/cocoa_m.cpp +++ b/src/music/cocoa_m.cpp @@ -30,6 +30,10 @@ #include "../safeguards.h" +#if !defined(HAVE_OSX_1011_SDK) +#define kMusicSequenceFile_AnyType 0 +#endif + static FMusicDriver_Cocoa iFMusicDriver_Cocoa; @@ -68,7 +72,7 @@ static void DoSetVolume() * risk compilation errors. The header AudioComponent.h * was introduced in 10.6 so use it to decide which * type definition to use. */ -#ifdef __AUDIOCOMPONENT_H__ +#if defined(__AUDIOCOMPONENT_H__) || defined(HAVE_OSX_107_SDK) AudioComponentDescription desc; #else ComponentDescription desc; @@ -159,7 +163,7 @@ void MusicDriver_Cocoa::PlaySong(const char *filename) #if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) if (MacOSVersionIsAtLeast(10, 5, 0)) { - if (MusicSequenceFileLoad(_sequence, url, 0, 0) != noErr) { + if (MusicSequenceFileLoad(_sequence, url, kMusicSequenceFile_AnyType, 0) != noErr) { DEBUG(driver, 0, "cocoa_m: Failed to load MIDI file"); CFRelease(url); return; diff --git a/src/music/dmusic.cpp b/src/music/dmusic.cpp index 40ce69d1a0..de3bda843e 100644 --- a/src/music/dmusic.cpp +++ b/src/music/dmusic.cpp @@ -22,6 +22,7 @@ #include "dmusic.h" #include +#undef FACILITY_DIRECTMUSIC // Needed for newer Windows SDK version. #include #include #include diff --git a/src/music/win32_m.cpp b/src/music/win32_m.cpp index d3a7019a0f..fff0376a09 100644 --- a/src/music/win32_m.cpp +++ b/src/music/win32_m.cpp @@ -14,6 +14,7 @@ #include "win32_m.h" #include #include +#include "../os/windows/win32.h" #include "../safeguards.h" @@ -105,6 +106,8 @@ static bool MidiIntIsSongPlaying() static DWORD WINAPI MidiThread(LPVOID arg) { + SetWin32ThreadName(-1, "ottd:win-midi"); + do { char *s; int vol; diff --git a/src/network/core/config.h b/src/network/core/config.h index 93f75e3776..f5e73dd12d 100644 --- a/src/network/core/config.h +++ b/src/network/core/config.h @@ -55,8 +55,7 @@ static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum l /** * Maximum number of GRFs that can be sent. - * This value is related to number of handles (files) OpenTTD can open. - * This is currently 64. Two are used for configuration and sound. + * This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of SEND_MTU bytes. */ static const uint NETWORK_MAX_GRF_COUNT = 62; diff --git a/src/network/core/tcp_connect.cpp b/src/network/core/tcp_connect.cpp index ccbf93f3c3..2dc7898824 100644 --- a/src/network/core/tcp_connect.cpp +++ b/src/network/core/tcp_connect.cpp @@ -35,7 +35,7 @@ TCPConnecter::TCPConnecter(const NetworkAddress &address) : address(address) { *_tcp_connecters.Append() = this; - if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread)) { + if (!ThreadObject::New(TCPConnecter::ThreadEntry, this, &this->thread, "ottd:tcp")) { this->Connect(); } } diff --git a/src/network/network.cpp b/src/network/network.cpp index ce37aaa3fa..0bbdd0d06c 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -63,7 +63,6 @@ NetworkCompanyState *_network_company_states = NULL; ///< Statistics about some ClientID _network_own_client_id; ///< Our client identifier. ClientID _redirect_console_to_client; ///< If not invalid, redirect the console output to a client. bool _network_need_advertise; ///< Whether we need to advertise. -uint32 _network_last_advertise_frame; ///< Last time we did advertise. uint8 _network_reconnect; ///< Reconnect timeout StringList _network_bind_list; ///< The addresses to bind on. StringList _network_host_list; ///< The servers we know. @@ -759,7 +758,6 @@ bool NetworkServerStart() if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0"); /* Try to register us to the master server */ - _network_last_advertise_frame = 0; _network_need_advertise = true; NetworkUDPAdvertise(); @@ -1076,7 +1074,6 @@ void NetworkStartUp() /* Network is available */ _network_available = NetworkCoreInitialize(); _network_dedicated = false; - _network_last_advertise_frame = 0; _network_need_advertise = true; _network_advertise_retries = 0; diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp index 3416762d02..f1e54f38da 100644 --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -110,7 +110,7 @@ void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *m void NetworkReInitChatBoxSize() { _chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL; - _chatmsg_box.height = MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2; + _chatmsg_box.height = MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 4; _chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactory::GetCurrentBlitter()->GetBytesPerPixel()); } diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index d4d294146e..edfe4587f3 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -520,7 +520,7 @@ bool ClientNetworkGameSocketHandler::IsConnected() * DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p ************/ -extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); +extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { @@ -836,7 +836,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet /* The map is done downloading, load it */ ClearErrorMessages(); - bool load_success = SafeLoad(NULL, SL_LOAD, GM_NORMAL, NO_DIRECTORY, lf); + bool load_success = SafeLoad(NULL, SLO_LOAD, DFT_GAME_FILE, GM_NORMAL, NO_DIRECTORY, lf); /* Long savegame loads shouldn't affect the lag calculation! */ this->last_packet = _realtime_tick; diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp index 6e5458fd86..bc08bc5f14 100644 --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -27,7 +27,7 @@ static CommandCallback * const _callback_table[] = { /* 0x01 */ CcBuildPrimaryVehicle, /* 0x02 */ CcBuildAirport, /* 0x03 */ CcBuildBridge, - /* 0x04 */ CcBuildCanal, + /* 0x04 */ CcPlaySound_SPLAT_WATER, /* 0x05 */ CcBuildDocks, /* 0x06 */ CcFoundTown, /* 0x07 */ CcBuildRoadTunnel, @@ -36,9 +36,9 @@ static CommandCallback * const _callback_table[] = { /* 0x0A */ CcRoadDepot, /* 0x0B */ CcRailDepot, /* 0x0C */ CcPlaceSign, - /* 0x0D */ CcPlaySound10, - /* 0x0E */ CcPlaySound1D, - /* 0x0F */ CcPlaySound1E, + /* 0x0D */ CcPlaySound_EXPLOSION, + /* 0x0E */ CcPlaySound_SPLAT_OTHER, + /* 0x0F */ CcPlaySound_SPLAT_RAIL, /* 0x10 */ CcStation, /* 0x11 */ CcTerraform, /* 0x12 */ CcAI, diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp index 174dbdafe6..e998aaeaf1 100644 --- a/src/network/network_content.cpp +++ b/src/network/network_content.cpp @@ -57,7 +57,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p) ci->filesize = p->Recv_uint32(); p->Recv_string(ci->name, lengthof(ci->name)); - p->Recv_string(ci->version, lengthof(ci->name)); + p->Recv_string(ci->version, lengthof(ci->version)); p->Recv_string(ci->url, lengthof(ci->url)); p->Recv_string(ci->description, lengthof(ci->description), SVS_REPLACE_WITH_QUESTION_MARK | SVS_ALLOW_NEWLINE); @@ -220,10 +220,9 @@ void ClientNetworkContentSocketHandler::RequestContentList(uint count, const Con while (count > 0) { /* We can "only" send a limited number of IDs in a single packet. * A packet begins with the packet size and a byte for the type. - * Then this packet adds a byte for the content type and a uint16 - * for the count in this packet. The rest of the packet can be - * used for the IDs. */ - uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32)); + * Then this packet adds a uint16 for the count in this packet. + * The rest of the packet can be used for the IDs. */ + uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32)); Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID); p->Send_uint16(p_count); @@ -249,9 +248,9 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo this->Connect(); - /* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */ assert(cv->Length() < 255); - assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32))); + assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / + (sizeof(uint8) + sizeof(uint32) + (send_md5sum ? /*sizeof(ContentInfo::md5sum)*/16 : 0))); Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID); p->Send_uint8(cv->Length()); diff --git a/src/network/network_content.h b/src/network/network_content.h index ce369cdaef..25788065fd 100644 --- a/src/network/network_content.h +++ b/src/network/network_content.h @@ -149,7 +149,7 @@ public: extern ClientNetworkContentSocketHandler _network_content_client; -void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type = CONTENT_TYPE_END); +void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type1 = CONTENT_TYPE_END, ContentType type2 = CONTENT_TYPE_END); void ShowMissingContentWindow(const struct GRFConfig *list); diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp index 1b4b7e0300..1227d43dbb 100644 --- a/src/network/network_content_gui.cpp +++ b/src/network/network_content_gui.cpp @@ -29,6 +29,8 @@ #include "table/strings.h" #include "../table/sprites.h" +#include + #include "../safeguards.h" @@ -282,10 +284,22 @@ public: } }; +/** Filter data for NetworkContentListWindow. */ +struct ContentListFilterData { + StringFilter string_filter; ///< Text filter of content list + std::bitset types; ///< Content types displayed +}; + +/** Filter criterias for NetworkContentListWindow. */ +enum ContentListFilterCriteria { + CONTENT_FILTER_TEXT = 0, ///< Filter by query sting + CONTENT_FILTER_TYPE_OR_SELECTED,///< Filter by being of displayed type or selected for download +}; + /** Window that lists the content that's at the content server */ class NetworkContentListWindow : public Window, ContentCallback { /** List with content infos. */ - typedef GUIList GUIContentList; + typedef GUIList GUIContentList; static const uint EDITBOX_MAX_SIZE = 50; ///< Maximum size of the editbox in characters. @@ -295,7 +309,7 @@ class NetworkContentListWindow : public Window, ContentCallback { static GUIContentList::FilterFunction * const filter_funcs[]; ///< Filter functions. GUIContentList content; ///< List with content bool auto_select; ///< Automatically select all content when the meta-data becomes available - StringFilter string_filter; ///< Filter for content list + ContentListFilterData filter_data; ///< Filter for content list QueryString filter_editbox; ///< Filter editbox; Dimension checkbox_size; ///< Size of checkbox/"blot" sprite @@ -304,6 +318,8 @@ class NetworkContentListWindow : public Window, ContentCallback { uint filesize_sum; ///< The sum of all selected file sizes Scrollbar *vscroll; ///< Cache of the vertical scrollbar + static char content_type_strs[CONTENT_TYPE_END][64]; ///< Cached strings for all content types. + /** Search external websites for content */ void OpenExternalSearch() { @@ -401,11 +417,7 @@ class NetworkContentListWindow : public Window, ContentCallback { { int r = 0; if ((*a)->type != (*b)->type) { - char a_str[64]; - char b_str[64]; - GetString(a_str, STR_CONTENT_TYPE_BASE_GRAPHICS + (*a)->type - CONTENT_TYPE_BASE_GRAPHICS, lastof(a_str)); - GetString(b_str, STR_CONTENT_TYPE_BASE_GRAPHICS + (*b)->type - CONTENT_TYPE_BASE_GRAPHICS, lastof(b_str)); - r = strnatcmp(a_str, b_str); + r = strnatcmp(content_type_strs[(*a)->type], content_type_strs[(*b)->type]); } if (r == 0) r = NameSorter(a, b); return r; @@ -433,20 +445,38 @@ class NetworkContentListWindow : public Window, ContentCallback { } /** Filter content by tags/name */ - static bool CDECL TagNameFilter(const ContentInfo * const *a, StringFilter &filter) + static bool CDECL TagNameFilter(const ContentInfo * const *a, ContentListFilterData &filter) { - filter.ResetState(); + filter.string_filter.ResetState(); for (int i = 0; i < (*a)->tag_count; i++) { - filter.AddLine((*a)->tags[i]); + filter.string_filter.AddLine((*a)->tags[i]); } - filter.AddLine((*a)->name); - return filter.GetState(); + filter.string_filter.AddLine((*a)->name); + return filter.string_filter.GetState(); + } + + /** Filter content by type, but still show content selected for download. */ + static bool CDECL TypeOrSelectedFilter(const ContentInfo * const *a, ContentListFilterData &filter) + { + if (filter.types.none()) return true; + if (filter.types[(*a)->type]) return true; + return ((*a)->state == ContentInfo::SELECTED || (*a)->state == ContentInfo::AUTOSELECTED); } /** Filter the content list */ void FilterContentList() { - if (!this->content.Filter(this->string_filter)) return; + /* Apply filters. */ + bool changed = false; + if (!this->filter_data.string_filter.IsEmpty()) { + this->content.SetFilterType(CONTENT_FILTER_TEXT); + changed |= this->content.Filter(this->filter_data); + } + if (this->filter_data.types.any()) { + this->content.SetFilterType(CONTENT_FILTER_TYPE_OR_SELECTED); + changed |= this->content.Filter(this->filter_data); + } + if (!changed) return; /* update list position */ for (ConstContentIterator iter = this->content.Begin(); iter != this->content.End(); iter++) { @@ -461,6 +491,20 @@ class NetworkContentListWindow : public Window, ContentCallback { this->list_pos = 0; } + /** + * Update filter state based on current window state. + * @return true if filter state was changed, otherwise false. + */ + bool UpdateFilterState() + { + Filtering old_params = this->content.GetFiltering(); + bool new_state = !this->filter_data.string_filter.IsEmpty() || this->filter_data.types.any(); + if (new_state != old_params.state) { + this->content.SetFilterState(new_state); + } + return new_state != old_params.state; + } + /** Make sure that the currently selected content info is within the visible part of the matrix */ void ScrollToSelected() { @@ -469,13 +513,18 @@ class NetworkContentListWindow : public Window, ContentCallback { this->vscroll->ScrollTowards(this->list_pos); } + friend void BuildContentTypeStringList(); public: /** * Create the content list window. * @param desc the window description to pass to Window's constructor. * @param select_all Whether the select all button is allowed or not. + * @param type the main type of content to display or #CONTENT_TYPE_END. + * When a type other than #CONTENT_TYPE_END is given, dependencies of + * other types are only shown when content that depend on them are + * selected. */ - NetworkContentListWindow(WindowDesc *desc, bool select_all) : + NetworkContentListWindow(WindowDesc *desc, bool select_all, const std::bitset &types) : Window(desc), auto_select(select_all), filter_editbox(EDITBOX_MAX_SIZE), @@ -494,12 +543,14 @@ public: this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR; this->SetFocusedWidget(WID_NCL_FILTER); this->SetWidgetDisabledState(WID_NCL_SEARCH_EXTERNAL, this->auto_select); + this->filter_data.types = types; _network_content_client.AddCallback(this); this->content.SetListing(this->last_sorting); this->content.SetFiltering(this->last_filtering); this->content.SetSortFuncs(this->sorter_funcs); this->content.SetFilterFuncs(this->filter_funcs); + this->UpdateFilterState(); this->content.ForceRebuild(); this->FilterContentList(); this->SortContentList(); @@ -752,6 +803,10 @@ public: this->content.ForceResort(); } + if (this->filter_data.types.any()) { + this->content.ForceRebuild(); + } + this->InvalidateData(); break; } @@ -847,9 +902,13 @@ public: this->content.ForceResort(); this->InvalidateData(); } + if (this->filter_data.types.any()) { + this->content.ForceRebuild(); + this->InvalidateData(); + } return ES_HANDLED; } - /* FALL THROUGH, space is pressed and filter isn't focused. */ + /* FALL THROUGH, space is pressed and filter is focused. */ default: return ES_NOT_HANDLED; @@ -857,13 +916,21 @@ public: if (this->content.Length() == 0) { this->list_pos = 0; // above stuff may result in "-1". + if (this->UpdateFilterState()) { + this->content.ForceRebuild(); + this->InvalidateData(); + } return ES_HANDLED; } this->selected = *this->content.Get(this->list_pos); - /* scroll to the new server if it is outside the current range */ - this->ScrollToSelected(); + if (this->UpdateFilterState()) { + this->content.ForceRebuild(); + } else { + /* Scroll to the new content if it is outside the current range. */ + this->ScrollToSelected(); + } /* redraw window */ this->InvalidateData(); @@ -873,8 +940,8 @@ public: virtual void OnEditboxChanged(int wid) { if (wid == WID_NCL_FILTER) { - this->string_filter.SetFilterTerm(this->filter_editbox.text.buf); - this->content.SetFilterState(!this->string_filter.IsEmpty()); + this->filter_data.string_filter.SetFilterTerm(this->filter_editbox.text.buf); + this->UpdateFilterState(); this->content.ForceRebuild(); this->InvalidateData(); } @@ -966,8 +1033,21 @@ NetworkContentListWindow::GUIContentList::SortFunction * const NetworkContentLis NetworkContentListWindow::GUIContentList::FilterFunction * const NetworkContentListWindow::filter_funcs[] = { &TagNameFilter, + &TypeOrSelectedFilter, }; +char NetworkContentListWindow::content_type_strs[CONTENT_TYPE_END][64]; + +/** + * Build array of all strings corresponding to the content types. + */ +void BuildContentTypeStringList() +{ + for (int i = CONTENT_TYPE_BEGIN; i < CONTENT_TYPE_END; i++) { + GetString(NetworkContentListWindow::content_type_strs[i], STR_CONTENT_TYPE_BASE_GRAPHICS + i - CONTENT_TYPE_BASE_GRAPHICS, lastof(NetworkContentListWindow::content_type_strs[i])); + } +} + /** The widgets for the content list. */ static const NWidgetPart _nested_network_content_list_widgets[] = { NWidget(NWID_HORIZONTAL), @@ -1056,20 +1136,29 @@ static WindowDesc _network_content_list_desc( /** * Show the content list window with a given set of content * @param cv the content to show, or NULL when it has to search for itself - * @param type the type to (only) show + * @param type1 the first type to (only) show or #CONTENT_TYPE_END to show all. + * @param type2 the second type to (only) show in addition to type1. If type2 is != #CONTENT_TYPE_END, then also type1 should be != #CONTENT_TYPE_END. + * If type2 != #CONTENT_TYPE_END, then type1 != type2 must be true. */ -void ShowNetworkContentListWindow(ContentVector *cv, ContentType type) +void ShowNetworkContentListWindow(ContentVector *cv, ContentType type1, ContentType type2) { #if defined(WITH_ZLIB) + std::bitset types; _network_content_client.Clear(); if (cv == NULL) { - _network_content_client.RequestContentList(type); + assert(type1 != CONTENT_TYPE_END || type2 == CONTENT_TYPE_END); + assert(type1 == CONTENT_TYPE_END || type1 != type2); + _network_content_client.RequestContentList(type1); + if (type2 != CONTENT_TYPE_END) _network_content_client.RequestContentList(type2); + + if (type1 != CONTENT_TYPE_END) types[type1] = true; + if (type2 != CONTENT_TYPE_END) types[type2] = true; } else { _network_content_client.RequestContentList(cv, true); } DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST); - new NetworkContentListWindow(&_network_content_list_desc, cv != NULL); + new NetworkContentListWindow(&_network_content_list_desc, cv != NULL, types); #else ShowErrorMessage(STR_CONTENT_NO_ZLIB, STR_CONTENT_NO_ZLIB_SUB, WL_ERROR); /* Connection failed... clean up the mess */ diff --git a/src/network/network_content_gui.h b/src/network/network_content_gui.h index 212fcec04d..1397010019 100644 --- a/src/network/network_content_gui.h +++ b/src/network/network_content_gui.h @@ -43,4 +43,6 @@ public: virtual void OnDownloadProgress(const ContentInfo *ci, int bytes); }; +void BuildContentTypeStringList(); + #endif /* NETWORK_CONTENT_GUI_H */ diff --git a/src/network/network_func.h b/src/network/network_func.h index 375cc3da56..4f1525b5a4 100644 --- a/src/network/network_func.h +++ b/src/network/network_func.h @@ -34,7 +34,6 @@ extern NetworkCompanyState *_network_company_states; extern ClientID _network_own_client_id; extern ClientID _redirect_console_to_client; extern bool _network_need_advertise; -extern uint32 _network_last_advertise_frame; extern uint8 _network_reconnect; extern StringList _network_bind_list; extern StringList _network_host_list; diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp index 3a36f146c9..520c4f60a8 100644 --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -1187,17 +1187,17 @@ struct NetworkStartServerWindow : public Window { case WID_NSS_LOAD_GAME: _is_network_server = true; - ShowSaveLoadDialog(SLD_LOAD_GAME); + ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; case WID_NSS_PLAY_SCENARIO: _is_network_server = true; - ShowSaveLoadDialog(SLD_LOAD_SCENARIO); + ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break; case WID_NSS_PLAY_HEIGHTMAP: _is_network_server = true; - ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); + ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break; } } @@ -1863,7 +1863,9 @@ struct NetworkClientListWindow : Window { int selected_item; uint server_client_width; - uint company_icon_width; + uint line_height; + + Dimension icon_size; NetworkClientListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), @@ -1885,12 +1887,12 @@ struct NetworkClientListWindow : Window { if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++; } - num *= FONT_HEIGHT_NORMAL; + num *= this->line_height; int diff = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget(WID_CL_PANEL)->current_y); /* If height is changed */ if (diff != 0) { - ResizeWindow(this, 0, diff); + ResizeWindow(this, 0, diff, false); return false; } return true; @@ -1901,7 +1903,8 @@ struct NetworkClientListWindow : Window { if (widget != WID_CL_PANEL) return; this->server_client_width = max(GetStringBoundingBox(STR_NETWORK_SERVER).width, GetStringBoundingBox(STR_NETWORK_CLIENT).width) + WD_FRAMERECT_RIGHT; - this->company_icon_width = GetSpriteSize(SPR_COMPANY_ICON).width + WD_FRAMERECT_LEFT; + this->icon_size = GetSpriteSize(SPR_COMPANY_ICON); + this->line_height = max(this->icon_size.height + 2U, (uint)FONT_HEIGHT_NORMAL); uint width = 100; // Default width const NetworkClientInfo *ci; @@ -1909,7 +1912,7 @@ struct NetworkClientListWindow : Window { width = max(width, GetStringBoundingBox(ci->client_name).width); } - size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->company_icon_width + width + WD_FRAMERECT_RIGHT; + size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT + width + WD_FRAMERECT_RIGHT; } virtual void OnPaint() @@ -1925,11 +1928,13 @@ struct NetworkClientListWindow : Window { if (widget != WID_CL_PANEL) return; bool rtl = _current_text_dir == TD_RTL; - int icon_y_offset = 1 + (FONT_HEIGHT_NORMAL - 10) / 2; + int icon_offset = (this->line_height - icon_size.height) / 2; + int text_offset = (this->line_height - FONT_HEIGHT_NORMAL) / 2; + uint y = r.top + WD_FRAMERECT_TOP; uint left = r.left + WD_FRAMERECT_LEFT; uint right = r.right - WD_FRAMERECT_RIGHT; - uint type_icon_width = this->server_client_width + this->company_icon_width; + uint type_icon_width = this->server_client_width + this->icon_size.width + WD_FRAMERECT_LEFT; uint type_left = rtl ? right - this->server_client_width : left; @@ -1943,24 +1948,24 @@ struct NetworkClientListWindow : Window { FOR_ALL_CLIENT_INFOS(ci) { TextColour colour; if (this->selected_item == i++) { // Selected item, highlight it - GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK); + GfxFillRect(r.left + 1, y, r.right - 1, y + this->line_height - 1, PC_BLACK); colour = TC_WHITE; } else { colour = TC_BLACK; } if (ci->client_id == CLIENT_ID_SERVER) { - DrawString(type_left, type_right, y, STR_NETWORK_SERVER, colour); + DrawString(type_left, type_right, y + text_offset, STR_NETWORK_SERVER, colour); } else { - DrawString(type_left, type_right, y, STR_NETWORK_CLIENT, colour); + DrawString(type_left, type_right, y + text_offset, STR_NETWORK_CLIENT, colour); } /* Filter out spectators */ - if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_y_offset); + if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_offset); - DrawString(name_left, name_right, y, ci->client_name, colour); + DrawString(name_left, name_right, y + text_offset, ci->client_name, colour); - y += FONT_HEIGHT_NORMAL; + y += line_height; } } @@ -1993,7 +1998,7 @@ struct NetworkClientListWindow : Window { pt.y -= this->GetWidget(WID_CL_PANEL)->pos_y; int item = -1; if (IsInsideMM(pt.y, WD_FRAMERECT_TOP, this->GetWidget(WID_CL_PANEL)->current_y - WD_FRAMERECT_BOTTOM)) { - item = (pt.y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL; + item = (pt.y - WD_FRAMERECT_TOP) / this->line_height; } /* It did not change.. no update! */ @@ -2200,7 +2205,7 @@ static const NWidgetPart _nested_network_company_password_window_widgets[] = { NWidget(NWID_VERTICAL), SetPIP(5, 5, 5), NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5), NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL), - NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL), + NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5), NWidget(NWID_SPACER), SetFill(1, 0), diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index 731d51ca05..1dc6960659 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -42,9 +42,9 @@ static ThreadMutex *_network_udp_mutex = ThreadMutex::New(); /** Session key to register ourselves to the master server */ static uint64 _session_key = 0; -static const uint ADVERTISE_NORMAL_INTERVAL = 30000; ///< interval between advertising in ticks (15 minutes) -static const uint ADVERTISE_RETRY_INTERVAL = 300; ///< re-advertise when no response after this many ticks (9 seconds) -static const uint ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries +static const uint32 ADVERTISE_NORMAL_INTERVAL = 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes) +static const uint32 ADVERTISE_RETRY_INTERVAL = 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds) +static const uint32 ADVERTISE_RETRY_TIMES = 3; ///< give up re-advertising after this much failed retries NetworkUDPSocketHandler *_udp_client_socket = NULL; ///< udp client socket NetworkUDPSocketHandler *_udp_server_socket = NULL; ///< udp server socket @@ -109,7 +109,7 @@ static void NetworkUDPQueryServerThread(void *pntr) void NetworkUDPQueryServer(NetworkAddress address, bool manually) { NetworkUDPQueryServerInfo *info = new NetworkUDPQueryServerInfo(address, manually); - if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info)) { + if (address.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread, info, NULL, "ottd:udp-query")) { NetworkUDPQueryServerThread(info); } } @@ -565,7 +565,7 @@ void NetworkUDPRemoveAdvertise(bool blocking) /* Check if we are advertising */ if (!_networking || !_network_server || !_network_udp_server) return; - if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL)) { + if (blocking || !ThreadObject::New(NetworkUDPRemoveAdvertiseThread, NULL, NULL, "ottd:udp-advert")) { NetworkUDPRemoveAdvertiseThread(NULL); } } @@ -616,27 +616,39 @@ static void NetworkUDPAdvertiseThread(void *pntr) */ void NetworkUDPAdvertise() { + static uint32 _last_advertisement = 0; ///< The time of the last advertisement (used to check for wrapping of time) + static uint32 _next_advertisement = 0; ///< The next time we should perform a normal advertisement. + static uint32 _next_retry = 0; ///< The next time we should perform a retry of an advertisement. + /* Check if we should send an advertise */ if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) return; - if (_network_need_advertise) { + if (_network_need_advertise || _realtime_tick < _last_advertisement) { + /* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */ _network_need_advertise = false; _network_advertise_retries = ADVERTISE_RETRY_TIMES; } else { /* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */ if (_network_advertise_retries == 0) { - if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) return; + if (_realtime_tick <= _next_advertisement) return; _network_advertise_retries = ADVERTISE_RETRY_TIMES; + } else { + /* An actual retry. */ + if (_realtime_tick <= _next_retry) return; } - - if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) return; } _network_advertise_retries--; - _network_last_advertise_frame = _frame_counter; + _last_advertisement = _realtime_tick; + _next_advertisement = _realtime_tick + ADVERTISE_NORMAL_INTERVAL; + _next_retry = _realtime_tick + ADVERTISE_RETRY_INTERVAL; - if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL)) { + /* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */ + if (_next_advertisement < _last_advertisement) _next_advertisement = UINT32_MAX; + if (_next_retry < _last_advertisement) _next_retry = UINT32_MAX; + + if (!ThreadObject::New(NetworkUDPAdvertiseThread, NULL, NULL, "ottd:udp-advert")) { NetworkUDPAdvertiseThread(NULL); } } diff --git a/src/newgrf.cpp b/src/newgrf.cpp index c9a78deb90..9c7188ec70 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -550,24 +550,29 @@ static StringID TTDPStringIDToOTTDStringIDMapping(StringID str) */ StringID MapGRFStringID(uint32 grfid, StringID str) { - /* 0xD0 and 0xDC stand for all the TextIDs in the range - * of 0xD000 (misc graphics texts) and 0xDC00 (misc persistent texts). - * These strings are unique to each grf file, and thus require to be used with the - * grfid in which they are declared */ - switch (GB(str, 8, 8)) { - case 0xD0: case 0xD1: case 0xD2: case 0xD3: - case 0xDC: - return GetGRFStringID(grfid, str); - - case 0xD4: case 0xD5: case 0xD6: case 0xD7: - /* Strings embedded via 0x81 have 0x400 added to them (no real - * explanation why...) */ - return GetGRFStringID(grfid, str - 0x400); - - default: break; + if (IsInsideMM(str, 0xD800, 0xE000)) { + /* General text provided by NewGRF. + * In the specs this is called the 0xDCxx range (misc presistent texts), + * but we meanwhile extended the range to 0xD800-0xDFFF. + * Note: We are not involved in the "persistent" business, since we do not store + * any NewGRF strings in savegames. */ + return GetGRFStringID(grfid, str); + } else if (IsInsideMM(str, 0xD000, 0xD800)) { + /* Callback text provided by NewGRF. + * In the specs this is called the 0xD0xx range (misc graphics texts). + * These texts can be returned by various callbacks. + * + * Due to how TTDP implements the GRF-local- to global-textid translation + * texts included via 0x80 or 0x81 control codes have to add 0x400 to the textid. + * We do not care about that difference and just mask out the 0x400 bit. + */ + str &= ~0x400; + return GetGRFStringID(grfid, str); + } else { + /* The NewGRF wants to include/reference an original TTD string. + * Try our best to find an equivalent one. */ + return TTDPStringIDToOTTDStringIDMapping(str); } - - return TTDPStringIDToOTTDStringIDMapping(str); } static std::map _grf_id_overrides; @@ -1402,7 +1407,7 @@ static ChangeInfoResult RoadVehicleChangeInfo(uint engine, int numinfo, int prop break; case 0x12: // SFX - rvi->sfx = buf->ReadByte(); + rvi->sfx = GetNewGRFSoundID(_cur.grffile, buf->ReadByte()); break; case PROP_ROADVEH_POWER: // Power in units of 10 HP. @@ -1590,7 +1595,7 @@ static ChangeInfoResult ShipVehicleChangeInfo(uint engine, int numinfo, int prop break; case 0x10: // SFX - svi->sfx = buf->ReadByte(); + svi->sfx = GetNewGRFSoundID(_cur.grffile, buf->ReadByte()); break; case 0x11: { // Cargoes available for refitting @@ -1758,7 +1763,7 @@ static ChangeInfoResult AircraftVehicleChangeInfo(uint engine, int numinfo, int break; case 0x12: // SFX - avi->sfx = buf->ReadByte(); + avi->sfx = GetNewGRFSoundID(_cur.grffile, buf->ReadByte()); break; case 0x13: { // Cargoes available for refitting @@ -3010,7 +3015,7 @@ static ChangeInfoResult SoundEffectChangeInfo(uint sid, int numinfo, int prop, B } if (sid + numinfo - ORIGINAL_SAMPLE_COUNT > _cur.grffile->num_sounds) { - grfmsg(1, "SoundEffectChangeInfo: Attemting to change undefined sound effect (%u), max (%u). Ignoring.", sid + numinfo, ORIGINAL_SAMPLE_COUNT + _cur.grffile->num_sounds); + grfmsg(1, "SoundEffectChangeInfo: Attempting to change undefined sound effect (%u), max (%u). Ignoring.", sid + numinfo, ORIGINAL_SAMPLE_COUNT + _cur.grffile->num_sounds); return CIR_INVALID_ID; } @@ -5474,13 +5479,12 @@ static void FeatureNewName(ByteReader *buf) } break; - case GSF_INDUSTRIES: { - AddGRFString(_cur.grffile->grfid, id, lang, new_scheme, true, name, STR_UNDEFINED); - break; - } - - case GSF_HOUSES: default: + if (IsInsideMM(id, 0xD000, 0xD400) || IsInsideMM(id, 0xD800, 0xE000)) { + AddGRFString(_cur.grffile->grfid, id, lang, new_scheme, true, name, STR_UNDEFINED); + break; + } + switch (GB(id, 8, 8)) { case 0xC4: // Station class name if (_cur.grffile->stations == NULL || _cur.grffile->stations[GB(id, 0, 8)] == NULL) { @@ -5515,14 +5519,6 @@ static void FeatureNewName(ByteReader *buf) } break; - case 0xD0: - case 0xD1: - case 0xD2: - case 0xD3: - case 0xDC: - AddGRFString(_cur.grffile->grfid, id, lang, new_scheme, true, name, STR_UNDEFINED); - break; - default: grfmsg(7, "FeatureNewName: Unsupported ID (0x%04X)", id); break; @@ -5584,7 +5580,7 @@ static const Action5Type _action5_types[] = { /* 0x02 */ { A5BLOCK_INVALID, 0, 0, 0, "Type 0x02" }, /* 0x03 */ { A5BLOCK_INVALID, 0, 0, 0, "Type 0x03" }, /* 0x04 */ { A5BLOCK_ALLOW_OFFSET, SPR_SIGNALS_BASE, 1, PRESIGNAL_SEMAPHORE_AND_PBS_SPRITE_COUNT, "Signal graphics" }, - /* 0x05 */ { A5BLOCK_ALLOW_OFFSET, SPR_ELRAIL_BASE, 1, ELRAIL_SPRITE_COUNT, "Catenary graphics" }, + /* 0x05 */ { A5BLOCK_ALLOW_OFFSET, SPR_ELRAIL_BASE, 1, ELRAIL_SPRITE_COUNT, "Rail catenary graphics" }, /* 0x06 */ { A5BLOCK_ALLOW_OFFSET, SPR_SLOPES_BASE, 1, NORMAL_AND_HALFTILE_FOUNDATION_SPRITE_COUNT, "Foundation graphics" }, /* 0x07 */ { A5BLOCK_INVALID, 0, 75, 0, "TTDP GUI graphics" }, // Not used by OTTD. /* 0x08 */ { A5BLOCK_ALLOW_OFFSET, SPR_CANALS_BASE, 1, CANALS_SPRITE_COUNT, "Canal graphics" }, @@ -5621,7 +5617,7 @@ static void GraphicsNew(ByteReader *buf) uint16 offset = HasBit(type, 7) ? buf->ReadExtendedByte() : 0; ClrBit(type, 7); // Clear the high bit as that only indicates whether there is an offset. - if ((type == 0x0D) && (num == 10) && _cur.grffile->is_ottdfile) { + if ((type == 0x0D) && (num == 10) && HasBit(_cur.grfconfig->flags, GCF_SYSTEM)) { /* Special not-TTDP-compatible case used in openttd.grf * Missing shore sprites and initialisation of SPR_SHORE_BASE */ grfmsg(2, "GraphicsNew: Loading 10 missing shore sprites from extra grf."); @@ -5693,35 +5689,6 @@ static void SkipAct5(ByteReader *buf) grfmsg(3, "SkipAct5: Skipping %d sprites", _cur.skip_sprites); } -/** - * Check whether we are (obviously) missing some of the extra - * (Action 0x05) sprites that we like to use. - * When missing sprites are found a warning will be shown. - */ -void CheckForMissingSprites() -{ - /* Don't break out quickly, but allow to check the other - * sprites as well, so we can give the best information. */ - bool missing = false; - for (uint8 i = 0; i < lengthof(_action5_types); i++) { - const Action5Type *type = &_action5_types[i]; - if (type->block_type == A5BLOCK_INVALID) continue; - - for (uint j = 0; j < type->max_sprites; j++) { - if (!SpriteExists(type->sprite_base + j)) { - DEBUG(grf, 0, "%s sprites are missing", type->name); - missing = true; - /* No need to log more of the same. */ - break; - } - } - } - - if (missing) { - ShowErrorMessage(IsReleasedVersion() ? STR_NEWGRF_ERROR_MISSING_SPRITES : STR_NEWGRF_ERROR_MISSING_SPRITES_UNSTABLE, INVALID_STRING_ID, WL_CRITICAL); - } -} - /** * Reads a variable common to VarAction2 and Action7/9/D. * @@ -6199,7 +6166,7 @@ static void ScanInfo(ByteReader *buf) } /* GRF IDs starting with 0xFF are reserved for internal TTDPatch use */ - if (GB(grfid, 24, 8) == 0xFF) SetBit(_cur.grfconfig->flags, GCF_SYSTEM); + if (GB(grfid, 0, 8) == 0xFF) SetBit(_cur.grfconfig->flags, GCF_SYSTEM); AddGRFTextToList(&_cur.grfconfig->name->text, 0x7F, grfid, false, name); @@ -6421,8 +6388,8 @@ static void SafeParamSet(ByteReader *buf) { uint8 target = buf->ReadByte(); - /* Only writing GRF parameters is considered safe */ - if (target < 0x80) return; + /* Writing GRF parameters and some bits of 'misc GRF features' are safe. */ + if (target < 0x80 || target == 0x9E) return; /* GRM could be unsafe, but as here it can only happen after other GRFs * are loaded, it should be okay. If the GRF tried to use the slots it @@ -6838,7 +6805,15 @@ static void ParamSet(ByteReader *buf) /* Remove the local flags from the global flags */ ClrBit(res, GMB_TRAIN_WIDTH_32_PIXELS); - _misc_grf_features = res; + /* Only copy safe bits for static grfs */ + if (HasBit(_cur.grfconfig->flags, GCF_STATIC)) { + uint32 safe_bits = 0; + SetBit(safe_bits, GMB_SECOND_ROCKY_TILE_SET); + + _misc_grf_features = (_misc_grf_features & ~safe_bits) | (res & safe_bits); + } else { + _misc_grf_features = res; + } break; case 0x9F: // locale-dependent settings @@ -7265,7 +7240,7 @@ static void TranslateGRFStrings(ByteReader *buf) byte num_strings = buf->ReadByte(); uint16 first_id = buf->ReadWord(); - if (!((first_id >= 0xD000 && first_id + num_strings <= 0xD3FF) || (first_id >= 0xDC00 && first_id + num_strings <= 0xDCFF))) { + if (!((first_id >= 0xD000 && first_id + num_strings <= 0xD400) || (first_id >= 0xD800 && first_id + num_strings <= 0xE000))) { grfmsg(7, "TranslateGRFStrings: Attempting to set out-of-range string IDs in action 13 (first: 0x%4X, number: 0x%2X)", first_id, num_strings); return; } @@ -8850,11 +8825,10 @@ void LoadNewGRFFile(GRFConfig *config, uint file_index, GrfLoadingStage stage, S if (_cur.grffile == NULL) usererror("File '%s' lost in cache.\n", filename); if (stage == GLS_RESERVE && config->status != GCS_INITIALISED) return; if (stage == GLS_ACTIVATION && !HasBit(config->flags, GCF_RESERVED)) return; - _cur.grffile->is_ottdfile = config->IsOpenTTDBaseGRF(); } - if (file_index > LAST_GRF_SLOT) { - DEBUG(grf, 0, "'%s' is not loaded as the maximum number of GRFs has been reached", filename); + if (file_index >= MAX_FILE_SLOTS) { + DEBUG(grf, 0, "'%s' is not loaded as the maximum number of file slots has been reached", filename); config->status = GCS_DISABLED; config->error = new GRFError(STR_NEWGRF_ERROR_MSG_FATAL, STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED); return; @@ -9196,8 +9170,9 @@ static void AfterLoadGRFs() * Load all the NewGRFs. * @param load_index The offset for the first sprite to add. * @param file_index The Fio index of the first NewGRF to load. + * @param num_baseset Number of NewGRFs at the front of the list to look up in the baseset dir instead of the newgrf dir. */ -void LoadNewGRF(uint load_index, uint file_index) +void LoadNewGRF(uint load_index, uint file_index, uint num_baseset) { /* In case of networking we need to "sync" the start values * so all NewGRFs are loaded equally. For this we use the @@ -9256,13 +9231,14 @@ void LoadNewGRF(uint load_index, uint file_index) } uint slot = file_index; + uint num_non_static = 0; _cur.stage = stage; for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) { if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND) continue; if (stage > GLS_INIT && HasBit(c->flags, GCF_INIT_ONLY)) continue; - Subdirectory subdir = slot == file_index ? BASESET_DIR : NEWGRF_DIR; + Subdirectory subdir = slot < file_index + num_baseset ? BASESET_DIR : NEWGRF_DIR; if (!FioCheckFileExists(c->filename, subdir)) { DEBUG(grf, 0, "NewGRF file is missing '%s'; disabling", c->filename); c->status = GCS_NOT_FOUND; @@ -9270,6 +9246,16 @@ void LoadNewGRF(uint load_index, uint file_index) } if (stage == GLS_LABELSCAN) InitNewGRFFile(c); + + if (!HasBit(c->flags, GCF_STATIC) && !HasBit(c->flags, GCF_SYSTEM)) { + if (num_non_static == NETWORK_MAX_GRF_COUNT) { + DEBUG(grf, 0, "'%s' is not loaded as the maximum number of non-static GRFs has been reached", c->filename); + c->status = GCS_DISABLED; + c->error = new GRFError(STR_NEWGRF_ERROR_MSG_FATAL, STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED); + continue; + } + num_non_static++; + } LoadNewGRFFile(c, slot++, stage, subdir); if (stage == GLS_RESERVE) { SetBit(c->flags, GCF_RESERVED); diff --git a/src/newgrf.h b/src/newgrf.h index 752873a60e..1ab55dd044 100644 --- a/src/newgrf.h +++ b/src/newgrf.h @@ -103,7 +103,6 @@ struct GRFLabel { /** Dynamic data of a loaded NewGRF */ struct GRFFile : ZeroedMemoryAllocator { char *filename; - bool is_ottdfile; uint32 grfid; byte grf_version; @@ -184,7 +183,7 @@ extern GRFLoadedFeatures _loaded_newgrf_features; byte GetGRFContainerVersion(); void LoadNewGRFFile(struct GRFConfig *config, uint file_index, GrfLoadingStage stage, Subdirectory subdir); -void LoadNewGRF(uint load_index, uint file_index); +void LoadNewGRF(uint load_index, uint file_index, uint num_baseset); void ReloadNewGRFData(); // in saveload/afterload.cpp void ResetNewGRFData(); void ResetPersistentNewGRFData(); diff --git a/src/newgrf_commons.h b/src/newgrf_commons.h index 4202c18dbe..5721b7eb20 100644 --- a/src/newgrf_commons.h +++ b/src/newgrf_commons.h @@ -49,7 +49,7 @@ enum TileLayoutFlags { TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10. TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10. - TLF_KNOWN_FLAGS = 0x7F, ///< Known flags. Any unknown set flag will disable the GRF. + TLF_KNOWN_FLAGS = 0xFF, ///< Known flags. Any unknown set flag will disable the GRF. /** Flags which are still required after loading the GRF. */ TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE, diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp index bd95373d91..593851e288 100644 --- a/src/newgrf_config.cpp +++ b/src/newgrf_config.cpp @@ -192,6 +192,7 @@ GRFConfig *_all_grfs; GRFConfig *_grfconfig; GRFConfig *_grfconfig_newgame; GRFConfig *_grfconfig_static; +uint _missing_extra_graphics = 0; /** * Construct a new GRFError. @@ -420,12 +421,12 @@ bool FillGRFDetails(GRFConfig *config, bool is_static, Subdirectory subdir) config->SetSuitablePalette(); config->FinalizeParameterInfo(); - /* Skip if the grfid is 0 (not read) or 0xFFFFFFFF (ttdp system grf) */ - if (config->ident.grfid == 0 || config->ident.grfid == 0xFFFFFFFF || config->IsOpenTTDBaseGRF()) return false; + /* Skip if the grfid is 0 (not read) or if it is an internal GRF */ + if (config->ident.grfid == 0 || HasBit(config->flags, GCF_SYSTEM)) return false; if (is_static) { /* Perform a 'safety scan' for static GRFs */ - LoadNewGRFFile(config, 62, GLS_SAFETYSCAN, subdir); + LoadNewGRFFile(config, CONFIG_SLOT, GLS_SAFETYSCAN, subdir); /* GCF_UNSAFE is set if GLS_SAFETYSCAN finds unsafe actions */ if (HasBit(config->flags, GCF_UNSAFE)) return false; @@ -786,7 +787,7 @@ void ScanNewGRFFiles(NewGRFScanCallback *callback) /* Only then can we really start, especially by marking the whole screen dirty. Get those other windows hidden!. */ MarkWholeScreenDirty(); - if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&DoScanNewGRFFiles, callback, NULL)) { + if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&DoScanNewGRFFiles, callback, NULL, "ottd:newgrf-scan")) { _modal_progress_work_mutex->EndCritical(); _modal_progress_paint_mutex->EndCritical(); DoScanNewGRFFiles(callback); @@ -915,15 +916,6 @@ char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last) /** Base GRF ID for OpenTTD's base graphics GRFs. */ static const uint32 OPENTTD_GRAPHICS_BASE_GRF_ID = BSWAP32(0xFF4F5400); -/** - * Checks whether this GRF is a OpenTTD base graphic GRF. - * @return true if and only if it is a base GRF. - */ -bool GRFConfig::IsOpenTTDBaseGRF() const -{ - return (this->ident.grfid & 0x00FFFFFF) == OPENTTD_GRAPHICS_BASE_GRF_ID; -} - /** * Search a textfile file next to this NewGRF. * @param type The type of the textfile to search for. diff --git a/src/newgrf_config.h b/src/newgrf_config.h index e19d8d6085..dc3b884dd3 100644 --- a/src/newgrf_config.h +++ b/src/newgrf_config.h @@ -179,8 +179,6 @@ struct GRFConfig : ZeroedMemoryAllocator { void CopyParams(const GRFConfig &src); - bool IsOpenTTDBaseGRF() const; - const char *GetTextfile(TextfileType type) const; const char *GetName() const; const char *GetDescription() const; @@ -204,6 +202,7 @@ extern GRFConfig *_all_grfs; ///< First item in list of all scanned New extern GRFConfig *_grfconfig; ///< First item in list of current GRF set up extern GRFConfig *_grfconfig_newgame; ///< First item in list of default GRF set up extern GRFConfig *_grfconfig_static; ///< First item in list of static GRF set up +extern uint _missing_extra_graphics; ///< Number of sprites provided by the fallback extra GRF, i.e. missing in the baseset. /** Callback for NewGRF scanning. */ struct NewGRFScanCallback { @@ -216,7 +215,6 @@ struct NewGRFScanCallback { size_t GRFGetSizeOfDataSection(FILE *f); void ScanNewGRFFiles(NewGRFScanCallback *callback); -void CheckForMissingSprites(); const GRFConfig *FindGRFConfig(uint32 grfid, FindGRFConfigMode mode, const uint8 *md5sum = NULL, uint32 desired_version = 0); GRFConfig *GetGRFConfig(uint32 grfid, uint32 mask = 0xFFFFFFFF); GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src, bool init_only); diff --git a/src/newgrf_debug_gui.cpp b/src/newgrf_debug_gui.cpp index 0074af2181..75b06967f7 100644 --- a/src/newgrf_debug_gui.cpp +++ b/src/newgrf_debug_gui.cpp @@ -972,10 +972,11 @@ struct SpriteAlignerWindow : Window { this->offs_start_map.Insert(this->current_sprite, XyOffs(spr->x_offs, spr->y_offs)); } switch (widget) { - case WID_SA_UP: spr->y_offs--; break; - case WID_SA_DOWN: spr->y_offs++; break; - case WID_SA_LEFT: spr->x_offs--; break; - case WID_SA_RIGHT: spr->x_offs++; break; + /* Move ten units at a time if ctrl is pressed. */ + case WID_SA_UP: spr->y_offs -= _ctrl_pressed ? 8 : 1; break; + case WID_SA_DOWN: spr->y_offs += _ctrl_pressed ? 8 : 1; break; + case WID_SA_LEFT: spr->x_offs -= _ctrl_pressed ? 8 : 1; break; + case WID_SA_RIGHT: spr->x_offs += _ctrl_pressed ? 8 : 1; break; } /* Of course, we need to redraw the sprite, but where is it used? * Everywhere is a safe bet. */ diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index 4aafa10f9f..8dd8d545a2 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -1023,17 +1023,29 @@ VehicleResolverObject::VehicleResolverObject(EngineID engine_type, const Vehicle -SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type) +void GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) { - VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK, image_type); - const SpriteGroup *group = object.Resolve(); - if (group == NULL || group->GetNumResults() == 0) return 0; + VehicleResolverObject object(engine, v, VehicleResolverObject::WO_CACHED, false, CBID_NO_CALLBACK); + result->Clear(); - return group->GetResult() + (direction % group->GetNumResults()); + bool sprite_stack = HasBit(EngInfo(engine)->misc_flags, EF_SPRITE_STACK); + uint max_stack = sprite_stack ? lengthof(result->seq) : 1; + for (uint stack = 0; stack < max_stack; ++stack) { + object.ResetState(); + object.callback_param1 = image_type | (stack << 8); + const SpriteGroup *group = object.Resolve(); + uint32 reg100 = sprite_stack ? GetRegister(0x100) : 0; + if (group != NULL && group->GetNumResults() != 0) { + result->seq[result->count].sprite = group->GetResult() + (direction % group->GetNumResults()); + result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring + result->count++; + } + if (!HasBit(reg100, 31)) break; + } } -SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view, EngineImageType image_type) +void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view, EngineImageType image_type, VehicleSpriteSeq *result) { const Engine *e = Engine::Get(engine); @@ -1041,14 +1053,24 @@ SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_vi assert(e->type == VEH_AIRCRAFT); assert(!(e->u.air.subtype & AIR_CTOL)); - VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK, image_type); - const SpriteGroup *group = object.Resolve(); + VehicleResolverObject object(engine, v, VehicleResolverObject::WO_SELF, info_view, CBID_NO_CALLBACK); + result->Clear(); + uint rotor_pos = v == NULL || info_view ? 0 : v->Next()->Next()->state; - if (group == NULL || group->GetNumResults() == 0) return 0; - - if (v == NULL || info_view) return group->GetResult(); - - return group->GetResult() + (v->Next()->Next()->state % group->GetNumResults()); + bool sprite_stack = HasBit(e->info.misc_flags, EF_SPRITE_STACK); + uint max_stack = sprite_stack ? lengthof(result->seq) : 1; + for (uint stack = 0; stack < max_stack; ++stack) { + object.ResetState(); + object.callback_param1 = image_type | (stack << 8); + const SpriteGroup *group = object.Resolve(); + uint32 reg100 = sprite_stack ? GetRegister(0x100) : 0; + if (group != NULL && group->GetNumResults() != 0) { + result->seq[result->count].sprite = group->GetResult() + (rotor_pos % group->GetNumResults()); + result->seq[result->count].pal = GB(reg100, 0, 16); // zero means default recolouring + result->count++; + } + if (!HasBit(reg100, 31)) break; + } } diff --git a/src/newgrf_engine.h b/src/newgrf_engine.h index 4a6f211c49..3c8108737c 100644 --- a/src/newgrf_engine.h +++ b/src/newgrf_engine.h @@ -64,13 +64,19 @@ static const uint TRAININFO_DEFAULT_VEHICLE_WIDTH = 29; static const uint ROADVEHINFO_DEFAULT_VEHICLE_WIDTH = 32; static const uint VEHICLEINFO_FULL_VEHICLE_WIDTH = 32; +struct VehicleSpriteSeq; + void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct SpriteGroup *group, EngineID *train_id, uint trains); const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine); void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group); -SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type); -SpriteID GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view, EngineImageType image_type); -#define GetCustomRotorSprite(v, i, image_type) GetRotorOverrideSprite(v->engine_type, v, i, image_type) -#define GetCustomRotorIcon(et, image_type) GetRotorOverrideSprite(et, NULL, true, image_type) + +void GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction, EngineImageType image_type, VehicleSpriteSeq *result); +#define GetCustomVehicleSprite(v, direction, image_type, result) GetCustomEngineSprite(v->engine_type, v, direction, image_type, result) +#define GetCustomVehicleIcon(et, direction, image_type, result) GetCustomEngineSprite(et, NULL, direction, image_type, result) + +void GetRotorOverrideSprite(EngineID engine, const struct Aircraft *v, bool info_view, EngineImageType image_type, VehicleSpriteSeq *result); +#define GetCustomRotorSprite(v, i, image_type, result) GetRotorOverrideSprite(v->engine_type, v, i, image_type, result) +#define GetCustomRotorIcon(et, image_type, result) GetRotorOverrideSprite(et, NULL, true, image_type, result) /* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h * elsewhere... */ @@ -81,8 +87,6 @@ void SetEngineGRF(EngineID engine, const struct GRFFile *file); uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v); uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent); bool UsesWagonOverride(const Vehicle *v); -#define GetCustomVehicleSprite(v, direction, image_type) GetCustomEngineSprite(v->engine_type, v, direction, image_type) -#define GetCustomVehicleIcon(et, direction, image_type) GetCustomEngineSprite(et, NULL, direction, image_type) /* Handler to Evaluate callback 36. If the callback fails (i.e. most of the * time) orig_value is returned */ diff --git a/src/newgrf_gui.cpp b/src/newgrf_gui.cpp index 2945f99455..c3007ac42d 100644 --- a/src/newgrf_gui.cpp +++ b/src/newgrf_gui.cpp @@ -39,10 +39,6 @@ #include #include "safeguards.h" -/* Maximum number of NewGRFs that may be loaded. Six reserved slots are: - * 0 - config, 1 - sound, 2 - base, 3 - logos, 4 - climate, 5 - extra */ -static const int MAX_NEWGRFS = MAX_FILE_SLOTS - 6; - /** * Show the first NewGRF error we can find. */ @@ -223,7 +219,7 @@ struct NewGRFParametersWindow : public Window { case WID_NP_DESCRIPTION: /* Minimum size of 4 lines. The 500 is the default size of the window. */ - Dimension suggestion = {500 - WD_FRAMERECT_LEFT - WD_FRAMERECT_RIGHT, FONT_HEIGHT_NORMAL * 4 + WD_TEXTPANEL_TOP + WD_TEXTPANEL_BOTTOM}; + Dimension suggestion = {500 - WD_FRAMERECT_LEFT - WD_FRAMERECT_RIGHT, (uint)FONT_HEIGHT_NORMAL * 4 + WD_TEXTPANEL_TOP + WD_TEXTPANEL_BOTTOM}; for (uint i = 0; i < this->grf_config->param_info.Length(); i++) { const GRFParameterInfo *par_info = this->grf_config->param_info[i]; if (par_info == NULL) continue; @@ -1279,7 +1275,6 @@ struct NewGRFWindow : public Window, NewGRFScanCallback { /* All widgets are now enabled, so disable widgets we can't use */ if (this->active_sel == this->actives) this->DisableWidget(WID_NS_MOVE_UP); if (this->active_sel->next == NULL) this->DisableWidget(WID_NS_MOVE_DOWN); - if (this->active_sel->IsOpenTTDBaseGRF()) this->DisableWidget(WID_NS_REMOVE); } this->SetWidgetDisabledState(WID_NS_PRESET_DELETE, this->preset == -1); @@ -1510,7 +1505,7 @@ private: { if (this->avail_sel == NULL || !this->editable || HasBit(this->avail_sel->flags, GCF_INVALID)) return false; - int count = 0; + uint count = 0; GRFConfig **entry = NULL; GRFConfig **list; /* Find last entry in the list, checking for duplicate grfid on the way */ @@ -1520,10 +1515,10 @@ private: ShowErrorMessage(STR_NEWGRF_DUPLICATE_GRFID, INVALID_STRING_ID, WL_INFO); return false; } - count++; + if (!HasBit((*list)->flags, GCF_STATIC)) count++; } if (entry == NULL) entry = list; - if (count >= MAX_NEWGRFS) { + if (count >= NETWORK_MAX_GRF_COUNT) { ShowErrorMessage(STR_NEWGRF_TOO_MANY_NEWGRFS, INVALID_STRING_ID, WL_INFO); return false; } diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 6c9c614af9..2bc85f9acb 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -399,7 +399,8 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI case 0x66: { TileIndex testtile = GetNearbyTile(parameter, this->tile); if (!IsTileType(testtile, MP_HOUSE)) return 0xFFFFFFFF; - HouseSpec *hs = HouseSpec::Get(GetHouseType(testtile)); + HouseID nearby_house_id = GetHouseType(testtile); + HouseSpec *hs = HouseSpec::Get(nearby_house_id); /* Information about the grf local classid if the house has a class */ uint houseclass = 0; if (hs->class_id != HOUSE_NO_CLASS) { @@ -408,8 +409,8 @@ static uint32 GetDistanceFromNearbyHouse(uint8 parameter, TileIndex tile, HouseI } /* old house type or grf-local houseid */ uint local_houseid = 0; - if (this->house_id < NEW_HOUSE_OFFSET) { - local_houseid = this->house_id; + if (nearby_house_id < NEW_HOUSE_OFFSET) { + local_houseid = nearby_house_id; } else { local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8; local_houseid |= hs->grf_prop.local_id; diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index a7ae4c01fb..ef8e9fa9b7 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -41,9 +41,9 @@ IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRY IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id) { if (grf_type == IT_INVALID) return IT_INVALID; - if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6); + if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 7); - return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id); + return _industry_mngr.GetID(GB(grf_type, 0, 7), grf_id); } /** @@ -354,7 +354,7 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout case 0xA4: return this->industry->last_month_transported[1]; case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8); - case 0xA6: return this->industry->type; + case 0xA6: return indspec->grf_prop.local_id; case 0xA7: return this->industry->founder; case 0xA8: return this->industry->random_colour; case 0xA9: return Clamp(this->industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255); diff --git a/src/newgrf_railtype.cpp b/src/newgrf_railtype.cpp index 872a3a7f66..8a074db974 100644 --- a/src/newgrf_railtype.cpp +++ b/src/newgrf_railtype.cpp @@ -100,9 +100,10 @@ RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo *rti, TileInde * @param tile The tile to get the sprite for. * @param rtsg The type of sprite to draw. * @param content Where are we drawing the tile? + * @param [out] num_results If not NULL, return the number of sprites in the spriteset. * @return The sprite to draw. */ -SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context) +SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context, uint *num_results) { assert(rtsg < RTSG_END); @@ -112,6 +113,8 @@ SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSp const SpriteGroup *group = object.Resolve(); if (group == NULL || group->GetNumResults() == 0) return 0; + if (num_results) *num_results = group->GetNumResults(); + return group->GetResult(); } diff --git a/src/newgrf_railtype.h b/src/newgrf_railtype.h index 9b00bf5bff..4c68e7d1db 100644 --- a/src/newgrf_railtype.h +++ b/src/newgrf_railtype.h @@ -44,7 +44,7 @@ struct RailTypeResolverObject : public ResolverObject { /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; }; -SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL); +SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL, uint *num_results = NULL); SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false); uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile); diff --git a/src/newgrf_sound.cpp b/src/newgrf_sound.cpp index 60ee609165..0cc113d9df 100644 --- a/src/newgrf_sound.cpp +++ b/src/newgrf_sound.cpp @@ -161,6 +161,22 @@ bool LoadNewGRFSound(SoundEntry *sound) return false; } +/** + * Resolve NewGRF sound ID. + * @param file NewGRF to get sound from. + * @param sound_id GRF-specific sound ID. (GRF-local for IDs above ORIGINAL_SAMPLE_COUNT) + * @return Translated (global) sound ID, or INVALID_SOUND. + */ +SoundID GetNewGRFSoundID(const GRFFile *file, SoundID sound_id) +{ + /* Global sound? */ + if (sound_id < ORIGINAL_SAMPLE_COUNT) return sound_id; + + sound_id -= ORIGINAL_SAMPLE_COUNT; + if (file == NULL || sound_id >= file->num_sounds) return INVALID_SOUND; + + return file->sound_offset + sound_id; +} /** * Checks whether a NewGRF wants to play a different vehicle sound effect. @@ -185,14 +201,10 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event) /* Play default sound if callback fails */ if (callback == CALLBACK_FAILED) return false; - if (callback >= ORIGINAL_SAMPLE_COUNT) { - callback -= ORIGINAL_SAMPLE_COUNT; + callback = GetNewGRFSoundID(file, callback); - /* Play no sound if result is out of range */ - if (callback > file->num_sounds) return true; - - callback += file->sound_offset; - } + /* Play no sound, if result is invalid */ + if (callback == INVALID_SOUND) return true; assert(callback < GetNumSounds()); SndPlayVehicleFx(callback, v); @@ -207,11 +219,8 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event) */ void PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile) { - if (sound_id >= ORIGINAL_SAMPLE_COUNT) { - sound_id -= ORIGINAL_SAMPLE_COUNT; - if (sound_id > file->num_sounds) return; - sound_id += file->sound_offset; - } + sound_id = GetNewGRFSoundID(file, sound_id); + if (sound_id == INVALID_SOUND) return; assert(sound_id < GetNumSounds()); SndPlayTileFx(sound_id, tile); diff --git a/src/newgrf_sound.h b/src/newgrf_sound.h index 0d32953274..efded063c8 100644 --- a/src/newgrf_sound.h +++ b/src/newgrf_sound.h @@ -33,6 +33,7 @@ enum VehicleSoundEvent { SoundEntry *AllocateSound(uint num); void InitializeSoundPool(); bool LoadNewGRFSound(SoundEntry *sound); +SoundID GetNewGRFSoundID(const struct GRFFile *file, SoundID sound_id); SoundEntry *GetSound(SoundID sound_id); uint GetNumSounds(); bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event); diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index 624b4d5474..c6fcd0a9e5 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -204,8 +204,8 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val; switch (adjust->type) { - case DSGA_TYPE_DIV: value /= (S)adjust->divmod_val; break; - case DSGA_TYPE_MOD: value %= (U)adjust->divmod_val; break; + case DSGA_TYPE_DIV: value = (S)value / (S)adjust->divmod_val; break; + case DSGA_TYPE_MOD: value = (S)value % (S)adjust->divmod_val; break; case DSGA_TYPE_NONE: break; } diff --git a/src/newgrf_text.cpp b/src/newgrf_text.cpp index daf9db4433..e4b3c382b3 100644 --- a/src/newgrf_text.cpp +++ b/src/newgrf_text.cpp @@ -35,9 +35,6 @@ #include "safeguards.h" -#define GRFTAB 28 -#define TABSIZE 11 - /** * Explains the newgrf shift bit positioning. * the grf base will not be used in order to find the string, but rather for @@ -159,7 +156,7 @@ struct GRFTextEntry { static uint _num_grf_texts = 0; -static GRFTextEntry _grf_text[(1 << TABSIZE) * 3]; +static GRFTextEntry _grf_text[TAB_SIZE_NEWGRF]; static byte _currentLangID = GRFLX_ENGLISH; ///< by default, english is used. /** @@ -527,6 +524,7 @@ char *TranslateTTDPatchCodes(uint32 grfid, uint8 language_id, bool allow_newline case 0x1B: case 0x1C: case 0x1D: + case 0x1E: d += Utf8Encode(d, SCC_NEWGRF_PRINT_DWORD_DATE_LONG + code - 0x16); break; @@ -695,7 +693,7 @@ StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid_to_add, bool ne grfmsg(3, "Added 0x%X: grfid %08X string 0x%X lang 0x%X string '%s'", id, grfid, stringid, newtext->langid, newtext->text); - return (GRFTAB << TABSIZE) + id; + return MakeStringID(TEXT_TAB_NEWGRF_START, id); } /** @@ -705,7 +703,7 @@ StringID GetGRFStringID(uint32 grfid, uint16 stringid) { for (uint id = 0; id < _num_grf_texts; id++) { if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) { - return (GRFTAB << TABSIZE) + id; + return MakeStringID(TEXT_TAB_NEWGRF_START, id); } } @@ -996,6 +994,7 @@ uint RemapNewGRFStringControlCode(uint scc, char *buf_start, char **buff, const case SCC_NEWGRF_PRINT_WORD_WEIGHT_SHORT: case SCC_NEWGRF_PRINT_WORD_POWER: case SCC_NEWGRF_PRINT_WORD_STATION_NAME: + case SCC_NEWGRF_PRINT_WORD_CARGO_NAME: if (argv_size < 1) { DEBUG(misc, 0, "Too many NewGRF string parameters."); return 0; @@ -1059,6 +1058,12 @@ uint RemapNewGRFStringControlCode(uint scc, char *buf_start, char **buff, const case SCC_NEWGRF_PRINT_WORD_STRING_ID: *argv = MapGRFStringID(_newgrf_textrefstack.grffile->grfid, _newgrf_textrefstack.PopUnsignedWord()); break; + + case SCC_NEWGRF_PRINT_WORD_CARGO_NAME: { + CargoID cargo = GetCargoTranslation(_newgrf_textrefstack.PopUnsignedWord(), _newgrf_textrefstack.grffile); + *argv = cargo < NUM_CARGO ? 1 << cargo : 0; + break; + } } } else { /* Consume additional parameter characters */ @@ -1128,6 +1133,9 @@ uint RemapNewGRFStringControlCode(uint scc, char *buf_start, char **buff, const case SCC_NEWGRF_PRINT_WORD_CARGO_TINY: return SCC_CARGO_TINY; + case SCC_NEWGRF_PRINT_WORD_CARGO_NAME: + return SCC_CARGO_LIST; + case SCC_NEWGRF_PRINT_WORD_STATION_NAME: return SCC_STATION_NAME; diff --git a/src/object.h b/src/object.h index e0b0c8eee4..0ab92d3769 100644 --- a/src/object.h +++ b/src/object.h @@ -20,7 +20,6 @@ void UpdateCompanyHQ(TileIndex tile, uint score); void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL, uint8 view = 0); -void PlaceProc_Object(TileIndex tile); -void ShowBuildObjectPicker(struct Window *w); +void ShowBuildObjectPicker(); #endif /* OBJECT_H */ diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index b5b9921525..f7ba0d995b 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -770,6 +770,8 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow { if (!IsTileOwner(tile, old_owner)) return; + bool do_clear = false; + if (IsObjectType(tile, OBJECT_OWNED_LAND) && new_owner != INVALID_OWNER) { SetTileOwner(tile, new_owner); } else if (IsObjectType(tile, OBJECT_STATUE)) { @@ -780,12 +782,18 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow SetBit(t->statues, new_owner); SetTileOwner(tile, new_owner); } else { - ReallyClearObjectTile(Object::GetByTile(tile)); + do_clear = true; } SetWindowDirty(WC_TOWN_AUTHORITY, t->index); } else { + do_clear = true; + } + + if (do_clear) { ReallyClearObjectTile(Object::GetByTile(tile)); + /* When clearing objects, they may turn into canal, which may require transfering ownership. */ + ChangeTileOwner(tile, old_owner, new_owner); } } diff --git a/src/object_gui.cpp b/src/object_gui.cpp index 25856c1727..57c45d09c9 100644 --- a/src/object_gui.cpp +++ b/src/object_gui.cpp @@ -16,6 +16,7 @@ #include "newgrf_text.h" #include "strings_func.h" #include "viewport_func.h" +#include "tilehighlight_func.h" #include "window_gui.h" #include "window_func.h" #include "zoom_func.h" @@ -31,7 +32,7 @@ static int _selected_object_index; ///< the index of the selected obje static uint8 _selected_object_view; ///< the view of the selected object /** The window used for building objects. */ -class BuildObjectWindow : public PickerWindowBase { +class BuildObjectWindow : public Window { static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object. int line_height; ///< The height of a single line. int info_height; ///< The height of the info box. @@ -73,11 +74,13 @@ class BuildObjectWindow : public PickerWindowBase { } public: - BuildObjectWindow(WindowDesc *desc, Window *w) : PickerWindowBase(desc, w), info_height(1) + BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_BO_SCROLLBAR); - this->FinishInitNested(0); + this->FinishInitNested(number); + + ResetObjectToPlace(); this->vscroll->SetPosition(0); this->vscroll->SetCount(ObjectClass::GetUIClassCount()); @@ -337,10 +340,11 @@ public: _selected_object_view = 0; } - this->GetWidget(WID_BO_OBJECT_MATRIX)->SetClicked(_selected_object_view); - this->GetWidget(WID_BO_SELECT_MATRIX)->SetClicked(_selected_object_index != -1 ? ObjectClass::Get(_selected_object_class)->GetUIFromIndex(_selected_object_index) : -1); - this->UpdateSelectSize(); - this->SetDirty(); + if (_selected_object_index != -1) { + SetObjectToPlaceWnd(SPR_CURSOR_TRANSMITTER, PAL_NONE, HT_RECT, this); + } + + this->UpdateButtons(_selected_object_class, _selected_object_index, _selected_object_view); } void UpdateSelectSize() @@ -355,6 +359,29 @@ public: } } + /** + * Update buttons to show the selection to the user. + * @param sel_class The class of the selected object. + * @param sel_index Index of the object to select, or \c -1 . + * @param sel_view View of the object to select. + */ + void UpdateButtons(ObjectClassID sel_class, int sel_index, uint sel_view) + { + int view_number, object_number; + if (sel_index == -1) { + view_number = -1; // If no object selected, also hide the selected view. + object_number = -1; + } else { + view_number = sel_view; + object_number = ObjectClass::Get(sel_class)->GetUIFromIndex(sel_index); + } + + this->GetWidget(WID_BO_OBJECT_MATRIX)->SetClicked(view_number); + this->GetWidget(WID_BO_SELECT_MATRIX)->SetClicked(object_number); + this->UpdateSelectSize(); + this->SetDirty(); + } + virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, WID_BO_CLASS_LIST); @@ -382,14 +409,23 @@ public: case WID_BO_OBJECT_SPRITE: if (_selected_object_index != -1) { _selected_object_view = GB(widget, 16, 16); - this->GetWidget(WID_BO_OBJECT_MATRIX)->SetClicked(_selected_object_view); - this->UpdateSelectSize(); - this->SetDirty(); + this->SelectOtherObject(_selected_object_index); // Re-select the object for a different view. } break; } } + virtual void OnPlaceObject(Point pt, TileIndex tile) + { + DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(), + _selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform); + } + + virtual void OnPlaceObjectAbort() + { + this->UpdateButtons(_selected_object_class, -1, _selected_object_view); + } + /** * Select the first available object. * @param change_class If true, change the class if no object in the current @@ -488,9 +524,12 @@ static WindowDesc _build_object_desc( * Show our object picker. * @param w The toolbar window we're associated with. */ -void ShowBuildObjectPicker(Window *w) +void ShowBuildObjectPicker() { - new BuildObjectWindow(&_build_object_desc, w); + /* Don't show the place object button when there are no objects to place. */ + if (ObjectClass::GetUIClassCount() > 0) { + AllocateWindowDescFront(&_build_object_desc, 0); + } } /** Reset all data of the object GUI. */ @@ -498,13 +537,3 @@ void InitializeObjectGui() { _selected_object_class = (ObjectClassID)0; } - -/** - * PlaceProc function, called when someone pressed the button if the - * object-tool is selected - * @param tile on which to place the object - */ -void PlaceProc_Object(TileIndex tile) -{ - DoCommandP(tile, ObjectClass::Get(_selected_object_class)->GetSpec(_selected_object_index)->Index(), _selected_object_view, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform); -} diff --git a/src/openttd.cpp b/src/openttd.cpp index c149ebbd4d..10c31e904e 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -328,7 +328,7 @@ static void LoadIntroGame(bool load_newgrfs = true) SetupColoursAndInitialWindow(); /* Load the default opening screen savegame */ - if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) { + if (SaveOrLoad("opntitle.dat", SLO_LOAD, DFT_GAME_FILE, BASESET_DIR) != SL_OK) { GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world. WaitTillGeneratedWorld(); SetLocalCompany(COMPANY_SPECTATOR); @@ -339,7 +339,6 @@ static void LoadIntroGame(bool load_newgrfs = true) _pause_mode = PM_UNPAUSED; _cursor.fix_at = false; - if (load_newgrfs) CheckForMissingSprites(); CheckForMissingGlyphs(); /* Play main theme */ @@ -618,15 +617,16 @@ int openttd_main(int argc, char *argv[]) case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break; case 'g': if (mgo.opt != NULL) { - strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name)); - _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME); - _file_to_saveload.mode = SL_LOAD; + _file_to_saveload.SetName(mgo.opt); + bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO; + _switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME; + _file_to_saveload.SetMode(SLO_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE); /* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */ const char *t = strrchr(_file_to_saveload.name, '.'); if (t != NULL) { - FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL); - if (ft != FIOS_TYPE_INVALID) SetFiosType(ft); + FiosType ft = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, t, NULL, NULL); + if (ft != FIOS_TYPE_INVALID) _file_to_saveload.SetMode(ft); } break; @@ -647,10 +647,10 @@ int openttd_main(int argc, char *argv[]) char title[80]; title[0] = '\0'; - FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title)); + FiosGetSavegameListCallback(SLO_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title)); _load_check_data.Clear(); - SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false); + SaveOrLoadResult res = SaveOrLoad(mgo.opt, SLO_CHECK, DFT_GAME_FILE, SAVE_DIR, false); if (res != SL_OK || _load_check_data.HasErrors()) { fprintf(stderr, "Failed to open savegame\n"); if (_load_check_data.HasErrors()) { @@ -997,14 +997,15 @@ static void MakeNewEditorWorld() * @param subdir default directory to look for filename, set to 0 if not needed * @param lf Load filter to use, if NULL: use filename + subdir. */ -bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL) +bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL) { - assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD)); + assert(fop == SLO_LOAD); + assert(dft == DFT_GAME_FILE || (lf == NULL && dft == DFT_OLD_GAME_FILE)); GameMode ogm = _game_mode; _game_mode = newgm; - switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) { + switch (lf == NULL ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf)) { case SL_OK: return true; case SL_REINIT: @@ -1093,11 +1094,11 @@ void SwitchToMode(SwitchMode new_mode) ResetGRFConfig(true); ResetWindowSystem(); - if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) { + if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, NO_DIRECTORY)) { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } else { - if (_saveload_mode == SLD_LOAD_SCENARIO) { + if (_file_to_saveload.abstract_ftype == FT_SCENARIO) { /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */ EngineOverrideManager::ResetToCurrentNewGRFConfig(); } @@ -1134,7 +1135,7 @@ void SwitchToMode(SwitchMode new_mode) break; case SM_LOAD_SCENARIO: { // Load scenario from scenario editor - if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { + if (SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_EDITOR, NO_DIRECTORY)) { SetLocalCompany(OWNER_NONE); _settings_newgame.game_creation.starting_year = _cur_year; /* Cancel the saveload pausing */ @@ -1156,7 +1157,7 @@ void SwitchToMode(SwitchMode new_mode) case SM_SAVE_GAME: // Save game. /* Make network saved games on pause compatible to singleplayer */ - if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) { + if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) { SetDParamStr(0, GetSaveLoadErrorString()); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } else { @@ -1367,7 +1368,7 @@ void StateGameLoop() /* Save the desync savegame if needed. */ char name[MAX_PATH]; seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date); - SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false); + SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false); } CheckCaches(); @@ -1424,7 +1425,7 @@ static void DoAutosave() } DEBUG(sl, 2, "Autosaving to '%s'", buf); - if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) { + if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) { ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR); } } diff --git a/src/order_gui.cpp b/src/order_gui.cpp index d4feae35ca..3ca29e087a 100644 --- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -1713,6 +1713,12 @@ void ShowOrdersWindow(const Vehicle *v) DeleteWindowById(WC_VEHICLE_TIMETABLE, v->index, false); if (BringWindowToFrontById(WC_VEHICLE_ORDERS, v->index) != NULL) return; + /* Using a different WindowDescs for _local_company causes problems. + * Due to this we have to close order windows in ChangeWindowOwner/DeleteCompanyWindows, + * because we cannot change switch the WindowDescs and keeping the old WindowDesc results + * in crashed due to missing widges. + * TODO Rewrite the order GUI to not use different WindowDescs. + */ if (v->owner != _local_company) { new OrdersWindow(&_other_orders_desc, v); } else { diff --git a/src/os/macosx/osx_stdafx.h b/src/os/macosx/osx_stdafx.h index 35b3f434a1..4e16b5e63b 100644 --- a/src/os/macosx/osx_stdafx.h +++ b/src/os/macosx/osx_stdafx.h @@ -13,6 +13,17 @@ #define MACOS_STDAFX_H +#include + +/* We assume if these macros are defined, the SDK is also at least this version or later. */ +#ifdef MAC_OS_X_VERSION_10_7 +#define HAVE_OSX_107_SDK +#endif + +#ifdef MAC_OS_X_VERSION_10_11 +#define HAVE_OSX_1011_SDK +#endif + /* It would seem that to ensure backward compability we have to ensure that we have defined MAC_OS_X_VERSION_10_x everywhere */ #ifndef MAC_OS_X_VERSION_10_3 #define MAC_OS_X_VERSION_10_3 1030 @@ -57,8 +68,6 @@ # error "Compiling 64 bits without _SQ64 set! (or vice versa)" #endif -#include - /* Name conflict */ #define Rect OTTDRect #define Point OTTDPoint diff --git a/src/os/os2/os2.cpp b/src/os/os2/os2.cpp index eb3671029d..7b34f528a6 100644 --- a/src/os/os2/os2.cpp +++ b/src/os/os2/os2.cpp @@ -45,7 +45,7 @@ bool FiosIsRoot(const char *file) return file[3] == '\0'; } -void FiosGetDrives() +void FiosGetDrives(FileList &file_list) { uint disk, disk2, save, total; @@ -75,7 +75,7 @@ void FiosGetDrives() #endif if (disk == disk2) { - FiosItem *fios = _fios_items.Append(); + FiosItem *fios = file_list.Append(); fios->type = FIOS_TYPE_DRIVE; fios->mtime = 0; #ifndef __INNOTEK_LIBC__ @@ -174,6 +174,9 @@ int CDECL main(int argc, char *argv[]) { SetRandomSeed(time(NULL)); + /* Make sure our arguments contain only valid UTF-8 characters. */ + for (int i = 0; i < argc; i++) ValidateString(argv[i]); + return openttd_main(argc, argv); } diff --git a/src/os/unix/unix.cpp b/src/os/unix/unix.cpp index 59d40cc89f..d7c2304ce5 100644 --- a/src/os/unix/unix.cpp +++ b/src/os/unix/unix.cpp @@ -16,6 +16,7 @@ #include "../../core/random_func.hpp" #include "../../debug.h" #include "../../string_func.h" +#include "../../fios.h" #include @@ -77,7 +78,7 @@ bool FiosIsRoot(const char *path) #endif } -void FiosGetDrives() +void FiosGetDrives(FileList &file_list) { return; } @@ -259,7 +260,8 @@ void cocoaReleaseAutoreleasePool(); int CDECL main(int argc, char *argv[]) { - int ret; + /* Make sure our arguments contain only valid UTF-8 characters. */ + for (int i = 0; i < argc; i++) ValidateString(argv[i]); #ifdef WITH_COCOA cocoaSetupAutoreleasePool(); @@ -275,7 +277,7 @@ int CDECL main(int argc, char *argv[]) signal(SIGPIPE, SIG_IGN); - ret = openttd_main(argc, argv); + int ret = openttd_main(argc, argv); #ifdef WITH_COCOA cocoaReleaseAutoreleasePool(); diff --git a/src/os/windows/crashlog_win.cpp b/src/os/windows/crashlog_win.cpp index 6e28cdba62..1abb0e725c 100644 --- a/src/os/windows/crashlog_win.cpp +++ b/src/os/windows/crashlog_win.cpp @@ -322,7 +322,9 @@ static char *PrintModuleInfo(char *output, const char *last, HMODULE mod) } #if defined(_MSC_VER) +#pragma warning(disable:4091) #include +#pragma warning(default:4091) char *CrashLogWindows::AppendDecodedStacktrace(char *buffer, const char *last) const { diff --git a/src/os/windows/ottdres.rc.in b/src/os/windows/ottdres.rc.in index 8384b91e7c..fca129c6a6 100644 --- a/src/os/windows/ottdres.rc.in +++ b/src/os/windows/ottdres.rc.in @@ -79,8 +79,8 @@ END // VS_VERSION_INFO VERSIONINFO - FILEVERSION 1,6,0,!!REVISION!! - PRODUCTVERSION 1,6,0,!!REVISION!! + FILEVERSION 1,8,0,!!REVISION!! + PRODUCTVERSION 1,8,0,!!REVISION!! FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L @@ -100,7 +100,7 @@ BEGIN VALUE "FileDescription", "OpenTTD\0" VALUE "FileVersion", "!!VERSION!!\0" VALUE "InternalName", "openttd\0" - VALUE "LegalCopyright", "Copyright \xA9 OpenTTD Developers 2002-2015. All Rights Reserved.\0" + VALUE "LegalCopyright", "Copyright \xA9 OpenTTD Developers 2002-2017. All Rights Reserved.\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", "openttd.exe\0" VALUE "PrivateBuild", "\0" diff --git a/src/os/windows/win32.cpp b/src/os/windows/win32.cpp index 3d5f0ebde5..3fd1777fa8 100644 --- a/src/os/windows/win32.cpp +++ b/src/os/windows/win32.cpp @@ -14,13 +14,13 @@ #include "../../gfx_func.h" #include "../../textbuf_gui.h" #include "../../fileio_func.h" -#include "../../fios.h" #include #include #include #include /* SHGetFolderPath */ #include #include "win32.h" +#include "../../fios.h" #include "../../core/alloc_func.hpp" #include "../../openttd.h" #include "../../core/random_func.hpp" @@ -208,11 +208,11 @@ bool FiosIsRoot(const char *file) return file[3] == '\0'; // C:\... } -void FiosGetDrives() +void FiosGetDrives(FileList &file_list) { #if defined(WINCE) /* WinCE only knows one drive: / */ - FiosItem *fios = _fios_items.Append(); + FiosItem *fios = file_list.Append(); fios->type = FIOS_TYPE_DRIVE; fios->mtime = 0; seprintf(fios->name, lastof(fios->name), PATHSEP ""); @@ -223,7 +223,7 @@ void FiosGetDrives() GetLogicalDriveStrings(lengthof(drives), drives); for (s = drives; *s != '\0';) { - FiosItem *fios = _fios_items.Append(); + FiosItem *fios = file_list.Append(); fios->type = FIOS_TYPE_DRIVE; fios->mtime = 0; seprintf(fios->name, lastof(fios->name), "%c:", s[0] & 0xFF); @@ -338,9 +338,16 @@ void CreateConsole() return; } +#if defined(_MSC_VER) && _MSC_VER >= 1900 + freopen("CONOUT$", "a", stdout); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "a", stderr); +#else *stdout = *_fdopen(fd, "w"); *stdin = *_fdopen(_open_osfhandle((intptr_t)GetStdHandle(STD_INPUT_HANDLE), _O_TEXT), "r" ); *stderr = *_fdopen(_open_osfhandle((intptr_t)GetStdHandle(STD_ERROR_HANDLE), _O_TEXT), "w" ); +#endif + #else /* open_osfhandle is not in cygwin */ *stdout = *fdopen(1, "w" ); @@ -453,6 +460,9 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi argc = ParseCommandLine(cmdline, argv, lengthof(argv)); + /* Make sure our arguments contain only valid UTF-8 characters. */ + for (int i = 0; i < argc; i++) ValidateString(argv[i]); + openttd_main(argc, argv); free(cmdline); return 0; @@ -775,3 +785,36 @@ uint GetCPUCoreCount() GetSystemInfo(&info); return info.dwNumberOfProcessors; } + +#ifdef _MSC_VER +/* Code from MSDN: https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx */ +const DWORD MS_VC_EXCEPTION = 0x406D1388; +#pragma pack(push,8) +typedef struct { + DWORD dwType; ///< Must be 0x1000. + LPCSTR szName; ///< Pointer to name (in user addr space). + DWORD dwThreadID; ///< Thread ID (-1=caller thread). + DWORD dwFlags; ///< Reserved for future use, must be zero. +} THREADNAME_INFO; +#pragma pack(pop) + +/** + * Signal thread name to any attached debuggers. + */ +void SetWin32ThreadName(DWORD dwThreadID, const char* threadName) +{ + THREADNAME_INFO info; + info.dwType = 0x1000; + info.szName = threadName; + info.dwThreadID = dwThreadID; + info.dwFlags = 0; + +#pragma warning(push) +#pragma warning(disable: 6320 6322) + __try { + RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info); + } __except (EXCEPTION_EXECUTE_HANDLER) { + } +#pragma warning(pop) +} +#endif diff --git a/src/os/windows/win32.h b/src/os/windows/win32.h index 4e53879cf0..16632f6e9a 100644 --- a/src/os/windows/win32.h +++ b/src/os/windows/win32.h @@ -39,4 +39,10 @@ HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR); #define SHGFP_TYPE_CURRENT 0 #endif /* __MINGW32__ */ +#ifdef _MSC_VER +void SetWin32ThreadName(DWORD dwThreadID, const char* threadName); +#else +static inline void SetWin32ThreadName(DWORD dwThreadID, const char* threadName) {} +#endif + #endif /* WIN32_H */ diff --git a/src/pathfinder/follow_track.hpp b/src/pathfinder/follow_track.hpp index a16512bc06..9f19b029c0 100644 --- a/src/pathfinder/follow_track.hpp +++ b/src/pathfinder/follow_track.hpp @@ -144,7 +144,12 @@ struct CFollowTrackT * missing road bit, or inability to connect the * different bits due to slopes. */ if (IsRoadTT() && !IsTram() && TryReverse()) return true; - m_err = EC_NO_WAY; + + /* CanEnterNewTile already set a reason. + * Do NOT overwrite it (important for example for EC_RAIL_TYPE). + * Only set a reason if CanEnterNewTile was not called */ + if (m_new_td_bits == TRACKDIR_BIT_NONE) m_err = EC_NO_WAY; + return false; } if (!Allow90degTurns()) { diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h index f9dd1a4ff1..eaa70bf915 100644 --- a/src/pathfinder/npf/aystar.h +++ b/src/pathfinder/npf/aystar.h @@ -133,7 +133,7 @@ struct AyStar { * everything */ void *user_path; void *user_target; - uint user_data[10]; + void *user_data; byte loops_per_tick; ///< How many loops are there called before Main() gives control back to the caller. 0 = until done. uint max_path_cost; ///< If the g-value goes over this number, it stops searching, 0 = infinite. diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp index bb705e5f4a..ebaf2ac574 100644 --- a/src/pathfinder/npf/npf.cpp +++ b/src/pathfinder/npf/npf.cpp @@ -38,11 +38,11 @@ struct NPFFindStationOrTileData { }; /** Indices into AyStar.userdata[] */ -enum AyStarUserDataType { - NPF_TYPE = 0, ///< Contains a TransportTypes value - NPF_SUB_TYPE, ///< Contains the sub transport type - NPF_OWNER, ///< Contains an Owner value - NPF_RAILTYPES, ///< Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. +struct AyStarUserData { + Owner owner; + TransportType type; + RailTypes railtypes; + RoadTypes roadtypes; }; /** Indices into AyStarNode.userdata[] */ @@ -157,13 +157,14 @@ static int32 NPFCalcStationOrTileHeuristic(AyStar *as, AyStarNode *current, Open TileIndex from = current->tile; TileIndex to = fstd->dest_coords; uint dist; + AyStarUserData *user = (AyStarUserData *)as->user_data; /* for train-stations, we are going to aim for the closest station tile */ - if (as->user_data[NPF_TYPE] != TRANSPORT_WATER && fstd->station_index != INVALID_STATION) { + if (user->type != TRANSPORT_WATER && fstd->station_index != INVALID_STATION) { to = CalcClosestStationTile(fstd->station_index, from, fstd->station_type); } - if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD) { + if (user->type == TRANSPORT_ROAD) { /* Since roads only have diagonal pieces, we use manhattan distance here */ dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH; } else { @@ -532,9 +533,10 @@ static int32 NPFRailPathCost(AyStar *as, AyStarNode *current, OpenListNode *pare /* Will find any depot */ static int32 NPFFindDepot(AyStar *as, OpenListNode *current) { + AyStarUserData *user = (AyStarUserData *)as->user_data; /* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below, * since checking the cache not that much faster than the actual check */ - return IsDepotTypeTile(current->path.node.tile, (TransportType)as->user_data[NPF_TYPE]) ? + return IsDepotTypeTile(current->path.node.tile, user->type) ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE; } @@ -612,6 +614,7 @@ static void ClearPathReservation(const PathNode *start, const PathNode *end) */ static void NPFSaveTargetData(AyStar *as, OpenListNode *current) { + AyStarUserData *user = (AyStarUserData *)as->user_data; NPFFoundTargetData *ftd = (NPFFoundTargetData*)as->user_path; ftd->best_trackdir = (Trackdir)current->path.node.user_data[NPF_TRACKDIR_CHOICE]; ftd->best_path_dist = current->g; @@ -619,7 +622,7 @@ static void NPFSaveTargetData(AyStar *as, OpenListNode *current) ftd->node = current->path.node; ftd->res_okay = false; - if (as->user_target != NULL && ((NPFFindStationOrTileData*)as->user_target)->reserve_path && as->user_data[NPF_TYPE] == TRANSPORT_RAIL) { + if (as->user_target != NULL && ((NPFFindStationOrTileData*)as->user_target)->reserve_path && user->type == TRANSPORT_RAIL) { /* Path reservation is requested. */ const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v); @@ -767,28 +770,25 @@ static inline bool ForceReverse(TileIndex tile, DiagDirection dir, TransportType * * @param tile The tile of interest. * @param dir The direction in which the vehicle drives onto a tile. - * @param type The transporttype of the vehicle. - * @param subtype For TRANSPORT_ROAD the compatible RoadTypes of the vehicle. - * @param railtypes For TRANSPORT_RAIL the compatible RailTypes of the vehicle. - * @param owner The owner of the vehicle. + * @param user Vehicle information. * @return true iff the vehicle can enter the tile. */ -static bool CanEnterTile(TileIndex tile, DiagDirection dir, TransportType type, uint subtype, RailTypes railtypes, Owner owner) +static bool CanEnterTile(TileIndex tile, DiagDirection dir, AyStarUserData *user) { /* Check tunnel entries and bridge ramps */ if (IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(tile) != dir) return false; /* Test ownership */ - if (!CanEnterTileOwnerCheck(owner, tile, dir)) return false; + if (!CanEnterTileOwnerCheck(user->owner, tile, dir)) return false; /* check correct rail type (mono, maglev, etc) */ - if (type == TRANSPORT_RAIL) { + if (user->type == TRANSPORT_RAIL) { RailType rail_type = GetTileRailType(tile); - if (!HasBit(railtypes, rail_type)) return false; + if (!HasBit(user->railtypes, rail_type)) return false; } /* Depots, standard roadstops and single tram bits can only be entered from one direction */ - DiagDirection single_entry = GetTileSingleEntry(tile, type, subtype); + DiagDirection single_entry = GetTileSingleEntry(tile, user->type, user->roadtypes); if (single_entry != INVALID_DIAGDIR && single_entry != ReverseDiagDir(dir)) return false; return true; @@ -849,6 +849,7 @@ static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_tr * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) { + AyStarUserData *user = (AyStarUserData *)aystar->user_data; /* We leave src_tile on track src_trackdir in direction src_exitdir */ Trackdir src_trackdir = current->path.node.direction; TileIndex src_tile = current->path.node.tile; @@ -860,8 +861,8 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) bool ignore_src_tile = (current->path.parent == NULL && NPFGetFlag(¤t->path.node, NPF_FLAG_IGNORE_START_TILE)); /* Information about the vehicle: TransportType (road/rail/water) and SubType (compatible rail/road types) */ - TransportType type = (TransportType)aystar->user_data[NPF_TYPE]; - uint subtype = aystar->user_data[NPF_SUB_TYPE]; + TransportType type = user->type; + uint subtype = user->roadtypes; /* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */ aystar->num_neighbours = 0; @@ -889,7 +890,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) /* We leave src_tile in src_exitdir and reach dst_tile */ dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(src_exitdir)); - if (dst_tile != INVALID_TILE && !CanEnterTile(dst_tile, src_exitdir, type, subtype, (RailTypes)aystar->user_data[NPF_RAILTYPES], (Owner)aystar->user_data[NPF_OWNER])) dst_tile = INVALID_TILE; + if (dst_tile != INVALID_TILE && !CanEnterTile(dst_tile, src_exitdir, user)) dst_tile = INVALID_TILE; if (dst_tile == INVALID_TILE) { /* We cannot enter the next tile. Road vehicles can reverse, others reach dead end */ @@ -960,7 +961,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current) * multiple targets that are spread around, we should perform a breadth first * search by specifiying CalcZero as our heuristic. */ -static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty) +static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, AyStarUserData *user, uint reverse_penalty) { int r; NPFFoundTargetData result; @@ -970,7 +971,7 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start _npf_aystar.EndNodeCheck = target_proc; _npf_aystar.FoundEndNode = NPFSaveTargetData; _npf_aystar.GetNeighbours = NPFFollowTrack; - switch (type) { + switch (user->type) { default: NOT_REACHED(); case TRANSPORT_RAIL: _npf_aystar.CalculateG = NPFRailPathCost; break; case TRANSPORT_ROAD: _npf_aystar.CalculateG = NPFRoadPathCost; break; @@ -1002,10 +1003,7 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start _npf_aystar.user_target = target; /* Initialize user_data */ - _npf_aystar.user_data[NPF_TYPE] = type; - _npf_aystar.user_data[NPF_SUB_TYPE] = sub_type; - _npf_aystar.user_data[NPF_OWNER] = owner; - _npf_aystar.user_data[NPF_RAILTYPES] = railtypes; + _npf_aystar.user_data = user; /* GO! */ r = _npf_aystar.Main(); @@ -1026,7 +1024,7 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start /* Will search as below, but with two start nodes, the second being the * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which * direction was taken (NPFGetFlag(result.node, NPF_FLAG_REVERSE)) */ -static NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes) +static NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStarUserData *user) { AyStarNode start1; AyStarNode start2; @@ -1040,15 +1038,15 @@ static NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdi start2.direction = trackdir2; start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; - return NPFRouteInternal(&start1, ignore_start_tile1, (IsValidTile(tile2) ? &start2 : NULL), ignore_start_tile2, target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, sub_type, owner, railtypes, 0); + return NPFRouteInternal(&start1, ignore_start_tile1, (IsValidTile(tile2) ? &start2 : NULL), ignore_start_tile2, target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, user, 0); } /* Will search from the given tile and direction, for a route to the given * station for the given transport type. See the declaration of * NPFFoundTargetData above for the meaning of the result. */ -static NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes) +static NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, AyStarUserData *user) { - return NPFRouteToStationOrTileTwoWay(tile, trackdir, ignore_start_tile, INVALID_TILE, INVALID_TRACKDIR, false, target, type, sub_type, owner, railtypes); + return NPFRouteToStationOrTileTwoWay(tile, trackdir, ignore_start_tile, INVALID_TILE, INVALID_TRACKDIR, false, target, user); } /* Search using breadth first. Good for little track choice and inaccurate @@ -1058,7 +1056,7 @@ static NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir track * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full * tile). */ -static NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty) +static NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStarUserData *user, uint reverse_penalty) { AyStarNode start1; AyStarNode start2; @@ -1074,7 +1072,7 @@ static NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Tra /* perform a breadth first search. Target is NULL, * since we are just looking for any depot...*/ - return NPFRouteInternal(&start1, ignore_start_tile1, (IsValidTile(tile2) ? &start2 : NULL), ignore_start_tile2, target, NPFFindDepot, NPFCalcZero, type, sub_type, owner, railtypes, reverse_penalty); + return NPFRouteInternal(&start1, ignore_start_tile1, (IsValidTile(tile2) ? &start2 : NULL), ignore_start_tile2, target, NPFFindDepot, NPFCalcZero, user, reverse_penalty); } void InitializeNPF() @@ -1123,7 +1121,8 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal { Trackdir trackdir = v->GetVehicleTrackdir(); - NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, NULL, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0); + AyStarUserData user = { v->owner, TRANSPORT_ROAD, INVALID_RAILTYPES, v->compatible_roadtypes }; + NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, NULL, &user, 0); if (ftd.best_bird_dist != 0) return FindDepotData(); @@ -1142,7 +1141,8 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir NPFFillWithOrderData(&fstd, v); Trackdir trackdir = DiagDirToDiagTrackdir(enterdir); - NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES); + AyStarUserData user = { v->owner, TRANSPORT_ROAD, INVALID_RAILTYPES, v->compatible_roadtypes }; + NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, &user); if (ftd.best_trackdir == INVALID_TRACKDIR) { /* We are already at our target. Just do something * @todo: maybe display error? @@ -1169,7 +1169,8 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, NPFFillWithOrderData(&fstd, v); - NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); + AyStarUserData user = { v->owner, TRANSPORT_WATER, INVALID_RAILTYPES, ROADTYPES_NONE }; + NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, &user); /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains * the direction we need to take to get there, if ftd.best_bird_dist is not 0, @@ -1192,7 +1193,8 @@ bool NPFShipCheckReverse(const Ship *v) assert(trackdir != INVALID_TRACKDIR); assert(trackdir_rev != INVALID_TRACKDIR); - ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); + AyStarUserData user = { v->owner, TRANSPORT_WATER, INVALID_RAILTYPES, ROADTYPES_NONE }; + ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, &user); /* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */ return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE); } @@ -1209,7 +1211,8 @@ FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty) fstd.reserve_path = false; assert(trackdir != INVALID_TRACKDIR); - NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes, NPF_INFINITE_PENALTY); + AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE }; + NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, &user, NPF_INFINITE_PENALTY); if (ftd.best_bird_dist != 0) return FindDepotData(); /* Found target */ @@ -1241,7 +1244,8 @@ bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir trackd /* perform a breadth first search. Target is NULL, * since we are just looking for any safe tile...*/ - return NPFRouteInternal(&start1, true, NULL, false, &fstd, NPFFindSafeTile, NPFCalcZero, TRANSPORT_RAIL, 0, v->owner, railtypes, 0).res_okay; + AyStarUserData user = { v->owner, TRANSPORT_RAIL, railtypes, ROADTYPES_NONE }; + return NPFRouteInternal(&start1, true, NULL, false, &fstd, NPFFindSafeTile, NPFCalcZero, &user, 0).res_okay; } bool NPFTrainCheckReverse(const Train *v) @@ -1257,7 +1261,8 @@ bool NPFTrainCheckReverse(const Train *v) assert(trackdir != INVALID_TRACKDIR); assert(trackdir_rev != INVALID_TRACKDIR); - ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes); + AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE }; + ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, last->tile, trackdir_rev, false, &fstd, &user); /* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */ return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE); } @@ -1270,7 +1275,8 @@ Track NPFTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir PBSTileInfo origin = FollowTrainReservation(v); assert(IsValidTrackdir(origin.trackdir)); - NPFFoundTargetData ftd = NPFRouteToStationOrTile(origin.tile, origin.trackdir, true, &fstd, TRANSPORT_RAIL, 0, v->owner, v->compatible_railtypes); + AyStarUserData user = { v->owner, TRANSPORT_RAIL, v->compatible_railtypes, ROADTYPES_NONE }; + NPFFoundTargetData ftd = NPFRouteToStationOrTile(origin.tile, origin.trackdir, true, &fstd, &user); if (target != NULL) { target->tile = ftd.node.tile; diff --git a/src/pathfinder/yapf/nodelist.hpp b/src/pathfinder/yapf/nodelist.hpp index f0924a414f..e82f869f1e 100644 --- a/src/pathfinder/yapf/nodelist.hpp +++ b/src/pathfinder/yapf/nodelist.hpp @@ -24,34 +24,23 @@ template class CNodeList_HashTableT { public: - /** make Titem_ visible from outside of class */ - typedef Titem_ Titem; - /** make Titem_::Key a property of HashTable */ - typedef typename Titem_::Key Key; - /** type that we will use as item container */ - typedef SmallArray CItemArray; - /** how pointers to open nodes will be stored */ - typedef CHashTableT COpenList; - /** how pointers to closed nodes will be stored */ - typedef CHashTableT CClosedList; - /** how the priority queue will be managed */ - typedef CBinaryHeapT CPriorityQueue; + typedef Titem_ Titem; ///< Make #Titem_ visible from outside of class. + typedef typename Titem_::Key Key; ///< Make Titem_::Key a property of #HashTable. + typedef SmallArray CItemArray; ///< Type that we will use as item container. + typedef CHashTableT COpenList; ///< How pointers to open nodes will be stored. + typedef CHashTableT CClosedList; ///< How pointers to closed nodes will be stored. + typedef CBinaryHeapT CPriorityQueue; ///< How the priority queue will be managed. protected: - /** here we store full item data (Titem_) */ - CItemArray m_arr; - /** hash table of pointers to open item data */ - COpenList m_open; - /** hash table of pointers to closed item data */ - CClosedList m_closed; - /** priority queue of pointers to open item data */ - CPriorityQueue m_open_queue; - /** new open node under construction */ - Titem *m_new_node; + CItemArray m_arr; ///< Here we store full item data (Titem_). + COpenList m_open; ///< Hash table of pointers to open item data. + CClosedList m_closed; ///< Hash table of pointers to closed item data. + CPriorityQueue m_open_queue; ///< Priority queue of pointers to open item data. + Titem *m_new_node; ///< New open node under construction. + public: /** default constructor */ - CNodeList_HashTableT() - : m_open_queue(2048) + CNodeList_HashTableT() : m_open_queue(2048) { m_new_node = NULL; } @@ -81,7 +70,7 @@ public: } /** Notify the nodelist that we don't want to discard the given node. */ - inline void FoundBestNode(Titem_& item) + inline void FoundBestNode(Titem_ &item) { /* for now it is enough to invalidate m_new_node if it is our given node */ if (&item == m_new_node) { @@ -91,7 +80,7 @@ public: } /** insert given item as open node (into m_open and m_open_queue) */ - inline void InsertOpenNode(Titem_& item) + inline void InsertOpenNode(Titem_ &item) { assert(m_closed.Find(item.GetKey()) == NULL); m_open.Push(item); @@ -122,39 +111,46 @@ public: } /** return the open node specified by a key or NULL if not found */ - inline Titem_ *FindOpenNode(const Key& key) + inline Titem_ *FindOpenNode(const Key &key) { Titem_ *item = m_open.Find(key); return item; } /** remove and return the open node specified by a key */ - inline Titem_& PopOpenNode(const Key& key) + inline Titem_& PopOpenNode(const Key &key) { - Titem_& item = m_open.Pop(key); + Titem_ &item = m_open.Pop(key); uint idxPop = m_open_queue.FindIndex(item); m_open_queue.Remove(idxPop); return item; } /** close node */ - inline void InsertClosedNode(Titem_& item) + inline void InsertClosedNode(Titem_ &item) { assert(m_open.Find(item.GetKey()) == NULL); m_closed.Push(item); } /** return the closed node specified by a key or NULL if not found */ - inline Titem_ *FindClosedNode(const Key& key) + inline Titem_ *FindClosedNode(const Key &key) { Titem_ *item = m_closed.Find(key); return item; } /** The number of items. */ - inline int TotalCount() {return m_arr.Length();} + inline int TotalCount() + { + return m_arr.Length(); + } + /** Get a particular item. */ - inline Titem_& ItemAt(int idx) {return m_arr[idx];} + inline Titem_& ItemAt(int idx) + { + return m_arr[idx]; + } /** Helper for creating output of this array. */ template void Dump(D &dmp) const diff --git a/src/pathfinder/yapf/yapf_base.hpp b/src/pathfinder/yapf/yapf_base.hpp index 0f88d058e6..713e3755aa 100644 --- a/src/pathfinder/yapf/yapf_base.hpp +++ b/src/pathfinder/yapf/yapf_base.hpp @@ -38,10 +38,10 @@ extern int _total_pf_time_us; * -------------------------------------------------------------- * Your pathfinder derived class needs to implement following methods: * inline void PfSetStartupNodes() - * inline void PfFollowNode(Node& org) - * inline bool PfCalcCost(Node& n) - * inline bool PfCalcEstimate(Node& n) - * inline bool PfDetectDestination(Node& n) + * inline void PfFollowNode(Node &org) + * inline bool PfCalcCost(Node &n) + * inline bool PfCalcEstimate(Node &n) + * inline bool PfDetectDestination(Node &n) * * For more details about those methods, look at the end of CYapfBaseT * declaration. There are some examples. For another example look at @@ -99,7 +99,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -193,12 +193,12 @@ public: */ inline Node& CreateNewNode() { - Node& node = *m_nodes.CreateNewNode(); + Node &node = *m_nodes.CreateNewNode(); return node; } /** Add new node (created by CreateNewNode and filled with data) into open list */ - inline void AddStartupNode(Node& n) + inline void AddStartupNode(Node &n) { Yapf().PfNodeCacheFetch(n); /* insert the new node only if it is not there */ @@ -217,7 +217,7 @@ public: bool is_choice = (KillFirstBit(tf.m_new_td_bits) != TRACKDIR_BIT_NONE); for (TrackdirBits rtds = tf.m_new_td_bits; rtds != TRACKDIR_BIT_NONE; rtds = KillFirstBit(rtds)) { Trackdir td = (Trackdir)FindFirstBit2x64(rtds); - Node& n = Yapf().CreateNewNode(); + Node &n = Yapf().CreateNewNode(); n.Set(parent, tf.m_new_tile, td, is_choice); Yapf().AddNewNode(n, tf); } @@ -333,7 +333,7 @@ public: inline void PfSetStartupNodes() { /* example: */ - Node& n1 = *base::m_nodes.CreateNewNode(); + Node &n1 = *base::m_nodes.CreateNewNode(); . . // setup node members here . @@ -341,10 +341,10 @@ public: } /** Example: PfFollowNode() - set following (child) nodes of the given node */ - inline void PfFollowNode(Node& org) + inline void PfFollowNode(Node &org) { for (each follower of node org) { - Node& n = *base::m_nodes.CreateNewNode(); + Node &n = *base::m_nodes.CreateNewNode(); . . // setup node members here . @@ -354,7 +354,7 @@ public: } /** Example: PfCalcCost() - set path cost from origin to the given node */ - inline bool PfCalcCost(Node& n) + inline bool PfCalcCost(Node &n) { /* evaluate last step cost */ int cost = ...; @@ -364,7 +364,7 @@ public: } /** Example: PfCalcEstimate() - set path cost estimate from origin to the target through given node */ - inline bool PfCalcEstimate(Node& n) + inline bool PfCalcEstimate(Node &n) { /* evaluate the distance to our destination */ int distance = ...; @@ -374,7 +374,7 @@ public: } /** Example: PfDetectDestination() - return true if the given node is our destination */ - inline bool PfDetectDestination(Node& n) + inline bool PfDetectDestination(Node &n) { bool bDest = (n.m_key.m_x == m_x2) && (n.m_key.m_y == m_y2); return bDest; diff --git a/src/pathfinder/yapf/yapf_common.hpp b/src/pathfinder/yapf/yapf_common.hpp index b3e9da01ce..660c231161 100644 --- a/src/pathfinder/yapf/yapf_common.hpp +++ b/src/pathfinder/yapf/yapf_common.hpp @@ -28,7 +28,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -45,7 +45,7 @@ public: bool is_choice = (KillFirstBit(m_orgTrackdirs) != TRACKDIR_BIT_NONE); for (TrackdirBits tdb = m_orgTrackdirs; tdb != TRACKDIR_BIT_NONE; tdb = KillFirstBit(tdb)) { Trackdir td = (Trackdir)FindFirstBit2x64(tdb); - Node& n1 = Yapf().CreateNewNode(); + Node &n1 = Yapf().CreateNewNode(); n1.Set(NULL, m_orgTile, td, is_choice); Yapf().AddStartupNode(n1); } @@ -72,7 +72,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -91,12 +91,12 @@ public: void PfSetStartupNodes() { if (m_orgTile != INVALID_TILE && m_orgTd != INVALID_TRACKDIR) { - Node& n1 = Yapf().CreateNewNode(); + Node &n1 = Yapf().CreateNewNode(); n1.Set(NULL, m_orgTile, m_orgTd, false); Yapf().AddStartupNode(n1); } if (m_revTile != INVALID_TILE && m_revTd != INVALID_TRACKDIR) { - Node& n2 = Yapf().CreateNewNode(); + Node &n2 = Yapf().CreateNewNode(); n2.Set(NULL, m_revTile, m_revTd, false); n2.m_cost = m_reverse_penalty; Yapf().AddStartupNode(n2); @@ -135,12 +135,12 @@ protected: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: /** Called by YAPF to detect if node ends in the desired destination */ - inline bool PfDetectDestination(Node& n) + inline bool PfDetectDestination(Node &n) { bool bDest = (n.m_key.m_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.GetTrackdir())) != TRACKDIR_BIT_NONE); return bDest; @@ -150,7 +150,7 @@ public: * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ - inline bool PfCalcEstimate(Node& n) + inline bool PfCalcEstimate(Node &n) { static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0}; static const int dg_dir_to_y_offs[] = {0, 1, 0, -1}; diff --git a/src/pathfinder/yapf/yapf_costcache.hpp b/src/pathfinder/yapf/yapf_costcache.hpp index 7a568b7032..f16d4054c6 100644 --- a/src/pathfinder/yapf/yapf_costcache.hpp +++ b/src/pathfinder/yapf/yapf_costcache.hpp @@ -30,7 +30,7 @@ public: * Called by YAPF to attach cached or local segment cost data to the given node. * @return true if globally cached data were used or false if local data was used */ - inline bool PfNodeCacheFetch(Node& n) + inline bool PfNodeCacheFetch(Node &n) { return false; } @@ -39,7 +39,7 @@ public: * Called by YAPF to flush the cached segment cost data back into cache storage. * Current cache implementation doesn't use that. */ - inline void PfNodeCacheFlush(Node& n) + inline void PfNodeCacheFlush(Node &n) { } }; @@ -67,7 +67,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -75,7 +75,7 @@ public: * Called by YAPF to attach cached or local segment cost data to the given node. * @return true if globally cached data were used or false if local data was used */ - inline bool PfNodeCacheFetch(Node& n) + inline bool PfNodeCacheFetch(Node &n) { CacheKey key(n.GetKey()); Yapf().ConnectNodeToCachedData(n, *new (m_local_cache.Append()) CachedData(key)); @@ -86,7 +86,7 @@ public: * Called by YAPF to flush the cached segment cost data back into cache storage. * Current cache implementation doesn't use that. */ - inline void PfNodeCacheFlush(Node& n) + inline void PfNodeCacheFlush(Node &n) { } }; @@ -121,9 +121,7 @@ struct CSegmentCostCacheBase * Look at CYapfRailSegment (yapf_node_rail.hpp) for the segment example */ template -struct CSegmentCostCacheT - : public CSegmentCostCacheBase -{ +struct CSegmentCostCacheT : public CSegmentCostCacheBase { static const int C_HASH_BITS = 14; typedef CHashTableT HashTable; @@ -142,7 +140,7 @@ struct CSegmentCostCacheT m_heap.Clear(); } - inline Tsegment& Get(Key& key, bool *found) + inline Tsegment& Get(Key &key, bool *found) { Tsegment *item = m_map.Find(key); if (item == NULL) { @@ -162,9 +160,7 @@ struct CSegmentCostCacheT * segment cost caching services for your Nodes. */ template -class CYapfSegmentCostCacheGlobalT - : public CYapfSegmentCostCacheLocalT -{ +class CYapfSegmentCostCacheGlobalT : public CYapfSegmentCostCacheLocalT { public: typedef CYapfSegmentCostCacheLocalT Tlocal; typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) @@ -175,14 +171,14 @@ public: typedef CSegmentCostCacheT Cache; protected: - Cache& m_global_cache; + Cache &m_global_cache; inline CYapfSegmentCostCacheGlobalT() : m_global_cache(stGetGlobalCache()) {}; /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } inline static Cache& stGetGlobalCache() @@ -211,14 +207,14 @@ public: * Called by YAPF to attach cached or local segment cost data to the given node. * @return true if globally cached data were used or false if local data was used */ - inline bool PfNodeCacheFetch(Node& n) + inline bool PfNodeCacheFetch(Node &n) { if (!Yapf().CanUseGlobalCache(n)) { return Tlocal::PfNodeCacheFetch(n); } CacheKey key(n.GetKey()); bool found; - CachedData& item = m_global_cache.Get(key, &found); + CachedData &item = m_global_cache.Get(key, &found); Yapf().ConnectNodeToCachedData(n, item); return found; } @@ -227,7 +223,7 @@ public: * Called by YAPF to flush the cached segment cost data back into cache storage. * Current cache implementation doesn't use that. */ - inline void PfNodeCacheFlush(Node& n) + inline void PfNodeCacheFlush(Node &n) { } }; diff --git a/src/pathfinder/yapf/yapf_costrail.hpp b/src/pathfinder/yapf/yapf_costrail.hpp index c6080f2a15..64cf963800 100644 --- a/src/pathfinder/yapf/yapf_costrail.hpp +++ b/src/pathfinder/yapf/yapf_costrail.hpp @@ -15,9 +15,7 @@ #include "../../pbs.h" template -class CYapfCostRailT - : public CYapfCostBase -{ +class CYapfCostRailT : public CYapfCostBase { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::TrackFollower TrackFollower; @@ -74,10 +72,7 @@ protected: static const int s_max_segment_cost = 10000; - CYapfCostRailT() - : m_max_cost(0) - , m_disable_cache(false) - , m_stopped_on_first_two_way_signal(false) + CYapfCostRailT() : m_max_cost(0), m_disable_cache(false), m_stopped_on_first_two_way_signal(false) { /* pre-compute look-ahead penalties into array */ int p0 = Yapf().PfGetSettings().rail_look_ahead_signal_p0; @@ -92,7 +87,7 @@ protected: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -130,7 +125,7 @@ public: } /** Return one tile cost (base cost + level crossing penalty). */ - inline int OneTileCost(TileIndex& tile, Trackdir trackdir) + inline int OneTileCost(TileIndex &tile, Trackdir trackdir) { int cost = 0; /* set base cost */ @@ -165,7 +160,7 @@ public: } /** The cost for reserved tiles, including skipped ones. */ - inline int ReservationCost(Node& n, TileIndex tile, Trackdir trackdir, int skipped) + inline int ReservationCost(Node &n, TileIndex tile, Trackdir trackdir, int skipped) { if (n.m_num_signals_passed >= m_sig_look_ahead_costs.Size() / 2) return 0; if (!IsPbsSignal(n.m_last_signal_type)) return 0; @@ -180,7 +175,7 @@ public: return 0; } - int SignalCost(Node& n, TileIndex tile, Trackdir trackdir) + int SignalCost(Node &n, TileIndex tile, Trackdir trackdir) { int cost = 0; /* if there is one-way signal in the opposite direction, then it is not our way */ @@ -614,14 +609,14 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th return true; } - inline bool CanUseGlobalCache(Node& n) const + inline bool CanUseGlobalCache(Node &n) const { return !m_disable_cache && (n.m_parent != NULL) && (n.m_parent->m_num_signals_passed >= m_sig_look_ahead_costs.Size()); } - inline void ConnectNodeToCachedData(Node& n, CachedData& ci) + inline void ConnectNodeToCachedData(Node &n, CachedData &ci) { n.m_segment = &ci; if (n.m_segment->m_cost < 0) { diff --git a/src/pathfinder/yapf/yapf_destrail.hpp b/src/pathfinder/yapf/yapf_destrail.hpp index 901e026d83..681034a2f5 100644 --- a/src/pathfinder/yapf/yapf_destrail.hpp +++ b/src/pathfinder/yapf/yapf_destrail.hpp @@ -12,8 +12,7 @@ #ifndef YAPF_DESTRAIL_HPP #define YAPF_DESTRAIL_HPP -class CYapfDestinationRailBase -{ +class CYapfDestinationRailBase { protected: RailTypes m_compatible_railtypes; @@ -36,9 +35,7 @@ public: }; template -class CYapfDestinationAnyDepotRailT - : public CYapfDestinationRailBase -{ +class CYapfDestinationAnyDepotRailT : public CYapfDestinationRailBase { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::NodeList::Titem Node; ///< this will be our node type @@ -47,11 +44,11 @@ public: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } /** Called by YAPF to detect if node ends in the desired destination */ - inline bool PfDetectDestination(Node& n) + inline bool PfDetectDestination(Node &n) { return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir()); } @@ -67,7 +64,7 @@ public: * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ - inline bool PfCalcEstimate(Node& n) + inline bool PfCalcEstimate(Node &n) { n.m_estimate = n.m_cost; return true; @@ -75,9 +72,7 @@ public: }; template -class CYapfDestinationAnySafeTileRailT - : public CYapfDestinationRailBase -{ +class CYapfDestinationAnySafeTileRailT : public CYapfDestinationRailBase { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::NodeList::Titem Node; ///< this will be our node type @@ -87,11 +82,11 @@ public: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } /** Called by YAPF to detect if node ends in the desired destination */ - inline bool PfDetectDestination(Node& n) + inline bool PfDetectDestination(Node &n) { return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir()); } @@ -107,7 +102,7 @@ public: * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate. */ - inline bool PfCalcEstimate(Node& n) + inline bool PfCalcEstimate(Node &n) { n.m_estimate = n.m_cost; return true; @@ -115,9 +110,7 @@ public: }; template -class CYapfDestinationTileOrStationRailT - : public CYapfDestinationRailBase -{ +class CYapfDestinationTileOrStationRailT : public CYapfDestinationRailBase { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::NodeList::Titem Node; ///< this will be our node type @@ -131,7 +124,7 @@ protected: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -164,7 +157,7 @@ public: } /** Called by YAPF to detect if node ends in the desired destination */ - inline bool PfDetectDestination(Node& n) + inline bool PfDetectDestination(Node &n) { return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir()); } @@ -188,7 +181,7 @@ public: * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ - inline bool PfCalcEstimate(Node& n) + inline bool PfCalcEstimate(Node &n) { static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0}; static const int dg_dir_to_y_offs[] = {0, 1, 0, -1}; diff --git a/src/pathfinder/yapf/yapf_node.hpp b/src/pathfinder/yapf/yapf_node.hpp index 39f393381c..b3021096b3 100644 --- a/src/pathfinder/yapf/yapf_node.hpp +++ b/src/pathfinder/yapf/yapf_node.hpp @@ -25,8 +25,15 @@ struct CYapfNodeKeyExitDir { m_exitdir = (m_td == INVALID_TRACKDIR) ? INVALID_DIAGDIR : TrackdirToExitdir(m_td); } - inline int CalcHash() const {return m_exitdir | (m_tile << 2);} - inline bool operator == (const CYapfNodeKeyExitDir& other) const {return (m_tile == other.m_tile) && (m_exitdir == other.m_exitdir);} + inline int CalcHash() const + { + return m_exitdir | (m_tile << 2); + } + + inline bool operator==(const CYapfNodeKeyExitDir &other) const + { + return m_tile == other.m_tile && m_exitdir == other.m_exitdir; + } void Dump(DumpTarget &dmp) const { @@ -38,8 +45,15 @@ struct CYapfNodeKeyExitDir { struct CYapfNodeKeyTrackDir : public CYapfNodeKeyExitDir { - inline int CalcHash() const {return m_td | (m_tile << 4);} - inline bool operator == (const CYapfNodeKeyTrackDir& other) const {return (m_tile == other.m_tile) && (m_td == other.m_td);} + inline int CalcHash() const + { + return m_td | (m_tile << 4); + } + + inline bool operator==(const CYapfNodeKeyTrackDir &other) const + { + return m_tile == other.m_tile && m_td == other.m_td; + } }; /** Yapf Node base */ @@ -63,14 +77,45 @@ struct CYapfNodeT { m_estimate = 0; } - inline Node *GetHashNext() {return m_hash_next;} - inline void SetHashNext(Node *pNext) {m_hash_next = pNext;} - inline TileIndex GetTile() const {return m_key.m_tile;} - inline Trackdir GetTrackdir() const {return m_key.m_td;} - inline const Tkey_& GetKey() const {return m_key;} - inline int GetCost() const {return m_cost;} - inline int GetCostEstimate() const {return m_estimate;} - inline bool operator < (const Node& other) const {return m_estimate < other.m_estimate;} + inline Node *GetHashNext() + { + return m_hash_next; + } + + inline void SetHashNext(Node *pNext) + { + m_hash_next = pNext; + } + + inline TileIndex GetTile() const + { + return m_key.m_tile; + } + + inline Trackdir GetTrackdir() const + { + return m_key.m_td; + } + + inline const Tkey_& GetKey() const + { + return m_key; + } + + inline int GetCost() const + { + return m_cost; + } + + inline int GetCostEstimate() const + { + return m_estimate; + } + + inline bool operator<(const Node &other) const + { + return m_estimate < other.m_estimate; + } void Dump(DumpTarget &dmp) const { diff --git a/src/pathfinder/yapf/yapf_node_rail.hpp b/src/pathfinder/yapf/yapf_node_rail.hpp index b615b82273..180c894392 100644 --- a/src/pathfinder/yapf/yapf_node_rail.hpp +++ b/src/pathfinder/yapf/yapf_node_rail.hpp @@ -17,19 +17,19 @@ struct CYapfRailSegmentKey { uint32 m_value; - inline CYapfRailSegmentKey(const CYapfRailSegmentKey& src) : m_value(src.m_value) {} + inline CYapfRailSegmentKey(const CYapfRailSegmentKey &src) : m_value(src.m_value) {} - inline CYapfRailSegmentKey(const CYapfNodeKeyTrackDir& node_key) + inline CYapfRailSegmentKey(const CYapfNodeKeyTrackDir &node_key) { Set(node_key); } - inline void Set(const CYapfRailSegmentKey& src) + inline void Set(const CYapfRailSegmentKey &src) { m_value = src.m_value; } - inline void Set(const CYapfNodeKeyTrackDir& node_key) + inline void Set(const CYapfNodeKeyTrackDir &node_key) { m_value = (((int)node_key.m_tile) << 4) | node_key.m_td; } @@ -49,7 +49,7 @@ struct CYapfRailSegmentKey return (Trackdir)(m_value & 0x0F); } - inline bool operator == (const CYapfRailSegmentKey& other) const + inline bool operator==(const CYapfRailSegmentKey &other) const { return m_value == other.m_value; } @@ -75,7 +75,7 @@ struct CYapfRailSegment EndSegmentReasonBits m_end_segment_reason; CYapfRailSegment *m_hash_next; - inline CYapfRailSegment(const CYapfRailSegmentKey& key) + inline CYapfRailSegment(const CYapfRailSegmentKey &key) : m_key(key) , m_last_tile(INVALID_TILE) , m_last_td(INVALID_TRACKDIR) diff --git a/src/pathfinder/yapf/yapf_node_road.hpp b/src/pathfinder/yapf/yapf_node_road.hpp index 5cc2d55398..9a392f088f 100644 --- a/src/pathfinder/yapf/yapf_node_road.hpp +++ b/src/pathfinder/yapf/yapf_node_road.hpp @@ -14,13 +14,11 @@ /** Yapf Node for road YAPF */ template -struct CYapfRoadNodeT - : CYapfNodeT > -{ +struct CYapfRoadNodeT : CYapfNodeT > { typedef CYapfNodeT > base; - TileIndex m_segment_last_tile; - Trackdir m_segment_last_td; + TileIndex m_segment_last_tile; + Trackdir m_segment_last_td; void Set(CYapfRoadNodeT *parent, TileIndex tile, Trackdir td, bool is_choice) { diff --git a/src/pathfinder/yapf/yapf_node_ship.hpp b/src/pathfinder/yapf/yapf_node_ship.hpp index 7a1358af68..df4254fd98 100644 --- a/src/pathfinder/yapf/yapf_node_ship.hpp +++ b/src/pathfinder/yapf/yapf_node_ship.hpp @@ -14,11 +14,7 @@ /** Yapf Node for ships */ template -struct CYapfShipNodeT - : CYapfNodeT > -{ - -}; +struct CYapfShipNodeT : CYapfNodeT > { }; /* now define two major node types (that differ by key type) */ typedef CYapfShipNodeT CYapfShipNodeExitDir; @@ -28,5 +24,4 @@ typedef CYapfShipNodeT CYapfShipNodeTrackDir; typedef CNodeList_HashTableT CShipNodeListExitDir; typedef CNodeList_HashTableT CShipNodeListTrackDir; - #endif /* YAPF_NODE_SHIP_HPP */ diff --git a/src/pathfinder/yapf/yapf_rail.cpp b/src/pathfinder/yapf/yapf_rail.cpp index dea4e28c1b..5324e4fc87 100644 --- a/src/pathfinder/yapf/yapf_rail.cpp +++ b/src/pathfinder/yapf/yapf_rail.cpp @@ -21,9 +21,6 @@ #include "../../safeguards.h" -#define DEBUG_YAPF_CACHE 0 - -#if DEBUG_YAPF_CACHE template void DumpState(Tpf &pf1, Tpf &pf2) { DumpTarget dmp1, dmp2; @@ -36,7 +33,6 @@ template void DumpState(Tpf &pf1, Tpf &pf2) fclose(f1); fclose(f2); } -#endif int _total_pf_time_us = 0; @@ -52,7 +48,7 @@ protected: /** to access inherited pathfinder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } private: @@ -204,7 +200,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -213,7 +209,7 @@ public: * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ - inline void PfFollowNode(Node& old_node) + inline void PfFollowNode(Node &old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir())) { @@ -242,17 +238,17 @@ public: if (max_penalty != 0) pf1.DisableCache(true); bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, depot_tile, reversed); -#if DEBUG_YAPF_CACHE - Tpf pf2; - TileIndex depot_tile2 = INVALID_TILE; - bool reversed2 = false; - pf2.DisableCache(true); - bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, &depot_tile2, &reversed2); - if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) { - DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); - DumpState(pf1, pf2); + if (_debug_desync_level >= 2) { + Tpf pf2; + TileIndex depot_tile2 = INVALID_TILE; + bool reversed2 = false; + pf2.DisableCache(true); + bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, &depot_tile2, &reversed2); + if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) { + DEBUG(desync, 2, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); + DumpState(pf1, pf2); + } } -#endif return result1; } @@ -300,7 +296,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -309,7 +305,7 @@ public: * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ - inline void PfFollowNode(Node& old_node) + inline void PfFollowNode(Node &old_node) { TrackFollower F(Yapf().GetVehicle(), Yapf().GetCompatibleRailTypes()); if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()) && F.MaskReservedTracks()) { @@ -327,19 +323,19 @@ public: { /* Create pathfinder instance */ Tpf pf1; -#if !DEBUG_YAPF_CACHE - bool result1 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, false); - -#else - bool result2 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, true); - Tpf pf2; - pf2.DisableCache(true); - bool result1 = pf2.FindNearestSafeTile(v, t1, td, override_railtype, false); - if (result1 != result2) { - DEBUG(yapf, 0, "CACHE ERROR: FindSafeTile() = [%s, %s]", result2 ? "T" : "F", result1 ? "T" : "F"); - DumpState(pf1, pf2); + bool result1; + if (_debug_desync_level < 2) { + result1 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, false); + } else { + bool result2 = pf1.FindNearestSafeTile(v, t1, td, override_railtype, true); + Tpf pf2; + pf2.DisableCache(true); + result1 = pf2.FindNearestSafeTile(v, t1, td, override_railtype, false); + if (result1 != result2) { + DEBUG(desync, 2, "CACHE ERROR: FindSafeTile() = [%s, %s]", result2 ? "T" : "F", result1 ? "T" : "F"); + DumpState(pf1, pf2); + } } -#endif return result1; } @@ -383,7 +379,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -392,7 +388,7 @@ public: * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ - inline void PfFollowNode(Node& old_node) + inline void PfFollowNode(Node &old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir())) { @@ -410,19 +406,20 @@ public: { /* create pathfinder instance */ Tpf pf1; -#if !DEBUG_YAPF_CACHE - Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target); + Trackdir result1; -#else - Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_found, false, NULL); - Tpf pf2; - pf2.DisableCache(true); - Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target); - if (result1 != result2) { - DEBUG(yapf, 0, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2); - DumpState(pf1, pf2); + if (_debug_desync_level < 2) { + result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target); + } else { + result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_found, false, NULL); + Tpf pf2; + pf2.DisableCache(true); + Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target); + if (result1 != result2) { + DEBUG(desync, 2, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2); + DumpState(pf1, pf2); + } } -#endif return result1; } @@ -456,7 +453,7 @@ public: this->FindSafePositionOnNode(pPrev); } /* return trackdir from the best origin node (one of start nodes) */ - Node& best_next_node = *pPrev; + Node &best_next_node = *pPrev; next_trackdir = best_next_node.GetTrackdir(); if (reserve_track && path_found) this->TryReservePath(target, pNode->GetLastTile()); @@ -472,15 +469,15 @@ public: Tpf pf1; bool result1 = pf1.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty); -#if DEBUG_YAPF_CACHE - Tpf pf2; - pf2.DisableCache(true); - bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty); - if (result1 != result2) { - DEBUG(yapf, 0, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); - DumpState(pf1, pf2); + if (_debug_desync_level >= 2) { + Tpf pf2; + pf2.DisableCache(true); + bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty); + if (result1 != result2) { + DEBUG(desync, 2, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); + DumpState(pf1, pf2); + } } -#endif return result1; } @@ -505,7 +502,7 @@ public: } /* check if it was reversed origin */ - Node& best_org_node = *pNode; + Node &best_org_node = *pNode; bool reversed = (best_org_node.m_cost != 0); return reversed; } diff --git a/src/pathfinder/yapf/yapf_road.cpp b/src/pathfinder/yapf/yapf_road.cpp index 711889b569..380b641da7 100644 --- a/src/pathfinder/yapf/yapf_road.cpp +++ b/src/pathfinder/yapf/yapf_road.cpp @@ -30,7 +30,7 @@ protected: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir) @@ -102,7 +102,7 @@ public: * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ - inline bool PfCalcCost(Node& n, const TrackFollower *tf) + inline bool PfCalcCost(Node &n, const TrackFollower *tf) { int segment_cost = 0; uint tiles = 0; @@ -179,11 +179,11 @@ public: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } /** Called by YAPF to detect if node ends in the desired destination */ - inline bool PfDetectDestination(Node& n) + inline bool PfDetectDestination(Node &n) { bool bDest = IsRoadDepotTile(n.m_segment_last_tile); return bDest; @@ -198,7 +198,7 @@ public: * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ - inline bool PfCalcEstimate(Node& n) + inline bool PfCalcEstimate(Node &n) { n.m_estimate = n.m_cost; return true; @@ -242,12 +242,12 @@ protected: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: /** Called by YAPF to detect if node ends in the desired destination */ - inline bool PfDetectDestination(Node& n) + inline bool PfDetectDestination(Node &n) { return PfDetectDestinationTile(n.m_segment_last_tile, n.m_segment_last_td); } @@ -268,7 +268,7 @@ public: * Called by YAPF to calculate cost estimate. Calculates distance to the destination * adds it to the actual cost from origin and stores the sum to the Node::m_estimate */ - inline bool PfCalcEstimate(Node& n) + inline bool PfCalcEstimate(Node &n) { static const int dg_dir_to_x_offs[] = {-1, 0, 1, 0}; static const int dg_dir_to_y_offs[] = {0, 1, 0, -1}; @@ -309,7 +309,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -319,7 +319,7 @@ public: * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ - inline void PfFollowNode(Node& old_node) + inline void PfFollowNode(Node &old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td)) { @@ -373,7 +373,7 @@ public: pNode = pNode->m_parent; } /* return trackdir from the best origin node (one of start nodes) */ - Node& best_next_node = *pNode; + Node &best_next_node = *pNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); } @@ -430,29 +430,34 @@ public: return true; } - static bool stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile) + static FindDepotData stFindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance) { Tpf pf; - return pf.FindNearestDepot(v, tile, td, max_distance, depot_tile); + return pf.FindNearestDepot(v, tile, td, max_distance); } - inline bool FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance, TileIndex *depot_tile) + /** + * Find the best depot for a road vehicle. + * @param v Vehicle + * @param tile Tile of the vehicle. + * @param td Trackdir of the vehicle. + * @param max_distance max length (penalty) for paths. + * @todo max_distance not used by YAPF for road vehicles. + * It can be removed or copy the SetMaxCost() strategy + * applied in YAPF for rail. The best depot can be at + * a distance greater than max_distance. + */ + inline FindDepotData FindNearestDepot(const RoadVehicle *v, TileIndex tile, Trackdir td, int max_distance) { - /* set origin and destination nodes */ + /* Set origin. */ Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); - /* find the best path */ - bool bFound = Yapf().FindPath(v); - if (!bFound) return false; + /* Find the best path and return if no depot is found. */ + if (!Yapf().FindPath(v)) return FindDepotData(); - /* some path found - * get found depot tile */ + /* Return the cost of the best path and its depot. */ Node *n = Yapf().GetBestNode(); - - if (max_distance > 0 && n->m_cost > max_distance * YAPF_TILE_LENGTH) return false; - - *depot_tile = n->m_segment_last_tile; - return true; + return FindDepotData(n->m_segment_last_tile, n->m_cost); } }; @@ -504,7 +509,7 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist } /* default is YAPF type 2 */ - typedef bool (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int, TileIndex*); + typedef FindDepotData (*PfnFindNearestDepot)(const RoadVehicle*, TileIndex, Trackdir, int); PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot; /* check if non-default YAPF type should be used */ @@ -512,8 +517,5 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg } - FindDepotData fdd; - bool ret = pfnFindNearestDepot(v, tile, trackdir, max_distance, &fdd.tile); - fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND - return fdd; + return pfnFindNearestDepot(v, tile, trackdir, max_distance); } diff --git a/src/pathfinder/yapf/yapf_ship.cpp b/src/pathfinder/yapf/yapf_ship.cpp index a01444a9ec..e4b99462d2 100644 --- a/src/pathfinder/yapf/yapf_ship.cpp +++ b/src/pathfinder/yapf/yapf_ship.cpp @@ -31,7 +31,7 @@ protected: /** to access inherited path finder */ inline Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -40,7 +40,7 @@ public: * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ - inline void PfFollowNode(Node& old_node) + inline void PfFollowNode(Node &old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td)) { @@ -97,7 +97,7 @@ public: pNode = pNode->m_parent; } /* return trackdir from the best next node (direct child of origin) */ - Node& best_next_node = *pPrevNode; + Node &best_next_node = *pPrevNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); } @@ -155,7 +155,7 @@ protected: /** to access inherited path finder */ Tpf& Yapf() { - return *static_cast(this); + return *static_cast(this); } public: @@ -164,7 +164,7 @@ public: * Calculates only the cost of given node, adds it to the parent node cost * and stores the result into Node::m_cost member */ - inline bool PfCalcCost(Node& n, const TrackFollower *tf) + inline bool PfCalcCost(Node &n, const TrackFollower *tf) { /* base tile cost depending on distance */ int c = IsDiagonalTrackdir(n.GetTrackdir()) ? YAPF_TILE_LENGTH : YAPF_TILE_CORNER_LENGTH; diff --git a/src/rail.cpp b/src/rail.cpp index 79598ec4a1..d538064a23 100644 --- a/src/rail.cpp +++ b/src/rail.cpp @@ -56,7 +56,7 @@ extern const Trackdir _next_trackdir[TRACKDIR_END] = { }; /* Maps a trackdir to all trackdirs that make 90 deg turns with it. */ -extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END] = { +extern const TrackdirBits _track_crosses_trackdirs[TRACK_END] = { TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, // TRACK_X TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, // TRACK_Y TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, // TRACK_UPPER diff --git a/src/rail.h b/src/rail.h index 90952f5ea4..1bc403d7fd 100644 --- a/src/rail.h +++ b/src/rail.h @@ -89,14 +89,22 @@ enum RailTrackBridgeOffset { * the sprites in the original data files. */ enum RailFenceOffset { - RFO_FLAT_X, - RFO_FLAT_Y, - RFO_FLAT_VERT, - RFO_FLAT_HORZ, - RFO_SLOPE_SW, - RFO_SLOPE_SE, - RFO_SLOPE_NE, - RFO_SLOPE_NW, + RFO_FLAT_X_NW, //!< Slope FLAT, Track X, Fence NW + RFO_FLAT_Y_NE, //!< Slope FLAT, Track Y, Fence NE + RFO_FLAT_LEFT, //!< Slope FLAT, Track LEFT, Fence E + RFO_FLAT_UPPER, //!< Slope FLAT, Track UPPER, Fence S + RFO_SLOPE_SW_NW, //!< Slope SW, Track X, Fence NW + RFO_SLOPE_SE_NE, //!< Slope SE, Track Y, Fence NE + RFO_SLOPE_NE_NW, //!< Slope NE, Track X, Fence NW + RFO_SLOPE_NW_NE, //!< Slope NW, Track Y, Fence NE + RFO_FLAT_X_SE, //!< Slope FLAT, Track X, Fence SE + RFO_FLAT_Y_SW, //!< Slope FLAT, Track Y, Fence SW + RFO_FLAT_RIGHT, //!< Slope FLAT, Track RIGHT, Fence W + RFO_FLAT_LOWER, //!< Slope FLAT, Track LOWER, Fence N + RFO_SLOPE_SW_SE, //!< Slope SW, Track X, Fence SE + RFO_SLOPE_SE_SW, //!< Slope SE, Track Y, Fence SW + RFO_SLOPE_NE_SE, //!< Slope NE, Track X, Fence SE + RFO_SLOPE_NW_SW, //!< Slope NW, Track Y, Fence SW }; /** List of rail type labels. */ @@ -105,7 +113,8 @@ typedef SmallVector RailTypeLabelList; /** * This struct contains all the info that is needed to draw and construct tracks. */ -struct RailtypeInfo { +class RailtypeInfo { +public: /** * Struct containing the main sprites. @note not all sprites are listed, but only * the ones used directly in the code @@ -423,4 +432,13 @@ void ResetRailTypes(); void InitRailTypes(); RailType AllocateRailType(RailTypeLabel label); +extern RailType _sorted_railtypes[RAILTYPE_END]; +extern uint8 _sorted_railtypes_size; + +/** + * Loop header for iterating over railtypes, sorted by sortorder. + * @param var Railtype. + */ +#define FOR_ALL_SORTED_RAILTYPES(var) for (uint8 index = 0; index < _sorted_railtypes_size && (var = _sorted_railtypes[index], true) ; index++) + #endif /* RAIL_H */ diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp index f27aa877b1..5582666b1c 100644 --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -44,8 +44,8 @@ typedef SmallVector TrainList; RailtypeInfo _railtypes[RAILTYPE_END]; - -assert_compile(sizeof(_original_railtypes) <= sizeof(_railtypes)); +RailType _sorted_railtypes[RAILTYPE_END]; +uint8 _sorted_railtypes_size; /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */ enum SignalOffsets { @@ -64,8 +64,20 @@ enum SignalOffsets { */ void ResetRailTypes() { - memset(_railtypes, 0, sizeof(_railtypes)); - memcpy(_railtypes, _original_railtypes, sizeof(_original_railtypes)); + assert_compile(lengthof(_original_railtypes) <= lengthof(_railtypes)); + + uint i = 0; + for (; i < lengthof(_original_railtypes); i++) _railtypes[i] = _original_railtypes[i]; + + static const RailtypeInfo empty_railtype = { + {0,0,0,0,0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0,{}}, + {0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0}, + 0, RAILTYPES_NONE, RAILTYPES_NONE, 0, 0, 0, RTFB_NONE, 0, 0, 0, 0, 0, + RailTypeLabelList(), 0, 0, RAILTYPES_NONE, RAILTYPES_NONE, 0, + {}, {} }; + for (; i < lengthof(_railtypes); i++) _railtypes[i] = empty_railtype; } void ResolveRailTypeGUISprites(RailtypeInfo *rti) @@ -109,6 +121,17 @@ void ResolveRailTypeGUISprites(RailtypeInfo *rti) } } +/** + * Compare railtypes based on their sorting order. + * @param first The railtype to compare to. + * @param second The railtype to compare. + * @return True iff the first should be sorted before the second. + */ +static int CDECL CompareRailTypes(const RailType *first, const RailType *second) +{ + return GetRailTypeInfo(*first)->sorting_order - GetRailTypeInfo(*second)->sorting_order; +} + /** * Resolve sprites of custom rail types */ @@ -118,6 +141,14 @@ void InitRailTypes() RailtypeInfo *rti = &_railtypes[rt]; ResolveRailTypeGUISprites(rti); } + + _sorted_railtypes_size = 0; + for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + if (_railtypes[rt].label != 0) { + _sorted_railtypes[_sorted_railtypes_size++] = rt; + } + } + QSortT(_sorted_railtypes, _sorted_railtypes_size, CompareRailTypes); } /** @@ -130,11 +161,9 @@ RailType AllocateRailType(RailTypeLabel label) if (rti->label == 0) { /* Set up new rail type */ - memcpy(rti, &_railtypes[RAILTYPE_RAIL], sizeof(*rti)); + *rti = _original_railtypes[RAILTYPE_RAIL]; rti->label = label; - /* Clear alternate label list. Can't use Reset() here as that would free - * the data pointer of RAILTYPE_RAIL and not our new rail type. */ - new (&rti->alternate_labels) RailTypeLabelList; + rti->alternate_labels.Clear(); /* Make us compatible with ourself. */ rti->powered_railtypes = (RailTypes)(1 << rt); @@ -426,7 +455,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; - if (!IsPlainRail(tile)) return CMD_ERROR; + if (!IsPlainRail(tile)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); // just get appropriate error message if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION); @@ -485,36 +514,38 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u RoadTypes roadtypes = GetRoadTypes(tile); RoadBits road = GetRoadBits(tile, ROADTYPE_ROAD); RoadBits tram = GetRoadBits(tile, ROADTYPE_TRAM); - switch (roadtypes) { - default: break; - case ROADTYPES_TRAM: - /* Tram crossings must always have road. */ - if (flags & DC_EXEC) { - SetRoadOwner(tile, ROADTYPE_ROAD, _current_company); - Company *c = Company::GetIfValid(_current_company); - if (c != NULL) { - /* A full diagonal tile has two road bits. */ - c->infrastructure.road[ROADTYPE_ROAD] += 2; - DirtyCompanyInfrastructureWindows(c->index); - } - } - roadtypes |= ROADTYPES_ROAD; - break; + if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) || + (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) { + Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD); + Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM); + /* Disallow breaking end-of-line of someone else + * so trams can still reverse on this tile. */ + if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) { + CommandCost ret = CheckOwnership(tram_owner); + if (ret.Failed()) return ret; + } + /* Crossings must always have a road... */ + uint num_new_road_pieces = 2 - CountBits(road); + if (road == ROAD_NONE) road_owner = _current_company; + roadtypes |= ROADTYPES_ROAD; + /* ...but tram is not required. */ + uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0; - case ROADTYPES_ALL: - if (road != tram) return CMD_ERROR; - break; - } + cost.AddCost((num_new_road_pieces + num_new_tram_pieces) * _price[PR_BUILD_ROAD]); - road |= tram; - - if ((track == TRACK_X && road == ROAD_Y) || - (track == TRACK_Y && road == ROAD_X)) { if (flags & DC_EXEC) { - MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile)); + MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile)); UpdateLevelCrossing(tile, false); Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR; DirtyCompanyInfrastructureWindows(_current_company); + if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) { + Company::Get(road_owner)->infrastructure.road[ROADTYPE_ROAD] += num_new_road_pieces; + DirtyCompanyInfrastructureWindows(road_owner); + } + if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) { + Company::Get(tram_owner)->infrastructure.road[ROADTYPE_TRAM] += num_new_tram_pieces; + DirtyCompanyInfrastructureWindows(tram_owner); + } } break; } @@ -1572,7 +1603,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 * Tunnels and bridges have special check later */ if (tt != MP_TUNNELBRIDGE) { if (!IsCompatibleRail(type, totype)) { - CommandCost ret = EnsureNoVehicleOnGround(tile); + CommandCost ret = IsPlainRailTile(tile) ? EnsureNoTrainOnTrackBits(tile, GetTrackBits(tile)) : EnsureNoVehicleOnGround(tile); if (ret.Failed()) { error = ret; continue; @@ -1872,109 +1903,128 @@ static void DrawSingleSignal(TileIndex tile, const RailtypeInfo *rti, Track trac static uint32 _drawtile_track_palette; -static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image) -{ - RailFenceOffset rfo = RFO_FLAT_X; - if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW : RFO_SLOPE_NE; - AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette, - ti->x, ti->y + 1, 16, 1, 4, ti->z); -} -static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image) -{ - RailFenceOffset rfo = RFO_FLAT_X; - if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW : RFO_SLOPE_NE; - AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette, - ti->x, ti->y + TILE_SIZE - 1, 16, 1, 4, ti->z); -} +/** Offsets for drawing fences */ +struct FenceOffset { + Corner height_ref; //!< Corner to use height offset from. + int x_offs; //!< Bounding box X offset. + int y_offs; //!< Bounding box Y offset. + int x_size; //!< Bounding box X size. + int y_size; //!< Bounding box Y size. +}; -static void DrawTrackFence_NW_SE(const TileInfo *ti, SpriteID base_image) -{ - DrawTrackFence_NW(ti, base_image); - DrawTrackFence_SE(ti, base_image); -} +/** Offsets for drawing fences */ +static FenceOffset _fence_offsets[] = { + { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW + { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE + { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT + { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER + { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW + { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE + { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW + { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE + { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE + { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW + { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT + { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER + { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE + { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW + { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE + { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW +}; -static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image) +/** + * Draw a track fence. + * @param ti Tile drawing information. + * @param base_image First fence sprite. + * @param num_sprites Number of fence sprites. + * @param rfo Fence to draw. + */ +static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo) { - RailFenceOffset rfo = RFO_FLAT_Y; - if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE : RFO_SLOPE_NW; - AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette, - ti->x + 1, ti->y, 1, 16, 4, ti->z); -} - -static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image) -{ - RailFenceOffset rfo = RFO_FLAT_Y; - if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE : RFO_SLOPE_NW; - AddSortableSpriteToDraw(base_image + rfo, _drawtile_track_palette, - ti->x + TILE_SIZE - 1, ti->y, 1, 16, 4, ti->z); -} - -static void DrawTrackFence_NE_SW(const TileInfo *ti, SpriteID base_image) -{ - DrawTrackFence_NE(ti, base_image); - DrawTrackFence_SW(ti, base_image); + int z = ti->z; + if (_fence_offsets[rfo].height_ref != CORNER_INVALID) { + z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref); + } + AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, + ti->x + _fence_offsets[rfo].x_offs, + ti->y + _fence_offsets[rfo].y_offs, + _fence_offsets[rfo].x_size, + _fence_offsets[rfo].y_size, + 4, z); } /** - * Draw fence at eastern side of track. + * Draw fence at NW border matching the tile slope. */ -static void DrawTrackFence_NS_1(const TileInfo *ti, SpriteID base_image) +static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites) { - int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_W); - AddSortableSpriteToDraw(base_image + RFO_FLAT_VERT, _drawtile_track_palette, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); + RailFenceOffset rfo = RFO_FLAT_X_NW; + if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW; + DrawTrackFence(ti, base_image, num_sprites, rfo); } /** - * Draw fence at western side of track. + * Draw fence at SE border matching the tile slope. */ -static void DrawTrackFence_NS_2(const TileInfo *ti, SpriteID base_image) +static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites) { - int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_E); - AddSortableSpriteToDraw(base_image + RFO_FLAT_VERT, _drawtile_track_palette, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); + RailFenceOffset rfo = RFO_FLAT_X_SE; + if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE; + DrawTrackFence(ti, base_image, num_sprites, rfo); } /** - * Draw fence at southern side of track. + * Draw fence at NE border matching the tile slope. */ -static void DrawTrackFence_WE_1(const TileInfo *ti, SpriteID base_image) +static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites) { - int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_N); - AddSortableSpriteToDraw(base_image + RFO_FLAT_HORZ, _drawtile_track_palette, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); + RailFenceOffset rfo = RFO_FLAT_Y_NE; + if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE; + DrawTrackFence(ti, base_image, num_sprites, rfo); } /** - * Draw fence at northern side of track. + * Draw fence at SW border matching the tile slope. */ -static void DrawTrackFence_WE_2(const TileInfo *ti, SpriteID base_image) +static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites) { - int z = ti->z + GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), CORNER_S); - AddSortableSpriteToDraw(base_image + RFO_FLAT_HORZ, _drawtile_track_palette, - ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); + RailFenceOffset rfo = RFO_FLAT_Y_SW; + if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW; + DrawTrackFence(ti, base_image, num_sprites, rfo); } - +/** + * Draw track fences. + * @param ti Tile drawing information. + * @param rti Rail type information. + */ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti) { /* Base sprite for track fences. * Note: Halftile slopes only have fences on the upper part. */ - SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL); - if (base_image == 0) base_image = SPR_TRACK_FENCE_FLAT_X; + uint num_sprites = 0; + SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites); + if (base_image == 0) { + base_image = SPR_TRACK_FENCE_FLAT_X; + num_sprites = 8; + } + + assert(num_sprites > 0); switch (GetRailGroundType(ti->tile)) { - case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image); break; - case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image); break; - case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW_SE(ti, base_image); break; - case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image); break; - case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image); break; - case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE_SW(ti, base_image); break; - case RAIL_GROUND_FENCE_VERT1: DrawTrackFence_NS_1(ti, base_image); break; - case RAIL_GROUND_FENCE_VERT2: DrawTrackFence_NS_2(ti, base_image); break; - case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence_WE_1(ti, base_image); break; - case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence_WE_2(ti, base_image); break; + case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites); + DrawTrackFence_SE(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites); + DrawTrackFence_SW(ti, base_image, num_sprites); break; + case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break; + case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break; + case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break; + case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break; case RAIL_GROUND_WATER: { Corner track_corner; if (IsHalftileSlope(ti->tileh)) { @@ -1985,10 +2035,10 @@ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti) track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh))); } switch (track_corner) { - case CORNER_W: DrawTrackFence_NS_1(ti, base_image); break; - case CORNER_S: DrawTrackFence_WE_2(ti, base_image); break; - case CORNER_E: DrawTrackFence_NS_2(ti, base_image); break; - case CORNER_N: DrawTrackFence_WE_1(ti, base_image); break; + case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break; + case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break; + case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break; + case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break; default: NOT_REACHED(); } break; @@ -2352,7 +2402,7 @@ static void DrawTile_Track(TileInfo *ti) if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti, rti); - if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti); + if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti); if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti); } else { @@ -2427,7 +2477,7 @@ static void DrawTile_Track(TileInfo *ti) int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT); relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset(); - if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti); + if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti); DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette); } @@ -2678,8 +2728,8 @@ static void GetTileDesc_Track(TileIndex tile, TileDesc *td) { const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile)); td->rail_speed = rti->max_speed; + td->railtype = rti->strings.name; td->owner[0] = GetTileOwner(tile); - SetDParamX(td->dparam, 0, rti->strings.name); switch (GetRailTileType(tile)) { case RAIL_TILE_NORMAL: td->str = STR_LAI_RAIL_DESCRIPTION_TRACK; diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp index a8c2fc6b33..73fe29da0d 100644 --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -86,7 +86,7 @@ static bool IsStationAvailable(const StationSpec *statspec) return Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res); } -void CcPlaySound1E(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) +void CcPlaySound_SPLAT_RAIL(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_20_SPLAT_RAIL, tile); } @@ -97,7 +97,7 @@ static void GenericPlaceRail(TileIndex tile, int cmd) _remove_button_clicked ? CMD_REMOVE_SINGLE_RAIL | CMD_MSG(STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK) : CMD_BUILD_SINGLE_RAIL | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK), - CcPlaySound1E); + CcPlaySound_SPLAT_RAIL); } /** @@ -161,7 +161,8 @@ static void PlaceRail_Waypoint(TileIndex tile) Axis axis = GetAxisForNewWaypoint(tile); if (IsValidAxis(axis)) { /* Valid tile for waypoints */ - VpStartPlaceSizing(tile, axis == AXIS_X ? VPM_FIX_X : VPM_FIX_Y, DDSP_BUILD_STATION); + VpStartPlaceSizing(tile, axis == AXIS_X ? VPM_X_LIMITED : VPM_Y_LIMITED, DDSP_BUILD_STATION); + VpSetPlaceSizingLimit(_settings_game.station.station_spread); } else { /* Tile where we can't build rail waypoints. This is always going to fail, * but provides the user with a proper error message. */ @@ -223,7 +224,7 @@ static void GenericPlaceSignals(TileIndex tile) Track track = FindFirstTrack(trackbits); if (_remove_button_clicked) { - DoCommandP(tile, track, 0, CMD_REMOVE_SIGNALS | CMD_MSG(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM), CcPlaySound1E); + DoCommandP(tile, track, 0, CMD_REMOVE_SIGNALS | CMD_MSG(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM), CcPlaySound_SPLAT_RAIL); } else { const Window *w = FindWindowById(WC_BUILD_SIGNAL, 0); @@ -250,7 +251,7 @@ static void GenericPlaceSignals(TileIndex tile) DoCommandP(tile, p1, 0, CMD_BUILD_SIGNALS | CMD_MSG((w != NULL && _convert_signal_button) ? STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE : STR_ERROR_CAN_T_BUILD_SIGNALS_HERE), - CcPlaySound1E); + CcPlaySound_SPLAT_RAIL); } } @@ -355,7 +356,7 @@ static void DoRailroadTrack(int mode) _remove_button_clicked ? CMD_REMOVE_RAILROAD_TRACK | CMD_MSG(STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK) : CMD_BUILD_RAILROAD_TRACK | CMD_MSG(STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK), - CcPlaySound1E); + CcPlaySound_SPLAT_RAIL); } static void HandleAutodirPlacement() @@ -410,7 +411,7 @@ static void HandleAutoSignalPlacement() _remove_button_clicked ? CMD_REMOVE_SIGNAL_TRACK | CMD_MSG(STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM) : CMD_BUILD_SIGNAL_TRACK | CMD_MSG(STR_ERROR_CAN_T_BUILD_SIGNALS_HERE), - CcPlaySound1E); + CcPlaySound_SPLAT_RAIL); } @@ -710,7 +711,7 @@ struct BuildRailToolbarWindow : Window { break; case DDSP_CONVERT_RAIL: - DoCommandP(end_tile, start_tile, _cur_railtype | (_ctrl_pressed ? 0x10 : 0), CMD_CONVERT_RAIL | CMD_MSG(STR_ERROR_CAN_T_CONVERT_RAIL), CcPlaySound10); + DoCommandP(end_tile, start_tile, _cur_railtype | (_ctrl_pressed ? 0x10 : 0), CMD_CONVERT_RAIL | CMD_MSG(STR_ERROR_CAN_T_CONVERT_RAIL), CcPlaySound_SPLAT_RAIL); break; case DDSP_REMOVE_STATION: @@ -718,20 +719,20 @@ struct BuildRailToolbarWindow : Window { if (this->IsWidgetLowered(WID_RAT_BUILD_STATION)) { /* Station */ if (_remove_button_clicked) { - DoCommandP(end_tile, start_tile, _ctrl_pressed ? 0 : 1, CMD_REMOVE_FROM_RAIL_STATION | CMD_MSG(STR_ERROR_CAN_T_REMOVE_PART_OF_STATION), CcPlaySound1E); + DoCommandP(end_tile, start_tile, _ctrl_pressed ? 0 : 1, CMD_REMOVE_FROM_RAIL_STATION | CMD_MSG(STR_ERROR_CAN_T_REMOVE_PART_OF_STATION), CcPlaySound_SPLAT_RAIL); } else { HandleStationPlacement(start_tile, end_tile); } } else { /* Waypoint */ if (_remove_button_clicked) { - DoCommandP(end_tile, start_tile, _ctrl_pressed ? 0 : 1, CMD_REMOVE_FROM_RAIL_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT), CcPlaySound1E); + DoCommandP(end_tile, start_tile, _ctrl_pressed ? 0 : 1, CMD_REMOVE_FROM_RAIL_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT), CcPlaySound_SPLAT_RAIL); } else { TileArea ta(start_tile, end_tile); - uint32 p1 = _cur_railtype | (select_method == VPM_FIX_X ? AXIS_X : AXIS_Y) << 4 | ta.w << 8 | ta.h << 16 | _ctrl_pressed << 24; + uint32 p1 = _cur_railtype | (select_method == VPM_X_LIMITED ? AXIS_X : AXIS_Y) << 4 | ta.w << 8 | ta.h << 16 | _ctrl_pressed << 24; uint32 p2 = STAT_CLASS_WAYP | _cur_waypoint_type << 8 | INVALID_STATION << 16; - CommandContainer cmdcont = { ta.tile, p1, p2, CMD_BUILD_RAIL_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT), CcPlaySound1E, "" }; + CommandContainer cmdcont = { ta.tile, p1, p2, CMD_BUILD_RAIL_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT), CcPlaySound_SPLAT_RAIL, "" }; ShowSelectWaypointIfNeeded(cmdcont, ta); } } @@ -1978,23 +1979,13 @@ void InitializeRailGUI() ResetSignalVariant(); } -/** - * Compare railtypes based on their sorting order. - * @param first The railtype to compare to. - * @param second The railtype to compare. - * @return True iff the first should be sorted before the second. - */ -static int CDECL CompareRailTypes(const DropDownListItem * const *first, const DropDownListItem * const *second) -{ - return GetRailTypeInfo((RailType)(*first)->result)->sorting_order - GetRailTypeInfo((RailType)(*second)->result)->sorting_order; -} - /** * Create a drop down list for all the rail types of the local company. * @param for_replacement Whether this list is for the replacement window. + * @param all_option Whether to add an 'all types' item. * @return The populated and sorted #DropDownList. */ -DropDownList *GetRailTypeDropDownList(bool for_replacement) +DropDownList *GetRailTypeDropDownList(bool for_replacement, bool all_option) { RailTypes used_railtypes = RAILTYPES_NONE; @@ -2011,13 +2002,18 @@ DropDownList *GetRailTypeDropDownList(bool for_replacement) const Company *c = Company::Get(_local_company); DropDownList *list = new DropDownList(); - for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { + + if (all_option) { + DropDownListStringItem *item = new DropDownListStringItem(STR_REPLACE_ALL_RAILTYPE, INVALID_RAILTYPE, false); + *list->Append() = item; + } + + RailType rt; + FOR_ALL_SORTED_RAILTYPES(rt) { /* If it's not used ever, don't show it to the user. */ if (!HasBit(used_railtypes, rt)) continue; const RailtypeInfo *rti = GetRailTypeInfo(rt); - /* Skip rail type if it has no label */ - if (rti->label == 0) continue; StringID str = for_replacement ? rti->strings.replace_text : (rti->max_speed > 0 ? STR_TOOLBAR_RAILTYPE_VELOCITY : STR_JUST_STRING); DropDownListParamStringItem *item = new DropDownListParamStringItem(str, rt, !HasBit(c->avail_railtypes, rt)); @@ -2025,6 +2021,5 @@ DropDownList *GetRailTypeDropDownList(bool for_replacement) item->SetParam(1, rti->max_speed); *list->Append() = item; } - QSortT(list->Begin(), list->Length(), CompareRailTypes); return list; } diff --git a/src/rail_gui.h b/src/rail_gui.h index f51e8aa273..e7a03b9120 100644 --- a/src/rail_gui.h +++ b/src/rail_gui.h @@ -19,6 +19,6 @@ struct Window *ShowBuildRailToolbar(RailType railtype); void ReinitGuiAfterToggleElrail(bool disable); bool ResetSignalVariant(int32 = 0); void InitializeRailGUI(); -DropDownList *GetRailTypeDropDownList(bool for_replacement = false); +DropDownList *GetRailTypeDropDownList(bool for_replacement = false, bool all_option = false); #endif /* RAIL_GUI_H */ diff --git a/src/rev.cpp.in b/src/rev.cpp.in index 7e27859ce0..b6bddeacfc 100644 --- a/src/rev.cpp.in +++ b/src/rev.cpp.in @@ -72,7 +72,7 @@ const byte _openttd_revision_modified = !!MODIFIED!!; * final release will always have a lower version number than the released * version, thus making comparisons on specific revisions easy. */ -const uint32 _openttd_newgrf_version = 1 << 28 | 6 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1)); +const uint32 _openttd_newgrf_version = 1 << 28 | 8 << 24 | 0 << 20 | 0 << 19 | (!!REVISION!! & ((1 << 19) - 1)); #ifdef __MORPHOS__ /** diff --git a/src/road.cpp b/src/road.cpp index 57c5da5d41..f51597538d 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -57,41 +57,44 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb) bool connective = false; const RoadBits mirrored_rb = MirrorRoadBits(target_rb); - switch (GetTileType(neighbor_tile)) { - /* Always connective ones */ - case MP_CLEAR: case MP_TREES: - connective = true; - break; + if (IsValidTile(neighbor_tile)) { + switch (GetTileType(neighbor_tile)) { + /* Always connective ones */ + case MP_CLEAR: case MP_TREES: + connective = true; + break; - /* The conditionally connective ones */ - case MP_TUNNELBRIDGE: - case MP_STATION: - case MP_ROAD: { - const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM); + /* The conditionally connective ones */ + case MP_TUNNELBRIDGE: + case MP_STATION: + case MP_ROAD: + if (IsNormalRoadTile(neighbor_tile)) { + /* Always connective */ + connective = true; + } else { + const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM); - /* Accept only connective tiles */ - connective = (neighbor_rb & mirrored_rb) || // Neighbor has got the fitting RoadBit - HasExactlyOneBit(neighbor_rb); // Neighbor has got only one Roadbit + /* Accept only connective tiles */ + connective = (neighbor_rb & mirrored_rb) != ROAD_NONE; + } + break; - break; + case MP_RAILWAY: + connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir)); + break; + + case MP_WATER: + /* Check for real water tile */ + connective = !IsWater(neighbor_tile); + break; + + /* The definitely not connective ones */ + default: break; } - - case MP_RAILWAY: - connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir)); - break; - - case MP_WATER: - /* Check for real water tile */ - connective = !IsWater(neighbor_tile); - break; - - /* The definitely not connective ones */ - default: break; } /* If the neighbor tile is inconnective, remove the planed road connection to it */ if (!connective) org_rb ^= target_rb; - } } diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index dcf9b23d06..5e432a2e6b 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -224,7 +224,7 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec TileIndex other_end = GetOtherTunnelBridgeEnd(tile); /* Pay for *every* tile of the bridge or tunnel */ uint len = GetTunnelBridgeLength(other_end, tile) + 2; - cost.AddCost(len * _price[PR_CLEAR_ROAD]); + cost.AddCost(len * 2 * _price[PR_CLEAR_ROAD]); if (flags & DC_EXEC) { Company *c = Company::GetIfValid(GetRoadOwner(tile, rt)); if (c != NULL) { @@ -237,10 +237,10 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt)); /* If the owner of the bridge sells all its road, also move the ownership - * to the owner of the other roadtype. */ + * to the owner of the other roadtype, unless the bridge owner is a town. */ RoadType other_rt = (rt == ROADTYPE_ROAD) ? ROADTYPE_TRAM : ROADTYPE_ROAD; Owner other_owner = GetRoadOwner(tile, other_rt); - if (other_owner != GetTileOwner(tile)) { + if (!IsTileOwner(tile, other_owner) && !IsTileOwner(tile, OWNER_TOWN)) { SetTileOwner(tile, other_owner); SetTileOwner(other_end, other_owner); } @@ -384,7 +384,10 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec /* Update rail count for level crossings. The plain track should still be accounted * for, so only subtract the difference to the level crossing cost. */ c = Company::GetIfValid(GetTileOwner(tile)); - if (c != NULL) c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1; + if (c != NULL) { + c->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR - 1; + DirtyCompanyInfrastructureWindows(c->index); + } } else { SetRoadTypes(tile, rts); } @@ -563,6 +566,15 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 } return_cmd_error(STR_ERROR_ALREADY_BUILT); } + /* Disallow breaking end-of-line of someone else + * so trams can still reverse on this tile. */ + if (rt == ROADTYPE_TRAM && HasExactlyOneBit(existing)) { + Owner owner = GetRoadOwner(tile, rt); + if (Company::IsValidID(owner)) { + CommandCost ret = CheckOwnership(owner); + if (ret.Failed()) return ret; + } + } break; } @@ -629,7 +641,10 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 /* Update rail count for level crossings. The plain track is already * counted, so only add the difference to the level crossing cost. */ c = Company::GetIfValid(GetTileOwner(tile)); - if (c != NULL) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR - 1; + if (c != NULL) { + c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR - 1; + DirtyCompanyInfrastructureWindows(c->index); + } /* Always add road to the roadtypes (can't draw without it) */ bool reserved = HasBit(GetRailReservationTrackBits(tile), railtrack); @@ -1176,7 +1191,7 @@ static bool DrawRoadAsSnowDesert(TileIndex tile, Roadside roadside) * @param ti information about the tile (slopes, height etc) * @param tram the roadbits for the tram */ -void DrawTramCatenary(const TileInfo *ti, RoadBits tram) +void DrawRoadCatenary(const TileInfo *ti, RoadBits tram) { /* Do not draw catenary if it is invisible */ if (IsInvisibilitySet(TO_CATENARY)) return; @@ -1283,7 +1298,7 @@ static void DrawRoadBits(TileInfo *ti) return; } - if (tram != ROAD_NONE) DrawTramCatenary(ti, tram); + if (tram != ROAD_NONE) DrawRoadCatenary(ti, tram); /* Return if full detail is disabled, or we are zoomed fully out. */ if (!HasBit(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return; @@ -1373,9 +1388,9 @@ static void DrawTile_Road(TileInfo *ti) if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) { DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal); - DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile)); + DrawRoadCatenary(ti, GetCrossingRoadBits(ti->tile)); } - if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti); + if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti); break; } @@ -1669,6 +1684,7 @@ static void GetTileDesc_Road(TileIndex tile, TileDesc *td) if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM); const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile)); + td->railtype = rti->strings.name; td->rail_speed = rti->max_speed; break; diff --git a/src/road_gui.cpp b/src/road_gui.cpp index c058c020f9..801d334351 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -64,7 +64,7 @@ static RoadType _cur_roadtype; static DiagDirection _road_depot_orientation; static DiagDirection _road_station_picker_orientation; -void CcPlaySound1D(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) +void CcPlaySound_SPLAT_OTHER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile); } @@ -233,7 +233,7 @@ static void PlaceRoadStop(TileIndex start_tile, TileIndex end_tile, uint32 p2, u p2 |= ddir << 6; // Set the DiagDirecion into p2 bits 6 and 7. TileArea ta(start_tile, end_tile); - CommandContainer cmdcont = { ta.tile, ta.w | ta.h << 8, p2, cmd, CcRoadStop, "" }; + CommandContainer cmdcont = { ta.tile, (uint32)(ta.w | ta.h << 8), p2, cmd, CcRoadStop, "" }; ShowSelectStationIfNeeded(cmdcont, ta); } @@ -629,7 +629,7 @@ struct BuildRoadToolbarWindow : Window { DoCommandP(start_tile, end_tile, _place_road_flag | (_cur_roadtype << 3) | (_one_way_button_clicked << 5), _remove_button_clicked ? CMD_REMOVE_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_road) : - CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound1D); + CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound_SPLAT_OTHER); break; case DDSP_BUILD_BUSSTOP: @@ -642,13 +642,13 @@ struct BuildRoadToolbarWindow : Window { case DDSP_REMOVE_BUSSTOP: { TileArea ta(start_tile, end_tile); - DoCommandP(ta.tile, ta.w | ta.h << 8, ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound1D); + DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound_SPLAT_OTHER); break; } case DDSP_REMOVE_TRUCKSTOP: { TileArea ta(start_tile, end_tile); - DoCommandP(ta.tile, ta.w | ta.h << 8, ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound1D); + DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound_SPLAT_OTHER); break; } } @@ -956,15 +956,11 @@ struct BuildRoadStationWindow : public PickerWindowBase { if (_cur_roadtype == ROADTYPE_TRAM && _road_station_picker_orientation < DIAGDIR_END) { _road_station_picker_orientation = DIAGDIR_END; } - this->SetWidgetsDisabledState(_cur_roadtype == ROADTYPE_TRAM, - WID_BROS_STATION_NE, - WID_BROS_STATION_SE, - WID_BROS_STATION_SW, - WID_BROS_STATION_NW, - WIDGET_LIST_END); this->GetWidget(WID_BROS_CAPTION)->widget_data = _road_type_infos[_cur_roadtype].picker_title[rs]; - for (uint i = WID_BROS_STATION_NE; i < WID_BROS_LT_OFF; i++) this->GetWidget(i)->tool_tip = _road_type_infos[_cur_roadtype].picker_tooltip[rs]; + for (uint i = (_cur_roadtype == ROADTYPE_TRAM ? WID_BROS_STATION_X : WID_BROS_STATION_NE); i < WID_BROS_LT_OFF; i++) { + this->GetWidget(i)->tool_tip = _road_type_infos[_cur_roadtype].picker_tooltip[rs]; + } this->LowerWidget(_road_station_picker_orientation + WID_BROS_STATION_NE); this->LowerWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF); @@ -1002,7 +998,7 @@ struct BuildRoadStationWindow : public PickerWindowBase { * Never make the window smaller to avoid oscillating if the size change affects the acceptance. * (This is the case, if making the window bigger moves the mouse into the window.) */ if (top > bottom) { - ResizeWindow(this, 0, top - bottom); + ResizeWindow(this, 0, top - bottom, false); } } @@ -1060,7 +1056,7 @@ struct BuildRoadStationWindow : public PickerWindowBase { }; /** Widget definition of the build road station window */ -static const NWidgetPart _nested_rv_station_picker_widgets[] = { +static const NWidgetPart _nested_road_station_picker_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_BROS_CAPTION), @@ -1069,17 +1065,17 @@ static const NWidgetPart _nested_rv_station_picker_widgets[] = { NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_NW), SetMinimalSize(66, 50), EndContainer(), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_NE), SetMinimalSize(66, 50), EndContainer(), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_X), SetMinimalSize(66, 50), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_NW), SetMinimalSize(66, 50), SetFill(0, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_NE), SetMinimalSize(66, 50), SetFill(0, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_X), SetMinimalSize(66, 50), SetFill(0, 0), EndContainer(), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 2), NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), NWidget(NWID_SPACER), SetFill(1, 0), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_SW), SetMinimalSize(66, 50), EndContainer(), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_SE), SetMinimalSize(66, 50), EndContainer(), - NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_Y), SetMinimalSize(66, 50), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_SW), SetMinimalSize(66, 50), SetFill(0, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_SE), SetMinimalSize(66, 50), SetFill(0, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_Y), SetMinimalSize(66, 50), SetFill(0, 0), EndContainer(), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 1), @@ -1099,16 +1095,54 @@ static const NWidgetPart _nested_rv_station_picker_widgets[] = { EndContainer(), }; -static WindowDesc _rv_station_picker_desc( +static WindowDesc _road_station_picker_desc( WDP_AUTO, NULL, 0, 0, WC_BUS_STATION, WC_BUILD_TOOLBAR, WDF_CONSTRUCTION, - _nested_rv_station_picker_widgets, lengthof(_nested_rv_station_picker_widgets) + _nested_road_station_picker_widgets, lengthof(_nested_road_station_picker_widgets) +); + +/** Widget definition of the build tram station window */ +static const NWidgetPart _nested_tram_station_picker_widgets[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), + NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_BROS_CAPTION), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BROS_BACKGROUND), + NWidget(NWID_SPACER), SetMinimalSize(0, 3), + NWidget(NWID_HORIZONTAL), SetPIP(0, 2, 0), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_X), SetMinimalSize(66, 50), SetFill(0, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, WID_BROS_STATION_Y), SetMinimalSize(66, 50), SetFill(0, 0), EndContainer(), + NWidget(NWID_SPACER), SetFill(1, 0), + EndContainer(), + NWidget(NWID_SPACER), SetMinimalSize(0, 1), + NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2), + NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_BROS_INFO), SetMinimalSize(140, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), + NWidget(NWID_SPACER), SetFill(1, 0), + EndContainer(), + NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2), + NWidget(NWID_SPACER), SetFill(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BROS_LT_OFF), SetMinimalSize(60, 12), + SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP), + NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BROS_LT_ON), SetMinimalSize(60, 12), + SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP), + NWidget(NWID_SPACER), SetFill(1, 0), + EndContainer(), + NWidget(NWID_SPACER), SetMinimalSize(0, 10), SetResize(0, 1), + EndContainer(), +}; + +static WindowDesc _tram_station_picker_desc( + WDP_AUTO, NULL, 0, 0, + WC_BUS_STATION, WC_BUILD_TOOLBAR, + WDF_CONSTRUCTION, + _nested_tram_station_picker_widgets, lengthof(_nested_tram_station_picker_widgets) ); static void ShowRVStationPicker(Window *parent, RoadStopType rs) { - new BuildRoadStationWindow(&_rv_station_picker_desc, parent, rs); + new BuildRoadStationWindow(_cur_roadtype == ROADTYPE_ROAD ? &_road_station_picker_desc : &_tram_station_picker_desc, parent, rs); } void InitializeRoadGui() diff --git a/src/road_internal.h b/src/road_internal.h index c8cae84224..8da909e94a 100644 --- a/src/road_internal.h +++ b/src/road_internal.h @@ -19,6 +19,6 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb); CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType rt, DoCommandFlag flags, bool town_check = true); -void DrawTramCatenary(const TileInfo *ti, RoadBits tram); +void DrawRoadCatenary(const TileInfo *ti, RoadBits tram); #endif /* ROAD_INTERNAL_H */ diff --git a/src/roadveh.h b/src/roadveh.h index 5b265f0470..b1865fc22e 100644 --- a/src/roadveh.h +++ b/src/roadveh.h @@ -108,7 +108,7 @@ struct RoadVehicle FINAL : public GroundVehicle { void UpdateDeltaXY(Direction direction); ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; } bool IsPrimaryVehicle() const { return this->IsFrontEngine(); } - SpriteID GetImage(Direction direction, EngineImageType image_type) const; + void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const; int GetDisplaySpeed() const { return this->gcache.last_speed / 2; } int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; } Money GetRunningCost() const; diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 35c671d355..7adc532b6b 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -69,24 +69,10 @@ bool IsValidImageIndex(uint8 image_index) return image_index < lengthof(_roadveh_images); } -/** 'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto */ -static const TrackdirBits _road_enter_dir_to_reachable_trackdirs[DIAGDIR_END] = { - TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_X_NE, // Enter from north east - TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_Y_SE, // Enter from south east - TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_RIGHT_S, // Enter from south west - TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_Y_NW // Enter from north west -}; - static const Trackdir _road_reverse_table[DIAGDIR_END] = { TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW }; -/** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */ -static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = { - TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW -}; - - /** * Check whether a roadvehicle is a bus * @return true if bus @@ -113,40 +99,39 @@ int RoadVehicle::GetDisplayImageWidth(Point *offset) const return ScaleGUITrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH); } -static SpriteID GetRoadVehIcon(EngineID engine, EngineImageType image_type) +static void GetRoadVehIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result) { const Engine *e = Engine::Get(engine); uint8 spritenum = e->u.road.image_index; if (is_custom_sprite(spritenum)) { - SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type); - if (sprite != 0) return sprite; + GetCustomVehicleIcon(engine, DIR_W, image_type, result); + if (result->IsValid()) return; spritenum = e->original_image_index; } assert(IsValidImageIndex(spritenum)); - return DIR_W + _roadveh_images[spritenum]; + result->Set(DIR_W + _roadveh_images[spritenum]); } -SpriteID RoadVehicle::GetImage(Direction direction, EngineImageType image_type) const +void RoadVehicle::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { uint8 spritenum = this->spritenum; - SpriteID sprite; if (is_custom_sprite(spritenum)) { - sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type); - if (sprite != 0) return sprite; + GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result); + if (result->IsValid()) return; spritenum = this->GetEngine()->original_image_index; } assert(IsValidImageIndex(spritenum)); - sprite = direction + _roadveh_images[spritenum]; + SpriteID sprite = direction + _roadveh_images[spritenum]; if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _roadveh_full_adder[spritenum]; - return sprite; + result->Set(sprite); } /** @@ -160,12 +145,16 @@ SpriteID RoadVehicle::GetImage(Direction direction, EngineImageType image_type) */ void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) { - SpriteID sprite = GetRoadVehIcon(engine, image_type); - const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); + VehicleSpriteSeq seq; + GetRoadVehIcon(engine, image_type, &seq); + + Rect rect; + seq.GetBounds(&rect); preferred_x = Clamp(preferred_x, - left - UnScaleGUI(real_sprite->x_offs), - right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs)); - DrawSprite(sprite, pal, preferred_x, y); + left - UnScaleGUI(rect.left), + right - UnScaleGUI(rect.right)); + + seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH); } /** @@ -179,12 +168,16 @@ void DrawRoadVehEngine(int left, int right, int preferred_x, int y, EngineID eng */ void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) { - const Sprite *spr = GetSprite(GetRoadVehIcon(engine, image_type), ST_NORMAL); + VehicleSpriteSeq seq; + GetRoadVehIcon(engine, image_type, &seq); - width = UnScaleGUI(spr->width); - height = UnScaleGUI(spr->height); - xoffs = UnScaleGUI(spr->x_offs); - yoffs = UnScaleGUI(spr->y_offs); + Rect rect; + seq.GetBounds(&rect); + + width = UnScaleGUI(rect.right - rect.left + 1); + height = UnScaleGUI(rect.bottom - rect.top + 1); + xoffs = UnScaleGUI(rect.left); + yoffs = UnScaleGUI(rect.top); } /** @@ -306,7 +299,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin v->date_of_last_service = _date; v->build_year = _cur_year; - v->cur_image = SPR_IMG_QUERY; + v->sprite_seq.Set(SPR_IMG_QUERY); v->random_bits = VehicleRandomBits(); v->SetFrontEngine(); @@ -928,7 +921,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection */ /* Remove tracks unreachable from the enter dir */ - trackdirs &= _road_enter_dir_to_reachable_trackdirs[enterdir]; + trackdirs &= DiagdirReachesTrackdirs(enterdir); if (trackdirs == TRACKDIR_BIT_NONE) { /* No reachable tracks, so we'll reverse */ return_track(_road_reverse_table[enterdir]); @@ -994,7 +987,7 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first) DiagDirection dir = GetRoadDepotDirection(v->tile); v->direction = DiagDirToDir(dir); - Trackdir tdir = _roadveh_depot_exit_trackdir[dir]; + Trackdir tdir = DiagDirToDiagTrackdir(dir); const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir]; int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF); diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp index 46ff6cea78..63e0549582 100644 --- a/src/roadveh_gui.cpp +++ b/src/roadveh_gui.cpp @@ -149,7 +149,9 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se if (rtl ? px + width > 0 : px - width < max_width) { PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u); - DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y); + VehicleSpriteSeq seq; + u->GetImage(dir, image_type, &seq); + seq.Draw(px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y, pal, (u->vehstatus & VS_CRASHED) != 0); } px += rtl ? -width : width; diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 2046d004b1..8b59671757 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -16,6 +16,7 @@ #include "../fios.h" #include "../gamelog_internal.h" #include "../network/network.h" +#include "../network/network_func.h" #include "../gfxinit.h" #include "../viewport_func.h" #include "../industry.h" @@ -247,7 +248,7 @@ static void InitializeWindowsAndCaches() /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it * accordingly if it is not the case. No need to set it on companies that are not been used already, * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */ - if (_file_to_saveload.filetype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) { + if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) { c->inaugurated_year = _cur_year; } } @@ -717,12 +718,14 @@ bool AfterLoadGame() if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0; if (IsSavegameVersionBefore(96)) _settings_game.economy.station_noise_level = false; if (IsSavegameVersionBefore(133)) { - _settings_game.vehicle.roadveh_acceleration_model = 0; _settings_game.vehicle.train_slope_steepness = 3; } if (IsSavegameVersionBefore(134)) _settings_game.economy.feeder_payment_share = 75; if (IsSavegameVersionBefore(138)) _settings_game.vehicle.plane_crashes = 2; - if (IsSavegameVersionBefore(139)) _settings_game.vehicle.roadveh_slope_steepness = 7; + if (IsSavegameVersionBefore(139)) { + _settings_game.vehicle.roadveh_acceleration_model = 0; + _settings_game.vehicle.roadveh_slope_steepness = 7; + } if (IsSavegameVersionBefore(143)) _settings_game.economy.allow_town_level_crossings = true; if (IsSavegameVersionBefore(159)) { _settings_game.vehicle.max_train_length = 50; @@ -2951,18 +2954,20 @@ bool AfterLoadGame() } /* - * Only keep order-backups for network clients. + * Only keep order-backups for network clients (and when replaying). * If we are a network server or not networking, then we just loaded a previously * saved-by-server savegame. There are no clients with a backup, so clear it. * Furthermore before savegame version 192 the actual content was always corrupt. */ if (!_networking || _network_server || IsSavegameVersionBefore(192)) { +#ifndef DEBUG_DUMP_COMMANDS /* Note: We cannot use CleanPool since that skips part of the destructor * and then leaks un-reachable Orders in the order pool. */ OrderBackup *ob; FOR_ALL_ORDER_BACKUPS(ob) { delete ob; } +#endif } diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index 6ac22c2685..733bc0eaf9 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -16,6 +16,7 @@ #include "../tunnelbridge_map.h" #include "../tunnelbridge.h" #include "../station_base.h" +#include "../strings_func.h" #include "saveload.h" @@ -243,7 +244,7 @@ static const SaveLoad _company_desc[] = { SLE_VAR(CompanyProperties, name_1, SLE_STRINGID), SLE_CONDSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), - SLE_VAR(CompanyProperties, president_name_1, SLE_UINT16), + SLE_VAR(CompanyProperties, president_name_1, SLE_STRINGID), SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32), SLE_CONDSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION), @@ -501,11 +502,11 @@ static void Check_PLYR() /* We do not load old custom names */ if (IsSavegameVersionBefore(84)) { - if (GB(cprops->name_1, 11, 5) == 15) { + if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } - if (GB(cprops->president_name_1, 11, 5) == 15) { + if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } } diff --git a/src/saveload/engine_sl.cpp b/src/saveload/engine_sl.cpp index df4aa37b98..a568fead7b 100644 --- a/src/saveload/engine_sl.cpp +++ b/src/saveload/engine_sl.cpp @@ -48,21 +48,39 @@ static const SaveLoad _engine_desc[] = { SLE_END() }; -static std::vector _temp_engine; +static std::vector _temp_engine; + +/** + * Allocate an Engine structure, but not using the pools. + * The allocated Engine must be freed using FreeEngine; + * @return Allocated engine. + */ +static Engine* CallocEngine() +{ + uint8 *zero = CallocT(sizeof(Engine)); + Engine *engine = new (zero) Engine(); + return engine; +} + +/** + * Deallocate an Engine constructed by CallocEngine. + * @param e Engine to free. + */ +static void FreeEngine(Engine *e) +{ + if (e != NULL) { + e->~Engine(); + free(e); + } +} Engine *GetTempDataEngine(EngineID index) { if (index < _temp_engine.size()) { - return &_temp_engine[index]; + return _temp_engine[index]; } else if (index == _temp_engine.size()) { - uint8 zero[sizeof(Engine)]; - memset(zero, 0, sizeof(zero)); - Engine *engine = new (zero) Engine(); - - /* Adding 'engine' to the vector makes a shallow copy, so we do not want to destruct 'engine' */ - _temp_engine.push_back(*engine); - - return &_temp_engine[index]; + _temp_engine.push_back(CallocEngine()); + return _temp_engine[index]; } else { NOT_REACHED(); } @@ -127,6 +145,9 @@ void CopyTempEngineData() } /* Get rid of temporary data */ + for (std::vector::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) { + FreeEngine(*it); + } _temp_engine.clear(); } diff --git a/src/saveload/industry_sl.cpp b/src/saveload/industry_sl.cpp index 658cfd2bdd..c5ddadfdd0 100644 --- a/src/saveload/industry_sl.cpp +++ b/src/saveload/industry_sl.cpp @@ -160,14 +160,14 @@ static void Save_ITBL() /** Load industry-type build data. */ static void Load_ITBL() { - int index; - for (int i = 0; i < NUM_INDUSTRYTYPES; i++) { - index = SlIterateArray(); - assert(index == i); - SlObject(_industry_builder.builddata + i, _industrytype_builder_desc); + for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) { + _industry_builder.builddata[it].Reset(); + } + int index; + while ((index = SlIterateArray()) != -1) { + if ((uint)index >= NUM_INDUSTRYTYPES) SlErrorCorrupt("Too many industry builder datas"); + SlObject(_industry_builder.builddata + index, _industrytype_builder_desc); } - index = SlIterateArray(); - assert(index == -1); } extern const ChunkHandler _industry_chunk_handlers[] = { diff --git a/src/saveload/newgrf_sl.cpp b/src/saveload/newgrf_sl.cpp index cdfd0f317a..de261f02aa 100644 --- a/src/saveload/newgrf_sl.cpp +++ b/src/saveload/newgrf_sl.cpp @@ -51,7 +51,7 @@ void Load_NewGRFMapping(OverrideManagerBase &mapping) int index; while ((index = SlIterateArray()) != -1) { - if ((uint)index >= max_id) break; + if ((uint)index >= max_id) SlErrorCorrupt("Too many NewGRF entity mappings"); SlObject(&mapping.mapping_ID[index], _newgrf_mapping_desc); } } @@ -96,8 +96,16 @@ static void Load_NGRF() { Load_NGRF_common(_grfconfig); - /* Append static NewGRF configuration, but only if there are some NewGRFs. */ - if (_game_mode != GM_MENU || _all_grfs != NULL) AppendStaticGRFConfigs(&_grfconfig); + if (_game_mode == GM_MENU) { + /* Intro game must not have NewGRF. */ + if (_grfconfig != NULL) SlErrorCorrupt("The intro game must not use NewGRF"); + + /* Activate intro NewGRFs (townnames) */ + ResetGRFConfig(false); + } else { + /* Append static NewGRF configuration */ + AppendStaticGRFConfigs(&_grfconfig); + } } static void Check_NGRF() diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index 4afbe6033d..0c57166816 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1165,7 +1165,7 @@ static const OldChunks vehicle_chunk[] = { OCL_SVAR( OC_UINT8, Vehicle, owner ), OCL_SVAR( OC_TILE, Vehicle, tile ), - OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, cur_image ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_seq.seq[0].sprite ), OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically @@ -1258,7 +1258,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) if (v == NULL) continue; v->refit_cap = v->cargo_cap; - SpriteID sprite = v->cur_image; + SpriteID sprite = v->sprite_seq.seq[0].sprite; /* no need to override other sprites */ if (IsInsideMM(sprite, 1460, 1465)) { sprite += 580; // aircraft smoke puff @@ -1269,7 +1269,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) } else if (IsInsideMM(sprite, 2516, 2539)) { sprite += 1385; // rotor or disaster-related vehicles } - v->cur_image = sprite; + v->sprite_seq.seq[0].sprite = sprite; switch (v->type) { case VEH_TRAIN: { diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index b7c04fa742..dfa3be7219 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -261,11 +261,14 @@ * 191 26646 * 192 26700 * 193 26802 - * 194 26881 1.5.x + * 194 26881 1.5.x, 1.6.0 + * 195 27572 1.6.x + * 196 27778 1.7.x */ -extern const uint16 SAVEGAME_VERSION = 194; ///< Current savegame version of OpenTTD. +extern const uint16 SAVEGAME_VERSION = 196; ///< Current savegame version of OpenTTD. SavegameType _savegame_type; ///< type of savegame we are loading +FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop. uint32 _ttdp_version; ///< version of TTDP savegame (if applicable) uint16 _sl_version; ///< the major savegame version identifier @@ -1482,6 +1485,8 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld) return 0; } +#ifdef OTTD_ASSERT + /** * Check whether the variable size of the variable in the saveload configuration * matches with the actual variable size. @@ -1522,9 +1527,13 @@ static bool IsVariableSizeRight(const SaveLoad *sld) } } +#endif /* OTTD_ASSERT */ + bool SlObjectMember(void *ptr, const SaveLoad *sld) { +#ifdef OTTD_ASSERT assert(IsVariableSizeRight(sld)); +#endif VarType conv = GB(sld->conv, 0, 8); switch (sld->cmd) { @@ -1667,9 +1676,11 @@ static void SlLoadChunk(const ChunkHandler *ch) case CH_ARRAY: _sl.array_index = 0; ch->load_proc(); + if (_next_offs != 0) SlErrorCorrupt("Invalid array length"); break; case CH_SPARSE_ARRAY: ch->load_proc(); + if (_next_offs != 0) SlErrorCorrupt("Invalid array length"); break; default: if ((m & 0xF) == CH_RIFF) { @@ -1983,7 +1994,7 @@ struct LZOLoadFilter : LoadFilter { byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32) * 2]; uint32 tmp[2]; uint32 size; - lzo_uint len; + lzo_uint len = ssize; /* Read header*/ if (this->chain->Read((byte*)tmp, sizeof(tmp)) != sizeof(tmp)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed"); @@ -2005,7 +2016,8 @@ struct LZOLoadFilter : LoadFilter { if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlErrorCorrupt("Bad checksum"); /* Decompress */ - lzo1x_decompress_safe(out + sizeof(uint32) * 1, size, buf, &len, NULL); + int ret = lzo1x_decompress_safe(out + sizeof(uint32) * 1, size, buf, &len, NULL); + if (ret != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE); return len; } }; @@ -2457,7 +2469,7 @@ static void SaveFileStart() { _sl.ff_state = _fast_forward; _fast_forward = 0; - if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); + SetMouseCursorBusy(true); InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_START); _sl.saveinprogress = true; @@ -2467,7 +2479,7 @@ static void SaveFileStart() static void SaveFileDone() { if (_game_mode != GM_MENU) _fast_forward = _sl.ff_state; - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); + SetMouseCursorBusy(false); InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_FINISH); _sl.saveinprogress = false; @@ -2581,7 +2593,7 @@ static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded) SlSaveChunks(); SaveFileStart(); - if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) { + if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread, "ottd:savegame")) { if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode..."); SaveOrLoadResult result = SaveFileToDisk(false); @@ -2774,10 +2786,10 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader) * @param threaded True when threaded saving is allowed * @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game) */ -SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded) +SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded) { /* An instance of saving is already active, so don't go saving again */ - if (_sl.saveinprogress && mode == SL_SAVE && threaded) { + if (_sl.saveinprogress && fop == SLO_SAVE && dft == DFT_GAME_FILE && threaded) { /* if not an autosave, but a user action, show error message */ if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR); return SL_OK; @@ -2786,7 +2798,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo try { /* Load a TTDLX or TTDPatch game */ - if (mode == SL_OLD_LOAD) { + if (fop == SLO_LOAD && dft == DFT_OLD_GAME_FILE) { InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused /* TTD/TTO savegames have no NewGRFs, TTDP savegame have them @@ -2807,25 +2819,35 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo return SL_OK; } - switch (mode) { - case SL_LOAD_CHECK: _sl.action = SLA_LOAD_CHECK; break; - case SL_LOAD: _sl.action = SLA_LOAD; break; - case SL_SAVE: _sl.action = SLA_SAVE; break; + assert(dft == DFT_GAME_FILE); + switch (fop) { + case SLO_CHECK: + _sl.action = SLA_LOAD_CHECK; + break; + + case SLO_LOAD: + _sl.action = SLA_LOAD; + break; + + case SLO_SAVE: + _sl.action = SLA_SAVE; + break; + default: NOT_REACHED(); } - FILE *fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb); + FILE *fh = (fop == SLO_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb); /* Make it a little easier to load savegames from the console */ - if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR); - if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR); - if (fh == NULL && mode != SL_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR); + if (fh == NULL && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR); + if (fh == NULL && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR); + if (fh == NULL && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR); if (fh == NULL) { - SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE); + SlError(fop == SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE); } - if (mode == SL_SAVE) { // SAVE game + if (fop == SLO_SAVE) { // SAVE game DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename); if (_network_server || !_settings_client.gui.threaded_saves) threaded = false; @@ -2833,24 +2855,25 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo } /* LOAD game */ - assert(mode == SL_LOAD || mode == SL_LOAD_CHECK); + assert(fop == SLO_LOAD || fop == SLO_CHECK); DEBUG(desync, 1, "load: %s", filename); - return DoLoad(new FileReader(fh), mode == SL_LOAD_CHECK); + return DoLoad(new FileReader(fh), fop == SLO_CHECK); } catch (...) { + /* This code may be executed both for old and new save games. */ ClearSaveLoadState(); /* Skip the "colour" character */ - if (mode != SL_LOAD_CHECK) DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3); + if (fop != SLO_CHECK) DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3); /* A saver/loader exception!! reinitialize all variables to prevent crash! */ - return (mode == SL_LOAD || mode == SL_OLD_LOAD) ? SL_REINIT : SL_ERROR; + return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR; } } /** Do a save when exiting the game (_settings_client.gui.autosave_on_exit) */ void DoExitSave() { - SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR); + SaveOrLoad("exit.sav", SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR); } /** @@ -2888,6 +2911,53 @@ void GenerateDefaultSaveName(char *buf, const char *last) SanitizeFilename(buf); } +/** + * Set the mode and file type of the file to save or load based on the type of file entry at the file system. + * @param ft Type of file entry of the file system. + */ +void FileToSaveLoad::SetMode(FiosType ft) +{ + this->SetMode(SLO_LOAD, GetAbstractFileType(ft), GetDetailedFileType(ft)); +} + +/** + * Set the mode and file type of the file to save or load. + * @param fop File operation being performed. + * @param aft Abstract file type. + * @param dft Detailed file type. + */ +void FileToSaveLoad::SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft) +{ + if (aft == FT_INVALID || aft == FT_NONE) { + this->file_op = SLO_INVALID; + this->detail_ftype = DFT_INVALID; + this->abstract_ftype = FT_INVALID; + return; + } + + this->file_op = fop; + this->detail_ftype = dft; + this->abstract_ftype = aft; +} + +/** + * Set the name of the file. + * @param name Name of the file. + */ +void FileToSaveLoad::SetName(const char *name) +{ + strecpy(this->name, name, lastof(this->name)); +} + +/** + * Set the title of the file. + * @param title Title of the file. + */ +void FileToSaveLoad::SetTitle(const char *title) +{ + strecpy(this->title, title, lastof(this->title)); +} + #if 0 /** * Function to get the type of the savegame by looking at the file header. diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 72c51fa69d..d492558c5a 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -22,15 +22,18 @@ enum SaveOrLoadResult { SL_REINIT = 2, ///< error that was caught in the middle of updating game state, need to clear it. (can only happen during load) }; -/** Save or load mode. @see SaveOrLoad */ -enum SaveOrLoadMode { - SL_INVALID = -1, ///< Invalid mode. - SL_LOAD = 0, ///< Load game. - SL_SAVE = 1, ///< Save game. - SL_OLD_LOAD = 2, ///< Load old game. - SL_PNG = 3, ///< Load PNG file (height map). - SL_BMP = 4, ///< Load BMP file (height map). - SL_LOAD_CHECK = 5, ///< Load for game preview. +/** Deals with the type of the savegame, independent of extension */ +struct FileToSaveLoad { + SaveLoadOperation file_op; ///< File operation to perform. + DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc). + AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc). + char name[MAX_PATH]; ///< Name of the file. + char title[255]; ///< Internal name of the game. + + void SetMode(FiosType ft); + void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft); + void SetName(const char *name); + void SetTitle(const char *title); }; /** Types of save games. */ @@ -43,10 +46,12 @@ enum SavegameType { SGT_INVALID = 0xFF, ///< broken savegame (used internally) }; +extern FileToSaveLoad _file_to_saveload; + void GenerateDefaultSaveName(char *buf, const char *last); -void SetSaveLoadError(uint16 str); +void SetSaveLoadError(StringID str); const char *GetSaveLoadErrorString(); -SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded = true); +SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true); void WaitTillSaved(); void ProcessAsyncSaveFinish(); void DoExitSave(); @@ -156,7 +161,7 @@ enum VarTypes { SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64, SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64, SLE_CHAR = SLE_FILE_I8 | SLE_VAR_CHAR, - SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16, + SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U32, SLE_STRINGBUF = SLE_FILE_STRING | SLE_VAR_STRB, SLE_STRINGBQUOTE = SLE_FILE_STRING | SLE_VAR_STRBQ, SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR, diff --git a/src/saveload/signs_sl.cpp b/src/saveload/signs_sl.cpp index d5bacd509c..132ac181e4 100644 --- a/src/saveload/signs_sl.cpp +++ b/src/saveload/signs_sl.cpp @@ -60,7 +60,7 @@ static void Load_SIGN() } /* Signs placed in scenario editor shall now be OWNER_DEITY */ - if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _saveload_mode == SLD_LOAD_SCENARIO) { + if (IsSavegameVersionBefore(171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) { si->owner = OWNER_DEITY; } } diff --git a/src/saveload/station_sl.cpp b/src/saveload/station_sl.cpp index 3db5e1f5f8..391ba30a8e 100644 --- a/src/saveload/station_sl.cpp +++ b/src/saveload/station_sl.cpp @@ -325,6 +325,10 @@ static void SwapPackets(GoodsEntry *ge) static void Load_STNS() { + _cargo_source_xy = 0; + _cargo_days = 0; + _cargo_feeder_share = 0; + int index; while ((index = SlIterateArray()) != -1) { Station *st = new (index) Station(); @@ -514,8 +518,9 @@ static void Save_STNN() static void Load_STNN() { - int index; + _num_flows = 0; + int index; while ((index = SlIterateArray()) != -1) { bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0; diff --git a/src/saveload/strings_sl.cpp b/src/saveload/strings_sl.cpp index 73f2a1e2e1..aa2fdd3e60 100644 --- a/src/saveload/strings_sl.cpp +++ b/src/saveload/strings_sl.cpp @@ -11,6 +11,7 @@ #include "../stdafx.h" #include "../string_func.h" +#include "../strings_func.h" #include "saveload_internal.h" #include "table/strings.h" @@ -60,7 +61,7 @@ char *_old_name_array = NULL; char *CopyFromOldName(StringID id) { /* Is this name an (old) custom name? */ - if (GB(id, 11, 5) != 15) return NULL; + if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return NULL; if (IsSavegameVersionBefore(37)) { /* Allow for expansion when converted to UTF-8. */ diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index 7db6a7aa6f..3af5171b87 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -14,6 +14,7 @@ #include "../town.h" #include "../landscape.h" #include "../subsidy_func.h" +#include "../strings_func.h" #include "saveload.h" #include "newgrf_sl.h" @@ -285,7 +286,7 @@ static void Load_TOWN() SlObject(&t->received[i], _town_received_desc); } - if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GB(t->townnametype, 11, 5) != 15) { + if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) { SlErrorCorrupt("Invalid town name generator"); } diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index cbf9685058..d7c7011890 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -375,7 +375,7 @@ void AfterLoadVehicles(bool part_of_load) FOR_ALL_VEHICLES(v) { assert(v->first != NULL); - v->trip_occupancy = CalcPercentVehicleFilled(v, NULL); + v->trip_occupancy = CalcPercentVehicleFilled(v, NULL); switch (v->type) { case VEH_TRAIN: { @@ -438,21 +438,21 @@ void AfterLoadVehicles(bool part_of_load) case VEH_TRAIN: case VEH_SHIP: - v->cur_image = v->GetImage(v->direction, EIT_ON_MAP); + v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq); break; case VEH_AIRCRAFT: if (Aircraft::From(v)->IsNormalAircraft()) { - v->cur_image = v->GetImage(v->direction, EIT_ON_MAP); + v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq); - /* The plane's shadow will have the same image as the plane */ + /* The plane's shadow will have the same image as the plane, but no colour */ Vehicle *shadow = v->Next(); - shadow->cur_image = v->cur_image; + shadow->sprite_seq.CopyWithoutPalette(v->sprite_seq); /* In the case of a helicopter we will update the rotor sprites */ if (v->subtype == AIR_HELICOPTER) { Vehicle *rotor = shadow->Next(); - rotor->cur_image = GetRotorImage(Aircraft::From(v), EIT_ON_MAP); + GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_seq); } UpdateAircraftCache(Aircraft::From(v), true); @@ -798,7 +798,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, 0, 163), SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, 164, SL_MAX_VERSION), - SLE_VAR(Vehicle, cur_image, SLE_FILE_U16 | SLE_VAR_U32), + SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32), SLE_CONDNULL(5, 0, 57), SLE_VAR(Vehicle, progress, SLE_UINT8), SLE_VAR(Vehicle, vehstatus, SLE_UINT8), @@ -838,7 +838,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt) SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, 0, 4), SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, 5, SL_MAX_VERSION), - SLE_VAR(Vehicle, cur_image, SLE_FILE_U16 | SLE_VAR_U32), + SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32), SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION), SLE_VAR(Vehicle, tick_counter, SLE_UINT8), diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp index 0cf57fe0ff..db1c6eb2a2 100644 --- a/src/script/api/ai_changelog.hpp +++ b/src/script/api/ai_changelog.hpp @@ -15,9 +15,21 @@ * functions may still be available if you return an older API version * in GetAPIVersion() in info.nut. * - * \b 1.6.0 + * \b 1.8.0 * - * 1.6.0 is not yet released. The following changes are not set in stone yet. + * 1.8.0 is not yet released. The following changes are not set in stone yet. + * + * \b 1.7.0 + * + * No changes + * + * \b 1.6.1 - 1.6.0 + * + * No changes + * + * \b 1.5.3 - 1.5.1 + * + * No changes * * \b 1.5.0 * @@ -37,20 +49,7 @@ * \li AIStationList_CargoWaitingFromByVia * \li AIStationList_CargoWaitingViaByFrom * - * \b 1.4.4 - * - * No changes - * - * \b 1.4.3 - * - * No changes - * - * \b 1.4.2 - * - * No changes - * - * \b 1.4.1 - * + * \b 1.4.4 - 1.4.1 * No changes * * \b 1.4.0 @@ -71,11 +70,7 @@ * \li AIStation::GetCargoRating does return -1 for cargo-station combinations that * do not have a rating yet instead of returning 69. * - * \b 1.3.3 - * - * No changes - * - * \b 1.3.2 + * \b 1.3.3 - 1.3.2 * * No changes * @@ -94,15 +89,7 @@ * \li AIStation::OpenCloseAirport * \li AIController::Break * - * \b 1.2.3 - * - * No changes - * - * \b 1.2.2 - * - * No changes - * - * \b 1.2.1 + * \b 1.2.3 - 1.2.1 * * No changes * @@ -169,15 +156,7 @@ * API additions: * \li AIVehicle::ERR_VEHICLE_TOO_LONG in case vehicle length limit is reached. * - * \b 1.1.3 - * - * No changes - * - * \b 1.1.2 - * - * No changes - * - * \b 1.1.1 + * \b 1.1.3 - 1.1.1 * * No changes * @@ -208,11 +187,7 @@ * \li AIRoad::BuildDriveThroughRoadStation now allows overbuilding. * \li AIRoad::BuildRoadStation now allows overbuilding. * - * \b 1.0.5 - * - * No changes - * - * \b 1.0.4 + * \b 1.0.5 - 1.0.4 * * No changes * @@ -326,11 +301,7 @@ * station orders for buoys one has to use waypoint orders. * \li Autoreplaces can now also be set for the default group via AIGroup. * - * \b 0.7.5 - * - * No changes - * - * \b 0.7.4 + * \b 0.7.5 - 0.7.4 * * No changes * diff --git a/src/script/api/game/game_window.hpp.sq b/src/script/api/game/game_window.hpp.sq index 23627ca665..f52de827d9 100644 --- a/src/script/api/game/game_window.hpp.sq +++ b/src/script/api/game/game_window.hpp.sq @@ -225,10 +225,8 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_START_REPLACE, "WID_RV_START_REPLACE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_INFO_TAB, "WID_RV_INFO_TAB"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_STOP_REPLACE, "WID_RV_STOP_REPLACE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_ENGINEWAGON_TOGGLE, "WID_RV_TRAIN_ENGINEWAGON_TOGGLE"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_FLUFF_LEFT, "WID_RV_TRAIN_FLUFF_LEFT"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_ENGINEWAGON_DROPDOWN, "WID_RV_TRAIN_ENGINEWAGON_DROPDOWN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_RAILTYPE_DROPDOWN, "WID_RV_TRAIN_RAILTYPE_DROPDOWN"); - SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_FLUFF_RIGHT, "WID_RV_TRAIN_FLUFF_RIGHT"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, "WID_RV_TRAIN_WAGONREMOVE_TOGGLE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BB_BACKGROUND, "WID_BB_BACKGROUND"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_BAFD_QUESTION, "WID_BAFD_QUESTION"); @@ -584,6 +582,8 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_ARCTIC_LANDSCAPE, "WID_SGI_ARCTIC_LANDSCAPE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TROPIC_LANDSCAPE, "WID_SGI_TROPIC_LANDSCAPE"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TOYLAND_LANDSCAPE, "WID_SGI_TOYLAND_LANDSCAPE"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_BASESET_SELECTION, "WID_SGI_BASESET_SELECTION"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_BASESET, "WID_SGI_BASESET"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TRANSLATION_SELECTION, "WID_SGI_TRANSLATION_SELECTION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_TRANSLATION, "WID_SGI_TRANSLATION"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SGI_OPTIONS, "WID_SGI_OPTIONS"); @@ -1183,6 +1183,7 @@ void SQGSWindow_Register(Squirrel *engine) SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_AIRCRAFTS, "WID_TN_AIRCRAFTS"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ZOOM_IN, "WID_TN_ZOOM_IN"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ZOOM_OUT, "WID_TN_ZOOM_OUT"); + SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_BUILDING_TOOLS_START, "WID_TN_BUILDING_TOOLS_START"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_RAILS, "WID_TN_RAILS"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_ROADS, "WID_TN_ROADS"); SQGSWindow.DefSQConst(engine, ScriptWindow::WID_TN_WATER, "WID_TN_WATER"); diff --git a/src/script/api/game_changelog.hpp b/src/script/api/game_changelog.hpp index 8c01be8d1d..00b9539590 100644 --- a/src/script/api/game_changelog.hpp +++ b/src/script/api/game_changelog.hpp @@ -15,9 +15,21 @@ * functions may still be available if you return an older API version * in GetAPIVersion() in info.nut. * - * \b 1.6.0 + * \b 1.8.0 * - * 1.6.0 is not yet released. The following changes are not set in stone yet. + * 1.8.0 is not yet released. The following changes are not set in stone yet. + * + * \b 1.7.0 + * + * No changes + * + * \b 1.6.1 - 1.6.0 + * + * No changes + * + * \b 1.5.3 - 1.5.1 + * + * No changes * * \b 1.5.0 * @@ -42,11 +54,7 @@ * industry, or town. The user can click at the news message to jump to the * referred location. * - * \b 1.4.4 - * - * No changes - * - * \b 1.4.3 + * \b 1.4.4 - 1.4.3 * * No changes * @@ -90,11 +98,7 @@ * \li GSStation::GetCargoRating does return -1 for cargo-station combinations that * do not have a rating yet instead of returning 69. * - * \b 1.3.3 - * - * No changes - * - * \b 1.3.2 + * \b 1.3.3 - 1.3.2 * * No changes * @@ -120,15 +124,7 @@ * Other changes: * \li Company specific goals are now removed when a company goes bankrupt or is taken over. * - * \b 1.2.3 - * - * No changes - * - * \b 1.2.2 - * - * No changes - * - * \b 1.2.1 + * \b 1.2.3 - 1.2.1 * * No changes * diff --git a/src/script/api/script_cargo.hpp b/src/script/api/script_cargo.hpp index 9d409e1918..d1bfdd1fcc 100644 --- a/src/script/api/script_cargo.hpp +++ b/src/script/api/script_cargo.hpp @@ -90,8 +90,15 @@ public: * @param cargo_type The cargo to get the string representation of. * @pre ScriptCargo::IsValidCargo(cargo_type). * @return The cargo label. - * @note Never use this to check if it is a certain cargo. NewGRF can - * redefine all of the names. + * @note + * - The label uniquely identifies a specific cargo. Use this if you want to + * detect special cargos from specific industry set (like production booster cargos, supplies, ...). + * - For more generic cargo support, rather check cargo properties though. For example: + * - Use ScriptCargo::HasCargoClass(..., CC_PASSENGER) to decide bus vs. truck requirements. + * - Use ScriptCargo::GetTownEffect(...) paired with ScriptTown::GetCargoGoal(...) to determine + * town growth requirements. + * - In other words: Only use the cargo label, if you know more about the behaviour + * of a specific cargo from a specific industry set, than the API methods can tell you. */ static char *GetCargoLabel(CargoID cargo_type); diff --git a/src/script/api/script_error.cpp b/src/script/api/script_error.cpp index d30ad9c66d..24c4919952 100644 --- a/src/script/api/script_error.cpp +++ b/src/script/api/script_error.cpp @@ -13,6 +13,7 @@ #include "script_error.hpp" #include "../../core/bitmath_func.hpp" #include "../../string_func.h" +#include "../../strings_func.h" #include "../../safeguards.h" @@ -31,17 +32,17 @@ ScriptError::ScriptErrorMapString ScriptError::error_map_string = ScriptError::S /* static */ ScriptErrorType ScriptError::StringToError(StringID internal_string_id) { - uint index = GB(internal_string_id, 11, 5); - switch (GB(internal_string_id, 11, 5)) { - case 26: case 28: case 29: case 30: // NewGRF strings. - return ERR_NEWGRF_SUPPLIED_ERROR; + uint index = GetStringIndex(internal_string_id); + switch (GetStringTab(internal_string_id)) { + case TEXT_TAB_NEWGRF_START: + case TEXT_TAB_GAMESCRIPT_START: + return ERR_NEWGRF_SUPPLIED_ERROR; // NewGRF strings. - /* DO NOT SWAP case 14 and 4 because that will break StringToError due - * to the index dependency that relies on FALL THROUGHs. */ - case 14: if (index < 0xE4) break; // Player name - case 4: if (index < 0xC0) break; // Town name - case 15: // Custom name - case 31: // Dynamic strings + case TEXT_TAB_SPECIAL: + if (index < 0xE4) break; // Player name + /* FALL THROUGH */ + case TEXT_TAB_TOWN: + if (index < 0xC0) break; // Town name /* These strings are 'random' and have no meaning. * They actually shouldn't even be returned as error messages. */ return ERR_UNKNOWN; diff --git a/src/script/api/script_execmode.cpp b/src/script/api/script_execmode.cpp index 4fb0cc7e29..1bbce807a4 100644 --- a/src/script/api/script_execmode.cpp +++ b/src/script/api/script_execmode.cpp @@ -30,7 +30,7 @@ ScriptExecMode::ScriptExecMode() this->SetDoCommandMode(&ScriptExecMode::ModeProc, this); } -ScriptExecMode::~ScriptExecMode() +void ScriptExecMode::FinalRelease() { if (this->GetDoCommandModeInstance() != this) { /* Ignore this error if the script already died. */ @@ -38,5 +38,9 @@ ScriptExecMode::~ScriptExecMode() throw Script_FatalError("ScriptExecMode object was removed while it was not the latest *Mode object created."); } } +} + +ScriptExecMode::~ScriptExecMode() +{ this->SetDoCommandMode(this->last_mode, this->last_instance); } diff --git a/src/script/api/script_execmode.hpp b/src/script/api/script_execmode.hpp index 6591399d3f..96d30d1e4a 100644 --- a/src/script/api/script_execmode.hpp +++ b/src/script/api/script_execmode.hpp @@ -46,6 +46,11 @@ public: * in when the instance was created. */ ~ScriptExecMode(); + + /** + * @api -all + */ + virtual void FinalRelease(); }; #endif /* SCRIPT_EXECMODE_HPP */ diff --git a/src/script/api/script_list.cpp b/src/script/api/script_list.cpp index 3ffca3598a..d0c72b5bb1 100644 --- a/src/script/api/script_list.cpp +++ b/src/script/api/script_list.cpp @@ -11,6 +11,7 @@ #include "../../stdafx.h" #include "script_list.hpp" +#include "script_controller.hpp" #include "../../debug.h" #include "../../script/squirrel.hpp" @@ -556,6 +557,8 @@ void ScriptList::Sort(SorterType sorter, bool ascending) void ScriptList::AddList(ScriptList *list) { + if (list == this) return; + ScriptListMap *list_items = &list->items; for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { this->AddItem((*iter).first); @@ -565,6 +568,8 @@ void ScriptList::AddList(ScriptList *list) void ScriptList::SwapList(ScriptList *list) { + if (list == this) return; + this->items.swap(list->items); this->buckets.swap(list->buckets); Swap(this->sorter, list->sorter); @@ -694,9 +699,13 @@ void ScriptList::RemoveList(ScriptList *list) { this->modifications++; - ScriptListMap *list_items = &list->items; - for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { - this->RemoveItem((*iter).first); + if (list == this) { + Clear(); + } else { + ScriptListMap *list_items = &list->items; + for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { + this->RemoveItem((*iter).first); + } } } @@ -756,14 +765,12 @@ void ScriptList::KeepBottom(int32 count) void ScriptList::KeepList(ScriptList *list) { + if (list == this) return; + this->modifications++; ScriptList tmp; - for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { - tmp.AddItem((*iter).first); - tmp.SetValue((*iter).first, (*iter).second); - } - + tmp.AddList(this); tmp.RemoveList(list); this->RemoveList(&tmp); } @@ -899,6 +906,16 @@ SQInteger ScriptList::Valuate(HSQUIRRELVM vm) } } + /* Kill the script when the valuator call takes way too long. + * Triggered by nesting valuators, which then take billions of iterations. */ + if (ScriptController::GetOpsTillSuspend() < -1000000) { + /* See below for explanation. The extra pop is the return value. */ + sq_pop(vm, nparam + 4); + + ScriptObject::SetAllowDoCommand(backup_allow); + return sq_throwerror(vm, "excessive CPU usage in valuator function"); + } + /* Was something changed? */ if (previous_modification_count != this->modifications) { /* See below for explanation. The extra pop is the return value. */ diff --git a/src/script/api/script_road.cpp b/src/script/api/script_road.cpp index 3a9a8ca3fd..3dd1453b68 100644 --- a/src/script/api/script_road.cpp +++ b/src/script/api/script_road.cpp @@ -371,8 +371,8 @@ static bool NormaliseTileOffset(int32 *tile) if (!::IsValidTile(tile) || !::IsValidTile(start) || !::IsValidTile(end)) return -1; if (::DistanceManhattan(tile, start) != 1 || ::DistanceManhattan(tile, end) != 1) return -1; - /* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */ - static const TileIndex neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)}; + /* ROAD_NW ROAD_SW ROAD_SE ROAD_NE */ + static const TileIndexDiff neighbours[] = {::TileDiffXY(0, -1), ::TileDiffXY(1, 0), ::TileDiffXY(0, 1), ::TileDiffXY(-1, 0)}; Array *existing = (Array*)alloca(sizeof(Array) + lengthof(neighbours) * sizeof(int32)); existing->size = 0; diff --git a/src/script/api/script_testmode.cpp b/src/script/api/script_testmode.cpp index 37f296de0c..ed643c2d95 100644 --- a/src/script/api/script_testmode.cpp +++ b/src/script/api/script_testmode.cpp @@ -30,7 +30,7 @@ ScriptTestMode::ScriptTestMode() this->SetDoCommandMode(&ScriptTestMode::ModeProc, this); } -ScriptTestMode::~ScriptTestMode() +void ScriptTestMode::FinalRelease() { if (this->GetDoCommandModeInstance() != this) { /* Ignore this error if the script already died. */ @@ -38,5 +38,9 @@ ScriptTestMode::~ScriptTestMode() throw Script_FatalError("Testmode object was removed while it was not the latest *Mode object created."); } } +} + +ScriptTestMode::~ScriptTestMode() +{ this->SetDoCommandMode(this->last_mode, this->last_instance); } diff --git a/src/script/api/script_testmode.hpp b/src/script/api/script_testmode.hpp index 4ca29d5dc9..699d4db18b 100644 --- a/src/script/api/script_testmode.hpp +++ b/src/script/api/script_testmode.hpp @@ -48,6 +48,11 @@ public: * in when the instance was created. */ ~ScriptTestMode(); + + /** + * @api -all + */ + virtual void FinalRelease(); }; #endif /* SCRIPT_TESTMODE_HPP */ diff --git a/src/script/api/script_text.hpp b/src/script/api/script_text.hpp index 21bf3929fb..ed14e391d0 100644 --- a/src/script/api/script_text.hpp +++ b/src/script/api/script_text.hpp @@ -124,7 +124,10 @@ public: ScriptText *AddParam(Object value); #endif /* DOXYGEN_API */ - /* virtual */ const char *GetEncodedText(); + /** + * @api -all + */ + virtual const char *GetEncodedText(); private: StringID string; diff --git a/src/script/api/script_tilelist.hpp b/src/script/api/script_tilelist.hpp index 74c3afa52f..788432f783 100644 --- a/src/script/api/script_tilelist.hpp +++ b/src/script/api/script_tilelist.hpp @@ -65,9 +65,10 @@ class ScriptTileList_IndustryAccepting : public ScriptTileList { public: /** * @param industry_id The industry to create the ScriptTileList around. - * @param radius The radius of the station you will be using. + * @param radius The coverage radius of the station type you will be using. * @pre ScriptIndustry::IsValidIndustry(industry_id). * @pre radius > 0. + * @note A station part built on any of the returned tiles will give you coverage. */ ScriptTileList_IndustryAccepting(IndustryID industry_id, int radius); }; @@ -82,9 +83,10 @@ class ScriptTileList_IndustryProducing : public ScriptTileList { public: /** * @param industry_id The industry to create the ScriptTileList around. - * @param radius The radius of the station you will be using. + * @param radius The coverage radius of the station type you will be using. * @pre ScriptIndustry::IsValidIndustry(industry_id). * @pre radius > 0. + * @note A station part built on any of the returned tiles will give you acceptance. */ ScriptTileList_IndustryProducing(IndustryID industry_id, int radius); }; diff --git a/src/script/api/script_types.hpp b/src/script/api/script_types.hpp index d3ac70b4d4..bd9b7c5607 100644 --- a/src/script/api/script_types.hpp +++ b/src/script/api/script_types.hpp @@ -98,7 +98,7 @@ typedef uint8 IndustryType; ///< The ID of an industry-type. typedef OverflowSafeInt64 Money; ///< Money, stored in a 32bit/64bit safe way. For scripts money is always in pounds. typedef uint16 SignID; ///< The ID of a sign. typedef uint16 StationID; ///< The ID of a station. -typedef uint16 StringID; ///< The ID of a string. +typedef uint32 StringID; ///< The ID of a string. typedef uint16 SubsidyID; ///< The ID of a subsidy. typedef uint16 StoryPageID; ///< The ID of a story page. typedef uint16 StoryPageElementID; ///< The ID of a story page element. diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp index f1d2c5b191..fbdffb54b7 100644 --- a/src/script/api/script_window.hpp +++ b/src/script/api/script_window.hpp @@ -529,7 +529,7 @@ public: /** * Generate landscape (newgame); %Window numbers: * - GLWM_SCENARIO = #CreateScenarioWidgets - * - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets + * - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets */ WC_GENERATE_LANDSCAPE = ::WC_GENERATE_LANDSCAPE, @@ -942,10 +942,8 @@ public: WID_RV_STOP_REPLACE = ::WID_RV_STOP_REPLACE, ///< Stop Replacing button. /* Train only widgets. */ - WID_RV_TRAIN_ENGINEWAGON_TOGGLE = ::WID_RV_TRAIN_ENGINEWAGON_TOGGLE, ///< Button to toggle engines and/or wagons. - WID_RV_TRAIN_FLUFF_LEFT = ::WID_RV_TRAIN_FLUFF_LEFT, ///< The fluff on the left. + WID_RV_TRAIN_ENGINEWAGON_DROPDOWN = ::WID_RV_TRAIN_ENGINEWAGON_DROPDOWN, ///< Dropdown to select engines and/or wagons. WID_RV_TRAIN_RAILTYPE_DROPDOWN = ::WID_RV_TRAIN_RAILTYPE_DROPDOWN, ///< Dropdown menu about the railtype. - WID_RV_TRAIN_FLUFF_RIGHT = ::WID_RV_TRAIN_FLUFF_RIGHT, ///< The fluff on the right. WID_RV_TRAIN_WAGONREMOVE_TOGGLE = ::WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons. }; @@ -1499,8 +1497,10 @@ public: WID_SGI_ARCTIC_LANDSCAPE = ::WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button. WID_SGI_TROPIC_LANDSCAPE = ::WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button. WID_SGI_TOYLAND_LANDSCAPE = ::WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button. + WID_SGI_BASESET_SELECTION = ::WID_SGI_BASESET_SELECTION, ///< Baseset selection. + WID_SGI_BASESET = ::WID_SGI_BASESET, ///< Baseset errors. WID_SGI_TRANSLATION_SELECTION = ::WID_SGI_TRANSLATION_SELECTION, ///< Translation selection. - WID_SGI_TRANSLATION = ::WID_SGI_TRANSLATION, ///< Translation. + WID_SGI_TRANSLATION = ::WID_SGI_TRANSLATION, ///< Translation errors. WID_SGI_OPTIONS = ::WID_SGI_OPTIONS, ///< Options button. WID_SGI_HIGHSCORE = ::WID_SGI_HIGHSCORE, ///< Highscore button. WID_SGI_SETTINGS_OPTIONS = ::WID_SGI_SETTINGS_OPTIONS, ///< Settings button. @@ -2384,6 +2384,7 @@ public: WID_TN_AIRCRAFTS = ::WID_TN_AIRCRAFTS, ///< Aircraft menu. WID_TN_ZOOM_IN = ::WID_TN_ZOOM_IN, ///< Zoom in the main viewport. WID_TN_ZOOM_OUT = ::WID_TN_ZOOM_OUT, ///< Zoom out the main viewport. + WID_TN_BUILDING_TOOLS_START = ::WID_TN_BUILDING_TOOLS_START, ///< Helper for the offset of the building tools WID_TN_RAILS = ::WID_TN_RAILS, ///< Rail building menu. WID_TN_ROADS = ::WID_TN_ROADS, ///< Road building menu. WID_TN_WATER = ::WID_TN_WATER, ///< Water building toolbar. diff --git a/src/script/api/squirrel_export.awk b/src/script/api/squirrel_export.awk index c397d1da6b..2cb47deddd 100644 --- a/src/script/api/squirrel_export.awk +++ b/src/script/api/squirrel_export.awk @@ -81,7 +81,6 @@ function reset_reader() struct_size = 0 method_size = 0 static_method_size = 0 - virtual_class = "false" cls = "" start_squirrel_define_on_next_line = "false" cls_level = 0 @@ -97,7 +96,6 @@ BEGIN { struct_size = 0 method_size = 0 static_method_size = 0 - virtual_class = "false" super_cls = "" cls = "" api_selected = "" @@ -340,7 +338,7 @@ BEGIN { } else { print " SQ" api_cls ".PreRegister(engine, \"" api_super_cls "\");" } - if (virtual_class == "false" && super_cls != "ScriptEvent") { + if (super_cls != "ScriptEvent") { if (cls_param[2] == "v") { print " SQ" api_cls ".AddSQAdvancedConstructor(engine);" } else { @@ -409,22 +407,21 @@ BEGIN { } if (static_method_size != 0) print "" - if (virtual_class == "false") { - # Non-static methods - mlen = 0 - for (i = 1; i <= method_size; i++) { - if (mlen <= length(methods[i, 0])) mlen = length(methods[i, 0]) - } - for (i = 1; i <= method_size; i++) { - if (methods[i, 2] == "v") { - print " SQ" api_cls ".DefSQAdvancedMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0]) - 8) "\"" methods[i, 0] "\");" - } else { - print " SQ" api_cls ".DefSQMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0])) "\"" methods[i, 0] "\", " substr(spaces, 1, mlen - length(methods[i, 0])) "" methods[i, 1] ", \"" methods[i, 2] "\");" - } - delete methods[i] - } - if (method_size != 0) print "" + # Non-static methods + mlen = 0 + for (i = 1; i <= method_size; i++) { + if (mlen <= length(methods[i, 0])) mlen = length(methods[i, 0]) } + for (i = 1; i <= method_size; i++) { + if (methods[i, 2] == "v") { + print " SQ" api_cls ".DefSQAdvancedMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0]) - 8) "\"" methods[i, 0] "\");" + } else { + print " SQ" api_cls ".DefSQMethod(engine, &" cls "::" methods[i, 0] ", " substr(spaces, 1, mlen - length(methods[i, 0])) "\"" methods[i, 0] "\", " substr(spaces, 1, mlen - length(methods[i, 0])) "" methods[i, 1] ", \"" methods[i, 2] "\");" + } + delete methods[i] + } + if (method_size != 0) print "" + print " SQ" api_cls ".PostRegister(engine);" print "}" @@ -489,9 +486,6 @@ BEGIN { } is_static = match($0, "static") - if (match($0, "virtual")) { - virtual_class = "true" - } gsub("\\yvirtual\\y", "", $0) gsub("\\ystatic\\y", "", $0) gsub("\\yconst\\y", "", $0) diff --git a/src/settings.cpp b/src/settings.cpp index ecad0239cc..9fba3a13ff 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -1147,7 +1147,7 @@ static bool InvalidateCompanyWindow(int32 p1) static void ValidateSettings() { /* Do not allow a custom sea level with the original land generator. */ - if (_settings_newgame.game_creation.land_generator == 0 && + if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL && _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; } @@ -1688,7 +1688,7 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP static IniFile *IniLoadConfig() { IniFile *ini = new IniFile(_list_group_names); - ini->LoadFromDisk(_config_file, BASE_DIR); + ini->LoadFromDisk(_config_file, NO_DIRECTORY); return ini; } diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp index f1af4804e4..e20ac33073 100644 --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -36,6 +36,8 @@ #include "textfile_gui.h" #include "stringfilter_type.h" #include "querystring_gui.h" +#include "signs_func.h" +#include "station_func.h" #include @@ -532,6 +534,9 @@ struct GameOptionsWindow : Window { _gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index); UpdateCursorSize(); LoadStringWidthTable(); + UpdateAllSignVirtCoords(); + UpdateAllTownVirtCoords(); + UpdateAllStationVirtCoords(); break; case WID_GO_BASE_GRF_DROPDOWN: @@ -1883,13 +1888,13 @@ struct GameSettingsWindow : Window { if (this->warn_missing != WHR_NONE) { const int left = panel->pos_x; const int right = left + panel->current_x - 1; - const int top = panel->pos_y; + const int top = panel->pos_y + WD_FRAMETEXT_TOP + (SETTING_HEIGHT - FONT_HEIGHT_NORMAL) * this->warn_lines / 2; SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]); if (this->warn_lines == 1) { /* If the warning fits at one line, center it. */ - DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top + WD_FRAMETEXT_TOP, warn_str, TC_FROMSTRING, SA_HOR_CENTER); + DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top, warn_str, TC_FROMSTRING, SA_HOR_CENTER); } else { - DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top + WD_FRAMERECT_TOP, INT32_MAX, warn_str); + DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, INT32_MAX, warn_str, TC_FROMSTRING, SA_HOR_CENTER); } } } @@ -1943,7 +1948,7 @@ struct GameSettingsWindow : Window { { switch (widget) { case WID_GS_OPTIONSPANEL: { - int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * FONT_HEIGHT_NORMAL; + int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * SETTING_HEIGHT; uint last_row = this->vscroll->GetPosition() + this->vscroll->GetCapacity() - this->warn_lines; int next_row = GetSettingsTree().Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos, this->vscroll->GetPosition(), last_row, this->last_clicked); diff --git a/src/ship.h b/src/ship.h index 18f04c8faf..c94cbcddb7 100644 --- a/src/ship.h +++ b/src/ship.h @@ -34,7 +34,7 @@ struct Ship FINAL : public SpecializedVehicle { ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; } void PlayLeaveStationSound() const; bool IsPrimaryVehicle() const { return true; } - SpriteID GetImage(Direction direction, EngineImageType image_type) const; + void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const; int GetDisplaySpeed() const { return this->cur_speed / 2; } int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; } int GetCurrentMaxSpeed() const { return min(this->vcache.cached_max_speed, this->current_order.GetMaxSpeed() * 2); } diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index a24fb35104..de1bf4f8c6 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -70,30 +70,34 @@ static inline TrackBits GetTileShipTrackStatus(TileIndex tile) return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)); } -static SpriteID GetShipIcon(EngineID engine, EngineImageType image_type) +static void GetShipIcon(EngineID engine, EngineImageType image_type, VehicleSpriteSeq *result) { const Engine *e = Engine::Get(engine); uint8 spritenum = e->u.ship.image_index; if (is_custom_sprite(spritenum)) { - SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W, image_type); - if (sprite != 0) return sprite; + GetCustomVehicleIcon(engine, DIR_W, image_type, result); + if (result->IsValid()) return; spritenum = e->original_image_index; } assert(IsValidImageIndex(spritenum)); - return DIR_W + _ship_sprites[spritenum]; + result->Set(DIR_W + _ship_sprites[spritenum]); } void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) { - SpriteID sprite = GetShipIcon(engine, image_type); - const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); + VehicleSpriteSeq seq; + GetShipIcon(engine, image_type, &seq); + + Rect rect; + seq.GetBounds(&rect); preferred_x = Clamp(preferred_x, - left - UnScaleGUI(real_sprite->x_offs), - right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs)); - DrawSprite(sprite, pal, preferred_x, y); + left - UnScaleGUI(rect.left), + right - UnScaleGUI(rect.right)); + + seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH); } /** @@ -107,27 +111,31 @@ void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine */ void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type) { - const Sprite *spr = GetSprite(GetShipIcon(engine, image_type), ST_NORMAL); + VehicleSpriteSeq seq; + GetShipIcon(engine, image_type, &seq); - width = UnScaleGUI(spr->width); - height = UnScaleGUI(spr->height); - xoffs = UnScaleGUI(spr->x_offs); - yoffs = UnScaleGUI(spr->y_offs); + Rect rect; + seq.GetBounds(&rect); + + width = UnScaleGUI(rect.right - rect.left + 1); + height = UnScaleGUI(rect.bottom - rect.top + 1); + xoffs = UnScaleGUI(rect.left); + yoffs = UnScaleGUI(rect.top); } -SpriteID Ship::GetImage(Direction direction, EngineImageType image_type) const +void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { uint8 spritenum = this->spritenum; if (is_custom_sprite(spritenum)) { - SpriteID sprite = GetCustomVehicleSprite(this, direction, image_type); - if (sprite != 0) return sprite; + GetCustomVehicleSprite(this, direction, image_type, result); + if (result->IsValid()) return; spritenum = this->GetEngine()->original_image_index; } assert(IsValidImageIndex(spritenum)); - return _ship_sprites[spritenum] + direction; + result->Set(_ship_sprites[spritenum] + direction); } static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance) @@ -309,11 +317,6 @@ void Ship::UpdateDeltaXY(Direction direction) this->z_extent = 6; } -static const TileIndexDiffC _ship_leave_depot_offs[] = { - {-1, 0}, - { 0, -1} -}; - static bool CheckShipLeaveDepot(Ship *v) { if (!v->IsChainInDepot()) return false; @@ -329,9 +332,9 @@ static bool CheckShipLeaveDepot(Ship *v) Axis axis = GetShipDepotAxis(tile); DiagDirection north_dir = ReverseDiagDir(AxisToDiagDir(axis)); - TileIndex north_neighbour = TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])); + TileIndex north_neighbour = TILE_ADD(tile, TileOffsByDiagDir(north_dir)); DiagDirection south_dir = AxisToDiagDir(axis); - TileIndex south_neighbour = TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])); + TileIndex south_neighbour = TILE_ADD(tile, 2 * TileOffsByDiagDir(south_dir)); TrackBits north_tracks = DiagdirReachesTracks(north_dir) & GetTileShipTrackStatus(north_neighbour); TrackBits south_tracks = DiagdirReachesTracks(south_dir) & GetTileShipTrackStatus(south_neighbour); @@ -448,27 +451,6 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr return track; } -static const Direction _new_vehicle_direction_table[] = { - DIR_N , DIR_NW, DIR_W , INVALID_DIR, - DIR_NE, DIR_N , DIR_SW, INVALID_DIR, - DIR_E , DIR_SE, DIR_S -}; - -static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile) -{ - uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 + - TileX(new_tile) - TileX(old_tile) + 1; - assert(offs < 11 && offs != 3 && offs != 7); - return _new_vehicle_direction_table[offs]; -} - -static Direction ShipGetNewDirection(Vehicle *v, int x, int y) -{ - uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1); - assert(offs < 11 && offs != 3 && offs != 7); - return _new_vehicle_direction_table[offs]; -} - static inline TrackBits GetAvailShipTracks(TileIndex tile, DiagDirection dir) { return GetTileShipTrackStatus(tile) & DiagdirReachesTracks(dir); @@ -591,9 +573,8 @@ static void ShipController(Ship *v) /* New tile */ if (!IsValidTile(gp.new_tile)) goto reverse_direction; - dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile); - assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW); - DiagDirection diagdir = DirToDiagDir(dir); + DiagDirection diagdir = DiagdirBetweenTiles(gp.old_tile, gp.new_tile); + assert(diagdir != INVALID_DIAGDIR); tracks = GetAvailShipTracks(gp.new_tile, diagdir); if (tracks == TRACK_BIT_NONE) goto reverse_direction; @@ -634,7 +615,6 @@ static void ShipController(Ship *v) } /* update image of ship, as well as delta XY */ - dir = ShipGetNewDirection(v, gp.x, gp.y); v->x_pos = gp.x; v->y_pos = gp.y; v->z_pos = GetSlopePixelZ(gp.x, gp.y); @@ -710,7 +690,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_ships); v->date_of_last_service = _date; v->build_year = _cur_year; - v->cur_image = SPR_IMG_QUERY; + v->sprite_seq.Set(SPR_IMG_QUERY); v->random_bits = VehicleRandomBits(); v->UpdateCache(); diff --git a/src/ship_gui.cpp b/src/ship_gui.cpp index 7ad2e8473a..c6bf342d97 100644 --- a/src/ship_gui.cpp +++ b/src/ship_gui.cpp @@ -35,20 +35,23 @@ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selec { bool rtl = _current_text_dir == TD_RTL; - SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); - const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); + VehicleSpriteSeq seq; + v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq); - int width = UnScaleGUI(real_sprite->width); - int x_offs = UnScaleGUI(real_sprite->x_offs); + Rect rect; + seq.GetBounds(&rect); + + int width = UnScaleGUI(rect.right - rect.left + 1); + int x_offs = UnScaleGUI(rect.left); int x = rtl ? right - width - x_offs : left - x_offs; y += ScaleGUITrad(10); - DrawSprite(sprite, GetVehiclePalette(v), x, y); + seq.Draw(x, y, GetVehiclePalette(v), false); if (v->index == selection) { x += x_offs; - y += UnScaleGUI(real_sprite->y_offs); - DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + 1, COLOUR_WHITE, FR_BORDERONLY); + y += UnScaleGUI(rect.top); + DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + 1, COLOUR_WHITE, FR_BORDERONLY); } } diff --git a/src/signs_gui.cpp b/src/signs_gui.cpp index a34f1db077..020ee1b6ea 100644 --- a/src/signs_gui.cpp +++ b/src/signs_gui.cpp @@ -268,7 +268,7 @@ struct SignListWindow : Window, SignList { Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON); this->text_offset = WD_FRAMETEXT_LEFT + spr_dim.width + 2; // 2 pixels space between icon and the sign text. resize->height = max(FONT_HEIGHT_NORMAL, spr_dim.height); - Dimension d = {this->text_offset + WD_FRAMETEXT_RIGHT, WD_FRAMERECT_TOP + 5 * resize->height + WD_FRAMERECT_BOTTOM}; + Dimension d = {(uint)(this->text_offset + WD_FRAMETEXT_RIGHT), WD_FRAMERECT_TOP + 5 * resize->height + WD_FRAMERECT_BOTTOM}; *size = maxdim(*size, d); break; } diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index ef0f4dd0f3..f4bcdece18 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -28,6 +28,8 @@ #include "table/strings.h" +#include + #include "safeguards.h" static int _smallmap_industry_count; ///< Number of used industries @@ -175,7 +177,7 @@ void BuildIndustriesLegend() uint j = 0; /* Add each name */ - for (uint8 i = 0; i < NUM_INDUSTRYTYPES; i++) { + for (uint i = 0; i < NUM_INDUSTRYTYPES; i++) { IndustryType ind = _sorted_industry_types[i]; const IndustrySpec *indsp = GetIndustrySpec(ind); if (indsp->enabled) { @@ -411,26 +413,10 @@ static const byte _tiletype_importance[] = { }; -static inline TileType GetEffectiveTileType(TileIndex tile) -{ - TileType t = GetTileType(tile); - - if (t == MP_TUNNELBRIDGE) { - TransportType tt = GetTunnelBridgeTransportType(tile); - - switch (tt) { - case TRANSPORT_RAIL: t = MP_RAILWAY; break; - case TRANSPORT_ROAD: t = MP_ROAD; break; - default: t = MP_WATER; break; - } - } - return t; -} - /** * Return the colour a tile would be displayed with in the small map in mode "Contour". * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetEffectiveTileType). + * @param t Effective tile type of the tile (see #GetTileColours). * @return The colour of tile in the small map in mode "Contour" */ static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t) @@ -443,7 +429,7 @@ static inline uint32 GetSmallMapContoursPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "Vehicles". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetEffectiveTileType). + * @param t Effective tile type of the tile (see #GetTileColours). * @return The colour of tile in the small map in mode "Vehicles" */ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t) @@ -456,23 +442,11 @@ static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "Industries". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetEffectiveTileType). + * @param t Effective tile type of the tile (see #GetTileColours). * @return The colour of tile in the small map in mode "Industries" */ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t) { - if (t == MP_INDUSTRY) { - /* If industry is allowed to be seen, use its colour on the map */ - IndustryType type = Industry::GetByTile(tile)->type; - if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map && - (_smallmap_industry_highlight_state || type != _smallmap_industry_highlight)) { - return (type == _smallmap_industry_highlight ? PC_WHITE : GetIndustrySpec(Industry::GetByTile(tile)->type)->map_colour) * 0x01010101; - } else { - /* Otherwise, return the colour which will make it disappear */ - t = (IsTileOnWater(tile) ? MP_WATER : MP_CLEAR); - } - } - const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return ApplyMask(_smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour, &_smallmap_vehicles_andor[t]); } @@ -481,7 +455,7 @@ static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "Routes". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetEffectiveTileType). + * @param t Effective tile type of the tile (see #GetTileColours). * @return The colour of tile in the small map in mode "Routes" */ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t) @@ -514,7 +488,7 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "link stats". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetEffectiveTileType). + * @param t Effective tile type of the tile (see #GetTileColours). * @return The colour of tile in the small map in mode "link stats" */ static inline uint32 GetSmallMapLinkStatsPixels(TileIndex tile, TileType t) @@ -537,7 +511,7 @@ static const uint32 _vegetation_clear_bits[] = { * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetEffectiveTileType). + * @param t Effective tile type of the tile (see #GetTileColours). * @return The colour of tile in the smallmap in mode "Vegetation" */ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) @@ -564,7 +538,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) * Return the colour a tile would be displayed with in the small map in mode "Owner". * * @param tile The tile of which we would like to get the colour. - * @param t Effective tile type of the tile (see #GetEffectiveTileType). + * @param t Effective tile type of the tile (see #GetTileColours). * @return The colour of tile in the small map in mode "Owner" */ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t) @@ -752,7 +726,42 @@ inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const TileType et = MP_VOID; // Effective tile type at that position. TILE_AREA_LOOP(ti, ta) { - TileType ttype = GetEffectiveTileType(ti); + TileType ttype = GetTileType(ti); + + switch (ttype) { + case MP_TUNNELBRIDGE: { + TransportType tt = GetTunnelBridgeTransportType(ti); + + switch (tt) { + case TRANSPORT_RAIL: ttype = MP_RAILWAY; break; + case TRANSPORT_ROAD: ttype = MP_ROAD; break; + default: ttype = MP_WATER; break; + } + break; + } + + case MP_INDUSTRY: + /* Special handling of industries while in "Industries" smallmap view. */ + if (this->map_type == SMT_INDUSTRY) { + /* If industry is allowed to be seen, use its colour on the map. + * This has the highest priority above any value in _tiletype_importance. */ + IndustryType type = Industry::GetByTile(ti)->type; + if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) { + if (type == _smallmap_industry_highlight) { + if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE); + } else { + return GetIndustrySpec(type)->map_colour * 0x01010101; + } + } + /* Otherwise make it disappear */ + ttype = IsTileOnWater(ti) ? MP_WATER : MP_CLEAR; + } + break; + + default: + break; + } + if (_tiletype_importance[ttype] > importance) { importance = _tiletype_importance[ttype]; tile = ti; @@ -1074,7 +1083,7 @@ void SmallMapWindow::RebuildColourIndexIfNecessary() _heightmap_schemes[n].height_colours = ReallocT(_heightmap_schemes[n].height_colours, heights); for (int z = 0; z < heights; z++) { - uint access_index = (_heightmap_schemes[n].colour_count * z) / heights; + size_t access_index = (_heightmap_schemes[n].colour_count * z) / heights; /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */ _heightmap_schemes[n].height_colours[z] = _heightmap_schemes[n].height_colours_base[access_index]; @@ -1399,7 +1408,7 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) case WID_SM_ZOOM_IN: case WID_SM_ZOOM_OUT: { const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); - Point pt = {wid->current_x / 2, wid->current_y / 2}; + Point pt = { (int)wid->current_x / 2, (int)wid->current_y / 2}; this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &pt); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); break; @@ -1507,11 +1516,11 @@ int SmallMapWindow::GetPositionOnLegend(Point pt) break; case 0: { - extern uint64 _displayed_industries; + extern std::bitset _displayed_industries; if (this->map_type != SMT_INDUSTRY) this->SwitchMapType(SMT_INDUSTRY); for (int i = 0; i != _smallmap_industry_count; i++) { - _legend_from_industries[i].show_on_map = HasBit(_displayed_industries, _legend_from_industries[i].type); + _legend_from_industries[i].show_on_map = _displayed_industries.test(_legend_from_industries[i].type); } break; } diff --git a/src/sound/win32_s.cpp b/src/sound/win32_s.cpp index 0cd632714c..c9c1a8afdc 100644 --- a/src/sound/win32_s.cpp +++ b/src/sound/win32_s.cpp @@ -19,6 +19,7 @@ #include "win32_s.h" #include #include +#include "../os/windows/win32.h" #include "../safeguards.h" @@ -41,6 +42,8 @@ static void PrepareHeader(WAVEHDR *hdr) static DWORD WINAPI SoundThread(LPVOID arg) { + SetWin32ThreadName(-1, "ottd:win-sound"); + do { for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) { if ((hdr->dwFlags & WHDR_INQUEUE) != 0) continue; @@ -81,7 +84,7 @@ const char *SoundDriver_Win32::Start(const char * const *parm) PrepareHeader(&_wave_hdr[1]); if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, 0, &_threadId))) throw "Failed to create thread"; - } catch (char *error) { + } catch (const char *error) { this->Stop(); return error; } diff --git a/src/sound_type.h b/src/sound_type.h index 72486dcac9..76fe25139e 100644 --- a/src/sound_type.h +++ b/src/sound_type.h @@ -119,4 +119,6 @@ static const uint ORIGINAL_SAMPLE_COUNT = 73; typedef uint16 SoundID; +static const SoundID INVALID_SOUND = 0xFFFF; + #endif /* SOUND_TYPE_H */ diff --git a/src/spritecache.cpp b/src/spritecache.cpp index 908e7599ab..70a8834a91 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -149,6 +149,25 @@ uint GetOriginFileSlot(SpriteID sprite) return GetSpriteCache(sprite)->file_slot; } +/** + * Count the sprites which originate from a specific file slot in a range of SpriteIDs. + * @param file_slot FIOS file slot. + * @param begin First sprite in range. + * @param end First sprite not in range. + * @return Number of sprites. + */ +uint GetSpriteCountForSlot(uint file_slot, SpriteID begin, SpriteID end) +{ + uint count = 0; + for (SpriteID i = begin; i != end; i++) { + if (SpriteExists(i)) { + SpriteCache *sc = GetSpriteCache(i); + if (sc->file_slot == file_slot) count++; + } + } + return count; +} + /** * Get a reasonable (upper bound) estimate of the maximum * SpriteID used in OpenTTD; there will be no sprites with diff --git a/src/spritecache.h b/src/spritecache.h index 803bdb32c2..8013105183 100644 --- a/src/spritecache.h +++ b/src/spritecache.h @@ -32,6 +32,7 @@ bool SpriteExists(SpriteID sprite); SpriteType GetSpriteType(SpriteID sprite); uint GetOriginFileSlot(SpriteID sprite); +uint GetSpriteCountForSlot(uint file_slot, SpriteID begin, SpriteID end); uint GetMaxSpriteID(); diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 37b553f1a6..ea890688e5 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -963,7 +963,11 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags /* There is a tram, check if we can build road+tram stop over it. */ if (HasBit(cur_rts, ROADTYPE_TRAM)) { Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM); - if (!_settings_game.construction.road_stop_on_competitor_road && tram_owner != OWNER_NONE) { + if (Company::IsValidID(tram_owner) && + (!_settings_game.construction.road_stop_on_competitor_road || + /* Disallow breaking end-of-line of someone else + * so trams can still reverse on this tile. */ + HasExactlyOneBit(GetRoadBits(cur_tile, ROADTYPE_TRAM)))) { CommandCost ret = CheckOwnership(tram_owner); if (ret.Failed()) return ret; } @@ -1138,6 +1142,30 @@ CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_ return FindJoiningBaseStation(existing_waypoint, waypoint_to_join, adjacent, ta, wp); } +/** + * Clear platform reservation during station building/removing. + * @param v vehicle which holds reservation + */ +static void FreeTrainReservation(Train *v) +{ + FreeTrainTrackReservation(v); + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false); + v = v->Last(); + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false); +} + +/** + * Restore platform reservation during station building/removing. + * @param v vehicle which held reservation + */ +static void RestoreTrainReservation(Train *v) +{ + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true); + TryPathReserve(v, true, true); + v = v->Last(); + if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true); +} + /** * Build rail station * @param tile_org northern most position of station dragging/placement @@ -1277,11 +1305,8 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 /* Check for trains having a reservation for this tile. */ Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile))); if (v != NULL) { - FreeTrainTrackReservation(v); *affected_vehicles.Append() = v; - if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false); - for (; v->Next() != NULL; v = v->Next()) { } - if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false); + FreeTrainReservation(v); } } @@ -1332,11 +1357,7 @@ CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 for (uint i = 0; i < affected_vehicles.Length(); ++i) { /* Restore reservations of trains. */ - Train *v = affected_vehicles[i]; - if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true); - TryPathReserve(v, true, true); - for (; v->Next() != NULL; v = v->Next()) { } - if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true); + RestoreTrainReservation(affected_vehicles[i]); } /* Check whether we need to expand the reservation of trains already on the station. */ @@ -1500,14 +1521,7 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector &affected if (HasStationReservation(tile)) { v = GetTrainForReservation(tile, track); - if (v != NULL) { - /* Free train reservation. */ - FreeTrainTrackReservation(v); - if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false); - Vehicle *temp = v; - for (; temp->Next() != NULL; temp = temp->Next()) { } - if (IsRailStationTile(temp->tile)) SetRailStationPlatformReservation(temp->tile, TrackdirToExitdir(ReverseTrackdir(temp->GetVehicleTrackdir())), false); - } + if (v != NULL) FreeTrainReservation(v); } bool build_rail = keep_rail && !IsStationTileBlocked(tile); @@ -1527,13 +1541,7 @@ CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector &affected affected_stations.Include(st); - if (v != NULL) { - /* Restore station reservation. */ - if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true); - TryPathReserve(v, true, true); - for (; v->Next() != NULL; v = v->Next()) { } - if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true); - } + if (v != NULL) RestoreTrainReservation(v); } } @@ -1623,11 +1631,12 @@ CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint * Remove a rail station/waypoint * @param st The station/waypoint to remove the rail part from * @param flags operation to perform + * @param removal_cost the cost for removing a tile * @tparam T the type of station to remove * @return cost or failure of operation */ template -CommandCost RemoveRailStation(T *st, DoCommandFlag flags) +CommandCost RemoveRailStation(T *st, DoCommandFlag flags, Money removal_cost) { /* Current company owns the station? */ if (_current_company != OWNER_WATER) { @@ -1644,49 +1653,14 @@ CommandCost RemoveRailStation(T *st, DoCommandFlag flags) /* clear all areas of the station */ TILE_AREA_LOOP(tile, ta) { /* only remove tiles that are actually train station tiles */ - if (!st->TileBelongsToRailStation(tile)) continue; - - CommandCost ret = EnsureNoVehicleOnGround(tile); - if (ret.Failed()) return ret; - - cost.AddCost(_price[PR_CLEAR_STATION_RAIL]); - if (flags & DC_EXEC) { - /* read variables before the station tile is removed */ - Track track = GetRailStationTrack(tile); - Owner owner = GetTileOwner(tile); // _current_company can be OWNER_WATER - Train *v = NULL; - if (HasStationReservation(tile)) { - v = GetTrainForReservation(tile, track); - if (v != NULL) FreeTrainTrackReservation(v); - } - if (!IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--; - Company::Get(owner)->infrastructure.station--; - DoClearSquare(tile); - DeleteNewGRFInspectWindow(GSF_STATIONS, tile); - AddTrackToSignalBuffer(tile, track, owner); - YapfNotifyTrackLayoutChange(tile, track); - if (v != NULL) TryPathReserve(v, true); + if (st->TileBelongsToRailStation(tile)) { + SmallVector affected_stations; // dummy + CommandCost ret = RemoveFromRailBaseStation(TileArea(tile, 1, 1), affected_stations, flags, removal_cost, false); + if (ret.Failed()) return ret; + cost.AddCost(ret); } } - if (flags & DC_EXEC) { - st->rect.AfterRemoveRect(st, st->train_station); - - st->train_station.Clear(); - - st->facilities &= ~FACIL_TRAIN; - - free(st->speclist); - st->num_specs = 0; - st->speclist = NULL; - st->cached_anim_triggers = 0; - - DirtyCompanyInfrastructureWindows(st->owner); - SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS); - st->UpdateVirtCoord(); - DeleteStationIfEmpty(st); - } - return cost; } @@ -1704,7 +1678,7 @@ static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags) } Station *st = Station::GetByTile(tile); - CommandCost cost = RemoveRailStation(st, flags); + CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]); if (flags & DC_EXEC) st->RecomputeIndustriesNear(); @@ -1724,7 +1698,7 @@ static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags) return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT); } - return RemoveRailStation(Waypoint::GetByTile(tile), flags); + return RemoveRailStation(Waypoint::GetByTile(tile), flags, _price[PR_CLEAR_WAYPOINT_RAIL]); } @@ -1987,6 +1961,7 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags) } } Company::Get(st->owner)->infrastructure.station--; + DirtyCompanyInfrastructureWindows(st->owner); if (IsDriveThroughStopTile(tile)) { /* Clears the tile for us */ @@ -2033,6 +2008,7 @@ static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags) * @param p1 bit 0..7: Width of the removal area. * bit 8..15: Height of the removal area. * @param p2 bit 0: 0 For bus stops, 1 for truck stops. + * @param p2 bit 1: 0 to keep roads of all drive-through stops, 1 to remove them. * @param text Unused. * @return The cost of this operation or an error. */ @@ -2040,38 +2016,52 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui { uint8 width = (uint8)GB(p1, 0, 8); uint8 height = (uint8)GB(p1, 8, 8); + bool keep_drive_through_roads = !HasBit(p2, 1); /* Check for incorrect width / height. */ if (width == 0 || height == 0) return CMD_ERROR; /* Check if the first tile and the last tile are valid */ if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR; + /* Bankrupting company is not supposed to remove roads, there may be road vehicles. */ + if (!keep_drive_through_roads && (flags & DC_BANKRUPT)) return CMD_ERROR; TileArea roadstop_area(tile, width, height); - int quantity = 0; CommandCost cost(EXPENSES_CONSTRUCTION); + CommandCost last_error(STR_ERROR_THERE_IS_NO_STATION); + bool had_success = false; + TILE_AREA_LOOP(cur_tile, roadstop_area) { /* Make sure the specified tile is a road stop of the correct type */ if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue; - /* Save the stop info before it is removed */ - bool is_drive_through = IsDriveThroughStopTile(cur_tile); - RoadTypes rts = GetRoadTypes(cur_tile); - RoadBits road_bits = IsDriveThroughStopTile(cur_tile) ? - ((GetRoadStopDir(cur_tile) == DIAGDIR_NE) ? ROAD_X : ROAD_Y) : - DiagDirToRoadBits(GetRoadStopDir(cur_tile)); + /* Save information on to-be-restored roads before the stop is removed. */ + RoadTypes rts = ROADTYPES_NONE; + RoadBits road_bits = ROAD_NONE; + Owner road_owner[] = { OWNER_NONE, OWNER_NONE }; + assert_compile(lengthof(road_owner) == ROADTYPE_END); + if (IsDriveThroughStopTile(cur_tile)) { + RoadType rt; + FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(cur_tile)) { + road_owner[rt] = GetRoadOwner(cur_tile, rt); + /* If we don't want to preserve our roads then restore only roads of others. */ + if (keep_drive_through_roads || road_owner[rt] != _current_company) SetBit(rts, rt); + } + road_bits = AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile))); + } - Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD); - Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM); CommandCost ret = RemoveRoadStop(cur_tile, flags); - if (ret.Failed()) return ret; + if (ret.Failed()) { + last_error = ret; + continue; + } cost.AddCost(ret); + had_success = true; - quantity++; - /* If the stop was a drive-through stop replace the road */ - if ((flags & DC_EXEC) && is_drive_through) { + /* Restore roads. */ + if ((flags & DC_EXEC) && rts != ROADTYPES_NONE) { MakeRoadNormal(cur_tile, road_bits, rts, ClosestTownFromTile(cur_tile, UINT_MAX)->index, - road_owner, tram_owner); + road_owner[ROADTYPE_ROAD], road_owner[ROADTYPE_TRAM]); /* Update company infrastructure counts. */ RoadType rt; @@ -2085,9 +2075,7 @@ CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, ui } } - if (quantity == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_STATION); - - return cost; + return had_success ? cost : last_error; } /** @@ -2913,12 +2901,12 @@ draw_default_foundation: } } - if (HasStationRail(ti->tile) && HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti); + if (HasStationRail(ti->tile) && HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti); if (HasBit(roadtypes, ROADTYPE_TRAM)) { Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y; DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE); - DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y); + DrawRoadCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y); } if (IsRailWaypoint(ti->tile)) { @@ -3011,6 +2999,7 @@ static void GetTileDesc_Station(TileIndex tile, TileDesc *td) const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile)); td->rail_speed = rti->max_speed; + td->railtype = rti->strings.name; } if (IsAirport(tile)) { @@ -3299,7 +3288,7 @@ static void UpdateStationRating(Station *st) bool skip = false; int rating = 0; - uint waiting = ge->cargo.TotalCount(); + uint waiting = ge->cargo.AvailableCount(); /* num_dests is at least 1 if there is any cargo as * INVALID_STATION is also a destination. @@ -3461,6 +3450,7 @@ void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2) void DeleteStaleLinks(Station *from) { for (CargoID c = 0; c < NUM_CARGO; ++c) { + const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL); GoodsEntry &ge = from->goods[c]; LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph); if (lg == NULL) continue; @@ -3473,36 +3463,52 @@ void DeleteStaleLinks(Station *from) assert(_date >= edge.LastUpdate()); uint timeout = LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3); if ((uint)(_date - edge.LastUpdate()) > timeout) { - /* Have all vehicles refresh their next hops before deciding to - * remove the node. */ bool updated = false; - OrderList *l; - FOR_ALL_ORDER_LISTS(l) { - bool found_from = false; - bool found_to = false; - for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) { - if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue; - if (order->GetDestination() == from->index) { - found_from = true; - if (found_to) break; - } else if (order->GetDestination() == to->index) { - found_to = true; - if (found_from) break; + + if (auto_distributed) { + /* Have all vehicles refresh their next hops before deciding to + * remove the node. */ + OrderList *l; + SmallVector vehicles; + FOR_ALL_ORDER_LISTS(l) { + bool found_from = false; + bool found_to = false; + for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) { + if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue; + if (order->GetDestination() == from->index) { + found_from = true; + if (found_to) break; + } else if (order->GetDestination() == to->index) { + found_to = true; + if (found_from) break; + } } + if (!found_to || !found_from) continue; + *(vehicles.Append()) = l->GetFirstSharedVehicle(); } - if (!found_to || !found_from) continue; - for (Vehicle *v = l->GetFirstSharedVehicle(); !updated && v != NULL; v = v->NextShared()) { - /* There is potential for optimization here: - * - Usually consists of the same order list are the same. It's probably better to - * first check the first of each list, then the second of each list and so on. - * - We could try to figure out if we've seen a consist with the same cargo on the - * same list already and if the consist can actually carry the cargo we're looking - * for. With conditional and refit orders this is not quite trivial, though. */ + + Vehicle **iter = vehicles.Begin(); + while (iter != vehicles.End()) { + Vehicle *v = *iter; + LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted. - if (edge.LastUpdate() == _date) updated = true; + if (edge.LastUpdate() == _date) { + updated = true; + break; + } + + Vehicle *next_shared = v->NextShared(); + if (next_shared) { + *iter = next_shared; + ++iter; + } else { + vehicles.Erase(iter); + } + + if (iter == vehicles.End()) iter = vehicles.Begin(); } - if (updated) break; } + if (!updated) { /* If it's still considered dead remove it. */ node.RemoveEdge(to->goods[c].node); diff --git a/src/station_gui.cpp b/src/station_gui.cpp index 666e66d8b5..7399fe0067 100644 --- a/src/station_gui.cpp +++ b/src/station_gui.cpp @@ -1409,7 +1409,7 @@ struct StationViewWindow : public Window { if (!this->IsShaded()) { /* Draw 'accepted cargo' or 'cargo ratings'. */ const NWidgetBase *wid = this->GetWidget(WID_SV_ACCEPT_RATING_LIST); - const Rect r = {wid->pos_x, wid->pos_y, wid->pos_x + wid->current_x - 1, wid->pos_y + wid->current_y - 1}; + const Rect r = {(int)wid->pos_x, (int)wid->pos_y, (int)(wid->pos_x + wid->current_x - 1), (int)(wid->pos_y + wid->current_y - 1)}; if (this->GetWidget(WID_SV_ACCEPTS_RATINGS)->widget_data == STR_STATION_VIEW_RATINGS_BUTTON) { int lines = this->DrawAcceptedCargo(r); if (lines > this->accepts_lines) { // Resize the widget, and perform re-initialization of the window. @@ -1437,7 +1437,7 @@ struct StationViewWindow : public Window { /* Draw waiting cargo. */ NWidgetBase *nwi = this->GetWidget(WID_SV_WAITING); - Rect waiting_rect = {nwi->pos_x, nwi->pos_y, nwi->pos_x + nwi->current_x - 1, nwi->pos_y + nwi->current_y - 1}; + Rect waiting_rect = { (int)nwi->pos_x, (int)nwi->pos_y, (int)(nwi->pos_x + nwi->current_x - 1), (int)(nwi->pos_y + nwi->current_y - 1)}; this->DrawEntries(&cargo, waiting_rect, pos, maxrows, 0); scroll_to_row = INT_MAX; } diff --git a/src/stdafx.h b/src/stdafx.h index d68605c196..4616212f18 100644 --- a/src/stdafx.h +++ b/src/stdafx.h @@ -223,7 +223,9 @@ #include // alloca() #define NORETURN __declspec(noreturn) - #define inline __forceinline + #if (_MSC_VER < 1900) + #define inline __forceinline + #endif #if !defined(WINCE) #define CDECL _cdecl diff --git a/src/story.cpp b/src/story.cpp index b74842f41a..602dc27248 100644 --- a/src/story.cpp +++ b/src/story.cpp @@ -101,7 +101,7 @@ static void UpdateElement(StoryPageElement &pe, TileIndex tile, uint32 reference * @param p1 various bitstuffed elements * - p1 = (bit 0 - 7) - Company for which this story page belongs to. * @param p2 unused. - * @param text Title of the story page. Null is allowed in wich case a generic page title is provided by OpenTTD. + * @param text Title of the story page. Null is allowed in which case a generic page title is provided by OpenTTD. * @return the cost of this operation or an error */ CommandCost CmdCreateStoryPage(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) diff --git a/src/strgen/strgen.cpp b/src/strgen/strgen.cpp index 85b83f2b57..fa29424658 100644 --- a/src/strgen/strgen.cpp +++ b/src/strgen/strgen.cpp @@ -525,7 +525,7 @@ int CDECL main(int argc, char *argv[]) mkpath(pathbuf, lastof(pathbuf), src_dir, "english.txt"); /* parse master file */ - StringData data(TAB_COUNT); + StringData data(TEXT_TAB_END); FileStringReader master_reader(data, pathbuf, true, false); master_reader.ParseFile(); if (_errors != 0) return 1; @@ -542,7 +542,7 @@ int CDECL main(int argc, char *argv[]) mkpath(pathbuf, lastof(pathbuf), src_dir, "english.txt"); - StringData data(TAB_COUNT); + StringData data(TEXT_TAB_END); /* parse master file and check if target file is correct */ FileStringReader master_reader(data, pathbuf, true, false); master_reader.ParseFile(); diff --git a/src/strgen/strgen_base.cpp b/src/strgen/strgen_base.cpp index 95d3291e49..385ca72b2a 100644 --- a/src/strgen/strgen_base.cpp +++ b/src/strgen/strgen_base.cpp @@ -378,7 +378,7 @@ static int TranslateArgumentIdx(int arg, int offset = 0); static void EmitWordList(Buffer *buffer, const char * const *words, uint nw) { buffer->AppendByte(nw); - for (uint i = 0; i < nw; i++) buffer->AppendByte((uint)strlen(words[i]) + 1); + for (uint i = 0; i < nw; i++) buffer->AppendByte((byte)strlen(words[i]) + 1); for (uint i = 0; i < nw; i++) { for (uint j = 0; words[i][j] != '\0'; j++) buffer->AppendByte(words[i][j]); buffer->AppendByte(0); @@ -388,7 +388,7 @@ static void EmitWordList(Buffer *buffer, const char * const *words, uint nw) void EmitPlural(Buffer *buffer, char *buf, int value) { int argidx = _cur_argidx; - int offset = 0; + int offset = -1; int expected = _plural_forms[_lang.plural_form].plural_count; const char **words = AllocaM(const char *, max(expected, MAX_PLURALS)); int nw = 0; @@ -396,6 +396,15 @@ void EmitPlural(Buffer *buffer, char *buf, int value) /* Parse out the number, if one exists. Otherwise default to prev arg. */ if (!ParseRelNum(&buf, &argidx, &offset)) argidx--; + const CmdStruct *cmd = _cur_pcs.cmd[argidx]; + if (offset == -1) { + /* Use default offset */ + if (cmd == NULL || cmd->default_plural_offset < 0) { + strgen_fatal("Command '%s' has no (default) plural position", cmd == NULL ? "" : cmd->cmd); + } + offset = cmd->default_plural_offset; + } + /* Parse each string */ for (nw = 0; nw < MAX_PLURALS; nw++) { words[nw] = ParseWord(&buf); diff --git a/src/string.cpp b/src/string.cpp index 6bc9319c1c..6306e6f75e 100644 --- a/src/string.cpp +++ b/src/string.cpp @@ -25,12 +25,12 @@ #include // required by vsnprintf implementation for MSVC #endif -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT /* Required by strnatcmp. */ #include #include "language.h" #include "gfx_func.h" -#endif /* WITH_ICU */ +#endif /* WITH_ICU_SORT */ /* The function vsnprintf is used internally to perform the required formatting * tasks. As such this one must be allowed, and makes sure it's terminated. */ @@ -349,7 +349,7 @@ bool IsValidChar(WChar key, CharSetFilter afilter) } #ifdef WIN32 -#ifdef _MSC_VER +#if defined(_MSC_VER) && _MSC_VER < 1900 /** * Almost POSIX compliant implementation of \c vsnprintf for VC compiler. * The difference is in the value returned on output truncation. This @@ -572,33 +572,20 @@ int strnatcmp(const char *s1, const char *s2, bool ignore_garbage_at_front) s1 = SkipGarbage(s1); s2 = SkipGarbage(s2); } -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT if (_current_collator != NULL) { UErrorCode status = U_ZERO_ERROR; - int result; - - /* We want to use the new faster method for ICU 4.2 and higher. */ -#if U_ICU_VERSION_MAJOR_NUM > 4 || (U_ICU_VERSION_MAJOR_NUM == 4 && U_ICU_VERSION_MINOR_NUM >= 2) - /* The StringPiece parameter gets implicitly constructed from the char *. */ - result = _current_collator->compareUTF8(s1, s2, status); -#else /* The following for 4.0 and lower. */ - UChar buffer1[DRAW_STRING_BUFFER]; - u_strFromUTF8Lenient(buffer1, lengthof(buffer1), NULL, s1, -1, &status); - UChar buffer2[DRAW_STRING_BUFFER]; - u_strFromUTF8Lenient(buffer2, lengthof(buffer2), NULL, s2, -1, &status); - - result = _current_collator->compare(buffer1, buffer2, status); -#endif /* ICU version check. */ + int result = _current_collator->compareUTF8(s1, s2, status); if (U_SUCCESS(status)) return result; } -#endif /* WITH_ICU */ +#endif /* WITH_ICU_SORT */ /* Do a normal comparison if ICU is missing or if we cannot create a collator. */ return strcasecmp(s1, s2); } -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT #include #include diff --git a/src/strings.cpp b/src/strings.cpp index a7e60f846b..1c539d9343 100644 --- a/src/strings.cpp +++ b/src/strings.cpp @@ -35,6 +35,9 @@ #include "window_func.h" #include "debug.h" #include "game/game_text.hpp" +#ifdef ENABLE_NETWORK +# include "network/network_content_gui.h" +#endif /* ENABLE_NETWORK */ #include #include "table/strings.h" @@ -48,9 +51,9 @@ const LanguageMetadata *_current_language = NULL; ///< The currently loaded lang TextDirection _current_text_dir; ///< Text direction of the currently selected language. -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT Collator *_current_collator = NULL; ///< Collator for the language currently in use. -#endif /* WITH_ICU */ +#endif /* WITH_ICU_SORT */ static uint64 _global_string_params_data[20]; ///< Global array of string parameters. To access, use #SetDParam. static WChar _global_string_params_type[20]; ///< Type of parameters stored in #_decode_parameters @@ -184,21 +187,19 @@ struct LanguagePack : public LanguagePackHeader { static char **_langpack_offs; static LanguagePack *_langpack; -static uint _langtab_num[TAB_COUNT]; ///< Offset into langpack offs -static uint _langtab_start[TAB_COUNT]; ///< Offset into langpack offs +static uint _langtab_num[TEXT_TAB_END]; ///< Offset into langpack offs +static uint _langtab_start[TEXT_TAB_END]; ///< Offset into langpack offs static bool _scan_for_gender_data = false; ///< Are we scanning for the gender of the current string? (instead of formatting it) const char *GetStringPtr(StringID string) { - switch (GB(string, TAB_COUNT_OFFSET, TAB_COUNT_BITS)) { - case GAME_TEXT_TAB: return GetGameStringPtr(GB(string, TAB_SIZE_OFFSET, TAB_SIZE_BITS)); + switch (GetStringTab(string)) { + case TEXT_TAB_GAMESCRIPT_START: return GetGameStringPtr(GetStringIndex(string)); /* 0xD0xx and 0xD4xx IDs have been converted earlier. */ - case 26: NOT_REACHED(); - case 28: return GetGRFStringPtr(GB(string, TAB_SIZE_OFFSET, TAB_SIZE_BITS)); - case 29: return GetGRFStringPtr(GB(string, TAB_SIZE_OFFSET, TAB_SIZE_BITS) + 0x0800); - case 30: return GetGRFStringPtr(GB(string, TAB_SIZE_OFFSET, TAB_SIZE_BITS) + 0x1000); - default: return _langpack_offs[_langtab_start[GB(string, TAB_COUNT_OFFSET, TAB_COUNT_BITS)] + GB(string, TAB_SIZE_OFFSET, TAB_SIZE_BITS)]; + case TEXT_TAB_OLD_NEWGRF: NOT_REACHED(); + case TEXT_TAB_NEWGRF_START: return GetGRFStringPtr(GetStringIndex(string)); + default: return _langpack_offs[_langtab_start[GetStringTab(string)] + GetStringIndex(string)]; } } @@ -216,43 +217,40 @@ char *GetStringWithArgs(char *buffr, StringID string, StringParameters *args, co { if (string == 0) return GetStringWithArgs(buffr, STR_UNDEFINED, args, last); - uint index = GB(string, TAB_SIZE_OFFSET, TAB_SIZE_BITS); - uint tab = GB(string, TAB_COUNT_OFFSET, TAB_COUNT_BITS); + uint index = GetStringIndex(string); + StringTab tab = GetStringTab(string); switch (tab) { - case 4: + case TEXT_TAB_TOWN: if (index >= 0xC0 && !game_script) { return GetSpecialTownNameString(buffr, index - 0xC0, args->GetInt32(), last); } break; - case 14: + case TEXT_TAB_SPECIAL: if (index >= 0xE4 && !game_script) { return GetSpecialNameString(buffr, index - 0xE4, args, last); } break; - case 15: + case TEXT_TAB_OLD_CUSTOM: /* Old table for custom names. This is no longer used */ if (!game_script) { error("Incorrect conversion of custom name string."); } break; - case GAME_TEXT_TAB: + case TEXT_TAB_GAMESCRIPT_START: return FormatString(buffr, GetGameStringPtr(index), args, last, case_index, true); - case 26: + case TEXT_TAB_OLD_NEWGRF: NOT_REACHED(); - case 28: + case TEXT_TAB_NEWGRF_START: return FormatString(buffr, GetGRFStringPtr(index), args, last, case_index); - case 29: - return FormatString(buffr, GetGRFStringPtr(index + 0x0800), args, last, case_index); - - case 30: - return FormatString(buffr, GetGRFStringPtr(index + 0x1000), args, last, case_index); + default: + break; } if (index >= _langtab_num[tab]) { @@ -819,17 +817,16 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg sub_args.ClearTypeInformation(); memset(sub_args_need_free, 0, sizeof(sub_args_need_free)); - uint16 stringid; const char *s = str; char *p; - stringid = strtol(str, &p, 16); + uint32 stringid = strtoul(str, &p, 16); if (*p != ':' && *p != '\0') { while (*p != '\0') p++; str = p; buff = strecat(buff, "(invalid SCC_ENCODED)", last); break; } - if (stringid >= TAB_SIZE) { + if (stringid >= TAB_SIZE_GAMESCRIPT) { while (*p != '\0') p++; str = p; buff = strecat(buff, "(invalid StringID)", last); @@ -877,13 +874,13 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg param = strtoull(s, &p, 16); if (lookup) { - if (param >= TAB_SIZE) { + if (param >= TAB_SIZE_GAMESCRIPT) { while (*p != '\0') p++; str = p; buff = strecat(buff, "(invalid sub-StringID)", last); break; } - param = (GAME_TEXT_TAB << TAB_COUNT_OFFSET) + param; + param = MakeStringID(TEXT_TAB_GAMESCRIPT_START, param); } sub_args.SetParam(i++, param); @@ -898,7 +895,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg /* If we didn't error out, we can actually print the string. */ if (*str != '\0') { str = p; - buff = GetStringWithArgs(buff, (GAME_TEXT_TAB << TAB_COUNT_OFFSET) + stringid, &sub_args, last, true); + buff = GetStringWithArgs(buff, MakeStringID(TEXT_TAB_GAMESCRIPT_START, stringid), &sub_args, last, true); } for (int i = 0; i < 20; i++) { @@ -1014,7 +1011,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg case SCC_STRING: {// {STRING} StringID str = args->GetInt32(SCC_STRING); - if (game_script && GB(str, TAB_COUNT_OFFSET, TAB_COUNT_BITS) != GAME_TEXT_TAB) break; + if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT_START) break; /* WARNING. It's prohibited for the included string to consume any arguments. * For included strings that consume argument, you should use STRING1, STRING2 etc. * To debug stuff you can set argv to NULL and it will tell you */ @@ -1033,7 +1030,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg case SCC_STRING7: { // {STRING1..7} /* Strings that consume arguments */ StringID str = args->GetInt32(b); - if (game_script && GB(str, TAB_COUNT_OFFSET, TAB_COUNT_BITS) != GAME_TEXT_TAB) break; + if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT_START) break; uint size = b - SCC_STRING1 + 1; if (game_script && size > args->GetDataLeft()) { buff = strecat(buff, "(too many parameters)", last); @@ -1274,7 +1271,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg if (c == NULL) break; if (c->name != NULL) { - int64 args_array[] = {(uint64)(size_t)c->name}; + int64 args_array[] = {(int64)(size_t)c->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1300,7 +1297,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg case SCC_DEPOT_NAME: { // {DEPOT} VehicleType vt = (VehicleType)args->GetInt32(SCC_DEPOT_NAME); if (vt == VEH_AIRCRAFT) { - uint64 args_array[] = {args->GetInt32()}; + uint64 args_array[] = {(uint64)args->GetInt32()}; WChar types_array[] = {SCC_STATION_NAME}; StringParameters tmp_params(args_array, 1, types_array); buff = GetStringWithArgs(buff, STR_FORMAT_DEPOT_NAME_AIRCRAFT, &tmp_params, last); @@ -1309,7 +1306,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg const Depot *d = Depot::Get(args->GetInt32()); if (d->name != NULL) { - int64 args_array[] = {(uint64)(size_t)d->name}; + int64 args_array[] = {(int64)(size_t)d->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1325,7 +1322,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg if (e == NULL) break; if (e->name != NULL && e->IsEnabled()) { - int64 args_array[] = {(uint64)(size_t)e->name}; + int64 args_array[] = {(int64)(size_t)e->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1340,7 +1337,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg if (g == NULL) break; if (g->name != NULL) { - int64 args_array[] = {(uint64)(size_t)g->name}; + int64 args_array[] = {(int64)(size_t)g->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1377,7 +1374,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg if (c == NULL) break; if (c->president_name != NULL) { - int64 args_array[] = {(uint64)(size_t)c->president_name}; + int64 args_array[] = {(int64)(size_t)c->president_name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1402,7 +1399,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg } if (st->name != NULL) { - int64 args_array[] = {(uint64)(size_t)st->name}; + int64 args_array[] = {(int64)(size_t)st->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1431,7 +1428,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg if (t == NULL) break; if (t->name != NULL) { - int64 args_array[] = {(uint64)(size_t)t->name}; + int64 args_array[] = {(int64)(size_t)t->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1445,7 +1442,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg if (wp == NULL) break; if (wp->name != NULL) { - int64 args_array[] = {(uint64)(size_t)wp->name}; + int64 args_array[] = {(int64)(size_t)wp->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1463,7 +1460,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg if (v == NULL) break; if (v->name != NULL) { - int64 args_array[] = {(uint64)(size_t)v->name}; + int64 args_array[] = {(int64)(size_t)v->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1489,7 +1486,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg if (si == NULL) break; if (si->name != NULL) { - int64 args_array[] = {(uint64)(size_t)si->name}; + int64 args_array[] = {(int64)(size_t)si->name}; StringParameters tmp_params(args_array); buff = GetStringWithArgs(buff, STR_JUST_RAW_STRING, &tmp_params, last); } else { @@ -1733,13 +1730,13 @@ bool ReadLanguagePack(const LanguageMetadata *lang) } #if TTD_ENDIAN == TTD_BIG_ENDIAN - for (uint i = 0; i < TAB_COUNT; i++) { + for (uint i = 0; i < TEXT_TAB_END; i++) { lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]); } #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */ uint count = 0; - for (uint i = 0; i < TAB_COUNT; i++) { + for (uint i = 0; i < TEXT_TAB_END; i++) { uint16 num = lang_pack->offsets[i]; if (num > TAB_SIZE) { free(lang_pack); @@ -1789,7 +1786,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang) strecpy(_config_language_file, c_file, lastof(_config_language_file)); SetCurrentGrfLangID(_current_language->newgrflangid); -#ifdef WITH_ICU +#ifdef WITH_ICU_SORT /* Delete previous collator. */ if (_current_collator != NULL) { delete _current_collator; @@ -1806,7 +1803,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang) delete _current_collator; _current_collator = NULL; } -#endif /* WITH_ICU */ +#endif /* WITH_ICU_SORT */ /* Some lists need to be sorted again after a language change. */ ReconsiderGameScriptLanguage(); @@ -1814,6 +1811,9 @@ bool ReadLanguagePack(const LanguageMetadata *lang) SortIndustryTypes(); BuildIndustriesLegend(); SortNetworkLanguages(); +#ifdef ENABLE_NETWORK + BuildContentTypeStringList(); +#endif /* ENABLE_NETWORK */ InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window. InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window. InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window. @@ -2045,12 +2045,12 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher { /* virtual */ const char *NextString() { - if (this->i >= TAB_COUNT) return NULL; + if (this->i >= TEXT_TAB_END) return NULL; const char *ret = _langpack_offs[_langtab_start[this->i] + this->j]; this->j++; - while (this->i < TAB_COUNT && this->j >= _langtab_num[this->i]) { + while (this->i < TEXT_TAB_END && this->j >= _langtab_num[this->i]) { this->i++; this->j = 0; } @@ -2130,7 +2130,7 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher) /* Update the font with cache */ LoadStringWidthTable(searcher->Monospace()); -#if !defined(WITH_ICU) +#if !defined(WITH_ICU_LAYOUT) /* * For right-to-left languages we need the ICU library. If * we do not have support for that library we warn the user @@ -2150,5 +2150,5 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher) SetDParamStr(0, err_str); ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR); } -#endif +#endif /* !WITH_ICU_LAYOUT */ } diff --git a/src/strings_func.h b/src/strings_func.h index 2c7809d020..0da711bc4d 100644 --- a/src/strings_func.h +++ b/src/strings_func.h @@ -15,6 +15,49 @@ #include "strings_type.h" #include "string_type.h" #include "gfx_type.h" +#include "core/bitmath_func.hpp" + +/** + * Extract the StringTab from a StringID. + * @param str String identifier + * @return StringTab from \a str + */ +static inline StringTab GetStringTab(StringID str) +{ + StringTab result = (StringTab)(str >> TAB_SIZE_BITS); + if (result >= TEXT_TAB_NEWGRF_START) return TEXT_TAB_NEWGRF_START; + if (result >= TEXT_TAB_GAMESCRIPT_START) return TEXT_TAB_GAMESCRIPT_START; + return result; +} + +/** + * Extract the StringIndex from a StringID. + * @param str String identifier + * @return StringIndex from \a str + */ +static inline uint GetStringIndex(StringID str) +{ + return str - (GetStringTab(str) << TAB_SIZE_BITS); +} + +/** + * Create a StringID + * @param tab StringTab + * @param index StringIndex + * @return StringID composed from \a tab and \a index + */ +static inline StringID MakeStringID(StringTab tab, uint index) +{ + if (tab == TEXT_TAB_NEWGRF_START) { + assert(index < TAB_SIZE_NEWGRF); + } else if (tab == TEXT_TAB_GAMESCRIPT_START) { + assert(index < TAB_SIZE_GAMESCRIPT); + } else { + assert(tab < TEXT_TAB_END); + assert(index < TAB_SIZE); + } + return (tab << TAB_SIZE_BITS) + index; +} class StringParameters { StringParameters *parent; ///< If not NULL, this instance references data from this parent instance. diff --git a/src/strings_type.h b/src/strings_type.h index c6eebd54d8..aa3ed788c3 100644 --- a/src/strings_type.h +++ b/src/strings_type.h @@ -15,8 +15,8 @@ /** * Numeric value that represents a string, independent of the selected language. */ -typedef uint16 StringID; -static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string +typedef uint32 StringID; +static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string (16bit in case it is used in savegames) static const int MAX_CHAR_LENGTH = 4; ///< Max. length of UTF-8 encoded unicode character static const uint MAX_LANG = 0x7F; ///< Maximum number of languages supported by the game, and the NewGRF specs @@ -26,6 +26,33 @@ enum TextDirection { TD_RTL, ///< Text is written right-to-left by default }; +/** StringTabs to group StringIDs */ +enum StringTab { + /* Tabs 0..1 for regular strings */ + TEXT_TAB_TOWN = 4, + TEXT_TAB_INDUSTRY = 9, + TEXT_TAB_STATION = 12, + TEXT_TAB_SPECIAL = 14, + TEXT_TAB_OLD_CUSTOM = 15, + TEXT_TAB_VEHICLE = 16, + /* Tab 17 for regular strings */ + TEXT_TAB_OLD_NEWGRF = 26, + TEXT_TAB_END = 32, ///< End of language files. + TEXT_TAB_GAMESCRIPT_START = 32, ///< Start of GameScript supplied strings. + TEXT_TAB_NEWGRF_START = 64, ///< Start of NewGRF supplied strings. +}; + +/** Number of bits for the StringIndex within a StringTab */ +static const uint TAB_SIZE_BITS = 11; +/** Number of strings per StringTab */ +static const uint TAB_SIZE = 1 << TAB_SIZE_BITS; + +/** Number of strings for GameScripts */ +static const uint TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32; + +/** Number of strings for NewGRFs */ +static const uint TAB_SIZE_NEWGRF = TAB_SIZE * 256; + /** Special string constants */ enum SpecialStrings { diff --git a/src/table/control_codes.h b/src/table/control_codes.h index 81f9950d5f..d6b1ad6f4e 100644 --- a/src/table/control_codes.h +++ b/src/table/control_codes.h @@ -118,35 +118,36 @@ enum StringControlCode { * It uses a "stack" of bytes and reads from there. */ SCC_NEWGRF_FIRST, - SCC_NEWGRF_PRINT_DWORD_SIGNED = SCC_NEWGRF_FIRST, ///< Read 4 bytes from the stack - SCC_NEWGRF_PRINT_WORD_SIGNED, ///< Read 2 bytes from the stack as signed value - SCC_NEWGRF_PRINT_BYTE_SIGNED, ///< Read 1 byte from the stack as signed value - SCC_NEWGRF_PRINT_WORD_UNSIGNED, ///< Read 2 bytes from the stack as unsigned value - SCC_NEWGRF_PRINT_DWORD_CURRENCY, ///< Read 4 bytes from the stack as currency - SCC_NEWGRF_PRINT_WORD_STRING_ID, ///< Read 2 bytes from the stack as String ID - SCC_NEWGRF_PRINT_WORD_DATE_LONG, ///< Read 2 bytes from the stack as base 1920 date - SCC_NEWGRF_PRINT_WORD_DATE_SHORT, ///< Read 2 bytes from the stack as base 1920 date - SCC_NEWGRF_PRINT_WORD_SPEED, ///< Read 2 bytes from the stack as signed speed - SCC_NEWGRF_PRINT_WORD_VOLUME_LONG, ///< Read 2 bytes from the stack as long signed volume - SCC_NEWGRF_PRINT_WORD_WEIGHT_LONG, ///< Read 2 bytes from the stack as long unsigned weight - SCC_NEWGRF_PRINT_WORD_STATION_NAME, ///< Read 2 bytes from the stack as station name - SCC_NEWGRF_PRINT_QWORD_CURRENCY, ///< Read 8 bytes from the stack as currency - SCC_NEWGRF_PRINT_BYTE_HEX, ///< Read 1 byte from the stack and print it as hex - SCC_NEWGRF_PRINT_WORD_HEX, ///< Read 2 bytes from the stack and print it as hex - SCC_NEWGRF_PRINT_DWORD_HEX, ///< Read 4 bytes from the stack and print it as hex - SCC_NEWGRF_PRINT_QWORD_HEX, ///< Read 8 bytes from the stack and print it as hex - SCC_NEWGRF_PRINT_DWORD_DATE_LONG, ///< Read 4 bytes from the stack as base 0 date - SCC_NEWGRF_PRINT_DWORD_DATE_SHORT, ///< Read 4 bytes from the stack as base 0 date - SCC_NEWGRF_PRINT_WORD_POWER, ///< Read 2 bytes from the stack as unsigned power - SCC_NEWGRF_PRINT_WORD_VOLUME_SHORT, ///< Read 2 bytes from the stack as short signed volume - SCC_NEWGRF_PRINT_WORD_WEIGHT_SHORT, ///< Read 2 bytes from the stack as short unsigned weight - SCC_NEWGRF_PRINT_WORD_CARGO_LONG, ///< Read 2 + 2 bytes from the stack as cargo type (translated) and unsigned cargo amount - SCC_NEWGRF_PRINT_WORD_CARGO_SHORT, ///< Read 2 + 2 bytes from the stack as cargo type (translated) and unsigned cargo amount - SCC_NEWGRF_PRINT_WORD_CARGO_TINY, ///< Read 2 + 2 bytes from the stack as cargo type (translated) and unsigned cargo amount - SCC_NEWGRF_PUSH_WORD, ///< Pushes 2 bytes onto the stack - SCC_NEWGRF_UNPRINT, ///< "Unprints" the given number of bytes from the string - SCC_NEWGRF_DISCARD_WORD, ///< Discard the next two bytes - SCC_NEWGRF_ROTATE_TOP_4_WORDS, ///< Rotate the top 4 words of the stack (W4 W1 W2 W3) + SCC_NEWGRF_PRINT_DWORD_SIGNED = SCC_NEWGRF_FIRST, ///< 7B: Read 4 bytes from the stack + SCC_NEWGRF_PRINT_WORD_SIGNED, ///< 7C: Read 2 bytes from the stack as signed value + SCC_NEWGRF_PRINT_BYTE_SIGNED, ///< 7D: Read 1 byte from the stack as signed value + SCC_NEWGRF_PRINT_WORD_UNSIGNED, ///< 7E: Read 2 bytes from the stack as unsigned value + SCC_NEWGRF_PRINT_DWORD_CURRENCY, ///< 8F: Read 4 bytes from the stack as currency + SCC_NEWGRF_PRINT_WORD_STRING_ID, ///< 81: Read 2 bytes from the stack as String ID + SCC_NEWGRF_PRINT_WORD_DATE_LONG, ///< 82: Read 2 bytes from the stack as base 1920 date + SCC_NEWGRF_PRINT_WORD_DATE_SHORT, ///< 83: Read 2 bytes from the stack as base 1920 date + SCC_NEWGRF_PRINT_WORD_SPEED, ///< 84: Read 2 bytes from the stack as signed speed + SCC_NEWGRF_PRINT_WORD_VOLUME_LONG, ///< 87: Read 2 bytes from the stack as long signed volume + SCC_NEWGRF_PRINT_WORD_WEIGHT_LONG, ///< 9A 0D: Read 2 bytes from the stack as long unsigned weight + SCC_NEWGRF_PRINT_WORD_STATION_NAME, ///< 9A 0C: Read 2 bytes from the stack as station name + SCC_NEWGRF_PRINT_QWORD_CURRENCY, ///< 9A 01: Read 8 bytes from the stack as currency + SCC_NEWGRF_PRINT_BYTE_HEX, ///< 9A 06: Read 1 byte from the stack and print it as hex + SCC_NEWGRF_PRINT_WORD_HEX, ///< 9A 07: Read 2 bytes from the stack and print it as hex + SCC_NEWGRF_PRINT_DWORD_HEX, ///< 9A 08: Read 4 bytes from the stack and print it as hex + SCC_NEWGRF_PRINT_QWORD_HEX, ///< 9A 0B: Read 8 bytes from the stack and print it as hex + SCC_NEWGRF_PRINT_DWORD_DATE_LONG, ///< 9A 16: Read 4 bytes from the stack as base 0 date + SCC_NEWGRF_PRINT_DWORD_DATE_SHORT, ///< 9A 17: Read 4 bytes from the stack as base 0 date + SCC_NEWGRF_PRINT_WORD_POWER, ///< 9A 18: Read 2 bytes from the stack as unsigned power + SCC_NEWGRF_PRINT_WORD_VOLUME_SHORT, ///< 9A 19: Read 2 bytes from the stack as short signed volume + SCC_NEWGRF_PRINT_WORD_WEIGHT_SHORT, ///< 9A 1A: Read 2 bytes from the stack as short unsigned weight + SCC_NEWGRF_PRINT_WORD_CARGO_LONG, ///< 9A 1B: Read 2 + 2 bytes from the stack as cargo type (translated) and unsigned cargo amount + SCC_NEWGRF_PRINT_WORD_CARGO_SHORT, ///< 9A 1C: Read 2 + 2 bytes from the stack as cargo type (translated) and unsigned cargo amount + SCC_NEWGRF_PRINT_WORD_CARGO_TINY, ///< 9A 1D: Read 2 + 2 bytes from the stack as cargo type (translated) and unsigned cargo amount + SCC_NEWGRF_PRINT_WORD_CARGO_NAME, ///< 9A 1E: Read 2 bytes from the stack as cargo name + SCC_NEWGRF_PUSH_WORD, ///< 9A 03: Pushes 2 bytes onto the stack + SCC_NEWGRF_UNPRINT, ///< 9A 04: "Unprints" the given number of bytes from the string + SCC_NEWGRF_DISCARD_WORD, ///< 85: Discard the next two bytes + SCC_NEWGRF_ROTATE_TOP_4_WORDS, ///< 86: Rotate the top 4 words of the stack (W4 W1 W2 W3) SCC_NEWGRF_LAST = SCC_NEWGRF_ROTATE_TOP_4_WORDS, SCC_NEWGRF_STRINL, ///< Inline another string at the current position, StringID is encoded in the string diff --git a/src/table/elrail_data.h b/src/table/elrail_data.h index 156f0e9413..102ad42644 100644 --- a/src/table/elrail_data.h +++ b/src/table/elrail_data.h @@ -331,7 +331,7 @@ static const uint ELRAIL_ELEVATION = 10; /** Wires that a draw one level higher than the north corner. */ static const uint ELRAIL_ELEVRAISE = ELRAIL_ELEVATION + TILE_HEIGHT; -static const SortableSpriteStruct CatenarySpriteData[] = { +static const SortableSpriteStruct RailCatenarySpriteData[] = { /* X direction * Flat tiles: * Wires */ @@ -392,14 +392,14 @@ static const SortableSpriteStruct CatenarySpriteData[] = { { WSO_EW_E, 15, 8, 3, 3, 1, ELRAIL_ELEVATION } //!33: LOWER trackbit wire, pylon on both ends }; -static const SortableSpriteStruct CatenarySpriteData_Depot[] = { +static const SortableSpriteStruct RailCatenarySpriteData_Depot[] = { { WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE depot exit { WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE depot exit { WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW depot exit { WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW depot exit }; -static const SortableSpriteStruct CatenarySpriteData_Tunnel[] = { +static const SortableSpriteStruct RailCatenarySpriteData_Tunnel[] = { { WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE tunnel exit { WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE tunnel exit { WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW tunnel exit @@ -419,7 +419,7 @@ static const SortableSpriteStruct CatenarySpriteData_Tunnel[] = { *
  • Position of the Pylon relative to the track
  • *
  • Position of the Pylon inside the tile
  • */ -enum CatenarySprite { +enum RailCatenarySprite { WIRE_X_FLAT_SW, WIRE_X_FLAT_NE, WIRE_X_FLAT_BOTH, @@ -471,7 +471,7 @@ enum CatenarySprite { * c) the second * d) both * PCP exists.*/ -static const CatenarySprite Wires[5][TRACK_END][4] = { +static const RailCatenarySprite Wires[5][TRACK_END][4] = { { // Tileh == 0 {INVALID_CATENARY, WIRE_X_FLAT_NE, WIRE_X_FLAT_SW, WIRE_X_FLAT_BOTH}, {INVALID_CATENARY, WIRE_Y_FLAT_SE, WIRE_Y_FLAT_NW, WIRE_Y_FLAT_BOTH}, diff --git a/src/table/newgrf_debug_data.h b/src/table/newgrf_debug_data.h index c731409341..afe19bbedb 100644 --- a/src/table/newgrf_debug_data.h +++ b/src/table/newgrf_debug_data.h @@ -13,11 +13,11 @@ #include "../newgrf_engine.h" /* Helper for filling property tables */ -#define NIP(prop, base, variable, type, name) { name, cpp_offsetof(base, variable), cpp_sizeof(base, variable), prop, type } +#define NIP(prop, base, variable, type, name) { name, (ptrdiff_t)cpp_offsetof(base, variable), cpp_sizeof(base, variable), prop, type } #define NIP_END() { NULL, 0, 0, 0, 0 } /* Helper for filling callback tables */ -#define NIC(cb_id, base, variable, bit) { #cb_id, cpp_offsetof(base, variable), cpp_sizeof(base, variable), bit, cb_id } +#define NIC(cb_id, base, variable, bit) { #cb_id, (ptrdiff_t)cpp_offsetof(base, variable), cpp_sizeof(base, variable), bit, cb_id } #define NIC_END() { NULL, 0, 0, 0, 0 } /* Helper for filling variable tables */ diff --git a/src/table/palettes.h b/src/table/palettes.h index e190134c9b..93cb7385e1 100644 --- a/src/table/palettes.h +++ b/src/table/palettes.h @@ -147,24 +147,3 @@ static const ExtraPaletteValues _extra_palette_values = { M(116, 180, 196), M(148, 200, 216), M(180, 220, 232) } }; #undef M - -/** Colour mapping for the TextColours. */ -static const byte _string_colourmap[17] = { - 150, // TC_BLUE - 12, // TC_SILVER - 189, // TC_GOLD - 184, // TC_RED - 174, // TC_PURPLE - 30, // TC_LIGHT_BROWN - 195, // TC_ORANGE - 209, // TC_GREEN - 68, // TC_YELLOW - 95, // TC_DARK_GREEN - 79, // TC_CREAM - 116, // TC_BROWN - 15, // TC_WHITE - 152, // TC_LIGHT_BLUE - 6, // TC_GREY - 133, // TC_DARK_BLUE - 1, // TC_BLACK -}; diff --git a/src/table/settings.ini b/src/table/settings.ini index 24ad486323..8e2aecac15 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -760,7 +760,7 @@ base = GameSettings var = vehicle.train_acceleration_model type = SLE_UINT8 guiflags = SGF_MULTISTRING -def = 0 +def = 1 min = 0 max = 1 interval = 1 @@ -775,7 +775,7 @@ var = vehicle.roadveh_acceleration_model type = SLE_UINT8 from = 139 guiflags = SGF_MULTISTRING -def = 0 +def = 1 min = 0 max = 1 interval = 1 @@ -2178,8 +2178,8 @@ type = SLE_UINT8 from = 30 guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY def = 1 -min = 0 -max = 3 +min = TGEN_SMOOTHNESS_BEGIN +max = TGEN_SMOOTHNESS_END - 1 str = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN strhelp = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT strval = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH diff --git a/src/table/strgen_tables.h b/src/table/strgen_tables.h index e6924e29c4..322f1bc6bf 100644 --- a/src/table/strgen_tables.h +++ b/src/table/strgen_tables.h @@ -27,6 +27,7 @@ struct CmdStruct { ParseCmdProc proc; long value; uint8 consumes; + int8 default_plural_offset; CmdFlags flags; }; @@ -36,115 +37,115 @@ extern void EmitGender(Buffer *buffer, char *buf, int value); static const CmdStruct _cmd_structs[] = { /* Font size */ - {"TINY_FONT", EmitSingleChar, SCC_TINYFONT, 0, C_NONE}, - {"BIG_FONT", EmitSingleChar, SCC_BIGFONT, 0, C_NONE}, + {"TINY_FONT", EmitSingleChar, SCC_TINYFONT, 0, -1, C_NONE}, + {"BIG_FONT", EmitSingleChar, SCC_BIGFONT, 0, -1, C_NONE}, /* Colours */ - {"BLUE", EmitSingleChar, SCC_BLUE, 0, C_DONTCOUNT}, - {"SILVER", EmitSingleChar, SCC_SILVER, 0, C_DONTCOUNT}, - {"GOLD", EmitSingleChar, SCC_GOLD, 0, C_DONTCOUNT}, - {"RED", EmitSingleChar, SCC_RED, 0, C_DONTCOUNT}, - {"PURPLE", EmitSingleChar, SCC_PURPLE, 0, C_DONTCOUNT}, - {"LTBROWN", EmitSingleChar, SCC_LTBROWN, 0, C_DONTCOUNT}, - {"ORANGE", EmitSingleChar, SCC_ORANGE, 0, C_DONTCOUNT}, - {"GREEN", EmitSingleChar, SCC_GREEN, 0, C_DONTCOUNT}, - {"YELLOW", EmitSingleChar, SCC_YELLOW, 0, C_DONTCOUNT}, - {"DKGREEN", EmitSingleChar, SCC_DKGREEN, 0, C_DONTCOUNT}, - {"CREAM", EmitSingleChar, SCC_CREAM, 0, C_DONTCOUNT}, - {"BROWN", EmitSingleChar, SCC_BROWN, 0, C_DONTCOUNT}, - {"WHITE", EmitSingleChar, SCC_WHITE, 0, C_DONTCOUNT}, - {"LTBLUE", EmitSingleChar, SCC_LTBLUE, 0, C_DONTCOUNT}, - {"GRAY", EmitSingleChar, SCC_GRAY, 0, C_DONTCOUNT}, - {"DKBLUE", EmitSingleChar, SCC_DKBLUE, 0, C_DONTCOUNT}, - {"BLACK", EmitSingleChar, SCC_BLACK, 0, C_DONTCOUNT}, + {"BLUE", EmitSingleChar, SCC_BLUE, 0, -1, C_DONTCOUNT}, + {"SILVER", EmitSingleChar, SCC_SILVER, 0, -1, C_DONTCOUNT}, + {"GOLD", EmitSingleChar, SCC_GOLD, 0, -1, C_DONTCOUNT}, + {"RED", EmitSingleChar, SCC_RED, 0, -1, C_DONTCOUNT}, + {"PURPLE", EmitSingleChar, SCC_PURPLE, 0, -1, C_DONTCOUNT}, + {"LTBROWN", EmitSingleChar, SCC_LTBROWN, 0, -1, C_DONTCOUNT}, + {"ORANGE", EmitSingleChar, SCC_ORANGE, 0, -1, C_DONTCOUNT}, + {"GREEN", EmitSingleChar, SCC_GREEN, 0, -1, C_DONTCOUNT}, + {"YELLOW", EmitSingleChar, SCC_YELLOW, 0, -1, C_DONTCOUNT}, + {"DKGREEN", EmitSingleChar, SCC_DKGREEN, 0, -1, C_DONTCOUNT}, + {"CREAM", EmitSingleChar, SCC_CREAM, 0, -1, C_DONTCOUNT}, + {"BROWN", EmitSingleChar, SCC_BROWN, 0, -1, C_DONTCOUNT}, + {"WHITE", EmitSingleChar, SCC_WHITE, 0, -1, C_DONTCOUNT}, + {"LTBLUE", EmitSingleChar, SCC_LTBLUE, 0, -1, C_DONTCOUNT}, + {"GRAY", EmitSingleChar, SCC_GRAY, 0, -1, C_DONTCOUNT}, + {"DKBLUE", EmitSingleChar, SCC_DKBLUE, 0, -1, C_DONTCOUNT}, + {"BLACK", EmitSingleChar, SCC_BLACK, 0, -1, C_DONTCOUNT}, - {"REV", EmitSingleChar, SCC_REVISION, 0, C_NONE}, // openttd revision string + {"REV", EmitSingleChar, SCC_REVISION, 0, -1, C_NONE}, // openttd revision string - {"STRING1", EmitSingleChar, SCC_STRING1, 2, C_CASE | C_GENDER}, // included string that consumes the string id and ONE argument - {"STRING2", EmitSingleChar, SCC_STRING2, 3, C_CASE | C_GENDER}, // included string that consumes the string id and TWO arguments - {"STRING3", EmitSingleChar, SCC_STRING3, 4, C_CASE | C_GENDER}, // included string that consumes the string id and THREE arguments - {"STRING4", EmitSingleChar, SCC_STRING4, 5, C_CASE | C_GENDER}, // included string that consumes the string id and FOUR arguments - {"STRING5", EmitSingleChar, SCC_STRING5, 6, C_CASE | C_GENDER}, // included string that consumes the string id and FIVE arguments - {"STRING6", EmitSingleChar, SCC_STRING6, 7, C_CASE | C_GENDER}, // included string that consumes the string id and SIX arguments - {"STRING7", EmitSingleChar, SCC_STRING7, 8, C_CASE | C_GENDER}, // included string that consumes the string id and SEVEN arguments + {"STRING1", EmitSingleChar, SCC_STRING1, 2, -1, C_CASE | C_GENDER}, // included string that consumes the string id and ONE argument + {"STRING2", EmitSingleChar, SCC_STRING2, 3, -1, C_CASE | C_GENDER}, // included string that consumes the string id and TWO arguments + {"STRING3", EmitSingleChar, SCC_STRING3, 4, -1, C_CASE | C_GENDER}, // included string that consumes the string id and THREE arguments + {"STRING4", EmitSingleChar, SCC_STRING4, 5, -1, C_CASE | C_GENDER}, // included string that consumes the string id and FOUR arguments + {"STRING5", EmitSingleChar, SCC_STRING5, 6, -1, C_CASE | C_GENDER}, // included string that consumes the string id and FIVE arguments + {"STRING6", EmitSingleChar, SCC_STRING6, 7, -1, C_CASE | C_GENDER}, // included string that consumes the string id and SIX arguments + {"STRING7", EmitSingleChar, SCC_STRING7, 8, -1, C_CASE | C_GENDER}, // included string that consumes the string id and SEVEN arguments - {"STATION_FEATURES", EmitSingleChar, SCC_STATION_FEATURES, 1, C_NONE}, // station features string, icons of the features - {"INDUSTRY", EmitSingleChar, SCC_INDUSTRY_NAME, 1, C_CASE | C_GENDER}, // industry, takes an industry #, can have cases - {"CARGO_LONG", EmitSingleChar, SCC_CARGO_LONG, 2, C_NONE | C_GENDER}, - {"CARGO_SHORT", EmitSingleChar, SCC_CARGO_SHORT, 2, C_NONE}, // short cargo description, only ### tons, or ### litres - {"CARGO_TINY", EmitSingleChar, SCC_CARGO_TINY, 2, C_NONE}, // tiny cargo description with only the amount, not a specifier for the amount or the actual cargo name - {"CARGO_LIST", EmitSingleChar, SCC_CARGO_LIST, 1, C_CASE}, - {"POWER", EmitSingleChar, SCC_POWER, 1, C_NONE}, - {"VOLUME_LONG", EmitSingleChar, SCC_VOLUME_LONG, 1, C_NONE}, - {"VOLUME_SHORT", EmitSingleChar, SCC_VOLUME_SHORT, 1, C_NONE}, - {"WEIGHT_LONG", EmitSingleChar, SCC_WEIGHT_LONG, 1, C_NONE}, - {"WEIGHT_SHORT", EmitSingleChar, SCC_WEIGHT_SHORT, 1, C_NONE}, - {"FORCE", EmitSingleChar, SCC_FORCE, 1, C_NONE}, - {"VELOCITY", EmitSingleChar, SCC_VELOCITY, 1, C_NONE}, - {"HEIGHT", EmitSingleChar, SCC_HEIGHT, 1, C_NONE}, + {"STATION_FEATURES", EmitSingleChar, SCC_STATION_FEATURES, 1, -1, C_NONE}, // station features string, icons of the features + {"INDUSTRY", EmitSingleChar, SCC_INDUSTRY_NAME, 1, -1, C_CASE | C_GENDER}, // industry, takes an industry #, can have cases + {"CARGO_LONG", EmitSingleChar, SCC_CARGO_LONG, 2, 1, C_NONE | C_GENDER}, + {"CARGO_SHORT", EmitSingleChar, SCC_CARGO_SHORT, 2, 1, C_NONE}, // short cargo description, only ### tons, or ### litres + {"CARGO_TINY", EmitSingleChar, SCC_CARGO_TINY, 2, 1, C_NONE}, // tiny cargo description with only the amount, not a specifier for the amount or the actual cargo name + {"CARGO_LIST", EmitSingleChar, SCC_CARGO_LIST, 1, -1, C_CASE}, + {"POWER", EmitSingleChar, SCC_POWER, 1, 0, C_NONE}, + {"VOLUME_LONG", EmitSingleChar, SCC_VOLUME_LONG, 1, 0, C_NONE}, + {"VOLUME_SHORT", EmitSingleChar, SCC_VOLUME_SHORT, 1, 0, C_NONE}, + {"WEIGHT_LONG", EmitSingleChar, SCC_WEIGHT_LONG, 1, 0, C_NONE}, + {"WEIGHT_SHORT", EmitSingleChar, SCC_WEIGHT_SHORT, 1, 0, C_NONE}, + {"FORCE", EmitSingleChar, SCC_FORCE, 1, 0, C_NONE}, + {"VELOCITY", EmitSingleChar, SCC_VELOCITY, 1, 0, C_NONE}, + {"HEIGHT", EmitSingleChar, SCC_HEIGHT, 1, 0, C_NONE}, - {"P", EmitPlural, 0, 0, C_DONTCOUNT}, // plural specifier - {"G", EmitGender, 0, 0, C_DONTCOUNT}, // gender specifier + {"P", EmitPlural, 0, 0, -1, C_DONTCOUNT}, // plural specifier + {"G", EmitGender, 0, 0, -1, C_DONTCOUNT}, // gender specifier - {"DATE_TINY", EmitSingleChar, SCC_DATE_TINY, 1, C_NONE}, - {"DATE_SHORT", EmitSingleChar, SCC_DATE_SHORT, 1, C_CASE}, - {"DATE_LONG", EmitSingleChar, SCC_DATE_LONG, 1, C_CASE}, - {"DATE_ISO", EmitSingleChar, SCC_DATE_ISO, 1, C_NONE}, + {"DATE_TINY", EmitSingleChar, SCC_DATE_TINY, 1, -1, C_NONE}, + {"DATE_SHORT", EmitSingleChar, SCC_DATE_SHORT, 1, -1, C_CASE}, + {"DATE_LONG", EmitSingleChar, SCC_DATE_LONG, 1, -1, C_CASE}, + {"DATE_ISO", EmitSingleChar, SCC_DATE_ISO, 1, -1, C_NONE}, - {"STRING", EmitSingleChar, SCC_STRING, 1, C_CASE | C_GENDER}, - {"RAW_STRING", EmitSingleChar, SCC_RAW_STRING_POINTER, 1, C_NONE | C_GENDER}, + {"STRING", EmitSingleChar, SCC_STRING, 1, -1, C_CASE | C_GENDER}, + {"RAW_STRING", EmitSingleChar, SCC_RAW_STRING_POINTER, 1, -1, C_NONE | C_GENDER}, /* Numbers */ - {"COMMA", EmitSingleChar, SCC_COMMA, 1, C_NONE}, // Number with comma - {"DECIMAL", EmitSingleChar, SCC_DECIMAL, 2, C_NONE}, // Number with comma and fractional part. Second parameter is number of fractional digits, first parameter is number times 10**(second parameter). - {"NUM", EmitSingleChar, SCC_NUM, 1, C_NONE}, // Signed number - {"ZEROFILL_NUM", EmitSingleChar, SCC_ZEROFILL_NUM, 2, C_NONE}, // Unsigned number with zero fill, e.g. "02". First parameter is number, second minimum length - {"BYTES", EmitSingleChar, SCC_BYTES, 1, C_NONE}, // Unsigned number with "bytes", i.e. "1.02 MiB or 123 KiB" - {"HEX", EmitSingleChar, SCC_HEX, 1, C_NONE}, // Hexadecimally printed number + {"COMMA", EmitSingleChar, SCC_COMMA, 1, 0, C_NONE}, // Number with comma + {"DECIMAL", EmitSingleChar, SCC_DECIMAL, 2, 0, C_NONE}, // Number with comma and fractional part. Second parameter is number of fractional digits, first parameter is number times 10**(second parameter). + {"NUM", EmitSingleChar, SCC_NUM, 1, 0, C_NONE}, // Signed number + {"ZEROFILL_NUM", EmitSingleChar, SCC_ZEROFILL_NUM, 2, 0, C_NONE}, // Unsigned number with zero fill, e.g. "02". First parameter is number, second minimum length + {"BYTES", EmitSingleChar, SCC_BYTES, 1, 0, C_NONE}, // Unsigned number with "bytes", i.e. "1.02 MiB or 123 KiB" + {"HEX", EmitSingleChar, SCC_HEX, 1, 0, C_NONE}, // Hexadecimally printed number - {"CURRENCY_LONG", EmitSingleChar, SCC_CURRENCY_LONG, 1, C_NONE}, - {"CURRENCY_SHORT", EmitSingleChar, SCC_CURRENCY_SHORT, 1, C_NONE}, // compact currency + {"CURRENCY_LONG", EmitSingleChar, SCC_CURRENCY_LONG, 1, 0, C_NONE}, + {"CURRENCY_SHORT", EmitSingleChar, SCC_CURRENCY_SHORT, 1, 0, C_NONE}, // compact currency - {"WAYPOINT", EmitSingleChar, SCC_WAYPOINT_NAME, 1, C_NONE | C_GENDER}, // waypoint name - {"STATION", EmitSingleChar, SCC_STATION_NAME, 1, C_NONE | C_GENDER}, - {"DEPOT", EmitSingleChar, SCC_DEPOT_NAME, 2, C_NONE | C_GENDER}, - {"TOWN", EmitSingleChar, SCC_TOWN_NAME, 1, C_NONE | C_GENDER}, - {"GROUP", EmitSingleChar, SCC_GROUP_NAME, 1, C_NONE | C_GENDER}, - {"SIGN", EmitSingleChar, SCC_SIGN_NAME, 1, C_NONE | C_GENDER}, - {"ENGINE", EmitSingleChar, SCC_ENGINE_NAME, 1, C_NONE | C_GENDER}, - {"VEHICLE", EmitSingleChar, SCC_VEHICLE_NAME, 1, C_NONE | C_GENDER}, - {"COMPANY", EmitSingleChar, SCC_COMPANY_NAME, 1, C_NONE | C_GENDER}, - {"COMPANY_NUM", EmitSingleChar, SCC_COMPANY_NUM, 1, C_NONE}, - {"PRESIDENT_NAME", EmitSingleChar, SCC_PRESIDENT_NAME, 1, C_NONE | C_GENDER}, + {"WAYPOINT", EmitSingleChar, SCC_WAYPOINT_NAME, 1, -1, C_NONE | C_GENDER}, // waypoint name + {"STATION", EmitSingleChar, SCC_STATION_NAME, 1, -1, C_NONE | C_GENDER}, + {"DEPOT", EmitSingleChar, SCC_DEPOT_NAME, 2, -1, C_NONE | C_GENDER}, + {"TOWN", EmitSingleChar, SCC_TOWN_NAME, 1, -1, C_NONE | C_GENDER}, + {"GROUP", EmitSingleChar, SCC_GROUP_NAME, 1, -1, C_NONE | C_GENDER}, + {"SIGN", EmitSingleChar, SCC_SIGN_NAME, 1, -1, C_NONE | C_GENDER}, + {"ENGINE", EmitSingleChar, SCC_ENGINE_NAME, 1, -1, C_NONE | C_GENDER}, + {"VEHICLE", EmitSingleChar, SCC_VEHICLE_NAME, 1, -1, C_NONE | C_GENDER}, + {"COMPANY", EmitSingleChar, SCC_COMPANY_NAME, 1, -1, C_NONE | C_GENDER}, + {"COMPANY_NUM", EmitSingleChar, SCC_COMPANY_NUM, 1, -1, C_NONE}, + {"PRESIDENT_NAME", EmitSingleChar, SCC_PRESIDENT_NAME, 1, -1, C_NONE | C_GENDER}, - {"", EmitSingleChar, '\n', 0, C_DONTCOUNT}, - {"{", EmitSingleChar, '{', 0, C_DONTCOUNT}, - {"UP_ARROW", EmitSingleChar, SCC_UP_ARROW, 0, C_DONTCOUNT}, - {"SMALL_UP_ARROW", EmitSingleChar, SCC_SMALL_UP_ARROW, 0, C_DONTCOUNT}, - {"SMALL_DOWN_ARROW", EmitSingleChar, SCC_SMALL_DOWN_ARROW, 0, C_DONTCOUNT}, - {"TRAIN", EmitSingleChar, SCC_TRAIN, 0, C_DONTCOUNT}, - {"LORRY", EmitSingleChar, SCC_LORRY, 0, C_DONTCOUNT}, - {"BUS", EmitSingleChar, SCC_BUS, 0, C_DONTCOUNT}, - {"PLANE", EmitSingleChar, SCC_PLANE, 0, C_DONTCOUNT}, - {"SHIP", EmitSingleChar, SCC_SHIP, 0, C_DONTCOUNT}, - {"NBSP", EmitSingleChar, 0xA0, 0, C_DONTCOUNT}, - {"COPYRIGHT", EmitSingleChar, 0xA9, 0, C_DONTCOUNT}, - {"DOWN_ARROW", EmitSingleChar, SCC_DOWN_ARROW, 0, C_DONTCOUNT}, - {"CHECKMARK", EmitSingleChar, SCC_CHECKMARK, 0, C_DONTCOUNT}, - {"CROSS", EmitSingleChar, SCC_CROSS, 0, C_DONTCOUNT}, - {"RIGHT_ARROW", EmitSingleChar, SCC_RIGHT_ARROW, 0, C_DONTCOUNT}, - {"SMALL_LEFT_ARROW", EmitSingleChar, SCC_LESS_THAN, 0, C_DONTCOUNT}, - {"SMALL_RIGHT_ARROW", EmitSingleChar, SCC_GREATER_THAN, 0, C_DONTCOUNT}, + {"", EmitSingleChar, '\n', 0, -1, C_DONTCOUNT}, + {"{", EmitSingleChar, '{', 0, -1, C_DONTCOUNT}, + {"UP_ARROW", EmitSingleChar, SCC_UP_ARROW, 0, -1, C_DONTCOUNT}, + {"SMALL_UP_ARROW", EmitSingleChar, SCC_SMALL_UP_ARROW, 0, -1, C_DONTCOUNT}, + {"SMALL_DOWN_ARROW", EmitSingleChar, SCC_SMALL_DOWN_ARROW, 0, -1, C_DONTCOUNT}, + {"TRAIN", EmitSingleChar, SCC_TRAIN, 0, -1, C_DONTCOUNT}, + {"LORRY", EmitSingleChar, SCC_LORRY, 0, -1, C_DONTCOUNT}, + {"BUS", EmitSingleChar, SCC_BUS, 0, -1, C_DONTCOUNT}, + {"PLANE", EmitSingleChar, SCC_PLANE, 0, -1, C_DONTCOUNT}, + {"SHIP", EmitSingleChar, SCC_SHIP, 0, -1, C_DONTCOUNT}, + {"NBSP", EmitSingleChar, 0xA0, 0, -1, C_DONTCOUNT}, + {"COPYRIGHT", EmitSingleChar, 0xA9, 0, -1, C_DONTCOUNT}, + {"DOWN_ARROW", EmitSingleChar, SCC_DOWN_ARROW, 0, -1, C_DONTCOUNT}, + {"CHECKMARK", EmitSingleChar, SCC_CHECKMARK, 0, -1, C_DONTCOUNT}, + {"CROSS", EmitSingleChar, SCC_CROSS, 0, -1, C_DONTCOUNT}, + {"RIGHT_ARROW", EmitSingleChar, SCC_RIGHT_ARROW, 0, -1, C_DONTCOUNT}, + {"SMALL_LEFT_ARROW", EmitSingleChar, SCC_LESS_THAN, 0, -1, C_DONTCOUNT}, + {"SMALL_RIGHT_ARROW", EmitSingleChar, SCC_GREATER_THAN, 0, -1, C_DONTCOUNT}, /* The following are directional formatting codes used to get the RTL strings right: * http://www.unicode.org/unicode/reports/tr9/#Directional_Formatting_Codes */ - {"LRM", EmitSingleChar, CHAR_TD_LRM, 0, C_DONTCOUNT}, - {"RLM", EmitSingleChar, CHAR_TD_RLM, 0, C_DONTCOUNT}, - {"LRE", EmitSingleChar, CHAR_TD_LRE, 0, C_DONTCOUNT}, - {"RLE", EmitSingleChar, CHAR_TD_RLE, 0, C_DONTCOUNT}, - {"LRO", EmitSingleChar, CHAR_TD_LRO, 0, C_DONTCOUNT}, - {"RLO", EmitSingleChar, CHAR_TD_RLO, 0, C_DONTCOUNT}, - {"PDF", EmitSingleChar, CHAR_TD_PDF, 0, C_DONTCOUNT}, + {"LRM", EmitSingleChar, CHAR_TD_LRM, 0, -1, C_DONTCOUNT}, + {"RLM", EmitSingleChar, CHAR_TD_RLM, 0, -1, C_DONTCOUNT}, + {"LRE", EmitSingleChar, CHAR_TD_LRE, 0, -1, C_DONTCOUNT}, + {"RLE", EmitSingleChar, CHAR_TD_RLE, 0, -1, C_DONTCOUNT}, + {"LRO", EmitSingleChar, CHAR_TD_LRO, 0, -1, C_DONTCOUNT}, + {"RLO", EmitSingleChar, CHAR_TD_RLO, 0, -1, C_DONTCOUNT}, + {"PDF", EmitSingleChar, CHAR_TD_PDF, 0, -1, C_DONTCOUNT}, }; /** Description of a plural form */ diff --git a/src/table/string_colours.h b/src/table/string_colours.h new file mode 100644 index 0000000000..ae64705a57 --- /dev/null +++ b/src/table/string_colours.h @@ -0,0 +1,31 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file string_colours.h The colour translation of GRF's strings. */ + +/** Colour mapping for #TextColour. */ +static const byte _string_colourmap[17] = { + 150, // TC_BLUE + 12, // TC_SILVER + 189, // TC_GOLD + 184, // TC_RED + 174, // TC_PURPLE + 30, // TC_LIGHT_BROWN + 195, // TC_ORANGE + 209, // TC_GREEN + 68, // TC_YELLOW + 95, // TC_DARK_GREEN + 79, // TC_CREAM + 116, // TC_BROWN + 15, // TC_WHITE + 152, // TC_LIGHT_BLUE + 6, // TC_GREY + 133, // TC_DARK_BLUE + 1, // TC_BLACK +}; diff --git a/src/terraform_cmd.cpp b/src/terraform_cmd.cpp index 68ebafab94..aad9822822 100644 --- a/src/terraform_cmd.cpp +++ b/src/terraform_cmd.cpp @@ -403,7 +403,7 @@ CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uin } } - if (c != NULL) c->terraform_limit -= ts.tile_to_new_height.size() << 16; + if (c != NULL) c->terraform_limit -= (uint32)ts.tile_to_new_height.size() << 16; } return total_cost; } diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index 06b66cad44..6274de8cdd 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -114,7 +114,7 @@ bool GUIPlaceProcDragXY(ViewportDragDropSelectionProcess proc, TileIndex start_t switch (proc) { case DDSP_DEMOLISH_AREA: - DoCommandP(end_tile, start_tile, _ctrl_pressed ? 1 : 0, CMD_CLEAR_AREA | CMD_MSG(STR_ERROR_CAN_T_CLEAR_THIS_AREA), CcPlaySound10); + DoCommandP(end_tile, start_tile, _ctrl_pressed ? 1 : 0, CMD_CLEAR_AREA | CMD_MSG(STR_ERROR_CAN_T_CLEAR_THIS_AREA), CcPlaySound_EXPLOSION); break; case DDSP_RAISE_AND_LEVEL_AREA: DoCommandP(end_tile, start_tile, LM_RAISE << 1 | (_ctrl_pressed ? 1 : 0), CMD_LEVEL_LAND | CMD_MSG(STR_ERROR_CAN_T_RAISE_LAND_HERE), CcTerraform); @@ -210,12 +210,7 @@ struct TerraformToolbarWindow : Window { break; case WID_TT_PLACE_OBJECT: // Place object button - /* Don't show the place object button when there are no objects to place. */ - if (ObjectClass::GetUIClassCount() == 0) return; - if (HandlePlacePushButton(this, WID_TT_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT)) { - ShowBuildObjectPicker(this); - this->last_user_action = widget; - } + ShowBuildObjectPicker(); break; default: NOT_REACHED(); @@ -242,17 +237,13 @@ struct TerraformToolbarWindow : Window { break; case WID_TT_BUY_LAND: // Buy land button - DoCommandP(tile, OBJECT_OWNED_LAND, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound1E); + DoCommandP(tile, OBJECT_OWNED_LAND, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound_SPLAT_RAIL); break; case WID_TT_PLACE_SIGN: // Place sign button PlaceProc_Sign(tile); break; - case WID_TT_PLACE_OBJECT: // Place object button - PlaceProc_Object(tile); - break; - default: NOT_REACHED(); } } @@ -286,7 +277,6 @@ struct TerraformToolbarWindow : Window { virtual void OnPlaceObjectAbort() { - DeleteWindowById(WC_BUILD_OBJECT, 0); this->RaiseButtons(); } @@ -344,7 +334,7 @@ static const NWidgetPart _nested_terraform_widgets[] = { NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_SIGN), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TT_SHOW_PLACE_OBJECT), - NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22), + NWidget(WWT_PUSHIMGBTN, COLOUR_DARK_GREEN, WID_TT_PLACE_OBJECT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT), EndContainer(), EndContainer(), @@ -472,7 +462,7 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = { NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_DESERT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA), EndContainer(), - NWidget(WWT_IMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_ETT_PLACE_OBJECT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), @@ -616,10 +606,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { break; case WID_ETT_PLACE_OBJECT: // Place transmitter button - if (HandlePlacePushButton(this, WID_ETT_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT)) { - ShowBuildObjectPicker(this); - this->last_user_action = widget; - } + ShowBuildObjectPicker(); break; case WID_ETT_INCREASE_SIZE: @@ -687,10 +674,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); break; - case WID_ETT_PLACE_OBJECT: // Place transmitter button - PlaceProc_Object(tile); - break; - default: NOT_REACHED(); } } @@ -721,7 +704,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { { this->RaiseButtons(); this->SetDirty(); - DeleteWindowById(WC_BUILD_OBJECT, 0); } static HotkeyList hotkeys; diff --git a/src/texteff.cpp b/src/texteff.cpp index 03b5645998..cdb8b8ce6a 100644 --- a/src/texteff.cpp +++ b/src/texteff.cpp @@ -114,7 +114,7 @@ void DrawTextEffects(DrawPixelInfo *dpi) for (TextEffect *te = _text_effects.Begin(); te != end; te++) { if (te->string_id == INVALID_STRING_ID) continue; if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) { - ViewportAddString(dpi, ZOOM_LVL_OUT_8X, te, te->string_id, te->string_id - 1, 0, te->params_1, te->params_2); + ViewportAddString(dpi, ZOOM_LVL_OUT_8X, te, te->string_id, te->string_id - 1, STR_NULL, te->params_1, te->params_2); } } } diff --git a/src/textfile_gui.cpp b/src/textfile_gui.cpp index 3efd98497e..b0f9b1125a 100644 --- a/src/textfile_gui.cpp +++ b/src/textfile_gui.cpp @@ -227,7 +227,7 @@ static void Gunzip(byte **bufp, size_t *sizep) memset(&z, 0, sizeof(z)); z.next_in = *bufp; - z.avail_in = *sizep; + z.avail_in = (uInt)*sizep; /* window size = 15, add 32 to enable gzip or zlib header processing */ res = inflateInit2(&z, 15 + 32); diff --git a/src/tgp.cpp b/src/tgp.cpp index 50b2b80835..436870b412 100644 --- a/src/tgp.cpp +++ b/src/tgp.cpp @@ -155,7 +155,6 @@ /** Fixed point type for heights */ typedef int16 height_t; static const int height_decimal_bits = 4; -static const height_t _invalid_height = -32768; /** Fixed point array for amplitudes (and percent values) */ typedef int amplitude_t; @@ -208,12 +207,13 @@ static HeightMap _height_map = {NULL, 0, 0, 0, 0}; static const int MAX_TGP_FREQUENCIES = 10; /** Desired water percentage (100% == 1024) - indexed by _settings_game.difficulty.quantity_sea_lakes */ -static const amplitude_t _water_percent[4] = {20, 80, 250, 400}; +static const amplitude_t _water_percent[4] = {70, 170, 270, 420}; /** * Gets the maximum allowed height while generating a map based on * mapsize, terraintype, and the maximum height level. * @return The maximum height for the map generation. + * @note Values should never be lower than 3 since the minimum snowline height is 2. */ static height_t TGPGetMaxHeight() { @@ -229,11 +229,11 @@ static height_t TGPGetMaxHeight() */ static const int max_height[5][MAX_MAP_SIZE_BITS - MIN_MAP_SIZE_BITS + 1] = { /* 64 128 256 512 1024 2048 4096 */ - { 3, 3, 5, 5, 5, 5, 5 }, ///< Very flat - { 4, 4, 6, 10, 10, 10, 10 }, ///< Flat - { 6, 9, 15, 25, 31, 31, 31 }, ///< Hilly - { 7, 12, 23, 42, 78, 85, 85 }, ///< Mountainous - { 12, 21, 36, 73, 146, 170, 170 } ///< Alpinist + { 3, 3, 3, 3, 4, 5, 7 }, ///< Very flat + { 5, 7, 8, 9, 14, 19, 31 }, ///< Flat + { 8, 9, 10, 15, 23, 37, 61 }, ///< Hilly + { 10, 11, 17, 19, 49, 63, 73 }, ///< Mountainous + { 12, 19, 25, 31, 67, 75, 87 }, ///< Alpinist }; int max_height_from_table = max_height[_settings_game.difficulty.terrain_type][min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS]; @@ -315,8 +315,8 @@ static inline bool AllocHeightMap() _height_map.dim_x = _height_map.size_x + 1; _height_map.h = CallocT(_height_map.total_size); - /* Iterate through height map initialize values */ - FOR_ALL_TILES_IN_HEIGHT(h) *h = _invalid_height; + /* Iterate through height map and initialise values. */ + FOR_ALL_TILES_IN_HEIGHT(h) *h = 0; return true; } @@ -538,7 +538,7 @@ static void HeightMapSineTransform(height_t h_min, height_t h_max) */ static void HeightMapCurves(uint level) { - int mh = TGPGetMaxHeight(); + height_t mh = TGPGetMaxHeight() - I2H(1); // height levels above sea level only /** Basically scale height X to height Y. Everything in between is interpolated. */ struct control_point_t { @@ -547,10 +547,10 @@ static void HeightMapCurves(uint level) }; /* Scaled curve maps; value is in height_ts. */ #define F(fraction) ((height_t)(fraction * mh)) - const control_point_t curve_map_1[] = { { F(0.0), F(0.0) }, { F(0.6 / 3), F(0.1) }, { F(2.4 / 3), F(0.4 / 3) }, { F(1.0), F(0.4) } }; - const control_point_t curve_map_2[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.6 / 3), F(0.4 / 3) }, { F(2.4 / 3), F(0.8 / 3) }, { F(1.0), F(0.6) } }; - const control_point_t curve_map_3[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.6 / 3), F(0.8 / 3) }, { F(2.4 / 3), F(1.8 / 3) }, { F(1.0), F(0.8) } }; - const control_point_t curve_map_4[] = { { F(0.0), F(0.0) }, { F(0.2 / 3), F(0.1) }, { F(1.2 / 3), F(0.9 / 3) }, { F(2.0 / 3), F(2.4 / 3) } , { F(5.5 / 6), F(0.99) }, { F(1.0), F(0.99) } }; + const control_point_t curve_map_1[] = { { F(0.0), F(0.0) }, { F(0.8), F(0.13) }, { F(1.0), F(0.4) } }; + const control_point_t curve_map_2[] = { { F(0.0), F(0.0) }, { F(0.53), F(0.13) }, { F(0.8), F(0.27) }, { F(1.0), F(0.6) } }; + const control_point_t curve_map_3[] = { { F(0.0), F(0.0) }, { F(0.53), F(0.27) }, { F(0.8), F(0.57) }, { F(1.0), F(0.8) } }; + const control_point_t curve_map_4[] = { { F(0.0), F(0.0) }, { F(0.4), F(0.3) }, { F(0.7), F(0.8) }, { F(0.92), F(0.99) }, { F(1.0), F(0.99) } }; #undef F /** Helper structure to index the different curve maps. */ @@ -628,10 +628,17 @@ static void HeightMapCurves(uint level) height_t *h = &_height_map.height(x, y); + /* Do not touch sea level */ + if (*h < I2H(1)) continue; + + /* Only scale above sea level */ + *h -= I2H(1); + /* Apply all curve maps that are used on this tile. */ for (uint t = 0; t < lengthof(curve_maps); t++) { if (!HasBit(corner_bits, t)) continue; + bool found = false; const control_point_t *cm = curve_maps[t].list; for (uint i = 0; i < curve_maps[t].length - 1; i++) { const control_point_t &p1 = cm[i]; @@ -639,13 +646,18 @@ static void HeightMapCurves(uint level) if (*h >= p1.x && *h < p2.x) { ht[t] = p1.y + (*h - p1.x) * (p2.y - p1.y) / (p2.x - p1.x); + found = true; break; } } + assert(found); } /* Apply interpolation of curve map results. */ *h = (height_t)((ht[corner_a] * yri + ht[corner_b] * yr) * xri + (ht[corner_c] * yri + ht[corner_d] * yr) * xr); + + /* Readd sea level */ + *h += I2H(1); } } } @@ -726,7 +738,7 @@ static void HeightMapCoastLines(uint8 water_borders) if (HasBit(water_borders, BORDER_NE)) { /* Top right */ max_x = abs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.9, 53) + 0.25) * 5 + (perlin_coast_noise_2D(y, y, 0.35, 179) + 1) * 12); - max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x); + max_x = max((smallest_size * smallest_size / 64) + max_x, (smallest_size * smallest_size / 64) + margin - max_x); if (smallest_size < 8 && max_x > 5) max_x /= 1.5; for (x = 0; x < max_x; x++) { _height_map.height(x, y) = 0; @@ -736,7 +748,7 @@ static void HeightMapCoastLines(uint8 water_borders) if (HasBit(water_borders, BORDER_SW)) { /* Bottom left */ max_x = abs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.85, 101) + 0.3) * 6 + (perlin_coast_noise_2D(y, y, 0.45, 67) + 0.75) * 8); - max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x); + max_x = max((smallest_size * smallest_size / 64) + max_x, (smallest_size * smallest_size / 64) + margin - max_x); if (smallest_size < 8 && max_x > 5) max_x /= 1.5; for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) { _height_map.height(x, y) = 0; @@ -749,7 +761,7 @@ static void HeightMapCoastLines(uint8 water_borders) if (HasBit(water_borders, BORDER_NW)) { /* Top left */ max_y = abs((perlin_coast_noise_2D(x, _height_map.size_y / 2, 0.9, 167) + 0.4) * 5 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.4, 211) + 0.7) * 9); - max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y); + max_y = max((smallest_size * smallest_size / 64) + max_y, (smallest_size * smallest_size / 64) + margin - max_y); if (smallest_size < 8 && max_y > 5) max_y /= 1.5; for (y = 0; y < max_y; y++) { _height_map.height(x, y) = 0; @@ -759,7 +771,7 @@ static void HeightMapCoastLines(uint8 water_borders) if (HasBit(water_borders, BORDER_SE)) { /* Bottom right */ max_y = abs((perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.85, 71) + 0.25) * 6 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.35, 193) + 0.75) * 12); - max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y); + max_y = max((smallest_size * smallest_size / 64) + max_y, (smallest_size * smallest_size / 64) + margin - max_y); if (smallest_size < 8 && max_y > 5) max_y /= 1.5; for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) { _height_map.height(x, y) = 0; @@ -869,13 +881,13 @@ static void HeightMapNormalize() HeightMapSmoothCoasts(water_borders); HeightMapSmoothSlopes(roughness); - HeightMapSineTransform(12, h_max_new); + HeightMapSineTransform(I2H(1), h_max_new); if (_settings_game.game_creation.variety > 0) { HeightMapCurves(_settings_game.game_creation.variety); } - HeightMapSmoothSlopes(16); + HeightMapSmoothSlopes(I2H(1)); } /** diff --git a/src/thread/thread.h b/src/thread/thread.h index b944a53b96..07831bb4ba 100644 --- a/src/thread/thread.h +++ b/src/thread/thread.h @@ -44,9 +44,10 @@ public: * @param proc The procedure to call inside the thread. * @param param The params to give with 'proc'. * @param thread Place to store a pointer to the thread in. May be NULL. + * @param name A name for the thread. May be NULL. * @return True if the thread was started correctly. */ - static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL); + static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL, const char *name = NULL); }; /** diff --git a/src/thread/thread_morphos.cpp b/src/thread/thread_morphos.cpp index cc6b2f9d3d..6d00d0579c 100644 --- a/src/thread/thread_morphos.cpp +++ b/src/thread/thread_morphos.cpp @@ -193,7 +193,7 @@ private: } }; -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread) +/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) { ThreadObject *to = new ThreadObject_MorphOS(proc, param, thread == NULL); if (thread != NULL) *thread = to; diff --git a/src/thread/thread_none.cpp b/src/thread/thread_none.cpp index afa799b239..91eb50b113 100644 --- a/src/thread/thread_none.cpp +++ b/src/thread/thread_none.cpp @@ -14,7 +14,7 @@ #include "../safeguards.h" -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread) +/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) { if (thread != NULL) *thread = NULL; return false; diff --git a/src/thread/thread_os2.cpp b/src/thread/thread_os2.cpp index 2dcb8288f4..c66e2ad643 100644 --- a/src/thread/thread_os2.cpp +++ b/src/thread/thread_os2.cpp @@ -83,7 +83,7 @@ private: } }; -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread) +/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) { ThreadObject *to = new ThreadObject_OS2(proc, param, thread == NULL); if (thread != NULL) *thread = to; diff --git a/src/thread/thread_pthread.cpp b/src/thread/thread_pthread.cpp index ce407fd941..747b8943d6 100644 --- a/src/thread/thread_pthread.cpp +++ b/src/thread/thread_pthread.cpp @@ -25,16 +25,18 @@ private: OTTDThreadFunc proc; ///< External thread procedure. void *param; ///< Parameter for the external thread procedure. bool self_destruct; ///< Free ourselves when done? + const char *name; ///< Name for the thread public: /** * Create a pthread and start it, calling proc(param). */ - ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct) : + ThreadObject_pthread(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) : thread(0), proc(proc), param(param), - self_destruct(self_destruct) + self_destruct(self_destruct), + name(name) { pthread_create(&this->thread, NULL, &stThreadProc, this); } @@ -60,7 +62,15 @@ private: */ static void *stThreadProc(void *thr) { - ((ThreadObject_pthread *)thr)->ThreadProc(); + ThreadObject_pthread *self = (ThreadObject_pthread *) thr; +#if defined(__GLIBC__) +#if __GLIBC_PREREQ(2, 12) + if (self->name) { + pthread_setname_np(pthread_self(), self->name); + } +#endif +#endif + self->ThreadProc(); pthread_exit(NULL); } @@ -85,9 +95,9 @@ private: } }; -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread) +/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) { - ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL); + ThreadObject *to = new ThreadObject_pthread(proc, param, thread == NULL, name); if (thread != NULL) *thread = to; return true; } diff --git a/src/thread/thread_win32.cpp b/src/thread/thread_win32.cpp index c37baf7c36..a01ea8e108 100644 --- a/src/thread/thread_win32.cpp +++ b/src/thread/thread_win32.cpp @@ -16,6 +16,7 @@ #include #include #include +#include "../os/windows/win32.h" #include "../safeguards.h" @@ -29,17 +30,19 @@ private: OTTDThreadFunc proc; ///< External thread procedure. void *param; ///< Parameter for the external thread procedure. bool self_destruct; ///< Free ourselves when done? + const char *name; ///< Thread name. public: /** * Create a win32 thread and start it, calling proc(param). */ - ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) : + ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct, const char *name) : thread(NULL), id(0), proc(proc), param(param), - self_destruct(self_destruct) + self_destruct(self_destruct), + name(name) { this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id); if (this->thread == NULL) return; @@ -85,6 +88,10 @@ private: */ void ThreadProc() { +#ifdef _MSC_VER + /* Set thread name for debuggers. Has to be done from the thread due to a race condition in older MS debuggers. */ + SetWin32ThreadName(-1, this->name); +#endif try { this->proc(this->param); } catch (OTTDThreadExitSignal) { @@ -96,9 +103,9 @@ private: } }; -/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread) +/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) { - ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL); + ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL, name); if (thread != NULL) *thread = to; return true; } diff --git a/src/tile_cmd.h b/src/tile_cmd.h index 966694bfb9..6b8d6c69f4 100644 --- a/src/tile_cmd.h +++ b/src/tile_cmd.h @@ -62,6 +62,7 @@ struct TileDesc { StringID airport_tile_name; ///< Name of the airport tile const char *grf; ///< newGRF used for the tile contents uint64 dparam[2]; ///< Parameters of the \a str string + StringID railtype; ///< Type of rail on the tile. uint16 rail_speed; ///< Speed limit of rail (bridges and track) uint16 road_speed; ///< Speed limit of road (bridges) }; diff --git a/src/timetable_cmd.cpp b/src/timetable_cmd.cpp index c6eaf3da81..29986c353d 100644 --- a/src/timetable_cmd.cpp +++ b/src/timetable_cmd.cpp @@ -96,6 +96,7 @@ static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 val, * - p1 = (bit 28-29) - Timetable data to change (@see ModifyTimetableFlags) * @param p2 The amount of time to wait. * - p2 = (bit 0-15) - The data to modify as specified by p1 bits 28-29. + * 0 to clear times, UINT16_MAX to clear speed limit. * @param text unused * @return the cost of this operation or an error */ @@ -154,14 +155,29 @@ CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, u if (max_speed != order->GetMaxSpeed() && (order->IsType(OT_CONDITIONAL) || v->type == VEH_AIRCRAFT)) return CMD_ERROR; if (flags & DC_EXEC) { - if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) { - ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0); - } - if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) { - ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0); - } - if (max_speed != order->GetMaxSpeed()) { - ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX); + switch (mtf) { + case MTF_WAIT_TIME: + /* Set time if changing the value or confirming an estimated time as timetabled. */ + if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) { + ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0); + } + break; + + case MTF_TRAVEL_TIME: + /* Set time if changing the value or confirming an estimated time as timetabled. */ + if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) { + ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0); + } + break; + + case MTF_TRAVEL_SPEED: + if (max_speed != order->GetMaxSpeed()) { + ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX); + } + break; + + default: + break; } } @@ -368,6 +384,9 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) if (v->current_order.IsType(OT_IMPLICIT)) return; // no timetabling of auto orders + if (v->cur_real_order_index >= v->GetNumOrders()) return; + Order *real_current_order = v->GetOrder(v->cur_real_order_index); + VehicleOrderID first_manual_order = 0; for (Order *o = v->GetFirstOrder(); o != NULL && o->IsType(OT_IMPLICIT); o = o->next) { ++first_manual_order; @@ -395,17 +414,20 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return; bool autofilling = HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE); - if (travelling && (!v->current_order.IsWaitTimetabled() || - (autofilling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)))) { - /* Need to clear that now as otherwise we are not able to reduce the wait time */ + bool remeasure_wait_time = !real_current_order->IsWaitTimetabled() || + (autofilling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)); + + if (travelling && remeasure_wait_time) { + /* We just finished travelling and want to remeasure the loading time, + * so do not apply any restrictions for the loading to finish. */ v->current_order.SetWaitTime(0); } if (just_started) return; - /* Modify station waiting time only if our new value is larger (this is - * always the case when we cleared the timetable). */ - if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.GetWaitTime())) { + /* Before modifying waiting times, check whether we want to preserve bigger ones. */ + if (!real_current_order->IsType(OT_CONDITIONAL) && + (travelling || time_taken > real_current_order->GetWaitTime() || remeasure_wait_time)) { /* Round the time taken up to the nearest day, as this will avoid * confusion for people who are timetabling in days, and can be * adjusted later by people who aren't. @@ -417,9 +439,9 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) * processing of different orders when filling the timetable. */ uint time_to_set = CeilDiv(max(time_taken, 1U), DAY_TICKS) * DAY_TICKS; - if (travelling && (autofilling || !v->current_order.IsTravelTimetabled())) { + if (travelling && (autofilling || !real_current_order->IsTravelTimetabled())) { ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_TRAVEL_TIME, autofilling); - } else if (!travelling && (autofilling || !v->current_order.IsWaitTimetabled())) { + } else if (!travelling && (autofilling || !real_current_order->IsWaitTimetabled())) { ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_WAIT_TIME, autofilling); } } @@ -434,8 +456,8 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling) if (autofilling) return; - uint timetabled = travelling ? v->current_order.GetTimetabledTravel() : - v->current_order.GetTimetabledWait(); + uint timetabled = travelling ? real_current_order->GetTimetabledTravel() : + real_current_order->GetTimetabledWait(); /* Vehicles will wait at stations if they arrive early even if they are not * timetabled to wait there, so make sure the lateness counter is updated diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp index 45d751dc56..f253be8b3a 100644 --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -79,6 +79,9 @@ enum CallBackFunction { CBF_PLACE_LANDINFO, }; +static CallBackFunction _last_started_action = CBF_NONE; ///< Last started user action. + + /** * Drop down list entry for showing a checked/unchecked toggle item. */ @@ -247,7 +250,7 @@ static ToolbarMode _toolbar_mode; static CallBackFunction SelectSignTool() { - if (_cursor.sprite == SPR_CURSOR_SIGN) { + if (_last_started_action == CBF_PLACE_SIGN) { ResetObjectToPlace(); return CBF_NONE; } else { @@ -424,17 +427,17 @@ static CallBackFunction MenuClickSaveLoad(int index = 0) { if (_game_mode == GM_EDITOR) { switch (index) { - case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; - case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; - case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(SLD_SAVE_HEIGHTMAP); break; - case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; + case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_SAVE); break; + case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break; + case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_SAVE); break; + case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break; case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break; case SLEME_EXIT_GAME: HandleExitGameRequest(); break; } } else { switch (index) { - case SLNME_SAVE_GAME: ShowSaveLoadDialog(SLD_SAVE_GAME); break; - case SLNME_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; + case SLNME_SAVE_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_SAVE); break; + case SLNME_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break; case SLNME_EXIT_GAME: HandleExitGameRequest(); break; } @@ -1031,7 +1034,7 @@ static CallBackFunction MenuClickNewspaper(int index) static CallBackFunction PlaceLandBlockInfo() { - if (_cursor.sprite == SPR_CURSOR_QUERY) { + if (_last_started_action == CBF_PLACE_LANDINFO) { ResetObjectToPlace(); return CBF_NONE; } else { @@ -1466,36 +1469,302 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer { { static const uint SMALLEST_ARRANGEMENT = 14; static const uint BIGGEST_ARRANGEMENT = 20; + + /* The number of buttons of each row of the toolbar should match the number of items which we want to be visible. + * The total number of buttons should be equal to arrangable_count * 2. + * No bad things happen, but we could see strange behaviours if we have buttons < (arrangable_count * 2) like a + * pause button appearing on the right of the lower toolbar and weird resizing of the widgets even if there is + * enough space. + */ static const byte arrange14[] = { - 0, 1, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 29, - 2, 3, 4, 5, 6, 7, 8, 9, 12, 14, 26, 27, 28, 29, + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_TRAINS, + WID_TN_ROADVEHS, + WID_TN_SHIPS, + WID_TN_AIRCRAFTS, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_SWITCH_BAR, + // lower toolbar + WID_TN_SETTINGS, + WID_TN_SAVE, + WID_TN_SMALL_MAP, + WID_TN_TOWNS, + WID_TN_SUBSIDIES, + WID_TN_STATIONS, + WID_TN_FINANCES, + WID_TN_COMPANIES, + WID_TN_GRAPHS, + WID_TN_INDUSTRIES, + WID_TN_MUSIC_SOUND, + WID_TN_MESSAGES, + WID_TN_HELP, + WID_TN_SWITCH_BAR, }; static const byte arrange15[] = { - 0, 1, 4, 15, 16, 17, 18, 21, 22, 23, 24, 25, 19, 20, 29, - 0, 2, 4, 3, 5, 6, 7, 8, 9, 12, 14, 26, 27, 28, 29, + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SMALL_MAP, + WID_TN_TRAINS, + WID_TN_ROADVEHS, + WID_TN_SHIPS, + WID_TN_AIRCRAFTS, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, + // lower toolbar + WID_TN_PAUSE, + WID_TN_SETTINGS, + WID_TN_SMALL_MAP, + WID_TN_SAVE, + WID_TN_TOWNS, + WID_TN_SUBSIDIES, + WID_TN_STATIONS, + WID_TN_FINANCES, + WID_TN_COMPANIES, + WID_TN_GRAPHS, + WID_TN_INDUSTRIES, + WID_TN_MUSIC_SOUND, + WID_TN_MESSAGES, + WID_TN_HELP, + WID_TN_SWITCH_BAR, }; static const byte arrange16[] = { - 0, 1, 2, 4, 15, 16, 17, 18, 21, 22, 23, 24, 25, 19, 20, 29, - 0, 1, 3, 5, 6, 7, 8, 9, 12, 14, 26, 27, 28, 19, 20, 29, + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SETTINGS, + WID_TN_SMALL_MAP, + WID_TN_TRAINS, + WID_TN_ROADVEHS, + WID_TN_SHIPS, + WID_TN_AIRCRAFTS, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, + // lower toolbar + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SAVE, + WID_TN_TOWNS, + WID_TN_SUBSIDIES, + WID_TN_STATIONS, + WID_TN_FINANCES, + WID_TN_COMPANIES, + WID_TN_GRAPHS, + WID_TN_INDUSTRIES, + WID_TN_MUSIC_SOUND, + WID_TN_MESSAGES, + WID_TN_HELP, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, }; static const byte arrange17[] = { - 0, 1, 2, 4, 6, 15, 16, 17, 18, 21, 22, 23, 24, 25, 19, 20, 29, - 0, 1, 3, 4, 6, 5, 7, 8, 9, 12, 14, 26, 27, 28, 19, 20, 29, + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SETTINGS, + WID_TN_SMALL_MAP, + WID_TN_SUBSIDIES, + WID_TN_TRAINS, + WID_TN_ROADVEHS, + WID_TN_SHIPS, + WID_TN_AIRCRAFTS, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, + // lower toolbar + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SAVE, + WID_TN_SMALL_MAP, + WID_TN_SUBSIDIES, + WID_TN_TOWNS, + WID_TN_STATIONS, + WID_TN_FINANCES, + WID_TN_COMPANIES, + WID_TN_GRAPHS, + WID_TN_INDUSTRIES, + WID_TN_MUSIC_SOUND, + WID_TN_MESSAGES, + WID_TN_HELP, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, }; static const byte arrange18[] = { - 0, 1, 2, 4, 5, 6, 7, 8, 9, 14, 21, 22, 23, 24, 25, 19, 20, 29, - 0, 1, 3, 4, 5, 6, 7, 12, 15, 16, 17, 18, 26, 27, 28, 19, 20, 29, + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SETTINGS, + WID_TN_SMALL_MAP, + WID_TN_TOWNS, + WID_TN_SUBSIDIES, + WID_TN_STATIONS, + WID_TN_FINANCES, + WID_TN_COMPANIES, + WID_TN_INDUSTRIES, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, + // lower toolbar + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SAVE, + WID_TN_SMALL_MAP, + WID_TN_TOWNS, + WID_TN_SUBSIDIES, + WID_TN_STATIONS, + WID_TN_GRAPHS, + WID_TN_TRAINS, + WID_TN_ROADVEHS, + WID_TN_SHIPS, + WID_TN_AIRCRAFTS, + WID_TN_MUSIC_SOUND, + WID_TN_MESSAGES, + WID_TN_HELP, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, }; static const byte arrange19[] = { - 0, 1, 2, 4, 5, 6, 15, 16, 17, 18, 21, 22, 23, 24, 25, 26, 19, 20, 29, - 0, 1, 3, 4, 7, 8, 9, 12, 14, 27, 21, 22, 23, 24, 25, 28, 19, 20, 29, + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SETTINGS, + WID_TN_SMALL_MAP, + WID_TN_TOWNS, + WID_TN_SUBSIDIES, + WID_TN_TRAINS, + WID_TN_ROADVEHS, + WID_TN_SHIPS, + WID_TN_AIRCRAFTS, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_MUSIC_SOUND, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, + // lower toolbar + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SAVE, + WID_TN_SMALL_MAP, + WID_TN_STATIONS, + WID_TN_FINANCES, + WID_TN_COMPANIES, + WID_TN_GRAPHS, + WID_TN_INDUSTRIES, + WID_TN_MESSAGES, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_HELP, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, }; static const byte arrange20[] = { - 0, 1, 2, 4, 5, 6, 15, 16, 17, 18, 21, 22, 23, 24, 25, 26, 11, 19, 20, 29, - 0, 1, 3, 4, 7, 8, 9, 12, 14, 27, 21, 22, 23, 24, 25, 10, 28, 19, 20, 29, + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SETTINGS, + WID_TN_SMALL_MAP, + WID_TN_TOWNS, + WID_TN_SUBSIDIES, + WID_TN_TRAINS, + WID_TN_ROADVEHS, + WID_TN_SHIPS, + WID_TN_AIRCRAFTS, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_MUSIC_SOUND, + WID_TN_GOAL, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, + // lower toolbar + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SAVE, + WID_TN_SMALL_MAP, + WID_TN_STATIONS, + WID_TN_FINANCES, + WID_TN_COMPANIES, + WID_TN_GRAPHS, + WID_TN_INDUSTRIES, + WID_TN_MESSAGES, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_STORY, + WID_TN_HELP, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_SWITCH_BAR, }; static const byte arrange_all[] = { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28 + WID_TN_PAUSE, + WID_TN_FAST_FORWARD, + WID_TN_SETTINGS, + WID_TN_SAVE, + WID_TN_SMALL_MAP, + WID_TN_TOWNS, + WID_TN_SUBSIDIES, + WID_TN_STATIONS, + WID_TN_FINANCES, + WID_TN_COMPANIES, + WID_TN_STORY, + WID_TN_GOAL, + WID_TN_GRAPHS, + WID_TN_LEAGUE, + WID_TN_INDUSTRIES, + WID_TN_TRAINS, + WID_TN_ROADVEHS, + WID_TN_SHIPS, + WID_TN_AIRCRAFTS, + WID_TN_ZOOM_IN, + WID_TN_ZOOM_OUT, + WID_TN_RAILS, + WID_TN_ROADS, + WID_TN_WATER, + WID_TN_AIR, + WID_TN_LANDSCAPE, + WID_TN_MUSIC_SOUND, + WID_TN_MESSAGES, + WID_TN_HELP }; /* If at least BIGGEST_ARRANGEMENT fit, just spread all the buttons nicely */ @@ -1537,14 +1806,65 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer { /* virtual */ const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const { static const byte arrange_all[] = { - 0, 1, 2, 3, 4, 18, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 26, 28, + WID_TE_PAUSE, + WID_TE_FAST_FORWARD, + WID_TE_SETTINGS, + WID_TE_SAVE, + WID_TE_SPACER, + WID_TE_DATE_PANEL, + WID_TE_SMALL_MAP, + WID_TE_ZOOM_IN, + WID_TE_ZOOM_OUT, + WID_TE_LAND_GENERATE, + WID_TE_TOWN_GENERATE, + WID_TE_INDUSTRY, + WID_TE_ROADS, + WID_TE_WATER, + WID_TE_TREES, + WID_TE_SIGNS, + WID_TE_MUSIC_SOUND, + WID_TE_HELP, }; static const byte arrange_nopanel[] = { - 0, 1, 2, 3, 18, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 26, 28, + WID_TE_PAUSE, + WID_TE_FAST_FORWARD, + WID_TE_SETTINGS, + WID_TE_SAVE, + WID_TE_DATE_PANEL, + WID_TE_SMALL_MAP, + WID_TE_ZOOM_IN, + WID_TE_ZOOM_OUT, + WID_TE_LAND_GENERATE, + WID_TE_TOWN_GENERATE, + WID_TE_INDUSTRY, + WID_TE_ROADS, + WID_TE_WATER, + WID_TE_TREES, + WID_TE_SIGNS, + WID_TE_MUSIC_SOUND, + WID_TE_HELP, }; static const byte arrange_switch[] = { - 18, 8, 11, 12, 13, 14, 15, 16, 17, 29, - 0, 1, 2, 3, 18, 9, 10, 26, 28, 29, + WID_TE_DATE_PANEL, + WID_TE_SMALL_MAP, + WID_TE_LAND_GENERATE, + WID_TE_TOWN_GENERATE, + WID_TE_INDUSTRY, + WID_TE_ROADS, + WID_TE_WATER, + WID_TE_TREES, + WID_TE_SIGNS, + WID_TE_SWITCH_BAR, + // lower toolbar + WID_TE_PAUSE, + WID_TE_FAST_FORWARD, + WID_TE_SETTINGS, + WID_TE_SAVE, + WID_TE_DATE_PANEL, + WID_TE_ZOOM_IN, + WID_TE_ZOOM_OUT, + WID_TE_MUSIC_SOUND, + WID_TE_HELP, WID_TE_SWITCH_BAR, }; /* If we can place all buttons *and* the panels, show them. */ @@ -1656,13 +1976,11 @@ enum MainToolbarHotkeys { /** Main toolbar. */ struct MainToolbarWindow : Window { - CallBackFunction last_started_action; ///< Last started user action. - MainToolbarWindow(WindowDesc *desc) : Window(desc) { this->InitNested(0); - this->last_started_action = CBF_NONE; + _last_started_action = CBF_NONE; CLRBITS(this->flags, WF_WHITE_BORDER); this->SetWidgetDisabledState(WID_TN_PAUSE, _networking && !_network_server); // if not server, disable pause button this->SetWidgetDisabledState(WID_TN_FAST_FORWARD, _networking); // if networking, disable fast-forward button @@ -1701,7 +2019,7 @@ struct MainToolbarWindow : Window { virtual void OnDropdownSelect(int widget, int index) { CallBackFunction cbf = _menu_clicked_procs[widget](index); - if (cbf != CBF_NONE) this->last_started_action = cbf; + if (cbf != CBF_NONE) _last_started_action = cbf; } virtual EventState OnHotkey(int hotkey) @@ -1711,7 +2029,7 @@ struct MainToolbarWindow : Window { case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break; case MTHK_SETTINGS: ShowGameOptions(); break; case MTHK_SAVEGAME: MenuClickSaveLoad(); break; - case MTHK_LOADGAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; + case MTHK_LOADGAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; case MTHK_SMALLMAP: ShowSmallMap(); break; case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break; case MTHK_SUBSIDIES: ShowSubsidiesList(); break; @@ -1754,7 +2072,7 @@ struct MainToolbarWindow : Window { virtual void OnPlaceObject(Point pt, TileIndex tile) { - switch (this->last_started_action) { + switch (_last_started_action) { case CBF_PLACE_SIGN: PlaceProc_Sign(tile); break; @@ -1767,6 +2085,11 @@ struct MainToolbarWindow : Window { } } + virtual void OnPlaceObjectAbort() + { + _last_started_action = CBF_NONE; + } + virtual void OnTick() { if (this->IsWidgetLowered(WID_TN_PAUSE) != !!_pause_mode) { @@ -1895,7 +2218,14 @@ static NWidgetBase *MakeMainToolbar(int *biggest_index) NWidgetMainToolbarContainer *hor = new NWidgetMainToolbarContainer(); for (uint i = 0; i < WID_TN_END; i++) { switch (i) { - case 4: case 8: case 15: case 19: case 21: case 26: hor->Add(new NWidgetSpacer(0, 0)); break; + case WID_TN_SMALL_MAP: + case WID_TN_FINANCES: + case WID_TN_VEHICLE_START: + case WID_TN_ZOOM_IN: + case WID_TN_BUILDING_TOOLS_START: + case WID_TN_MUSIC_SOUND: + hor->Add(new NWidgetSpacer(0, 0)); + break; } hor->Add(new NWidgetLeaf(i == WID_TN_SAVE ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i)); } @@ -1978,13 +2308,11 @@ enum MainToolbarEditorHotkeys { }; struct ScenarioEditorToolbarWindow : Window { - CallBackFunction last_started_action; ///< Last started user action. - ScenarioEditorToolbarWindow(WindowDesc *desc) : Window(desc) { this->InitNested(0); - this->last_started_action = CBF_NONE; + _last_started_action = CBF_NONE; CLRBITS(this->flags, WF_WHITE_BORDER); PositionMainToolbar(this); DoZoomInOutWindow(ZOOM_NONE, this); @@ -2043,7 +2371,7 @@ struct ScenarioEditorToolbarWindow : Window { { if (_game_mode == GM_MENU) return; CallBackFunction cbf = _scen_toolbar_button_procs[widget](this); - if (cbf != CBF_NONE) this->last_started_action = cbf; + if (cbf != CBF_NONE) _last_started_action = cbf; } virtual void OnDropdownSelect(int widget, int index) @@ -2052,7 +2380,7 @@ struct ScenarioEditorToolbarWindow : Window { * editor toolbar, so we need to adjust for it. */ if (widget == WID_TE_SMALL_MAP) widget = WID_TN_SMALL_MAP; CallBackFunction cbf = _menu_clicked_procs[widget](index); - if (cbf != CBF_NONE) this->last_started_action = cbf; + if (cbf != CBF_NONE) _last_started_action = cbf; if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); } @@ -2084,13 +2412,13 @@ struct ScenarioEditorToolbarWindow : Window { case MTEHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break; default: return ES_NOT_HANDLED; } - if (cbf != CBF_NONE) this->last_started_action = cbf; + if (cbf != CBF_NONE) _last_started_action = cbf; return ES_HANDLED; } virtual void OnPlaceObject(Point pt, TileIndex tile) { - switch (this->last_started_action) { + switch (_last_started_action) { case CBF_PLACE_SIGN: PlaceProc_Sign(tile); break; @@ -2103,6 +2431,11 @@ struct ScenarioEditorToolbarWindow : Window { } } + virtual void OnPlaceObjectAbort() + { + _last_started_action = CBF_NONE; + } + virtual void OnTimeout() { this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD, WIDGET_LIST_END); diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 6674c905bd..66092ff34f 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -377,7 +377,8 @@ void Town::UpdateVirtCoord() SetDParam(0, this->index); SetDParam(1, this->cache.population); this->cache.sign.UpdatePosition(pt.x, pt.y - 24 * ZOOM_LVL_BASE, - _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN); + _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN, + STR_VIEWPORT_TOWN); SetWindowDirty(WC_TOWN_VIEW, this->index); } @@ -1246,8 +1247,8 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t /* FALL THROUGH */ case TL_2X2_GRID: - rcmd = GetTownRoadGridElement(t1, house_tile, target_dir); - allow_house = (rcmd == ROAD_NONE); + rcmd = GetTownRoadGridElement(t1, tile, target_dir); + allow_house = (rcmd & DiagDirToRoadBits(target_dir)) == ROAD_NONE; break; case TL_BETTER_ROADS: // Use original afterwards! @@ -1296,13 +1297,56 @@ static void GrowTownInTile(TileIndex *tile_ptr, RoadBits cur_rb, DiagDirection t GrowTownWithRoad(t1, tile, rcmd); } +/** + * Checks whether a road can be followed or is a dead end, that can not be extended to the next tile. + * This only checks trivial but often cases. + * @param tile Start tile for road. + * @param dir Direction for road to follow or build. + * @return true If road is or can be connected in the specified direction. + */ +static bool CanFollowRoad(TileIndex tile, DiagDirection dir) +{ + TileIndex target_tile = tile + TileOffsByDiagDir(dir); + if (!IsValidTile(target_tile)) return false; + if (HasTileWaterGround(target_tile)) return false; + + RoadBits target_rb = GetTownRoadBits(target_tile); + if (_settings_game.economy.allow_town_roads || _generating_world) { + /* Check whether a road connection exists or can be build. */ + switch (GetTileType(target_tile)) { + case MP_ROAD: + return target_rb != ROAD_NONE; + + case MP_STATION: + return IsDriveThroughStopTile(target_tile); + + case MP_TUNNELBRIDGE: + return GetTunnelBridgeTransportType(target_tile) == TRANSPORT_ROAD; + + case MP_HOUSE: + case MP_INDUSTRY: + case MP_OBJECT: + return false; + + default: + /* Checked for void and water earlier */ + return true; + } + } else { + /* Check whether a road connection already exists, + * and it leads somewhere else. */ + RoadBits back_rb = DiagDirToRoadBits(ReverseDiagDir(dir)); + return (target_rb & back_rb) != 0 && (target_rb & ~back_rb) != 0; + } +} + /** * Returns "growth" if a house was built, or no if the build failed. * @param t town to inquiry * @param tile to inquiry - * @return something other than zero(0)if town expansion was possible + * @return true if town expansion was possible */ -static int GrowTownAtRoad(Town *t, TileIndex tile) +static bool GrowTownAtRoad(Town *t, TileIndex tile) { /* Special case. * @see GrowTownInTile Check the else if @@ -1334,13 +1378,12 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) /* Try to grow the town from this point */ GrowTownInTile(&tile, cur_rb, target_dir, t); + if (_grow_town_result == GROWTH_SUCCEED) return true; /* Exclude the source position from the bitmask * and return if no more road blocks available */ if (IsValidDiagDirection(target_dir)) cur_rb &= ~DiagDirToRoadBits(ReverseDiagDir(target_dir)); - if (cur_rb == ROAD_NONE) { - return _grow_town_result; - } + if (cur_rb == ROAD_NONE) return false; if (IsTileType(tile, MP_TUNNELBRIDGE)) { /* Only build in the direction away from the tunnel or bridge. */ @@ -1348,14 +1391,22 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) } else { /* Select a random bit from the blockmask, walk a step * and continue the search from there. */ - do target_dir = RandomDiagDir(); while (!(cur_rb & DiagDirToRoadBits(target_dir))); + do { + if (cur_rb == ROAD_NONE) return false; + RoadBits target_bits; + do { + target_dir = RandomDiagDir(); + target_bits = DiagDirToRoadBits(target_dir); + } while (!(cur_rb & target_bits)); + cur_rb &= ~target_bits; + } while (!CanFollowRoad(tile, target_dir)); } tile = TileAddByDiagDir(tile, target_dir); if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, ROADTYPE_ROAD)) { /* Don't allow building over roads of other cities */ if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && Town::GetByTile(tile) != t) { - _grow_town_result = GROWTH_SUCCEED; + return false; } else if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) { /* If we are in the SE, and this road-piece has no town owner yet, it just found an * owner :) (happy happy happy road now) */ @@ -1367,7 +1418,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) /* Max number of times is checked. */ } while (--_grow_town_result >= 0); - return (_grow_town_result == -2); + return false; } /** @@ -1389,7 +1440,7 @@ static RoadBits GenRandomRoadBits() /** * Grow the town * @param t town to grow - * @return true iff a house was built + * @return true iff something (house, road, bridge, ...) was built */ static bool GrowTown(Town *t) { @@ -1418,9 +1469,9 @@ static bool GrowTown(Town *t) const TileIndexDiffC *ptr; for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) { if (GetTownRoadBits(tile) != ROAD_NONE) { - int r = GrowTownAtRoad(t, tile); + bool success = GrowTownAtRoad(t, tile); cur_company.Restore(); - return r != 0; + return success; } tile = TILE_ADD(tile, ToTileIndexDiff(*ptr)); } @@ -2007,11 +2058,10 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou * Checks if a house can be built here. Important is slope, bridge above * and ability to clear the land. * @param tile tile to check - * @param town town that is checking * @param noslope are slopes (foundations) allowed? * @return true iff house can be built here */ -static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope) +static inline bool CanBuildHouseHere(TileIndex tile, bool noslope) { /* cannot build on these slopes... */ Slope slope = GetTileSlope(tile); @@ -2020,9 +2070,6 @@ static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope) /* building under a bridge? */ if (IsBridgeAbove(tile)) return false; - /* do not try to build over house owned by another town */ - if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) != town) return false; - /* can we clear the land? */ return DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR).Succeeded(); } @@ -2031,15 +2078,14 @@ static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope) /** * Checks if a house can be built at this tile, must have the same max z as parameter. * @param tile tile to check - * @param town town that is checking * @param z max z of this tile so more parts of a house are at the same height (with foundation) * @param noslope are slopes (foundations) allowed? * @return true iff house can be built here * @see CanBuildHouseHere() */ -static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, int z, bool noslope) +static inline bool CheckBuildHouseSameZ(TileIndex tile, int z, bool noslope) { - if (!CanBuildHouseHere(tile, town, noslope)) return false; + if (!CanBuildHouseHere(tile, noslope)) return false; /* if building on slopes is allowed, there will be flattening foundation (to tile max z) */ if (GetTileMaxZ(tile) != z) return false; @@ -2051,20 +2097,19 @@ static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, int z, bool /** * Checks if a house of size 2x2 can be built at this tile * @param tile tile, N corner - * @param town town that is checking * @param z maximum tile z so all tile have the same max z * @param noslope are slopes (foundations) allowed? * @return true iff house can be built * @see CheckBuildHouseSameZ() */ -static bool CheckFree2x2Area(TileIndex tile, TownID town, int z, bool noslope) +static bool CheckFree2x2Area(TileIndex tile, int z, bool noslope) { /* we need to check this tile too because we can be at different tile now */ - if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false; + if (!CheckBuildHouseSameZ(tile, z, noslope)) return false; for (DiagDirection d = DIAGDIR_SE; d < DIAGDIR_END; d++) { tile += TileOffsByDiagDir(d); - if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false; + if (!CheckBuildHouseSameZ(tile, z, noslope)) return false; } return true; @@ -2151,10 +2196,10 @@ static bool CheckTownBuild2House(TileIndex *tile, Town *t, int maxz, bool noslop /* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */ TileIndex tile2 = *tile + TileOffsByDiagDir(second); - if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, t->index, maxz, noslope)) return true; + if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) return true; tile2 = *tile + TileOffsByDiagDir(ReverseDiagDir(second)); - if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, t->index, maxz, noslope)) { + if (TownLayoutAllowsHouseHere(t, tile2) && CheckBuildHouseSameZ(tile2, maxz, noslope)) { *tile = tile2; return true; } @@ -2176,7 +2221,7 @@ static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, int maxz, bool nosl TileIndex tile2 = *tile; for (DiagDirection d = DIAGDIR_SE;; d++) { // 'd' goes through DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_END - if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, t->index, maxz, noslope)) { + if (TownLayoutAllows2x2HouseHere(t, tile2) && CheckFree2x2Area(tile2, maxz, noslope)) { *tile = tile2; return true; } @@ -2200,7 +2245,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) if (!TownLayoutAllowsHouseHere(t, tile)) return false; /* no house allowed at all, bail out */ - if (!CanBuildHouseHere(tile, t->index, false)) return false; + if (!CanBuildHouseHere(tile, false)) return false; Slope slope = GetTileSlope(tile); int maxz = GetTileMaxZ(tile); diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 6ae37d71af..142966b694 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -177,7 +177,7 @@ public: y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget. if (y > nwid->current_y) { /* If the company list is too big to fit, mark ourself dirty and draw again. */ - ResizeWindow(this, 0, y - nwid->current_y); + ResizeWindow(this, 0, y - nwid->current_y, false); } } @@ -1113,7 +1113,8 @@ public: bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6, townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name); - if (success) this->RandomTownName(); + /* Rerandomise name, if success and no cost-estimation. */ + if (success && !_shift_pressed) this->RandomTownName(); } virtual void OnClick(Point pt, int widget, int click_count) diff --git a/src/track_func.h b/src/track_func.h index 6896792374..68de827ef1 100644 --- a/src/track_func.h +++ b/src/track_func.h @@ -594,7 +594,7 @@ static inline TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir) static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir) { assert(IsValidTrackdirForRoadVehicle(trackdir)); - extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END]; + extern const TrackdirBits _track_crosses_trackdirs[TRACK_END]; return _track_crosses_trackdirs[TrackdirToTrack(trackdir)]; } diff --git a/src/train.h b/src/train.h index 280d59ebdd..c40ab75560 100644 --- a/src/train.h +++ b/src/train.h @@ -61,7 +61,7 @@ byte FreightWagonMult(CargoID cargo); void CheckTrainsLengths(); -void FreeTrainTrackReservation(const Train *v, TileIndex origin = INVALID_TILE, Trackdir orig_td = INVALID_TRACKDIR); +void FreeTrainTrackReservation(const Train *v); bool TryPathReserve(Train *v, bool mark_as_stuck = false, bool first_tile_okay = false); int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length); @@ -114,7 +114,7 @@ struct Train FINAL : public GroundVehicle { ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; } void PlayLeaveStationSound() const; bool IsPrimaryVehicle() const { return this->IsFrontEngine(); } - SpriteID GetImage(Direction direction, EngineImageType image_type) const; + void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const; int GetDisplaySpeed() const { return this->gcache.last_speed; } int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; } Money GetRunningCost() const; diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 8f20973b35..608ce2fee1 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -482,41 +482,40 @@ static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction) * @param image_type Visualisation context. * @return Sprite to display. */ -SpriteID Train::GetImage(Direction direction, EngineImageType image_type) const +void Train::GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { uint8 spritenum = this->spritenum; - SpriteID sprite; if (HasBit(this->flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction); if (is_custom_sprite(spritenum)) { - sprite = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type); - if (sprite != 0) return sprite; + GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(spritenum)), image_type, result); + if (result->IsValid()) return; spritenum = this->GetEngine()->original_image_index; } assert(IsValidImageIndex(spritenum)); - sprite = GetDefaultTrainSprite(spritenum, direction); + SpriteID sprite = GetDefaultTrainSprite(spritenum, direction); if (this->cargo.StoredCount() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum]; - return sprite; + result->Set(sprite); } -static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type) +static void GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImageType image_type, VehicleSpriteSeq *result) { const Engine *e = Engine::Get(engine); Direction dir = rear_head ? DIR_E : DIR_W; uint8 spritenum = e->u.rail.image_index; if (is_custom_sprite(spritenum)) { - SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type); - if (sprite != 0) { + GetCustomVehicleIcon(engine, dir, image_type, result); + if (result->IsValid()) { if (e->GetGRF() != NULL) { y += ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch); } - return sprite; + return; } spritenum = Engine::Get(engine)->original_image_index; @@ -524,7 +523,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImage if (rear_head) spritenum++; - return GetDefaultTrainSprite(spritenum, DIR_W); + result->Set(GetDefaultTrainSprite(spritenum, DIR_W)); } void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engine, PaletteID pal, EngineImageType image_type) @@ -533,24 +532,31 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin int yf = y; int yr = y; - SpriteID spritef = GetRailIcon(engine, false, yf, image_type); - SpriteID spriter = GetRailIcon(engine, true, yr, image_type); - const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL); - const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL); + VehicleSpriteSeq seqf, seqr; + GetRailIcon(engine, false, yf, image_type, &seqf); + GetRailIcon(engine, true, yr, image_type, &seqr); + + Rect rectf, rectr; + seqf.GetBounds(&rectf); + seqr.GetBounds(&rectr); preferred_x = Clamp(preferred_x, - left - UnScaleGUI(real_spritef->x_offs) + ScaleGUITrad(14), - right - UnScaleGUI(real_spriter->width) - UnScaleGUI(real_spriter->x_offs) - ScaleGUITrad(15)); + left - UnScaleGUI(rectf.left) + ScaleGUITrad(14), + right - UnScaleGUI(rectr.right) - ScaleGUITrad(15)); - DrawSprite(spritef, pal, preferred_x - ScaleGUITrad(14), yf); - DrawSprite(spriter, pal, preferred_x + ScaleGUITrad(15), yr); + seqf.Draw(preferred_x - ScaleGUITrad(14), yf, pal, pal == PALETTE_CRASH); + seqr.Draw(preferred_x + ScaleGUITrad(15), yr, pal, pal == PALETTE_CRASH); } else { - SpriteID sprite = GetRailIcon(engine, false, y, image_type); - const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); + VehicleSpriteSeq seq; + GetRailIcon(engine, false, y, image_type, &seq); + + Rect rect; + seq.GetBounds(&rect); preferred_x = Clamp(preferred_x, - left - UnScaleGUI(real_sprite->x_offs), - right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs)); - DrawSprite(sprite, pal, preferred_x, y); + left - UnScaleGUI(rect.left), + right - UnScaleGUI(rect.right)); + + seq.Draw(preferred_x, y, pal, pal == PALETTE_CRASH); } } @@ -567,23 +573,26 @@ void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, { int y = 0; - SpriteID sprite = GetRailIcon(engine, false, y, image_type); - const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); + VehicleSpriteSeq seq; + GetRailIcon(engine, false, y, image_type, &seq); - width = UnScaleGUI(real_sprite->width); - height = UnScaleGUI(real_sprite->height); - xoffs = UnScaleGUI(real_sprite->x_offs); - yoffs = UnScaleGUI(real_sprite->y_offs); + Rect rect; + seq.GetBounds(&rect); + + width = UnScaleGUI(rect.right - rect.left + 1); + height = UnScaleGUI(rect.bottom - rect.top + 1); + xoffs = UnScaleGUI(rect.left); + yoffs = UnScaleGUI(rect.top); if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) { - sprite = GetRailIcon(engine, true, y, image_type); - real_sprite = GetSprite(sprite, ST_NORMAL); + GetRailIcon(engine, true, y, image_type, &seq); + seq.GetBounds(&rect); /* Calculate values relative to an imaginary center between the two sprites. */ - width = ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(real_sprite->width) + UnScaleGUI(real_sprite->x_offs) - xoffs; - height = max(height, UnScaleGUI(real_sprite->height)); + width = ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(rect.right) - xoffs; + height = max(height, UnScaleGUI(rect.bottom - rect.top + 1)); xoffs = xoffs - ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2; - yoffs = min(yoffs, UnScaleGUI(real_sprite->y_offs)); + yoffs = min(yoffs, UnScaleGUI(rect.top)); } } @@ -636,8 +645,9 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const v->railtype = rvi->railtype; + v->date_of_last_service = _date; v->build_year = _cur_year; - v->cur_image = SPR_IMG_QUERY; + v->sprite_seq.Set(SPR_IMG_QUERY); v->random_bits = VehicleRandomBits(); v->group_id = DEFAULT_GROUP; @@ -703,8 +713,9 @@ static void AddRearEngineToMultiheadedTrain(Train *v) u->refit_cap = v->refit_cap; u->railtype = v->railtype; u->engine_type = v->engine_type; + u->date_of_last_service = v->date_of_last_service; u->build_year = v->build_year; - u->cur_image = SPR_IMG_QUERY; + u->sprite_seq.Set(SPR_IMG_QUERY); u->random_bits = VehicleRandomBits(); v->SetMultiheaded(); u->SetMultiheaded(); @@ -770,7 +781,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_trains); v->date_of_last_service = _date; v->build_year = _cur_year; - v->cur_image = SPR_IMG_QUERY; + v->sprite_seq.Set(SPR_IMG_QUERY); v->random_bits = VehicleRandomBits(); if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE); @@ -1386,13 +1397,15 @@ CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint3 return ret; } - CommandCost cost(EXPENSES_NEW_VEHICLES); - for (Train *t = sell_head; t != NULL; t = t->Next()) cost.AddCost(-t->value); - if (first->orders.list == NULL && !OrderList::CanAllocateItem()) { + /* Restore the train we had. */ + RestoreTrainBackup(original); return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); } + CommandCost cost(EXPENSES_NEW_VEHICLES); + for (Train *t = sell_head; t != NULL; t = t->Next()) cost.AddCost(-t->value); + /* do it? */ if (flags & DC_EXEC) { /* First normalise the sub types of the chain. */ @@ -1687,8 +1700,8 @@ void UpdateLevelCrossing(TileIndex tile, bool sound) { assert(IsLevelCrossingTile(tile)); - /* train on crossing || train approaching crossing || reserved */ - bool new_state = HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile) || HasCrossingReservation(tile); + /* reserved || train on crossing || train approaching crossing */ + bool new_state = HasCrossingReservation(tile) || HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile); if (new_state != IsCrossingBarred(tile)) { if (new_state && sound) { @@ -2241,16 +2254,14 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_ /** * Free the reserved path in front of a vehicle. * @param v %Train owning the reserved path. - * @param origin %Tile to start clearing (if #INVALID_TILE, use the current tile of \a v). - * @param orig_td Track direction (if #INVALID_TRACKDIR, use the track direction of \a v). */ -void FreeTrainTrackReservation(const Train *v, TileIndex origin, Trackdir orig_td) +void FreeTrainTrackReservation(const Train *v) { assert(v->IsFrontEngine()); - TileIndex tile = origin != INVALID_TILE ? origin : v->tile; - Trackdir td = orig_td != INVALID_TRACKDIR ? orig_td : v->GetVehicleTrackdir(); - bool free_tile = tile != v->tile || !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)); + TileIndex tile = v->tile; + Trackdir td = v->GetVehicleTrackdir(); + bool free_tile = !(IsRailStationTile(v->tile) || IsTileType(v->tile, MP_TUNNELBRIDGE)); StationID station_id = IsRailStationTile(v->tile) ? GetStationIndex(v->tile) : INVALID_STATION; /* Can't be holding a reservation if we enter a depot. */ @@ -3517,14 +3528,14 @@ static void ChangeTrainDirRandomly(Train *v) /* We don't need to twist around vehicles if they're not visible */ if (!(v->vehstatus & VS_HIDDEN)) { v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]); - v->UpdateDeltaXY(v->direction); - v->cur_image = v->GetImage(v->direction, EIT_ON_MAP); /* Refrain from updating the z position of the vehicle when on * a bridge, because UpdateInclination() will put the vehicle under * the bridge in that case */ if (v->track != TRACK_BIT_WORMHOLE) { v->UpdatePosition(); - v->UpdateInclination(false, false); + v->UpdateInclination(false, true); + } else { + v->UpdateViewport(false, true); } } } while ((v = v->Next()) != NULL); diff --git a/src/train_gui.cpp b/src/train_gui.cpp index d9da097017..4724fb98ab 100644 --- a/src/train_gui.cpp +++ b/src/train_gui.cpp @@ -56,15 +56,16 @@ void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p * @param px The current x position to draw from. * @param max_width The maximum space available to draw. * @param selection Selected vehicle that is dragged. + * @param chain Whether a whole chain is dragged. * @return The width of the highlight mark. */ -static int HighlightDragPosition(int px, int max_width, VehicleID selection) +static int HighlightDragPosition(int px, int max_width, VehicleID selection, bool chain) { bool rtl = _current_text_dir == TD_RTL; assert(selection != INVALID_VEHICLE); int dragged_width = WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; - for (Train *t = Train::Get(selection); t != NULL; t = t->HasArticulatedPart() ? t->GetNextArticulatedPart() : NULL) { + for (Train *t = Train::Get(selection); t != NULL; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : NULL)) { dragged_width += t->GetDisplayImageWidth(NULL); } @@ -114,7 +115,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) { if (dragging && !drag_at_end_of_train && drag_dest == v->index) { /* Highlight the drag-and-drop destination inside the train. */ - int drag_hlight_width = HighlightDragPosition(px, max_width, selection); + int drag_hlight_width = HighlightDragPosition(px, max_width, selection, _cursor.vehchain); px += rtl ? -drag_hlight_width : drag_hlight_width; } @@ -123,7 +124,9 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select if (rtl ? px + width > 0 : px - width < max_width) { PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(v->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), height / 2 + offset.y); + VehicleSpriteSeq seq; + v->GetImage(dir, image_type, &seq); + seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0); } if (!v->IsArticulatedPart()) sel_articulated = false; @@ -146,7 +149,7 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select if (dragging && drag_at_end_of_train) { /* Highlight the drag-and-drop destination at the end of the train. */ - HighlightDragPosition(px, max_width, selection); + HighlightDragPosition(px, max_width, selection, _cursor.vehchain); } if (highlight_l != highlight_r) { @@ -382,7 +385,9 @@ void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_po pitch = ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch); } PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); - DrawSprite(u->GetImage(dir, EIT_IN_DETAILS), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch); + VehicleSpriteSeq seq; + u->GetImage(dir, EIT_IN_DETAILS, &seq); + seq.Draw(px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0); } px += rtl ? -width : width; dx += width; diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 4fcda82d81..c862f0dbc1 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -325,10 +325,10 @@ void GenerateTrees() /** * Plant a tree. - * @param tile start tile of area-drag of tree plantation + * @param tile end tile of area-drag * @param flags type of operation * @param p1 tree type, TREE_INVALID means random. - * @param p2 end tile of area-drag + * @param p2 start tile of area-drag of tree plantation * @param text unused * @return the cost of this operation or an error */ diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp index 574f07ae46..9ba9b26e31 100644 --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -487,7 +487,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u if (flags & DC_EXEC) { DiagDirection dir = AxisToDiagDir(direction); - Company *c = Company::GetIfValid(owner); + Company *c = Company::GetIfValid(company); switch (transport_type) { case TRANSPORT_RAIL: /* Add to company infrastructure count if required. */ @@ -510,13 +510,11 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u RoadType new_rt; FOR_EACH_SET_ROADTYPE(new_rt, roadtypes ^ prev_roadtypes) { /* A full diagonal road tile has two road bits. */ - Company::Get(owner)->infrastructure.road[new_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR; + c->infrastructure.road[new_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR; } } - Owner owner_road = owner; - Owner owner_tram = owner; - if (HasBit(prev_roadtypes, ROADTYPE_ROAD)) owner_road = GetRoadOwner(tile_start, ROADTYPE_ROAD); - if (HasBit(prev_roadtypes, ROADTYPE_TRAM)) owner_tram = GetRoadOwner(tile_start, ROADTYPE_TRAM); + Owner owner_road = HasBit(prev_roadtypes, ROADTYPE_ROAD) ? GetRoadOwner(tile_start, ROADTYPE_ROAD) : company; + Owner owner_tram = HasBit(prev_roadtypes, ROADTYPE_TRAM) ? GetRoadOwner(tile_start, ROADTYPE_TRAM) : company; MakeRoadBridgeRamp(tile_start, owner, owner_road, owner_tram, bridge_type, dir, roadtypes); MakeRoadBridgeRamp(tile_end, owner, owner_road, owner_tram, bridge_type, ReverseDiagDir(dir), roadtypes); break; @@ -534,7 +532,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u /* Mark all tiles dirty */ MarkBridgeDirty(tile_start, tile_end, AxisToDiagDir(direction), z_start); - DirtyCompanyInfrastructureWindows(owner); + DirtyCompanyInfrastructureWindows(company); } if ((flags & DC_EXEC) && transport_type == TRANSPORT_RAIL) { @@ -1218,14 +1216,14 @@ static void DrawTile_TunnelBridge(TileInfo *ti) } } - if (HasCatenaryDrawn(GetRailType(ti->tile))) { + if (HasRailCatenaryDrawn(GetRailType(ti->tile))) { /* Maybe draw pylons on the entry side */ - DrawCatenary(ti); + DrawRailCatenary(ti); catenary = true; StartSpriteCombine(); /* Draw wire above the ramp */ - DrawCatenaryOnTunnel(ti); + DrawRailCatenaryOnTunnel(ti); } } @@ -1343,8 +1341,8 @@ static void DrawTile_TunnelBridge(TileInfo *ti) } EndSpriteCombine(); - if (HasCatenaryDrawn(GetRailType(ti->tile))) { - DrawCatenary(ti); + if (HasRailCatenaryDrawn(GetRailType(ti->tile))) { + DrawRailCatenary(ti); } } @@ -1394,7 +1392,7 @@ void DrawBridgeMiddle(const TileInfo *ti) { /* Sectional view of bridge bounding boxes: * - * 1 2 1,2 = SpriteCombine of Bridge front/(back&floor) and TramCatenary + * 1 2 1,2 = SpriteCombine of Bridge front/(back&floor) and RoadCatenary * 1 2 3 = empty helper BB * 1 7 2 4,5 = pillars under higher bridges * 1 6 88888 6 2 6 = elrail-pylons @@ -1493,8 +1491,8 @@ void DrawBridgeMiddle(const TileInfo *ti) EndSpriteCombine(); - if (HasCatenaryDrawn(GetRailType(rampsouth))) { - DrawCatenaryOnBridge(ti); + if (HasRailCatenaryDrawn(GetRailType(rampsouth))) { + DrawRailCatenaryOnBridge(ti); } } @@ -1614,6 +1612,7 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td) if (tt == TRANSPORT_RAIL) { const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile)); td->rail_speed = rti->max_speed; + td->railtype = rti->strings.name; if (!IsTunnel(tile)) { uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed; diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 7dd7bdd9e6..4dbdf24dff 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -68,6 +68,47 @@ uint16 _returned_mail_refit_capacity; ///< Stores the mail capacity after a refi VehiclePool _vehicle_pool("Vehicle"); INSTANTIATE_POOL_METHODS(Vehicle) + +/** + * Determine shared bounds of all sprites. + * @param [out] bounds Shared bounds. + */ +void VehicleSpriteSeq::GetBounds(Rect *bounds) const +{ + bounds->left = bounds->top = bounds->right = bounds->bottom = 0; + for (uint i = 0; i < this->count; ++i) { + const Sprite *spr = GetSprite(this->seq[i].sprite, ST_NORMAL); + if (i == 0) { + bounds->left = spr->x_offs; + bounds->top = spr->y_offs; + bounds->right = spr->width + spr->x_offs - 1; + bounds->bottom = spr->height + spr->y_offs - 1; + } else { + if (spr->x_offs < bounds->left) bounds->left = spr->x_offs; + if (spr->y_offs < bounds->top) bounds->top = spr->y_offs; + int right = spr->width + spr->x_offs - 1; + int bottom = spr->height + spr->y_offs - 1; + if (right > bounds->right) bounds->right = right; + if (bottom > bounds->bottom) bounds->bottom = bottom; + } + } +} + +/** + * Draw the sprite sequence. + * @param x X position + * @param y Y position + * @param default_pal Vehicle palette + * @param force_pal Whether to ignore individual palettes, and draw everything with \a default_pal. + */ +void VehicleSpriteSeq::Draw(int x, int y, PaletteID default_pal, bool force_pal) const +{ + for (uint i = 0; i < this->count; ++i) { + PaletteID pal = force_pal || !this->seq[i].pal ? default_pal : this->seq[i].pal; + DrawSprite(this->seq[i].sprite, pal, x, y); + } +} + /** * Function to tell if a vehicle needs to be autorenewed * @param *c The vehicle owner @@ -216,7 +257,7 @@ uint Vehicle::Crash(bool flooded) SetWindowDirty(WC_VEHICLE_DEPOT, this->tile); delete this->cargo_payment; - this->cargo_payment = NULL; + assert(this->cargo_payment == NULL); // cleared by ~CargoPayment return RandomRange(pass + 1); // Randomise deceased passengers. } @@ -746,6 +787,7 @@ void Vehicle::PreDestructor() HideFillingPercent(&this->fill_percent_te_id); this->CancelReservation(INVALID_STATION, st); delete this->cargo_payment; + assert(this->cargo_payment == NULL); // cleared by ~CargoPayment } if (this->IsEngineCountable()) { @@ -1007,7 +1049,6 @@ void CallVehicleTicks() */ static void DoDrawVehicle(const Vehicle *v) { - SpriteID image = v->cur_image; PaletteID pal = PAL_NONE; if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); @@ -1022,8 +1063,14 @@ static void DoDrawVehicle(const Vehicle *v) if (to != TO_INVALID && (IsTransparencySet(to) || IsInvisibilitySet(to))) return; } - AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs, - v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs); + StartSpriteCombine(); + for (uint i = 0; i < v->sprite_seq.count; ++i) { + PaletteID pal2 = v->sprite_seq.seq[i].pal; + if (!pal2 || (v->vehstatus & VS_CRASHED)) pal2 = pal; + AddSortableSpriteToDraw(v->sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs, + v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs); + } + EndSpriteCombine(); } /** @@ -1290,6 +1337,9 @@ void AgeVehicle(Vehicle *v) * @param front The front vehicle of the consist to check. * @param colour The string to show depending on if we are unloading or loading * @return A percentage of how full the Vehicle is. + * Percentages are rounded towards 50%, so that 0% and 100% are only returned + * if the vehicle is completely empty or full. + * This is useful for both display and conditional orders. */ uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour) { @@ -1337,7 +1387,13 @@ uint8 CalcPercentVehicleFilled(const Vehicle *front, StringID *colour) if (max == 0) return 100; /* Return the percentage */ - return (count * 100) / max; + if (count * 2 < max) { + /* Less than 50%; round up, so that 0% means really empty. */ + return CeilDiv(count * 100, max); + } else { + /* More than 50%; round down, so that 100% means really full. */ + return (count * 100) / max; + } } /** @@ -1477,20 +1533,19 @@ void Vehicle::UpdatePosition() */ void Vehicle::UpdateViewport(bool dirty) { - int img = this->cur_image; + Rect new_coord; + this->sprite_seq.GetBounds(&new_coord); + Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos); - const Sprite *spr = GetSprite(img, ST_NORMAL); + new_coord.left += pt.x; + new_coord.top += pt.y; + new_coord.right += pt.x + 2 * ZOOM_LVL_BASE; + new_coord.bottom += pt.y + 2 * ZOOM_LVL_BASE; - pt.x += spr->x_offs; - pt.y += spr->y_offs; - - UpdateVehicleViewportHash(this, pt.x, pt.y); + UpdateVehicleViewportHash(this, new_coord.left, new_coord.top); Rect old_coord = this->coord; - this->coord.left = pt.x; - this->coord.top = pt.y; - this->coord.right = pt.x + spr->width + 2 * ZOOM_LVL_BASE; - this->coord.bottom = pt.y + spr->height + 2 * ZOOM_LVL_BASE; + this->coord = new_coord; if (dirty) { if (old_coord.left == INVALID_COORD) { @@ -2076,6 +2131,7 @@ void Vehicle::LeaveStation() assert(this->current_order.IsType(OT_LOADING)); delete this->cargo_payment; + assert(this->cargo_payment == NULL); // cleared by ~CargoPayment /* Only update the timetable if the vehicle was supposed to stop here. */ if (this->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) UpdateVehicleTimetable(this, false); @@ -2415,7 +2471,9 @@ void Vehicle::ShowVisualEffect() const return; } - uint max_speed = this->vcache.cached_max_speed; + /* Use the speed as limited by underground and orders. */ + uint max_speed = this->GetCurrentMaxSpeed(); + if (this->type == VEH_TRAIN) { const Train *t = Train::From(this); /* For trains, do not show any smoke when: @@ -2424,14 +2482,10 @@ void Vehicle::ShowVisualEffect() const */ if (HasBit(t->flags, VRF_REVERSING) || (IsRailStationTile(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile)) && - t->cur_speed >= t->Train::GetCurrentMaxSpeed())) { + t->cur_speed >= max_speed)) { return; } - - max_speed = min(max_speed, t->gcache.cached_max_track_speed); - max_speed = min(max_speed, this->current_order.GetMaxSpeed()); } - if (this->type == VEH_ROAD || this->type == VEH_SHIP) max_speed = min(max_speed, this->current_order.GetMaxSpeed() * 2); const Vehicle *v = this; diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 34f5b6d559..fc40f22a62 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -23,6 +23,7 @@ #include "transport_type.h" #include "group_type.h" #include "base_consist.h" +#include "network/network.h" #include #include @@ -125,6 +126,63 @@ struct VehicleCache { byte cached_vis_effect; ///< Visual effect to show (see #VisualEffect) }; +/** Sprite sequence for a vehicle part. */ +struct VehicleSpriteSeq { + PalSpriteID seq[4]; + uint count; + + bool operator==(const VehicleSpriteSeq &other) const + { + return this->count == other.count && MemCmpT(this->seq, other.seq, this->count) == 0; + } + + bool operator!=(const VehicleSpriteSeq &other) const + { + return !this->operator==(other); + } + + /** + * Check whether the sequence contains any sprites. + */ + bool IsValid() const + { + return this->count != 0; + } + + /** + * Clear all information. + */ + void Clear() + { + this->count = 0; + } + + /** + * Assign a single sprite to the sequence. + */ + void Set(SpriteID sprite) + { + this->count = 1; + this->seq[0].sprite = sprite; + this->seq[0].pal = 0; + } + + /** + * Copy data from another sprite sequence, while dropping all recolouring information. + */ + void CopyWithoutPalette(const VehicleSpriteSeq &src) + { + this->count = src.count; + for (uint i = 0; i < src.count; ++i) { + this->seq[i].sprite = src.seq[i].sprite; + this->seq[i].pal = 0; + } + } + + void GetBounds(Rect *bounds) const; + void Draw(int x, int y, PaletteID default_pal, bool force_pal) const; +}; + /** A vehicle pool for a little over 1 million vehicles. */ typedef Pool VehiclePool; extern VehiclePool _vehicle_pool; @@ -219,7 +277,7 @@ public: * 0xff == reserved for another custom sprite */ byte spritenum; - SpriteID cur_image; ///< sprite number for this vehicle + VehicleSpriteSeq sprite_seq; ///< Vehicle appearance. byte x_extent; ///< x-extent of vehicle bounding box byte y_extent; ///< y-extent of vehicle bounding box byte z_extent; ///< z-extent of vehicle bounding box @@ -380,9 +438,9 @@ public: /** * Gets the sprite to show for the given direction * @param direction the direction the vehicle is facing - * @return the sprite for the given vehicle in the given direction + * @param [out] result Vehicle sprite sequence. */ - virtual SpriteID GetImage(Direction direction, EngineImageType image_type) const { return 0; } + virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const { result->Clear(); } const GRFFile *GetGRF() const; uint32 GetGRFID() const; @@ -940,7 +998,10 @@ struct SpecializedVehicle : public Vehicle { /** * Set vehicle type correctly */ - inline SpecializedVehicle() : Vehicle(Type) { } + inline SpecializedVehicle() : Vehicle(Type) + { + this->sprite_seq.count = 1; + } /** * Get the first vehicle in the chain @@ -1073,12 +1134,18 @@ struct SpecializedVehicle : public Vehicle { */ inline void UpdateViewport(bool force_update, bool update_delta) { + /* Skip updating sprites on dedicated servers without screen */ + if (_network_dedicated) return; + /* Explicitly choose method to call to prevent vtable dereference - * it gives ~3% runtime improvements in games with many vehicles */ if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction); - SpriteID old_image = this->cur_image; - this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP); - if (force_update || this->cur_image != old_image) this->Vehicle::UpdateViewport(true); + VehicleSpriteSeq seq; + ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq); + if (force_update || this->sprite_seq != seq) { + this->sprite_seq = seq; + this->Vehicle::UpdateViewport(true); + } } }; diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp index 72cff271a4..9670fa05d0 100644 --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -358,8 +358,10 @@ static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, bool auto_refit_allowed; CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed); - if (auto_refit && !auto_refit_allowed) { - /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total. */ + if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) { + /* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total. + * When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'. + * It is not predictable. */ total_capacity -= amount; total_mail_capacity -= mail_capacity; @@ -446,8 +448,15 @@ CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint /* Don't allow shadows and such to be refitted. */ if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR; + /* Allow auto-refitting only during loading and normal refitting only in a depot. */ - if (!free_wagon && (!auto_refit || !front->current_order.IsType(OT_LOADING)) && !front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type); + if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI. + !free_wagon && // used by autoreplace/renew + (!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations + !front->IsStoppedInDepot()) { // refit inside depots + return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type); + } + if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED); /* Check cargo */ @@ -597,7 +606,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 bool vehicle_list_window = HasBit(p1, 1); VehicleListIdentifier vli; - if (!vli.Unpack(p2)) return CMD_ERROR; + if (!vli.UnpackIfValid(p2)) return CMD_ERROR; if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR; if (vehicle_list_window) { @@ -992,7 +1001,7 @@ CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1 if (p1 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ VehicleListIdentifier vli; - if (!vli.Unpack(p2)) return CMD_ERROR; + if (!vli.UnpackIfValid(p2)) return CMD_ERROR; return SendAllVehiclesToDepot(flags, (p1 & DEPOT_SERVICE) != 0, vli); } diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 4ace090dda..a77ea18df0 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -701,7 +701,10 @@ struct RefitWindow : public Window { if (_returned_mail_refit_capacity > 0) { SetDParam(2, CT_MAIL); SetDParam(3, _returned_mail_refit_capacity); - if (money <= 0) { + if (this->order != INVALID_VEH_ORDER_ID) { + /* No predictable cost */ + return STR_PURCHASE_INFO_AIRCRAFT_CAPACITY; + } else if (money <= 0) { SetDParam(4, -money); return STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT; } else { @@ -709,7 +712,11 @@ struct RefitWindow : public Window { return STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT; } } else { - if (money <= 0) { + if (this->order != INVALID_VEH_ORDER_ID) { + /* No predictable cost */ + SetDParam(2, STR_EMPTY); + return STR_PURCHASE_INFO_CAPACITY; + } else if (money <= 0) { SetDParam(2, -money); return STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT; } else { @@ -1631,7 +1638,7 @@ public: break; case WID_VL_MANAGE_VEHICLES_DROPDOWN: { - DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier(this->window_number).type == VL_STANDARD, false); + DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier::UnPack(this->window_number).type == VL_STANDARD, false); ShowDropDownList(this, list, 0, WID_VL_MANAGE_VEHICLES_DROPDOWN); break; } @@ -2062,9 +2069,14 @@ struct VehicleDetailsWindow : Window { } } else { SetDParam(0, v->GetDisplayMaxSpeed()); - if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->GetRange() > 0) { - SetDParam(1, Aircraft::From(v)->GetRange()); - string = STR_VEHICLE_INFO_MAX_SPEED_RANGE; + if (v->type == VEH_AIRCRAFT) { + SetDParam(1, v->GetEngine()->GetAircraftTypeText()); + if (Aircraft::From(v)->GetRange() > 0) { + SetDParam(2, Aircraft::From(v)->GetRange()); + string = STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE; + } else { + string = STR_VEHICLE_INFO_MAX_SPEED_TYPE; + } } else { string = STR_VEHICLE_INFO_MAX_SPEED; } @@ -2093,9 +2105,7 @@ struct VehicleDetailsWindow : Window { case WID_VD_MIDDLE_DETAILS: { /* For other vehicles, at the place of the matrix. */ bool rtl = _current_text_dir == TD_RTL; - uint sprite_width = UnScaleGUI( - max(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DETAILS), ST_NORMAL)->width, 70U)) + - WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; + uint sprite_width = GetSingleVehicleWidth(v, EIT_IN_DETAILS) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; uint text_left = r.left + (rtl ? 0 : sprite_width); uint text_right = r.right - (rtl ? sprite_width : 0); @@ -2271,22 +2281,22 @@ static const NWidgetPart _nested_vehicle_view_widgets[] = { EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), - NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_CENTER_MAIN_VIEW), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(SPR_CENTRE_VIEW_VEHICLE, 0x0 /* filled later */), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_CENTER_MAIN_VIEW), SetMinimalSize(18, 18), SetDataTip(SPR_CENTRE_VIEW_VEHICLE, 0x0 /* filled later */), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_VV_SELECT_DEPOT_CLONE), - NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_GOTO_DEPOT), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(0x0 /* filled later */, 0x0 /* filled later */), - NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_CLONE), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(0x0 /* filled later */, 0x0 /* filled later */), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_GOTO_DEPOT), SetMinimalSize(18, 18), SetDataTip(0x0 /* filled later */, 0x0 /* filled later */), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_CLONE), SetMinimalSize(18, 18), SetDataTip(0x0 /* filled later */, 0x0 /* filled later */), EndContainer(), /* For trains only, 'ignore signal' button. */ - NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_FORCE_PROCEED), SetMinimalSize(18, 18), SetFill(1, 1), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_FORCE_PROCEED), SetMinimalSize(18, 18), SetDataTip(SPR_IGNORE_SIGNALS, STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_VV_SELECT_REFIT_TURN), - NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_REFIT), SetMinimalSize(18, 18), SetFill(1, 1), SetDataTip(SPR_REFIT_VEHICLE, 0x0 /* filled later */), - NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_TURN_AROUND), SetMinimalSize(18, 18), SetFill(1, 1), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_REFIT), SetMinimalSize(18, 18), SetDataTip(SPR_REFIT_VEHICLE, 0x0 /* filled later */), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_TURN_AROUND), SetMinimalSize(18, 18), SetDataTip(SPR_FORCE_VEHICLE_TURN, STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP), EndContainer(), - NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_SHOW_ORDERS), SetFill(1, 1), SetMinimalSize(18, 18), SetDataTip(SPR_SHOW_ORDERS, 0x0 /* filled later */), - NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_SHOW_DETAILS), SetFill(1, 1), SetMinimalSize(18, 18), SetDataTip(SPR_SHOW_VEHICLE_DETAILS, 0x0 /* filled later */), - NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetMinimalSize(18, 0), SetResize(0, 1), EndContainer(), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_SHOW_ORDERS), SetMinimalSize(18, 18), SetDataTip(SPR_SHOW_ORDERS, 0x0 /* filled later */), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VV_SHOW_DETAILS), SetMinimalSize(18, 18), SetDataTip(SPR_SHOW_VEHICLE_DETAILS, 0x0 /* filled later */), + NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(18, 0), SetResize(0, 1), EndContainer(), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), @@ -2365,8 +2375,8 @@ static const uint32 _vehicle_command_translation_table[][4] = { }; /** - * This is the Callback method after the cloning attempt of a vehicle - * @param result the result of the cloning command + * This is the Callback method after attempting to start/stop a vehicle + * @param result the result of the start/stop command * @param tile unused * @param p1 vehicle ID * @param p2 unused @@ -2821,36 +2831,85 @@ void CcBuildPrimaryVehicle(const CommandCost &result, TileIndex tile, uint32 p1, ShowVehicleViewWindow(v); } +/** + * Get the width of a vehicle (part) in pixels. + * @param v Vehicle to get the width for. + * @return Width of the vehicle. + */ +int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type) +{ + switch (v->type) { + case VEH_TRAIN: + return Train::From(v)->GetDisplayImageWidth(); + + case VEH_ROAD: + return RoadVehicle::From(v)->GetDisplayImageWidth(); + + default: + bool rtl = _current_text_dir == TD_RTL; + VehicleSpriteSeq seq; + v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq); + Rect rec; + seq.GetBounds(&rec); + return UnScaleGUI(rec.right - rec.left + 1); + } +} + /** * Get the width of a vehicle (including all parts of the consist) in pixels. * @param v Vehicle to get the width for. * @return Width of the vehicle. */ -int GetVehicleWidth(Vehicle *v, EngineImageType image_type) +int GetVehicleWidth(const Vehicle *v, EngineImageType image_type) { - int vehicle_width = 0; + if (v->type == VEH_TRAIN || v->type == VEH_ROAD) { + int vehicle_width = 0; + for (const Vehicle *u = v; u != NULL; u = u->Next()) { + vehicle_width += GetSingleVehicleWidth(u, image_type); + } + return vehicle_width; + } else { + return GetSingleVehicleWidth(v, image_type); + } +} - switch (v->type) { - case VEH_TRAIN: - for (const Train *u = Train::From(v); u != NULL; u = u->Next()) { - vehicle_width += u->GetDisplayImageWidth(); - } - break; +/** + * Set the mouse cursor to look like a vehicle. + * @param v Vehicle + * @param image_type Type of vehicle image to use. + */ +void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type) +{ + bool rtl = _current_text_dir == TD_RTL; - case VEH_ROAD: - for (const RoadVehicle *u = RoadVehicle::From(v); u != NULL; u = u->Next()) { - vehicle_width += u->GetDisplayImageWidth(); - } - break; + _cursor.sprite_count = 0; + int total_width = 0; + for (; v != NULL; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : NULL) { + if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break; - default: - bool rtl = _current_text_dir == TD_RTL; - SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type); - const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); - vehicle_width = UnScaleGUI(real_sprite->width); + PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + VehicleSpriteSeq seq; + v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq); - break; + if (_cursor.sprite_count + seq.count > lengthof(_cursor.sprite_seq)) break; + + for (uint i = 0; i < seq.count; ++i) { + PaletteID pal2 = (v->vehstatus & VS_CRASHED) || !seq.seq[i].pal ? pal : seq.seq[i].pal; + _cursor.sprite_seq[_cursor.sprite_count].sprite = seq.seq[i].sprite; + _cursor.sprite_seq[_cursor.sprite_count].pal = pal2; + _cursor.sprite_pos[_cursor.sprite_count].x = rtl ? -total_width : total_width; + _cursor.sprite_pos[_cursor.sprite_count].y = 0; + _cursor.sprite_count++; + } + + total_width += GetSingleVehicleWidth(v, image_type); } - return vehicle_width; + int offs = ((int)VEHICLEINFO_FULL_VEHICLE_WIDTH - total_width) / 2; + if (rtl) offs = -offs; + for (uint i = 0; i < _cursor.sprite_count; ++i) { + _cursor.sprite_pos[i].x += offs; + } + + UpdateCursorSize(); } diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h index 83e098dcd9..92975425df 100644 --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -64,7 +64,8 @@ static inline uint GetVehicleHeight(VehicleType type) return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24; } -int GetVehicleWidth(Vehicle *v, EngineImageType image_type); +int GetSingleVehicleWidth(const Vehicle *v, EngineImageType image_type); +int GetVehicleWidth(const Vehicle *v, EngineImageType image_type); /** Dimensions of a cell in the purchase/depot windows. */ struct VehicleCellSize { @@ -100,5 +101,6 @@ void StartStopVehicle(const Vehicle *v, bool texteffect); Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y); void DrawVehicleImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip); +void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type); #endif /* VEHICLE_GUI_H */ diff --git a/src/vehicle_gui_base.h b/src/vehicle_gui_base.h index 1c03f7b34d..5755c7fa88 100644 --- a/src/vehicle_gui_base.h +++ b/src/vehicle_gui_base.h @@ -38,7 +38,7 @@ struct BaseVehicleListWindow : public Window { static const StringID vehicle_sorter_names[]; static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[]; - BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno) : Window(desc), vli(wno) + BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno) : Window(desc), vli(VehicleListIdentifier::UnPack(wno)) { this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs); } diff --git a/src/vehiclelist.cpp b/src/vehiclelist.cpp index 7e42b25aa2..f1f5d0424a 100644 --- a/src/vehiclelist.cpp +++ b/src/vehiclelist.cpp @@ -37,7 +37,7 @@ uint32 VehicleListIdentifier::Pack() const * @param data The data to unpack. * @return true iff the data was valid (enough). */ -bool VehicleListIdentifier::Unpack(uint32 data) +bool VehicleListIdentifier::UnpackIfValid(uint32 data) { byte c = GB(data, 28, 4); this->company = c == 0xF ? OWNER_NONE : (CompanyID)c; @@ -52,10 +52,12 @@ bool VehicleListIdentifier::Unpack(uint32 data) * Decode a packed vehicle list identifier into a new one. * @param data The data to unpack. */ -VehicleListIdentifier::VehicleListIdentifier(uint32 data) +/* static */ VehicleListIdentifier VehicleListIdentifier::UnPack(uint32 data) { - bool ret = this->Unpack(data); + VehicleListIdentifier result; + bool ret = result.UnpackIfValid(data); assert(ret); + return result; } /** diff --git a/src/vehiclelist.h b/src/vehiclelist.h index c96fb692ae..996c8c007f 100644 --- a/src/vehiclelist.h +++ b/src/vehiclelist.h @@ -35,7 +35,8 @@ struct VehicleListIdentifier { uint32 index; ///< A vehicle list type specific index. uint32 Pack() const; - bool Unpack(uint32 data); + bool UnpackIfValid(uint32 data); + static VehicleListIdentifier UnPack(uint32 data); /** * Create a simple vehicle list. @@ -47,7 +48,7 @@ struct VehicleListIdentifier { VehicleListIdentifier(VehicleListType type, VehicleType vtype, CompanyID company, uint index = 0) : type(type), vtype(vtype), company(company), index(index) {} - VehicleListIdentifier(uint32 data = 0); + VehicleListIdentifier() : type(), vtype(), company(), index() {} }; /** A list of vehicles. */ diff --git a/src/video/cocoa/wnd_quartz.mm b/src/video/cocoa/wnd_quartz.mm index c93a1f6fb3..795a311bc6 100644 --- a/src/video/cocoa/wnd_quartz.mm +++ b/src/video/cocoa/wnd_quartz.mm @@ -110,15 +110,23 @@ static CGColorSpaceRef QZ_GetCorrectColorSpace() static CGColorSpaceRef colorSpace = NULL; if (colorSpace == NULL) { - CMProfileRef sysProfile; - - if (CMGetSystemProfile(&sysProfile) == noErr) { - colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile); - CMCloseProfile(sysProfile); - } else { - colorSpace = CGColorSpaceCreateDeviceRGB(); +#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5) + if (MacOSVersionIsAtLeast(10, 5, 0)) { + colorSpace = CGDisplayCopyColorSpace(CGMainDisplayID()); + } else +#endif + { +#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !defined(HAVE_OSX_1011_SDK) + CMProfileRef sysProfile; + if (CMGetSystemProfile(&sysProfile) == noErr) { + colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile); + CMCloseProfile(sysProfile); + } +#endif } + if (colorSpace == NULL) colorSpace = CGColorSpaceCreateDeviceRGB(); + if (colorSpace == NULL) error("Could not get system colour space. You might need to recalibrate your monitor."); } diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp index bfe853e9a0..5e2be481c9 100644 --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -84,6 +84,7 @@ static void DedicatedSignalHandler(int sig) # endif # include # include +# include "../os/windows/win32.h" static HANDLE _hInputReady, _hWaitForInputHandling; static HANDLE _hThread; // Thread to close static char _win_console_thread_buffer[200]; @@ -95,6 +96,8 @@ static void WINAPI CheckForConsoleInput() /* WinCE doesn't support console stuff */ return; #else + SetWin32ThreadName(-1, "ottd:win-console"); + DWORD nb; HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE); for (;;) { @@ -142,7 +145,7 @@ static void *_dedicated_video_mem; /* Whether a fork has been done. */ bool _dedicated_forks; -extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); +extern bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); static FVideoDriver_Dedicated iFVideoDriver_Dedicated; @@ -286,7 +289,7 @@ void VideoDriver_Dedicated::MainLoop() _switch_mode = SM_NONE; /* First we need to test if the savegame can be loaded, else we will end up playing the * intro game... */ - if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) { + if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, BASE_DIR)) { /* Loading failed, pop out.. */ DEBUG(net, 0, "Loading requested map failed, aborting"); _networking = false; diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp index ea68c21656..3668f86020 100644 --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -404,19 +404,6 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h) blitter->PostResize(); InitPalette(); - switch (blitter->UsePaletteAnimation()) { - case Blitter::PALETTE_ANIMATION_NONE: - case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: - UpdatePalette(); - break; - - case Blitter::PALETTE_ANIMATION_BLITTER: - if (VideoDriver::GetInstance() != NULL) blitter->PaletteAnimate(_local_palette); - break; - - default: - NOT_REACHED(); - } seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision); SDL_CALL SDL_WM_SetCaption(caption, caption); @@ -687,7 +674,7 @@ void VideoDriver_SDL::MainLoop() _draw_mutex->BeginCritical(); _draw_continue = true; - _draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread); + _draw_threaded = ThreadObject::New(&DrawSurfaceToScreenThread, NULL, &_draw_thread, "ottd:draw-sdl"); /* Free the mutex if we won't be able to use it. */ if (!_draw_threaded) { @@ -830,11 +817,18 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen) } bool VideoDriver_SDL::AfterBlitterChange() +{ + return CreateMainSurface(_screen.width, _screen.height); +} + +void VideoDriver_SDL::AcquireBlitterLock() { if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); - bool ret = CreateMainSurface(_screen.width, _screen.height); +} + +void VideoDriver_SDL::ReleaseBlitterLock() +{ if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); - return ret; } #endif /* WITH_SDL */ diff --git a/src/video/sdl_v.h b/src/video/sdl_v.h index 730f82b93f..8855c3566e 100644 --- a/src/video/sdl_v.h +++ b/src/video/sdl_v.h @@ -31,6 +31,10 @@ public: /* virtual */ bool AfterBlitterChange(); + /* virtual */ void AcquireBlitterLock(); + + /* virtual */ void ReleaseBlitterLock(); + /* virtual */ bool ClaimMousePointer(); /* virtual */ const char *GetName() const { return "sdl"; } diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp index 916044d358..5cb3c6cc3f 100644 --- a/src/video/video_driver.hpp +++ b/src/video/video_driver.hpp @@ -49,6 +49,7 @@ public: /** * Callback invoked after the blitter was changed. + * This may only be called between AcquireBlitterLock and ReleaseBlitterLock. * @return True if no error. */ virtual bool AfterBlitterChange() @@ -56,6 +57,18 @@ public: return true; } + /** + * Acquire any lock(s) required to be held when changing blitters. + * These lock(s) may not be acquired recursively. + */ + virtual void AcquireBlitterLock() { } + + /** + * Release any lock(s) required to be held when changing blitters. + * These lock(s) may not be acquired recursively. + */ + virtual void ReleaseBlitterLock() { } + virtual bool ClaimMousePointer() { return true; diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp index 4dcc9eb703..e536ae8e5e 100644 --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -1199,7 +1199,7 @@ void VideoDriver_Win32::MainLoop() _draw_threaded = false; } else { _draw_continue = true; - _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread); + _draw_threaded = ThreadObject::New(&PaintWindowThread, NULL, &_draw_thread, "ottd:draw-win32"); /* Free the mutex if we won't be able to use it. */ if (!_draw_threaded) { @@ -1333,11 +1333,18 @@ bool VideoDriver_Win32::ToggleFullscreen(bool full_screen) } bool VideoDriver_Win32::AfterBlitterChange() +{ + return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen); +} + +void VideoDriver_Win32::AcquireBlitterLock() { if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true); - bool ret = AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen); +} + +void VideoDriver_Win32::ReleaseBlitterLock() +{ if (_draw_mutex != NULL) _draw_mutex->EndCritical(true); - return ret; } void VideoDriver_Win32::EditBoxLostFocus() diff --git a/src/video/win32_v.h b/src/video/win32_v.h index 21d59185b9..7609d0422d 100644 --- a/src/video/win32_v.h +++ b/src/video/win32_v.h @@ -31,6 +31,10 @@ public: /* virtual */ bool AfterBlitterChange(); + /* virtual */ void AcquireBlitterLock(); + + /* virtual */ void ReleaseBlitterLock(); + /* virtual */ bool ClaimMousePointer(); /* virtual */ void EditBoxLostFocus(); diff --git a/src/viewport.cpp b/src/viewport.cpp index ef23f18126..a1bb2c81d1 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -88,7 +88,7 @@ #include #include "table/strings.h" -#include "table/palettes.h" +#include "table/string_colours.h" #include "safeguards.h" @@ -1309,8 +1309,9 @@ static void ViewportAddSigns(DrawPixelInfo *dpi) * @param center the (preferred) center of the viewport sign * @param top the new top of the sign * @param str the string to show in the sign + * @param str_small the string to show when zoomed out. STR_NULL means same as \a str */ -void ViewportSign::UpdatePosition(int center, int top, StringID str) +void ViewportSign::UpdatePosition(int center, int top, StringID str, StringID str_small) { if (this->width_normal != 0) this->MarkDirty(); @@ -1323,6 +1324,9 @@ void ViewportSign::UpdatePosition(int center, int top, StringID str) this->center = center; /* zoomed out version */ + if (str_small != STR_NULL) { + GetString(buffer, str_small, lastof(buffer)); + } this->width_small = VPSM_LEFT + Align(GetStringBoundingBox(buffer, FS_SMALL).width, 2) + VPSM_RIGHT; this->MarkDirty(); @@ -3137,6 +3141,13 @@ EventState VpHandlePlaceSizingDrag() return ES_HANDLED; } +/** + * Change the cursor and mouse click/drag handling to a mode for performing special operations like tile area selection, object placement, etc. + * @param icon New shape of the mouse cursor. + * @param pal Palette to use. + * @param mode Mode to perform. + * @param w %Window requesting the mode change. + */ void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w) { SetObjectToPlace(icon, pal, mode, w->window_class, w->window_number); @@ -3144,6 +3155,14 @@ void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Wind #include "table/animcursors.h" +/** + * Change the cursor and mouse click/drag handling to a mode for performing special operations like tile area selection, object placement, etc. + * @param icon New shape of the mouse cursor. + * @param pal Palette to use. + * @param mode Mode to perform. + * @param window_class %Window class of the window requesting the mode change. + * @param window_num Number of the window in its class requesting the mode change. + */ void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num) { if (_thd.window_class != WC_INVALID) { @@ -3188,6 +3207,7 @@ void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowC } +/** Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows). */ void ResetObjectToPlace() { SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); diff --git a/src/viewport_gui.cpp b/src/viewport_gui.cpp index 90b0e1468f..cbd300dec7 100644 --- a/src/viewport_gui.cpp +++ b/src/viewport_gui.cpp @@ -71,7 +71,7 @@ public: pt.x = w->viewport->scrollpos_x + w->viewport->virtual_width / 2; pt.y = w->viewport->scrollpos_y + w->viewport->virtual_height / 2; } else { - pt = RemapCoords(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, TileHeight(tile)); + pt = RemapCoords(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, TilePixelHeight(tile)); } this->viewport->scrollpos_x = pt.x - this->viewport->virtual_width / 2; diff --git a/src/viewport_type.h b/src/viewport_type.h index 800c8b4952..07485c3243 100644 --- a/src/viewport_type.h +++ b/src/viewport_type.h @@ -14,6 +14,7 @@ #include "zoom_type.h" #include "strings_type.h" +#include "table/strings.h" class LinkGraphOverlay; @@ -50,7 +51,7 @@ struct ViewportSign { uint16 width_normal; ///< The width when not zoomed out (normal font) uint16 width_small; ///< The width when zoomed out (small font) - void UpdatePosition(int center, int top, StringID str); + void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL); void MarkDirty(ZoomLevel maxzoom = ZOOM_LVL_MAX) const; }; diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index 7b74363be4..4392eb2103 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -263,8 +263,6 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag cost.AddCost(ret); /* lower tile */ - WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; - if (!IsWaterTile(tile - delta)) { ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; @@ -274,10 +272,9 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag if (!IsTileFlat(tile - delta)) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } + WaterClass wc_lower = IsWaterTile(tile - delta) ? GetWaterClass(tile - delta) : WATER_CLASS_CANAL; /* upper tile */ - WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL; - if (!IsWaterTile(tile + delta)) { ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; @@ -287,6 +284,7 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag if (!IsTileFlat(tile + delta)) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } + WaterClass wc_upper = IsWaterTile(tile + delta) ? GetWaterClass(tile + delta) : WATER_CLASS_CANAL; if (IsBridgeAbove(tile) || IsBridgeAbove(tile - delta) || IsBridgeAbove(tile + delta)) { return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); diff --git a/src/waypoint_cmd.cpp b/src/waypoint_cmd.cpp index efa48003f2..54489fa457 100644 --- a/src/waypoint_cmd.cpp +++ b/src/waypoint_cmd.cpp @@ -324,6 +324,7 @@ CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 if (wp->town == NULL) MakeDefaultName(wp); MakeBuoy(tile, wp->index, GetWaterClass(tile)); + MarkTileDirtyByTile(tile); wp->UpdateVirtCoord(); InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); diff --git a/src/widget.cpp b/src/widget.cpp index 471840a419..3aac9611b1 100644 --- a/src/widget.cpp +++ b/src/widget.cpp @@ -22,7 +22,7 @@ #include "table/sprites.h" #include "table/strings.h" -#include "table/palettes.h" +#include "table/string_colours.h" #include "safeguards.h" @@ -221,7 +221,8 @@ static inline void DrawImageButtons(const Rect &r, WidgetType type, Colours colo DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE); if ((type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++; // Show different image when clicked for #WWT_IMGBTN_2. - DrawSprite(img, PAL_NONE, r.left + WD_IMGBTN_LEFT + clicked, r.top + WD_IMGBTN_TOP + clicked); + Dimension d = GetSpriteSize(img); + DrawSprite(img, PAL_NONE, CenterBounds(r.left, r.right, d.width) + clicked, CenterBounds(r.top, r.bottom, d.height) + clicked); } /** @@ -459,8 +460,7 @@ static inline void DrawFrame(const Rect &r, Colours colour, StringID str) */ static inline void DrawShadeBox(const Rect &r, Colours colour, bool clicked) { - DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE); - DrawSprite((clicked) ? SPR_WINDOW_SHADE : SPR_WINDOW_UNSHADE, PAL_NONE, r.left + WD_SHADEBOX_LEFT + clicked, r.top + WD_SHADEBOX_TOP + clicked); + DrawImageButtons(r, WWT_SHADEBOX, colour, clicked, clicked ? SPR_WINDOW_SHADE: SPR_WINDOW_UNSHADE); } /** @@ -471,8 +471,7 @@ static inline void DrawShadeBox(const Rect &r, Colours colour, bool clicked) */ static inline void DrawStickyBox(const Rect &r, Colours colour, bool clicked) { - DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE); - DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, PAL_NONE, r.left + WD_STICKYBOX_LEFT + clicked, r.top + WD_STICKYBOX_TOP + clicked); + DrawImageButtons(r, WWT_STICKYBOX, colour, clicked, clicked ? SPR_PIN_UP : SPR_PIN_DOWN); } /** @@ -483,8 +482,7 @@ static inline void DrawStickyBox(const Rect &r, Colours colour, bool clicked) */ static inline void DrawDefSizeBox(const Rect &r, Colours colour, bool clicked) { - DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE); - DrawSprite(SPR_WINDOW_DEFSIZE, PAL_NONE, r.left + WD_DEFSIZEBOX_LEFT + clicked, r.top + WD_DEFSIZEBOX_TOP + clicked); + DrawImageButtons(r, WWT_DEFSIZEBOX, colour, clicked, SPR_WINDOW_DEFSIZE); } /** @@ -495,8 +493,7 @@ static inline void DrawDefSizeBox(const Rect &r, Colours colour, bool clicked) */ static inline void DrawDebugBox(const Rect &r, Colours colour, bool clicked) { - DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, (clicked) ? FR_LOWERED : FR_NONE); - DrawSprite(SPR_WINDOW_DEBUG, PAL_NONE, r.left + WD_DEBUGBOX_LEFT + clicked, r.top + WD_DEBUGBOX_TOP + clicked); + DrawImageButtons(r, WWT_DEBUGBOX, colour, clicked, SPR_WINDOW_DEBUG); } /** @@ -526,7 +523,9 @@ static inline void DrawResizeBox(const Rect &r, Colours colour, bool at_left, bo static inline void DrawCloseBox(const Rect &r, Colours colour) { if (colour != COLOUR_WHITE) DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, FR_NONE); - DrawSprite(SPR_CLOSEBOX, (colour != COLOUR_WHITE ? TC_BLACK : TC_SILVER) | (1 << PALETTE_TEXT_RECOLOUR), r.left + WD_CLOSEBOX_LEFT, r.top + WD_CLOSEBOX_TOP); + Dimension d = GetSpriteSize(SPR_CLOSEBOX); + int s = UnScaleGUI(1); /* Offset to account for shadow of SPR_CLOSEBOX */ + DrawSprite(SPR_CLOSEBOX, (colour != COLOUR_WHITE ? TC_BLACK : TC_SILVER) | (1 << PALETTE_TEXT_RECOLOUR), CenterBounds(r.left, r.right, d.width - s), CenterBounds(r.top, r.bottom, d.height - s)); } /** @@ -1545,7 +1544,7 @@ void NWidgetMatrix::SetupSmallestSize(Window *w, bool init_array) SB(nw->index, 16, 16, 0); this->head->SetupSmallestSize(w, init_array); - Dimension padding = {this->pip_pre + this->pip_post, this->pip_pre + this->pip_post}; + Dimension padding = { (uint)this->pip_pre + this->pip_post, (uint)this->pip_pre + this->pip_post}; Dimension size = {this->head->smallest_x + padding.width, this->head->smallest_y + padding.height}; Dimension fill = {0, 0}; Dimension resize = {this->pip_inter + this->head->smallest_x, this->pip_inter + this->head->smallest_y}; @@ -2284,7 +2283,7 @@ void NWidgetLeaf::SetupSmallestSize(Window *w, bool init_array) } case WWT_EDITBOX: { Dimension sprite_size = GetSpriteSize(_current_text_dir == TD_RTL ? SPR_IMG_DELETE_RIGHT : SPR_IMG_DELETE_LEFT); - size.width = 30 + sprite_size.width; + size.width = max(size.width, 30 + sprite_size.width); size.height = max(sprite_size.height, GetStringBoundingBox("_").height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM); /* FALL THROUGH */ } @@ -2393,15 +2392,22 @@ void NWidgetLeaf::Draw(const Window *w) { if (this->current_x == 0 || this->current_y == 0) return; + /* Setup a clipping rectangle... */ + DrawPixelInfo new_dpi; + if (!FillDrawPixelInfo(&new_dpi, this->pos_x, this->pos_y, this->current_x, this->current_y)) return; + /* ...but keep coordinates relative to the window. */ + new_dpi.left += this->pos_x; + new_dpi.top += this->pos_y; + + DrawPixelInfo *old_dpi = _cur_dpi; + _cur_dpi = &new_dpi; + Rect r; r.left = this->pos_x; r.right = this->pos_x + this->current_x - 1; r.top = this->pos_y; r.bottom = this->pos_y + this->current_y - 1; - const DrawPixelInfo *dpi = _cur_dpi; - if (dpi->left > r.right || dpi->left + dpi->width <= r.left || dpi->top > r.bottom || dpi->top + dpi->height <= r.top) return; - bool clicked = this->IsLowered(); switch (this->type) { case WWT_EMPTY: @@ -2512,6 +2518,8 @@ void NWidgetLeaf::Draw(const Window *w) if (this->IsDisabled()) { GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[this->colour & 0xF][2], FILLRECT_CHECKER); } + + _cur_dpi = old_dpi; } /** @@ -2524,10 +2532,10 @@ void NWidgetLeaf::Draw(const Window *w) bool NWidgetLeaf::ButtonHit(const Point &pt) { if (_current_text_dir == TD_LTR) { - int button_width = this->pos_x + this->current_x - 12; + int button_width = this->pos_x + this->current_x - NWidgetLeaf::dropdown_dimension.width; return pt.x < button_width; } else { - int button_left = this->pos_x + 12; + int button_left = this->pos_x + NWidgetLeaf::dropdown_dimension.width; return pt.x >= button_left; } } diff --git a/src/widgets/autoreplace_widget.h b/src/widgets/autoreplace_widget.h index 7a98b6cd72..4b761ca45d 100644 --- a/src/widgets/autoreplace_widget.h +++ b/src/widgets/autoreplace_widget.h @@ -35,10 +35,8 @@ enum ReplaceVehicleWidgets { WID_RV_STOP_REPLACE, ///< Stop Replacing button. /* Train only widgets. */ - WID_RV_TRAIN_ENGINEWAGON_TOGGLE, ///< Button to toggle engines and/or wagons. - WID_RV_TRAIN_FLUFF_LEFT, ///< The fluff on the left. + WID_RV_TRAIN_ENGINEWAGON_DROPDOWN, ///< Dropdown to select engines and/or wagons. WID_RV_TRAIN_RAILTYPE_DROPDOWN, ///< Dropdown menu about the railtype. - WID_RV_TRAIN_FLUFF_RIGHT, ///< The fluff on the right. WID_RV_TRAIN_WAGONREMOVE_TOGGLE, ///< Button to toggle removing wagons. }; diff --git a/src/widgets/dropdown.cpp b/src/widgets/dropdown.cpp index aecfc6b2f0..d4c229cb1f 100644 --- a/src/widgets/dropdown.cpp +++ b/src/widgets/dropdown.cpp @@ -363,25 +363,45 @@ void ShowDropDownListAt(Window *w, const DropDownList *list, int selected, int b /* Check if the dropdown will fully fit below the widget */ if (top + height + 4 >= screen_bottom) { /* If not, check if it will fit above the widget */ - if (w->top + wi_rect.top - height > GetMainViewTop()) { + int screen_top = GetMainViewTop(); + if (w->top + wi_rect.top > screen_top + height) { top = w->top + wi_rect.top - height - 4; } else { - /* ... and lastly if it won't, enable the scroll bar and fit the - * list in below the widget */ + /* If it doesn't fit above the widget, we need to enable a scrollbar... */ int avg_height = height / (int)list->Length(); - int rows = (screen_bottom - 4 - top) / avg_height; - height = rows * avg_height; scroll = true; + + /* ... and choose whether to put the list above or below the widget. */ + bool put_above = false; + int available_height = screen_bottom - w->top - wi_rect.bottom; + if (w->top + wi_rect.top - screen_top > available_height) { + // Put it above. + available_height = w->top + wi_rect.top - screen_top; + put_above = true; + } + + /* Check at least there is space for one item. */ + assert(available_height >= avg_height); + + /* And lastly, fit the list... */ + int rows = available_height / avg_height; + height = rows * avg_height; + /* Add space for the scroll bar if we automatically determined * the width of the list. */ max_item_width += NWidgetScrollbar::GetVerticalDimension().width; + + /* ... and set the top position if needed. */ + if (put_above) { + top = w->top + wi_rect.top - height - 4; + } } } if (auto_width) width = max(width, max_item_width); - Point dw_pos = { w->left + (_current_text_dir == TD_RTL ? wi_rect.right + 1 - width : wi_rect.left), top}; - Dimension dw_size = {width, height}; + Point dw_pos = { w->left + (_current_text_dir == TD_RTL ? wi_rect.right + 1 - (int)width : wi_rect.left), top}; + Dimension dw_size = {width, (uint)height}; new DropdownWindow(w, list, selected, button, instant_close, dw_pos, dw_size, wi_colour, scroll); } diff --git a/src/widgets/intro_widget.h b/src/widgets/intro_widget.h index 6a67fe64ca..ae48827ed1 100644 --- a/src/widgets/intro_widget.h +++ b/src/widgets/intro_widget.h @@ -24,8 +24,10 @@ enum SelectGameIntroWidgets { WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button. WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button. WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button. + WID_SGI_BASESET_SELECTION, ///< Baseset selection. + WID_SGI_BASESET, ///< Baseset errors. WID_SGI_TRANSLATION_SELECTION, ///< Translation selection. - WID_SGI_TRANSLATION, ///< Translation. + WID_SGI_TRANSLATION, ///< Translation errors. WID_SGI_OPTIONS, ///< Options button. WID_SGI_HIGHSCORE, ///< Highscore button. WID_SGI_SETTINGS_OPTIONS, ///< Settings button. diff --git a/src/widgets/toolbar_widget.h b/src/widgets/toolbar_widget.h index 6ede3ad634..434a238acc 100644 --- a/src/widgets/toolbar_widget.h +++ b/src/widgets/toolbar_widget.h @@ -36,7 +36,8 @@ enum ToolbarNormalWidgets { WID_TN_AIRCRAFTS, ///< Aircraft menu. WID_TN_ZOOM_IN, ///< Zoom in the main viewport. WID_TN_ZOOM_OUT, ///< Zoom out the main viewport. - WID_TN_RAILS, ///< Rail building menu. + WID_TN_BUILDING_TOOLS_START, ///< Helper for the offset of the building tools + WID_TN_RAILS = WID_TN_BUILDING_TOOLS_START, ///< Rail building menu. WID_TN_ROADS, ///< Road building menu. WID_TN_WATER, ///< Water building toolbar. WID_TN_AIR, ///< Airport building toolbar. diff --git a/src/window.cpp b/src/window.cpp index 18e8f35881..f1c53f2045 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -139,7 +139,7 @@ int16 WindowDesc::GetDefaultHeight() const void WindowDesc::LoadFromConfig() { IniFile *ini = new IniFile(); - ini->LoadFromDisk(_windows_file, BASE_DIR); + ini->LoadFromDisk(_windows_file, NO_DIRECTORY); for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) { if ((*it)->ini_key == NULL) continue; IniLoadWindowSettings(ini, (*it)->ini_key, *it); @@ -165,7 +165,7 @@ void WindowDesc::SaveToConfig() QSortT(_window_descs->Begin(), _window_descs->Length(), DescSorter); IniFile *ini = new IniFile(); - ini->LoadFromDisk(_windows_file, BASE_DIR); + ini->LoadFromDisk(_windows_file, NO_DIRECTORY); for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) { if ((*it)->ini_key == NULL) continue; IniSaveWindowSettings(ini, (*it)->ini_key, *it); @@ -942,7 +942,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom) left < w->left + w->width && top < w->top + w->height) { /* Window w intersects with the rectangle => needs repaint */ - DrawOverlappedWindow(w, left, top, right, bottom); + DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height)); } } } @@ -1207,6 +1207,7 @@ void ChangeWindowOwner(Owner old_owner, Owner new_owner) case WC_BUY_COMPANY: case WC_COMPANY: case WC_COMPANY_INFRASTRUCTURE: + case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow(). continue; default: @@ -2824,7 +2825,6 @@ static void MouseLoop(MouseClick click, int mousewheel) switch (click) { case MC_DOUBLE_LEFT: case MC_LEFT: - DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite); if (!HandleViewportClicked(vp, x, y) && !(w->flags & WF_DISABLE_VP_SCROLL) && _settings_client.gui.left_mouse_btn_scrolling) { @@ -3030,6 +3030,10 @@ void UpdateWindows() w->ProcessHighlightedInvalidations(); } + /* Skip the actual drawing on dedicated servers without screen. + * But still empty the invalidation queues above. */ + if (_network_dedicated) return; + static int we4_timer = 0; int t = we4_timer + 1; diff --git a/src/window_type.h b/src/window_type.h index a8a8128f58..809e81d485 100644 --- a/src/window_type.h +++ b/src/window_type.h @@ -446,7 +446,7 @@ enum WindowClass { /** * Generate landscape (newgame); %Window numbers: * - GLWM_SCENARIO = #CreateScenarioWidgets - * - #GenenerateLandscapeWindowMode = #GenerateLandscapeWidgets + * - #GenerateLandscapeWindowMode = #GenerateLandscapeWidgets */ WC_GENERATE_LANDSCAPE, diff --git a/src/zoom_func.h b/src/zoom_func.h index 1cb3d0c486..da266e35c6 100644 --- a/src/zoom_func.h +++ b/src/zoom_func.h @@ -67,7 +67,7 @@ static inline int UnScaleByZoomLower(int value, ZoomLevel zoom) /** * Short-hand to apply GUI zoom level. * @param value Pixel amount at #ZOOM_LVL_BEGIN (full zoom in). - * @return value Pixel amount at #ZOOM_LVL_GUI. + * @return Pixel amount at #ZOOM_LVL_GUI (current interface size). */ static inline int UnScaleGUI(int value) { @@ -76,8 +76,8 @@ static inline int UnScaleGUI(int value) /** * Scale traditional pixel dimensions to GUI zoom level. - * @param value Pixel amount at 1x zoom level. - * @return value Pixel amount at #ZOOM_LVL_GUI. + * @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size). + * @return Pixel amount at #ZOOM_LVL_GUI (current interface size). */ static inline int ScaleGUITrad(int value) {