(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal wait counter; sometimes they might get into eachother's way
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@@ -47,7 +47,7 @@
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#include "saveload_internal.h"
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extern const uint16 SAVEGAME_VERSION = 135;
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extern const uint16 SAVEGAME_VERSION = 136;
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SavegameType _savegame_type; ///< type of savegame we are loading
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