Feature: join servers based on their invite code
This removes the need to know a server IP to join it. Invite codes are small (~7 characters) indentifiers for servers, which can be exchanged with other players to join the servers.
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committed by
Patric Stout

parent
1baec41542
commit
e4d216e44b
@@ -702,6 +702,7 @@ DEF_CONSOLE_CMD(ConServerInfo)
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return true;
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}
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IConsolePrint(CC_DEFAULT, "Invite code: {}", _network_server_invite_code);
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IConsolePrint(CC_DEFAULT, "Current/maximum clients: {:3d}/{:3d}", _network_game_info.clients_on, _settings_client.network.max_clients);
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IConsolePrint(CC_DEFAULT, "Current/maximum companies: {:3d}/{:3d}", Company::GetNumItems(), _settings_client.network.max_companies);
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IConsolePrint(CC_DEFAULT, "Current/maximum spectators: {:3d}/{:3d}", NetworkSpectatorCount(), _settings_client.network.max_spectators);
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