Feature: join servers based on their invite code
This removes the need to know a server IP to join it. Invite codes are small (~7 characters) indentifiers for servers, which can be exchanged with other players to join the servers.
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committed by
Patric Stout
parent
1baec41542
commit
e4d216e44b
@@ -47,7 +47,7 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe
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static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
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static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
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static const byte NETWORK_COORDINATOR_VERSION = 1; ///< What version of game-coordinator-protocol do we use?
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static const byte NETWORK_COORDINATOR_VERSION = 2; ///< What version of game-coordinator-protocol do we use?
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static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
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static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'
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@@ -67,7 +67,10 @@ static const uint NETWORK_CONTENT_VERSION_LENGTH = 16; ///< The m
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static const uint NETWORK_CONTENT_URL_LENGTH = 96; ///< The maximum length of a content's url, in bytes including '\0'.
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static const uint NETWORK_CONTENT_DESC_LENGTH = 512; ///< The maximum length of a content's description, in bytes including '\0'.
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static const uint NETWORK_CONTENT_TAG_LENGTH = 32; ///< The maximum length of a content's tag, in bytes including '\0'.
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static const uint NETWORK_ERROR_DETAIL_LENGTH = 100; ///< The maximum length of the error detail, in bytes including '\0'
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static const uint NETWORK_ERROR_DETAIL_LENGTH = 100; ///< The maximum length of the error detail, in bytes including '\0'.
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static const uint NETWORK_INVITE_CODE_LENGTH = 64; ///< The maximum length of the invite code, in bytes including '\0'.
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static const uint NETWORK_INVITE_CODE_SECRET_LENGTH = 80; ///< The maximum length of the invite code secret, in bytes including '\0'.
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static const uint NETWORK_TOKEN_LENGTH = 64; ///< The maximum length of a token, in bytes including '\0'.
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static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF
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