Feature: join servers based on their invite code

This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
This commit is contained in:
Patric Stout
2021-04-29 15:37:02 +02:00
committed by Patric Stout
parent 1baec41542
commit e4d216e44b
15 changed files with 422 additions and 29 deletions

View File

@@ -13,6 +13,7 @@
#include "../../thread.h"
#include "tcp.h"
#include "../network_coordinator.h"
#include "../network_internal.h"
#include <deque>
@@ -48,8 +49,7 @@ TCPServerConnecter::TCPServerConnecter(const std::string &connection_string, uin
case SERVER_ADDRESS_INVITE_CODE:
this->status = Status::CONNECTING;
// TODO -- The next commit will add this functionality.
_network_coordinator_client.ConnectToServer(this->server_address.connection_string, this);
break;
default: