Feature: join servers based on their invite code
This removes the need to know a server IP to join it. Invite codes are small (~7 characters) indentifiers for servers, which can be exchanged with other players to join the servers.
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committed by
Patric Stout

parent
1baec41542
commit
e4d216e44b
@@ -266,6 +266,8 @@ struct NetworkSettings {
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uint16 server_port; ///< port the server listens on
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uint16 server_admin_port; ///< port the server listens on for the admin network
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bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
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std::string server_invite_code; ///< Invite code to use when registering as server.
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std::string server_invite_code_secret; ///< Secret to proof we got this invite code from the Game Coordinator.
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std::string server_name; ///< name of the server
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std::string server_password; ///< password for joining this server
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std::string rcon_password; ///< password for rconsole (server side)
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