Feature: join servers based on their invite code

This removes the need to know a server IP to join it. Invite codes
are small (~7 characters) indentifiers for servers, which can be
exchanged with other players to join the servers.
This commit is contained in:
Patric Stout
2021-04-29 15:37:02 +02:00
committed by Patric Stout
parent 1baec41542
commit e4d216e44b
15 changed files with 422 additions and 29 deletions

View File

@@ -266,6 +266,8 @@ struct NetworkSettings {
uint16 server_port; ///< port the server listens on
uint16 server_admin_port; ///< port the server listens on for the admin network
bool server_admin_chat; ///< allow private chat for the server to be distributed to the admin network
std::string server_invite_code; ///< Invite code to use when registering as server.
std::string server_invite_code_secret; ///< Secret to proof we got this invite code from the Game Coordinator.
std::string server_name; ///< name of the server
std::string server_password; ///< password for joining this server
std::string rcon_password; ///< password for rconsole (server side)