Add: Cargo delivery distribution modes
This commit is contained in:

committed by
Jonathan G Rennison

parent
2c3b502441
commit
e4fa9f8465
146
src/economy.cpp
146
src/economy.cpp
@@ -1075,30 +1075,9 @@ Money GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, C
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/** The industries we've currently brought cargo to. */
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/** The industries we've currently brought cargo to. */
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static SmallIndustryList _cargo_delivery_destinations;
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static SmallIndustryList _cargo_delivery_destinations;
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/**
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template <class F>
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* Transfer goods from station to industry.
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void ForAcceptingIndustries(const Station *st, CargoID cargo_type, IndustryID source, CompanyID company, F&& f) {
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* All cargo is delivered to the nearest (Manhattan) industry to the station sign, which is inside the acceptance rectangle and actually accepts the cargo.
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* @param st The station that accepted the cargo
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* @param cargo_type Type of cargo delivered
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* @param num_pieces Amount of cargo delivered
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* @param source The source of the cargo
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* @param company The company delivering the cargo
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* @return actually accepted pieces of cargo
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*/
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static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
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{
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/* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
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* This fails in three cases:
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* 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
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* 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
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* 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
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*/
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uint accepted = 0;
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for (Industry *ind : st->industries_near) {
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for (Industry *ind : st->industries_near) {
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if (num_pieces == 0) break;
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if (ind->index == source) continue;
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if (ind->index == source) continue;
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uint cargo_index;
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uint cargo_index;
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@@ -1113,6 +1092,22 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n
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if (ind->exclusive_supplier != INVALID_OWNER && ind->exclusive_supplier != st->owner) continue;
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if (ind->exclusive_supplier != INVALID_OWNER && ind->exclusive_supplier != st->owner) continue;
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if (!f(ind, cargo_index)) break;
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}
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}
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uint DeliverGoodsToIndustryNearestFirst(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
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{
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/* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
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* This fails in three cases:
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* 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
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* 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
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* 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behaviour)
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*/
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uint accepted = 0;
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ForAcceptingIndustries(st, cargo_type, source, company, [&](Industry *ind, uint cargo_index) {
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/* Insert the industry into _cargo_delivery_destinations, if not yet contained */
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/* Insert the industry into _cargo_delivery_destinations, if not yet contained */
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include(_cargo_delivery_destinations, ind);
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include(_cargo_delivery_destinations, ind);
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@@ -1124,11 +1119,116 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n
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/* Update the cargo monitor. */
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/* Update the cargo monitor. */
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AddCargoDelivery(cargo_type, company, amount, ST_INDUSTRY, source, st, ind->index);
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AddCargoDelivery(cargo_type, company, amount, ST_INDUSTRY, source, st, ind->index);
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return num_pieces != 0;
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});
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return accepted;
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}
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uint DeliverGoodsToIndustryEqually(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
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{
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struct AcceptingIndustry {
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Industry *ind;
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uint cargo_index;
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uint capacity;
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uint delivered;
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};
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std::vector<AcceptingIndustry> acceptingIndustries;
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uint min_capacity = 0xFFFFu;
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ForAcceptingIndustries(st, cargo_type, source, company, [&](Industry *ind, uint cargo_index) {
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uint capacity = 0xFFFFu - ind->incoming_cargo_waiting[cargo_index];
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min_capacity = std::min(min_capacity, capacity);
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acceptingIndustries.push_back({ind, cargo_index, capacity, 0});
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return true;
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});
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uint accepted = 0;
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auto distributeCargo = [&](AcceptingIndustry &e, uint amount) {
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e.ind->incoming_cargo_waiting[e.cargo_index] += amount;
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e.ind->last_cargo_accepted_at[e.cargo_index] = _date;
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e.capacity -= amount;
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e.delivered += amount;
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num_pieces -= amount;
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accepted += amount;
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};
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auto finalizeCargo = [&](AcceptingIndustry &e) {
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include(_cargo_delivery_destinations, e.ind);
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AddCargoDelivery(cargo_type, company, e.delivered, ST_INDUSTRY, source, st, e.ind->index);
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};
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// Handle low-capacity industries first
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while (!acceptingIndustries.empty() && min_capacity * acceptingIndustries.size() <= num_pieces) {
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uint amount = min_capacity;
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min_capacity = 0xFFFFu;
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for (auto &e : acceptingIndustries) {
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distributeCargo(e, amount);
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if (e.capacity > 0) {
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min_capacity = std::min(min_capacity, e.capacity);
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} else {
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finalizeCargo(e);
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}
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}
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auto removeIt = std::remove_if(acceptingIndustries.begin(), acceptingIndustries.end(), [](const auto &e) { return e.capacity == 0; });
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acceptingIndustries.erase(removeIt, acceptingIndustries.end());
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}
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// Remaining industries can accept all remaining cargo when distributed evenly
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if (!acceptingIndustries.empty()) {
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uint amount = num_pieces / static_cast<uint>(acceptingIndustries.size());
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if (amount > 0) {
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for (auto &e : acceptingIndustries) {
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distributeCargo(e, amount);
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}
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}
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// If cargo didn't divide evenly into remaining industries, distribute the remainder randomly
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if (num_pieces > 0) {
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assert(num_pieces < acceptingIndustries.size());
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for (uint32 i = 0; i < num_pieces; ++i) {
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uint32 j = i + _random.Next(static_cast<uint32>(acceptingIndustries.size()) - i);
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std::swap(acceptingIndustries[i], acceptingIndustries[j]);
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distributeCargo(acceptingIndustries[i], 1);
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}
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assert(num_pieces == 0);
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}
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for (auto &e : acceptingIndustries) {
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finalizeCargo(e);
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}
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}
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}
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return accepted;
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return accepted;
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}
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}
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/**
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* Transfer goods from station to industry.
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* All cargo is delivered to the nearest (Manhattan) industry to the station sign, which is inside the acceptance rectangle and actually accepts the cargo.
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* @param st The station that accepted the cargo
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* @param cargo_type Type of cargo delivered
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* @param num_pieces Amount of cargo delivered
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* @param source The source of the cargo
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* @param company The company delivering the cargo
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* @return actually accepted pieces of cargo
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*/
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static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
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{
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switch(_settings_game.station.station_delivery_mode) {
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case SD_BALANCED:
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return DeliverGoodsToIndustryEqually(st, cargo_type, num_pieces, source, company);
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default:
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return DeliverGoodsToIndustryNearestFirst(st, cargo_type, num_pieces, source, company);
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}
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}
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/**
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/**
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* Delivers goods to industries/towns and calculates the payment
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* Delivers goods to industries/towns and calculates the payment
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* @param num_pieces amount of cargo delivered
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* @param num_pieces amount of cargo delivered
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@@ -1259,6 +1259,8 @@ STR_CONFIG_SETTING_TRAIN_BRAKING_REALISTIC :Realistic {PUSH
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STR_CONFIG_SETTING_REALISTIC_BRAKING_SIGNALS_NOT_ALLOWED :{WHITE}Realistic braking can't be enabled. At least one pre-signal or two-way signal is present.
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STR_CONFIG_SETTING_REALISTIC_BRAKING_SIGNALS_NOT_ALLOWED :{WHITE}Realistic braking can't be enabled. At least one pre-signal or two-way signal is present.
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STR_CONFIG_SETTING_DELIVERY_BALANCED :Balanced
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###length 3
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###length 3
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STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
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STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
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STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre
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STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre
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@@ -1340,6 +1342,9 @@ STR_CONFIG_SETTING_STATION_RATING_SIZE_CARGO_AMOUNT_HELPTEXT :When enabled, t
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STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING2}
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STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING2}
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STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
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STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
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STR_CONFIG_SETTING_CARGO_DELIVERY_MODE :Cargo delivery distribution mode: {STRING2}
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STR_CONFIG_SETTING_CARGO_DELIVERY_MODE_HELPTEXT :The method used to deliver cargo to industries surrounding a station.
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STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING2}
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STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING2}
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STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
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STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
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STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
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STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
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@@ -2181,6 +2181,7 @@ static SettingsContainer &GetSettingsTree()
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industries->Add(new SettingEntry("economy.type"));
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industries->Add(new SettingEntry("economy.type"));
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industries->Add(new SettingEntry("station.serve_neutral_industries"));
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industries->Add(new SettingEntry("station.serve_neutral_industries"));
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industries->Add(new SettingEntry("economy.industry_cargo_scale_factor"));
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industries->Add(new SettingEntry("economy.industry_cargo_scale_factor"));
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industries->Add(new SettingEntry("station.station_delivery_mode"));
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}
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}
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SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
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SettingsPage *cdist = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST));
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@@ -21,6 +21,7 @@
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#include "zoom_type.h"
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#include "zoom_type.h"
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#include "openttd.h"
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#include "openttd.h"
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#include "rail_gui_type.h"
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#include "rail_gui_type.h"
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#include "station_type.h"
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/* Used to validate sizes of "max" value in settings. */
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/* Used to validate sizes of "max" value in settings. */
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const size_t MAX_SLE_UINT8 = UINT8_MAX;
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const size_t MAX_SLE_UINT8 = UINT8_MAX;
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@@ -715,6 +716,7 @@ struct StationSettings {
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byte catchment_increase; ///< amount by which station catchment is increased
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byte catchment_increase; ///< amount by which station catchment is increased
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bool cargo_class_rating_wait_time; ///< station rating tolerance to time since last cargo pickup depends on cargo class
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bool cargo_class_rating_wait_time; ///< station rating tolerance to time since last cargo pickup depends on cargo class
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bool station_size_rating_cargo_amount; ///< station rating tolerance to waiting cargo amount depends on station size
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bool station_size_rating_cargo_amount; ///< station rating tolerance to waiting cargo amount depends on station size
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StationDelivery station_delivery_mode; ///< method to use for distributing cargo from stations to accepting industries
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};
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};
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/** Default settings for vehicles. */
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/** Default settings for vehicles. */
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@@ -87,6 +87,11 @@ enum CatchmentArea {
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MAX_CATCHMENT = 10, ///< Maximum catchment for airports with "modified catchment" enabled
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MAX_CATCHMENT = 10, ///< Maximum catchment for airports with "modified catchment" enabled
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};
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};
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enum StationDelivery : byte {
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SD_NEAREST_FIRST = 0, ///< Station delivers cargo only to the nearest accepting industry
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SD_BALANCED = 1 ///< Station delivers cargo equally among accepting industries
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};
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static const uint MAX_LENGTH_STATION_NAME_CHARS = 128; ///< The maximum length of a station name in characters including '\0'
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static const uint MAX_LENGTH_STATION_NAME_CHARS = 128; ///< The maximum length of a station name in characters including '\0'
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struct StationCompare {
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struct StationCompare {
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@@ -122,6 +122,12 @@ static const SettingDescEnumEntry _train_braking_model[] = {
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{ 0, STR_NULL }
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{ 0, STR_NULL }
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};
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};
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static const SettingDescEnumEntry _station_delivery_mode[] = {
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{ SD_NEAREST_FIRST, STR_CONFIG_SETTING_ORIGINAL},
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{ SD_BALANCED, STR_CONFIG_SETTING_DELIVERY_BALANCED},
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{ 0, STR_NULL }
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};
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/* Some settings do not need to be synchronised when playing in multiplayer.
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/* Some settings do not need to be synchronised when playing in multiplayer.
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* These include for example the GUI settings and will not be saved with the
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* These include for example the GUI settings and will not be saved with the
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* savegame.
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* savegame.
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@@ -1948,6 +1954,14 @@ str = STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES
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strhelp = STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT
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strhelp = STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT
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post_cb = StationCatchmentChanged
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post_cb = StationCatchmentChanged
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[SDT_ENUM]
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var = station.station_delivery_mode
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type = SLE_UINT8
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def = SD_NEAREST_FIRST
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enumlist = _station_delivery_mode
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str = STR_CONFIG_SETTING_CARGO_DELIVERY_MODE
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strhelp = STR_CONFIG_SETTING_CARGO_DELIVERY_MODE_HELPTEXT
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[SDT_BOOL]
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[SDT_BOOL]
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var = order.gradual_loading
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var = order.gradual_loading
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from = SLV_40
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from = SLV_40
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