(svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h
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@@ -65,16 +65,6 @@ typedef struct NetworkClientInfo {
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char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
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} NetworkClientInfo;
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typedef struct NetworkGameList {
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NetworkGameInfo info;
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uint32 ip;
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uint16 port;
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bool online; // False if the server did not respond (default status)
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bool manually; // True if the server was added manually
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uint8 retries;
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struct NetworkGameList *next;
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} NetworkGameList;
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typedef enum {
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NETWORK_JOIN_STATUS_CONNECTING,
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NETWORK_JOIN_STATUS_AUTHORIZING,
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@@ -94,8 +84,6 @@ typedef enum {
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NETLANG_FRENCH = 3,
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} NetworkLanguage;
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VARDEF NetworkGameList *_network_game_list;
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VARDEF NetworkGameInfo _network_game_info;
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VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
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VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
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