(svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h
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@@ -4,17 +4,23 @@
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#include "../stdafx.h"
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#include "../debug.h"
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#include "network_data.h"
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#include "../newgrf_config.h"
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#include "../helpers.hpp"
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#include "core/game.h"
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#include "network_udp.h"
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#include "network_gamelist.h"
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#include "network_gui.h"
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/**
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* @file network_gamelist.cpp This file handles the GameList
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* Also, it handles the request to a server for data about the server
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*/
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NetworkGameList *_network_game_list = NULL;
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/** Should we stop/contiue requerying of offline servers? */
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static bool _stop_requerying = false;
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// This file handles the GameList
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// Also, it handles the request to a server for data about the server
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/** Add a new item to the linked gamelist. If the IP and Port match
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* return the existing item instead of adding it again
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* @param ip the IP-address (inet_addr) of the to-be added item
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