(svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h

This commit is contained in:
rubidium
2007-02-02 21:32:58 +00:00
parent fe996cb13d
commit e50cc1ae49
3 changed files with 24 additions and 18 deletions

View File

@@ -4,17 +4,23 @@
#include "../stdafx.h"
#include "../debug.h"
#include "network_data.h"
#include "../newgrf_config.h"
#include "../helpers.hpp"
#include "core/game.h"
#include "network_udp.h"
#include "network_gamelist.h"
#include "network_gui.h"
/**
* @file network_gamelist.cpp This file handles the GameList
* Also, it handles the request to a server for data about the server
*/
NetworkGameList *_network_game_list = NULL;
/** Should we stop/contiue requerying of offline servers? */
static bool _stop_requerying = false;
// This file handles the GameList
// Also, it handles the request to a server for data about the server
/** Add a new item to the linked gamelist. If the IP and Port match
* return the existing item instead of adding it again
* @param ip the IP-address (inet_addr) of the to-be added item