(svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h

This commit is contained in:
rubidium
2007-02-02 21:32:58 +00:00
parent fe996cb13d
commit e50cc1ae49
3 changed files with 24 additions and 18 deletions

View File

@@ -3,10 +3,22 @@
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
void NetworkGameListClear(void);
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameInfo info; ///< The game information of this server
uint32 ip; ///< The IP of the game server
uint16 port; ///< The port of the game server
bool online; ///< False if the server did not respond (default status)
bool manually; ///< True if the server was added manually
uint8 retries; ///< Number of retries (to stop requerying)
NetworkGameList *next; ///< Next pointer to make a linked game list
};
/** Game list of this client */
extern NetworkGameList *_network_game_list;
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
void NetworkGameListRequery(void);
#endif /* NETWORK_GAMELIST_H */