Fix: [OpenGL] Check maximum supported texture size against screen resolution.
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@@ -1380,7 +1380,7 @@ const char *VideoDriver_Win32OpenGL::AllocateContext()
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this->ToggleVsync(_video_vsync);
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this->gl_rc = rc;
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return OpenGLBackend::Create(&GetOGLProcAddressCallback);
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return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
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}
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bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
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