(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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@@ -168,6 +168,7 @@ uint NetworkCalculateLag(const NetworkClientSocket *cs);
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NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
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StringID GetNetworkErrorMsg(NetworkErrorCode err);
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bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
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const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_INTERNAL_H */
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