Codechange: [Network] Let admin-game script use std::string

This commit is contained in:
rubidium42
2021-05-14 17:33:29 +02:00
committed by rubidium42
parent 29f2bd27c4
commit e58581f1f8
5 changed files with 15 additions and 22 deletions

View File

@@ -64,7 +64,7 @@ public:
NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data);
NetworkRecvStatus SendRcon(uint16 colour, const char *command);
NetworkRecvStatus SendConsole(const char *origin, const char *command);
NetworkRecvStatus SendGameScript(const char *json);
NetworkRecvStatus SendGameScript(const std::string_view json);
NetworkRecvStatus SendCmdNames();
NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
NetworkRecvStatus SendRconEnd(const char *command);
@@ -110,7 +110,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
void NetworkAdminUpdate(AdminUpdateFrequency freq);
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
void NetworkAdminConsole(const char *origin, const char *string);
void NetworkAdminGameScript(const char *json);
void NetworkAdminGameScript(const std::string_view json);
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
#endif /* NETWORK_ADMIN_H */