Codechange: [Network] Let admin-game script use std::string
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@@ -64,7 +64,7 @@ public:
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NetworkRecvStatus SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data);
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NetworkRecvStatus SendRcon(uint16 colour, const char *command);
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NetworkRecvStatus SendConsole(const char *origin, const char *command);
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NetworkRecvStatus SendGameScript(const char *json);
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NetworkRecvStatus SendGameScript(const std::string_view json);
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NetworkRecvStatus SendCmdNames();
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NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
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NetworkRecvStatus SendRconEnd(const char *command);
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@@ -110,7 +110,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
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void NetworkAdminUpdate(AdminUpdateFrequency freq);
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void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string);
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void NetworkAdminConsole(const char *origin, const char *string);
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void NetworkAdminGameScript(const char *json);
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void NetworkAdminGameScript(const std::string_view json);
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void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
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#endif /* NETWORK_ADMIN_H */
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