Merge branch 'master' into jgrpp

# Conflicts:
#	src/economy.cpp
#	src/linkgraph/refresh.cpp
#	src/order_cmd.cpp
#	src/saveload/vehicle_sl.cpp
#	src/station.cpp
#	src/station_base.h
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehicle_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2022-03-04 18:17:44 +00:00
37 changed files with 296 additions and 245 deletions

View File

@@ -199,7 +199,7 @@ Industry::~Industry()
CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
for (Station *st : this->stations_near) {
st->industries_near.erase(this);
st->RemoveIndustryToDeliver(this);
}
if (_game_mode == GM_NORMAL) RegisterGameEvents(GEF_INDUSTRY_DELETE);
@@ -1772,15 +1772,14 @@ static void PopulateStationsNearby(Industry *ind)
/* Industry has a neutral station. Use it and ignore any other nearby stations. */
ind->stations_near.insert(ind->neutral_station);
ind->neutral_station->industries_near.clear();
ind->neutral_station->industries_near.insert(ind);
ind->neutral_station->industries_near.insert(IndustryListEntry{0, ind});
return;
}
ForAllStationsAroundTiles(ind->location, [ind](Station *st, TileIndex tile) {
if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != ind->index) return false;
ind->stations_near.insert(st);
st->AddIndustryToDeliver(ind);
return true;
st->AddIndustryToDeliver(ind, tile);
return false;
});
}
@@ -3155,7 +3154,8 @@ extern const TileTypeProcs _tile_type_industry_procs = {
TerraformTile_Industry, // terraform_tile_proc
};
bool IndustryCompare::operator() (const Industry *lhs, const Industry *rhs) const
bool IndustryCompare::operator() (const IndustryListEntry &lhs, const IndustryListEntry &rhs) const
{
return lhs->index < rhs->index;
/* Compare by distance first and use index as a tiebreaker. */
return std::tie(lhs.distance, lhs.industry->index) < std::tie(rhs.distance, rhs.industry->index);
}