(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.

The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
This commit is contained in:
bjarni
2005-03-19 21:16:22 +00:00
parent c7e5ef76df
commit e5abf58461
6 changed files with 21 additions and 181 deletions

View File

@@ -212,7 +212,6 @@ static Vehicle *InitializeVehicle(Vehicle *v)
v->string_id = 0;
v->next_shared = NULL;
v->prev_shared = NULL;
v->set_for_replacement = false;
/* random_bits is used to pick out a random sprite for vehicles
which are technical the same (newgrf stuff).
Because RandomRange() results in desyncs, and because it does
@@ -1433,7 +1432,6 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
Engine *e;
e = DEREF_ENGINE(new_engine_type);
v->set_for_replacement = false;
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->age = 0;