Refactor CallVehicleTicks vehicle loop
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@@ -3620,6 +3620,9 @@ bool AfterLoadGame()
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AfterLoadTraceRestrict();
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AfterLoadTemplateVehiclesUpdateImage();
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InvalidateVehicleTickCaches();
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ClearVehicleTickCaches();
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/* Show this message last to avoid covering up an error message if we bail out part way */
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switch (gcf_res) {
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case GLC_COMPATIBLE: ShowErrorMessage(STR_NEWGRF_COMPATIBLE_LOAD_WARNING, INVALID_STRING_ID, WL_CRITICAL); break;
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