Refactor CallVehicleTicks vehicle loop
This commit is contained in:
233
src/vehicle.cpp
233
src/vehicle.cpp
@@ -1019,6 +1019,8 @@ Vehicle::~Vehicle()
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return;
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}
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if (this->type != VEH_EFFECT) InvalidateVehicleTickCaches();
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if (this->breakdowns_since_last_service) _vehicles_to_pay_repair.erase(this);
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if (this->type < VEH_BEGIN || this->type >= VEH_COMPANY_END) {
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@@ -1122,6 +1124,91 @@ static void ShowAutoReplaceAdviceMessage(const CommandCost &res, const Vehicle *
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AddVehicleAdviceNewsItem(message, v->index);
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}
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bool _tick_caches_valid = false;
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std::vector<Train *> _tick_train_too_heavy_cache;
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std::vector<Train *> _tick_train_front_cache;
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std::vector<RoadVehicle *> _tick_road_veh_front_cache;
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std::vector<Aircraft *> _tick_aircraft_front_cache;
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std::vector<Ship *> _tick_ship_cache;
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std::vector<Vehicle *> _tick_other_veh_cache;
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void ClearVehicleTickCaches()
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{
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_tick_train_too_heavy_cache.clear();
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_tick_train_front_cache.clear();
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_tick_road_veh_front_cache.clear();
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_tick_aircraft_front_cache.clear();
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_tick_ship_cache.clear();
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_tick_other_veh_cache.clear();
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}
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void RebuildVehicleTickCaches()
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{
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Vehicle *v = NULL;
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SCOPE_INFO_FMT([&v], "RebuildVehicleTickCaches: %s", scope_dumper().VehicleInfo(v));
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ClearVehicleTickCaches();
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FOR_ALL_VEHICLES(v) {
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switch (v->type) {
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default:
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_tick_other_veh_cache.push_back(v);
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break;
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case VEH_TRAIN:
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if (HasBit(Train::From(v)->flags, VRF_TOO_HEAVY)) _tick_train_too_heavy_cache.push_back(Train::From(v));
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if (v->Previous() == nullptr) _tick_train_front_cache.push_back(Train::From(v));
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break;
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case VEH_ROAD:
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if (v->Previous() == nullptr) _tick_road_veh_front_cache.push_back(RoadVehicle::From(v));
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break;
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case VEH_AIRCRAFT:
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if (v->Previous() == nullptr) _tick_aircraft_front_cache.push_back(Aircraft::From(v));
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break;
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case VEH_SHIP:
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_tick_ship_cache.push_back(Ship::From(v));
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break;
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}
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}
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_tick_caches_valid = true;
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}
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void VehicleTickCargoAging(Vehicle *v)
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{
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if (v->vcache.cached_cargo_age_period != 0) {
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v->cargo_age_counter = min(v->cargo_age_counter, v->vcache.cached_cargo_age_period);
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if (--v->cargo_age_counter == 0) {
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v->cargo.AgeCargo();
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v->cargo_age_counter = v->vcache.cached_cargo_age_period;
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}
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}
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}
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void VehicleTickMotion(Vehicle *v, Vehicle *front)
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{
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/* Do not play any sound when crashed */
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if (front->vehstatus & VS_CRASHED) return;
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/* Do not play any sound when in depot or tunnel */
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if (v->vehstatus & VS_HIDDEN) return;
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v->motion_counter += front->cur_speed;
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if (_settings_client.sound.vehicle) {
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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/* Play an alternating running sound every 16 ticks */
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if (GB(v->tick_counter, 0, 4) == 0) {
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/* Play running sound when speed > 0 and not braking */
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bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
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PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
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}
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}
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}
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void CallVehicleTicks()
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{
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_vehicles_to_autoreplace.Clear();
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@@ -1137,98 +1224,72 @@ void CallVehicleTicks()
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SCOPE_INFO_FMT([&st], "CallVehicleTicks: LoadUnloadStation: %s", scope_dumper().StationInfo(st));
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FOR_ALL_STATIONS(st) LoadUnloadStation(st);
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}
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PerformanceAccumulator::Reset(PFE_GL_TRAINS);
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PerformanceAccumulator::Reset(PFE_GL_ROADVEHS);
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PerformanceAccumulator::Reset(PFE_GL_SHIPS);
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PerformanceAccumulator::Reset(PFE_GL_AIRCRAFT);
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if (!_tick_caches_valid) RebuildVehicleTickCaches();
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Vehicle *v = NULL;
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SCOPE_INFO_FMT([&v], "CallVehicleTicks: %s", scope_dumper().VehicleInfo(v));
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FOR_ALL_VEHICLES(v) {
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/* Vehicle could be deleted in this tick */
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auto tick = [](Vehicle *v) -> bool {
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/* De-virtualise most common cases */
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if (v->type == VEH_TRAIN) return Train::From(v)->Train::Tick();
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if (v->type == VEH_ROAD) return RoadVehicle::From(v)->RoadVehicle::Tick();
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if (v->type == VEH_AIRCRAFT) return Aircraft::From(v)->Aircraft::Tick();
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return v->Tick();
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};
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if (!tick(v)) {
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assert(Vehicle::Get(vehicle_index) == NULL);
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continue;
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}
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assert(Vehicle::Get(vehicle_index) == v);
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switch (v->type) {
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default: break;
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case VEH_TRAIN:
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if (HasBit(Train::From(v)->flags, VRF_TOO_HEAVY)) {
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if (v->owner == _local_company) {
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SetDParam(0, v->index);
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SetDParam(1, STR_ERROR_TRAIN_TOO_HEAVY);
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AddVehicleNewsItem(STR_ERROR_TRAIN_TOO_HEAVY, NT_ADVICE, v->index);
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}
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ClrBit(Train::From(v)->flags, VRF_TOO_HEAVY);
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{
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PerformanceMeasurer framerate(PFE_GL_TRAINS);
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for (Train *t : _tick_train_too_heavy_cache) {
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if (HasBit(t->flags, VRF_TOO_HEAVY)) {
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if (t->owner == _local_company) {
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SetDParam(0, t->index);
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SetDParam(1, STR_ERROR_TRAIN_TOO_HEAVY);
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AddVehicleNewsItem(STR_ERROR_TRAIN_TOO_HEAVY, NT_ADVICE, t->index);
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}
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/* FALL THROUGH */
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case VEH_ROAD:
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case VEH_AIRCRAFT:
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case VEH_SHIP: {
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Vehicle *front = v->First();
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if (v->vcache.cached_cargo_age_period != 0) {
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v->cargo_age_counter = min(v->cargo_age_counter, v->vcache.cached_cargo_age_period);
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if (--v->cargo_age_counter == 0) {
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v->cargo.AgeCargo();
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v->cargo_age_counter = v->vcache.cached_cargo_age_period;
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}
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}
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/* Do not play any sound when crashed */
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if (front->vehstatus & VS_CRASHED) continue;
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/* Do not play any sound when in depot or tunnel */
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if (v->vehstatus & VS_HIDDEN) continue;
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/* Do not play any sound when stopped */
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if ((front->vehstatus & VS_STOPPED) && (front->type != VEH_TRAIN || front->cur_speed == 0)) continue;
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/* Check vehicle type specifics */
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switch (v->type) {
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case VEH_TRAIN:
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if (Train::From(v)->IsWagon()) continue;
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break;
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case VEH_ROAD:
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if (!RoadVehicle::From(v)->IsFrontEngine()) continue;
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break;
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case VEH_AIRCRAFT:
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if (!Aircraft::From(v)->IsNormalAircraft()) continue;
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break;
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default:
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break;
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}
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v->motion_counter += front->cur_speed;
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if (_settings_client.sound.vehicle) {
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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/* Play an alternating running sound every 16 ticks */
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if (GB(v->tick_counter, 0, 4) == 0) {
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/* Play running sound when speed > 0 and not braking */
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bool running = (front->cur_speed > 0) && !(front->vehstatus & (VS_STOPPED | VS_TRAIN_SLOWING));
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PlayVehicleSound(v, running ? VSE_RUNNING_16 : VSE_STOPPED_16);
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}
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}
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break;
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ClrBit(t->flags, VRF_TOO_HEAVY);
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}
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}
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_tick_train_too_heavy_cache.clear();
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for (Train *front : _tick_train_front_cache) {
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v = front;
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if (!front->Train::Tick()) continue;
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for (Train *u = front; u != nullptr; u = u->Next()) {
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u->tick_counter++;
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VehicleTickCargoAging(u);
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if (!u->IsWagon() && !((front->vehstatus & VS_STOPPED) && front->cur_speed == 0)) VehicleTickMotion(u, front);
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}
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}
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}
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{
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PerformanceMeasurer framerate(PFE_GL_ROADVEHS);
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for (RoadVehicle *front : _tick_road_veh_front_cache) {
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v = front;
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if (!front->RoadVehicle::Tick()) continue;
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for (RoadVehicle *u = front; u != nullptr; u = u->Next()) {
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u->tick_counter++;
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VehicleTickCargoAging(u);
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}
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if (!(front->vehstatus & VS_STOPPED)) VehicleTickMotion(front, front);
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}
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}
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{
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PerformanceMeasurer framerate(PFE_GL_AIRCRAFT);
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for (Aircraft *front : _tick_aircraft_front_cache) {
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v = front;
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if (!front->Aircraft::Tick()) continue;
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for (Aircraft *u = front; u != nullptr; u = u->Next()) {
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VehicleTickCargoAging(u);
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}
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if (!(front->vehstatus & VS_STOPPED)) VehicleTickMotion(front, front);
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}
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}
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{
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PerformanceMeasurer framerate(PFE_GL_SHIPS);
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for (Ship *s : _tick_ship_cache) {
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v = s;
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if (!s->Ship::Tick()) continue;
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VehicleTickCargoAging(s);
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if (!(s->vehstatus & VS_STOPPED)) VehicleTickMotion(s, s);
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}
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}
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{
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for (Vehicle *u : _tick_other_veh_cache) {
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if (!u) continue;
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v = u;
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u->Tick();
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}
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}
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v = NULL;
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