(svn r21088) -Doc: Additions/corrections of doxygen comments.
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@@ -461,6 +461,13 @@ static void HelicopterTickHandler(Aircraft *v)
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VehicleMove(u, true);
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}
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/**
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* Set aircraft position.
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* @param v Aircraft to position.
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* @param x New X position.
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* @param y New y position.
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* @param z New z position.
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*/
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void SetAircraftPosition(Aircraft *v, int x, int y, int z)
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{
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v->x_pos = x;
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@@ -494,7 +501,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
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}
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/**
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* Handle Aircraft specific tasks when a an Aircraft enters a hangar
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* Handle Aircraft specific tasks when an Aircraft enters a hangar
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* @param *v Vehicle that enters the hangar
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*/
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void HandleAircraftEnterHangar(Aircraft *v)
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@@ -959,7 +966,10 @@ static bool AircraftController(Aircraft *v)
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return false;
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}
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/**
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* Handle crashed aircraft \a v.
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* @param v Crashed aircraft.
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*/
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static bool HandleCrashedAircraft(Aircraft *v)
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{
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v->crashed_counter += 3;
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@@ -1103,6 +1113,10 @@ uint Aircraft::Crash(bool flooded)
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return pass;
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}
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/**
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* Bring the aircraft in a crashed state, create the explosion animation, and create a news item about the crash.
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* @param v Aircraft that crashed.
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*/
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static void CrashAirplane(Aircraft *v)
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{
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CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
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@@ -1131,6 +1145,10 @@ static void CrashAirplane(Aircraft *v)
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SndPlayVehicleFx(SND_12_EXPLOSION, v);
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}
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/**
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* Decide whether aircraft \a v should crash.
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* @param v Aircraft to test.
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*/
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static void MaybeCrashAirplane(Aircraft *v)
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{
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if (_settings_game.vehicle.plane_crashes == 0) return;
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@@ -1158,7 +1176,11 @@ static void MaybeCrashAirplane(Aircraft *v)
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CrashAirplane(v);
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}
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/** we've landed and just arrived at a terminal */
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/**
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* Aircraft arrives at a terminal. If it is the first aircraft, throw a party.
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* Start loading cargo.
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* @param v Aircraft that arrived.
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*/
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static void AircraftEntersTerminal(Aircraft *v)
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{
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if (v->current_order.IsType(OT_GOTO_DEPOT)) return;
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@@ -1183,6 +1205,10 @@ static void AircraftEntersTerminal(Aircraft *v)
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v->BeginLoading();
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}
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/**
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* Aircraft touched down at the landing strip.
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* @param v Aircraft that landed.
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*/
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static void AircraftLandAirplane(Aircraft *v)
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{
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v->UpdateDeltaXY(INVALID_DIR);
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@@ -1240,13 +1266,22 @@ static void AircraftEventHandler_EnterTerminal(Aircraft *v, const AirportFTAClas
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v->state = apc->layout[v->pos].heading;
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}
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/**
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* Aircraft arrived in an airport hangar.
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* @param v Aircraft in the hangar.
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* @param apc Airport description containing the hangar.
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*/
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static void AircraftEventHandler_EnterHangar(Aircraft *v, const AirportFTAClass *apc)
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{
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VehicleEnterDepot(v);
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v->state = apc->layout[v->pos].heading;
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}
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/** In an Airport Hangar */
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/**
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* Handle aircraft movement/decision making in an airport hangar.
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* @param v Aircraft in the hangar.
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* @param apc Airport description containing the hangar.
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*/
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static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *apc)
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{
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/* if we just arrived, execute EnterHangar first */
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@@ -1469,7 +1504,13 @@ static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTACla
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v->state = Station::Get(v->targetairport)->airport.HasHangar() ? HANGAR : HELITAKEOFF;
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}
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/**
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* Signature of the aircraft handler function.
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* @param v Aircraft to handle.
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* @param apc Airport state machine.
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*/
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typedef void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc);
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/** Array of handler functions for each target of the aircraft. */
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static AircraftStateHandler * const _aircraft_state_handlers[] = {
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AircraftEventHandler_General, // TO_ALL = 0
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AircraftEventHandler_InHangar, // HANGAR = 1
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@@ -1564,7 +1605,7 @@ static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
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NOT_REACHED();
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}
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/* returns true if the road ahead is busy, eg. you must wait before proceeding */
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/** returns true if the road ahead is busy, eg. you must wait before proceeding. */
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static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
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{
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const AirportFTA *reference = &apc->layout[v->pos];
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@@ -1658,6 +1699,13 @@ static const MovementTerminalMapping _airport_terminal_mapping[] = {
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{HELIPAD3, HELIPAD3_block},
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};
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/**
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* Find a free terminal or helipad, and if available, assign it.
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* @param v Aircraft looking for a free terminal or helipad.
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* @param i First terminal to examine.
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* @param last_terminal Terminal number to stop examining.
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* @return A terminal or helipad has been found, and has been assigned to the aircraft.
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*/
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static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
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{
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assert(last_terminal <= lengthof(_airport_terminal_mapping));
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@@ -1673,6 +1721,11 @@ static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
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return false;
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}
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/**
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* Get the number of terminals at the airport.
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* @param afc Airport description.
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* @return Number of terminals.
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*/
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static uint GetNumTerminals(const AirportFTAClass *apc)
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{
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uint num = 0;
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@@ -1682,6 +1735,12 @@ static uint GetNumTerminals(const AirportFTAClass *apc)
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return num;
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}
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/**
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* Find a free terminal, and assign it if available.
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* @param v Aircraft to handle.
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* @param apc Airport state machine.
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* @return Found a free terminal and assigned it.
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*/
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static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
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{
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/* example of more terminalgroups
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@@ -1729,6 +1788,12 @@ static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
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return FreeTerminal(v, 0, GetNumTerminals(apc));
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}
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/**
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* Find a free helipad, and assign it if available.
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* @param v Aircraft to handle.
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* @param apc Airport state machine.
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* @return Found a free helipad and assigned it.
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*/
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static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc)
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{
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/* if an airport doesn't have helipads, use terminals */
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