(svn r21088) -Doc: Additions/corrections of doxygen comments.

This commit is contained in:
alberth
2010-11-05 16:34:22 +00:00
parent 576f77b5b8
commit e5b817e99a
13 changed files with 258 additions and 121 deletions

View File

@@ -461,6 +461,13 @@ static void HelicopterTickHandler(Aircraft *v)
VehicleMove(u, true);
}
/**
* Set aircraft position.
* @param v Aircraft to position.
* @param x New X position.
* @param y New y position.
* @param z New z position.
*/
void SetAircraftPosition(Aircraft *v, int x, int y, int z)
{
v->x_pos = x;
@@ -494,7 +501,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
}
/**
* Handle Aircraft specific tasks when a an Aircraft enters a hangar
* Handle Aircraft specific tasks when an Aircraft enters a hangar
* @param *v Vehicle that enters the hangar
*/
void HandleAircraftEnterHangar(Aircraft *v)
@@ -959,7 +966,10 @@ static bool AircraftController(Aircraft *v)
return false;
}
/**
* Handle crashed aircraft \a v.
* @param v Crashed aircraft.
*/
static bool HandleCrashedAircraft(Aircraft *v)
{
v->crashed_counter += 3;
@@ -1103,6 +1113,10 @@ uint Aircraft::Crash(bool flooded)
return pass;
}
/**
* Bring the aircraft in a crashed state, create the explosion animation, and create a news item about the crash.
* @param v Aircraft that crashed.
*/
static void CrashAirplane(Aircraft *v)
{
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
@@ -1131,6 +1145,10 @@ static void CrashAirplane(Aircraft *v)
SndPlayVehicleFx(SND_12_EXPLOSION, v);
}
/**
* Decide whether aircraft \a v should crash.
* @param v Aircraft to test.
*/
static void MaybeCrashAirplane(Aircraft *v)
{
if (_settings_game.vehicle.plane_crashes == 0) return;
@@ -1158,7 +1176,11 @@ static void MaybeCrashAirplane(Aircraft *v)
CrashAirplane(v);
}
/** we've landed and just arrived at a terminal */
/**
* Aircraft arrives at a terminal. If it is the first aircraft, throw a party.
* Start loading cargo.
* @param v Aircraft that arrived.
*/
static void AircraftEntersTerminal(Aircraft *v)
{
if (v->current_order.IsType(OT_GOTO_DEPOT)) return;
@@ -1183,6 +1205,10 @@ static void AircraftEntersTerminal(Aircraft *v)
v->BeginLoading();
}
/**
* Aircraft touched down at the landing strip.
* @param v Aircraft that landed.
*/
static void AircraftLandAirplane(Aircraft *v)
{
v->UpdateDeltaXY(INVALID_DIR);
@@ -1240,13 +1266,22 @@ static void AircraftEventHandler_EnterTerminal(Aircraft *v, const AirportFTAClas
v->state = apc->layout[v->pos].heading;
}
/**
* Aircraft arrived in an airport hangar.
* @param v Aircraft in the hangar.
* @param apc Airport description containing the hangar.
*/
static void AircraftEventHandler_EnterHangar(Aircraft *v, const AirportFTAClass *apc)
{
VehicleEnterDepot(v);
v->state = apc->layout[v->pos].heading;
}
/** In an Airport Hangar */
/**
* Handle aircraft movement/decision making in an airport hangar.
* @param v Aircraft in the hangar.
* @param apc Airport description containing the hangar.
*/
static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *apc)
{
/* if we just arrived, execute EnterHangar first */
@@ -1469,7 +1504,13 @@ static void AircraftEventHandler_HeliEndLanding(Aircraft *v, const AirportFTACla
v->state = Station::Get(v->targetairport)->airport.HasHangar() ? HANGAR : HELITAKEOFF;
}
/**
* Signature of the aircraft handler function.
* @param v Aircraft to handle.
* @param apc Airport state machine.
*/
typedef void AircraftStateHandler(Aircraft *v, const AirportFTAClass *apc);
/** Array of handler functions for each target of the aircraft. */
static AircraftStateHandler * const _aircraft_state_handlers[] = {
AircraftEventHandler_General, // TO_ALL = 0
AircraftEventHandler_InHangar, // HANGAR = 1
@@ -1564,7 +1605,7 @@ static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
NOT_REACHED();
}
/* returns true if the road ahead is busy, eg. you must wait before proceeding */
/** returns true if the road ahead is busy, eg. you must wait before proceeding. */
static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
{
const AirportFTA *reference = &apc->layout[v->pos];
@@ -1658,6 +1699,13 @@ static const MovementTerminalMapping _airport_terminal_mapping[] = {
{HELIPAD3, HELIPAD3_block},
};
/**
* Find a free terminal or helipad, and if available, assign it.
* @param v Aircraft looking for a free terminal or helipad.
* @param i First terminal to examine.
* @param last_terminal Terminal number to stop examining.
* @return A terminal or helipad has been found, and has been assigned to the aircraft.
*/
static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
{
assert(last_terminal <= lengthof(_airport_terminal_mapping));
@@ -1673,6 +1721,11 @@ static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
return false;
}
/**
* Get the number of terminals at the airport.
* @param afc Airport description.
* @return Number of terminals.
*/
static uint GetNumTerminals(const AirportFTAClass *apc)
{
uint num = 0;
@@ -1682,6 +1735,12 @@ static uint GetNumTerminals(const AirportFTAClass *apc)
return num;
}
/**
* Find a free terminal, and assign it if available.
* @param v Aircraft to handle.
* @param apc Airport state machine.
* @return Found a free terminal and assigned it.
*/
static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
{
/* example of more terminalgroups
@@ -1729,6 +1788,12 @@ static bool AirportFindFreeTerminal(Aircraft *v, const AirportFTAClass *apc)
return FreeTerminal(v, 0, GetNumTerminals(apc));
}
/**
* Find a free helipad, and assign it if available.
* @param v Aircraft to handle.
* @param apc Airport state machine.
* @return Found a free helipad and assigned it.
*/
static bool AirportFindFreeHelipad(Aircraft *v, const AirportFTAClass *apc)
{
/* if an airport doesn't have helipads, use terminals */