(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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@@ -9,6 +9,7 @@
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#include "order.h"
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#include "rail.h"
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#include "road.h"
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#include "cargopacket.h"
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#include "texteff.hpp"
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/** The returned bits of VehicleEnterTile. */
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@@ -265,12 +266,10 @@ struct Vehicle {
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StationID last_station_visited;
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CargoID cargo_type; // type of cargo this vehicle is carrying
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byte cargo_days; // how many days have the pieces been in transit
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StationID cargo_source; // source of cargo
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TileIndex cargo_source_xy; //< stores the Tile where the source station is located, in case it is removed
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uint16 cargo_cap; // total capacity
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uint16 cargo_count; // how many pieces are used
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byte cargo_subtype; ///< Used for livery refits (NewGRF variations)
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CargoList cargo; ///< The cargo this vehicle is carrying
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byte day_counter; // increased by one for each day
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byte tick_counter; // increased by one for each tick
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@@ -312,13 +311,10 @@ struct Vehicle {
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bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
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uint16 load_unload_time_rem;
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uint16 cargo_paid_for; // How much of the cargo currently on board has been paid for.
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byte vehicle_flags; // Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
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Money profit_this_year;
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Money profit_last_year;
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Money cargo_feeder_share; ///< value of feeder pickup to be paid for on delivery of cargo
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TileIndex cargo_loaded_at_xy; ///< tile index where feeder cargo was loaded
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Money value;
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GroupID group_id; ///< Index of group Pool array
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